[FontConfig "English"]
fontlib "gfxfontlib.swf"
map "$ButtonFont" = "ITC Friz Quadrata"
map "$NormalFont" = "ITC Friz Quadrata"
map "$TitleFont" = "ITC Friz Quadrata"
tr "" = ""
tr "AAS-HOUR-1" = "Your online time reached one hour."
tr "AAS-HOUR-2" = "Your online time reached two hours."
tr "AAS-HOUR-3-5" = "You are restricted and now into the tiredness game time, your reward from game will be restricted to 50%. For your heath, please log out, make some exercises, and manage your life and studying better."
tr "AAS-HOUT-5-ABOVE" = "You are restricted and now into the indulgence game time. For your health, you need to log out immediately. Otherwise, your body will have physical damage. Your reward from game will be restricted to zero. You will only return to normal when your log-out time reaches 5 hours."
tr "AAS-REG" = "Your ID infomation is not completed, and you will be restricted according to regulations. Please visit http://fcm.qq.com to finish your infomation."
tr "boost_description_1" = "Increases Influence Point gain to 200%!"
tr "boost_description_2" = "Increases Experience Point gain to 200%!"
tr "boost_description_3" = "Increases Experience Point gain to 200%!"
tr "boost_description_4" = "Increases Influence Point gain to 200%!"
tr "boost_description_5" = "Increases Influence Point gain to 200%!"
tr "boost_description_6" = "Increases Experience Point gain to 200%!"
tr "boost_displayname_1" = "200% IP Boost"
tr "boost_displayname_2" = "200% XP Boost"
tr "boost_displayname_3" = "200% XP Boost"
tr "boost_displayname_4" = "200% IP Boost"
tr "boost_displayname_5" = "200% IP Boost"
tr "boost_displayname_6" = "200% XP Boost"
tr "flash_character_button_abilities" = "Abilities"
tr "flash_character_button_lore" = "Lore"
tr "flash_character_button_stats" = "Stats"
tr "flash_character_button_tips" = "Tips"
tr "flash_character_heroLevel" = "Lvl 23"
tr "flash_character_lore" = "Lore"
tr "flash_character_passive_01_desc" = "PassiveDesc01"
tr "flash_character_passive_01_name" = "Passive01"
tr "flash_character_playerName" = "Guinsoo"
tr "flash_character_spell_01_cooldown" = "Cooldown01"
tr "flash_character_spell_01_desc" = "Desc01"
tr "flash_character_spell_01_name" = "Spell01"
tr "flash_character_spell_02_cooldown" = "Cooldown02"
tr "flash_character_spell_02_desc" = "Desc02"
tr "flash_character_spell_02_name" = "Spell02"
tr "flash_character_spell_03_cooldown" = "Cooldown03"
tr "flash_character_spell_03_desc" = "Desc03"
tr "flash_character_spell_03_name" = "Spell03"
tr "flash_character_spell_04_cooldown" = "Cooldown04"
tr "flash_character_spell_04_desc" = "Desc04"
tr "flash_character_spell_04_name" = "Spell04"
tr "flash_character_stats_coolDown" = "Cooldown"
tr "flash_character_stats_inventory" = "Inventory"
tr "flash_character_stats_passive" = "Passive"
tr "flash_character_stats_seconds" = "secs"
tr "flash_character_stats_stat01" = "Hitpoints: "
tr "flash_character_stats_stat02" = "Mana: "
tr "flash_character_stats_stat02_1" = "Energy: "
tr "flash_character_stats_stat02_3" = "Shields: "
tr "flash_character_stats_stat03" = "Attack Damage: "
tr "flash_character_stats_stat04" = "Range: "
tr "flash_character_stats_stat05" = "Armor: "
tr "flash_character_stats_stat06" = "Dodge: "
tr "flash_character_stats_stat07" = "Ability Power: "
tr "flash_character_stats_stat08" = "Magic Resist: "
tr "flash_character_stats_stat09" = "Attack Speed: "
tr "flash_character_stats_stat10" = "Movement Speed: "
tr "flash_character_stats_stat11" = "Crit Chance: "
tr "flash_character_stats_stat12" = "HP Regen per 5: "
tr "flash_character_stats_stat13" = "MP Regen per 5: "
tr "flash_character_stats_stat13_1" = "Energy Regen per 5: "
tr "flash_character_stats_stat14" = "Armor Penetration: "
tr "flash_character_stats_stat15" = "Lifesteal: "
tr "flash_character_stats_stat16" = "Spell Penetration: "
tr "flash_character_stats_stat17" = "Spell Vamp: "
tr "flash_character_stats_stat18" = "Cooldown Reduction: "
tr "flash_character_tips" = "Tips"
tr "flash_character_title" = "Champion Info"
tr "flash_deathRecap_ability_title" = "ABILITY"
tr "flash_deathRecap_assist_title" = "ASSIST"
tr "flash_deathRecap_basicAttack_text" = "  Basic Attack"
tr "flash_deathRecap_damage" = "Damage"
tr "flash_deathRecap_damage_magic" = "Magic Damage"
tr "flash_deathRecap_damage_physical" = "Physical Damage"
tr "flash_deathRecap_damage_true" = "True Damage"
tr "flash_deathRecap_damage_unit" = "damage in "
tr "flash_deathRecap_defaultTooltip" = "Mouse over the elements above for additional information."
tr "flash_deathRecap_item_title" = "ITEM"
tr "flash_deathRecap_killer_clone" = "Clone"
tr "flash_deathRecap_killer_fallen" = "Fallen"
tr "flash_deathRecap_killer_minion" = "Minion"
tr "flash_deathRecap_killer_pet" = "Pet"
tr "flash_deathRecap_killer_title" = "KILLER"
tr "flash_deathRecap_killer_tower" = "Tower"
tr "flash_deathRecap_time_unit" = "second(s)"
tr "flash_deathRecap_title" = "Death Recap"
tr "flash_deathRecap_toggleText" = "Click for Death Recap"
tr "flash_endOfGame_continue" = "CONTINUE"
tr "flash_endOfGame_defeat" = "DEFEAT"
tr "flash_endOfGame_victory" = "VICTORY"
tr "flash_hud_AttributeTitle0" = ""
tr "flash_hud_AttributeTitle1" = ""
tr "flash_hud_AttributeTitle2" = ""
tr "flash_hud_AttributeTitle3" = ""
tr "flash_hud_AttributeTitle4" = ""
tr "flash_hud_AttributeTitle5" = ""
tr "flash_hud_Chat_Alert" = "ALERT - "
tr "flash_hud_Chat_All" = "[All]"
tr "flash_hud_Chat_Disabled" = "Chat is temporarily disabled while we improve our service."
tr "flash_hud_Chat_Disconnected" = "ERROR - The connection to the PVP.net chat server has been lost.  You will be unable to send and receive whispers until your next session."
tr "flash_hud_Chat_Error_Ignore" = "ERROR[Ignore...]: Can't find player"
tr "flash_hud_Chat_Error_IgnoreCheck" = "ERROR[IsIgnore...]: Can't find player"
tr "flash_hud_Chat_Error_Mute" = "ERROR[Mute...]: Can't find player"
tr "flash_hud_Chat_Info_Add" = "INFO: Add"
tr "flash_hud_Chat_Info_Buddy_List" = "Buddy"
tr "flash_hud_Chat_Info_Ignore_Add" = "User is now being Ignored"
tr "flash_hud_Chat_Info_Ignore_List" = "Ignore"
tr "flash_hud_Chat_Info_Ignore_Message" = "is not in your buddy list. <br>Ignore will only last for current game session. <br>To permanently ignore, add player to your buddy list and ignore."
tr "flash_hud_Chat_Info_Ignore_Remove" = "User is no longer being Ignored"
tr "flash_hud_Chat_Info_Mute_List" = "Mute"
tr "flash_hud_Chat_Info_Remove" = "INFO: Remove"
tr "flash_hud_Chat_NeverConnected" = "ERROR - Unable to establish a connection with PVP.net chat server."
tr "flash_hud_Chat_Not_Connected" = "ERROR - Not connected to PVP.net chat -"
tr "flash_hud_Chat_To" = "[To] "
tr "flash_hud_Chat_UserNotFound" = "ERROR - The user was not found in your friend list - "
tr "flash_hud_Chat_UserNotFoundAnywhere" = "ERROR - The user was not found in your friend list or in game - "
tr "flash_hud_Chat_UserOffline" = "Error - That user is offline."
tr "flash_hud_Chat_Whisper_Help" = "/w <name> <message>"
tr "flash_hud_ChatBoxClearHistory" = "Clear History"
tr "flash_hud_ChatBoxSendAll" = "Send All"
tr "flash_hud_ChatBoxSendTeam" = "Send Team"
tr "flash_hud_ExperienceBarLevelPrefix" = "Lv: "
tr "flash_hud_Level" = "Level"
tr "flash_hud_MaxLevel" = "Max Level"
tr "flash_hud_PiwArmor" = "Armor: "
tr "flash_hud_PiwDamage" = "Damage: "
tr "flash_hud_PiwSpeed" = "Speed: "
tr "flash_hud_PiwSpellDamage" = "Spell Dmg: "
tr "flash_hud_PiwStats" = "Stats"
tr "flash_hud_RespawnIn" = "Respawning in:"
tr "flash_hud_SideBarMenu" = "MENU"
tr "flash_itemShop_broker_btnBuy_buy" = "BUY"
tr "flash_itemShop_broker_btnSell_sell" = "SELL"
tr "flash_itemShop_broker_goldTitle" = "Gold"
tr "flash_itemShop_builds_buildTitle" = "Builds:"
tr "flash_itemShop_categories_Armor" = "Armor"
tr "flash_itemShop_categories_Attack" = "Attack"
tr "flash_itemShop_categories_AttackSpeed" = "Attack Speed"
tr "flash_itemShop_categories_back" = "Back"
tr "flash_itemShop_categories_Consumables" = "Consumables"
tr "flash_itemShop_categories_CooldownReducton" = "Cooldown Reduction"
tr "flash_itemShop_categories_CriticalStrike" = "Critical Strike"
tr "flash_itemShop_categories_crumbHome" = "HOME"
tr "flash_itemShop_categories_Damage" = "Damage"
tr "flash_itemShop_categories_Defense" = "Defense"
tr "flash_itemShop_categories_Health" = "Health"
tr "flash_itemShop_categories_HealthRegen" = "Health Regen"
tr "flash_itemShop_categories_Internal" = "Internal"
tr "flash_itemShop_categories_LifeSteal" = "Life Steal"
tr "flash_itemShop_categories_Magic" = "Magic"
tr "flash_itemShop_categories_Mana" = "Mana"
tr "flash_itemShop_categories_ManaRegen" = "Mana Regen"
tr "flash_itemShop_categories_message0" = "Welcome to the Item Shop.  Please select a category to start browsing through the items."
tr "flash_itemShop_categories_message1" = "Please select a second category."
tr "flash_itemShop_categories_message2" = "Select an item to view details."
tr "flash_itemShop_categories_Movement" = "Movement"
tr "flash_itemShop_categories_SpellBlock" = "Magic Resist"
tr "flash_itemShop_categories_SpellDamage" = "Ability Power"
tr "flash_itemShop_inventory_title" = "INVENTORY"
tr "flash_itemshop_outofrange" = "You can not shop now. Return to your base in order to shop."
tr "flash_itemShop_recommnededItems_recommend" = "Recommended Items"
tr "flash_itemShop_requireGraph_requiresTitle" = "Requires:"
tr "flash_itemShop_titleBar_title" = "Item  Shop"
tr "flash_itemShop_tooltip_cost" = "Cost:"
tr "flash_itemShop_tooltip_OriginalCost" = "Original Cost:"
tr "flash_itemShop_tooltip_sellsfor" = "Sells for:"
tr "flash_itemShop_tooltip_upgradeCost" = "Upgrade Cost:"
tr "flash_minimap_active" = "Active"
tr "flash_minimap_destroyed" = "Destroyed"
tr "flash_minimap_inhibitor" = "Inhibitor"
tr "flash_minimap_nexus" = "Nexus"
tr "flash_minimap_turret" = "Turret"
tr "flash_options_back" = "Cancel"
tr "flash_options_end_confirm" = "Are you sure you want to Quit?"
tr "flash_options_end_no" = "No"
tr "flash_options_end_yes" = "Yes"
tr "flash_options_interface_critical" = "Critical"
tr "flash_options_interface_damage" = "Damage"
tr "flash_options_interface_display" = "Display"
tr "flash_options_interface_dodge" = "Dodge"
tr "flash_options_interface_experience" = "Experience"
tr "flash_options_interface_floating" = "Floating Text"
tr "flash_options_interface_gold" = "Gold"
tr "flash_options_interface_goldKill" = "Gold Kill"
tr "flash_options_interface_goldOther" = "Gold Other"
tr "flash_options_interface_heal" = "Heal"
tr "flash_options_interface_health" = "Health Loss"
tr "flash_options_interface_hpBars" = "Show HP Bars"
tr "flash_options_interface_invulnerable" = "Invulnerable"
tr "flash_options_interface_level" = "Level"
tr "flash_options_interface_mana" = "Mana Heal"
tr "flash_options_interface_manaDamage" = "Mana Damage"
tr "flash_options_interface_newbie" = "Show Newbie Tips"
tr "flash_options_interface_physical" = "Physical Immune"
tr "flash_options_interface_scale" = "HUD Scale"
tr "flash_options_interface_special" = "Special"
tr "flash_options_interface_spell" = "Spell Imune"
tr "flash_options_interface_title" = "Interface"
tr "flash_options_key_alternate" = "Alternate Key"
tr "flash_options_key_binding_error_message" = "cannot be bound as specified"
tr "flash_options_key_category_name1" = "Spell Casting"
tr "flash_options_key_category_name2" = "Miscellaneous"
tr "flash_options_key_category_name3" = "Camera Control"
tr "flash_options_key_category_name4" = "Player Movement"
tr "flash_options_key_category_name5" = "Console"
tr "flash_options_key_category_name6" = "Inventory Items"
tr "flash_options_key_command" = "Command"
tr "flash_options_key_conflict" = "There is a conflict with another key binding. What do you wish to do?"
tr "flash_options_key_continue" = "Continue"
tr "flash_options_key_key_string" = "key"
tr "flash_options_key_key1" = "Primary"
tr "flash_options_key_key2" = "Secondary"
tr "flash_options_key_name_evntPlayerPingCursor" = "Player Ping Cursor"
tr "flash_options_key_name_evtCameraLockToggle" = "Toggle Camera Lock"
tr "flash_options_key_name_evtCameraSnap" = "Center Camera On Self"
tr "flash_options_key_name_evtCastAvatarSpell1" = "Summoner Spell 1"
tr "flash_options_key_name_evtCastAvatarSpell2" = "Summoner Spell 2"
tr "flash_options_key_name_evtCastSpell1" = "Cast Spell 1"
tr "flash_options_key_name_evtCastSpell2" = "Cast Spell 2"
tr "flash_options_key_name_evtCastSpell3" = "Cast Spell 3"
tr "flash_options_key_name_evtCastSpell4" = "Cast Spell 4"
tr "flash_options_key_name_evtChatConsoleReturn" = "Chat Console Return"
tr "flash_options_key_name_evtChatHistory" = "Chat History"
tr "flash_options_key_name_evtDrawHud" = "Draw Hud"
tr "flash_options_key_name_evtHideHUD" = "Hide HUD"
tr "flash_options_key_name_evtLevelSpell1" = "Level Up Spell 1"
tr "flash_options_key_name_evtLevelSpell2" = "Level Up Spell 2"
tr "flash_options_key_name_evtLevelSpell3" = "Level Up Spell 3"
tr "flash_options_key_name_evtLevelSpell4" = "Level Up Spell 4"
tr "flash_options_key_name_evtOnUIMouse4Pan" = "Mouse Scroll"
tr "flash_options_key_name_evtOpenShop" = "Open Shop"
tr "flash_options_key_name_evtPlayerAttackMove" = "Player Attack Move"
tr "flash_options_key_name_evtPlayerAttackMoveClick" = "Player Attack Move Click"
tr "flash_options_key_name_evtPlayerAttackOnlyClick" = "Player Attack Only Click"
tr "flash_options_key_name_evtPlayerHoldPosition" = "Player Hold Position"
tr "flash_options_key_name_evtPlayerMoveClick" = "Player Move Click"
tr "flash_options_key_name_evtPlayerSelectClick" = "Player Select Click"
tr "flash_options_key_name_evtPlayerStopPosition" = "Player Stop Position"
tr "flash_options_key_name_evtScrollDown" = "Scroll Down"
tr "flash_options_key_name_evtScrollLeft" = "Scroll Left"
tr "flash_options_key_name_evtScrollRight" = "Scroll Right"
tr "flash_options_key_name_evtScrollUp" = "Scroll Up"
tr "flash_options_key_name_evtSelectAlly1" = "Select Ally 1"
tr "flash_options_key_name_evtSelectAlly2" = "Select Ally 2"
tr "flash_options_key_name_evtSelectAlly3" = "Select Ally 3"
tr "flash_options_key_name_evtSelectAlly4" = "Select Ally 4"
tr "flash_options_key_name_evtSelectSelf" = "Select Self"
tr "flash_options_key_name_evtSelfCastAvatarSpell1" = "Self Cast Summoner Spell 1"
tr "flash_options_key_name_evtSelfCastAvatarSpell2" = "Self Cast Summoner Spell 2"
tr "flash_options_key_name_evtSelfCastSpell1" = "Self Cast Spell 1"
tr "flash_options_key_name_evtSelfCastSpell2" = "Self Cast Spell 2"
tr "flash_options_key_name_evtSelfCastSpell3" = "Self Cast Spell 3"
tr "flash_options_key_name_evtSelfCastSpell4" = "Self Cast Spell 4"
tr "flash_options_key_name_evtShowAllConsole" = "Show All Console"
tr "flash_options_key_name_evtShowCharacterMenu" = "Show Character Menu"
tr "flash_options_key_name_evtShowConsole" = "Show Console"
tr "flash_options_key_name_evtShowHealthBars" = "Show Health bars"
tr "flash_options_key_name_evtShowScoreBoard" = "Show Score Board"
tr "flash_options_key_name_evtShowSummonerNames" = "Show Summoner Names"
tr "flash_options_key_name_evtSmartCastAvatarSpell1" = "Smart Cast Summoner Spell 1"
tr "flash_options_key_name_evtSmartCastAvatarSpell2" = "Smart Cast Summoner Spell 2"
tr "flash_options_key_name_evtSmartCastSpell1" = "Smart Cast Spell 1"
tr "flash_options_key_name_evtSmartCastSpell2" = "Smart Cast Spell 2"
tr "flash_options_key_name_evtSmartCastSpell3" = "Smart Cast Spell 3"
tr "flash_options_key_name_evtSmartCastSpell4" = "Smart Cast Spell 4"
tr "flash_options_key_name_evtSysMenu" = "System Menu"
tr "flash_options_key_name_evtToggleFPSAndLatency" = "Toggle FPS Display"
tr "flash_options_key_name_evtToggleMinionHealthBars" = "Toggle Minion Health Bars"
tr "flash_options_key_name_evtUseItem1" = "Use Item 1"
tr "flash_options_key_name_evtUseItem2" = "Use Item 2"
tr "flash_options_key_name_evtUseItem3" = "Use Item 3"
tr "flash_options_key_name_evtUseItem4" = "Use Item 4"
tr "flash_options_key_name_evtUseItem5" = "Use Item 5"
tr "flash_options_key_name_evtUseItem6" = "Use Item 6"
tr "flash_options_key_name_evtUseItem7" = "Teleport Home"
tr "flash_options_key_primary" = "Primary Key"
tr "flash_options_key_reset" = "Reset All"
tr "flash_options_key_revert" = "Revert"
tr "flash_options_key_reverted" = "is now reverted..."
tr "flash_options_key_title" = "Key Bindings"
tr "flash_options_key_tooltip_evntPlayerPingCursor" = "evntPlayerPingCursor"
tr "flash_options_key_tooltip_evtCameraLockToggle" = "evtCameraLockToggle"
tr "flash_options_key_tooltip_evtCameraSnap" = "evtCameraSnap"
tr "flash_options_key_tooltip_evtCastAvatarSpell1" = "CastAvatarSpell1"
tr "flash_options_key_tooltip_evtCastAvatarSpell2" = "CastAvatarSpell2"
tr "flash_options_key_tooltip_evtCastSpell1" = "Trigger casting of champion spell in slot1"
tr "flash_options_key_tooltip_evtCastSpell2" = "Trigger casting of champion spell in slot2"
tr "flash_options_key_tooltip_evtCastSpell3" = "Trigger casting of champion spell in slot3"
tr "flash_options_key_tooltip_evtCastSpell4" = "Trigger casting of champion spell in slot4"
tr "flash_options_key_tooltip_evtChatHistory" = "evtChatHistory"
tr "flash_options_key_tooltip_evtDrawHud" = "evtDrawHud"
tr "flash_options_key_tooltip_evtHoldShowScoreBoard" = "evtHoldShowScoreBoard"
tr "flash_options_key_tooltip_evtLevelSpell1" = "evtLevelSpell1"
tr "flash_options_key_tooltip_evtLevelSpell2" = "evtLevelSpell2"
tr "flash_options_key_tooltip_evtLevelSpell3" = "evtLevelSpell3"
tr "flash_options_key_tooltip_evtLevelSpell4" = "evtLevelSpell4"
tr "flash_options_key_tooltip_evtOpenShop" = "evtOpenShop"
tr "flash_options_key_tooltip_evtPlayerAttackMove" = "evtPlayerAttackMove"
tr "flash_options_key_tooltip_evtPlayerAttackMoveClick" = "evtPlayerAttackMoveClick"
tr "flash_options_key_tooltip_evtPlayerAttackOnlyClick" = "evtPlayerAttackOnlyClick"
tr "flash_options_key_tooltip_evtPlayerHoldPosition" = "evtPlayerHoldPosition"
tr "flash_options_key_tooltip_evtPlayerMoveClick" = "evtPlayerMoveClick"
tr "flash_options_key_tooltip_evtPlayerStopPosition" = "evtPlayerStopPosition"
tr "flash_options_key_tooltip_evtScrollDown" = "evtScrollDown"
tr "flash_options_key_tooltip_evtScrollLeft" = "evtScrollLeft"
tr "flash_options_key_tooltip_evtScrollRight" = "evtScrollRight"
tr "flash_options_key_tooltip_evtScrollUp" = "evtScrollUp"
tr "flash_options_key_tooltip_evtShowAllConsole" = "evtShowAllConsole"
tr "flash_options_key_tooltip_evtShowCharacterMenu" = "evtShowCharacterMenu"
tr "flash_options_key_tooltip_evtShowConsole" = "evtShowConsole"
tr "flash_options_key_tooltip_evtShowHealthBars" = "evtShowHealthBars"
tr "flash_options_key_tooltip_evtShowScoreBoard" = "evtShowScoreBoard"
tr "flash_options_key_tooltip_evtShowSummonerNames" = "evtShowSummonerNames"
tr "flash_options_key_tooltip_evtToggleFPSAndLatency" = "Toggle display of FPS and Latency."
tr "flash_options_key_tooltip_evtToggleMinionHealthBars" = "evtToggleMinionHealthBars"
tr "flash_options_key_tooltip_evtUseItem1" = "evtUseItem1"
tr "flash_options_key_tooltip_evtUseItem2" = "evtUseItem2"
tr "flash_options_key_tooltip_evtUseItem3" = "evtUseItem3"
tr "flash_options_key_tooltip_evtUseItem4" = "evtUseItem4"
tr "flash_options_key_tooltip_evtUseItem5" = "evtUseItem5"
tr "flash_options_key_tooltip_evtUseItem6" = "evtUseItem6"
tr "flash_options_key_tooltip_evtUseItem7" = "evtUseItem7"
tr "flash_options_key_unbindKey" = "Unbind Key"
tr "flash_options_key_unbound" = "is now unbound..."
tr "flash_options_key_unbound_message" = "is now unbound"
tr "flash_options_key_unboundString" = "[<Unbound>]"
tr "flash_options_main_back" = "Back"
tr "flash_options_main_end" = "End Game"
tr "flash_options_main_interface" = "Interface"
tr "flash_options_main_key" = "Key Bindings"
tr "flash_options_main_more" = "More Options"
tr "flash_options_main_sound" = "Sound"
tr "flash_options_main_title" = "Options"
tr "flash_options_main_video" = "Video"
tr "flash_options_more_alienware_lightfx" = "Alienware LightFX"
tr "flash_options_more_auto_display_target" = "Auto-Display Target"
tr "flash_options_more_camera" = "Camera Options"
tr "flash_options_more_cooldown_format" = "Cooldown Display"
tr "flash_options_more_cooldown_format_dd0" = "None"
tr "flash_options_more_cooldown_format_dd1" = "Sec"
tr "flash_options_more_coolDownFormat_dd2" = "Min:Sec"
tr "flash_options_more_coolDownFormat_dd3" = "Simplified"
tr "flash_options_more_flash_screen_when_damaged" = "Flash Red When Damaged"
tr "flash_options_more_flip" = "Flip Camera"
tr "flash_options_more_hideWall" = "Hide Center HUD Wall"
tr "flash_options_more_interface" = "Interface Options"
tr "flash_options_more_linemissilevisible" = "Line Missile Display"
tr "flash_options_more_map" = "Map Options"
tr "flash_options_more_mouse_speed" = "Mouse Speed"
tr "flash_options_more_neutral" = "Show Neutral Camps"
tr "flash_options_more_numeric_cooldown_format" = "Display Format"
tr "flash_options_more_predictmovement" = "Use Movement Prediction"
tr "flash_options_more_scroll" = "Map Scroll Speed"
tr "flash_options_more_snow_enabled" = "Enable Snow"
tr "flash_options_more_surrender" = "Surrender"
tr "flash_options_more_surrenderReason" = "Unable to surrender due to the game situation being not all that bad."
tr "flash_options_more_title" = "More Options"
tr "flash_options_ok" = "OK"
tr "flash_options_sound_announcer" = "Announcer"
tr "flash_options_sound_disableAllSound" = "Disable All Sound"
tr "flash_options_sound_master" = "Master Volume"
tr "flash_options_sound_music" = "Music Volume"
tr "flash_options_sound_note" = "*Disabling sound effects may improve performance."
tr "flash_options_sound_sfx" = "Sound FX Volume"
tr "flash_options_sound_title" = "Sound"
tr "flash_options_sound_voice" = "Voice Volume"
tr "flash_options_video_character" = "Character Quality"
tr "flash_options_video_effects" = "Effects Quality"
tr "flash_options_video_environment" = "Environment Quality"
tr "flash_options_video_frameRateCap" = "Frame Rate Cap"
tr "flash_options_video_frameRateCap_dd0" = "Stable"
tr "flash_options_video_frameRateCap_dd1" = "High Framerate"
tr "flash_options_video_frameRateCap_dd2" = "Benchmark"
tr "flash_options_video_frameRateCap_dd3" = "25 FPS"
tr "flash_options_video_frameRateCap_dd4" = "30 FPS"
tr "flash_options_video_frameRateCap_dd5" = "60 FPS"
tr "flash_options_video_frameRateCap_dd6" = "80 FPS"
tr "flash_options_video_full3DMode" = "Fast Terrain"
tr "flash_options_video_noShadow" = "No Shadow"
tr "flash_options_video_quality_dd0" = "Very Low"
tr "flash_options_video_quality_dd1" = "Low"
tr "flash_options_video_quality_dd2" = "Medium"
tr "flash_options_video_quality_dd3" = "High"
tr "flash_options_video_quality_dd4" = "Very High"
tr "flash_options_video_resolution" = "Resolution"
tr "flash_options_video_resolution_dd0" = "1024x768"
tr "flash_options_video_resolution_dd1" = "1280x1024"
tr "flash_options_video_resolution_dd2" = "1680x1050"
tr "flash_options_video_resolution_dd3" = "1440x900"
tr "flash_options_video_resolution_dd4" = "1280x800"
tr "flash_options_video_resolution_dd5" = "1280x720"
tr "flash_options_video_settings" = "Settings"
tr "flash_options_video_settings_dd0" = "Auto"
tr "flash_options_video_settings_dd1" = "Custom"
tr "flash_options_video_shadows" = "Shadows"
tr "flash_options_video_title" = "Video"
tr "flash_options_video_waitForVerticalSync" = "Wait for Vertical Sync"
tr "flash_options_video_windowedMode" = "Windowed Mode"
tr "flash_scoreboard_alive" = ""
tr "flash_scoreboard_enemyKills" = "Enemy Team Kills"
tr "flash_scoreboard_icon0" = "Player"
tr "flash_scoreboard_icon1" = "Death Timer"
tr "flash_scoreboard_icon2" = "Kills"
tr "flash_scoreboard_icon3" = "Deaths"
tr "flash_scoreboard_icon4" = "Assists"
tr "flash_scoreboard_icon5" = "Items"
tr "flash_scoreboard_icon6" = "Minions Killed"
tr "flash_scoreboard_icon7" = "Ultimate Ready"
tr "flash_scoreboard_icon8" = "Buildings Killed"
tr "flash_scoreboard_teamKills" = "Team Kills"
tr "flash_scoreboard_title" = "Score"
tr "flash_scoreboard_ultimate_not_ready" = "NO"
tr "flash_scoreboard_ultimate_ready" = "YES"
tr "flash_surrender_confirmNo" = "You voted no."
tr "flash_surrender_confirmYes" = "You voted yes."
tr "flash_surrender_no" = "NO"
tr "flash_surrender_title" = "Surrender"
tr "flash_surrender_yes" = "YES"
tr "flash_target_AttributeTitle0" = "Ability Power"
tr "flash_target_AttributeTitle1" = "Attack"
tr "flash_target_AttributeTitle2" = "Movement Speed"
tr "flash_target_AttributeTitle3" = "Armor"
tr "flash_target_PiwStats" = "Stats"
tr "flash_tip_dialogue_button_continue" = "Continue"
tr "flash_titan_ButtonBar_KDALabel" = "Kills / Deaths / Assists"
tr "flash_titan_icon0" = "Kills"
tr "flash_titan_icon1" = "Deaths"
tr "flash_titan_icon2" = "Assists"
tr "flash_titan_icon3" = "Team Kills"
tr "flash_titan_icon4" = "Enemy Team Kills"
tr "game_advanced_tutorial_quest_name_ancient_golem" = "Defeat the Ancient Golem"
tr "game_advanced_tutorial_quest_name_buy_boots" = "Purchase Boots in the Shop"
tr "game_advanced_tutorial_quest_name_dragon" = "Slay the Dragon"
tr "game_advanced_tutorial_quest_name_front_turret" = "Destroy an Enemy Turret"
tr "game_advanced_tutorial_quest_name_inhibitor" = "Destroy an Enemy Inhibitor"
tr "game_advanced_tutorial_quest_name_kill_minions" = "Slay 5 Enemy Minions"
tr "game_advanced_tutorial_quest_name_lane_turrets" = "Destroy All Enemy Turrets in a Lane"
tr "game_advanced_tutorial_quest_name_lizard_elder" = "Defeat the Lizard Elder"
tr "game_advanced_tutorial_quest_name_move_to_lane" = "Exit the Base"
tr "game_advanced_tutorial_quest_name_nexus" = "Destroy the Enemy Nexus"
tr "game_advanced_tutorial_quest_name_nexus_turrets" = "Destroy the Turrets Protecting the Enemy Nexus"
tr "game_advanced_tutorial_quest_name_primary_quests" = "Primary Quests Appear Here"
tr "game_advanced_tutorial_quest_name_recall" = "Use the Recall Spell"
tr "game_advanced_tutorial_quest_name_secondary_quests" = "Secondary Quests Appear Here"
tr "game_advanced_tutorial_quest_name_slay_champion" = "Slay an Enemy Champion"
tr "game_advanced_tutorial_quest_name_starting_item" = "Purchase a Starting Item"
tr "game_advanced_tutorial_quest_name_view_quest_tooltip" = "Move Your Mouse Cursor Here"
tr "game_advanced_tutorial_quest_name_wolves" = "Defeat the Wolves"
tr "game_advanced_tutorial_quest_name_wraiths" = "Defeat the Wraiths"
tr "game_advanced_tutorial_quest_tooltip_ancient_golem" = "<subtitleLeft>Defeat the Ancient Golem</subtitleLeft><mainText><br>The Ancient Golem can be found in the west jungle, south of the river.  Defeat him to earn extra experience points and gold, as well as a special buff for your champion.<br></mainText><postScriptTitle>Click to see the Ancient Golem's location<br></postScriptTitle><postScriptLeft>Reward: 200g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_buy_boots" = "<subtitleLeft>Purchase Boots in the Shop</subtitleLeft><mainText><br>Visit the shop at the summoner platform and purchase a set of boots.  You'll find boots in the MOVEMENT section of the shop, as well as on your recommended items list.<br><br>Movement speed is important for reducing travel time, catching opponents on the run, and escaping enemies who are chasing you.<br></mainText><postScriptLeft>Reward: 100g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_dragon" = "<subtitleLeft>Slay the Dragon</subtitleLeft><mainText><br>The Dragon lives on the south side of the southern river.  Defeat it to earn extra gold for your entire team.<br></mainText><postScriptTitle>Click to see the Dragon's location<br></postScriptTitle><postScriptLeft>Reward: 300g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_front_turret" = "<subtitleLeft>Destroy an Enemy Turret</subtitleLeft><mainText><br>Follow your minion waves to the first enemy turret in any lane, and destroy it.  Wait for the turret to target your minions before you attack it, and be sure to retreat to a safe distance before all of your minions are slain.<br></mainText><postScriptTitle>Click to see turret location on the minimap</postScriptTitle>"
tr "game_advanced_tutorial_quest_tooltip_inhibitor" = "<subtitleLeft>Destroy an Enemy Inhibitor</subtitleLeft><mainText><br>Attack and destroy the exposed enemy inhibitor to begin spawning super minions in that lane.  This will also allow you to attack the turrets guarding the enemy nexus.<br></mainText><postScriptTitle>Click to see exposed inhibitor locations on the minimap</postScriptTitle>"
tr "game_advanced_tutorial_quest_tooltip_kill_minions" = "<subtitleLeft>Slay 5 Enemy Minions</subtitleLeft><mainText><br>Deal the killing blow to 5 enemy minions.  You'll earn bonus gold each time you deal a fatal blow.<br></mainText><postScriptLeft>Reward: 100g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_lane_turrets" = "<subtitleLeft>Destroy All Enemy Turrets in a Lane</subtitleLeft><mainText><br>Support your minion waves to push forward and destroy all enemy turrets in a single lane.  Doing so will expose the enemy inhibitor in that lane.<br></mainText><postScriptTitle>Click to see turret locations on the minimap</postScriptTitle>"
tr "game_advanced_tutorial_quest_tooltip_lizard_elder" = "<subtitleLeft>Defeat the Lizard Elder</subtitleLeft><mainText><br>The Lizard Elder can be found in the southeast jungle.  Defeat him to earn extra experience points and gold, as well as a special buff for your champion.<br></mainText><postScriptTitle>Click to see the Lizard Elder's location<br></postScriptTitle><postScriptLeft>Reward: 200g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_move_to_lane" = "<subtitleLeft>Exit the Base</subtitleLeft><mainText><br>Move your champion away from the summoner platform to one of the three lanes outside the base walls.<br></mainText><postScriptTitle>Click to see lane locations on the minimap</postScriptTitle>"
tr "game_advanced_tutorial_quest_tooltip_nexus" = "<subtitleLeft>Destroy the Enemy Nexus</subtitleLeft><mainText><br>Attack and destroy the exposed enemy nexus to claim victory!  At least one enemy inhibitor must remain destroyed for the nexus to remain vulnerable.<br></mainText><postScriptTitle>Click to see nexus location on the minimap</postScriptTitle>"
tr "game_advanced_tutorial_quest_tooltip_nexus_turrets" = "<subtitleLeft>Destroy the Turrets Protecting the Enemy Nexus</subtitleLeft><mainText><br>Support your minion waves to destroy the turrets located in front of the enemy nexus.  The nexus will become vulnerable when both turrets are destroyed!<br></mainText><postScriptTitle>Click to see turret locations on the minimap</postScriptTitle>"
tr "game_advanced_tutorial_quest_tooltip_primary_quests" = "<subtitleLeft>Primary Quests</subtitleLeft><mainText><br>Primary quests are main objectives that your team must complete to win the battle.</mainText>"
tr "game_advanced_tutorial_quest_tooltip_recall" = "<subtitleLeft>Use the Recall Spell</subtitleLeft><mainText><br>The Recall spell will quickly return your champion to the summoner platform.  The platform will restore your health and mana, and you can purhcase new items at the shop while you're there.<br><br>Be careful though; damage from enemies will cancel this spell.<br></mainText><postScriptLeft>Reward: 100g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_secondary_quests" = "<subtitleLeft>Secondary Quests</subtitleLeft><mainText><br>Secondary quests are optional, though completing them will improve your chances of victory.  You'll also receive bonus gold!</mainText>"
tr "game_advanced_tutorial_quest_tooltip_slay_champion" = "<subtitleLeft>Slay an Enemy Champion</subtitleLeft><mainText><br>Look for a good opportunity to slay an enemy champion.  Remember that nearby enemy minions and turrets will come to the champion's aid when you attack.<br></mainText><postScriptLeft>Reward: 200g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_starting_item" = "<subtitleLeft>Purchase a Starting Item</subtitleLeft><mainText><br>Before leaving the summoner platform, click on the item shop and purchase one or more starting items.  The first item in the recommended items list is generally a good choice.<br></mainText><postScriptTitle>Click to see shop location on the minimap<br></postScriptTitle><postScriptLeft>Reward: 50g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_view_quest_tooltip" = "<subtitleLeft>Move Your Mouse Cursor Here</subtitleLeft><mainText><br>Well done!  You can mouse over the quest tracker to view quest details.</mainText>"
tr "game_advanced_tutorial_quest_tooltip_wolves" = "<subtitleLeft>Defeat the Wolves</subtitleLeft><mainText><br>A pack of wolves can be found in the southwestern jungle.  Defeat them to earn extra experience points and gold.<br></mainText><postScriptTitle>Click to see the wolves' location<br></postScriptTitle><postScriptLeft>Reward: 100g</postScriptLeft>"
tr "game_advanced_tutorial_quest_tooltip_wraiths" = "<subtitleLeft>Defeat the Wraiths</subtitleLeft><mainText><br>A group of wraiths can be found in the jungle, just south of the center of the map.  Defeat them to earn extra experience points and gold.<br></mainText><postScriptTitle>Click to see the wraiths' location<br></postScriptTitle><postScriptLeft>Reward: 125g</postScriptLeft>"
tr "game_advanced_tutorial_tip_category_champion_battles" = "Champion Battles"
tr "game_advanced_tutorial_tip_category_death" = "Death"
tr "game_advanced_tutorial_tip_category_items" = "Items"
tr "game_advanced_tutorial_tip_category_jargon" = "Jargon"
tr "game_advanced_tutorial_tip_category_jungling" = "Jungling"
tr "game_advanced_tutorial_tip_category_laning" = "Laning"
tr "game_advanced_tutorial_tip_category_pushing" = "Pushing"
tr "game_advanced_tutorial_tip_category_spells" = "Spells"
tr "game_advanced_tutorial_tip_category_user_interface" = "User Interface"
tr "game_advanced_tutorial_tip_dialog_assists" = "You earned an assist by helping an ally slay an enemy champion!  Your champion receives a bonus gold reward for earning assists."
tr "game_advanced_tutorial_tip_dialog_baron" = "Baron Nashor is the strongest monster on Summoner's Rift, and you will need the help of your allies to defeat him.  Slaying the Baron will grant all ally champions a powerful buff and a large gold reward."
tr "game_advanced_tutorial_tip_dialog_baron_warning" = "Fighting Baron Nashor without the help of your allies will likely result in death.  You should return to a lane or explore other areas of the jungle."
tr "game_advanced_tutorial_tip_dialog_brush" = "You've stepped into a patch of brush.  While within an area of brush you are invisible to enemies until they too enter the same brush.  Be alert when approaching these areas - enemy champions may be waiting to ambush you!"
tr "game_advanced_tutorial_tip_dialog_buff_debuff" = "These icons indicate helpful or harmful effects, also known as buffs and debuffs, currently affecting your champion.  Place your mouse cursor over an icon to view details."
tr "game_advanced_tutorial_tip_dialog_chat" = "Chat from allies and enemies appears in the bottom left of the screen.  You can type to allies by pressing enter, and type to everyone by pressing shift-enter.  You can read old messages by pressing and holding Z."
tr "game_advanced_tutorial_tip_dialog_dangerous_push" = "Careful, your champion is deep in enemy territory while a number of enemy champions are not visible on the minimap.  Players commonly refer to missing champions as 'MIA'.  Be wary of a potential ambush!"
tr "game_advanced_tutorial_tip_dialog_death_recap" = "While waiting for your champion to respawn, you can click the Death Recap button to learn how you were defeated."
tr "game_advanced_tutorial_tip_dialog_dragon_reward" = "Slaying the Dragon results in a large gold reward for all ally champions."
tr "game_advanced_tutorial_tip_dialog_dragon_tactics" = "The Dragon is a very strong monster.  Your champion should have full health and mana before attacking it.  The buffs from the Ancient Golem and Lizard Elder will also make defeating the Dragon much easier."
tr "game_advanced_tutorial_tip_dialog_first_skill_point" = "Don't forget to spend your first skill point!  The battle has not yet begun, so now is a good time to browse your champion's abilities and decide which one you want first."
tr "game_advanced_tutorial_tip_dialog_first_tip" = "Good job!  Tips provide valuable information about many aspects of League of Legends, so be sure to click on the icons when they appear above the minimap."
tr "game_advanced_tutorial_tip_dialog_front_turrets" = "While not required, it's often a good idea to destroy the first enemy turret in each of the three lanes before attempting to take down a second turret.  You'll improve your team's control of the battlefield, and earn a good amount of experience points and gold along the way."
tr "game_advanced_tutorial_tip_dialog_golem_buff" = "Defeating the Ancient Golem grants your champion a temporary buff.  While the buff is active your champion will regenerate mana faster and be able to cast their spells more often."
tr "game_advanced_tutorial_tip_dialog_golem_tactics" = "The Ancient Golem is a strong adversary.  Be sure to slay his minions first, and don't forget to use your champion's abilities."
tr "game_advanced_tutorial_tip_dialog_inhibitor_respawn" = "A destroyed enemy inhibitor will respawn after several minutes.  When this happens, your team will no longer spawn super minions in that lane.  The enemy nexus is invulnerable while all three inhibitors are active."
tr "game_advanced_tutorial_tip_dialog_inhibitor_reward" = "Destroying an enemy inhibitor causes your base to begin spawning super minions in that lane.  Super minions are much stronger than normal minions and are quite difficult to kill."
tr "game_advanced_tutorial_tip_dialog_item_reminder" = "You haven't purchased an item yet.  You should return to the summoner platform and buy an item from the shop before leaving the base."
tr "game_advanced_tutorial_tip_dialog_lane_names" = "There are top, middle, and bottom lanes on Summoner's Rift.  Summoners often refer to these lanes as 'top', 'mid', and 'bot'."
tr "game_advanced_tutorial_tip_dialog_last_hitting" = "Your champion earns bonus gold when dealing a killing blow to an enemy.  Time your attacks carefully to increase your wealth."
tr "game_advanced_tutorial_tip_dialog_lizard_buff" = "Defeating the Lizard Elder grants your champion a temporary buff.  This buff causes your champion's basic attacks to slow enemy movement speed and deal damage over time."
tr "game_advanced_tutorial_tip_dialog_lizard_tactics" = "The Lizard Elder is a worthy foe.  Be sure to slay his minions first, and don't forget to use your champion's abilities."
tr "game_advanced_tutorial_tip_dialog_low_health_warning" = "Your champion's health is dangerously low.  You should move to a safe location and use the Recall spell to return to the summoner platform for healing."
tr "game_advanced_tutorial_tip_dialog_low_minion_count" = "Warning!  There are very few ally minions remaining near this enemy turret.  The turret will attack you when there are no minions left, so you should retreat to a safe distance and wait for more ally minions to arrive."
tr "game_advanced_tutorial_tip_dialog_manaless_champions" = "While most champions in the League use mana to fuel their abilities, many rely on alternative resources.  Garen's abilities are free to cast, though you still must wait for them to ''cool down'' before they can be used again."
tr "game_advanced_tutorial_tip_dialog_minimap" = "The minimap displays information about the battlefield.  Everything visible to your allies will appear here, so it's important to check the minimap often."
tr "game_advanced_tutorial_tip_dialog_minimap_ping" = "Pinging the minimap is a good way to notify allies about potential dangers and opportunities on the battlefield.  Click this button then click a location on the minimap to ping it.  You can also ping an enemy champion or structure directly to mark them as a target."
tr "game_advanced_tutorial_tip_dialog_mirrored_jungle" = "Most neutral minion camps can be found in two different locations in the jungle.  It is generally safer to attack the camps on your team's side of the battlefield."
tr "game_advanced_tutorial_tip_dialog_move_with_minimap" = "You can easily guide your champion to distant locations by right clicking the minimap."
tr "game_advanced_tutorial_tip_dialog_passive_ability" = "Each champion has a unique passive ability that works automatically.  Move your mouse over the icon to read a description of your champion's passive ability."
tr "game_advanced_tutorial_tip_dialog_proximity_xp" = "Even if your champion does not deal a killing blow, experience points are earned by being near an enemy as they are slain."
tr "game_advanced_tutorial_tip_dialog_respawn_time" = "You have been slain, but don't be discouraged - death is a part of League of Legends.  After a short time your champion will be re-summoned to the battlefield.  The wait time will increase as your champion gain levels."
tr "game_advanced_tutorial_tip_dialog_scoreboard" = "The scoreboard displays stats and information about each champion on the battlefield.  You can view the scoreboard by pressing and holding the TAB key."
tr "game_advanced_tutorial_tip_dialog_shop_while_dead" = "You can spend gold on new items at the shop while waiting to respawn."
tr "game_advanced_tutorial_tip_dialog_skill_points" = "Don't forget to spend skill points after your champion gains a level.  Increasing the rank of a spell improves its effectiveness."
tr "game_advanced_tutorial_tip_dialog_spend_gold" = "You've earned a lot of gold!  Be sure to purchase new items at the shop the next time you're near the summoner platform.  Don't forget you can use the Recall spell to go there quickly."
tr "game_advanced_tutorial_tip_dialog_spend_gold_reminder" = "You still have a lot of gold to spend.  Don't forget to purchase new items in the shop at the summoner platform to strengthen your champion."
tr "game_advanced_tutorial_tip_dialog_turret_approach_warning" = "Warning!  You are approaching an enemy turret with no friendly minions in front of you.  You should wait until friendly minions arrive and allow the turret to attack them before getting closer."
tr "game_advanced_tutorial_tip_dialog_turret_reward" = "When an enemy turret is destroyed, all ally champions receive bonus gold and experience points.  It also allows your minions to push further into enemy territory, which improves your team's control of the map."
tr "game_advanced_tutorial_tip_dialog_turret_targeting" = "Attacking a champion near an enemy turret will cause that turret to attack you.  Avoid doing this until your champion is strong enough to survive the damage."
tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ashe" = "When Ashe reaches level 6, you can unlock her ultimate ability: Enchanted Crystal Arrow.  The arrow can be fired to any location on the map, and will stun and deal damage to the first enemy champion it collides with."
tr "game_advanced_tutorial_tip_dialog_ultimate_ability_garen" = "When Garen reaches level 6, you can unlock his ultimate ability: Demacian Justice.  This powerful attack instantly deals a large amount of damage to a single enemy champion.  It is very effective for finishing an opponent who is low on health."
tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ryze" = "When Ryze reaches level 6, you can unlock his ultimate ability: Desperate Power.  This ability temporarily increases Ryze's spell damage and causes his spells to deal area damage to enemies standing close to his target."
tr "game_advanced_tutorial_tip_dialog_welcome" = "Click continue to begin."
tr "game_advanced_tutorial_tip_name_assists" = "Earning Assists"
tr "game_advanced_tutorial_tip_name_baron" = "Baron Nashor"
tr "game_advanced_tutorial_tip_name_baron_warning" = "DANGER!"
tr "game_advanced_tutorial_tip_name_brush" = "Brush"
tr "game_advanced_tutorial_tip_name_buff_debuff" = "Buffs & Debuffs"
tr "game_advanced_tutorial_tip_name_chat" = "Chat"
tr "game_advanced_tutorial_tip_name_dangerous_push" = "Dangerous Push"
tr "game_advanced_tutorial_tip_name_death_recap" = "Death Recap"
tr "game_advanced_tutorial_tip_name_dragon_reward" = "Dragon Reward"
tr "game_advanced_tutorial_tip_name_dragon_tactics" = "Defeating the Dragon"
tr "game_advanced_tutorial_tip_name_first_skill_point" = "Select A Skill"
tr "game_advanced_tutorial_tip_name_first_tip" = "Click Me!"
tr "game_advanced_tutorial_tip_name_front_turrets" = "Clearing All Front Turrets"
tr "game_advanced_tutorial_tip_name_golem_buff" = "Crest of the Ancient Golem"
tr "game_advanced_tutorial_tip_name_golem_tactics" = "Defeating the Ancient Golem"
tr "game_advanced_tutorial_tip_name_inhibitor_respawn" = "Inhibitor Respawn"
tr "game_advanced_tutorial_tip_name_inhibitor_reward" = "Inhibitor Reward"
tr "game_advanced_tutorial_tip_name_item_reminder" = "First Item"
tr "game_advanced_tutorial_tip_name_lane_names" = "Lane Names"
tr "game_advanced_tutorial_tip_name_last_hitting" = "Last Hitting Minions"
tr "game_advanced_tutorial_tip_name_lizard_buff" = "Blessing of the Lizard Elder"
tr "game_advanced_tutorial_tip_name_lizard_tactics" = "Defeating the Lizard Elder"
tr "game_advanced_tutorial_tip_name_low_health_warning" = "Low Health"
tr "game_advanced_tutorial_tip_name_low_minion_count" = "DANGER!"
tr "game_advanced_tutorial_tip_name_manaless_champions" = "Manaless Champions"
tr "game_advanced_tutorial_tip_name_minimap" = "The Minimap"
tr "game_advanced_tutorial_tip_name_minimap_ping" = "Pinging the Minimap"
tr "game_advanced_tutorial_tip_name_mirrored_jungle" = "Neutral Minion Camps"
tr "game_advanced_tutorial_tip_name_move_with_minimap" = "Minimap Movement"
tr "game_advanced_tutorial_tip_name_passive_ability" = "Passive Ability"
tr "game_advanced_tutorial_tip_name_proximity_xp" = "Earning Experience Points"
tr "game_advanced_tutorial_tip_name_respawn_time" = "Respawn Time"
tr "game_advanced_tutorial_tip_name_scoreboard" = "Viewing the Scoreboard"
tr "game_advanced_tutorial_tip_name_shop_while_dead" = "A Good Time To Shop"
tr "game_advanced_tutorial_tip_name_skill_points" = "Spend Skill Points"
tr "game_advanced_tutorial_tip_name_spend_gold" = "Spending Gold"
tr "game_advanced_tutorial_tip_name_spend_gold_reminder" = "Spending Gold"
tr "game_advanced_tutorial_tip_name_turret_approach_warning" = "DANGER!"
tr "game_advanced_tutorial_tip_name_turret_reward" = "Turret Reward"
tr "game_advanced_tutorial_tip_name_turret_targeting" = "Turret Targeting"
tr "game_advanced_tutorial_tip_name_ultimate_ability" = "Ultimate Ability"
tr "game_advanced_tutorial_tip_name_welcome" = "Advanced Training - Summoner's Rift"
tr "game_advanced_tutorial_title" = "Battle Training - Summoner's Rift"
tr "game_afk_kicking_cancelled" = "The afk timer has been reset. KTHXBYE"
tr "game_announcement_OnAce" = "@srctr name@ has scored an ace!"
tr "game_announcement_OnChampionDoubleKill" = "@srctr name@ has scored a double kill!"
tr "game_announcement_OnChampionKill" = "@srctr name@ has slain @desttr name@!"
tr "game_announcement_OnChampionKill_minion" = "A minion has slain @desttr name@!"
tr "game_announcement_OnChampionKill_turret" = "A turret has slain @desttr name@!"
tr "game_announcement_OnChampionPentaKill" = "@srctr name@ has scored a penta kill!"
tr "game_announcement_OnChampionQuadraKill" = "@srctr name@ has scored a quadra kill!"
tr "game_announcement_OnChampionTripleKill" = "@srctr name@ has scored a triple kill!"
tr "game_announcement_OnChampionUnrealKill" = "@srctr name@ has scored an legendary kill!"
tr "game_announcement_OnDampenerDie_blue" = "@desttr name@ has destroyed a blue Inhibitor."
tr "game_announcement_OnDampenerDie_EnemyTeam" = "You are now spawning super minions!"
tr "game_announcement_OnDampenerDie_EnemyTeam_minion" = "You are now spawning super minions!"
tr "game_announcement_OnDampenerDie_minion_blue" = "A minion has destroyed a blue Inhibitor."
tr "game_announcement_OnDampenerDie_minion_red" = "A minion has destroyed a purple Inhibitor."
tr "game_announcement_OnDampenerDie_red" = "@desttr name@ has destroyed a purple Inhibitor."
tr "game_announcement_OnDampenerDie_YourTeam" = "The enemy is spawning super minions!"
tr "game_announcement_OnDampenerDie_YourTeam_minion" = "The enemy is spawning super minions!"
tr "game_announcement_OnDampenerRespawn_blue" = "A blue Inhibitor has respawned!"
tr "game_announcement_OnDampenerRespawn_EnemyTeam" = "The enemy inhibitor has respawned!"
tr "game_announcement_OnDampenerRespawn_red" = "A purple Inhibitor has respawned!"
tr "game_announcement_OnDampenerRespawn_YourTeam" = "Your inhibitor has respawned!"
tr "game_announcement_OnDampenerRespawnSoon_blue" = "A blue Inhibitor will respawn soon!"
tr "game_announcement_OnDampenerRespawnSoon_EnemyTeam" = "The enemy's inhibitor is respawning soon!"
tr "game_announcement_OnDampenerRespawnSoon_red" = "A purple Inhibitor will respawn soon!"
tr "game_announcement_OnDampenerRespawnSoon_YourTeam" = "Your inhibitor is respawning soon!"
tr "game_announcement_OnFirstBlood" = "@srctr name@ has drawn first blood!"
tr "game_announcement_OnHQDie" = "@desttr name@ has destroyed the @srctr red | blue@ team's nexus!"
tr "game_announcement_OnKilledUnitOnKillingSpree" = "@desttr name@ has ended @srctr name@'s killing spree! (Bonus: +@srctr bounty@G)"
tr "game_announcement_OnKilledUnitOnKillingSpreeSet1" = "@desttr name@ iced @srctr name@'s killing spree! (Bonus: +@srctr bounty@G)"
tr "game_announcement_OnKilledUnitOnKillingSpreeSet2" = "@desttr name@ shut down @srctr name@'s killing spree! (Bonus: +@srctr bounty@G)"
tr "game_announcement_OnKilledUnitOnKillingSpreeSet3" = "@desttr name@ annihilated @srctr name@'s killing spree! (Bonus: +@srctr bounty@G)"
tr "game_announcement_OnKilledUnitOnKillingSpreeSet4" = "@desttr name@ has finally killed @srctr name@! (Bonus: +@srctr bounty@G)"
tr "game_announcement_OnKilledUnitOnKillingSpreeSet5" = "@desttr name@ has ended @srctr name@'s killing spree! (Bonus: +@srctr bounty@G)"
tr "game_announcement_OnKilledUnitOnKillingSpreeSet6" = "@desttr name@ has brought down the godlike @srctr name@! (Bonus: +@srctr bounty@G)"
tr "game_announcement_OnKillingSpree" = "@srctr name@ is on a killing spree!"
tr "game_announcement_OnKillingSpreeSet1" = "@srctr name@ is on a killing spree!"
tr "game_announcement_OnKillingSpreeSet2" = "@srctr name@ is on a rampage!"
tr "game_announcement_OnKillingSpreeSet3" = "@srctr name@ is unstoppable!"
tr "game_announcement_OnKillingSpreeSet4" = "@srctr name@ is dominating!"
tr "game_announcement_OnKillingSpreeSet5" = "@srctr name@ is g-g-g-godlike!"
tr "game_announcement_OnKillingSpreeSet6" = "@srctr name@ is legendary!"
tr "game_announcement_OnLeave" = "@srctr name@ has quit!"
tr "game_announcement_OnLoadingTimeout" = "@srctr name@ was disconnected due to loading time out!"
tr "game_announcement_OnMinionsSpawn" = "Minions have spawned!"
tr "game_announcement_OnQuit" = "@srctr name@ has left the game!"
tr "game_announcement_OnReconnect" = "@srctr name@ has reconnected!"
tr "game_announcement_OnStartMessage1" = "Welcome"
tr "game_announcement_OnStartMessage1Map1" = "Welcome to Summoner's Rift!"
tr "game_announcement_OnStartMessage1Map2" = "Welcome to Summoner's Rift!"
tr "game_announcement_OnStartMessage1Map4" = "Welcome to Twisted Treeline!"
tr "game_announcement_OnStartMessage2" = "Thirty seconds until minions spawn!"
tr "game_announcement_OnSuperMonsterKill" = "@desttr name@ has slain the epic monster!"
tr "game_announcement_OnSurrenderAgreed" = "Team @Team@ agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against!"
tr "game_announcement_OnSurrenderCountDown" = "@RemainingTime@ time remaining until surrender voting closes!"
tr "game_announcement_OnSurrenderFailedVotes" = "Surrender vote failed for @Team@ @ForVotes@ / @AgainstVotes@"
tr "game_announcement_OnSurrenderSpam" = "You cannot call for a surrender so quickly after the first was denied"
tr "game_announcement_OnSurrenderTooEarly" = "Too early in the game to surrender!"
tr "game_announcement_OnSurrenderVote" = "@ForVotes@ votes for and @AgainstVotes@ votes against a surrender"
tr "game_announcement_OnSurrenderVoteAlready" = "You have already voted!"
tr "game_announcement_OnSurrenderVoteStart" = "@srctr name@ has started a surrender vote.  Type /surrender or /nosurrender."
tr "game_announcement_OnTurretDie_blue" = "@desttr name@ has destroyed a blue Turret!"
tr "game_announcement_OnTurretDie_EnemyTeam" = "@desttr name@ has destroyed an enemy turret!"
tr "game_announcement_OnTurretDie_EnemyTeam_minion" = "A minion has destroyed an enemy turret!"
tr "game_announcement_OnTurretDie_minion_blue" = "A minion has destroyed a blue Turret!"
tr "game_announcement_OnTurretDie_minion_red" = "A minion has destroyed a purple Turret!"
tr "game_announcement_OnTurretDie_red" = "@desttr name@ has destroyed a purple Turret!"
tr "game_announcement_OnTurretDie_YourTeam" = "@desttr name@ has destroyed an allied turret!"
tr "game_announcement_OnTurretDie_YourTeam_minion" = "A minion has destroyed an allied turret!"
tr "game_announcement_replace_ally" = "ally"
tr "game_announcement_replace_aminion" = "a minion"
tr "game_announcement_replace_aturret" = "a turret"
tr "game_announcement_replace_blue" = "blue"
tr "game_announcement_replace_center" = "center"
tr "game_announcement_replace_enemy" = "enemy"
tr "game_announcement_replace_first" = "first"
tr "game_announcement_replace_has" = "has"
tr "game_announcement_replace_have" = "have"
tr "game_announcement_replace_hero" = "champion"
tr "game_announcement_replace_left" = "left"
tr "game_announcement_replace_minion" = "minion"
tr "game_announcement_replace_neutral" = "monster"
tr "game_announcement_replace_red" = "purple"
tr "game_announcement_replace_right" = "right"
tr "game_announcement_replace_second" = "second"
tr "game_announcement_replace_third" = "third"
tr "game_announcement_replace_turret" = "turret"
tr "game_announcement_replace_you" = "you"
tr "game_announcement_replace_yourally" = "your ally"
tr "game_announcement_replace_yourenemy" = "your enemy"
tr "game_bot_Annie" = "Annie Bot"
tr "game_bot_Malphite" = "Malphite Bot"
tr "game_bot_MasterYi" = "Master Yi Bot"
tr "game_bot_Minotaur" = "Alistar Bot"
tr "game_bot_Nasus" = "Nasus Bot"
tr "game_bot_Ryze" = "Ryze Bot"
tr "game_bot_Shen" = "Shen Bot"
tr "game_bot_Sivir" = "Sivir Bot"
tr "game_bot_Soraka" = "Soraka Bot"
tr "game_bot_Yeti" = "Nunu Bot"
tr "game_buff_tooltip_Absolute_Zero" = "<titleLeft>Absolute Zero</titleLeft><mainText>Nearby enemy units have their movement speeds reduced. Units still slowed when this ability ends will take magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Absolute_Zero_Slow" = "<titleLeft>Absolute Zero (@Stack@)</titleLeft><mainText>This unit's movement speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Abyssal_Scepter" = "<titleLeft>Abyssal Scepter</titleLeft><mainText>This unit's magic resistance is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Abyssal_Scepter_Aura" = "<titleLeft>Abyssal Scepter Aura</titleLeft><mainText>Nearby enemies have their magic resistance reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AdrenalineRushBuff" = "<titleLeft>Adrenaline Rush Active</titleLeft><mainText>This unit's Dodge Chance is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Aegis_of_the_Legion" = "<titleLeft>Aegis of the Legion</titleLeft><mainText>This unit has increased armor, magic resistance, and damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Aegis_of_the_Legion_Friend" = "<titleLeft>Aegis of the Legion Aura</titleLeft><mainText>Nearby friendly champions have increased armor, magic resistance, and damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliMota" = "<titleLeft>Assassin's Mark</titleLeft><mainText>If Akali hits this unit, the mark will trigger and deal damage to them.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliShadowDance" = "<titleLeft>Essence of Shadow</titleLeft><mainText>Akali is able to strike through the shadows.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliTwilightShroud" = "<titleLeft>Twilight Shroud</titleLeft><mainText>Akali is stealthed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliTwilightShroudBuff" = "<titleLeft>Twilight Shroud</titleLeft><mainText>Akali has increased armor and magic resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliTwilightShroudDebuff" = "<titleLeft>Twilight Shroud</titleLeft><mainText>This unit has reduced movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliTwinAP" = "<titleLeft>Discipline of Force</titleLeft><mainText>Akali's melee attacks deal an additional @f1@% magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliTwinDisciplines" = "<titleLeft>Twin Disciplines</titleLeft><mainText><font color='#FF9900' size='14'>Discpline of Force: </font>Upon obtaining 20 ability power, Akali's hits deal 10% bonus magic damage, increasing by 1% for every 5 Ability Power gained thereafter.<br><br><font color='#FF9900' size='14'>Discipline of Might: </font>Upon obtaining +10 Attack Damage, Akali gains 10% spell vamp, increasing by 1% for every 10 damage gained thereafter. This does not include base damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AkaliTwinDmg" = "<titleLeft>Discipline of Might</titleLeft><mainText>Akali's abilities heal her for @f1@% of the damage dealt.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Alpha_Strike" = "<titleLeft>Alpha Strike</titleLeft><mainText>This unit will take magic damage soon.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Alpha_Striking" = "<titleLeft>Alpha Striking</titleLeft><mainText>This unit is striking multiple units for magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharMaleficVisions" = "<titleLeft>Malefic Visions</titleLeft><mainText>This unit taking damage each second; if the target dies while afflicted, the visions pass on to a nearby enemy unit, and Malzahar will gain mana.  Voidlings love to attack units experiencing Malefic Visions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharNetherGrasp" = "<titleLeft>Nether Grasp</titleLeft><mainText>This unit is suppressed and taking damage periodically.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharNetherGraspSound" = "<titleLeft>Nether Grasp</titleLeft><mainText>Malzahar is channeling his stun.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharSummonVoidlingBuff" = "<titleLeft>Summon Voidling</titleLeft><mainText>After 5 spell casts, Malzahar's summons a Voidling.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharSummonVoidlingReady" = "<titleLeft>Summon Voidling: Ready</titleLeft><mainText>Malzahar's next spell will summon a Voidling.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharVoidling" = "<titleLeft>Voidling</titleLeft><mainText>This is an uncontrollable creature of the Void summoned by Malzahar.  Lasts 21 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharVoidlingPhase2" = "<titleLeft>Voidling: Full Grown</titleLeft><mainText>This Voidling has an additional 50% Damage and Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AlZaharVoidlingPhase3" = "<titleLeft>Voidling: Frenzied</titleLeft><mainText>This Voidling has 100% increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Arcane_Mastery" = "<titleLeft>Arcane Mastery</titleLeft><mainText>Any time a spell is cast, all other spells have their cooldown decreased by 1 second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Archer's_Mark" = "<titleLeft>Plentiful Bounty</titleLeft><mainText>This unit earns extra gold from kills.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Astral_Blessing" = "<titleLeft>Astral Blessing</titleLeft><mainText>This unit has increased armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AuraofDespair" = "<titleLeft>Aura of Despair</titleLeft><mainText>Surrounding enemy units take damage each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_AuraofDespairDamage" = "<titleLeft>Aura of Despair</titleLeft><mainText>This unit is losing 2.5% of their life each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Backstab" = "<titleLeft>Backstab</titleLeft><mainText>This unit deals 20% bonus damage when striking from behind.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Bag_of_Tea" = "<titleLeft>Bag of Tea</titleLeft><mainText>This unit is regenerating health and mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BansheesVeil" = "<titleLeft>Banshee's Veil</titleLeft><mainText>The next unfriendly Ability used on this unit will have no effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Battle_Fury" = "<titleLeft>Battle Fury</titleLeft><mainText>Tryndamere's Critical Chance increases by 5% per 10% health missing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BattleHardened" = "<titleLeft>Battle Hardened</titleLeft><mainText>Each time Poppy hits a target, she gains 1 Damage and Armor for 8 seconds. This effect stacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BilgewaterCutlass" = "<titleLeft>Cutlass Sting</titleLeft><mainText>This unit's movement is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Black_Cleaver" = "<titleLeft>The Black Cleaver (@Stack@)</titleLeft><mainText>This unit's Armor is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Black_Shield" = "<titleLeft>Black Shield</titleLeft><mainText>This unit is immune to disables and absorbs incoming magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlackOmen" = "<titleLeft>Black Omen</titleLeft><mainText>This unit has dramatically decreased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlessingoftheLizardElder" = "<titleLeft>Blessing of the Lizard Elder </titleLeft><mainText>This unit's physical attacks slow the target's movement speed and deal damage based on their level.  If the buff holder is slain, this buff is transferred to their killer. Ranged attackers slow by half as much. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Blind" = "<titleLeft>Blind</titleLeft><mainText>This unit is blinded and cannot hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Blinding_Dart" = "<titleLeft>Blinding Dart</titleLeft><mainText>This unit has difficulty seeing and will miss their attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlinkDagger" = "<titleLeft>Harmonic Restoration</titleLeft><mainText>Every second this unit is gaining 6% of their maximum mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlinkDaggerCheck" = "<titleLeft>Blink Dagger Cooldown</titleLeft><mainText>This champion's blink dagger is recharging.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BlitzcrankManaBarrierCD" = "<titleLeft>Mana Barrier Recharging</titleLeft><mainText>Blitzcrank's Mana Barrier is recharging.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Blood_Awareness" = "<titleLeft>Blood Awareness</titleLeft><mainText>Nearby enemy champions at low health will send Warwick into a frenzy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Blood_Boil" = "<titleLeft>Blood Boil</titleLeft><mainText>This unit's Attack and Movement Speeds are increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Blood_Scent" = "<titleLeft>Blood Scent</titleLeft><mainText>This unit has been detected by Warwick, all enemy players have vision of him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Bloodlust" = "<titleLeft>Blood Lust @Stack@</titleLeft><mainText>Tryndamere deals @f1@ bonus damage and his critical strikes hit @f2@% harder.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Boistrous_Resolve" = "<titleLeft>Boistrous Resolve</titleLeft><mainText>Your champion's armor is increased by 10.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BouncingBladeMS" = "<titleLeft>Grievous Wound</titleLeft><mainText>The effectiveness of healing spells on this unit is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BowMasterFocusDisplay" = "<titleLeft>Focus</titleLeft><mainText>Ashe's Critical Strike chance is increased by @f1@% until her next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Breathstealer" = "<titleLeft>Stolen Breath</titleLeft><mainText>This unit's ability power and bonus attack damage are reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Burning" = "<titleLeft>Burning</titleLeft><mainText>This unit is slowed and taking continuing damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_BurningAgony" = "<titleLeft>Burning Agony</titleLeft><mainText>Deals continuous damage to enemies near Dr Mundo, and reduces the duration of crowd control effects on him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Bushwhack" = "<titleLeft>Bushwhacked</titleLeft><mainText>The target's armor and magic resistance are lowered by @f1@% and enemy units can see the target through fog of war.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Buster_Shot" = "<titleLeft>Buster Shot</titleLeft><mainText>This unit is airborne and can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Calamitys_Grasp" = "<titleLeft>Chaos Storm</titleLeft><mainText>Dodge or die is the choice presented to those afflicted by Chaos Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CamoflagueBuff" = "<titleLeft>Element of Surprise</titleLeft><mainText>Teemo's attack speed is greatly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Camouflage" = "<titleLeft>Camouflage</titleLeft><mainText>If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CamouflageStealth" = "<titleLeft>Camouflage</titleLeft><mainText>Teemo is stealthed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Cannibalism" = "<titleLeft>Cannibalism</titleLeft><mainText>Sion's attacks steal massive amounts of Health and he attacks 50% faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CardmasterSlow" = "<titleLeft>Red Card Slow</titleLeft><mainText>This unit's movement speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CardMasterStack" = "<titleLeft>Stacked Deck</titleLeft><mainText>Twisted Fate deals bonus damage every 4 attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Carnivore" = "<titleLeft>Carnivore</titleLeft><mainText>Whenever Cho'Gath kills a unit, he recovers @f1@ Health and @f2@ Mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Caster_Minion_Aura" = "<titleLeft>Flag Bearer's Aura</titleLeft><mainText>This unit's damage is slightly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ChaliceCheck" = "<titleLeft>Chalice of Harmony Cooldown</titleLeft><mainText>The waters in the chalice are slowly refilling.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ChaliceOfHarmony" = "<titleLeft>Harmonic Restoration</titleLeft><mainText>Every second this unit is gaining 6% of their maximum mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Charging" = "<titleLeft>Charging</titleLeft><mainText>Minotaur is charging at his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Chilled" = "<titleLeft>Chilled</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ChronoShift" = "<titleLeft>Chronoshift</titleLeft><mainText>Upon taking lethal damage, this unit will instead be reverted in time to before they took lethal damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Cleanse" = "<titleLeft>Cleanse</titleLeft><mainText>Target is immune to debuffs.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Colossal_Strength" = "<titleLeft>Colossal Strength</titleLeft><mainText>Alistar deals @f1@% additional damage to Turrets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Consecration" = "<titleLeft>Consecration</titleLeft><mainText>This unit has 16 increased Magic Resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Consecration_Self" = "<titleLeft>Consecration</titleLeft><mainText>Soraka increases nearby allied champion magic resist by 16.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CorkiMissileBarrageCounterBig" = "<titleLeft>The Big One</titleLeft><mainText>Corki has loaded a more powerful missile for his next Missile Barrage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CorkiMissileBarrageCounterNormal" = "<titleLeft>Missiles Fired @Stack@</titleLeft><mainText>Corki is building toward a Big One.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CorpseExplosion" = "<titleLeft>Corpse Explosion</titleLeft><mainText>Surrounding enemy units will detonate upon dying, dealing damage to nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Counter_Strike_Can_Cast" = "<titleLeft>Counter Strike</titleLeft><mainText>Jax has recently dodged an attack; he can Counter Strike!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CrestofCrushingWrath" = "<titleLeft>Crest of Crushing Wrath</titleLeft><mainText>This unit deals @f1@% increased damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CrestofFlowingWater" = "<titleLeft>Crest of Flowing Water</titleLeft><mainText>Increases Move Speed by 30%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CrestofNaturesFury" = "<titleLeft>Crest of Nature's Fury</titleLeft><mainText>Increases attack speed by 20% and reduces cooldowns by 10%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CrestoftheAncientGolem" = "<titleLeft>Crest of the Ancient Golem </titleLeft><mainText>This unit regens 1.5% mana (or energy) per second and has @f1@% cooldown reduction on their abilities.  If slain, this buff transfers to the killer.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CrestofUnyieldingStone" = "<titleLeft>Crest of Unyielding Stone</titleLeft><mainText>While holding this buff, all friendly turrets deal @f1@% more Damage and have @f2@ more Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Cripple" = "<titleLeft>Cripple</titleLeft><mainText>This unit's attack speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Crowstorm" = "<titleLeft>Crowstorm</titleLeft><mainText>Fiddlesicks is dealing massive area damage around him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Cursed_Touch_Marker" = "<titleLeft>Cursed Touch</titleLeft><mainText>Amumu's melee attacks reduce the Magic Resistance of his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CursedTouch" = "<titleLeft>Cursed Touch</titleLeft><mainText>This unit has reduced Magic Resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CursedTouchSelf" = "<titleLeft>Cursed Touch</titleLeft><mainText>Amumu's attacks reduce his target's Magic Resist by 15/25/35 for 4 seconds.  (Upgrades at level 7 and 13) </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_CurseoftheSadMummy" = "<titleLeft>Curse of the Sad Mummy</titleLeft><mainText>This unit cannot attack or move and is taking damage each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Dark_Binding" = "<titleLeft>Dark Binding</titleLeft><mainText>This unit is netted to the ground.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Dash" = "<titleLeft>Dash</titleLeft><mainText>This unit's Movement Speed is increased and he is immune to Slows.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DeadlyVenom" = "<titleLeft>Deadly Venom (@Stack@)</titleLeft><mainText>This unit is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DeadlyVenomMarker" = "<titleLeft>Deadly Venom</titleLeft><mainText>Twitch's attacks infect the target, dealing @f1@ damage per second, per stack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Death_Defied" = "<titleLeft>Death Defied</titleLeft><mainText>On taking lethal damage, Karthus defies death, enabling him to cast spells for free for 8 seconds.<br><br>Additionally, Karthus spends 20% less time dead.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Death_Defied_Buff" = "<titleLeft>Death Defied</titleLeft><mainText>Karthus has been slain, but his spirit continues casting spells, attempting to take his enemies with him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Deathfire_Grasp" = "<titleLeft>Deathfire Grasp</titleLeft><mainText>This unit is being burned for a percent of its maximum Health each sec.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DeathLotusSound" = "<titleLeft>Death Lotus</titleLeft><mainText>Katarina is channeling her ultimate. Enemy champions stay in range at their peril!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Death's_Caress" = "<titleLeft>Death's Caress</titleLeft><mainText>Absorbs the next @f1@ damage taken. If not destroyed before it expires or is detonated, the shield explodes, damaging nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DebilitatingPoison" = "<titleLeft>Debilitating Poison</titleLeft><mainText>This unit's movement speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Deceive" = "<titleLeft>Deceive</titleLeft><mainText>This unit is stealthed, and if he attacks while stealthed, it will critically strike.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DefensiveBallCurl" = "<titleLeft>Defensive Ball Curl</titleLeft><mainText>Rammus is in a defensive ball curl. His armor and magic resistance are increased, and attackers receive returned damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Defile" = "<titleLeft>Defile</titleLeft><mainText>Karthus is draining his Mana to damage nearby enemies each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DesperatePower" = "<titleLeft>Desperate Power </titleLeft><mainText>Ryze gains bonus AP, and all of his spells deal AoE damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Destiny" = "<titleLeft>Destiny</titleLeft><mainText>This character can be seen by all players.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Destiny_Slow" = "<titleLeft>Slowed</titleLeft><mainText>This unit's movement speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Detonating_Shot" = "<titleLeft>Explosive Shot</titleLeft><mainText>Tristana's victims explode on death, damaging nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DoubleStrikeCharge" = "<titleLeft>Double Strike</titleLeft><mainText>On Master Yi's 7th attack, he will attack twice.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_DoubleStrikeReady" = "<titleLeft>Double Strike</titleLeft><mainText>Master Yi's next attack will Double Strike.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Dragon_Vision_Buff" = "<titleLeft>Seeing Eye</titleLeft><mainText>Upon dying, the team that kills this unit gains vision of the surrounding area for 90 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Drain" = "<titleLeft>Drain</titleLeft><mainText>Fiddlesticks is draining Health from his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Draw_a_Bead" = "<titleLeft>Draw a Bead</titleLeft><mainText>Tristana's attack range is increased by @f1@.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Eagle_Eye" = "<titleLeft>Trailblazer</titleLeft><mainText>Teemo leaves a trail as he moves, increasing the move speed of allies.  Lasts @f1@ sec.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Elixer_of_Brilliance" = "<titleLeft>Elixir of Brilliance</titleLeft><mainText>This unit has massively increased Ability Power and Cooldown Reduction.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Elixer_of_Elusiveness" = "<titleLeft>Elixir of Agility</titleLeft><mainText>This unit has massively increased Attack Speed and Critical Strike Chance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Elixer_of_Fortitude" = "<titleLeft>Elixir of Fortitude</titleLeft><mainText>This unit has massively increased Health and Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Emblem_of_Valour" = "<titleLeft>Emblem of Valour</titleLeft><mainText>This unit regenerates Health quicker.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Emblem_of_Valour_Aura" = "<titleLeft>Emblem of Valour Aura</titleLeft><mainText>Nearby allied Champions regenerate Health faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Empathize" = "<titleLeft>Soul Siphon</titleLeft><mainText>Morgana gains @f1@% Spell Vamp.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Empower" = "<titleLeft>Empower</titleLeft><mainText>Jax's next attack will hit surrounding enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EmpowerCleave" = "<titleLeft>Empower (@Stack@)</titleLeft><mainText>Jax's next attack will hit surrounding enemies, and deals bonus damage for each stack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Empowered_Bulwark" = "<titleLeft>Empowered Bulwark</titleLeft><mainText>Singed gains an additional 2.5 Health for each 10 Mana he has.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EmpowerTwo" = "<titleLeft>Empower</titleLeft><mainText>Jax's next attack is empowered to deal additional magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Enchanted_Crystal_Arrow" = "<titleLeft>Enchanted Crystal Arrow</titleLeft><mainText>This unit is frozen solid, it cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Energized" = "<titleLeft>Energized</titleLeft><mainText>Annie's next offensive Ability will stun the target(s).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Enrage" = "<titleLeft>Enrage</titleLeft><mainText>Sion's attack damage is greatly increased, but he loses health on each attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EquipmentMastery" = "<titleLeft>Equipment Mastery</titleLeft><mainText>Jax's prowess with weapons and armor increase his fortitude as he gains equipment.  Each point of bonus Attack Damage grants 3 health and each point of bonus Ability Power grants 2 health.<br><br>Bonus Health from Attack Damage: <font color='#99FF99'>@f1@</font><br>Bonus Health from Ability Power: <font color='#99FF99'>@f2@</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Eternal_Thirst" = "<titleLeft>Eternal Thirst</titleLeft><mainText>Warwick steals @f1@ health on hit, and this amount stacks with each consecutive hit, up to 3 times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Eternal_Thirsted" = "<titleLeft>Eternal Thirst</titleLeft><mainText>While attacking, Warwick will regain more and more Health with each successive attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EternalThirsted" = "<titleLeft>Eternal Thirsted</titleLeft><mainText>Warwick has spilled this unit's blood.  Warwick will steal more and more Health with each successive attack against him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ExaltedwithBaronNashor" = "<titleLeft>Exalted with Baron Nashor</titleLeft><mainText>This unit's health and mana are regenerating, and he enjoys increased attack damage and ability power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Executioners_Calling" = "<titleLeft>Executioner's Calling</titleLeft><mainText>This unit applies the Grievious Wound debuff to champions he hits.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Exhaust" = "<titleLeft>Exhaust</titleLeft><mainText>This unit will miss 100% of their physical attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ExhaustSlow" = "<titleLeft>Exhaust Slow</titleLeft><mainText>This unit's movement speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Explosive_Shot_Debuff" = "<titleLeft>Explosive Shot</titleLeft><mainText>This unit is being damaged over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ExplosiveCartridges" = "<titleLeft>Explosive Cartridges</titleLeft><mainText>This unit deals damage to an AoE around its target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Eye_Of_The_Storm" = "<titleLeft>Eye of the Storm</titleLeft><mainText>Absorbs the next @f1@ damage taken.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EzrealEnergyBurst" = "<titleLeft>Energy Burst (@Stack@)</titleLeft><mainText>This unit will get stunned if it is knocked into terrain or an ally.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EzrealEssenceFluxBuff" = "<titleLeft>Essence Flux</titleLeft><mainText>This unit has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EzrealEssenceFluxDebuff" = "<titleLeft>Essence Flux</titleLeft><mainText>This unit has reduced Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EzrealRisingSpellForce" = "<titleLeft>Rising Spell Force</titleLeft><mainText>Ezreal has @f1@% increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_EzrealRisingSpellForceBuff" = "<titleLeft>Rising Spell Force</titleLeft><mainText>Ezreal gains 15% increased attack speed each time he lands a spell [cap: 75%).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FallenOne" = "<titleLeft>Requiem</titleLeft><mainText>This unit is about to take damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Fear" = "<titleLeft>Fear</titleLeft><mainText>This unit is running around aimlessly in panic.<br>It ignores all orders.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Feast" = "<titleLeft>Feast @Stack@</titleLeft><mainText>This unit has grown larger, gaining @f1@ bonus health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Feel_No_Pain" = "<titleLeft>Feel No Pain</titleLeft><mainText>40% chance to reduce incoming attack damage by @f1@.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Ferocious_Howl" = "<titleLeft>Unbreakable Will</titleLeft><mainText>Alistar gains bonus damage and takes 75% less damage from all sources.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FireoftheGreatDragon" = "<titleLeft>Fire of the Great Dragon</titleLeft><mainText>This unit's basic attacks leave a burning effect on the target, damaging them for five seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FlashFrost" = "<titleLeft>Flash Frost</titleLeft><mainText>Anivia holds the ice shard together with a frigid wind.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Fleet_of_Foot" = "<titleLeft>Fleet of Foot</titleLeft><mainText>While moving, Sivir's Dodge Chance is increased by @f1@%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FlingBuff" = "<titleLeft>Fling</titleLeft><mainText>This unit has been thrown by Singed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Focus" = "<titleLeft>Focus</titleLeft><mainText>Ashe's Critical Strike chance increases by @f1@% every 3 seconds while not attacking.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ForceofNature" = "<titleLeft>Force of Nature</titleLeft><mainText>This unit regenerates 0.35% of their Maximum Health every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ForcePulse" = "<titleLeft>Force Pulse (@Stack@)</titleLeft><mainText>Every time 6 spells are cast near Kassadin, he can cast Force Pulse.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ForcePulseAvailable" = "<titleLeft>Force Pulse Available</titleLeft><mainText>Kassadin can use his Force Pulse ability.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Fortify" = "<titleLeft>Fortify</titleLeft><mainText>This structure is temporarily reinforced, being immune to damage and attacking faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Frost_Arrow" = "<titleLeft>Chilled</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Frost_Shot" = "<titleLeft>Frost Shot</titleLeft><mainText>Ashe's basic attacks slow the target's Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Frozen_Mallet_Slow" = "<titleLeft>Slowed</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FrozenHeartAura" = "<titleLeft>Frozen Heart Aura</titleLeft><mainText>This unit's attack speed is reduced by 20%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_FullAutomatic" = "<titleLeft>Spray and Pray</titleLeft><mainText>Twitch attacks more quickly, from a longer range, and fires line missiles.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GalioBulwark" = "<titleLeft>Bulwark</titleLeft><mainText>This unit has increased armor and magic resistance, and Galio is healed each time the unit suffers damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GalioIdolOfDurand" = "<titleLeft>Idol Of Durand</titleLeft><mainText>Damage to Galio is reduced, and he stores concussive energy each time he takes damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GalioResoluteSmite" = "<titleLeft>Resolute Smite</titleLeft><mainText>This unit has reduced movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GalioRighteousGustHaste" = "<titleLeft>Righteous Gust</titleLeft><mainText>This unit's movement speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GalioRunicSkin" = "<titleLeft>Runic Skin</titleLeft><mainText>Galio converts 50% of his total Magic Resistance into Ability Power.<br><br>Current Bonus: <font color='#99FF99'>@f1@</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenBladestorm" = "<titleLeft>Judgment</titleLeft><mainText>Slow effects placed on Garen during Judgment have 50% duration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenCommand" = "<titleLeft>Courage</titleLeft><mainText>Garen is taking reduced damage from all sources.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenCommandOther" = "<titleLeft>Courage</titleLeft><mainText>Garen's leadership has given this unit a damage absorption shield.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenFastMove" = "<titleLeft>Decisive Strike</titleLeft><mainText>Garen's movement speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenKillBuff" = "<titleLeft>Courage</titleLeft><mainText>Garen's courage has increased his armor and magic resistance by @f1@.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenRecouperate" = "<titleLeft>Perseverance</titleLeft><mainText>Garen will regenerate .5% of his maximum health per second if he does not take damage for 7 seconds or more.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenRecouperate1" = "<titleLeft>Perseverance</titleLeft><mainText>Garen will regenerate .5% of his maximum health per second if he does not take damage for 7 seconds or more.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GarenSlash" = "<titleLeft>Decisive Strike</titleLeft><mainText>Garen's next attack silences his target and deals bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Gate" = "<titleLeft>Gate</titleLeft><mainText>Twisted Fate is teleporting.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Gatling_Gun" = "<titleLeft>Gatling Gun (@Stack@)</titleLeft><mainText>This unit's armor is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GatlingGunSelf" = "<titleLeft>Gatling Gun</titleLeft><mainText>Corki's gatling gun is firing at targets in front of him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Gemcraft" = "<titleLeft>Gemcraft</titleLeft><mainText>Taric's attacks restore mana equal to 7.5% of the damage dealt.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GiftOfSight" = "<titleLeft>Seeing Eye</titleLeft><mainText>Upon dying, the team that kills this unit gains vision of the surrounding area for 90 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GlacialStorm" = "<titleLeft>Glacial Storm</titleLeft><mainText>Cryophoenix is creating a constant blizzard, draining her mana each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GodofDeath" = "<titleLeft>Fury of the Sands</titleLeft><mainText>While in this form Nasus gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Gouged" = "<titleLeft>Gouged</titleLeft><mainText>Gouged deals 10 damage a second for 10 seconds, and prevents health regeneration on the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GragasBarrelRoll" = "<titleLeft>Barrel Roll</titleLeft><mainText>Gragas can detonate his barrel.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GragasBodySlam" = "<titleLeft>BodySlam</titleLeft><mainText>Gragas is charging towards a location.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GragasBodySlamTargetSlow" = "<titleLeft>Body Slam Slow</titleLeft><mainText>This unit has been slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GragasDrunkenRage" = "<titleLeft>Drunken Rage</titleLeft><mainText>Gragas is regenerating mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GragasDrunkenRageSelf" = "<titleLeft>Drunken Rage</titleLeft><mainText>Gragas has taken a drink from his cask and has increased physical damage and takes reduced damage from spells and attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GragasExplosiveCaskSlow" = "<titleLeft>Barrel Roll: Slow</titleLeft><mainText>This unit's attack speed has been slowed by Barrel Roll.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GragasPassiveHeal" = "<titleLeft>Happy Hour</titleLeft><mainText>Gragas is regenerating health over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_GrievousWound" = "<titleLeft>Grievous Wound</titleLeft><mainText>This unit receives reduced healing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Guardian_Angel" = "<titleLeft>Guardian Angel</titleLeft><mainText>This unit is protected by a guardian angel, it will rebirth if it dies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_H28GEvolutionTurret" = "<titleLeft>H-28G Evolution Turret</titleLeft><mainText>This turret will attack nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Hamstring" = "<titleLeft>Phage</titleLeft><mainText>This unit's Movement Speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Hardening" = "<titleLeft>Hardening</titleLeft><mainText>The duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes on this unit is reduced by @f1@%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HasBeenRevived" = "<titleLeft>Weakened Soul</titleLeft><mainText>This unit has been revived recently by Guardian Angel and cannot be revived again by Guardian Angel for a short while.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Haste" = "<titleLeft>Haste</titleLeft><mainText>This unit's Movement Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Headbutt" = "<titleLeft>Headbutt</titleLeft><mainText>This unit is airborne, it can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HealCheck" = "<titleLeft>Recently Healed</titleLeft><mainText>This unit has recently been healed by a summoner. If healed by an allied summoner, their heal is diminished by 50%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Health_Potion" = "<titleLeft>Health Potion</titleLeft><mainText>Restoring Health every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Heightened_Learning" = "<titleLeft>Heightened Learning</titleLeft><mainText>Zilean's wisdom increases the experience gain of all allied champions by 8%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HexdrunkEmpowered" = "<titleLeft>Hexdrunk</titleLeft><mainText>Hexdrinker is absorbing magical damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HexdrunkTimerCD" = "<titleLeft>Hexdrinker Sated</titleLeft><mainText>Hexdrinker's thirst for magical energy has been sated.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HextechGunblade" = "<titleLeft>Gunblade's Sting</titleLeft><mainText>This unit's movement is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Hide" = "<titleLeft>Ambush</titleLeft><mainText>This unit is Stealthed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HideBonus" = "<titleLeft>Ambush Attack</titleLeft><mainText>This unit's attack speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Highlander" = "<titleLeft>Highlander</titleLeft><mainText>Master Yi's Movement Speed and Attack Speed are increased and he cannot be slowed or snared.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Howling_Gale" = "<titleLeft>Howling Gale</titleLeft><mainText>Janna can activate Howling Gale to release her tornado.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Hunter's_Call" = "<titleLeft>Hunter's Call</titleLeft><mainText>This unit's Attack Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_HunterSpeedBuff" = "<titleLeft>Adrenaline Rush Passive</titleLeft><mainText>This unit's Movement Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Iceblast_Slow" = "<titleLeft>Chilled</titleLeft><mainText>This unit's Movement and Attack Speeds are slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_InfectedCleaverDebuff" = "<titleLeft>Infected Cleaver Slow</titleLeft><mainText>This unit's movement speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Infernal_Guardian" = "<titleLeft>Infernal Guardians Flames</titleLeft><mainText>The Infernal Guardian deals Magic Damage to all units around it every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Infinite_Duress" = "<titleLeft>Infinite Duress</titleLeft><mainText>This unit is helpless before Warwick's savage assault and can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_InfiniteDuress" = "<titleLeft>Infinite Duress</titleLeft><mainText>Warwick gains increased lifesteal while he assualts his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_InfiniteDuressSound" = "<titleLeft>Infinite Duress</titleLeft><mainText>Warwick is ravaging his enemy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Innervating_Locket" = "<titleLeft>Innervating Locket</titleLeft><mainText>This unit is being healed by 25 Health and 10 Mana per second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_InnervatingLocketAuraFriend" = "<titleLeft>Innervating Locket Aura</titleLeft><mainText>Nearby friendly champions have increased health and mana regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_InnervatingLocketAuraSelf" = "<titleLeft>Innervating Locket</titleLeft><mainText>This unit has increased health and mana regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Insanity_Potion" = "<titleLeft>Insanity Potion</titleLeft><mainText>Singed has incredibly boosted stats.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_InstaGate" = "<titleLeft>Gate</titleLeft><mainText>Twisted Fate is teleporting.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_IreliaHitenStyle" = "<titleLeft>Hiten Style: Passive</titleLeft><mainText>Irelia's physical attacks restore her health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_IreliaHitenStyleCharged" = "<titleLeft>Hiten Style: Charged</titleLeft><mainText>Irelia's physical attacks deal bonus True Damage and Restore Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_IreliaIonianDuelist" = "<titleLeft>Ionian Fervor</titleLeft><mainText>Most disables on Irelia are reduced by @f1@%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_IreliaTranscendentBlades" = "<titleLeft>Transcendent Blades</titleLeft><mainText>Irelia may throw her blades as line nukes.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Is_Ninja" = "<titleLeft>Ninja</titleLeft><mainText>This unit is a flippin' Ninja.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Is_Pirate" = "<titleLeft>Pirate</titleLeft><mainText>Yarr! I'm a mighty Pirate!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_IsPirateHunter" = "<titleLeft>Pirate Hunter</titleLeft><mainText>Yarr! I'm a mighty Pirate... hunter!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Jack_In_The_Box" = "<titleLeft>Jack In The Box</titleLeft><mainText>This unit will attack nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JannaEoTSBuff" = "<titleLeft>Cyclone Strike</titleLeft><mainText>This unit has increased attack damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JudicatorDivineBlessing" = "<titleLeft>Divine Blessing</titleLeft><mainText>This unit's movement speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JudicatorHolyFervor" = "<titleLeft>Holy Fervor</titleLeft><mainText>30% of Kayle's attack damage is added to her ability power and 15% of Kayle's ability power is added to her attack damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JudicatorIntervention" = "<titleLeft>Intervention</titleLeft><mainText>This unit is immune to all damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JudicatorReckoning" = "<titleLeft>Slowed</titleLeft><mainText>This unit's movement speed is reduced and it takes additional damage from Kayle.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_JudicatorRighteousFury" = "<titleLeft>Righteous Fury</titleLeft><mainText>Kayle's attack range is greatly increased and her attacks deal splash damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenDoubleStrikeCounter" = "<titleLeft>Electrical Surge @Stack@</titleLeft><mainText> Kennen will deal a special attack upon reaching 4 stacks of this.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenDoubleStrikeIndicator" = "<titleLeft>Electrical Surge @Stack@</titleLeft><mainText>Kennen will deal extra damage and add a Mark of the Storm to his opponent every 5 attacks..</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenDoubleStrikeLive" = "<titleLeft>Electrical Surge</titleLeft><mainText>Kennen's next attack will deal bonus damage and add a Mark of the Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenDoubleStrikeProc" = "<titleLeft>Electrical Surge</titleLeft><mainText>Kennen's next attack will deal bonus damage and add a Mark of the Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenLightningRush" = "<titleLeft>Lightning Rush</titleLeft><mainText> Kennen is moving very fast and damages any enemy he touches.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenLightningRushBuff" = "<titleLeft>Lightning Rush</titleLeft><mainText> Kennen has @f1@ bonus armor and magic resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenLightningShield" = "<titleLeft>Lightning Shield </titleLeft><mainText> Kennen will deal damage and apply a Mark of the Storm to the next enemy to attack him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenLightningShieldActive" = "<titleLeft>Lightning Shield Charge </titleLeft><mainText> Kennen's next attack will deal damage and apply a Mark of the Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenMarkOfStorm" = "<titleLeft>Mark of the Storm (@Stack@)</titleLeft><mainText> This unit will get severely crippled if it reaches 3 stacks of Mark of the Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenMoSDiminish" = "<titleLeft>Diminished Mark</titleLeft><mainText>This unit will receive a reduced stun effect if stunned by Kennen again.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KennenShurikenStorm" = "<titleLeft>ShurikenStorm</titleLeft><mainText>Kennen has a storm surrounding him, dealing damage and adding a Mark of the Storm to random nearby champions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KillerInstinct" = "<titleLeft>Killer Instincts</titleLeft><mainText>Katarina's next Bouncing Blade or Shunpo will have an additional effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawBioArcaneBarrage" = "<titleLeft>Bio-Arcane Barrage</titleLeft><mainText>Kog'Maw has increased attack range, and his attacks deal a percent of the target's maximum Health as magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawCausticSpittle" = "<titleLeft>Caustic Spittle</titleLeft><mainText>Kog'Maw's attack speed is increased by @f1@%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawCausticSpittleCharged" = "<titleLeft>Caustic Erosion</titleLeft><mainText>This target has reduced armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawIcathianSurprise" = "<titleLeft>Icathian Surprise</titleLeft><mainText>Kog'Maw is about to explode, dealing damage to nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawIcathianSurpriseSound" = "<titleLeft>Icathian Surprise: RUN!!!</titleLeft><mainText>RUN AWAY!!!!!!!!!!!!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawLivingArtillery" = "<titleLeft>Living Artillery</titleLeft><mainText>Kog'Maw's next Living Artillery will cost an additional 40 mana per stack (Max 200).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawLivingArtillerySight" = "<titleLeft>Living Artillery</titleLeft><mainText>Kog'Maw can see you.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_KogMawVoidOoze" = "<titleLeft>Void Ooze</titleLeft><mainText>This unit has reduced movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LandslideDebuff" = "<titleLeft>Ground Slam Debuff</titleLeft><mainText>This unit's attack speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Last_Whisper" = "<titleLeft>Last Whisper</titleLeft><mainText>This unit deals reduced Physical and Magical damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancDisplacement" = "<titleLeft>Distortion</titleLeft><mainText>Leblanc can return to the yellow marker.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancDisplacementM" = "<titleLeft>Mimic: Distortion</titleLeft><mainText>Leblanc can return to the purple marker.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancMarkOfSilence" = "<titleLeft>Sigil of Silence</titleLeft><mainText>If this unit takes damage from one of Leblanc's abilities, the sigil will trigger dealing damage and silencing them.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft> "
