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	{Human "mp/rus/mgun" 0xa00a
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	{Human "mp/rus/squadleader" 0xa00c
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	{Human "mp/rus/sturmovik" 0xa00e
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	{Tags "startunits" 0xf809}
	{Tags "startunits" 0xe020}
	{Tags "startunits" 0xe028}
	{Tags "startunits" 0xe02a}
	{Tags "startunits" 0xe032}
	{Tags "startunits" 0xe036}
	{Tags "startunits" 0xe03e}
	{Tags "startunits" 0xb00b}
	{Tags "startunits" 0xb013}
	{Tags "startunits" 0xb015}
	{Tags "startunits" 0xb01b}
	{Tags "startunits" 0xb023}
	{Tags "startunits" 0xb025}
	{Tags "enemyarmor6" "hidden" "enemy" 0x8136}
	{Tags "hidden" "enemyarmor4" "enemy" 0x8137}
	{Tags "hidden" "playerhmg" 0x8138}
	{Tags "startunits" 0x8117}
	{Tags "startunits" 0x811b}
	{Tags "startunits" 0x811e}
	{Tags "startunits" 0xc002}
	{Tags "startunits" 0xc008}
	{Tags "startunits" 0xc00b}
	{Tags "startunits" 0xc00e}
	{Tags "hidden" "playerhmg" 0x813d}
	{Tags "startunits" 0xc001}
	{Tags "startunits" 0xc00d}
	{Tags "startunits" 0xc010}
	{Tags "startunits" 0xc013}
	{Tags "startunits" 0xc015}
	{Tags "startunits" 0xc016}
	{Tags "startunits" 0xc01c}
	{Tags "startunits" 0xc01d}
	{Tags "startunits" 0xc01e}
	{Tags "startunits" 0xc023}
	{Tags "startunits" 0xc025}
	{Tags "startunits" 0xc026}
	{Tags "startradio" 0x8142}
	{Tags "playerregsq" "hidden" "gerk98" 0x8145}
	{Tags "hidden" "playerregsq" "gerk98" 0x8121}
	{Tags "hidden" "playerhmg" 0x8123}
	{Tags "hidden" "playerhmg" 0x8125}
	{Tags "hidden" "playerhmg" 0x8126}
	{Tags "hidden" "playerhmg" 0x8129}
	{Tags "hidden" "playerhmg" 0x812b}
	{Tags "hidden" "playerhmg" 0x812c}
	{Tags "hidden" "playerhmg" 0x812f}
	{Tags "hidden" "playerhmg" 0x8131}
	{Tags "hidden" "playerhmg" 0x813e}
	{Tags "hidden" "playerhmg" 0x8141}
	{Tags "hidden" "playerhmg" 0x8143}
	{Tags "hidden" "playerhmg" 0x8144}
	{Inventory 0xa032
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa039
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa049
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa04d
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa051
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa055
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa05f
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa061
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8003
		{box
			{clear}
			{item "repair_kit" 2 {cell 0 0}}
			{item "dynamite" {cell 2 0}}
			{item "can" filling "fuel" 60 {cell 4 0}}
			{item "bullet85" "ap" "ammo" 30 {cell 0 2}}
			{item "bullet85" "fg" "ammo" 25 {cell 0 3}}
			{item "bullet85" "apcr" "ammo" 5 {cell 0 4}}
			{item "dt" filled {cell 0 5}{user "mgun"}}
			{item "mgun" "ammo" 2000 {cell 0 7}}
		}
	}
	{Inventory 0xa000
		{box
			{clear}
			{item "repair_kit" {cell 0 0}}
			{item "can" filling "fuel" 60 {cell 2 0}}
			{item "rpg40" "grenade" 10 {cell 4 0}}
			{item "f1" "grenade" 25 {cell 4 1}}
			{item "smoke" "grenade" 10 {cell 0 2}}
			{item "bandage" 10 {cell 2 2}}
			{item "dynamite" {cell 4 2}}
			{item "browning" filled {cell 0 4}{user "mgun"}}
			{item "hmgun" "ammo" 1000 {cell 0 6}}
			{item "mgun" "ammo" 2500 {cell 0 3}}
		}
	}
	{Inventory 0xa002
		{box
			{clear}
			{item "mosin" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "molotov_coctail" "grenade" {cell 0 3}}
			{item "sandbag_kit" {cell 2 3}}
			{item "fieldcap_rus" {cell 4 3}{user "head"}}
		}
	}
	{Inventory 0xa004
		{box
			{clear}
			{item "mosin" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "molotov_coctail" "grenade" {cell 0 3}}
			{item "sandbag_kit" {cell 2 3}}
			{item "fieldcap_rus" {cell 4 3}{user "head"}}
		}
	}
	{Inventory 0xa006
		{box
			{clear}
			{item "mosin" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "molotov_coctail" "grenade" {cell 0 3}}
			{item "sandbag_kit" {cell 2 3}}
			{item "fieldcap_rus" {cell 4 3}{user "head"}}
		}
	}
	{Inventory 0xa008
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 3 {cell 0 3}}
			{item "f1" "grenade" {cell 2 3}}
			{item "f1" "grenade" {cell 3 3}}
			{item "rpg40" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "helmet1_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xa00a
		{box
			{clear}
			{item "dp" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 0 3}}
			{item "mgun" "ammo" 100 {cell 2 3}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "mgun" "ammo" 100 {cell 0 4}}
			{item "mgun" "ammo" 100 {cell 2 4}}
			{item "mgun" "ammo" 100 {cell 4 4}}
			{item "bandage" 3 {cell 0 5}}
			{item "sandbag_kit" {cell 2 5}}
			{item "helmet1_rus" {cell 4 5}{user "head"}}
		}
	}
	{Inventory 0xa00c
		{box
			{clear}
			{item "ppsh" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 3 {cell 0 3}}
			{item "f1" "grenade" {cell 2 3}}
			{item "f1" "grenade" {cell 3 3}}
			{item "rpg40" "grenade" {cell 4 3}}
			{item "rpg40" "grenade" {cell 0 4}}
			{item "smoke" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "cap1_rus" {cell 0 5}{user "head"}}
		}
	}
	{Inventory 0xa00e
		{box
			{clear}
			{item "pps43" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "f1" "grenade" {cell 2 3}}
			{item "f1" "grenade" {cell 3 3}}
			{item "f1" "grenade" {cell 4 3}}
			{item "f1" "grenade" {cell 5 3}}
			{item "rpg43" "grenade" {cell 0 4}}
			{item "rpg43" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "fieldcap1_rus" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0xa011
		{box
			{clear}
			{item "pps43" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "f1" "grenade" {cell 2 3}}
			{item "f1" "grenade" {cell 3 3}}
			{item "f1" "grenade" {cell 4 3}}
			{item "f1" "grenade" {cell 5 3}}
			{item "rpg43" "grenade" {cell 0 4}}
			{item "rpg43" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "fieldcap1_rus" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0xa013
		{box
			{clear}
			{item "pps43" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "f1" "grenade" {cell 2 3}}
			{item "f1" "grenade" {cell 3 3}}
			{item "f1" "grenade" {cell 4 3}}
			{item "f1" "grenade" {cell 5 3}}
			{item "rpg43" "grenade" {cell 0 4}}
			{item "rpg43" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "fieldcap1_rus" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0xa01a
		{box
			{clear}
			{item "dt" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 0 3}}
			{item "mgun" "ammo" 100 {cell 2 3}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "mgun" "ammo" 100 {cell 0 4}}
			{item "mgun" "ammo" 100 {cell 2 4}}
			{item "mgun" "ammo" 100 {cell 4 4}}
			{item "bandage" 5 {cell 0 5}}
			{item "f1" "grenade" {cell 5 0}}
			{item "f1" "grenade" {cell 5 1}}
			{item "rpg43" "grenade" {cell 2 5}}
			{item "dynamite" {cell 4 5}}
			{item "dynamite" {cell 0 6}}
			{item "fieldcap1_rus" {cell 2 6}{user "head"}}
		}
	}
	{Inventory 0xe001
		{box
			{clear}
			{item "svt40" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "smoke" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "dynamite" {cell 2 3}}
			{item "bazooka" "weapon" filled {cell 0 5}}
			{item "bazooka" "ammo" {cell 4 3}}
			{item "bazooka" "ammo" {cell 0 4}}
			{item "bazooka" "ammo" {cell 4 4}}
			{item "bazooka" "ammo" {cell 0 7}}
			{item "bazooka" "ammo" {cell 2 7}}
			{item "fieldcap1_rus" {cell 4 7}{user "head"}}
		}
	}
	{Inventory 0xe005
		{box
			{clear}
			{item "svt40" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "smoke" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "dynamite" {cell 2 3}}
			{item "fieldcap1_rus" {cell 4 3}{user "head"}}
		}
	}
	{Inventory 0x9001
		{box
			{clear}
			{item "svt40" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "smoke" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "dynamite" {cell 2 3}}
			{item "fieldcap1_rus" {cell 4 3}{user "head"}}
		}
	}
	{Inventory 0x9002
		{box
			{clear}
			{item "flame_thrower" {cell 0 0}{user "hand_right"}}
			{item "balloon" filling "fuel" 80 {cell 0 2}}
			{item "fieldcap1_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xd000
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xd003
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xd005
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xd007
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xd00a
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xd00d
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xd010
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb000
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb001
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb005
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb006
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb009
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb00a
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb00d
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb00f
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb010
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb012
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb014
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb019
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb01a
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb01c
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb01e
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb021
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb022
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb024
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb026
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb029
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb02b
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb02c
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb02e
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb030
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb033
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb034
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb037
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb039
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb04a
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb04b
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb04c
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb04d
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb04e
		{box
			{clear}
			{item "mosin" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "f1" "grenade" {cell 5 2}}
			{item "rg42x3" "grenade" {cell 0 3}}
			{item "rg42x3" "grenade" {cell 2 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "cap2_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xb050
		{box
			{clear}
			{item "mosin" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "f1" "grenade" {cell 5 2}}
			{item "rg42x3" "grenade" {cell 0 3}}
			{item "rg42x3" "grenade" {cell 2 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "cap2_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xb052
		{box
			{clear}
			{item "mosin" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "f1" "grenade" {cell 5 2}}
			{item "rg42x3" "grenade" {cell 0 3}}
			{item "rg42x3" "grenade" {cell 2 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "cap2_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xb054
		{box
			{clear}
			{item "svt40" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "rifle" "ammo" 25 {cell 0 2}}
			{item "rifle" "ammo" 25 {cell 1 2}}
			{item "bandage" 5 {cell 2 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "f1" "grenade" {cell 5 2}}
			{item "rg42x3" "grenade" {cell 0 3}}
			{item "smoke" "grenade" {cell 2 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "dynamite" {cell 0 4}}
			{item "cap2_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xb056
		{box
			{clear}
			{item "dp" filled {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 0 3}}
			{item "mgun" "ammo" 100 {cell 2 3}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "mgun" "ammo" 100 {cell 0 4}}
			{item "mgun" "ammo" 100 {cell 2 4}}
			{item "mgun" "ammo" 100 {cell 4 4}}
			{item "bandage" 5 {cell 0 5}}
			{item "f1" "grenade" {cell 5 0}}
			{item "f1" "grenade" {cell 5 1}}
			{item "rg42x3" "grenade" {cell 2 5}}
			{item "sandbag_kit" {cell 4 5}}
			{item "helmet1_rus" {cell 0 6}{user "head"}}
		}
	}
	{Inventory 0xb058
		{box
			{clear}
			{item "dp" filled {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 0 3}}
			{item "mgun" "ammo" 100 {cell 2 3}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "mgun" "ammo" 100 {cell 0 4}}
			{item "mgun" "ammo" 100 {cell 2 4}}
			{item "mgun" "ammo" 100 {cell 4 4}}
			{item "bandage" 5 {cell 0 5}}
			{item "f1" "grenade" {cell 5 0}}
			{item "f1" "grenade" {cell 5 1}}
			{item "rg42x3" "grenade" {cell 2 5}}
			{item "sandbag_kit" {cell 4 5}}
			{item "helmet1_rus" {cell 0 6}{user "head"}}
		}
	}
	{Inventory 0xb05a
		{box
			{clear}
			{item "dp" filled {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 0 3}}
			{item "mgun" "ammo" 100 {cell 2 3}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "mgun" "ammo" 100 {cell 0 4}}
			{item "mgun" "ammo" 100 {cell 2 4}}
			{item "mgun" "ammo" 100 {cell 4 4}}
			{item "bandage" 5 {cell 0 5}}
			{item "f1" "grenade" {cell 5 0}}
			{item "f1" "grenade" {cell 5 1}}
			{item "rg42x3" "grenade" {cell 2 5}}
			{item "sandbag_kit" {cell 4 5}}
