VertexLitGeneric
{
$detail "models\survivors\survivor_it.vtf"
$detailscale 3
$detailblendfactor ".001" 
$detailblendmode 0
$ITAmount 0
Proxies
{
IT
{
resultVar $ITAmount
}
Equals
{
srcVar1 $ITAmount
resultVar $detailblendfactor
}
}
}