tr "game_buff_tooltip_LeblancMarkOfSilenceM" = "<titleLeft>Mimic: Sigil of Silence</titleLeft><mainText>If this unit takes damage from one of Leblanc's abilities, the sigil will trigger dealing damage and silencing them.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancPassive" = "<titleLeft>Mirror Image</titleLeft><mainText>When LeBlanc is brought below 40% health, she instantly becomes stealthed for half a second. When the stealth fades, she creates a Mirror Image that deals no damage and lasts for up to 8 seconds. This can only occur once per minute.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancPassiveCooldown" = "<titleLeft>Schism</titleLeft><mainText>Leblanc has recently created a mirror image of herself and cannot do so again for a short time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancShackle" = "<titleLeft>Ethereal Chains</titleLeft><mainText>This unit cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancShackleBeam" = "<titleLeft>Ethereal Chains</titleLeft><mainText>This unit must move away from Leblanc to break the chain and not be disabled.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancShackleBeamM" = "<titleLeft>Mimic: Ethereal Chains</titleLeft><mainText>This unit must move away from Leblanc to break the chain and not be disabled.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeblancShackleM" = "<titleLeft>Mimic: Ethereal Chains</titleLeft><mainText>This unit cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LeviathanCap" = "<titleLeft>Leviathan Armor @Stack@</titleLeft><mainText>Increases health by @f1@.<br>At 20 stacks, damage dealt to this champion is reduced by 15%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LichBane" = "<titleLeft>Lich Bane</titleLeft><mainText>This unit will deal bonus damage based on their ability power on its next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Lifesteal_Attack" = "<titleLeft>Lifestealing Attacks</titleLeft><mainText>This Wraith's physical attacks steal his target's health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Lightslicer" = "<titleLeft>Lightslicer</titleLeft><mainText>This unit's attacks cannot be dodged and have 30 Armor Penetration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxCrashingBlitzMis" = "<titleLeft>Prismatic Reverie</titleLeft><mainText>Lux is charged with the power of light.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxCrashingBlitzTimer" = "<titleLeft>Aurora Re-charge</titleLeft><mainText>Lux is gathering light power...</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxIlluminatingFraulein" = "<titleLeft>Illumination Flare</titleLeft><mainText>Lux's next normal attack on this target will ignite it for damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxLightBindingMis" = "<titleLeft>Prismatic Seal</titleLeft><mainText>This target is bound and is unable to move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxPrismaWrapBoost" = "<titleLeft>Prismatic Reverie</titleLeft><mainText>This unit is charged with increased Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxPrismWrap" = "<titleLeft>Stardust Barrier</titleLeft><mainText>This unit is stealthed.</mainText><postScridptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_LuxShield" = "<titleLeft><titleLeft>Stardust Barrier</titleLeft><mainText>This unit is protected by a damage shield.</mainText><postScridptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Magical_Sight" = "<titleLeft>Magical Sight</titleLeft><mainText>This tower can see invisible units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Magical_Sight_Ward" = "<titleLeft>Magical Sight</titleLeft><mainText>This ward is revealing the nearby area and can see invisible units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MaladySpell" = "<titleLeft>Malady (@Stack@)</titleLeft><mainText>This unit's magic resistance is lowered by @f1@.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MaliceAndSpite" = "<titleLeft>Malice and Spite</titleLeft><mainText>Evelynn's attack and movement speeds are increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MaliceAndSpiteCanCast" = "<titleLeft>Malice and Spite (Available)</titleLeft><mainText>Evelynn can now trigger her Malice and Spite ability.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MalphiteCleave" = "<titleLeft>Brutal Strikes</titleLeft><mainText>Malphite deals a portion of his attack damage to units around his target on melee attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MalphiteDamageBuff" = "<titleLeft>Brutal Strength</titleLeft><mainText>Malphite has increased damage and armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MalphiteObduracy" = "<titleLeft>Granite Shield</titleLeft><mainText>Malphite summons a shield of rock that absorbs an amount of damage equal to 10% of his maximum health. If Malphite has not been hit, this effect will recharge after 8 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MalphiteObduracyEffect" = "<titleLeft>Granite Shield</titleLeft><mainText>Malphite is surrounded by a wall of stone, absorbing incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mana_Battery" = "<titleLeft>Mana Battery</titleLeft><mainText>This unit's next damaging spell will have an additional 100 ability power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mana_Break" = "<titleLeft>Mana Break</titleLeft><mainText>This unit's basic attacks remove mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mana_Potion" = "<titleLeft>Mana Potion</titleLeft><mainText>Restoring Mana every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mana_Regeneration" = "<titleLeft>Mana Regeneration</titleLeft><mainText>This unit's Mana regen is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mana_Regeneration_Aura" = "<titleLeft>Mana Regeneration Aura</titleLeft><mainText>Nearby friendly champions have their Mana regen increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ManaBarrier" = "<titleLeft>Mana Barrier Active</titleLeft><mainText>Blitzcrank's Mana Barrier is active, absorbing all damage taken until the shield is broken.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ManaBarrierIcon" = "<titleLeft>Mana Barrier</titleLeft><mainText>Blitzcrank's Mana Barrier can activate once a minute when he hits 20% life. This creates a Mana Shield equal to 50% of his mana for 10 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Maniacal_Cloak" = "<titleLeft>Maniacal Cloak</titleLeft><mainText>This unit is continually restealthing himself, but draining Mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MarchoftheDamned" = "<titleLeft>March of the Damned</titleLeft><mainText>Nasus is unleashing a torrent of hungry souls at his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Marksmans_Rifle" = "<titleLeft>Marksman's Rifle</titleLeft><mainText>This unit is seen by the enemy team, cannot dodge, and has reduced armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Masochism" = "<titleLeft>Masochism</titleLeft><mainText>Dr. Mundo deals additional physical damage on his attacks</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mastery_Fervor" = "<titleLeft>Fervor</titleLeft><mainText>This unit has increased Attack Damage and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Meditate" = "<titleLeft>Meditating</titleLeft><mainText>Master Yi is recovering his Health and has bonus Armor and Magic Resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MegaAdhesive" = "<titleLeft>Mega Adhesive</titleLeft><mainText>This unit is being slowed greatly while standing in the Mega Adhesive.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MejaisCap" = "<titleLeft>Soul Engorgement @Stack@</titleLeft><mainText>Increases ability power by @f1@.<br>At 20 stacks, this unit's cooldowns are reduced by 15%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mindream" = "<titleLeft>Mindream</titleLeft><mainText>This unit is being dealt Magical Damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissFortuneBulletSound" = "<titleLeft>BulletTime </titleLeft><mainText>Miss Fortune is unloading a flurry of bullets!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissFortunePassive" = "<titleLeft>Impure Shots </titleLeft><mainText>Miss Fortune deals bonus magic damage whenever she hits an enemy. Stacks cumulatively, up to 4 times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissFortunePassiveStack" = "<titleLeft>Impure Shots </titleLeft><mainText>This unit is currently taking increased damage from attacks made by Miss Fortune. Future attacks from her increase the strength of this effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissFortuneStrut" = "<titleLeft>Strut</titleLeft><mainText>Miss Fortune has increased movement speed until she is hit in combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissFortuneViciousStrikes" = "<titleLeft>Impure Shots (active) </titleLeft><mainText>Miss Fortune has increased attack speed and lowers healing and regeneration received by all targets she hits by 50%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissileBarrageCheck" = "<titleLeft>Missile Barrage Ammo @Stack@</titleLeft><mainText>Corki can use his Missile Barrage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissileBarrageCheck2" = "<titleLeft>MissileBarrageCheck2</titleLeft><mainText>MissileBarrageCheck2</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MissileBarrageCheck3" = "<titleLeft>Reloading Barrage</titleLeft><mainText>Missile Barrage is reloading.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mocking_Shout" = "<titleLeft>Mocking Shout</titleLeft><mainText>This unit is quivering in fear and deals reduced Physical Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mocking_Shout_Slow" = "<titleLeft>Mocking Shout</titleLeft><mainText>This unit is a quivering chicken.  It has reduced Physical Damage and Move Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Molten_Shield" = "<titleLeft>Molten Shield</titleLeft><mainText>Annie's Armor and Magic Resistance are increased, and she deals Magical Damage to all attackers.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MordekaiserCOTGDot" = "<titleLeft>Children of the Grave</titleLeft><mainText>This unit is taking damage each second, and Mordekaiser is healed for the amount of damage dealt.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MordekaiserCOTGPet" = "<titleLeft>The Prisoner</titleLeft><mainText>This unit is under the command of Mordekaiser.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MordekaiserCOTGSelf" = "<titleLeft>Children of the Grave Buff</titleLeft><mainText>Mordekaiser has taken control of an enemy's spirit, gaining 1/5th of their attack damage (@f1@) and ability power (@f2@).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MordekaiserCreepingDeathBuff" = "<titleLeft>Creeping Death</titleLeft><mainText>Nearby enemies take damage per second. Additionally, this unit has increased armor and magic resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MordekaiserIronMan" = "<titleLeft>Iron Man</titleLeft><mainText>30% of the damage dealt from abilities is converted into a temporary shield. Maximum shield strength is @f1@ health. The shield decays by 3% per second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MordekaiserMaceOfSpades" = "<titleLeft>Mace of Spades</titleLeft><mainText>Mordekaiser's next attack will deal damage to up to three additional nearby units. If his target is alone, he'll deal increased damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mourning" = "<titleLeft>Executioner's Mark</titleLeft><mainText>This unit is being damaged over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Move" = "<titleLeft>Knocked Airborne</titleLeft><mainText>This unit is knocked airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Move_Quick" = "<titleLeft>Move Quick</titleLeft><mainText>Teemo moves very quickly. <br> This effect is dispelled on taking direct damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MoveAway" = "<titleLeft>Knocked Away</titleLeft><mainText>This unit is knocked airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_MuramasaCap" = "<titleLeft>Blood Tribute @Stack@</titleLeft><mainText>Increases damage by @f1@.<br>At 20 stacks, this champion's movement speed is increased by 15%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Mushroom_Stored" = "<titleLeft>Mushrooms Stored</titleLeft><mainText>Teemo forages for mushrooms used in his Noxious Trap.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NashorsTooth" = "<titleLeft>Nashor's Potency</titleLeft><mainText>Harnessing the magical essence of Baron Nashor, your ability power is increased by 35 for 5 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NetherBlade" = "<titleLeft>Nether Blade</titleLeft><mainText>Kassadin's physical attacks restore mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NetherBladeArmorPen" = "<titleLeft>Charged Nether Blade</titleLeft><mainText>Kassadin has bonus armor penetration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Nevershade" = "<titleLeft>Adrenaline Rush</titleLeft><mainText>Dr Mundo regenerates 0.3% of his Max Health each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Nimbleness" = "<titleLeft>Nimbleness</titleLeft><mainText>Your champion's movement speed is increased by 10%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Non-Corporeal" = "<titleLeft>Non-Corporeal</titleLeft><mainText>This unit takes reduced damage from physical attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Noxious_Trap" = "<titleLeft>Noxious Trap</titleLeft><mainText>This trap will detonate if an enemy champion steps on it, poisoning nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Noxious_Trap_Target" = "<titleLeft>Noxious Trap</titleLeft><mainText>This unit was poisoned by a mushroom and is taking damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_NullLance" = "<titleLeft>Null Lance</titleLeft><mainText>Spells this user casts will have increased cooldowns.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OlafBerzerkerRage" = "<titleLeft>Berzerker Rage</titleLeft><mainText>For each 1% of health missing, Olaf's attack speed is increased by 1%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OlafFrenziedStrikes" = "<titleLeft>Vicious Strikes</titleLeft><mainText>Olaf's attack damage is increased and he has increased lifesteal and spell vamp.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OlafRagnarok" = "<titleLeft>Ragnarok</titleLeft><mainText>Olaf is immune to disables and takes reduced damage from attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OlafRecklessSwingDebuff" = "<titleLeft>Reckless Swing Debuff</titleLeft><mainText>Olaf takes 20% increased damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_On_The_Hunt" = "<titleLeft>On The Hunt</titleLeft><mainText>This unit's Movement and Attack Speeds are increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OponnsPull" = "<titleLeft>Oponn's Pull</titleLeft><mainText>Nunu is superchilling the air around him, slowing enemies. When the Ability is complete, Nunu deals massive area damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OponnsPush" = "<titleLeft>Oponn's Push</titleLeft><mainText>Nunu is superchilling the air around him, slowing enemies. When the Ability is complete, Nunu deals massive area damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OracleElixir" = "<titleLeft>Magical Sight</titleLeft><mainText>This unit can see invisible units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Overdrive" = "<titleLeft>Overdrive</titleLeft><mainText>Blitzcrank has dramatically increased Movement and Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_OverdriveSlow" = "<titleLeft>Underdrive</titleLeft><mainText>Blitzcrank has dramatically slowed movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pantheon_Aegis" = "<titleLeft>Aegis Protection</titleLeft><mainText>After every 4 attacks or spell casts, Pantheon gains protection from the next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pantheon_Aegis_Counter" = "<titleLeft>Aegis Charging (@Stack@)</titleLeft><mainText>Pantheon's Aegis is charging.  Upon reaching 4 stacks, he will become protected, blocking the next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pantheon_Grand_Skyfall" = "<titleLeft>Grand Skyfall</titleLeft><mainText>Pantheon is gathering his strength, preparing himself to leap across unimaginable distances.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pantheon_HeartseekerSound" = "<titleLeft>Heartseeker</titleLeft><mainText>Pantheon is attacking rapidly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PantheonAegisShield" = "<titleLeft>Aegis Protection</titleLeft><mainText>Pantheon will block the damage from the next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PantheonCertainDeath" = "<titleLeft>Certain Death</titleLeft><mainText>Pantheon gains 100% crit chance on targets below 15% health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Paranoia" = "<titleLeft>Sense of Dread</titleLeft><mainText>This unit has reduced Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Paranoia_Aura" = "<titleLeft>Dread</titleLeft><mainText>Enemy units near Fiddlesticks have their Magic Resist reduced by 10.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pendant_of_Zephiris" = "<titleLeft>Pendant of Zephiris</titleLeft><mainText>+25 Armor / +30 Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PhosphorusBomb" = "<titleLeft>Phosphorus Bomb</titleLeft><mainText>This unit is blinded and has a decreased chance to hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PickACard" = "<titleLeft>Pick A Card</titleLeft><mainText>Twisted Fate is shuffling the deck, looking for a card.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PirateScurvy" = "<titleLeft>Scurvy</titleLeft><mainText>Gangplank is afflicted by Scurvy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Poisoned" = "<titleLeft>Poisoned</titleLeft><mainText>This unit is poisoned, and is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoisonTrail" = "<titleLeft>Poison Trail</titleLeft><mainText>Singed is releasing poisonous gas.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyDefenseOfDemacia" = "<titleLeft>Defense of Demacia (x@f1@)</titleLeft><mainText>Poppy has @f2@ increased armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyDevastatingBlow" = "<titleLeft>Devastating Blow</titleLeft><mainText>Poppy's next attack will deal increased damage based off her target's max health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyDiplomaticImmunity" = "<titleLeft>Diplomatic Immunity</titleLeft><mainText>Poppy focuses intently on a single target; she deals increased damage to that target.<br>Poppy is immune to any damage and abilities from enemies other than her target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyDiplomaticImmunityDmg" = "<titleLeft>Diplomatic Damage</titleLeft><mainText>Poppy deals bonus damage to the target of her Diplomatic Immunity.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyDiplomaticImmunitySlow" = "<titleLeft>Concussion</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyDITarget" = "<titleLeft>Diplomatic Immunity Target</titleLeft><mainText>This unit is the only person who can harm Poppy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyHeroicChargeText" = "<titleLeft>Heroic Charged</titleLeft><mainText>This unit is being charged by Poppy..</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyMightOfDemacia" = "<titleLeft>Paragon Speed</titleLeft><mainText>Poppy's movement speed is temporarily increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyParagonManager" = "<titleLeft>Paragon of Demacia (x@f1@)</titleLeft><mainText>Poppy has @f2@ increased armor and damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyParagonSpeed" = "<titleLeft>Paragon Speed</titleLeft><mainText>Poppy's movement speed is temporarily increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PoppyValiantFighter" = "<titleLeft>Valiant Fighter</titleLeft><mainText>Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PowerBall" = "<titleLeft>Powerball</titleLeft><mainText>Rammus is accelerating and on impact he will deal damage and slow targets around him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PowerballSlow" = "<titleLeft>Powerball Slow</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PowerballStun" = "<titleLeft>Powerball Stun</titleLeft><mainText>This unit is stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PowerFist" = "<titleLeft>Power Fist</titleLeft><mainText>Blitzcrank's next attack will deal double damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PowerFistSlow" = "<titleLeft>Power Fist Slow</titleLeft><mainText>This unit is airborn.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Powerful" = "<titleLeft>Powerful</titleLeft><mainText>Ryze radiates with energy.  His Ability Power is greatly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Preservation" = "<titleLeft>Preservation</titleLeft><mainText>This unit has bonus Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PrimalSurge" = "<titleLeft>Primal Surge</titleLeft><mainText>The target's attack speed is increased by @f1@%. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PromoteAura" = "<titleLeft>Aura of Force</titleLeft><mainText>This unit has 35 bonus Armor and 18 bonus Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Propelled" = "<titleLeft>Propelled</titleLeft><mainText>This unit has been tossed into the air.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Prowl" = "<titleLeft>Prowl</titleLeft><mainText>Moving through brush increases Nidalee's movement speed by 15% for 2 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pulverize" = "<titleLeft>Pulverize</titleLeft><mainText>This unit is stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Puncturing_Taunt" = "<titleLeft>Punctured Armor</titleLeft><mainText>This unit's armor is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pyromania" = "<titleLeft>Pyromania (@Stack@)</titleLeft><mainText>Annie is charging her spells.  Her next spell will stun when she has charged 5 times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Pyromania_Marker" = "<titleLeft>Pyromania</titleLeft><mainText>Every 5 spell casts, Annie's next offensive spell will stun the target(s) for 1.75 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PyromaniaCount" = "<titleLeft>Pyromania (@Stack@)</titleLeft><mainText>Every 5 spell casts, Annie's next spell will stun the target(s).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_PyromaniaCount2" = "<titleLeft>Pyromania</titleLeft><mainText>Every 5 spell casts, Annie's next spell will stun the target(s).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Radiance" = "<titleLeft>Radiance</titleLeft><mainText>Taric is emitting a brilliant light that increases allies' melee attack damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RadianceAura" = "<titleLeft>Radiance</titleLeft><mainText>Taric is emitting a brilliant light that increases allies' melee attack damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rageblade" = "<titleLeft>Rageblade @Stack@</titleLeft><mainText>This unit has increased Attack Speed and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RaiseMorale" = "<titleLeft>Raise Morale</titleLeft><mainText>This unit's Attack Damage and Movement Speed are increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RaiseMoraleTeamBuff" = "<titleLeft>Raise Morale</titleLeft><mainText>This unit's Attack Damage and Movement Speed are greatly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rally" = "<titleLeft>Rally</titleLeft><mainText>This unit has increased Attack Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rally_Aura" = "<titleLeft>Rally Aura</titleLeft><mainText>Nearby Allied Champions deal increased damage </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rampage" = "<titleLeft>Rampage</titleLeft><mainText>Poppy deals damage to units around her.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rapid_Fire" = "<titleLeft>Rapid Fire</titleLeft><mainText>Tristana's Attack Speed is greatly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RapidReload" = "<titleLeft>Hextech Shrapnel Shells</titleLeft><mainText>Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Ravage" = "<titleLeft>Ravage</titleLeft><mainText>This unit's Armor and Magic Resist are reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RazzlesPride" = "<titleLeft>Razzle's Pride</titleLeft><mainText>Absorbs the next @f1@ damage taken.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ReadytoTantrum" = "<titleLeft>Ready to Tantrum</titleLeft><mainText>Amumu can activate Tantrum to deal damage to surrounding enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Reap_The_Whirlwind" = "<titleLeft>Monsoon</titleLeft> <mainText>Janna has conjured a magical storm, healing nearby allies every second.</mainText> <postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rebirth" = "<titleLeft>Rebirth</titleLeft><mainText>Anivia reverted to an egg and will soon be reborn!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RebirthCooldown" = "<titleLeft>Egg Timer</titleLeft><mainText>Anivia was recently reborn and must regain her strength.</mainText> <postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RebirthReady" = "<titleLeft>Rebirth</titleLeft><mainText>Upon taking fatal damage, Anivia will revert to an egg and soon after be gloriously reborn.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Recall" = "<titleLeft>Recall</titleLeft><mainText>This unit is teleporting home.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Reinforce" = "<titleLeft>Reinforce</titleLeft><mainText>This structure's Armor is slightly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RejuvenationPotion" = "<titleLeft>Rejuvenation Potion</titleLeft><mainText>Restoring Health and Mana every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Relentless_Assault" = "<titleLeft>Relentless Assault</titleLeft><mainText>Jax's physical attacks increase in speed with every attack, and every 3rd consecutive hit will do bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RelentlessBarrier" = "<titleLeft>Relentless Resistance</titleLeft><mainText>Jax focuses his speed into increased Magic Resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RelentlessCounter" = "<titleLeft>Relentless Assault</titleLeft><mainText>Each of Jax's basic attacks hits faster than the last.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rending_Shot" = "<titleLeft>Rending Shot</titleLeft><mainText>This unit is bleeding, taking damage each second and moving more slowly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Renewal_Shell" = "<titleLeft>Renewal Shell</titleLeft><mainText>This unit has increased Health Regen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Resistant_Skin" = "<titleLeft>Resistant Skin</titleLeft><mainText>Baron Nashor is immune to debuffs, and his health increases every minute.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Ricochet" = "<titleLeft>Ricochet</titleLeft><mainText>Sivir's attacks will bounce to strike @f1@ target(s) beyond the first, dealing 22% reduced damage with each hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RiftWalk" = "<titleLeft>Riftwalk (@Stack@)</titleLeft><mainText>Kassadin's next Riftwalk will cost more mana and deal additional damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RocketGrab" = "<titleLeft>Rocket Grab</titleLeft><mainText>This unit is being pulled to Blitzcrank.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RocketJump" = "<titleLeft>Rocket Jump</titleLeft><mainText>This unit has been impacted by Tristana's rocket jump and is slowed by 60%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Root" = "<titleLeft>Rooted</titleLeft><mainText>This unit is rooted, it cannot move or use movement related skills.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rune_Prison" = "<titleLeft>Rune Prison</titleLeft><mainText>This unit cannot move or attack, and takes 40 damage every .4 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rupture" = "<titleLeft>Rupture</titleLeft><mainText>This unit is flying through the air and can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rupture_Target" = "<titleLeft>Rupture</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Rylais" = "<titleLeft>Rylai's Frostbite</titleLeft><mainText>Your champion's next attack will slow their target by 35% for 2 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_RylaisDebuff" = "<titleLeft>Rylai's Frost</titleLeft><mainText> Your movement speed is reduced by 35% for 2 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Sadism" = "<titleLeft>Sadism</titleLeft><mainText>Dr. Mundo has sacrificed a portion of his health for increased movespeed and drastic health regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SadismHeal" = "<titleLeft>Sadism Heal</titleLeft><mainText>Dr. Mundo is healed for a large portion of his max health per second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Scout's_Bounty" = "<titleLeft>Scout's Bounty</titleLeft><mainText>This unit is being tracked by Teemo.  Its Armor is reduced, it can be seen by enemies, and gives extra bounty to Teemo.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Scurvy" = "<titleLeft>Grog Soaked Blade</titleLeft><mainText>Gangplank's attacks apply a poison that deals @f1@ damage each second and reduces incoming healing by 50%.  Lasts 10 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ScurvyStrike" = "<titleLeft>Grog Soaked Wound</titleLeft><mainText>This unit is poisoned, and is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Seal_Fate" = "<titleLeft>Seal Fate</titleLeft><mainText>This unit is dealt damage each second and cannot use Abilities.<br>Cannot be dispelled.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Second_Sight" = "<titleLeft>Loaded Dice</titleLeft><mainText>Twisted Fate and his allies receive an additional 2 gold per kill.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SeismicShard" = "<titleLeft>Seismic Shard Slow</titleLeft><mainText>Malphite has stolen this unit's movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShadowStepDodge" = "<titleLeft>Shadow Protection</titleLeft><mainText>Katarina takes reduced damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShadowWalk" = "<titleLeft>Shadow Walk</titleLeft><mainText>This unit cannot be seen.  Her next attack or spell will stun the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shatter" = "<titleLeft>Shatter</titleLeft><mainText>Taric has pierced your armor with multiple gem shards, lowering your physical resistance for four seconds. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ShatterAura" = "<titleLeft>Shatter Aura</titleLeft><mainText>Gemstones have encrusted your armor, making you more resistant to physical attacks. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Sheen" = "<titleLeft>Sheen</titleLeft><mainText>This unit will deal bonus damage on its next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SheenDelay" = "<titleLeft>Sheen Delay</titleLeft><mainText>Sheen, Lichbane and Trinity Force is on cooldown. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Destabilize" = "<titleLeft>Destabilize</titleLeft><mainText>This unit's armor is reduced, and damage taken heals the attacker.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Feint_Buff" = "<titleLeft>Feint</titleLeft><mainText>Shen is absorbing some of the damage he will take.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Feint_Proc" = "<titleLeft>Feint</titleLeft><mainText>Shen has a @f1@% increased chance to dodge.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Passive_Aura" = "<titleLeft>Ki Strike</titleLeft><mainText>The next attack will deal bonus damage to the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Passive_Marker" = "<titleLeft>Ki Strike</titleLeft><mainText>Every 8 seconds, Shen's next attack will deal @f1@ (plus 3.5% of his maximum Health) bonus magic damage.  Each time a champion hits Shen with an attack, Ki Strike activates 2 seconds quicker.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Shadow_Dash" = "<titleLeft>Shadow Dash</titleLeft><mainText>Shen is dashing rapidly, causing enemies he passes through to attack him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Shadow_Dash_Taunt" = "<titleLeft>Taunt</titleLeft><mainText>This unit is being forced to attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Stand_United_Channel" = "<titleLeft>Stand United</titleLeft><mainText>Shen is teleporting away to aid an ally.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Stand_United_Shield" = "<titleLeft>Stand United</titleLeft><mainText>Absorbs the next @f1@ damage taken.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Stand_United_Target" = "<titleLeft>Stand United</titleLeft><mainText>Shen is teleporting to this unit's aid.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Vorpal_Star" = "<titleLeft>Vorpal Blade</titleLeft><mainText>Attacks made against this unit heal the attacker.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shen_Vorpal_Star_Heal" = "<titleLeft>Vorpal Blade</titleLeft><mainText>This unit is being healed over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Shield_Marker" = "<titleLeft>Granite Shield</titleLeft><mainText>Each time Malphite doesn't take damage for 8 seconds, he summons a shield of rock that absorbs damage equal to 10% of his maximum health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SightWard" = "<titleLeft>Sight Ward</titleLeft><mainText>This ward is revealing the nearby area.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Silence" = "<titleLeft>Silence</titleLeft><mainText>This unit cannot use Abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Silence_Attack" = "<titleLeft>Silencing Attacks</titleLeft><mainText>This Lizard's physical attacks silence his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SilentKiller" = "<titleLeft>Determined Killer</titleLeft><mainText>Non-neutral minions only deal 50% damage to Evelynn.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SiphoningStrike" = "<titleLeft>Siphoning Strike</titleLeft><mainText>Nasus' next attack deals bonus damage and increases the power of his future Siphoning Strikes if he slays his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Slow" = "<titleLeft>Slowed</titleLeft><mainText>This unit's movement speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SniperRange" = "<titleLeft>Sniper Range</titleLeft><mainText>This unit has greatly increased attack range.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaAriaofPerseveranceAura" = "<titleLeft>Aura: Aria of Perseverance</titleLeft><mainText>Sona is playing the Aria of Perseverance, giving nearby allied champions bonus Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaAriaofPerseveranceAuraB" = "<titleLeft>Aura: Aria of Perseverance</titleLeft><mainText>This unit has additional Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaCrescendo" = "<titleLeft>Crescendo</titleLeft><mainText>This unit is dancing, it is effectively stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaHymnofValorAura" = "<titleLeft>Aura: Hymn of Valor</titleLeft><mainText>Sona is playing the Hymn of Valor, giving nearby allied champions bonus Damage and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaHymnofValorAuraB" = "<titleLeft>Aura: Hymn of Valor</titleLeft><mainText>This unit has additional Damage and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaPowerChordCount" = "<titleLeft>Power Chord</titleLeft><mainText>After 3 spell casts, Sona's next attack will deal 24 + 12 x lvl bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaPowerChordReady" = "<titleLeft>Power Chord: Ready</titleLeft><mainText>Sona's next attack will deal 24 + 12 x lvl bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaSongofDiscordAura" = "<titleLeft>Aura: Song of Celerity</titleLeft><mainText>Sona is playing the Song of Celerity, increasing the movement speed of nearby allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaSongofDiscordAuraB" = "<titleLeft>Aura: Song of Celerity</titleLeft><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SonaSongofDiscordHaste" = "<titleLeft>Song of Celerity: Haste</titleLeft><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Soul_Shackles" = "<titleLeft>Soul Shackles</titleLeft><mainText>This champion's soul is shackled to Morgana.   If they remain near Morgana until the end of the 4 second duration, they will receive damage and be stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Soul_Shroud_Aura_Friend" = "<titleLeft>Soul Shroud Aura</titleLeft><mainText>Nearby friendly champions have reduced cooldowns and regenerate mana more quickly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Soul_Shroud_Aura_Self" = "<titleLeft>Soul Shroud</titleLeft><mainText>This champion has reduced cooldowns and regenerates mana more quickly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Soul_Sphere" = "<titleLeft>Soul Sphere</titleLeft><mainText>This unit has increased Health and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SoulEater" = "<titleLeft>Soul Eater</titleLeft><mainText>Nasus' attacks have @f1@% lifesteal.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SoulNexus" = "<titleLeft>Soul Nexus</titleLeft><mainText>Nasus's abilities are powered by souls, he uses these instead of mana (more souls = more casting potential). Additionally, Nasus gains 4/5/6 Health Regen per 5 for each active Soul.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SoulNexusCounters" = "<titleLeft>Soul Nexus (Souls)</titleLeft><mainText>Nasus currently has @Stack@ Souls.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SoulShackleSlow" = "<titleLeft>Slowed - Soul Shackles</titleLeft><mainText>This unit's movement speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Sow_The_Wind" = "<titleLeft>Zephyr</titleLeft><mainText>Janna's movement speed is increased, and she is able to move through units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SpectralFury" = "<titleLeft>Poltergeist's Ascension</titleLeft><mainText>This unit has increased move speed and dramatically increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Spell_Flux" = "<titleLeft>Spell Flux</titleLeft><mainText>This unit's magic resistance is decreased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Spell_Immunity" = "<titleLeft>Spell Immunity</titleLeft><mainText>This unit is immune to the effects of spells and abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Spell_Shield" = "<titleLeft>Spell Shield</titleLeft><mainText>The next unfriendly Ability used on this champion will have no effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Spell_Shield_Regen" = "<titleLeft>Spell Shield Regeneration</titleLeft><mainText>This unit has increased Mana Regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Spiked_Shell" = "<titleLeft>Spiked Shell</titleLeft><mainText>Rammus' shell grants him additional strength by converting 25% of his Armor into Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Spiked_Shield" = "<titleLeft>Spiked Shield</titleLeft><mainText>This unit reflects damage from physical attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Spirit_Visage" = "<titleLeft>Spirit Visage</titleLeft><mainText>If this unit is below 50% Health, it will regenerate 1.5% of their Health every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SpiritFire" = "<titleLeft>Spirit Fire: Armor Debuff</titleLeft><mainText>This unit has reduced armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Starcall" = "<titleLeft>Starcall (@Stack@)</titleLeft><mainText>This unit's magic resistance is reduced.<br>Stacks up to 20 times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Stark's_Fervor" = "<titleLeft>Stark's Fervor (negative)</titleLeft><mainText>This unit has reduced Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Stark's_Fervor_Aura" = "<titleLeft>Stark's Fervor Aura</titleLeft><mainText>Nearby friendly champions have increased Attack Speed, Lifesteal, and Health Regen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Stark's_Fervor_Self" = "<titleLeft>Stark's Fervor</titleLeft><mainText>This champion has increased Attack Speed, Lifesteal, and Health Regen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_StaticField" = "<titleLeft>Static Field</titleLeft><mainText>Occasionally lightning arcs off of Blitzcrank to hit a random nearby enemy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Stealth" = "<titleLeft>Stealth</titleLeft><mainText>This unit cannot be seen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Stun" = "<titleLeft>Stunned</titleLeft><mainText>This unit is stunned, it can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SummonerIgnite" = "<titleLeft>Summoner Ignite</titleLeft><mainText>This unit is taking damage each second, and healing and regeneration are reduced by 50%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SummonerReviveSpeedBoost" = "<titleLeft>Revive Haste</titleLeft><mainText>This unit's Movement Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Sunfire_Cape_Aura" = "<titleLeft>Sunfire Cape Aura</titleLeft><mainText>Taking damage from Sunfire Cape every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Suppression" = "<titleLeft>Suppression</titleLeft><mainText>This unit cannot move, attack or cast spells and their summoner spells are locked.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SwainBeamDamage" = "<titleLeft>Decrepified</titleLeft><mainText>This unit is taking damage over time from Swain's raven.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SwainDampeningFieldMana" = "<titleLeft>Carrion Renewal</titleLeft><mainText>Swain has greatly increased mana regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SwainMetamorphism" = "<titleLeft>Ravenous Flock</titleLeft><mainText>Swain sends forth vicious ravens that deal damage to nearby enemy units and upon returning to Swain, heal him for half of the damage dealt.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SwainShadowGraspRoot" = "<titleLeft>Nevermove</titleLeft><mainText>This unit is being held in place by powerful talons.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_SwainTormentDoT" = "<titleLeft>Tormented</titleLeft><mainText>This target takes increased damage from Swain.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Swashbuckler" = "<titleLeft>Swashbuckler</titleLeft><mainText>Gangplank deals 30% more damage to targets below 30% health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Tailwind" = "<titleLeft>Tailwind</titleLeft><mainText>Increases movement speed by 3%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Takedown" = "<titleLeft>Takedown</titleLeft><mainText>Nidalee's next basic attack will deal additional damage based on how much life the target is missing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Tantrum" = "<titleLeft>Tantrum</titleLeft><mainText>Amumu takes less damage from Physical Attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TantrumCounter" = "<titleLeft>Tantrum Counter (@Stack@)</titleLeft><mainText>Amumu is accumulating charges to cast Tantrum.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Taunt" = "<titleLeft>Taunt</titleLeft><mainText>This unit is being forced to attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TechmaturgicalIcon" = "<titleLeft>Techmaturgical Repair Bots</titleLeft><mainText>Heimerdinger gives nearby allied turrets and champions 10/15/20/25 health regen per 5.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TechmaturgicalRepairBots" = "<titleLeft>Techmaturgical Repair Bots</titleLeft><mainText>This unit has increased Health Regen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TeemoMushroomCD" = "<titleLeft>Foraging</titleLeft><mainText>Teemo is foraging for mushrooms.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TeemoToxicDelay" = "<titleLeft>Delayed Poison</titleLeft><mainText>This unit is poisoned, and will shortly take magic damage and be slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Teleport" = "<titleLeft>Teleport</titleLeft><mainText>This champion is teleporting to a distant location.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Teleport_Target" = "<titleLeft>Teleport Target</titleLeft><mainText>A Champion is teleporting to this character's location.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_The_Black_Cleaver" = "<titleLeft>The Black Cleaver</titleLeft><mainText>This unit's Armor is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Thornmail" = "<titleLeft>Thornmail</titleLeft><mainText>On being hit, returns 20% of damage taken (20 damage minimum).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Time_Bomb" = "<titleLeft>Time Bomb</titleLeft><mainText>This unit will detonate soon, dealing damage to surrounding units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Time_Warp" = "<titleLeft>Time Warp</titleLeft><mainText>This unit's Movement Speed is dramatically increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Tormented_Armor" = "<titleLeft>Tormented Armor</titleLeft><mainText>This unit has additional armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TormentedSoilDebuff" = "<titleLeft>Torment</titleLeft><mainText>This unit's magic resistance is reduced. <br>Stacks up to 5 times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Toxic_Attack" = "<titleLeft>Toxic Attack</titleLeft><mainText>Teemo's attacks poison the target, causing them to take damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Toxic_Shot" = "<titleLeft>Toxic Shot</titleLeft><mainText>This unit is poisoned, receiving damage each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Tremors2" = "<titleLeft>Tremors</titleLeft><mainText>Tremors beneath Rammus cause damage to units and structures around him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundleCircle" = "<titleLeft>Pillar of Filth</titleLeft><mainText>This unit is being pushed by Trundle's Plagued Enclosure.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundleDesecrateBuffs" = "<titleLeft>Contaminate</titleLeft><mainText>Your Movement Speed, Attack Speed and Crowd Control Reduction are increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundleDiseaseOverseer" = "<titleLeft>Decompose</titleLeft><mainText>Whenever a unit near Trundle dies, he heals for @f2@% of their maximum Health.  This value starts at 2% and increases up to 6% at level 18.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundlePain" = "<titleLeft>Agony</titleLeft><mainText>This unit's Health, Armor and Magic Resist are being drained by Trundle.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundlePainBuff" = "<titleLeft>Agony</titleLeft><mainText>Trundle is sapping Health, Armor and Magic Resist from an enemy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundleQ" = "<titleLeft>Rabid Bite</titleLeft><mainText>Your Attack Damage is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundleQDebuff" = "<titleLeft>Rabid Bite</titleLeft><mainText>Your Attack Damage is decreased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundleTrollSmash" = "<titleLeft>Rabid Bite</titleLeft><mainText>Your next attack will deal bonus damage and drain Attack Damage from your target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_TrundleWallPush" = "<titleLeft>Pillar of Filth</titleLeft><mainText>This unit is being pushed by Trundle's Pillar of Filth.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Turret_Decay" = "<titleLeft>Magical Sight</titleLeft><mainText>This unit can see invisible units and is periodically decaying, losing armor and magic resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Turret_Idle" = "<titleLeft>Magical Sight</titleLeft><mainText>This unit can see invisible units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Turret_Shield" = "<titleLeft>Turret Shield</titleLeft><mainText>This unit take 50% reduced damage from Turrets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Two_Shiv_Poison" = "<titleLeft>Two-Shiv Poison</titleLeft><mainText>This unit's Movement Speed is reduced, If this unit is a minion, he has a chance to miss his attacks. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrBearActivation" = "<titleLeft>Primal Charge</titleLeft><mainText>Udyr charges forth with grizzly intent.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrBearStance" = "<titleLeft>Bear Stance</titleLeft><mainText>Udyr's attacks maul his target with such force that they're stunned. This effect cannot occur on the same target for a short duration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrBearStunCheck" = "<titleLeft>Mauled</titleLeft><mainText>This unit has been recently hit by Udyr in Bear Stance. Subsequent attacks from Udyr will not stun him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrMonkeyAgilityBuff" = "<titleLeft>Monkey's Agility</titleLeft><mainText>Udyr has recently entered a stance and has @f1@% increased attack speed and @f2@% higher dodge chance for each stack of this buff.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrPassiveBuff" = "<titleLeft>Monkey's Agility</titleLeft><mainText>Upon entering a stance, Udyr temporarily gains 10% attack speed and 3% dodge chance. This effect can stack 3 times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrPhoenixActivation" = "<titleLeft>Phoenix Flames</titleLeft><mainText>Udyr is sending out pulsing waves of fire, dealing damage to nearby foes. In addition, his ability power is increased by @f1@ and his attack damage is increased by @f2@.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrPhoenixStance" = "<titleLeft>Phoenix Stance</titleLeft><mainText>Every fourth attack, Udyr engulfs enemies in front him in flame.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrTigerPunch" = "<titleLeft>Tiger Strike</titleLeft><mainText>Udyr's next attack will apply a damage over time spell that deals increased damage over 2 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrTigerPunchBleed" = "<titleLeft>Tiger Strike Wound</titleLeft><mainText>This unit is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrTigerStance" = "<titleLeft>Tiger Stance</titleLeft><mainText>Udyr mimics the tiger's ferocity. His attack speed is greatly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrTurtleActivation" = "<titleLeft>Spiritual Shell</titleLeft><mainText>Udyr is protected by a temporary shield that absorbs incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UdyrTurtleStance" = "<titleLeft>Turtle Stance</titleLeft><mainText>Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Undying_Rage" = "<titleLeft>Undying Rage</titleLeft><mainText>Tryndamere's Health cannot be reduced below 1.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UnstoppableForce" = "<titleLeft>Unstoppable Force</titleLeft><mainText>This unit cannot be stopped until he reaches his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UnstoppableForceStun" = "<titleLeft>Unstoppable Force</titleLeft><mainText>This unit is knocked airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UPGRADE!!!" = "<titleLeft>UPGRADE!!!</titleLeft><mainText>This unit has increased Cooldown Reduction.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UpgradeSlow" = "<titleLeft>UPGRADE Slow!!</titleLeft><mainText>This turret is firing movement slowing shots.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UPGRADESuperCharge" = "<titleLeft>Super Charge</titleLeft><mainText>This unit has dramatically increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrAniumRounds" = "<titleLeft>Ur'Anium Rounds</titleLeft><mainText>This unit's attacks reduce the target's Armor and Magic Resist by 1 (stacks up to 50).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrAniumRoundsHit" = "<titleLeft>Ur'Anium Rounds Debuff</titleLeft><mainText>This unit has reduced Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotCorrosiveDebuff" = "<titleLeft>Noxian Corrosive Charge</titleLeft><mainText>This unit has reduced armor and is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotEntropyDebuff" = "<titleLeft>Zaun-Touched Bolt Augmenter</titleLeft><mainText>This unit deals 15% less damage for 2.5 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotEntropyPassive" = "<titleLeft>Degenerative Bolt</titleLeft><mainText>Urgot's attacks reduces the damage dealt by its target by 15% for 3 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotSwapDef" = "<titleLeft>Hyper-Kinetic Defenses</titleLeft><mainText>Urgot's armor and magic resistance are increased after using the Hyper-Kinetic Position Reverser.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotSwapExecute" = "<titleLeft>Hyper-Kinetic Position Reverser</titleLeft><mainText>This unit was recently swapped by Hyper-Kinetic Position Reverser.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotSwapTarget" = "<titleLeft>Hyper-Kinetic Position Reverser Target</titleLeft><mainText>This unit is the target of Hyper-Kinetic Position Reverser and is suppressed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_UrgotTerrorCapacitor" = "<titleLeft>Terror Capacitor</titleLeft><mainText>Urgot has a shield that absorbs @f1@ Damage, and his attacks and missiles slow enemies for @f2@%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_ValkyrieSound" = "<titleLeft>Valkyrie</titleLeft><mainText>Corki takes to the sky, leaving a trail of destruction in his wake.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VeigarEquilibrium" = "<titleLeft>Equilibrium</titleLeft><mainText>Veigar's mana regen is increased by 0.75% for each 1% of mana missing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Visionary" = "<titleLeft>Visionary</titleLeft><mainText>Nunu can cast a spell for free upon attacking a unit 7 times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Visions" = "<titleLeft>Visions</titleLeft><mainText>Nunu's next ability costs no Mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VladimirBloodGorged" = "<titleLeft>Crimson Pact</titleLeft><mainText>Every 25 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 1.8 bonus health (does not stack with itself).<br><br>Bonus Ability Power: <font color='#99FF99'>@f1@</font><br>Bonus Health: <font color='#99FF99'>@f2@</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VladimirHemoplagueDebuff" = "<titleLeft>Hemoplague</titleLeft><mainText>This unit will take additional damage from all sources, and will detonate.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VladimirSanguinePool" = "<titleLeft>Sanguine Pool</titleLeft><mainText>Vladimir is untargetable, slowing and siphoning life from enemies above him for 2.5 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VladimirTidesofBloodCost" = "<titleLeft>Tides of Blood: Empowered</titleLeft><mainText>Each stack increases Vladimir's healing and regeneration by 8%. Additionally, each stack causes his next Tides of Blood to deal 25% more damage (Max 100%) and cost 50% more (Max 200%).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VoidStone" = "<titleLeft>Void Stone</titleLeft><mainText>Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_VoidStoneEmpowered" = "<titleLeft>Void Stone Empowered</titleLeft><mainText>Kassadin has @f1@% increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Voracity" = "<titleLeft>Voracity</titleLeft><mainText>After a kill or assist, Katarina gains 25 gold and her cooldowns are reduced by 15 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Vorpal_Spikes" = "<titleLeft>Vorpal Spikes</titleLeft><mainText>Cho'gath's attacks summon spikes to impale enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Wall_of_Pain" = "<titleLeft>Wall of Pain</titleLeft><mainText>This unit's armor and magic resist are reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Wall_of_Pain_Slow" = "<titleLeft>Wall of Pain</titleLeft><mainText>This unit's movement speed has been greatly reduced and it is slowly returning to normal.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_WeaponMastery" = "<titleLeft>Weapon Mastery</titleLeft><mainText>Jax gains 15% bonus damage from items with attack damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Wild_Card" = "<titleLeft>Wild Card</titleLeft><mainText>Twisted Fate's attacks deal a random amount of bonus Magic Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_WillOfTheAncientsFriendly" = "<titleLeft>Will of the Ancients</titleLeft><mainText>This unit has increased Spell Vamp and Ability Power</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Wither" = "<titleLeft>Wither</titleLeft><mainText>This unit's movement and attack speeds are becoming increasingly slowed over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_WizardsRegalia" = "<titleLeft>Battlecaster</titleLeft><mainText>This champion's Armor and Ability Power are increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_WormAttack" = "<titleLeft>Voracious Corrosion</titleLeft><mainText>This unit's attack damage is heavily reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Wrath_of_the_Ancients" = "<titleLeft>Wrath of the Ancients</titleLeft><mainText>This unit is taking increased Magical Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_WriggleLanternWard" = "<titleLeft>Wriggle's Lantern Ward</titleLeft><mainText>This ward is revealing the nearby area.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Wuju_Style" = "<titleLeft>Wuju Style</titleLeft><mainText>Master Yi's Physical Damage is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoBattleCry" = "<titleLeft>Battle Cry</titleLeft><mainText>Xin Zhao has increased attack speed and lowers his cooldowns with each attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoBattleCryHeal" = "<titleLeft>Avatar Type Ability</titleLeft><mainText>Xin Zhao has increased hit points and attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoBattleCryPassive" = "<titleLeft>Battle Cry</titleLeft><mainText>Xin Zhao has passively increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoComboAuto" = "<titleLeft>Three Talon Strike</titleLeft><mainText>Xin Zhao's next attack deals bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoComboAutoFinish" = "<titleLeft>Three Talon Strike</titleLeft><mainText>Xin Zhao's next attack deals bonus damage and knocks his opponent into the air.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoComboTarget" = "<titleLeft>Three Talon Strike</titleLeft><mainText>Xin Zhao's next attack deals bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoKnockup" = "<titleLeft>Three Talon Strike</titleLeft><mainText>This unit has been knocked into the air by Xin Zhao.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoParry" = "<titleLeft>Crescent Sweep</titleLeft><mainText>Xin Zhao has increased magic resistance and armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_XenZhaoSweepArmor" = "<titleLeft>Charge Armor</titleLeft><mainText>Xin Zhao has increased armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Zephyr" = "<titleLeft>Zephyr</titleLeft><mainText>Janna's movement speed is increased, and she is able to move through units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_buff_tooltip_Zhonyas_Ring" = "<titleLeft>Zhonya's Heart</titleLeft><mainText>This unit is in stasis.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>"
tr "game_character_description_Akali" = "The Fist of Shadow"
tr "game_character_description_AlZaharVoidling" = "The Voidling"
tr "game_character_description_AncientGolem" = "Normal"
tr "game_character_description_Annie" = "The Dark Child"
tr "game_character_description_Armordillo" = "The Armordillo"
tr "game_character_description_Armsmaster" = "Grandmaster at Arms"
tr "game_character_description_Averdrian" = "Heimerdinger - The Revered Inventor"
tr "game_character_description_Blue_Minion_Basic" = "Blue Melee Minion"
tr "game_character_description_Blue_Minion_MechCannon" = "Blue Cannon Rider"
tr "game_character_description_Blue_Minion_MechMelee" = "Normal"
tr "game_character_description_Blue_Minion_Wizard" = "Blue Caster Minion"
tr "game_character_description_blueDragon" = "Normal"
tr "game_character_description_Bowmaster" = "The Frost Archer"
tr "game_character_description_CardMaster" = "The Card Master"
tr "game_character_description_ChaosInhibitor" = "Normal"
tr "game_character_description_ChaosInhibitor_D" = "Regenerating"
tr "game_character_description_ChaosNexus" = "Normal"
tr "game_character_description_ChaosShop" = "Normal"
tr "game_character_description_ChaosTurretGiant" = "giant"
tr "game_character_description_ChaosTurretNormal" = "skull"
tr "game_character_description_ChaosTurretShrine" = "Nexus Obelisk"
tr "game_character_description_ChaosTurretWorm" = "TurretWorm"
tr "game_character_description_ChaosTurretWorm2" = "TurretWorm"
tr "game_character_description_ChemicalMan" = "Mad Chemist"
tr "game_character_description_Chronokeeper" = "Chronokeeper"
tr "game_character_description_Corki" = "The Daring Bombardier"
tr "game_character_description_Cryophoenix" = "The Cryophoenix"
tr "game_character_description_DarkChampion" = "The Barbarian King"
tr "game_character_description_Dragon" = "Normal"
tr "game_character_description_DrMundo" = "The Madman of Zaun"
tr "game_character_description_Evelynn" = "The Widowmaker"
tr "game_character_description_Ezreal" = "The Prodigal Explorer"
tr "game_character_description_FallenAngel" = "Fallen Angel"
tr "game_character_description_FiddleSticks" = "The Harbinger of Doom"
tr "game_character_description_Galio" = "The Sentinel's Sorrow"
tr "game_character_description_Garen" = "The Might of Demacia"
tr "game_character_description_GemKnight" = "The Gem Knight"
tr "game_character_description_Ghast" = "Normal"
tr "game_character_description_GiantWolf" = "Normal"
tr "game_character_description_Golem" = "Normal"
tr "game_character_description_Gragas" = "The Rabble Rouser"
tr "game_character_description_GreenTerror" = "The Terror of the Void"
tr "game_character_description_H28GEvolutionTurret" = "H-28G Evolution Turret"
tr "game_character_description_Heimerdinger" = "The Revered Inventor"
tr "game_character_description_Irelia" = "the Will of the Blades"
tr "game_character_description_Janna" = "The Storm's Fury"
tr "game_character_description_Jester" = "The Demon Jester"
tr "game_character_description_Judicator" = "The Judicator"
tr "game_character_description_Katarina" = "The Sinister Blade"
tr "game_character_description_Kennen" = "The Heart of the Tempest"
tr "game_character_description_KogMaw" = "The Mouth of the Abyss"
tr "game_character_description_Leblanc" = "The Deceiver"
tr "game_character_description_LesserWraith" = "Normal"
tr "game_character_description_Lich" = "The Deathsinger"
tr "game_character_description_Lizard" = "Normal"
tr "game_character_description_LizardElder" = "Normal"
tr "game_character_description_Lux" = "The Lady of Luminosity"
tr "game_character_description_Malphite" = "Shard of the Monolith"
tr "game_character_description_Malzahar" = "The Prophet of the Void"
tr "game_character_description_MalzaharVoidling" = "The Voidling"
tr "game_character_description_MasterYi" = "The Wuju Bladesman"
tr "game_character_description_Minotaur" = "The Minotaur"
tr "game_character_description_MissFortune" = "The Bounty Hunter"
tr "game_character_description_Mordekaiser" = "The Master of Metal"
tr "game_character_description_Nasus" = "The Curator of the Sands"
tr "game_character_description_Nidalee" = "The Bestial Huntress"
tr "game_character_description_Olaf" = "The Berserker"
tr "game_character_description_OrderInhibitor" = "Normal"
tr "game_character_description_OrderInhibitor_D" = "Regenerating"
tr "game_character_description_OrderNexus" = "Normal"
tr "game_character_description_OrderShop" = "Normal"
tr "game_character_description_OrderTurretAngel" = "Nexus Turret"
tr "game_character_description_OrderTurretDragon" = "Third Turret"
tr "game_character_description_OrderTurretNormal" = "First Turret"
tr "game_character_description_OrderTurretNormal2" = "Second Turret"
tr "game_character_description_OrderTurretShrine" = "Nexus Obelisk"
tr "game_character_description_Pantheon" = "The Artisan of War"
tr "game_character_description_Pirate" = "The Saltwater Scourge"
tr "game_character_description_Poppy" = "The Iron Ambassador"
tr "game_character_description_PoppyWIP" = "Poppy - The Iron Ambassador"
tr "game_character_description_RabidWolf" = "Normal"
tr "game_character_description_RebirthEgg" = "Anivia - The Cryophoenix"
tr "game_character_description_Red_Minion_Basic" = "Purple Melee Minion"
tr "game_character_description_Red_Minion_MechCannon" = "Purple Siege Minion"
tr "game_character_description_Red_Minion_MechMelee" = "Normal"
tr "game_character_description_Red_Minion_Wizard" = "Purple Caster Minion"
tr "game_character_description_redDragon" = "Normal"
tr "game_character_description_Ryze" = "The Rogue Mage"
tr "game_character_description_SadMummy" = "The Sad Mummy"
tr "game_character_description_Shen" = "Eye of Twilight"
tr "game_character_description_Shen_WIP" = "Eye of Twilight"
tr "game_character_description_ShenShadowDash" = "Shen is Dashing, and by dashing I mean handsome!"
tr "game_character_description_SightWard" = "Normal"
tr "game_character_description_Sion" = "The Undead Champion"
tr "game_character_description_Sivir" = "The Battle Mistress"
tr "game_character_description_Sona" = "Maven of the Strings"
tr "game_character_description_Soraka" = "The Starchild"
tr "game_character_description_SteamGolem" = "The Great Steam Golem"
tr "game_character_description_SummonerBeacon" = "Normal"
tr "game_character_description_Swain" = "The Master Tactician"
tr "game_character_description_Teemo" = "The Swift Scout"
tr "game_character_description_Tristana" = "The Megling Gunner"
tr "game_character_description_Trundle" = "The Cursed Troll"
tr "game_character_description_TwistedLizardElder" = "Normal"
tr "game_character_description_Twitch" = "The Plague Rat"
tr "game_character_description_Udyr" = "The Animal Spirit"
tr "game_character_description_Urf" = "Legendary"
tr "game_character_description_Urgot" = "The Headsman's Pride"
tr "game_character_description_Veigar" = "The Tiny Master of Evil"
tr "game_character_description_Vladimir" = "The Crimson Reaper"
tr "game_character_description_Voidwalker" = "The Void Walker"
tr "game_character_description_Wolf" = "Normal"
tr "game_character_description_Wolfman" = "The Blood Hunter"
tr "game_character_description_Worm" = "Normal"
tr "game_character_description_Wraith" = "Normal"
tr "game_character_description_WriggleLantern" = "Normal"
tr "game_character_description_XenZhao" = "The Seneschal of Demacia"
tr "game_character_description_Yeti" = "The Yeti Rider"
tr "game_character_description_YoungLizard" = "Normal"
tr "game_character_displayname_Akali" = "Akali"
tr "game_character_displayname_AlZaharVoidling" = "Voidling"
tr "game_character_displayname_AncientGolem" = "Ancient Golem"
tr "game_character_displayname_Annie" = "Annie"
tr "game_character_displayname_Armordillo" = "Rammus"
tr "game_character_displayname_Armsmaster" = "Jax"
tr "game_character_displayname_Averdrian" = "Heimerdinger"
tr "game_character_displayname_Blue_Minion_Basic" = "Blue Melee Minion"
tr "game_character_displayname_Blue_Minion_BasicBasicAttack" = "Blue Minion Melee Attack"
tr "game_character_displayname_Blue_Minion_MechCannon" = "Blue Siege Minion"
tr "game_character_displayname_Blue_Minion_MechCannonBasicAttack" = "Blue Cannon Rider Attack"
tr "game_character_displayname_Blue_Minion_MechMelee" = "Blue Super Mech"
tr "game_character_displayname_Blue_Minion_MechMeleeBasicAttack" = "Blue Super Minion Melee Attack"
tr "game_character_displayname_Blue_Minion_Wizard" = "Blue Caster Minion"
tr "game_character_displayname_Blue_Minion_WizardBasicAttack" = "Blue Wizard Minion Attack"
tr "game_character_displayname_blueDragon" = "Ebonmaw"
tr "game_character_displayname_Bowmaster" = "Ashe"
tr "game_character_displayname_CardMaster" = "Twisted Fate"
tr "game_character_displayname_Chaos_Minion_Rider" = "Purple Siege Rider"
tr "game_character_displayname_ChaosInhibitor" = "Purple Inhibitor"
tr "game_character_displayname_ChaosInhibitor_D" = "Destroyed Purple Inhibitor"
tr "game_character_displayname_ChaosNexus" = "Purple Nexus"
tr "game_character_displayname_ChaosShop" = "Purple Shop"
tr "game_character_displayname_ChaosTurretGiant" = "Inhibitor Turret"
tr "game_character_displayname_ChaosTurretNormal" = "Nexus Turret"
tr "game_character_displayname_ChaosTurretShrine" = "Nexus Obelisk"
tr "game_character_displayname_ChaosTurretWorm" = "Outer Turret"
tr "game_character_displayname_ChaosTurretWorm2" = "Inner Turret"
tr "game_character_displayname_ChemicalMan" = "Singed"
tr "game_character_displayname_Chronokeeper" = "Zilean"
tr "game_character_displayname_Corki" = "Corki"
tr "game_character_displayname_Cryophoenix" = "Anivia"
tr "game_character_displayname_DarkChampion" = "Tryndamere"
tr "game_character_displayname_Dragon" = "Dragon"
tr "game_character_displayname_DrMundo" = "Dr. Mundo"
tr "game_character_displayname_Evelynn" = "Evelynn"
tr "game_character_displayname_Ezreal" = "Ezreal"
tr "game_character_displayname_FallenAngel" = "Morgana"
tr "game_character_displayname_FiddleSticks" = "Fiddlesticks"
tr "game_character_displayname_Galio" = "Galio"
tr "game_character_displayname_Garen" = "Garen"
tr "game_character_displayname_GemKnight" = "Taric"
tr "game_character_displayname_Ghast" = "Ghast"
tr "game_character_displayname_GiantWolf" = "Giant Wolf"
tr "game_character_displayname_Golem" = "Golem"
tr "game_character_displayname_Gragas" = "Gragas"
tr "game_character_displayname_GreenTerror" = "Cho'Gath"
tr "game_character_displayname_H28GEvolutionTurret" = "H-28G Evolution Turret"
tr "game_character_displayname_Heimerdinger" = "Heimerdinger"
tr "game_character_displayname_Irelia" = "Irelia"
tr "game_character_displayname_Janna" = "Janna"
tr "game_character_displayname_Jester" = "Shaco"
tr "game_character_displayname_Judicator" = "Kayle"
tr "game_character_displayname_Katarina" = "Katarina"
tr "game_character_displayname_Kayle" = "Kayle"
tr "game_character_displayname_Kennen" = "Kennen"
tr "game_character_displayname_KogMaw" = "Kog'Maw"
tr "game_character_displayname_Leblanc" = "LeBlanc"
tr "game_character_displayname_LesserWraith" = "Lesser Wraith"
tr "game_character_displayname_Lich" = "Karthus"
tr "game_character_displayname_Lizard" = "Lizard"
tr "game_character_displayname_LizardElder" = "Lizard Elder"
tr "game_character_displayname_Lux" = "Lux"
tr "game_character_displayname_Malphite" = "Malphite"
tr "game_character_displayname_Malzahar" = "Malzahar"
tr "game_character_displayname_MalzaharVoidling" = "Voidling"
tr "game_character_displayname_MasterYi" = "Master Yi"
tr "game_character_displayname_Minotaur" = "Alistar"
tr "game_character_displayname_MissFortune" = "Miss Fortune"
tr "game_character_displayname_Mordekaiser" = "Mordekaiser"
tr "game_character_displayname_Nasus" = "Nasus"
tr "game_character_displayname_Nidalee" = "Nidalee"
tr "game_character_displayname_Olaf" = "Olaf"
tr "game_character_displayname_Order_Minion_Rider" = "Blue Siege Rider"
tr "game_character_displayname_OrderInhibitor" = "Blue Inhibitor"
tr "game_character_displayname_OrderInhibitor_D" = "Destroyed Blue Inhibitor"
tr "game_character_displayname_OrderNexus" = "Blue Nexus"
tr "game_character_displayname_OrderShop" = "Blue Shop"
tr "game_character_displayname_OrderTurretAngel" = "Nexus Turret"
tr "game_character_displayname_OrderTurretDragon" = "Inhibitor Turret"
tr "game_character_displayname_OrderTurretNormal" = "Outer Turret"
tr "game_character_displayname_OrderTurretNormal2" = "Inner Turret"
tr "game_character_displayname_OrderTurretShrine" = "Nexus Obelisk"
tr "game_character_displayname_Pantheon" = "Pantheon"
tr "game_character_displayname_Pirate" = "Gangplank"
tr "game_character_displayname_Poppy" = "Poppy"
tr "game_character_displayname_PoppyWIP" = "Poppy"
tr "game_character_displayname_RabidWolf" = "Rabid Wolf"
tr "game_character_displayname_RebirthEgg" = "Cryophoenix Egg"
tr "game_character_displayname_Red_Minion_Basic" = "Purple Melee Minion"
tr "game_character_displayname_Red_Minion_BasicBasicAttack" = "Purple Minion Melee Attack"
tr "game_character_displayname_Red_Minion_MechCannon" = "Purple Siege Minion"
tr "game_character_displayname_Red_Minion_MechCannonBasicAttack" = "Purple Cannon Rider Attack"
tr "game_character_displayname_Red_Minion_MechMelee" = "Red Super Mech"
tr "game_character_displayname_Red_Minion_MechMeleeBasicAttack" = "Purple Super Minion Melee Attack"
tr "game_character_displayname_Red_Minion_Wizard" = "Purple Caster Minion"
tr "game_character_displayname_Red_Minion_WizardBasicAttack" = "Purple Wizard Minion Attack"
tr "game_character_displayname_redPenny" = "Penny"
tr "game_character_displayname_Ryze" = "Ryze"
tr "game_character_displayname_SadMummy" = "Amumu"
tr "game_character_displayname_Shen" = "Shen"
tr "game_character_displayname_Shen_WIP" = "Shen"
tr "game_character_displayname_ShenShadowDash" = "Shen"
tr "game_character_displayname_SightWard" = "Sight Ward"
tr "game_character_displayname_Sion" = "Sion"
tr "game_character_displayname_Sivir" = "Sivir"
tr "game_character_displayname_Skeleton_Minion_Rider" = "Purple Siege Rider"
tr "game_character_displayname_Sona" = "Sona"
tr "game_character_displayname_Soraka" = "Soraka"
tr "game_character_displayname_SteamGolem" = "Blitzcrank"
tr "game_character_displayname_SteamGolemCOPY" = "Blitzcrank"
tr "game_character_displayname_SummonerBeacon" = "Rally"
tr "game_character_displayname_Swain" = "Swain"
tr "game_character_displayname_Teemo" = "Teemo"
tr "game_character_displayname_Tristana" = "Tristana"
tr "game_character_displayname_Trundle" = "Trundle"
tr "game_character_displayname_TwistedLizardElder" = "Lizard Elder"
tr "game_character_displayname_Twitch" = "Twitch"
tr "game_character_displayname_Udyr" = "Udyr"
tr "game_character_displayname_Urf" = "The Ghost of Urf"
tr "game_character_displayname_Urgot" = "Urgot"
tr "game_character_displayname_Veigar" = "Veigar"
tr "game_character_displayname_Vladimir" = "Vladimir"
tr "game_character_displayname_Voidwalker" = "Kassadin"
tr "game_character_displayname_Wolf" = "Wolf"
tr "game_character_displayname_Wolfman" = "Warwick"
tr "game_character_displayname_Worm" = "Baron Nashor"
tr "game_character_displayname_Wraith" = "Wraith"
tr "game_character_displayname_WriggleLantern" = "Wriggle's Lantern"
tr "game_character_displayname_XenZhao" = "Xin Zhao"
tr "game_character_displayname_Yeti" = "Nunu"
tr "game_character_displayname_YoungLizard" = "Young Lizard"
tr "game_character_enemyTooltip_Akali" = ""
tr "game_character_enemyTooltip_AlZaharVoidling" = "<titleLeft>Voidling</titleLeft><subtitleLeft>Uncontrollable Pet</subtitleLeft><mainText>Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).</mainText>"
tr "game_character_enemyTooltip_AncientGolem" = "<titleLeft>Ancient Golem</titleLeft><subtitleLeft>Epic Monster</subtitleLeft><mainText>A tough monster that attacks with slow but punishing blows.  Slaying this foe greatly increases Mana Regeneration and decreases Cooldowns.</mainText>"
tr "game_character_enemyTooltip_Armsmaster" = ""
tr "game_character_enemyTooltip_Averdrian" = ""
tr "game_character_enemyTooltip_Blue_Minion_Basic" = "<titleLeft>Blue Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A basic enemy minion.</mainText>"
tr "game_character_enemyTooltip_Blue_Minion_MechCannon" = "<titleLeft>Blue Siege Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>An enemy siege minon.</mainText>"
tr "game_character_enemyTooltip_Blue_Minion_MechMelee" = "<titleLeft>Super Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A very powerful enemy minion with high health and damage.  These minions take reduced damage from towers and deal reduced damage to inhibitors and the nexus.</mainText>"
tr "game_character_enemyTooltip_Blue_Minion_Wizard" = "<titleLeft>Blue Caster Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>An enemy ranged caster unit that is more fragile, but deals more damage.</mainText>"
tr "game_character_enemyTooltip_Blue_SuperMinion" = "<titleLeft>Oherro</titleLeft><subtitleLeft>Super Minion</subtitleLeft><mainText>This is a very powerful hostile monster - it must be destroyed!.</mainText>"
tr "game_character_enemyTooltip_blueDragon" = "<titleLeft>Ebonmaw, the Terror of Zaun</titleLeft><subtitleLeft>Epic Monster</subtitleLeft><mainText>Killing this unit will grant global experience, global gold, and place a buff that increases all damage dealt by 1% per champion level.</mainText>"
tr "game_character_enemyTooltip_ChaosInhibitor" = ""
tr "game_character_enemyTooltip_ChaosInhibitor_D" = ""
tr "game_character_enemyTooltip_ChaosNexus" = ""
tr "game_character_enemyTooltip_ChaosShop" = ""
tr "game_character_enemyTooltip_Corki" = ""
tr "game_character_enemyTooltip_Cryophoenix" = ""
tr "game_character_enemyTooltip_Dragon" = "<titleLeft>Dragon</titleLeft><subtitleLeft>Epic Monster</subtitleLeft><mainText>A powerful and dangerous monster who can blow fire on its enemies causing damage over time.  Slaying this foe grants global experience and gold to your team.</mainText>"
tr "game_character_enemyTooltip_DrMundo" = ""
tr "game_character_enemyTooltip_Ezreal" = ""
tr "game_character_enemyTooltip_Galio" = ""
tr "game_character_enemyTooltip_Garen" = ""
tr "game_character_enemyTooltip_GemKnight" = ""
tr "game_character_enemyTooltip_Ghast" = "<titleLeft>Ghast</titleLeft><subtitleLeft>Reward Monster</subtitleLeft><mainText>A tough monster that takes less damage from physical attacks and steals life each time it strikes. Killing this monster blesses your champion with Move Speed and Disable Resistance.</mainText>"
tr "game_character_enemyTooltip_GiantWolf" = "<titleLeft>Giant Wolf</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A very fast monster with an immense chance to critically strike its target.</mainText>"
tr "game_character_enemyTooltip_Golem" = "<titleLeft>Golem</titleLeft><subtitleLeft>Neutral Monster</subtitleLeft><mainText>A slow attacking monster that deals large amounts of damage and has a large amount of health. </mainText>"
tr "game_character_enemyTooltip_Gragas" = ""
tr "game_character_enemyTooltip_H28GEvolutionTurret" = "<titleLeft>H-28G Evolution Turret</titleLeft><subtitleLeft>Immobile Pet</subtitleLeft><mainText>One of Heimerdinger's machine gun turrets, may be upgraded with Ur'Anium Rounds and Explosive Cartridges.</mainText>"
tr "game_character_enemyTooltip_Heimerdinger" = ""
tr "game_character_enemyTooltip_Irelia" = ""
tr "game_character_enemyTooltip_Janna" = ""
tr "game_character_enemyTooltip_Jester" = ""
tr "game_character_enemyTooltip_Judicator" = ""
tr "game_character_enemyTooltip_Katarina" = ""
tr "game_character_enemyTooltip_Kennen" = ""
tr "game_character_enemyTooltip_KogMaw" = ""
tr "game_character_enemyTooltip_Leblanc" = ""
tr "game_character_enemyTooltip_LesserWraith" = "<titleLeft>Lesser Wraith</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>An extremely fragile monster that takes less damage from physical attacks and steals life each time it strikes.</mainText>"
tr "game_character_enemyTooltip_Lizard" = "<titleLeft>Lizard</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A simple melee monster with low health.</mainText>"
tr "game_character_enemyTooltip_LizardElder" = "<titleLeft>Lizard Elder</titleLeft><subtitleLeft>Epic Monster</subtitleLeft><mainText>A melee monster with large amounts of health.  Killing this foe grants a slowing attack that deals damage over time.</mainText>"
tr "game_character_enemyTooltip_Lux" = "*Lux relies on kiting her enemies.  She is a relatively weak target upclose, try to flank her and catch her surprised. "
tr "game_character_enemyTooltip_Malphite" = ""
tr "game_character_enemyTooltip_Malzahar" = ""
tr "game_character_enemyTooltip_MalzaharVoidling" = "<titleLeft>Voidling</titleLeft><subtitleLeft>Uncontrollable Pet</subtitleLeft><mainText>Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).</mainText>"
tr "game_character_enemyTooltip_MissFortune" = ""
tr "game_character_enemyTooltip_Mordekaiser" = ""
tr "game_character_enemyTooltip_Nasus" = ""
tr "game_character_enemyTooltip_Nidalee" = ""
tr "game_character_enemyTooltip_Olaf" = ""
tr "game_character_enemyTooltip_Order_Minion_Archer" = "<titleLeft>Range Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>These minions take up the rear of your enemy's forces, attacking from afar. Helping destroy them will yield experience while scoring the killing blow will award you with Gold.</mainText>"
tr "game_character_enemyTooltip_Order_Minion_Melee" = "<titleLeft>Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>Helping destroy these minions will yield experience, while scoring the killing blow will award you with Gold. Be cautious, individually they are weak but in groups they can be deadly.</mainText>"
tr "game_character_enemyTooltip_Order_Minion_Rider" = "<titleLeft>Rider Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>These minions stand at the rear of your enemy's forces boosting the damage of their allies. Helping destroy them will yield experience while scoring the killing blow will award you with Gold.</mainText>"
tr "game_character_enemyTooltip_OrderInhibitor" = ""
tr "game_character_enemyTooltip_OrderInhibitor_D" = ""
tr "game_character_enemyTooltip_OrderNexus" = ""
tr "game_character_enemyTooltip_OrderShop" = ""
tr "game_character_enemyTooltip_Pantheon" = "*Keeping yourself hidden in brush can make it harder for Pantheon to target you with Grand Skyfall.<br>*Watch out for when Pantheon has a stunning or snaring partner in lane with him (example: Morgana, Sion) as he can cause devastating damage with his Heartseeker Strike."
tr "game_character_enemyTooltip_Pirate" = ""
tr "game_character_enemyTooltip_Poppy" = "*The target of Diplomatic Immunity can still disable and deal damage to Poppy. Meanwhile, Poppy is usually very aggressive while the spell is active. Try to punish her for selecting you as the target.<br>*Fighting against Poppy in the jungle can be danger due to Heroic Charge. Try to catch her out in the open."
tr "game_character_enemyTooltip_PoppyWIP" = ""
tr "game_character_enemyTooltip_RabidWolf" = "<titleLeft>Rabid Wolf</titleLeft><subtitleLeft>Reward Monster</subtitleLeft><mainText>An extremely fast, dangerous Monster that deals heaps of damage.  Slay this monster to temporarily bless your champion, causing 20% increased damage dealt.</mainText>"
tr "game_character_enemyTooltip_RebirthEgg" = ""
tr "game_character_enemyTooltip_Red_Minion_Basic" = "<titleLeft>Purple Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A basic enemy minion.</mainText>"
tr "game_character_enemyTooltip_Red_Minion_MechCannon" = "<titleLeft>Purple Siege Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>An enemy siege minion.</mainText>"
tr "game_character_enemyTooltip_Red_Minion_MechMelee" = "<titleLeft>Super Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A very powerful enemy minion with high health and damage.  These minions take reduced damage from towers and deal reduced damage to inhibitors and the nexus.</mainText>"
tr "game_character_enemyTooltip_Red_Minion_Wizard" = "<titleLeft>Purple Caster Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>An enemy ranged caster unit that is more fragile, but deals more damage.</mainText>"
tr "game_character_enemyTooltip_Red_SuperMinion" = "<titleLeft>Fatty</titleLeft><subtitleLeft>Super Minion</subtitleLeft><mainText>This is a very powerful hostile monster - it must be destroyed!.</mainText>"
tr "game_character_enemyTooltip_redDragon" = "<titleLeft>Penny, Allseer </titleLeft><subtitleLeft>Reward Monster</subtitleLeft><mainText>A punishing monster that sprays fire when he attacks.  Even in death he watches over his valley, granting vision of it to the killing team.<br>Curiously, this monster can also drink his own weight on a daily basis.</mainText>"
tr "game_character_enemyTooltip_SadMummy" = ""
tr "game_character_enemyTooltip_Shen" = ""
tr "game_character_enemyTooltip_Shen_WIP" = ""
tr "game_character_enemyTooltip_SightWard" = "<titleLeft>Sight Ward</titleLeft><subtitleLeft>Placeable Item</subtitleLeft><mainText>This enemy item provides line of sight to the other team and reveals nearby stealthing units.</mainText> "
tr "game_character_enemyTooltip_Skeleton_Minion_Archer" = "<titleLeft>Range Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>These minions take up the rear of your enemy's forces, attacking from afar. Helping destroy them will yield experience while scoring the killing blow will award you with Gold.</mainText>"
tr "game_character_enemyTooltip_Skeleton_Minion_Melee" = "<titleLeft>Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>Helping destroy these minions will yield experience, while scoring the killing blow will award you with Gold. Be cautious, individually they are weak but in groups they can be deadly.</mainText>"
tr "game_character_enemyTooltip_Skeleton_Minion_Rider" = "<titleLeft>Rider Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>These minions stand at the rear of your enemy's forces boosting the damage of their allies. Helping destroy them will yield experience while scoring the killing blow will award you with Gold.</mainText>"
tr "game_character_enemyTooltip_Sona" = ""
tr "game_character_enemyTooltip_SteamGolem" = ""
tr "game_character_enemyTooltip_SteamGolemCOPY" = ""
tr "game_character_enemyTooltip_SummonerBeacon" = "<titleLeft>Rally</titleLeft><subtitleLeft>Summoner Spell</subtitleLeft><mainText>This flag provides increased attack damage to enemies and they are healed continuously.</mainText> "
tr "game_character_enemyTooltip_Swain" = ""
tr "game_character_enemyTooltip_Trundle" = ""
tr "game_character_enemyTooltip_TwistedLizardElder" = "<titleLeft>Grez, The Lizard Lord</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A melee monster with large amounts of health.  Killing this foe grants a slowing attack that deals damage over time.</mainText>"
tr "game_character_enemyTooltip_Udyr" = ""
tr "game_character_enemyTooltip_Urf" = "<titleLeft>The Ghost of Urf</titleLeft><subtitleLeft>Legendary Champion</subtitleLeft><mainText>Urf's spirit seeks vengeance.</mainText>"
tr "game_character_enemyTooltip_Urgot" = ""
tr "game_character_enemyTooltip_Veigar" = ""
tr "game_character_enemyTooltip_Vladimir" = ""
tr "game_character_enemyTooltip_Voidwalker" = ""
tr "game_character_enemyTooltip_Wolf" = "<titleLeft>Wolf</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A fast monster with an increased chance to critically strike its target.</mainText>"
tr "game_character_enemyTooltip_Worm" = "<titleLeft>Baron Nashor</titleLeft><subtitleLeft>WARNING: Epic Monster</subtitleLeft><mainText>This is a very powerful hostile monster, approach with caution! Killing this monster will yield great monetary and magical rewards to the team, but it should not be confronted alone.</mainText>"
tr "game_character_enemyTooltip_Wraith" = "<titleLeft>Wraith</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A fragile monster that takes less damage from physical attacks and steals life each time it strikes. </mainText>"
tr "game_character_enemyTooltip_WriggleLantern" = "<titleLeft>Wriggle's Lantern</titleLeft><subtitleLeft>Placeable Item</subtitleLeft><mainText>This enemy item provides line of sight to the other team and reveals nearby stealthing units.</mainText> "
tr "game_character_enemyTooltip_XenZhao" = "*Xin Zhao relies on hitting enemies at close range to become stronger in fights.  Try slowing his movement and staying away."