			{item "helmet1_rus" {cell 0 6}{user "head"}}
		}
	}
	{Inventory 0xb05c
		{box
			{clear}
			{item "svt40" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "rifle" "ammo" 25 {cell 0 2}}
			{item "rifle" "ammo" 25 {cell 1 2}}
			{item "bandage" 5 {cell 2 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "f1" "grenade" {cell 5 2}}
			{item "rg42x3" "grenade" {cell 0 3}}
			{item "smoke" "grenade" {cell 2 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "dynamite" {cell 0 4}}
			{item "cap2_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xb05e
		{box
			{clear}
			{item "mosin" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "f1" "grenade" {cell 5 2}}
			{item "rg42x3" "grenade" {cell 0 3}}
			{item "rg42x3" "grenade" {cell 2 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "cap2_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xb060
		{box
			{clear}
			{item "mosin" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "bandage" 5 {cell 0 2}}
			{item "f1" "grenade" {cell 2 2}}
			{item "f1" "grenade" {cell 3 2}}
			{item "f1" "grenade" {cell 4 2}}
			{item "f1" "grenade" {cell 5 2}}
			{item "rg42x3" "grenade" {cell 0 3}}
			{item "rg42x3" "grenade" {cell 2 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "cap2_rus" {cell 2 4}{user "head"}}
		}
	}
	{Inventory 0xb03c
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb043
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb03e
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xb040
		{box
			{clear}
			{item "nagan" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "tankhelmet_rus" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8023
		{box
			{clear}
			{item "valter" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 30 {cell 2 0}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 4 0}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 0 1}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 2 1}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 4 1}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 0 2}}
			{item "knife_ger" {cell 2 2}}
			{item "binocular" {cell 4 2}}
			{item "cap1_ger" {cell 0 3}{user "head"}}
		}
	}
	{Inventory 0x8025
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8027
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8029
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x802b
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x802d
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 3 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "smoke" "grenade" {cell 2 4}}
			{item "helmet4_ger" {cell 4 4}{user "head"}}
		}
	}
	{Inventory 0x802f
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 3 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "smoke" "grenade" {cell 2 4}}
			{item "helmet4_ger" {cell 4 4}{user "head"}}
		}
	}
	{Inventory 0x8031
		{box
			{clear}
			{item "mg42" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 0 3}}
			{item "mgun" "ammo" 100 {cell 2 3}}
			{item "mgun" "ammo" 100 {cell 4 3}}
			{item "mgun" "ammo" 100 {cell 0 4}}
			{item "mgun" "ammo" 100 {cell 2 4}}
			{item "mgun" "ammo" 100 {cell 4 4}}
			{item "bandage" 3 {cell 0 5}}
			{item "sandbag_kit" {cell 2 5}}
			{item "helmet4_ger" {cell 4 5}{user "head"}}
		}
	}
	{Inventory 0x8033
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 3 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "m24x5" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "fieldcap1_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0x8035
		{box
			{clear}
			{item "sg44" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
			{item "panzershreck" "weapon" filled {cell 0 7}{user "hand_right"}}
			{item "panzershreck" "ammo" {cell 0 6}}
			{item "panzershreck" "ammo" {cell 4 5}}
		}
	}
	{Inventory 0x8037
		{box
			{clear}
			{item "sg44" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0x8039
		{box
			{clear}
			{item "sg44" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0x803b
		{box
			{clear}
			{item "g43" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "rifle" "ammo" 25 {cell 0 2}}
			{item "rifle" "ammo" 25 {cell 1 2}}
			{item "rifle" "ammo" 10 {cell 2 2}}
			{item "bandage" 5 {cell 3 2}}
			{item "m39" "grenade" {cell 5 2}}
			{item "m39" "grenade" {cell 0 3}}
			{item "pwm1" "grenade" {cell 1 3}}
			{item "dynamite" {cell 3 3}}
			{item "helmet2_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x803d
		{box
			{clear}
			{item "g43" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "rifle" "ammo" 25 {cell 0 2}}
			{item "rifle" "ammo" 25 {cell 1 2}}
			{item "rifle" "ammo" 10 {cell 2 2}}
			{item "bandage" 5 {cell 3 2}}
			{item "m39" "grenade" {cell 5 2}}
			{item "m39" "grenade" {cell 0 3}}
			{item "pwm1" "grenade" {cell 1 3}}
			{item "dynamite" {cell 3 3}}
			{item "helmet2_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x803f
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "dynamite" {cell 2 4}}
			{item "helmet2_ger" {cell 4 4}{user "head"}}
		}
	}
	{Inventory 0x8043
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "dynamite" {cell 2 4}}
			{item "helmet2_ger" {cell 4 4}{user "head"}}
		}
	}
	{Inventory 0x8047
		{box
			{clear}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
			{item "mg42_120" filled {cell 0 0}{user "hand_right"}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 4 5}}
			{item "mgun" "ammo" 100 {cell 0 6}}
			{item "mgun" "ammo" 100 {cell 4 6}}
			{item "mgun" "ammo" 100 {cell 0 7}}
			{item "mgun" "ammo" 100 {cell 2 7}}
			{item "mgun" "ammo" 100 {cell 4 7}}
		}
	}
	{Inventory 0xa001
		{box
			{clear}
			{item "panzershreck" "weapon" filled {cell 0 0}{user "hand_right"}}
			{item "mp40" filled {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "pistol" "ammo" 100 {cell 4 3}}
			{item "pistol" "ammo" 100 {cell 0 4}}
			{item "pistol" "ammo" 100 {cell 2 4}}
			{item "pistol" "ammo" 100 {cell 4 4}}
			{item "bandage" 3 {cell 0 5}}
			{item "m24x5" "grenade" {cell 2 5}}
			{item "panzershreck" "ammo" {cell 4 5}}
			{item "panzershreck" "ammo" {cell 0 6}}
			{item "panzershreck" "ammo" {cell 2 6}}
			{item "panzershreck" "ammo" {cell 4 6}}
			{item "panzershreck" "ammo" {cell 0 7}}
			{item "panzershreck" "ammo" {cell 2 7}}
			{item "panzershreck" "ammo" {cell 4 7}}
			{item "helmet4_ger" {cell 0 8}{user "head"}}
		}
	}
	{Inventory 0xa007
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 3 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "smoke" "grenade" {cell 2 4}}
			{item "panzershreck" "ammo" {cell 4 4}}
			{item "panzershreck" "ammo" {cell 0 5}}
			{item "panzershreck" "ammo" {cell 2 5}}
			{item "helmet4_ger" {cell 4 5}{user "head"}}
		}
	}
	{Inventory 0xa00b
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 3 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "m24x5" "grenade" {cell 0 4}}
			{item "smoke" "grenade" {cell 2 4}}
			{item "helmet4_ger" {cell 0 7}{user "head"}}
		}
	}
	{Inventory 0xe000
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "antitank" "mine" {cell 0 2}}
			{item "antitank" "mine" {cell 2 2}}
			{item "antitank" "mine" {cell 4 2}}
			{item "antitank" "mine" {cell 0 4}}
			{item "antitank" "mine" {cell 2 4}}
			{item "antitank" "mine" {cell 4 4}}
			{item "antitank" "mine" {cell 0 6}}
			{item "helmet4_ger" {cell 2 6}{user "head"}}
		}
	}
	{Inventory 0xe003
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "helmet4_ger" {cell 4 2}{user "head"}}
			{item "barbwire_kit" {cell 0 2}}
			{item "barbwire_kit" {cell 2 2}}
			{item "barbwire_kit" {cell 0 4}}
			{item "barbwire_kit" {cell 2 4}}
			{item "barbwire_kit" {cell 4 4}}
			{item "barbwire_kit" {cell 0 6}}
			{item "barbwire_kit" {cell 2 6}}
			{item "barbwire_kit" {cell 4 6}}
			{item "barbwire_kit" {cell 0 8}}
			{item "barbwire_kit" {cell 2 8}}
			{item "barbwire_kit" {cell 4 8}}
		}
	}
	{Inventory 0xe006
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "hedgehog_kit" {cell 0 2}}
			{item "hedgehog_kit" {cell 2 2}}
			{item "hedgehog_kit" {cell 4 2}}
			{item "hedgehog_kit" {cell 0 4}}
			{item "hedgehog_kit" {cell 0 6}}
			{item "hedgehog_kit" {cell 2 6}}
			{item "hedgehog_kit" {cell 4 6}}
			{item "hedgehog_kit" {cell 0 8}}
			{item "hedgehog_kit" {cell 2 8}}
			{item "helmet4_ger" {cell 4 8}{user "head"}}
			{item "hedgehog_kit" {cell 2 4}}
			{item "hedgehog_kit" {cell 4 4}}
		}
	}
	{Inventory 0xe008
		{box
			{clear}
			{item "mp40" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "antipersonnel" "mine" {cell 0 2}}
			{item "antipersonnel" "mine" {cell 1 2}}
			{item "antipersonnel" "mine" {cell 2 2}}
			{item "antipersonnel" "mine" {cell 3 2}}
			{item "antipersonnel" "mine" {cell 4 2}}
			{item "antipersonnel" "mine" {cell 5 2}}
			{item "antipersonnel" "mine" {cell 0 3}}
			{item "antipersonnel" "mine" {cell 1 3}}
			{item "antipersonnel" "mine" {cell 2 3}}
			{item "antipersonnel" "mine" {cell 3 3}}
			{item "antipersonnel" "mine" {cell 4 3}}
			{item "antipersonnel" "mine" {cell 5 3}}
			{item "antipersonnel" "mine" {cell 0 4}}
			{item "antipersonnel" "mine" {cell 1 4}}
			{item "antipersonnel" "mine" {cell 2 4}}
			{item "helmet4_ger" {cell 3 4}{user "head"}}
		}
	}
	{Inventory 0xe00c
		{box
			{clear}
			{item "repair_kit" 2 {cell 0 0}}
			{item "dynamite" {cell 2 0}}
			{item "can" filling "fuel" 60 {cell 4 0}}
			{item "bullet75" "ap" "ammo" 55 {cell 0 2}}
			{item "bullet75" "fg" "ammo" 32 {cell 0 3}}
			{item "bullet75" "apcr" "ammo" 5 {cell 0 4}}
			{item "mg42" filled {cell 0 5}{user "mgun"}}
			{item "mgun" "ammo" 1575 {cell 0 7}}
		}
	}
	{Inventory 0xe00f
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe011
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe013
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe014
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe017
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe019
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe01b
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe01d
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe01f
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe021
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe023
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe025
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe027
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8055
		{box
			{clear}
			{item "repair_kit" 2 {cell 0 0}}
			{item "dynamite" {cell 2 0}}
			{item "can" filling "fuel" 60 {cell 4 0}}
			{item "bullet75" "ap" "ammo" 50 {cell 0 2}}
			{item "bullet75" "fg" "ammo" 27 {cell 0 3}}
			{item "bullet75" "apcr" "ammo" 5 {cell 0 4}}
			{item "mgun" "ammo" 1350 {cell 0 5}}
			{item "mg42" filled {cell 0 6}{user "mgun"}}
		}
	}
	{Inventory 0x8059
		{box
			{clear}
			{item "repair_kit" 2 {cell 0 0}}
			{item "dynamite" {cell 2 0}}
			{item "can" filling "fuel" 60 {cell 4 0}}
			{item "bullet88" "ap" "ammo" 50 {cell 0 2}}
			{item "bullet88" "fg" "ammo" 27 {cell 0 3}}
			{item "bullet88" "apcr" "ammo" 5 {cell 0 4}}
			{item "mg42" filled {cell 0 5}{user "mgun"}}
			{item "mgun" "ammo" 650 {cell 0 7}}
		}
	}
	{Inventory 0x805b
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x805c
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x805f
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8060
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8063
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8065
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8066
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8068
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x806b
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x806d
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x806e
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8071
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8073
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8075
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8077
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x8079
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x807b
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x807d
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa003
		{box
			{clear}
			{item "repair_kit" {cell 0 0}}
			{item "can" filling "fuel" 60 {cell 2 0}}
			{item "m24x5" "grenade" 10 {cell 4 0}}
			{item "m24" "grenade" 25 {cell 4 1}}
			{item "smoke" "grenade" 10 {cell 0 2}}
			{item "bandage" 10 {cell 2 2}}
			{item "dynamite" {cell 4 2}}
			{item "mg42" filled {cell 0 4}{user "mgun"}}
			{item "mgun" "ammo" 2500 {cell 0 3}}
		}
	}
	{Inventory 0xa01c
		{box
			{clear}
			{item "sg44" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0xa01d
		{box
			{clear}
			{item "sg44" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0xa01e
		{box
			{clear}
			{item "sg44" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
		}
	}
	{Inventory 0xa01f
		{box
			{clear}
			{item "g43" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "rifle" "ammo" 25 {cell 0 2}}
			{item "rifle" "ammo" 25 {cell 1 2}}
			{item "rifle" "ammo" 10 {cell 2 2}}
			{item "bandage" 5 {cell 3 2}}
			{item "m39" "grenade" {cell 5 2}}
			{item "m39" "grenade" {cell 0 3}}
			{item "pwm1" "grenade" {cell 1 3}}
			{item "dynamite" {cell 3 3}}
			{item "helmet2_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0xa020
