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	{Tags "playervehicle0" "hidden" 0xa012}
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	{Tags "hidden" "playervehicle2" 0xa034}
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	{Tags "hidden" "playerhmg" 0x900c}
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	{Tags "playersupport5gun" "hidden" "gersmg" 0x80d2}
	{Tags "playersupport5gun" "hidden" "gersmg" 0x80d4}
	{Tags "gersmg" "hidden" "playersupport4gun" 0x80d8}
	{Tags "gersmg" "hidden" "playersupport4gun" 0x80d9}
	{Tags "playerguntruck" "hidden" 0xa014}
	{Tags "gersmg" "playerguntruck" "hidden" 0xa026}
	{Tags "gersmg" "playerguntruck" "hidden" 0xa02b}
	{Tags "enemyarmor6" "enemy" "hidden" 0xc004}
	{Tags "enemy" "hidden" "enemyvehicle4" 0xa02d}
	{Tags "hidden" "playersupport6gun" 0xc007}
	{Tags "gerk98" "hidden" "playersupport6gun" 0xc009}
	{Tags "gerk98" "hidden" "playersupport6gun" 0xc00c}
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	{Tags "startunits" 0xb017}
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	{Tags "startunits" 0x8106}
	{Tags "gerk98" "startunits" 0x8108}
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	{Tags "startunits" 0x810e}
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	{Tags "startunits" 0x811b}
	{Tags "startunits" 0x811d}
	{Tags "startunits" 0x811e}
	{Tags "gerk98" "playerregsq" "hidden" 0x8121}
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	{Tags "startunits" 0x812b}
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	{Tags "startunits" 0x8130}
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	{Tags "startradio" 0x813a}
	{Inventory 0xa032
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			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
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	{Inventory 0xa039
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			{item "valter" filled {cell 0 0}}
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			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
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			{item "valter" filled {cell 0 0}}
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			{item "valter" filled {cell 0 0}}
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			{item "valter" filled {cell 0 0}}
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			{item "valter" filled {cell 0 0}}
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			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
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	{Inventory 0x8003
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			{item "repair_kit" 2 {cell 0 0}}
			{item "dynamite" {cell 2 0}}
			{item "can" filling "fuel" 60 {cell 4 0}}
			{item "bullet85" "ap" "ammo" 30 {cell 0 2}}
			{item "bullet85" "fg" "ammo" 25 {cell 0 3}}
			{item "bullet85" "apcr" "ammo" 5 {cell 0 4}}
			{item "dt" filled {cell 0 5}{user "mgun"}}
			{item "mgun" "ammo" 2000 {cell 0 7}}
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	{Inventory 0xa000
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			{item "repair_kit" {cell 0 0}}
			{item "can" filling "fuel" 60 {cell 2 0}}
			{item "rpg40" "grenade" 10 {cell 4 0}}
			{item "f1" "grenade" 25 {cell 4 1}}
			{item "smoke" "grenade" 10 {cell 0 2}}
			{item "bandage" 10 {cell 2 2}}
			{item "dynamite" {cell 4 2}}
			{item "browning" filled {cell 0 4}{user "mgun"}}
			{item "hmgun" "ammo" 1000 {cell 0 6}}
			{item "mgun" "ammo" 2500 {cell 0 3}}
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	}
	{Inventory 0xa002
		{box
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			{item "mosin" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "molotov_coctail" "grenade" {cell 0 3}}
			{item "sandbag_kit" {cell 2 3}}
			{item "fieldcap_rus" {cell 4 3}{user "head"}}
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	{Inventory 0xa004
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			{item "mosin" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "molotov_coctail" "grenade" {cell 0 3}}
			{item "sandbag_kit" {cell 2 3}}
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	{Inventory 0xa006
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			{item "mosin" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "molotov_coctail" "grenade" {cell 0 3}}
			{item "sandbag_kit" {cell 2 3}}
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	}
	{Inventory 0xa008
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			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 3 {cell 0 3}}
			{item "f1" "grenade" {cell 2 3}}
			{item "f1" "grenade" {cell 3 3}}
			{item "rpg40" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
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	{Inventory 0xa00a
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			{item "dp" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 0 3}}
			{item "mgun" "ammo" 100 {cell 2 3}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "mgun" "ammo" 100 {cell 0 4}}
			{item "mgun" "ammo" 100 {cell 2 4}}
			{item "mgun" "ammo" 100 {cell 4 4}}
			{item "bandage" 3 {cell 0 5}}
			{item "sandbag_kit" {cell 2 5}}
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	{Inventory 0xa00c
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			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 3 {cell 0 3}}
			{item "f1" "grenade" {cell 2 3}}
			{item "f1" "grenade" {cell 3 3}}
			{item "rpg40" "grenade" {cell 4 3}}
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	{Inventory 0xa00e
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			{item "pps43" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "f1" "grenade" {cell 2 3}}
			{item "f1" "grenade" {cell 3 3}}
			{item "f1" "grenade" {cell 4 3}}
			{item "f1" "grenade" {cell 5 3}}
			{item "rpg43" "grenade" {cell 0 4}}
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			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
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	{Inventory 0xa011
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			{item "pps43" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "f1" "grenade" {cell 2 3}}
			{item "f1" "grenade" {cell 3 3}}
			{item "f1" "grenade" {cell 4 3}}
			{item "f1" "grenade" {cell 5 3}}
			{item "rpg43" "grenade" {cell 0 4}}
			{item "rpg43" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "fieldcap1_rus" {cell 2 5}{user "head"}}
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	{Inventory 0xa013
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			{item "pps43" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "f1" "grenade" {cell 2 3}}
			{item "f1" "grenade" {cell 3 3}}
			{item "f1" "grenade" {cell 4 3}}
			{item "f1" "grenade" {cell 5 3}}
			{item "rpg43" "grenade" {cell 0 4}}
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			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
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	{Inventory 0xa01a
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			{item "dt" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 0 3}}
			{item "mgun" "ammo" 100 {cell 2 3}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "mgun" "ammo" 100 {cell 0 4}}
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			{item "mgun" "ammo" 100 {cell 4 4}}
			{item "bandage" 5 {cell 0 5}}
			{item "f1" "grenade" {cell 5 0}}
			{item "f1" "grenade" {cell 5 1}}
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			{item "dynamite" {cell 4 5}}
			{item "dynamite" {cell 0 6}}
			{item "fieldcap1_rus" {cell 2 6}{user "head"}}
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	{Inventory 0xe001
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			{item "svt40" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
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			{item "smoke" "grenade" {cell 0 3}}
			{item "dynamite" {cell 2 3}}
			{item "bazooka" "weapon" filled {cell 0 5}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 4}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "bazooka" "ammo" {cell 0 7}}
			{item "bazooka" "ammo" {cell 2 7}}
			{item "fieldcap1_rus" {cell 4 7}{user "head"}}
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	{Inventory 0xe005
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			{item "svt40" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
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			{item "smoke" "grenade" {cell 0 3}}
			{item "dynamite" {cell 2 3}}
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	{Inventory 0x9001
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			{item "svt40" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
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			{item "f1" "grenade" {cell 2 2}}
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			{item "smoke" "grenade" {cell 0 3}}
			{item "dynamite" {cell 2 3}}
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	{Inventory 0x9002
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			{item "flame_thrower" {cell 0 0}{user "hand_right"}}
			{item "balloon" filling "fuel" 80 {cell 0 2}}
			{item "fieldcap1_rus" {cell 4 0}{user "head"}}
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	{Inventory 0xd000
		{box
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			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
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	{Inventory 0xd003
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			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
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	{Inventory 0xd005
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			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
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	{Inventory 0xd007
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			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
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	{Inventory 0xd00a
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			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
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	{Inventory 0xd00d
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			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
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	{Inventory 0xd010
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
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	{Inventory 0xb000
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb001
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb005
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb006
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb009
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb00a
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb00d
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb00f
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb010
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb012
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb014
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb019
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb01a
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb01c
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb01e
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb021
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb022
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb024
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb026
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb029
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb02b
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb02c
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb02e
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb030
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb033
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb034
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb037
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb039
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb04a
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb04b
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb04c
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb04d
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb04e
		{box
			{clear}
			{item "mosin" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "f1" "grenade" {cell 5 2}}
			{item "rg42x3" "grenade" {cell 0 3}}
			{item "rg42x3" "grenade" {cell 2 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "cap2_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xb050
		{box
			{clear}
			{item "mosin" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "f1" "grenade" {cell 5 2}}
			{item "rg42x3" "grenade" {cell 0 3}}
			{item "rg42x3" "grenade" {cell 2 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "cap2_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xb052
		{box
			{clear}
			{item "mosin" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "f1" "grenade" {cell 5 2}}
			{item "rg42x3" "grenade" {cell 0 3}}
			{item "rg42x3" "grenade" {cell 2 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "cap2_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xb054
		{box
			{clear}
			{item "svt40" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "rifle" "ammo" 25 {cell 0 2}}
			{item "rifle" "ammo" 25 {cell 1 2}}
			{item "bandage" 5 {cell 2 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "f1" "grenade" {cell 5 2}}
			{item "rg42x3" "grenade" {cell 0 3}}
			{item "smoke" "grenade" {cell 2 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "dynamite" {cell 0 4}}
			{item "cap2_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xb056
		{box
			{clear}
			{item "dp" filled {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 0 3}}
			{item "mgun" "ammo" 100 {cell 2 3}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "mgun" "ammo" 100 {cell 0 4}}
			{item "mgun" "ammo" 100 {cell 2 4}}
			{item "mgun" "ammo" 100 {cell 4 4}}
			{item "bandage" 5 {cell 0 5}}
			{item "f1" "grenade" {cell 5 0}}
			{item "f1" "grenade" {cell 5 1}}
			{item "rg42x3" "grenade" {cell 2 5}}
			{item "sandbag_kit" {cell 4 5}}
			{item "helmet1_rus" {cell 0 6}{user "head"}}
		}
	}
	{Inventory 0xb058
		{box
			{clear}
			{item "dp" filled {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 0 3}}
			{item "mgun" "ammo" 100 {cell 2 3}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "mgun" "ammo" 100 {cell 0 4}}
			{item "mgun" "ammo" 100 {cell 2 4}}
			{item "mgun" "ammo" 100 {cell 4 4}}
			{item "bandage" 5 {cell 0 5}}
			{item "f1" "grenade" {cell 5 0}}
			{item "f1" "grenade" {cell 5 1}}
			{item "rg42x3" "grenade" {cell 2 5}}
			{item "sandbag_kit" {cell 4 5}}
			{item "helmet1_rus" {cell 0 6}{user "head"}}
		}
	}
	{Inventory 0xb05a
		{box
			{clear}
			{item "dp" filled {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 0 3}}
			{item "mgun" "ammo" 100 {cell 2 3}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "mgun" "ammo" 100 {cell 0 4}}
			{item "mgun" "ammo" 100 {cell 2 4}}
			{item "mgun" "ammo" 100 {cell 4 4}}
			{item "bandage" 5 {cell 0 5}}
			{item "f1" "grenade" {cell 5 0}}
			{item "f1" "grenade" {cell 5 1}}
			{item "rg42x3" "grenade" {cell 2 5}}
			{item "sandbag_kit" {cell 4 5}}
			{item "helmet1_rus" {cell 0 6}{user "head"}}
		}
	}
	{Inventory 0xb05c
		{box
			{clear}
			{item "svt40" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "rifle" "ammo" 25 {cell 0 2}}
			{item "rifle" "ammo" 25 {cell 1 2}}
			{item "bandage" 5 {cell 2 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "f1" "grenade" {cell 5 2}}
			{item "rg42x3" "grenade" {cell 0 3}}
			{item "smoke" "grenade" {cell 2 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "dynamite" {cell 0 4}}
			{item "cap2_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xb05e
		{box
			{clear}
			{item "mosin" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "f1" "grenade" {cell 5 2}}
			{item "rg42x3" "grenade" {cell 0 3}}
			{item "rg42x3" "grenade" {cell 2 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "cap2_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xb060
		{box
			{clear}
			{item "mosin" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "f1" "grenade" {cell 5 2}}
			{item "rg42x3" "grenade" {cell 0 3}}
			{item "rg42x3" "grenade" {cell 2 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "cap2_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xb03c
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb043
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb03e
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb040
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8023
		{box
			{clear}
			{item "valter" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 30 {cell 2 0}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 4 0}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 0 1}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 2 1}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 4 1}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 0 2}}
			{item "knife_ger" {cell 2 2}}
			{item "binocular" {cell 4 2}}
			{item "cap1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8025
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8027
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8029
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x802b
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x802d
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 3 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "smoke" "grenade" {cell 2 4}}
			{item "helmet4_ger" {cell 4 4}{user "head"}}
		}
	}
	{Inventory 0x802f
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 3 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "smoke" "grenade" {cell 2 4}}
			{item "helmet4_ger" {cell 4 4}{user "head"}}
		}
	}
	{Inventory 0x8031
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 0 3}}
			{item "mgun" "ammo" 100 {cell 2 3}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "mgun" "ammo" 100 {cell 0 4}}
			{item "mgun" "ammo" 100 {cell 2 4}}
			{item "mgun" "ammo" 100 {cell 4 4}}
			{item "bandage" 3 {cell 0 5}}
			{item "sandbag_kit" {cell 2 5}}
			{item "helmet4_ger" {cell 4 5}{user "head"}}
		}
	}
	{Inventory 0x8033
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 3 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "m24x5" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "fieldcap1_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0x8035
		{box
			{clear}
			{item "sg44" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0x8037
		{box
			{clear}
			{item "sg44" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0x8039
		{box
			{clear}
			{item "sg44" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0x803b
		{box
			{clear}
			{item "g43" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "rifle" "ammo" 25 {cell 0 2}}
			{item "rifle" "ammo" 25 {cell 1 2}}
			{item "rifle" "ammo" 10 {cell 2 2}}
			{item "bandage" 5 {cell 3 2}}
			{item "m39" "grenade" {cell 5 2}}
			{item "m39" "grenade" {cell 0 3}}
			{item "pwm1" "grenade" {cell 1 3}}
			{item "dynamite" {cell 3 3}}
			{item "helmet2_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x803d
		{box
			{clear}
			{item "g43" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "rifle" "ammo" 25 {cell 0 2}}
			{item "rifle" "ammo" 25 {cell 1 2}}
			{item "rifle" "ammo" 10 {cell 2 2}}
			{item "bandage" 5 {cell 3 2}}
			{item "m39" "grenade" {cell 5 2}}
			{item "m39" "grenade" {cell 0 3}}
			{item "pwm1" "grenade" {cell 1 3}}
			{item "dynamite" {cell 3 3}}
			{item "helmet2_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x803f
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "dynamite" {cell 2 4}}
			{item "helmet2_ger" {cell 4 4}{user "head"}}
			{item "panzershreck" "weapon" filled {cell 0 6}{user "hand_right"}}
			{item "panzershreck" "ammo" {cell 0 8}}
			{item "panzershreck" "ammo" {cell 2 8}}
			{item "panzershreck" "ammo" {cell 4 8}}
		}
	}
	{Inventory 0x8043
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "dynamite" {cell 2 4}}
			{item "helmet2_ger" {cell 4 4}{user "head"}}
		}
	}
	{Inventory 0x8047
		{box
			{clear}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
			{item "mg42_120" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 4 5}}
			{item "mgun" "ammo" 100 {cell 0 6}}
			{item "mgun" "ammo" 100 {cell 4 6}}
			{item "mgun" "ammo" 100 {cell 0 7}}
			{item "mgun" "ammo" 100 {cell 2 7}}
			{item "mgun" "ammo" 100 {cell 4 7}}
		}
	}
	{Inventory 0xa001
		{box
			{clear}
			{item "panzershreck" "weapon" filled {cell 0 0}{user "hand_right"}}
			{item "mp40" filled {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "pistol" "ammo" 100 {cell 4 3}}
			{item "pistol" "ammo" 100 {cell 0 4}}
			{item "pistol" "ammo" 100 {cell 2 4}}
			{item "pistol" "ammo" 100 {cell 4 4}}
			{item "bandage" 3 {cell 0 5}}
			{item "m24x5" "grenade" {cell 2 5}}
			{item "panzershreck" "ammo" {cell 4 5}}
			{item "panzershreck" "ammo" {cell 0 6}}
			{item "panzershreck" "ammo" {cell 2 6}}
			{item "panzershreck" "ammo" {cell 4 6}}
			{item "panzershreck" "ammo" {cell 0 7}}
			{item "panzershreck" "ammo" {cell 2 7}}
			{item "panzershreck" "ammo" {cell 4 7}}
			{item "helmet4_ger" {cell 0 8}{user "head"}}
		}
	}
	{Inventory 0xa007
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 3 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "smoke" "grenade" {cell 2 4}}
			{item "panzershreck" "ammo" {cell 4 4}}
			{item "panzershreck" "ammo" {cell 0 5}}
			{item "panzershreck" "ammo" {cell 2 5}}
			{item "helmet4_ger" {cell 4 5}{user "head"}}
		}
	}
	{Inventory 0xa00b
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 3 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "smoke" "grenade" {cell 2 4}}
			{item "helmet4_ger" {cell 0 7}{user "head"}}
		}
	}
	{Inventory 0xe000
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "antitank" "mine" {cell 0 2}}
			{item "antitank" "mine" {cell 2 2}}
			{item "antitank" "mine" {cell 4 2}}
			{item "antitank" "mine" {cell 0 4}}
			{item "antitank" "mine" {cell 2 4}}
			{item "antitank" "mine" {cell 4 4}}
			{item "antitank" "mine" {cell 0 6}}
			{item "helmet4_ger" {cell 2 6}{user "head"}}
		}
	}
	{Inventory 0xe003
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "helmet4_ger" {cell 4 2}{user "head"}}
			{item "barbwire_kit" {cell 0 2}}
			{item "barbwire_kit" {cell 2 2}}
			{item "barbwire_kit" {cell 0 4}}
			{item "barbwire_kit" {cell 2 4}}
			{item "barbwire_kit" {cell 4 4}}
			{item "barbwire_kit" {cell 0 6}}
			{item "barbwire_kit" {cell 2 6}}
			{item "barbwire_kit" {cell 4 6}}
			{item "barbwire_kit" {cell 0 8}}
			{item "barbwire_kit" {cell 2 8}}
			{item "barbwire_kit" {cell 4 8}}
		}
	}
	{Inventory 0xe006
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "hedgehog_kit" {cell 0 2}}
			{item "hedgehog_kit" {cell 2 2}}
			{item "hedgehog_kit" {cell 4 2}}
			{item "hedgehog_kit" {cell 0 4}}
			{item "hedgehog_kit" {cell 0 6}}
			{item "hedgehog_kit" {cell 2 6}}
			{item "hedgehog_kit" {cell 4 6}}
			{item "hedgehog_kit" {cell 0 8}}
			{item "hedgehog_kit" {cell 2 8}}
			{item "helmet4_ger" {cell 4 8}{user "head"}}
			{item "hedgehog_kit" {cell 2 4}}
			{item "hedgehog_kit" {cell 4 4}}
		}
	}
	{Inventory 0xe008
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "antipersonnel" "mine" {cell 0 2}}
			{item "antipersonnel" "mine" {cell 1 2}}
			{item "antipersonnel" "mine" {cell 2 2}}
			{item "antipersonnel" "mine" {cell 3 2}}
			{item "antipersonnel" "mine" {cell 4 2}}