tr "game_character_enemyTooltip_YoungLizard" = "<titleLeft>Young Lizard</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A simple ranged monster with miniscule health.</mainText>"
tr "game_character_friendlyTooltip_Akali" = ""
tr "game_character_friendlyTooltip_AlZaharVoidling" = ""
tr "game_character_friendlyTooltip_AncientGolem" = ""
tr "game_character_friendlyTooltip_Armsmaster" = ""
tr "game_character_friendlyTooltip_Averdrian" = ""
tr "game_character_friendlyTooltip_Blue_Minion_Basic" = "<titleLeft>Blue Melee Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A basic friendly minion.</mainText>"
tr "game_character_friendlyTooltip_Blue_Minion_MechCannon" = "<titleLeft>Blue Siege Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A friendly siege minon.</mainText>"
tr "game_character_friendlyTooltip_Blue_Minion_MechMelee" = "<titleLeft>Super Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft> <mainText>A very powerful allied minion with high health and damage.  These minions take reduced damage from towers and deal reduced damage to inhibitors and the nexus.</mainText>"
tr "game_character_friendlyTooltip_Blue_Minion_Wizard" = "<titleLeft>Blue Caster Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A friendly ranged caster unit that is more fragile, but deals more damage.</mainText>"
tr "game_character_friendlyTooltip_blueDragon" = ""
tr "game_character_friendlyTooltip_ChaosInhibitor" = ""
tr "game_character_friendlyTooltip_ChaosInhibitor_D" = ""
tr "game_character_friendlyTooltip_ChaosNexus" = ""
tr "game_character_friendlyTooltip_ChaosShop" = ""
tr "game_character_friendlyTooltip_Corki" = ""
tr "game_character_friendlyTooltip_Cryophoenix" = ""
tr "game_character_friendlyTooltip_Dragon" = ""
tr "game_character_friendlyTooltip_DrMundo" = ""
tr "game_character_friendlyTooltip_Ezreal" = ""
tr "game_character_friendlyTooltip_Galio" = ""
tr "game_character_friendlyTooltip_Garen" = ""
tr "game_character_friendlyTooltip_GemKnight" = ""
tr "game_character_friendlyTooltip_Ghast" = ""
tr "game_character_friendlyTooltip_GiantWolf" = ""
tr "game_character_friendlyTooltip_Golem" = ""
tr "game_character_friendlyTooltip_Gragas" = ""
tr "game_character_friendlyTooltip_H28GEvolutionTurret" = ""
tr "game_character_friendlyTooltip_Heimerdinger" = ""
tr "game_character_friendlyTooltip_Irelia" = ""
tr "game_character_friendlyTooltip_Janna" = ""
tr "game_character_friendlyTooltip_Jester" = ""
tr "game_character_friendlyTooltip_Judicator" = ""
tr "game_character_friendlyTooltip_Katarina" = ""
tr "game_character_friendlyTooltip_Kennen" = ""
tr "game_character_friendlyTooltip_KogMaw" = ""
tr "game_character_friendlyTooltip_Leblanc" = ""
tr "game_character_friendlyTooltip_LesserWraith" = ""
tr "game_character_friendlyTooltip_Lizard" = ""
tr "game_character_friendlyTooltip_LizardElder" = ""
tr "game_character_friendlyTooltip_Lux" = ""
tr "game_character_friendlyTooltip_Malphite" = ""
tr "game_character_friendlyTooltip_Malzahar" = ""
tr "game_character_friendlyTooltip_MalzaharVoidling" = ""
tr "game_character_friendlyTooltip_MissFortune" = ""
tr "game_character_friendlyTooltip_Mordekaiser" = ""
tr "game_character_friendlyTooltip_Nasus" = ""
tr "game_character_friendlyTooltip_Nidalee" = ""
tr "game_character_friendlyTooltip_Olaf" = ""
tr "game_character_friendlyTooltip_Order_Minion_Archer" = "<titleLeft>Range Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions take up the rear of your minion forces striking your enemies from afar.</mainText>"
tr "game_character_friendlyTooltip_Order_Minion_Melee" = "<titleLeft>Melee Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions make up the bulk of your team's forces. Follow them into battle, allowing them to take the brunt of your enemy's attacks.</mainText>"
tr "game_character_friendlyTooltip_Order_Minion_Rider" = "<titleLeft>Rider Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions stand at the rear of your your team's forces boosting the damage of their allies.</mainText>"
tr "game_character_friendlyTooltip_OrderInhibitor" = ""
tr "game_character_friendlyTooltip_OrderInhibitor_D" = ""
tr "game_character_friendlyTooltip_OrderNexus" = ""
tr "game_character_friendlyTooltip_OrderShop" = ""
tr "game_character_friendlyTooltip_Pantheon" = ""
tr "game_character_friendlyTooltip_Pirate" = ""
tr "game_character_friendlyTooltip_Poppy" = ""
tr "game_character_friendlyTooltip_PoppyWIP" = ""
tr "game_character_friendlyTooltip_RabidWolf" = ""
tr "game_character_friendlyTooltip_RebirthEgg" = ""
tr "game_character_friendlyTooltip_Red_Minion_Basic" = "<titleLeft>Purple Melee Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A basic friendly minion.</mainText>"
tr "game_character_friendlyTooltip_Red_Minion_MechCannon" = "<titleLeft>Purple Siege Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A friendly siege minon.</mainText>"
tr "game_character_friendlyTooltip_Red_Minion_MechMelee" = "<titleLeft>Super Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft> <mainText>A very powerful allied minion with high health and damage.  These minions take reduced damage from towers and deal reduced damage to inhibitors and the nexus.</mainText>"
tr "game_character_friendlyTooltip_Red_Minion_Wizard" = "<titleLeft>Purple Caster Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A friendly ranged caster unit that is more fragile, but deals more damage.</mainText>"
tr "game_character_friendlyTooltip_redDragon" = ""
tr "game_character_friendlyTooltip_SadMummy" = ""
tr "game_character_friendlyTooltip_Shen" = ""
tr "game_character_friendlyTooltip_Shen_WIP" = ""
tr "game_character_friendlyTooltip_SightWard" = "<titleLeft>Sight Ward</titleLeft><subtitleLeft>Placeable Item</subtitleLeft><mainText>This friendly item provides line of sight to your team and reveals nearby stealthing units.</mainText> "
tr "game_character_friendlyTooltip_Skeleton_Minion_Archer" = "<titleLeft>Range Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions take up the rear of your minion forces striking your enemies from afar.</mainText>"
tr "game_character_friendlyTooltip_Skeleton_Minion_Melee" = "<titleLeft>Melee Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions make up the bulk of your team's forces. Follow them into battle, allowing them to take the brunt of your enemy's attacks.</mainText>"
tr "game_character_friendlyTooltip_Skeleton_Minion_Rider" = "<titleLeft>Rider Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions stand at the rear of your your team's forces boosting the damage of their allies.</mainText>"
tr "game_character_friendlyTooltip_Sona" = ""
tr "game_character_friendlyTooltip_SteamGolem" = ""
tr "game_character_friendlyTooltip_SteamGolemCOPY" = ""
tr "game_character_friendlyTooltip_SummonerBeacon" = "<titleLeft>Rally</titleLeft><subtitleLeft>Summoner Spell</subtitleLeft><mainText>Stand near Rally to gain increased damage and be healed.</mainText> "
tr "game_character_friendlyTooltip_Swain" = ""
tr "game_character_friendlyTooltip_Trundle" = ""
tr "game_character_friendlyTooltip_TwistedLizardElder" = ""
tr "game_character_friendlyTooltip_Udyr" = ""
tr "game_character_friendlyTooltip_Urf" = ""
tr "game_character_friendlyTooltip_Urgot" = ""
tr "game_character_friendlyTooltip_Veigar" = ""
tr "game_character_friendlyTooltip_Vladimir" = ""
tr "game_character_friendlyTooltip_Voidwalker" = ""
tr "game_character_friendlyTooltip_Wolf" = ""
tr "game_character_friendlyTooltip_Worm" = ""
tr "game_character_friendlyTooltip_Wraith" = ""
tr "game_character_friendlyTooltip_WriggleLantern" = "<titleLeft>Wriggle's Lantern</titleLeft><subtitleLeft>Placeable Item</subtitleLeft><mainText>This friendly item provides line of sight to your team and reveals nearby stealthing units.</mainText> "
tr "game_character_friendlyTooltip_XenZhao" = ""
tr "game_character_friendlyTooltip_YoungLizard" = ""
tr "game_character_lore_Akali" = "There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Akali is one of these shadow warriors, entrusted with the sacred duty of Pruning the Tree - eliminating those who threaten the equilibrium of Valoran. <br><br>A prodigal martial artist, Akali began training with her mother as soon as she could make a fist. Her mother's discipline was relentless and unforgiving, but predicated on the fundamental principle: ''We do that which must be done.'' When the Kinkou inducted her into the order at the age of fourteen, she could slice a dangling chain with a chop of her hand.  There was no question - she would succeed her mother as the Fist of Shadow. She has had to do much in this role which others might find morally questionable, but to her it is in service of her mother's inviolable doctrine. She now works with her fellows Shen and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.<br><br>''The Fist of Shadow strikes from the cover of death itself. Do not impede the balance.''"
tr "game_character_lore_AlZaharVoidling" = ""
tr "game_character_lore_AncientGolem" = ""
tr "game_character_lore_Annie" = "In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command.  The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway.  These political and social outcasts, known as the Gray Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge.  The leaders of this outcast society were a married couple: Gregori Hastur, the Gray Warlock, and his wife Amoline, the Shadow Witch.  Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands.  Though survival was a challenge at times, the Gray Order's colony managed to thrive in a land where so many others would have failed.<br><br>Years after the exodus, Gregori and Amoline had a child: Annie.  Early on, Annie's parents knew there was something special about their daughter.  At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet.  To this day she keeps her bear ''Tibbers'' by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy.  The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power.  It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state who would have exiled her parents had they not fled beforehand.<br><br>''Annie may be one of the most powerful champions ever to have fought in a Field of Justice.  I shudder to think of her capabilities when she becomes an adult.''  -- High Councilor Kiersta Mandrake"
tr "game_character_lore_Armordillo" = "Ravaged by Rune Wars long past, the lands south of the Great Barrier are wrecked by chaotic magical storms, leaving the grasp of nature's rule tenuous at best.  While abnormal flora or fauna are the norm rather than the exception in these ruined areas, perhaps none is more curious than the case of Rammus.  While no one is entirely certain why an armadillo from the Shurima Desert crossed the Kumungu Jungle into the Plague Jungles, Rammus made just such a journey.  There, amongst the twisted vines and festering rot, he came across an oddity - a healthy evergreen hedge maze, stretching as far as the eye could see.  As he explored the maze, something compelled him towards its center - a light, a presence of some kind.  As he drew closer, the light surged, blinding him and knocking him unconscious.<br><br>When he awoke, Rammus' whole world had changed.  The maze had vanished and he felt truly cognizant for the first time in his otherwise unremarkable life.  As his predicament dawned on him, Rammus had a moment of panic.  As he trembled, the earth around him began to shake, the intensity increasing until he managed to steady himself.  As the quake receded, Rammus arose and left the Plague Jungles in search of others like him.  His search brought him across all the lands south of the Great Barrier, but everywhere he went, he was unique.  The hardships of this sojourn inspired him to craft the suit of armor that would earn him the title of Armordillo.  Rammus's quest eventually drew him to the only place where a sentient armadillo is less than confounding - the League of Legends.<br><br>''I've seen a lot of things, but this... this is a first.'' -- Ezreal, the Prodigal Explorer, after first meeting Rammus "
tr "game_character_lore_Armsmaster" = "It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before.  Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War.  Before joining the League, Jax was an unremarkable soldier-for-hire.  For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion.  His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began.  Jax faced no recorded Observation or Reflection during his Judgment. <br><br>Jax proved himself to be an immediate terror in the Fields of Justice.  The self-proclaimed ''Armsmaster of the League'' rattled off a streak of consecutive wins that to this day has not been matched.  A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable.  For this reason, the new leader of the League (following Reginald Ashram's disappearance) , High Councilor Heyward Relivash, created special restrictions for Jax to fight under.  This was something the League had never done before, and something which has never been done since.  The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways.  The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost.<br><br>''Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends.''  -- Gragas"
tr "game_character_lore_Averdrian" = "(Coming Soon)"
tr "game_character_lore_Blue_Minion_Basic" = ""
tr "game_character_lore_Blue_Minion_MechCannon" = ""
tr "game_character_lore_Blue_Minion_MechMelee" = ""
tr "game_character_lore_Blue_Minion_Wizard" = ""
tr "game_character_lore_blueDragon" = ""
tr "game_character_lore_Bowmaster" = "One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe.  She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran.  Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of ''the Frost Archer'' the way Avarosa did during her era.  Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker.  There are those in Freljord, however, that would prefer to address Ashe as the ''late'' Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people.  Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is.<br><br>Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters.  With countless victories under her belt, she has started to put the influence she has earned in the League to use.  Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice.  While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people.<br><br>''It's a good idea to spread out.  Ashe can hit five birds with one arrow.'' -- Tryndamere"
tr "game_character_lore_CardMaster" = "Although born to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus.  No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers.  Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic.  When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment.<br><br>Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep.  He might change forever, or nothing might happen, or he might die horribly.  Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream.  Then, it ended - with seemingly no affect whatsoever.  The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away.  With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the Champion of choice for many - especially the gambling kind.  To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath.  The Card Master knows, however, that a confrontation is coming.<br><br>While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards."
tr "game_character_lore_ChaosInhibitor" = ""
tr "game_character_lore_ChaosInhibitor_D" = ""
tr "game_character_lore_ChaosNexus" = ""
tr "game_character_lore_ChaosShop" = ""
tr "game_character_lore_ChemicalMan" = "Singed descended from a long line of Zaun's revered chemists.  Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots.  It came as no surprise to anyone when he was selected for apprenticeship by the infamous Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia.  Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft.  Singed had little concern for the death and destruction that was the fruit of his labors.  By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front.  His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh.<br><br>When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War.  By this time he was barely even a man, his body both ruined and sustained by his ingenious craft.  A thousand burns - accidents of shadow and flame - mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, make Singed a force to be reckoned with on the Fields of Justice. <br><br>''My deadliest dose shall bear my patron's name!'' -Singed, having just christened the Insanity Potion"
tr "game_character_lore_Chronokeeper" = "In the wastelands of Urtistan, there was once a great city.  It perished long ago in a terrible Rune War, like most of the lands below the Great Barrier.  Nevertheless, one man survived: a sorcerer named Zilean.  Being obsessed with time, it was only fitting that he dwelled in the city's Clock Tower.  As the havoc of the war neared his home, Zilean experimented with powerful temporal magic to divine all possible futures, hoping to discover a peaceful solution.  But Zilean's enchantments affected his perception of the passage of time, and he was in a contemplative stasis when Urtistan was set upon by an entire phalanx of dark summoner-knights of unknown affiliation.  By the time he realized his error, Urtistan was nothing more than smoldering debris.  The summoners who were responsible for its destruction had wisely left the Clock Tower unharmed, both to avoid drawing Zilean's attention and to torment him for his oversight.<br><br>Zilean barely had time to grieve the momentous loss before he learned that his dangerous research had a cruel side effect: chrono-displasia.  This mystical disease granted him immortality, but detached his consciousness from its anchor in the present time.  He now mentally drifts through time, from any point he has already lived to the present, unable to impact the events which unfold.  The most torturous aspect of this curse is that Zilean sometimes experiences Urtistan as it once was and the rest of the time resides in its lonely ruins.  Only the powerful summoning magic employed by members of the League of Legends has been able to treat this condition, and Zilean has joined in hopes of finding a cure, and thereafter a way to save his people.<br><br>''There is no greater grief than for a loss that is yet to come.''<br> - Zilean<br>"
tr "game_character_lore_Corki" = "When Heimerdinger and his yordle colleagues migrated to Piltover, they embraced science as a way of life, and they immediately made several groundbreaking contributions to the techmaturgical community.  What yordles lack in stature, they make up for with industriousness.  Corki, the Daring Bombardier, gained his title by test-piloting one of these contributions - the original design for the Reconnaissance Operations Front-Line Copter, an aerial assault vehicle which has become the backbone of the Bandle City Expeditionary Force (BCEF).  Together with his squadron - the Screaming Yipsnakes - Corki soars over Valoran, surveying the landscape and conducting aerial acrobatics for the benefit of onlookers below.<br><br>Corki is the most renowned of the Screaming Yipsnakes for remaining cool under fire and exhibiting bravery to the point of madness.  Before the League, he served several tours of duty, often volunteering for missions which would take him behind enemy lines, either gathering intelligence or delivering messages through hot zones.  He thrived on danger, and enjoyed nothing more than a good dogfight in the morning.  More than just an ace pilot, Corki also made several modifications to his copter, outfitting it with an arsenal of weapons which some speculate were more for show than functionality.  When open hostilities ceased as part of the agreement surrounding the formation of the League, Corki was forced into a retirement which he felt ''cut the engines and clipped the wings''.  He tried to make do with stunt flying and canyon running, but it was never the same without the refreshing smell of gunpowder streaking through the air around him.  When Heimerdinger joined the League of Legends, it was no surprise to see Corki follow soon after, eager to test his mettle against the best the world has to offer.<br><br>He is Corki - death from above!"
tr "game_character_lore_Cryophoenix" = "In most lore, the phoenix is a creature of fire that rises from its own ashes.  What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world.  Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice.  On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places.  She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times.  Somehow, Anivia knew that the day would come when she would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace.  Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took her place at the League of Legends.<br><br>Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord.  She has openly claimed this territory as own protectorate.  Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon.  She has formed a close bond with two League champions: Nunu (and Willump) and the nomad princess Ashe.  In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows.  As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable.<br><br>Some say the world will end in fire, some in ice.  Anivia awaits the inevitable latter."
tr "game_character_lore_DarkChampion" = "There are those who choose not to live in one of the great city-states of Valoran.  Instead, they live their lives in small villages or nomadic tribes.  There are most certainly perils in these untamed lands, but there are also great freedoms that come from being removed from the politics of Runeterra.  Tryndamere was born a member of one of these nomadic tribes, a large child of surprising strength.  One year, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb.  The elder went out to speak with them, but they cut him down mercilessly.  They then began the slaughter of every man, woman, and child in the clan.  Tryndamere, the sole survivor, hid under the dead bodies of his parents, swearing vengeance on those who took his people from him - the assassins of Noxus.  He has since joined the League of Legends to bring honor to the memory of his people and to slake his rage on the champions of his hated foes.<br><br>''Beware of Tryndamere!  His sword appeases the hunger of the soul-devouring dead.''"
tr "game_character_lore_Dragon" = ""
tr "game_character_lore_DrMundo" = "It is said that the man now known as Dr. Mundo was born without any sort of conscience.  Instead, he had an unquenchable desire to inflict pain through experimentation.  By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing.  By his teenage years, his parents were nowhere to be found.  By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible.<br><br>Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances.  He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct.  In short, Dr. Mundo's life's work has been how to create the perfect science-enhanced killer.  Unfortunately, the city-state of Noxus regards such behavior as a sign of initiative and ambition, rather than inhumanity.  Originally fighting for Zaun, Dr. Mundo was recruited to also fight for Noxus in the League of Legends; the Madman dual faction status represents the fruits of a blossoming relationship between Zaun and Noxus. He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking.  There are rumors that the High Command in Noxus has given him free reign to pursue his life's work in his spare time.<br><br>Beware the Madman of Zaun.  In his eyes, you are already dead."
tr "game_character_lore_Evelynn" = "Evelynn's origins are shrouded in mystery - a mystery she herself helps to perpetuate.  What everyone does know about Evelynn, however, is that she is one of the most skilled assassins in Valoran.  It is clear upon first meeting her that she is not quite human.  Some theorize that she was cursed with a mild form of fantastical vampirism as a child.  Supporters of this theory contend that her ability to sap the very life essence of her opponents on (and off) the Fields of Justice, while still being able to tolerate direct sunlight, would account for this belief.  There is some evidence that Evelynn originally came from the Shadow Isles - the mysterious island located northwest of Valoran that is eternally blanketed by a thick, unnatural fog.  It is thought that the Shadow Isles are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth.  Evelynn neither confirms nor denies her connection to Shadow Isles.<br><br>The power brokers of Valoran know that Evelynn's services come at the highest of premiums, and her recent addition to the League of Legends indicates that her ambitions are growing.  Her savagery on the Fields of Justice has been so great that new rumors about her origins are now circulating.  The most popular one - an abuse of magic as a child morphed her into the hungering beast her opponents see on the battlefield - always makes her smile when hearing it... an act which bares her razor-sharp fangs and teeth.  Evelynn now curries favor from League summoners, gaining influence for reasons known only to her.  While the nature of her plans- much like almost everything else about her - remains unknown, there's little doubt that those plans are now set on the world stage. <br><br>''There is little mystery about her to me - she is the ultimate predator.'' - Jax"
tr "game_character_lore_Ezreal" = "Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.<br><br>One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an Amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.<br><br>''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo."
tr "game_character_lore_FallenAngel" = "There is a world far away where an ancient conflict still rages.  Like so many wars, this war split families.  One side called themselves angels, claiming to be beings of perfect order and justice.  Those that fought against them believed the angels to be tyrants, creatures incapable of seeing the larger view.  Morgana was one who fought against what she perceived as the tyranny of the angels, and for that she was branded ''fallen''.  Morgana was not innocent, having taken to the practice of the black arts in an effort to fight against the general of her enemy's army - her sister, Kayle, who had long ago disavowed any filial connection.  Then, as the two were locked in what might be their final conflict, they were suddenly summoned to Valoran.  Morgana now fights in the League of Legends, but only with the goal of destroying her sister before returning home.<br><br>''While some call Morgana 'fallen', she enjoys more clearly defining this status to her enemies.''"
tr "game_character_lore_FiddleSticks" = "For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War.  Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home.  It is here that the Harbinger of Doom keeps a silent vigil.  His is a cautionary tale of power run amok, taught to all summoners within the League.  Decades ago, there existed a powerful rune mage from Zaun - Istvaan.  At the end of the fifth Rune War, he became one of the League's first summoners.  Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League.  In what was ultimately his last match, his reach finally exceeded his grasp.  Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning.<br><br>What exactly happened inside that chamber remains unknown.  No champion came to represent Zaun that day in Summoner's Rift.  Only silence echoed back from repeated knocks on the chamber door.  The first apprentice who entered was cut down immediately by an unearthly scythe.  What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death.  Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy.  Years went by, but the wooden figure within never moved save to slay any foolish enough to enter.  Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner.  While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown.  His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.<br><br>Those who say 'you have nothing to fear but fear itself' have not yet felt the crows."
tr "game_character_lore_Galio" = "Long before the League's regulation of such magic, mages experimented with the creation of artificial life.  Now forbidden, instilling golems with reason was once not so uncommon a practice amongst the more expert of craftsmen.  One such visionary was the Demacian artificer, Durand.  Peerless at crafting sentient beings, Durand's constructs served as tireless guardians for the border towns of his beloved city-state, affording them protection from their Noxian neighbors.  For his own defense, however, Durand kept his magnum opus: Galio.  This mighty construct - forged in the image of a gargoyle - kept him safe on his journeys, allowing him to perform his important work without fear of reprisal from those hostile to his homeland.  That is, until dealing with his taxing sentinels finally roused the ire of the Noxian High Command.<br><br>As Durand crossed the Howling Marsh with his masterwork in tow, he was set upon by Noxian assassins in force.  Outnumbered and overwhelmed, Galio looked on in horror as the murderers cut down his charge, executing him swiftly before vanishing back into the mists.  Stripped of his reason for being, Galio despaired.  For years he remained in solitude, standing vigil over the bones of the master he had failed to protect... a literal monument to his own everlasting shame.  Then, one nondescript day, a sad but determined yordle girl carrying a mighty Demacian crown stopped in the shadow of a great statue to rest.  Hidden in plain sight from his unsuspecting visitor, Galio studied the forlorn yordle.  She looked as though she too shouldered a tremendous burden.  As quietly and as stoically as she had arrived, she departed in the direction of Demacia.  This encounter lit a spark in Galio's eye.  Remembering the cause that his master had died defending, Galio arose from his silent purgatory and followed in the wake of this brave creature.  He had a new reason to live: to join the League of Legends and fight for the will of Demacia.<br><br>''There is no such thing as redemption.  Only penance.''  - Galio"
tr "game_character_lore_Garen" = "Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected.  Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike.  In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance.  These principles are espoused to their forces by unrivaled demagogues who lead by example.  Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared.  Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus.  It was beneath their mighty banners of war that Garen first met steel with Katarina, the Blade Mistress.  The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades.<br><br>Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion.  The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Blade Mistress again.  A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand.  Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning.  The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence. <br><br>''The most effective way to kill an opponent is to slice through the man next to him.'' - Garen, on front line strategy"
tr "game_character_lore_GemKnight" = "There is an ancient form of magic, forgotten by many and discarded by some.  It is the magic of the earth, of the resonance of crystals and gems.  Taric's father was a healer in their city, on a world far away.  Taric was always interested in his father's pursuits, even from a young age.  Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy.  It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own.  He wasn't to be a healer, but a defender - one who used the power of the earth to preserve and protect.  Quickly, Taric became a wandering knight, renowned across the land.  That is, until the day a spell of summoning grabbed him from his home and deposited him on Runeterra.  Now, Taric misses his world, though he is happy to fight in the League, protecting all who are in need.<br><br>''As Taric's father taught him, every stone has its meaning.  For Taric's enemies, they all mean trouble.''"
tr "game_character_lore_Ghast" = ""
tr "game_character_lore_GiantWolf" = ""
tr "game_character_lore_Golem" = ""
tr "game_character_lore_Gragas" = "The foothills of the Great Barrier are home to the hardiest people found anywhere on Valoran.  Only those with great fortitude and endurance dwell in what is perhaps the most rugged and unforgiving environment anywhere on the face of Runeterra.  It is here that the mighty Gragas keeps permanent residence, living south of Noxus.  This behemoth of a man has long eschewed the rigors of civilization for what he calls his ''slice of paradise''; he has no neighbors to bother him and plenty of space to pursue his life's ambition - brewing.  Grogs, ales, meads, and wine - nothing is beyond his skill to brew.  What makes Gragas a truly special brewmaster, however, is his proximity to a large and powerful nexus.  The magic of this nexus has seeped into his fermented creations, and Gragas has consumed enough of his own poison over the years to slake the thirst of an army.  This arcane alcohol has caused Gragas to swell both in height and girth; he looms over the tallest of men and boasts nearly twice their width.  To complement his immoderate size, Gragas has developed an ornery temper - one fueled by liquor and raw magic.  His infrequent sojourns into Noxus for supplies always unfold the same way: Gragas enters a Noxian tavern, Gragas gets into several fights, Gragas lays out countless citizens, and finally Gragas flees for the foothills with Noxian constables in hot - though reluctant - pursuit.  His misadventures have garnered him the attention of several summoners in the League of Legends, and he is now a willing champion in the arenas...doling out hard liquor and harder fists."
tr "game_character_lore_GreenTerror" = "There is a place between dimensions, between worlds.  To some it is known as the Outside, to others it is the Unknown.  To those that truly know, however, it is called the Void.  Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men.  Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name.  Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world.  They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether.  It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.<br><br>If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return.  Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath.  It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear.  Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself.  Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained.  Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends.  It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra.  The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.<br><br>Woe betide the day when Cho'Gath grows weary of the League."
tr "game_character_lore_H28GEvolutionTurret" = "(Coming Soon)"
tr "game_character_lore_Heimerdinger" = "It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist.  By the time he'd completed his third doctorate, he had already become the greatest of all yordle scientists and there was little his home could still offer him.  The great academies of Piltover far to the north called to him, daring him to make his mark in the City of Progress.  Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress.  Since then, he has become one of the most respected minds of the modern age and his academy is one of the leading institutions in all of Valoran.<br><br>Heimerdinger has pioneered many new scientific achievements, delving deeper and deeper into the field of techmaturgy, including the development of the now ubiquitous star-rods that light many of the streets of the city-states.  However, there is something strange about the Revered Inventor.  In his quest to expand knowledge, he underwent an experiment of his own design to allow him to use a greater portion of his brain simultaneously.  It most certainly worked, but at an unusual cost - Heimerdinger's brain increased in size.  His head changed along with it and now the great scientist looks like a yordle with a giant brain-shaped head.  Heimerdinger has turned his attentions to the current state of war on Valoran, however, and works to rectify what he considers is an unacceptable situation.  Heimerdinger believes that science is the key to saving the world.  Much more, he has rolled up his sleeves and is out to prove this as a member of the League of Legends - most definitely as the League's smartest champion!<br><br>Science is on the march.  Look out!"
tr "game_character_lore_Irelia" = "The Ionians have developed some of the most breathtaking and deadly martial arts on all of Runeterra - just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the unusual byproduct of foreign intervention. Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and Irelia, his son and daughter, and a truly unique weapon. Zelos became a sergeant in the Ionian military and left to seek assistance from Demacia immediately prior to Noxus' invasion of Ionia. Irelia, charged with the protection of their home until Zelos returned, was alone when the Noxian forces struck.<br><br>The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father's enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy. As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father's sword lifted in the air alongside her. Irelia rushed back to the fore, unfazed by the blade's sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium. Irelia was appointed Ionia's Captain of the Guard, and when the defense of her homeland moved to the Fields of Justice, so did she.<br><br>'The sword flourishes, as though painting with blood.'<br>- Taken from a Noxian Field Report"
tr "game_character_lore_Janna" = "There are those sorcerers who give themselves over to the primal powers of nature.  Originally an orphan growing up in the chaos that is the city of Zaun, Janna eked out what living she could on the streets.  Life was tough for the beautiful young girl on her own.  The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her.  As many magicians do, she discovered that she had an affinity for a particular type of magic - the elemental magic of air.  She mastered her studies of air magic in a matter of months, almost as if she was born of it.  Janna went from a street vagrant to an avatar of the air virtually overnight.  Seeking to right the injustice in the world, particularly the insanity that has become the city of Zaun, Janna has brought her ethereal skills to the League of Legends.<br><br>''Do not be captivated by Janna's beauty.  Like the wind, she is one gust away from terrible destruction.''"
tr "game_character_lore_Jester" = "They say that death isn't funny.  It isn't, unless you're Shaco.  He is Valoran's first fully-functioning homicidal comic; he jests until someone dies, and then he laughs.  The figure that has come to be known as the Demon Jester is an enigma.  No one still alive knows from whence he came.  There are rumors, but one must not speak of them too loudly lest Shaco come to jest.  It seems unimaginable that such a threatening figure would be allowed to remain at large.  There are those that believe he is an assassin for hire, left to roam until he is needed. Others believe that Shaco is simply too clever, evading authorities at every turn.  Still others believe that he is the demonic manifestation of humanity's dark urges, and therefore cannot be stopped.<br><br>''Whatever you do, don't tell him you missed the punch line.''"
tr "game_character_lore_Judicator" = "In a world far away where an ancient war still rages, Kayle was a great hero - the strongest of an immortal race committed to destroying evil wherever it could be found.  For ten thousand years, Kayle fought tirelessly for her people, wielding her flaming sword forged before time itself. She shielded her delicate features beneath her enchanted armor, the sole remaining masterpiece of an extinct race of craftsmen.  Though a beautiful, striking creature, Kayle, now as then, avoids showing her face; war has taken a terrible toll upon her spirit.  In her quest for victory, she sometimes would try to lift the wicked up from their morass of evil, but more than often she instead purged those she herself deemed beyond redemption.  To Kayle, justice can so often be an ugly thing.<br><br>Ten years ago, Kayle's war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra.  Morgana traded servitude to a number of the summoners in Runeterra's League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself.  She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own.  In exchange for a thousand years of Kayle's service, Ashram halted all League interference on Kayle's world.  With Ashram's disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends.<br><br>''In the League of Legends, Justice comes on swift wings.''"
tr "game_character_lore_Katarina" = "As a militaristic state, it would perhaps come as no surprise that the primary responsibilities of Noxian women are raising strong children and providing succor for husbands who walk the path of soldiery. There are some, however, for whom nurture is not nature, and Katarina is just such a creature. Born the daughter of the feared Noxian General Du Couteau, the girl was always more interested in her father's knives than in the dresses, jewelry, and other trifles that her sisters spent so much time fussing over.  A childhood dispute soon unveiled her uncanny knack for bloodshed, and her father, ever the opportunist, happily fostered her killer instincts. After training under the tutelage of the finest assassins the mighty city-state had to offer, Katarina first cut her teeth performing assassinations in the Ionian War. There, her ruthless mastery of the knife and dagger combined with her sadistic temperament to earn her the title Sinister Blade, a moniker that would follow her for the remainder of her career. She is most famous, however, for her exploits in the campaigns against Demacia, especially those surrounding her engagements with the nation's champion, Garen; a rivalry which began when she recovered the remains of Sion from a vanguard under his protection.<br><br>With the demand for warfare somewhat arrested by the tenuous peace settling over Valoran, Katarina sought the allure of violence in its last remaining haven: The League of Legends. Some might say it was an inevitability that Katarina's chosen path would draw her to become a champion of the League, continuing to enforce the will of Noxus and bring prestige of war to her noble family. There, she continues to perform her bloody work - esteemed and reviled, feared and adored.<br><br>''The Sinister Blade of Noxus is like a black widow - beautiful, but deadly.'' - Garen, the Might of Demacia, following a skirmish in the field"
tr "game_character_lore_Kennen" = "There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou.<br><br>Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows Akali and Shen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.<br><br>''The Heart of the Tempest beats eternal...and those beaten remember eternally.''"
tr "game_character_lore_KogMaw" = "When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker -- now fastened to Runeterra -- drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.<br><br>The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. When his wake of catastrophe reached the Institute of War, an enthusiastic Malzahar greeted him with an enticing prospect: taste the best Runeterra could offer...on the Fields of Justice.<br><br>'If that's just hungry, I don't want to see angry.' --Tryndamere, the Barbarian King"
tr "game_character_lore_Leblanc" = "Every city has its dark side, even one whose reputation is already of a questionable hue. Noxus - though its name is already invoked with a mixture of reverence and revulsion - is no exception to this simple truth. Deep within the winding dungeons that honeycomb the earth beneath its dark, meandering streets lies the real underbelly of this sprawling metropolis, a haven for all manner of malevolence. Amongst the cults, covens, and secret societies that call this labyrinth their home, LeBlanc, the Deceiver, presides over the Black Rose, a remnant from a lost, yet similarly unscrupulous time in Noxian history. Ruthless and seemingly ageless, LeBlanc and her ilk were a mainstay in Noxian political affairs during the era before the militarization of the Noxian government. In those days, this guild of powerful magicians met in secret to further their hidden agenda, and to hone a craft more subtle than that preferred by those currently in power.<br><br>While their exact motives have always remained mysterious, it was widely believed that the Black Rose was the true power behind the throne while the aristocracy still reigned in Noxus. When raw martial prowess became the ultimate determination of whose will held sway in the Empire, the Black Rose seemed to vanish overnight. Many believed that perhaps their time had simply passed, and that its members had put aside their quests for social and political dominance. When LeBlanc reemerged at the gates of the Institute of War, however, it became clear that these masters of shadow and flame had simply been bidding their time, waiting for a new global authority to emerge: the League of Legends.<br><br>''The world is very different for those who cannot see beyond what is placed before their very eyes.'' -LeBlanc, the Deceiver"
tr "game_character_lore_LesserWraith" = ""
tr "game_character_lore_Lich" = "The vast quantities of physical magic that were consumed and destroyed during Valoran's numerous Rune Wars have scarred much of Valoran.  Many locations far from civilization have been morphed into hazardous and dangerous locales.  The Howling Marsh is one of these places, and the self-appointed overlord of this land is the lich known as Karthus.  It is thought that Karthus was a mage who, in life, was foolish enough to enter the fetid waters seeking his fortune, and that he was forever transformed by whatever dark magic permeates the swamp.  Karthus now rules over his swampy dominion with an iron (albeit skeletal) fist.  Visitors are not welcome, and those who are not scared away by the lich's terrible power most likely end up as one of the undead themselves... skeletons and zombies in Karthus' growing army of eternal servants.  On the darkest of nights, Karthus is said to sing the tales of those who have succumbed to the swamp, past and present.<br><br>Karthus' tenure in the League of Legends is one of the more unusual ones in the history of the League.  First, it is highly unusual that a lich who was known for isolation and hatred of life would even be a willing part of an organization which promoted the preservation of life.  Next, Karthus specifically eschews the accrual of power and influence gained through service to the League; he is essentially an unpaid volunteer.  This behavior is completely different than what his life outside of the League would have onlookers believe.  Karthus has never spoken about his intentions in being a champion of the League, and in fact becomes quite agitated when asked about it.  In the interests of not aggravating a lich, most sensible people subsequently drop the issue.<br><br>''Come visit my home, and I shall sing a dirge of your life as it once was.''"
tr "game_character_lore_Lizard" = ""
tr "game_character_lore_LizardElder" = ""
tr "game_character_lore_Lux" = "Born to the prestigious Crownguards,  the paragon family of Demacian service, Luxanna was destined for greatness.  She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards.  As Lux matured, it became clear that she was extraordinarily gifted.  She could play tricks that made people believe they had seen things that did not actually exist.  She could also hide in plain sight.  Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once.  She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.<br><br>As one of the youngest women to be tested by the College of Magic, she was discovered to possess a  unique command over the powers of light.  The young Lux viewed this as a great gift, something for her to embrace and use in the name of good.  Realizing her unique skills, the Demacian military recruited and trained her in covert operations.  She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command.   She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike.  However, reconnaissance and surveillance was not for her.  A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's footsteps and unleash her gifts as an inspiration for all of Demacia.<br><br> ''Her guiding light makes enemies weary, but they should worry most when the light fades.''<br> -- Garen, The Might of Demacia"
tr "game_character_lore_Malphite" = "There is a world of perfect harmony, where all are part of the whole.  The Monolith is the essence of all and its denizens are but singular pieces of the whole.  Malphite has always strived to live up to his full potential as his own personal part of the whole, a distinguished creature questing to enforce the flawless vision of order.  Then one day the dimensional rift opened and he was summoned across the cosmos to the world of Runeterra.  At first outraged to be taken from the Monolith, Malphite quickly learned of this world's disharmony.  There were those who sought to bring order out of chaos and it is they that summoned the rock-creature to aid them in this quest.  It was a goal that Malphite could respect and one in which he could participate.  Today he hammers those who would seek to upset Valoran's movement towards order, especially those that wield chaotic magic.<br>Malphite is a creature of rock, hard-hitting and extremely difficult to destroy.  His hardened skin greatly reduces the effectiveness of enemy attacks. Malphite is not a quick or agile creature, though woe betide those to whom he catches in his rocky grasp.<br>Beware, minions of chaos!  The Shard of the Monolith has come."
tr "game_character_lore_Malzahar" = "Many men have gone mad beneath the glare of the Shurima sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity.  Malhazar was born a seer, blessed with the gift of prophecy.  His talent, though unrefined, promised to be one of Runeterra's greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind.  In his dreams, where the veil of separation is thinnest, a sinister thing beckoned.  For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.<br><br>He ventured into the desert without supplies, drawn by the lure of a specious charm.  His destination: a lost civilization to the east, known to ancient texts as Icathia.  Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained.  When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk.  Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods.  His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void.  His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void.  Standing alone, but not alone, amidst the echoing dunes, he noticed the familiar voice escape his own lips in a parched rasp, bearing three words whose weight trembled his knees.  League of Legends.  Now infused with the power of the void itself, Malzahar set off to the north to seek his fate.<br><br>''The land may melt, the sea may swell, the sky may fall... but They will come.'' - Malzahar"
tr "game_character_lore_MalzaharVoidling" = ""
tr "game_character_lore_MasterYi" = "Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia.  He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy.  When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade.  The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history.  To this day, no Ionian will ever publicly speak of what occurred.<br><br>After the Noxian invasion was contained, Master Yi fell into a deep isolation.  For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians.  The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive.  Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance.  The only thing that roused him was news of the League's formation, and Noxus's subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.<br><br>''The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.'' -- Soraka, the Starchild"
tr "game_character_lore_Minotaur" = "The mightiest warrior ever to emerge from the minotaur tribes of the Great Barrier, Alistar defended his tribe from all of Valoran's many dangers; that is, until the coming of the Noxian army.  Alistar was lured from his village by the machinations of Keiran Darkwill, Baron Darkwill's youngest son, and commander of the Noxian expeditionary force.  When Alistar returned home, he found his village burning and his family slain.  Bellowing with rage, he charged an entire regiment of Noxus's elite, slaughtering them by the hundreds.  Only the intervention of some of Noxus's most skilled summoners checked Alistar's rage.  Brought in chains to Noxus, Alistar spent the intervening years as a gladiator pitted in endless battle for the entertainment of Noxus's wealthy leaders.  Alistar's once noble soul slowly twisted, and he would have been lost to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape.  Suddenly free, Alistar joined the newly-formed Institute of War as a champion, hoping to one day visit his final vengeance against Noxus and to find the girl who once again gave him hope.<br><br>''If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that.''"
tr "game_character_lore_MissFortune" = "For those who brave the harsh seas of Runeterra, attaining one's own ship and crew is the pinnacle of success. Sarah Fortune, a well-respected (some would say legendary) bounty hunter from Bilgewater, was able to achieve this feat just after her sixteenth birthday, etching out her name as the go-to gal for resolving special troubles. No bounty was too difficult or too dangerous for her feminine charm and her renowned use of her twin pistols, ''Shock and Awe''. Her success gave her the means to legitimately purchase her own ship... with a little flirtatious haggling, of course. Things weren't always so fortunate for Miss Fortune, though. When she was young, trade ships began to dot the horizon of her quiet home in the northern shores of Blue Flame Island's largest chunk. Trade routes brought piracy, and the inhabitants soon found themselves caught in a frenzy of pillage.<br><br>One day, Young Sarah returned home to hear gunshots and screaming. Her front door was smashed open; inside, she saw her mother lying in a pool of blood. A sudden blow to her head made her collapse next to her slain mother. The last thing she could remember were her attacker's red eyes, as his face was blocked by a rogue's bandana. Miss Fortune has a strong distrust for pirates and she finds herself constantly bickering with the infamous Gangplank (the only captain to resist her charms) over the direction of Bilgewater politics. Her two goals: to unite the people of Bilgewater, making them into a strong and independent society, and to find the pirate who killed her mother. To that end, she has entered the league of legends as a champion, trading her skills for the wealth and influence that will help her accomplish both."
tr "game_character_lore_Mordekaiser" = "From the Shadow Isles comes a champion like no other. Standing eight feet tall, concealed within a razor-sharp armored shell is a creature known only as Mordekaiser.  Some allege that he is a man, though none have actually seen what lies within the plates that encompass him.  There are those who posit that he isn't a living being, but rather a particularly dark specimen of the undead rumored to infest his distant homeland - but such rumors are surely merely the ramblings of the paranoid or the whispers of the insane.  What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with the rasp of an echoing sepulcher, requested to join the League of Legends.<br><br>As if his fearful visage doesn't disturb enough, his touch bears a sinister plague.  Those unfortunate enough to be caught within his grasp fall victim to incurable maladies.  In fact, Mordekaiser seems mystically connected to sickness, as if it feeds and comprises part of his chilling essence. He has been seen stalking the slums of Noxus, drawn to the plague-ridden and diseased.  However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general.  While many have learned to accept this unsettling possibility, a lingering question keeps them uneasily awake at the witching hour - If Mordekaiser is a general, what nightmarish army lurks at his command?<br><br>''If there is a thing festering at the heart of the League, it is the Lord of the Damned.''"
tr "game_character_lore_Nasus" = "The enigmatic creature known as Nasus came to the League from a faraway world, and served as part of a vast and learned desert empire.  There he was a respected and enlightened individual, having been made the Keeper of the Great Library.  However, he was also part of a race of animalistic creatures that served as the rulers and protectors of the people.  War was never more than a breath away, as others of his kind craved to enslave the people and claim totalitarian sovereignty.  In the midst of a heated battle, just as Nasus was about to slay his treacherous brother Renekhton, he was summoned to Runeterra.  It didn't take much to convince him that Champions were needed to fight against the injustice here and he took up a place in the League of Legends.  These days, he is the Keeper of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert.<br><br>''The Keeper of the Sands, though contemplative, is not to be trifled with.''"
tr "game_character_lore_Nidalee" = "There are few dwellers, let alone champions, residing in the blasted and dangerous lands that lie south of the Great Barrier.  Much of that world still bears the scars of past Rune Wars, especially the mysterious Kumungu Jungle.  There are long-forgotten treasures in these strange places which many risk life and limb to acquire.  The champion known as Nidalee was only a young girl travelling with her treasure-seeking parents when they lost their way in the dense, rainy jungles.  The jungle was unforgiving, and she watched her parents suffer agonizing final days as they fell victim to a mysterious and vicious disease.  As improbable as it was for a child to survive in the inhospitable jungle by herself, she did just that.  Her youthful innocence and a fortunate naivete caused her to appeal to the beasts of that place and she was taken in by a family of cougars and raised as one of their own.  She grew and somehow absorbed the raw magic of the dense wilds, evolving beyond both her human physiology and her feline affectation.  On one pivotal day in her life, standing over the torn remnants of a Noxian squad of woodcutters, Nidalee chose to rejoin the so-called civilized world, to fight in the League of Legends so as to protect the vast woods from both Demacia and Noxus.<br><br>Nidalee was taught to fight by her feline family, battling viciously with tooth and nail.  Something in her feline ways may draw you to her, but remember that she is no pussycat."
tr "game_character_lore_Olaf" = "On an uncharted continent beyond Valoran's grasping clutches, the conqueror named Olaf was born to a long tradition of soldiers unlike most others.  Berserkers, as they tout themselves, are warriors who channel fury deep from their cores, unleashing pure and savage wrath upon their enemies.  This fearsome evolution is a product of their unforgiving home, Lokfar - a barren tundra where all creatures must vie bitterly for every resource.  Olaf belonged to a seafaring clan known for ruthlessly pillaging any and all villages within reach of their dragon-crested longboats.  The last time he saw his icy home, Olaf was embarking on an expedition to pioneer and plunder a distant land known only to legend.  However, while underway, a terrible storm sprung up and Olaf and his crew were thrown to the mercy of a roiling and pitiless sea.<br><br>His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''friendly'' waters on the foreign shores of Valoran, south of Demacia.  This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians.  Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people.  A bargain was struck.  Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return.  Despite his participation in the League, Olaf knows better than to trust the ''finger wagglers'' that run the Institute of War.  He deliberately keeps details of his life and home from them.  After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall.<br><br>Beware the war cry of the Berserker.  What surges toward you is unyielding, free from the shackles of reason."
tr "game_character_lore_OrderInhibitor" = ""
tr "game_character_lore_OrderInhibitor_D" = ""
tr "game_character_lore_OrderNexus" = ""
tr "game_character_lore_OrderShop" = ""
tr "game_character_lore_Pantheon" = "Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar who still revere combat and war as penultimate art forms.  They remember the Runewars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long.  Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one.  Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe.  Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores.  These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat.  Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar.  Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior.  He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle.  As long as Pantheon breathes, he thirsts for another foe to vanquish.<br><br>''I was hoping they had more reinforcements.'' - Pantheon, standing amidst the pieces of a brutalized Noxian battalion."
tr "game_character_lore_Pirate" = "Gangplank was born the son of the dread pirate captain Vincent the Shadow - one of the most wealthy and feared pirates in all of Blue Flame Island.  One might think this would have spoiled the boy with a cushioned life of privilege, but the truth is quite the opposite.  Growing up in the city of Bilgewater isn't easy; pirates are not known for their compassion, and that most certainly extends to their families.  Vincent wanted his son to grow up tough and strong, so he was extremely hard on the young Gangplank.  Even as a child, Gangplank was as mean as a snake and is said to have slept with his eyes open.  As he grew, the young man rapidly became the most ruthless and feared pirate in all of Bilgewater, and his daddy was never more proud than on the day of his son's eighteenth birthday - when Gangplank stabbed his old man in the back and claimed the famed pirate ship, the Dead Pool, for his own.<br><br>The continent of Valoran, however, is a dangerous place for pirates; Gangplank could read the writing on the wall.  The den of pirates known as Bilgewater would soon be pulled down by the undertow of Valoranian politics and the Institute of War.  It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all?  It is said that Gangplank has enough power and favor to claim the title of the Pirate King back home, but that he is simply biding his time and building his reputation as a champion before he returns to a life of piracy.<br><br>Yo ho, blow the man down.  Or at least shoot him when his back is turned and steal all his booty."
tr "game_character_lore_Poppy" = "While other young yordle girls played skip-step and braided wreathes out of posies, Poppy spent her youth earning calluses and grease stains in her father's armor shop.  Blomgrun, her father, was Bandle City's finest smith.  The only thing he loved as much as his work was his young daughter, Poppy - named for the sprightly sounds of the sparks that leapt from his ever-burning forge.  He welled with pride the day she was first able to lift his trusty hammer, Whomper.  Poppy immediately took to his art, demonstrating a natural gift for smithing which Blomgrun honed with devoted instruction.<br><br>One day, a Demacian general named Florin Berell commissioned Blomgrun to craft a helm, glorious beyond comparison.  Blomgrun toiled away on this project, determined to present Florin with his finest work.  He let Poppy set the center jewel, entrusting her with the most important piece.  When the pair finished, they departed for Demacia to deliver it in person.  Word of the general's order, however, was leaked to the Noxian High Command, and two Noxian assassins were dispatched to intercept the delivery.  Blomgrun was able to occupy the assassins long enough for Poppy to escape with the prized helm.  She watched helplessly from the brush as her father was slain.  Instead of fleeing home, she carried the helm the rest of the way to Demacia alone.  She refused payment for it, saying that no amount would compensate for her father's life.  Instead, she offered it as a gift, honoring her father's final intentions.  Florin saw the grim determination behind the tears in her eyes, and requested that the leadership of Bandle City appoint Poppy as the yordle ambassador to Demacia.  Soon after, seeking to crush Noxus with her father's hammer, Poppy volunteered for the League of Legends.<br><br>Poppy may be small, but Whomper - or her will - is not."
tr "game_character_lore_PoppyWIP" = "(Coming Soon)"
tr "game_character_lore_RabidWolf" = ""
tr "game_character_lore_RebirthEgg" = "(Coming Soon)"
tr "game_character_lore_Red_Minion_Basic" = ""
tr "game_character_lore_Red_Minion_MechCannon" = ""
tr "game_character_lore_Red_Minion_MechMelee" = ""
tr "game_character_lore_Red_Minion_Wizard" = ""
tr "game_character_lore_redDragon" = ""
tr "game_character_lore_Ryze" = "The halls of traditional study were never for Ryze, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him.  As a young man, he travelled the world, seeking the wisdom of powerful hermits, witches, and shamans.  When he had learned all he could, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world. This led him to an ancient form of spellcraft known as thorn magic.  This art required Ryze to tattoo spells on his body, infusing his being with vast arcane power.  His travels also brought him to the giant indestructible scroll he carries on his back.  The purpose of the inscribed spell is a secret only Ryze knows.  However, he claims it is an abomination, something that he must safeguard from the world.  Today, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.<br><br>''There is no doubt. Ryze is no longer a mage - he has become a creature of magic.''"
tr "game_character_lore_SadMummy" = "Perhaps one of the oddest champions in the League of Legends is the yordle known as Amumu.  His life before joining the League remains unknown... especially to Amumu.  All he remembers is that he woke up alone inside a pyramid within the Shurima Desert.  He was entwined in mummy wrappings and he could not feel his heart beat.  Furthermore, he felt a deep sadness that he could not entirely explain; he knew he missed his parents, though he could not remember who they were. Dropping to his knees, Amumu wept into his bandages.  No matter what he did, it seemed he could never stop his tears or sadness.  Eventually he stood up, determined to wander the world to discover his past.  Amumu traveled all across southern Valoran - a feat that is not easily dismissed.<br><br>While Amumu still hasn't learned much about his past, he has learned a great deal about who he has become.  He is most assuredly undead, though he harbors none of the evil characteristics typical of undead beings.  He also seems to keep trouble at arm's length; Amumu was able to traverse all of Southern Valoran without so much as a single bad thing happening to him.  He was just sad, and the people and beings he encountered eventually shared his sadness.  Ultimately, he made his way north across the Great Barrier to the Institute of War, the home of the League.  Amumu's story was compelling to the summoners he met there, and they invited him to take part in a League Judgment.  His success within the League as a champion has given Amumu something he desired: a home.  With his present (un)life secured, he now hopes the friends he has made will help him discover his past. <br><br>''Things are bad when Amumu is crying, but they're much worse when he's angry.'' -- Ezreal"
tr "game_character_lore_Shen" = "There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance.  Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe.  This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world.  Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice.<br><br>Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium.  As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve.  Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once.  As the Eye of Twilight, Shen must make decisions which would buckle the wills of ordinary men, removing all emotion from the equation.  He now works with his fellows Akali and Kennen to enforce the balance of Valoran.  This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.<br><br>The Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium."
tr "game_character_lore_Shen_WIP" = "There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice.<br><br>Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium. As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve. Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once. As the Eye of Twilight, Shen must make decisions which would buckle the wills of ordinary men, removing all emotion from the equation. He now works with his fellows Akali and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.<br><br>The Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium."
tr "game_character_lore_ShenShadowDash" = "TBD"
tr "game_character_lore_SightWard" = ""
tr "game_character_lore_Sion" = "Prior to the creation of the League of Legends, the city-states of Demacia and Noxus were locked in a brutal series of on-again-off-again wars that spanned the course of centuries.  Both powers sought an advantage over the other, but Noxus was the city-state willing to forego conventional morality to achieve its goals.  Only brute strength and the will to use it mattered to Noxus, and this is best exemplified in the murderous warrior, Sion.  Used by the Noxians as a human battering ram, Sion would be sent thundering ahead of Noxian troops.  He would mercilessly slaughter foes with his large double-bladed axe, ''Chopper''. His complete disregard for caution ultimately cost him his life, as he was captured and summarily executed by Demacian forces.<br><br>The Demacians thought that the beheading of Sion would be the end of his bloodthirsty ways.  Death, however, was merely the beginning of Sion's rise to power.  The famed Noxian assassin, Katarina, recovered Sion's remains and Noxian necromancers reanimated the behemoth to serve Noxus once again.  Sion's reanimation actually bestowed new powers on him and increased the potency of his existing abilities, making him even more of a terror to behold on the battlefield.  The Noxian High Command had a powerful new weapon in their hands - one they have brought to bear as a champion in the League of Legends.  Even though Sion's increased powers would make him a powerful tool for the High Command's use outside the Fields of Justice, Noxus no longer risks losing one of their greatest champions in the League to chance or circumstance; Sion's days as a front-line fighter for Noxus' military conquests are at an end.<br><br>''For Noxus, death is a promotion.'' -- Pantheon"
tr "game_character_lore_Sivir" = "The beautiful and deadly champion known as Sivir has been a favorite of League summoners for close to a decade.  A soldier-for-hire outside of the Fields of Justice, she is the embodiment of a highly successful mercenary on modern day Runeterra.  Sivir has little interest in the ''cribbage sheets'' - as she calls them - of League influence bartering.  Instead, she is motivated by material wealth and riches, and she is paid handsomely for her services.  Sivir is one of the wealthiest individuals found anywhere on Valoran.  Sivir owns multiple residences in a number of different city-states, as well as ownership stakes in a number of businesses all across Valoran.  Her detractors, either envious of her success or acrimonious of her flexible morality, have begun to use Sivir as a symbol of what is wrong with the mercenary nature of the League.  Sivir dismisses her critics, saying that while her personal code of ethics is less ruthless than her competitors, ''Everyone has a price.''<br><br>Sivir has earned many titles and accolades throughout her illustrious career, but the one she held until recently was ''Battle Mistress of Noxus''. Now she is simply known as ''The Battle Mistress'' after breaking her contract with the Noxian High Command.  Sivir dared to object to the Noxian war against the peaceful island state of Ionia, though less about the morality of the issue than the planning behind it; her predictions of a bloody stalemate came true when the Ionians held off the relentless assaults of the Noxians.  Claiming that the Noxian High Command had lost its direction, she left Noxus and made her services available to the Institute of War.  The Noxian High Command has sent a number of contracted assassins to deal with its rogue mercenary, but none have delivered her or survived.<br><br>''Time and time again, Sivir proves that she has earned the right to call herself 'The Battle Mistress'.'' -- Jax"
tr "game_character_lore_Sona" = "Sona has no memories of her true parents. As an infant, she was found abandoned on the doorstep of an Ionian adoption house, nestled atop an ancient instrument in an exquisite case of unknown origins. She was an unusually well-behaved child, always quiet and content. Her caretakers were sure she would find a home quickly, but it soon became apparent that what they mistook for uncommon geniality was actually an inability to speak or to produce any sound whatsoever. Sona remained at the adoption house until her teens, watching in hopeless silence as prospective adopters passed her by. During this time, the caretakers sold her unusual instrument to anxious collectors, hoping to build her a trust. For a myriad of bizarre and unexpected reasons, however, it would be returned, or simply appear again outside the house.<br><br>When a wealthy Demacian woman named Lestara Buvelle learned of the instrument, she immediately embarked to Ionia. When the caretakers showcased the instrument for her, she rose wordlessly and explored the house, stopping outside Sona's room. Without hesitation, Lestara adopted her and left a generous donation for the instrument. With Lestara's guidance, Sona discovered a deep connection with the instrument which Lestara called an 'etwahl'. In her hands, it played tones which stilled or quivered the hearts of those around her. Within months, she was headlining with the mysterious etwahl for sold-out audiences. She played as though plucking heartstrings, effortlessly manipulating the emotions of her listeners - all without a single written note. In secret, she discovered a potent and deadly use for her etwahl, using its vibrations to slice objects from a distance. She honed this discipline in private, mastering her gift. When she felt prepared, she went to the only place which could offer her a fitting recital: the League of Legends.<br><br>'Her melody moves the soul, her silence sunders the body.'<br>- Jericho Swain, after attending her concert"
tr "game_character_lore_Soraka" = "Soraka, the Starchild of Ionia, was the first of her kind.  While there are many who tap into the rich magical energies of Valoran, she was the first to tap into the magic of the cosmos.  Reaching beyond the terrestrial firmament, Soraka was capable of invoking the power of the stars, evolving beyond her kin.  That is, until she let her most primal of emotions rule her.  Warwick, a mercenary chemist in the service of Noxus, had caused untold suffering and death amongst Soraka's people.  Unstoppable anger and hatred welled within her and she cursed the man to become a beast.  Soraka lost much of her power for this misstep, sliding several steps down the evolutionary ladder in an instant.  Though she is still a champion of the Ionian people, Soraka has joined the League of Legends in hopes of reversing her curse and redeeming herself in the eyes of the stars.<br><br>''Though having fallen from grace, Soraka is nonetheless determined to once again be one with the stars.''"
tr "game_character_lore_SteamGolem" = "The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city.  However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse.  It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation.  Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision.  However, he soon began exhibiting unforeseen behaviors.<br><br>Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity.  As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth.  In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy.  Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity.  A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in.  His travels led him to the one location in Valoran where unique beings have a place - the League of Legends.  Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.<br><br>Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a framework of iron...in a carapace of steel."
tr "game_character_lore_SteamGolemCOPY" = "(Coming Soon)"
tr "game_character_lore_SummonerBeacon" = ""
tr "game_character_lore_Swain" = "The earliest account of Swain's existence comes from a Noxian infirmary doctor's notes. According to them, Swain limped into the ward without cry or complaint; his right leg was snapped in half, with bone protruding from the skin. A small, scowling bird seemed affixed to his shoulder. The doctor gawked in horror as the young adolescent answered questions about his health and age with a calm, even stare. Even behind the echoing crack as the sand counterweights reset his tibia, Swain's measuring gaze never flickered, nor did his eyes twitch from the pop of his fibula. He refused the doctor's recommendation of magical treatment for the leg's inoperable damage, requesting only a spare crutch before shuffling away. He next surfaced in documents from the Noxian military, although it is evident that they are incomplete. Normally a crippled boy would be turned away in shame from Noxus' proud legion, but the records indicate his first designation was that of a ranking officer.<br><br>The men who've served under him (and survived) have remained in his charge with unshakable faith and loyalty. He leapt through the High Command's hierarchy, often ascending when superiors requested demotions to join his unit. A cunning strategist, Swain was decorated after every battle he fought, regularly hobbling in contemplation at the front of the assault. His rise to power seemed unceasing until he was suddenly relegated to inactive status prior to the Ionian Invasion - a bewildering decision which reeked of bureaucratic subversion. If Swain was upset by the events which unfolded, he never belied it. His face was so implacable that it was popularly rumored to be a mask, disguising something utterly inhuman beneath. More controversy surrounded the bird that never left his shoulder, whose name he whispered only to it. When Demacia escalated its presence in the League, Swain was immediately returned to active duty.<br><br>''If you haven't yet lost the ability to ask, you may not yet ask for relief.''<br>-Swain"
tr "game_character_lore_Teemo" = "As far as yordles are concerned, there is something slightly wrong with Teemo.  While he enjoys - and in fact needs - the level of community and companionship inherent to all yordles, Teemo feels it so strongly that he ventures out on his own to destroy the enemies of Bandle City.  There is something that switches off in Teemo, so that the lives he ends do not burden him.  It seemed only logical to send him to fight in the League of Legends as the champion of Bandle City.  He has taken to the League like a duck to water, seeking out the foes of the yordles and extinguishing them with the rare ajunta poison he personally gathers from the jungles of Kumungu.  However, the limited company of his own kind wears on Teemo, and cracks are beginning to show in his innocent and chipper fade.<br><br>''Though he is known as the Swift Scout, it is clear that Teemo is actually something else - the unrepentant assassin of Bandle City.''"
tr "game_character_lore_Tristana" = "The Megling Commandos are something of a legend in Bandle City. They have a history that spans centuries, and they remain the oldest yordle military unit still in service. They are renowned for their courage and bravery, as well as their deadliness and ruthlessness, making them the most respected and feared of all warriors in Bandle City. Legends of Megling, the valiant founder of the commandos, can still be heard whispered throughout Valoran and it was these legends that most fascinated young Tristana. Since she was a wee child, Tristana wanted nothing more than to become the crack shot that her idol was all those years ago. She trained her entire life until she was old enough to join the military and could attempt to earn the rank of Megling Commando. The senior officers were impressed by her abilities, claiming that Tristana was a natural, and she realized her dream that day as she donned her Megling fatigues. Though her heart lies with her unit, the call to the Institute of War was greater still and now Tristana honors her tradition and protects her people as a champion in the League of Legends.<br><br>''Stand very still when she asks you to put an apple on your head!''"
tr "game_character_lore_Trundle" = "Trolls have never been well-regarded beings of Valoran. Generally speaking, they are barbaric, cannibalistic, and sneaky. They are creatures relegated to the murky recesses of the world, hidden away from most intelligent beings. Despite their maleficent natures, however, the Ruhgosk never deserved the grisly fate that was visited upon them. Generations ago, a twisted necromancer known as Hakolin the Bonecrafter attempted to enslave the Ruhgosk tribe. These trolls are considerably more genteel than their ill-mannered brethren, although still uncouth by human standards. The Ruhgosk fought tooth and claw against the necromancer, ultimately driving him from their land. As a parting gift, Hakolin afflicted the trolls with a leprous disease, forever cursing the members of the tribe. The leprosy would have rotted their flesh away to nothing were it not for the trolls' natural ability to regenerate. Caught forever in a hideous rotting state, the Ruhgosk endured their curse while desperately in search of a cure. They never found one.<br><br>A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe's curse upon himself. However, there was no such troll...until the birth of Trundle. His ability to regenerate was so profound that it appeared as if he did not carry the disease. As Trundle grew, he came to understand his gift and what it could do for his people. When he came of age, he took the curse from his tribe in a baptism of searing agony. Through the shaman's ritual, Trundle became a horrifying creature whose flesh constantly sloughs off his body, only to be re-grown in an unremitting cycle. He has joined the League of Legends in hopes of eventually finding someone who could dispel the henous curse completely.<br><br>''I've learned a thing or two about pain! Let me show you.''<br><br>      - Trundle"
tr "game_character_lore_TwistedLizardElder" = ""
tr "game_character_lore_Twitch" = "The city-state of Zaun is a twisted realm of science, mercantilism, and magic run amok.  While the young science of techmaturgy does much to advance civilization, its research and use in Zaun pushes the boundaries of morality on a daily basis.  Zaun, choked with pollution from the countless factories and laboratories that spew waste into the environment, suffers greatly.  As polluted as Zaun is above-ground, its subterranean levels are far worse.  All of Zaun's runoff waste pooled together in its sewers, mixing into a toxic and mysterious concoction.  A single plague rat rose from this alchemical nightmare - Twitch.  Unlike his lesser evolved cousins, Twitch became as sentient as anyone else... provided they were as insane as he.  A seeming byproduct of the evolutionary brew that spawned him was maniacal insanity, albeit in a functional form.<br><br>Twitch came to the League of Legends to represent himself ''as the only one of his kind'' on the Fields of Justice.  Since then, he has found a generous benefactor in the city that gave him his evolutionary sentience - Zaun.  Twitch is one of Zaun's premier champions in the League, and as such he fights for Zaun when political disputes between Valoran's city-states arise.  Twitch has publically stated that his goal is to gain enough influence and materiel from his work in the League to try to recreate the process by which he gained his sentience.  While many challenges lie ahead in his quest - one of the largest being his own insanity - were he to succeed, it would mean a bold and brazen step forward in the evolution of all of Runeterra.  Zaun has pledged its support for Twitch in his quest, though it remains to be seen what Zaun's ulterior motives are in the matter.<br><br>''The existence of Twitch proves that anything is possible on Runeterra.'' <br>-- Heimerdinger<br>"
tr "game_character_lore_Udyr" = "The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality.  Their adepts are some of the most devout proponents of enlightenment and harmony...but as is always the case, there are those who follow a very different path.  Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him.  His will was not untempered, simply undomesticated.  As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit.  Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars.<br><br>On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society.  Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before.  His feral senses roiled to the surface and he let them overcome him.  It was at this point in his life that Udyr truly lost his humanity.  Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it.<br><br>A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush.  The monk casually turned and redirected Udyr to one side.  Udyr, enraged, tried time and time again to best him, but the monk was unassailable.  When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery.  The monks there took him in, and taught him to harness and control his animalistic fury...most of the time."
tr "game_character_lore_Urf" = ""
tr "game_character_lore_Urgot" = "There are warriors who become great for their strength, cunning, or skill with arms.  Others simply refuse to die.  Urgot, once a great soldier of Noxus, may constitute a case in support of the latter.  Prone to diving headlong into enemy battle lines, Urgot sewed chaos throughout the enemy ranks, often sustaining grievous injuries in the process. When his body was unable to weather further abuse, the crippled Urgot was delegated the position of High Executioner of Noxus.  By this time, his hands had been ruined and he could barely walk.  Scythe-like grafts affixed to his maimed limbs served to carry out his bloody work.<br><br>Urgot finally met his end at what should have been his finest hour.  Because of his military background, he often accompanied detachments into foreign territory to carry out judgment.  After ambushing an enemy force, Jarvan IV, Crown Prince of Demacia, fell into the clutches of Urgot's division.  Too far from Noxus to risk transporting their prize for ransom, Urgot prepared to dispose of their captive.  At the final moment, however, the Dauntless Vanguard, led by Garen, the Might of Demacia, intervened, and Urgot was cut in two by the zealous warrior as he scrambled to free his Prince.  In recognition of his service, the executioner's remains were remanded to the Bleak Academy for reanimation.  A lifetime of abuse, however, had left his body in a catastrophic state; proving problematic to the necromancers' craft.  Professor Stanwick Pididly, the prevailing scholar of Zaun, offered a solution.  Within Pididly's laboratories, a nightmarish new body was forged for Urgot.  Now as much machine as man, Urgot arrived at the League of Legends in search of the man who ended his life; necromantic energies coursing through his metal veins.<br><br>''We can rebuild him. We have the techmaturgy.'' --Professor Stanwick Pididly"
tr "game_character_lore_Veigar" = "To most, yordles do not conjure images to be feared.  The easygoing half-pint race, though fierce, is often regarded with some degree of joviality.  Every now and again, however, a yordle turns so bad that, even at its small stature, it strikes terror into the hearts of others.  Veigar is such a twisted yordle - a master of the magical black arts and a corruptor of cosmic energy, making him one of the most feared sorcerers on Valoran.  Veigar was once one of those unusual yordles who chose to trade with the outside world.  Imprisoned in the city-state of Noxus for years, Veigar slowly went mad in isolation from his people.  He eventually escaped, but instead of returning to Bandle City, he sought tutelage from dark wizards across the land.  Now he seeks to end all conflict on Valoran, by bringing all of the city-states to their knees, regardless of affiliation.<br><br>''Who says evil needs to come in a fearsome-looking package?''"
tr "game_character_lore_Vladimir" = "There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept.  The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close.  These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus.  A day earlier, the teenaged Vladimir had brutally murdered two boys his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth.  He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him.  Without hesitation, he abandoned the city-state, and journeyed south.<br><br>The trail of bodies led him to a crumbling stone temple.  Inside he found an aging monk who appraised him with eyes of pure crimson.  Vladimir surprised the monk by returning the wicked gaze with zeal.  Recognizing the boy's sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers.  When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death.  Vladimir did not fail, but success bore a grisly surprise.  During the ritual, every drop of the monk's blood was drawn from his body and fused with Vladimir's, imbuing him with his master's magical essence, and that of every hemomancer before him.  Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, demanding enrollment in the League to prove the supremacy of his craft.  When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir's unsavory talents.<br><br>''That which runs through you will run you through.''<br>-Vladimir<br>"
tr "game_character_lore_Voidwalker" = "There is a place between dimensions, between worlds.  To some it is known as the Outside, to others it is the Unknown.  To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men.  Though such knowledge is lost to the modern day, there are those who have unwittingly discovered what lies beyond and have been unable to turn away.  Kassadin is such a creature, a man once forced to look upon the face of the Void and who was forever changed by it.  Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely.  Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world.  They are only one step away, something to which the appearance of the abomination known as Cho'gath attests.<br><br>''If you look upon the Void, you can't put it behind you.  If you look upon Kassadin, he is probably already there.''"
tr "game_character_lore_Wolf" = ""
tr "game_character_lore_Wolfman" = "Warwick counted himself amongst the most powerful and revered men in his home city-state of Zaun.  Over the course of his infamous career as an alchemist, Warwick won many honors for his craft, not the least of which was a lucrative offer for service in the Noxian military during their campaigns against Ionia.  Sequestered in his labs far from the front lines, Warwick and his apprentice Singed toiled relentlessly to manufacture all manner of appalling concoctions for the Noxian army.  So potent was his art that even the greatest of Ionia's healers - under the leadership of the Starchild Soraka - struggled to combat the poisons and chemical weapons generated by his despicable mind.  Warwick's reign of terror grew so horrific that his very name became a curse in the eyes of his Ionian foes, and they began referring to him only as ''the Deathmaker.''<br><br>But even one under the protection of the Noxian High Command is not wholly beyond the reach of retribution.  For as Soraka strode across the myriad of death and destruction left in the wake of one of Warwick's chemical attacks, her heart finally gave way.  She called down the wrath of the cosmos on Warwick, wishing that his form should mirror the cruelty in his heart - a curse that would come at the price of her aspiring divinity.  Within his laboratory, a terrible thirst took hold over Warwick. As his apprentice looked on in horror, Warwick threw open the doors to his bastion and sprinted off towards parts unknown, a bloodcurdling howling marking his passage. He had become a werewolf; a wild, murderous beast.  Today, the Blood Hunter fights for Noxus within the League of Legends... thankful of the curse that his now-mortal enemy bestowed upon him.<br><br>''The rage of the beast now compliments his predatory spirit.'' -- Singed, the Mad Chemist, upon witnessing his master's transformation<br>"
tr "game_character_lore_Worm" = ""
tr "game_character_lore_Wraith" = ""
tr "game_character_lore_WriggleLantern" = ""
tr "game_character_lore_XenZhao" = "*Whenever Jarvan III, the king of Demacia, delivers one of his rallying speeches from the glinting marble balcony atop the Royal Palace, Xin Zhao is at his side. Coined the Seneschal of Demacia, Xin Zhao is the personal steward of the Lightshield Dynasty. His enigmatic, silent vigil has led to an abundance of conjecture concerning his ''secret life'' and origins. Whether it's ''Zaun double-agent'' tendered at the dinner table or ''indebted rune mage'' mused in the editorials of the ''Demacian Constant'', Xin Zhao betrays no hints to sate the curiosity of the masses... for good reason.<br><br>Prior to the formation of the League, Noxus was renowned for a spectacle called The Fleshing. It was a gladiatorial event with a cruel twist: as a fighter won matches, his number of opponents (generally prisoners of war) fought simultaneously would increase. This meant eventual death for every contender, but with unparalleled glory. Xin Zhao, known then as Viscero, was slated to face 300 soldiers, nearly six times the previous record. This was clearly meant to be his final match. Jarvan II, hearing of this unprescedented feat, infiltrated the arena to offer him an alternative: serve Demacia and punish those who ultimately sentence him to death in exchange for his freedom. Xin Zhao accepted, astonished that a king would risk his own life on his behalf. Under the cover of a prearranged Demacian assault on Noxus, Jarvan liberated Xin Zhao and his 300 opponents. During their retreat, Xin Zhao took a poisoned dart meant for Jarvan. This act of loyalty, from a man who vowed no allegiance, earned Xin Zhao a spot at his side until the day the king died. Now in the service of his son, Jarvan III, Xin Zhao is stepping into a new ring - the Fields of Justice - to fight for his adopted country and to honor the legacy of the man who gave purpose to his life.<br><br>''Death is inevitable, one can only avoid defeat.''<br>      -  Demacian Manual of Arms"
tr "game_character_lore_Yeti" = "The Freljord is an unforgiving place, a mountainous land covered in snow and ice.  Travel, especially in the winter, can be very dangerous.  The elements often claim even those who have spent their entire lives there.  The boy known as Nunu is one of those who fell prey to such tragedy. One day when he was a young child, Nunu rode on his father's back as they returned from a trapping expedition in the mountains.  An unexpected blizzard came upon them, forcing them to seek refuge in a cave.  The tempest lasted for days. Nunu's father had to leave to find food, but never returned.  Eventually the blizzard cleared and the young child lay dying on the mountainside.  Fortunately, this was the land of the yetis, powerful beasts with whom Nunu's father had secured an arrangement for safe passage.  A young yeti boy named Willump found Nunu and brought him home.  From then on, Nunu was raised by the yetis.  When the League of Legends was formed, the yetis knew they needed a champion.  Riding his brother Willump, Nunu became that champion.<br><br>''Imagine what Nunu will be like when he grows up!''"
tr "game_character_lore_YoungLizard" = ""
tr "game_character_opposing_tips_Akali" = "*Akali can still be hit by AE spells while stealthed inside Twilight Shroud.<br>*Akali greatly benefits from both Mejai's Soulstealer and the Sword of the Occult. Watch which items she gets and prioritize her accordingly.<br>*Return to base if your health is low and Akali has multiple charges of her ultimate."
tr "game_character_opposing_tips_AlZaharVoidling" = ""
tr "game_character_opposing_tips_Annie" = "*Annie's summoned bear, Tibbers, burns opposing units around himself.  Try to keep your distance from him after he's been summoned.<br>*Summoner Smite can be used to help take down Tibbers.<br>*Keep an eye out for a white, swirling power around Annie.  It means she's ready to unleash her stun."
tr "game_character_opposing_tips_Armordillo" = "*Pay particular attention to when his Defensive Ball Curl is off. Rammus has slightly lower stats than a normal tank when he's out of the stance.<br>*Rammus often stacks high armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl."
tr "game_character_opposing_tips_Armsmaster" = "*Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output.<br>*Jax's survivability comes from dodge. If you're playing as another melee champion, try employing the help of a caster or getting Sword of the Divine."
tr "game_character_opposing_tips_Averdrian" = "TBD"
tr "game_character_opposing_tips_Blue_Minion_Basic" = ""
tr "game_character_opposing_tips_Blue_Minion_MechCannon" = ""
tr "game_character_opposing_tips_Blue_Minion_Wizard" = ""
tr "game_character_opposing_tips_Bowmaster" = "*Ashe has very few defensive options, and she's a good target to gank.<br>*Using Cleanse to remove Enchanted Crystal Arrow's stun can turn a fight in your favor."
tr "game_character_opposing_tips_CardMaster" = "*Focus on dodging Wild Cards early when your champion doesn't have the hit points to afford getting hit.<br>*If you have low health, use Destiny as an indicator to run to safety. It will give you a head start in escaping any possible ganks."
tr "game_character_opposing_tips_ChaosInhibitor_D" = ""
tr "game_character_opposing_tips_ChemicalMan" = "*Keep your distance to avoid being Flung back into Singed's allies.<br>*Singed needs to run close to your team to be effective, take advantage of this by using crowd control effects on him while attacking his allies.<br>*Be careful when chasing Singed. He's very difficult to bring down, and can leave his poison trail to damage you in your pursuit."
tr "game_character_opposing_tips_Chronokeeper" = "*If you're able to match Zilean's speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow.<br>*Zilean is fragile if a team focuses on him, but otherwise he's very difficult to kill. Commit to killing him as a team."
tr "game_character_opposing_tips_Corki" = "*While stealthed, try to use odd paths to get to Corki to prevent Phosphorous Bomb from accidentally revealing you.<br>*Corki is vulnerable after he uses his Valkyrie, try switching focus to him if he uses it to get in."
tr "game_character_opposing_tips_Cryophoenix" = "*Try to gank Anivia when she's laning. With multiple people, it is easier to ensure that her egg dies.<br>*If you're playing a ranged champion, stay far enough away from Anivia so you can dodge Flash Frost more easily.<br>*Try to fight Anivia in the lanes. In the jungle she can block pathways with lower ranks of Crystallize."
tr "game_character_opposing_tips_DarkChampion" = "*Try harassing Tryndamere early so he can't kill minions and heal with Bloodlust.<br>*Remember, Tryndamere can only slow you if you are facing away from him.<br>*Most of Tryndamere's damage is physical. If he's getting too strong, consider buying a thornmail."
tr "game_character_opposing_tips_DrMundo" = "*Try to coordinate high damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage.<br>*Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing."
tr "game_character_opposing_tips_Evelynn" = "*If Evelynn appears to be targeting you, consider purchasing Vision Wards or an Oracle's Elixir earlier than you normally would to turn the tables.<br>*Magic resistance counters Hate Spike damage very effectively.<br>*If you suspect Evelynn has left your lane, let your teammates know by calling ''MIA.''"
tr "game_character_opposing_tips_Ezreal" = "*Ezreal is a very fragile champion so take the fight to him.<br>*Ezreal is completely skill shot based, so make sure to keep minions in between you.<br>*Mystic Shot applies on-hit effects, including the red lizard buff on Summoner's Rift. Be careful in how you approach an Ezreal with Sigil buffs."
tr "game_character_opposing_tips_FallenAngel" = "*Tormented Soil applies a powerful magic resistance debuff, try to avoid having multiple people on your team get hit by it.<br>*Morgana often needs to land Dark Binding to setup her other attacks, try to keep minions between you and her as shields against Dark Binding."
tr "game_character_opposing_tips_FiddleSticks" = "*Avoid attacking while close to your allies. Dark Wind will bounce between you and your allies extending the duration of its silence.<br>*If Fiddlesticks has used Crowstorm, try casting a stun or slow and moving out of range until the spell dissipates.<br>*If Fiddlesticks is nowhere to be seen, watch out for an ambush Crowstorm from brush."
tr "game_character_opposing_tips_Galio" = "*Avoid attacking Galio's allies while they are Bulwarked, since your attacks will be less effective and will heal Galio.<br><br>*Avoid bunching up with allies when Galio is nearby.<br><br>*Interrupting Galio while he channels Idol of Durand will free any allies he's taunting."
tr "game_character_opposing_tips_Garen" = "*Stack armor items to lower the large amount of physical damage that Garen deals out.<br>*Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice.<br>*Be careful about attacking Garen in brush. It often will lead to taking full damage from Judgment."
tr "game_character_opposing_tips_GemKnight" = "*Taric has very high armor due to his Shatter ability, and therefore casters are able to damage him much easier than physical fighters.<br>*Make note of what summoner spells Taric has. If he has Clarity, it might be futile to harass him with spells early."
tr "game_character_opposing_tips_Gragas" = "*Gragas can knock everybody away with his ultimate.  Be careful that you don't get knocked into him or, worse, an enemy tower.<br>*Body Slam is on a very low cooldown, making it difficult to pursue Gragas. Don't overextend yourself chasing him."
tr "game_character_opposing_tips_GreenTerror" = "*Purchasing a few HP items decreases the chances of Cho'gath killing you quickly.<br>*Focus on preventing Cho'gath from reaching his max size, or obtaining it again after you've killed him.<br>*Rupture has a smoke cloud indicating the area it will strike. Try to watch out for it to prevent Cho'gath from being able to combo his abilities."
tr "game_character_opposing_tips_Heimerdinger" = "*Work with the players in your lane to bring down Heimerdinger's turrets as soon as he brings them up. They become more effective if they are allowed to cluster.<br>*Killing Heimerdinger will destroy his turrets.  Try focusing him instead if his turrets get out of hand."
tr "game_character_opposing_tips_Irelia" = "*Be wary of Irelia's Equilibrium Strike, as it stuns if you have a higher Health % than her.<br>*Irelia can quickly cover great distances by using Bladesurge on low life targets (its cooldown refreshes if it slays the target)."
tr "game_character_opposing_tips_Janna" = "*Save an interrupt ability for when Janna uses her ultimate.<br>*Listen for the charge up sound on howling gale in case Janna is trying to hit you with it from off screen or from brush.<br>*Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you."
tr "game_character_opposing_tips_Jester" = "*If Shaco is doing well early-game, it is worth the investment to buy Vision Wards.<br>*If Shaco uses his deceive to enter a fight he won't be able to quickly use it again to get away.   Work with your team to quickly focus him down."
tr "game_character_opposing_tips_Judicator" = "*Intervention only grants Kayle or her allies immunity to damage. Slows and stuns can still be applied, so trap them if they're being over zealous.<br>*Kayle is usually a fragile target. Once you see her ultimate cast switch to attacking her."
tr "game_character_opposing_tips_Katarina" = "*Katarina's abilities deal magic damage, so even if she's building AD item, get magic resistance to counter her.<br>*Try to save a disable for when Katarina uses her Death Lotus.<br>*Bouncing Blades can apply a healing reduction effect. Stay at a safe distance if you're using a health potion."
tr "game_character_opposing_tips_Kennen" = "*Consider playing a bit more cautiously around Kennen when you have a Mark of the Storm debuff.  If he hits you with 3 Marks of the Storm, you will get stunned.<br>*Kennen is flimsy by nature - turn and attack him if he gets careless with Lightning Rush."
tr "game_character_opposing_tips_KogMaw" = "*Kog'Maw doesn't have a good escape ability, so he is especially prone to ganks.<br>*Run away from Kog'Maw after he dies!!!!<br>*The range on Living Artillery increases each rank.<br>*Bio-Arcane Barrage allows Kog'Maw to kill Baron Nashor extremely early. It can be valuable to ward Nashor when Kog'Maw completes his Bloodrazor."
tr "game_character_opposing_tips_Leblanc" = "*Stunning or silencing LeBlanc will prevent her from activating the return part of Distortion.<br>*Stay behind minions to make Ethereal Chains difficult to land and force her to use Distortion in a suboptimal manner."
tr "game_character_opposing_tips_Lich" = "*Karthus can cast spells for a short duration after he is killed. Move away from his corpse to be safe.<br>*Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal."
tr "game_character_opposing_tips_Lux" = "*Lux has powerful zone control abilities.  Try to spread out and attack from different directions so she cannot lock down a specific area.<br>*When retreating with low health, be prepared to dodge Lux's Finales Funkeln, a red targeting beam fires prior to the main beam, so try to move to the side if possible."
tr "game_character_opposing_tips_Malphite" = "*If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.<br>*Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite."
tr "game_character_opposing_tips_Malzahar" = "*Voidlings can only survive on the battlefield for 21 seconds, make sure to use this information to your advantage.<br>*Avoid minion waves which have been affected by Malefic Visions, you never know when they may die and pass the Visions onto you.<br>*Malzahar can be difficult to 1v1 if he has his ultimate up. Make sure you have enough health to survive a round of his spells."
tr "game_character_opposing_tips_MalzaharVoidling" = ""
tr "game_character_opposing_tips_MasterYi" = "*Meditate is an effective method of healing damage over time, but Master Yi is susceptible to coordinated team ganks early in the game.<br>*If Master Yi tries to farm with Wuju Style, hit him a few times so he has to use mana with Meditate to heal.<br>*Although Master Yi cannot be slowed while using Highlander, a good disable can stop him in his tracks."
tr "game_character_opposing_tips_Minotaur" = "*Alistar can be a highly disruptive force, but it is sometimes better to ignore him in favor of more fragile targets.<br>*Watch out for the Pulverize-Headbutt combo when around towers.<br>*When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him."
tr "game_character_opposing_tips_MissFortune" = "* Miss Fortune's speed boost is removed if she is damaged or debuffed by an enemy.<br><br>* Miss Fortune is easy to kill if you can reach her; target her first in team fights."
tr "game_character_opposing_tips_Mordekaiser" = "*Mordekaiser's abilities charge up his shield, making him tougher to kill over time. Try focusing fire on Mordekaiser to burst him down.<br>*Keep your distance and don't stand near creep waves since he'll be aiming Siphon of Destruction at them.<br>*Watch out for the Children of the Grave and Ignite combo. If you're low enough, this will kill you and give his team a powerful ghost."
tr "game_character_opposing_tips_Nasus" = "*While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.<br>*Max rank Wither is a very effective counter to DPS characters, try to avoid getting caught alone by it.<br>*Nasus is prone to being kited. Try not to engage him at full health."
tr "game_character_opposing_tips_Nidalee" = "*Nidalee's traps are difficult to see, but are visible to both teams.<br>*Nidalee's javelin throw deals more damage the further she is. If she is far away, it's imperative to dodge it.<br>*It's difficult to catch a Nidalee pouncing away, be selective about when to pursue her."
tr "game_character_opposing_tips_Olaf" = "*Olaf becomes more dangerous the lower life he is. Save your disables to finish him off.<br>*Preventing Olaf from reaching his axe will minimize the amount of harassment he can cause in the laning phase."
tr "game_character_opposing_tips_OrderInhibitor_D" = ""
tr "game_character_opposing_tips_Pantheon" = "*Keeping yourself hidden in brush can make it harder for Pantheon to target you with Grand Skyfall.<br>*Watch out for when Pantheon has a stunning or snaring partner in lane with him (example: Morgana, Sion) as he can cause devastating damage with his Heartseeker Strike.<br>*Use your auto-attack to break his shield before casting your abilities."
tr "game_character_opposing_tips_Pirate" = "*Parrrley deals a high amount of physical damage, items like Guardian Angel that grant armor, can help if an enemy Gangplank is doing well.<br>*Grog-Soaked Blade reduces healing, including health potions. It can be beneficial to wait until the debuff fades before using them."
tr "game_character_opposing_tips_Poppy" = "*The target of Diplomatic Immunity can still disable and deal damage to Poppy.  Meanwhile, Poppy is usually very aggressive while the spell is active.  Try to punish her for selecting you as the target.<br>*Fighting against Poppy in the jungle can be dangerous due to Heroic Charge.  Try to catch her out in the open."
tr "game_character_opposing_tips_Red_Minion_Basic" = ""
tr "game_character_opposing_tips_Red_Minion_MechCannon" = ""
tr "game_character_opposing_tips_Red_Minion_Wizard" = ""
tr "game_character_opposing_tips_Ryze" = "*Be cautious about engaging Ryze alone with less than full health.<br>*Cleanse and Banshee's Veil are especially effective defenses against Ryze.<br>*Ryze can only lock down one player with Rune Prison. Attacking with friends is the most effective approach, but remember to avoid Spell Flux bouncing between you and your allies."
tr "game_character_opposing_tips_SadMummy" = "*Avoid bunching up with other allies when Amumu has his ultimate available.<br>*Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss.<br>*Amumu's Despair makes stacking hit points a risky proposition."
tr "game_character_opposing_tips_Shen" = "*Shen is a very durable champion, with multiple ways to absorb damage.  Be wary about attacking him when he seems weak.<br>*He can also teleport to any ally's aid, regardless of location, so be aware that a 1v1 fight can turn into 1v2 very quickly with Shen."
tr "game_character_opposing_tips_Shen_WIP" = "*TBD - WTB tips PST"
tr "game_character_opposing_tips_ShenShadowDash" = "TBD"
tr "game_character_opposing_tips_Sion" = "*If Death's Caress is on Sion, it is often worth casting a damaging spell to ensure that the shield doesn't explode.<br>*Try disabling Sion while his ultimate is active."
tr "game_character_opposing_tips_Sivir" = "*Spiral Blade costs a lot of mana to cast, so dodging it sets Sivir back. If it hits you on the way out, avoid its path on the way back.<br>*Sivir is a support champion, so she's weaker than most champions when outnumbered.<br>*When laning against Sivir as a caster, it may be possible to throw off Sivir's timing on her spell shield by faking an advance and backing off."
tr "game_character_opposing_tips_Sona" = "*Spread out when you see Sona so she can't make your entire team dance.<br><br>*Kill Sona first, as she will heal up her team if left alone for too long."
tr "game_character_opposing_tips_Soraka" = "*Focus on attacking Soraka if she ever ventures to the frontline in a team fight.<br>*If your team has several casters, it's worth investing in an Abyssal Scepter to counter Soraka's passive.<br>*Watch out for Soraka's Starcall debuff, the negative magic resist can begin to add up."
tr "game_character_opposing_tips_SteamGolem" = "*Wit's End can help reduce the effectiveness of Blitzcrank's passive.<br>*Staying behind creeps can prevent you from being Rocket Grabbed.   Blitzcrank's Rocket Grab only pulls the first enemy target it encounters."
tr "game_character_opposing_tips_Swain" = "*Swain can easily disable a single attacker. Coordinate with your allies when ganking him.<br>*High mobility counters all of Swain's basic abilities: moving away from the Raven will break the slow, it is easier to dodge Nevermove, and you're able to escape focus fire while Tormented."
tr "game_character_opposing_tips_Teemo" = "*Teemo's Toxic Shot punishes players who get hit and back out, stay at a safe range until you're ready to commit.<br>*If you're a ranged champion with an Oracle's Elixir, you can safely destroy Teemo's mushrooms and farm them for gold."
tr "game_character_opposing_tips_Tristana" = "*If you see Tristana activate Rapid Fire in a fight, stun her and try to back off until the spell dissipates.<br>*Stand away from your creeps in a lane to take less collateral damage from Explosive Shot."
tr "game_character_opposing_tips_Trundle" = "* Trundle is very powerful at location based combat. Try to draw him off of his Contaminate zone.<br><br>* Make sure to get out of his PIllar of Filth as quickly as possible, as it significantly slows you down."
tr "game_character_opposing_tips_Twitch" = "*Twitch is fragile. Work with teammates to focus on him when you're able to catch him out of stealth.<br>*Spell Shields won't block the damage from Deadly Venom, but they will block the effects Twitch can trigger with it.<br>*If you suspect Twitch has left the lane, let your teammates know that Twitch is ''MIA.''"
tr "game_character_opposing_tips_Udyr" = "*Udyr players will often start in the jungle and only appear to gank in lanes. Try warding key locations to keep track of his movement.<br>*Once the initial shield effect has faded, Turtle Stance is weak against other champions. Press the attack to force him to switch stances and prevent him from regenerating health and mana.<br>Some Udyr players buy tank items to become very durable. If they do, focus their weaker teammates instead."
tr "game_character_opposing_tips_Urf" = ""
tr "game_character_opposing_tips_Urgot" = "* Keep moving to avoid being hit by Urgot's Noxian Corrosive Charge. If you are afflicted by his corrosive charge, quickly move out of range to avoid his Acid Hunter Missiles.<br>* Urgot gains slowing attacks while his Terror Capacitor shield is operational. Damage him enough to remove his shield so he loses this effect."
tr "game_character_opposing_tips_Veigar" = "*Dark Matter deals very high damage, but it can be avoided. Pay attention to the sound and visual indicator to be aware of when and where the spell will land.<br>*Event Horizon only stuns units on the edge. If you're inside the spell, you can still move and attack.<br>*Veigar's ultimate deals damage based on your AP as well as his own."
tr "game_character_opposing_tips_Vladimir" = "*Be wary of team fights while afflicted by Vladimir's Hemoplague.<br>*Making Vladimir use Sanguine Pool at the start of a fight will maximize the health cost of the ability to him.<br>*Items that counter health stacking, such as Deathfire Grasp and Madred's Bloodrazor, are very effective against Vladimir."