		{box
			{clear}
			{item "g43" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "rifle" "ammo" 25 {cell 0 2}}
			{item "rifle" "ammo" 25 {cell 1 2}}
			{item "rifle" "ammo" 10 {cell 2 2}}
			{item "bandage" 5 {cell 3 2}}
			{item "m39" "grenade" {cell 5 2}}
			{item "m39" "grenade" {cell 0 3}}
			{item "pwm1" "grenade" {cell 1 3}}
			{item "dynamite" {cell 3 3}}
			{item "helmet2_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0xa021
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "dynamite" {cell 2 4}}
			{item "panzerfaust" "weapon" filled {cell 0 6}}
			{item "panzerfaust" "weapon" filled {cell 0 7}}
			{item "helmet2_ger" {cell 4 4}{user "head"}}
		}
	}
	{Inventory 0xa022
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "dynamite" {cell 2 4}}
			{item "panzerfaust" "weapon" filled {cell 0 6}}
			{item "panzerfaust" "weapon" filled {cell 0 7}}
			{item "helmet2_ger" {cell 4 4}{user "head"}}
		}
	}
	{Inventory 0xa023
		{box
			{clear}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
			{item "mg42" filled {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 4 5}}
			{item "mgun" "ammo" 100 {cell 0 6}}
			{item "mgun" "ammo" 100 {cell 4 6}}
			{item "mgun" "ammo" 100 {cell 0 7}}
			{item "mgun" "ammo" 100 {cell 2 7}}
			{item "mgun" "ammo" 100 {cell 4 7}}
		}
	}
	{Inventory 0xa027
		{box
			{clear}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "smoke" "grenade" {cell 4 3}}
			{item "smoke" "grenade" {cell 0 4}}
			{item "dynamite" {cell 2 4}}
			{item "panzerfaust" "weapon" filled {cell 0 6}}
			{item "panzerfaust" "weapon" filled {cell 0 7}}
			{item "helmet2_ger" {cell 4 4}{user "head"}}
			{item "sg44" {cell 0 0}}
		}
	}
	{Inventory 0xe007
		{box
			{clear}
			{item "bandage" 5 {cell 0 3}}
			{item "m39" "grenade" {cell 2 3}}
			{item "m39" "grenade" {cell 3 3}}
			{item "m39" "grenade" {cell 4 3}}
			{item "m39" "grenade" {cell 5 3}}
			{item "pwm1" "grenade" {cell 0 4}}
			{item "pwm1" "grenade" {cell 2 4}}
			{item "smoke" "grenade" {cell 4 4}}
			{item "smoke" "grenade" {cell 0 5}}
			{item "helmet2_ger" {cell 2 5}{user "head"}}
			{item "mg42" filled {cell 0 0}}
			{item "mgun" "ammo" 100 {cell 0 2}}
			{item "mgun" "ammo" 100 {cell 2 2}}
			{item "mgun" "ammo" 100 {cell 4 2}}
			{item "mgun" "ammo" 100 {cell 4 5}}
			{item "mgun" "ammo" 100 {cell 0 6}}
			{item "mgun" "ammo" 100 {cell 4 6}}
			{item "mgun" "ammo" 100 {cell 0 7}}
			{item "mgun" "ammo" 100 {cell 2 7}}
			{item "mgun" "ammo" 100 {cell 4 7}}
		}
	}
	{Inventory 0x8090
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 0 2}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 1000 {cell 4 2}}
			{item "mgun" "ammo" 1000 {cell 2 2}}
			{item "mgun" "ammo" 1000 {cell 0 3}}
			{item "mgun" "ammo" 1000 {cell 2 3}}
			{item "mgun" "ammo" 1000 {cell 4 3}}
		}
	}
	{Inventory 0x8096
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 0 2}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 1000 {cell 4 2}}
			{item "mgun" "ammo" 1000 {cell 2 2}}
			{item "mgun" "ammo" 1000 {cell 0 3}}
			{item "mgun" "ammo" 1000 {cell 2 3}}
			{item "mgun" "ammo" 1000 {cell 4 3}}
		}
	}
	{Inventory 0xe009
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe00d
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe012
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe015
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x9000
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9005
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9007
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
			{item "panzerfaust" "weapon" filled {cell 0 4}}
		}
	}
	{Inventory 0x9009
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x900b
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x900d
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x900f
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x9011
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
			{item "panzerfaust" "weapon" filled {cell 0 4}}
		}
	}
	{Inventory 0x9012
		{box
			{clear}
			{item "mp3008" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "fieldcap_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x9015
		{box
			{clear}
			{item "mp3008" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "fieldcap_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0xc02b
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xc02d
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xc02f
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xc031
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xc036
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xc040
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xc042
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x80a1
		{box
			{clear}
			{item "repair_kit" 2 {cell 0 0}}
			{item "dynamite" {cell 2 0}}
			{item "can" filling "fuel" 60 {cell 4 0}}
			{item "bullet88" "ap" "ammo" 50 {cell 0 2}}
			{item "bullet88" "fg" "ammo" 27 {cell 0 3}}
			{item "bullet88" "apcr" "ammo" 5 {cell 0 4}}
			{item "mgun" "ammo" 2925 {cell 0 5}}
			{item "mg42" filled {cell 0 6}{user "mgun"}}
		}
	}
	{Inventory 0xa041
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa043
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa047
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa04a
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa04c
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa04f
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa052
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa054
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa057
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x80ae
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80af
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b0
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b1
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b2
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
			{item "panzerfaust" "weapon" filled {cell 0 4}}
		}
	}
	{Inventory 0x80b3
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b4
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b5
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 5 {cell 5 1}}
			{item "bandage" 2 {cell 0 2}}
			{item "m24" "grenade" {cell 2 2}}
			{item "fieldcap_ger" {cell 4 2}{user "head"}}
		}
	}
	{Inventory 0x80b6
		{box
			{clear}
			{item "mp3008" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "fieldcap_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x80b7
		{box
			{clear}
			{item "mp3008" filled {cell 0 0}{user "hand_right"}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "pistol" "ammo" 100 {cell 2 2}}
			{item "pistol" "ammo" 100 {cell 4 2}}
			{item "bandage" 2 {cell 0 3}}
			{item "m24" "grenade" {cell 2 3}}
			{item "m24" "grenade" {cell 4 3}}
			{item "fieldcap_ger" {cell 0 4}{user "head"}}
		}
	}
	{Inventory 0x80b9
		{box
			{clear}
			{item "mgun" "ammo" 5000 {cell 0 0}}
			{item "pistol" "ammo" 2000 {cell 2 0}}
			{item "rifle" "ammo" 500 {cell 4 0}}
			{item "m39" "grenade" 20 {cell 5 0}}
			{item "m24x5" "grenade" 10 {cell 6 0}}
			{item "smoke" "grenade" 10 {cell 8 0}}
			{item "bullet42" "ap" "ammo" 75 {cell 0 1}}
			{item "bullet42" "fg" "ammo" 75 {cell 3 1}}
			{item "ptr" "ammo" 30 {cell 6 1}}
			{item "panzershreck" "ammo" 10 {cell 8 1}}
			{item "bullet50" "ap" "ammo" 60 {cell 0 2}}
			{item "bullet50" "fg" "ammo" 60 {cell 4 2}}
			{item "bullet75" "ap" "ammo" 50 {cell 0 3}}
			{item "bullet75" "fg" "ammo" 50 {cell 5 3}}
			{item "bullet88" "ap" "ammo" 35 {cell 0 4}}
			{item "bullet88" "fg" "ammo" 35 {cell 5 4}}
			{item "bullet105" "fg" "ammo" 60 {cell 0 5}}
			{item "bullet128" "ap" "ammo" 25 {cell 4 5}}
			{item "bullet128" "fg" "ammo" 25 {cell 0 6}}
			{item "bullet150" "fg" "ammo" 30 {cell 0 7}}
			{item "bullet20" "zenite" "ammo" 400 {cell 6 6}}
			{item "mortar" "fg" "ammo" 100 {cell 8 2}}
			{item "panzerwerfer42" "ammo" 25 {cell 0 8}}
			{item "nebel42" "ammo" 25 {cell 5 8}}
			{item "nebel42" "ammo" 25 {cell 5 9}}
			{item "panzerwerfer42" "ammo" 25 {cell 0 9}}
			{item "bullet75" "ap" "ammo" 50 {cell 0 10}}
			{item "bullet75" "fg" "ammo" 50 {cell 0 11}}
			{item "bullet88" "fg" "ammo" 50 {cell 5 10}}
			{item "bullet88" "ap" "ammo" 50 {cell 5 11}}
		}
	}
	{Inventory 0x80ba
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80bc
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80be
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80c0
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa017
		{box
			{clear}
			{item "repair_kit" {cell 0 0}}
			{item "can" filling "fuel" 60 {cell 2 0}}
			{item "barrel" filling "fuel" 500 {cell 4 0}}
			{item "barrel" filling "fuel" 500 {cell 6 0}}
			{item "barrel" filling "fuel" 500 {cell 5 4}}
		}
	}
	{Inventory 0xa018
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa01b
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xe004
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe010
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa025
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa028
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa02a
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa02c
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa02e
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa030
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa033
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xa034
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe00b
		{box
			{clear}
			{item "repair_kit" {cell 0 0}}
			{item "can" filling "fuel" 60 {cell 2 0}}
			{item "m24x5" "grenade" 10 {cell 4 0}}
			{item "m24" "grenade" 25 {cell 4 1}}
			{item "smoke" "grenade" 10 {cell 0 2}}
			{item "bandage" 10 {cell 2 2}}
			{item "dynamite" {cell 4 2}}
			{item "mg42" filled {cell 0 4}{user "mgun"}}
			{item "mgun" "ammo" 2500 {cell 0 3}}
		}
	}
	{Inventory 0xe01a
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe01c
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe022
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0xe024
		{box
			{clear}
			{item "valter" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 2 0}}
			{item "fieldcap1_ger" {cell 4 0}{user "head"}}
		}
	}
	{Inventory 0x9003
		{box
			{clear}
			{item "mgun" "ammo" 1000 {cell 0 0}}
			{item "sandbag_kit2" {cell 2 0}}
			{item "mgun" "ammo" 1000 {cell 0 1}}
			{item "mgun" "ammo" 1000 {cell 4 0}}
			{item "mgun" "ammo" 1000 {cell 4 1}}
			{item "mgun" "ammo" 200 {cell 0 2}}
		}
	}
	{Inventory 0x9008
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x900c
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9010
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9014
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80d2
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80d4
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80d8
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x80d9
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa026
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa02b
		{box
			{clear}
			{item "mp40" filled {cell 0 0}}
			{item "pistol" "ammo" 100 {cell 4 0}}
			{item "pistol" "ammo" 100 {cell 4 1}}
			{item "pistol" "ammo" 100 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "smoke" "grenade" {cell 0 3}}
			{item "helmet4_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc009
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc00c
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb00c
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb017
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb020
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb027
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb028
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb02f
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb031
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb036
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb038
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb03d
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb03f
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb044
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb046
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb049
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb04f
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb055
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb057
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb05f
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb063
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb064
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa801
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa803
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa809
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa80b
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa811
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa813
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa819
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa81b
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa823
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa825
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa828
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa82a
