//ammo
sm_cvar ammo_assaultrifle_max 2000 //360
sm_cvar ammo_huntingrifle_max 300 //180
sm_cvar ammo_pipebomb_max 5 //1
sm_cvar ammo_molotov_max 5 //1
sm_cvar ammo_buckshot_max 400 //128
sm_cvar ammo_smg_max 3500 //480


//zombies 
sm_cvar z_health "100"
sm_cvar z_speed "100"
sm_cvar z_walk_speed "100"
sm_cvar z_common_limit "160"
sm_cvar z_background_limit "100"
sm_cvar z_mob_spawn_max_size "40"
sm_cvar z_mob_spawn_min_size "20"
sm_cvar z_mega_mob_size "60"
sm_cvar z_max_blood_scale "10" 
sm_cvar z_acquire_far_range "9000"
sm_cvar z_acquire_far_time "0"
sm_cvar z_acquire_near_range "500"
sm_cvar z_acquire_near_time "0"
sm_cvar z_hear_gunfire_range "1000"
sm_cvar z_spawn_mobs_behind_chance "30"
sm_cvar z_mob_spawn_max_interval_expert "100"
sm_cvar z_mob_spawn_max_interval_hard "100"
sm_cvar z_mob_spawn_max_interval_normal "100"
sm_cvar z_mob_spawn_max_interval_easy "100"
sm_cvar z_mob_spawn_min_interval_expert "50"
sm_cvar z_mob_spawn_min_interval_hard "50"
sm_cvar z_mob_spawn_min_interval_normal "50"
sm_cvar z_mob_spawn_min_interval_easy "50"
sm_cvar z_mega_mob_spawn_max_interval "210"
sm_cvar z_mega_mob_spawn_min_interval "120"
sm_cvar z_hit_from_behind_factor "0"
sm_cvar director_no_specials 0 //0
sm_cvar director_special_battlefield_respawn_interval 40 //10 
sm_cvar director_special_finale_offer_length 40 //10
sm_cvar director_special_initial_spawn_delay_max 240 //60
sm_cvar director_special_initial_spawn_delay_max_extra 540 //180
sm_cvar director_special_initial_spawn_delay_min 120 //30
sm_cvar director_special_original_offer_length 90 //30
sm_cvar director_special_respawn_interval 180 //45

//Survivor Stats
sm_cvsv_cheats 1
sv_contact "your@email.com"
sm_cvar sv_visiblemaxplayers                 -1
sm_cvar l4d_maxplayers                        6
sb_add zoey
sb_add zoey
sb_add bill
sb_add bill
sb_add francis
sb_add francis
sv_allow_lobby_connect_only                   0
ar survivor_revive_health "70"
sm_cvar survivor_burn_factor_easy 0.2
sm_cvar survivor_burn_factor_expert 0.2
sm_cvar survivor_burn_factor_hard 0.2
sm_cvar survivor_burn_factor_normal 0.2
sm_cvar survivor_friendly_fire_factor_easy 0
sm_cvar survivor_friendly_fire_factor_expert 0.1
sm_cvar survivor_friendly_fire_factor_hard 0.1
sm_cvar survivor_friendly_fire_factor_normal 0.1
sm_cvar rescue_distance 3000
sm_cvar rescue_min_dead_time 40
sm_cvar survivor_max_incapacitated_count 3

//Shots to body do alot less damage
sm_cvar z_non_head_damage_factor_easy "0.2"
sm_cvar z_non_head_damage_factor_expert "0.2"
sm_cvar z_non_head_damage_factor_hard "0.2"
sm_cvar z_non_head_damage_factor_normal "0.2"

//Gibs and decapitations
sm_cvar z_gib_limb_distance "1000"
sm_cvar z_gib_limb_distance_buckshot "1000"

//Slower melee, weapon kick, Tracer, Close Range Damage Bonus
sm_cvar z_gun_range "50"
sm_cvar z_gun_swing_interval "1"
sm_cvar z_gun_swing_duration "0.1"
sm_cvar z_gun_kick "1"
sm_cvar z_tracer_spacing "2"
sm_cvar z_shotgun_bonus_damage_multiplier "2"
sm_cvar z_shotgun_bonus_damage_range "200"

//Items
sm_cvar director_scavenge_item_override "1"
sm_cvar director_pain_pill_density "9"
sm_cvar director_pipe_bomb_density "9"
sm_cvar director_molotov_density "9"
sm_cvar director_pistol_density "9"
sm_cvar director_gas_can_density "9"
sm_cvar director_oxygen_tank_density "9"
sm_cvar director_propane_tank_density "9"
sm_cvar z_minigun_overheat_time "60"