tr "game_character_opposing_tips_Voidwalker" = "*Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.<br>*Each time Kassadin consecutively uses Riftwalk, he pays more and more mana.   Keep this in mind as you chase him.<br>*It takes 5 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him."
tr "game_character_opposing_tips_Wolfman" = "*Warwick is a very strong jungler. Clairvoyance can help you keep track of his position and enable ganks.<br>*Warwick is a very strong 1v1 champion, especially late in the game, stick with your teammates to make him less effective.<br>*Warwick can solo the dragon on Summoner's Rift as early as level 4, try to prevent him from killing it throughout the game."
tr "game_character_opposing_tips_WriggleLantern" = ""
tr "game_character_opposing_tips_XenZhao" = "*Xin Zhao is a powerful initiator with both his charge and ultimate dealing damage to all units around him. Try having your team stay spread out until he's used his ultimate.<br>*Xin Zhao can complete two rounds of disables if he's able to attack his target, so if an ally is in trouble, disabling Xin Zhao for even a short period of time can have a dramtic effect."
tr "game_character_opposing_tips_Yeti" = "*Nunu's Blood Boil allows its target to run away from fights. Make sure to snare and stun any target with Blood Boil on.<br>*Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.<br>*Using summoner flash is a surefire way to escape Absolute Zero.<br>*With only 1 single target ability that can break a spell shield, Banshee's Veil is extremely effective against Nunu."
tr "game_character_passiveDescription_Akali" = "Upon obtaining 20 additional ability power, Akali's hits deal 10% bonus magic damage, increasing by 1% for every 5 ability power gained thereafter.<br><br>Upon obtaining 10 additional attack damage, Akali gains 10% Spell Vamp, increasing by an additional 1% for every 5 attack damage gained thereafter."
tr "game_character_passiveDescription_AlZaharVoidling" = ""
tr "game_character_passiveDescription_AncientGolem" = ""
tr "game_character_passiveDescription_Annie" = "After casting 5 spells, Annie's next spell will stun the target for 1.75 seconds."
tr "game_character_passiveDescription_Armordillo" = "Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage."
tr "game_character_passiveDescription_Armsmaster" = "Jax's prowess with weapons and armor increase his fortitude as he gains equipment:<br><br>Jax gains 3 health per point of Attack Damage received from items.<br><br>Jax gains 2 health per point of Ability Power received from items."
tr "game_character_passiveDescription_Averdrian" = "Heimerdinger gives nearby allied turrets and champions 10/15/20/25 health regen per 5."
tr "game_character_passiveDescription_Blue_Minion_Basic" = ""
tr "game_character_passiveDescription_Blue_Minion_MechCannon" = ""
tr "game_character_passiveDescription_Blue_Minion_MechMelee" = ""
tr "game_character_passiveDescription_Blue_Minion_Wizard" = ""
tr "game_character_passiveDescription_blueDragon" = ""
tr "game_character_passiveDescription_Bowmaster" = "While out of combat, Ashe's critical strike chance increases by 3/6/9/12/15/18% every 3 seconds, removed after next attack."
tr "game_character_passiveDescription_CardMaster" = "Twisted Fate and his allies receive an additional 2 gold per kill."
tr "game_character_passiveDescription_ChaosInhibitor" = ""
tr "game_character_passiveDescription_ChaosInhibitor_D" = ""
tr "game_character_passiveDescription_ChaosNexus" = ""
tr "game_character_passiveDescription_ChaosShop" = ""
tr "game_character_passiveDescription_ChemicalMan" = "Increases Singed's health by .25 for each mana point he has."
tr "game_character_passiveDescription_Chronokeeper" = "Increases experience gain of all allied champions by 8%."
tr "game_character_passiveDescription_Corki" = "Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions."
tr "game_character_passiveDescription_Cryophoenix" = "Upon dying, Anivia will revert into an egg.  If the egg can survive for six seconds, she is gloriously reborn."
tr "game_character_passiveDescription_DarkChampion" = "Tryndamere's Critical Strike chance increases as he becomes more wounded."
tr "game_character_passiveDescription_Dragon" = ""
tr "game_character_passiveDescription_DrMundo" = "Dr. Mundo regenerates 0.3% of his max health each second"
tr "game_character_passiveDescription_Evelynn" = "Attacks from minions deal 50% damage to Evelynn."
tr "game_character_passiveDescription_Ezreal" = "Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 6 seconds (Max Stacks: 5)."
tr "game_character_passiveDescription_FallenAngel" = "Morgana has Spell Vamp, healing herself whenever she deals damage with her spells."
tr "game_character_passiveDescription_FiddleSticks" = "Nearby enemy champions have their magic resistance reduced by 10."
tr "game_character_passiveDescription_Galio" = "Galio converts 50% of his total Magic Resistance into Ability Power."
tr "game_character_passiveDescription_Garen" = "Garen will regenerate .5% of his maximum health per second after not receiving damage for 7 seconds."
tr "game_character_passiveDescription_GemKnight" = "Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks replenishing his mana for 7.5% of damage dealt."
tr "game_character_passiveDescription_Ghast" = ""
tr "game_character_passiveDescription_GiantWolf" = ""
tr "game_character_passiveDescription_Golem" = ""
tr "game_character_passiveDescription_Gragas" = "On ability use, Gragas takes a drink restoring 2% of his max health over 4 seconds."
tr "game_character_passiveDescription_GreenTerror" = "Whenever Cho'Gath kills a unit, he recovers 40 - 82 (based on level) health and 8-16 mana."
tr "game_character_passiveDescription_H28GEvolutionTurret" = "Heimerdinger gives increases surrounding allied turrets and champions health regen per 5 by 10/15/20/25"
tr "game_character_passiveDescription_Heimerdinger" = "Heimerdinger gives nearby allied Turrets and Champions 6/12/16/22 health regen per 5."
tr "game_character_passiveDescription_Irelia" = "Reduces the duration of stuns, slows, taunts, fears, snares, and immobilizes for each nearby enemy champion.<br><br>1 Champion: 10%<br>2 Champions: 25%<br>3 Champions: 40%"
tr "game_character_passiveDescription_Janna" = "Increases the movement speed of all allied champions by 3%."
tr "game_character_passiveDescription_Jester" = "Shaco deals 20% bonus damage when striking a unit from behind."
tr "game_character_passiveDescription_Judicator" = "30% of Kayle's attack damage is added to her ability power and 15% of Kayle's ability power is added to her attack damage."
tr "game_character_passiveDescription_Katarina" = "After a kill or assist, Katarina gains 25 gold and her cooldowns are reduced by 15 seconds."
tr "game_character_passiveDescription_Kennen" = "Kennen's abilities add Marks of the Storm to opponents.  Upon receiving 3 Marks of Storm, an opponent is stunned and Kennen receives 25 energy.  Has a diminished effect if done twice within 7 seconds."
tr "game_character_passiveDescription_KogMaw" = "Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies."
tr "game_character_passiveDescription_Leblanc" = "When LeBlanc is brought below 40% health, she instantly becomes stealthed for half a second. When the stealth fades, she creates a Mirror Image that deals no damage and lasts for up to 8 seconds. This can only occur once per minute."
tr "game_character_passiveDescription_LesserWraith" = ""
tr "game_character_passiveDescription_Lich" = "Upon dying, Karthus enters a spirit form allowing him to continue casting spells while dead for 8 seconds."
tr "game_character_passiveDescription_Lizard" = ""
tr "game_character_passiveDescription_LizardElder" = ""
tr "game_character_passiveDescription_Lux" = "Lux's damaging spells charge the target with energy for 6 seconds.  Lux's next attack ignites the energy, dealing 20-190 (depending on Lux's level) magic damage to the target."
tr "game_character_passiveDescription_Malphite" = "Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum health. If Malphite has not been hit for 8 seconds, this effect recharges."
tr "game_character_passiveDescription_Malzahar" = "After casting 5 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage.<br><br>Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed)."
tr "game_character_passiveDescription_MalzaharVoidling" = ""
tr "game_character_passiveDescription_MasterYi" = "Master Yi strikes twice every 7th attack."
tr "game_character_passiveDescription_Minotaur" = "Alistar deals 20/40/60% additional damage to turrets."
tr "game_character_passiveDescription_MissFortune" = "Miss Fortune gains an additional 25 movement speed after 7 seconds of not being attacked, increasing each second up to 70 maximum bonus speed."
tr "game_character_passiveDescription_Mordekaiser" = "25% of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage."
tr "game_character_passiveDescription_Nasus" = "Nasus drains his foe's spiritual energy, giving him a natural 10/15/20% lifesteal. The lifesteal value increments at levels 1,6, and 11."
tr "game_character_passiveDescription_Nidalee" = "Moving through brush increases Nidalee's movement speed by 15% for 2 seconds."
tr "game_character_passiveDescription_Olaf" = "For each 1% of health missing, Olaf's attack speed is increased by 1%."
tr "game_character_passiveDescription_OrderInhibitor" = ""
tr "game_character_passiveDescription_OrderInhibitor_D" = ""
tr "game_character_passiveDescription_OrderNexus" = ""
tr "game_character_passiveDescription_OrderShop" = ""
tr "game_character_passiveDescription_Pantheon" = "After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack."
tr "game_character_passiveDescription_Pirate" = "Gangplank's attacks apply a poison that deals magic damage per second, increasing with level, and decreases healing received by the target by 50% for 10 seconds."
tr "game_character_passiveDescription_Poppy" = "Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures."
tr "game_character_passiveDescription_PoppyWIP" = "Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%."
tr "game_character_passiveDescription_RabidWolf" = ""
tr "game_character_passiveDescription_RebirthEgg" = "On dying, Cryophoenix will revert into an egg.  If the egg can survive for six seconds, she is gloriously reborn."
tr "game_character_passiveDescription_Red_Minion_Basic" = ""
tr "game_character_passiveDescription_Red_Minion_MechCannon" = ""
tr "game_character_passiveDescription_Red_Minion_MechMelee" = ""
tr "game_character_passiveDescription_Red_Minion_Wizard" = ""
tr "game_character_passiveDescription_redDragon" = ""
tr "game_character_passiveDescription_Ryze" = "When Ryze casts a spell, all other spells have their cooldown reduced by 1 second."
tr "game_character_passiveDescription_SadMummy" = "Amumu's attacks reduce the target's magic resistance by 15/25/35 for 4 seconds."
tr "game_character_passiveDescription_Shen" = "Every 8 seconds, Shen's next attack deals bonus damage."
tr "game_character_passiveDescription_Shen_WIP" = "Every 8 seconds, Shen's next attack deals bonus damage."
tr "game_character_passiveDescription_ShenShadowDash"  = "Every 8 seconds, Shen's next attack deals bonus damage."
tr "game_character_passiveDescription_SightWard" = ""
tr "game_character_passiveDescription_Sion" = "Sion has a 40% chance to ignore up to 30/40/50 damage each time he is attacked. The damage reduction is calculated before armor benefits are taken into account."
tr "game_character_passiveDescription_Sivir" = "Increases Sivir's dodge chance by 10/15/20/25% while moving."
tr "game_character_passiveDescription_Sona" = "After casting 3 spells, Sona's next attack deals 24 + 12 x lvl bonus magic damage.<br><br>Additionally, Sona's Auras persist for 2 seconds after deactivating and set off a 2 second global cooldown."
tr "game_character_passiveDescription_Soraka" = "Increases surrounding allies' magic resistance by 16"
tr "game_character_passiveDescription_SteamGolem" = "When Blitzcrank life is brought below 20% health he activates Mana Barrier. This creates a mana shield equal to 50% of his mana for 10 seconds. Mana Barrier can only occur once per minute."
tr "game_character_passiveDescription_SummonerBeacon" = ""
tr "game_character_passiveDescription_Swain" = "Swain's base mana regeneration is increased by 300% for 5 seconds after killing an enemy unit."
tr "game_character_passiveDescription_Teemo" = "If Teemo stands still and takes no actions for 3 seconds, he becomes stealthed indefinitely.  After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds."
tr "game_character_passiveDescription_Tristana" = "Increases Tristana's attack range as she levels."
tr "game_character_passiveDescription_Trundle" = "Whenever an enemy unit near Trundle dies, he heals for a percent of their maximum health."
tr "game_character_passiveDescription_TwistedLizardElder" = ""
tr "game_character_passiveDescription_Twitch" = "Twitch's attacks infect the target with Deadly Venom, which deals damage each second, stacks up to 6 times, and lasts up to 6 seconds."
tr "game_character_passiveDescription_Udyr" = "Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack."
tr "game_character_passiveDescription_Urf" = ""
tr "game_character_passiveDescription_Urgot" = "Urgot's attacks reduce his targets' damage by 15% for 2.5 seconds."
tr "game_character_passiveDescription_Veigar" = "Veigar's mana regen is increased by 0.75% for each 1% of mana missing."
tr "game_character_passiveDescription_Vladimir" = "Every 25 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 2 bonus health (does not stack with itself)."
tr "game_character_passiveDescription_Voidwalker" = "Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed."
tr "game_character_passiveDescription_Wolf" = ""
tr "game_character_passiveDescription_Wolfman" = "Each of Warwick's attacks will heal him for 5/10/15 health. Each successive attack against the same target will restore increasing amounts of health to Warwick."
tr "game_character_passiveDescription_Worm" = ""
tr "game_character_passiveDescription_Wraith" = ""
tr "game_character_passiveDescription_WriggleLantern" = ""
tr "game_character_passiveDescription_XenZhao" = "Xin Zhao restores 30 health for every 3 attacks that he lands.  This amount increases by 5 every 2 levels."
tr "game_character_passiveDescription_Yeti" = "Nunu can cast a spell for free after 7 attacks."
tr "game_character_passiveDescription_YoungLizard" = ""
tr "game_character_passiveName_Akali" = "Twin Disciplines"
tr "game_character_passiveName_AlZaharVoidling" = ""
tr "game_character_passiveName_AncientGolem" = ""
tr "game_character_passiveName_Annie" = "Pyromania"
tr "game_character_passiveName_Armordillo" = "Spiked Shell"
tr "game_character_passiveName_Armsmaster" = "Equipment Mastery"
tr "game_character_passiveName_Averdrian" = "Techmaturgical Repair Bots"
tr "game_character_passiveName_Blue_Minion_Basic" = ""
tr "game_character_passiveName_Blue_Minion_MechCannon" = ""
tr "game_character_passiveName_Blue_Minion_MechMelee" = ""
tr "game_character_passiveName_Blue_Minion_Wizard" = ""
tr "game_character_passiveName_blueDragon" = ""
tr "game_character_passiveName_Bowmaster" = "Focus"
tr "game_character_passiveName_CardMaster" = "Second Sight"
tr "game_character_passiveName_ChaosInhibitor" = ""
tr "game_character_passiveName_ChaosInhibitor_D" = ""
tr "game_character_passiveName_ChaosNexus" = ""
tr "game_character_passiveName_ChaosShop" = ""
tr "game_character_passiveName_ChemicalMan" = "Empowered Bulwark"
tr "game_character_passiveName_Chronokeeper" = "Heightened Learning"
tr "game_character_passiveName_Corki" = "Hextech Shrapnel Shells"
tr "game_character_passiveName_Cryophoenix" = "Rebirth"
tr "game_character_passiveName_DarkChampion" = "Battle Fury"
tr "game_character_passiveName_Dragon" = ""
tr "game_character_passiveName_DrMundo" = "Adrenaline Rush"
tr "game_character_passiveName_Evelynn" = "Determined Killer"
tr "game_character_passiveName_Ezreal" = "Rising Spell Force"
tr "game_character_passiveName_FallenAngel" = "Soul Siphon"
tr "game_character_passiveName_FiddleSticks" = "Dread"
tr "game_character_passiveName_Galio" = "Runic Skin"
tr "game_character_passiveName_Garen" = "Perseverance"
tr "game_character_passiveName_GemKnight" = "Gemcraft"
tr "game_character_passiveName_Ghast" = ""
tr "game_character_passiveName_GiantWolf" = ""
tr "game_character_passiveName_Golem" = ""
tr "game_character_passiveName_Gragas" = "Happy Hour"
tr "game_character_passiveName_GreenTerror" = "Carnivore"
tr "game_character_passiveName_H28GEvolutionTurret" = "Nano Repair Bots"
tr "game_character_passiveName_Heimerdinger" = "Techmaturgical Repair Bots"
tr "game_character_passiveName_Irelia" = "Ionian Fervor"
tr "game_character_passiveName_Janna" = "Tailwind"
tr "game_character_passiveName_Jester" = "Backstab"
tr "game_character_passiveName_Judicator" = "Holy Fervor"
tr "game_character_passiveName_Katarina" = "Voracity"
tr "game_character_passiveName_Kennen" = "Mark of the Storm"
tr "game_character_passiveName_KogMaw" = "Icathian Surprise"
tr "game_character_passiveName_Leblanc" = "Mirror Image"
tr "game_character_passiveName_LesserWraith" = ""
tr "game_character_passiveName_Lich" = "Death Defied"
tr "game_character_passiveName_Lizard" = ""
tr "game_character_passiveName_LizardElder" = ""
tr "game_character_passiveName_Lux" = "Illumination"
tr "game_character_passiveName_Malphite" = "Granite Shield"
tr "game_character_passiveName_Malzahar" = "Summon Voidling"
tr "game_character_passiveName_MalzaharVoidling" = ""
tr "game_character_passiveName_MasterYi" = "Double Strike"
tr "game_character_passiveName_Minotaur" = "Colossal Strength"
tr "game_character_passiveName_MissFortune" = "Strut"
tr "game_character_passiveName_Mordekaiser" = "Iron Man"
tr "game_character_passiveName_Nasus" = "Soul Eater"
tr "game_character_passiveName_Nidalee" = "Prowl"
tr "game_character_passiveName_Olaf" = "Berserker Rage"
tr "game_character_passiveName_OrderInhibitor" = ""
tr "game_character_passiveName_OrderInhibitor_D" = ""
tr "game_character_passiveName_OrderNexus" = ""
tr "game_character_passiveName_OrderShop" = ""
tr "game_character_passiveName_Pantheon" = "Aegis Protection"
tr "game_character_passiveName_Pirate" = "Grog Soaked Blade"
tr "game_character_passiveName_Poppy" = "Valiant Fighter"
tr "game_character_passiveName_PoppyWIP" = "Valiant Fighter"
tr "game_character_passiveName_RabidWolf" = ""
tr "game_character_passiveName_RebirthEgg" = "Rebirth"
tr "game_character_passiveName_Red_Minion_Basic" = ""
tr "game_character_passiveName_Red_Minion_MechCannon" = ""
tr "game_character_passiveName_Red_Minion_MechMelee" = ""
tr "game_character_passiveName_Red_Minion_Wizard" = ""
tr "game_character_passiveName_redDragon" = ""
tr "game_character_passiveName_Ryze" = "Arcane Mastery"
tr "game_character_passiveName_SadMummy" = "Cursed Touch"
tr "game_character_passiveName_Shen" = "Ki Strike"
tr "game_character_passiveName_Shen_WIP" = "Ki Strike"
tr "game_character_passiveName_ShenShadowDash" = "Ki Strike"
tr "game_character_passiveName_SightWard" = ""
tr "game_character_passiveName_Sion" = "Feel No Pain"
tr "game_character_passiveName_Sivir" = "Fleet of Foot"
tr "game_character_passiveName_Sona" = "Power Chord"
tr "game_character_passiveName_Soraka" = "Consecration"
tr "game_character_passiveName_SteamGolem" = "Mana Barrier"
tr "game_character_passiveName_SummonerBeacon" = ""
tr "game_character_passiveName_Swain" = "Carrion Renewal"
tr "game_character_passiveName_Teemo" = "Camouflage"
tr "game_character_passiveName_Tristana" = "Draw a Bead"
tr "game_character_passiveName_Trundle" = "Decompose"
tr "game_character_passiveName_TwistedLizardElder" = ""
tr "game_character_passiveName_Twitch" = "Deadly Venom"
tr "game_character_passiveName_Udyr" = "Monkey's Agility"
tr "game_character_passiveName_Urf" = ""
tr "game_character_passiveName_Urgot" = "Zaun-Touched Bolt Augmenter"
tr "game_character_passiveName_Veigar" = "Equilibrium"
tr "game_character_passiveName_Vladimir" = "Crimson Pact"
tr "game_character_passiveName_Voidwalker" = "Void Stone"
tr "game_character_passiveName_Wolf" = ""
tr "game_character_passiveName_Wolfman" = "Eternal Thirst"
tr "game_character_passiveName_Worm" = ""
tr "game_character_passiveName_Wraith" = ""
tr "game_character_passiveName_WriggleLantern" = ""
tr "game_character_passiveName_XenZhao" = "Tireless Warrior"
tr "game_character_passiveName_Yeti" = "Visionary"
tr "game_character_passiveName_YoungLizard" = ""
tr "game_character_search_tags_assassin" = "assassin"
tr "game_character_search_tags_carry" = "carry"
tr "game_character_search_tags_disable" = "disable"
tr "game_character_search_tags_disabler" = "disabler"
tr "game_character_search_tags_farmer" = "farmer"
tr "game_character_search_tags_fighter" = "fighter"
tr "game_character_search_tags_flee" = "flee"
tr "game_character_search_tags_haste" = "haste"
tr "game_character_search_tags_heal" = "heal"
tr "game_character_search_tags_mage" = "mage"
tr "game_character_search_tags_melee" = "melee"
tr "game_character_search_tags_ninja" = "ninja"
tr "game_character_search_tags_nuke" = "nuke"
tr "game_character_search_tags_pet" = "pet"
tr "game_character_search_tags_pusher" = "pusher"
tr "game_character_search_tags_ranged" = "ranged"
tr "game_character_search_tags_recommended" = "recommended"
tr "game_character_search_tags_revive" = "revive"
tr "game_character_search_tags_scout" = "scout"
tr "game_character_search_tags_silence" = "silence"
tr "game_character_search_tags_slow" = "slow"
tr "game_character_search_tags_snare" = "snare"
tr "game_character_search_tags_stealth" = "stealth"
tr "game_character_search_tags_stun" = "stun"
tr "game_character_search_tags_support" = "support"
tr "game_character_search_tags_tank" = "tank"
tr "game_character_search_tags_teleport" = "teleport"
tr "game_character_search_tags_tough" = "tough"
tr "game_character_skin_description_Akali_1" = ""
tr "game_character_skin_description_Akali_2" = ""
tr "game_character_skin_description_Akali_3" = ""
tr "game_character_skin_description_Annie_1" = ""
tr "game_character_skin_description_Annie_2" = ""
tr "game_character_skin_description_Annie_3" = ""
tr "game_character_skin_description_Armordillo_1" = ""
tr "game_character_skin_description_Armordillo_2" = ""
tr "game_character_skin_description_Armordillo_3" = ""
tr "game_character_skin_description_Armordillo_4" = ""
tr "game_character_skin_description_Armsmaster_1" = ""
tr "game_character_skin_description_Armsmaster_2" = ""
tr "game_character_skin_description_Armsmaster_3" = ""
tr "game_character_skin_description_Armsmaster_4" = ""
tr "game_character_skin_description_Bowmaster_1" = ""
tr "game_character_skin_description_Bowmaster_2" = ""
tr "game_character_skin_description_Bowmaster_3" = ""
tr "game_character_skin_description_Bowmaster_4" = ""
tr "game_character_skin_description_CardMaster_1" = ""
tr "game_character_skin_description_CardMaster_2" = ""
tr "game_character_skin_description_CardMaster_3" = ""
tr "game_character_skin_description_CardMaster_4" = ""
tr "game_character_skin_description_ChemicalMan_1" = ""
tr "game_character_skin_description_ChemicalMan_2" = ""
tr "game_character_skin_description_ChemicalMan_3" = ""
tr "game_character_skin_description_Chronokeeper_1" = ""
tr "game_character_skin_description_Chronokeeper_2" = ""
tr "game_character_skin_description_Chronokeeper_3" = ""
tr "game_character_skin_description_Corki_1" = ""
tr "game_character_skin_description_Corki_2" = ""
tr "game_character_skin_description_Corki_3" = ""
tr "game_character_skin_description_Corki_4" = ""
tr "game_character_skin_description_Cryophoenix_1" = ""
tr "game_character_skin_description_Cryophoenix_2" = ""
tr "game_character_skin_description_Cryophoenix_3" = ""
tr "game_character_skin_description_DarkChampion_1" = ""
tr "game_character_skin_description_DarkChampion_2" = ""
tr "game_character_skin_description_DrMundo_1" = ""
tr "game_character_skin_description_DrMundo_2" = ""
tr "game_character_skin_description_DrMundo_3" = ""
tr "game_character_skin_description_DrMundo_4" = ""
tr "game_character_skin_description_Evelynn_1" = ""
tr "game_character_skin_description_Evelynn_2" = ""
tr "game_character_skin_description_Evelynn_3" = ""
tr "game_character_skin_description_Ezreal_1" = ""
tr "game_character_skin_description_Ezreal_2" = ""
tr "game_character_skin_description_Ezreal_3" = ""
tr "game_character_skin_description_Ezreal_4" = ""
tr "game_character_skin_description_FallenAngel_1" = ""
tr "game_character_skin_description_FallenAngel_2" = ""
tr "game_character_skin_description_FallenAngel_3" = ""
tr "game_character_skin_description_FiddleSticks_1" = ""
tr "game_character_skin_description_FiddleSticks_2" = ""
tr "game_character_skin_description_FiddleSticks_3" = ""
tr "game_character_skin_description_FiddleSticks_4" = ""
tr "game_character_skin_description_Galio_1" = ""
tr "game_character_skin_description_Galio_2" = ""
tr "game_character_skin_description_Garen_1" = ""
tr "game_character_skin_description_Garen_2" = ""
tr "game_character_skin_description_Garen_3" = ""
tr "game_character_skin_description_GemKnight_1" = ""
tr "game_character_skin_description_GemKnight_2" = ""
tr "game_character_skin_description_Gragas_1" = ""
tr "game_character_skin_description_Gragas_2" = ""
tr "game_character_skin_description_GreenTerror_1" = ""
tr "game_character_skin_description_GreenTerror_2" = ""
tr "game_character_skin_description_Heimerdinger_1" = ""
tr "game_character_skin_description_Heimerdinger_2" = ""
tr "game_character_skin_description_Heimerdinger_3" = ""
tr "game_character_skin_description_Irelia_1" = ""
tr "game_character_skin_description_Irelia_2" = ""
tr "game_character_skin_description_Janna_1" = ""
tr "game_character_skin_description_Janna_2" = ""
tr "game_character_skin_description_Jester_1" = ""
tr "game_character_skin_description_Jester_2" = ""
tr "game_character_skin_description_Judicator_1" = ""
tr "game_character_skin_description_Judicator_2" = ""
tr "game_character_skin_description_Judicator_3" = ""
tr "game_character_skin_description_Katarina_1" = ""
tr "game_character_skin_description_Katarina_2" = ""
tr "game_character_skin_description_Katarina_3" = ""
tr "game_character_skin_description_Katarina_4" = ""
tr "game_character_skin_description_Kennen_1" = ""
tr "game_character_skin_description_Kennen_2" = ""
tr "game_character_skin_description_Kennen_3" = ""
tr "game_character_skin_description_KogMaw_1" = ""
tr "game_character_skin_description_KogMaw_2" = ""
tr "game_character_skin_description_KogMaw_3" = ""
tr "game_character_skin_description_Leblanc_1" = ""
tr "game_character_skin_description_Leblanc_2" = ""
tr "game_character_skin_description_Lich_1" = ""
tr "game_character_skin_description_Lich_2" = ""
tr "game_character_skin_description_Lich_3" = ""
tr "game_character_skin_description_Lux_1" = ""
tr "game_character_skin_description_Lux_2" = ""
tr "game_character_skin_description_Malphite_1" = ""
tr "game_character_skin_description_Malphite_2" = ""
tr "game_character_skin_description_Malzahar_1" = ""
tr "game_character_skin_description_Malzahar_2" = ""
tr "game_character_skin_description_MasterYi_1" = ""
tr "game_character_skin_description_MasterYi_2" = ""
tr "game_character_skin_description_MasterYi_3" = ""
tr "game_character_skin_description_Minotaur_1" = ""
tr "game_character_skin_description_Minotaur_2" = ""
tr "game_character_skin_description_Minotaur_3" = ""
tr "game_character_skin_description_MissFortune_1" = ""
tr "game_character_skin_description_MissFortune_2" = ""
tr "game_character_skin_description_MissFortune_3" = ""
tr "game_character_skin_description_Mordekaiser_1" = ""
tr "game_character_skin_description_Mordekaiser_2" = ""
tr "game_character_skin_description_Mordekaiser_3" = ""
tr "game_character_skin_description_Nasus_1" = ""
tr "game_character_skin_description_Nasus_2" = ""
tr "game_character_skin_description_Nidalee_1" = ""
tr "game_character_skin_description_Nidalee_2" = ""
tr "game_character_skin_description_Nidalee_3" = ""
tr "game_character_skin_description_Olaf_1" = ""
tr "game_character_skin_description_Olaf_2" = ""
tr "game_character_skin_description_Olaf_3" = ""
tr "game_character_skin_description_Pantheon_1" = ""
tr "game_character_skin_description_Pantheon_2" = ""
tr "game_character_skin_description_Pantheon_3" = ""
tr "game_character_skin_description_Pirate_1" = ""
tr "game_character_skin_description_Pirate_2" = ""
tr "game_character_skin_description_Pirate_3" = ""
tr "game_character_skin_description_Poppy_1" = ""
tr "game_character_skin_description_Poppy_2" = ""
tr "game_character_skin_description_Poppy_3" = ""
tr "game_character_skin_description_Ryze_1" = ""
tr "game_character_skin_description_Ryze_2" = ""
tr "game_character_skin_description_Ryze_3" = ""
tr "game_character_skin_description_Ryze_4" = ""
tr "game_character_skin_description_Ryze_5" = ""
tr "game_character_skin_description_Ryze_6" = ""
tr "game_character_skin_description_SadMummy_1" = ""
tr "game_character_skin_description_SadMummy_2" = ""
tr "game_character_skin_description_SadMummy_3" = ""
tr "game_character_skin_description_Shen_1" = ""
tr "game_character_skin_description_Shen_2" = ""
tr "game_character_skin_description_Sion_1" = ""
tr "game_character_skin_description_Sion_2" = ""
tr "game_character_skin_description_Sivir_1" = ""
tr "game_character_skin_description_Sivir_2" = ""
tr "game_character_skin_description_Sona_1" = ""
tr "game_character_skin_description_Sona_2" = ""
tr "game_character_skin_description_Soraka_1" = ""
tr "game_character_skin_description_Soraka_2" = ""
tr "game_character_skin_description_SteamGolem_1" = ""
tr "game_character_skin_description_SteamGolem_2" = ""
tr "game_character_skin_description_SteamGolem_3" = ""
tr "game_character_skin_description_Swain_1" = ""
tr "game_character_skin_description_Swain_2" = ""
tr "game_character_skin_description_Teemo_1" = ""
tr "game_character_skin_description_Teemo_2" = ""
tr "game_character_skin_description_Teemo_3" = ""
tr "game_character_skin_description_Teemo_4" = ""
tr "game_character_skin_description_Tristana_1" = ""
tr "game_character_skin_description_Tristana_2" = ""
tr "game_character_skin_description_Tristana_3" = ""
tr "game_character_skin_description_Tristana_4" = ""
tr "game_character_skin_description_Trundle_1" = ""
tr "game_character_skin_description_Trundle_2" = ""
tr "game_character_skin_description_Twitch_1" = ""
tr "game_character_skin_description_Twitch_2" = ""
tr "game_character_skin_description_Twitch_3" = ""
tr "game_character_skin_description_Twitch_4" = ""
tr "game_character_skin_description_Udyr_1" = ""
tr "game_character_skin_description_Udyr_2" = ""
tr "game_character_skin_description_Urgot_1" = ""
tr "game_character_skin_description_Urgot_2" = ""
tr "game_character_skin_description_Veigar_1" = ""
tr "game_character_skin_description_Veigar_2" = ""
tr "game_character_skin_description_Veigar_3" = ""
tr "game_character_skin_description_Vladimir_1" = ""
tr "game_character_skin_description_Vladimir_2" = ""
tr "game_character_skin_description_Vladimir_3" = ""
tr "game_character_skin_description_Voidwalker_1" = ""
tr "game_character_skin_description_Voidwalker_2" = ""
tr "game_character_skin_description_Voidwalker_3" = ""
tr "game_character_skin_description_Wolfman_1" = ""
tr "game_character_skin_description_Wolfman_2" = ""
tr "game_character_skin_description_Wolfman_3" = ""
tr "game_character_skin_description_Wolfman_4" = ""
tr "game_character_skin_description_Wolfman_5" = ""
tr "game_character_skin_description_XenZhao_1" = ""
tr "game_character_skin_description_XenZhao_2" = ""
tr "game_character_skin_description_XenZhao_3" = ""
tr "game_character_skin_description_Yeti_1" = ""
tr "game_character_skin_description_Yeti_2" = ""
tr "game_character_skin_description_Yeti_3" = ""
tr "game_character_skin_displayname_Akali_1" = "Stinger Akali"
tr "game_character_skin_displayname_Akali_2" = "Crimson Akali"
tr "game_character_skin_displayname_Akali_3" = "All-star Akali"
tr "game_character_skin_displayname_Annie_1" = "Goth Annie"
tr "game_character_skin_displayname_Annie_2" = "Red Riding Annie"
tr "game_character_skin_displayname_Annie_3" = "Annie in Wonderland"
tr "game_character_skin_displayname_Armordillo_1" = "King Rammus"
tr "game_character_skin_displayname_Armordillo_2" = "Chrome Rammus"
tr "game_character_skin_displayname_Armordillo_3" = "Molten Rammus"
tr "game_character_skin_displayname_Armordillo_4" = "Freljord Rammus"
tr "game_character_skin_displayname_Armsmaster_1" = "The Mighty Jax"
tr "game_character_skin_displayname_Armsmaster_2" = "Vandal Jax"
tr "game_character_skin_displayname_Armsmaster_3" = "Angler Jax"
tr "game_character_skin_displayname_Armsmaster_4" = "PAX Jax"
tr "game_character_skin_displayname_Bowmaster_1" = "Freljord Ashe"
tr "game_character_skin_displayname_Bowmaster_2" = "Sherwood Forest Ashe"
tr "game_character_skin_displayname_Bowmaster_3" = "Woad Ashe"
tr "game_character_skin_displayname_Bowmaster_4" = "Queen Ashe"
tr "game_character_skin_displayname_CardMaster_1" = "PAX Twisted Fate"
tr "game_character_skin_displayname_CardMaster_2" = "Jack of Hearts"
tr "game_character_skin_displayname_CardMaster_3" = "The Magnificent Twisted Fate"
tr "game_character_skin_displayname_CardMaster_4" = "Tango Twisted Fate"
tr "game_character_skin_displayname_ChemicalMan_1" = "Riot Squad Singed"
tr "game_character_skin_displayname_ChemicalMan_2" = "Hextech Singed"
tr "game_character_skin_displayname_ChemicalMan_3" = "Surfer Singed"
tr "game_character_skin_displayname_Chronokeeper_1" = "Old Saint Zilean"
tr "game_character_skin_displayname_Chronokeeper_2" = "Groovy Zilean"
tr "game_character_skin_displayname_Chronokeeper_3" = "Shurima Desert Zilean"
tr "game_character_skin_displayname_Corki_1" = "UFO Corki"
tr "game_character_skin_displayname_Corki_2" = "Ice Toboggan Corki"
tr "game_character_skin_displayname_Corki_3" = "Red Baron Corki"
tr "game_character_skin_displayname_Corki_4" = "Hot Rod Corki"
tr "game_character_skin_displayname_Cryophoenix_1" = "Team Spirit Anivia"
tr "game_character_skin_displayname_Cryophoenix_2" = "Bird of Prey Anivia"
tr "game_character_skin_displayname_Cryophoenix_3" = "Noxus Hunter Anivia"
tr "game_character_skin_displayname_DarkChampion_1" = "Highland Tryndamere"
tr "game_character_skin_displayname_DarkChampion_2" = "King Tryndamere"
tr "game_character_skin_displayname_DrMundo_1" = "Toxic Dr. Mundo"
tr "game_character_skin_displayname_DrMundo_2" = "Mr. Mundoverse"
tr "game_character_skin_displayname_DrMundo_3" = "Corporate Mundo"
tr "game_character_skin_displayname_DrMundo_4" = "Mundo Mundo"
tr "game_character_skin_displayname_Evelynn_1" = "Shadow Evelynn"
tr "game_character_skin_displayname_Evelynn_2" = "Masquerade Evelynn"
tr "game_character_skin_displayname_Evelynn_3" = "Tango Evelynn"
tr "game_character_skin_displayname_Ezreal_1" = "Nottingham Ezreal"
tr "game_character_skin_displayname_Ezreal_2" = "Striker Ezreal"
tr "game_character_skin_displayname_Ezreal_3" = "Frosted Ezreal"
tr "game_character_skin_displayname_Ezreal_4" = "Explorer Ezreal"
tr "game_character_skin_displayname_FallenAngel_1" = "Exiled Morgana"
tr "game_character_skin_displayname_FallenAngel_2" = "Sinful Succulence Morgana"
tr "game_character_skin_displayname_FallenAngel_3" = "Blade Mistress Morgana"
tr "game_character_skin_displayname_FiddleSticks_1" = "Spectral Fiddlesticks"
tr "game_character_skin_displayname_FiddleSticks_2" = "Union Jack Fiddlesticks"
tr "game_character_skin_displayname_FiddleSticks_3" = "Bandito Fiddlesticks"
tr "game_character_skin_displayname_FiddleSticks_4" = "Pumpkinhead Fiddlesticks"
tr "game_character_skin_displayname_Galio_1" = "Enchanted Galio"
tr "game_character_skin_displayname_Galio_2" = "Hextech Galio"
tr "game_character_skin_displayname_Garen_1" = "Sanguine Garen"
tr "game_character_skin_displayname_Garen_2" = "Desert Trooper Garen"
tr "game_character_skin_displayname_Garen_3" = "Commando Garen"
tr "game_character_skin_displayname_GemKnight_1" = "Emerald Taric"
tr "game_character_skin_displayname_GemKnight_2" = "Armor of the Fifth Age Taric"
tr "game_character_skin_displayname_Gragas_1" = "Scuba Gragas"
tr "game_character_skin_displayname_Gragas_2" = "Hillbilly Gragas"
tr "game_character_skin_displayname_GreenTerror_1" = "Nightmare Cho'gath"
tr "game_character_skin_displayname_GreenTerror_2" = "Gentleman Cho'gath"
tr "game_character_skin_displayname_Heimerdinger_1" = "Alien Invader Heimerdinger"
tr "game_character_skin_displayname_Heimerdinger_2" = "Blast Zone Heimerdinger"
tr "game_character_skin_displayname_Heimerdinger_3" = "Piltover Customs Heimerdinger"
tr "game_character_skin_displayname_Irelia_1" = "Nightblade Irelia"
tr "game_character_skin_displayname_Irelia_2" = "Aviator Irelia"
tr "game_character_skin_displayname_Janna_1" = "Tempest Janna"
tr "game_character_skin_displayname_Janna_2" = "Hextech Janna"
tr "game_character_skin_displayname_Jester_1" = "Mad Hatter Shaco"
tr "game_character_skin_displayname_Jester_2" = "Royal Shaco"
tr "game_character_skin_displayname_Judicator_1" = "Silver Kayle"
tr "game_character_skin_displayname_Judicator_2" = "Viridian Kayle"
tr "game_character_skin_displayname_Judicator_3" = "Unmasked Kayle"
tr "game_character_skin_displayname_Katarina_1" = "Mercenary Katarina"
tr "game_character_skin_displayname_Katarina_2" = "Red Card Katarina"
tr "game_character_skin_displayname_Katarina_3" = "Bilgewater Katarina"
tr "game_character_skin_displayname_Katarina_4" = "Kitty Cat Katarina"
tr "game_character_skin_displayname_Kennen_1" = "Deadly Kennen"
tr "game_character_skin_displayname_Kennen_2" = "Swamp Master Kennen"
tr "game_character_skin_displayname_Kennen_3" = "Karate Kennen"
tr "game_character_skin_displayname_KogMaw_1" = "Caterpillar Kog'Maw"
tr "game_character_skin_displayname_KogMaw_2" = "Sonoran Kog'Maw"
tr "game_character_skin_displayname_KogMaw_3" = "Monarch Kog'Maw"
tr "game_character_skin_displayname_Leblanc_1" = "Wicked LeBlanc"
tr "game_character_skin_displayname_Leblanc_2" = "Prestigious LeBlanc"
tr "game_character_skin_displayname_Lich_1" = "Phantom Karthus"
tr "game_character_skin_displayname_Lich_2" = "Statue of Karthus"
tr "game_character_skin_displayname_Lich_3" = "Grim Reaper Karthus"
tr "game_character_skin_displayname_Lux_1" = "Sorceress Lux"
tr "game_character_skin_displayname_Lux_2" = "Spellthief Lux"
tr "game_character_skin_displayname_Malphite_1" = "Shamrock Malphite"
tr "game_character_skin_displayname_Malphite_2" = "Coral Reef Malphite"
tr "game_character_skin_displayname_Malzahar_1" = "Vizier Malzahar"
tr "game_character_skin_displayname_Malzahar_2" = "Shadow Prince Malzahar"
tr "game_character_skin_displayname_MasterYi_1" = "Assassin Master Yi"
tr "game_character_skin_displayname_MasterYi_2" = "Chosen Master Yi"
tr "game_character_skin_displayname_MasterYi_3" = "Ionia Master Yi"
tr "game_character_skin_displayname_Minotaur_1" = "Black Alistar"
tr "game_character_skin_displayname_Minotaur_2" = "Golden Alistar"
tr "game_character_skin_displayname_Minotaur_3" = "Matador Alistar"
tr "game_character_skin_displayname_MissFortune_1" = "Cowgirl Miss Fortune"
tr "game_character_skin_displayname_MissFortune_2" = "Waterloo Miss Fortune"
tr "game_character_skin_displayname_MissFortune_3" = "Secret Agent Miss Fortune"
tr "game_character_skin_displayname_Mordekaiser_1" = "Dragon Knight Mordekaiser"
tr "game_character_skin_displayname_Mordekaiser_2" = "Infernal Mordekaiser"
tr "game_character_skin_displayname_Mordekaiser_3" = "Pentakill Mordekaiser"
tr "game_character_skin_displayname_Nasus_1" = "Galactic Nasus"
tr "game_character_skin_displayname_Nasus_2" = "Pharaoh Nasus"
tr "game_character_skin_displayname_Nidalee_1" = "Snow Bunny Nidalee"
tr "game_character_skin_displayname_Nidalee_2" = "Leopard Nidalee"
tr "game_character_skin_displayname_Nidalee_3" = "French Maid Nidalee"
tr "game_character_skin_displayname_Olaf_1" = "Forsaken Olaf"
tr "game_character_skin_displayname_Olaf_2" = "Glacial Olaf"
tr "game_character_skin_displayname_Olaf_3" = "Brolaf"
tr "game_character_skin_displayname_Pantheon_1" = "Myrmidon Pantheon"
tr "game_character_skin_displayname_Pantheon_2" = "Ruthless Pantheon"
tr "game_character_skin_displayname_Pantheon_3" = "Perseus Pantheon"
tr "game_character_skin_displayname_Pirate_1" = "Spooky Gangplank"
tr "game_character_skin_displayname_Pirate_2" = "Minuteman Gangplank"
tr "game_character_skin_displayname_Pirate_3" = "Sailor Gangplank"
tr "game_character_skin_displayname_Poppy_1" = "Noxus Poppy"
tr "game_character_skin_displayname_Poppy_2" = "Lollipoppy"
tr "game_character_skin_displayname_Poppy_3" = "Blacksmith Poppy"
tr "game_character_skin_displayname_Ryze_1" = "Human Ryze"
tr "game_character_skin_displayname_Ryze_2" = "Tribal Ryze"
tr "game_character_skin_displayname_Ryze_3" = "Uncle Ryze"
tr "game_character_skin_displayname_Ryze_4" = "Triumphant Ryze"
tr "game_character_skin_displayname_Ryze_5" = "Professor Ryze"
tr "game_character_skin_displayname_Ryze_6" = "Zombie Ryze"
tr "game_character_skin_displayname_SadMummy_1" = "Pharaoh Amumu"
tr "game_character_skin_displayname_SadMummy_2" = "Vancouver Amumu"
tr "game_character_skin_displayname_SadMummy_3" = "Emumu"
tr "game_character_skin_displayname_Shen_1" = "Frozen Shen"
tr "game_character_skin_displayname_Shen_2" = "Yellow Jacket Shen"
tr "game_character_skin_displayname_Sion_1" = "Hextech Sion"
tr "game_character_skin_displayname_Sion_2" = "Barbarian Sion"
tr "game_character_skin_displayname_Sivir_1" = "Warrior Princess Sivir"
tr "game_character_skin_displayname_Sivir_2" = "Spectacular Sivir"
tr "game_character_skin_displayname_Sona_1" = "Muse Sona"
tr "game_character_skin_displayname_Sona_2" = "Pentakill Sona"
tr "game_character_skin_displayname_Soraka_1" = "Dryad Soraka"
tr "game_character_skin_displayname_Soraka_2" = "Divine Soraka"
tr "game_character_skin_displayname_SteamGolem_1" = "Rusty Blitzcrank"
tr "game_character_skin_displayname_SteamGolem_2" = "Goalkeeper Blitzcrank"
tr "game_character_skin_displayname_SteamGolem_3" = "Boom Boom Blitzcrank"
tr "game_character_skin_displayname_Swain_1" = "Northern Front Swain"
tr "game_character_skin_displayname_Swain_2" = "Bilgewater Swain"
tr "game_character_skin_displayname_Teemo_1" = "Happy Elf Teemo"
tr "game_character_skin_displayname_Teemo_2" = "Recon Teemo"
tr "game_character_skin_displayname_Teemo_3" = "Badger Teemo"
tr "game_character_skin_displayname_Teemo_4" = "Astronaut Teemo"
tr "game_character_skin_displayname_Tristana_1" = "Riot Girl Tristana"
tr "game_character_skin_displayname_Tristana_2" = "Earnest Elf Tristana"
tr "game_character_skin_displayname_Tristana_3" = "Firefighter Tristana"
tr "game_character_skin_displayname_Tristana_4" = "Guerilla Tristana"
tr "game_character_skin_displayname_Trundle_1" = "Lil' Slugger Trundle"
tr "game_character_skin_displayname_Trundle_2" = "Junkyard Trundle"
tr "game_character_skin_displayname_Twitch_1" = "Kingpin Twitch"
tr "game_character_skin_displayname_Twitch_2" = "Whistler Village Twitch"
tr "game_character_skin_displayname_Twitch_3" = "Medieval Twitch"
tr "game_character_skin_displayname_Twitch_4" = "Gangster Twitch"
tr "game_character_skin_displayname_Udyr_1" = "Black Belt Udyr"
tr "game_character_skin_displayname_Udyr_2" = "Primal Udyr"
tr "game_character_skin_displayname_Urgot_1" = "Giant Enemy Crabgot"
tr "game_character_skin_displayname_Urgot_2" = "Butcher Urgot"
tr "game_character_skin_displayname_Veigar_1" = "White Mage Veigar"
tr "game_character_skin_displayname_Veigar_2" = "Curling Veigar"
tr "game_character_skin_displayname_Veigar_3" = "Veigar Greybeard"
tr "game_character_skin_displayname_Vladimir_1" = "Count Vladimir"
tr "game_character_skin_displayname_Vladimir_2" = "Marquis Vladimir"
tr "game_character_skin_displayname_Vladimir_3" = "Nosferatu Vladimir"
tr "game_character_skin_displayname_Voidwalker_1" = "Festival Kassadin"
tr "game_character_skin_displayname_Voidwalker_2" = "Deep One Kassadin"
tr "game_character_skin_displayname_Voidwalker_3" = "Pre-Void Kassadin"
tr "game_character_skin_displayname_Wolfman_1" = "Grey Warwick"
tr "game_character_skin_displayname_Wolfman_2" = "Urf the Manatee"
tr "game_character_skin_displayname_Wolfman_3" = "Big Bad Warwick"
tr "game_character_skin_displayname_Wolfman_4" = "Tundra Hunter Warwick"
tr "game_character_skin_displayname_Wolfman_5" = "Feral Warwick"
tr "game_character_skin_displayname_XenZhao_1" = "Commando Xin Zhao"
tr "game_character_skin_displayname_XenZhao_2" = "Imperial Xin Zhao"
tr "game_character_skin_displayname_XenZhao_3" = "Viscero Xin Zhao"
tr "game_character_skin_displayname_Yeti_1" = "Sasquatch Nunu"
tr "game_character_skin_displayname_Yeti_2" = "Workshop Nunu"
tr "game_character_skin_displayname_Yeti_3" = "Grungy Nunu"
tr "game_character_tips_Akali" = "*You can use runes and masteries to trigger her passive.<br>*Akali excels at killing weaker characters. Let your team initiate and then strike at the people in the back.<br>*Find the balance between storing Essence of Shadows, and using Shadow Dance before having max charges."
tr "game_character_tips_AlZaharVoidling" = ""
tr "game_character_tips_AncientGolem" = ""
tr "game_character_tips_Annie" = "*Storing a stun for use with her ultimate can turn the tide of a team fight.<br>*Striking killing blows on minions with Disintegrate enables Annie to farm extremely well early in the game.<br>*Molten Shield is a good spell to cast to work up to Annie's stun, so sometimes it's beneficial to grab at least 1 rank in it early."
tr "game_character_tips_Armordillo" = "*Powerball can be used as an effective escape mechanism.<br>*Using taunt on a champion by your tower can cause the tower to attack your enemy.<br>*Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings."
tr "game_character_tips_Armsmaster" = "*Jax can Leap Strike to friendly units, including wards. You can use them to plan your escape.<br>*Defensive masteries such as Nimbleness benefit Jax greatly."
tr "game_character_tips_Averdrian" = "(Coming Soon)"
tr "game_character_tips_Blue_Minion_Basic" = ""
tr "game_character_tips_Blue_Minion_MechCannon" = ""
tr "game_character_tips_Blue_Minion_MechMelee" = ""
tr "game_character_tips_Blue_Minion_Wizard" = ""
tr "game_character_tips_blueDragon" = ""
tr "game_character_tips_Bowmaster" = "*Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to hit.<br>*You can fire Enchanted Crystal Arrow from your fountain, and if timed with summoner Teleport, can result in a maximum duration stun.<br>Hawkshot reveals unit in brush. If a team fight is occuring in the jungle it can give you a significant advantage."
tr "game_character_tips_CardMaster" = "*Coordinate with your allies for the best time to use Destiny to ambush enemies.<br>*Stealth characters often escape a battle with very low hit points. Take advantage of Destiny's ability to reveal stealthed units to finish them off.<br>*Cardmaster is viable as an attack damage or ability power dps character letting him fit on many different team compositions."
tr "game_character_tips_ChaosInhibitor" = ""
tr "game_character_tips_ChaosInhibitor_D" = ""
tr "game_character_tips_ChaosNexus" = ""
tr "game_character_tips_ChaosShop" = ""
tr "game_character_tips_ChemicalMan" = "*Poison Trail is very effective at farming and harassing, allowing Singed to dominate the flow of whatever lane he's in.<br>*Insanity Potion is very useful for pushing towers.<br>*Flinging enemies into your tower can deal heavy amounts of damage to them."
tr "game_character_tips_Chronokeeper" = "*You can combine the use of Time Bomb and Rewind to place two Time Bombs on a target quickly.  Placing the second bomb will detonate the first.<br>*Time Warp is an effective way to enable allies to finish off enemies, or escape from a losing battle.<br>*Chronoshift is a powerful deterent to attacking your carries, but casting Chronoshift too early in a fight can cause the enemy to switch targets to soon and making it less effective."
tr "game_character_tips_Corki" = "*Phosophorus Bomb's stealth detection makes him a very strong choice against Evelynn, Twitch, and Shaco.<br>*Valkyrie can be used defensively as well, try using it for a quick escape.<br>*Corki can continue to attack while using Gatling Gun.  Maximizing Gatling Gun is key to mastering Corki."
tr "game_character_tips_Cryophoenix" = "*Timing Flash Frost with Frostbite can lead to devastating combinations.<br>*Anivia is extremely reliant on mana for Glacial Storm, try getting items with mana or going for a Crest of the Ancient Golem buff on Summoner's Rift.<br>*Early game her egg can be very difficult for enemy champions to kill, seize the advantage by playing aggressively."
tr "game_character_tips_DarkChampion" = "*Delaying the activation of Undying Rage is a very effective way to make an enemy champion overcommit to trying to kill you.<br>*Bloodlust is an excellent way to heal Tryndamere, try not to let it fade off before you activate it.<br>*If the enemy is stacking armor, try building items like Last Whisper or Youmuu's Ghostblade."
tr "game_character_tips_Dragon" = ""
tr "game_character_tips_DrMundo" = "*A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you.<br>*Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities.<br>*Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you."
tr "game_character_tips_Evelynn" = "*Evelynn can be built like an attacking character or a nuker.  Try items like Sheen, Mejai's Soulstealer, Rod of Ages, and Zhonya's Ring.<br>*Keep a careful eye for champions with the Oracle Elixir buff. If someone does have the buff, ask your teammates to help you kill them.<br>*Mobility and surprise help Evelynn gain an early advantage. For example, using Teleport to switch lanes while invisible allows you to gank unsuspecting players."
tr "game_character_tips_Ezreal" = "*Use Arcane Shift to help line up your other skill shots.<br>*You can play Ezreal either as a ranged physical or caster dps depending on how you build him.<br>*You can line up Trueshot Barrage to hit multiple minion waves or even Monsters."
tr "game_character_tips_FallenAngel" = "*Shrewd use of Black Shield can determine the outcome of team fights.<br>*Items that provide survivability allow Morgana to become extremely difficult to kill in conjunction with Black Shield and Soul Shackle.<br>*Tormented Soil is an excellent farming tool if you're by yourself in a lane."
tr "game_character_tips_FiddleSticks" = "*Use Dark Wind to rack up many minion kills, and try to use Drain on minions to get the maximum health drain.<br>*Use Terrify on enemies before starting up Crowstorm or Drain to ensure maximum damage.<br>*Fiddlesticks is very fragile if you build AP items. Try to strike a balance between offense and defense with runes, masteries, and items."
tr "game_character_tips_Galio" = "*Placing Bulwark on an ally under attack is a good way to regain health.<br><br>*Righteous Gust can be useful for charging opponents or escaping pursuers.<br><br>*You can significantly increase the damage potential of Idol of Durand by using it when multiple enemies are close."
tr "game_character_tips_Garen" = "*Garen's regeneration greatly increases if he can avoid receiving damage for several seconds.<br>*Try to kill lots of minions to increase the effectiveness of Courage.<br>*Garen is only constrained by cooldowns, making items such as Youmuu's Ghostblade and Brutalizer very effective for him."
tr "game_character_tips_GemKnight" = "*If Taric targets himself with Imbue, he'll be healed for more. As a result, he's very effective at tanking turrets.<br>*Sometimes it's better to not use Shatter and keep the aura active."
tr "game_character_tips_Ghast" = ""
tr "game_character_tips_GiantWolf" = ""
tr "game_character_tips_Golem" = ""
tr "game_character_tips_Gragas" = "*The buff from Drunken Rage is applied at the end of the channel, try to use it before going into fight.<br>*Try to knock enemies back into your towers with Explosive Cask.<br>*Try to combo Body Slam with Explosive Cask to set up kills for your team."
tr "game_character_tips_GreenTerror" = "*Use of Rupture and Feral Scream can lead to mana starvation, but if partnered with a champion such as Soraka or one with a Mana Manipulator, using both skills early can yield positive results.<br>*If you're having difficultly feasting upon champions, try eating minions until you're larger.<br>*Using Rupture on creeps in combination with Carnivore is a good way to gain health and mana."
tr "game_character_tips_H28GEvolutionTurret" = "(Coming Soon)"
tr "game_character_tips_Heimerdinger" = "*Turret placement can be a deciding factor in a battle. Against most enemies placing clusters of turrets is the best method, but if they have a lot of area of effect abilities your turrets can be destroyed quickly.<br>*Placing turrets in brush can lead to a surprise attack in your favor.<br>The blind component of Concussive Grenade is very important. It doesn't need to stun a target to be effective, so try hitting the ranged attackers in the back."
tr "game_character_tips_Irelia" = "*Use Bladesurge to cover great distances by targeting low life minions on your way to champion targets.<br>*Save your Transcendent Blades attacks for the right moment.<br>*Reserving Equilibrium Strike for losing battles can often turn the tide."
tr "game_character_tips_Janna" = "*Eye of the Storm can be used on allied turrets.<br>*Quickly firing a howling gale without the charge up can be used to heavily disable the other team.<br>*Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies."
tr "game_character_tips_Jester" = "*Having at least 1 rank of Jack In The Box is important for team fights as it can be used to disable many enemies.<br>*Using Deceive over terrain can help you make a clean escape.<br>*Try getting items with on-hit effects.   These will also benefit your Hallucination clone."
tr "game_character_tips_Judicator" = "*Kayle benefits greatly from attack damage and ability power, making hybrid items like Guinsoo's Rageblade or Nashor's Tooth very effective on her.<br>*Using intervention on a high-dps ally can turn the tides of battle by giving your ally free reign to attack."
tr "game_character_tips_Katarina" = "*Try using Killer Instinct's active and Shunpo to increase your survivability while using Death Lotus.<br>*Try waiting until the other team is distracted with fighting your team, and use Shunpo to teleport into the fray and unleash a devastating Death Lotus.<br>*Using Shunpo on an ally or allied minion can be a great escape tactic."
tr "game_character_tips_Kennen" = "*You can stun your opponents by inflicting 3 Marks of the Storm upon them.<br>*Lightning Rush can be used to initiate fights with its energy return component, allowing him to use other abilities afterward.<br>*You can land an initial Mark of the Storm debuff on an opponent with Thundering Shuriken, and then add to it with Electrical Surge."
tr "game_character_tips_KogMaw" = "*Kog'Maw can outrange most champions with his Bio-Arcane Barrage ability.<br>*Use Void Ooze to set up a perfect Living artillery.<br>*Make the most out of your Icathian Surprise."
tr "game_character_tips_Leblanc" = "*The damage of a mimicked ability is based off the rank of the basic ability. It is important to consider the utility of the spell versus its damage output.<br>*Using Distortion can help your positioning to land Ethereal Chains.<br>*You can chain Sigil of Silence and Ethereal Chains to prevent characters with blink from escaping for up to 4 seconds."
tr "game_character_tips_LesserWraith" = ""
tr "game_character_tips_Lich" = "*Ask your allies to help point out when you should use Requiem to get kills in different lanes.<br>*Lay Waste is very strong at farming minions and harassing enemy champions."
tr "game_character_tips_Lizard" = ""
tr "game_character_tips_LizardElder" = ""
tr "game_character_tips_Lux" = "*Lux has great zone control abilities, try to setup Lucent Singularity to prevent an enemy's advance or escape.<br>*If you have trouble landing Prismatic Barrier, remember that it returns to you after it reaches max range.  Try positioning yourself to hit your allies with its return trip.<br>*Lucent Singularity is a great scouting tool. Try throwing it into brush before walking into it to check for ambushes."
tr "game_character_tips_Malphite" = "*Armor reduces the rate that damage goes through Granite Shield. Activate Brutal Strikes before an enemy can destroy the shield to minimize your damage intake.<br>*Despite his abilities scaling on armor, some games require Malphite to get magic resist. When those games occur, try getting Aegis of the Legion, Mercury's Treads, and Guardian Angel."
tr "game_character_tips_Malzahar" = "*Don't be afraid of spamming skills to get your Voidlings into action.<br>*Lay down a Null Zone before using Nether Grasp to maximize damage.<br>*Null Zone is extremely potent against high HP neutral monsters. Try using this to get the blue buff from the Ancient Golem."
tr "game_character_tips_MalzaharVoidling" = ""
tr "game_character_tips_MasterYi" = "*If you're in a lane against ranged players, leveling up Meditate can allow you to stay in the lane longer and gain levels faster than they will.<br>*Wuju Style is very strong early for last hitting minions.<br>*Try using Alpha Strike on a minion in front of an enemy champion so you are placed at a safe distance at the end of the spell."
tr "game_character_tips_Minotaur" = "*Using Pulverize can allow you to establish better positioning for Headbutt.<br>*Movement speed is very important on Alistar. Consider which boots to buy carefully.<br>*Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt."
tr "game_character_tips_MissFortune" = "* Miss Fortune ramps up speed if she isn't attacked by an enemy target. Avoid getting hit to move very fast.<br>*Use Double Up on the furthest enemy minion if enemy champions are hiding in back; it will bounce to them for lots of damage.<br>* Double Up applies On-Hit effects, making items like Frozen Mallet and Bloodthirster very effective."
tr "game_character_tips_Mordekaiser" = "*You can control a pet by holding down the alt key and using the right mouse button.<br>*Sometimes the best defense is more offense; use Mordekaiser's abilities to charge up his shield.<br>*Remember that Children of the Grave can be used defensively because of its lifesteal component."
tr "game_character_tips_Nasus" = "*Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game.<br>*If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AE farming.<br>*If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds."
tr "game_character_tips_Nidalee" = "* Use brush to your advantage!  Moving in and out of brush can heavily alter your effectiveness in battle.<br>* In team fights start by harassing with your javelin toss, and then switch to cougar form to chase down anyone who flees.<br>*Cougar abilities have no cost associated with them, allowing you to maintain a full stack of Guinsoo's Rageblade for extended periods of time."
tr "game_character_tips_Olaf" = "*Olaf can combine Berserker Rage, Vicious Strikes, and Ragnarok at low life to become deceptively strong.<br>*After purchasing health items, Olaf deals significant damage while Vicious Strikes is active."
tr "game_character_tips_OrderInhibitor" = ""
tr "game_character_tips_OrderInhibitor_D" = ""
tr "game_character_tips_OrderNexus" = ""
tr "game_character_tips_OrderShop" = ""
tr "game_character_tips_Pantheon" = "*Using Aegis of Zeonia quickly followed by heartseeker strike can devastate your enemies.<br>*Using spear shot frequently in a battle, along with attack speed items can help defensively by charging Aegis Protection.<br>*Using Grand Skyfall to assist your allies across the map can quickly turn the tides of battle, putting your allies at an advantage."
tr "game_character_tips_Pirate" = "*Parrrley applies On Hit effects like Frozen Mallet or Black Cleaver.<br>*Paying attention to low health enemies on the map can land you a surprise kill with Cannon Barrage.<br>*Try placing Cannon Barrage on the path of escape to cut off fleeing enemies."
tr "game_character_tips_Poppy" = "*Diplomatic Immunity can be used both defensively and offensively. It can be valuable to select a high dps target and try to kill them.<br>*Try using Paragon of Demacia's movement speed burst to position your Heroic Charge."
tr "game_character_tips_PoppyWIP" = "(Coming Soon)"
tr "game_character_tips_RabidWolf" = ""
tr "game_character_tips_RebirthEgg" = "(Coming Soon)"
tr "game_character_tips_Red_Minion_Basic" = ""
tr "game_character_tips_Red_Minion_MechCannon" = ""
tr "game_character_tips_Red_Minion_MechMelee" = ""
tr "game_character_tips_Red_Minion_Wizard" = ""
tr "game_character_tips_redDragon" = ""
tr "game_character_tips_Ryze" = "*Ryze can use himself as a conduit for his Spell Flux ability if there are no additional enemies to bounce the spell off of.<br>*Using Ryze's ultimate to farm creeps can lead to a large gold advantage."
tr "game_character_tips_SadMummy" = "*Amumu is highly dependent on teammates, try laning with your friends for maximum effectiveness.<br>*Cooldown reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Golem buff whenever possible to gain cooldown reduction without sacrificing stats.<br>*Despair is very effective against other tanks, make sure you're in range of the opponent's highest hp champions."
tr "game_character_tips_Shen" = "*A well-timed Feint can almost completely eliminate an enemy's damage output, and is quite effective against damage over time spells like Rune Prison.<br>*Try to keep an eye on your allies' health, even if in remote lanes, as Stand United can be used anywhere on the map.  You can use F2-F5 to target them quickly."
tr "game_character_tips_Shen_WIP" = "*TBD - WTB tips PST"
tr "game_character_tips_ShenShadowDash" = "TBD"
tr "game_character_tips_SightWard" = ""
tr "game_character_tips_Sion" = "*Using Enrage early helps Sion in the late game. When Sion kills something his health is increased permanently and Enrage makes it easier to last hit resulting in better gold farming.<br>*Cryptic Gaze and Cannibalize can both be used in a defensive manner to save allies and sustain pushes.<br>*Death's Caress and Cryptic Gaze scale very well with AP and can greatly increase your ganking strength."
tr "game_character_tips_Sivir" = "*Sivir's Spiral Blade returns to her after reaching the max range, so you can shift position to hit enemies who would otherwise have evaded it.<br>*Using Frozen Mallet or Phage in conjunction with On the Hunt ensures that you and your teammates are able to hit opponents non-stop."
tr "game_character_tips_Sona" = "*Make use of Hymn of Valor's bonus ability power for empowering your next spell.<br><br>*Save Cresendo for the game altering moment.<br><br>*Twist Song of Celerity with Aria of Perseverance for maximum survivability."
tr "game_character_tips_Soraka" = "*Soraka is a powerful ally in battle, using her healing and mana restoration spells to keep the party moving forward.<br>*You can use Wish on your allies from across the map to save them from otherwise fatal events.<br>*It's worth getting at least 1 rank of each spell if Soraka has an Innervating Locket to help out her teammates."
tr "game_character_tips_SteamGolem" = "*The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent.<br>*Using Blitzcrank's grab to pull an enemy into your tower range followed by a Power Fist will allow the tower to get several hits on them."
tr "game_character_tips_SteamGolemCOPY" = "(Coming Soon)"
tr "game_character_tips_SummonerBeacon" = ""
tr "game_character_tips_Swain" = "*If you're having trouble rooting an enemy with Nevermove, try using Decrepify to slow them down first.<br>*While laning, try to gauge the strength of your opponents to determine the right balance of aggression with Ravenous Flock. If they're stronger, it might be more beneficial to stay back and cast Nevermove or Torment."
tr "game_character_tips_Teemo" = "*Teemo's mushrooms can be used to farm creep waves very effectively.<br>*Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them."
tr "game_character_tips_Tristana" = "*Her massive gun allows Tristana to fire on targets at a great distance. Utilize this to prevent your enemies from ever laying a hand on you.<br>*Use Rocket Jump to leap over an enemy and then use Buster Shot to send them flying back to your allies, but be careful about using this strategy in large team fights.<br>*Using the active ability on Explosive Shot can be useful early game to prevent the other team from healing or using health potions."
tr "game_character_tips_Trundle" = "* Trundle excels at fighting within his Contaminate zone. Try to draw enemies onto it.<br><br>* Use Agony to soften a powerful enemy tank or to create a target for your team to focus fire.<br><br>* Rabid Bite is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers."
tr "game_character_tips_TwistedLizardElder" = ""
tr "game_character_tips_Twitch" = "*Twitch's attack speed is among the highest in the game, try purchasing items with on-hit effects such as Black Cleaver or Wit's End.<br>*Expunge has a large range, apply as many stacks of Deadly Venom as possible before using it.<br>*If you gank often, try getting Boots of Mobility to accelerate movement around the map."
tr "game_character_tips_Udyr" = "*Damage is applied to turtle shield post-mitigation. Therefore, buying defensive items can drastically increase your survivability.<br>Udyr is one of the best junglers in the game. Taking advantage of this can give your team a large XP advantage and map control."
tr "game_character_tips_Urf" = ""
tr "game_character_tips_Urgot" = "* Prior to firing Acid Hunter, try hovering over an enemy afflicted by Noxian Corrosive Charge. Upon launching, the Acid Hunter will ignore all other enemies and fly directly to the corroding target.<br>* Urgot is a great skirmisher. Try hitting his enemies with Noxian Corrosive Charge followed by multiple missile-locked Acid Hunters."
tr "game_character_tips_Veigar" = "*Use Event Horizon to guarantee success landing Dark Matter.<br>*Veigar is extremely mana-hungry early, buying mana regen items will increase the effectiveness of your passive and allow you to cast more Baleful Strikes.<br>*Veigar is very fragile, try to ensure you have at least one summoner spell that can be used defensively."
tr "game_character_tips_Vladimir" = "*Transfusion instantly deals damage to the enemy before healing Vladimir, making it one of the best last hitting tools in the game.<br>*Cast Hemoplague where it will afflict the most units.<br>*Sanguine Pool pops incoming missiles, so it can be used to dodge disables."
tr "game_character_tips_Voidwalker" = "*Kassadin has multiple item paths, he can go caster via mana and ability power, dps'er with attack speed, and anti caster w/cooldown reduction and Magic Resist.<br>*Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.<br>*Try to get the Ancient Golem buff to counteract Riftwalk's increasing mana cost."
tr "game_character_tips_Wolf" = ""
tr "game_character_tips_Wolfman" = "*Warwick is a champion particularly well-suited for killing monsters in the forest. Hungering Strike can sustain your health, especially if you are able to get the Anicent Golem's blue buff.<br>*Warwick's ultimate can stack on-hit effects such as the Black Cleaver or Madred's Bloodrazor.<br>"
tr "game_character_tips_Worm" = ""
tr "game_character_tips_Wraith" = ""
tr "game_character_tips_WriggleLantern" = ""
tr "game_character_tips_XenZhao" = "*Xin Zhao is a great initiator to combat. Lead the front to start a fight and use your ultimate to do the most damage possible.<br>*It's often worth getting at least 1 point of Battle Cry to gain the cooldown reduction effect.<br>*Building attack speed items is more effective than most characters on Xin Zhao. Incorporating at least 1 item should significantly help."
tr "game_character_tips_Yeti" = "*Consume allows Nunu to stay in a lane against ranged opponents.<br>*You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.<br>*It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight."
tr "game_character_tips_YoungLizard" = ""
tr "game_cornerdisplay_fps" = "FPS: %02d"
tr "game_cornerdisplay_latency" = "Latency(ms): %d"
tr "game_DynamicMenuText_[Attributes]_AbilityPower" = "<titleLeft>Ability Power</titleLeft><mainText>Ability power increases the amount of damage you do from activated abilities.</mainText><postScriptTitle>Current Ability Power: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft>You do up to @Effect@ more damage with your abilities.</postScriptLeft>"
tr "game_DynamicMenuText_[Attributes]_Armor" = "<titleLeft>Armor</titleLeft><mainText>Armor reduces the amount of damage you take from attacks.</mainText><postScriptTitle>Current Armor: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft>You take @Effect@% reduced physical damage.</postScriptLeft>"
tr "game_DynamicMenuText_[Attributes]_Attack" = "<titleLeft>Attack</titleLeft><mainText>Attack increases the amount of damage you do with normal attacks.</mainText><postScriptTitle>Current Attack: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft>Your normal attacks do @Effect@ points of damage.</postScriptLeft>"
tr "game_DynamicMenuText_[Attributes]_AttackSpeed" = "<titleLeft>Attack Speed</titleLeft><mainText>Increases your attacks per second.</mainText><postScriptTitle>Current Attack Speed: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft>@Effect@ Attacks per second.</postScriptLeft>"
tr "game_DynamicMenuText_[Attributes]_CriticalStrike" = "<titleLeft>Critical Strike</titleLeft><mainText>Chance to deal increased damage on a basic attacks. The base critical damage bonus is 200%.</mainText><postScriptTitle>Current Critical Strike: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft> @Effect@ %Increased chance to critical strike.</postScriptLeft>"
tr "game_DynamicMenuText_[Attributes]_MagicResist" = "<titleLeft>Magic Resistance</titleLeft><mainText>Magic Resistance reduces the damage received from magical damage.</mainText><postScriptTitle>Current Magic Resistance: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft> You take @Effect@% reduced magic damage.</postScriptLeft>"
tr "game_DynamicMenuText_[Attributes]_MovementSpeed" = "<titleLeft>Movement Speed</titleLeft><mainText>Movement speed increases the speed at which your characters runs. Only one pair of boots at a time will increase your movement speed.</mainText><postScriptTitle>Current Movement Speed: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft>You can move @Effect@ units faster.</postScriptLeft>"
tr "game_DynamicMenuText_[Minimap]_AlertButtonTooltip" = "<titleLeft>Alert Ping</titleLeft><titleRight>[G]</titleRight><subtitleLeft>Click to Use</subtitleLeft><mainText>Click this and an area of the playing field or minimap to highlight the location for your team. Your team will see a temporary blinking mark on their minimap.</mainText>"
tr "game_DynamicMenuText_[Minimap]_OptionScreenTooltip" = "<titleLeft>Option Screen</titleLeft><mainText>Click to open the Options Menu.</mainText>"
tr "game_DynamicMenuText_[Minimap]_OverlayMapButtonTooltip" = "<titleLeft>Map Overlay</titleLeft><subtitleLeft>Click to Open Map</subtitleLeft><mainText>This map is an expanded version of the minimap containing dynamic unit locations and key structure identification.</mainText>"
tr "game_DynamicMenuText_[Minimap]_ZoomInTooltip" = "<titleLeft>Zoom In</titleLeft><subtitleLeft>Click to Use</subtitleLeft><mainText>Zoom in minimap, to show a more detailed section of the map.</mainText>"
tr "game_DynamicMenuText_[Minimap]_ZoomOutTooltip" = "<titleLeft>Zoom Out</titleLeft><subtitleLeft>Click to Use</subtitleLeft><mainText>Zoom out the minimap, revealing more of the playing field.</mainText>"
tr "game_DynamicMenuText_[PlayerHUD]_CharacterInfoTooltip" = "<titleLeft>Champion Info</titleLeft><subtitleLeft>Click to Open Menu</subtitleLeft><mainText>Allows you to view your Champion's stats and information.</mainText>"
tr "game_DynamicMenuText_[PlayerHUD]_ClickToLevel" = "<postScriptTitle>Click To Learn this ability.</postScriptTitle>"
tr "game_DynamicMenuText_[PlayerHUD]_GoldTooltip" = "<titleLeft>Gold</titleLeft><subtitleLeft>Current Gold Total</subtitleLeft><mainText>You will earn Gold from killing Minions, Champions and destroying structures. You will also earn a small portion of Gold over time.</mainText>"
tr "game_DynamicMenuText_[PlayerHUD]_PointsToSpend" = "<titleLeft>Level Up</titleLeft><subtitleLeft>You have Unspent Ability Points</subtitleLeft><mainText>Click on any of the level up tabs above to increase the Ability's power.</mainText>"
tr "game_DynamicMenuText_[PlayerHUD]_ShopDisabledTooltip" = "<titleLeft>Champion Item Shop</titleLeft><titleRight>[P]</titleRight><subtitleLeft><font color='#FFCC00' size='14'>Too Far Away. Right Click to Move to Shop</font></subtitleLeft><mainText>This will light up when you are close enough to the Champion Item shop to purchase items.</mainText>"
tr "game_DynamicMenuText_[PlayerHUD]_ShopInfoTooltip" = "<titleLeft>Champion Item Shop</titleLeft><titleRight>[P]</titleRight><subtitleLeft>Click to Open Menu</subtitleLeft><mainText>You can only buy items if you are close enough to the Item Shop itself, which you can find next to your Spawning Pool.</mainText>"
tr "game_DynamicMenuText_[PlayerHUD]_SummonerInfoTooltip" = "<titleLeft>Summoner Info</titleLeft><subtitleLeft>Click to Open Menu</subtitleLeft><mainText>Allows you to view your Summoner's stats and information. (This feature is currently inactive)</mainText>"
tr "game_DynamicMenuText_[PlayerHUD]_TeleportHome" = "<titleLeft>Recall</titleLeft><titleRight>[B]</titleRight><subtitleLeft><font color='#FF9900'>Click to Use</font></subtitleLeft><mainText>Teleports your Champion to the Spawning Pool after 8 seconds.  Any damage taken will cancel the teleport.</mainText>"
tr "game_DynamicMenuText_[PlayerHUD]_UnlearnedSpell" = "<postScriptTitle><font color='#FF0000'>You have not yet learned this ability!</font></postScriptTitle>"
tr "game_DynamicMenuText_[Titanbar]_CameraLockTooltip" = "<titleLeft>Camera Setting</titleLeft><subtitleLeft>Click Unlock Camera</subtitleLeft><mainText>Unlock the camera view from your Champion.</mainText>"
tr "game_DynamicMenuText_[Titanbar]_CameraUnlockedTooltip" = "<titleLeft>Camera Setting</titleLeft><subtitleLeft>Click Lock Camera</subtitleLeft><mainText>Locks the camera view on your Champion.</mainText>"
tr "game_DynamicMenuText_[Titanbar]_ScoreboardTooltip" = "<titleLeft>Scoreboard Overlay</titleLeft><subtitleLeft>Click to Open Scoreboard</subtitleLeft><mainText>This displays in detail the accumulated scores of all the players in the game session.</mainText>"
tr "game_effect_description_FlatArmorMod" = "Armor"
tr "game_effect_description_FlatAttackSpeedMod" = "Attack Speed"
tr "game_effect_description_FlatBlockMod" = "Block"
tr "game_effect_description_FlatCritChanceMod" = "Crit Chance"
tr "game_effect_description_FlatCritDamageMod" = "Crit Dmg"
tr "game_effect_description_FlatEnergyPoolMod" = "Energy"
tr "game_effect_description_FlatEnergyRegenMod" = "Energy Regen / 5"
tr "game_effect_description_FlatEXPBonus" = "Exp Bonus"
tr "game_effect_description_FlatHPPoolMod" = "Health"
tr "game_effect_description_FlatHPRegenMod" = "Health Regen / 5"
tr "game_effect_description_FlatMagicDamageMod" = "Ability Power"
tr "game_effect_description_FlatMovementSpeedMod" = "Move Speed"
tr "game_effect_description_FlatMPPoolMod" = "Mana"
tr "game_effect_description_FlatMPRegenMod" = "Mana Regen / 5"
tr "game_effect_description_FlatPhysicalDamageMod" = "Physical Dmg"
tr "game_effect_description_FlatSpellBlockMod" = "Magic Resist"
tr "game_effect_description_PercentArmorMod" = "Armor %"
tr "game_effect_description_PercentAttackSpeedMod" = "Attack Speed %"
tr "game_effect_description_PercentBlockMod" = "Block %"
tr "game_effect_description_PercentCritChanceMod" = "Crit Chance %"
tr "game_effect_description_PercentCritDamageMod" = "Crit Dmg %"
tr "game_effect_description_PercentDodgeMod" = "Dodge %"
tr "game_effect_description_PercentEXPBonus" = "Exp Bonus %"
tr "game_effect_description_PercentHPPoolMod" = "Max Health %"
tr "game_effect_description_PercentHPRegenMod" = "Health % / 5"
tr "game_effect_description_PercentMagicDamageMod" = "Max Ability Power %"
tr "game_effect_description_PercentMovementSpeedMod" = "Move Speed %"
tr "game_effect_description_PercentMPPoolMod" = "Max Mana %"
tr "game_effect_description_PercentMPRegenMod" = "Mana % / 5"
tr "game_effect_description_PercentPhysicalDamageMod" = "Physical Dmg %"
tr "game_effect_description_PercentSpellBlockMod" = "Magic Resist %"
tr "game_effect_description_rFlatArmorModPerLevel" = "Armor at level 18"
tr "game_effect_description_rFlatArmorPenetrationMod" = "Armor Pen."
tr "game_effect_description_rFlatArmorPenetrationModPerLevel" = "Armor Pen. at level 18"
tr "game_effect_description_rFlatCritChanceModPerLevel" = "Crit Chance at level 18"
tr "game_effect_description_rFlatCritDamageModPerLevel" = "Crit Dmg at level 18"
tr "game_effect_description_rFlatDodgeMod" = "Dodge"
tr "game_effect_description_rFlatDodgeModPerLevel" = "Dodge at level 18"
tr "game_effect_description_rFlatEnergyModPerLevel" = "Energy at level 18"
tr "game_effect_description_rFlatEnergyRegenModPerLevel" = "Energy Regen / 5 at level 18"
tr "game_effect_description_rFlatGoldPer10Mod" = "Gold per 10"
tr "game_effect_description_rFlatHPModPerLevel" = "Health at level 18"
tr "game_effect_description_rFlatHPRegenModPerLevel" = "Health Regen / 5 at level 18"
tr "game_effect_description_rFlatMagicDamageModPerLevel" = "Ability Power at level 18"
tr "game_effect_description_rFlatMagicPenetrationMod" = "Magic Pen."
tr "game_effect_description_rFlatMagicPenetrationModPerLevel" = "Magic Pen. at level 18"
tr "game_effect_description_rFlatMovementSpeedModPerLevel" = "Move Speet at level 18"
tr "game_effect_description_rFlatMPModPerLevel" = "Mana at level 18"
tr "game_effect_description_rFlatMPRegenModPerLevel" = "Mana Regen / 5 at level 18"
tr "game_effect_description_rFlatPhysicalDamageModPerLevel" = "Physical Dmg at level 18"
tr "game_effect_description_rFlatSpellBlockModPerLevel" = "Magic Resist at level 18"
tr "game_effect_description_rFlatTimeDeadMod" = "Time Dead"
tr "game_effect_description_rFlatTimeDeadModPerLevel" = "Time Dead at level 18"
tr "game_effect_description_rPercentArmorPenetrationMod" = "Armor Pen. %"
tr "game_effect_description_rPercentArmorPenetrationModPerLevel" = "Armor Pen. % at level 18"
tr "game_effect_description_rPercentAttackSpeedModPerLevel" = "Attack Speed % at level 18"
tr "game_effect_description_rPercentCooldownMod" = "Cooldown %"
tr "game_effect_description_rPercentCooldownModPerLevel" = "Cooldown % at level 18"
tr "game_effect_description_rPercentMagicPenetrationMod" = "Magic Pen. %"
tr "game_effect_description_rPercentMagicPenetrationModPerLevel" = "Magic Pen. % at level 18"
tr "game_effect_description_rPercentMovementSpeedModPerLevel" = "Move Speed % at level 18"
tr "game_effect_description_rPercentTimeDeadMod" = "Time Dead %"
tr "game_effect_description_rPercentTimeDeadModPerLevel" = "Time Dead % / lvl"
tr "game_error_directx" = "An unknown directX error has occurred.  Please make sure your video card supports shader model 2.0 and that it is using drivers from the manufacture."
tr "game_error_graphics_card_driver_update" = "Your graphics card drivers may be outdated. Please update you graphics card drivers.  A guide to help you update your drivers should open automatically after closing this window.  Or, please visit support.leagueoflegends.com for additional help."
tr "game_error_missing_asset_1" = "An essential game asset was not found when loading the game:"
tr "game_error_missing_asset_2" = "Please try reinstalling the game. A guide to help you reinstall should open automatically after closing this window.  Or, please visit support.leagueoflegends.com for additional help."
tr "game_error_shadermodel2" = "Your graphics card or driver does not support shader model 2.0.  Please make sure your video card supports shader model 2.0 and that it is using drivers from the manufacture."
tr "game_floatingtext_Blinded" = "Blinded!"
tr "game_floatingtext_cantcast" = "Cant move while casting!"
tr "game_floatingtext_cantchannel" = "Cant move while channeling!"
tr "game_floatingtext_Charmed" = "Charmed!"
tr "game_floatingtext_critical" = "Critical %d!"
tr "game_floatingtext_Disarmed" = "Disarmed!"
tr "game_floatingtext_dodge" = "Dodge!"
tr "game_floatingtext_Feared" = "Feared!"
tr "game_floatingtext_gold_add" = "+%.0fg"
tr "game_floatingtext_gold_neg" = "%.0fg"
tr "game_floatingtext_invulnerable" = "Invulnerable!"
tr "game_floatingtext_Knockup" = "Knocked Airborne!"
tr "game_floatingtext_levelup" = "Level Up!"
tr "game_floatingtext_miss" = "Miss!"
tr "game_floatingtext_Netted" = "Immobilized!"
tr "game_floatingtext_Pacified" = "Pacified!"
tr "game_floatingtext_quest_complete" = "Quest Complete!"
tr "game_floatingtext_quest_received" = "Quest Received!"
tr "game_floatingtext_Rooted" = "Rooted!"
tr "game_floatingtext_Silenced" = "Silenced!"
tr "game_floatingtext_Sleep" = "Sleep!"
tr "game_floatingtext_Slowed" = "Slowed!"
tr "game_floatingtext_Snared" = "Snared!"
tr "game_floatingtext_Stunned" = "Stunned!"
tr "game_floatingtext_Suppressed" = "Suppressed!"
tr "game_floatingtext_Taunted" = "Taunted!"
tr "game_item_description_10001" = "+2.23% critical damage"
tr "game_item_description_10002" = "+1.5% movement speed"
tr "game_item_description_1001" = "UNIQUE Passive: Enhanced Movement 1"
tr "game_item_description_1004" = "+3 Mana Regen per 5 sec"
tr "game_item_description_1005" = "+7 Mana regen per 5 sec"
tr "game_item_description_1006" = "+8 Health Regen per 5 sec"
tr "game_item_description_1007" = "+15 Health Regen per 5 sec"
tr "game_item_description_1011" = "+430 Health"
tr "game_item_description_1015" = "+500 Mana"
tr "game_item_description_1018" = "+18% Critical Strike"
tr "game_item_description_1026" = "+40 Ability Power"
tr "game_item_description_1027" = "+200 Mana"
tr "game_item_description_1028" = "+180 Health"
tr "game_item_description_1029" = "+18 Armor"
tr "game_item_description_1031" = "+45 Armor"
tr "game_item_description_1033" = "+24 Magic Resistance"
tr "game_item_description_1036" = "+10 Attack Damage"
tr "game_item_description_1037" = "+25 Attack Damage"
tr "game_item_description_1038" = "+50 Attack Damage"
tr "game_item_description_1042" = "+15% Attack Speed"
tr "game_item_description_1043" = "+40% Attack Speed"
tr "game_item_description_1051" = "+8% Critical Strike"
tr "game_item_description_1052" = "+20 Ability Power"
tr "game_item_description_1053" = "+12% Lifesteal"
tr "game_item_description_1054" = "+120 Health +8 Armor +8 Health Regeneration per 5"
tr "game_item_description_1055" = "+100 Health +8 Damage +3% Lifesteal"
tr "game_item_description_1056" = "+100 Health +4 Mana Regen per 5 sec +15 Ability Power"
tr "game_item_description_1057" = "+48 Magic Resistance"
tr "game_item_description_1058" = "+80 Ability Power"
tr "game_item_description_2001" = "PRESS 7 AT ANY TIME TO TELEPORT HOME (NO ITEM NEEDED)."
tr "game_item_description_2003" = "Click to Consume: Restores 200 Health over 20 seconds."
tr "game_item_description_2004" = "Click to Consume: Restores 100 Mana over 20 seconds."
tr "game_item_description_2037" = "Click to Consume: Grants 230-400 Health and 11-28 Damage (based on champion level) for 4 minutes."
tr "game_item_description_2038" = "Click to Consume: Grants 20-35% Attack Speed, based on champion level, and 15% Critical Chance for 4 minutes."
tr "game_item_description_2039" = "Click to Consume: Grants 31-65 Ability Power, based on your champion's level, and reduces cooldowns by 10% for 4 minutes."
tr "game_item_description_2041" = "Click to Consume: Restores 400 health and 200 mana over 10 seconds.  Bag of Tea can only be consumed after scoring the killing blow on a Champion."
tr "game_item_description_2042" = "Click to Consume: Gives your Champion stealth detection until they die."
tr "game_item_description_2043" = "Click to Consume: Places an invisible ward with 1000 range Magical Sight (see invisible units).  Lasts 3 1/2 minutes, Max: 3 Stacks."
tr "game_item_description_2044" = "Click to Consume: Places an invisible ward with 1100 range sight.  Lasts 4.5 minutes, Max: 3 Stacks."
tr "game_item_description_2045" = "Click to Consume: Teleport to the target allied structure.  Max: 3 stacks. 2 minute cooldown."
tr "game_item_description_2080" = "Active:   Adds a 1000 Health Black Shield to the target granting spell immunity.   Also dispells any black shield effect on the target, if they already have Black Shield on them."
tr "game_item_description_2081" = "Active:   Stuns the target indefinitely.   Can be casted again on a stunned target to dispell the stun."
tr "game_item_description_2082" = "Active:   Slows the target indefinitely by 50%.  Can cast again on a slowed target to dispell the slow."
tr "game_item_description_2083" = "Active:   Snares the target in place.  Can cast again on a snared target to dispell the snare."
tr "game_item_description_3001" = "+70 Ability Power +57 Magic Resistance UNIQUE Aura: Reduces the Magic Resist of nearby enemy champions by 20."
tr "game_item_description_3003" = "+400 Mana +25 Mana Regen per 5 sec +45 Ability Power Passive: 3% of your Max Mana is converted to Ability Power. UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana. This effect has a 3 second cooldown. Bonus caps at 1000 mana."