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa82b
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa82c
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa82f
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa837
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa839
		{box
			{clear}
			{item 0x8117 {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa83f
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa841
		{box
			{clear}
			{item 0x811b {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa847
		{box
			{clear}
			{item 0x811e {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xa849
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xd804
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xd806
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9803
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9805
		{box
			{clear}
			{item 0x8121 {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x9808
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x980a
		{box
			{clear}
			{item 0x8123 {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xf801
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xf803
		{box
			{clear}
			{item 0x8125 {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xf806
		{box
			{clear}
			{item 0x8126 {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xf808
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xe020
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xe028
		{box
			{clear}
			{item 0x8129 {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xe02d
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xe030
		{box
			{clear}
			{item 0x812b {cell 0 0}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xe036
		{box
			{clear}
			{item 0x812c {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb00b
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb013
		{box
			{clear}
			{item 0x812f {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb01b
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xb023
		{box
			{clear}
			{item 0x8131 {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc002
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc008
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc00b
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc00e
		{box
			{clear}
			{item "mauzer" filled {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc00d
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc010
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc015
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc016
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc01d
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc01e
		{box
			{clear}
			{item 0x813e {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc025
		{box
			{clear}
			{item "mauzer" {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0xc026
		{box
			{clear}
			{item 0x8141 {cell 0 0}}
			{item "rifle" "ammo" 25 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Inventory 0x8142
		{box
			{clear}
			{item "pistol" "ammo" 30 {cell 2 0}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 4 0}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 0 1}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 2 1}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 4 1}}
			{item "smoke_paradrop_ammo_heavy" "grenade" {cell 0 2}}
			{item "knife_ger" {cell 2 2}}
			{item "binocular" {cell 4 2}}
			{item "cap1_ger" {cell 0 3}{user "head"}}
			{item 0x8143 {cell 2 3}}
			{item "pistol" "ammo" 100 {cell 0 0}}
		}
	}
	{Inventory 0x8145
		{box
			{clear}
			{item 0x8144 {cell 0 0}{user "hand_right"}}
			{item "rifle" "ammo" 20 {cell 4 0}}
			{item "rifle" "ammo" 25 {cell 5 0}}
			{item "rifle" "ammo" 25 {cell 4 1}}
			{item "rifle" "ammo" 25 {cell 5 1}}
			{item "mgun" "ammo" 50 {cell 0 2}}
			{item "bandage" 3 {cell 2 2}}
			{item "m24" "grenade" {cell 4 2}}
			{item "sandbag_kit" {cell 0 3}}
			{item "fieldcap1_ger" {cell 2 3}{user "head"}}
		}
	}
	{Brain 0x2c1d
		{Properties
			{fire_mode hold}
		}
	}
	{Brain 0x6883
		{Properties
			{fire_mode hold}
		}
	}
	{Brain 0x689b
		{Properties
			{fire_mode hold}
		}
	}
	{Brain 0x21bd
		{Properties
			{fire_mode hold}
		}
	}
	{Brain 0x229a
		{Properties
			{fire_mode hold}
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		{event "1wavetimer"}
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		{event "3wave"}
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		{event "bajs"}
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		{event "enemyvehicle1"}
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		{event "firearty1"}
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		{event "playeratsq"}
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		{event "playerinfapc"}
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		{event "seconddown"}
		{event "showbeachunits"}
		{event "showhqtroops"}
		{event "start"}
		{event "startplayercash"}
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				{eventEnd "menu_vehicles"}
			}
			{"menu_support"
				{state hidden}
				{text "$/menu4"}
				{image "menu2(skirmish)"}
				{hint ""}
				{count -1}
				{score 0}
				{delay 0}
				{eventEnd "menu_support"}
			}
			{"menu_back"
				{state hidden}
				{text "$/menu5"}
				{image skip}
				{hint ""}
				{count -1}
				{score 0}
				{delay 0}
				{eventEnd "menu_back"}
			}
			{"playerconscript"
				{state hidden}
				{text "$/conscriptsq"}
				{image home_guard}
				{hint ""}
				{count -1}
				{score 40}
				{delay 5}
				{eventStart "playerconscriptsq"}
				{waypoint "242"}
			}
			{"playerinf1"
				{state hidden}
				{text "$/regsquad"}
				{image "riflemans(ger)"}
				{hint ""}
				{count -1}
				{score 90}
				{delay 5}
				{eventStart "playerregsq"}
				{waypoint "1"}
			}
			{"playerinf2"
				{state hidden}
				{text "$/heavyinf"}
				{image elite_ger}
				{hint ""}
				{count 15}
				{score 140}
				{delay 5}
				{eventStart "playerheavysq"}
				{waypoint "2"}
			}
			{"playereng"
				{state hidden}
				{text "$/eng"}
				{image at_miner}
				{hint ""}
				{count 5}
				{score 300}
				{delay 5}
				{eventStart "playerengsq"}
				{waypoint "3"}
			}
			{"playeratsq"
				{state hidden}
				{text "$/atsq"}
				{image "bazookers(ger)"}
				{hint ""}
				{count 15}
				{score 60}
				{delay 5}
				{eventStart "playeratsq"}
				{waypoint "4"}
			}
			{"playerinfapc"
				{state hidden}
				{text "$/infapc"}
				{image storm_mech_ger}
				{hint ""}
				{count 5}
				{score 180}
				{delay 5}
				{eventStart "playerinfapc"}
				{waypoint "12"}
			}
			{"playermortar"
				{state hidden}
				{text "$/playermortar"}
				{image sgrw42}
				{hint ""}
				{count -1}
				{score 150}
				{delay 15}
				{eventStart "playermortar"}
				{waypoint "252"}
			}
			{"playerhmg"
				{state hidden}
				{text "$/playerhmg"}
				{image mg42_stan}
				{hint ""}
				{count -1}
				{score 50}
				{delay 15}
				{eventStart "playerhmg"}
				{waypoint "251"}
			}
			{"playerarmor0"
				{state hidden}
				{text "$/playerarmor0"}
				{image hetzer}
				{hint ""}
				{count 10}
				{score 260}
				{delay 15}
				{eventStart "playerarmor0"}
				{waypoint "236"}
			}
			{"playerarmor1"
				{state hidden}
				{text "$/playerarmor1"}
				{image stug3g}
				{hint ""}
				{count 10}
				{score 350}
				{delay 15}
				{eventStart "playerarmor1"}
				{waypoint "5"}
			}
			{"playerarmor2"
				{state hidden}
				{text "$/playerarmor2"}
				{image pz3f}
				{hint ""}
				{count 10}
				{score 180}
				{delay 15}
				{eventStart "playerarmor2"}
				{waypoint "6"}
			}
			{"playerarmor3"
				{state hidden}
				{text "$/playerarmor3"}
				{image pz4h}
				{hint ""}
				{count 10}
				{score 360}
				{delay 15}
				{eventStart "playerarmor3"}
				{waypoint "7"}
			}
			{"playerarmor4"
				{state hidden}
				{text "$/playerarmor4"}
				{image nashorn}
				{hint ""}
				{count 5}
				{score 400}
				{delay 15}
				{eventStart "playerarmor4"}
				{waypoint "8"}
			}
			{"playerarmor5"
				{state hidden}
				{text "$/playerarmor5"}
				{image pz6e}
				{hint ""}
				{count 5}
				{score 700}
				{delay 15}
				{eventStart "playerarmor5"}
				{waypoint "9"}
			}
			{"playerarmor6"
				{state hidden}
				{text "$/playerarmor6"}
				{image pz5g}
				{hint ""}
				{count 5}
				{score 800}
				{delay 15}
				{eventStart "playerarmor6"}
				{waypoint "10"}
			}
			{"playerarmor7"
				{state hidden}
				{text "$/playerarmor7"}
				{image jagdpanther}
				{hint ""}
				{count 1}
				{score 900}
				{delay 15}
				{eventStart "playerarmor7"}
				{waypoint "11"}
			}
			{"playerarmor8"
				{state hidden}
				{text "$/playerarmor8"}
				{image elefant}
				{hint ""}
				{count 1}
				{score 1150}
				{delay 15}
				{eventStart "playerarmor8"}
				{waypoint "240"}
			}
			{"playerarmor9"
				{state hidden}
				{text "$/playerarmor9"}
				{image pz6bh}
				{hint ""}
				{count 1}
				{score 1800}
				{delay 15}
				{eventStart "playerarmor9"}
				{waypoint "241"}
			}
			{"playerarty"
				{state hidden}
				{text "$/arty1"}
				{image sfh18}
				{hint "$/arty1hint"}
				{count 25}
				{score 75}
				{delay 15}
				{eventStart "playerarty"}
				{waypoint "234"}
			}
			{"playerartybarrage"
				{state hidden}
				{text "$/arty2"}
				{image sfh18}
				{hint "$/arty2hint"}
				{count 5}
				{score 150}
				{delay 120}
				{eventStart "playerartybarrage"}
				{waypoint "237"}
			}
			{"playersupport0"
				{state hidden}
				{text "$/support0"}
				{image blitz3_6eng}
				{hint ""}
				{count 1}
				{score 700}
				{delay 15}
				{eventStart "playersupport0"}
				{waypoint "243"}
			}
			{"playersupport1"
				{state hidden}
				{text "$/support1"}
				{image blitz3_6art}
				{hint ""}
				{count -1}
				{score 50}
				{delay 15}
				{eventStart "playersupport1"}
				{waypoint "244"}
			}
			{"playersupport2"
				{state hidden}
				{text "$/support2"}
				{image blitz3_6f}
				{hint ""}
				{count -1}
				{score 50}
				{delay 15}
				{eventStart "playersupport2"}
				{waypoint "245"}
			}
			{"playersupport3"
				{state hidden}
				{text "$/support3"}
				{image sdkfz4}
				{hint ""}
				{count 1}
				{score 1000}
				{delay 15}
				{eventStart "playersupport3"}
				{waypoint "246"}
			}
			{"playersupport4"
				{state hidden}
				{text "$/support4"}
				{image pak40}
				{hint ""}
				{count -1}
				{score 130}
				{delay 15}
				{eventStart "playersupport4"}
				{waypoint "249"}
			}
			{"playersupport5"
				{state hidden}
				{text "$/support5"}
				{image flak18}
				{hint ""}
				{count 1}
				{score 320}
				{delay 15}
				{eventStart "playersupport5"}
				{waypoint "250"}
			}
			{"playersupport6"
				{state hidden}
				{text "$/support6"}
				{image sfh18}
				{hint ""}
				{count 1}
				{score 280}
				{delay 15}
				{eventStart "playersupport6"}
				{waypoint "272"}
			}
			{"playervehicle0"
				{state hidden}
				{text "$/playervehicle0"}
				{image sdkfz222}
				{hint ""}
				{count -1}
				{score 90}
				{delay 15}
				{eventStart "playervehicle0"}
				{waypoint "253"}
			}
			{"playervehicle1"
				{state hidden}
				{text "$/playervehicle1"}
				{image sdkfz234}
				{hint ""}
				{count -1}
				{score 160}
				{delay 15}
				{eventStart "playervehicle1"}
				{waypoint "255"}
			}
			{"playervehicle2"
				{state hidden}
				{text "$/playervehicle2"}
				{image sdkfz251_17}
				{hint ""}
				{count -1}
				{score 80}
				{delay 15}
				{eventStart "playervehicle2"}
				{waypoint "256"}
			}
			{"playervehicle3"
				{state hidden}
				{text "$/playervehicle3"}
				{image sdkfz251}
				{hint ""}
				{count -1}
				{score 40}
				{delay 15}
				{eventStart "playervehicle3"}
				{waypoint "257"}
			}
			{"playervehicle4"
				{state hidden}
				{text "$/playervehicle4"}
				{image blitz3_6}
				{hint ""}
				{count -1}
				{score 20}
				{delay 15}
				{eventStart "playervehicle4"}
				{waypoint "258"}
			}
			{"playervehicle5"
				{state hidden}
				{text "$/playervehicle5"}
				{image sdkfz303}
				{hint ""}
				{count 5}
				{score 100}
				{delay 15}
				{eventStart "playervehicle5"}
				{waypoint "259"}
			}
		}
		{cameras
			{"firstdown"
				{"key000"
					{position -405.822 -3527.88 2563.36}
					{look_at -164.576 -5511.17 0}
					{fov 65}
				}
				{"key001"
					{time 1}
					{position -405.822 -3527.88 2563.36}
					{look_at -164.576 -5511.17 0}
					{fov 65}
				}
				{"key002"
					{time 2}
					{position -405.822 -3527.88 2563.36}
					{look_at -164.576 -5511.17 0}
					{fov 65}
				}
				{"key003"
					{time 3}
					{position -405.822 -3527.88 2563.36}
					{look_at -164.576 -5511.17 0}
					{fov 65}
				}
				{"key004"
					{time 4}
					{position -405.822 -3527.88 2563.36}
					{look_at -164.576 -5511.17 0}
					{fov 65}
				}
				{"key005"
					{time 5}
					{position -405.822 -3527.88 2563.36}
					{look_at -164.576 -5511.17 0}
					{fov 65}
				}
			}
			{"intro"
				{"key000"
					{position 2472.55 -11150.8 346.267}
					{look_at 2308.87 -10687.7 0}
					{fov 65}
				}
				{"key001"
					{time 1}
					{position 2384.72 -10902.3 346.267}
					{look_at 2221.04 -10439.2 0}
					{fov 65}
				}
				{"key002"
					{time 2}
					{position 2284.2 -10617.9 346.267}
					{look_at 2120.52 -10154.7 0}
					{fov 65}