			{item "antipersonnel" "mine" {cell 5 2}}
			{item "antipersonnel" "mine" {cell 0 3}}
			{item "antipersonnel" "mine" {cell 1 3}}
			{item "antipersonnel" "mine" {cell 2 3}}
			{item "antipersonnel" "mine" {cell 3 3}}
			{item "antipersonnel" "mine" {cell 4 3}}
			{item "antipersonnel" "mine" {cell 5 3}}
			{item "antipersonnel" "mine" {cell 0 4}}
			{item "antipersonnel" "mine" {cell 1 4}}
			{item "antipersonnel" "mine" {cell 2 4}}
			{item "helmet4_ger" {cell 3 4}{user "head"}}
		}
	}
	{Inventory 0xe00c
		{box
			{clear}
			{item "repair_kit" 2 {cell 0 0}}
			{item "dynamite" {cell 2 0}}
			{item "can" filling "fuel" 60 {cell 4 0}}
			{item "bullet75" "ap" "ammo" 55 {cell 0 2}}
			{item "bullet75" "fg" "ammo" 32 {cell 0 3}}
			{item "bullet75" "apcr" "ammo" 5 {cell 0 4}}
			{item "mg42" filled {cell 0 5}{user "mgun"}}
			{item "mgun" "ammo" 1575 {cell 0 7}}
		}
	}
	{Inventory 0xe00f
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe011
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe013
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe014
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe017
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe019
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe01b
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe01d
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe01f
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe021
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe023
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe025
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe027
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8055
		{box
			{clear}
			{item "repair_kit" 2 {cell 0 0}}
			{item "dynamite" {cell 2 0}}
			{item "can" filling "fuel" 60 {cell 4 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 0 2}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 3}}
			{item "bullet75" "apcr" "ammo" 5 {cell 0 4}}
			{item "mgun" "ammo" 1350 {cell 0 5}}
			{item "mg42" filled {cell 0 6}{user "mgun"}}
		}
	}
	{Inventory 0x8059
		{box
			{clear}
			{item "repair_kit" 2 {cell 0 0}}
			{item "dynamite" {cell 2 0}}
			{item "can" filling "fuel" 60 {cell 4 0}}
			{item "bullet88" "ap" "ammo" 50 {cell 0 2}}
			{item "bullet88" "fg" "ammo" 27 {cell 0 3}}
			{item "bullet88" "apcr" "ammo" 5 {cell 0 4}}
			{item "mg42" filled {cell 0 5}{user "mgun"}}
			{item "mgun" "ammo" 650 {cell 0 7}}
		}
	}
	{Inventory 0x805b
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x805c
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x805f
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8060
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8063
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8065
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8066
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8068
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x806b
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x806d
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x806e
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8071
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8073
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8075
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8077
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8079
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x807b
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x807d
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa003
		{box
			{clear}
			{item "repair_kit" {cell 0 0}}
			{item "can" filling "fuel" 60 {cell 2 0}}
			{item "m24x5" "grenade" 10 {cell 4 0}}
			{item "m24" "grenade" 25 {cell 4 1}}
			{item "smoke" "grenade" 10 {cell 0 2}}
			{item "bandage" 10 {cell 2 2}}
			{item "dynamite" {cell 4 2}}
			{item "mg42" filled {cell 0 4}{user "mgun"}}
			{item "mgun" "ammo" 2500 {cell 0 3}}
		}
	}
	{Inventory 0xa01c
		{box
			{clear}
			{item "sg44" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0xa01d
		{box
			{clear}
			{item "sg44" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0xa01e
		{box
			{clear}
			{item "sg44" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0xa01f
		{box
			{clear}
			{item "g43" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "rifle" "ammo" 25 {cell 0 2}}
			{item "rifle" "ammo" 25 {cell 1 2}}
			{item "rifle" "ammo" 10 {cell 2 2}}
			{item "bandage" 5 {cell 3 2}}
			{item "m39" "grenade" {cell 5 2}}
			{item "m39" "grenade" {cell 0 3}}
			{item "pwm1" "grenade" {cell 1 3}}
			{item "dynamite" {cell 3 3}}
			{item "helmet2_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0xa020
		{box
			{clear}
			{item "g43" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "rifle" "ammo" 25 {cell 0 2}}
			{item "rifle" "ammo" 25 {cell 1 2}}
			{item "rifle" "ammo" 10 {cell 2 2}}
			{item "bandage" 5 {cell 3 2}}
			{item "m39" "grenade" {cell 5 2}}
			{item "m39" "grenade" {cell 0 3}}
			{item "pwm1" "grenade" {cell 1 3}}
			{item "dynamite" {cell 3 3}}
			{item "helmet2_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0xa021
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "dynamite" {cell 2 4}}
			{item "panzerfaust" "weapon" filled {cell 0 6}}
			{item "panzerfaust" "weapon" filled {cell 0 7}}
			{item "helmet2_ger" {cell 4 4}{user "head"}}
		}
	}
	{Inventory 0xa022
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "dynamite" {cell 2 4}}
			{item "panzerfaust" "weapon" filled {cell 0 6}}
			{item "panzerfaust" "weapon" filled {cell 0 7}}
			{item "helmet2_ger" {cell 4 4}{user "head"}}
		}
	}
	{Inventory 0xa023
		{box
			{clear}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
			{item "mg42" filled {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 4 5}}
			{item "mgun" "ammo" 100 {cell 0 6}}
			{item "mgun" "ammo" 100 {cell 4 6}}
			{item "mgun" "ammo" 100 {cell 0 7}}
			{item "mgun" "ammo" 100 {cell 2 7}}
			{item "mgun" "ammo" 100 {cell 4 7}}
		}
	}
	{Inventory 0xa027
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "dynamite" {cell 2 4}}
			{item "panzerfaust" "weapon" filled {cell 0 6}}
			{item "panzerfaust" "weapon" filled {cell 0 7}}
			{item "helmet2_ger" {cell 4 4}{user "head"}}
			{item "sg44" {cell 0 0}}
		}
	}
	{Inventory 0xe007
		{box
			{clear}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
			{item "mg42" filled {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 4 5}}
			{item "mgun" "ammo" 100 {cell 0 6}}
			{item "mgun" "ammo" 100 {cell 4 6}}
			{item "mgun" "ammo" 100 {cell 0 7}}
			{item "mgun" "ammo" 100 {cell 2 7}}
			{item "mgun" "ammo" 100 {cell 4 7}}
		}
	}
	{Inventory 0xe009
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe00d
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe012
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe015
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x9000
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9005
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9007
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9009
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x900b
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x900d
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x900f
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9011
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
			{item "panzerfaust" "weapon" filled {cell 0 4}}
		}
	}
	{Inventory 0x9012
		{box
			{clear}
			{item "mp3008" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "fieldcap_ger" {cell 0 4}{user "head"}}
			{item "panzerfaust" "weapon" filled {cell 0 6}}
		}
	}
	{Inventory 0x9015
		{box
			{clear}
			{item "mp3008" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "fieldcap_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0xc02b
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xc02d
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xc02f
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xc031
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xc036
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xc040
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xc042
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x80a1
		{box
			{clear}
			{item "repair_kit" 2 {cell 0 0}}
			{item "dynamite" {cell 2 0}}
			{item "can" filling "fuel" 60 {cell 4 0}}
			{item "bullet88" "ap" "ammo" 50 {cell 0 2}}
			{item "bullet88" "fg" "ammo" 27 {cell 0 3}}
			{item "bullet88" "apcr" "ammo" 5 {cell 0 4}}
			{item "mgun" "ammo" 2925 {cell 0 5}}
			{item "mg42" filled {cell 0 6}{user "mgun"}}
		}
	}
	{Inventory 0xa041
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa043
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa047
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa04a
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa04c
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa04f
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa052
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa054
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa057
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x80ae
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80af
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b0
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b1
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b2
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b3
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b4
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b5
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b6
		{box
			{clear}
			{item "mp3008" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "fieldcap_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x80b7
		{box
			{clear}
			{item "mp3008" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "fieldcap_ger" {cell 0 4}{user "head"}}
			{item "panzerfaust" "weapon" filled {cell 0 6}}
		}
	}
	{Inventory 0x80b9
		{box
			{clear}
			{item "mgun" "ammo" 5000 {cell 0 0}}
			{item "pistol" "ammo" 2000 {cell 2 0}}
			{item "rifle" "ammo" 500 {cell 4 0}}
			{item "m39" "grenade" 20 {cell 5 0}}
			{item "m24x5" "grenade" 10 {cell 6 0}}
			{item "smoke" "grenade" 10 {cell 8 0}}
			{item "bullet42" "ap" "ammo" 75 {cell 0 1}}
			{item "bullet42" "fg" "ammo" 75 {cell 3 1}}
			{item "ptr" "ammo" 30 {cell 6 1}}
			{item "panzershreck" "ammo" 10 {cell 8 1}}
			{item "bullet50" "ap" "ammo" 60 {cell 0 2}}
			{item "bullet50" "fg" "ammo" 60 {cell 4 2}}
			{item "bullet75" "ap" "ammo" 50 {cell 0 3}}
			{item "bullet75" "fg" "ammo" 50 {cell 5 3}}
			{item "bullet88" "ap" "ammo" 35 {cell 0 4}}
			{item "bullet88" "fg" "ammo" 35 {cell 5 4}}
			{item "bullet105" "fg" "ammo" 60 {cell 0 5}}
			{item "bullet128" "ap" "ammo" 25 {cell 4 5}}
			{item "bullet128" "fg" "ammo" 25 {cell 0 6}}
			{item "bullet150" "fg" "ammo" 30 {cell 0 7}}
			{item "bullet20" "zenite" "ammo" 400 {cell 6 6}}
			{item "mortar" "fg" "ammo" 100 {cell 8 2}}
			{item "panzerwerfer42" "ammo" 25 {cell 0 8}}
			{item "nebel42" "ammo" 25 {cell 5 8}}
			{item "bullet75" "ap" "ammo" 50 {cell 0 9}}
			{item "bullet88" "ap" "ammo" 50 {cell 0 10}}
			{item "bullet75" "fg" "ammo" 50 {cell 5 9}}
			{item "bullet88" "fg" "ammo" 50 {cell 5 10}}
			{item "nebel42" "ammo" 25 {cell 5 11}}
			{item "panzerwerfer42" "ammo" 25 {cell 0 11}}
		}
	}
	{Inventory 0x80ba
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80bc
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80be
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80c0
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa017
		{box
			{clear}
			{item "repair_kit" {cell 0 0}}
			{item "can" filling "fuel" 60 {cell 2 0}}
			{item "barrel" filling "fuel" 500 {cell 4 0}}
			{item "barrel" filling "fuel" 500 {cell 6 0}}
			{item "barrel" filling "fuel" 500 {cell 6 3}}
		}
	}
	{Inventory 0xa018
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa01b
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xe004
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe010
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa025
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa028
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa02a
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa02c
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa02e
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa030
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa033
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa034
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe00b
		{box
			{clear}
			{item "repair_kit" {cell 0 0}}
			{item "can" filling "fuel" 60 {cell 2 0}}
			{item "m24x5" "grenade" 10 {cell 4 0}}
			{item "m24" "grenade" 25 {cell 4 1}}
			{item "smoke" "grenade" 10 {cell 0 2}}
			{item "bandage" 10 {cell 2 2}}
			{item "dynamite" {cell 4 2}}
			{item "mg42" filled {cell 0 4}{user "mgun"}}
			{item "mgun" "ammo" 2500 {cell 0 3}}
		}
	}
	{Inventory 0xe01a
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe01c
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe022
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe024
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x9003
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0x9008
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x900c
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9010
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9014
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80d2
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80d4
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80d8
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80d9
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa026
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa02b
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc009
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc00c
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb017
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb01f
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb028
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb031
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb03d
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb044
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb046
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb055
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb064
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xd804
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xd806
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9803
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9805
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9808
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x980a
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xf801
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xf803
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xf806
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xf808
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb00b
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb013
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb01b
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb023
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8108
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x810a
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x810c
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x810e
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8111
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8113
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8117
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8119
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x811b
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x811d
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8121
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8123
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8125
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8126
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0x8129
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x812b
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x812c
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0x812f
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8131
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8132
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0x8135
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8137
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8138
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0x813b
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x813d
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x813e
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0x8147
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8149
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x814a
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0x814d
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x814f
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8150
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0xc00a
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc00d
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc00e
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0xc011
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc013
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc014
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0x900a
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9013
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9016
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0xb011
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc018
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc01b
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc01c
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0x9019
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x901b
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x901c
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0x901f
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9021
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9022
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0x8130
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8134
		{box
			{clear}
			{item "mp40" {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8136
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0x813a
		{box
			{clear}
			{item "pistol" "ammo" 30 {cell 2 0}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 4 0}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 0 1}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 2 1}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 4 1}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 0 2}}
			{item "knife_ger" {cell 2 2}}
			{item "binocular" {cell 4 2}}
			{item "cap1_ger" {cell 0 3}{user "head"}}
			{item "mp40" {cell 2 3}}
			{item "pistol" "ammo" 100 {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 0 5}}
		}
	}
	{Brain 0xc022
		{Properties
			{look_around 0}
		}
	}
	{Brain 0xc024
		{Properties
			{look_around 0}
		}
	}
	{Brain 0x8000
		{Properties
			{look_around 0}
		}
	}
	{Brain 0x8002
		{Properties
			{look_around 0}
		}
	}
	{Brain 0x8003
		{Properties
			{look_around 0}
		}
	}
	{Brain 0x8005
		{Properties
			{look_around 0}
		}
	}
	{Brain 0xc000
		{Properties
			{look_around 0}
		}
	}
	{Brain 0xc003
		{Properties
			{look_around 0}
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			{move_mode hold}
		}
	}
	{Brain 0x810e
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x810f
		{Properties
			{control user}
		}
	}
	{Brain 0x8111
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x8113
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x8114
		{Properties
			{control user}
		}
	}
	{Brain 0x8115
		{Properties
			{control user}
		}
	}
	{Brain 0x8117
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x8119
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x811b
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x811d
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x811e
		{Properties
			{control user}
		}
	}
	{Brain 0x8121
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x8123
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x8125
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x8126
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x8129
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x812b
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x812c
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x812f
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x8131
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x8132
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x8135
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x8137
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x8138
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x813b
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x813d
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x813e
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x8147
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x8149
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x814a
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x814d
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x814f
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x8150
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0xc00a
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0xc00d
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0xc00e
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0xc011
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0xc013
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0xc014
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x900a
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x9013
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x9016
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0xb011
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0xb008
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0xc018
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0xc01b
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0xc01c
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x9019
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x901b
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x901c
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x901f
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x9021
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x9022
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x8130
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x8134
		{Properties
			{move_mode hold}
		}
	}
	{Brain 0x8136
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Brain 0x813a
		{Properties
			{control user}
			{move_mode hold}
		}
	}
	{Environment "skirmish/usa-ardennes"}
	{Helpers
		{event "1wave"}
		{event "1wavetimer"}
		{event "2wave"}
		{event "2wavetimer"}
		{event "3wave"}
		{event "3wavetimer"}
		{event "artillery1"}
		{event "artillery2"}
		{event "artillery3"}
		{event "attack1"}
		{event "attack2"}
		{event "attack3"}
		{event "attack4"}
		{event "bajs"}
		{event "checkfirstarty"}
		{event "company10a"}
		{event "company10b"}
		{event "company10c"}
		{event "company11a"}
		{event "company11b"}
		{event "company11c"}
		{event "company12a"}
		{event "company12b"}
		{event "company12c"}
		{event "company13a"}
		{event "company13b"}
		{event "company13c"}
		{event "company14a"}
		{event "company14b"}
		{event "company14c"}
		{event "company15a"}
