"RadialMenu" { //-------------------------------------------------------------- "Orders,Survivor,Alive" { "Center" { "command" "vocalize smartlook" "text" "#L4D_rosetta_look" } "North" { "command" "vocalize PlayerMoveOn" "text" "#L4D_rosetta_letsgo" } "NorthEast" { "command" "vocalize PlayerLeadOn" "text" "#L4D_rosetta_youtakelead" } "East" { "command" "vocalize PlayerHurryUp" "text" "#L4D_rosetta_hurry" } "SouthEast" { "command" "vocalize PlayerNiceJob" "text" "#L4D_rosetta_nicejob" } "South" { "command" "vocalize PlayerWaitHere" "text" "#L4D_rosetta_waithere" } "SouthWest" { "command" "vocalize PlayerAreaClear" "text" "#L4D_rosetta_clear" } "West" { "command" "vocalize PlayerCoverMe" "text" "#L4D_rosetta_coverme" } "NorthWest" { "command" "vocalize PlayerImWithYou" "text" "#L4D_rosetta_withyou" } } //-------------------------------------------------------------- "QA,Survivor,Alive" { "Center" { "command" "vocalize PlayerAskReady" "text" "#L4D_rosetta_ready" } "North" { "command" "vocalize PlayerLaugh" "text" "#L4D_rosetta_laugh" } "NorthEast" { "command" "vocalize PlayerWarnCareful" "text" "#L4D_rosetta_becareful" } "East" { "command" "vocalize PlayerNegative" "text" "#L4D_rosetta_negative" } "SouthEast" { "command" "vocalize PlayerNo" "text" "#L4D_rosetta_no" } "South" { "command" "vocalize PlayerSorry" "text" "#L4D_rosetta_sorry" } "SouthWest" { "command" "vocalize PlayerYes" "text" "#L4D_rosetta_yes" } "West" { "command" "vocalize PlayerHurrah" "text" "#L4D_rosetta_hurrah" } "NorthWest" { "command" "vocalize PlayerThanks" "text" "#L4D_rosetta_thankyou" } } //-------------------------------------------------------------- "Orders,Zombie,Alive" { "Center" { "command" "vocalize PlayerZombieTaunt" "label" "#L4D_rosetta_grrrr" } } //-------------------------------------------------------------- "QA,Zombie,Alive" { "Center" { "command" "vocalize PlayerZombieTaunt" "text" "#L4D_rosetta_grrrr" } } //-------------------------------------------------------------- "Alerts,Zombie,Alive" { "Center" { "command" "vocalize PlayerZombieTaunt" "text" "#L4D_rosetta_grrrr" } } //-------------------------------------------------------------- "warnmenu,Survivor,Alive" { "center" { "command" "vocalize Playerincoming" "text" "Here they come." } "North" { "command" "vocalize Playerwarnboomer" "text" "Boomer!" } "NorthEast" { "command" "vocalize Playerwarntank" "text" "Tank!" } "East" { "command" "vocalize Playerwarnhunter" "text" "Hunter!" } "SouthEast" { "command" "vocalize PlayerHelp" "text" "Help!" } "South" { "command" "vocalize PlayerStayTogether" "text" "Regroup!" } "SouthWest" { "command" "vocalize AskForHealth2" "text" "Healme" } "West" { "command" "vocalize Playerwarnwitch" "text" "Witch!" } "NorthWest" { "command" "vocalize Playerwarnsmoker" "text" "Smoker!" } } //-------------------------------------------------------------- "Franksays,Survivor,Alive" { "Center" { "command" "hate" "text" "Hate" //Say you hate something. } "North" { "command" "vocalize ConceptBlock629" "text" "Prof. Monster" //"Whatever you say, Professor Monster." } "NorthEast" { "command" "vocalize ConceptBlock040" "text" "Candy Pants" //"Listen candy pants, we can make you open that goddamn door." // or "Aww hell, everybody but us is either a zombie or an rear end in a top hat." } "East" { "command" "vocalize EmphaticArriveRunFarm" "text" "Army/Run" //Something from EmphaticArriveRun or about loving the Army. } "SouthEast" { "command" "vocalize ConceptBlock635" "text" "I'm Handsome" //"Hey, look on the brightside. If you don't make it, //I'll still be really handsome." } "South" { "command" "vocalize ConceptBlock637" "text" "Pretty Mouth" //"Long enough to know you have a pretty mouth." } "SouthWest" { "command" "vocalize ConceptBlock632" "text" "Cops" //"Most people do anything if a cop tells them to. Trust me." } "West" { "command" "vocalize ConceptBlock712" "text" "Not Vests" //"You know what I don't hate? I don't hate vests." } "NorthWest" { "command" "vocalize ConceptBlock558" "text" "Old Man" //"Have a heart, we have a helpless old man with us." } } }