				}
				{"key003"
					{time 3}
					{position 2188.73 -10347.7 346.267}
					{look_at 2025.04 -9884.6 0}
					{fov 65}
				}
				{"key004"
					{time 4}
					{position 2025.79 -9886.72 346.267}
					{look_at 1862.11 -9423.58 0}
					{fov 65}
				}
				{"key005"
					{time 5}
					{position 1904.45 -9543.37 519.113}
					{look_at 1659.06 -8849.04 0}
					{fov 65}
				}
				{"key006"
					{time 6}
					{position 1794.59 -8840.93 594.493}
					{look_at 1364.77 -8088.32 0}
					{fov 65}
				}
				{"key007"
					{time 7}
					{position 1905.5 -8155.31 656.372}
					{look_at 1279.81 -7624.02 0}
					{fov 65}
				}
				{"key008"
					{time 8}
					{position 1720.22 -7542.97 656.372}
					{look_at 1094.52 -7011.67 0}
					{fov 65}
				}
				{"key009"
					{time 9}
					{position 962.485 -6859.27 527.307}
					{look_at 809.862 -5963.03 0}
					{fov 65}
				}
				{"key010"
					{time 10}
					{position 1114.86 -5966.94 688.323}
					{look_at 595.218 -5366.3 0}
					{fov 65}
				}
				{"key011"
					{time 11}
					{position 573.146 -5245.41 683.691}
					{look_at -218.542 -5143.5 0}
					{fov 65}
				}
				{"key012"
					{time 12}
					{position -174.117 -4798.47 678.102}
					{look_at -885.297 -5171.28 0}
					{fov 65}
				}
				{"key013"
					{time 13}
					{position -774.503 -4915.96 639.038}
					{look_at -1352.05 -5518.17 0}
					{fov 65}
				}
				{"key014"
					{time 14}
					{position -1590.28 -5257 767.572}
					{look_at -1589.47 -5974.93 0}
					{fov 65}
				}
				{"key015"
					{time 15}
					{position -1993.8 -6041.75 783.255}
					{look_at -1410.12 -6429.58 0}
					{fov 65}
				}
				{"key016"
					{time 16}
					{position -1736 -6575.94 755.776}
					{look_at -1009.24 -6648.08 0}
					{fov 65}
				}
				{"key017"
					{time 17}
					{position -934.616 -6715.18 762.541}
					{look_at -263.06 -6446.6 0}
					{fov 65}
				}
				{"key018"
					{time 18}
					{position -469.339 -6332.26 740.315}
					{look_at 274.469 -6275.05 0}
					{fov 65}
				}
				{"key019"
					{time 19}
					{position 416.124 -6243.47 744.643}
					{look_at 1156.18 -6292.66 0}
					{fov 65}
				}
				{"key020"
					{time 20}
					{position 1144.98 -6225.47 785.696}
					{look_at 1819.23 -6406.16 0}
					{fov 65}
				}
				{"key021"
					{time 21}
					{position 1513.74 -5646.03 900.119}
					{look_at 1803.96 -6302.04 0}
					{fov 65}
				}
				{"key022"
					{time 22}
					{position 1428.44 -5151.62 708.427}
					{look_at 1650.2 -5895.62 0}
					{fov 65}
				}
				{"key023"
					{time 23}
					{position 1923.1 -4745.68 758.321}
					{look_at 1337.37 -5177.49 0}
					{fov 65}
				}
				{"key024"
					{time 24}
					{position 1751.69 -4878.73 755.776}
					{look_at 1111.29 -4527.61 0}
					{fov 65}
				}
				{"key025"
					{time 25}
					{position 1002.04 -4080.61 708.427}
					{look_at 760.446 -3342.81 0}
					{fov 65}
				}
				{"key026"
					{time 26}
					{position 628.436 -2792.41 713.829}
					{look_at 639.235 -2021.09 0}
					{fov 65}
				}
				{"key027"
					{time 27}
					{position 640.585 -1924.65 849.668}
					{look_at 653.439 -1006.56 0}
					{fov 65}
				}
				{"key028"
					{time 28}
					{position 653.093 -1031.25 985.507}
					{look_at 668.002 33.6115 0}
					{fov 65}
				}
				{"key029"
					{time 29}
					{position 663.246 -306.094 985.507}
					{look_at 678.155 758.771 0}
					{fov 65}
				}
				{"key030"
					{time 30}
					{position 675.306 555.254 985.507}
					{look_at 690.215 1620.12 0}
					{fov 65}
				}
				{"key031"
					{time 31}
					{position 687.581 1432.04 985.507}
					{look_at 702.49 2496.9 0}
					{fov 65}
				}
				{"key032"
					{time 32}
					{position 704.748 2658.18 985.507}
					{look_at 719.657 3723.05 0}
					{fov 65}
				}
				{"key033"
					{time 33}
					{position 926.778 3921.6 950.517}
					{look_at 258.391 4385.02 0}
					{fov 65}
				}
				{"key034"
					{time 34}
					{position 711.289 4551.5 784.576}
					{look_at -53.3639 4442.25 0}
					{fov 65}
				}
				{"key035"
					{time 35}
					{position -239.783 4834.97 815.373}
					{look_at -445.391 4124.28 0}
					{fov 65}
				}
				{"key036"
					{time 36}
					{position -588.985 4410.5 846.458}
					{look_at -417.889 3727.55 0}
					{fov 65}
				}
				{"key037"
					{time 37}
					{position -763.556 3842.34 829.004}
					{look_at -176.427 3417.81 0}
					{fov 65}
				}
				{"key038"
					{time 38}
					{position -542.286 3139.47 887.483}
					{look_at 104.984 3214.34 0}
					{fov 65}
				}
			}
			{"seconddown"
				{"key000"
					{position -213.193 193.942 2208.43}
					{look_at -5.35016 -1514.74 0}
					{fov 65}
				}
				{"key001"
					{time 1}
					{position -213.193 193.942 2208.43}
					{look_at -5.35016 -1514.74 0}
					{fov 65}
				}
				{"key002"
					{time 2}
					{position -213.193 193.942 2208.43}
					{look_at -5.35016 -1514.74 0}
					{fov 65}
				}
				{"key003"
					{time 3}
					{position -213.193 193.942 2208.43}
					{look_at -5.35016 -1514.74 0}
					{fov 65}
				}
			}
			{"thirddown"
				{"key000"
					{position -258.504 5235.2 2208.43}
					{look_at -50.6612 3526.52 0}
					{fov 65}
				}
				{"key001"
					{time 1}
					{position -258.504 5235.2 2208.43}
					{look_at -50.6612 3526.52 0}
					{fov 65}
				}
				{"key002"
					{time 2}
					{position -258.504 5235.2 2208.43}
					{look_at -50.6612 3526.52 0}
					{fov 65}
				}
				{"key003"
					{time 3}
					{position -258.504 5235.2 2208.43}
					{look_at -50.6612 3526.52 0}
					{fov 65}
				}
			}
			{"ammotips"
				{"key000"
					{position -280.449 -4635.95 713.664}
					{look_at -629.556 -5060.93 0}
					{fov 65}
				}
				{"key001"
					{time 1}
					{position -280.449 -4635.95 713.664}
					{look_at -629.556 -5060.93 0}
					{fov 65}
				}
				{"key002"
					{time 2}
					{position -280.449 -4635.95 713.664}
					{look_at -629.556 -5060.93 0}
					{fov 65}
				}
				{"key003"
					{time 3}
					{position -280.449 -4635.95 713.664}
					{look_at -629.556 -5060.93 0}
					{fov 65}
				}
				{"key004"
					{time 4}
					{position -280.449 -4635.95 713.664}
					{look_at -629.556 -5060.93 0}
					{fov 65}
				}
				{"key005"
					{time 5}
					{position -280.449 -4635.95 713.664}
					{look_at -629.556 -5060.93 0}
					{fov 65}
				}
				{"key006"
					{time 6}
					{position 192.466 -4623.21 990.892}
					{look_at -292.253 -5213.27 0}
					{fov 65}
				}
				{"key007"
					{time 7}
					{position 1193.12 -5278.94 792.872}
					{look_at 805.272 -5751.09 0}
					{fov 65}
				}
				{"key008"
					{time 8}
					{position 1193.12 -5278.94 792.872}
					{look_at 805.272 -5751.09 0}
					{fov 65}
				}
				{"key009"
					{time 9}
					{position 1193.12 -5278.94 792.872}
					{look_at 805.272 -5751.09 0}
					{fov 65}
				}
				{"key010"
					{time 10}
					{position 1534.88 -2533.06 911.684}
					{look_at 1088.91 -3075.96 0}
					{fov 65}
				}
				{"key011"
					{time 11}
					{position 2500.1 -613.364 911.684}
					{look_at 2054.13 -1156.26 0}
					{fov 65}
				}
				{"key012"
					{time 12}
					{position 2500.1 -613.364 911.684}
					{look_at 2054.13 -1156.26 0}
					{fov 65}
				}
				{"key013"
					{time 13}
					{position 2500.1 -613.364 911.684}
					{look_at 2054.13 -1156.26 0}
					{fov 65}
				}
				{"key014"
					{time 14}
					{position 1000.39 -602.932 911.684}
					{look_at 554.422 -1145.83 0}
					{fov 65}
				}
				{"key015"
					{time 15}
					{position -1620.51 -84.9687 911.684}
					{look_at -2066.48 -627.866 0}
					{fov 65}
				}
				{"key016"
					{time 16}
					{position -1620.51 -84.9687 911.684}
					{look_at -2066.48 -627.866 0}
					{fov 65}
				}
				{"key017"
					{time 17}
					{position -1620.51 -84.9687 911.684}
					{look_at -2066.48 -627.866 0}
					{fov 65}
				}
				{"key018"
					{time 18}
					{position -1620.51 -84.9687 911.684}
					{look_at -2066.48 -627.866 0}
					{fov 65}
				}
				{"key019"
					{time 19}
					{position -795.859 1291.89 911.684}
					{look_at -1241.83 748.995 0}
					{fov 65}
				}
				{"key020"
					{time 20}
					{position 572.659 4805.12 911.684}
					{look_at 126.686 4262.23 0}
					{fov 65}
				}
				{"key021"
					{time 21}
					{position 572.659 4805.12 911.684}
					{look_at 126.686 4262.23 0}
					{fov 65}
				}
				{"key022"
					{time 22}
					{position 572.659 4805.12 911.684}
					{look_at 126.686 4262.23 0}
					{fov 65}
				}
				{"key023"
					{time 23}
					{position 572.659 4805.12 911.684}
					{look_at 126.686 4262.23 0}
					{fov 65}
				}
				{"key024"
					{time 24}
					{position 538.309 5414.14 634.456}
					{look_at 227.95 5036.33 0}
					{fov 65}
				}
				{"key025"
					{time 25}
					{position 538.309 5414.14 634.456}
					{look_at 227.95 5036.33 0}
					{fov 65}
				}
				{"key026"
					{time 26}
					{position 538.309 5414.14 634.456}
					{look_at 227.95 5036.33 0}
					{fov 65}
				}
				{"key027"
					{time 27}
					{position 578.373 5214.07 634.456}
					{look_at 268.013 4836.26 0}
					{fov 65}
				}
				{"key028"
					{time 28}
					{position 674.018 4764.18 713.664}
					{look_at 324.912 4339.2 0}
					{fov 65}
				}
				{"key029"
					{time 29}
					{position 492.826 4156.05 575.695}
					{look_at 10.5722 4153.83 0}
					{fov 65}
				}
				{"key030"
					{time 30}
					{position 48.7302 3742.49 413.185}
					{look_at 3.89782 4104.24 0}
					{fov 65}
				}
			}
			{"hints"
				{"key000"
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key001"
					{time 1}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key002"
					{time 2}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key003"
					{time 3}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key004"
					{time 4}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key005"
					{time 5}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key006"
					{time 6}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key007"
					{time 7}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key008"
					{time 8}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key009"
					{time 9}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key010"
					{time 10}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key011"
					{time 11}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key012"
					{time 12}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key013"
					{time 13}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key014"
					{time 14}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key015"
					{time 15}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key016"
					{time 16}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key017"
					{time 17}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key018"
					{time 18}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key019"
					{time 19}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
				{"key020"
					{time 20}
					{position 2824.56 -3668.85 428.834}
					{look_at 2117.35 -2730.26 0}
					{fov 65}
				}
			}
			{"radio"
				{"key000"
					{position -346.967 3595.74 243.728}
					{look_at -430.342 3441.97 0}
					{fov 65}
				}
				{"key001"
					{time 1}
					{position -346.967 3595.74 243.728}
					{look_at -430.342 3441.97 0}
					{fov 65}
				}
				{"key002"
					{time 2}
					{position -346.967 3595.74 243.728}
					{look_at -430.342 3441.97 0}
					{fov 65}
				}
				{"key003"
					{time 3}
					{position -346.967 3595.74 243.728}
					{look_at -430.342 3441.97 0}
					{fov 65}
				}
				{"key004"
					{time 4}
					{position -346.967 3595.74 243.728}
					{look_at -430.342 3441.97 0}
					{fov 65}
				}
				{"key005"
					{time 5}
					{position -346.967 3595.74 243.728}
					{look_at -430.342 3441.97 0}
					{fov 65}
				}
				{"key006"
					{time 6}
					{position -346.967 3595.74 243.728}
					{look_at -430.342 3441.97 0}
					{fov 65}
				}
				{"key007"
					{time 7}
					{position -346.967 3595.74 243.728}
					{look_at -430.342 3441.97 0}
					{fov 65}
				}
				{"key008"
					{time 8}
					{position -346.967 3595.74 243.728}
					{look_at -430.342 3441.97 0}
					{fov 65}
				}
				{"key009"
					{time 9}
					{position -346.967 3595.74 243.728}
					{look_at -430.342 3441.97 0}
					{fov 65}
				}
				{"key010"
					{time 10}
					{position -346.967 3595.74 243.728}
					{look_at -430.342 3441.97 0}
					{fov 65}
				}
			}
		}
		{triggers
			{"start"
				{condition
				}
				{actions
					{"delay"
						{time 2}
					}
					{"autoassign"
						{selector
							{tag startunits}
							{player "0"}
						}
					}
					{"autoassign"
						{selector
							{tag startradio}
							{player "0"}
						}
					}
					{"set_clip"
						{name "1"}
					}
					{"event"
						{event "intro"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 63}
					}
					{"event"
						{event "playermoney"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "radiostationstart"}
						{mode set}
						{delay 0}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"timer"
							{time 800}
							{title "$/starttimer"}
						}
						{"delay"
							{time 800}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"timer"
							{time 750}
							{title "$/starttimer"}
						}
						{"delay"
							{time 750}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"timer"
							{time 700}
							{title "$/starttimer"}
						}
						{"delay"