		{event "company15b"}
		{event "company15c"}
		{event "company1a"}
		{event "company1b"}
		{event "company1c"}
		{event "company2a"}
		{event "company2b"}
		{event "company2c"}
		{event "company3a"}
		{event "company3b"}
		{event "company3c"}
		{event "company4a"}
		{event "company4b"}
		{event "company4c"}
		{event "company5a"}
		{event "company5b"}
		{event "company5c"}
		{event "company6a"}
		{event "company6b"}
		{event "company6c"}
		{event "company7a"}
		{event "company7b"}
		{event "company7c"}
		{event "company8a"}
		{event "company8b"}
		{event "company8c"}
		{event "company9a"}
		{event "company9b"}
		{event "company9c"}
		{event "counterattack"}
		{event "counterattacksuccess"}
		{event "enemyarmor1"}
		{event "enemyarmor1b"}
		{event "enemyarmor1c"}
		{event "enemyarmor1spawnleft"}
		{event "enemyarmor1spawnmiddle"}
		{event "enemyarmor1spawnright"}
		{event "enemyarmor2c"}
		{event "enemyinf1a"}
		{event "enemyinf1b"}
		{event "enemyinf1c"}
		{event "enemyinf2a"}
		{event "enemyinf2b"}
		{event "enemyinf2c"}
		{event "enemyinfsingle1a"}
		{event "enemyinfsingle1b"}
		{event "enemyinfsingle1c"}
		{event "enemyinfsingle2a"}
		{event "enemyinfsingle2b"}
		{event "enemyinfsingle2c"}
		{event "enemysinglearmor0a"}
		{event "enemysinglearmor0b"}
		{event "enemysinglearmor0c"}
		{event "enemysinglearmor1a"}
		{event "enemysinglearmor1b"}
		{event "enemysinglearmor1c"}
		{event "enemysinglearmor2a"}
		{event "enemysinglearmor2b"}
		{event "enemysinglearmor2c"}
		{event "enemysinglearmor3a"}
		{event "enemysinglearmor3b"}
		{event "enemysinglearmor3c"}
		{event "enemysinglearmor4a"}
		{event "enemysinglearmor4b"}
		{event "enemysinglearmor4c"}
		{event "enemysinglearmor5a"}
		{event "enemysinglearmor5b"}
		{event "enemysinglearmor5c"}
		{event "enemysinglearmor6a"}
		{event "enemysinglearmor6b"}
		{event "enemysinglearmor6c"}
		{event "enemysinglearmor7a"}
		{event "enemysinglearmor7b"}
		{event "enemysinglearmor7c"}
		{event "enemysinglevehicle1a"}
		{event "enemysinglevehicle1b"}
		{event "enemysinglevehicle1c"}
		{event "enemysinglevehicle2a"}
		{event "enemysinglevehicle2b"}
		{event "enemysinglevehicle2c"}
		{event "enemysinglevehicle3a"}
		{event "enemysinglevehicle3b"}
		{event "enemysinglevehicle3c"}
		{event "enemysinglevehicle4a"}
		{event "enemysinglevehicle4b"}
		{event "enemysinglevehicle4c"}
		{event "enemyspecial1"}
		{event "enemyvehicle1"}
		{event "enemyvehicle1b"}
		{event "enemyvehicle1c"}
		{event "firearty1"}
		{event "firstdown"}
		{event "intro"}
		{event "intromovie"}
		{event "menu_back"}
		{event "menu_infantry"}
		{event "menu_support"}
		{event "menu_tanks"}
		{event "menu_vehicles"}
		{event "money"}
		{event "mortarstrike"}
		{event "mortarstrikeorder"}
		{event "noevent"}
		{event "playerarmor0"}
		{event "playerarmor1"}
		{event "playerarmor2"}
		{event "playerarmor3"}
		{event "playerarmor4"}
		{event "playerarmor5"}
		{event "playerarmor6"}
		{event "playerarmor7"}
		{event "playerarmor8"}
		{event "playerarmor9"}
		{event "playerarty"}
		{event "playerartybarrage"}
		{event "playerartybarragefire"}
		{event "playeratsq"}
		{event "playerconscriptsq"}
		{event "playerengsq"}
		{event "playerheavysq"}
		{event "playerhmg"}
		{event "playerinfapc"}
		{event "playermoney"}
		{event "playermortar"}
		{event "playerrandomrein"}
		{event "playerregsq"}
		{event "playersupport0"}
		{event "playersupport1"}
		{event "playersupport2"}
		{event "playersupport3"}
		{event "playersupport4"}
		{event "playersupport5"}
		{event "playersupport6"}
		{event "playervehicle0"}
		{event "playervehicle1"}
		{event "playervehicle2"}
		{event "playervehicle3"}
		{event "playervehicle4"}
		{event "playervehicle5"}
		{event "radiostationoff"}
		{event "radiostationon"}
		{event "radiostationstart"}
		{event "seconddown"}
		{event "showbeachunits"}
		{event "showhqtroops"}
		{event "start"}
		{event "startplayercash"}
		{event "td"}
		{event "thirddown"}
		{zone "circle"
			{position 2783.16 -4161.1 150}
			{Name "ammo1"}
			{Radius 140}
		}
		{zone "circle"
			{position -870.809 -4688.11 150}
			{Name "ammo2"}
			{Radius 140}
		}
		{zone "circle"
			{position 1533.94 571.18 0}
			{Name "ammo3"}
			{Radius 140}
		}
		{zone "circle"
			{position 408.099 -589.387 -18.014}
			{Name "ammo4"}
			{Radius 140}
		}
		{zone "circle"
			{position -21.3886 4850.59 0}
			{Name "ammo5"}
			{Radius 140}
		}
		{zone "circle"
			{position 1596.13 5818.5 0}
			{Name "ammo6"}
			{Radius 140}
		}
		{zone "circle"
			{position -525.711 -4259.19 150}
			{Name "ammotruck"}
			{Radius 120}
		}
		{zone "circle"
			{position -1559.15 -5793.08 150}
			{Name "atguns"}
			{Radius 600}
		}
		{zone "poly"
			{position 460.238 9191.55 -33}
			{Name "firstdelete"}
			{Point -3120.09 -1937.01}
			{Point -3146.86 2019.13}
			{Point 3096.96 1864.83}
			{Point 3169.99 -1946.94}
		}
		{zone "poly"
			{position 500.438 6029.13 -8.86619}
			{Name "firstline"}
			{Point -2250.1 -908.543}
			{Point -2099.03 860.005}
			{Point 2185.48 938.883}
			{Point 2163.64 -890.345}
		}
		{zone "poly"
			{position 507.055 1731.94 2.46691}
			{Name "gamezone"}
			{Point -3107.42 -8549.96}
			{Point -3094.68 8588.57}
			{Point 3122.5 8514.29}
			{Point 3079.61 -8552.89}
		}
		{zone "circle"
			{position -647.5 -4425.65 150}
			{Name "hqradio"}
			{Radius 47.063}
		}
		{zone "poly"
			{position 1956.64 5919.94 0}
			{Name "line1cona"}
			{Point -1548.67 -5170.8}
			{Point -1703.02 5188.23}
			{Point 1599.94 5129.96}
			{Point 1651.75 -5147.39}
		}
		{zone "poly"
			{position -1201.66 5942.29 -29.8496}
			{Name "line1conb"}
			{Point -1516.35 -5247.47}
			{Point -1552.98 5299.56}
			{Point 1455.21 5140.12}
			{Point 1614.11 -5192.2}
		}
		{zone "poly"
			{position 2028.34 108.648 4.32128}
			{Name "line2cona"}
			{Point -1764.86 -2955.91}
			{Point -1711.53 2994.88}
			{Point 1735.83 2933.74}
			{Point 1740.55 -2972.71}
		}
		{zone "poly"
			{position -1237.68 158.116 117.018}
			{Name "line2conb"}
			{Point -1505.66 -2983.33}
			{Point -1571.15 3026.71}
			{Point 1566.53 2949.35}
			{Point 1510.28 -2992.73}
		}
		{zone "poly"
			{position 962.08 -8066.05 0}
			{Name "lose"}
			{Point -3258.7 -452.108}
			{Point -3227.82 450.254}
			{Point 3242.11 411.543}
			{Point 3244.41 -409.689}
		}
		{zone "poly"
			{position 412.37 279.413 7}
			{Name "second line"}
			{Point -2583.98 -1105.52}
			{Point -2638.13 785.842}
			{Point 2646.88 1299.09}
			{Point 2575.23 -979.414}
		}
		{zone "poly"
			{position 462.159 6577.56 -23}
			{Name "seconddelete"}
			{Point -3265.64 -4446.36}
			{Point -3132.81 4516.65}
			{Point 3187.8 4474.38}
			{Point 3210.65 -4544.67}
		}
		{zone "poly"
			{position 657.923 -4163.16 73.7109}
			{Name "third line"}
			{Point -2770.64 -1324.44}
			{Point -2745.37 1160.42}
			{Point 2811.72 1576.35}
			{Point 2704.29 -1412.33}
		}
		{zone "poly"
			{position 497.728 -4862.1 115.532}
			{Name "thirddelete"}
			{Point -3273.39 -7024.59}
			{Point -3161.37 7056.47}
			{Point 3207.02 7101.17}
			{Point 3227.73 -7133.05}
		}
		{reinforcements
			{scoreTotal 10000}
			{scoreCurrent 0}
			{"menu_infantry"
				{state hidden}
				{text "$/menu1"}
				{image "menu1(skirmish)"}
				{hint ""}
				{count -1}
				{score 0}
				{delay 0}
				{eventEnd "menu_infantry"}
			}
			{"menu_tanks"
				{state hidden}
				{text "$/menu2"}
				{image "menu4(skirmish)"}
				{hint ""}
				{count -1}
				{score 0}
				{delay 0}
				{eventEnd "menu_tanks"}
			}
			{"menu_vehicles"
				{state hidden}
				{text "$/menu3"}
				{image "menu3(skirmish)"}
				{hint ""}
				{count -1}
				{score 0}
				{delay 0}
				{eventEnd "menu_vehicles"}
			}
			{"menu_support"
				{state hidden}
				{text "$/menu4"}
				{image "menu2(skirmish)"}
				{hint ""}
				{count -1}
				{score 0}
				{delay 0}
				{eventEnd "menu_support"}
			}
			{"menu_back"
				{state hidden}
				{text "$/menu5"}
				{image skip}
				{hint ""}
				{count -1}
				{score 0}
				{delay 0}
				{eventEnd "menu_back"}
			}
			{"playerconscript"
				{state hidden}
				{text "$/conscriptsq"}
				{image home_guard}
				{hint ""}
				{count -1}
				{score 40}
				{delay 5}
				{eventStart "playerconscriptsq"}
				{waypoint "242"}
			}
			{"playerinf1"
				{state hidden}
				{text "$/regsquad"}
				{image "riflemans(ger)"}
				{hint ""}
				{count -1}
				{score 90}
				{delay 5}
				{eventStart "playerregsq"}
				{waypoint "1"}
			}
			{"playerinf2"
				{state hidden}
				{text "$/heavyinf"}
				{image elite_ger}
				{hint ""}
				{count 15}
				{score 140}
				{delay 5}
				{eventStart "playerheavysq"}
				{waypoint "2"}
			}
			{"playereng"
				{state hidden}
				{text "$/eng"}
				{image at_miner}
				{hint ""}
				{count 10}
				{score 100}
				{delay 5}
				{eventStart "playerengsq"}
				{waypoint "3"}
			}
			{"playeratsq"
				{state hidden}
				{text "$/atsq"}
				{image "bazookers(ger)"}
				{hint ""}
				{count 15}
				{score 60}
				{delay 5}
				{eventStart "playeratsq"}
				{waypoint "4"}
			}
			{"playerinfapc"
				{state hidden}
				{text "$/infapc"}
				{image storm_mech_ger}
				{hint ""}
				{count 5}
				{score 180}
				{delay 5}
				{eventStart "playerinfapc"}
				{waypoint "12"}
			}
			{"playermortar"
				{state hidden}
				{text "$/playermortar"}
				{image sgrw42}
				{hint ""}
				{count -1}
				{score 150}
				{delay 15}
				{eventStart "playermortar"}
				{waypoint "252"}
			}
			{"playerhmg"
				{state hidden}
				{text "$/playerhmg"}
				{image mg42_stan}
				{hint ""}
				{count -1}
				{score 50}
				{delay 15}
				{eventStart "playerhmg"}
				{waypoint "251"}
			}
			{"playerarmor0"
				{state hidden}
				{text "$/playerarmor0"}
				{image hetzer}
				{hint ""}
				{count 10}
				{score 260}
				{delay 15}
				{eventStart "playerarmor0"}
				{waypoint "236"}
			}
			{"playerarmor1"
				{state hidden}
				{text "$/playerarmor1"}
				{image stug3g}
				{hint ""}
				{count 10}
				{score 350}
				{delay 15}
				{eventStart "playerarmor1"}
				{waypoint "5"}
			}
			{"playerarmor2"
				{state hidden}
				{text "$/playerarmor2"}
				{image pz3f}
				{hint ""}
				{count 10}
				{score 180}
				{delay 15}
				{eventStart "playerarmor2"}
				{waypoint "6"}
			}
			{"playerarmor3"
				{state hidden}
				{text "$/playerarmor3"}
				{image pz4h}
				{hint ""}
				{count 10}
				{score 360}
				{delay 15}
				{eventStart "playerarmor3"}
				{waypoint "7"}
			}
			{"playerarmor4"
				{state hidden}
				{text "$/playerarmor4"}
				{image nashorn}
				{hint ""}
				{count 5}
				{score 400}
				{delay 15}
				{eventStart "playerarmor4"}
				{waypoint "8"}
			}
			{"playerarmor5"
				{state hidden}
				{text "$/playerarmor5"}
				{image pz6e}
				{hint ""}
				{count 5}
				{score 700}
				{delay 15}
				{eventStart "playerarmor5"}
				{waypoint "9"}
			}
			{"playerarmor6"
				{state hidden}
				{text "$/playerarmor6"}
				{image pz5g}
				{hint ""}
				{count 5}
				{score 800}
				{delay 15}
				{eventStart "playerarmor6"}
				{waypoint "10"}
			}
			{"playerarmor7"
				{state hidden}
				{text "$/playerarmor7"}
				{image jagdpanther}
				{hint ""}
				{count 1}
				{score 900}
				{delay 15}
				{eventStart "playerarmor7"}
				{waypoint "11"}
			}
			{"playerarmor8"
				{state hidden}
				{text "$/playerarmor8"}
				{image elefant}
				{hint ""}
				{count 1}
				{score 1150}
				{delay 15}
				{eventStart "playerarmor8"}
				{waypoint "240"}
			}
			{"playerarmor9"
				{state hidden}
				{text "$/playerarmor9"}
				{image pz6bh}
				{hint ""}
				{count 1}
				{score 1800}
				{delay 15}
				{eventStart "playerarmor9"}
				{waypoint "241"}
			}
			{"playerarty"
				{state hidden}
				{text "$/arty1"}
				{image sfh18}
				{hint "$/arty1hint"}
				{count 25}
				{score 75}
				{delay 15}
				{eventStart "playerarty"}
				{waypoint "234"}
			}
			{"playerartybarrage"
				{state hidden}
				{text "$/arty2"}
				{image sfh18}
				{hint "$/arty2hint"}
				{count 5}
				{score 150}
				{delay 120}
				{eventStart "playerartybarrage"}
				{waypoint "237"}
			}
			{"playersupport0"
				{state hidden}
				{text "$/support0"}
				{image blitz3_6eng}
				{hint ""}
				{count 3}
				{score 250}
				{delay 15}
				{eventStart "playersupport0"}
				{waypoint "243"}
			}
			{"playersupport1"
				{state hidden}
				{text "$/support1"}
				{image blitz3_6art}
				{hint ""}
				{count -1}
				{score 50}
				{delay 15}
				{eventStart "playersupport1"}
				{waypoint "244"}
			}
			{"playersupport2"
				{state hidden}
				{text "$/support2"}
				{image blitz3_6f}
				{hint ""}
				{count -1}
				{score 50}
				{delay 15}
				{eventStart "playersupport2"}
				{waypoint "245"}
			}
			{"playersupport3"
				{state hidden}
				{text "$/support3"}
				{image sdkfz4}
				{hint ""}
				{count 1}
				{score 1000}
				{delay 15}
				{eventStart "playersupport3"}
				{waypoint "246"}
			}
			{"playersupport4"
				{state hidden}
				{text "$/support4"}
				{image pak40}
				{hint ""}
				{count -1}
				{score 130}
				{delay 15}
				{eventStart "playersupport4"}
				{waypoint "249"}
			}
			{"playersupport5"
				{state hidden}
				{text "$/support5"}
				{image flak18}
				{hint ""}
				{count 1}
				{score 320}
				{delay 15}
				{eventStart "playersupport5"}
				{waypoint "250"}
			}
			{"playersupport6"
				{state hidden}
				{text "$/support6"}
				{image sfh18}
				{hint ""}
				{count 1}
				{score 280}
				{delay 15}
				{eventStart "playersupport6"}
				{waypoint "272"}
			}
			{"playervehicle0"
				{state hidden}
				{text "$/playervehicle0"}
				{image sdkfz222}
				{hint ""}
				{count -1}
				{score 90}
				{delay 15}
				{eventStart "playervehicle0"}
				{waypoint "253"}
			}
			{"playervehicle1"
				{state hidden}
				{text "$/playervehicle1"}
				{image sdkfz234}
				{hint ""}
				{count -1}
				{score 160}
				{delay 15}
				{eventStart "playervehicle1"}
				{waypoint "255"}
			}
			{"playervehicle2"
				{state hidden}
				{text "$/playervehicle2"}
				{image sdkfz251_17}
				{hint ""}
				{count -1}
				{score 80}
				{delay 15}
				{eventStart "playervehicle2"}
				{waypoint "256"}
			}
			{"playervehicle3"
				{state hidden}
				{text "$/playervehicle3"}
				{image sdkfz251}
				{hint ""}
				{count -1}
				{score 40}
				{delay 15}
				{eventStart "playervehicle3"}
				{waypoint "257"}
			}
			{"playervehicle4"
				{state hidden}
				{text "$/playervehicle4"}
				{image blitz3_6}
				{hint ""}
				{count -1}
				{score 20}
				{delay 15}
				{eventStart "playervehicle4"}
				{waypoint "258"}
			}
			{"playervehicle5"
				{state hidden}
				{text "$/playervehicle5"}
				{image sdkfz303}
				{hint ""}
				{count 5}
				{score 100}
				{delay 15}
				{eventStart "playervehicle5"}
				{waypoint "259"}
			}
		}
		{cameras
			{"firstdown"
				{"key000"
					{position -405.822 -3527.88 2563.36}
					{look_at -164.576 -5511.17 0}
					{fov 65}
				}
				{"key001"
					{time 1}
					{position -405.822 -3527.88 2563.36}
					{look_at -164.576 -5511.17 0}
					{fov 65}
				}
				{"key002"
					{time 2}
					{position -405.822 -3527.88 2563.36}
					{look_at -164.576 -5511.17 0}
					{fov 65}
				}
				{"key003"
					{time 3}
					{position -405.822 -3527.88 2563.36}
					{look_at -164.576 -5511.17 0}
					{fov 65}
				}
				{"key004"
					{time 4}
					{position -405.822 -3527.88 2563.36}
					{look_at -164.576 -5511.17 0}
					{fov 65}
				}
				{"key005"
					{time 5}
					{position -405.822 -3527.88 2563.36}
					{look_at -164.576 -5511.17 0}
					{fov 65}
				}
			}
			{"seconddown"
				{"key000"
					{position -213.193 193.942 2208.43}
					{look_at -5.35016 -1514.74 0}
					{fov 65}
				}
				{"key001"
					{time 1}
					{position -213.193 193.942 2208.43}
					{look_at -5.35016 -1514.74 0}
					{fov 65}
				}
				{"key002"
					{time 2}
					{position -213.193 193.942 2208.43}
					{look_at -5.35016 -1514.74 0}
					{fov 65}
				}
				{"key003"
					{time 3}
					{position -213.193 193.942 2208.43}
					{look_at -5.35016 -1514.74 0}
					{fov 65}
				}
			}
			{"thirddown"
				{"key000"
					{position -258.504 5235.2 2208.43}
					{look_at -50.6612 3526.52 0}
					{fov 65}
				}
				{"key001"
					{time 1}
					{position -258.504 5235.2 2208.43}
					{look_at -50.6612 3526.52 0}
					{fov 65}
				}
				{"key002"
					{time 2}
					{position -258.504 5235.2 2208.43}
					{look_at -50.6612 3526.52 0}
					{fov 65}
				}
				{"key003"
					{time 3}
					{position -258.504 5235.2 2208.43}
					{look_at -50.6612 3526.52 0}
					{fov 65}
				}
			}
			{"hints"
				{"key000"
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key001"
					{time 1}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key002"
					{time 2}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key003"
					{time 3}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key004"
					{time 4}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key005"
					{time 5}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key006"
					{time 6}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key007"
					{time 7}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key008"
					{time 8}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key009"
					{time 9}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key010"
					{time 10}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key011"
					{time 11}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key012"
					{time 12}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key013"
					{time 13}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
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				{"key014"
					{time 14}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key015"
					{time 15}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key016"
					{time 16}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key017"
					{time 17}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
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				{"key018"
					{time 18}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
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				{"key019"
					{time 19}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
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				{"key020"
					{time 20}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
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			}
			{"intro"
				{"key000"
					{position 30.8514 10828.1 294.639}
					{look_at 42.2593 10639.5 0}
					{fov 65}
				}
				{"key001"
					{time 1}
					{position 17.8658 10825.7 209.984}
					{look_at 54.2308 10548.1 0}
					{fov 65}
				}
				{"key002"
					{time 2}
					{position 25.0532 10731.8 159.259}
					{look_at 70.5572 10423.4 0}
					{fov 65}
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				{"key003"
					{time 3}
					{position 60.6798 10542.5 158.329}
					{look_at 111.979 10124.4 0}
					{fov 65}
				}
				{"key004"
					{time 4}
					{position 108.251 10154.8 158.329}
					{look_at 159.55 9736.74 0}
					{fov 65}
				}
				{"key005"
					{time 5}
					{position 165.465 9688.53 158.329}
					{look_at 216.764 9270.44 0}
					{fov 65}
				}
				{"key006"
					{time 6}
					{position 251.676 9186 158.329}
					{look_at 302.976 8767.91 0}
					{fov 65}
				}
				{"key007"
					{time 7}
					{position 314.327 8675.39 158.329}
					{look_at 365.627 8257.3 0}
					{fov 65}
				}
				{"key008"
					{time 8}
					{position 399.711 7979.51 158.329}
					{look_at 451.011 7561.42 0}
					{fov 65}
				}
				{"key009"
					{time 9}
					{position 489.153 7612.37 432.66}
					{look_at 452.371 6824.05 0}
					{fov 65}
				}
				{"key010"
					{time 10}
					{position 1252.67 7191.95 586.549}
					{look_at 594.152 6453.84 0}
					{fov 65}
				}
				{"key011"
					{time 11}
					{position 1454.98 6210.46 784.773}
					{look_at 427.045 6078.27 0}
					{fov 65}
				}
				{"key012"
					{time 12}
					{position 1742.98 5696.41 718.053}
					{look_at 644.036 5381.4 0}
					{fov 65}
				}
				{"key013"
					{time 13}
					{position 1611.91 5116.8 718.053}
					{look_at 512.966 4801.79 0}
					{fov 65}
				}
				{"key014"
					{time 14}
					{position 1831.38 4444.91 847.213}
					{look_at 535.183 4377.1 0}
					{fov 65}
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				{"key015"
					{time 15}
					{position 1864.65 3809.03 847.213}
					{look_at 568.45 3741.22 0}
					{fov 65}
				}
				{"key016"
					{time 16}
					{position 1905.2 3033.98 847.213}
					{look_at 608.997 2966.17 0}
					{fov 65}
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				{"key017"
					{time 17}
					{position 1891.75 2741.07 845.702}
					{look_at 705.657 2211.47 0}
					{fov 65}
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				{"key018"
					{time 18}
					{position 2024.39 1900.89 845.702}
					{look_at 838.296 1371.29 0}
					{fov 65}
				}
				{"key019"
					{time 19}
					{position 2263.15 639.608 927.544}
					{look_at 962.278 58.753 0}
					{fov 65}
				}
				{"key020"
					{time 20}
					{position 2511.09 84.3321 927.544}
					{look_at 1210.22 -496.523 0}
					{fov 65}
				}
				{"key021"
					{time 21}
					{position 2722.64 -1319.42 948.987}
					{look_at 1312.31 -1299.6 0}
					{fov 65}
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				{"key022"
					{time 22}
					{position 2117.25 -3042.58 1150.81}
					{look_at 993.768 -2128.29 0}
					{fov 65}
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				{"key023"
					{time 23}
					{position 923.827 -4649.72 1142.36}
					{look_at 410.383 -3288.15 0}
					{fov 65}
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				{"key024"
					{time 24}
					{position -618.073 -5031.78 999.591}
					{look_at -109.229 -3623.98 0}
					{fov 65}
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				{"key025"
					{time 25}
					{position -1582.44 -5070.35 1025.33}
					{look_at -645.724 -4005.56 0}
					{fov 65}
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				{"key026"
					{time 26}
					{position -2056.06 -4501.32 871.283}
					{look_at -1098.9 -3847.72 0}
					{fov 65}
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				{"key027"
					{time 27}
					{position -2403.44 -3064.25 849.812}
					{look_at -1177.02 -3768.69 0}
					{fov 65}
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				{"key028"
					{time 28}
					{position -1003.68 -2044.96 1123.93}
					{look_at -633.227 -3531.41 0}
					{fov 65}
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				{"key029"
					{time 29}
					{position 447.605 -1945.15 1131.05}
					{look_at 249.063 -3458.86 0}
					{fov 65}
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				{"key030"
					{time 30}
					{position 1407.09 -2071 1131.05}
					{look_at 1208.55 -3584.71 0}
					{fov 65}
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				{"key031"
					{time 31}
					{position 1650.48 -2270.07 1224.68}
					{look_at 2151.94 -3633.41 0}
					{fov 65}
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				{"key032"
					{time 32}
					{position 3020.67 -2025.69 1224.68}
					{look_at 2682.24 -3438.35 0}
					{fov 65}
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				{"key033"
					{time 33}
					{position 3737.3 -3927.05 1193.5}
					{look_at 2452.98 -3519.5 0}
					{fov 65}
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				{"key034"
					{time 34}
					{position 3176.31 -4814.48 1207.54}
					{look_at 2244.67 -3858.5 0}
					{fov 65}
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				{"key035"
					{time 35}
					{position 2370.75 -5002.72 916.092}
					{look_at 1854.19 -4156.29 0}
					{fov 65}
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				{"key036"
