VertexLitGeneric
{
$baseTexture "models\v_models\Weapons\rifle/m16a2"
$bumpmap "effects/flat_normal"

$phong 1
$phongboost 1
$phongexponent 10
$phongfresnelranges "[5 5 15]"
$BASEMAPLUMINANCEPHONGMASK 1
$color2 "[ 2 2 2 ]"
$ambientocclusion 1
}
