VertexLitGeneric
{
$baseTexture "models\v_models\Weapons\pistol/V_Pistol_Reference"
$bumpmap "effects/flat_normal"

$phong 1
$phongboost 1
$phongexponent 20
$phongfresnelranges "[8 16 16]"
$BASEMAPLUMINANCEPHONGMASK 1
$color2 "[ 3 3 3 ]"
$ambientocclusion 1
}