					{time 36}
					{position 1669.39 -5275.19 778.73}
					{look_at 1542.63 -4241.98 0}
					{fov 65}
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				{"key037"
					{time 37}
					{position 1373.29 -4975.96 539.121}
					{look_at 1285.53 -4260.67 0}
					{fov 65}
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				{"key038"
					{time 38}
					{position 1212.41 -4575.49 275.387}
					{look_at 1137.99 -3991.43 0}
					{fov 65}
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				{"key039"
					{time 39}
					{position 1194.37 -4282.48 122.526}
					{look_at 1120.7 -3855.79 0}
					{fov 65}
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				{"key040"
					{time 40}
					{position 1143 -3984.93 81.684}
					{look_at 1093.89 -3700.47 0}
					{fov 65}
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			{"ammotips"
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					{position 2874.72 -4953.13 932.304}
					{look_at 2877.66 -4118.98 0}
					{fov 65}
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				{"key001"
					{time 1}
					{position 2807.7 -4727.29 820.517}
					{look_at 2810.29 -3993.16 0}
					{fov 65}
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				{"key002"
					{time 2}
					{position 2695.58 -4593.54 671.468}
					{look_at 2697.7 -3992.77 0}
					{fov 65}
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				{"key003"
					{time 3}
					{position 2695.58 -4593.54 671.468}
					{look_at 2697.7 -3992.77 0}
					{fov 65}
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				{"key004"
					{time 4}
					{position 2695.58 -4593.54 671.468}
					{look_at 2697.7 -3992.77 0}
					{fov 65}
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				{"key005"
					{time 5}
					{position 2253.56 -4591.98 671.468}
					{look_at 2255.68 -3991.21 0}
					{fov 65}
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				{"key006"
					{time 6}
					{position 836.369 -4586.98 671.468}
					{look_at 838.487 -3986.21 0}
					{fov 65}
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				{"key007"
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					{position 53.3514 -4584.22 671.468}
					{look_at 55.4696 -3983.45 0}
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					{position -872.487 -5214.42 671.468}
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					{position -872.487 -5214.42 671.468}
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					{time 10}
					{position -872.487 -5214.42 671.468}
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					{time 11}
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					{look_at -870.369 -4613.64 0}
					{fov 65}
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				{"key012"
					{time 12}
					{position -870.529 -4659.15 783.255}
					{look_at -868.058 -3958.36 0}
					{fov 65}
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				{"key013"
					{time 13}
					{position -861.011 -1959.55 783.255}
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					{fov 65}
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				{"key014"
					{time 14}
					{position 437.008 -1181.28 783.255}
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					{fov 65}
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				{"key015"
					{time 15}
					{position 437.008 -1181.28 783.255}
					{look_at 439.479 -480.487 0}
					{fov 65}
				}
				{"key016"
					{time 16}
					{position 978.393 -928.464 783.255}
					{look_at 439.479 -480.487 0}
					{fov 65}
				}
				{"key017"
					{time 17}
					{position 1129.25 -542.476 790.55}
					{look_at 439.479 -480.487 0}
					{fov 65}
				}
				{"key018"
					{time 18}
					{position 1695.07 -150.438 790.55}
					{look_at 1005.3 -88.4485 0}
					{fov 65}
				}
				{"key019"
					{time 19}
					{position 2187.3 409.687 790.55}
					{look_at 1497.52 471.676 0}
					{fov 65}
				}
				{"key020"
					{time 20}
					{position 2187.3 409.687 790.55}
					{look_at 1497.52 471.676 0}
					{fov 65}
				}
				{"key021"
					{time 21}
					{position 2187.3 409.687 790.55}
					{look_at 1497.52 471.676 0}
					{fov 65}
				}
				{"key022"
					{time 22}
					{position 2257.91 1195.46 790.55}
					{look_at 1568.14 1257.45 0}
					{fov 65}
				}
				{"key023"
					{time 23}
					{position 2137.73 3552.44 790.55}
					{look_at 1447.96 3614.43 0}
					{fov 65}
				}
				{"key024"
					{time 24}
					{position 1874.66 4988.9 790.55}
					{look_at 1184.89 5050.89 0}
					{fov 65}
				}
				{"key025"
					{time 25}
					{position 1874.66 4988.9 790.55}
					{look_at 1184.89 5050.89 0}
					{fov 65}
				}
				{"key026"
					{time 26}
					{position 1874.66 4988.9 790.55}
					{look_at 1184.89 5050.89 0}
					{fov 65}
				}
				{"key027"
					{time 27}
					{position 445.281 4822.83 611.623}
					{look_at -24.7365 5038.71 0}
					{fov 65}
				}
				{"key028"
					{time 28}
					{position 445.281 4822.83 611.623}
					{look_at -24.7365 5038.71 0}
					{fov 65}
				}
				{"key029"
					{time 29}
					{position 445.281 4822.83 611.623}
					{look_at -24.7365 5038.71 0}
					{fov 65}
				}
				{"key030"
					{time 30}
					{position 445.281 4822.83 611.623}
					{look_at -24.7365 5038.71 0}
					{fov 65}
				}
			}
			{"radio"
				{"key000"
					{position -508.351 -4645.15 406.831}
					{look_at -667.098 -4281.77 0}
					{fov 65}
				}
				{"key001"
					{time 1}
					{position -508.351 -4645.15 406.831}
					{look_at -667.098 -4281.77 0}
					{fov 65}
				}
				{"key002"
					{time 2}
					{position -508.351 -4645.15 406.831}
					{look_at -667.098 -4281.77 0}
					{fov 65}
				}
				{"key003"
					{time 3}
					{position -508.351 -4645.15 406.831}
					{look_at -667.098 -4281.77 0}
					{fov 65}
				}
				{"key004"
					{time 4}
					{position -508.351 -4645.15 406.831}
					{look_at -667.098 -4281.77 0}
					{fov 65}
				}
				{"key005"
					{time 5}
					{position -508.351 -4645.15 406.831}
					{look_at -667.098 -4281.77 0}
					{fov 65}
				}
				{"key006"
					{time 6}
					{position -508.351 -4645.15 406.831}
					{look_at -667.098 -4281.77 0}
					{fov 65}
				}
				{"key007"
					{time 7}
					{position -508.351 -4645.15 406.831}
					{look_at -667.098 -4281.77 0}
					{fov 65}
				}
				{"key008"
					{time 8}
					{position -508.351 -4645.15 406.831}
					{look_at -667.098 -4281.77 0}
					{fov 65}
				}
				{"key009"
					{time 9}
					{position -508.351 -4645.15 406.831}
					{look_at -667.098 -4281.77 0}
					{fov 65}
				}
				{"key010"
					{time 10}
					{position -508.351 -4645.15 406.831}
					{look_at -667.098 -4281.77 0}
					{fov 65}
				}
			}
		}
		{triggers
			{"start"
				{condition
				}
				{actions
					{"delay"
						{time 2}
					}
					{"autoassign"
						{selector
							{tag startunits}
							{player "0"}
						}
					}
					{"autoassign"
						{selector
							{tag startradio}
							{player "0"}
						}
					}
					{"set_clip"
						{name "1"}
					}
					{"event"
						{event "intro"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 63}
					}
					{"event"
						{event "playermoney"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "radiostationstart"}
						{mode set}
						{delay 0}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"timer"
							{time 800}
							{title "$/starttimer"}
						}
						{"delay"
							{time 800}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"timer"
							{time 750}
							{title "$/starttimer"}
						}
						{"delay"
							{time 750}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"timer"
							{time 700}
							{title "$/starttimer"}
						}
						{"delay"
							{time 700}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"timer"
							{time 650}
							{title "$/starttimer"}
						}
						{"delay"
							{time 650}
						}
					}
					{"delay"
						{time 2}
					}
					{"event"
						{event "attack1"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "playerrandomrein"}
						{mode set}
						{delay 0}
					}
					{"timer"
						{time 3600}
						{title "$/survive for"}
					}
					{"delay"
						{time 3600}
					}
					{"gameover"
						{result win}
						{message "$/win"}
					}
				}
			}
			{"attack/line1/riflesq"
				{condition
					{terms
						{"1.event"
							{id "enemyinf1a"}
						}
						{"2.entities"
							{selector
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 200}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "204"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "205"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "206"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "207"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "208"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "209"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "210"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "211"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "212"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf1}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 55}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 50}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 45}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 40}
						}
					}
					{"trigger"
						{name "attack/line1/riflesq"}
					}
				}
			}
			{"attack/line1/armor1"
				{condition
					{terms
						{"1.event"
							{id "enemyarmor1"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.5}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor6}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor6}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor0}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 1}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor6}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor6}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor0}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 130}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 125}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 120}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 195}
						}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "attack/line1/armor1"}
					}
				}
			}
			{"playerrein/infantry/regsq"
				{condition
					{terms
						{"1.event"
							{id "playerregsq"}
						}
					}
				}
				{actions
					{"delay"
						{time 4.9}
					}
					{"actor_state"
						{selector
							{tag playerregsq}
							{player "0"}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerregsq}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "238"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 3}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerregsq}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "1"}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"autoassign"
						{selector
							{tag playerregsq}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerregsq}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerregsq}
					}
					{"event"
						{event "playerregsq"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/regsq"}
					}
				}
			}
			{"playerrein/infantry/atsq"
				{condition
					{terms
						{"1.event"
							{id "playeratsq"}
						}
					}
				}
				{actions
					{"delay"
						{time 4.9}
					}
					{"actor_state"
						{selector
							{tag playeratsq}
							{player "0"}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playeratsq}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "238"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 3}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playeratsq}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "4"}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"autoassign"
						{selector
							{tag playeratsq}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playeratsq}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playeratsq}
					}
					{"event"
						{event "playeratsq"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/atsq"}
					}
				}
			}
			{"playerrein/cashisking"
				{condition
					{terms
						{"1.event"
							{id "playermoney"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"reinforcement"
							{operation score_add}
							{score 130}
						}
						{"delay"
							{time 60}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"reinforcement"
							{operation score_add}
							{score 120}
						}
						{"delay"
							{time 60}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"reinforcement"
							{operation score_add}
							{score 110}
						}
						{"delay"
							{time 60}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"reinforcement"
							{operation score_add}
							{score 100}
						}
						{"delay"
							{time 60}
						}
					}
					{"trigger"
						{name "playerrein/cashisking"}
					}
				}
			}
			{"ammorresupply/ammo6/resupplyrifle1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gerk98}
								{zone "ammo6"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gerk98}
							{zone "ammo6"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 25}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo6/resupplyrifle1"}
					}
				}
			}
			{"ammorresupply/ammo6/resupplysmg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gersmg}
								{zone "ammo6"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gersmg}
							{zone "ammo6"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo6/resupplysmg1"}
					}
				}
			}
			{"ammorresupply/ammo6/resupplymg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag germg}
								{zone "ammo6"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag germg}
							{zone "ammo6"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo6/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammo5/resupplymg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag germg}
								{zone "ammo5"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag germg}
							{zone "ammo5"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo5/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammo5/resupplysmg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gersmg}
								{zone "ammo5"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gersmg}
							{zone "ammo5"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo5/resupplysmg1"}
					}
				}
			}
			{"ammorresupply/ammo5/resupplyrifle1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gerk98}
								{zone "ammo5"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gerk98}
							{zone "ammo5"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 25}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo5/resupplyrifle1"}
					}
				}
			}
			{"ammorresupply/ammo4/resupplymg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag germg}
								{zone "ammo4"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag germg}
							{zone "ammo4"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo4/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammo4/resupplyrifle1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gerk98}
								{zone "ammo4"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gerk98}
							{zone "ammo4"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 25}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo4/resupplyrifle1"}
					}
				}
			}
			{"ammorresupply/ammo4/resupplysmg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gersmg}
								{zone "ammo4"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gersmg}
							{zone "ammo4"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo4/resupplysmg1"}
					}
				}
			}
			{"ammorresupply/ammo3/resupplysmg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gersmg}
								{zone "ammo3"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gersmg}
							{zone "ammo3"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo3/resupplysmg1"}
					}
				}
			}
			{"ammorresupply/ammo3/resupplyrifle1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gerk98}
								{zone "ammo3"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gerk98}
							{zone "ammo3"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 25}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo3/resupplyrifle1"}
					}
				}
			}
			{"ammorresupply/ammo3/resupplymg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag germg}
								{zone "ammo3"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag germg}
							{zone "ammo3"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo3/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammo2/resupplymg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag germg}
								{zone "ammo2"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag germg}
							{zone "ammo2"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo2/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammo2/resupplyrifle1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gerk98}
								{zone "ammo2"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gerk98}
							{zone "ammo2"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 25}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo2/resupplyrifle1"}
					}
				}
			}
			{"ammorresupply/ammo2/resupplysmg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gersmg}
								{zone "ammo2"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gersmg}
							{zone "ammo2"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo2/resupplysmg1"}
					}
				}
			}
			{"ammorresupply/ammo1/resupplysmg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gersmg}
								{zone "ammo1"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gersmg}
							{zone "ammo1"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo1/resupplysmg1"}
					}
				}
			}
			{"ammorresupply/ammo1/resupplymg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag germg}
								{zone "ammo1"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag germg}
							{zone "ammo1"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo1/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammo1/resupplyrifle1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gerk98}
								{zone "ammo1"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gerk98}
							{zone "ammo1"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 25}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo1/resupplyrifle1"}
					}
				}
			}
			{"attack/checkline/line1"
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "firstline"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 20}
							}
						}
						{"2.entities"
							{selector
								{zone "firstline"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 60}
							}
						}
					}
				}
				{actions
					{"event"
						{event "firstdown"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "1wavetimer"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "artillery1"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyinf1a"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyinf2a"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyarmor1"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyvehicle1"}
						{mode reset}
						{delay 0}
					}
					{"delay"
						{time 2}
					}
					{"scenario"
						{message
							{text "$/09"}
						}
						{camera
							{name "firstdown"}
						}
					}
					{"delay"
						{time 20}
					}
					{"set_clip"
						{name "2"}
					}
					{"delay"
						{time 1}
					}
					{"delete"
						{selector
							{zone "firstdelete"}
							{player "1"}
						}
					}
					{"delete"
						{selector
							{zone "firstdelete"}
							{player "0"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_cover"
						{selector
							{tag enemy}
							{player "0"}
						}
					}
					{"autoassign"
						{selector
							{tag "2ndunits"}
						}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/40"}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 300}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 240}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 180}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 120}
						}
					}
					{"event"
						{event "attack2"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"attack/checkline/line2"
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "second line"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 20}
							}
						}
						{"2.entities"
							{selector
								{zone "second line"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 50}
							}
						}
					}
				}
				{actions
					{"event"
						{event "seconddown"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "2wavetimer"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "artillery2"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyinf1b"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyinf2b"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyarmor1b"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyvehicle1b"}
						{mode reset}
						{delay 0}
					}
					{"delay"
						{time 2}
					}
					{"scenario"
						{message
							{text "$/11"}
						}
						{camera
							{name "seconddown"}
						}
					}
					{"delay"
						{time 20}
					}
					{"set_clip"
						{name "3"}
					}
					{"delay"
						{time 1}
					}
					{"delete"
						{selector
							{zone "seconddelete"}
							{player "1"}
						}
					}
					{"delete"
						{selector
							{zone "seconddelete"}
							{player "0"}
						}
					}
					{"autoassign"
						{selector
							{tag "3rdunits"}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 240}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 180}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 120}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 60}
						}
					}
					{"event"
						{event "attack3"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"playerrein/randomrein"
				{condition
					{terms
						{"1.event"
							{id "playerrandomrein"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 240}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 300}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 340}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 380}
						}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/20"}
					}
					{"delay"
						{time 5}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.3}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag playerrandom2}
										{player "0"}
									}
								}
								{action
									{type start}
									{waypoint "311"}
									{clone}
									{approach "teleport & rotate"}
								}
							}
							{"actor_state"
								{selector
									{tag playerrandom2}
									{player "0"}
								}
								{movement
									{speed fast}
								}
							}
							{"delay"
								{time 5}
							}
							{"autoassign"
								{selector
									{tag playerrandom2}
									{zone "gamezone"}
									{player "0"}
								}
							}
							{"delay"
								{time 1}
							}
							{"entity_state"
								{selector
									{tag playerrandom2}
									{zone "gamezone"}
									{player "0"}
								}
								{tag_remove playerrandom2}
							}
							{"delay"
								{time 1}
							}
							{"talk"
								{selector
									{tag uktalker}
									{player "0"}
								}
								{text "$/15"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag playerrandom3}
										{player "0"}
									}
								}
								{action
									{type start}
									{waypoint "311"}
									{clone}
									{approach "teleport & rotate"}
								}
							}
							{"actor_state"
								{selector
									{tag playerrandom3}
									{player "0"}
								}
								{movement
