VertexLitGeneric
{
$baseTexture "models\v_models\Weapons\Shotgun/V_Pump_Shotgun_Reference"
$bumpmap "effects/flat_normal"
$phong 0
"GPU>=2?$phong" 1
$phongboost 1
$phongexponent 10
$phongfresnelranges "[5 5 20]"
$BASEMAPLUMINANCEPHONGMASK 1
$color2 "[1.5 1.5 1.5]"
$ambientocclusion 1
}