tr "game_item_description_3004" = "+350 Mana +7 Mana Regen per 5 sec +20 Attack Damage UNIQUE Passive: 2% of your max mana is converted to attack damage. UNIQUE Passive: Each time you attack, you gain one maximum mana (3 second cooldown.) Each time you use an ability, you gain 4 maximum mana (3 second cooldown.) Bonus caps at 1000 mana. "
tr "game_item_description_3005" = "+45 Armor +18% Critical Strike UNIQUE Passive: 2% of your maximum health is added to your attack damage."
tr "game_item_description_3006" = " +25% Attack Speed UNIQUE Passive: Enhanced Movement 2."
tr "game_item_description_3009" = "UNIQUE Passive: Enhanced Movement 3"
tr "game_item_description_3010" = "+290 Health +325 Mana Passive: Restores 300 Health and 250 Mana upon leveling up."
tr "game_item_description_3020" = "+20 Magic Penetration UNIQUE Passive: Enhanced Movement 2"
tr "game_item_description_3022" = "+700 Health +20 Attack Damage UNIQUE Passive: Your attacks reduce your target's Movement Speed by 40% for 2.5 seconds (30% for ranged attacks)."
tr "game_item_description_3024" = "+425 Mana +45 Armor UNIQUE Passive: Reduces ability cooldowns by 20%."
tr "game_item_description_3026" = "+68 Armor +38 Magic Resistance UNIQUE Passive: Revives your Champion upon death, restoring 750 Health and 375 Mana, this effect can only occur once every 5 minutes."
tr "game_item_description_3027" = "+450 Health +525 Mana +60 Ability Power Passive: Your Champion gains 18 Health, 20 Mana, and 2 Ability Power every 1 min. Bonuses cap at +180 Health, +200 Mana, and +20 Ability Power."
tr "game_item_description_3028" = "+30 Magic Resistance +7.5 Mana Regen per 5 sec UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing."
tr "game_item_description_3031" = "+80 Attack Damage +20% Critical Strike UNIQUE Passive: Critical hits now deal 250% damage instead of 200%."
tr "game_item_description_3032" = "+430 Health +450 Mana UNIQUE Aura: Restores 20 health and 9 Mana to nearby allies every 5 seconds. UNIQUE Passive: Reduces ability cooldowns by 10%. UNIQUE Passive: Using an ability grants 50 health and 20 mana to you over 2 seconds. This effect has a 3 second cooldown."
tr "game_item_description_3035" = "+10 Attack Damage +40% Attack Speed UNIQUE Passive: +40% Armor Penetration"
tr "game_item_description_3037" = "UNIQUE Aura: Restores 7.2 Mana per 5 seconds to yourself and nearby friendly Champions."
tr "game_item_description_3041" = "+20 Ability Power UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 15%."
tr "game_item_description_3044" = "+225 Health +18 Attack Damage Passive: 25% chance on hit to reduce your target's Movement Speed by 30% for 2.5 seconds."
tr "game_item_description_3046" = "+45% Attack Speed +30% Critical Strike +20% Dodge Chance +15% Movement Speed"
tr "game_item_description_3047" = "+25 Armor +12% Dodge Chance UNIQUE Passive: Enhanced Movement 2"
tr "game_item_description_3050" = "+20% Attack Speed UNIQUE Aura: Gives nearby allied Champions 20% Lifesteal, 20% Attack Speed, and 30 Health per 5 seconds regenerated. Reduces the Armor of nearby enemy champions by 20."
tr "game_item_description_3051" = "+24 Armor +10 Health Regen per 5 sec UNIQUE Passive: On being hit, restores 20 Health over 5 seconds, does not stack."
tr "game_item_description_3057" = "+250 Mana +25 Ability Power UNIQUE Passive: When an ability is used, your base damage is increased by 100% for your next attack. This effect has a 2 second cooldown."
tr "game_item_description_3065" = "+30 Magic Resistance +200 Health UNIQUE Passive: Reduces ability cooldowns by 12% and increases your healing and regeneration effects on yourself by 20%."
tr "game_item_description_3067" = "+200 Health UNIQUE Passive: Reduces ability cooldowns by 10%"
tr "game_item_description_3068" = "+450 Health +45 Armor Passive: Deals 40 Magic Damage a second to nearby enemies."
tr "game_item_description_3069" = "+330 Health +25 Health Regen per 5 sec +12 Mana Regen per 5 sec UNIQUE Passive: Reduces ability cooldowns by 15%  UNIQUE Active: Nearby champions gain 40% movement speed for 2 seconds (60 second cooldown)"
tr "game_item_description_3070" = "+350 Mana +7 Mana Regen per 5 sec UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana, up to a maximum of twice in a six second period; bonuses cap at +1000 Mana."
tr "game_item_description_3071" = "+75 Attack Damage Passive: Physical attacks reduce your target's Armor by 12 for 5 seconds, (maximum 5 stacks)."
tr "game_item_description_3072" = "+60 Attack Damage +15% Lifesteal Passive: Gain an additional 1 Physical Damage and 0.25% Lifesteal per kill. Maximum of +40 Damage and 10% Lifesteal.  Bonuses are lost upon death."
tr "game_item_description_3075" = "+100 Armor UNIQUE Passive: On being hit by standard attacks, returns 30% of damage taken as magic damage."
tr "game_item_description_3077" = "+42 Attack Damage +15 Health Regen per 5 sec +4 Mana Regen per 5 sec Passive: Your attacks Splash, dealing Physical Damage in a small area around the target."
tr "game_item_description_3078" = "+30 Damage, +30 Ability Power, +30% Attack Speed, +15% Crit Chance, +12% Move Speed, +250 Health, +250 Mana, UNIQUE Passive: 25% chance on hit to slow the target by 35% for 2.5 seconds; on cast, your next attack deals bonus damage equal to 150% of your base attack."
tr "game_item_description_3082" = "+60 Armor +25 Health Regen per 5 sec Passive: 20% chance on being hit to slow the attacker's movement and attack speeds by 35% for 3 seconds."
tr "game_item_description_3083" = "+920 Health +30 Health Regen per 5 sec Passive: Permanently gain 4.5 Health and .15 Health Regen per 5 sec per minion kill. Champion kills and assists grant 45 Health and 1.5 Health Regen per 5 sec. Bonuses cap at +450 Health, and +15 Health Regen per 5."
tr "game_item_description_3086" = "+20% Attack Speed +10% Critical Strike +8% Movement Speed"
tr "game_item_description_3089" = "+120 Ability Power UNIQUE Passive: Increases Ability Power by 25% UNIQUE Active:  Places your champion into Stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 sec cooldown."
tr "game_item_description_3091" = "+40% Attack Speed +30 Magic Resistance UNIQUE Passive: Physical Attacks remove up to 42 mana from the target and deal additional damage equal to the amount of mana removed."
tr "game_item_description_3093" = "+12% Critical Strike Passive: Gain an additional 5 Gold every 10 seconds."
tr "game_item_description_3096" = "+22.5 Health Regen per 5 sec +10 Mana Regen per 5 sec Passive: Gain an additional 5 Gold every 10 seconds."
tr "game_item_description_3097" = "+17% Lifesteal UNIQUE Aura: Nearby allied Champions gain 10 Health Regen per 5 sec."
tr "game_item_description_3098" = "+25 Ability Power Passive: Gain an additional 5 Gold every 10 seconds."
tr "game_item_description_3099" = "+520 Health UNIQUE Aura: Gives nearby Champions 12 Mana per 5 and 15% reduced Cooldowns."
tr "game_item_description_3100" = "+350 Mana +80 Ability Power +30 Magic Resist +7% Movement Speed UNIQUE Passive: 100% chance when an ability is used that your next physical attack deals an additional 100% of your Ability Power in damage. This effect has a 2 second cooldown. "
tr "game_item_description_3101" = "+40% Attack Speed UNIQUE Passive: Reduces ability cooldowns by 10%."
tr "game_item_description_3102" = "+450 Health +400 Mana +57 Magic Resist UNIQUE Passive: Blocks one negative spell every 30 seconds."
tr "game_item_description_3103" = "+300 Health +25 Ability Power UNIQUE Passive: 20% chance on Physical Attack for your next damaging spell to gain +100 Ability Power."
tr "game_item_description_3104" = "UNIQUE Aura: +25 Armor / +30 Magic Resistance to nearby allies."
tr "game_item_description_3105" = "+270 Health +18 Armor +24 Magic Resist UNIQUE Aura: +12 Armor / +15 Magic Resistance / +8 Damage to nearby allied units."
tr "game_item_description_3106" = "+15 Damage +23 Armor UNIQUE Passive: 15% chance on attack to deal 500 damage to a minion."
tr "game_item_description_3108" = "+30 Ability Power +7 Mana Regeneration per 5 UNIQUE Passive: Reduces ability cooldowns by 10%."
tr "game_item_description_3109" = "+76 Magic Resist +40 Health Regen per 5 sec +8% Movement Speed UNIQUE Passive: Restores 0.35% of your champion's health every second."
tr "game_item_description_3110" = "+99 Armor +500 Mana UNIQUE Passive: Reduces ability cooldowns by 25% and reduces the attack speed of nearby enemies by 20%."
tr "game_item_description_3111" = "+25 Magic Resist UNIQUE Passive: Enhanced Movement 2  Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 35%."
tr "game_item_description_3112" = "+25 Ability Power +54 Armor UNIQUE Passive: +25 Ability Power +60 Armor UNIQUE Passive: On being hit by a spell or attack, reduces your spell cooldowns by 0.4 sec and restores 20 mana (occurs no more than once per second)."
tr "game_item_description_3113" = "+25% Attack Speed +25 Health Regeneration per 5 UNIQUE Passive: Chance on hit, to apply a minor damage over time ability that deals 10 damage per second for 10 seconds, during which the target cannot regenerate their health."
tr "game_item_description_3114" = "+25 Ability Power +50% Attack Speed UNIQUE Passive: Your physical attacks shred your target dealing 20 magic damage and lowering their magic resistance by 6. Magic resistance reduction stacks up to 4 times."
tr "game_item_description_3115" = "+50% Attack Speed +55 Ability Power +10 Mana Regeneration per 5 UNIQUE Passive: Reduces ability cooldowns by 25%"
tr "game_item_description_3116" = "+500 Health +80 Ability Power UNIQUE Passive:  Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells)."
tr "game_item_description_3117" = "UNIQUE Passive: Enhanced Movement 2 Passive: When out of combat for 5 seconds the effect of these boots is increased to Enhanced Movement 5."
tr "game_item_description_3118" = "+5% Movement Speed Unique Active: Teleports your champion to a target location. 2 minute cooldown."
tr "game_item_description_3119" = "+15% Lifesteal Passive: Restores 50 Health after killing a unit."
tr "game_item_description_3120" = "+15% Lifesteal +40% Attack Speed Unique Passive: 30% chance on hit to proc a debuff that increases the damage received from enemy champion attacks by 8 Magic Damage for 8 seconds. This effect stacks to a maximum of 6."
tr "game_item_description_3121" = "Click to Consume: Restores 150 Health and 175 Mana over 15 seconds."
tr "game_item_description_3122" = "+10% Lifesteal +40% Attack Speed Passive: 5% Mana Leech."
tr "game_item_description_3123" = "+18% Lifesteal +15% Critical Strike Chance UNIQUE Passive: On hit, you cause 4 damage per second for 8 seconds. UNIQUE Active: Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 8 seconds. 20 second cooldown."
tr "game_item_description_3124" = "+35 Attack Damage +45 Ability Power Passive: On attack or spell cast, increases your Attack Speed by 4% and Ability Power by 6.  Lasts 5 seconds (stacks up to 8 times)."
tr "game_item_description_3125" = "+52 Ability Power +64 Armor UNIQUE Active: Shields your champion, absorbing 200 damage +150% of your Ability Power; expires after 4 seconds.  45 second cooldown."
tr "game_item_description_3126" = "+30 Attack Damage +40% Attack Speed +25 Armor UNIQUE Passive: On hit, deals Magic Damage equal to 4% of the target's maximum Health."
tr "game_item_description_3127" = "+30 Ability Power +300 Health UNIQUE Passive: Aura that gives friendly champions +20 Ability Power and +200 Health."
tr "game_item_description_3128" = "+60 Ability Power +10 Mana Regen per 5 Sec UNIQUE Passive: Reduces ability cooldowns by 15%. UNIQUE Active: Deals magic damage to target champion equal to 30% of their current health (+3.5% per 100 Ability Power) with a miminum of 200 damage. 1 minute cooldown."
tr "game_item_description_3129" = "+25% Critical Chance +500 Mana UNIQUE Passive: Your Magic Damage has a chance (based on your Critical Chance) to deal 25% extra True Damage."
tr "game_item_description_3130" = "+35 Attack Damage +20% Critical Chance Passive: 25% chance on attack to reveal the target to your team, prevent them from dodging, and reduce armor by 20 for 4 seconds."
tr "game_item_description_3131" = "+60% Attack Speed UNIQUE Passive: Every fourth attack deals 100 extra Magic Damage. UNIQUE Active: Your attacks cannot be dodged and you gain 30 Armor Penetration for 8 seconds."
tr "game_item_description_3132" = "+200 Health +27 Armor  Passive: Generates 5 Gold every 10 seconds."
tr "game_item_description_3134" = "+25 Attack Damage  UNIQUE Passive: Reduces ability cooldowns by 10% and +15 Armor Penetration."
tr "game_item_description_3135" = "+70 Ability Power UNIQUE Passive: +40% Magic Penetration"
tr "game_item_description_3136" = "+20 Ability Power +180 Health UNIQUE Passive: +20 Magic Penetration"
tr "game_item_description_3137" = "+25 Health Regen per 5 sec +12 Mana Regen per 5 sec PRIME Passive: Subjugate Magic - Decreases damage received from area of effect abilities by 20%."
tr "game_item_description_3138" = "+180 Health UNIQUE Passive: Your champion gains 32 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage."
tr "game_item_description_3139" = "+35 Attack Damage UNIQUE Passive: Reduces ability cooldowns by 10% and +15 Armor Penetration PRIME Passive: Subjugate Magic - Decreases damage received from area of effect abilities by 20%."
tr "game_item_description_3140" = "+48 Magic Resistance Active: Removes all debuffs from your character. 105 second cooldown."
tr "game_item_description_3141" = "+10 Attack Damage UNIQUE Passive: Your champion gains 5 damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%."
tr "game_item_description_3142" = "+30 Attack Damage +15% Critical Chance UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction UNIQUE Active:  You gain +20% movespeed and  +50% attack speed for 4 seconds.  Attacking enemy units with melee attacks increases the duration by 2 to a maximum of 8 seconds.  60 second cooldown."
tr "game_item_description_3143" = "+300 Health +90 Armor +25 Health Regen per 5 sec. UNIQUE Passive: 15% Cooldown Reduction and 20% chance on being hit to slow the attacker's movement and attack speeds by 35% for 3 seconds.  UNIQUE Active:  Slows movement speeds and attack speeds of surrounding units by 35% for 2 seconds + 0.5 seconds for each 100 Armor and Magic Resist.  60 second cooldown."
tr "game_item_description_3144" = "+35 Attack Damage +15% Life Steal  UNIQUE Active:  Deals 150 magic damage and slows the target champion by 50% for 3 seconds (400 range).  60 second cooldown."
tr "game_item_description_3145" = "+40 Ability Power  +15% Spell Vamp"
tr "game_item_description_3146" = "+60 Attack Damage +75 Ability Power +20% Life Steal +20% Spell Vamp  UNIQUE Active:  Deals 300 magic damage and slows the target champion by 50% for 3 seconds (700 range).  60 second cooldown."
tr "game_item_description_3147" = "UNIQUE Passive: Enhanced Movement 2  UNIQUE Active:   Teleports your Champion to the targeted location. 240 second cooldown."
tr "game_item_description_3152" = "+40 Ability Power UNIQUE Aura: Gives nearby allied champions +30 Ability Power and 20% spell vamp."
tr "game_item_description_3153" = "+95 Ability Power + 70 Armor UNIQUE Passive: Reduces ability cooldowns by 15%. UNIQUE Active:  Reduces target enemy champion's ability power and attack damage by 70% for 4 seconds (600 range).  90 second cooldown."
tr "game_item_description_3154" = "+23 Damage +30 Armor +14% Lifesteal UNIQUE Passive: 20% chance on attack to deal 500 damage to a minion. UNIQUE Active: Places an invisible ward with 1100 range sight and lasts for 3 minutes. 3 minute cooldown."
tr "game_item_description_3155" = "+35 Attack Damage +30 Magic Resistance  UNIQUE Passive: If you would take Magic Damage which would leave you at less than 30% of your Maximum Health, you first gain a shield which absorbs 300 Magic Damage for 4 seconds.  60 second cooldown."
tr "game_item_description_5000" = "TBD"
tr "game_item_description_5001" = "+0.53 attack damage"
tr "game_item_description_5002" = "+0.08 attack damage per level (+1.35 at champion level 18)"
tr "game_item_description_5003" = "+0.94% attack speed"
tr "game_item_description_5004" = "+0.03% attack speed per level (+0.54% at champion level 18)"
tr "game_item_description_5005" = "+1.24% critical damage"
tr "game_item_description_5006" = "+0.03% critical damage per level (+0.54% at champion level 18)"
tr "game_item_description_5007" = "+0.52% critical chance"
tr "game_item_description_5008" = "+0.03% critical chance per level (+0.54% at champion level 18)"
tr "game_item_description_5009" = "+0.93 armor penetration"
tr "game_item_description_5010" = "+0.03 armor penetration per level (+0.54 at champion level 18)"
tr "game_item_description_5011" = "+1.93 health"
tr "game_item_description_5012" = "+0.3 health per level (+5.4 at champion level 18)"
tr "game_item_description_5013" = "+0.51 armor"
tr "game_item_description_5014" = "+0.05 armor per level (+0.9 at champion level 18)"
tr "game_item_description_5015" = "+0.54 magic resist"
tr "game_item_description_5016" = "+0.04 magic resist per level (+0.72 at champion level 18)"
tr "game_item_description_5017" = "+0.15 health regen / 5 sec."
tr "game_item_description_5018" = "+0.05 health regen / 5 sec. per level (+0.9 at champion level 18)"
tr "game_item_description_5019" = "+0.21% dodge"
tr "game_item_description_5020" = "+0.01% dodge per level (+0.18% at champion level 18)"
tr "game_item_description_5021" = "-0.09% cooldowns"
tr "game_item_description_5022" = "-0.01% cooldowns per level (-0.18% at champion level 18)"
tr "game_item_description_5023" = "+0.33 ability power"
tr "game_item_description_5024" = "+0.06 ability power per level (+1.08 at champion level 18)"
tr "game_item_description_5025" = "+3.28 mana"
tr "game_item_description_5026" = "+0.65 mana per level (+11.7 at champion level 18)"
tr "game_item_description_5027" = "+0.15 mana regen / 5 sec."
tr "game_item_description_5028" = "+0.04 mana regen / 5 sec. per level (+0.72 at champion level 18)"
tr "game_item_description_5029" = "+0.53 magic penetration"
tr "game_item_description_5030" = "+0.03 magic penetration per level (+0.54 at champion level 18)"
tr "game_item_description_5031" = "+0.16 attack damage"
tr "game_item_description_5032" = "+0.02 attack damage per level (+0.36 at champion level 18)"
tr "game_item_description_5033" = "+0.35% attack speed"
tr "game_item_description_5034" = "+0.01% attack speed per level (+0.18% at champion level 18)"
tr "game_item_description_5035" = "+0.31% critical damage"
tr "game_item_description_5036" = "+0.01% critical damage per level (+0.18% at champion level 18)"
tr "game_item_description_5037" = "+0.15% critical chance"
tr "game_item_description_5038" = "+0.01% critical chance per level (+0.18% at champion level 18)"
tr "game_item_description_5039" = "+0.22 armor penetration"
tr "game_item_description_5040" = "+0.01 armor penetration per level (+0.18 at champion level 18)"
tr "game_item_description_5041" = "+1.49 health"
tr "game_item_description_5042" = "+0.3 health per level (+5.4 at champion level 18)"
tr "game_item_description_5043" = "+0.39 armor"
tr "game_item_description_5044" = "+0.05 armor per level (+0.9 at champion level 18)"
tr "game_item_description_5045" = "+0.83 magic resist"
tr "game_item_description_5046" = "+0.08 magic resist per level (+1.44 at champion level 18)"
tr "game_item_description_5047" = "+0.15 health regen / 5 sec."
tr "game_item_description_5048" = "+0.05 health regen / 5 sec. per level (+0.9 at champion level 18)"
tr "game_item_description_5049" = "+0.21% dodge"
tr "game_item_description_5050" = "+0.01% dodge per level (+0.18% at champion level 18)"
tr "game_item_description_5051" = "-0.36% cooldowns"
tr "game_item_description_5052" = "-0.03% cooldowns per level (-0.54% at champion level 18)"
tr "game_item_description_5053" = "+0.55 ability power"
tr "game_item_description_5054" = "+0.1 ability power per level (+1.8 at champion level 18)"
tr "game_item_description_5055" = "+6.25 mana"
tr "game_item_description_5056" = "+0.79 mana per level (+14.22 at champion level 18)"
tr "game_item_description_5057" = "+0.17 mana regen / 5 sec."
tr "game_item_description_5058" = "+0.04 mana regen / 5 sec. per level (+0.72 at champion level 18)"
tr "game_item_description_5059" = "+0.32 magic penetration"
tr "game_item_description_5060" = "+0.02 magic penetration per level (+0.36 at champion level 18)"
tr "game_item_description_5061" = "+0.24 attack damage"
tr "game_item_description_5062" = "+0.03 attack damage per level (+0.61 at champion level 18)"
tr "game_item_description_5063" = "+0.42% attack speed"
tr "game_item_description_5064" = "+0.01% attack speed per level (+0.18% at champion level 18)"
tr "game_item_description_5065" = "+0.43% critical damage"
tr "game_item_description_5066" = "+0.01% critical damage per level (+0.18% at champion level 18)"
tr "game_item_description_5067" = "+0.23% critical chance"
tr "game_item_description_5068" = "+0.01% critical chance per level (+0.18% at champion level 18)"
tr "game_item_description_5069" = "+0.43 armor penetration"
tr "game_item_description_5070" = "+0.01 armor penetration per level (+0.18 at champion level 18)"
tr "game_item_description_5071" = "+2.97 health"
tr "game_item_description_5072" = "+0.6 health per level (+10.8 at champion level 18)"
tr "game_item_description_5073" = "+0.78 armor"
tr "game_item_description_5074" = "+0.08 armor per level (+1.44 at champion level 18)"
tr "game_item_description_5075" = "+0.41 magic resist"
tr "game_item_description_5076" = "+0.05 magic resist per level (+0.9 at champion level 18)"
tr "game_item_description_5077" = "+0.24 health regen / 5 sec."
tr "game_item_description_5078" = "+0.06 health regen / 5 sec. per level (+1.08 at champion level 18)"
tr "game_item_description_5079" = "+0.42% dodge"
tr "game_item_description_5080" = "+0.03% dodge per level (+0.54% at champion level 18)"
tr "game_item_description_5081" = "-0.16% cooldowns"
tr "game_item_description_5082" = "-0.01% cooldowns per level (-0.18% at champion level 18)"
tr "game_item_description_5083" = "+0.33 ability power"
tr "game_item_description_5084" = "+0.06 ability power per level (+1.08 at champion level 18)"
tr "game_item_description_5085" = "+3.83 mana"
tr "game_item_description_5086" = "+0.65 mana per level (+11.7 at champion level 18)"
tr "game_item_description_5087" = "+0.23 mana regen / 5 sec."
tr "game_item_description_5088" = "+0.05 mana regen / 5 sec. per level (+0.9 at champion level 18)"
tr "game_item_description_5089" = "+0.32 magic penetration"
tr "game_item_description_5090" = "+0.02 magic penetration per level (+0.36 at champion level 18)"
tr "game_item_description_5091" = "+1.25 attack damage"
tr "game_item_description_5092" = "+0.14 attack damage per level (+2.52 at champion level 18)"
tr "game_item_description_5093" = "+1.89% attack speed"
tr "game_item_description_5094" = "+0.06% attack speed per level (+1.08% at champion level 18)"
tr "game_item_description_5095" = "+2.48% critical damage"
tr "game_item_description_5096" = "+0.06% critical damage per level (+1.08% at champion level 18)"
tr "game_item_description_5097" = "+1.03% critical chance"
tr "game_item_description_5098" = "+0.06% critical chance per level (+1.08% at champion level 18)"
tr "game_item_description_5099" = "+1.85 armor penetration"
tr "game_item_description_5100" = "+0.06 armor penetration per level (+1.08 at champion level 18)"
tr "game_item_description_5101" = "+18 health"
tr "game_item_description_5102" = "+1.5 health per level (+27 at champion level 18)"
tr "game_item_description_5103" = "+2.37 armor"
tr "game_item_description_5104" = "+0.21 armor per level (+3.78 at champion level 18)"
tr "game_item_description_5105" = "+2.5 magic resist"
tr "game_item_description_5106" = "+0.21 magic resist per level (+3.78 at champion level 18)"
tr "game_item_description_5107" = "+1.5 health regen / 5 sec."
tr "game_item_description_5108" = "+0.16 health regen / 5 sec. per level (+2.88 at champion level 18)"
tr "game_item_description_5109" = "+0.83% dodge"
tr "game_item_description_5110" = "+0.06% dodge per level (+1.08% at champion level 18)"
tr "game_item_description_5111" = "-0.91% cooldowns"
tr "game_item_description_5112" = "-0.07% cooldowns per level (-1.26% at champion level 18)"
tr "game_item_description_5113" = "+2.75 ability power"
tr "game_item_description_5114" = "+0.24 ability power per level (+4.32 at champion level 18)"
tr "game_item_description_5115" = "+20.83 mana"
tr "game_item_description_5116" = "+2.31 mana per level (+41.58 at champion level 18)"
tr "game_item_description_5117" = "+0.69 mana regen / 5 sec."
tr "game_item_description_5118" = "+0.14 mana regen / 5 sec. per level (+2.52 at champion level 18)"
tr "game_item_description_5119" = "+1.05 magic penetration"
tr "game_item_description_5120" = "+0.06 magic penetration per level (+1.08 at champion level 18)"
tr "game_item_description_5121" = "+0.83% movement speed"
tr "game_item_description_5122" = "+0.56 gold / 10 sec."
tr "game_item_description_5123" = "+0.74 attack damage"
tr "game_item_description_5124" = "+0.1 attack damage per level (+1.89 at champion level 18)"
tr "game_item_description_5125" = "+1.32% attack speed"
tr "game_item_description_5126" = "+0.04% attack speed per level (+0.72% at champion level 18)"
tr "game_item_description_5127" = "+1.74% critical damage"
tr "game_item_description_5128" = "+0.04% critical damage per level (+0.72% at champion level 18)"
tr "game_item_description_5129" = "+0.72% critical chance"
tr "game_item_description_5130" = "+0.04% critical chance per level (+0.72% at champion level 18)"
tr "game_item_description_5131" = "+1.29 armor penetration"
tr "game_item_description_5132" = "+0.04 armor penetration per level (+0.72 at champion level 18)"
tr "game_item_description_5133" = "+2.7 health"
tr "game_item_description_5134" = "+0.42 health per level (+7.56 at champion level 18)"
tr "game_item_description_5135" = "+0.71 armor"
tr "game_item_description_5136" = "+0.07 armor per level (+1.26 at champion level 18)"
tr "game_item_description_5137" = "+0.75 magic resist"
tr "game_item_description_5138" = "+0.06 magic resist per level (+1.08 at champion level 18)"
tr "game_item_description_5139" = "+0.21 health regen / 5 sec."
tr "game_item_description_5140" = "+0.07 health regen / 5 sec. per level (+1.26 at champion level 18)"
tr "game_item_description_5141" = "+0.29% dodge"
tr "game_item_description_5142" = "+0.02% dodge per level (+0.36% at champion level 18)"
tr "game_item_description_5143" = "-0.13% cooldowns"
tr "game_item_description_5144" = "-0.01% cooldowns per level (-0.18% at champion level 18)"
tr "game_item_description_5145" = "+0.46 ability power"
tr "game_item_description_5146" = "+0.08 ability power per level (+1.44 at champion level 18)"
tr "game_item_description_5147" = "+4.59 mana"
tr "game_item_description_5148" = "+0.91 mana per level (+16.38 at champion level 18)"
tr "game_item_description_5149" = "+0.2 mana regen / 5 sec."
tr "game_item_description_5150" = "+0.06 mana regen / 5 sec. per level (+1.08 at champion level 18)"
tr "game_item_description_5151" = "+0.74 magic penetration"
tr "game_item_description_5152" = "+0.04 magic penetration per level (+0.72 at champion level 18)"
tr "game_item_description_5153" = "+0.22 attack damage"
tr "game_item_description_5154" = "+0.03 attack damage per level (+0.57 at champion level 18)"
tr "game_item_description_5155" = "+0.5% attack speed"
tr "game_item_description_5156" = "+0.01% attack speed per level (+0.18% at champion level 18)"
tr "game_item_description_5157" = "+0.43% critical damage"
tr "game_item_description_5158" = "+0.01% critical damage per level (+0.18% at champion level 18)"
tr "game_item_description_5159" = "+0.22% critical chance"
tr "game_item_description_5160" = "+0.01% critical chance per level (+0.18% at champion level 18)"
tr "game_item_description_5161" = "+0.3 armor penetration"
tr "game_item_description_5162" = "+0.01 armor penetration per level (+0.18 at champion level 18)"
tr "game_item_description_5163" = "+2.08 health"
tr "game_item_description_5164" = "+0.42 health per level (+7.56 at champion level 18)"
tr "game_item_description_5165" = "+0.55 armor"
tr "game_item_description_5166" = "+0.08 armor per level (+1.44 at champion level 18)"
tr "game_item_description_5167" = "+1.16 magic resist"
tr "game_item_description_5168" = "+0.12 magic resist per level (+2.16 at champion level 18)"
tr "game_item_description_5169" = "+0.21 health regen / 5 sec."
tr "game_item_description_5170" = "+0.07 health regen / 5 sec. per level (+1.26 at champion level 18)"
tr "game_item_description_5171" = "+0.29% dodge"
tr "game_item_description_5172" = "+0.02% dodge per level (+0.36% at champion level 18)"
tr "game_item_description_5173" = "-0.51% cooldowns"
tr "game_item_description_5174" = "-0.04% cooldowns per level (-0.72% at champion level 18)"
tr "game_item_description_5175" = "+0.77 ability power"
tr "game_item_description_5176" = "+0.13 ability power per level (+2.34 at champion level 18)"
tr "game_item_description_5177" = "+8.75 mana"
tr "game_item_description_5178" = "+1.1 mana per level (+19.8 at champion level 18)"
tr "game_item_description_5179" = "+0.24 mana regen / 5 sec."
tr "game_item_description_5180" = "+0.06 mana regen / 5 sec. per level (+1.08 at champion level 18)"
tr "game_item_description_5181" = "+0.44 magic penetration"
tr "game_item_description_5182" = "+0.02 magic penetration per level (+0.36 at champion level 18)"
tr "game_item_description_5183" = "+0.33 attack damage"
tr "game_item_description_5184" = "+0.05 attack damage per level (+0.85 at champion level 18)"
tr "game_item_description_5185" = "+0.59% attack speed"
tr "game_item_description_5186" = "+0.02% attack speed per level (+0.36% at champion level 18)"
tr "game_item_description_5187" = "+0.61% critical damage"
tr "game_item_description_5188" = "+0.02% critical damage per level (+0.36% at champion level 18)"
tr "game_item_description_5189" = "+0.32% critical chance"
tr "game_item_description_5190" = "+0.01% critical chance per level (+0.18% at champion level 18)"
tr "game_item_description_5191" = "+0.61 armor penetration"
tr "game_item_description_5192" = "+0.01 armor penetration per level (+0.18 at champion level 18)"
tr "game_item_description_5193" = "+4.16 health"
tr "game_item_description_5194" = "+0.84 health per level (+15.12 at champion level 18)"
tr "game_item_description_5195" = "+1.09 armor"
tr "game_item_description_5196" = "+0.12 armor per level (+2.16 at champion level 18)"
tr "game_item_description_5197" = "+0.58 magic resist"
tr "game_item_description_5198" = "+0.08 magic resist per level (+1.44 at champion level 18)"
tr "game_item_description_5199" = "+0.34 health regen / 5 sec."
tr "game_item_description_5200" = "+0.09 health regen / 5 sec. per level (+1.62 at champion level 18)"
tr "game_item_description_5201" = "+0.58% dodge"
tr "game_item_description_5202" = "+0.04% dodge per level (+0.72% at champion level 18)"
tr "game_item_description_5203" = "-0.23% cooldowns"
tr "game_item_description_5204" = "-0.02% cooldowns per level (-0.36% at champion level 18)"
tr "game_item_description_5205" = "+0.46 ability power"
tr "game_item_description_5206" = "+0.08 ability power per level (+1.44 at champion level 18)"
tr "game_item_description_5207" = "+5.36 mana"
tr "game_item_description_5208" = "+0.91 mana per level (+16.38 at champion level 18)"
tr "game_item_description_5209" = "+0.32 mana regen / 5 sec."
tr "game_item_description_5210" = "+0.08 mana regen / 5 sec. per level (+1.44 at champion level 18)"
tr "game_item_description_5211" = "+0.44 magic penetration"
tr "game_item_description_5212" = "+0.02 magic penetration per level (+0.36 at champion level 18)"
tr "game_item_description_5213" = "+1.75 attack damage"
tr "game_item_description_5214" = "+0.19 attack damage per level (+3.42 at champion level 18)"
tr "game_item_description_5215" = "+2.64% attack speed"
tr "game_item_description_5216" = "+0.09% attack speed per level (+1.62% at champion level 18)"
tr "game_item_description_5217" = "+3.47% critical damage"
tr "game_item_description_5218" = "+0.09% critical damage per level (+1.62% at champion level 18)"
tr "game_item_description_5219" = "+1.44% critical chance"
tr "game_item_description_5220" = "+0.09% critical chance per level (+1.62% at champion level 18)"
tr "game_item_description_5221" = "+2.59 armor penetration"
tr "game_item_description_5222" = "+0.09 armor penetration per level (+1.62 at champion level 18)"
tr "game_item_description_5223" = "+25.2 health"
tr "game_item_description_5224" = "+2.1 health per level (+37.8 at champion level 18)"
tr "game_item_description_5225" = "+3.32 armor"
tr "game_item_description_5226" = "+0.29 armor per level (+5.22 at champion level 18)"
tr "game_item_description_5227" = "+3.5 magic resist"
tr "game_item_description_5228" = "+0.29 magic resist per level (+5.22 at champion level 18)"
tr "game_item_description_5229" = "+2.1 health regen / 5 sec."
tr "game_item_description_5230" = "+0.22 health regen / 5 sec. per level (+3.96 at champion level 18)"
tr "game_item_description_5231" = "+1.17% dodge"
tr "game_item_description_5232" = "+0.09% dodge per level (+1.62% at champion level 18)"
tr "game_item_description_5233" = "-1.27% cooldowns"
tr "game_item_description_5234" = "-0.1% cooldowns per level (-1.8% at champion level 18)"
tr "game_item_description_5235" = "+3.85 ability power"
tr "game_item_description_5236" = "+0.34 ability power per level (+6.12 at champion level 18)"
tr "game_item_description_5237" = "+29.17 mana"
tr "game_item_description_5238" = "+3.24 mana per level (+58.32 at champion level 18)"
tr "game_item_description_5239" = "+0.97 mana regen / 5 sec."
tr "game_item_description_5240" = "+0.19 mana regen / 5 sec. per level (+3.42 at champion level 18)"
tr "game_item_description_5241" = "+1.47 magic penetration"
tr "game_item_description_5242" = "+0.09 magic penetration per level (+1.62 at champion level 18)"
tr "game_item_description_5243" = "+1.17% movement speed"
tr "game_item_description_5244" = "+0.78 gold / 10 sec."
tr "game_item_description_5245" = "+0.95 attack damage"
tr "game_item_description_5246" = "+0.14 attack damage per level (+2.43 at champion level 18)"
tr "game_item_description_5247" = "+1.7% attack speed"
tr "game_item_description_5248" = "+0.05% attack speed per level (+0.9% at champion level 18)"
tr "game_item_description_5249" = "+2.23% critical damage"
tr "game_item_description_5250" = "+0.05% critical damage per level (+0.9% at champion level 18)"
tr "game_item_description_5251" = "+0.93% critical chance"
tr "game_item_description_5252" = "+0.05% critical chance per level (+0.9% at champion level 18)"
tr "game_item_description_5253" = "+1.66 armor penetration"
tr "game_item_description_5254" = "+0.05 armor penetration per level (+0.9 at champion level 18)"
tr "game_item_description_5255" = "+3.47 health"
tr "game_item_description_5256" = "+0.54 health per level (+9.72 at champion level 18)"
tr "game_item_description_5257" = "+0.91 armor"
tr "game_item_description_5258" = "+0.09 armor per level (+1.62 at champion level 18)"
tr "game_item_description_5259" = "+0.97 magic resist"
tr "game_item_description_5260" = "+0.07 magic resist per level (+1.26 at champion level 18)"
tr "game_item_description_5261" = "+0.27 health regen / 5 sec."
tr "game_item_description_5262" = "+0.08 health regen / 5 sec. per level (+1.44 at champion level 18)"
tr "game_item_description_5263" = "+0.38% dodge"
tr "game_item_description_5264" = "+0.02% dodge per level (+0.36% at champion level 18)"
tr "game_item_description_5265" = "-0.16% cooldowns"
tr "game_item_description_5266" = "-0.02% cooldowns per level (-0.36% at champion level 18)"
tr "game_item_description_5267" = "+0.59 ability power"
tr "game_item_description_5268" = "+0.1 ability power per level (+1.8 at champion level 18)"
tr "game_item_description_5269" = "+5.91 mana"
tr "game_item_description_5270" = "+1.17 mana per level (+21.06 at champion level 18)"
tr "game_item_description_5271" = "+0.26 mana regen / 5 sec."
tr "game_item_description_5272" = "+0.08 mana regen / 5 sec. per level (+1.44 at champion level 18)"
tr "game_item_description_5273" = "+0.95 magic penetration"
tr "game_item_description_5274" = "+0.05 magic penetration per level (+0.9 at champion level 18)"
tr "game_item_description_5275" = "+0.28 attack damage"
tr "game_item_description_5276" = "+0.04 attack damage per level (+0.73 at champion level 18)"
tr "game_item_description_5277" = "+0.64% attack speed"
tr "game_item_description_5278" = "+0.01% attack speed per level (+0.18% at champion level 18)"
tr "game_item_description_5279" = "+0.56% critical damage"
tr "game_item_description_5280" = "+0.01% critical damage per level (+0.18% at champion level 18)"
tr "game_item_description_5281" = "+0.28% critical chance"
tr "game_item_description_5282" = "+0.01% critical chance per level (+0.18% at champion level 18)"
tr "game_item_description_5283" = "+0.39 armor penetration"
tr "game_item_description_5284" = "+0.01 armor penetration per level (+0.18 at champion level 18)"
tr "game_item_description_5285" = "+2.67 health"
tr "game_item_description_5286" = "+0.54 health per level (+9.72 at champion level 18)"
tr "game_item_description_5287" = "+0.7 armor"
tr "game_item_description_5288" = "+0.1 armor per level (+1.8 at champion level 18)"
tr "game_item_description_5289" = "+1.49 magic resist"
tr "game_item_description_5290" = "+0.15 magic resist per level (+2.7 at champion level 18)"
tr "game_item_description_5291" = "+0.27 health regen / 5 sec."
tr "game_item_description_5292" = "+0.09 health regen / 5 sec. per level (+1.62 at champion level 18)"
tr "game_item_description_5293" = "+0.38% dodge"
tr "game_item_description_5294" = "+0.02% dodge per level (+0.36% at champion level 18)"
tr "game_item_description_5295" = "-0.65% cooldowns"
tr "game_item_description_5296" = "-0.05% cooldowns per level (-0.9% at champion level 18)"
tr "game_item_description_5297" = "+0.99 ability power"
tr "game_item_description_5298" = "+0.17 ability power per level (+3.06 at champion level 18)"
tr "game_item_description_5299" = "+11.25 mana"
tr "game_item_description_5300" = "+1.42 mana per level (+25.56 at champion level 18)"
tr "game_item_description_5301" = "+0.31 mana regen / 5 sec."
tr "game_item_description_5302" = "+0.08 mana regen / 5 sec. per level (+1.44 at champion level 18)"
tr "game_item_description_5303" = "+0.57 magic penetration"
tr "game_item_description_5304" = "+0.03 magic penetration per level (+0.54 at champion level 18)"
tr "game_item_description_5305" = "+0.43 attack damage"
tr "game_item_description_5306" = "+0.06 attack damage per level (+1.09 at champion level 18)"
tr "game_item_description_5307" = "+0.76% attack speed"
tr "game_item_description_5308" = "+0.02% attack speed per level (+0.36% at champion level 18)"
tr "game_item_description_5309" = "+0.78% critical damage"
tr "game_item_description_5310" = "+0.02% critical damage per level (+0.36% at champion level 18)"
tr "game_item_description_5311" = "+0.42% critical chance"
tr "game_item_description_5312" = "+0.02% critical chance per level (+0.36% at champion level 18)"
tr "game_item_description_5313" = "+0.78 armor penetration"
tr "game_item_description_5314" = "+0.02 armor penetration per level (+0.36 at champion level 18)"
tr "game_item_description_5315" = "+5.35 health"
tr "game_item_description_5316" = "+1.08 health per level (+19.44 at champion level 18)"
tr "game_item_description_5317" = "+1.41 armor"
tr "game_item_description_5318" = "+0.15 armor per level (+2.7 at champion level 18)"
tr "game_item_description_5319" = "+0.74 magic resist"
tr "game_item_description_5320" = "+0.1 magic resist per level (+1.8 at champion level 18)"
tr "game_item_description_5321" = "+0.43 health regen / 5 sec."
tr "game_item_description_5322" = "+0.11 health regen / 5 sec. per level (+1.98 at champion level 18)"
tr "game_item_description_5323" = "+0.75% dodge"
tr "game_item_description_5324" = "+0.05% dodge per level (+0.9% at champion level 18)"
tr "game_item_description_5325" = "-0.29% cooldowns"
tr "game_item_description_5326" = "-0.03% cooldowns per level (-0.54% at champion level 18)"
tr "game_item_description_5327" = "+0.59 ability power"
tr "game_item_description_5328" = "+0.1 ability power per level (+1.8 at champion level 18)"
tr "game_item_description_5329" = "+6.89 mana"
tr "game_item_description_5330" = "+1.17 mana per level (+21.06 at champion level 18)"
tr "game_item_description_5331" = "+0.41 mana regen / 5 sec."
tr "game_item_description_5332" = "+0.1 mana regen / 5 sec. per level (+1.8 at champion level 18)"
tr "game_item_description_5333" = "+0.57 magic penetration"
tr "game_item_description_5334" = "+0.03 magic penetration per level (+0.54 at champion level 18)"
tr "game_item_description_5335" = "+2.25 attack damage"
tr "game_item_description_5336" = "+0.25 attack damage per level (+4.5 at champion level 18)"
tr "game_item_description_5337" = "+3.4% attack speed"
tr "game_item_description_5338" = "+0.11% attack speed per level (+1.98% at champion level 18)"
tr "game_item_description_5339" = "+4.46% critical damage"
tr "game_item_description_5340" = "+0.11% critical damage per level (+1.98% at champion level 18)"
tr "game_item_description_5341" = "+1.86% critical chance"
tr "game_item_description_5342" = "+0.11% critical chance per level (+1.98% at champion level 18)"
tr "game_item_description_5343" = "+3.33 armor penetration"
tr "game_item_description_5344" = "+0.11 armor penetration per level (+1.98 at champion level 18)"
tr "game_item_description_5345" = "+32.4 health"
tr "game_item_description_5346" = "+2.7 health per level (+48.6 at champion level 18)"
tr "game_item_description_5347" = "+4.26 armor"
tr "game_item_description_5348" = "+0.38 armor per level (+6.84 at champion level 18)"
tr "game_item_description_5349" = "+4.5 magic resist"
tr "game_item_description_5350" = "+0.37 magic resist per level (+6.66 at champion level 18)"
tr "game_item_description_5351" = "+2.7 health regen / 5 sec."
tr "game_item_description_5352" = "+0.28 health regen / 5 sec. per level (+5.04 at champion level 18)"
tr "game_item_description_5353" = "+1.5% dodge"
tr "game_item_description_5354" = "+0.11% dodge per level (+1.98% at champion level 18)"
tr "game_item_description_5355" = "-1.64% cooldowns"
tr "game_item_description_5356" = "-0.13% cooldowns per level (-2.34% at champion level 18)"
tr "game_item_description_5357" = "+4.95 ability power"
tr "game_item_description_5358" = "+0.43 ability power per level (+7.74 at champion level 18)"
tr "game_item_description_5359" = "+37.5 mana"
tr "game_item_description_5360" = "+4.17 mana per level (+75.06 at champion level 18)"
tr "game_item_description_5361" = "+1.25 mana regen / 5 sec."
tr "game_item_description_5362" = "+0.24 mana regen / 5 sec. per level (+4.32 at champion level 18)"
tr "game_item_description_5363" = "+1.89 magic penetration"
tr "game_item_description_5364" = "+0.11 magic penetration per level (+1.98 at champion level 18)"
tr "game_item_description_5365" = "+1.5% movement speed"
tr "game_item_description_5366" = "-5% time dead"
tr "game_item_description_5367" = "+1 gold / 10 sec."
tr "game_item_description_5368" = "+2% experience gained"
tr "game_item_description_5369" = "+0.6 Energy regen/5 sec"
tr "game_item_description_5370" = "+0.06 Energy regen/5 sec per level (+1.05 at champion level 18)"
tr "game_item_description_5371" = "+2 Energy"
tr "game_item_description_5372" = "+0.147 Energy/level (+2.64 at level 18)"
tr "game_item_description_5373" = "+1.5 Energy regen/5 sec"
tr "game_item_description_5374" = "+4.9 Energy"
tr "game_item_description_5375" = "UNIQUE: Reduces the duration of stun effects on your Champion by 15%"
tr "game_item_description_5376" = "UNIQUE: Reduces the duration of slow and silence effects on your Champion by 15%"
tr "game_item_description_5377" = "UNIQUE: When you kill or assist in killing a champion, you permanently gain 3 health plus an additional 3 health the first time this occurs."
tr "game_item_description_5378" = "UNIQUE: Reduces the cooldown of summoner spells by 4%"
tr "game_item_description_5379" = "UNIQUE: You regain 75 health and mana whenever you gain a level."
tr "game_item_description_5380" = "UNIQUE: Whenever you kill or assist in killing a champion, you gain an additional 12 gold."
tr "game_item_description_8001" = "+2% critical damage"
tr "game_item_description_8002" = "+0.62% critical chance"
tr "game_item_description_8003" = "-0.58% cooldowns"
tr "game_item_description_8004" = "+0.67% dodge"
tr "game_item_description_8005" = "+0.12 ability power per level (+2.16 at champion level 18)"
tr "game_item_description_8006" = "+0.72 health per level (+12.96 at champion level 18)"
tr "game_item_description_8007" = "+1.13% attack speed"
tr "game_item_description_8008" = "+2% critical damage"
tr "game_item_description_8009" = "+3.56 health"
tr "game_item_description_8010" = "+0.67% dodge"
tr "game_item_description_8011" = "+0.66 ability power"
tr "game_item_description_8012" = "-0.58% cooldowns"
tr "game_item_description_8013" = "+3.08 armor penetration"
tr "game_item_description_8014" = "+1.75 magic penetration"
tr "game_item_description_8015" = "+30 health"
tr "game_item_description_8016" = "+1.39% movement speed"
tr "game_item_description_8017" = "+4.56 ability power"
tr "game_item_description_8018" = "+1.39% dodge"
tr "game_item_displayname_10001" = "Razer Mark of Precision"
tr "game_item_displayname_10002" = "Razer Quintessence of Speed"
tr "game_item_displayname_1001" = "Boots of Speed"
tr "game_item_displayname_1004" = "Faerie Charm"
tr "game_item_displayname_1005" = "Meki Pendant"
tr "game_item_displayname_1006" = "Rejuvenation Bead"
tr "game_item_displayname_1007" = "Regrowth Pendant"
tr "game_item_displayname_1011" = "Giant's Belt"
tr "game_item_displayname_1015" = "Sage's Ring"
tr "game_item_displayname_1018" = "Cloak of Agility"
tr "game_item_displayname_1026" = "Blasting Wand"
tr "game_item_displayname_1027" = "Sapphire Crystal"
tr "game_item_displayname_1028" = "Ruby Crystal"
tr "game_item_displayname_1029" = "Cloth Armor"
tr "game_item_displayname_1031" = "Chain Vest"
tr "game_item_displayname_1033" = "Null-Magic Mantle"
tr "game_item_displayname_1036" = "Long Sword"
tr "game_item_displayname_1037" = "Pickaxe"
tr "game_item_displayname_1038" = "B. F. Sword"
tr "game_item_displayname_1042" = "Dagger"
tr "game_item_displayname_1043" = "Recurve Bow"
tr "game_item_displayname_1051" = "Brawler's Gloves"
tr "game_item_displayname_1052" = "Amplifying Tome"
tr "game_item_displayname_1053" = "Vampiric Scepter"
tr "game_item_displayname_1054" = "Doran's Shield"
tr "game_item_displayname_1055" = "Doran's Blade"
tr "game_item_displayname_1056" = "Doran's Ring"
tr "game_item_displayname_1057" = "Negatron Cloak"
tr "game_item_displayname_1058" = "Needlessly Large Rod"
tr "game_item_displayname_2001" = "Blue Pill"
tr "game_item_displayname_2003" = "Health Potion"
tr "game_item_displayname_2004" = "Mana Potion"
tr "game_item_displayname_2037" = "Elixir of Fortitude"
tr "game_item_displayname_2038" = "Elixir of Agility"
tr "game_item_displayname_2039" = "Elixir of Brilliance"
tr "game_item_displayname_2041" = "Bag of Tea"
tr "game_item_displayname_2042" = "Oracle's Elixir"
tr "game_item_displayname_2043" = "Vision Ward"
tr "game_item_displayname_2044" = "Sight Ward"
tr "game_item_displayname_2045" = "Scroll of Teleportation"
tr "game_item_displayname_2080" = "Krigger's Barrier"
tr "game_item_displayname_2081" = "Abpon's Paper Fan"
tr "game_item_displayname_2082" = "Katsudion's Glue Gun"
tr "game_item_displayname_2083" = "Tosajiro's Funny Mask"
tr "game_item_displayname_3001" = "Abyssal Scepter"
tr "game_item_displayname_3003" = "Archangel's Staff"
tr "game_item_displayname_3004" = "Manamune"
tr "game_item_displayname_3005" = "Atma's Impaler"
tr "game_item_displayname_3006" = "Berserker's Greaves"
tr "game_item_displayname_3009" = "Boots of Swiftness"
tr "game_item_displayname_3010" = "Catalyst the Protector"
tr "game_item_displayname_3020" = "Sorcerer's Shoes"
tr "game_item_displayname_3022" = "Frozen Mallet"
tr "game_item_displayname_3024" = "Glacial Shroud"
tr "game_item_displayname_3026" = "Guardian Angel"
tr "game_item_displayname_3027" = "Rod of Ages"
tr "game_item_displayname_3028" = "Chalice of Harmony"
tr "game_item_displayname_3031" = "Infinity Edge"
tr "game_item_displayname_3032" = "Innervating Locket"
tr "game_item_displayname_3035" = "Last Whisper"
tr "game_item_displayname_3037" = "Mana Manipulator"
tr "game_item_displayname_3041" = "Mejai's Soulstealer"
tr "game_item_displayname_3044" = "Phage"
tr "game_item_displayname_3046" = "Phantom Dancer"
tr "game_item_displayname_3047" = "Ninja Tabi"
tr "game_item_displayname_3050" = "Stark's Fervor"
tr "game_item_displayname_3051" = "Renewal Shell"
tr "game_item_displayname_3057" = "Sheen"
tr "game_item_displayname_3065" = "Spirit Visage"
tr "game_item_displayname_3067" = "Kindlegem"
tr "game_item_displayname_3068" = "Sunfire Cape"
tr "game_item_displayname_3069" = "Shurelya's Reverie"
tr "game_item_displayname_3070" = "Tear of the Goddess"
tr "game_item_displayname_3071" = "The Black Cleaver"
tr "game_item_displayname_3072" = "The Bloodthirster"
tr "game_item_displayname_3075" = "Thornmail"
tr "game_item_displayname_3077" = "Tiamat"
tr "game_item_displayname_3078" = "Trinity Force"
tr "game_item_displayname_3082" = "Warden's Mail"
tr "game_item_displayname_3083" = "Warmog's Armor"
tr "game_item_displayname_3086" = "Zeal"
tr "game_item_displayname_3089" = "Zhonya's Ring"
tr "game_item_displayname_3091" = "Wit's End"
tr "game_item_displayname_3093" = "Avarice Blade"
tr "game_item_displayname_3096" = "Philosopher's Stone"
tr "game_item_displayname_3097" = "Emblem of Valour"
tr "game_item_displayname_3098" = "Kage's Lucky Pick"
tr "game_item_displayname_3099" = "Soul Shroud"
tr "game_item_displayname_3100" = "Lich Bane"
tr "game_item_displayname_3101" = "Stinger"
tr "game_item_displayname_3102" = "Banshee's Veil"
tr "game_item_displayname_3103" = "Mana Battery "
tr "game_item_displayname_3104" = "Pendant of Zephiris"
tr "game_item_displayname_3105" = "Aegis of the Legion"
tr "game_item_displayname_3106" = "Madred's Razors"
tr "game_item_displayname_3108" = "Fiendish Codex"
tr "game_item_displayname_3109" = "Force of Nature"
tr "game_item_displayname_3110" = "Frozen Heart"
tr "game_item_displayname_3111" = "Mercury's Treads"
tr "game_item_displayname_3112" = "Wizard's Regalia"
tr "game_item_displayname_3113" = "Gouging Blade"
tr "game_item_displayname_3114" = "Malady"
tr "game_item_displayname_3115" = "Nashor's Tooth"
tr "game_item_displayname_3116" = "Rylai's Crystal Scepter"
tr "game_item_displayname_3117" = "Boots of Mobility"
tr "game_item_displayname_3118" = "Ancient Pocket Watch"
tr "game_item_displayname_3119" = "Mournblade"
tr "game_item_displayname_3120" = "Oponn's Razor"
tr "game_item_displayname_3121" = "Rejuvenation Potion"
tr "game_item_displayname_3122" = "Parasitic Recurve Bow"
tr "game_item_displayname_3123" = "Executioner's Calling"
tr "game_item_displayname_3124" = "Guinsoo's Rageblade"
tr "game_item_displayname_3125" = "The Rose's Pride"
tr "game_item_displayname_3126" = "Madred's Bloodrazor"
tr "game_item_displayname_3127" = "Soul Crystal"
tr "game_item_displayname_3128" = "Deathfire Grasp"
tr "game_item_displayname_3129" = "Oracle's Hood"
tr "game_item_displayname_3130" = "Marksman's Rifle"
tr "game_item_displayname_3131" = "Sword of the Divine"
tr "game_item_displayname_3132" = "Heart of Gold"
tr "game_item_displayname_3134" = "The Brutalizer"
tr "game_item_displayname_3135" = "Void Staff"
tr "game_item_displayname_3136" = "Haunting Guise"
tr "game_item_displayname_3137" = "Savant's Stone"
tr "game_item_displayname_3138" = "Leviathan"
tr "game_item_displayname_3139" = "Otataral Sword"
tr "game_item_displayname_3140" = "Quicksilver Sash"
tr "game_item_displayname_3141" = "Sword of the Occult"
tr "game_item_displayname_3142" = "Youmuu's Ghostblade"
tr "game_item_displayname_3143" = "Randuin's Omen"
tr "game_item_displayname_3144" = "Bilgewater Cutlass"
tr "game_item_displayname_3145" = "Hextech Revolver"
tr "game_item_displayname_3146" = "Hextech Gunblade"
tr "game_item_displayname_3147" = "Yordle Stompers (PH)"
tr "game_item_displayname_3152" = "Will of the Ancients"
tr "game_item_displayname_3153" = "Breathstealer"
tr "game_item_displayname_3154" = "Wriggle's Lantern"
tr "game_item_displayname_3155" = "Hexdrinker"
tr "game_item_displayname_5000" = "TBD"
tr "game_item_displayname_5001" = "Lesser Mark of Strength"
tr "game_item_displayname_5002" = "Lesser Mark of Might"
tr "game_item_displayname_5003" = "Lesser Mark of Alacrity"
tr "game_item_displayname_5004" = "Lesser Mark of Haste"
tr "game_item_displayname_5005" = "Lesser Mark of Furor"
tr "game_item_displayname_5006" = "Lesser Mark of Carnage"
tr "game_item_displayname_5007" = "Lesser Mark of Malice"
tr "game_item_displayname_5008" = "Lesser Mark of Brutality"
tr "game_item_displayname_5009" = "Lesser Mark of Desolation"
tr "game_item_displayname_5010" = "Lesser Mark of Precision"
tr "game_item_displayname_5011" = "Lesser Mark of Fortitude"
tr "game_item_displayname_5012" = "Lesser Mark of Vitality"
tr "game_item_displayname_5013" = "Lesser Mark of Resilience"
tr "game_item_displayname_5014" = "Lesser Mark of Defense"
tr "game_item_displayname_5015" = "Lesser Mark of Warding"
tr "game_item_displayname_5016" = "Lesser Mark of Shielding"
tr "game_item_displayname_5017" = "Lesser Mark of Vigor"
tr "game_item_displayname_5018" = "Lesser Mark of Regeneration"
tr "game_item_displayname_5019" = "Lesser Mark of Evasion"
tr "game_item_displayname_5020" = "Lesser Mark of Elusion"
tr "game_item_displayname_5021" = "Lesser Mark of Focus"
tr "game_item_displayname_5022" = "Lesser Mark of Celerity"
tr "game_item_displayname_5023" = "Lesser Mark of Potency"
tr "game_item_displayname_5024" = "Lesser Mark of Force"
tr "game_item_displayname_5025" = "Lesser Mark of Intellect"
tr "game_item_displayname_5026" = "Lesser Mark of Knowledge"
tr "game_item_displayname_5027" = "Lesser Mark of Replenishment"
tr "game_item_displayname_5028" = "Lesser Mark of Clarity"
tr "game_item_displayname_5029" = "Lesser Mark of Insight"
tr "game_item_displayname_5030" = "Lesser Mark of Brilliance"
tr "game_item_displayname_5031" = "Lesser Glyph of Strength"
tr "game_item_displayname_5032" = "Lesser Glyph of Might"
tr "game_item_displayname_5033" = "Lesser Glyph of Alacrity"
tr "game_item_displayname_5034" = "Lesser Glyph of Haste"
tr "game_item_displayname_5035" = "Lesser Glyph of Furor"
tr "game_item_displayname_5036" = "Lesser Glyph of Carnage"
tr "game_item_displayname_5037" = "Lesser Glyph of Malice"
tr "game_item_displayname_5038" = "Lesser Glyph of Brutality"
tr "game_item_displayname_5039" = "Lesser Glyph of Desolation"
tr "game_item_displayname_5040" = "Lesser Glyph of Precision"
tr "game_item_displayname_5041" = "Lesser Glyph of Fortitude"
tr "game_item_displayname_5042" = "Lesser Glyph of Vitality"
tr "game_item_displayname_5043" = "Lesser Glyph of Resilience"
tr "game_item_displayname_5044" = "Lesser Glyph of Defense"
tr "game_item_displayname_5045" = "Lesser Glyph of Warding"
tr "game_item_displayname_5046" = "Lesser Glyph of Shielding"
tr "game_item_displayname_5047" = "Lesser Glyph of Vigor"
tr "game_item_displayname_5048" = "Lesser Glyph of Regeneration"
tr "game_item_displayname_5049" = "Lesser Glyph of Evasion"
tr "game_item_displayname_5050" = "Lesser Glyph of Elusion"
tr "game_item_displayname_5051" = "Lesser Glyph of Focus"
tr "game_item_displayname_5052" = "Lesser Glyph of Celerity"
tr "game_item_displayname_5053" = "Lesser Glyph of Potency"
tr "game_item_displayname_5054" = "Lesser Glyph of Force"
tr "game_item_displayname_5055" = "Lesser Glyph of Intellect"
tr "game_item_displayname_5056" = "Lesser Glyph of Knowledge"
tr "game_item_displayname_5057" = "Lesser Glyph of Replenishment"
tr "game_item_displayname_5058" = "Lesser Glyph of Clarity"
tr "game_item_displayname_5059" = "Lesser Glyph of Insight"
tr "game_item_displayname_5060" = "Lesser Glyph of Brilliance"
tr "game_item_displayname_5061" = "Lesser Seal of Strength"
tr "game_item_displayname_5062" = "Lesser Seal of Might"
tr "game_item_displayname_5063" = "Lesser Seal of Alacrity"
tr "game_item_displayname_5064" = "Lesser Seal of Haste"
tr "game_item_displayname_5065" = "Lesser Seal of Furor"
tr "game_item_displayname_5066" = "Lesser Seal of Carnage"
tr "game_item_displayname_5067" = "Lesser Seal of Malice"
tr "game_item_displayname_5068" = "Lesser Seal of Brutality"
tr "game_item_displayname_5069" = "Lesser Seal of Desolation"
tr "game_item_displayname_5070" = "Lesser Seal of Precision"
tr "game_item_displayname_5071" = "Lesser Seal of Fortitude"
tr "game_item_displayname_5072" = "Lesser Seal of Vitality"
tr "game_item_displayname_5073" = "Lesser Seal of Resilience"
tr "game_item_displayname_5074" = "Lesser Seal of Defense"
tr "game_item_displayname_5075" = "Lesser Seal of Warding"
tr "game_item_displayname_5076" = "Lesser Seal of Shielding"
tr "game_item_displayname_5077" = "Lesser Seal of Vigor"
tr "game_item_displayname_5078" = "Lesser Seal of Regeneration"
tr "game_item_displayname_5079" = "Lesser Seal of Evasion"
tr "game_item_displayname_5080" = "Lesser Seal of Elusion"
tr "game_item_displayname_5081" = "Lesser Seal of Focus"
tr "game_item_displayname_5082" = "Lesser Seal of Celerity"
tr "game_item_displayname_5083" = "Lesser Seal of Potency"
tr "game_item_displayname_5084" = "Lesser Seal of Force"
tr "game_item_displayname_5085" = "Lesser Seal of Intellect"
tr "game_item_displayname_5086" = "Lesser Seal of Knowledge"
tr "game_item_displayname_5087" = "Lesser Seal of Replenishment"
tr "game_item_displayname_5088" = "Lesser Seal of Clarity"
tr "game_item_displayname_5089" = "Lesser Seal of Insight"
tr "game_item_displayname_5090" = "Lesser Seal of Brilliance"
tr "game_item_displayname_5091" = "Lesser Quintessence of Strength"
tr "game_item_displayname_5092" = "Lesser Quintessence of Might"
tr "game_item_displayname_5093" = "Lesser Quintessence of Alacrity"
tr "game_item_displayname_5094" = "Lesser Quintessence of Haste"
tr "game_item_displayname_5095" = "Lesser Quintessence of Furor"
tr "game_item_displayname_5096" = "Lesser Quintessence of Carnage"
tr "game_item_displayname_5097" = "Lesser Quintessence of Malice"
tr "game_item_displayname_5098" = "Lesser Quintessence of Brutality"
tr "game_item_displayname_5099" = "Lesser Quintessence of Desolation"
tr "game_item_displayname_5100" = "Lesser Quintessence of Precision"
tr "game_item_displayname_5101" = "Lesser Quintessence of Fortitude"
tr "game_item_displayname_5102" = "Lesser Quintessence of Vitality"
tr "game_item_displayname_5103" = "Lesser Quintessence of Resilience"
tr "game_item_displayname_5104" = "Lesser Quintessence of Defense"
tr "game_item_displayname_5105" = "Lesser Quintessence of Warding"
tr "game_item_displayname_5106" = "Lesser Quintessence of Shielding"
tr "game_item_displayname_5107" = "Lesser Quintessence of Vigor"
tr "game_item_displayname_5108" = "Lesser Quintessence of Regeneration"
tr "game_item_displayname_5109" = "Lesser Quintessence of Evasion"
tr "game_item_displayname_5110" = "Lesser Quintessence of Elusion"
tr "game_item_displayname_5111" = "Lesser Quintessence of Focus"
tr "game_item_displayname_5112" = "Lesser Quintessence of Celerity"
tr "game_item_displayname_5113" = "Lesser Quintessence of Potency"
tr "game_item_displayname_5114" = "Lesser Quintessence of Force"
tr "game_item_displayname_5115" = "Lesser Quintessence of Intellect"
tr "game_item_displayname_5116" = "Lesser Quintessence of Knowledge"
tr "game_item_displayname_5117" = "Lesser Quintessence of Replenishment"
tr "game_item_displayname_5118" = "Lesser Quintessence of Clarity"
tr "game_item_displayname_5119" = "Lesser Quintessence of Insight"
tr "game_item_displayname_5120" = "Lesser Quintessence of Brilliance"
tr "game_item_displayname_5121" = "Lesser Quintessence of Swiftness"
tr "game_item_displayname_5122" = "Lesser Quintessence of Avarice"
tr "game_item_displayname_5123" = "Mark of Strength"
tr "game_item_displayname_5124" = "Mark of Might"
tr "game_item_displayname_5125" = "Mark of Alacrity"
tr "game_item_displayname_5126" = "Mark of Haste"
tr "game_item_displayname_5127" = "Mark of Furor"
tr "game_item_displayname_5128" = "Mark of Carnage"
tr "game_item_displayname_5129" = "Mark of Malice"
tr "game_item_displayname_5130" = "Mark of Brutality"
tr "game_item_displayname_5131" = "Mark of Desolation"
tr "game_item_displayname_5132" = "Mark of Precision"
tr "game_item_displayname_5133" = "Mark of Fortitude"
tr "game_item_displayname_5134" = "Mark of Vitality"
tr "game_item_displayname_5135" = "Mark of Resilience"
tr "game_item_displayname_5136" = "Mark of Defense"
tr "game_item_displayname_5137" = "Mark of Warding"
tr "game_item_displayname_5138" = "Mark of Shielding"
tr "game_item_displayname_5139" = "Mark of Vigor"
tr "game_item_displayname_5140" = "Mark of Regeneration"
tr "game_item_displayname_5141" = "Mark of Evasion"
tr "game_item_displayname_5142" = "Mark of Elusion"
tr "game_item_displayname_5143" = "Mark of Focus"
tr "game_item_displayname_5144" = "Mark of Celerity"
tr "game_item_displayname_5145" = "Mark of Potency"
tr "game_item_displayname_5146" = "Mark of Force"
tr "game_item_displayname_5147" = "Mark of Intellect"
tr "game_item_displayname_5148" = "Mark of Knowledge"
tr "game_item_displayname_5149" = "Mark of Replenishment"
tr "game_item_displayname_5150" = "Mark of Clarity"
tr "game_item_displayname_5151" = "Mark of Insight"
tr "game_item_displayname_5152" = "Mark of Brilliance"
tr "game_item_displayname_5153" = "Glyph of Strength"
tr "game_item_displayname_5154" = "Glyph of Might"
tr "game_item_displayname_5155" = "Glyph of Alacrity"
tr "game_item_displayname_5156" = "Glyph of Haste"
tr "game_item_displayname_5157" = "Glyph of Furor"
tr "game_item_displayname_5158" = "Glyph of Carnage"
tr "game_item_displayname_5159" = "Glyph of Malice"
tr "game_item_displayname_5160" = "Glyph of Brutality"
tr "game_item_displayname_5161" = "Glyph of Desolation"
tr "game_item_displayname_5162" = "Glyph of Precision"
tr "game_item_displayname_5163" = "Glyph of Fortitude"
tr "game_item_displayname_5164" = "Glyph of Vitality"
tr "game_item_displayname_5165" = "Glyph of Resilience"
tr "game_item_displayname_5166" = "Glyph of Defense"
tr "game_item_displayname_5167" = "Glyph of Warding"
tr "game_item_displayname_5168" = "Glyph of Shielding"
tr "game_item_displayname_5169" = "Glyph of Vigor"
tr "game_item_displayname_5170" = "Glyph of Regeneration"
tr "game_item_displayname_5171" = "Glyph of Evasion"
tr "game_item_displayname_5172" = "Glyph of Elusion"
tr "game_item_displayname_5173" = "Glyph of Focus"
tr "game_item_displayname_5174" = "Glyph of Celerity"
tr "game_item_displayname_5175" = "Glyph of Potency"
tr "game_item_displayname_5176" = "Glyph of Force"
tr "game_item_displayname_5177" = "Glyph of Intellect"
tr "game_item_displayname_5178" = "Glyph of Knowledge"
tr "game_item_displayname_5179" = "Glyph of Replenishment"
tr "game_item_displayname_5180" = "Glyph of Clarity"
tr "game_item_displayname_5181" = "Glyph of Insight"
tr "game_item_displayname_5182" = "Glyph of Brilliance"
tr "game_item_displayname_5183" = "Seal of Strength"
tr "game_item_displayname_5184" = "Seal of Might"
tr "game_item_displayname_5185" = "Seal of Alacrity"
tr "game_item_displayname_5186" = "Seal of Haste"
tr "game_item_displayname_5187" = "Seal of Furor"
tr "game_item_displayname_5188" = "Seal of Carnage"
tr "game_item_displayname_5189" = "Seal of Malice"
tr "game_item_displayname_5190" = "Seal of Brutality"
tr "game_item_displayname_5191" = "Seal of Desolation"
tr "game_item_displayname_5192" = "Seal of Precision"
tr "game_item_displayname_5193" = "Seal of Fortitude"
tr "game_item_displayname_5194" = "Seal of Vitality"
tr "game_item_displayname_5195" = "Seal of Resilience"
tr "game_item_displayname_5196" = "Seal of Defense"
tr "game_item_displayname_5197" = "Seal of Warding"
tr "game_item_displayname_5198" = "Seal of Shielding"
tr "game_item_displayname_5199" = "Seal of Vigor"
tr "game_item_displayname_5200" = "Seal of Regeneration"
tr "game_item_displayname_5201" = "Seal of Evasion"
tr "game_item_displayname_5202" = "Seal of Elusion"
tr "game_item_displayname_5203" = "Seal of Focus"
tr "game_item_displayname_5204" = "Seal of Celerity"
tr "game_item_displayname_5205" = "Seal of Potency"
tr "game_item_displayname_5206" = "Seal of Force"
tr "game_item_displayname_5207" = "Seal of Intellect"
tr "game_item_displayname_5208" = "Seal of Knowledge"
tr "game_item_displayname_5209" = "Seal of Replenishment"
tr "game_item_displayname_5210" = "Seal of Clarity"
tr "game_item_displayname_5211" = "Seal of Insight"
tr "game_item_displayname_5212" = "Seal of Brilliance"
tr "game_item_displayname_5213" = "Quintessence of Strength"
tr "game_item_displayname_5214" = "Quintessence of Might"
tr "game_item_displayname_5215" = "Quintessence of Alacrity"
tr "game_item_displayname_5216" = "Quintessence of Haste"
tr "game_item_displayname_5217" = "Quintessence of Furor"
tr "game_item_displayname_5218" = "Quintessence of Carnage"
tr "game_item_displayname_5219" = "Quintessence of Malice"
tr "game_item_displayname_5220" = "Quintessence of Brutality"
tr "game_item_displayname_5221" = "Quintessence of Desolation"
tr "game_item_displayname_5222" = "Quintessence of Precision"
tr "game_item_displayname_5223" = "Quintessence of Fortitude"
tr "game_item_displayname_5224" = "Quintessence of Vitality"
tr "game_item_displayname_5225" = "Quintessence of Resilience"
tr "game_item_displayname_5226" = "Quintessence of Defense"
tr "game_item_displayname_5227" = "Quintessence of Warding"
tr "game_item_displayname_5228" = "Quintessence of Shielding"
tr "game_item_displayname_5229" = "Quintessence of Vigor"
tr "game_item_displayname_5230" = "Quintessence of Regeneration"
tr "game_item_displayname_5231" = "Quintessence of Evasion"
tr "game_item_displayname_5232" = "Quintessence of Elusion"
tr "game_item_displayname_5233" = "Quintessence of Focus"
tr "game_item_displayname_5234" = "Quintessence of Celerity"
tr "game_item_displayname_5235" = "Quintessence of Potency"
tr "game_item_displayname_5236" = "Quintessence of Force"
tr "game_item_displayname_5237" = "Quintessence of Intellect"
tr "game_item_displayname_5238" = "Quintessence of Knowledge"
tr "game_item_displayname_5239" = "Quintessence of Replenishment"
tr "game_item_displayname_5240" = "Quintessence of Clarity"
tr "game_item_displayname_5241" = "Quintessence of Insight"
tr "game_item_displayname_5242" = "Quintessence of Brilliance"
tr "game_item_displayname_5243" = "Quintessence of Swiftness"
tr "game_item_displayname_5244" = "Quintessence of Avarice"
tr "game_item_displayname_5245" = "Greater Mark of Strength"
tr "game_item_displayname_5246" = "Greater Mark of Might"
tr "game_item_displayname_5247" = "Greater Mark of Alacrity"
tr "game_item_displayname_5248" = "Greater Mark of Haste"
tr "game_item_displayname_5249" = "Greater Mark of Furor"
tr "game_item_displayname_5250" = "Greater Mark of Carnage"
tr "game_item_displayname_5251" = "Greater Mark of Malice"
tr "game_item_displayname_5252" = "Greater Mark of Brutality"
tr "game_item_displayname_5253" = "Greater Mark of Desolation"
tr "game_item_displayname_5254" = "Greater Mark of Precision"
tr "game_item_displayname_5255" = "Greater Mark of Fortitude"
tr "game_item_displayname_5256" = "Greater Mark of Vitality"
tr "game_item_displayname_5257" = "Greater Mark of Resilience"
tr "game_item_displayname_5258" = "Greater Mark of Defense"
tr "game_item_displayname_5259" = "Greater Mark of Warding"
tr "game_item_displayname_5260" = "Greater Mark of Shielding"
tr "game_item_displayname_5261" = "Greater Mark of Vigor"
tr "game_item_displayname_5262" = "Greater Mark of Regeneration"
tr "game_item_displayname_5263" = "Greater Mark of Evasion"
tr "game_item_displayname_5264" = "Greater Mark of Elusion"
tr "game_item_displayname_5265" = "Greater Mark of Focus"
tr "game_item_displayname_5266" = "Greater Mark of Celerity"
tr "game_item_displayname_5267" = "Greater Mark of Potency"
tr "game_item_displayname_5268" = "Greater Mark of Force"
tr "game_item_displayname_5269" = "Greater Mark of Intellect"
tr "game_item_displayname_5270" = "Greater Mark of Knowledge"
tr "game_item_displayname_5271" = "Greater Mark of Replenishment"
tr "game_item_displayname_5272" = "Greater Mark of Clarity"
tr "game_item_displayname_5273" = "Greater Mark of Insight"
tr "game_item_displayname_5274" = "Greater Mark of Brilliance"
tr "game_item_displayname_5275" = "Greater Glyph of Strength"
tr "game_item_displayname_5276" = "Greater Glyph of Might"
tr "game_item_displayname_5277" = "Greater Glyph of Alacrity"
tr "game_item_displayname_5278" = "Greater Glyph of Haste"
tr "game_item_displayname_5279" = "Greater Glyph of Furor"
tr "game_item_displayname_5280" = "Greater Glyph of Carnage"
tr "game_item_displayname_5281" = "Greater Glyph of Malice"
tr "game_item_displayname_5282" = "Greater Glyph of Brutality"
tr "game_item_displayname_5283" = "Greater Glyph of Desolation"
tr "game_item_displayname_5284" = "Greater Glyph of Precision"
tr "game_item_displayname_5285" = "Greater Glyph of Fortitude"
tr "game_item_displayname_5286" = "Greater Glyph of Vitality"
tr "game_item_displayname_5287" = "Greater Glyph of Resilience"
tr "game_item_displayname_5288" = "Greater Glyph of Defense"
tr "game_item_displayname_5289" = "Greater Glyph of Warding"
tr "game_item_displayname_5290" = "Greater Glyph of Shielding"
tr "game_item_displayname_5291" = "Greater Glyph of Vigor"
tr "game_item_displayname_5292" = "Greater Glyph of Regeneration"
tr "game_item_displayname_5293" = "Greater Glyph of Evasion"
tr "game_item_displayname_5294" = "Greater Glyph of Elusion"
tr "game_item_displayname_5295" = "Greater Glyph of Focus"
tr "game_item_displayname_5296" = "Greater Glyph of Celerity"
tr "game_item_displayname_5297" = "Greater Glyph of Potency"
tr "game_item_displayname_5298" = "Greater Glyph of Force"
tr "game_item_displayname_5299" = "Greater Glyph of Intellect"
tr "game_item_displayname_5300" = "Greater Glyph of Knowledge"
tr "game_item_displayname_5301" = "Greater Glyph of Replenishment"
tr "game_item_displayname_5302" = "Greater Glyph of Clarity"
tr "game_item_displayname_5303" = "Greater Glyph of Insight"
tr "game_item_displayname_5304" = "Greater Glyph of Brilliance"
tr "game_item_displayname_5305" = "Greater Seal of Strength"
tr "game_item_displayname_5306" = "Greater Seal of Might"
tr "game_item_displayname_5307" = "Greater Seal of Alacrity"
tr "game_item_displayname_5308" = "Greater Seal of Haste"
tr "game_item_displayname_5309" = "Greater Seal of Furor"
tr "game_item_displayname_5310" = "Greater Seal of Carnage"
tr "game_item_displayname_5311" = "Greater Seal of Malice"
tr "game_item_displayname_5312" = "Greater Seal of Brutality"
tr "game_item_displayname_5313" = "Greater Seal of Desolation"
tr "game_item_displayname_5314" = "Greater Seal of Precision"
tr "game_item_displayname_5315" = "Greater Seal of Fortitude"
tr "game_item_displayname_5316" = "Greater Seal of Vitality"
tr "game_item_displayname_5317" = "Greater Seal of Resilience"
tr "game_item_displayname_5318" = "Greater Seal of Defense"
tr "game_item_displayname_5319" = "Greater Seal of Warding"
tr "game_item_displayname_5320" = "Greater Seal of Shielding"
tr "game_item_displayname_5321" = "Greater Seal of Vigor"
tr "game_item_displayname_5322" = "Greater Seal of Regeneration"
tr "game_item_displayname_5323" = "Greater Seal of Evasion"
tr "game_item_displayname_5324" = "Greater Seal of Elusion"
tr "game_item_displayname_5325" = "Greater Seal of Focus"
tr "game_item_displayname_5326" = "Greater Seal of Celerity"
tr "game_item_displayname_5327" = "Greater Seal of Potency"
tr "game_item_displayname_5328" = "Greater Seal of Force"
tr "game_item_displayname_5329" = "Greater Seal of Intellect"
tr "game_item_displayname_5330" = "Greater Seal of Knowledge"
tr "game_item_displayname_5331" = "Greater Seal of Replenishment"
tr "game_item_displayname_5332" = "Greater Seal of Clarity"
tr "game_item_displayname_5333" = "Greater Seal of Insight"
tr "game_item_displayname_5334" = "Greater Seal of Brilliance"
tr "game_item_displayname_5335" = "Greater Quintessence of Strength"
tr "game_item_displayname_5336" = "Greater Quintessence of Might"
tr "game_item_displayname_5337" = "Greater Quintessence of Alacrity"
tr "game_item_displayname_5338" = "Greater Quintessence of Haste"
tr "game_item_displayname_5339" = "Greater Quintessence of Furor"
tr "game_item_displayname_5340" = "Greater Quintessence of Carnage"
tr "game_item_displayname_5341" = "Greater Quintessence of Malice"
tr "game_item_displayname_5342" = "Greater Quintessence of Brutality"
tr "game_item_displayname_5343" = "Greater Quintessence of Desolation"
tr "game_item_displayname_5344" = "Greater Quintessence of Precision"
tr "game_item_displayname_5345" = "Greater Quintessence of Fortitude"
tr "game_item_displayname_5346" = "Greater Quintessence of Vitality"
tr "game_item_displayname_5347" = "Greater Quintessence of Resilience"
tr "game_item_displayname_5348" = "Greater Quintessence of Defense"
tr "game_item_displayname_5349" = "Greater Quintessence of Warding"
tr "game_item_displayname_5350" = "Greater Quintessence of Shielding"
tr "game_item_displayname_5351" = "Greater Quintessence of Vigor"
tr "game_item_displayname_5352" = "Greater Quintessence of Regeneration"
tr "game_item_displayname_5353" = "Greater Quintessence of Evasion"
tr "game_item_displayname_5354" = "Greater Quintessence of Elusion"
tr "game_item_displayname_5355" = "Greater Quintessence of Focus"
tr "game_item_displayname_5356" = "Greater Quintessence of Celerity"
tr "game_item_displayname_5357" = "Greater Quintessence of Potency"
tr "game_item_displayname_5358" = "Greater Quintessence of Force"
tr "game_item_displayname_5359" = "Greater Quintessence of Intellect"
tr "game_item_displayname_5360" = "Greater Quintessence of Knowledge"
tr "game_item_displayname_5361" = "Greater Quintessence of Replenishment"
tr "game_item_displayname_5362" = "Greater Quintessence of Clarity"
tr "game_item_displayname_5363" = "Greater Quintessence of Insight"
tr "game_item_displayname_5364" = "Greater Quintessence of Brilliance"
tr "game_item_displayname_5365" = "Greater Quintessence of Swiftness"
tr "game_item_displayname_5366" = "Greater Quintessence of Revival"
tr "game_item_displayname_5367" = "Greater Quintessence of Avarice"
tr "game_item_displayname_5368" = "Greater Quintessence of Wisdom"
tr "game_item_displayname_5369" = "Greater Seal of Meditation"
tr "game_item_displayname_5370" = "Greater Seal of Lucidity"
tr "game_item_displayname_5371" = "Greater Glyph of Acumen"
tr "game_item_displayname_5372" = "Greater Glyph of Sapience"
tr "game_item_displayname_5373" = "Greater Quintessence of Meditation"
tr "game_item_displayname_5374" = "Greater Quintessence of Acumen"
tr "game_item_displayname_5375" = "Greater Quintessence of Perseverance"
tr "game_item_displayname_5376" = "Greater Quintessence of Longevity"
tr "game_item_displayname_5377" = "Greater Quintessence of Mettle"
tr "game_item_displayname_5378" = "Greater Quintessence of Presence"
tr "game_item_displayname_5379" = "Greater Quintessence of Momentum"
tr "game_item_displayname_5380" = "Greater Quintessence of Reaping"
tr "game_item_displayname_8001" = "Mark of the Crippling Candy Cane"
tr "game_item_displayname_8002" = "Lesser Mark of the Yuletide Tannenbaum "
tr "game_item_displayname_8003" = "Glyph of the Special Stocking"
tr "game_item_displayname_8004" = "Seal of the Elusive Snowflake"
tr "game_item_displayname_8005" = "Lesser Glyph of the Gracious Gift"
tr "game_item_displayname_8006" = "Lesser Seal of the Stout Snowman"
tr "game_item_displayname_8007" = "Lesser Mark of Alpine Alacrity"
tr "game_item_displayname_8008" = "Mark of the Combatant"
tr "game_item_displayname_8009" = "Lesser Seal of the Medalist"
tr "game_item_displayname_8010" = "Seal of the Extreme"
tr "game_item_displayname_8011" = "Lesser Glyph of the Challenger"
tr "game_item_displayname_8012" = "Glyph of the Soaring Slalom"
tr "game_item_displayname_8013" = "Quintessence of the Headless Horseman"
tr "game_item_displayname_8014" = "Quintessence of the Piercing Screech"
tr "game_item_displayname_8015" = "Quintessence of Bountiful Treats"
tr "game_item_displayname_8016" = "Quintessence of the Speedy Specter"
tr "game_item_displayname_8017" = "Quintessence of the Witches Brew"
tr "game_item_displayname_8018" = "Quintessence of the Elusive Werewolf"
tr "game_item_tooltip_1001" = "<titleLeft>Boots of Speed</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText>UNIQUE Passive: Enhanced Movement 1</mainText>"
tr "game_item_tooltip_1004" = "<titleLeft>Faerie Charm</titleLeft><titleRight>Sells for: <font color='#FFCC00' >@Value@</font></font></titleRight><subtitleLeft>+3 Mana Regen per 5 sec</subtitleLeft>"
tr "game_item_tooltip_1005" = "<titleLeft>Meki Pendant</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+7 Mana Regen per 5 sec</subtitleLeft>"
tr "game_item_tooltip_1006" = "<titleLeft>Rejuvenation Beads</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+8 Health Regen per 5 sec</subtitleLeft>"
tr "game_item_tooltip_1007" = "<titleLeft>Regrowth Pendant</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+15 Health Regen per 5 sec</subtitleLeft>"
tr "game_item_tooltip_1011" = "<titleLeft>Giant's Belt</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+430 Health</subtitleLeft>"
tr "game_item_tooltip_1015" = "<titleLeft>Sage's Ring</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+500 Mana</subtitleLeft>"
tr "game_item_tooltip_1018" = "<titleLeft>Cloak of Agility</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+18% Critical Strike</subtitleLeft>"
tr "game_item_tooltip_1026" = "<titleLeft>Blasting Wand</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+40 Ability Power</subtitleLeft>"
tr "game_item_tooltip_1027" = "<titleLeft>Sapphire Crystal</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+200 Mana</subtitleLeft>"
tr "game_item_tooltip_1028" = "<titleLeft>Ruby Crystal</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+180 Health</subtitleLeft>"
tr "game_item_tooltip_1029" = "<titleLeft>Cloth Armor</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+18 Armor</subtitleLeft>"
tr "game_item_tooltip_1031" = "<titleLeft>Chain Vest</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+45 Armor</subtitleLeft>"
tr "game_item_tooltip_1033" = "<titleLeft>Null-Magic Mantle</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+24 Magic Resistance</subtitleLeft>"
tr "game_item_tooltip_1036" = "<titleLeft>Long Sword</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+10 Attack Damage</subtitleLeft>"
tr "game_item_tooltip_1037" = "<titleLeft>Pickaxe</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+25 Attack Damage</subtitleLeft>"
tr "game_item_tooltip_1038" = "<titleLeft>B. F. Sword</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+50 Attack Damage</subtitleLeft>"
tr "game_item_tooltip_1042" = "<titleLeft>Dagger</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+15% Attack Speed</subtitleLeft>"
tr "game_item_tooltip_1043" = "<titleLeft>Recurve Bow</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+40% Attack Speed</subtitleLeft>"
tr "game_item_tooltip_1051" = "<titleLeft>Brawler's Gloves</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+8% Critical Strike</subtitleLeft>"
tr "game_item_tooltip_1052" = "<titleLeft>Amplifying Tome</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+20 Ability Power</subtitleLeft>"
tr "game_item_tooltip_1053" = "<titleLeft>Vampiric Scepter</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+12% Lifesteal</subtitleLeft>"
tr "game_item_tooltip_1054" = "<titleLeft>Doran's Shield</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+120 Health<br>+8 Armor<br>+8 Health Regeneration per 5</subtitleLeft>"
tr "game_item_tooltip_1055" = "<titleLeft>Doran's Blade</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+100 Health<br>+8 Damage<br>+3% Lifesteal</font></subtitleLeft><mainText></mainText>"
tr "game_item_tooltip_1056" = "<titleLeft>Doran's Ring</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+100 Health<br>+4 Mana Regen per 5 sec<br>+15 Ability Power</subtitleLeft>"
tr "game_item_tooltip_1057" = "<titleLeft>Negatron Cloak</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+48 Magic Resistance</subtitleLeft>"
tr "game_item_tooltip_1058" = "<titleLeft>Needlessly Large Rod</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+80 Ability Power</subtitleLeft>"
tr "game_item_tooltip_2001" = "<titleLeft>Blue Pill</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText><font color='#FF9900' >PRESS 7 AT ANY TIME TO TELEPORT HOME (NO ITEM NEEDED).</font></mainText>"
tr "game_item_tooltip_2003" = "<titleLeft>Health Potion</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText><font color='#FF9900' >Click to Consume: </font>Restores 200 Health over 20 seconds.</mainText>"
tr "game_item_tooltip_2004" = "<titleLeft>Mana Potion</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText><font color='#FF9900' >Click to Consume:</font> Restores 100 Mana over 20 seconds.</mainText>"
tr "game_item_tooltip_2037" = "<titleLeft>Elixir of Fortitude</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText><font color='#FF9900' >Click to Consume:</font> Grants 230-400 Health and 11-28 Damage (based on champion level) for 4 minutes.</mainText>"
tr "game_item_tooltip_2038" = "<titleLeft>Elixir of Agility</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText><font color='#FF9900' >Click to Consume:</font> Grants 20-35% Attack Speed, based on champion level, and 20% Critical Chance for 4 minutes.</mainText>"
tr "game_item_tooltip_2039" = "<titleLeft>Elixir of Brilliance</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText><font color='#FF9900' >Click to Consume:</font> Grants 31-65 Ability Power, based on champion level, and reduces cooldowns by 10% for 4 minutes.</mainText>"
tr "game_item_tooltip_2041" = "<titleLeft>Bag of Tea</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText><font color='#FF9900' >Click to Consume:</font> Restores 400 health and 200 mana over 10 seconds.  Bag of Tea can only be consumed after scoring the killing blow on a Champion.</mainText>"
tr "game_item_tooltip_2042" = "<titleLeft>Oracle's Elixir</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText><font color='#FF9900' >Click to Consume:</font> Gives your Champion stealth detection until they die.</mainText>"
tr "game_item_tooltip_2043" = "<titleLeft>Vision Ward</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText><font color='#FF9900' >Click to Consume:</font> Places an invisible ward with 1000 range Magical Sight (see invisible units).  Lasts 3 1/2 minutes, Max: 3 Stacks.</mainText>"
tr "game_item_tooltip_2044" = "<titleLeft>Sight Ward</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText><font color='#FF9900' >Click to Consume:</font> Places an invisible ward with 1100 range sight. Lasts 4.5 minutes, Max: 3 Stacks.</mainText>"
tr "game_item_tooltip_2045" = "<titleLeft>Scroll of Teleportation</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText><font color='#FF9900' >Click to Consume:</font> Teleport to the target allied structure. Max: 3 stacks. 2 minute cooldown.</mainText>"
tr "game_item_tooltip_2080" = "<titleLeft>Krigger's Barrier</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText>Active:   Adds a 1000 Health Black Shield to the target granting spell immunity.   Also dispells any black shield effect on the target, if they already have Black Shield on them.</mainText>"
tr "game_item_tooltip_2081" = "<titleLeft>Abpon's Paper Fan</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText>Active:   Stuns the target indefinitely.   Can be casted again on a stunned target to dispell the stun..</mainText>"
tr "game_item_tooltip_2082" = "<titleLeft>Katsudion's Glue Gun</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText>Active:   Slows the target indefinitely by 50%.  Can cast again on a slowed target to dispell the slow.</mainText>"
tr "game_item_tooltip_2083" = "<titleLeft>Tosajiro's Funny Mask</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText>Active:   Snares the target in place.  Can cast again on a snared target to dispell the snare</mainText>"
tr "game_item_tooltip_3001" = "<titleLeft>Abyssal Scepter</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+70 Ability Power<br>+57 Magic Resistance</font></subtitleLeft><mainText>UNIQUE Aura: Reduces the Magic Resistance of nearby enemy champions by 20.</mainText>"
tr "game_item_tooltip_3003" = "<titleLeft>Archangel's Staff</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+400 Mana<br>+25 Mana Regen per 5 sec<br>+45 Ability Power</font></subtitleLeft><mainText>Passive: 3% of your Max Mana is converted to Ability Power.<br>UNIQUE PASSIVE: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana. This effect has a 3 second cooldown. Bonus caps at 1000 mana. </mainText>"
tr "game_item_tooltip_3004" = "<titleLeft>Manamune</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+350 Mana<br>+7 Mana Regen per 5 sec<br>+20 Attack Damage</font></subtitleLeft><mainText>UNIQUE Passive: 2% of your max mana is converted to attack damage.<br>UNIQUE Passive: Each time you attack, you gain one maximum mana (3 second cooldown.) Each time you use an ability, you gain 4 maximum mana (3 second cooldown.) Bonus caps at 1000 mana.</mainText>"
tr "game_item_tooltip_3005" = "<titleLeft>Atma's Impaler</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+45 Armor<br>+18% Critical Strike</subtitleLeft><mainText>UNIQUE Passive: 2% of your maximum health is added to your attack damage.</mainText>"
tr "game_item_tooltip_3006" = "<titleLeft>Berserker's Greaves</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+25% Attack Speed</subtitleLeft><mainText>UNIQUE Passive: Enhanced Movement 2</mainText>"
tr "game_item_tooltip_3009" = "<titleLeft>Boots of Swiftness</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText>UNIQUE Passive: Enhanced Movement 3</mainText>"
tr "game_item_tooltip_3010" = "<titleLeft>Catalyst the Protector</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+290 Health<br>+325 Mana</subtitleLeft><mainText>Passive: Restores 300 Health and 250 Mana upon leveling up.</mainText>"
tr "game_item_tooltip_3020" = "<titleLeft>Sorcerer's Shoes</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+20 Magic Penetration</subtitleLeft><mainText>UNIQUE Passive: Enhanced Movement 2</mainText>"
tr "game_item_tooltip_3022" = "<titleLeft>Frozen Mallet</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+700 Health<br>+20 Attack Damage</subtitleLeft><mainText>UNIQUE Passive: Your attacks reduce your target's Movement Speed by 40% for 2.5 seconds (30% for ranged attacks).</mainText>"
tr "game_item_tooltip_3024" = "<titleLeft>Glacial Shroud</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+425 Mana<br>+45 Armor</subtitleLeft><mainText>UNIQUE Passive: Reduces ability cooldowns by 20%.</mainText>"
tr "game_item_tooltip_3026" = "<titleLeft>Guardian Angel</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+68 Armor<br>+38 Magic Resistance</subtitleLeft><mainText>UNIQUE Passive: Revives your Champion upon death, restoring 750 Health and 375 Mana, this effect can only occur once every 5 minutes.</mainText>"