									{speed fast}
								}
							}
							{"delay"
								{time 5}
							}
							{"autoassign"
								{selector
									{tag playerrandom3}
									{zone "gamezone"}
									{player "0"}
								}
							}
							{"delay"
								{time 1}
							}
							{"entity_state"
								{selector
									{tag playerrandom3}
									{zone "gamezone"}
									{player "0"}
								}
								{tag_remove playerrandom3}
							}
							{"delay"
								{time 1}
							}
							{"talk"
								{selector
									{tag uktalker}
									{player "0"}
								}
								{text "$/17"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.075}
							}
							{"talk"
								{selector
									{tag uktalker}
									{player "0"}
								}
								{text "$/18"}
							}
							{"delay"
								{time 2}
							}
							{"reinforcement"
								{operation score_add}
								{score 500}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.125}
							}
							{"talk"
								{selector
									{tag uktalker}
									{player "0"}
								}
								{text "$/12"}
							}
							{"delay"
								{time 2}
							}
							{"reinforcement"
								{operation score_add}
								{score 250}
							}
						}
						{"default"
							{"actor_state"
								{selector
									{tag playerrandom1}
									{player "0"}
								}
								{movement
									{speed fast}
								}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag playerrandom1}
										{player "0"}
									}
								}
								{action
									{type start}
									{waypoint "311"}
									{clone}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 3}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag playerrandom1}
										{player "0"}
									}
								}
								{action
									{type start}
									{waypoint "311"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 5}
							}
							{"autoassign"
								{selector
									{tag playerrandom1}
									{zone "gamezone"}
									{player "0"}
								}
							}
							{"delay"
								{time 1}
							}
							{"entity_state"
								{selector
									{tag playerrandom1}
									{zone "gamezone"}
									{player "0"}
								}
								{tag_remove playerrandom1}
							}
							{"delay"
								{time 1}
							}
							{"talk"
								{selector
									{tag uktalker}
									{player "0"}
								}
								{text "$/16"}
							}
						}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "playerrein/randomrein"}
					}
				}
			}
			{"attack/line2/riflesq"
				{condition
					{terms
						{"1.event"
							{id "enemyinf1b"}
						}
						{"2.entities"
							{selector
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 150}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "166"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "169"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "172"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "177"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "180"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "183"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "191"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "194"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "197"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"actor_state"
						{selector
							{tag enemyinf1}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander off}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 55}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 50}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 45}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 40}
						}
					}
					{"trigger"
						{name "attack/line2/riflesq"}
					}
				}
			}
			{"attack/line1/elitesq"
				{condition
					{terms
						{"1.event"
							{id "enemyinf2a"}
						}
						{"2.entities"
							{selector
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 200}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "211"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "207"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "204"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf2}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander off}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 90}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 80}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 70}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 60}
						}
					}
					{"trigger"
						{name "attack/line1/elitesq"}
					}
				}
			}
			{"attack/line2/elitesq"
				{condition
					{terms
						{"1.event"
							{id "enemyinf2b"}
						}
						{"2.entities"
							{selector
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 150}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "169"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "177"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "191"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"actor_state"
						{selector
							{tag enemyinf2}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander off}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 90}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 80}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 70}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 60}
						}
					}
					{"trigger"
						{name "attack/line2/elitesq"}
					}
				}
			}
			{"playerrein/startingcash"
				{condition
					{terms
						{"1.event"
							{id "playermoney"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"reinforcement"
							{operation score_add}
							{score 1700}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"reinforcement"
							{operation score_add}
							{score 1500}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"reinforcement"
							{operation score_add}
							{score 1250}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"reinforcement"
							{operation score_add}
							{score 1000}
						}
					}
				}
			}
			{"playerrein/armor/playerarmor1"
				{condition
					{terms
						{"1.event"
							{id "playerarmor1"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor1}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor1}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "5"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor1}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor1}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor1}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor1}
					}
					{"event"
						{event "playerarmor1"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor1"}
					}
				}
			}
			{"attack/line1/vehicle1"
				{condition
					{terms
						{"1.event"
							{id "enemyvehicle1"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "414"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "414"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "414"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "414"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "415"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "415"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "415"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "415"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"default"
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "416"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "416"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "416"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "416"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 60}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 55}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 50}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 45}
						}
					}
					{"trigger"
						{name "attack/line1/vehicle1"}
					}
				}
			}
			{"playerrein/infantry/engsq"
				{condition
					{terms
						{"1.event"
							{id "playerengsq"}
						}
					}
				}
				{actions
					{"delay"
						{time 4.9}
					}
					{"actor_state"
						{selector
							{tag playerengsq}
							{player "0"}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerengsq}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "238"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 3}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerengsq}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "3"}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"autoassign"
						{selector
							{tag playerengsq}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerengsq}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerengsq}
					}
					{"event"
						{event "playerengsq"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/engsq"}
					}
				}
			}
			{"attack/line3/riflesq"
				{condition
					{terms
						{"1.event"
							{id "enemyinf1c"}
						}
						{"2.entities"
							{selector
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 200}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "306"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "328"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "329"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "330"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "331"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "332"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "333"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "334"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "335"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf1}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander on}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 55}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 50}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 45}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 40}
						}
					}
					{"trigger"
						{name "attack/line3/riflesq"}
					}
				}
			}
			{"attack/line3/elitesq"
				{condition
					{terms
						{"1.event"
							{id "enemyinf2c"}
						}
						{"2.entities"
							{selector
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 200}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "328"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "333"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "331"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf2}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander off}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 90}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 80}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 70}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 60}
						}
					}
					{"trigger"
						{name "attack/line3/elitesq"}
					}
				}
			}
			{"attack/artillery/artillery1"
				{condition
					{terms
						{"1.event"
							{id "artillery1"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/00"}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "430"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "431"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "432"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "433"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "434"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "430"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "431"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "432"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "433"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "434"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "430"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "431"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "432"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "433"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "434"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "430"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "431"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "432"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "433"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "434"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "430"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "431"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "432"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "433"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "434"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "430"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "431"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "432"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "433"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "434"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "430"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "431"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "432"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "433"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "434"}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 300}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 280}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 260}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 240}
						}
					}
					{"trigger"
						{name "attack/artillery/artillery1"}
					}
				}
			}
			{"attack/artillery/artillery2"
				{condition
					{terms
						{"1.event"
							{id "artillery2"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/00"}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "492"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "493"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "494"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "495"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "496"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "492"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "493"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "494"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "495"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "496"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "492"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "493"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "494"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "495"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "496"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "492"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "493"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "494"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "495"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "496"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "492"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "493"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "494"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "495"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "496"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "492"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "493"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "494"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "495"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "496"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "492"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "493"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "494"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "495"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "496"}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 360}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 340}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 320}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 300}
						}
					}
					{"trigger"
						{name "attack/artillery/artillery2"}
					}
				}
			}
			{"attack/line1/special1"
				{condition
					{terms
						{"1.event"
							{id "enemyspecial1"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 120}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 90}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 60}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 30}
						}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "attack/line1/special1"}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"switch"
							{"case"
								{condition
									{type rand}
									{value 0.33}
								}
								{"switch"
									{"case"
										{condition}
									}
								}
							}
						}
					}
				}
			}
			{"attack/line1/riflesqsingle"
				{condition
					{terms
						{"1.event"
							{id "enemyinfsingle1a"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "204"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "205"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "206"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "207"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "208"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "209"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "210"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "211"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "212"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf1}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
						}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/riflesqsingle"}
					}
				}
			}
			{"attack/line1/wavetimer"
				{condition
					{terms
						{"1.event"
							{id "1wavetimer"}
						}
					}
				}
				{actions
					{"event"
						{event "1wave"}
						{mode set}
						{delay 0}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 450}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 430}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 410}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 390}
						}
					}
					{"trigger"
						{name "attack/line1/wavetimer"}
					}
				}
			}
			{"attack/line1/singletanks/armor1"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor1a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor1"}
					}
				}
			}
			{"attack/line1/singletanks/armor2"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor2a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor2"}
					}
				}
			}
			{"attack/line1/singletanks/armor3"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor3a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor3"}
					}
				}
			}
			{"attack/line1/singletanks/armor4"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor4a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor4a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor4"}
					}
				}
			}
			{"attack/line1/singletanks/armor5"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor5a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor5"}
					}
				}
			}
			{"attack/line1/singlevehicles/vehicle1"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle1a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "414"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "415"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "416"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle1a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singlevehicles/vehicle1"}
					}
				}
			}
			{"attack/line1/singlevehicles/vehicle2"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle2a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "414"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "415"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "416"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle2a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singlevehicles/vehicle2"}
					}
				}
			}
			{"attack/line1/singlevehicles/vehicle3"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle3a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "414"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "415"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "416"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singlevehicles/vehicle3"}
					}
				}
			}
			{"attack/line1/singlevehicles/vehicle4"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle4a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "414"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "415"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "416"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle4a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singlevehicles/vehicle4"}
					}
				}
			}
			{"attack/line1/elitesqsingle"
				{condition
					{terms
						{"1.event"
							{id "enemyinfsingle2a"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "204"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "206"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "208"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "210"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "212"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf2}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
						}
					}
					{"event"
						{event "enemyinfsingle2a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/elitesqsingle"}
					}
				}
			}
			{"attack/line2/singletanks/armor1"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor1b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor1"}
					}
				}
			}
			{"attack/line2/singletanks/armor2"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor2b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor2"}
					}
				}
			}
			{"attack/line2/singletanks/armor3"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor3b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor3"}
					}
				}
			}
			{"attack/line2/singletanks/armor4"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor4b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor4b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor4"}
					}
				}
			}
			{"attack/line2/singletanks/armor5"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor5b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor5"}
					}
				}
			}
			{"attack/line2/singlevehicles/vehicle1"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle1b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "435"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "446"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "447"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle1b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singlevehicles/vehicle1"}
					}
				}
			}
			{"attack/line2/singlevehicles/vehicle2"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle2b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "435"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "446"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "447"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle2b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singlevehicles/vehicle2"}
					}
				}
			}
			{"attack/line2/singlevehicles/vehicle3"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle3b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "435"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "446"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "447"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singlevehicles/vehicle3"}
					}
				}
			}
			{"attack/line2/singlevehicles/vehicle4"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle4b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "435"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "446"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "447"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle4b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singlevehicles/vehicle4"}
					}
				}
			}
			{"attack/line2/wavetimer"
				{condition
					{terms
						{"1.event"
							{id "2wavetimer"}
						}
					}
				}
				{actions
					{"event"
						{event "2wave"}
						{mode set}
