VertexLitGeneric
{
$baseTexture "models\v_models\Weapons\Shotgun/V_Pump_Shotgun_Reference"
$bumpmap "effects/flat_normal"

$phong 1
$phongboost 1
$phongexponent 10
$phongfresnelranges "[5 5 15]"
$BASEMAPLUMINANCEPHONGMASK 1
$color2 "[ 3 3 3 ]"
$ambientocclusion 1
}