tr "game_item_tooltip_3027" = "<titleLeft>Rod of Ages</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+450 Health<br>+525 Mana<br>+60 Ability Power</subtitleLeft><mainText>Passive: Your Champion gains 18 Health, 20 Mana, and 2 Ability Power every 1 min. Bonuses cap at +180 Health, +200 Mana, and +20 Ability Power.</mainText>"
tr "game_item_tooltip_3028" = "<titleLeft>Chalice of Harmony</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+30 Magic Resistance<br>+7.5 Mana Regen per 5 sec</subtitleLeft><mainText>UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing.</mainText>"
tr "game_item_tooltip_3031" = "<titleLeft>Infinity Edge</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+80 Attack Damage<br>+20% Critical Strike</subtitleLeft><mainText>UNIQUE Passive: Critical hits now deal 250% damage instead of 200%.</mainText>"
tr "game_item_tooltip_3032" = "<titleLeft>Innervating Locket</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+430 Health<br>+450 Mana</subtitleLeft><mainText>UNIQUE Aura: Restores 20 health and 9 Mana to nearby allies every 5 seconds.<br>UNIQUE Passive: Reduces ability cooldowns by 10%.<br>UNIQUE Passive: Using an ability grants 50 health and 20 mana to you over 2 seconds. This effect has a 3 second cooldown. </mainText>"
tr "game_item_tooltip_3035" = "<titleLeft>Last Whisper</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+10 Attack Damage<br>+40% Attack Speed</subtitleLeft><mainText>UNIQUE Passive: +40% Armor Penetration</mainText>"
tr "game_item_tooltip_3037" = "<titleLeft>Mana Manipulator</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText>UNIQUE Aura: Restores 7.2 Mana per 5 seconds to yourself and nearby friendly Champions.</mainText>"
tr "game_item_tooltip_3041" = "<titleLeft>Mejai's Soulstealer</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+20 Ability Power</subtitleLeft><mainText>UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 15%.</mainText>"
tr "game_item_tooltip_3044" = "<titleLeft>Phage</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+225 Health<br>+18 Attack Damage</font></subtitleLeft><mainText>Passive: 25% chance on hit to reduce your target's Movement Speed by 30% for 2.5 seconds.</mainText>"
tr "game_item_tooltip_3046" = "<titleLeft>Phantom Dancer</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+45% Attack Speed<br>+30% Critical Strike<br>+20% Dodge Chance<br>+15% Movement Speed</subtitleLeft></mainText>"
tr "game_item_tooltip_3047" = "<titleLeft>Ninja Tabi</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+25 Armor<br>+12% Dodge Chance</subtitleLeft><mainText>UNIQUE Passive: Enhanced Movement 2</mainText>"
tr "game_item_tooltip_3050" = "<titleLeft>Stark's Fervor</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+20% Attack Speed</subtitleLeft><mainText>UNIQUE Aura: Gives nearby allied Champions 20% Lifesteal, 20% Attack Speed, and 30 Health per 5 seconds. Reduces the Armor of nearby enemy champions by 20.</mainText>"
tr "game_item_tooltip_3051" = "<titleLeft>Renewal Shell</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+24 Armor<br>+10 Health Regen per 5 sec</subtitleLeft><mainText>UNIQUE Passive: On being hit, restores 20 Health over 5 seconds, does not stack.</mainText>"
tr "game_item_tooltip_3057" = "<titleLeft>Sheen</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+250 Mana<br>+25 Ability Power</subtitleLeft><mainText>UNIQUE Passive: When an ability is used, your base damage is increased by 100% for your next attack. This effect has a 2 second cooldown.</mainText>"
tr "game_item_tooltip_3065" = "<titleLeft>Spirit Visage</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+30 Magic Resistance<br>+200 Health</subtitleLeft><mainText>UNIQUE Passive: Reduces ability cooldowns by 12% and increases your healing and regeneration effects on yourself by 20%.</mainText>"
tr "game_item_tooltip_3067" = "<titleLeft>Kindlegem</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+200 Health</subtitleLeft><mainText>UNIQUE Passive: Reduces ability cooldowns by 10%.</mainText>"
tr "game_item_tooltip_3068" = "<titleLeft>Sunfire Cape</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+450 Health<br>+45 Armor</subtitleLeft><mainText>Passive: Deals 40 Magic Damage a second to nearby enemies.</mainText>"
tr "game_item_tooltip_3069" = "<titleLeft>Shurelya's Reverie</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+330 Health<br>+25 Health Regen per 5 sec<br>+12 Mana Regen per 5 sec</subtitleLeft><mainText>UNIQUE Passive: Reduces ability cooldowns by 15%<br>UNIQUE Active: Nearby champions gain 40% movement speed for 2 seconds (60 second cooldown)</mainText>"
tr "game_item_tooltip_3070" = "<titleLeft>Tear of the Goddess</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+350 Mana<br>+7 Mana Regen per 5 sec</subtitleLeft><mainText>UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana, up to a maximum of twice in a six second period; bonuses cap at +1000 Mana.</mainText>"
tr "game_item_tooltip_3071" = "<titleLeft>The Black Cleaver</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+75 Attack Damage</subtitleLeft><mainText>Passive: Physical attacks reduce your target's Armor by 12 for 5 seconds (maximum 5 stacks).</mainText>"
tr "game_item_tooltip_3072" = "<titleLeft>The Bloodthirster</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+60 Attack Damage<br>+15% Lifesteal</subtitleLeft><mainText>Passive: Gain an additional 1 Physical Damage and 0.25% Lifesteal per kill. Maximum of +40 Damage and 10% Lifesteal.  Bonuses are lost upon death.</mainText>"
tr "game_item_tooltip_3075" = "<titleLeft>Thornmail</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+100 Armor</subtitleLeft><mainText>UNIQUE Passive: On being hit by standard attacks, returns 30% of damage taken as magic damage.</mainText>"
tr "game_item_tooltip_3077" = "<titleLeft>Tiamat</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+42 Attack Damage<br>+15 Health Regen per 5 sec<br>+4 Mana Regen per 5 sec</font></subtitleLeft><mainText>Passive: Your attacks splash, dealing 50% area of effect damage around the target (35% for ranged attacks).</mainText>"
tr "game_item_tooltip_3078" = "<titleLeft>Trinity Force</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+30 Attack Damage<br>+30 Ability Power<br>+30% Attack Speed<br>+15% Critical Chance<br>+12% Move Speed<br>+250 Health<br>+250 Mana</font></subtitleLeft><mainText>UNIQUE Passive: 25% chance on hit to slow the target by 35% for 2.5 seconds; on cast, increases your base Attack Damage by 150% for one attack.</mainText>"
tr "game_item_tooltip_3082" = "<titleLeft>Warden's Mail</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+60 Armor<br>+25 Health Regen per 5 sec</font></subtitleLeft><mainText>Passive: 20% chance on being hit to slow the attacker's movement and attack speeds by 35% for 3 seconds.</mainText>"
tr "game_item_tooltip_3083" = "<titleLeft>Warmog's Armor</titleLeft><titleRight>Sells for: <font color='#FFCC00' >@Value@</font></font></titleRight><subtitleLeft>+920 Health<br>+30 Health Regen per 5 sec</subtitleLeft><mainText>Passive: Permanently gain 4.5 Health and .15 Health Regen per 5 sec per minion kill. Champion kills and assists grant 45 Health and 1.5 Health Regen per 5. Bonuses cap at +450 Health, and +15 Health Regen per 5.</mainText>"
tr "game_item_tooltip_3086" = "<titleLeft>Zeal</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+20% Attack Speed<br>+10% Critical Strike<br>+8% Movement Speed</subtitleLeft>"
tr "game_item_tooltip_3089" = "<titleLeft>Zhonya's Ring</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+120 Ability Power</subtitleLeft><mainText>UNIQUE Passive: Increases Ability Power by 25%.<br>UNIQUE Active:  Places your champion into Stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 sec cooldown.</mainText>"
tr "game_item_tooltip_3091" = "<titleLeft>Wit's End</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+40% Attack Speed<br>+30 Magic Resistance</font></subtitleLeft><mainText>UNIQUE Passive: Physical Attacks remove up to 42 mana from the target and deal additional damage equal to the amount of mana removed.</mainText>"
tr "game_item_tooltip_3093" = "<titleLeft>Avarice Blade</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+12% Critical Strike</subtitleLeft><mainText>Passive: Gain an additional 5 Gold every 10 seconds.</mainText>"
tr "game_item_tooltip_3096" = "<titleLeft>Philosopher's Stone</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+22.5 Health Regen per 5 sec<br>+10 Mana Regen per 5 sec</subtitleLeft><mainText>Passive: Gain an additional 5 Gold every 10 seconds.</mainText>"
tr "game_item_tooltip_3097" = "<titleLeft>Emblem of Valour</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+17% Lifesteal</subtitleLeft><mainText>UNIQUE Aura: Nearby allied Champions gain 10 Health Regen per 5 sec.</mainText>"
tr "game_item_tooltip_3098" = "<titleLeft>Kage's Lucky Pick</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+25 Ability Power</font></subtitleLeft><mainText>Passive: Gain an additional 5 Gold every 10 seconds.</mainText>"
tr "game_item_tooltip_3099" = "<titleLeft>Soul Shroud</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+520 Health</font></subtitleLeft><mainText>UNIQUE Aura: Gives nearby Champions 12 Mana per 5 and 15% reduced Cooldowns.</mainText>"
tr "game_item_tooltip_3100" = "<titleLeft>Lich Bane</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+350 Mana<br>+80 Ability Power<br>+30 Magic Resist<br>+7% Movement Speed</subtitleLeft><mainText>UNIQUE Passive: 100% chance when an ability is used that your next physical attack deals an additional 100% of your Ability Power in damage (Lich Bane's effect does NOT stack with Sheen). This effect has a 2 second cooldown.</mainText>"
tr "game_item_tooltip_3101" = "<titleLeft>Stinger</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+40% Attack Speed</subtitleLeft><mainText>UNIQUE Passive: Reduces ability cooldowns by 10%.</mainText>"
tr "game_item_tooltip_3102" = "<titleLeft>Banshee's Veil</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+450 Health<br>+400 Mana<br>+57 Magic Resist</font></subtitleLeft><mainText>UNIQUE Passive: Blocks one negative spell every 30 seconds.</mainText>"
tr "game_item_tooltip_3103" = "<titleLeft>Mana Battery</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+300 Health<br>+25 Ability Power</subtitleLeft><mainText>UNIQUE Passive: 20% chance on Physical Attack for your next damaging spell to gain +100 Ability Power.</mainText>"
tr "game_item_tooltip_3104" = "<titleLeft>Pendant of Zephiris</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText>UNIQUE Aura: +25 Armor / +30 Magic Resistance to nearby allies.</mainText>"
tr "game_item_tooltip_3105" = "<titleLeft>Aegis of the Legion</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+270 Health<br>+18 Armor<br>+24 Magic Resist</subtitleLeft><mainText>UNIQUE Aura: +12 Armor / +15 Magic Resistance / +8 Damage to nearby allied units.</mainText>"
tr "game_item_tooltip_3106" = "<titleLeft>Madred's Razors</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+15 Damage<br>+23 Armor</font></subtitleLeft><mainText>UNIQUE Passive: 15% chance on attack to deal 500 damage to a minion.</mainText>"
tr "game_item_tooltip_3108" = "<titleLeft>Fiendish Codex</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+30 Ability Power<br>+7 Mana Regeneration per 5</subtitleLeft><mainText>UNIQUE Passive: Reduces ability cooldowns by 10%.</mainText>"
tr "game_item_tooltip_3109" = "<titleLeft>Force of Nature</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+76 Magic Resist<br>+40 Health Regen per 5 sec<br>+8% Movement Speed</font></subtitleLeft><mainText>UNIQUE Passive: Restores 0.35% of your champion's health every second.</mainText>"
tr "game_item_tooltip_3110" = "<titleLeft>Frozen Heart</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+99 Armor<br>+500 Mana</subtitleLeft><mainText>UNIQUE Passive: Reduces ability cooldowns by 25% and reduces the attack speed of nearby enemies by 20%.</mainText>"
tr "game_item_tooltip_3111" = "<titleLeft>Mercury's Treads</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+25 Magic Resist</subtitleLeft><mainText>UNIQUE Passive: Enhanced Movement 2<br>Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizers by 35%</mainText>"
tr "game_item_tooltip_3112" = "<titleLeft>Wizard's Regalia</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+25 Ability Power<br>+54 Armor</subtitleLeft><mainText>UNIQUE Passive: On being hit by a spell or attack, reduces your spell cooldowns by 0.4 sec and restores 20 mana (occurs no more than once per second).</mainText>"
tr "game_item_tooltip_3113" = "<titleLeft>Gouging Blade</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+25% Attack Speed<br>+25 Health Regeneration per 5</subtitleLeft><mainText>UNIQUE Passive: Chance on hit, to apply a minor damage over time ability that deals 10 damage per second for 10 seconds, during which the target cannot regenerate their health.</mainText>"
tr "game_item_tooltip_3114" = "<titleLeft>Malady</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+25 Ability Power<br>+50% Attack Speed</subtitleLeft><mainText>UNIQUE Passive: Your physical attacks shred your target dealing 20 magic damage and lowering their magic resistance by 6. <br>Magic resistance reduction stacks up to 4 times.</mainText>"
tr "game_item_tooltip_3115" = "<titleLeft>Nashor's Tooth</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+50% Attack Speed<br>+55 Ability Power<br>+10 Mana Regeneration per 5</subtitleLeft><mainText>UNIQUE Passive: Reduces ability cooldowns by 25%.</mainText>"
tr "game_item_tooltip_3116" = "<titleLeft>Rylai's Crystal Scepter</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+500 Health<br>+80 Ability Power</subtitleLeft><mainText>UNIQUE Passive: Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells).</mainText>"
tr "game_item_tooltip_3117" = "<titleLeft>Boots of Mobility</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText>UNIQUE Passive: Enhanced Movement 2.<br>Passive: When out of combat for 5 seconds the effect of these boots is increased to Enhanced Movement 5.</mainText>"
tr "game_item_tooltip_3118" = "<titleLeft>Ancient Pocket Watch</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+5% Movement Speed</subtitleLeft><mainText>Unique Active: Teleports your champion to a target location. 2 minute cooldown.</mainText>"
tr "game_item_tooltip_3119" = "<titleLeft>Mournblade</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+15% Lifesteal</subtitleLeft><mainText>Passive: Restores 50 Health after killing a unit.</mainText>"
tr "game_item_tooltip_3120" = "<titleLeft>Oponn's Razor</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+15% Lifesteal<br>+40% Attack Speed</subtitleLeft><mainText>Unique Passive: 30% chance on hit to proc a debuff that increases the damage received from enemy champion attacks by 8 Magic Damage for 8 seconds. This effect stacks to a maximum of 6.</mainText>"
tr "game_item_tooltip_3121" = "<titleLeft>Rejuvenation Potion</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText><font color='#FF9900' >Click to Consume: </font>Restores 150 Health and 75 Mana over 15 seconds.</mainText>"
tr "game_item_tooltip_3122" = "<titleLeft>Parasitic Recurve Bow</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+10% Lifesteal<br>+40% Attack Speed</subtitleLeft><mainText>Passive: 5% Mana Leech.</mainText>"
tr "game_item_tooltip_3123" = "<titleLeft>Executioner's Calling</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+18% Lifesteal<br>+15% Critical Strike Chance</subtitleLeft><mainText>UNIQUE Passive: On hit, you cause 4 damage per second for 8 seconds.<br><font color='#FF9900' >UNIQUE Active:</font> Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 8 seconds. 20 second cooldown.</mainText>"
tr "game_item_tooltip_3124" = "<titleLeft>Guinsoo's Rageblade</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+35 Attack Damage<br>+45 Ability Power</subtitleLeft><mainText>Passive: Attacks and spell casts increase your Attack Speed by 4% and Ability Power by 6 for 5 seconds (up to 8 times).</mainText>"
tr "game_item_tooltip_3125" = "<titleLeft>The Rose's Pride</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+52 Ability Power<br>+64 Armor</subtitleLeft><mainText>UNIQUE Active: Shields your champion, absorbing the next 200 Damage (+150% of your Ability Power); lasts up to 4 seconds.  45 second cooldown.</mainText>"
tr "game_item_tooltip_3126" = "<titleLeft>Madred's Bloodrazor</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+30 Attack Damage<br>+40% Attack Speed<br>+25 Armor</subtitleLeft><mainText>UNIQUE Passive: On hit, you deal Magic Damage equal to 4% of the target's maximum health.</mainText>"
tr "game_item_tooltip_3127" = "<titleLeft>Soul Crystal</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+30 Ability Power<br>+300 Health</subtitleLeft><mainText>UNIQUE Passive Aura: Gives yourself and nearby friendly champions +20 Ability Power and +200 Health.</mainText>"
tr "game_item_tooltip_3128" = "<titleLeft>Deathfire Grasp</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+60 Ability Power<br>+10 Mana Regeneration per 5</subtitleLeft><mainText><font color='#FF9900' >UNIQUE Passive:</font> Reduces ability cooldowns by 15%.<br><font color='#FF9900' >UNIQUE Active:</font> Deals magic damage to target champion equal to 30% of their current Health (+3.5% per 100 Ability Power) with a minimum of 200 damage. 1 minute cooldown.</mainText>"
tr "game_item_tooltip_3129" = "<titleLeft>Oracle's Hood</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+25% Critical Chance<br>+500 Mana</subtitleLeft><mainText>UNIQUE Passive: Your Magic Damage has a chance (based on your Critical Chance) to deal 25% extra True Damage.</mainText>"
tr "game_item_tooltip_3130" = "<titleLeft>Marksman's Rifle</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+35 Attack Damage<br>+20% Critical Chance</subtitleLeft><mainText>Passive: 25% chance on attack to reveal the target to your team, prevent them from dodging, and reduce armor by 20 for 4 seconds.</mainText>"
tr "game_item_tooltip_3131" = "<titleLeft>Sword of the Divine</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+60% Attack Speed</subtitleLeft><mainText><font color='#FF9900' >UNIQUE Passive: </font>Every fourth attack deals 100 extra Magic Damage.<br><font color='#FF9900' >UNIQUE Active: </font>Your attacks cannot be dodged and you gain 30 Armor Penetration for 8 seconds. 40 sec cooldown.</mainText>"
tr "game_item_tooltip_3132" = "<titleLeft>Heart of Gold</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+200 Health<br>+27 Armor</subtitleLeft><mainText>Passive: Generates 5 Gold every 10 seconds.</mainText>"
tr "game_item_tooltip_3134" = "<titleLeft>The Brutalizer</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+25 Attack Damage</subtitleLeft><mainText>UNIQUE Passive: Reduces ability cooldowns by 10% and +15 Armor Penetration.</mainText>"
tr "game_item_tooltip_3135" = "<titleLeft>Void Staff</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+70 Ability Power</subtitleLeft><mainText>UNIQUE Passive: +40% Magic Penetration</mainText>"
tr "game_item_tooltip_3136" = "<titleLeft>Haunting Guise</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+20 Ability Power<br>+180 Health</subtitleLeft><mainText>UNIQUE Passive: +20 Magic Penetration</mainText>"
tr "game_item_tooltip_3137" = "<titleLeft>Savant's Stone</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+25 Health Regen per 5 sec +12 Mana Regen per 5 sec</subtitleLeft><mainText>PRIME Passive: Subjugate Magic - Decreases damage received from area of effect abilities by 20%.</mainText>"
tr "game_item_tooltip_3138" = "<titleLeft>Leviathan</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+180 Health</font></subtitleLeft><mainText>UNIQUE Passive: Your champion gains 32 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.</mainText>"
tr "game_item_tooltip_3139" = "<titleLeft>Otataral Sword</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+35 Attack Damage</subtitleLeft><mainText>UNIQUE Passive: Reduces ability cooldowns by 10% and +15 Armor Penetration PRIME Passive: Subjugate Magic - Decreases damage received from area of effect abilities by 20%.</mainText>"
tr "game_item_tooltip_3140" = "<titleLeft>Quicksilver Sash</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+48 Magic Resistance</font></subtitleLeft><mainText>Active: Removes all debuffs from your character. 105 second cooldown.</mainText>"
tr "game_item_tooltip_3141" = "<titleLeft>Sword of the Occult</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+10 Attack Damage</font></subtitleLeft><mainText>UNIQUE Passive: Your champion gains 5 damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.</mainText>"
tr "game_item_tooltip_3142" = "<titleLeft>Youmuu's Ghostblade</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+30 Attack Damage<br>+15% Critical Chance</font></subtitleLeft><mainText>UNIQUE Passive: +20 Armor Penetration 15% Cooldown Reduction<br>UNIQUE Active:  You gain +20% movespeed and +50% attack speed for 4 seconds.   Attacking enemy units with melee attacks increases the duration by 2 to a maximum of 8 seconds.  60 second cooldown.</mainText>"
tr "game_item_tooltip_3143" = "<titleLeft>Randuin's Omen</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+300 Health<br>+90 Armor<br>+25 Health Regen per 5 sec.</font></subtitleLeft><mainText>UNIQUE Passive: 15% Cooldown Reduction and 20% chance on being hit to slow the attacker's movement and attack speeds by 35% for 3 seconds.<br>UNIQUE Active:  Slows movement speeds and attack speeds of surrounding units by 35% for 2 seconds + 0.5 seconds for each 100 Armor and Magic Resist.  60 second cooldown.</mainText>"
tr "game_item_tooltip_3144" = "<titleLeft>Bilgewater Cutlass</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+35 Attack Damage<br>+15% Life Steal</font></subtitleLeft><mainText><font color='#FF9900' >UNIQUE Active:</font>  Deals 150 magic damage and slows the target champion by 50% for 3 seconds (400 range).  60 second cooldown.</mainText>"
tr "game_item_tooltip_3145" = "<titleLeft>Hextech Revolver</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+40 Ability Power<br>+15% Spell Vamp</font></subtitleLeft><mainText>"
tr "game_item_tooltip_3146" = "<titleLeft>Hextech Gunblade</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+60 Attack Damage<br>+75 Ability Power<br>+20% Life Steal<br>+20% Spell Vamp</font></subtitleLeft><mainText><font color='#FF9900' >UNIQUE Active:</font>  Deals 300 magic damage and slows the target champion by 50% for 3 seconds (700 range).  60 second cooldown.</mainText>"
tr "game_item_tooltip_3147" = "<titleLeft>Yordle Stompers (PH)</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><mainText>UNIQUE Passive: Enhanced Movement 2 <br>UNIQUE Active:  Teleports your Champion to the targeted location. 240 second cooldown.</mainText>"
tr "game_item_tooltip_3152" = "<titleLeft>Will of the Ancients</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+40 Ability Power</subtitleLeft><mainText>UNIQUE Aura: Gives nearby allied champions +30 Ability Power and 20% spell vamp.</mainText>"
tr "game_item_tooltip_3153" = "<titleLeft>Breathstealer</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+95 Ability Power<br>+70 Armor</font></subtitleLeft><mainText><font color='#FF9900' >UNIQUE Passive:</font> Reduces ability cooldowns by 15%.<br><font color='#FF9900' >UNIQUE Active:</font> Reduces target enemy champion's ability power and attack damage by 70% for 4 seconds (600 range).  90 second cooldown.</mainText>"
tr "game_item_tooltip_3154" = "<titleLeft>Wriggle's Lantern</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+23 Damage<br>+30 Armor<br>+14% Lifesteal</font></subtitleLeft><mainText>UNIQUE Passive: 20% chance on attack to deal 500 damage to a minion. UNIQUE Active: Places an invisible ward with 1100 range sight and lasts for 3 minutes. 3 minute cooldown</mainText>"
tr "game_item_tooltip_3155" = "<titleLeft>Hexdrinker</titleLeft><titleRight>Sells for:<font color='#FFCC00' > @Value@</font></titleRight><subtitleLeft>+35 Attack Damage<br>+30 Magic Resistance</subtitleLeft><mainText>UNIQUE Passive: If you would take Magic Damage which would leave you at less than 30% of your Maximum Health, you first gain a shield which absorbs 300 Magic Damage for 4 seconds.  60 second cooldown.</mainText>"
tr "game_item_tooltip_5375" = ""
tr "game_item_tooltip_5376" = ""
tr "game_item_tooltip_5377" = ""
tr "game_item_tooltip_5378" = ""
tr "game_item_tooltip_5379" = ""
tr "game_item_tooltip_5380" = ""
tr "game_item_tooltip_8013" = ""
tr "game_item_tooltip_8014" = ""
tr "game_item_tooltip_8015" = ""
tr "game_item_tooltip_8016" = ""
tr "game_item_tooltip_8017" = ""
tr "game_item_tooltip_8018" = ""
tr "game_load_has_ended_while_loading" = "The game is no longer running.  Please feel free to play a new game."
tr "game_loadscreen_connected" = "Connected"
tr "game_loadscreen_loading" = "Loading"
tr "game_loadscreen_LVL" = "LVL %d"
tr "game_loadscreen_not_connected" = "Not Connected"
tr "game_loadscreen_ready" = "Ready"
tr "game_loadscreen_spawning" = "Summoning"
tr "game_loadscreen_VS" = "VS"
tr "game_loadscreen_warning_drivers_out_of_date" = "Warning: Your video card drivers are out of date. Go to the manufacturer's website for update instructions."
tr "game_lua_Aegis_Block" = "Blocked!"
tr "game_lua_Armsman_dodge" = "Dodge Up!"
tr "game_lua_BlackShield_immune" = "Spell Immune!"
tr "game_lua_BlindMonk_critical" = "Critical Up!"
tr "game_lua_Cryophoenix_rebirth" = "Rebirth on Cooldown"
tr "game_lua_DoubleStrike" = "Double Strike!"
tr "game_lua_Highlander" = "Can't Be Slowed!"
tr "game_lua_Ragnarok" = "Can't Be Disabled!"
tr "game_lua_RelentlessAssault_mana" = "Out of Mana!"
tr "game_lua_SpellImmunity" = "Spell Immune!"
tr "game_lua_Tristana_range" = "Range Up!"
tr "game_lua_UndyingRage" = "Endless Rage!"
tr "game_lua_UnleashTheBeast_dodge" = "Dodge Up!"
tr "game_map_description_1" = "The oldest and most venerated Field of Justice is known as Summoner's Rift.  This battleground is known for the constant conflicts fought between two opposing groups of Summoners.  Traverse down one of three different paths in order to attack your enemy at their weakest point.  Work with your allies to siege the enemy base and destroy their Headquarters!"
tr "game_map_description_2" = "AUTUMN VERSION!!! The oldest and most venerated Field of Justice is known as Summoner's Rift.  This battleground is known for the constant conflicts fought between two opposing groups of Summoners.  Traverse down one of three different paths in order to attack your enemy at their weakest point.  Work with your allies to siege the enemy base and destroy their Headquarters!"
tr "game_map_description_3" = "Tutorial"
tr "game_map_description_4" = "Twisted Treeline is one of the few remaining forests near Zaun that has not been exploited for natural resources; a mere cursory glance at the geography of the arena quickly explains why. The misuse of magic - mainly from Zaun but also from the numerous battles fought here during the various Rune Wars - has warped the verdant environs of the Twisted Treeline terrain into a bizarre, alien-like visage."
tr "game_map_displayname_1" = "Summoner's Rift"
tr "game_map_displayname_2" = "Summoner's Rift (Autumn)"
tr "game_map_displayname_3" = "Tutorial"
tr "game_map_displayname_4" = "The Twisted Treeline"
tr "game_mastery_displayname_100" = "Brute Force"
tr "game_mastery_displayname_101" = "Sunder"
tr "game_mastery_displayname_102" = "Sorcery"
tr "game_mastery_displayname_103" = "Deadliness"
tr "game_mastery_displayname_104" = "Lethality"
tr "game_mastery_displayname_105" = "Alacrity"
tr "game_mastery_displayname_106" = "Archmage's Savvy"
tr "game_mastery_displayname_107" = "Archaic Knowledge"
tr "game_mastery_displayname_108" = "Veteran's Scars"
tr "game_mastery_displayname_109" = "Hardiness"
tr "game_mastery_displayname_110" = "Resistance"
tr "game_mastery_displayname_111" = "Ardor"
tr "game_mastery_displayname_112" = "Strength of Spirit"
tr "game_mastery_displayname_113" = "Harden Skin"
tr "game_mastery_displayname_114" = "Evasion"
tr "game_mastery_displayname_115" = "Expanded Mind"
tr "game_mastery_displayname_116" = "Awareness"
tr "game_mastery_displayname_117" = "Greed"
tr "game_mastery_displayname_118" = "Intelligence"
tr "game_mastery_displayname_119" = "Quickness"
tr "game_mastery_displayname_120" = "Presence of the Master"
tr "game_mastery_displayname_121" = "Meditation"
tr "game_mastery_displayname_122" = "Mystical Vision"
tr "game_mastery_displayname_123" = "Havoc"
tr "game_mastery_displayname_124" = "Spatial Accuracy"
tr "game_mastery_displayname_125" = "Tenacity"
tr "game_mastery_displayname_126" = "Plentiful Bounty"
tr "game_mastery_displayname_127" = "Nimbleness"
tr "game_mastery_displayname_129" = "Preservation"
tr "game_mastery_displayname_130" = "Haste"
tr "game_mastery_displayname_131" = "Willpower"
tr "game_mastery_displayname_132" = "Perseverence"
tr "game_mastery_displayname_133" = "Mender's Faith"
tr "game_mastery_displayname_134" = "Good Hands"
tr "game_mastery_displayname_135" = "Utility Mastery"
tr "game_mastery_displayname_136" = "Cripple"
tr "game_mastery_displayname_137" = "Offensive Mastery"
tr "game_mastery_displayname_139" = "Demolisher"
tr "game_mastery_displayname_140" = "Blink of an Eye"
tr "game_mastery_displayname_143" = "Improved Rally"
tr "game_mastery_displayname_144" = "Defensive Mastery"
tr "game_mastery_displayname_145" = "Reinforce"
tr "game_mastery_displayname_146" = "Burning Embers"
tr "game_mastery_displayname_147" = "Insight"
tr "game_mastery_displayname_148" = "Suppression"
tr "game_mastery_level1desc_100" = "Increases your champion's attack damage by 1."
tr "game_mastery_level1desc_101" = "Your physical attacks pierce 2 of the target's armor."
tr "game_mastery_level1desc_102" = "Reduces the cooldown of your champion's abilites by 0.75%."
tr "game_mastery_level1desc_103" = "Increases your champion's critical strike chance by 0.66%."
tr "game_mastery_level1desc_104" = "Increases your champion's critical strike damage by 3.33%."
tr "game_mastery_level1desc_105" = "Increases your champion's attack speed by 1%."
tr "game_mastery_level1desc_106" = "Increases your ability power by 0.20 per champion level."
tr "game_mastery_level1desc_107" = "Your magical spells penetrate 15% of the target's magic resistance."
tr "game_mastery_level1desc_108" = "Increases your champion's health by 15."
tr "game_mastery_level1desc_109" = "Increases your champion's armor by 2."
tr "game_mastery_level1desc_110" = "Increases your champion's magic resistance by 2."
tr "game_mastery_level1desc_111" = "Increases your champion's ability power and attack speed by 0.66%, and an increasing amount summing to an additional 0.66% at level 18."
tr "game_mastery_level1desc_112" = "Increases your champion's health regeneration by 0.1% of your maximum mana."
tr "game_mastery_level1desc_113" = "Blocks 1 physical damage."
tr "game_mastery_level1desc_114" = "Increases dodge chance by 0.5%."
tr "game_mastery_level1desc_115" = "Increases your champion's mana by 1.25% of your maximum mana."
tr "game_mastery_level1desc_116" = "Increases the amount of experience your champion gains by 1.25%."
tr "game_mastery_level1desc_117" = "Generates 1 gold every 10 seconds."
tr "game_mastery_level1desc_118" = "Reduces your champion's cooldowns by 2%."
tr "game_mastery_level1desc_119" = "Increases your base movement speed by 1%."
tr "game_mastery_level1desc_120" = "Reduces the recharge time of your summoner abilities by 15%."
tr "game_mastery_level1desc_121" = "Increases mana regeneration by 0.33 every second."
tr "game_mastery_level1desc_122" = "Increases the duration of your Clairvoyance spell by 4 seconds, and reduces its cooldown by 5 seconds."
tr "game_mastery_level1desc_123" = "Increases your physical damage and magic damage by 5%."
tr "game_mastery_level1desc_124" = "Reduces the delay on your Teleport spell by 0.5 seconds, and decreases it's cooldown by 5 seconds."
tr "game_mastery_level1desc_125" = "Decreases all damage dealt to your champion by 4%."
tr "game_mastery_level1desc_126" = "Improves your Smite spell to reward a bonus 5 gold when used, and reduces its cooldown by 5 seconds."
tr "game_mastery_level1desc_127" = "Increases your movement speed by 10% for 5 seconds after dodging an attack."
tr "game_mastery_level1desc_129" = "Increases your Health by 400 for 120 seconds after casting your Revive spell, and reduces its cooldown by 20 seconds."
tr "game_mastery_level1desc_130" = "Increases the Movement Speed of your Ghost spell by 6%, and increases its duration by 1.5 seconds."
tr "game_mastery_level1desc_131" = "Reduces the recharge time for your Cleanse spell by 20 seconds."
tr "game_mastery_level1desc_132" = "Increases your total health and mana regeneration by 2%."
tr "game_mastery_level1desc_133" = "Reduces the cooldown of your Heal spell by 30 seconds."
tr "game_mastery_level1desc_134" = "Reduces the time spent dead by 3.33%."
tr "game_mastery_level1desc_135" = "Increases the duration of neutral monster buffs by 15%."
tr "game_mastery_level1desc_136" = "Improves your Exhaust spell to also reduce the target's armor and magic resistance by 10 for the duration, and increases its duration by 0.5 seconds."
tr "game_mastery_level1desc_137" = "Increases the damage you deal to minions by 2."
tr "game_mastery_level1desc_139" = "Increases damage dealt to turrets by 15 while your Promote spell is off of cooldown. Increases Promoted Unit's armor by 20 and reduces the cooldown by 15 seconds."
tr "game_mastery_level1desc_140" = "Reduces the cooldown of your Flash spell by 15 seconds."
tr "game_mastery_level1desc_143" = "Improves your Rally spell to also increase Ability Power by 20-70, and increases its duration by 5 seconds."
tr "game_mastery_level1desc_144" = "Your champion takes 1 less damage from minions and monsters."
tr "game_mastery_level1desc_145" = "Your Fortify spell causes your turrets to deal 50% splash damage."
tr "game_mastery_level1desc_146" = "While your Ignite spell is on cooldown, your champion gains 10 Ability Power."
tr "game_mastery_level1desc_147" = "Clarity will now grant the same amount of mana to allies as your champion receives."
tr "game_mastery_level1desc_148" = "Reduces the cooldown of Stifle by 10 seconds, and increases the duration by 0.5 seconds."
tr "game_mastery_level2desc_100" = "Increases your champion's attack damage by 2."
tr "game_mastery_level2desc_101" = "Your physical attacks pierce 4 of the target's armor."
tr "game_mastery_level2desc_102" = "Reduces the cooldown of your champion's abilites by 1.50%."
tr "game_mastery_level2desc_103" = "Increases your champion's critical strike chance by 1.33%."
tr "game_mastery_level2desc_104" = "Increases your champion's critical strike damage by 6.66%."
tr "game_mastery_level2desc_105" = "Increases your champion's attack speed by 2%."
tr "game_mastery_level2desc_106" = "Increases your ability power by 0.40 per champion level."
tr "game_mastery_level2desc_107" = ""
tr "game_mastery_level2desc_108" = "Increases your champion's health by 30."
tr "game_mastery_level2desc_109" = "Increases your champion's armor by 4."
tr "game_mastery_level2desc_110" = "Increases your champion's magic resistance by 4."
tr "game_mastery_level2desc_111" = "Increases your champion's ability power and attack speed by 1.33%, and an increasing amount summing to an additional 1.33% at level 18."
tr "game_mastery_level2desc_112" = "Increases your champion's health regeneration by 0.2% of your maximum mana."
tr "game_mastery_level2desc_113" = "Blocks 1.5 physical damage."
tr "game_mastery_level2desc_114" = "Increases dodge chance by 1.0%."
tr "game_mastery_level2desc_115" = "Increases your champion's mana by 2.5% of your maximum mana."
tr "game_mastery_level2desc_116" = "Increases the amount of experience your champion gains by 2.50%."
tr "game_mastery_level2desc_117" = ""
tr "game_mastery_level2desc_118" = "Reduces your champion's cooldowns by 4%."
tr "game_mastery_level2desc_119" = "Increases your base movement speed by 2%."
tr "game_mastery_level2desc_120" = ""
tr "game_mastery_level2desc_121" = "Increases mana regeneration by 0.66 every second.."
tr "game_mastery_level2desc_122" = ""
tr "game_mastery_level2desc_123" = "Increases your physical damage and magic damage by 10%."
tr "game_mastery_level2desc_124" = ""
tr "game_mastery_level2desc_125" = ""
tr "game_mastery_level2desc_126" = ""
tr "game_mastery_level2desc_127" = ""
tr "game_mastery_level2desc_129" = ""
tr "game_mastery_level2desc_130" = ""
tr "game_mastery_level2desc_131" = ""
tr "game_mastery_level2desc_132" = "Increases your total health and mana regeneration by 3%."
tr "game_mastery_level2desc_133" = ""
tr "game_mastery_level2desc_134" = "Reduces the time spent dead by 6.66%."
tr "game_mastery_level2desc_135" = "Increases the duration of neutral monster buffs by 30%."
tr "game_mastery_level2desc_136" = "Improves your Exhaust spell to also reduce the target's armor and magic resistance by 10 for the duration, and increases its duration by 1 second."
tr "game_mastery_level2desc_137" = "Increases the damage you deal to minions by 4."
tr "game_mastery_level2desc_139" = ""
tr "game_mastery_level2desc_140" = ""
tr "game_mastery_level2desc_143" = ""
tr "game_mastery_level2desc_144" = "Your champion takes 2 less damage from minions and monsters."
tr "game_mastery_level2desc_145" = ""
tr "game_mastery_level2desc_146" = ""
tr "game_mastery_level2desc_147" = ""
tr "game_mastery_level2desc_148" = ""
tr "game_mastery_level3desc_100" = "Increases your champion's attack damage by 3."
tr "game_mastery_level3desc_101" = "Your physical attacks pierce 6 of the target's armor."
tr "game_mastery_level3desc_102" = "Reduces the cooldown of your champion's abilites by 2.25%."
tr "game_mastery_level3desc_103" = "Increases your champion's critical strike chance by 2.00%."
tr "game_mastery_level3desc_104" = "Increases your champion's critical strike damage by 10.00%."
tr "game_mastery_level3desc_105" = "Increases your champion's attack speed by 3%."
tr "game_mastery_level3desc_106" = "Increases your ability power by 0.60 per champion level."
tr "game_mastery_level3desc_107" = ""
tr "game_mastery_level3desc_108" = "Increases your champion's health by 45."
tr "game_mastery_level3desc_109" = "Increases your champion's armor by 6."
tr "game_mastery_level3desc_110" = "Increases your champion's magic resistance by 6."
tr "game_mastery_level3desc_111" = "Increases your champion's ability power and attack speed by 2.00%, and an increasing amount summing to an additional 2.00% at level 18."
tr "game_mastery_level3desc_112" = "Increases your champion's health regeneration by 0.3% of your maximum mana."
tr "game_mastery_level3desc_113" = "Blocks 2 physical damage."
tr "game_mastery_level3desc_114" = "Increases dodge chance by 1.5%."
tr "game_mastery_level3desc_115" = "Increases your champion's mana by 3.75% of your maximum mana."
tr "game_mastery_level3desc_116" = "Increases the amount of experience your champion gains by 3.75%."
tr "game_mastery_level3desc_117" = ""
tr "game_mastery_level3desc_118" = "Reduces your champion's cooldowns by 6%."
tr "game_mastery_level3desc_119" = "Increases your base movement speed by 3%."
tr "game_mastery_level3desc_120" = ""
tr "game_mastery_level3desc_121" = "Increases mana regeneration by 1.00 every second."
tr "game_mastery_level3desc_122" = ""
tr "game_mastery_level3desc_123" = "Increases your physical damage and magic damage by 15%."
tr "game_mastery_level3desc_124" = ""
tr "game_mastery_level3desc_125" = ""
tr "game_mastery_level3desc_126" = ""
tr "game_mastery_level3desc_127" = ""
tr "game_mastery_level3desc_129" = ""
tr "game_mastery_level3desc_130" = ""
tr "game_mastery_level3desc_131" = ""
tr "game_mastery_level3desc_132" = "Increases your total health and mana regeneration by 4%."
tr "game_mastery_level3desc_133" = ""
tr "game_mastery_level3desc_134" = "Reduces the time spent dead by 10.00%."
tr "game_mastery_level3desc_135" = ""
tr "game_mastery_level3desc_136" = ""
tr "game_mastery_level3desc_137" = ""
tr "game_mastery_level3desc_139" = ""
tr "game_mastery_level3desc_140" = ""
tr "game_mastery_level3desc_143" = ""
tr "game_mastery_level3desc_144" = ""
tr "game_mastery_level3desc_145" = ""
tr "game_mastery_level3desc_146" = ""
tr "game_mastery_level3desc_147" = ""
tr "game_mastery_level3desc_148" = ""
tr "game_mastery_level4desc_100" = "Increases your champion's attack damage by 4."
tr "game_mastery_level4desc_101" = ""
tr "game_mastery_level4desc_102" = "Reduces the cooldown of your champion's abilites by 3.00%."
tr "game_mastery_level4desc_103" = ""
tr "game_mastery_level4desc_104" = ""
tr "game_mastery_level4desc_105" = "Increases your champion's attack speed by 4%."
tr "game_mastery_level4desc_106" = ""
tr "game_mastery_level4desc_107" = ""
tr "game_mastery_level4desc_108" = "Increases your champion's health by 60."
tr "game_mastery_level4desc_109" = "Increases your champion's armor by 8."
tr "game_mastery_level4desc_110" = ""
tr "game_mastery_level4desc_111" = ""
tr "game_mastery_level4desc_112" = "Increases your champion's health regeneration by 0.4% of your maximum mana."
tr "game_mastery_level4desc_113" = ""
tr "game_mastery_level4desc_114" = "Increases dodge chance by 2.0%."
tr "game_mastery_level4desc_115" = "Increases your champion's mana by 5.00% of your maximum mana."
tr "game_mastery_level4desc_116" = "Increases the amount of experience your champion gains by 5.0%."
tr "game_mastery_level4desc_117" = ""
tr "game_mastery_level4desc_118" = ""
tr "game_mastery_level4desc_119" = ""
tr "game_mastery_level4desc_120" = ""
tr "game_mastery_level4desc_121" = "Increases mana regeneration by 1.33 every second."
tr "game_mastery_level4desc_122" = ""
tr "game_mastery_level4desc_123" = ""
tr "game_mastery_level4desc_124" = ""
tr "game_mastery_level4desc_125" = ""
tr "game_mastery_level4desc_126" = ""
tr "game_mastery_level4desc_127" = ""
tr "game_mastery_level4desc_129" = ""
tr "game_mastery_level4desc_130" = ""
tr "game_mastery_level4desc_131" = ""
tr "game_mastery_level4desc_132" = ""
tr "game_mastery_level4desc_133" = ""
tr "game_mastery_level4desc_134" = ""
tr "game_mastery_level4desc_135" = ""
tr "game_mastery_level4desc_136" = ""
tr "game_mastery_level4desc_137" = ""
tr "game_mastery_level4desc_139" = ""
tr "game_mastery_level4desc_140" = ""
tr "game_mastery_level4desc_143" = ""
tr "game_mastery_level4desc_144" = ""
tr "game_mastery_level4desc_145" = ""
tr "game_mastery_level4desc_146" = ""
tr "game_mastery_level4desc_147" = ""
tr "game_mastery_level4desc_148" = ""
tr "game_mastery_level5desc_100" = ""
tr "game_mastery_level5desc_101" = ""
tr "game_mastery_level5desc_102" = ""
tr "game_mastery_level5desc_103" = ""
tr "game_mastery_level5desc_104" = ""
tr "game_mastery_level5desc_105" = ""
tr "game_mastery_level5desc_106" = ""
tr "game_mastery_level5desc_107" = ""
tr "game_mastery_level5desc_108" = ""
tr "game_mastery_level5desc_109" = ""
tr "game_mastery_level5desc_110" = ""
tr "game_mastery_level5desc_111" = ""
tr "game_mastery_level5desc_112" = ""
tr "game_mastery_level5desc_113" = ""
tr "game_mastery_level5desc_114" = ""
tr "game_mastery_level5desc_115" = ""
tr "game_mastery_level5desc_116" = ""
tr "game_mastery_level5desc_117" = ""
tr "game_mastery_level5desc_118" = ""
tr "game_mastery_level5desc_119" = ""
tr "game_mastery_level5desc_120" = ""
tr "game_mastery_level5desc_121" = ""
tr "game_mastery_level5desc_122" = ""
tr "game_mastery_level5desc_123" = ""
tr "game_mastery_level5desc_124" = ""
tr "game_mastery_level5desc_125" = ""
tr "game_mastery_level5desc_126" = ""
tr "game_mastery_level5desc_127" = ""
tr "game_mastery_level5desc_129" = ""
tr "game_mastery_level5desc_130" = ""
tr "game_mastery_level5desc_131" = ""
tr "game_mastery_level5desc_132" = ""
tr "game_mastery_level5desc_133" = ""
tr "game_mastery_level5desc_134" = ""
tr "game_mastery_level5desc_135" = ""
tr "game_mastery_level5desc_136" = ""
tr "game_mastery_level5desc_137" = ""
tr "game_mastery_level5desc_139" = ""
tr "game_mastery_level5desc_140" = ""
tr "game_mastery_level5desc_143" = ""
tr "game_mastery_level5desc_144" = ""
tr "game_mastery_level5desc_145" = ""
tr "game_mastery_level5desc_146" = ""
tr "game_mastery_level5desc_147" = ""
tr "game_mastery_level5desc_148" = ""
tr "game_masterygroup_displayname_1" = "Offense"
tr "game_masterygroup_displayname_2" = "Defense"
tr "game_masterygroup_displayname_3" = "Utility"
tr "game_messagebox_cancel" = "Cancel"
tr "game_messagebox_caption_connectionretry" = "Failed to Connect"
tr "game_messagebox_caption_disconnect" = "Network Warning"
tr "game_messagebox_caption_loadtimeout" = "Loading Timeout"
tr "game_messagebox_caption_tutorial" = "The Proving Grounds"
tr "game_messagebox_no" = "No"
tr "game_messagebox_ok" = "OK"
tr "game_messagebox_text_afkwarningcaption" = "AFK warning"
tr "game_messagebox_text_afkwarningmessage" = "Warning you must become active so that you won't be disconnected."
tr "game_messagebox_text_connectionretry" = "Unable to connect to the server.  If you have a firewall, it may be blocking the connection.  Please refer to your firewall's documentation.  Would you like to retry the connection?"
tr "game_messagebox_text_disconnect" = "You have disconnected.  Would you like to reconnect?"
tr "game_messagebox_text_disconnectafk" = "You have been disconnected for prolonged inactivity.  The game will now exit."
tr "game_messagebox_text_loadtimeout" = "Your loading time has exceeded the server timeout limit, please try to reconnect to the game."
tr "game_messagebox_text_reconnect" = "Reconnecting ... Please wait."
tr "game_messagebox_text_reconnectfail" = "Unable to reconnect.  The game will now exit."
tr "game_messagebox_text_tutorial" = "Press OK to continue."
tr "game_messagebox_yes" = "Yes"
tr "game_minutes" = "minutes"
tr "game_neg_gold_floating_text" = "%.0fg"
tr "game_ObjectTooltips_[Champion]_EnemyTooltip" = "<titleLeft>Champion</titleLeft><subtitleLeft>Enemy Champion</subtitleLeft><mainText>They will try and kill your Champion if given the opportunity, but killing them will yield experience and Gold. When you attack enemy Champions they will call for help causing their minions and turrets to attack you immediately.</mainText>"
tr "game_ObjectTooltips_[Champion]_FriendlyTooltip" = "<titleLeft>Champion</titleLeft><subtitleLeft>Ally Champion</subtitleLeft><mainText>Aid them in battle and stick together to defeat your enemy.</mainText>"
tr "game_ObjectTooltips_[HQ]_EnemyTooltip" = "<titleLeft>The Nexus</titleLeft><subtitleLeft>Enemy Structure</subtitleLeft><mainText>This is the center of your enemy's power and your team's primary objective. Destroy this structure to defeat your enemy and win the game.</mainText>"
tr "game_ObjectTooltips_[HQ]_FriendlyTooltip" = "<titleLeft>The Nexus</titleLeft><subtitleLeft>Ally Structure</subtitleLeft><mainText>This is the center of your team's power and your enemy's primary objective. Protect this structure at all costs. If your team's Nexus is destroyed your team will lose the game.</mainText>"
tr "game_ObjectTooltips_[Inhibitor]_EnemyDisabledTooltip" = "<titleLeft>Damaged Inhibitor</titleLeft><subtitleLeft>Enemy Structure</subtitleLeft><mainText>This Inhibitor has been damaged allowing the Nexus crystal's power to energize your minions. It will be restored in short time and their power will be lost.</mainText>"
tr "game_ObjectTooltips_[Inhibitor]_EnemyTooltip" = "<titleLeft>Inhibitor</titleLeft><subtitleLeft>Enemy Structure</subtitleLeft><mainText>As long as your enemy's Inhibitor contains the Nexus crystal's power your minions will remain weakened.</mainText>"
tr "game_ObjectTooltips_[Inhibitor]_FriendlyDisabledTooltip" = "<titleLeft>Damaged Inhibitor</titleLeft><subtitleLeft>Ally Structure</subtitleLeft><mainText>This Inhibitor has been damaged allowing the Nexus crystal's power to energize your enemy's minions. It will be restored in short time and their power will be lost.</mainText>"
tr "game_ObjectTooltips_[Inhibitor]_FriendlyTooltip" = "<titleLeft>Inhibitor</titleLeft><subtitleLeft>Ally Structure</subtitleLeft><mainText>As long as your Inhibitor contains the Nexus crystal's power your enemy's minions will remain weakened.</mainText>"
tr "game_ObjectTooltips_[Minion]_EnemyTooltip" = "<mainText>This is an enemy Minion! Kill it for gold and exp!</mainText>"
tr "game_ObjectTooltips_[Minion]_FriendlyTooltip" = "<mainText>This is a friendly Minion! Follow it into battle!</mainText>"
tr "game_ObjectTooltips_[Minion]_NeutralTooltip" = "<mainText>This is an aggressive Monster! Kill it for its Treasure!</mainText>"
tr "game_ObjectTooltips_[Shop]_FriendlyTooltip" = "<titleLeft>Champion Item Shop</titleLeft><subtitleLeft>Ally Structure</subtitleLeft><mainText>Click to open the Champion Item Shop and purchase items to enhance your Champion's stats and Abilities.</mainText>"
tr "game_ObjectTooltips_[SpawnPool]_FriendlyTooltip" = "<titleLeft>Spawning Pool</titleLeft><subtitleLeft>Ally Structure</subtitleLeft><mainText>This is where Champions begin each game session and where they will spawn after death. Standing here will refill your Champion's energies while protecting it from enemy attack.</mainText>"
tr "game_ObjectTooltips_[Turret]_EnemyTooltip" = "<titleLeft>Turret</titleLeft><subtitleLeft>Enemy Turret</subtitleLeft><mainText>Protecting the path to your enemy's base, turrets will always attack those who attack their allied Champions.</mainText>"
tr "game_ObjectTooltips_[Turret]_FriendlyTooltip" = "<titleLeft>Turret</titleLeft><subtitleLeft>Ally Structure</subtitleLeft><mainText>Protecting the path to your team's base, turrets will always attack enemies who attack your Champion.</mainText>"
tr "game_ping_[Defensive]_DefendBuilding" = "@SrcName@ is Defending @DstName@"
tr "game_ping_[Offensive]_FocusHero" = "@SrcName@ has marked @DstSummoner@ - (@DstName@)"
tr "game_ping_[Offensive]_FocusOther" = "@SrcName@ has marked the @DstName@"
tr "game_plus_gold_floating_text" = "+%.0fg"
tr "game_seconds" = "seconds"
tr "game_spell_description_AbsoluteZero" = "Nunu begins to sap the area of heat, gradually slowing all nearby enemies. When the ability ends, he deals massive damage to all enemies caught in the area."
tr "game_spell_description_AdrenalineRush" = "Increases dodge chance for a few seconds.  While ready to cast and out of combat, passively increases movement speed."
tr "game_spell_description_AkaliMota" = "Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore energy."
tr "game_spell_description_AkaliShadowDance" = "Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges both periodically and upon kills and assists, max 3 stacks."
tr "game_spell_description_AkaliShadowSwipe" = "Akali flourishes her kamas, dealing damage based on her attack damage and ability power."
tr "game_spell_description_AkaliSmokeBomb" = "Akali throws down a cover of smoke. While inside the area, Akali gains armor and magic resist and becomes stealthed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their movement speed reduced."
tr "game_spell_description_AlphaStrike" = "Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions."
tr "game_spell_description_AlZaharCalloftheVoid" = "Malzahar opens up two portals to the void.  After a short delay, they fire projectiles which deal magic damage and silence enemy champions."
tr "game_spell_description_AlZaharMaleficVisions" = "Malzahar infects his target's mind with cruel visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains mana.  Malzahar's Voidlings are attracted to affected units."
tr "game_spell_description_AlZaharNetherGrasp" = "Malzahar channels the essence of the Void to suppress his target and deal damage each second."
tr "game_spell_description_AlZaharNullZone" = "Malzahar creates a zone of negative energy which deals the greater between a flat damage and a % of the target's max health."
tr "game_spell_description_ArcaneMastery" = "Ryze becomes more adept at arcane magic, permanently increasing Ryze's maximum mana and causing his attacks to deal magic damage upon activation."
tr "game_spell_description_ArmsmasterRelentlessAttack" = "Relentless Assault Attack"
tr "game_spell_description_AsheSpiritOfTheHawk" = "Each time Ashe kills a unit, she gains some extra gold.  Ashe can activate to send her Hawk Spirit on a scouting mission."
tr "game_spell_description_AsheSpiritOfTheHawkCast" = "Each time Ashe kills a unit, she gains some extra gold.  Ashe can activate to send her Hawk Spirit on a scouting mission."
tr "game_spell_description_AspectOfTheCougar" = "Nidalee transforms herself into a cougar, gaining new abilities and increased movement speed in the process."
tr "game_spell_description_AstralBlessing" = "Soraka blesses a friendly unit, restoring health and increasing armor for a short time."
tr "game_spell_description_AuraofDespair" = "Overcome by anguish, nearby enemies lose a percentage of their maximum health each second."
tr "game_spell_description_Backstab" = "Jester's Basic Attack"
tr "game_spell_description_BandageToss" = "Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them."
tr "game_spell_description_BantamTrap" = "Teemo places an explosive poisonous trap using one of the mushrooms stored in his pack.  If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time."
tr "game_spell_description_BlackShield" = "Places a protective barrier around an allied champion, absorbing magical damage and disables until penetrated or the shield dissipates."
tr "game_spell_description_BlindingDart" = "Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration."
tr "game_spell_description_BloodBoil" = "Invigorates an allied unit and Nunu by heating their blood, increasing attack speed and movement speed."
tr "game_spell_description_Bloodlust" = "Tryndamere thrives on the thrills of combat.  Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage."
tr "game_spell_description_BloodScent" = "Warwick passively senses weakened enemy champions around him.  The scent of blood sends him into a fury causing him to move at incredible speeds."
tr "game_spell_description_BlueCardAttack" = "One of Twisted Fate's deadly cards."
tr "game_spell_description_BluePill" = "No description"
tr "game_spell_description_BouncingBlades" = "Katarina throws a dagger that bounces from enemy to enemy, dealing magic damage."
tr "game_spell_description_BurningAgony" = "Dr. Mundo drains his health to reduce the duration of stuns and slows and deal continual damage to nearby enemies."
tr "game_spell_description_Bushwhack" = "In human form, Nidalee lays a damaging trap for unwary opponents that, when sprung, reveals the target and reduces their armor and magic resistance for 12 seconds.  As a cougar, she pounces forward, dealing a small amount of damage when she lands.  Pounce is not affected by cooldown reduction."
tr "game_spell_description_BusterShot" = "Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals magic damage and knocks the target back."
tr "game_spell_description_Cannibalism" = "Sion consumes some of his enemies life force on each attack, leeching health to himself and nearby allies.  The smell of flesh also renews Sion's fervor, increasing his attack speed.  "
tr "game_spell_description_CannonBarrage" = "Gangplank signals his ship to fire upon an area for 10 seconds. Each cannonball deals damage and slows enemy units."
tr "game_spell_description_CardmasterStack" = "Every 4 attacks, Twisted Fate deals bonus damage. In addition, his attack speed is increased and his cooldowns are decreased."
tr "game_spell_description_CardmasterTrapCard" = "Cardmaster throws a card on the ground, that will activate upon being touched. If an ally activates the card, it will apply a small movement speed buff and a heal over time. If an enemy activates the card, it will apply damage over time."
tr "game_spell_description_CarpetBomb" = "Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire."
tr "game_spell_description_CH1ConcussionGrenade" = "Heimerdinger lobs a grenade at a location, dealing damage to enemy units as well as stunning anyone directly hit and blinding surrounding units."
tr "game_spell_description_ChronoShift" = "Zilean places a protective time rune on an allied champion, teleporting the champion back in time if he takes lethal damage."
tr "game_spell_description_Consume" = "The Yeti takes a bite out of target minion, dealing heavy damage to it and restoring his own health."
tr "game_spell_description_CorpseExplosion" = "Whenever a nearby enemy dies around Amumu, their corpse explodes dealing damage to all surrounding enemy units."
tr "game_spell_description_CounterStrike" = "Jax's prowess allows him to dodge enemy attacks frequently.  After avoiding an attack Jax can quickly stun surrounding enemies."
tr "game_spell_description_Crowstorm" = "A murder of crows flock wildly around Fiddlesticks, dealing damage each second to all enemy units in the area."
tr "game_spell_description_CrypticGaze" = "Sion's stare terrifies a single enemy, dealing damage and stunning them."
tr "game_spell_description_Crystallize" = "Anivia condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies.  The wall only lasts a short duration before it melts."
tr "game_spell_description_CurseoftheSadMummy" = "Amumu entangles surrounding enemy units in bandages, damaging them and rendering them unable to attack or move."
tr "game_spell_description_DarkBinding" = "Morgana releases a sphere of dark magic.  Upon contact with an enemy unit, the sphere will deal magic damage and force the unit to the ground for a period of time."
tr "game_spell_description_DarkBindingMissile" = "Morgana releases a sphere of dark magic.  Upon contact with an enemy unit, the sphere will deal magic damage and force the unit to the ground for a period of time."
tr "game_spell_description_DarkWind" = "A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims."
tr "game_spell_description_Dazzle" = "Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies."
tr "game_spell_description_DeathLotus" = "Katarina goes into a state of extreme focus, throwing daggers with unrivaled speed at up to three nearby champions."
tr "game_spell_description_DeathsCaress" = "Sion surrounds himself with a damage absorbing shield.  If the shield is not destroyed in 10 seconds then it will explode, dealing damage to surrounding enemies. Cast again after 4 seconds to manually detonate."
tr "game_spell_description_DeathsCaressCancel" = "Dispel your Death's Caress, causing damage to nearby enemies."
tr "game_spell_description_DeathsCaressFull" = "Sion surrounds himself with a damage absorbing shield.  If the shield is not destroyed in 10 seconds then it will explode, dealing damage to surrounding enemies. Cast again after 4 seconds to manually detonate."
tr "game_spell_description_DebilitatingPoison" = "Infects all nearby champions with Debilitating Poison, slowing their movement speed."
tr "game_spell_description_Deceive" = "Shaco stealths himself instantly and teleports to target location.  His next attack is guaranteed to critically strike."
tr "game_spell_description_DefensiveBallCurl" = "Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks."
tr "game_spell_description_DefensiveBallCurlCancel" = "Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks."
tr "game_spell_description_Defile" = "Karthus passively steals energy from his victims, gaining mana on each kill.  Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.  "
tr "game_spell_description_DesperatePower" = "Ryze channels forbidden uncontrolled arcane power, granting him bonus Ability Power, and causing all of his spells to deal AoE damage."
tr "game_spell_description_Destiny" = "Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate."
tr "game_spell_description_DetonatingShot" = "When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies.  Can be activated to deal damage to target unit over time, and reduce healing received."
tr "game_spell_description_Disintegrate" = "Annie hurls a mana infused fireball, dealing damage and refunding the mana cost if it destroys the target."
tr "game_spell_description_Drain" = "Fiddlesticks saps the life force of an enemy, dealing damage while healing himself."
tr "game_spell_description_Empower" = "Jax's charges up for a cleaving attack, dealing additional damage to a wider range the longer Jax waits to strike."
tr "game_spell_description_EmpowerTwo" = "Jax's charges his weapon with energy, causing his next attack to deal massive additional magic damage."
tr "game_spell_description_EnchantedCrystalArrow" = "Ashe fires a missile of ice in a straight line.  If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled.  In addition, surrounding enemy units take damage and are slowed."
tr "game_spell_description_Enrage" = "While active Sion deals extra physical damage at the cost of health. Additonally, he permanently increases his maximum health whenever he kills a unit."
tr "game_spell_description_Expunge" = "All nearby enemies secrete Twitch's toxic venoms from their bodies, dealing damage for each stack."
tr "game_spell_description_EyeOfTheStorm" = "Janna conjures a defensive gale that shields her target from incoming damage and buffs them to increase their physical damage."
tr "game_spell_description_EzrealArcaneShift" = "Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit."
tr "game_spell_description_EzrealEssenceFlux" = "Ezreal fires a fluctuating wave of energy, damaging and reducing enemy champions attack speed and increasing allied champions attack speed."
tr "game_spell_description_EzrealMysticShot" = "Ezreal fires a bolt of energy, if it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second."
tr "game_spell_description_EzrealTrueshotBarrage" = "Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through)."
tr "game_spell_description_FallenOne" = "After channeling for 3 seconds, Karthus deals damage to all enemy champions."
tr "game_spell_description_Feast" = "Devours an enemy unit, dealing a high amount of damage that ignores magic resist.  If the target is killed, Cho'Gath grows, gaining maximum health (maximum 6 stacks).  Cho'Gath loses up to 3 stacks upon death."
tr "game_spell_description_FeralScream" = "Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds."
tr "game_spell_description_FerociousHowl" = "Alistar lets out a wild roar, gaining bonus damage, removing all crowd-control effects on himself, and reducing incoming physical and magical damage for the duration."
tr "game_spell_description_FlashFrost" = "Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path.  When the lance explodes it does moderate damage in a radius, stunning anyone in the area."
tr "game_spell_description_Fling" = "Damages target enemy unit and flings them into the air behind Singed."
tr "game_spell_description_ForcePulse" = "Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him."
tr "game_spell_description_FrostArrow" = "Frozen Basic Attack"
tr "game_spell_description_Frostbite" = "With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a medium amount of damage.  If the target has been slowed by an ice effect, the damage they take is doubled."
tr "game_spell_description_FrostShot" = "While active, each of Ashe's basic attacks slow her target's movement speed.  This drains mana with each attack."
tr "game_spell_description_FullAutomatic" = "Twitch closes his eyes and fires his crossbow as fast as he can, spraying piercing arrows ahead of him.  "
tr "game_spell_description_GalioBulwark" = "Galio shields an ally Champion, increasing their Armor and Magic Resistance, and restoring Galio's health each time that Champion suffers damage."
tr "game_spell_description_GalioIdolOfDurand" = "Galio assumes the form of a statue, taunting nearby enemies and storing concussive energy as they attack him.  Galio then bursts from his statue shell, releasing the stored energy to damage surrounding foes."
tr "game_spell_description_GalioResoluteSmite" = "Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point."
tr "game_spell_description_GalioRighteousGust" = "Galio claps his wings, unleashing a gust of concussive wind that damages enemies and leaves a directional draft in its wake that increases ally movement speed."
tr "game_spell_description_GarenBladestorm" = "Garen performs a dance of death with his sword, dealing damage around him for 3 seconds, and reducing the duration of slows by 50%. Garen removes any slow effects on him at the start of the dance."
tr "game_spell_description_GarenBladestormLeave" = "Garen performs a dance of death with his sword, dealing damage around him and becoming immune to crowd control for 7 seconds."
tr "game_spell_description_GarenCommand" = "Garen's kills increase his armor and magic resistance.  He may also activate this ability to give himself a damage reducing shield."
tr "game_spell_description_GarenJustice" = "Garen calls upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much life his target has missing."
tr "game_spell_description_GarenJusticePreCast" = "Garen calls upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much life his target has missing."
tr "game_spell_description_GarenSlash" = "Garen's next attack strikes a vital area of his foe, dealing bonus damage and silencing them."
tr "game_spell_description_GarenSlash3" = "Garen's next attack strikes a vital area of his foe, dealing bonus damage and silencing them."
tr "game_spell_description_Gate" = "Teleports Twisted Fate to any target location."
tr "game_spell_description_GatlingGun" = "Corki's gatling gun fires rapidly, dealing 40% of his total damage twice a second in an area in front of him, and shredding the armor of enemies who are under continuous fire."
tr "game_spell_description_GGun" = "Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy armor."
tr "game_spell_description_GlacialStorm" = "Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance."
tr "game_spell_description_GlacialStormSpell" = "Cancel your active Glacial Storm."
tr "game_spell_description_GodofDeath" = "Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill."
tr "game_spell_description_GoldCardAttack" = "One of Twisted Fate's deadly cards."
tr "game_spell_description_GragasBarrelRoll" = "Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 5 seconds.  Enemies struck by the blast have their attack speed lowered."
tr "game_spell_description_GragasBarrelRollToggle" = "The barrel has reached its location.  You can activate this ability again to detonate the barrel early.  Enemies struck by the blast have their attack speed lowered."
tr "game_spell_description_GragasBodySlam" = "Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and slowing their movement.  Damage is split amongst units hit."
tr "game_spell_description_GragasDrunkenRage" = "Gragas guzzles down brew from his cask for 1 second, restoring his mana.  After finishing, he becomes drunkenly empowered, increasing his damage dealt and reducing damage received."
tr "game_spell_description_GragasExplosiveCask" = "Gragas hurls his cask to a location, which explodes on impact, dealing damage and knocking back enemies caught in the blast radius.  "
tr "game_spell_description_H28GEvolutionTurret" = "Heimerdinger lays down a machine gun turret.  Turrets gain abilities as this skill is increased.  (Turrets deal half damage to towers)."
tr "game_spell_description_Hallucinate" = "Shaco creates an illusion of himself near him, which can attack nearby enemies. (Deals half damage to turrets.)  Upon death, it explodes, dealing damage to nearby enemies. "
tr "game_spell_description_HallucinateFull" = "Shaco creates an illusion of himself near him, which can attack nearby enemies.  Upon death, it explodes, dealing damage to nearby enemies."
tr "game_spell_description_HateSpike" = "Damages the closest enemy unit with a lightning fast bolt of energy, dealing magic damage and 50% damage to a secondary nearby target."
tr "game_spell_description_Headbutt" = "Alistar rams a target with his head, dealing damage and knocking the target back."
tr "game_spell_description_HextechMicroRockets" = "Heimerdinger fires long range rockets that hit the enemies closest to Heimerdinger."
tr "game_spell_description_HideInShadows" = "Twitch hides in the shadows, waiting for a nearby enemy.  If he attacks, he will gain bonus attack speed."
tr "game_spell_description_Highlander" = "Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns."
tr "game_spell_description_HowlingGale" = "By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can active the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path."
tr "game_spell_description_HungeringStrike" = "Takes a bite out of enemy unit for damage and heals Warwick."
tr "game_spell_description_HuntersCall" = "Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time."
tr "game_spell_description_IceBlast" = "Nunu throws a ball of ice at an enemy unit, dealing damage and slowing their movement speed for 4 seconds."
tr "game_spell_description_Imbue" = "Taric brings forth earthen energy to heal his target.  As the magic flows through him he is healed for the same amount.  If Taric heals only himself, the total effect will be 1.4X the base heal amount."
tr "game_spell_description_Incinerate" = "Annie casts a blazing cone of fire, dealing damage to all targets in the area."
tr "game_spell_description_InfectedCleaverMissile" = "Dr. Mundo hurls his cleaver, dealing damage based on his victims maximum health."
tr "game_spell_description_InfectedCleaverMissileCast" = "Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's maximum health and slowing them for a short time.  Dr. Mundo delights in the suffering of others and so is returned some of the health cost when he successfully hits."
tr "game_spell_description_InfernalGuardian" = "Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him."
tr "game_spell_description_InfiniteDuress" = "Warwick lunges at an enemy Champion, suppressing his target and dealing damage for a few seconds."
tr "game_spell_description_Infuse" = "If cast on an allied champion, restores mana to the target and to Soraka. If cast on an enemy champion, silences them for a few seconds and deals damage."
tr "game_spell_description_InsanityPotion" = "Singed drinks a potent brew of chemicals, granting him increased combat stats."
tr "game_spell_description_InstaGate" = "Teleports Twisted Fate to target distant location."
tr "game_spell_description_IreliaEquilibriumStrike" = "Irelia's attack balances the scales, dealing damage and slowing the target.  However, if the target has a higher Health % than Irelia, then the blow stuns the target instead."
tr "game_spell_description_IreliaGatotsu" = "Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana."
tr "game_spell_description_IreliaHitenStyle" = "Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration.  Activating Hiten Style gives her physical attacks true damage for a short period."
tr "game_spell_description_IreliaTranscendentBlades" = "Irelia summons 4 spirit blades which she can fling to deal magic damage and siphon life from enemies they pass through."
tr "game_spell_description_IronForm" = "Poppy transforms into the living essence of iron absorbing damage every hit for 10 seconds."
tr "game_spell_description_JackInTheBox" = "Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby. "
tr "game_spell_description_JackintheBoxBasicAttack" = "I am Jack's discontent box. I shoot enemies and kill them."
tr "game_spell_description_JavelinToss" = "In human form, Nidalee throws a spiked javelin at her target that gains damage as it flies.  As a cougar, her next attack will attempt to fatally wound her target, dealing more damage the less life they have."
tr "game_spell_description_JesterBasicAttack" = "Jester's Basic Attack"
tr "game_spell_description_JudicatorDivineBlessing" = "Blesses a target friendly champion,  instantly healing them and granting increased movement speed."
tr "game_spell_description_JudicatorIntervention" = "Shields Kayle or an ally for a short time, causing them to be immune to damage."
tr "game_spell_description_JudicatorReckoning" = "Blasts an enemy unit with angelic force, dealing damage and slowing movement speed. While the target is slowed, Kayle inflicts increased damage to them."
tr "game_spell_description_JudicatorRighteousFury" = "Ignites Kayle's sword with a holy flame, granting Kayle a ranged splash attack and bonus magic damage."
tr "game_spell_description_KennenBringTheLight" = "Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked."
tr "game_spell_description_KennenLightningRush" = "Kennen morphs into a lightning form, enabling him to pass through units.  Any enemy unit he runs through takes damage and gets a Mark of the Storm."
tr "game_spell_description_KennenLightningShieldActive" = "Kennen creates a shield of lightning around him every few seconds if he does not already have one, dealing damage and adding a Mark of the Storm to the next attacker who hits him."
tr "game_spell_description_KennenLRCancel" = "Kennen morphs into a lightning form, enabling him to pass through units.  Any enemy unit he runs through takes damage and gets a Mark of the Storm."
tr "game_spell_description_KennenShurikenHurl" = "Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of Storm to any opponent that it hits."
tr "game_spell_description_KennenShurikenHurl1" = "Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits."
tr "game_spell_description_KennenShurikenHurlMissile1" = "Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits."
tr "game_spell_description_KennenShurikenStorm" = "Kennen summons a storm that strikes at random nearby enemy champions for magical damage."
tr "game_spell_description_KennenShurikenThrow" = "Kennen throws a fast moving lightning shuriken at a target enemy, causing damage and adding a Mark of Storm to any opponent that it hits."
tr "game_spell_description_KillerInstinct" = "Passive: Katarina's attacks deal increased damage. Active: Katarina's next basic attack has a bonus effect. Bouncing Blade deals full damage to every target hit and reduces incoming healing to the target, or after using Shunpo Katarina takes reduced damage for 3 seconds."
tr "game_spell_description_KogMawBioArcaneBarrage" = "Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage."
tr "game_spell_description_KogMawCausticSpittle" = "Passive: Increases Kog'Maw's attack speed.  Active: Kog'Maw launches a corrosive projectile which deals magic damage and corrodes the target's armor for 4 seconds."
tr "game_spell_description_KogMawIcathianSurprise" = "Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing 160 + (30 x lvl) magic damage to surrounding enemies."
tr "game_spell_description_KogMawLivingArtillery" = "Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets.  Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana."
tr "game_spell_description_KogMawVoidOoze" = "Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it."
tr "game_spell_description_Landslide" = "Malphite slams the ground sending out a shockwave that deals base damage plus half his armor as damage and reduces the attack speed of enemies for 4 seconds."
tr "game_spell_description_LayWaste" = "Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies."
tr "game_spell_description_LeapStrike" = "Jax leaps toward a target.  If it's an enemy, he smacks it in the face with his weapon, dealing bonus damage."
tr "game_spell_description_LeblancChaosOrb" = "LeBlanc projects an orb towards her target, dealing magic damage and marking the target for 3.5 seconds. If the target takes damage from one of LeBlanc's abilities, the sigil will trigger, dealing damage and silencing the target."
tr "game_spell_description_LeblancChaosOrbM" = "LeBlanc casts an empowered version of Sigil of Silence, dealing increased damage in addition to its normal effect."
tr "game_spell_description_LeblancMimic" = "LeBlanc can cast a more potent version of the previous spell she cast."
tr "game_spell_description_LeblancSlide" = "LeBlanc rapidly moves to a target location, dealing magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location."
tr "game_spell_description_LeblancSlideM" = "LeBlanc casts an empowered version of Distortion, dealing increased damage in addition to its normal effect."
tr "game_spell_description_LeblancSlideReturn" = "Press again to return to the yellow marker."
tr "game_spell_description_LeblancSlideReturnM" = "Press again to return to the purple marker."
tr "game_spell_description_LeblancSoulShackle" = "LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal initial magic damage and slow their movement speed by 25%. If the target remains shackled for 2 seconds, the target takes additional magic damage and is unable to move."
tr "game_spell_description_LeblancSoulShackleM" = "LeBlanc casts an empowered version of Ethereal Chains, dealing increased damage in addition to its normal effect."
tr "game_spell_description_LuxBasicAttack" = "Lux's basic prism wave attack."
tr "game_spell_description_LuxBasicAttack2" = "Lux's basic prism wave attack."
tr "game_spell_description_LuxCritAttack" = "Lux's basic prism wave attack."
tr "game_spell_description_LuxIlluminatingFraulein" = "Lux's damaging spells charge the target with energy for 6 seconds.  Lux's next attack ignites the energy, dealing 20-190 (depending Lux's level) magic damage to the target."
tr "game_spell_description_LuxIlluminationPassive" = "Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing 20-190 (depending Lux's level) magic damage to the target."
tr "game_spell_description_LuxLightBinding" = "Lux releases a sphere of light that binds and deals damage to up to two enemy units, dealing 50% effect to the 2nd unit struck."
tr "game_spell_description_LuxLightStrikeKugel" = "Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect."
tr "game_spell_description_LuxMaliceCannon" = "After gathering energy, Lux fires a beam of light that deals damage to all targets in the area.  In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration."
tr "game_spell_description_LuxPrismaticWave" = "Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage."
tr "game_spell_description_MaliceandSpite" = "Evelynn revels in the demise of champions she has aided in killing, healing herself for a portion of the victim's maxium health.  She may also activate the ability to increase her attack and movement speed for a short time."
tr "game_spell_description_ManiacalCloak" = "Shaco stealths himself instantly and teleports to target location."
tr "game_spell_description_Masochism" = "Masochism increases Dr. Mundo's physical damage by a flat amount for 5 second. In addition, Dr. Mundo also gains an additional amount of damage for each percentage of health he is missing."
tr "game_spell_description_MasterYiDoubleStrike" = "Master Yi attacks his enemy twice."
tr "game_spell_description_Meditate" = "Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time."
tr "game_spell_description_MegaAdhesive" = "Throws a vial of mega adhesive on the ground, slowing enemies who walk on it."
tr "game_spell_description_MissFortuneBulletTime" = "Miss Fortune channels a flurry of bullets into a cone in front of her, dealing large amounts of damage to enemies."
tr "game_spell_description_MissFortuneRicochetShot" = "Miss Fortune fires a bullet at an enemy, damaging them and a target behind them."
tr "game_spell_description_MissFortuneScattershot" = "Miss Fortune unleashes a flurry of bullets at a location, dealing waves of damage to opponents and slowing them."
tr "game_spell_description_MissFortuneViciousStrikes" = "Miss Fortune passively increases damage dealt to a target with each strike.  This ability can be activated to increase Miss Fortune's attack speed and cause her attacks to lower healing received by the target."
tr "game_spell_description_MissileBarrage" = "Corki fires a missile towards his target location that explodes on impact, dealing damage to enemies in an area. Corki stores one missile every 10 seconds up to 7 missiles total. Every 4th missile will be a Big One, dealing extra damage."
tr "game_spell_description_MockingShout" = "Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage.  Enemies with their backs turned to Tryndamere also have their movement speed slowed."
tr "game_spell_description_MoltenShield" = "Shields Annie from harm, reducing damage she takes and returning damage from normal attacks."
tr "game_spell_description_MordekaiserChildrenOfTheGrave" = "Mordekaiser curses an enemy, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser for 30 seconds."
tr "game_spell_description_MordekaiserCreepingDeathCast" = "Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance and dealing damage per second to enemies in the cloud."
tr "game_spell_description_MordekaiserMaceOfSpades" = "On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing damage plus bonus damage. If the target is alone, the attack deals extra damage."
tr "game_spell_description_MordekaiserSyphonOfDestruction" = "Mordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaiser's shield absorbs energy."
tr "game_spell_description_MoveQuick" = "Teemo scampers around, increasing his movement speed until he is struck by an enemy champion or turret."
tr "game_spell_description_NetherBlade" = "Passive: Kassadin's melee attacks restore mana. Active: Kassadin gains bonus armor penetration for a short duration."
tr "game_spell_description_NidaleeTakedownAttack" = "Javelin Toss / Takedown"
tr "game_spell_description_NullLance" = "Kassadin fires an ethereal bolt of void energy, dealing damage and silencing the target for a duration."
tr "game_spell_description_Obduracy" = "Malphite hits with such excessive force he deals damage to units around his target.  He can also call upon his strength to increase the damage he does for a short time."
tr "game_spell_description_Obtrusion" = "Poppy commands her summoner to bring her to a target ally. Once there, Poppy redirects damage from her ally to her at a reduced proportion for 5 seconds."
tr "game_spell_description_OlafAxeThrow" = "Olaf throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the ability's cooldown is reduced by 6 seconds."
tr "game_spell_description_OlafFrenziedStrikes" = "Olaf's attack damage is increased, based on his health, and he gains massive lifesteal and spell vamp."
tr "game_spell_description_OlafRagnarok" = "Olaf is immune to disables, has increased armor penetration and reduces incoming damage."
tr "game_spell_description_OlafRecklessStrike" = "Olaf attacks with such force that it deals true damage to his target and himself."
tr "game_spell_description_OnTheHunt" = "Grants Sivir and nearby allies faster movement and attack speeds for a short period."
tr "game_spell_description_Overdrive" = "Blitzcrank super charges himself to get dramatically increased movement and attack speed."
tr "game_spell_description_Overload" = "Ryze throws a charge of pure energy at an enemy unit for heavy damage and additional damage based upon Ryze's maximum mana.  Ryze also gains passive cooldown reduction."
tr "game_spell_description_Pantheon_GrandSkyfall" = "Pantheon composes himself and then leaps into the air to a target, striking all enemy units in an area.   Enemies closer to the impact point take more damage."
tr "game_spell_description_Pantheon_GrandSkyfall_Fall" = "Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area.   Enemies closer to the impact point take more damage."
tr "game_spell_description_Pantheon_GrandSkyfall_Jump" = "Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area.   Enemies closer to the impact point take more damage."
tr "game_spell_description_Pantheon_Heartseeker" = "Pantheon focuses and unleashes 5 swift strikes to the area in front of him, dealing double damage to champions.  Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health."
tr "game_spell_description_Pantheon_LeapBash" = "Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them.  After finishing the attack, Pantheon readies himself to block the next attack."
tr "game_spell_description_Pantheon_Throw" = "Pantheon hurls his spear at an opponent, dealing damage."
tr "game_spell_description_PantheonBasicAttack" = "Basic attacks of Pantheon's spear and shield."
tr "game_spell_description_PantheonBasicAttack2" = "Basic attacks of Pantheon's spear and shield."
tr "game_spell_description_Parley" = "Gankplank takes aim and shoots an enemy unit with his pistol.  If he kills it, he gains extra gold."
tr "game_spell_description_PhosphorusBomb" = "Corki fires a flash bomb at a target location, blinding targets in and around the blast. This attack reveals stealthed units around the impact area as well."
tr "game_spell_description_PickACard" = "Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects."
tr "game_spell_description_PickACardLock" = "Lock in a card."
tr "game_spell_description_PoisonTrail" = "Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path."
tr "game_spell_description_PoppyDevastatingBlow" = "Poppy crushes her opponent, dealing attack damage plus a flat amount and 8% of her target's max health as bonus damage. The bonus damage cannot exceed a threshold based on rank."
tr "game_spell_description_PoppyDiplomaticImmunity" = "Poppy focuses intently on a single target, dealing increased damage to them. Poppy is immune to any damage and abilities from enemies other than her target."
tr "game_spell_description_PoppyHeroicCharge" = "Poppy charges at an enemy and carries them further. The initial impact deals a small amount of damage, and if they collide with terrain, her target will take a high amount of damage and be stunned."
tr "game_spell_description_PoppyParagonOfDemacia" = "Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased for 5 seconds. This effect can stack 10 times. Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds."
tr "game_spell_description_Pounce" = "In human form, Nidalee lays a damaging trap for unwary opponents that, when sprung, reveals the target and reduces their armor and magic resistance for 12 seconds.  As a cougar, she pounces forward, dealing a small amount of damage when she lands.   Pounce is not affected by cooldown reduction."
tr "game_spell_description_PowerBall" = "Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact."
tr "game_spell_description_PowerFist" = "Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air."
tr "game_spell_description_PrimalSurge" = "In human form, Nidalee channels the spirit of the cougar to heal her allies and imbide them with attack speed for a short duration.  As a cougar, she rapidly claws enemies in front of her."
tr "game_spell_description_Pulverize" = "Alistar smashes the ground, dealing damage to all nearby enemies and tossing them into the air.  On landing, enemies are stunned."
tr "game_spell_description_PuncturingTaunt" = "Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing armor temporarily."
tr "game_spell_description_Radiance" = "Taric emits a brilliant light, healing himself and increasing  physical damage for surrounding allied units."
tr "game_spell_description_RaiseMorale" = "Gangplank kills an allied minion, inspiring himself and nearby allied champions to receive increased attack damage and movement speed.  Additionally, Gangplank's attack damage and movement speed is passively increased."
tr "game_spell_description_Rampage" = "Poppy forgoes her discipline and goes into a rampage dealing Damage to nearby enemy units."
tr "game_spell_description_RapidFire" = "Tristana fires her weapon rapidly, increasing her attack speed for a short time."
tr "game_spell_description_Ravage" = "Deals damage to target unit and reduces the target's armor and magic resistance."
