{tags
	{"00" "Incoming Artillery Fire!"}
	{"01" "Artillery Strike"}
	{"02" "5 rounds of a heavy artillery piece. Good accuracy."}
	{"03" "Engineer Squad"}
	{"04" "Engineers with fortification tools and equipment."}
	{"05" "PIAT Squad"}
	{"06" "Sherman M4A4"}
	{"07" "Regular Infantry"}
	{"08" "5x Rifle, 3x SMG, 2xMG"}
	{"09" "We are losing control of the first line, pull back your men before they are forced to surrender!"}
	{"10" "Nothing here YET!"}
	{"11" "The second line is about to fall, pull back your men before they are forced to surrender!"}
	{"12" "We've been sent 250 additional resources."}
	{"14" "They are commencing their assault."}
	{"15" "We've been sent a Crusader AA Tank from the reserve!"}
	{"16" "We've been sent two Militia Squads, use them well General!"}
	{"17" "We've been sent a Crusader Tank from our reserve!"}
	{"18" "We've been sent 500 additional resources from HQ!"}
	{"20" "Stand by for reinforcements..."}
	{"30" "Important information. Blah Blah"}
	{"31" "Piat Gunner + 2 Ammo carriers"}
	{"39" "The third line is about to fall! Our army has been defeated .. maybe our homeguard can turn the tide?"}
	{"40" "The enemy are resting for a brief moment, use this time to fortify the trenches!"}
	{"arty1" "Artillery Strike"}
	{"arty1hint" "5 152mm Rounds fired accurately at a small area."}
	{"arty2" "Artillery Barrage"}
	{"arty2hint" "24 152mm Rounds fired at a large targeted area. Target this strike somewhere between your former and current line.BEWARE!  LARGE AREA OF IMPACT!"}
	{"atsq" "Anti-Tank squad"}
	{"c1" "The enemy is sending in a wave! Hold your ground!!"}
	{"conscriptsq" "Militia Squad"}
	{"eng" "Engineer Squad"}
	{"heavyinf" "Heavy Infantry"}
	{"infapc" "Infantry w/APC"}
	{"intro1" "21st of September 1944, Folkestone.  After the downfall of the RAF, the built-up forces reading for the invasion of Europe have been relegated to long, burned-out defense.  You have at your disposal the 15th army group and elements from the 3rd Recon Division.  The 5th Canadian Artillery is on your side, use thier strikes accordinly!"}
	{"intro2" "For those new to the game, This map features a unique automatic resupply system. There are 6 ammo crates scattered over the map, and if any infantry is placed nearby they should automatically pick up their correct ammo. This a great for reducing the amount of micromanaging. This map is hard enough already! Also, if you lose control of a line the enemy gains higher chances of spawning tougher and heavier units. There are three defensive lines that you defend. This map also features a rather complex difficulty system, if the mission is too hard try playing it on an easier difficulty"}
	{"intro3" "This missions features a script with a Radiostation, each mission has a radiostation like this and if you have no one near the radio you will not be able to call in troops."}
	{"lose" "After the Russians established a bridgehead in Kerch, they swiftly moved enough men and materials ashore to quickly encircle the remainder of the 155th Reserve Panzer Division. The fate of our battered men and panzers was decided as the rest of the battlegroup who escaped encirclement, started to withdraw east. "}
	{"lose" "After the Germans established a bridgehead in Folkstone, they swiftly moved enough men and materials ashore to quickly encircle the remainder of the 15th Army Group. The fate of our battered men and tanks was decided as the rest of the battlegroup who escaped encirclement, started to withdraw east. "}
	{"menu1" "Infantry"}
	{"menu2" "Tanks"}
	{"menu3" "Vehicles"}
	{"menu4" "Support"}
	{"menu5" "Back"}
	{"playerarmor0" "Tetrarch"}
	{"playerarmor1" "Archer"}
	{"playerarmor2" "Mk. VI Crusader"}
	{"playerarmor3" "M4A4 Sherman"}
	{"playerarmor4" "Achilies 1C"}
	{"playerarmor5" "Comet I (A34)"}
	{"playerarmor6" "Churchill Mk.VII"}
	{"playerarmor7" "Churchill Croc"}
	{"playerarmor8" "Black Prince"}
	{"playerarmor9" "Centurion Mk. II"}
	{"playerhmg" "Vickers HMG"}
	{"playermortar" "ML3 Mk. II Mortar"}
	{"playersupport6" "Vickers HMG"}
	{"playervehicle0" "Daimler AC Mk. I"}
	{"playervehicle1" "M8 Grayhound"}
	{"playervehicle2" "M16 Gun Trailor"}
	{"playervehicle3" "M3 Halftrack transport"}
	{"playervehicle4" "Bedford OYD transport"}
	{"playervehicle5" "Sdfkz303 Goliath"}
	{"regsquad" "Regular Squad"}
	{"starttimer" "Time until attack"}
	{"support0" "Engineer Truck"}
	{"support1" "Ammo truck"}
	{"support2" "Fuel truck"}
	{"support3" "Sherman 'Calliope' Rocket Launcher"}
	{"support4" "17prd AT gun"}
	{"support5" "Vickers Flak Gun"}
	{"support6" "BL6 152mm Howitzer"}
	{"survive for" "Survive for"}
	{"win" "The Germans are retreating General! Folkestone is safe and the Germans have been delayed for a few months. The cost in both men and materiel was enormous for the Germans and the ports may still be held!"}
}