						{delay 0}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 410}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 390}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 370}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 350}
						}
					}
					{"trigger"
						{name "attack/line2/wavetimer"}
					}
				}
			}
			{"attack/line2/riflesqsingle"
				{condition
					{terms
						{"1.event"
							{id "enemyinfsingle1b"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "166"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "169"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "172"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "177"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "180"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "183"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "191"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "194"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "197"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf1}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander off}
						}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/riflesqsingle"}
					}
				}
			}
			{"attack/line2/elitesqsingle"
				{condition
					{terms
						{"1.event"
							{id "enemyinfsingle2b"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "166"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "172"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "180"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "191"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "197"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf2}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander off}
						}
					}
					{"event"
						{event "enemyinfsingle2b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/elitesqsingle"}
					}
				}
			}
			{"attack/line3/singletanks/armor4"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor4c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor4c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor4"}
					}
				}
			}
			{"attack/line3/singletanks/armor5"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor5c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor5"}
					}
				}
			}
			{"attack/line3/singletanks/armor7"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor7c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor7c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor7"}
					}
				}
			}
			{"attack/line3/riflesinglesq"
				{condition
					{terms
						{"1.event"
							{id "enemyinfsingle1c"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "306"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "328"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "329"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "330"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "331"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "332"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "333"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "334"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "335"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf1}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander on}
						}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/riflesinglesq"}
					}
				}
			}
			{"attack/line3/elitesqsingle"
				{condition
					{terms
						{"1.event"
							{id "enemyinfsingle2c"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "306"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "329"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "331"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "333"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "335"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf1}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander on}
						}
					}
					{"event"
						{event "enemyinfsingle2c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/elitesqsingle"}
					}
				}
			}
			{"attack/line3/singlevehicles/vehicle2"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle2c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "500"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "501"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "502"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle2c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singlevehicles/vehicle2"}
					}
				}
			}
			{"attack/line3/wavetimer"
				{condition
					{terms
						{"1.event"
							{id "3wavetimer"}
						}
					}
				}
				{actions
					{"event"
						{event "3wave"}
						{mode set}
						{delay 0}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 390}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 370}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 350}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 330}
						}
					}
					{"trigger"
						{name "attack/line3/wavetimer"}
					}
				}
			}
			{"attack/checkline/line3"
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "third line"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 15}
							}
						}
						{"2.entities"
							{selector
								{zone "third line"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 50}
							}
						}
					}
				}
				{actions
					{"event"
						{event "thirddown"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "3wavetimer"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "artillery3"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyinf1c"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyinf2c"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyarmor1c"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyarmor2c"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyvehicle1c"}
						{mode reset}
						{delay 0}
					}
					{"delay"
						{time 10}
					}
					{"gameover"
						{result loose}
						{message "$/lose"}
					}
				}
			}
			{"attack/line3/armor2"
				{condition
					{terms
						{"1.event"
							{id "enemyarmor2c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.5}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "388"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.3}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "388"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "388"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 1}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "389"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.3}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "389"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "389"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 245}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 240}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 235}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 230}
						}
					}
					{"trigger"
						{name "attack/line3/armor2"}
					}
				}
			}
			{"attack/artillery/artillery3"
				{condition
					{terms
						{"1.event"
							{id "artillery3"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/00"}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "386"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "389"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "405"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "406"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "407"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "386"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "389"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "405"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "406"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "407"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "386"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "389"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "405"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "406"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "407"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "386"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "389"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "405"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "406"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "407"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "386"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "389"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "405"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "406"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "407"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "386"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "389"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "405"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "406"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "407"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "386"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "389"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "405"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "406"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "407"}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 420}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 400}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 380}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 360}
						}
					}
					{"trigger"
						{name "attack/artillery/artillery3"}
					}
				}
			}
			{"attack/line1/companies/1"
				{condition
					{terms
						{"1.event"
							{id "company1a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglevehicle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company1a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/1"}
					}
				}
			}
			{"attack/line1/waveattack"
				{condition
					{terms
						{"1.event"
							{id "1wave"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company1a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company2a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company3a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company4a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company5a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company6a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company7a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company8a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company9a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 1}
							}
							{"event"
								{event "company10a"}
								{mode set}
								{delay 0}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "1wave"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/waveattack"}
					}
				}
			}
			{"attack/line1/singletanks/armor0"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor0a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor0"}
					}
				}
			}
			{"attack/line2/singletanks/armor0"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor0b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor0"}
					}
				}
			}
			{"attack/line2/singletanks/armor6"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor6b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor6b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor6"}
					}
				}
			}
			{"attack/line3/singletanks/armor6"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor6c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor6c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor6"}
					}
				}
			}
			{"attack/line3/singletanks/armor3"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor3c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor3"}
					}
				}
			}
			{"attack/line3/singletanks/armor2"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor2c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor2"}
					}
				}
			}
			{"attack/line3/singletanks/armor1"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor1c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor1"}
					}
				}
			}
			{"attack/line3/singletanks/armor0"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor0c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor0"}
					}
				}
			}
			{"attack/line3/singlevehicles/vehicle1"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle1c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "500"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "501"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "502"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle1c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singlevehicles/vehicle1"}
					}
				}
			}
			{"attack/line3/singlevehicles/vehicle3"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle3c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "500"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "501"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "502"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singlevehicles/vehicle3"}
					}
				}
			}
			{"attack/line3/singlevehicles/vehicle4"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle4c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "500"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "501"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "502"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle4c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singlevehicles/vehicle4"}
					}
				}
			}
			{"attack/line2/vehicle1"
				{condition
					{terms
						{"1.event"
							{id "enemyvehicle1b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "435"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "435"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "435"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "435"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "446"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "446"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "446"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "446"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"default"
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "447"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "447"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "447"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "447"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 58}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 53}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 48}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 43}
						}
					}
					{"trigger"
						{name "attack/line2/vehicle1"}
					}
				}
			}
			{"attack/line2/continueattack"
				{condition
					{terms
						{"1.event"
							{id "attack2"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemy}
								{zone "line1cona"}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "478"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemy}
								{zone "line1conb"}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "497"}
						}
					}
				}
			}
			{"attack/line3/continueattack"
				{condition
					{terms
						{"1.event"
							{id "attack3"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemy}
								{zone "line2cona"}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "498"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemy}
								{zone "line2conb"}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "499"}
						}
					}
				}
			}
			{"reinforcement/menus/menu_start"
				{condition
				}
				{actions
					{"reinforcement"
						{operation show}
						{name menu_infantry}
					}
					{"reinforcement"
						{operation show}
						{name menu_support}
					}
					{"reinforcement"
						{operation show}
						{name menu_tanks}
					}
					{"reinforcement"
						{operation show}
						{name menu_vehicles}
					}
				}
			}
			{"reinforcement/menus/menu_infantry"
				{condition
					{terms
						{"1.event"
							{id "menu_infantry"}
						}
					}
				}
				{actions
					{"reinforcement"
						{operation hide}
						{name menu_infantry}
					}
					{"reinforcement"
						{operation hide}
						{name menu_support}
					}
					{"reinforcement"
						{operation hide}
						{name menu_vehicles}
					}
					{"reinforcement"
						{operation hide}
						{name menu_tanks}
					}
					{"reinforcement"
						{operation show}
						{name playerconscript}
					}
					{"reinforcement"
						{operation show}
						{name playerinf1}
					}
					{"reinforcement"
						{operation show}
						{name playerinf2}
					}
					{"reinforcement"
						{operation show}
						{name playereng}
					}
					{"reinforcement"
						{operation show}
						{name playeratsq}
					}
					{"reinforcement"
						{operation show}
						{name playerinfapc}
					}
					{"reinforcement"
						{operation show}
						{name menu_back}
					}
					{"reinforcement"
						{operation show}
						{name playermortar}
					}
					{"reinforcement"
						{operation show}
						{name playerhmg}
					}
					{"event"
						{event "menu_infantry"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "reinforcement/menus/menu_infantry"}
					}
				}
			}
			{"reinforcement/menus/menu_support"
				{condition
					{terms
						{"1.event"
							{id "menu_support"}
						}
					}
				}
				{actions
					{"reinforcement"
						{operation hide}
						{name menu_infantry}
					}
					{"reinforcement"
						{operation hide}
						{name menu_support}
					}
					{"reinforcement"
						{operation hide}
						{name menu_vehicles}
					}
					{"reinforcement"
						{operation hide}
						{name menu_tanks}
					}
					{"reinforcement"
						{operation show}
						{name menu_back}
					}
					{"reinforcement"
						{operation show}
						{name playerarty}
					}
					{"reinforcement"
						{operation show}
						{name playerartybarrage}
					}
					{"reinforcement"
						{operation show}
						{name playersupport0}
					}
					{"reinforcement"
						{operation show}
						{name playersupport1}
					}
					{"reinforcement"
						{operation show}
						{name playersupport2}
					}
					{"reinforcement"
						{operation show}
						{name playersupport3}
					}
					{"reinforcement"
						{operation show}
						{name playersupport4}
					}
					{"reinforcement"
						{operation show}
						{name playersupport5}
					}
					{"reinforcement"
						{operation show}
						{name playersupport6}
					}
					{"event"
						{event "menu_support"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "reinforcement/menus/menu_support"}
					}
				}
			}
			{"reinforcement/menus/menu_tanks"
				{condition
					{terms
						{"1.event"
							{id "menu_tanks"}
						}
					}
				}
				{actions
					{"reinforcement"
						{operation hide}
						{name menu_infantry}
					}
					{"reinforcement"
						{operation hide}
						{name menu_support}
					}
					{"reinforcement"
						{operation hide}
						{name menu_tanks}
					}
					{"reinforcement"
						{operation hide}
						{name menu_vehicles}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor0}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor1}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor2}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor3}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor4}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor5}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor6}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor7}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor8}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor9}
					}
					{"reinforcement"
						{operation show}
						{name menu_back}
					}
					{"event"
						{event "menu_tanks"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "reinforcement/menus/menu_tanks"}
					}
				}
			}
			{"reinforcement/menus/menu_back"
				{condition
					{terms
						{"1.event"
							{id "menu_back"}
						}
					}
				}
				{actions
					{"reinforcement"
						{operation show}
						{name menu_infantry}
					}
					{"reinforcement"
						{operation show}
						{name menu_support}
					}
					{"reinforcement"
						{operation show}
						{name menu_vehicles}
					}
					{"reinforcement"
						{operation show}
						{name menu_tanks}
					}
					{"reinforcement"
						{operation hide}
						{name menu_back}
					}
					{"reinforcement"
						{operation hide}
						{name playerconscript}
					}
					{"reinforcement"
						{operation hide}
						{name playerinf1}
					}
					{"reinforcement"
						{operation hide}
						{name playerinf2}
					}
					{"reinforcement"
						{operation hide}
						{name playereng}
					}
					{"reinforcement"
						{operation hide}
						{name playeratsq}
					}
					{"reinforcement"
						{operation hide}
						{name playerinfapc}
					}
					{"reinforcement"
						{operation hide}
						{name playerhmg}
					}
					{"reinforcement"
						{operation hide}
						{name playermortar}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor0}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor1}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor2}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor3}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor4}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor5}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor6}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor7}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor8}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor9}
					}
					{"reinforcement"
						{operation hide}
						{name playerarty}
					}
					{"reinforcement"
						{operation hide}
						{name playerartybarrage}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport0}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport1}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport2}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport3}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport4}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport5}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport6}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle0}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle1}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle2}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle3}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle4}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle5}
					}
					{"event"
						{event "menu_back"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "reinforcement/menus/menu_back"}
					}
				}
			}
			{"playerrein/infantry/heavysq"
				{condition
					{terms
						{"1.event"
							{id "playerheavysq"}
						}
					}
				}
				{actions
					{"delay"
						{time 4.9}
					}
					{"actor_state"
						{selector
							{tag playerheavysq}
							{player "0"}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerheavysq}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "238"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 3}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerheavysq}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "2"}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"autoassign"
						{selector
							{tag playerheavysq}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerheavysq}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerheavysq}
					}
					{"event"
						{event "playerheavysq"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/heavysq"}
					}
				}
			}
			{"playerrein/armor/playerarmor2"
				{condition
					{terms
						{"1.event"
							{id "playerarmor2"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor2}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor2}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "6"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor2}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor2}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor2}