tr "game_spell_description_ReapTheWhirlwind" = "Janna surrounds herself in a magical storm throwing enemies back and slowing any that re-enter. After the storm has settled, soothing winds heal nearby allies while the ability is active."
tr "game_spell_description_Recall" = "No description"
tr "game_spell_description_RedCardAttack" = "One of Twisted Fate's deadly cards."
tr "game_spell_description_RelentlessAssault" = "Jax's greatest talent lies in his ability to grow stronger with every attack. Each successive attack increases his attack speed temporarily, and every 3rd blow will devastate his target.  Jax can activate this ability to gain temporary Magic Resistance based on his Dodge Chance."
tr "game_spell_description_RemoveScurvy" = "Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him."
tr "game_spell_description_Rewind" = "Zilean can prepare himself for future confrontations, reducing the cooldowns of all of his other abilities. "
tr "game_spell_description_Ricochet" = "Each of Sivir's attacks will bounce between targets, dealing reduced damage with each successive hit."
tr "game_spell_description_RicochetAttack" = "Each of Sivir's attacks will bounce between targets, dealing reduced damage with each successive hit."
tr "game_spell_description_RiftWalk" = "Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional mana and deal additional damage."
tr "game_spell_description_RocketGrab" = "Blitzcrank fires his right hand to grab an opponent on it's path, dealing damage and dragging it back to him."
tr "game_spell_description_RocketJump" = "Tristana fires at the ground to propel herself to a distant location, dealing damage and slowing surrounding units for 3 seconds where she lands."
tr "game_spell_description_RunePrison" = "Ryze traps target enemy unit in a cage of runes, preventing them from moving and dealing damage for the duration."
tr "game_spell_description_Rupture" = "Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them."
tr "game_spell_description_Sadism" = "Dr. Mundo sacrifices a portion of his health for increased movement speed and drastically increased health regeneration."
tr "game_spell_description_Scurvy" = ""
tr "game_spell_description_ScurvyStrike" = "Gangplank's attacks apply a poison that deals magic damage per second, increasing with level, and decreases healing received by the target by 50% for 10 seconds."
tr "game_spell_description_ScurvyStrikeParticle" = "asdf"
tr "game_spell_description_SealFate" = "Twisted Fate throws three cards, dealing damage to each enemy unit they pass through."
tr "game_spell_description_SeismicShard" = "Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing movement speed for 4 seconds."
tr "game_spell_description_ShadowStep" = "Katarina instantly moves to her target's location. If the target is an enemy, she deals damage."
tr "game_spell_description_ShadowWalk" = "Evelynn fades away, becoming stealthed.  Evelynn's next attack or damage ability will stun that unit, ending her Shadow Walk.  "
tr "game_spell_description_Shatter" = "Taric is protected by a hardening aura, increasing the armor of himself and nearby allied champions.  He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the armor of nearby enemies at the cost of the aura for a short time."
tr "game_spell_description_ShenDestabilize" = "Target enemy's armor is reduced, and any damage taken will heal the source for a percent."
tr "game_spell_description_ShenFeint" = "Shen takes reduced damage for a few seconds."
tr "game_spell_description_ShenKiAttack" = "Ki Strike deals extra magic damage based on Shen's maximum health."
tr "game_spell_description_ShenShadowDash" = "Shen dashes rapidly toward a target location, taunting enemy champions he encounters."
tr "game_spell_description_ShenStandUnited" = "Shen shields target allied champion from incoming damage, and soon after teleports to their location."
tr "game_spell_description_ShenVorpalStar" = "Damages target unit and life taps him, healing allies that attack the target."
tr "game_spell_description_SiphoningStrikeNew" = "Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target."
tr "game_spell_description_Slash" = "Tryndamere slices toward a target unit, dealing damage to enemies in his path."
tr "game_spell_description_slashCast" = "Tryndamere slices toward a target unit, dealing damage to enemies in his path."
tr "game_spell_description_SlowSelf" = "Tryndamere slices toward a target unit, dealing damage to enemies in his path."
tr "game_spell_description_Smash" = "Poppy leaps forward and slams her weapon into the ground. The resulting shockwave deals damage and dazes targets in the area."
tr "game_spell_description_SonaAriaofPerseverance" = "Sona plays the Aria of Perseverance, granting nearby allied champions bonus Armor and Magic Resist. Additionally, casting this ability sends out healing melodies, healing Sona and a nearby wounded ally."
tr "game_spell_description_SonaBasicAttack" = "Sona's Basic Attack."
tr "game_spell_description_SonaCrescendo" = "Sona plays her ultimate chord, forcing enemy champions to dance, taking magic damage over time."
tr "game_spell_description_SonaHymnofValor" = "Sona plays the Hymn of Valor, granting nearby allied champions bonus Damage and Ability Power. Additionally, casting this ability sends out bolts of sound, dealing magic damage to the nearest two enemy champions or monsters."
tr "game_spell_description_SonaPowerChordMissile" = "After casting 3 spells, Sona's next attack deals 24 + 12 x lvl bonus magic damage.<br><br>Additionally, Sona's Auras persist for 3 seconds after deactivating and set off a 2 second global cooldown."
tr "game_spell_description_SonaSongofDiscord" = "Sona plays the Song of Celerity, granting nearby allied champions bonus Movement Speed. Additionally, casting this ability energizes nearby allies with a burst of speed."
tr "game_spell_description_SoulShackles" = "Latches chains of energy onto nearby enemy champions, dealing initial damage to them and slowing their move speed by 20%, and then echoing the pain 4 seconds later and stunning them if they remain close to Morgana."
tr "game_spell_description_SowTheWind" = "Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed."
tr "game_spell_description_SpellFlux" = "Ryze releases an orb of pure magical power which deals damage and bounces from the initial target up to 6 times.  Targets hit have their magic resistance reduced."
tr "game_spell_description_SpellShield" = "Creates a magical barrier which blocks a single enemy spell cast on Sivir."
tr "game_spell_description_SpiralBlade" = "Sivir hurls her crossblade like a boomerang, dealing damage each way."
tr "game_spell_description_SpiritFire" = "Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it."
tr "game_spell_description_SprayAndPrayAttack" = "Twitch closes his eyes and fires his crossbow as fast as he can, spraying piercing arrows ahead of him."
tr "game_spell_description_Starcall" = "A shower of stars falls from the sky, striking all nearby enemies for magic damage and reducing their magic resistance temporarily."
tr "game_spell_description_StaticField" = "Passively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silences for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again."
tr "game_spell_description_SummonerBoost" = "Removes all stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizers and lowers the duration of new ones applied by 65% for 3 seconds."
tr "game_spell_description_SummonerClairvoyance" = "Reveals an area of the map for 6 seconds (castable anywhere)."
tr "game_spell_description_SummonerDagon" = "Applies a damage over time spell on an enemy champion."
tr "game_spell_description_SummonerDagonDot" = "Blinds the target (100% miss chance) and slows its Movement Speed by 40% for 3 seconds."
tr "game_spell_description_SummonerDash" = "Dash is a short term ability specifically suited to initiating combat.  Dash grants you a burst of speed and immunity to Slows."
tr "game_spell_description_SummonerDot" = "Ignites target enemy unit, dealing 50 true damage plus 20 damage per level over 5 seconds, and reduces healing and regeneration by 50%."
tr "game_spell_description_SummonerExhaust" = "Blinds the target (100% miss chance) and slows its Movement Speed by 40% for 3 seconds."
tr "game_spell_description_SummonerFlash" = "Teleports your Champion to your cursor's location."
tr "game_spell_description_SummonerFortify" = "Grants invulnerability to all Allied Turrets and causes them to attack 100% faster.  While Fortify is ready to cast, you deal 9 bonus damage to minions."
tr "game_spell_description_SummonerGhost" = "Your Champion ignores unit collision and moves 32% faster for 14 seconds."
tr "game_spell_description_SummonerHaste" = "Your Champion ignores unit collision and moves 27% faster for 14 seconds."
tr "game_spell_description_SummonerHeal" = "Restores 140 + 20 x level Health to your Champion and 50% of that to nearby allies."
tr "game_spell_description_SummonerMana" = "Restores 160 + 30 x level Mana to your Champion and 50% of that to nearby allies."
tr "game_spell_description_SummonerPromote" = "Promotes nearby allied minions, granting bonus health and healing them to full."
tr "game_spell_description_SummonerRally" = "Summons a beacon with 200 + 25 x level Health for 15 seconds which increases allied Attack Damage by 10-35."
tr "game_spell_description_SummonerRevive" = "Instantly revives your Champion at your Spawning Pool. In addition, your Champion gains a speed bonus that decreases over time. 9 minute cooldown."
tr "game_spell_description_SummonerSmite" = "Deals 420, plus 25 times your level, damage to target enemy minion or pet."
tr "game_spell_description_SummonerStifle" = "Stifle silences a target enemy champion for 3 seconds, and removes their beneficial buffs."
tr "game_spell_description_SummonerTeleport" = "After 4 seconds, teleports your champion to target friendly minion or turret."
tr "game_spell_description_SwainBeam" = "Swain sets his raven to cripple an enemy. Over the next three seconds, the target takes damage over time and is slowed."
tr "game_spell_description_SwainMetamorphism" = "Swain inspires dread in his enemies by temporarily taking the form of a raven. During this time ravens strike out at up to 3 nearby enemies. Each raven deals damage and heals Swain for half of the amount. "
tr "game_spell_description_SwainShadowGrasp" = "Swain marks a target area. After a short delay, mighty talons grab hold of enemy units dealing damage and rooting them."
tr "game_spell_description_SwainTorment" = "Swain afflicts his target, dealing damage to them over time and causing them to take increased damage from Swain's attacks."
tr "game_spell_description_Swipe" = "In human form, Nidalee channels the spirit of the cougar to heal her allies and imbide them with attack speed for a short duration.  As a cougar, she rapidly claws enemies in front of her."
tr "game_spell_description_Takedown" = "In human form, Nidalee throws a spiked javelin at her target that gains damage as it flies.  As a cougar, her next attack will attempt to fatally wound her target, dealing more damage the less life they have."
tr "game_spell_description_Tantrum" = "Permamently reduces the physical damage Amumu would take.  Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds."
tr "game_spell_description_TeleportCancel" = "After 4 seconds, teleports your champion to target friendly minion or turret."
tr "game_spell_description_Terrify" = "Strikes a target unit with fear, causing it to flee in terror for a duration."
tr "game_spell_description_TimeBomb" = "Places a bomb on any unit, allied or enemy, which detonates after 4 seconds, dealing area of effect damage."
tr "game_spell_description_TimeWarp" = "Zilean bends time around any unit, decreasing an enemies movement speed or increasing an allied units movement speed for a short time."
tr "game_spell_description_TormentedSoil" = "Infects an area with desecrated soil, causing enemy units who stand on the location to take continual damage."
tr "game_spell_description_ToxicShot" = "Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds."
tr "game_spell_description_ToxicShotAttack" = "Each of Teemo's attacks will poison the target, dealing damage each second for 5 seconds."
tr "game_spell_description_Tremors2" = "Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him."
tr "game_spell_description_TriumphantRoar" = "Alistar lets out a commanding war cry, instantly restoring health to himself and nearby friendly units for half the amount.  Can be cast more often if nearby enemies are dying."
tr "game_spell_description_TrundleCircle" = "Trundle creates a plagued beacon at target location, becoming impassable terrain and slowing all nearby enemy units."
tr "game_spell_description_trundledesecrate" = "Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it."
tr "game_spell_description_TrundlePain" = "Trundle immediately steals his target’s health and a percent of their armor and magic resistance. Over the next 6 seconds the amount of health, armor, and magic resistance stolen is doubled."
tr "game_spell_description_TrundleQ" = "Trundle bites his opponent, dealing damage and sapping some of their attack damage."
tr "game_spell_description_TrundleTrollSmash" = "Trundle bites his opponent, dealing damage and sapping some of their attack damage."
tr "game_spell_description_TwoShivPoison" = "Shaco's Shivs passively poison targets on hit, slowing them and applying a miss chance to minions.  He can throw his Shivs to deal damage and poison the target."
tr "game_spell_description_UdyrBearAttack" = "Udyr's basic attack in Bear Stance."
tr "game_spell_description_UdyrBearStance" = "Bear Stance: Activation - Udyr gains a large movement speed increase for a short duration. Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds."
tr "game_spell_description_UdyrPhoenixAttack" = "Udyr's basic attack in Phoenix Stance."
tr "game_spell_description_UdyrPhoenixStance" = "Phoenix Stance: Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds and has increased ability power and damage. Persistent Effect - Every fourth attack, Udyr engulfs enemies in front of him in flame."
tr "game_spell_description_UdyrTigerAttack" = "Udyr's basic attack in Tiger Stance."
tr "game_spell_description_UdyrTigerStance" = "Tiger Stance: Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage). Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits."
tr "game_spell_description_UdyrTurtleAttack" = "Udyr's basic attack in Turtle Stance."
tr "game_spell_description_UdyrTurtleStance" = "Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt."
tr "game_spell_description_UFSlash" = "Malphite ferociously charges to a location, damaging enemies and knocking them into the air."
tr "game_spell_description_UndyingRage" = "Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes."
tr "game_spell_description_UnstoppableForce" = "Malphite ferociously charges at an enemy stunning him and knocking around any foes between him and his target."
tr "game_spell_description_UPGRADE!!!" = "Passive / Active: Passively increases Cooldown Reduction.  Activate to heal all active Evolution Turrets and cause them to fire movement slowing frost shots for a short time."
tr "game_spell_description_UrgotHeatseekingMissile" = "Urgot fires an Acid Hunter missile that collides with the first enemy it hits, slowing the target if he has his Terror Capacitor up. Acid Hunter missile-locks on enemies affected by Noxian Corrosive Charge."
tr "game_spell_description_UrgotPlasmaGrenade" = "Urgot launches a corrosive charge that damages enemies in an area and reduces their armor."
tr "game_spell_description_UrgotSwap2" = "Urgot charges up his Hyper-Kinetic Position Reverser, swapping positions with the target.  His target is suppressed for the duration of the channel. He gains increased armor and magic resistance after the swap."
tr "game_spell_description_UrgotTerrorCapacitorActive2" = "Urgot charges up his capacitor to gain a shield. While the shield is active, Urgot gains slowing attacks."
tr "game_spell_description_VeigarBalefulStrike" = "Unleashes dark energy at target enemy dealing magic damage. If a unit is killed, Veigar gains some ability power permanently."
tr "game_spell_description_VeigarDarkMatter" = "Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands."
tr "game_spell_description_VeigarEventHorizon" = "Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration."
tr "game_spell_description_VeigarPrimordialBurst" = "Blasts target enemy champion, dealing magic damage plus the combined AP of Veigar and his target."
tr "game_spell_description_VladimirHemoplague" = "Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration.  Hemoplague deals additional magic damage after a few seconds to infected enemies."
tr "game_spell_description_VladimirSanguinePool" = "Vladimir sinks into a pool of blood becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them."
tr "game_spell_description_VladimirTidesofBlood" = "Vladimir unleashes a torrent of blood, damaging surrounding enemies. Additionally, multiple Tides of Blood in a short period of time cause them to cost additional health and deal additional damage, and increases his healing and regeneration by 8%."
tr "game_spell_description_VladimirTransfusion" = "Vladimir drains life from his target."
tr "game_spell_description_Volley" = "Ashe fires 7 arrows in a cone for increased damage.  Volley also applies Ashe's current level of Frost Shot."
tr "game_spell_description_VorpalSpikes" = "Cho'gath's attacks passively release deadly spikes, dealing damage to all enemy units in front of him."
tr "game_spell_description_WallOfPain" = "Karthus creates a passable screen of leeching energy.  Any enemy units that walk through the screen have their move speed, armor, and magic resistance reduced for a period."
tr "game_spell_description_WildCards" = "Fires 3 cards in a cone pattern, dealing damage."
tr "game_spell_description_Wish" = "Soraka fills her allies with hope, instantly restoring health to all friendly champions."
tr "game_spell_description_Wither" = "Nasus ages his target, decelerating their movement and attack speeds over 5 seconds."
tr "game_spell_description_WujuStyle" = "Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks.  Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off."
tr "game_spell_description_XenZhaoBattleCry" = "Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack."
tr "game_spell_description_XenZhaoComboTarget" = "Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air."
tr "game_spell_description_XenZhaoParry" = "Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health."
tr "game_spell_description_XenZhaoSweep" = "Xin Zhao charges an enemy, dealing damage and slowing it and all other enemies in the area."
tr "game_spell_description_XenZhaoThrust" = "Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air.  Deals double damage to minions."
tr "game_spell_description_XenZhaoThrust2" = "Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air.  Deals double damage to minions."
tr "game_spell_description_XenZhaoThrust3" = "Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air.  Deals double damage to minions."
tr "game_spell_displayname_AbsoluteZero" = "Absolute Zero"
tr "game_spell_displayname_AdrenalineRush" = "Adrenaline Rush"
tr "game_spell_displayname_AkaliMota" = "Mark of the Assassin"
tr "game_spell_displayname_AkaliShadowDance" = "Shadow Dance"
tr "game_spell_displayname_AkaliShadowSwipe" = "Crescent Slash"
tr "game_spell_displayname_AkaliSmokeBomb" = "Twilight Shroud"
tr "game_spell_displayname_AkaliTwinAP" = "Twin Disciplines"
tr "game_spell_displayname_AlphaStrike" = "Alpha Strike"
tr "game_spell_displayname_AlZaharCalloftheVoid" = "Call of the Void"
tr "game_spell_displayname_AlZaharMaleficVisions" = "Malefic Visions"
tr "game_spell_displayname_AlZaharNetherGrasp" = "Nether Grasp"
tr "game_spell_displayname_AlZaharNullZone" = "Null Zone"
tr "game_spell_displayname_ArcaneMastery" = "Arcane Mastery"
tr "game_spell_displayname_ArmsmasterRelentlessAttack" = "Relentless Assault Attack"
tr "game_spell_displayname_AsheSpiritOfTheHawk" = "Hawkshot"
tr "game_spell_displayname_AsheSpiritOfTheHawkCast" = "Hawkshot"
tr "game_spell_displayname_AspectOfTheCougar" = "Aspect Of The Cougar"
tr "game_spell_displayname_AstralBlessing" = "Astral Blessing"
tr "game_spell_displayname_AuraofDespair" = "Despair"
tr "game_spell_displayname_Backstab" = "Basic Attack"
tr "game_spell_displayname_BandageToss" = "Bandage Toss"
tr "game_spell_displayname_BantamTrap" = "Noxious Trap"
tr "game_spell_displayname_BlackShield" = "Black Shield"
tr "game_spell_displayname_BlindingDart" = "Blinding Dart"
tr "game_spell_displayname_BloodBoil" = "Blood Boil"
tr "game_spell_displayname_Bloodlust" = "Bloodlust"
tr "game_spell_displayname_BloodScent" = "Blood Scent"
tr "game_spell_displayname_BlueCardAttack" = "Blue Card"
tr "game_spell_displayname_BluePill" = "Teleport Home"
tr "game_spell_displayname_BouncingBlades" = "Bouncing Blade"
tr "game_spell_displayname_BurningAgony" = "Burning Agony"
tr "game_spell_displayname_Bushwhack" = "Bushwhack / Pounce"
tr "game_spell_displayname_BusterShot" = "Buster Shot"
tr "game_spell_displayname_Cannibalism" = "Cannibalism"
tr "game_spell_displayname_CannonBarrage" = "Cannon Barrage"
tr "game_spell_displayname_CardmasterStack" = "Stacked Deck"
tr "game_spell_displayname_CardmasterTrapCard" = "Trap Card"
tr "game_spell_displayname_CarpetBomb" = "Valkyrie"
tr "game_spell_displayname_CH1ConcussionGrenade" = "CH-1 Concussion Grenade"
tr "game_spell_displayname_ChronoShift" = "Chrono Shift"
tr "game_spell_displayname_Consume" = "Consume"
tr "game_spell_displayname_CorpseExplosion" = "Corpse Explosion"
tr "game_spell_displayname_CounterStrike" = "Counter Strike"
tr "game_spell_displayname_Crowstorm" = "Crowstorm"
tr "game_spell_displayname_CrypticGaze" = "Cryptic Gaze"
tr "game_spell_displayname_Crystallize" = "Crystallize"
tr "game_spell_displayname_CurseoftheSadMummy" = "Curse of the Sad Mummy"
tr "game_spell_displayname_DarkBinding" = "Dark Binding"
tr "game_spell_displayname_DarkBindingMissile" = "Dark Binding"
tr "game_spell_displayname_DarkWind" = "Dark Wind"
tr "game_spell_displayname_Dazzle" = "Dazzle"
tr "game_spell_displayname_DeathLotus" = "Death Lotus"
tr "game_spell_displayname_DeathsCaress" = "Death's Caress"
tr "game_spell_displayname_DeathsCaressCancel" = "Death's Caress"
tr "game_spell_displayname_DeathsCaressFull" = "Death's Caress"
tr "game_spell_displayname_DebilitatingPoison" = "Debilitating Poison"
tr "game_spell_displayname_Deceive" = "Deceive"
tr "game_spell_displayname_DefensiveBallCurl" = "Defensive Ball Curl"
tr "game_spell_displayname_DefensiveBallCurlCancel" = "Defensive Ball Curl"
tr "game_spell_displayname_Defile" = "Defile"
tr "game_spell_displayname_DesperatePower" = "Desperate Power"
tr "game_spell_displayname_Destiny" = "Destiny"
tr "game_spell_displayname_DetonatingShot" = "Explosive Shot"
tr "game_spell_displayname_Disintegrate" = "Disintegrate"
tr "game_spell_displayname_Drain" = "Drain"
tr "game_spell_displayname_EmpowerTwo" = "Empower"
tr "game_spell_displayname_EnchantedCrystalArrow" = "Enchanted Crystal Arrow"
tr "game_spell_displayname_Enrage" = "Enrage"
tr "game_spell_displayname_Expunge" = "Expunge"
tr "game_spell_displayname_EyeOfTheStorm" = "Eye Of The Storm"
tr "game_spell_displayname_EzrealArcaneShift" = "Arcane Shift"
tr "game_spell_displayname_EzrealEssenceFlux" = "Essence Flux"
tr "game_spell_displayname_EzrealMysticShot" = "Mystic Shot"
tr "game_spell_displayname_EzrealTrueshotBarrage" = "Trueshot Barrage"
tr "game_spell_displayname_FallenOne" = "Requiem"
tr "game_spell_displayname_Feast" = "Feast"
tr "game_spell_displayname_FeralScream" = "Feral Scream"
tr "game_spell_displayname_FerociousHowl" = "Unbreakable Will"
tr "game_spell_displayname_FlashFrost" = "Flash Frost"
tr "game_spell_displayname_Fling" = "Fling"
tr "game_spell_displayname_ForcePulse" = "Force Pulse"
tr "game_spell_displayname_FrostArrow" = "Frost Arrow"
tr "game_spell_displayname_Frostbite" = "Frostbite"
tr "game_spell_displayname_FrostShot" = "Frost Shot"
tr "game_spell_displayname_FullAutomatic" = "Spray and Pray"
tr "game_spell_displayname_GalioBulwark" = "Bulwark"
tr "game_spell_displayname_GalioIdolOfDurand" = "Idol of Durand"
tr "game_spell_displayname_GalioResoluteSmite" = "Resolute Smite"
tr "game_spell_displayname_GalioRighteousGust" = "Righteous Gust"
tr "game_spell_displayname_GarenBladestorm" = "Judgment"
tr "game_spell_displayname_GarenBladestormLeave" = "Judgment"
tr "game_spell_displayname_GarenCommand" = "Courage"
tr "game_spell_displayname_GarenJustice" = "Demacian Justice"
tr "game_spell_displayname_GarenJusticePreCast" = "Demacian Justice"
tr "game_spell_displayname_GarenSlash" = "Decisive Strike"
tr "game_spell_displayname_GarenSlash3" = "Decisive Strike"
tr "game_spell_displayname_Gate" = "Gate"
tr "game_spell_displayname_GatlingGun" = "Gatling Gun"
tr "game_spell_displayname_GGun" = "Gatling Gun"
tr "game_spell_displayname_GlacialStorm" = "Glacial Storm"
tr "game_spell_displayname_GlacialStormSpell" = "Glacial Storm"
tr "game_spell_displayname_GodofDeath" = "Fury of the Sands"
tr "game_spell_displayname_GoldCardAttack" = "Gold Card"
tr "game_spell_displayname_GragasBarrelRoll" = "Barrel Roll"
tr "game_spell_displayname_GragasBarrelRollToggle" = "Barrel Roll"
tr "game_spell_displayname_GragasBodySlam" = "Body Slam"
tr "game_spell_displayname_GragasDrunkenRage" = "Drunken Rage"
tr "game_spell_displayname_GragasExplosiveCask" = "Explosive Cask"
tr "game_spell_displayname_H28GEvolutionTurret" = "H-28G Evolution Turret"
tr "game_spell_displayname_Hallucinate" = "Hallucinate"
tr "game_spell_displayname_HallucinateFull" = "Hallucinate"
tr "game_spell_displayname_HateSpike" = "Hate Spike"
tr "game_spell_displayname_Headbutt" = "Headbutt"
tr "game_spell_displayname_HextechGunblade" = "Hextech Gunblade"
tr "game_spell_displayname_HextechMicroRockets" = "Hextech Micro-Rockets"
tr "game_spell_displayname_HideInShadows" = "Ambush"
tr "game_spell_displayname_Highlander" = "Highlander"
tr "game_spell_displayname_HowlingGale" = "Howling Gale"
tr "game_spell_displayname_HungeringStrike" = "Hungering Strike"
tr "game_spell_displayname_HuntersCall" = "Hunters Call"
tr "game_spell_displayname_IceBlast" = "Ice Blast"
tr "game_spell_displayname_Imbue" = "Imbue"
tr "game_spell_displayname_Incinerate" = "Incinerate"
tr "game_spell_displayname_InfectedCleaverMissile" = "Infected Cleaver"
tr "game_spell_displayname_InfectedCleaverMissileCast" = "Infected Cleaver"
tr "game_spell_displayname_InfernalGuardian" = "Summon: Tibbers"
tr "game_spell_displayname_InfiniteDuress" = "Infinite Duress"
tr "game_spell_displayname_Infuse" = "Infuse"
tr "game_spell_displayname_InsanityPotion" = "Insanity Potion"
tr "game_spell_displayname_InstaGate" = "Gate"
tr "game_spell_displayname_IreliaEquilibriumStrike" = "Equilibrium Strike"
tr "game_spell_displayname_IreliaGatotsu" = "Bladesurge"
tr "game_spell_displayname_IreliaHitenStyle" = "Hiten Style"
tr "game_spell_displayname_IreliaTranscendentBlades" = "Transcendent Blades"
tr "game_spell_displayname_JackInTheBox" = "Jack In The Box"
tr "game_spell_displayname_JackintheBoxBasicAttack" = "Jack in the Box Basic Attack"
tr "game_spell_displayname_JavelinToss" = "Javelin Toss / Takedown"
tr "game_spell_displayname_JesterBasicAttack" = "Basic Attack"
tr "game_spell_displayname_JudicatorDivineBlessing" = "Divine Blessing"
tr "game_spell_displayname_JudicatorIntervention" = "Intervention"
tr "game_spell_displayname_JudicatorReckoning" = "Reckoning"
tr "game_spell_displayname_JudicatorRighteousFury" = "Righteous Fury"
tr "game_spell_displayname_KennenBringTheLight" = "Electrical Surge"
tr "game_spell_displayname_KennenLightningRush" = "Lightning Rush"
tr "game_spell_displayname_KennenLightningShieldActive" = "Tempest Focus"
tr "game_spell_displayname_KennenLRCancel" = "Lightning Rush Cancel"
tr "game_spell_displayname_KennenShurikenHurl" = "Thundering Shuriken"
tr "game_spell_displayname_KennenShurikenHurl1" = "Thundering Shuriken"
tr "game_spell_displayname_KennenShurikenHurlMissile1" = "Thundering Shuriken"
tr "game_spell_displayname_KennenShurikenStorm" = "Slicing Maelstrom"
tr "game_spell_displayname_KennenShurikenThrow" = "Thundering Shuriken"
tr "game_spell_displayname_KillerInstinct" = "Killer Instincts"
tr "game_spell_displayname_KogMawBioArcaneBarrage" = "Bio-Arcane Barrage"
tr "game_spell_displayname_KogMawCausticSpittle" = "Caustic Spittle"
tr "game_spell_displayname_KogMawIcathianSurprise" = "Icathian Surprise"
tr "game_spell_displayname_KogMawLivingArtillery" = "Living Artillery"
tr "game_spell_displayname_KogMawVoidOoze" = "Void Ooze"
tr "game_spell_displayname_Landslide" = "Ground Slam"
tr "game_spell_displayname_LayWaste" = "Lay Waste"
tr "game_spell_displayname_LeapStrike" = "Leap Strike"
tr "game_spell_displayname_LeblancChaosOrb" = "Sigil of Silence"
tr "game_spell_displayname_LeblancChaosOrbM" = "Mimic: Sigil of Silence"
tr "game_spell_displayname_LeblancMimic" = "Mimic"
tr "game_spell_displayname_LeblancSlide" = "Distortion"
tr "game_spell_displayname_LeblancSlideM" = "Mimic: Distortion"
tr "game_spell_displayname_LeblancSlideReturn" = "Distortion Return"
tr "game_spell_displayname_LeblancSlideReturnM" = "Mimic: Distortion Return"
tr "game_spell_displayname_LeblancSoulShackle" = "Ethereal Chains"
tr "game_spell_displayname_LeblancSoulShackleM" = "Mimic: Ethereal Chains"
tr "game_spell_displayname_LuxBasicAttack" = "Basic Attack"
tr "game_spell_displayname_LuxBasicAttack2" = "Basic Attack"
tr "game_spell_displayname_LuxCritAttack" = "Basic Attack"
tr "game_spell_displayname_LuxIlluminatingFraulein" = "Illumination"
tr "game_spell_displayname_LuxIlluminationPassive" = "Illumination"
tr "game_spell_displayname_LuxLightBinding" = "Light Binding"
tr "game_spell_displayname_LuxLightStrikeKugel" = "Lucent Singularity"
tr "game_spell_displayname_LuxMaliceCannon" = "Finales Funkeln"
tr "game_spell_displayname_LuxPrismaticWave" = "Prismatic Barrier"
tr "game_spell_displayname_MaliceandSpite" = "Malice and Spite"
tr "game_spell_displayname_ManiacalCloak" = "Deceive"
tr "game_spell_displayname_Masochism" = "Masochism"
tr "game_spell_displayname_MasterYiDoubleStrike" = "Double Strike"
tr "game_spell_displayname_Meditate" = "Meditate"
tr "game_spell_displayname_MegaAdhesive" = "Mega Adhesive"
tr "game_spell_displayname_MightyCleave" = "MightyCleave"
tr "game_spell_displayname_MissFortuneBulletTime" = "Bullet Time"
tr "game_spell_displayname_MissFortuneRicochetShot" = "Double Up"
tr "game_spell_displayname_MissFortuneScattershot" = "Make It Rain"
tr "game_spell_displayname_MissFortuneViciousStrikes" = "Impure Shots"
tr "game_spell_displayname_MissileBarrage" = "Missile Barrage"
tr "game_spell_displayname_MockingShout" = "Mocking Shout"
tr "game_spell_displayname_MoltenShield" = "Molten Shield"
tr "game_spell_displayname_MordekaiserChildrenOfTheGrave" = "Children of the Grave"
tr "game_spell_displayname_MordekaiserCreepingDeathCast" = "Creeping Death"
tr "game_spell_displayname_MordekaiserMaceOfSpades" = "Mace of Spades"
tr "game_spell_displayname_MordekaiserSyphonOfDestruction" = "Siphon of Destruction"
tr "game_spell_displayname_MoveQuick" = "Move Quick"
tr "game_spell_displayname_NetherBlade" = "Nether Blade"
tr "game_spell_displayname_NidaleeTakedownAttack" = "Javelin Toss / Takedown"
tr "game_spell_displayname_NullLance" = "Null Sphere"
tr "game_spell_displayname_Obduracy" = "Brutal Strikes"
tr "game_spell_displayname_OlafAxeThrow" = "Undertow"
tr "game_spell_displayname_OlafFrenziedStrikes" = "Vicious Strikes"
tr "game_spell_displayname_OlafRagnarok" = "Ragnarok"
tr "game_spell_displayname_OlafRecklessStrike" = "Reckless Swing"
tr "game_spell_displayname_OnTheHunt" = "On The Hunt"
tr "game_spell_displayname_Overdrive" = "Overdrive"
tr "game_spell_displayname_Overload" = "Overload"
tr "game_spell_displayname_Pantheon_GrandSkyfall" = "Grand Skyfall"
tr "game_spell_displayname_Pantheon_GrandSkyfall_Fall" = "Grand Skyfall"
tr "game_spell_displayname_Pantheon_GrandSkyfall_Jump" = "Grand Skyfall"
tr "game_spell_displayname_Pantheon_Heartseeker" = "Heartseeker Strike"
tr "game_spell_displayname_Pantheon_LeapBash" = "Aegis of Zeonia"
tr "game_spell_displayname_Pantheon_Throw" = "Spear Shot"
tr "game_spell_displayname_PantheonBasicAttack" = "Pantheon Basic Attack"
tr "game_spell_displayname_PantheonBasicAttack2" = "Pantheon Basic Attack"
tr "game_spell_displayname_Parley" = "Parrrley"
tr "game_spell_displayname_PhosphorusBomb" = "Phosphorus Bomb"
tr "game_spell_displayname_PickACard" = "Pick A Card"
tr "game_spell_displayname_PickACardLock" = "Pick a Card"
tr "game_spell_displayname_PoisonTrail" = "Poison Trail"
tr "game_spell_displayname_PoppyDevastatingBlow" = "Devastating Blow"
tr "game_spell_displayname_PoppyDiplomaticImmunity" = "Diplomatic Immunity"
tr "game_spell_displayname_PoppyHeroicCharge" = "Heroic Charge"
tr "game_spell_displayname_PoppyParagonOfDemacia" = "Paragon of Demacia"
tr "game_spell_displayname_Pounce" = "Bushwhack / Pounce"
tr "game_spell_displayname_PowerBall" = "Powerball"
tr "game_spell_displayname_PowerFist" = "Power Fist"
tr "game_spell_displayname_PrimalSurge" = "Primal Surge / Swipe"
tr "game_spell_displayname_Pulverize" = "Pulverize"
tr "game_spell_displayname_PuncturingTaunt" = "Puncturing Taunt"
tr "game_spell_displayname_Radiance" = "Radiance"
tr "game_spell_displayname_RaiseMorale" = "Raise Morale"
tr "game_spell_displayname_RapidFire" = "Rapid Fire"
tr "game_spell_displayname_Ravage" = "Ravage"
tr "game_spell_displayname_ReapTheWhirlwind" = "Monsoon"
tr "game_spell_displayname_Recall" = "Recall"
tr "game_spell_displayname_RedCardAttack" = "Red Card"
tr "game_spell_displayname_RelentlessAssault" = "Relentless Assault"
tr "game_spell_displayname_RemoveScurvy" = "Remove Scurvy"
tr "game_spell_displayname_Rewind" = "Rewind"
tr "game_spell_displayname_Ricochet" = "Ricochet"
tr "game_spell_displayname_RicochetAttack" = "Ricochet"
tr "game_spell_displayname_RiftWalk" = "Riftwalk"
tr "game_spell_displayname_RocketGrab" = "Rocket Grab"
tr "game_spell_displayname_RocketJump" = "Rocket Jump"
tr "game_spell_displayname_RunePrison" = "Rune Prison"
tr "game_spell_displayname_Rupture" = "Rupture"
tr "game_spell_displayname_Sadism" = "Sadism"
tr "game_spell_displayname_Scurvy" = "Grog Soaked Blade"
tr "game_spell_displayname_ScurvyStrike" = "Grog Soaked Blade"
tr "game_spell_displayname_ScurvyStrikeParticle" = "Grog Soaked Blade"
tr "game_spell_displayname_SealFate" = "Wild Cards"
tr "game_spell_displayname_SeismicShard" = "Seismic Shard"
tr "game_spell_displayname_ShadowStep" = "Shunpo"
tr "game_spell_displayname_ShadowWalk" = "Shadow Walk"
tr "game_spell_displayname_Shatter" = "Shatter"
tr "game_spell_displayname_ShenDestabilize" = "Destabilize"
tr "game_spell_displayname_ShenFeint" = "Feint"
tr "game_spell_displayname_ShenKiAttack" = "Ki Strike"
tr "game_spell_displayname_ShenShadowDash" = "Shadow Dash"
tr "game_spell_displayname_ShenStandUnited" = "Stand United"
tr "game_spell_displayname_ShenVorpalStar" = "Vorpal Blade"
tr "game_spell_displayname_SiphoningStrikeNew" = "Siphoning Strike"
tr "game_spell_displayname_Slash" = "Spinning Slash"
tr "game_spell_displayname_slashCast" = "Spinning Slash"
tr "game_spell_displayname_SlowSelf" = "Slow Self"
tr "game_spell_displayname_SonaAriaofPerseverance" = "Aria of Perseverance"
tr "game_spell_displayname_SonaBasicAttack" = "Basic Attack"
tr "game_spell_displayname_SonaCrescendo" = "Crescendo"
tr "game_spell_displayname_SonaHymnofValor" = "Hymn of Valor"
tr "game_spell_displayname_SonaPowerChordMissile" = "Power Chord"
tr "game_spell_displayname_SonaSongofDiscord" = "Song of Celerity"
tr "game_spell_displayname_SoulShackles" = "Soul Shackles"
tr "game_spell_displayname_SowTheWind" = "Zephyr"
tr "game_spell_displayname_SpellFlux" = "Spell Flux"
tr "game_spell_displayname_SpellShield" = "Spell Shield"
tr "game_spell_displayname_Spinning Slash" = "Spinning Slash"
tr "game_spell_displayname_SpiralBlade" = "Boomerang Blade"
tr "game_spell_displayname_SpiritFire" = "Spirit Fire"
tr "game_spell_displayname_SprayAndPrayAttack" = "Spray and Pray"
tr "game_spell_displayname_Starcall" = "Starcall"
tr "game_spell_displayname_StaticField" = "Static Field"
tr "game_spell_displayname_SummonerBoost" = "Cleanse"
tr "game_spell_displayname_SummonerClairvoyance" = "Clairvoyance"
tr "game_spell_displayname_SummonerDagon" = "Dagon"
tr "game_spell_displayname_SummonerDagonDot" = "Dagon"
tr "game_spell_displayname_SummonerDash" = "Dash"
tr "game_spell_displayname_SummonerDot" = "Ignite"
tr "game_spell_displayname_SummonerExhaust" = "Exhaust"
tr "game_spell_displayname_SummonerFlash" = "Flash"
tr "game_spell_displayname_SummonerFortify" = "Fortify"
tr "game_spell_displayname_SummonerGhost" = "Ghost"
tr "game_spell_displayname_SummonerHaste" = "Ghost"
tr "game_spell_displayname_SummonerHeal" = "Heal"
tr "game_spell_displayname_SummonerMana" = "Clarity"
tr "game_spell_displayname_SummonerPromote" = "Promote"
tr "game_spell_displayname_SummonerRally" = "Rally"
tr "game_spell_displayname_SummonerRevive" = "Revive"
tr "game_spell_displayname_SummonerSmite" = "Smite"
tr "game_spell_displayname_SummonerStifle" = "Stifle"
tr "game_spell_displayname_SummonerTeleport" = "Teleport"
tr "game_spell_displayname_SwainBeam" = "Decrepify"
tr "game_spell_displayname_SwainMetamorphism" = "Ravenous Flock"
tr "game_spell_displayname_SwainShadowGrasp" = "Nevermove"
tr "game_spell_displayname_SwainTorment" = "Torment"
tr "game_spell_displayname_Swipe" = "Primal Surge / Swipe"
tr "game_spell_displayname_Takedown" = "Javelin Toss / Takedown"
tr "game_spell_displayname_Tantrum" = "Tantrum"
tr "game_spell_displayname_TeleportCancel" = "Cancel"
tr "game_spell_displayname_TeleportHome" = "TeleportHome"
tr "game_spell_displayname_Terrify" = "Terrify"
tr "game_spell_displayname_TimeBomb" = "Time Bomb"
tr "game_spell_displayname_TimeWarp" = "Time Warp"
tr "game_spell_displayname_TormentedSoil" = "Tormented Soil"
tr "game_spell_displayname_ToxicShot" = "Toxic Shot"
tr "game_spell_displayname_ToxicShotAttack" = "Toxic Shot"
tr "game_spell_displayname_Tremors2" = "Tremors"
tr "game_spell_displayname_TriumphantRoar" = "Triumphant Roar"
tr "game_spell_displayname_TrundleCircle" = "Pillar of Filth"
tr "game_spell_displayname_trundledesecrate" = "Contaminate"
tr "game_spell_displayname_TrundlePain" = "Agony"
tr "game_spell_displayname_TrundleQ" = "Rabid Bite"
tr "game_spell_displayname_TrundleTrollSmash" = "Rabid Bite"
tr "game_spell_displayname_TwoShivPoison" = "Two-Shiv Poison"
tr "game_spell_displayname_UdyrBearAttack" = "Bear Basic Attack"
tr "game_spell_displayname_UdyrBearStance" = "Bear Stance"
tr "game_spell_displayname_UdyrPhoenixAttack" = "Phoenix Basic Attack"
tr "game_spell_displayname_UdyrPhoenixStance" = "Phoenix Stance"
tr "game_spell_displayname_UdyrTigerAttack" = "Tiger Basic Attack"
tr "game_spell_displayname_UdyrTigerStance" = "Tiger Stance"
tr "game_spell_displayname_UdyrTurtleAttack" = "Turtle Basic Attack"
tr "game_spell_displayname_UdyrTurtleStance" = "Turtle Stance"
tr "game_spell_displayname_UFSlash" = "Unstoppable Force"
tr "game_spell_displayname_UndyingRage" = "Undying Rage"
tr "game_spell_displayname_UnstoppableForce" = "Unstoppable Force"
tr "game_spell_displayname_UPGRADE!!!" = "UPGRADE!!!"
tr "game_spell_displayname_UrgotHeatseekingMissile" = "Acid Hunter"
tr "game_spell_displayname_UrgotPlasmaGrenade" = "Noxian Corrosive Charge"
tr "game_spell_displayname_UrgotSwap2" = "Hyper-Kinetic Position Reverser"
tr "game_spell_displayname_UrgotTerrorCapacitorActive2" = "Terror Capacitor"
tr "game_spell_displayname_VeigarBalefulStrike" = "Baleful Strike"
tr "game_spell_displayname_VeigarDarkMatter" = "Dark Matter"
tr "game_spell_displayname_VeigarEventHorizon" = "Event Horizon"
tr "game_spell_displayname_VeigarPrimordialBurst" = "Primordial Burst"
tr "game_spell_displayname_VladimirHemoplague" = "Hemoplague"
tr "game_spell_displayname_VladimirSanguinePool" = "Sanguine Pool"
tr "game_spell_displayname_VladimirTidesofBlood" = "Tides of Blood"
tr "game_spell_displayname_VladimirTransfusion" = "Transfusion"
tr "game_spell_displayname_Volley" = "Volley"
tr "game_spell_displayname_VorpalSpikes" = "Vorpal Spikes"
tr "game_spell_displayname_WallOfPain" = "Wall of Pain"
tr "game_spell_displayname_WildCards" = "Wild Cards"
tr "game_spell_displayname_Wish" = "Wish"
tr "game_spell_displayname_Wither" = "Wither"
tr "game_spell_displayname_WujuStyle" = "Wuju Style"
tr "game_spell_displayname_XenZhaoBattleCry" = "Battle Cry"
tr "game_spell_displayname_XenZhaoComboTarget" = "Three Talon Strike"
tr "game_spell_displayname_XenZhaoParry" = "Crescent Sweep"
tr "game_spell_displayname_XenZhaoSweep" = "Audacious Charge"
tr "game_spell_displayname_XenZhaoThrust" = "Three Talon Strike"
tr "game_spell_displayname_XenZhaoThrust2" = "Three Talon Strike"
tr "game_spell_displayname_XenZhaoThrust3" = "Three Talon Strike"
tr "game_spell_levelup_AbsoluteZero" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_AcidTrail" = "<postScriptTitle>Next Level</postScriptTitle><postScriptLeft>Damage </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_AdrenalineRush" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Enhanced Movement Bonus<br>Buff Duration </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_AkaliMota" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Initial Damage<br>Secondary Damage<br>Cooldown<br>Energy Return</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_AkaliShadowDance" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Essence Refresh Timer</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@f1@ -> @f2@</postScriptRight>"
tr "game_spell_levelup_AkaliShadowSwipe" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_AkaliSmokeBomb" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Armor/Magic Resist<br>Movement Speed %<br>Energy Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_AlphaStrike" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Chance to Instant Kill<br>Mana Cost<br>Cooldown </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_AlZaharCalloftheVoid" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Silence Duration<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_AlZaharMaleficVisions" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Restore<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br> @Cooldown@ -> @CooldownNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_AlZaharNetherGrasp" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_AlZaharNullZone" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage %<br>Min Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@ -> @Effect2AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_ArcaneMastery" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Ability Power Bonus<br>Bonus Mana</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_ArmsmasterRelentlessAttack" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed<br>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_AsheSpiritOfTheHawk" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Gold<br>Cast Range</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br> @Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_AsheSpiritOfTheHawkCast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Gold<br>Cast Range</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br> @Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_AspectOfTheCougar" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Pounce Damage<br>Swipe Damage <br>Takedown Bonus Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_AstralBlessing" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Health Restored<br>Armor<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_AuraofDespair" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Percent Health Damaged<br>Base Damage</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_Backstab" = ""
tr "game_spell_levelup_BandageToss" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_BantamTrap" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage <br>Slow Percent <br>Mana Cost <br>Forage Timer</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@%<br>@Effect3Amount@ -> @Effect3AmountNL@ <br>@f1@ -> @f2@ </postScriptRight>"
tr "game_spell_levelup_BlackShield" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield Health</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br></postScriptRight>"
tr "game_spell_levelup_BlindingDart" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Duration<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_BloodBoil" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack speed<br>Movement speed</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_Bloodlust" = "<postScriptTitle>Next Level - Click to level-up or press [@Hotkey@].</postScriptTitle><postScriptLeft>Critical Damage<br>Health Restored<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@%<br>@Effect3Amount@ -> @Effect3AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_BloodScent" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Detection Distance<br>Move Speed Bonus</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>"
tr "game_spell_levelup_BlueCardAttack" = ""
tr "game_spell_levelup_BouncingBlades" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Number of Bounces<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_BurningAgony" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage per Second<br>Crowd Control Reduction<br>Health Cost</postScriptLeft><postScriptRight> @Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_Bushwhack" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@]. </postScriptTitle><postScriptLeft>Trap Damage <br>Trap Armor/MR Debuff <br>Trap Mana cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_BusterShot" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Knockback Distance</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_Cannibalism" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Lifesteal<br>Healing %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_CannonBarrage" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_CardmasterStack" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Attack Speed Increase<br>Cooldown Reduction</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>"
tr "game_spell_levelup_CardmasterTrapCard" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement Speed Increase<br>Heal per Second<br>Damage per Second</postScriptLeft><postScriptRight> @Effect3Amount@% -> @Effect3AmountNL@%<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_CarpetBomb" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_CH1ConcussionGrenade" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Blind Duration<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_ChronoShift" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Health Restored</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_Consume" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Health restoration<br>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_CorpseExplosion" = "<postScriptTitle>Next Level</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_CounterStrike" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Dodge Chance<br>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_Crowstorm" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_CrypticGaze" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_Crystallize" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Width<br>Mana Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>  @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_CurseoftheSadMummy" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Dealt<br>Mana Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_DarkBinding" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Duration<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_DarkBindingMissile" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Duration<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_DarkWind" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bounces<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_Dazzle" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage <br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_DeathLotus" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Per Dagger</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_DeathsCaress" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield Health<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_DeathsCaressCancel" = ""
tr "game_spell_levelup_DeathsCaressFull" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield Health<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_DebilitatingPoison" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_Deceive" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Critical Damage Modifier<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_DefensiveBallCurl" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Armor and Magic Resist<br>Return Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_DefensiveBallCurlCancel" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Armor Amount<br>Magic Resistance<br>Return Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_Defile" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage per Sec<br>Mana Restore<br>Mana Cost per Sec</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_DesperatePower" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Ability Power</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_Destiny" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_DetonatingShot" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Explosion Damage<br>Debuff Duration<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Disintegrate" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Drain" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Health Drained<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_DrawABead" = "<postScriptTitle>Next Level</postScriptTitle><postScriptLeft>Range </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_EmpowerTwo" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_EnchantedCrystalArrow" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_Enrage" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Bonus<br>Health per Kill<br>Health Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_Expunge" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Damage Per Deadly Venom </postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_EyeOfTheStorm" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Absorption <br>Physical Damage Mod <br>Mana cost </postScriptLeft> <postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_EzrealArcaneShift" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_EzrealEssenceFlux" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Attack Speed % Reduction / Increase<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@% -> @Effect2AmountNL@%<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_EzrealMysticShot" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_EzrealTrueshotBarrage" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_FallenOne" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_Feast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Max Life Consume<br>Bonus Health per Growth</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_FeralScream" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Silence Duration<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_FerociousHowl" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration<br>Cooldown<br>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_FlashFrost" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Lance Damage<br>Mana cost <br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@ <br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_Fling" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft> Damage<br> Mana Cost </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_ForcePulse" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>"
tr "game_spell_levelup_FrostArrow" = ""
tr "game_spell_levelup_Frostbite" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_FrostShot" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Slow Percent </postScriptLeft><postScriptRight> @Effect1Amount@% -> @Effect1AmountNL@%</postScriptRight>"
tr "game_spell_levelup_FullAutomatic" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_GalioBulwark" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Armor / Magic Resistance<br>Base Heal</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_GalioIdolOfDurand" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_GalioResoluteSmite" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow %<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_GalioRighteousGust" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Speed %<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_GarenBladestorm" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Base Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_GarenBladestormLeave" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Bonus Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_GarenCommand" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Maximum Kill Bonus<br>Cooldown<br>Active Damage Reduction</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>"
tr "game_spell_levelup_GarenJustice" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Missing Health Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_GarenJusticePreCast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Missing Health Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_GarenSlash" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Speed Boost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_GarenSlash3" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Speed Boost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_Gate" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_GatlingGun" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration<br>Armor Reduction<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_GGun" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration<br>Armor Reduction<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_GlacialStorm" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Per Second<br>Mana Per Second</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_GlacialStormSpell" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Per Second<br>Mana Per Second</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_GodofDeath" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Health<br>Max Health Drain %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>"
tr "game_spell_levelup_GoldCardAttack" = ""
tr "game_spell_levelup_GragasBarrelRoll" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Explosion Damage<br>Attack Speed Slow %<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_GragasBarrelRollToggle" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Explosion Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_GragasBodySlam" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage Dealt<br>Minimum Damage<br>Mana Cost<br>Charge Speed</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_GragasDrunkenRage" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage reduction<br>Bonus damage<br>Mana Restored</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br> @Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_GragasExplosiveCask" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_H28GEvolutionTurret" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Max Turrets<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br> @Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Hallucinate" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>On Death Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_HallucinateFull" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>On Death Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_HateSpike" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Headbutt" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana Cost<br>Damage</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_HextechMicroRockets" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_HideInShadows" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed<br>Stealth Duration</postScriptLeft><postScriptRight> @Effect1Amount@% -> @Effect1AmountNL@%<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_Highlander" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed<br>Duration</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_HowlingGale" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage <br>Damage Per Second Charge <br>Mana cost<br>Cooldown </postScriptLeft> <postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Cost@ -> @CostNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_HungeringStrike" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Max Health<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_HuntersCall" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Attack Speed Boost</postScriptLeft><postScriptRight> @Cooldown@ -> @CooldownNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>"
tr "game_spell_levelup_IceBlast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow Amount<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Imbue" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Heal<br>Mana cost <br>Cooldown </postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@ <br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_Incinerate" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_InfectedCleaverMissile" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Min Damage<br>Damage %<br>Health Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_InfectedCleaverMissileCast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Min Damage<br>Damage %<br>Health Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_InfernalGuardian" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Tibbers' Burning Damage<br>Tibbers' Attack Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect4Amount@ -> @Effect4AmountNL@<br> @Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_InfiniteDuress" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Infuse" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana restoration<br>Silence Duration<br>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_InsanityPotion" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Stats </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_InstaGate" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana Cost<br>Cooldown</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_IreliaEquilibriumStrike" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Disable Duration<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_IreliaGatotsu" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_IreliaHitenStyle" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Health Restoration<br>True Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_IreliaTranscendentBlades" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_JackInTheBox" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Fear Length<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_JackintheBoxBasicAttack" = ""
tr "game_spell_levelup_JavelinToss" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Javelin Damage <br>Javelin Mana cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_JesterBasicAttack" = ""
tr "game_spell_levelup_JudicatorDivineBlessing" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana<br>Health Restoration</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_JudicatorIntervention" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration<br>Cooldown<br>Mana</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_JudicatorReckoning" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Increased Damage Percent<br>Mana</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@%->@Effect3AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_JudicatorRighteousFury" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Splash %<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@->@CooldownNL@</postScriptRight>"
tr "game_spell_levelup_KennenBringTheLight" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Passive %<br>Cooldown<br>Active Damage</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_KennenLightningRush" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Defensive Bonus<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_KennenLightningShieldActive" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield Damage<br>Chargeup Damage Bonus<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_KennenLRCancel" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_KennenShurikenHurl" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Energy Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_KennenShurikenHurl1" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Energy Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_KennenShurikenHurlMissile1" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Energy Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_KennenShurikenStorm" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft># of bolts<br>Bonus Damage</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_KennenShurikenThrow" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Energy Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_KillerInstinct" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Passive Damage<br>Shunpo Dmg Reduction%<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_KogMawBioArcaneBarrage" = "<postScriptTitle>Next Level - click to level-up or press [Alt-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Range<br>Max Health Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>"
tr "game_spell_levelup_KogMawCausticSpittle" = "<postScriptTitle>Next Level - click to level-up or press [Alt-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Attack Speed %<br>Armor Reduction</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_KogMawIcathianSurprise" = "<postScriptTitle>Next Level - click to level-up or press [Alt-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Range<br>Max Health Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>"
tr "game_spell_levelup_KogMawLivingArtillery" = "<postScriptTitle>Next Level - click to level-up or press [Alt-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Range<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_KogMawVoidOoze" = "<postScriptTitle>Next Level - click to level-up or press [Alt-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow %<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Landslide" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Attack Speed %</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_LayWaste" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_LeapStrike" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_LeblancChaosOrb" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mark Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_LeblancChaosOrbM" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Increased Damage<br>Mana Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_LeblancMimic" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Increased Damage<br>Mana Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_LeblancSlide" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Amount<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_LeblancSlideM" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Increased Damage<br>Mana Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_LeblancSlideReturn" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft></postScriptLeft><postScriptRight></postScriptRight>"
tr "game_spell_levelup_LeblancSlideReturnM" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft></postScriptLeft><postScriptRight></postScriptRight>"
tr "game_spell_levelup_LeblancSoulShackle" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Initial and Secondary Damage<br>Disable Duration</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_LeblancSoulShackleM" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Increased Damage<br>Mana Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_LuxBasicAttack" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Slow Amount<br>Damage<br>Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_LuxBasicAttack2" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Slow Amount<br>Damage<br>Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_LuxCritAttack" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Slow Amount<br>Damage<br>Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_LuxIlluminatingFraulein" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_LuxIlluminationPassive" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_LuxLightBinding" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_LuxLightStrikeKugel" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Slow Amount<br>Damage<br>Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_LuxMaliceCannon" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_LuxPrismaticWave" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Shield <br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_MaliceandSpite" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Heal Amount<br>Attack Speed<br>Movement Speed </postScriptLeft><postScriptRight>@Effect3Amount@->@Effect3AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>"
tr "game_spell_levelup_ManiacalCloak" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Stealth Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_Masochism" = "<postScriptTitle>Next Level: click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Bonus Factor<br>Health Cost</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_MasterYiDoubleStrike" = ""
tr "game_spell_levelup_Meditate" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana<br>Health Restored<br>Armor/Magic Resist</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br> @Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_MegaAdhesive" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Slow Percent <br> Mana Cost </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_MissFortuneBulletTime" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bullet Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Cooldown@ -> @CooldownNL@ </postScriptRight>"
tr "game_spell_levelup_MissFortuneRicochetShot" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Bonus Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@ <br>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_MissFortuneScattershot" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost<br>Slow %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Cost@ -> @CostNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_MissFortuneViciousStrikes" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Stack<br>Attack Speed bonus</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_MissileBarrage" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_MockingShout" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Reduction<br>Movement Slow</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>"
tr "game_spell_levelup_MoltenShield" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Armor and Magic Resist<br>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_MordekaiserChildrenOfTheGrave" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Total Health Stolen<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_MordekaiserCreepingDeathCast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage dealt per second<br>Armor and Magic Resist<br>Health Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_MordekaiserMaceOfSpades" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Cooldown<br>Health Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_MordekaiserSyphonOfDestruction" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Shield Reinforcement<br>Health Cost</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_MoveQuick" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement speed </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@%</postScriptRight>"
tr "game_spell_levelup_NetherBlade" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana Return Amount<br>Armor Penetration Bonus</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_NullLance" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Silence Duration<br>Mana cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Obduracy" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cleave %<br>Percent Damage Increase<br>Mana Cost </postScriptLeft><postScriptRight> @Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_OlafAxeThrow" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Movement Reduction<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_OlafFrenziedStrikes" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Health %<br>Lifesteal/Spell Vamp %<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_OlafRagnarok" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Absorption<br>Armor Penetration<br>Duration<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_OlafRecklessStrike" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Self Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_OnTheHunt" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack speed </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@%</postScriptRight>"
tr "game_spell_levelup_Overdrive" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement Speed %<br>Attack Speed %</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>"
tr "game_spell_levelup_Overload" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Passive Cooldown Reduction<br>Mana cost<br>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br> @Cost@ -> @CostNL@<br> @Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_Pantheon_GrandSkyfall" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana<br>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_Pantheon_GrandSkyfall_Fall" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana<br>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_Pantheon_GrandSkyfall_Jump" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_Pantheon_Heartseeker" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>% Attack Damage Dealt<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_Pantheon_LeapBash" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Stun Duration</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_Pantheon_Throw" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Percent of Attack Power</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_PantheonBasicAttack" = ""
tr "game_spell_levelup_PantheonBasicAttack2" = ""
tr "game_spell_levelup_Parley" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Extra Gold<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_PhosphorusBomb" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_PickACard" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>PAC Bonus Damage<br>Red Card AE Slow %<br>Gold Card Stun Duration<br>Mana Cost</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_PickACardLock" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>PAC Bonus Damage<br>Red Card AE Slow %<br>Gold Card Stun Duration<br>Mana Cost</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_PoisonTrail" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_PoppyDevastatingBlow" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Damage Cap<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br> @Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_PoppyDiplomaticImmunity" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Increased Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_PoppyHeroicCharge" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Initial Damage<br>Collision Damage<br>Mana cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_PoppyParagonOfDemacia" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Armor and Damage per stack<br>Movement Speed<br>Mana cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% ->@Effect2AmountNL@%<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Pounce" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@]. </postScriptTitle><postScriptLeft>Trap Damage <br>Trap Armor/MR Debuff <br>Trap Mana cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Effect3Amount@ -> @Effect3AmountNL@ </postScriptRight>"
tr "game_spell_levelup_PowerBall" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage <br>Slow Amount<br>Mana Cost</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_PowerFist" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_PrimalSurge" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Primal Surge Heal <br>Primal Surge Bonus Attack Speed<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Pulverize" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana cost<br>Damage</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_PuncturingTaunt" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration<br>Armor Reduction<br>Mana Cost</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Radiance" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Heal Per Second  <br>Attack Damage <br>Mana Cost to Sustain </postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_RaiseMorale" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Damage<br>Movement Speed</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@%</postScriptRight>"
tr "game_spell_levelup_RapidFire" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack speed % </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@%</postScriptRight>"
tr "game_spell_levelup_Ravage" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Armor / Resist Reduction<br>Mana Cost</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_ReapTheWhirlwind" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Heal per second<br>Mana Cost</postScriptLeft> <postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Recall" = ""
tr "game_spell_levelup_RedCardAttack" = ""
tr "game_spell_levelup_RelentlessAssault" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed<br>Damage<br>Magic Resistance<br>Duration</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>"
tr "game_spell_levelup_RemoveScurvy" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Heal<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_RendingShot" = "<postScriptTitle>Next Level</postScriptTitle><postScriptLeft>Damage<br>Slow %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_Rewind" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_Ricochet" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bounces </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_RicochetAttack" = ""
tr "game_spell_levelup_RiftWalk" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_RocketGrab" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_RocketJump" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_RunePrison" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration<br>Ticks<br>Mana cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Rupture" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_Sadism" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Heal Amount<br>Movement Speed</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>"
tr "game_spell_levelup_Scurvy" = ""
tr "game_spell_levelup_ScurvyStrikeParticle" = "asdf"
tr "game_spell_levelup_SealFate" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_SeismicShard" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Movement Speed<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_ShadowStep" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_ShadowWalk" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Stealth Duration<br>Stun Length</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_Shatter" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Armor Effect <br>Mana cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_ShenDestabilize" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Armor Reduction<br>Percent Heal </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@%</postScriptRight>"
tr "game_spell_levelup_ShenFeint" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Blocked<br>Cooldown</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_ShenKiAttack" = "You probably shouldn't see this either."
tr "game_spell_levelup_ShenShadowDash" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Taunt Duration<br>Energy Cost </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_ShenStandUnited" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield Health<br>Cooldown </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_ShenVorpalStar" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Life Tap Heal<br>Energy Cost </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_SiphoningStrikeNew" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_Slash" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Health Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_slashCast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Health Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_SonaAriaofPerseverance" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Armor / Magic Resist<br>Heal<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_SonaCrescendo" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_SonaHymnofValor" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage / Ability Power<br>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_SonaPowerChordMissile" = ""
tr "game_spell_levelup_SonaSongofDiscord" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Aura Movement Speed<br>Bonus Movement Speed %<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_SoulShackles" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Dealt<br>Stun Length<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_SowTheWind" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Self Speed Bonus %<br>Damage <br>Slow % <br>Mana Cost <br>Cooldown</postScriptLeft> <postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@% <br>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Effect3Amount@% -> @Effect3AmountNL@% <br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_SpellFlux" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Magic Resist Reduction<br>Mana cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_SpellShield" = "<postScriptTitle>Next Level - Click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_SpiralBlade" = "<postScriptTitle>Next Level - Click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_SpiritFire" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Total Damage<br>Armor Reduction<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_SprayAndPrayAttack" = ""
tr "game_spell_levelup_Starcall" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_StaticField" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Lightning Damage<br>EMP Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_SummonerDagon" = ""
tr "game_spell_levelup_SummonerDagonDot" = ""
tr "game_spell_levelup_SummonerDash" = ""
tr "game_spell_levelup_SummonerDot" = ""
tr "game_spell_levelup_SummonerMana" = ""
tr "game_spell_levelup_SummonerStifle" = ""
tr "game_spell_levelup_SwainBeam" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@<br></postScriptRight>"
tr "game_spell_levelup_SwainMetamorphism" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Amount<br>Mana Cost Per Second</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>"
tr "game_spell_levelup_SwainShadowGrasp" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_SwainTorment" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage Over Time<br>Damage Amplification %<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Swipe" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Primal Surge Heal <br>Primal Surge Bonus Attack Speed </postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Effect2Amount@ -> @Effect2AmountNL@ </postScriptRight>"
tr "game_spell_levelup_Takedown" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Javelin Damage<br>Javelin Mana cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_Tantrum" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Reduced<br>Cooldown<br>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_TeleportCancel" = ""
tr "game_spell_levelup_Terrify" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana cost<br>Duration</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_TimeBomb" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_TimeWarp" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_TormentedSoil" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage <br>Magic Resistance Debuff <br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_ToxicShot" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Impact Damage<br>Damage per Second </postScriptLeft><postScriptRight> @Effect3Amount@ -> @Effect3AmountNL@<br> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_ToxicShotAttack" = ""
tr "game_spell_levelup_Tremors2" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage per Second</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_TriumphantRoar" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana<br>Health restoration</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_TrundleCircle" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Slow %</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_trundledesecrate" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement Speed<br>Attack Speed<br>Crowd Control Reduction</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>"
tr "game_spell_levelup_TrundlePain" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Initiai Damage/Heal<br>Initial Defense Drain</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>"
tr "game_spell_levelup_TrundleQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Strike Bonus Damage<br>Damage Buff<br>Attack Speed %<br>Critical Strike %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>"
tr "game_spell_levelup_TrundleTrollSmash" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Bonus<br>Sapped Damage<br>Physical Scaling</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>"
tr "game_spell_levelup_TwoShivPoison" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shiv Damage<br>Slow Percent<br>Miss Chance</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_UdyrBearAttack" = ""
tr "game_spell_levelup_UdyrBearStance" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana Cost<br>Movement Speed Increase<br>Movement Speed Duration</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_UdyrPhoenixAttack" = ""
tr "game_spell_levelup_UdyrPhoenixStance" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana Cost<br>Ability Power Bonus<br>AE Damage<br>Flame Damage</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_UdyrTigerAttack" = ""
tr "game_spell_levelup_UdyrTigerStance" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana Cost<br>Tiger Strike Damage Multiplier<br>Attack Speed</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>"
tr "game_spell_levelup_UdyrTurtleAttack" = ""
tr "game_spell_levelup_UdyrTurtleStance" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana Cost<br>Shield Amount<br>Health Restore<br>Mana Restore</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>"
tr "game_spell_levelup_UFSlash" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_UndyingRage" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Blood Lust Stacks<br>Cooldown</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_UnstoppableForce" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Stun Duration<br>Knockback Damage</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@ - > @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_UPGRADE!!!" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown Reduction %<br>Cooldown<br>Slow %</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>"
tr "game_spell_levelup_UrgotHeatseekingMissile" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_UrgotPlasmaGrenade" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage <br>Armor Reduced<br>Mana Cost</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_UrgotSwap2" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Swap Range<br>Armor & Magic Resistance </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@ <br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_UrgotTerrorCapacitorActive2" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Absorption <br>Slow % <br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@% <br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_VeigarBalefulStrike" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Champion Kill AP Gain</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_VeigarDarkMatter" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_VeigarEventHorizon" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Stun Duration<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_VeigarPrimordialBurst" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_VladimirHemoplague" = "<postScriptTitle>Next Level - click to level-up or press [Alt-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br></postScriptRight>"
tr "game_spell_levelup_VladimirSanguinePool" = "<postScriptTitle>Next Level - click to level-up or press [Alt-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_VladimirTidesofBlood" = "<postScriptTitle>Next Level - click to level-up or press [Alt-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_VladimirTransfusion" = "<postScriptTitle>Next Level - click to level-up or press [Alt-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Heal<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_Volley" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Bonus Damage</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>"
tr "game_spell_levelup_VorpalSpikes" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_WallOfPain" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Armor and Resistance Reduced<br>Wall Width<br>Slow Amount</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br> @Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_WildCards" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Max Damage </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_Wish" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Health Restored<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@<br> @Cost@ -> @CostNL@</postScriptRight>"
tr "game_spell_levelup_Wither" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Slow %</postScriptLeft><postScriptRight> @Effect1Amount@% -> @Effect1AmountNL@%</postScriptRight>"
tr "game_spell_levelup_WujuStyle" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>"
tr "game_spell_levelup_XenZhaoBattleCry" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Passive Bonus<br>Active Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_XenZhaoComboTarget" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ ->@CooldownNL@</postScriptRight>"
tr "game_spell_levelup_XenZhaoParry" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Resistances</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>"
tr "game_spell_levelup_XenZhaoSweep" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow %<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>"
tr "game_spell_levelup_XenZhaoThrust" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Damage Scaling %<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ ->@CooldownNL@</postScriptRight>"
tr "game_spell_levelup_XenZhaoThrust2" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Damage Scaling %<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ ->@CooldownNL@</postScriptRight>"
tr "game_spell_levelup_XenZhaoThrust3" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Damage Scaling %<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ ->@CooldownNL@</postScriptRight>"
tr "game_spell_tooltip_AbsoluteZero" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>While channeling for 3 seconds, slows nearby enemy units' attack speed and movement speed. After channeling, enemies caught in the area are dealt @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_AdrenalineRush" = "<titleLeft>Adrenaline Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>While ready to cast and out of combat, gives +@Effect1Amount@ Movement Speed.<br><font color='#FF9900' size='14'>Active: </font>Removes Slows, Snares, and Immobilizes, and gives 50% Dodge for @Effect2Amount@ sec.</mainText>"
tr "game_spell_tooltip_AkaliMota" = "<titleLeft>Mark of the Assassin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Akali spins her kama at a target enemy to deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and mark the target for 6 seconds.<br><br>Akali's melee attacks against a marked target will trigger and consume the mark to cause @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and restore @Effect2Amount@ energy.</mainText>"
tr "game_spell_tooltip_AkaliShadowDance" = "<titleLeft>Shadow Dance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 Essence of Shadow</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Akali moves through shadows to quickly strike her target, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br>Akali stores an Essence of Shadow on kills and assists as well as every <font color='#FFFFFF'>@f1@</font> seconds up to 3 total.</mainText>"
tr "game_spell_tooltip_AkaliShadowSwipe" = "<titleLeft>Crescent Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Akali flourishes her kamas, hitting nearby units for @Effect1Amount@ (<font color='#99FF99'>@CharAbilityPower@</font> + <font color='#FF6633'>@f1@</font>) physical damage.</mainText>"
tr "game_spell_tooltip_AkaliSmokeBomb" = "<titleLeft>Twilight Shroud (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Akali throws down a cover of smoke that lasts for @Effect1Amount@ seconds. While inside the area, Akali gains @Effect2Amount@ armor and magic resist and becomes stealthed. Attacking or using abilities will briefly reveal her.<br><br>Enemies inside the smoke have their movement speed reduced by @Effect3Amount@%.</mainText>"
tr "game_spell_tooltip_AlphaStrike" = "<titleLeft>Alpha Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Master Yi leaps across the battlefield striking up to 4 enemies, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to each enemy with a @Effect2Amount@% chance to deal 400 bonus magic damage to minions.</mainText>"
tr "game_spell_tooltip_AlZaharCalloftheVoid" = "<titleLeft>Call of the Void (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Malzahar opens two portals to the void. After a short delay, they fire projectiles which deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and silence champions for @Effect2Amount@ seconds.</mainText>"
tr "game_spell_tooltip_AlZaharMaleficVisions" = "<titleLeft>Malefic Visions (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Malzahar infects his target's mind, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over 4 seconds.<br><br>If the target dies during this time, the visions pass to a nearby enemy and Malzahar gains @Effect2Amount@ mana.<br><br>Malzahar's Voidlings are attracted to affected units.</mainText>"
tr "game_spell_tooltip_AlZaharNetherGrasp" = "<titleLeft>Nether Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Malzahar channels the essence of the Void to suppress his target as well as deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over 2.5 seconds.</mainText>"
tr "game_spell_tooltip_AlZaharNullZone" = "<titleLeft>Null Zone (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Malzahar creates a zone of negative energy for 5 seconds. The zone deals @Effect1Amount@% <font color='#99FF99'>(+@CharAbilityPower@)%</font> of the target's max health as magic damage each second, with a minimum of @Effect2Amount@ (damage to Monsters is capped).</mainText>"
tr "game_spell_tooltip_ArcaneMastery" = "<titleLeft>Arcane Mastery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Toggle: </font>Ryze's basic attacks deal magic damage and gain @Effect1Amount@% of his ability power as damage. Additionally, Ryze's maximum mana pool increases by @Effect2Amount@.</mainText>"
tr "game_spell_tooltip_ArmsmasterRelentlessAttack" = "<titleLeft>Relentless Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900' size='14'>Passive</font></subtitleLeft><mainText>Jax's basic attacks increase his attack speed by @Effect1Amount@% for a short duration, and hitting the same unit 2 consecutive times enhances Jax's next attack for @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus magic damage.<br>Attack speed stacks up to 10 times. </mainText>"
tr "game_spell_tooltip_AsheSpiritOfTheHawk" = "<titleLeft>Hawkshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Ashe gains @Effect1Amount@ extra gold whenever she kills any unit.<br><font color='#FF9900' size='14'>Active: </font>Ashe animates a Hawk to scout for her, revealing terrain as it flies toward target location.</mainText>"
tr "game_spell_tooltip_AsheSpiritOfTheHawkCast" = "<titleLeft>Hawkshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Ashe gains @Effect1Amount@ extra gold whenever she kills any unit.<br><font color='#FF9900' size='14'>Active: </font>Ashe animates a Hawk to scout for her, revealing terrain as it flies toward target location.</mainText>"
tr "game_spell_tooltip_AspectOfTheCougar" = "<titleLeft>Aspect of the Cougar (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost </subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Each additional rank increases the effectiveness of Nidalee's cougar abilities.<br><br>Nidalee transforms into a vicious cougar, gaining 20 movement speed, 10% dodge, and a new set of abilities.</mainText>"
tr "game_spell_tooltip_AstralBlessing" = "<titleLeft>Astral Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Restores @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> health and grants @Effect2Amount@ bonus armor for 9 seconds.</mainText>"
tr "game_spell_tooltip_AuraofDespair" = "<titleLeft>Despair (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Second</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Toggle: </font>Nearby enemies take @Effect2Amount@ magic damage plus @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font>% of their maximum health each second.</mainText>"
tr "game_spell_tooltip_Backstab" = ""
tr "game_spell_tooltip_BandageToss" = "<titleLeft>Bandage Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them, and deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. </mainText>"
tr "game_spell_tooltip_BantamTrap" = "<titleLeft>Noxious Trap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Uses a stored mushroom to place a trap which detonates if an enemy steps on it, spreading poison to nearby enemies which slows movement speed by @Effect2Amount@% and deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over 4 seconds. Traps last 10 minutes.<br><br>Teemo forages for a mushroom every <font color='#FFFFFF'>@f1@</font> seconds, but he is only big enough to carry 3 at once.</mainText>"
tr "game_spell_tooltip_BlackShield" = "<titleLeft>Black Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Places a shield around target friendly champion, absorbing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and preventing disables while the shield holds.<br><br>Lasts @Effect2Amount@ seconds or until the shield has been depleted.</mainText>"
tr "game_spell_tooltip_BlindingDart" = "<titleLeft>Blinding Dart (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and causes the target to miss all of their attacks for @Effect2Amount@ seconds. </mainText>"
tr "game_spell_tooltip_BloodBoil" = "<titleLeft>Blood Boil (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Increases an allied unit's attack speed by @Effect1Amount@% and movement speed by @Effect2Amount@% for 15 seconds.  Nunu also gains the effects of Bloodboil if casted on an allied unit.</mainText>"
tr "game_spell_tooltip_Bloodlust" = "<titleLeft>Bloodlust (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Whenever Tryndamere kills or critically strikes a unit, he gains 5 Attack Damage and @Effect2Amount@% Critical Damage for 15 seconds (stackable 8 times).  Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.<br><br><font color='#FF9900' size='14'>Active: </font>Tryndamere consumes his Bloodlusts, restoring @Effect3Amount@ health per Bloodlust <font color='#99FF99'>(+@CharAbilityPower@)</font>.</mainText>"
tr "game_spell_tooltip_BloodScent" = "<titleLeft>Blood Scent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>4 sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Toggle: </font>Warwick senses enemy champions under 50% life within @Effect1Amount@ distance of him; while he detects a low-health enemy, he gains @Effect2Amount@% Movement Speed.</mainText>"
tr "game_spell_tooltip_BlueCardAttack" = ""
tr "game_spell_tooltip_BouncingBlades" = "<titleLeft>Bouncing Blades (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Katarina throws a dagger that hits up to @Effect1Amount@ enemies, dealing @Effect2Amount@ <font color='#FF6633'>(+@f1@)</font> magic damage. Each subsequent hit deals 10% less damage.</mainText>"
tr "game_spell_tooltip_BurningAgony" = "<titleLeft>Burning Agony (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect1Amount@ Health per Sec</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Toggle: </font>Dr. Mundo deals @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies, and reduces the duration of crowd control effects on Dr Mundo by @Effect2Amount@%.</mainText>"
tr "game_spell_tooltip_Bushwhack" = "<titleLeft>Bushwhack / Pounce (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Human: </font>Nidalee lays a trap that deals @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over 2 seconds, reveals the target, and reduces their armor and magic resistance by @Effect1Amount@% for 12 seconds. Traps last for 4 minutes.<br><br><font color='#FF9900' size='14'>Cougar: </font>Nidalee lunges forward, dealing damage to surrounding enemies.  Pounce is not affected by cooldown reduction.</mainText>"
tr "game_spell_tooltip_BusterShot" = "<titleLeft>Buster Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Tristana fires a massive cannonball at an enemy unit. This deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and knocks surrounding units back @Effect2Amount@ distance.</mainText>"
tr "game_spell_tooltip_Cannibalism" = "<titleLeft>Cannibalism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Grants Sion @Effect1Amount@% lifesteal and 50% attack speed for 20 seconds, additionally Sion's attacks heal surrounding allies for @Effect2Amount@% of damage dealt.</mainText>"
tr "game_spell_tooltip_CannonBarrage" = "<titleLeft>Cannon Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Signals Gangplank's ship to fire upon an area for 8 seconds. Each cannonball deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slows enemy units @Effect2Amount@% for 1.25 seconds.</mainText>"
tr "game_spell_tooltip_CardmasterStack" = "<titleLeft>Stacked Deck (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight></subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br>In addition, his attack speed is increased by @Effect3Amount@% and his cooldowns are decreased by @Effect2Amount@%.</mainText>"
tr "game_spell_tooltip_CardmasterTrapCard" = "<titleLeft>Trap Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Cardmaster throws a card on the ground, that will activate upon being touched. If an ally activates the card, their movement speed is increased @Effect3Amount@% and they are healed for @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> health a second for 5 seconds. If an enemy activates the card, they take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage a second for 5 seconds.</mainText>"
tr "game_spell_tooltip_CarpetBomb" = "<titleLeft>Valkyrie (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Corki surges to target location dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage per second to enemies in the fire left along his path.</mainText>"
tr "game_spell_tooltip_CH1ConcussionGrenade" = "<titleLeft>CH-1 Concussion Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Heimerdinger tosses a grenade, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemy units and blinding them for @Effect2Amount@ seconds.  Enemies who are directly hit are stunned for 1.5 seconds.</mainText>"
tr "game_spell_tooltip_ChronoShift" = "<titleLeft>ChronoShift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Marks the target with a protective time rune for 13 seconds. If the target would take lethal damage, they are instead transported back in time, regaining @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Health.</mainText>"
tr "game_spell_tooltip_Consume" = "<titleLeft>Consume (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Takes a bite out of target minion, dealing @Effect3Amount@ true damage and restoring @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> health.</mainText>"
tr "game_spell_tooltip_CorpseExplosion" = "<titleLeft>Corpse Explosion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900' size='14'>Passive: </font></subtitleLeft><mainText>Whenever a nearby enemy dies around Amumu, their corpse explodes dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to surrounding enemy units.</mainText>"
tr "game_spell_tooltip_CounterStrike" = "<titleLeft>Counter Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Increases Jax's dodge chance by @Effect1Amount@%.<br><br><font color='#FF9900' size='14'>Active: </font>Jax stuns surrounding enemies for 1 second and deals @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to them.<br><br>Usable only within 7 seconds of dodging an attack.</mainText>"
tr "game_spell_tooltip_Crowstorm" = "<titleLeft>Crowstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage each second to all enemy units in the area. This has a 2 second channel duration and teleports Fiddlesticks to target location.</mainText>"
tr "game_spell_tooltip_CrypticGaze" = "<titleLeft>Cryptic Gaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Blasts a single enemy, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and stunning for 2 seconds.</mainText>"
tr "game_spell_tooltip_Crystallize" = "<titleLeft>Crystallize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Anivia summons an impenetrable wall of ice @Effect2Amount@ units wide, blocking all movement.  The wall lasts for 5 seconds before it melts.</mainText>"
tr "game_spell_tooltip_CurseoftheSadMummy" = "<titleLeft>Curse of the Sad Mummy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Amumu entangles surrounding enemy units, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and preventing attacks and movement for 2 seconds.</mainText>"
tr "game_spell_tooltip_DarkBinding" = "<titleLeft>Dark Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires a bolt of dark energy towards a target location, binding the first unit hit to the ground for @Effect2Amount@ seconds and dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_DarkBindingMissile" = "<titleLeft>Dark Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires a bolt of dark energy towards a target location, binding the first unit hit to the ground for @Effect2Amount@ seconds and dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_DarkWind" = "<titleLeft>Dark Wind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Strikes an enemy target and then bounces to a nearby enemy unit.  Deals 100 <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and silences for 1.2 sec for each strike.<br><br>Can bounce up to @Effect1Amount@ times and may strike the same target multiple times.</mainText>"
tr "game_spell_tooltip_Dazzle" = "<titleLeft>Dazzle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Taric fires a sphere of prismatic light at an enemy, dealing @Effect2Amount@ - @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage (lower damage the further the target is), and stunning them for 1 - 2 seconds (higher stun the further the target is).</mainText>"
tr "game_spell_tooltip_DeathLotus" = "<titleLeft>Death Lotus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Channeled Spell</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Katarina goes into a state of extreme focus, throwing daggers with unrivaled speed at @Effect2Amount@ enemy champions. Each dagger deals @Effect1Amount@ plus the higher value between <font color='#99FF99'>(@CharAbilityPower@)</font> or <font color='#FF6633'>(@f1@)</font> in magic damage.</mainText>"
tr "game_spell_tooltip_DeathsCaress" = "<titleLeft>Death's Caress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown after shield expires</subtitleRight><mainText>Sion surrounds himself with a shield which absorbs @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage. If the shield is not destroyed in 10 seconds, it will explode, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to surrounding enemies.<br><br>Cast again after 4 seconds to manually detonate.</mainText>"
tr "game_spell_tooltip_DeathsCaressCancel" = "<titleLeft>Cancel Death's Caress</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText>Cast to dispel your Death's Caress, causing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage to nearby units.</mainText>"
tr "game_spell_tooltip_DeathsCaressFull" = "<titleLeft>Death's Caress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown after shield expires</subtitleRight><mainText>Sion surrounds himself with a shield which absorbs @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage. If the shield is not destroyed in 10 seconds, it will explode, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to surrounding enemies.<br><br>Cast again after 4 seconds to manually detonate.</mainText>"
tr "game_spell_tooltip_DebilitatingPoison" = "<titleLeft>Debilitating Poison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Slows nearby enemy champions' move speed by 30%, plus 6% per Deadly Venom they have.<br>@Effect1Amount@ second duration.</mainText>"
tr "game_spell_tooltip_Deceive" = "<titleLeft>Deceive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown after Stealth</subtitleRight><mainText>Shaco instantly stealths for 3.5 seconds, and teleports to target nearby location.  If he attacks while stealthed, the attack is guaranteed to crit for @Effect1Amount@% bonus physical damage.</mainText>"
tr "game_spell_tooltip_DefensiveBallCurl" = "<titleLeft>Defensive Ball Curl (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText> Rammus goes into a defensive formation for 6 seconds, increasing his armor and magic resistance by @Effect1Amount@ and returning @Effect2Amount@ <font color='#CC3300'>(+@f1@ (10% of Armor))</font> magic damage to attackers.</mainText>"
tr "game_spell_tooltip_DefensiveBallCurlCancel" = "<titleLeft>Cancel Defensive Ball Curl (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText> Exit Defensive Ball Curl.</mainText>"
tr "game_spell_tooltip_Defile" = "<titleLeft>Defile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana Per Second </subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Toggle Off: </font>When Karthus kills a unit, he restores @Effect2Amount@ mana.<br><br><font color='#FF9900' size='14'>Toggle On: </font>Drains @Cost@ Mana to deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies each second. </mainText>"
tr "game_spell_tooltip_DesperatePower" = "<titleLeft>Desperate Power (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Mana </subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ryze becomes supercharged, gaining @Effect2Amount@ ability power and causing his spells to deal 65% AoE damage for 8 seconds.</mainText>"
tr "game_spell_tooltip_Destiny" = "<titleLeft>Destiny (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Reveals all enemy champions (including stealthed champions) for @Effect1Amount@ seconds.<br><br>While Destiny is active, Twisted Fate can teleport anywhere on the map.</mainText>"
