vertexlitgeneric
{

$baseTexture "models\survivors\TeenAngst/zoey_color2"
$bumpmap "models\survivors\TeenAngst/zoey_normal2"
$phong 1
$phongboost "0.01"
$phongexponent 5
$phongtint "[.85 .85 1]"
$phongfresnelranges "[.5 .85 30]"
$ambientocclusion 1
}
