VertexLitGeneric
{
$baseTexture "models\v_models\Weapons\autoshot/m4Super"
$bumpmap "effects/flat_normal"
$phong 1
$phongboost 1
$phongexponent 10
$phongfresnelranges "[5 5 20]"
$BASEMAPLUMINANCEPHONGMASK 1
$color2 "[ 3 3 3 ]"
$ambientocclusion 1
}