					}
					{"event"
						{event "playerarmor2"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor2"}
					}
				}
			}
			{"playerrein/armor/playerarmor3"
				{condition
					{terms
						{"1.event"
							{id "playerarmor3"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor3}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor3}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "7"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor3}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor3}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor3}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor3}
					}
					{"event"
						{event "playerarmor3"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor3"}
					}
				}
			}
			{"playerrein/armor/playerarmor4"
				{condition
					{terms
						{"1.event"
							{id "playerarmor4"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor4}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor4}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "8"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor4}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor4}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor4}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor4}
					}
					{"event"
						{event "playerarmor4"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor4"}
					}
				}
			}
			{"playerrein/armor/playerarmor5"
				{condition
					{terms
						{"1.event"
							{id "playerarmor5"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor5}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor5}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "9"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor5}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor5}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor5}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor5}
					}
					{"event"
						{event "playerarmor5"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor5"}
					}
				}
			}
			{"playerrein/armor/playerarmor6"
				{condition
					{terms
						{"1.event"
							{id "playerarmor6"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor6}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor6}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "10"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor6}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor6}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor6}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor6}
					}
					{"event"
						{event "playerarmor6"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor6"}
					}
				}
			}
			{"playerrein/armor/playerarmor7"
				{condition
					{terms
						{"1.event"
							{id "playerarmor7"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor7}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor7}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "11"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor7}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor7}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor7}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor7}
					}
					{"event"
						{event "playerarmor7"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor7"}
					}
				}
			}
			{"playerrein/support/artillerystrike"
				{condition
					{terms
						{"1.event"
							{id "playerarty"}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"spawn"
						{entity "artillery_explosion"}
						{waypoint "234"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "artillery_explosion"}
						{waypoint "234"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "artillery_explosion"}
						{waypoint "234"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "artillery_explosion"}
						{waypoint "234"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "artillery_explosion"}
						{waypoint "234"}
					}
					{"event"
						{event "playerarty"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/artillerystrike"}
					}
				}
			}
			{"playerrein/infantry/infapc"
				{condition
					{terms
						{"1.event"
							{id "playerinfapc"}
						}
					}
				}
				{actions
					{"delay"
						{time 4.9}
					}
					{"actor_state"
						{selector
							{tag playerinfapc}
							{player "0"}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerinfapc}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "238"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 3}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerinfapc}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "12"}
							{make_squad}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"autoassign"
						{selector
							{tag playerinfapc}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerinfapc}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerinfapc}
					}
					{"event"
						{event "playerinfapc"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/infapc"}
					}
				}
			}
			{"playerrein/armor/playerarmor0"
				{condition
					{terms
						{"1.event"
							{id "playerarmor0"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor0}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor0}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "236"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor0}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor0}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor0}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor0}
					}
					{"event"
						{event "playerarmor0"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor0"}
					}
				}
			}
			{"playerrein/support/artillerybarrage"
				{condition
					{terms
						{"1.event"
							{id "playerartybarrage"}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"event"
						{event "playerartybarragefire"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 120}
					}
					{"event"
						{event "playerartybarragefire"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "playerartybarrage"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/artillerybarrage"}
					}
				}
			}
			{"reinforcement/menus/menu_vehicles"
				{condition
					{terms
						{"1.event"
							{id "menu_vehicles"}
						}
					}
				}
				{actions
					{"reinforcement"
						{operation hide}
						{name menu_infantry}
					}
					{"reinforcement"
						{operation hide}
						{name menu_support}
					}
					{"reinforcement"
						{operation hide}
						{name menu_tanks}
					}
					{"reinforcement"
						{operation hide}
						{name menu_vehicles}
					}
					{"reinforcement"
						{operation show}
						{name menu_back}
					}
					{"reinforcement"
						{operation show}
						{name playervehicle0}
					}
					{"reinforcement"
						{operation show}
						{name playervehicle1}
					}
					{"reinforcement"
						{operation show}
						{name playervehicle2}
					}
					{"reinforcement"
						{operation show}
						{name playervehicle3}
					}
					{"reinforcement"
						{operation show}
						{name playervehicle4}
					}
					{"reinforcement"
						{operation show}
						{name playervehicle5}
					}
					{"event"
						{event "menu_vehicles"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "reinforcement/menus/menu_vehicles"}
					}
				}
			}
			{"playerrein/support/artillerybarragefire"
				{condition
					{terms
						{"1.event"
							{id "playerartybarragefire"}
						}
					}
				}
				{actions
					{"spawn"
						{entity "artillery_explosion"}
						{waypoint "237"}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "playerrein/support/artillerybarragefire"}
					}
				}
			}
			{"playerrein/armor/playerarmor8"
				{condition
					{terms
						{"1.event"
							{id "playerarmor8"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor8}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor8}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "240"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor8}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor8}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor8}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor8}
					}
					{"event"
						{event "playerarmor8"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor8"}
					}
				}
			}
			{"playerrein/armor/playerarmor9"
				{condition
					{terms
						{"1.event"
							{id "playerarmor9"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor9}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor9}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "241"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor9}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor9}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor9}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor9}
					}
					{"event"
						{event "playerarmor9"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor9"}
					}
				}
			}
			{"playerrein/infantry/conscriptsq"
				{condition
					{terms
						{"1.event"
							{id "playerconscriptsq"}
						}
					}
				}
				{actions
					{"delay"
						{time 4.9}
					}
					{"actor_state"
						{selector
							{tag playerconscriptsq}
							{player "0"}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerconscriptsq}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "238"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 3}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerconscriptsq}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "242"}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"autoassign"
						{selector
							{tag playerconscriptsq}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerconscriptsq}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerconscriptsq}
					}
					{"event"
						{event "playerconscriptsq"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/conscriptsq"}
					}
				}
			}
			{"playerrein/support/playersupport0"
				{condition
					{terms
						{"1.event"
							{id "playersupport0"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playersupport0}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playersupport0}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "243"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playersupport0}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport0}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playersupport0}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport0}
					}
					{"event"
						{event "playersupport0"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/playersupport0"}
					}
				}
			}
			{"playerrein/support/playersupport1"
				{condition
					{terms
						{"1.event"
							{id "playersupport1"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playersupport1}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playersupport1}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "244"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playersupport1}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport1}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playersupport1}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport1}
					}
					{"event"
						{event "playersupport1"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/playersupport1"}
					}
				}
			}
			{"playerrein/support/playersupport2"
				{condition
					{terms
						{"1.event"
							{id "playersupport2"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playersupport2}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playersupport2}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "245"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playersupport2}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport2}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playersupport2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport2}
					}
					{"event"
						{event "playersupport2"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/playersupport2"}
					}
				}
			}
			{"playerrein/support/playersupport3"
				{condition
					{terms
						{"1.event"
							{id "playersupport3"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playersupport3}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playersupport3}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "246"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playersupport3}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport3}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playersupport3}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport3}
					}
					{"event"
						{event "playersupport3"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/playersupport3"}
					}
				}
			}
			{"ammorresupply/ammotruck/resupplymg1"
				{condition
					{terms
						{"1.near"
							{units
								{tag germg}
								{player "0"}
							}
							{near_to
								{tag playerammotruck}
							}
							{distance 6}
						}
					}
				}
				{actions
					{"inventory"
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo1/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammotruck/resupplysmg1"
				{condition
					{terms
						{"1.near"
							{units
								{tag gersmg}
								{player "0"}
							}
							{near_to
								{tag playerammotruck}
							}
							{distance 6}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag germg}
							{zone "ammo1"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo1/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammotruck/zonetest"
				{condition
				}
				{actions
					{"placement"
						{selector
							{zone "ammotruck"}
						}
						{target
							{tag playerammotruck}
						}
					}
				}
			}
			{"playerrein/vehicle/playervehicle0"
				{condition
					{terms
						{"1.event"
							{id "playervehicle0"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playervehicle0}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playervehicle0}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "253"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playervehicle0}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playervehicle0}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playervehicle0}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playervehicle0}
					}
					{"event"
						{event "playervehicle0"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/vehicle/playervehicle0"}
					}
				}
			}
			{"playerrein/vehicle/playervehicle1"
				{condition
					{terms
						{"1.event"
							{id "playervehicle1"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playervehicle1}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playervehicle1}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "255"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playervehicle1}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playervehicle1}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playervehicle1}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playervehicle1}
					}
					{"event"
						{event "playervehicle1"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/vehicle/playervehicle1"}
					}
				}
			}
			{"playerrein/vehicle/playervehicle2"
				{condition
					{terms
						{"1.event"
							{id "playervehicle2"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playervehicle2}
							{player "0"}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playervehicle2}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "256"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playervehicle2}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playervehicle2}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playervehicle2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playervehicle2}
					}
					{"event"
						{event "playervehicle2"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/vehicle/playervehicle2"}
					}
				}
			}
			{"playerrein/vehicle/playervehicle3"
				{condition
					{terms
						{"1.event"
							{id "playervehicle3"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playervehicle3}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playervehicle3}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "257"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playervehicle3}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playervehicle3}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playervehicle3}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playervehicle3}
					}
					{"event"
						{event "playervehicle3"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/vehicle/playervehicle3"}
					}
				}
			}
			{"playerrein/vehicle/playervehicle4"
				{condition
					{terms
						{"1.event"
							{id "playervehicle4"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playervehicle4}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playervehicle4}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "258"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playervehicle4}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playervehicle4}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playervehicle4}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playervehicle4}
					}
					{"event"
						{event "playervehicle4"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/vehicle/playervehicle4"}
					}
				}
			}
			{"playerrein/vehicle/playervehicle5"
				{condition
					{terms
						{"1.event"
							{id "playervehicle5"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playervehicle5}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playervehicle5}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "259"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playervehicle5}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playervehicle5}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playervehicle5}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playervehicle5}
					}
					{"event"
						{event "playervehicle5"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/vehicle/playervehicle5"}
					}
				}
			}
			{"playerrein/support/playersupport4"
				{condition
					{terms
						{"1.event"
							{id "playersupport4"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerguntruck}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport4gun}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerguntruck}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "261"}
							{clone}
							{approach teleport}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playersupport4gun}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "262"}
							{clone}
							{make_squad}
							{approach teleport}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"action"
						{selector
							{tag playerguntruck2}
							{player "0"}
						}
						{action attach}
						{target
							{tag playersupport4gun2}
							{player "0"}
						}
						{waypoint "262"}
					}
					{"delay"
						{time 1.5}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerguntruck2}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "249"}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerguntruck2}
							{player "0"}
						}
					}
					{"autoassign"
						{selector
							{tag playersupport4gun}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerguntruck}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport4gun}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerguntruck}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerguntruck}
					}
					{"entity_state"
						{selector
							{tag playersupport4gun}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport4gun}
					}
					{"entity_state"
						{selector
							{tag playersupport4gun2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport4gun2}
					}
					{"entity_state"
						{selector
							{tag playerguntruck2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerguntruck2}
					}
					{"event"
						{event "playersupport4"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/playersupport4"}
					}
				}
			}
			{"playerrein/support/playersupport5"
				{condition
					{terms
						{"1.event"
							{id "playersupport5"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerguntruck}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport5gun}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerguntruck}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "264"}
							{clone}
							{approach teleport}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playersupport5gun}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "265"}
							{clone}
							{make_squad}
							{approach teleport}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"action"
						{selector
							{tag playerguntruck3}
							{player "0"}
						}
						{action attach}
						{target
							{tag playersupport5gun2}
							{player "0"}
						}
					}
					{"delay"
						{time 1.5}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerguntruck3}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "250"}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerguntruck3}
							{player "0"}
						}
					}
					{"autoassign"
						{selector
							{tag playersupport5gun}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerguntruck}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport5gun}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerguntruck}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerguntruck}
					}
					{"entity_state"
						{selector
							{tag playersupport5gun}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport5gun}
					}
					{"entity_state"
						{selector
							{tag playersupport5gun2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport5gun2}
					}
					{"entity_state"
						{selector
							{tag playerguntruck3}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerguntruck3}
					}
					{"event"
						{event "playersupport5"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/playersupport5"}
					}
				}
			}
			{"playerrein/infantry/hmg"
				{condition
					{terms
						{"1.event"
							{id "playerhmg"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerhmg}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerhmg}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "266"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"action"
						{selector
							{tag playerhmg2}
						}
						{action move}
						{waypoint "267"}
					}
					{"delay"
						{time 5}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerhmg}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "251"}
							{make_squad}
						}
					}
					{"delay"
						{time 5}
					}
					{"autoassign"
						{selector
							{tag playerhmg}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerhmg}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerhmg}
					}
					{"entity_state"
						{selector
							{tag playerhmg2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerhmg2}
					}
					{"actor_state"
						{selector
							{tag playerhmg}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"event"
						{event "playerhmg"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/hmg"}
					}
				}
			}
			{"playerrein/infantry/mortar"
				{condition
					{terms
						{"1.event"
							{id "playermortar"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playermortar}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playermortar}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "268"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"action"
						{selector