							{time 700}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"timer"
							{time 650}
							{title "$/starttimer"}
						}
						{"delay"
							{time 650}
						}
					}
					{"delay"
						{time 2}
					}
					{"event"
						{event "attack1"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "playerrandomrein"}
						{mode set}
						{delay 0}
					}
					{"timer"
						{time 3600}
						{title "$/survive for"}
					}
					{"delay"
						{time 3600}
					}
					{"gameover"
						{result win}
						{message "$/win"}
					}
				}
			}
			{"attack/line1/riflesq"
				{condition
					{terms
						{"1.event"
							{id "enemyinf1a"}
						}
						{"2.entities"
							{selector
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 200}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "204"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "205"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "206"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "207"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "208"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "209"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "210"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "211"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "212"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf1}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 55}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 50}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 45}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 40}
						}
					}
					{"trigger"
						{name "attack/line1/riflesq"}
					}
				}
			}
			{"attack/line1/armor1"
				{condition
					{terms
						{"1.event"
							{id "enemyarmor1"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.5}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor6}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor6}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor0}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "375"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 1}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor6}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor6}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor0}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "376"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 130}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 125}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 120}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 195}
						}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "attack/line1/armor1"}
					}
				}
			}
			{"playerrein/infantry/regsq"
				{condition
					{terms
						{"1.event"
							{id "playerregsq"}
						}
					}
				}
				{actions
					{"delay"
						{time 4.9}
					}
					{"actor_state"
						{selector
							{tag playerregsq}
							{player "0"}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerregsq}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "238"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 3}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerregsq}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "1"}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"autoassign"
						{selector
							{tag playerregsq}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerregsq}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerregsq}
					}
					{"event"
						{event "playerregsq"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/regsq"}
					}
				}
			}
			{"playerrein/infantry/atsq"
				{condition
					{terms
						{"1.event"
							{id "playeratsq"}
						}
					}
				}
				{actions
					{"delay"
						{time 4.9}
					}
					{"actor_state"
						{selector
							{tag playeratsq}
							{player "0"}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playeratsq}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "238"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 3}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playeratsq}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "4"}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"autoassign"
						{selector
							{tag playeratsq}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playeratsq}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playeratsq}
					}
					{"event"
						{event "playeratsq"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/atsq"}
					}
				}
			}
			{"playerrein/cashisking"
				{condition
					{terms
						{"1.event"
							{id "playermoney"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"reinforcement"
							{operation score_add}
							{score 130}
						}
						{"delay"
							{time 60}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"reinforcement"
							{operation score_add}
							{score 120}
						}
						{"delay"
							{time 60}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"reinforcement"
							{operation score_add}
							{score 110}
						}
						{"delay"
							{time 60}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"reinforcement"
							{operation score_add}
							{score 100}
						}
						{"delay"
							{time 60}
						}
					}
					{"trigger"
						{name "playerrein/cashisking"}
					}
				}
			}
			{"ammorresupply/ammo6/resupplyrifle1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gerk98}
								{zone "ammo6"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gerk98}
							{zone "ammo6"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 25}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo6/resupplyrifle1"}
					}
				}
			}
			{"ammorresupply/ammo6/resupplysmg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gersmg}
								{zone "ammo6"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gersmg}
							{zone "ammo6"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo6/resupplysmg1"}
					}
				}
			}
			{"ammorresupply/ammo6/resupplymg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag germg}
								{zone "ammo6"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag germg}
							{zone "ammo6"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo6/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammo5/resupplymg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag germg}
								{zone "ammo5"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag germg}
							{zone "ammo5"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo5/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammo5/resupplysmg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gersmg}
								{zone "ammo5"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gersmg}
							{zone "ammo5"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo5/resupplysmg1"}
					}
				}
			}
			{"ammorresupply/ammo5/resupplyrifle1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gerk98}
								{zone "ammo5"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gerk98}
							{zone "ammo5"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 25}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo5/resupplyrifle1"}
					}
				}
			}
			{"ammorresupply/ammo4/resupplymg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag germg}
								{zone "ammo4"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag germg}
							{zone "ammo4"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo4/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammo4/resupplyrifle1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gerk98}
								{zone "ammo4"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gerk98}
							{zone "ammo4"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 25}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo4/resupplyrifle1"}
					}
				}
			}
			{"ammorresupply/ammo4/resupplysmg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gersmg}
								{zone "ammo4"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gersmg}
							{zone "ammo4"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo4/resupplysmg1"}
					}
				}
			}
			{"ammorresupply/ammo3/resupplysmg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gersmg}
								{zone "ammo3"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gersmg}
							{zone "ammo3"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo3/resupplysmg1"}
					}
				}
			}
			{"ammorresupply/ammo3/resupplyrifle1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gerk98}
								{zone "ammo3"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gerk98}
							{zone "ammo3"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 25}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo3/resupplyrifle1"}
					}
				}
			}
			{"ammorresupply/ammo3/resupplymg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag germg}
								{zone "ammo3"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag germg}
							{zone "ammo3"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo3/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammo2/resupplymg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag germg}
								{zone "ammo2"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag germg}
							{zone "ammo2"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo2/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammo2/resupplyrifle1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gerk98}
								{zone "ammo2"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gerk98}
							{zone "ammo2"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 25}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo2/resupplyrifle1"}
					}
				}
			}
			{"ammorresupply/ammo2/resupplysmg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gersmg}
								{zone "ammo2"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gersmg}
							{zone "ammo2"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo2/resupplysmg1"}
					}
				}
			}
			{"ammorresupply/ammo1/resupplysmg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gersmg}
								{zone "ammo1"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gersmg}
							{zone "ammo1"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "pistol" "ammo"}
						{amount 50}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo1/resupplysmg1"}
					}
				}
			}
			{"ammorresupply/ammo1/resupplymg1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag germg}
								{zone "ammo1"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag germg}
							{zone "ammo1"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo1/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammo1/resupplyrifle1"
				{condition
					{terms
						{"1.entities"
							{selector
								{tag gerk98}
								{zone "ammo1"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag gerk98}
							{zone "ammo1"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "rifle" "ammo"}
						{amount 25}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo1/resupplyrifle1"}
					}
				}
			}
			{"attack/checkline/line1"
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "firstline"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 20}
							}
						}
						{"2.entities"
							{selector
								{zone "firstline"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 60}
							}
						}
					}
				}
				{actions
					{"event"
						{event "firstdown"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "1wavetimer"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "artillery1"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyinf1a"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyinf2a"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyarmor1"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyvehicle1"}
						{mode reset}
						{delay 0}
					}
					{"delay"
						{time 2}
					}
					{"scenario"
						{message
							{text "$/09"}
						}
						{camera
							{name "firstdown"}
						}
					}
					{"delay"
						{time 20}
					}
					{"set_clip"
						{name "2"}
					}
					{"delay"
						{time 1}
					}
					{"delete"
						{selector
							{zone "firstdelete"}
							{player "1"}
						}
					}
					{"delete"
						{selector
							{zone "firstdelete"}
							{player "0"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_to_cover"
						{selector
							{tag enemy}
							{player "0"}
						}
					}
					{"autoassign"
						{selector
							{tag "2ndunits"}
						}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/40"}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 300}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 240}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 180}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 120}
						}
					}
					{"event"
						{event "attack2"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"attack/checkline/line2"
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "second line"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 20}
							}
						}
						{"2.entities"
							{selector
								{zone "second line"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 50}
							}
						}
					}
				}
				{actions
					{"event"
