motd_enable 1

 //ammo
sm_cvar ammo_assaultrifle_max 1500
sm_cvar ammo_autoshotgun_max 270
sm_cvar ammo_chainsaw_max 250
sm_cvar ammo_grenadelauncher_max 90
sm_cvar ammo_huntingrifle_max 450
sm_cvar ammo_minigun_max 3200
sm_cvar ammo_molotov_max 3
sm_cvar ammo_painpills_max 2
sm_cvar ammo_pipebomb_max 3
sm_cvar ammo_shotgun_max 160
sm_cvar ammo_smg_max 2500
sm_cvar ammo_sniperrifle_max 540
sm_cvar ammo_turret_max 900
sm_cvar ammo_vomitjar_max 2
sm_cvar ammo_adrenaline_max 2

//gun
sm_cvar z_shotgun_bonus_damage_multiplier 7
sm_cvar z_shotgun_bonus_damage_range 150
sm_cvar mounted_gun_cooldown_time 20

//items
sm_cvar director_scavenge_item_override 1
sm_cvar director_adrenaline_density 8.48
sm_cvar director_gas_can_density 8.48
sm_cvar director_melee_weapon_density 8.48
sm_cvar director_molotov_density 8.48
sm_cvar director_per_map_weapon_upgrade_chance 1
sm_cvar director_pipe_bomb_density 8.48
sm_cvar director_pistol_density 6
sm_cvar director_propane_tank_density 8.48
sm_cvar director_oxygen_tank_density 8.48
sm_cvar director_pain_pill_density 8.48
sm_cvar director_super_weapon_density 8.48

//zombies
sm_cvar director_no_specials 0 //0
sm_cvar director_special_battlefield_respawn_interval 40 //10 
sm_cvar director_special_finale_offer_length 40 //10
sm_cvar director_special_initial_spawn_delay_max 240 //60
sm_cvar director_special_initial_spawn_delay_max_extra 540 //180
sm_cvar director_special_initial_spawn_delay_min 120 //30
sm_cvar director_special_original_offer_length 90 //30
sm_cvar director_special_respawn_interval 180 //45
sm_cvar director_panic_forever 0
sm_cvar director_panic_wave_pause_max 7
sm_cvar director_panic_wave_pause_min 5
sm_cvar z_common_limit 120
sm_cvar z_mega_mob_size 50
sm_cvar z_mob_spawn_finale_size 50
sm_cvar z_mob_spawn_max_interval_easy 120
sm_cvar z_mob_spawn_max_interval_expert 120
sm_cvar z_mob_spawn_max_interval_hard 120
sm_cvar z_mob_spawn_max_interval_normal 120
sm_cvar z_mob_spawn_max_size 50
sm_cvar z_mob_spawn_min_interval_easy 70
sm_cvar z_mob_spawn_min_interval_expert 70
sm_cvar z_mob_spawn_min_interval_hard 70
sm_cvar z_mob_spawn_min_interval_normal 70
sm_cvar z_mob_spawn_min_size 15
sm_cvar z_tank_health 8000
sm_cvar z_boomer_limit 1
sm_cvar z_charger_limit 1
sm_cvar z_hunter_limit 1
sm_cvar z_jockey_limit 1
sm_cvar z_minion_limit 4
sm_cvar z_smoker_limit 1
sm_cvar z_spitter_limit 1
sm_cvar z_acquire_far_range 3500
sm_cvar z_acquire_far_time 2.0
sm_cvar z_acquire_near_range 300
sm_cvar z_acquire_near_time 0.2
sm_cvar z_hear_gunfire_range 500
sm_cvar z_health 60
sm_cvar z_background_limit 60

//damage
sm_cvar z_non_head_damage_factor_easy 0.5
sm_cvar z_non_head_damage_factor_expert 0.5
sm_cvar z_non_head_damage_factor_hard 0.5
sm_cvar z_non_head_damage_factor_normal 0.5
sm_cvar z_shotgun_bonus_damage_multiplier 7
sm_cvar z_shotgun_bonus_damage_range 150
sm_cvar melee_force_scalar 22
sm_cvar melee_force_scalar_combat_character 7
sm_cvar director_convert_pills_critical_health 60
sm_cvar adrenaline_health_buffer 35

//survivor
sm_cvar z_survivor_respawn_health 70
sm_cvar mp_startmoney 5000
sm_cvar survivor_burn_factor_easy 0.2
sm_cvar survivor_burn_factor_expert 0.2
sm_cvar survivor_burn_factor_hard 0.2
sm_cvar survivor_burn_factor_normal 0.2
sm_cvar survivor_friendly_fire_factor_easy 0
sm_cvar survivor_friendly_fire_factor_expert 0.1
sm_cvar survivor_friendly_fire_factor_hard 0.1
sm_cvar survivor_friendly_fire_factor_normal 0.1
sm_cvar survivor_incap_health 500
sm_cvar survivor_max_incapacitated_count 3
sm_cvar rescue_distance 3000
sm_cvar rescue_min_dead_time 40

//newzombi
sm_cvar l4d2_spawn_uncommons_hordecount 15
sm_cvar l4d2_spawn_uncommons_autoshuffle 1
sm_cvar l4d2_spawn_uncommons_autochance 15
sm_cvar l4d2_spawn_uncommons_autotypes 91
