TIKI
setup
{
	scale 0.52
	path models/storm/h2
	skelmodel storm_h2.skd

	surface H1 shader storm_h2carrosserie
	surface H2WHEEL4 shader storm_h2wiel4
	surface H2WHEEL5 shader storm_h2wiel5
	surface H2WHEEL6 shader storm_h2wiel6
	surface H2WHEEL7 shader storm_h2wiel7
}

init
{
	server
	{
	classname animate 
	notsolid
		
	}
	
	client
	{
	
	}

}

animations
{
	idle 			storm_h2.skc
}

/*QUAKED storm_h2 (0.0 0.0 1.0) (-20 -20 0) (20 20 40)
 A model of STORMnl,,Everything learnt from Cubus,
 Thanks also to the MRS community and Tazcook forums
*/
