VertexLitGeneric
{
$baseTexture "models\v_models\Weapons\Sniper\V_Sniper_Reference"
$bumpmap "effects/flat_normal"

$phongboost 1
$phongexponent 30
$phongfresnelranges "[10 10 30]"
$BASEMAPLUMINANCEPHONGMASK 1
$color2 "[1.1 1.1 1.1]"
$phong 0
"GPU>=2?$phong" 1
}
