TIKI
setup
{
	scale 0.49
	path models/storm/police_car
	skelmodel storm_policecar.skd

	surface br_copcarwindow1 shader storm_copcarwindow
	surface br_copcar1 shader storm_copcar
	surface br_coptire1 shader storm_coptire
	surface br_copcarheadlights1 shader storm_copcarheadlights
	surface br_flashers1 shader storm_copcarflashers
}

init
{
	server
	{
	classname animate 
	notsolid
		
	}
	
	client
	{
	
	}

}

animations
{
	idle 			storm_policecar.skc
}

/*QUAKED storm_policecar (0.0 0.0 1.0) (-20 -20 0) (20 20 40)
 First model off STORMnl,,Everything learnt from Cubus,
 Thanks to the Blackrain community for the 3d file
 Thanks also to the MRS community and Tazcook forums
*/