						{event "seconddown"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "2wavetimer"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "artillery2"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyinf1b"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyinf2b"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyarmor1b"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyvehicle1b"}
						{mode reset}
						{delay 0}
					}
					{"delay"
						{time 2}
					}
					{"scenario"
						{message
							{text "$/11"}
						}
						{camera
							{name "seconddown"}
						}
					}
					{"delay"
						{time 20}
					}
					{"set_clip"
						{name "3"}
					}
					{"delay"
						{time 1}
					}
					{"delete"
						{selector
							{zone "seconddelete"}
							{player "1"}
						}
					}
					{"delete"
						{selector
							{zone "seconddelete"}
							{player "0"}
						}
					}
					{"autoassign"
						{selector
							{tag "3rdunits"}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 240}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 180}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 120}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 60}
						}
					}
					{"event"
						{event "attack3"}
						{mode set}
						{delay 0}
					}
				}
			}
			{"playerrein/randomrein"
				{condition
					{terms
						{"1.event"
							{id "playerrandomrein"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 240}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 300}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 340}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 380}
						}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/20"}
					}
					{"delay"
						{time 5}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.3}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag playerrandom2}
										{player "0"}
									}
								}
								{action
									{type start}
									{waypoint "311"}
									{clone}
									{approach "teleport & rotate"}
								}
							}
							{"actor_state"
								{selector
									{tag playerrandom2}
									{player "0"}
								}
								{movement
									{speed fast}
								}
							}
							{"delay"
								{time 5}
							}
							{"autoassign"
								{selector
									{tag playerrandom2}
									{zone "gamezone"}
									{player "0"}
								}
							}
							{"delay"
								{time 1}
							}
							{"entity_state"
								{selector
									{tag playerrandom2}
									{zone "gamezone"}
									{player "0"}
								}
								{tag_remove playerrandom2}
							}
							{"delay"
								{time 1}
							}
							{"talk"
								{selector
									{tag uktalker}
									{player "0"}
								}
								{text "$/15"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag playerrandom3}
										{player "0"}
									}
								}
								{action
									{type start}
									{waypoint "311"}
									{clone}
									{approach "teleport & rotate"}
								}
							}
							{"actor_state"
								{selector
									{tag playerrandom3}
									{player "0"}
								}
								{movement
									{speed fast}
								}
							}
							{"delay"
								{time 5}
							}
							{"autoassign"
								{selector
									{tag playerrandom3}
									{zone "gamezone"}
									{player "0"}
								}
							}
							{"delay"
								{time 1}
							}
							{"entity_state"
								{selector
									{tag playerrandom3}
									{zone "gamezone"}
									{player "0"}
								}
								{tag_remove playerrandom3}
							}
							{"delay"
								{time 1}
							}
							{"talk"
								{selector
									{tag uktalker}
									{player "0"}
								}
								{text "$/17"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.075}
							}
							{"talk"
								{selector
									{tag uktalker}
									{player "0"}
								}
								{text "$/18"}
							}
							{"delay"
								{time 2}
							}
							{"reinforcement"
								{operation score_add}
								{score 500}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.125}
							}
							{"talk"
								{selector
									{tag uktalker}
									{player "0"}
								}
								{text "$/12"}
							}
							{"delay"
								{time 2}
							}
							{"reinforcement"
								{operation score_add}
								{score 250}
							}
						}
						{"default"
							{"actor_state"
								{selector
									{tag playerrandom1}
									{player "0"}
								}
								{movement
									{speed fast}
								}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag playerrandom1}
										{player "0"}
									}
								}
								{action
									{type start}
									{waypoint "311"}
									{clone}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 3}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag playerrandom1}
										{player "0"}
									}
								}
								{action
									{type start}
									{waypoint "311"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 5}
							}
							{"autoassign"
								{selector
									{tag playerrandom1}
									{zone "gamezone"}
									{player "0"}
								}
							}
							{"delay"
								{time 1}
							}
							{"entity_state"
								{selector
									{tag playerrandom1}
									{zone "gamezone"}
									{player "0"}
								}
								{tag_remove playerrandom1}
							}
							{"delay"
								{time 1}
							}
							{"talk"
								{selector
									{tag uktalker}
									{player "0"}
								}
								{text "$/16"}
							}
						}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "playerrein/randomrein"}
					}
				}
			}
			{"attack/line2/riflesq"
				{condition
					{terms
						{"1.event"
							{id "enemyinf1b"}
						}
						{"2.entities"
							{selector
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 150}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "166"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "169"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "172"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "177"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "180"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "183"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "191"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "194"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "197"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"actor_state"
						{selector
							{tag enemyinf1}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander off}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 55}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 50}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 45}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 40}
						}
					}
					{"trigger"
						{name "attack/line2/riflesq"}
					}
				}
			}
			{"attack/line1/elitesq"
				{condition
					{terms
						{"1.event"
							{id "enemyinf2a"}
						}
						{"2.entities"
							{selector
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 200}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "211"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "207"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "204"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf2}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander off}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 90}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 80}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 70}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 60}
						}
					}
					{"trigger"
						{name "attack/line1/elitesq"}
					}
				}
			}
			{"attack/line2/elitesq"
				{condition
					{terms
						{"1.event"
							{id "enemyinf2b"}
						}
						{"2.entities"
							{selector
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 150}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "169"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "177"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "191"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"actor_state"
						{selector
							{tag enemyinf2}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander off}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 90}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 80}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 70}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 60}
						}
					}
					{"trigger"
						{name "attack/line2/elitesq"}
					}
				}
			}
			{"playerrein/startingcash"
				{condition
					{terms
						{"1.event"
							{id "playermoney"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"reinforcement"
							{operation score_add}
							{score 1700}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"reinforcement"
							{operation score_add}
							{score 1500}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"reinforcement"
							{operation score_add}
							{score 1250}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"reinforcement"
							{operation score_add}
							{score 1000}
						}
					}
				}
			}
			{"playerrein/armor/playerarmor1"
				{condition
					{terms
						{"1.event"
							{id "playerarmor1"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor1}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor1}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "5"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor1}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor1}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor1}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor1}
					}
					{"event"
						{event "playerarmor1"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor1"}
					}
				}
			}
			{"attack/line1/vehicle1"
				{condition
					{terms
						{"1.event"
							{id "enemyvehicle1"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "414"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "414"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "414"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "414"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "415"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "415"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "415"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "415"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"default"
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "416"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "416"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "416"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "416"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 60}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 55}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 50}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 45}
						}
					}
					{"trigger"
						{name "attack/line1/vehicle1"}
					}
				}
			}
			{"playerrein/infantry/engsq"
				{condition
					{terms
						{"1.event"
							{id "playerengsq"}
						}
					}
				}
				{actions
					{"delay"
						{time 4.9}
					}
					{"actor_state"
						{selector
							{tag playerengsq}
							{player "0"}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerengsq}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "238"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 3}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerengsq}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "3"}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"autoassign"
						{selector
							{tag playerengsq}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerengsq}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerengsq}
					}
					{"event"
						{event "playerengsq"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/engsq"}
					}
				}
			}
			{"attack/line3/riflesq"
				{condition
					{terms
						{"1.event"
							{id "enemyinf1c"}
						}
						{"2.entities"
							{selector
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 200}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "306"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "328"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "329"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "330"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "331"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "332"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "333"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "334"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "335"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf1}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander on}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 55}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 50}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 45}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 40}
						}
					}
					{"trigger"
						{name "attack/line3/riflesq"}
					}
				}
			}
			{"attack/line3/elitesq"
				{condition
					{terms
						{"1.event"
							{id "enemyinf2c"}
						}
						{"2.entities"
							{selector
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 200}
