Particle bitmap add-on pack
This pack contains some more of the particle bitmaps sequences used
in Max Payne. You can add them to the existing examples by simply
extracting this .ZIP to the Examples directory under the ParticleFX
directory.
The sequences are divided into categories as separate .txt files:
Debris.txt contains:
- Paper_Confetti - fluttering pieces of paper
- Wood_Splinters - bits of wood
- Glass_Shards - shards of glass
- Shreds - irregularly shaped pieces of debris
All these bitmap sequences are white as default, and must be colored
by using the particle's Color Graph. This allows you to save texture
memory by using the same bitmaps for several different purposes.
These bitmap sequences work best when set to "Looping".
Liquid.txt contains:
- Liquid - a random liquid droplet splat (3 randomized sequences)
- Droplet - a single transparent round droplet
As above, these sequences can be colored with the Color Graph to make
blood, etc.
These bitmaps work best when set to "Lifetime" (however,
the droplet is just a single bitmap so it will work the same regardless
of the setting)
Explosions.txt contains:
- Explosion - a basic explosion
- Fire_Explosion - an uprising gasoline fireball
These bitmaps are additive and unlike the alpha blended ones, they
are colored. If you colorize these with the Color Graph, the color of
the graph will be multiplied on the bitmap.
These bitmap sets work best when set to "Lifetime".
(C) Remedy Entertainment 2001