							{tag playermortar2}
						}
						{action move}
						{waypoint "269"}
					}
					{"delay"
						{time 5}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playermortar}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "252"}
							{make_squad}
						}
					}
					{"delay"
						{time 5}
					}
					{"autoassign"
						{selector
							{tag playermortar}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playermortar}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playermortar}
					}
					{"entity_state"
						{selector
							{tag playermortar2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playermortar2}
					}
					{"actor_state"
						{selector
							{tag playermortar}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"event"
						{event "playermortar"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/mortar"}
					}
				}
			}
			{"attack/line2/armor1"
				{condition
					{terms
						{"1.event"
							{id "enemyarmor1b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.5}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "381"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.15}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor6}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "381"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor6}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.15}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "381"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.15}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "381"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "381"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "381"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 1}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "382"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.15}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor6}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "382"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor6}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.15}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "382"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.15}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "382"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "382"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "382"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 125}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 120}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 115}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 110}
						}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "attack/line2/armor1"}
					}
				}
			}
			{"attack/line3/armor1"
				{condition
					{terms
						{"1.event"
							{id "enemyarmor1c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.5}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "388"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor6}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "388"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor6}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "388"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "388"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 1}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "389"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor6}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "389"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor6}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "389"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "389"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 120}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 115}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 110}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 105}
						}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "attack/line3/armor1"}
					}
				}
			}
			{"attack/line1/singletanks/armor6"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor5a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor6}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor6}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor6}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor6a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor6"}
					}
				}
			}
			{"attack/line1/singletanks/armor7"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor7a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor7}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor7}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor7}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor7a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor7"}
					}
				}
			}
			{"attack/line1/companies/2"
				{condition
					{terms
						{"1.event"
							{id "company2a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company2a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/2"}
					}
				}
			}
			{"attack/line1/companies/3"
				{condition
					{terms
						{"1.event"
							{id "company3a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company3a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/3"}
					}
				}
			}
			{"attack/line1/companies/4"
				{condition
					{terms
						{"1.event"
							{id "company4a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company4a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/4"}
					}
				}
			}
			{"attack/line1/companies/5"
				{condition
					{terms
						{"1.event"
							{id "company5a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company5a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/5"}
					}
				}
			}
			{"attack/line1/companies/6"
				{condition
					{terms
						{"1.event"
							{id "company6a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor4a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company6a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/6"}
					}
				}
			}
			{"attack/line1/companies/7"
				{condition
					{terms
						{"1.event"
							{id "company7a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company7a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/7"}
					}
				}
			}
			{"attack/line1/companies/8"
				{condition
					{terms
						{"1.event"
							{id "company8a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company8a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/8"}
					}
				}
			}
			{"attack/line1/companies/9"
				{condition
					{terms
						{"1.event"
							{id "company9a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company9a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/9"}
					}
				}
			}
			{"attack/line1/companies/10"
				{condition
					{terms
						{"1.event"
							{id "company10a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company10a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/10"}
					}
				}
			}
			{"attack/line1/companies/11"
				{condition
					{terms
						{"1.event"
							{id "company11a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company11a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/11"}
					}
				}
			}
			{"attack/line1/companies/12"
				{condition
					{terms
						{"1.event"
							{id "company12a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company12a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/12"}
					}
				}
			}
			{"attack/line1/companies/13"
				{condition
					{terms
						{"1.event"
							{id "company13a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company13a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/13"}
					}
				}
			}
			{"attack/line1/companies/14"
				{condition
					{terms
						{"1.event"
							{id "company14a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company14a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/14"}
					}
				}
			}
			{"attack/line1/companies/15"
				{condition
					{terms
						{"1.event"
							{id "company15a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company15a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/15"}
					}
				}
			}
			{"attack/line2/companies/1"
				{condition
					{terms
						{"1.event"
							{id "company1b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglevehicle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company1b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/1"}
					}
				}
			}
			{"attack/line2/companies/2"
				{condition
					{terms
						{"1.event"
							{id "company2b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company2b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/2"}
					}
				}
			}
			{"attack/line2/companies/3"
				{condition
					{terms
						{"1.event"
							{id "company3b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company3b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/3"}
					}
				}
			}
			{"attack/line2/companies/4"
				{condition
					{terms
						{"1.event"
							{id "company4b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company4b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/4"}
					}
				}
			}
			{"attack/line2/companies/5"
				{condition
					{terms
						{"1.event"
							{id "company5b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company5b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/5"}
					}
				}
			}
			{"attack/line2/companies/6"
				{condition
					{terms
						{"1.event"
							{id "company6b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor4b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company6b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/6"}
					}
				}
			}
			{"attack/line2/companies/7"
				{condition
					{terms
						{"1.event"
							{id "company7b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company7b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/7"}
					}
				}
			}
			{"attack/line2/companies/8"
				{condition
					{terms
						{"1.event"
							{id "company8b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company8b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/8"}
					}
				}
			}
			{"attack/line2/companies/9"
				{condition
					{terms
						{"1.event"
							{id "company9b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company9b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/9"}
					}
				}
			}
			{"attack/line2/companies/10"
				{condition
					{terms
						{"1.event"
							{id "company10b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company10b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/10"}
					}
				}
			}
			{"attack/line2/companies/11"
				{condition
					{terms
						{"1.event"
							{id "company11b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company11b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/11"}
					}
				}
			}
			{"attack/line2/companies/12"
				{condition
					{terms
						{"1.event"
							{id "company12b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company12b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/12"}
					}
				}
			}
			{"attack/line2/companies/13"
				{condition
					{terms
						{"1.event"
							{id "company13b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company13b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/13"}
					}
				}
			}
			{"attack/line2/companies/14"
				{condition
					{terms
						{"1.event"
							{id "company14b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company14b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/14"}
					}
				}
			}
			{"attack/line2/companies/15"
				{condition
					{terms
						{"1.event"
							{id "company15b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company15b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/15"}
					}
				}
			}
			{"attack/line2/singletanks/armor7"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor7b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor7}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor7}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor7}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor7b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor7"}
					}
				}
			}
			{"attack/line3/companies/1"
				{condition
					{terms
						{"1.event"
							{id "company1c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglevehicle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company1c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/1"}
					}
				}
			}
			{"attack/line3/companies/2"
				{condition
					{terms
						{"1.event"
							{id "company2c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company2c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/2"}
					}
				}
			}
			{"attack/line3/companies/3"
				{condition
					{terms
						{"1.event"
							{id "company3c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company3c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/3"}
					}
				}
			}
			{"attack/line3/companies/4"
				{condition
					{terms
						{"1.event"
							{id "company4c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company4c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/4"}
					}
				}
			}
			{"attack/line3/companies/5"
				{condition
					{terms
						{"1.event"
							{id "company5c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company5c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/5"}
					}
				}
			}
			{"attack/line3/companies/6"
				{condition
					{terms
						{"1.event"
							{id "company6c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor4c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company6c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/6"}
					}
				}
			}
			{"attack/line3/companies/7"
				{condition
					{terms
						{"1.event"
							{id "company7c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company7c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/7"}
					}
				}
			}
			{"attack/line3/companies/8"
				{condition
					{terms
						{"1.event"
							{id "company8c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company8c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/8"}
					}
				}
			}
			{"attack/line3/companies/9"
				{condition
					{terms
						{"1.event"
							{id "company9c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company9c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/9"}
					}
				}
			}
			{"attack/line3/companies/10"
				{condition
					{terms
						{"1.event"
							{id "company10c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company10c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/10"}
					}
				}
			}
			{"attack/line3/companies/11"
				{condition
					{terms
						{"1.event"
							{id "company11c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company11c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/11"}
					}
				}
			}
			{"attack/line3/companies/12"
				{condition
					{terms
						{"1.event"
							{id "company12c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company12c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/12"}
					}
				}
			}
			{"attack/line3/companies/13"
				{condition
					{terms
						{"1.event"
							{id "company13c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company13c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/13"}
					}
				}
			}
			{"attack/line3/companies/14"
				{condition
					{terms
						{"1.event"
							{id "company14c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company14c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/14"}
					}
				}
			}
			{"attack/line3/companies/15"
				{condition
					{terms
						{"1.event"
							{id "company15c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company15c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/15"}
					}
				}
			}
			{"attack/line2/waveattack"
				{condition
					{terms
						{"1.event"
							{id "2wave"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company6b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company7b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company8b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company9b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company10b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company11b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company12b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company13b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company14b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 1}
							}
							{"event"
								{event "company15b"}
								{mode set}
								{delay 0}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "2wave"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/waveattack"}
					}
				}
			}
			{"attack/line3/waveattack"
				{condition
					{terms
						{"1.event"
							{id "3wave"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company6c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company7c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company8c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company9c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company10c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company11c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company12c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company13c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company14c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 1}
							}
							{"event"
								{event "company15c"}
								{mode set}
								{delay 0}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "3wave"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/waveattack"}
					}
				}
			}
			{"attack/line3/vehicle1"
				{condition
					{terms
						{"1.event"
							{id "enemyvehicle1c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "501"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "501"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "501"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "501"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "500"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "500"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "500"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "500"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"default"
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "502"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "502"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "502"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "502"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 55}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 50}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 45}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 40}
						}
					}
					{"trigger"
						{name "attack/line3/vehicle1"}
					}
				}
			}
			{"intro"
				{condition
					{terms
						{"1.event"
							{id "intro"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"scenario"
						{message
							{text "$/intro1"}
						}
						{camera
							{name "intro"}
							{smooth_begin 0}
						}
					}
					{"delay"
						{time 10}
					}
					{"scenario"
						{message
							{text "$/intro3"}
						}
						{camera
							{name "radio"}
							{smooth_begin 0}
						}
					}
					{"delay"
						{time 22}
					}
					{"scenario"
						{message
							{text "$/intro2"}
						}
						{camera
							{name "ammotips"}
							{smooth_begin 0}
						}
					}
				}
			}
			{"playerrein/support/playersupport6"
				{condition
					{terms
						{"1.event"
							{id "playersupport6"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerguntruck}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport6gun}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerguntruck}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "271"}
							{clone}
							{approach teleport}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playersupport6gun}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "270"}
							{clone}
							{make_squad}
							{approach teleport}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"action"
						{selector
							{tag playerguntruck4}
							{player "0"}
						}
						{action attach}
						{target
							{tag playersupport6gun2}
							{player "0"}
						}
					}
					{"delay"
						{time 1.5}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerguntruck4}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "272"}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerguntruck4}
							{player "0"}
						}
					}
					{"autoassign"
						{selector
							{tag playersupport6gun}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerguntruck}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport5gun}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerguntruck}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerguntruck}
					}
					{"entity_state"
						{selector
							{tag playersupport5gun}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport6gun}
					}
					{"entity_state"
						{selector
							{tag playersupport6gun2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport6gun2}
					}
					{"entity_state"
						{selector
							{tag playerguntruck4}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerguntruck4}
					}
					{"event"
						{event "playersupport6"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/playersupport6"}
					}
				}
			}
			{"attack/attack1new"
				{condition
					{terms
						{"1.event"
							{id "attack1"}
						}
					}
				}
				{actions
					{"event"
						{event "artillery1"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/14"}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "1wavetimer"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 15}
					}
					{"event"
						{event "enemyinf1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 15}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"event"
							{event "enemyinf2a"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"event"
							{event "enemyinf2a"}
							{mode set}
							{delay 0}
						}
					}
					{"delay"
						{time 60}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"event"
							{event "enemyvehicle1"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"event"
							{event "enemyvehicle1"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"event"
							{event "enemyvehicle1"}
							{mode set}
							{delay 0}
						}
					}
					{"delay"
						{time 60}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"event"
							{event "enemyarmor1"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"event"
							{event "enemyarmor1"}
							{mode set}
							{delay 0}
						}
					}
				}
			}
			{"attack/attack2new"
				{condition
					{terms
						{"1.event"
							{id "attack2"}
						}
					}
				}
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						{selector
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							{player "0"}
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						{text "$/14"}
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							{player "0"}
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					{"event"
						{event "3wavetimer"}
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								{event "radiostationon"}
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							{"event"
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							{count
								{op "=="}
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					{"delay"
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					{"delay"
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