TIKI
setup
{
	scale 0.55
	path models/storm/ambulance
	skelmodel storm_ambulance.skd

	surface br_flashers1 shader storm_flasher
	surface br_ambutires1 shader storm_ambutires
	surface br_ambulance3 shader storm_ambulance1
	surface br_ambulance4 shader storm_ambulance2
	surface br_ambuwindows1 shader storm_ambuwindows
}

init
{
	server
	{
	classname animate 
	notsolid
		
	}
	
	client
	{
	
	}

}

animations
{
	idle 			storm_ambulance.skc
}

/*QUAKED storm_ambulance (0.0 0.0 1.0) (-20 -20 0) (20 20 40)
 Second model off STORMnl,,Everything learnt from Cubus,
 Thanks to the Blackrain community for the 3d file
 Thanks also to the MRS community and Tazcook forums
*/