tr "game_spell_tooltip_DetonatingShot" = "<titleLeft>Explosive Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Enemies explode when slain by Tristana's attacks, dealing @Effect1Amount@ magic damage to nearby enemies.<br><br><font color='#FF9900' size='14'>Active: </font>Explosive Shot rends target enemy, reducing healing and health regeneration by 50% and dealing 25 <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage per second.<br>Lasts @Effect2Amount@ seconds.</mainText>"
tr "game_spell_tooltip_Disintegrate" = "<titleLeft>Disintegrate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Annie flings a mana infused fireball dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. Disintegrate's mana cost is refunded if it deals a killing blow.</mainText>"
tr "game_spell_tooltip_Drain" = "<titleLeft>Drain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Drains @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> health as magic damage each second from target unit and gives it to Fiddlesticks.<br>Lasts up to 5 seconds.</mainText>"
tr "game_spell_tooltip_DrawABead" = "<titleLeft>Draw a Bead (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900' size='14'>Passive </font></subtitleLeft><mainText>Permamently increases Tristana's basic attack range by @Effect1Amount@.</mainText>"
tr "game_spell_tooltip_Empower" = "<titleLeft>Empower (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Jax empowers his weapon, charging up the area of effect and @Effect1Amount@ bonus magic damage each second for up to 3 seconds. His next attack will splash, dealing 60% damage to nearby enemies.<br><br>Lasts for 1 attack or 10 seconds.</mainText>"
tr "game_spell_tooltip_EmpowerTwo" = "<titleLeft>Empower (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Jax charges his weapon with energy, causing his next attack to deal an additional @Effect1Amount@ magic damage <font color='#FF6600'>(+@f1@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font>. </mainText>"
tr "game_spell_tooltip_EnchantedCrystalArrow" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires a large arrow in a straight line.  If it hits an enemy champion, it will stun that champion for up to 3.5 seconds, based on the distance the arrow traveled, and deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. Additionally, surrounding units take half the damage and are slowed.</mainText>"
tr "game_spell_tooltip_Enrage" = "<titleLeft>Enrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect3Amount@ Health</font></subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Toggle: </font>Increase Sion's damage by @Effect1Amount@, and he gains @Effect2Amount@ maximum health per kill.</mainText>"
tr "game_spell_tooltip_Expunge" = "<titleLeft>Expunge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to each nearby poisoned enemy, plus @Effect1Amount@ additional damage per stack of Deadly Venom applied to them. </mainText>"
tr "game_spell_tooltip_EyeOfTheStorm" = "<titleLeft>Eye Of The Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Janna shields her target, absorbing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage and buffs them, increasing their attack damage by @Effect2Amount@ for 5 seconds (can target Turrets).</mainText>"
tr "game_spell_tooltip_EzrealArcaneShift" = "<titleLeft>Arcane Shift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_EzrealEssenceFlux" = "<titleLeft>Essence Flux (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ezreal fires a wave of energy that damages all enemy champions it passes through for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. Affected ally and enemy champions have their attack speed respectively hasted or slowed by @Effect2Amount@% for 5 seconds.</mainText>"
tr "game_spell_tooltip_EzrealMysticShot" = "<titleLeft>Mystic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ezreal fires a bolt of energy dealing @Effect1Amount@ <font color='#FF6633'>(+@f1@)</font> physical damage (applies on-hit effects). <br><br>Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.</mainText>"
tr "game_spell_tooltip_EzrealTrueshotBarrage" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ezreal channels for 1 second to fire a barrage of missiles dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).</mainText>"
tr "game_spell_tooltip_FallenOne" = "<titleLeft>Requiem (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>After channeling for 3 seconds, Karthus deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all enemy champions (regardless of distance). </mainText>"
tr "game_spell_tooltip_Feast" = "<titleLeft>Feast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> true damage to target champion, or 1000 true damage to target minion (ignores resists).<br>If the target is killed by Feast, Cho'Gath grows, gaining @Effect3Amount@ maximum health (maximum 6 stacks).  Cho'Gath loses up to 3 stacks upon death.</mainText>"
tr "game_spell_tooltip_FeralScream" = "<titleLeft>Feral Scream (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText> Cho'Gath screams in a cone in front of him, silencing enemies for @Effect2Amount@ second(s) and causing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_FerociousHowl" = "<titleLeft>Unbreakable Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Alistar gains @Effect3Amount@ physical damage, removes all crowd-control effects on himself, and takes 75% reduced physical and magic damage for @Effect1Amount@ seconds.</mainText>"
tr "game_spell_tooltip_FlashFrost" = "<titleLeft>Flash Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>A massive chunk of ice flies toward target location, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage, slowing movement by 20%, and chilling any enemy it passes through. At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage in a small area and stunning units for 1 second.</mainText>"
tr "game_spell_tooltip_Fling" = "<titleLeft>Fling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Singed flings an enemy over his shoulder, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_ForcePulse" = "<titleLeft>Force Pulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slow enemies by @Effect2Amount@% in a cone in front of him for 3 seconds.</mainText>"
tr "game_spell_tooltip_FrostArrow" = ""
tr "game_spell_tooltip_Frostbite" = "<titleLeft>Frostbite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.  If the target has been chilled, they take double damage.</mainText>"
tr "game_spell_tooltip_FrostShot" = "<titleLeft>Frost Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>8 Mana per Attack</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Toggle: </font>Ashe's basic attacks slow her target's movement speed by @Effect1Amount@% for 2 seconds.</mainText>"
tr "game_spell_tooltip_FullAutomatic" = "<titleLeft>Spray and Pray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Twitch gains @Effect1Amount@% attack speed and his attacks become long range line missiles for 6 seconds, dealing 100% damage and poisoning all enemies hit.</mainText>"
tr "game_spell_tooltip_GalioBulwark" = "<titleLeft>Bulwark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Galio shields a friendly champion for 3.5 seconds, increasing their Armor and Magic Resistance by @Effect1Amount@.  Each time the unit suffers damage, Galio is healed for @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font>. (-20% healing for each consecutive hit)</mainText>"
tr "game_spell_tooltip_GalioIdolOfDurand" = "<titleLeft>Idol of Durand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Galio channels for 2 seconds, taunting nearby foes and blocking 30% of incoming damage.<br><br>After channeling, Galio deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to surrounding enemies, plus an additional 10% damage for each attack he suffered while channeling.  Max 80% bonus damage.</mainText>"
tr "game_spell_tooltip_GalioResoluteSmite" = "<titleLeft>Resolute Smite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Galio fires a concussive blast from his eyes, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies near the impact location, and reducing their movement speed by @Effect2Amount@% for 2.5 seconds.</mainText>"
tr "game_spell_tooltip_GalioRighteousGust" = "<titleLeft>Righteous Gust (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Galio unleashes a gust of concussive wind that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all enemies in its path.  A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by @Effect2Amount@%.</mainText>"
tr "game_spell_tooltip_GarenBladestorm" = "<titleLeft>Judgment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Garen rapidly spins his sword around his body for 3 seconds, reducing the duration of slows by 50% and dealing @Effect1Amount@ <font color='#FF6633'>(+@f1@)</font> physical damage to nearby enemies every 0.5 seconds. Garen removes any slow effects on him at the start of the dance.<br><br>The bonus damage is further increased by Garen's critical strike chance. Damage to minions is reduced by 50%.</mainText>"
tr "game_spell_tooltip_GarenBladestormLeave" = "<titleLeft>Judgment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft> </subtitleLeft><subtitleRight></subtitleRight><mainText>Garen stops performing Bladestorm.</mainText>"
tr "game_spell_tooltip_GarenCommand" = "<titleLeft>Courage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Garen's armor and magic resist are permanently increased by 0.5 every time he kills an enemy unit.  This bonus is maxed at @Effect1Amount@.<br><br><font color='#FF9900' size='14'>Active: </font>Garen places a defensive shield on himself for the next 3 seconds, decreasing all damage taken by @Effect2Amount@%. </mainText>"
tr "game_spell_tooltip_GarenJustice" = "<titleLeft>Demacian Justice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing @Effect1Amount@ magic damage plus 1 damage for every @Effect2Amount@ health they are missing.</mainText>"
tr "game_spell_tooltip_GarenJusticePreCast" = "<titleLeft>Demacian Justice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing @Effect1Amount@ magic damage plus 1 damage for every @Effect2Amount@ health they are missing.</mainText>"
tr "game_spell_tooltip_GarenSlash" = "<titleLeft>Decisive Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Garen gains a @Effect2Amount@% speed boost for 2 seconds. His next melee attack deals @Effect1Amount@ <font color='#FF6633'>(+@f1@)</font> physical damage and silences his target for 2.5 seconds.</mainText>"
tr "game_spell_tooltip_GarenSlash3" = "<titleLeft>Decisive Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Garen gains a @Effect2Amount@% speed boost for 2 seconds. His next melee attack deals @Effect1Amount@ <font color='#FF6633'>(+@f1@)</font> physical damage and silences his target for 2.5 seconds.</mainText>"
tr "game_spell_tooltip_Gate" = "<titleLeft>Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight></subtitleRight><mainText>Teleports Twisted Fate to target location.</mainText>"
tr "game_spell_tooltip_GatlingGun" = "<titleLeft>Gatling Gun (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Corki's gatling gun fires at all targets in front of him every half second dealing 40% of his total damage as physical damage and shredding @Effect2Amount@ armor per shot from enemies who are under continuous fire.</mainText>"
tr "game_spell_tooltip_GGun" = "<titleLeft>Gatling Gun (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Corki's gatling gun fires at all targets in front of him for @Effect1Amount@ seconds, dealing <font color='#FF6633'>@CharTotalPhysical@</font> physical damage (25% of his total Attack Damage) and reducing @Effect2Amount@ armor, twice per second. The armor reduction stacks and lasts 2 seconds.</mainText>"
tr "game_spell_tooltip_GlacialStorm" = "<titleLeft>Glacial Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Mana Per Second </subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Toggle: </font>Anivia calls forth a driving rain of ice and hail, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage per second, slowing their movement and attack speed by 20% for 2.5 seconds, and chilling them.</mainText>"
tr "game_spell_tooltip_GlacialStormSpell" = "<titleLeft>Cancel Glacial Storm</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText>Cast to deactivate your Glacial Storm.</mainText>"
tr "game_spell_tooltip_GodofDeath" = "<titleLeft>Fury of the Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Nasus becomes empowered in the sandstorm for 15 seconds, gaining @Effect1Amount@ health. While the storm rages, he deals @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font>% of nearby enemies' health each second (240 damage max per second) as magic damage and converts it into bonus attack damage.</mainText>"
tr "game_spell_tooltip_GoldCardAttack" = ""
tr "game_spell_tooltip_GragasBarrelRoll" = "<titleLeft>Barrel Roll (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and applying a @Effect1Amount@% attack speed debuff for 3 seconds.</mainText>"
tr "game_spell_tooltip_GragasBarrelRollToggle" = "<titleLeft>Barrel Roll (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>The barrel has reached its location.  You can activate this ability again to deal @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage in the area.</mainText>"
tr "game_spell_tooltip_GragasBodySlam" = "<titleLeft>Body Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Gragas charges forward, colliding with the first enemy unit he hits, dealing @Effect1Amount@ (<font color='#99FF99'>@CharAbilityPower@</font> + <font color='#FF6633'>@f1@</font>) magic damage to enemies in the area. Damage is split amongst targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.</mainText>"
tr "game_spell_tooltip_GragasDrunkenRage" = "<titleLeft>Drunken Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText> Gragas guzzles down brew from his cask, channeling for 1 second.  He gains @Effect3Amount@ mana while channeling, and becomes empowered after finishing, increasing physical attack damage by @Effect2Amount@, and reducing damage taken by @Effect1Amount@% for 20 seconds.</mainText>"
tr "game_spell_tooltip_GragasExplosiveCask" = "<titleLeft>Explosive Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Gragas throws his cask to an area.  Upon landing, it deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all units struck, knocking them back.</mainText>"
tr "game_spell_tooltip_H28GEvolutionTurret" = "<titleLeft>H-28G Evolution Turret (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Heimerdinger constructs a Machine Gun Turret with (260 + 21 x ChLvl) health and @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage (half damage to towers). Max: @Effect3Amount@ Turrets. Additionally, turrets gain a temporary attack speed boost upon being placed.<br><br>Every level of this skill grants a further enhancement<br>level 2: you may place two turrets at once.<br>level 3: turrets become a green armor and magic resist reducing turret.<br>level 4: turrets gain 100 bonus health.<br>level 5: turrets become a red area of effect attacker.</mainText>"
tr "game_spell_tooltip_Hallucinate" = "<titleLeft>Hallucinate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shaco creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives @Effect2Amount@% increased damage. (Deals half damage to turrets.)  On death, the illusion deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies.<br><br>Lasts up to 18 seconds.</mainText>"
tr "game_spell_tooltip_HallucinateFull" = "<titleLeft>Hallucinate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shaco creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives @Effect2Amount@% increased damage.  On death, the illusion deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies.<br>Lasts up to 18 seconds.</mainText>"
tr "game_spell_tooltip_HateSpike" = "<titleLeft>Hate Spike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Instantly damages the closest enemy unit with malevolent energy, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and 50% damage to a secondary nearby target.</mainText>"
tr "game_spell_tooltip_Headbutt" = "<titleLeft>Headbutt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Alistar charges at an enemy and rams them dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and knocking them back (does not stun).</mainText>"
tr "game_spell_tooltip_HextechMicroRockets" = "<titleLeft>Hextech Micro-Rockets (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Heimerdinger fires 3 enemy seeking Micro-Rocket(s), hitting targets nearest to him. Each rocket deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_HideInShadows" = "<titleLeft>Ambush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown after Stealth</subtitleRight><mainText>After 1.25 seconds, Twitch becomes stealthed for @Effect2Amount@ seconds. If Twitch attacks a unit while Stealthed, he gains @Effect1Amount@% attack speed for up to 10 seconds, depending on how long he was stealthed before attacking.</mainText>"
tr "game_spell_tooltip_Highlander" = "<titleLeft>Highlander (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Increases Master Yi's movement speed by 40% and Attack Speed by @Effect2Amount@%, and he becomes immune to all slowing effects for @Effect1Amount@ seconds.  Additionally, killing a champion refreshes all of Master Yi's cooldowns. (Assists reduce half of the base cooldown amount.)</mainText>"
tr "game_spell_tooltip_HowlingGale" = "<titleLeft>Howling Gale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Janna summons a mighty whirlwind, which she can release to deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> + @Effect2Amount@ (for each second it charges) magic damage to all targets in its path, in addition to knocking them into the air. The distance traveled by the whirlwind increases for each second it channels.</mainText>"
tr "game_spell_tooltip_HungeringStrike" = "<titleLeft>Hungering Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Strikes an enemy for the greater value between @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> and @Effect2Amount@% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.</mainText>"
tr "game_spell_tooltip_HuntersCall" = "<titleLeft>Hunter's Call (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by @Effect2Amount@% and all nearby friendly champions' attack speed by half of that for 10 seconds.</mainText>"
tr "game_spell_tooltip_IceBlast" = "<titleLeft>Ice Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Nunu throws a ball of ice at an enemy unit, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slowing their movement speed by @Effect2Amount@% and attack speed by 25% for 4 seconds.</mainText>"
tr "game_spell_tooltip_Imbue" = "<titleLeft>Imbue (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Taric brings forth earthen energy to heal a nearby ally and himself for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font>.  If Taric heals only himself, the heal will be 40% more effective. Taric's melee attacks decrease this spell's cooldown by 2 seconds per hit.</mainText>"
tr "game_spell_tooltip_Incinerate" = "<titleLeft>Incinerate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Annie casts a cone of fire dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all enemy targets in the area.</mainText>"
tr "game_spell_tooltip_InfectedCleaverMissile" = "<titleLeft>Infected Cleaver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect3Amount@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Dr. Mundo hurls his cleaver, dealing magic damage equal to @Effect2Amount@% of the target's current health (@Effect1Amount@ damage minimum) and slowing them by 40% for 2 seconds.</mainText>"
tr "game_spell_tooltip_InfectedCleaverMissileCast" = "<titleLeft>Infected Cleaver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect3Amount@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Dr. Mundo hurls his cleaver, dealing magic damage equal to @Effect2Amount@% of the target's current health (@Effect1Amount@ damage minimum) and slowing them by 40% for 2 seconds.  Half of the health cost is returned if the cleaver hits a target.</mainText>"
tr "game_spell_tooltip_InfernalGuardian" = "<titleLeft>Summon: Tibbers (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to units in the target area and summons Annie's bear, Tibbers, to destroy her enemies.<br><br>Tibbers has @Effect2Amount@ health, @Effect3Amount@ attack damage, and continually deals @Effect4Amount@ magic damage to surrounding enemies.</mainText>"
tr "game_spell_tooltip_InfiniteDuress" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Warwick lunges at an enemy Champion, suppressing his target for 1.7 seconds.  While they are suppressed, Warwick quickly strikes the target 5 times for 33% of his attack damage plus @Effect1Amount@. Warwick gains an additional 30% lifesteal while performing Infinite Duress. </mainText>"
tr "game_spell_tooltip_Infuse" = "<titleLeft>Infuse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font> Restores @Effect1Amount@ mana to the target, and an equal amount to self.  (Double gain on self cast.)<br><br><font color='#FF9999'>On Enemy Cast: </font>Silences the target for @Effect2Amount@ second(s) and deals @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_InsanityPotion" = "<titleLeft>Insanity Potion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Singed drinks a potent brew of chemicals, granting him @Effect1Amount@ Attack Damage, Attack Speed %, Ability Power, Armor, Movement Speed, and Health and Mana Regeneration per 5 for 25 seconds.</mainText>"
tr "game_spell_tooltip_InstaGate" = "<titleLeft>Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Teleports Twisted Fate to target location. This takes 3 seconds to cast and any order will cancel the Ability.</mainText>"
tr "game_spell_tooltip_IreliaEquilibriumStrike" = "<titleLeft>Equilibrium Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Irelia pierces her target, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slowing the target by 60% for @Effect2Amount@ second(s).<br><br>If the target has a higher Health % than Irelia, she stuns the target for the duration instead.</mainText>"
tr "game_spell_tooltip_IreliaGatotsu" = "<titleLeft>Bladesurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Irelia dashes forward to strike her target, dealing @Effect1Amount@ <font color='#FF6633'>(+@CharTotalPhysical@)</font> physical damage.<br><br>If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.</mainText>"
tr "game_spell_tooltip_IreliaHitenStyle" = "<titleLeft>Hiten Style (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive:</font> Physical Attacks restore @Effect1Amount@ health.<br><br><font color='#FF9900' size='14'>Active:</font> Irelia's physical attacks deal @Effect2Amount@ true damage for 6 seconds.</mainText>"
tr "game_spell_tooltip_IreliaTranscendentBlades" = "<titleLeft>Transcendent Blades (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Irelia summons 4 spirit blades which she can fling to deal @Effect1Amount@ plus the higher value between <font color='#99FF99'>(@CharAbilityPower@)</font> or <font color='#FF6633'>(@f1@)</font> magic damage to enemies they pass through, and she heals for 20% of that damage.</mainText>"
tr "game_spell_tooltip_IronForm" = "<titleLeft>Iron Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Poppy transforms into the living essence of Iron for 10 seconds. While in this form, Poppy shrugs off @Effect2Amount@ Damage per hit, up to a maximum of @Effect1Amount@ Damage absorbed.<br>If after 10 seconds Poppy can still absorb additional damage, the cooldown on Iron Form is reduced to 10 seconds.</mainText>"
tr "game_spell_tooltip_JackInTheBox" = "<titleLeft>Jack In The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shaco creates a Jack in the Box at the target location. It will Stealth after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for @Effect3Amount@ seconds and attacking them.<br><br>Its attacks deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and it lasts for 90 seconds while stealthed or 5 seconds while firing.  </mainText>"
tr "game_spell_tooltip_JackintheBoxBasicAttack" = ""
tr "game_spell_tooltip_JavelinToss" = "<titleLeft>Javelin Toss / Takedown (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Human: </font>Nidalee tosses her javelin, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage on impact (deals up to 250% damage the further away the target is). <br><br><font color='#FF9900' size='14'>Cougar: </font>Nidalee's next attack deals additional damage based on how low her opponent's life is.</mainText>"
tr "game_spell_tooltip_JesterBasicAttack" = ""
tr "game_spell_tooltip_JudicatorDivineBlessing" = "<titleLeft>Divine Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Blesses an allied champion, healing them for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> health and increasing their movement speed by @Effect2Amount@% for 10 seconds.</mainText>"
tr "game_spell_tooltip_JudicatorIntervention" = "<titleLeft>Intervention (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Bathes Kayle's target in a holy light, rendering them immune to all damage for @Effect1Amount@ seconds.</mainText>"
tr "game_spell_tooltip_JudicatorReckoning" = "<titleLeft>Reckoning (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Blasts a target, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage <br>and slowing its movement speed by @Effect2Amount@% for 4 seconds.<br><br>While the target is slowed, Kayle inflicts @Effect3Amount@% increased damage to them.</mainText>"
tr "game_spell_tooltip_JudicatorRighteousFury" = "<titleLeft>Righteous Fury (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kayle harnesses her righteous fury to increase her attack range by 400 for 10 seconds. These attacks splash, dealing an additional <font color='#99FF99'>@f1@</font> magic damage to her target and nearby units take @Effect2Amount@% of her attack damage plus <font color='#99FF99'>@f1@</font> magic damage.<br><br>The total bonus damage is <font color='#99FF99'>@Effect1Amount@</font> base damage plus <font color='#99FF99'>(+@CharAbilityPower@)</font> (30% of her ability power).</mainText>"
tr "game_spell_tooltip_KennenBringTheLight" = "<titleLeft>Electrical Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive:</font> Every 5 attacks, Kennen deals magic damage equal to @Effect2Amount@% of his attack damage and adds a Mark of the Storm to his target.<br><br><font color='#FF9900' size='14'>Active:</font> Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and adding another mark.</mainText>"
tr "game_spell_tooltip_KennenLightningRush" = "<titleLeft>Lightning Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kennen moves very fast and may pass through units, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and adding a Mark of the Storm to any enemy he passes through. Additionally, Kennen will gain @Effect2Amount@ armor and magic resistance for 4 seconds. <br><br>Kennen is refunded 40 energy if he passes through an enemy, but can only gain this effect once.  Lightning Rush deals half damage to minions.</mainText>"
tr "game_spell_tooltip_KennenLightningShieldActive" = "<titleLeft>Tempest Focus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText> Kennen's next attack will deal @Effect1Amount@<font color='#99FF99'>(+@CharAbilityPower@)</font> bonus magical damage and add a Mark of the Storm to the next enemy he attacks.</mainText>"
tr "game_spell_tooltip_KennenLRCancel" = "<titleLeft>Lightning Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>You can activate Lightning Rush again right now to cancel the current spell.</mainText>"
tr "game_spell_tooltip_KennenShurikenHurl" = "<titleLeft>Thundering Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kenen throws a shuriken, dealing @Effect1Amount@<font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_KennenShurikenHurl1" = "<titleLeft>Thundering Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Throws a shuriken that damages the first enemy it hits for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and adds a Mark of the Storm.</mainText>"
tr "game_spell_tooltip_KennenShurikenHurlMissile1" = "<titleLeft>Thundering Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Throws a shuriken that damages the first enemy it hits for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and adds a Mark of the Storm.</mainText>"
tr "game_spell_tooltip_KennenShurikenStorm" = "<titleLeft>Slicing Maelstrom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Summons a magical storm that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and applies a Mark of the Storm to a random enemy champion near Kennen every @Effect2Amount@ seconds.  This storm attacks up to @Effect3Amount@ times and cannot hit the same target more than 3 times.</mainText>"
tr "game_spell_tooltip_KennenShurikenThrow" = "<titleLeft>Thundering Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Throws a lightning shuriken that damages target enemy for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and adds a Mark of the Storm.</mainText>"
tr "game_spell_tooltip_KillerInstinct" = "<titleLeft>Killer Instincts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Katarina's abilities and melee attacks deal @Effect3Amount@ additional damage each hit.<br><font color='#FF9900' size='14'>Active: </font>Katarina's next basic ability has a bonus effect. <br>Bouncing Blade: Deals full damage to every target it hits and applies 50% healing reduction for 10 seconds.<br>Shunpo: Katarina takes @Effect2Amount@% reduced damage from enemy attacks for 3 seconds.</mainText>"
tr "game_spell_tooltip_KogMawBioArcaneBarrage" = "<titleLeft>Bio-Arcane Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kog'Maw's attacks gain @Effect1Amount@ range and deal additional magic damage equal to @Effect2Amount@% <font color='#99FF99'>(+@CharAbilityPower@)%</font> of the target's maximum Health (Max: 100 Damage vs Monsters).  Lasts 6 seconds.</mainText>"
tr "game_spell_tooltip_KogMawCausticSpittle" = "<titleLeft>Caustic Spittle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive:</font> Increases Attack Speed by @Effect2Amount@%.<br><br><font color='#FF9900' size='14'>Active: </font>Kog'Maw launches a corrosive projectile which deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and reduces the target's armor by @Effect3Amount@.</mainText>"
tr "game_spell_tooltip_KogMawIcathianSurprise" = "<titleLeft>Icatian Surprise (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kog'Maw's attacks gain @Effect1Amount@ range and deal an additional @Effect2Amount@% <font color='#99FF99'>(+@CharAbilityPower@)</font> of the target's maximum Health as Magic Damage (Max: 100 Damage vs Monsters).  Lasts 6 seconds.</mainText>"
tr "game_spell_tooltip_KogMawLivingArtillery" = "<titleLeft>Living Artillery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kog'Maw fires artillery from a great distance. After a short delay, the artillery falls dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and reveals targets for 4 seconds (deals 150% bonus damage to Champions).<br><br>Each subsequent Living Artillery in the next 6 seconds costs @Cost@ additional mana (Max 200).</mainText>"
tr "game_spell_tooltip_KogMawVoidOoze" = "<titleLeft>Void Ooze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kog'Maw launches ooze which deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies it passes through.<br><br>Additionally, it leaves a trail which slows enemies by @Effect2Amount@% for 4 seconds.</mainText>"
tr "game_spell_tooltip_Landslide" = "<titleLeft>Ground Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Malphite slams the ground dealing @Effect2Amount@ plus <font color='#99FF99'>@f1@</font> (70% of his Armor) in magic damage to surrounding enemies, reducing their attack speed by @Effect1Amount@% for 4 seconds.</mainText>"
tr "game_spell_tooltip_LayWaste" = "<titleLeft>Lay Waste (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Creates a delayed blast at Karthus' cursor position.  After 0.5 seconds, deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to each nearby enemy, this deals double damage if it hits only a single unit.</mainText>"
tr "game_spell_tooltip_LeapStrike" = "<titleLeft>Leap Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Jax leaps towards a target.  If it's an enemy, he hits the enemy for @Effect1Amount@ <font color='#FF6600'>(+@CharTotalPhysical2@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_LeblancChaosOrb" = "<titleLeft>Sigil of Silence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>LeBlanc projects an orb towards her target, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and marking the target for 3.5 seconds.<br><br>If the target takes damage from one of LeBlanc's abilities, the mark will trigger, dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage and silencing the target for 2 seconds.</mainText>"
tr "game_spell_tooltip_LeblancChaosOrbM" = "<titleLeft>Mimic: Sigil of Silence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>LeBlanc mimics her last ability cast. The mimicked ability deals @Effect5Amount@% increased damage.</mainText>"
tr "game_spell_tooltip_LeblancMimic" = "<titleLeft>Mimic (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>LeBlanc can cast the previous spell she cast. The mimicked spell deals @Effect5Amount@% increased damage.</font></mainText>"
tr "game_spell_tooltip_LeblancSlide" = "<titleLeft>Distortion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>LeBlanc rapidly moves to a target location, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location.</mainText>"
tr "game_spell_tooltip_LeblancSlideM" = "<titleLeft>Mimic: Distortion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>LeBlanc mimics her last ability cast. The mimicked ability deals @Effect5Amount@% increased damage.</mainText>"
tr "game_spell_tooltip_LeblancSlideReturn" = "<titleLeft>Distortion Return (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight></subtitleRight><mainText>Press again to return to the yellow marker.</font></mainText>"
tr "game_spell_tooltip_LeblancSlideReturnM" = "<titleLeft>Mimic: Distortion Return (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight></subtitleRight><mainText>Press again to return to the purple marker.</mainText>"
tr "game_spell_tooltip_LeblancSoulShackle" = "<titleLeft>Ethereal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> initial magic damage and slow their movement speed by 25%. If the target remains shackled for 2 seconds, the target takes an additional @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and is unable to move for @Effect2Amount@ second(s).</mainText>"
tr "game_spell_tooltip_LeblancSoulShackleM" = "<titleLeft>Mimic: Ethereal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>LeBlanc mimics her last ability cast. The mimicked ability deals @Effect5Amount@% increased damage.</mainText>"
tr "game_spell_tooltip_LuxBasicAttack" = "<titleLeft>Lucent Singularity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Creates a zone that slows enemy units by @Effect1Amount@% (zone lasts 5 seconds). Can be detonated to damage enemies in the area for @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_LuxBasicAttack2" = "<titleLeft>Lucent Singularity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Creates a zone that slows enemy units by @Effect1Amount@% (zone lasts 5 seconds).  Can be detonated to damage enemies in the area for @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_LuxCritAttack" = "<titleLeft>Lucent Singularity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Creates a zone that slows enemy units by @Effect1Amount@% (zone lasts 5 seconds).  Can be detonated to damage enemies in the area for @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_LuxIlluminatingFraulein" = "<titleLeft>Light Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires a ball of light towards a target location, binding and damaging up to 2 enemy units. The first target takes @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font>magic damage and is bound for 2 seconds. The second target receives 50% of the effect.</mainText>"
tr "game_spell_tooltip_LuxIlluminationPassive" = "<titleLeft>Light Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires a ball of light towards a target location, binding and damaging up to 2 enemy units. The first target takes @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font>magic damage and is bound for 2 seconds. The second target receives 50% of the effect.</mainText>"
tr "game_spell_tooltip_LuxLightBinding" = "<titleLeft>Light Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires a ball of light towards a target location, binding and damaging up to 2 enemy units. The first target takes @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and is bound for 2 seconds. The second target receives 50% of the effect.</mainText>"
tr "game_spell_tooltip_LuxLightStrikeKugel" = "<titleLeft>Lucent Singularity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Creates a zone that slows enemy units by @Effect1Amount@% (zone lasts 5 seconds). Can be detonated to damage enemies in the area for @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_LuxMaliceCannon" = "<titleLeft>Finales Funkeln (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>After a short delay, Lux fires a stream of light in front of her, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> to all enemy units in the area. In addition, ignites the target forIillumination damage if under its effect, and refreshes the Illumination debuff. </mainText>"
tr "game_spell_tooltip_LuxPrismaticWave" = "<titleLeft>Prismatic Barrier (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Lux throws her wand to the target location and back, protecting herself and all allied champions it touches from @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage for @x1@ seconds.</mainText>"
tr "game_spell_tooltip_MaliceandSpite" = "<titleLeft>Malice And Spite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Each time Evelynn scores a kill or assist, she recovers @Effect3Amount@ health.<br><font color='#FF9900' size='14'>Active: </font>Evelynn gains @Effect1Amount@% attack speed and @Effect2Amount@% movement speed for 15 seconds (non-stacking, can cast while stealthed). If an enemy champion dies, this ability's cooldown is refreshed.</mainText>"
tr "game_spell_tooltip_ManiacalCloak" = "<titleLeft>Deceive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shaco instantly stealths, lasting @Effect1Amount@ seconds, and teleports to target nearby location.</mainText>"
tr "game_spell_tooltip_Masochism" = "<titleLeft>Masochism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect2Amount@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Increases physical damage by @Effect1Amount@ for 5 seconds. Dr. Mundo gains an additional +@Effect3Amount@ damage for each percentage of health he is missing.</mainText>"
tr "game_spell_tooltip_MasterYiDoubleStrike" = ""
tr "game_spell_tooltip_Meditate" = "<titleLeft>Meditate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Master Yi channels, restoring @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> health over 5 seconds.  While channeling, Master Yi gains @Effect2Amount@ armor and magic resistance.</mainText>"
tr "game_spell_tooltip_MegaAdhesive" = "<titleLeft>Mega Adhesive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Leaves a sticky area on the ground for 5 seconds, slowing enemies in the area by @Effect1Amount@% (lasts 1 second after leaving).</mainText>"
tr "game_spell_tooltip_MissFortuneBulletTime" = "<titleLeft>Bullet Time (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing @Effect1Amount@ plus the higher value between <font color='#99FF99'>(@CharAbilityPower@)</font> or <font color='#FF6633'>(@f1@)</font> magic damage per bullet.</mainText>"
tr "game_spell_tooltip_MissFortuneRicochetShot" = "<titleLeft>Double Up (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Miss Fortune fires a shot at an enemy target, dealing @Effect1Amount@ (<font color='#FF6633'>+@CharTotalPhysical@</font>) physical damage and 115% of that damage to another enemy target behind the first. Applies on-hit effects.</mainText>"
tr "game_spell_tooltip_MissFortuneScattershot" = "<titleLeft>Make It Rain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Miss Fortune fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over 2 seconds and slowing enemies hit by @Effect2Amount@% for 1 second.</mainText>"
tr "game_spell_tooltip_MissFortuneViciousStrikes" = "<titleLeft>Impure Shots (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive:</font> Miss Fortune deals @Effect1Amount@<font color='#99FF99'> (+@CharAbilityPower@)</font> magic damage to her target with each attack, cumulatively stacking up to 4 times on the same target.<br><br><font color='#FF9900' size='14'>Active: </font>Miss Fortune's attack speed is increased by @Effect2Amount@% for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50%.</mainText>"
tr "game_spell_tooltip_MissileBarrage" = "<titleLeft>Missile Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Corki fires a missile towards his targeted location that will collide with the first enemy it hits. Each missile deals @Effect1Amount@ (<font color='#99FF99'>@CharAbilityPower@</font> + <font color='#FF6633'>@CharTotalPhysical2@</font>) area magic damage.<br><br>Corki stores one missile every <font color='#FFFFFF'>@f1@</font> seconds up to 7 missiles at any given time.<br><br>Every 4th missile will be a Big One, dealing 60% extra damage.</mainText>"
tr "game_spell_tooltip_MockingShout" = "<titleLeft>Mocking Shout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect3Amount@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Decreases surrounding champions' physical damage by @Effect1Amount@, and enemies with their backs turned also have their movement speed slowed by @Effect2Amount@%.<br>Lasts 4 seconds.</mainText>"
tr "game_spell_tooltip_MoltenShield" = "<titleLeft>Molten Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Places a shield around Annie for 15 seconds, increasing her armor and magic resistance by @Effect1Amount@. Deals @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies who attack Annie with normal attacks.</mainText>"
tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave" = "<titleLeft>Children of the Grave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Steals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font>% of target champion's maximum Health (half stolen initially and half over 10 seconds; deals Magic Damage).<br><br>If the target dies while cursed, their soul is enslaved and will follow Mordekaiser for 30 seconds.  Mordekaiser gains 20% of their ability power and attack damage, and the pet's stats are enhanced.<br><br><font color='#99FF99'>Pets can be controlled by holding the alt key and using the right mouse button.</font></mainText>"
tr "game_spell_tooltip_MordekaiserCreepingDeathCast" = "<titleLeft>Creeping Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect3Amount@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Unleashes a protective cloud of metal shards to surround an ally for 6 seconds, increasing their armor and magic resistance by @Effect1Amount@ and dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage per second to nearby enemies.</mainText>"
tr "game_spell_tooltip_MordekaiserMaceOfSpades" = "<titleLeft>Mace of Spades (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect3Amount@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing @Effect2Amount@ (<font color='#99FF99'>@CharAbilityPower@</font> + <font color='#FF6633'>@f2@</font>) magic damage.<br><br>If the target is alone, @Effect1Amount@ (<font color='#99FF99'>@CharAbilityPower2@</font> + <font color='#FF6633'>@f1@</font>) damage is dealt instead.</mainText>"
tr "game_spell_tooltip_MordekaiserSyphonOfDestruction" = "<titleLeft>Siphon of Destruction (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect1Amount@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Mordekaiser damages enemies in a cone in front of him, dealing @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br>For each unit hit, Mordekaiser's shield absorbs an additional @Effect2Amount@ health.</mainText>"
tr "game_spell_tooltip_MoveQuick" = "<titleLeft>Move Quick (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>40 Mana to Activate</subtitleLeft><subtitleRight>@Cooldown@ Sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Toggle: </font>Teemo's movement speed is increased by @Effect1Amount@% until he is struck by an enemy champion or turret.</mainText>"
tr "game_spell_tooltip_NetherBlade" = "<titleLeft>Nether Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Kassadin's melee attacks draw energy from the void, restoring @Effect1Amount@ mana each hit. If this effect is triggered from attacking a champion the amount of mana restored is tripled.<br><br><font color='#FF9900' size='14'>Active: </font>Kassadin charges his nether blade, gaining @Effect2Amount@ armor penetration for 5 seconds.</mainText>"
tr "game_spell_tooltip_NullLance" = "<titleLeft>Null Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kassadin fires a void bolt dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and silencing the target for @Effect2Amount@ seconds.</mainText>"
tr "game_spell_tooltip_Obduracy" = "<titleLeft>Brutal Strikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Malphite's attacks hit units near his target for @Effect1Amount@% of his attack damage.<br><br><font color='#FF9900' size='14'>Active: </font>Malphite's armor and damage increase by @Effect2Amount@%  for 6 seconds.</mainText>"
tr "game_spell_tooltip_Obtrusion" = "<titleLeft>Obtrusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Poppy commands her summoner to bring her to a target ally. Once there, Poppy receives @Effect1Amount@% of the damage dealt to her ally for 5 seconds, but protects them from harm.</mainText>"
tr "game_spell_tooltip_OlafAxeThrow" = "<titleLeft>Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Olaf throws an axe to a target location, dealing @Effect1Amount@ <font color='#FF6633'>(+@CharTotalPhysical2@)</font> magic damage to units it passes through and slowing them by @Effect2Amount@% for 2.5 seconds.<br><br>If Olaf picks up the axe, the ability's cooldown is reduced by 6 seconds.</mainText>"
tr "game_spell_tooltip_OlafFrenziedStrikes" = "<titleLeft>Vicious Strikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>For 6 seconds, Olaf's attack damage is increased by <font color='#99FF99'>@f1@</font> (@Effect1Amount@ base damage plus @Effect2Amount@% of his max health). While active, Olaf gains @Effect3Amount@% lifesteal and spell vamp.</mainText>"
tr "game_spell_tooltip_OlafRagnarok" = "<titleLeft>Ragnarok (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Active: </font>For @Effect3Amount@ seconds, Olaf is immune to disables and reduces incoming damage by @Effect1Amount@.<br><br><font color='#FF9900' size='14'>Passive: </font>Olaf has @Effect2Amount@ increased armor penetration.</mainText>"
tr "game_spell_tooltip_OlafRecklessStrike" = "<titleLeft>Reckless Swing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Olaf deals @Effect1Amount@ true damage to his target and inflicts @Effect2Amount@ true damage to himself.</mainText>"
tr "game_spell_tooltip_OnTheHunt" = "<titleLeft>On the Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Grants Sivir and nearby allies 25% movement speed and @Effect1Amount@% attack speed (1/3 for allies) for 15 seconds.</mainText>"
tr "game_spell_tooltip_Overdrive" = "<titleLeft>Overdrive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Blitzcrank supercharges himself to increase Movement Speed by @Effect1Amount@% and attack speed by @Effect2Amount@% for 8 seconds.</mainText>"
tr "game_spell_tooltip_Overload" = "<titleLeft>Overload (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Ryze gains @Effect2Amount@% cooldown reduction.<br><br><font color='#FF9900' size='14'>Active: </font>Ryze blasts enemy unit for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> plus 10% of his max mana <font color='#5555FF'>(+@f1@)</font> in magic damage. </mainText>"
tr "game_spell_tooltip_Pantheon_GrandSkyfall" = "<titleLeft>Grand Skyfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later.  Deals up to @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to units at the center (down to 33% at the edge) and slows them by 35% for 1 second.</mainText>"
tr "game_spell_tooltip_Pantheon_GrandSkyfall_Fall" = "<titleLeft>Grand Skyfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later.  Deals up to @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to units at the center (down to 33% at the edge) and slows them by 35% for 1 second.</mainText>"
tr "game_spell_tooltip_Pantheon_GrandSkyfall_Jump" = "<titleLeft>Grand Skyfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to units at the center (down to 33% at the edge) and slows them by 35% for 1 second.</mainText>"
tr "game_spell_tooltip_Pantheon_Heartseeker" = "<titleLeft>Heartseeker Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Pantheon gains 100% critical strike chance against targets below @Effect3Amount@% of their max health.<br><br><font color='#FF9900' size='14'>Active: </font>Pantheon focuses and deals 5 swift strikes in front of him for @Effect1Amount@ <font color='#FF6633'>(+@f1@)</font> physical damage per strike (@Effect2Amount@% of total Attack Damage).  Deals double damage to champions.</mainText>"
tr "game_spell_tooltip_Pantheon_LeapBash" = "<titleLeft>Aegis of Zeonia (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Pantheon leaps at the target enemy champion and deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and stuns them for @Effect2Amount@ second(s). Pantheon also instantly refreshes his Aegis Protection.</mainText>"
tr "game_spell_tooltip_Pantheon_Throw" = "<titleLeft>Spear Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Pantheon hurls his spear at an opponent, dealing @Effect2Amount@ <font color='#FF6633'>(+@f1@)</font> physical damage (@Effect1Amount@% of his total Attack Damage). </mainText>"
tr "game_spell_tooltip_PantheonBasicAttack" = "Basic attacks of Pantheon's spear and shield."
tr "game_spell_tooltip_PantheonBasicAttack2" = "Basic attacks of Pantheon's spear and shield."
tr "game_spell_tooltip_Parley" = "<titleLeft>Parrrley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Gangplank shoots a target unit for @Effect1Amount@ <font color='#FF6633'>(+@f1@)</font> physical damage. Gangplank gains @Effect2Amount@ extra gold if Parrrley deals a killing blow. This ability can crit and applies on hit effects.</mainText>"
tr "game_spell_tooltip_PhosphorusBomb" = "<titleLeft>Phosphorus Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies in a target area. In addition, the blast reduces an enemy's chance to hit by 35% and reveals the area for 5 seconds (does not reveal stealth).</mainText>"
tr "game_spell_tooltip_PickACard" = "<titleLeft>Pick a Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Cast once to shuffle the deck and again to choose your card, enhancing your next attack.<br><font color='#0000FF'>Blue Card</font> deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus magic damage and restores the bonus damage in mana to Twisted Fate.<br><font color='#FF0000'>Red Card</font> deals @Effect1Amount@ (<font color='#99FF99'>@CharAbilityPower@</font>+<font color='#FF6633'>@CharTotalPhysical2@</font>) bonus magic damage to units around the target and slows their movement speed by @Effect2Amount@%.<br><font color='#FFD700'>Gold Card</font> deals half the bonus magic damage of Red and Blue Cards <font color='#99FF99'>(+@CharAbilityPower@)</font> and stuns for @Effect3Amount@ seconds.</mainText>"
tr "game_spell_tooltip_PickACardLock" = "<titleLeft>Pick a Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Cast once to shuffle the deck and again to choose your card, enhancing your next attack.<br><font color='#0000FF'>Blue Card</font> deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus damage and restores the bonus damage in mana to Twisted Fate.<br><font color='#FF0000'>Red Card</font> deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus damage plus his attack damage to units around the target and slows their movement speed by @Effect2Amount@%.<br><font color='#FFD700'>Gold Card</font> deals half the base damage of Red and Blue Cards <font color='#99FF99'>(+@CharAbilityPower@)</font> and stuns for @Effect3Amount@ seconds.</mainText>"
tr "game_spell_tooltip_PoisonTrail" = "<titleLeft>Poison Trail (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>13 Mana per Second</subtitleLeft><subtitleRight>1 sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Toggle: </font>Singed lays a poisonous trail which deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage per second.</mainText>"
tr "game_spell_tooltip_PoppyDevastatingBlow" = "<titleLeft>Devastating Blow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Poppy crushes her opponent, dealing attack damage <font color='#99FF99'>(+@CharAbilityPower@)</font> plus @Effect2Amount@ and 8% of her target's maximum health as magic damage. The bonus damage dealt cannot exceed @Effect3Amount@.</mainText>"
tr "game_spell_tooltip_PoppyDiplomaticImmunity" = "<titleLeft>Diplomatic Immunity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>For @Effect1Amount@ seconds, Poppy is immune to any damage and abilities from enemies other than her target.<br>In addition, Poppy's attacks deal @Effect2Amount@% increased damage to the marked target.</mainText>"
tr "game_spell_tooltip_PoppyHeroicCharge" = "<titleLeft>Heroic Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Poppy charges at an enemy and carries them for a short distance. The initial impact deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. If they collide with terrain, her target takes @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and will be stunned for @Effect3Amount@ seconds.</mainText>"
tr "game_spell_tooltip_PoppyParagonOfDemacia" = "<titleLeft>Paragon of Demacia (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive:</font> Upon being hit or attacking an enemy, Poppy's armor and damage are increased by @Effect1Amount@ for 5 seconds. This effect can stack 10 times.<br><br><font color='#FF9900' size='14'>Active:</font> Poppy gains max stacks of Paragon of Demacia and her movement speed is increased by @Effect2Amount@% for 5 seconds.</mainText>"
tr "game_spell_tooltip_Pounce" = "<titleLeft>Pounce / Bushwhack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost </subtitleLeft><subtitleRight>3 sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Cougar: </font>Nidalee lunges forward, dealing @f1@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to surrounding enemies.  Pounce is not affected by cooldown reduction.<br><br><font color='#FF9900' size='14'>Human: </font>Nidalee lays a trap that deals damage, reveals the target, and reduces their armor and magic resistance. </mainText>"
tr "game_spell_tooltip_PowerBall" = "<titleLeft>Powerball (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Rammus accelerates in a ball towards his enemies, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and causing @Effect2Amount@% reduced movement speed to nearby enemies on impact.</mainText>"
tr "game_spell_tooltip_PowerFist" = "<titleLeft>Power Fist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown after Attacking</subtitleRight><mainText>Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.</mainText>"
tr "game_spell_tooltip_PrimalSurge" = "<titleLeft>Primal Surge / Swipe (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Human: </font>Nidalee heals an ally champion for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> and grants them a @Effect2Amount@% attack speed for 7 seconds.<br><br><font color='#FF9900' size='14'>Cougar: </font> Nidelee claws at enemies in front of her.</mainText>"
tr "game_spell_tooltip_Pulverize" = "<titleLeft>Pulverize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Alistar smashes the ground, dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and tossing all nearby enemy units into the air, stunning them for the duration.</mainText>"
tr "game_spell_tooltip_PuncturingTaunt" = "<titleLeft>Puncturing Taunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Rammus taunts the unit into a reckless assault, reducing their armor by @Effect2Amount@ and forcing them to attack Rammus for @Effect1Amount@ second(s).</mainText>"
tr "game_spell_tooltip_Radiance" = "<titleLeft>Radiance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Initial Mana Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Toggle: </font>Taric emits brilliant light, healing himself for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> a second and increasing his and nearby allies' attack damage by @Effect2Amount@ (half effect for nearby allied champions). The cost to sustain Radiance increases by @Effect3Amount@ each second.</mainText>"
tr "game_spell_tooltip_RaiseMorale" = "<titleLeft>Raise Morale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Gangplank's Attack damage is increased by @Effect1Amount@ and his movement speed is increased by @Effect2Amount@%.<br><br><font color='#FF9900' size='14'>Active: </font>Gangplank kills an allied minion, inspiring himself and nearby champions to receive Raise Morale's passive benefits for 10 seconds.</mainText>"
tr "game_spell_tooltip_Rampage" = "<titleLeft>Rampage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>40 Mana to activate</subtitleLeft><subtitleRight>5 second Cooldown</subtitleRight><mainText>Poppy forgoes her discipline and goes into a rampage dealing @Effect2Amount@<font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage per second to nearby enemy units. This spell drains @Effect1Amount@ mana per second.</mainText>"
tr "game_spell_tooltip_RapidFire" = "<titleLeft>Rapid Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Increases Tristana's attack speed by @Effect1Amount@% for 7 seconds.</mainText>"
tr "game_spell_tooltip_Ravage" = "<titleLeft>Ravage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ (<font color='#99FF99'>+@CharAbilityPower@</font>) magic damage to target unit and reduces the target's armor and magic resistance by @Effect2Amount@ for 5 seconds.</mainText>"
tr "game_spell_tooltip_ReapTheWhirlwind" = "<titleLeft>Monsoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Janna knocks surrounding enemies back and channels healing winds, restoring @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> health to nearby allies each second for 4 seconds.  Enemies that re-enter the storm have their movement speed slowed by 30%.</mainText>"
tr "game_spell_tooltip_Recall" = ""
tr "game_spell_tooltip_RedCardAttack" = ""
tr "game_spell_tooltip_RelentlessAssault" = "<titleLeft>Relentless Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Jax's basic attacks increase his attack speed by @Effect1Amount@% for 2.5 seconds (max 10 stacks).  Every third consecutive attack deals @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus magic damage.<br><br><font color='#FF9900' size='14'>Active: </font>Jax's speed allows him to reduce incoming magic damage.  For @Effect4Amount@ seconds his Magic Resistance is increased by @Effect3Amount@ plus his Dodge percent totalling <font color='#99FF99'>@f1@</font> Magic Resistance.</mainText>"
tr "game_spell_tooltip_RemoveScurvy" = "<titleLeft>Remove Scurvy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> health.</mainText>"
tr "game_spell_tooltip_Rewind" = "<titleLeft>Rewind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Reduces all of Zilean's other spell cooldowns by 10 seconds.</mainText>"
tr "game_spell_tooltip_Ricochet" = "<titleLeft>Ricochet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>6 Mana per Attack</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Toggle: </font>Sivir's basic attacks will bounce to @Effect1Amount@ additional target(s), dealing 22% less damage with each bounce (only the first hit procs item effects).</mainText>"
tr "game_spell_tooltip_RicochetAttack" = ""
tr "game_spell_tooltip_RiftWalk" = "<titleLeft>Riftwalk (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kassadin teleports to a nearby location dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk in the next 7 seconds costs @Cost@ additional mana and deals @Effect1Amount@ additional damage.</mainText>"
tr "game_spell_tooltip_RocketGrab" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Blitzcrank fires his right hand, if it encounters an enemy unit it will stun them and deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage while he pulls them to himself.</mainText>"
tr "game_spell_tooltip_RocketJump" = "<titleLeft>Rocket Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Tristana fires at the ground to propel herself to target location, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands.<br>On a champion kill or assist, Rocket Jump's cooldown resets.</mainText>"
tr "game_spell_tooltip_RunePrison" = "<titleLeft>Rune Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ryze traps an enemy unit, preventing them from moving and dealing 40 <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage per tick  (@Effect2Amount@ ticks) over @Effect1Amount@ seconds.</mainText>"
tr "game_spell_tooltip_Rupture" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ruptures the ground at target location.  After a short delay, enemies are launched into the air for 1 second, dealt @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage, and have their movement speed slowed by 60% for 3 seconds.</mainText>"
tr "game_spell_tooltip_Sadism" = "<titleLeft>Sadism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>20% of Current Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Dr. Mundo regenerates @Effect1Amount@% of his Max Health over 12 seconds. Additionally, he gains @Effect3Amount@% movement speed.</mainText>"
tr "game_spell_tooltip_Scurvy" = ""
tr "game_spell_tooltip_ScurvyStrikeParticle" = "asdf"
tr "game_spell_tooltip_SealFate" = "<titleLeft>Wild Cards (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Throws three cards which deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to each enemy unit they pass through.</mainText>"
tr "game_spell_tooltip_SeismicShard" = "<titleLeft>Seismic Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and steals @Effect2Amount@% movement speed from the target for 4 seconds.</mainText>"
tr "game_spell_tooltip_ShadowStep" = "<titleLeft>Shunpo (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Katarina moves to her target's location. If the target is an enemy, she deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to the target.</mainText>"
tr "game_spell_tooltip_ShadowWalk" = "<titleLeft>Shadow Walk (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown after Stealth</subtitleRight><mainText>Evelynn fades away, becoming stealthed for @Effect1Amount@ seconds.  Evelynn's next attack or damage ability will stun her target for @Effect2Amount@ seconds, ending her Shadow Walk.  1.5 sec delay for stealth to take effect (delayed further by damage).  Evelynn can cast Shadow Walk while stealthed to destealth.</mainText>"
tr "game_spell_tooltip_Shatter" = "<titleLeft>Shatter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Taric gains an aura that increases the armor of nearby allies by @Effect2Amount@ and increases his own armor by twice this amount.<br><br><font color='#FF9900' size='14'>Active: </font>Taric deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies and decreases their armor by @Effect2Amount@ for 4 seconds.  The aura portion of his passive is not in effect during the cooldown. </mainText>"
tr "game_spell_tooltip_ShenDestabilize" = "<titleLeft>Destabilize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Rends target enemy unit from the inside out, reducing their armor by @Effect1Amount@ and causing any damage received to heal the attacker for @Effect2Amount@% (Ninjas heal for @Effect3Amount@%).<br>Lasts 6 seconds.</mainText>"
tr "game_spell_tooltip_ShenFeint" = "<titleLeft>Feint (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shen enters a defensive stance, shielding the next  @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage. Lasts up to 2.5 seconds.</mainText>"
tr "game_spell_tooltip_ShenKiAttack" = "Nobody should ever see this text."
tr "game_spell_tooltip_ShenShadowDash" = "<titleLeft>Shadow Dash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shen rapidly dashes to a target location, taunting enemies he collides with for @Effect1Amount@ second(s).<br>Shen restores 50 Energy if Shadow Dash collides with a champion.</mainText>"
tr "game_spell_tooltip_ShenStandUnited" = "<titleLeft>Stand United (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Places a shield on target allied champion, absorbing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage for 7.5 seconds.  After channeling for 2.5 seconds, Shen teleports to the target's location.</mainText>"
tr "game_spell_tooltip_ShenVorpalStar" = "<titleLeft>Vorpal Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to target unit.  That unit becomes life tapped for 5 seconds, healing any champions who attack it for @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> health over 3 seconds.</mainText>"
tr "game_spell_tooltip_SiphoningStrikeNew" = "<titleLeft>Siphoning Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Nasus's next attack will deal @Effect1Amount@ (<font color='#FF6633'>@CharTotalPhysical2@</font> + <font color='#5555FF'>@f1@</font>) physical damage. Siphoning Strike permanently gains 2 damage whenever it kills an enemy.</mainText>"
tr "game_spell_tooltip_Slash" = "<titleLeft>Spinning Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect2Amount@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Active: </font>Tryndamere spins through his enemies, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies in his path.<br><font color='#FF9900' size='14'>Passive: </font>Slash's cooldown is reduced by 2 sec whenever Tryndamere strikes a Critical Strike (0.5 sec for normal hits).</mainText>"
tr "game_spell_tooltip_slashCast" = "<titleLeft>Spinning Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect2Amount@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Tryndamere spins through his enemies, dealing @Effect1Amount@ (<font color='#99FF99'>@CharAbilityPower@</font>+<font color='#FF6633'>@CharTotalPhysical2@</font>) magic damage to enemies in his path.<br><br><font color='#FF9900' size='14'>Passive: </font>Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.</mainText>"
tr "game_spell_tooltip_Smash" = "<titleLeft>Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Poppy leaps forward and slams her weapon into the ground. The resulting shockwave deals @Effect1Amount@<font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage and slows enemy units in the area by @Effect2Amount@%.</mainText>"
tr "game_spell_tooltip_SonaAriaofPerseverance" = "<titleLeft>Aria of Perseverance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Persistent Aura:</font> Sona plays the Aria of Perseverance, increasing nearby allied champions Armor and Magic Resist by @Effect1Amount@.<br><br><font color='#FF9900' size='14'>Activation:</font> Sona sends out healing melodies, healing Sona and the most wounded nearby allied champion by @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font>.</mainText>"
tr "game_spell_tooltip_SonaCrescendo" = "<titleLeft>Crescendo (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Sona plays her ultimate chord, forcing enemy champions in a line in front of her to dance, taking @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over 1.5 seconds.</mainText>"
tr "game_spell_tooltip_SonaHymnofValor" = "<titleLeft>Hymn of Valor (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Persistent Aura:</font> Sona plays the Hymn of Valor, increasing nearby allied champions Damage and Ability Power by @Effect1Amount@.<br><br><font color='#FF9900' size='14'>Activation:</font> Sona fires bolts of sound, dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to the nearest two enemies (prioritizes champions).</mainText>"
tr "game_spell_tooltip_SonaPowerChordMissile" = ""
tr "game_spell_tooltip_SonaSongofDiscord" = "<titleLeft>Song of Celerity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Persistent Aura:</font> Sona plays the Song of Celerity, granting nearby allied champions @Effect1Amount@ bonus Movement Speed.<br><br><font color='#FF9900' size='14'>Activation:</font> Sona energizes nearby allies, granting them @Effect2Amount@% Movement Speed for 1.5 seconds.</mainText>"
tr "game_spell_tooltip_SoulShackles" = "<titleLeft>Soul Shackle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemy champions and slows their movement speed by 20% for 4 seconds.  Additionally, if Morgana stays within 600 range of the targets for the full 4 seconds, they are dealt an additional @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and become stunned for @Effect2Amount@ second(s).</mainText>"
tr "game_spell_tooltip_SowTheWind" = "<titleLeft>Zephyr (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Increases Janna's movement speed by @Effect1Amount@%, and allows her to move through units.<br><br><font color='#FF9900' size='14'>Active: </font>Janna launches her elemental at the target dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage, and slowing their movement speed by @Effect3Amount@% for 4 seconds.  Janna loses the passive benefit while Zephyr is on cooldown.</mainText>"
tr "game_spell_tooltip_SpellFlux" = "<titleLeft>Spell Flux (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ryze unleashes an orb of magical power which bounces to enemy units or himself, up to 5 times. Each bounce deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and reduces the target's Magic Resistance by @Effect2Amount@.</mainText>"
tr "game_spell_tooltip_SpellShield" = "<titleLeft>Spell Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Creates a magical barrier which blocks a single enemy ability used on Sivir.  Lasts up to 3 seconds.  <br><br>If an ability is blocked by the shield, Sivir regains 150 mana.</mainText>"
tr "game_spell_tooltip_SpiralBlade" = "<titleLeft>Boomerang Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Sivir hurls her crossblade like a boomerang, dealing @Effect1Amount@ (<font color='#99FF99'>@CharAbilityPower@</font> + <font color='#FF6633'>@CharTotalPhysical2@</font>) magic damage to the first unit and 10% reduced damage to each subsequent target. </mainText>"
tr "game_spell_tooltip_SpiritFire" = "<titleLeft>Spirit Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>After a brief delay, the target area becomes desecrated. Enemies in the area have their armor reduced by @Effect2Amount@ and are dealt @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage each second.</mainText>"
tr "game_spell_tooltip_SprayAndPrayAttack" = ""
tr "game_spell_tooltip_Starcall" = "<titleLeft>Starcall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Strikes nearby enemy units for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and reduces their Magic Resistance by 8 for 8 seconds. This effect stacks up to 20 times.</mainText>"
tr "game_spell_tooltip_StaticField" = "<titleLeft>Static Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Lightning arcs off of Blitzcrank to hit a random nearby enemy for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage every 2.5 seconds.<br><br><font color='#FF9900' size='14'>Active: </font>Deals @Effect2Amount@ <font color='#99FF99'>(+@f1@)</font> magic damage and silences surrounding enemy units for 0.5 seconds. The passive is not in effect during the cooldown.</mainText>"
tr "game_spell_tooltip_SummonerBoost" = "<titleLeft>Cleanse</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Removes all stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizers and lowers the duration of new ones applied by 65% for 3 seconds. </mainText>"
tr "game_spell_tooltip_SummonerClairvoyance" = "<titleLeft>Clairvoyance</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Reveals a small area of the map for your team for 6 seconds.</mainText>"
tr "game_spell_tooltip_SummonerDagon" = "<titleLeft>Exhaust</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Applies a damage over time spell on an enemy champion.</mainText>"
tr "game_spell_tooltip_SummonerDagonDot" = "<titleLeft>Exhaust</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Blinds the target (100% miss chance) and slows its Movement Speed by 40% for 3 seconds.</mainText>"
tr "game_spell_tooltip_SummonerDash" = "<titleLeft>Dash</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Your champion moves 150% faster and is immune to Slows for 1.5 seconds.</mainText>"
tr "game_spell_tooltip_SummonerDot" = "<titleLeft>Ignite</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ignite deals 50 true damage to target enemy, plus 20 damage per level, over 5 seconds, and reduces healing and regeneration by 50%.</mainText>"
tr "game_spell_tooltip_SummonerExhaust" = "<titleLeft>Exhaust</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Blinds the target (100% miss chance) and slows its Movement Speed by 40% for 3 seconds.</mainText>"
tr "game_spell_tooltip_SummonerFlash" = "<titleLeft>Flash </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Teleports your Champion to your cursor's location.</mainText>"
tr "game_spell_tooltip_SummonerFortify" = "<titleLeft>Fortify </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Active: </font>All allied Turrets become immune to damage and attack 100% faster.<br>Lasts 6 seconds.<br><font color='#FF9900' size='14'>Passive: </font>While Fortify is ready to cast, you deal 9 bonus damage to minions.</mainText>"
tr "game_spell_tooltip_SummonerGhost" = "<titleLeft>Ghost</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Your Champion ignores unit collision and moves 32% faster for 14 seconds.</mainText>"
tr "game_spell_tooltip_SummonerHaste" = "<titleLeft>Ghost</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Your Champion ignores unit collision and moves 27% faster for 14 seconds.</mainText>"
tr "game_spell_tooltip_SummonerHeal" = "<titleLeft>Heal </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Restores 140 + 20 x level Health to your Champion and 50% of that to nearby allies.</mainText>"
tr "game_spell_tooltip_SummonerMana" = "<titleLeft>Clarity </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Restores 160 + 30 x level Mana to your Champion and 50% of that to nearby allies.</mainText>"
tr "game_spell_tooltip_SummonerPromote" = "<titleLeft>Promote </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Promotes nearby allied minions, increasing their maximum Health by 125 plus 25 per champion level, and heals them to full.</mainText>"
tr "game_spell_tooltip_SummonerRally" = "<titleLeft>Rally </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Summons a beacon with 225-650 Health for 15 seconds which increases allied Attack Damage by 10-35.</mainText>"
tr "game_spell_tooltip_SummonerRevive" = "<titleLeft>Revive </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Instantly revives your Champion at your team's Summoner Platform. In addition, your Champion gains a speed bonus that decreases over time. 9 minute cooldown.</mainText>"
tr "game_spell_tooltip_SummonerSmite" = "<titleLeft>Smite </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals 420, plus 25 times your level, damage to target enemy minion or pet.</mainText>"
tr "game_spell_tooltip_SummonerStifle" = "<titleLeft>Stifle </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Stifle silences a target enemy champion for 3 seconds, and removes their beneficial buffs.</mainText>"
tr "game_spell_tooltip_SummonerTeleport" = "<titleLeft>Teleport </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Channel for 4 secs to teleport to a friendly non Champion unit.<br>Cast again to cancel the teleport (3 min cooldown).</mainText>"
tr "game_spell_tooltip_SwainBeam" = "<titleLeft>Decrepify (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Swain sets his raven to cripple an enemy. Over the next 3 seconds, the target takes @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage per second and is slowed by @Effect2Amount@%.</mainText>"
tr "game_spell_tooltip_SwainMetamorphism" = "<titleLeft>Ravenous Flock (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Initial Mana Cost Per Second</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><mainText><font color='#FF9900' size='14'>Toggle: </font>Swain transforms into the form of a raven, during this time up to 3 lesser ravens strike out at nearby enemies each second. Each raven deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and heals Swain for half of that amount.<br><br>The cost to sustain Ravenous Flock increases by @Effect4Amount@ mana each second.</mainText>"
tr "game_spell_tooltip_SwainShadowGrasp" = "<titleLeft>Nevermove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Swain marks a target area. After a short delay, talons grab hold of enemy units dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and rooting them for @Effect2Amount@ seconds.</mainText>"
tr "game_spell_tooltip_SwainTorment" = "<titleLeft>Torment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Swain afflicts his target for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font>  magic damage over 4 seconds. During this affliction, the target takes @Effect2Amount@% increased damage from Swain's attacks.</mainText>"
tr "game_spell_tooltip_Swipe" = "<titleLeft>Swipe / Primal Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Cougar: </font> Nidalee claws at enemies in front of her, dealing @f1@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br><font color='#FF9900' size='14'>Human: </font>Nidalee heals an ally champion and grants them an attack speed bonus.</mainText>"
tr "game_spell_tooltip_Takedown" = "<titleLeft>Takedown / Javelin Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Cougar: </font> Nidalee's next attack deals @f1@ <font color='#FF6633'>(+@CharTotalPhysical2@)</font> physical damage (with up to a 200% multiplier the lower her opponent's life is).<br><br><font color='#FF9900' size='14'>Human: </font>Nidalee tosses her javelin, dealing increasing damage to the first enemy in its path according to distance.</mainText>"
tr "game_spell_tooltip_Tantrum" = "<titleLeft>Tantrum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Amumu takes @Effect1Amount@ reduced damage from physical attacks.<br><br><font color='#FF9900' size='14'>Active: </font>Amumu deals @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to surrounding units.  Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.</mainText>"
tr "game_spell_tooltip_TeleportCancel" = "<titleLeft>Cancel Teleport</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText>Cast again to cancel your Teleport.</mainText>"
tr "game_spell_tooltip_Terrify" = "<titleLeft>Terrify (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Strikes a target enemy unit with fear, causing it to flee in terror for @Effect2Amount@ second(s).</mainText>"
tr "game_spell_tooltip_TimeBomb" = "<titleLeft>Time Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Zilean places a time-delayed bomb on a target. After 4 seconds this bomb will detonate, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all surrounding enemies.</mainText>"
tr "game_spell_tooltip_TimeWarp" = "<titleLeft>Time Warp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Zilean slows an enemy champion's movement speed or increases an allied champion's movement speed by 55% for @Effect1Amount@ seconds.</mainText>"
tr "game_spell_tooltip_TormentedSoil" = "<titleLeft>Tormented Soil (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Curses a large area for 5 seconds. Enemies on the cursed ground are dealt @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and have their magic resistance reduced by @Effect2Amount@ every second.</mainText>"
tr "game_spell_tooltip_ToxicShot" = "<titleLeft>Toxic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900' size='14'>Passive </font></subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Teemo's basic attacks poison their target, dealing @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magical damage upon impact and @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magical damage each second for 4 seconds.</mainText>"
tr "game_spell_tooltip_ToxicShotAttack" = ""
tr "game_spell_tooltip_Tremors2" = "<titleLeft>Tremors (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Rammus creates tremors beneath him, dealing @Effect1Amount@  <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage per second to nearby units and structures.<br>Lasts 8 seconds.</mainText>"
tr "game_spell_tooltip_TriumphantRoar" = "<titleLeft>Triumphant Roar (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Instantly restore @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> health to himself and half of that value to surrounding allied units.  Cooldown ticks down by 2 seconds each time a nearby enemy unit dies.</mainText>"
tr "game_spell_tooltip_TrundleCircle" = "<titleLeft>Pillar of Filth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Trundle creates a plagued beacon at target location, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.</mainText>"
tr "game_spell_tooltip_trundledesecrate" = "<titleLeft>Contaminate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Trundle affects target location with his curse for 8 seconds, gaining @Effect1Amount@% Movement Speed, @Effect2Amount@% Attack Speed and @Effect3Amount@% Crowd Control Reduction while on it.</mainText>"
tr "game_spell_tooltip_TrundlePain" = "<titleLeft>Agony (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Trundle immediately drains a target of @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Health and @Effect2Amount@% of their Armor and Magic Resist, and then drains them again for the total of these amounts over the next 6 seconds.<br><br>Trundle gains these stats for himself while the target is being drained.</mainText>"
tr "game_spell_tooltip_TrundleQ" = "<titleLeft>Rabid Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>A single target weapon strike that deals <font color='#FF6633'>(+@f1@)</font> + @Effect1Amount@ physical damage to an enemy and saps @Effect2Amount@ damage from them for 5 seconds, giving it to himself.</mainText>"
tr "game_spell_tooltip_TrundleTrollSmash" = "<titleLeft>Rabid Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Trundle bites his opponent instead of attacking for his next standard attack, dealing @Effect1Amount@ <font color='#FF6633'>(+@f1@)</font> physical damage.<br><br>This attack increases Trundle's Attack Damage by @Effect2Amount@ for 8 seconds, with his opponent losing half of this amount.</mainText>"
tr "game_spell_tooltip_TwoShivPoison" = "<titleLeft>Two-Shiv Poison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Shaco's attacks poison his target, reducing their movement speed. If the target is a minion, it reduces their chance to hit by @Effect2Amount@% for 2 seconds.<br><br><font color='#FF9900' size='14'>Active: </font>Deals @Effect1Amount@ (<font color='#99FF99'>@CharAbilityPower@</font>+<font color='#FF6633'>@CharTotalPhysical2@</font>) magic damage to target enemy, and poisons them for 3 seconds. Upon activating this ability the passive is removed until Two-Shiv Poison becomes available again.</mainText>"
tr "game_spell_tooltip_UdyrBearAttack" = ""
tr "game_spell_tooltip_UdyrBearStance" = "<titleLeft>Bear Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Persistent Effect: </font>Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.<br><br><font color='#FF9900' size='14'>Activation: </font>Udyr gains @Effect1Amount@% increased movement speed for @Effect2Amount@ seconds.</mainText>"
tr "game_spell_tooltip_UdyrPhoenixAttack" = ""
tr "game_spell_tooltip_UdyrPhoenixStance" = "<titleLeft>Phoenix Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Persistent Effect: </font>Every fourth attack, Udyr engulfs enemies in front of him in flame, dealing @Effect2Amount@<font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br><font color='#FF9900' size='14'>Activation: </font>Udyr sends out pulsing waves of fire dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's ability power is increased by @Effect3Amount@ and his attack damage is increased by half of that amount.</mainText>"
tr "game_spell_tooltip_UdyrTigerAttack" = ""
tr "game_spell_tooltip_UdyrTigerStance" = "<titleLeft>Tiger Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Persistent Effect: </font>Udyr's attack speed is increased by @Effect2Amount@%. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.<br><br><font color='#FF9900' size='14'>Activation: </font>On his next attack, Udyr swipes at his target, dealing @Effect1Amount@ times his attack damage over 2 seconds as magic damage.</mainText>"
tr "game_spell_tooltip_UdyrTurtleAttack" = ""
tr "game_spell_tooltip_UdyrTurtleStance" = "<titleLeft>Turtle Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Persistent Effect: </font>Udyr's attacks cannot crit, but he restores @Effect2Amount@% of his damage as health and @Effect3Amount@% of his damage as mana.<br><br><font color='#FF9900' size='14'>Activation: </font>Udyr gains a temporary shield that absorbs @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage.</mainText>"
tr "game_spell_tooltip_UFSlash" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Malphite charges towards the target area, dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and knocking enemies into the air for 1.5 seconds.</mainText>"
tr "game_spell_tooltip_UndyingRage" = "<titleLeft>Undying Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Tryndamere becomes completely immune to death for 6 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains @Effect1Amount@ Bloodlust stacks.</mainText>"
tr "game_spell_tooltip_UnstoppableForce" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Malphite ferociously charges at an enemy unit, stunning it for @Effect1Amount@ and dealing @Effect3Amount@<font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage. Enemies who stand between Malphite and his Target are knocked back and take @Effect2Amount@<font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage.<br>Malphite cannot be stopped or slowed while rushing towards his enemy.</mainText>"
tr "game_spell_tooltip_UPGRADE!!!" = "<titleLeft>UPGRADE!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>@Effect2Amount@% Cooldown Reduction.<br><br><font color='#FF9900' size='14'>Active: </font>All active Evolution Turrets are healed for 100% of their maximum health and also fire @Effect3Amount@% movement slowing frost shots for 10 seconds.</mainText>"
tr "game_spell_tooltip_UrgotHeatseekingMissile" = "<titleLeft>Acid Hunter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Urgot fires a missile towards the cursor that deals @Effect1Amount@ <font color='#FF6633'>(+@CharTotalPhysical@)</font> physical damage.<br><br>Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.</mainText>"
tr "game_spell_tooltip_UrgotPlasmaGrenade" = "<titleLeft>Noxian Corrosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]<subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight>><mainText>Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have @Effect2Amount@ reduced armor and take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over @Effect3Amount@ seconds.<br><br>Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.</mainText>"
tr "game_spell_tooltip_UrgotSwap2" = "<titleLeft>Hyper-Kinetic Position Reverser (@Level@)</titleLeft><titleRight>[@Hotkey@]<subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight>><mainText>Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterwards. His target is suppressed for the duration of the channel.<br><br>Urgot gains @Effect2Amount@ armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.</mainText>"
tr "game_spell_tooltip_UrgotTerrorCapacitorActive2" = "<titleLeft>Terror Capacitor (@Level@)</titleLeft><titleRight>[@Hotkey@]<subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight>><mainText>Urgot charges up his terror capacitor to gain a shield that absorbs @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by @Effect2Amount@%. </mainText>"
tr "game_spell_tooltip_VeigarBalefulStrike" = "<titleLeft>Baleful Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Active: </font>Unleashes dark energy at target enemy dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. If the target is killed, Veigar gains 1 ability power.<br><br><font color='#FF9900' size='14'>Passive: </font>Veigar gains @Effect2Amount@ ability power when he kills a champion from any source of damage.</mainText>"
tr "game_spell_tooltip_VeigarDarkMatter" = "<titleLeft>Dark Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_VeigarEventHorizon" = "<titleLeft>Event Horizon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for @Effect1Amount@ seconds.</mainText>"
tr "game_spell_tooltip_VeigarPrimordialBurst" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Blasts an enemy champion, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> plus his target's AP in magic damage.</mainText>"
tr "game_spell_tooltip_VladimirHemoplague" = "<titleLeft>Hemoplague (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect3Amount@% of Current Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Vladimir infects the target area with a virulent plague, causing 14% increased damage for 5 seconds. <br><br>After 5 seconds, infected enemies take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>"
tr "game_spell_tooltip_VladimirSanguinePool" = "<titleLeft>Sanguine Pool (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect2Amount@% of Current Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 50%.<br><br>Vladmir deals @Effect3Amount@ <font color='#CC3300'>(+@f1@ (15% of bonus Health))</font> magic damage over the duration and heals himself for 12.5% of that amount.</mainText>"
tr "game_spell_tooltip_VladimirTidesofBlood" = "<titleLeft>Tides of Blood (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect3Amount@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Vladimir unleashes a torrent of blood, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies.<br><br>Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 8% each. Additionally, Tides of Blood deals 25% more damage and costs 50% more Health per stack.</mainText>"
tr "game_spell_tooltip_VladimirTransfusion" = "<titleLeft>Transfusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Vladimir drains the lifeforce of his target, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and healing himself for @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font>.</mainText>"
tr "game_spell_tooltip_Volley" = "<titleLeft>Volley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ashe fires 7 arrows in a cone dealing @Effect2Amount@ <font color='#FF6633'>(+@f1@)</font> physical damage.  Volley also applies Frost Shot.</mainText>"
tr "game_spell_tooltip_VorpalSpikes" = "<titleLeft>Vorpal Spikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Toggle: </font>Cho'gath's physical attacks launch spikes which deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to a line in front of him.</mainText>"
tr "game_spell_tooltip_WallOfPain" = "<titleLeft>Wall of Pain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Creates a @Effect2Amount@ distance wide wall at target location. Enemy champions that pass through the wall have their armor and magic resistance reduced by @Effect1Amount@ and movement speed reduced by @Effect3Amount@% (their move speed slowly returns to normal over the duration). The wall lasts 7 seconds.</mainText>"
tr "game_spell_tooltip_WildCards" = "<titleLeft>Wild Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>8 Mana per Attack</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Toggle: </font>Twisted Fate's basic attacks deal additional Physical Damage between 1 and @Effect1Amount@.</mainText>"
tr "game_spell_tooltip_Wish" = "<titleLeft>Wish (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Instantly restores @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> health to all allied champions.</mainText>"
tr "game_spell_tooltip_Wither" = "<titleLeft>Wither (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further by @Effect1Amount@% each second for 5 seconds.</mainText>"
tr "game_spell_tooltip_WujuStyle" = "<titleLeft>Wuju Style (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive:</font> Increases physical damage by @Effect1Amount@.<br><br><font color='#FF9900' size='14'>Active:</font> Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.</mainText>"
tr "game_spell_tooltip_XenZhaoBattleCry" = "<titleLeft>Battle Cry (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Passive: </font>Increases Xin Zhao's attack speed by @Effect1Amount@%.<br><br><font color='#FF9900' size='14'>Active: </font>Xin Zhao unleashes a battle cry, increasing his attack speed by double the passive amount for 7 seconds, and causing his standard attacks to reduce all other ability cooldowns by 1 second.<br><br>Activating this ability removes the passive bonus until this ability refreshes.</mainText>"
tr "game_spell_tooltip_XenZhaoComboTarget" = "<titleLeft>Three Talon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xin Zhao prepares to unleash a fearsome combo, causing his next 3 standard attacks to deal @Effect2Amount@ <font color='#FF6633'>(+@CharTotalPhysical2@)</font> physical damage, with the final attack knocking his opponent into the air.</mainText>"
tr "game_spell_tooltip_XenZhaoParry" = "<titleLeft>Crescent Sweep (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xin Zhao unleashes a fierce spear sweep on targets around him, dealing @Effect1Amount@ + @Effect2Amount@% of their current health in physical damage.  His magic resistance and armor are increased by @Effect3Amount@ for the next 8 seconds.</mainText>"
tr "game_spell_tooltip_XenZhaoSweep" = "<titleLeft>Audacious Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xin Zhao charges an enemy unit, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all nearby enemies and slowing them by @Effect2Amount@% for 1.7 seconds.</mainText>"
tr "game_spell_tooltip_XenZhaoThrust" = "<titleLeft>Three Talon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xin Zhao prepares to unleash a fearsome combo, causing his next 3 standard attacks to deal @Effect2Amount@ <font color='#FF6633'>(+@CharTotalPhysical2@)</font> physical damage, with the final attack knocking his opponent into the air.</mainText>"
tr "game_spell_tooltip_XenZhaoThrust2" = "<titleLeft>Three Talon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xin Zhao prepares to unleash a fearsome combo, causing his next 3 standard attacks to deal @Effect2Amount@ <font color='#FF6633'>(+@CharTotalPhysical2@)</font> physical damage, with the final attack knocking his opponent into the air.</mainText>"
tr "game_spell_tooltip_XenZhaoThrust3" = "<titleLeft>Three Talon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xin Zhao prepares to unleash a fearsome combo, causing his next 3 standard attacks to deal @Effect2Amount@ <font color='#FF6633'>(+@CharTotalPhysical2@)</font> physical damage, with the final attack knocking his opponent into the air.</mainText>"
tr "game_spellcaststatus_cooldown" = "That spell is not ready yet!"
tr "game_spellcaststatus_disabled" = "You cannot cast that right now!"
tr "game_spellcaststatus_notlearned" = "You have not learned that spell yet!"
tr "game_spellcaststatus_outofmana" = "Not enough mana to cast that!"
tr "game_spelltargeting_invalid" = "Invalid target selected; select a valid target."
tr "game_spelltargeting_select" = "Select target(s)."
tr "game_team_Chaos" = "purple"
tr "game_team_Neutral" = "monters"
tr "game_team_Order" = "blue"
tr "game_tutorial_auxiliary_camera_movement" = "<b>*</b>  You can pan an unlocked camera by moving your mouse to the edge of the screen in the direction in which you want to observe.<br><b>*</b>  Pressing the space bar will center the camera on your champion.<br><b>*</b>  You can re-lock the camera by clicking the Lock button in the bottom right corner of your screen or pressing the Y key by default."
tr "game_tutorial_auxiliary_champion_battle" = "<b>*</b>  Enemy champions will also have a diverse set of abilities that they can use in combat in a variety of situations; it is best to team up with your allies before taking on other champions."
tr "game_tutorial_auxiliary_champion_setup" = "<b>*</b>  Staying behind your minions effectively creates a wall between you and your enemies, protecting you from attacks while allowing you to attack the enemy from a distance."
tr "game_tutorial_auxiliary_HQ_push" = "<b>*</b>  By destroying the Nexus, you sever the control that the opposing summoners have over their champions, allowing you to claim victory."
tr "game_tutorial_auxiliary_inhibitor_push" = "<b>*</b>  Super Minions have greatly increased health and attack power, making them a difficult opponent for enemy champions and minions."
tr "game_tutorial_auxiliary_level_up" = "<b>*</b>  The order in which you choose to increase your champion's abilities will greatly affect how they function in battle.<br><b>*</b>  The default key bindings for your champion's abilities are Q, W, E, and R."
tr "game_tutorial_auxiliary_minion_attack" = "<b>*</b>  Your mini-map contains valuable information about both the location of your allies and the location of your enemies."
tr "game_tutorial_auxiliary_minion_fight" = "<b>*</b>  Your champion will continue to attack the target you have selected until the target is dead, or you decide to attack a different target."
tr "game_tutorial_auxiliary_recall" = "<b>*</b>  Recall will be interrupted by any movement or attack, as well as any damage from the enemy.<br><b>*</b>  Find a safe place away from the action to recall back to your summoner platform."
tr "game_tutorial_auxiliary_shop_intro" = "<b>*</b>  You earn gold by getting the killing blow on any enemy minion.<br><b>*</b>  You also earn gold by killing other enemy players or assisting your teammates in doing the same."
tr "game_tutorial_auxiliary_shop_thornmail" = "<b>*</b>  Recommended items are handpicked for each champion, and will be good additions to your champion's arsenal.<br><b>*</b>  Don't be afraid to branch out from the recommended items and try new item strategies!"
tr "game_tutorial_auxiliary_summoner_heal" = "<b>*</b>  Summoner spells are mapped by default to the D and F keys.  <br><b>*</b>  You only get to choose two summoner spells to use per match, so make sure that your picks work well with your champion."
tr "game_tutorial_auxiliary_turret_push" = "<b>*</b>  Beware of attacking an enemy champion near a turret, as it will quickly switch to target you."
tr "game_tutorial_auxiliary_volley" = "<b>*</b>  When using most abilities, you will need to Left-Click to confirm the cast.<br><b>*</b>  Make sure to read an ability's tooltip to gain the best understanding of how it is used in battle."
tr "game_tutorial_auxiliary_waypointI" = "<b>*</b>  You can also move by holding down Right-Click and moving your cursor where you want to go.<br><b>*</b>  You can Attack-Move by using X + Left Click."
tr "game_tutorial_auxiliary_waypointII" = "<b>*</b>  The Fog of War is also revealed when any member of your team travels into uncharted territory.<br><b>*</b>  Be careful when traveling through the Fog of War, as it leaves you open to ambush."
tr "game_tutorial_obj1_line1" = "OBJECTIVE: Follow the instructions to complete the tutorial."
tr "game_tutorial_obj1_line2" = ""
tr "game_tutorial_obj2_line1" = "OBJECTIVE 2: Complete the game play tutorial"
tr "game_tutorial_obj2_line2" = "by following the in-game instructions"
tr "game_tutorial_objective_camera_movement" = "Unlock the camera and pan to the battle by moving your mouse to the edge of the screen."
tr "game_tutorial_objective_champion_battle" = "Slay the enemy champion!"
tr "game_tutorial_objective_champion_setup" = "Proceed to the enemy's base."
tr "game_tutorial_objective_HQ_push" = "Destroy the enemy's nexus to complete the tutorial!"
tr "game_tutorial_objective_inhibitor_push" = "Destroy the enemy's inhibitor."
tr "game_tutorial_objective_level_up" = "Improve Ashe's volley skill by clicking on the + at the bottom of the screen."
tr "game_tutorial_objective_minion_attack" = "Move into your lane and repel the attack!"
tr "game_tutorial_objective_minion_fight" = "Slay all three enemy minions by right clicking on them."
tr "game_tutorial_objective_recall" = "Click on Recall at the bottom of the screen."
tr "game_tutorial_objective_shop_intro" = "Open the shop interface by clicking on the shopkeeper or the highlighted shop button."
tr "game_tutorial_objective_shop_thornmail" = "Purchase Thornmail by double-clicking on the item in the recommended item list."
tr "game_tutorial_objective_summoner_heal" = "Click on Heal at the bottom of the screen."
tr "game_tutorial_objective_turret_push" = "Destroy the enemy's tower.  Make sure to follow your minions so they take the brunt of the damage!"
tr "game_tutorial_objective_volley" = "Use Ashe's volley and slay all four enemy minions."
tr "game_tutorial_objective_waypointI" = "Move Ashe to the waypoint near the summoner platform."
tr "game_tutorial_objective_waypointII" = "Move Ashe to the northern waypoint."
tr "game_tutorial_title" = "The Proving Grounds"
tr "game_warning_move_or_be_kicked" = "Warning you have been detected as inactive.  You must become active so that you won't be disconnected.  A message box will follow shortly if you do not move your character."
tr "game_xp_floating_text" = "xp+%.0f"
tr "grab_bag_description_1" = "TBD1"
tr "grab_bag_description_2" = "TBD2"
tr "grab_bag_description_3" = "TBD3"
tr "grab_bag_description_4" = "TBD7"
tr "grab_bag_description_5" = "TBD8"
tr "grab_bag_description_6" = "TBD9"
tr "grab_bag_description_7" = "TBD10"
tr "grab_bag_description_8" = "TBD11"
tr "grab_bag_description_9" = "TBD12"
tr "grab_bag_displayname_1" = "TBD4"
tr "grab_bag_displayname_2" = "TBD5"
tr "grab_bag_displayname_3" = "TBD6"
tr "grab_bag_displayname_4" = "TBD7"
tr "grab_bag_displayname_5" = "TBD8"
tr "grab_bag_displayname_6" = "TBD9"
tr "grab_bag_displayname_7" = "TBD10"
tr "grab_bag_displayname_8" = "TBD11"
tr "grab_bag_displayname_9" = "TBD12"
tr "incomm_description_1" = "TBD"
tr "incomm_description_1000" = "740 Riot Points"
tr "incomm_description_1001" = "1875 Riot Points"
tr "incomm_description_2" = "TBD"
tr "incomm_displayname_1" = "TBD"
tr "incomm_displayname_1000" = "$10 Pre-Paid Card"
tr "incomm_displayname_1001" = "$25 Pre-Paid Card"
tr "incomm_displayname_2" = "TBD"
tr "language_name_de_DE" = "German"
tr "language_name_en_US" = "English"
tr "language_name_es_ES" = "Spanish"
tr "language_name_fr_FR" = "French"
tr "package_description_102" = "TBD"
tr "package_description_103" = "TBD"
tr "package_description_104" = "TBD"
tr "package_description_105" = "TBD"
tr "package_description_106" = "TBD"
tr "package_description_107" = "TBD"
tr "package_description_108" = ""
tr "package_description_109" = "TBD"
tr "package_description_110" = "TBD"
tr "package_description_111" = "TBD"
tr "package_description_112" = "TBD"
tr "package_description_113" = "TBD"
tr "package_description_114" = "TBD"
tr "package_description_115" = ""
tr "package_displayname_102" = "TBD"
tr "package_displayname_103" = "TBD"
tr "package_displayname_104" = "TBD"
tr "package_displayname_105" = "TBD"
tr "package_displayname_106" = "TBD"
tr "package_displayname_107" = "TBD"
tr "package_displayname_108" = "Digital Collector's Pack"
tr "package_displayname_109" = "TBD"
tr "package_displayname_110" = "TBD"
tr "package_displayname_111" = "TBD"
tr "package_displayname_112" = "TBD"
tr "package_displayname_113" = "TBD"
tr "package_displayname_114" = "TBD"
tr "package_displayname_115" = "Champions Bundle"
tr "quest_area_title_primary" = "Primary Quests"
tr "quest_area_title_secondary" = "Secondary Quests"
tr "rppackage_description_1" = "650"
tr "rppackage_description_10" = "TBD"
tr "rppackage_description_11" = "TBD"
tr "rppackage_description_12" = "TBD"
tr "rppackage_description_13" = "TBD"
tr "rppackage_description_14" = "TBD"
tr "rppackage_description_15" = "TBD"
tr "rppackage_description_16" = "TBD"
tr "rppackage_description_17" = "TBD"
tr "rppackage_description_18" = "TBD"
tr "rppackage_description_19" = "TBD"
tr "rppackage_description_2" = "1,380"
tr "rppackage_description_20" = "TBD"
tr "rppackage_description_21" = "TBD"
tr "rppackage_description_22" = "TBD"
tr "rppackage_description_23" = "TBD"
tr "rppackage_description_24" = "TBD"
tr "rppackage_description_25" = "TBD"
tr "rppackage_description_26" = "TBD"
tr "rppackage_description_27" = "TBD"
tr "rppackage_description_28" = "TBD"
tr "rppackage_description_29" = "TBD"
tr "rppackage_description_3" = "2,800"
tr "rppackage_description_30" = "TBD"
tr "rppackage_description_31" = "TBD"
tr "rppackage_description_32" = "TBD"
tr "rppackage_description_33" = "TBD"
tr "rppackage_description_34" = "TBD"
tr "rppackage_description_35" = "TBD"
tr "rppackage_description_36" = "TBD"
tr "rppackage_description_37" = "TBD"
tr "rppackage_description_38" = "TBD"
tr "rppackage_description_39" = "TBD"
tr "rppackage_description_4" = "5,000"
tr "rppackage_description_40" = "TBD"
tr "rppackage_description_41" = "TBD"
tr "rppackage_description_42" = "TBD"
tr "rppackage_description_43" = "TBD"
tr "rppackage_description_44" = "TBD"
tr "rppackage_description_45" = "TBD"
tr "rppackage_description_46" = "TBD"
tr "rppackage_description_47" = "TBD"
tr "rppackage_description_48" = "TBD"
tr "rppackage_description_49" = "TBD"
tr "rppackage_description_5" = "TBD"
tr "rppackage_description_50" = "TBD"
tr "rppackage_description_6" = "TBD"
tr "rppackage_description_7" = "TBD"
tr "rppackage_description_8" = "TBD"
tr "rppackage_description_9" = "TBD"
tr "rppackage_displayname_1" = " "
tr "rppackage_displayname_10" = "TBD"
tr "rppackage_displayname_11" = "TBD"
tr "rppackage_displayname_12" = "TBD"
tr "rppackage_displayname_13" = "TBD"
tr "rppackage_displayname_14" = "TBD"
tr "rppackage_displayname_15" = "TBD"
tr "rppackage_displayname_16" = "TBD"
tr "rppackage_displayname_17" = "TBD"
tr "rppackage_displayname_18" = "TBD"
tr "rppackage_displayname_19" = "TBD"
tr "rppackage_displayname_2" = "Includes 80 Bonus Riot Points!"
tr "rppackage_displayname_20" = "TBD"
tr "rppackage_displayname_21" = "TBD"
tr "rppackage_displayname_22" = "TBD"
tr "rppackage_displayname_23" = "TBD"
tr "rppackage_displayname_24" = "TBD"
tr "rppackage_displayname_25" = "TBD"
tr "rppackage_displayname_26" = "TBD"
tr "rppackage_displayname_27" = "TBD"
tr "rppackage_displayname_28" = "TBD"
tr "rppackage_displayname_29" = "TBD"
tr "rppackage_displayname_3" = "Includes 200 Bonus Riot Points!"
tr "rppackage_displayname_30" = "TBD"
tr "rppackage_displayname_31" = "TBD"
tr "rppackage_displayname_32" = "TBD"
tr "rppackage_displayname_33" = "TBD"
tr "rppackage_displayname_34" = "TBD"
tr "rppackage_displayname_35" = "TBD"
tr "rppackage_displayname_36" = "TBD"
tr "rppackage_displayname_37" = "TBD"
tr "rppackage_displayname_38" = "TBD"
tr "rppackage_displayname_39" = "TBD"
tr "rppackage_displayname_4" = "Includes 450 Bonus Riot Points!"
tr "rppackage_displayname_40" = "TBD"
tr "rppackage_displayname_41" = "TBD"
tr "rppackage_displayname_42" = "TBD"
tr "rppackage_displayname_43" = "TBD"
tr "rppackage_displayname_44" = "TBD"
tr "rppackage_displayname_45" = "TBD"
tr "rppackage_displayname_46" = "TBD"
tr "rppackage_displayname_47" = "TBD"
tr "rppackage_displayname_48" = "TBD"
tr "rppackage_displayname_49" = "TBD"
tr "rppackage_displayname_5" = "TBD"
tr "rppackage_displayname_50" = "TBD"
tr "rppackage_displayname_6" = "TBD"
tr "rppackage_displayname_7" = "TBD"
tr "rppackage_displayname_8" = "TBD"
tr "rppackage_displayname_9" = "TBD"
tr "rune_combiner_description_1" = "TBD7"
tr "rune_combiner_description_2" = "TBD8"
tr "rune_combiner_description_3" = "TBD9"
tr "rune_combiner_description_4" = "TBD10"
tr "rune_combiner_description_5" = "TBD11"
tr "rune_combiner_displayname_1" = "TBD12"
tr "rune_combiner_displayname_2" = "TBD13"
tr "rune_combiner_displayname_3" = "TBD14"
tr "rune_combiner_displayname_4" = "TBD15"
tr "rune_combiner_displayname_5" = "TBD16"
tr "spellbook_page_description_1" = "Page 1"
tr "spellbook_page_description_2" = "Page 2"
tr "spellbook_page_description_3" = "Page 3"
tr "spellbook_page_displayname_1" = "Page 1"
tr "spellbook_page_displayname_2" = "Page 2"
tr "spellbook_page_displayname_3" = "Page 3"

