// This file was auto-generated by SourceMod (v1.3.3)
// ConVars for plugin "L4D2 HP Regeneration.smx"


// Boomer Regeneration Mode (0 - Regenerate by %, 1 - Regenerate by Cvar, 2 - Regenerate by In-game Health)
// -
// Default: "2"
// Minimum: "0.000000"
sm_hpregeneration_boomer "2"

// Amount of life to heal per regeneration tick (Def 5)
// -
// Default: "5"
// Minimum: "0.000000"
sm_hpregeneration_boomeramount "5"

// Health to regenerate to, based on the control mode (Def 50)
// -
// Default: "50"
// Minimum: "0.000000"
sm_hpregeneration_boomerhealth "50"

// Percent of life to regenerate based on health cvar (Def 1.0)
// -
// Default: "1.0"
// Minimum: "0.000000"
sm_hpregeneration_boomerpercent "1.0"

// Charger Regeneration Mode (0 - Regenerate by %, 1 - Regenerate by Cvar, 2 - Regenerate by In-game Health)
// -
// Default: "2"
// Minimum: "0.000000"
sm_hpregeneration_charger "2"

// Amount of life to heal per regeneration tick (Def 5)
// -
// Default: "5"
// Minimum: "0.000000"
sm_hpregeneration_chargeramount "5"

// Health to regenerate to, based on the control mode (Def 600)
// -
// Default: "600"
// Minimum: "0.000000"
sm_hpregeneration_chargerhealth "600"

// Amount of life to heal per regeneration tick (Def 1.0)
// -
// Default: "1.0"
// Minimum: "0.000000"
sm_hpregeneration_chargerpercent "1.0"

// How long after damage stops that regeneration begins (Def 2)
// -
// Default: "2"
// Minimum: "1.000000"
sm_hpregeneration_delaydamage "2"

// Enables a delay in regeneration due to damage.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hpregeneration_delayenable "0"

// Enables the HpRegeneration plugin (Def 1)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hpregeneration_enable "1"

// Enables regeneration for Survivors while they are Black and White (Def 1)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hpregeneration_enablebwhealing "1"

// Enables regeneration for the Infected (Def 1)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hpregeneration_enableinfected "1"

// Enables regeneration for the Survivors (Def 1)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hpregeneration_enablesurvivor "1"

// Enables regeneration for the Tank (Def 0)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_hpregeneration_enabletank "0"

// Hunter Regeneration Mode (0 - Regenerate by %, 1 - Regenerate by Cvar, 2 - Regenerate by In-game Health)
// -
// Default: "2"
// Minimum: "0.000000"
sm_hpregeneration_hunter "2"

// Amount of life to heal per regeneration tick (Def 5)
// -
// Default: "5"
// Minimum: "0.000000"
sm_hpregeneration_hunteramount "5"

// Health to regenerate to, based on the control mode (Def 250)
// -
// Default: "250"
// Minimum: "0.000000"
sm_hpregeneration_hunterhealth "250"

// Amount of life to heal per regeneration tick (Def 1.0)
// -
// Default: "1.0"
// Minimum: "0.000000"
sm_hpregeneration_hunterpercent "1.0"

// Jockey Regeneration Mode (0 - Regenerate by %, 1 - Regenerate by Cvar, 2 - Regenerate by In-game Health)
// -
// Default: "2"
// Minimum: "0.000000"
sm_hpregeneration_jockey "2"

// Amount of life to heal per regeneration tick (Def 5)
// -
// Default: "5"
// Minimum: "0.000000"
sm_hpregeneration_jockeyamount "5"

// Health to regenerate to, based on the control mode (Def 325)
// -
// Default: "325"
// Minimum: "0.000000"
sm_hpregeneration_jockeyhealth "325"

// Amount of life to heal per regeneration tick (Def 1.0)
// -
// Default: "1.0"
// Minimum: "0.000000"
sm_hpregeneration_jockeypercent "1.0"

// Smoker Regeneration Mode (0 - Regenerate by %, 1 - Regenerate by Cvar, 2 - Regenerate by In-game Health)
// -
// Default: "2"
// Minimum: "0.000000"
sm_hpregeneration_smoker "2"

// Amount of life to heal per regeneration tick (Def 5)
// -
// Default: "5"
// Minimum: "0.000000"
sm_hpregeneration_smokeramount "5"

// Health to regenerate to, based on the control mode (Def 250)
// -
// Default: "250"
// Minimum: "0.000000"
sm_hpregeneration_smokerhealth "250"

// Amount of life to heal per regeneration tick (Def 1.0)
// -
// Default: "1.0"
// Minimum: "0.000000"
sm_hpregeneration_smokerpercent "1.0"

// Boomer Regeneration Mode (0 - Regenerate by %, 1 - Regenerate by Cvar, 2 - Regenerate by In-game Health)
// -
// Default: "2"
// Minimum: "0.000000"
sm_hpregeneration_spitter "2"

// Amount of life to heal per regeneration tick (Def 5)
// -
// Default: "5"
// Minimum: "0.000000"
sm_hpregeneration_spitteramount "5"

// Health to regenerate to, based on the control mode (Def 100)
// -
// Default: "100"
// Minimum: "0.000000"
sm_hpregeneration_spitterhealth "100"

// Amount of life to heal per regeneration tick (Def 1.0)
// -
// Default: "1.0"
// Minimum: "0.000000"
sm_hpregeneration_spitterpercent "1.0"

// Survivor Regeneration Mode (0 - Regenerate by %, 1 - Regenerate by Cvar)
// -
// Default: "1"
// Minimum: "0.000000"
sm_hpregeneration_survivor "1"

// Amount of life to heal per regeneration tick (Def 1)
// -
// Default: "1"
// Minimum: "0.000000"
sm_hpregeneration_survivoramount "1"

// Health to regenerate to, based on the control mode (Def 100)
// -
// Default: "51"
// Minimum: "0.000000"
sm_hpregeneration_survivorhealth "51"

// Amount of life to heal per regeneration tick (Def 1.0)
// -
// Default: "1.0"
// Minimum: "0.000000"
sm_hpregeneration_survivorpercent "1.0"

// Tank Regeneration Mode (0 - Regenerate by %, 1 - Regenerate by Cvar)
// -
// Default: "1"
// Minimum: "0.000000"
sm_hpregeneration_tank "1"

// Amount of life to heal per regeneration tick (Def 0)
// -
// Default: "0"
// Minimum: "0.000000"
sm_hpregeneration_tankamount "0"

// Health to regenerate to, based on the control mode (Def 8000)
// -
// Default: "8000"
// Minimum: "0.000000"
sm_hpregeneration_tankhealth "8000"

// Amount of life to heal per regeneration tick (Def 0.0)
// -
// Default: "0.0"
// Minimum: "0.000000"
sm_hpregeneration_tankpercent "0.0"

// Sets the team to affect by teamindex value (Def 2)
// -
// Default: "2"
// Minimum: "0.000000"
sm_hpregeneration_team1 "2"

// Sets the team to affect by teamindex value (Def 3)
// -
// Default: "3"
// Minimum: "0.000000"
sm_hpregeneration_team2 "3"

// Time, in seconds, between each regeneration tick (Def 3)
// -
// Default: "3"
// Minimum: "1.000000"
sm_hpregeneration_tickrate1 "3"

// Time, in seconds, between each regeneration tick (Def 1)
// -
// Default: "1"
// Minimum: "1.000000"
sm_hpregeneration_tickrate2 "1"

// HpRegeneration Version
// -
// Default: "1.62"
sm_hpregeneration_version "1.62"