							}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "328"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "333"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "331"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf2}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander off}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 90}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 80}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 70}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 60}
						}
					}
					{"trigger"
						{name "attack/line3/elitesq"}
					}
				}
			}
			{"attack/artillery/artillery1"
				{condition
					{terms
						{"1.event"
							{id "artillery1"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/00"}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "430"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "431"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "432"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "433"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "434"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "430"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "431"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "432"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "433"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "434"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "430"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "431"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "432"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "433"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "434"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "430"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "431"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "432"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "433"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "434"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "430"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "431"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "432"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "433"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "434"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "430"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "431"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "432"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "433"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "434"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "430"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "431"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "432"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "433"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "434"}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 300}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 280}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 260}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 240}
						}
					}
					{"trigger"
						{name "attack/artillery/artillery1"}
					}
				}
			}
			{"attack/artillery/artillery2"
				{condition
					{terms
						{"1.event"
							{id "artillery2"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/00"}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "492"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "493"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "494"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "495"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "496"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "492"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "493"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "494"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "495"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "496"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "492"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "493"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "494"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "495"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "496"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "492"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "493"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "494"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "495"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "496"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "492"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "493"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "494"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "495"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "496"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "492"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "493"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "494"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "495"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "496"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "492"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "493"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "494"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "495"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "496"}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 360}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 340}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 320}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 300}
						}
					}
					{"trigger"
						{name "attack/artillery/artillery2"}
					}
				}
			}
			{"attack/line1/special1"
				{condition
					{terms
						{"1.event"
							{id "enemyspecial1"}
						}
					}
				}
				{actions
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 120}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 90}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 60}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 30}
						}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "attack/line1/special1"}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"switch"
							{"case"
								{condition
									{type rand}
									{value 0.33}
								}
								{"switch"
									{"case"
										{condition}
									}
								}
							}
						}
					}
				}
			}
			{"attack/line1/riflesqsingle"
				{condition
					{terms
						{"1.event"
							{id "enemyinfsingle1a"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "204"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "205"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "206"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "207"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "208"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "209"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "210"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "211"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "212"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf1}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
						}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/riflesqsingle"}
					}
				}
			}
			{"attack/line1/wavetimer"
				{condition
					{terms
						{"1.event"
							{id "1wavetimer"}
						}
					}
				}
				{actions
					{"event"
						{event "1wave"}
						{mode set}
						{delay 0}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 450}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 430}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 410}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 390}
						}
					}
					{"trigger"
						{name "attack/line1/wavetimer"}
					}
				}
			}
			{"attack/line1/singletanks/armor1"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor1a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor1"}
					}
				}
			}
			{"attack/line1/singletanks/armor2"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor2a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor2"}
					}
				}
			}
			{"attack/line1/singletanks/armor3"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor3a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor3"}
					}
				}
			}
			{"attack/line1/singletanks/armor4"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor4a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor4a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor4"}
					}
				}
			}
			{"attack/line1/singletanks/armor5"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor5a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor5"}
					}
				}
			}
			{"attack/line1/singlevehicles/vehicle1"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle1a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "414"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "415"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "416"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle1a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singlevehicles/vehicle1"}
					}
				}
			}
			{"attack/line1/singlevehicles/vehicle2"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle2a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "414"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "415"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "416"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle2a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singlevehicles/vehicle2"}
					}
				}
			}
			{"attack/line1/singlevehicles/vehicle3"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle3a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "414"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "415"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "416"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singlevehicles/vehicle3"}
					}
				}
			}
			{"attack/line1/singlevehicles/vehicle4"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle4a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "414"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "415"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "416"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle4a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singlevehicles/vehicle4"}
					}
				}
			}
			{"attack/line1/elitesqsingle"
				{condition
					{terms
						{"1.event"
							{id "enemyinfsingle2a"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "204"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "206"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "208"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "210"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "212"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf2}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
						}
					}
					{"event"
						{event "enemyinfsingle2a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/elitesqsingle"}
					}
				}
			}
			{"attack/line2/singletanks/armor1"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor1b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor1"}
					}
				}
			}
			{"attack/line2/singletanks/armor2"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor2b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor2"}
					}
				}
			}
			{"attack/line2/singletanks/armor3"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor3b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor3"}
					}
				}
			}
			{"attack/line2/singletanks/armor4"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor4b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor4b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor4"}
					}
				}
			}
			{"attack/line2/singletanks/armor5"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor5b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor5"}
					}
				}
			}
			{"attack/line2/singlevehicles/vehicle1"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle1b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "435"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "446"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "447"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle1b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singlevehicles/vehicle1"}
					}
				}
			}
			{"attack/line2/singlevehicles/vehicle2"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle2b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "435"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "446"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "447"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle2b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singlevehicles/vehicle2"}
					}
				}
			}
			{"attack/line2/singlevehicles/vehicle3"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle3b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "435"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "446"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "447"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singlevehicles/vehicle3"}
					}
				}
			}
			{"attack/line2/singlevehicles/vehicle4"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle4b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "435"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "446"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "447"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle4b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singlevehicles/vehicle4"}
					}
				}
			}
			{"attack/line2/wavetimer"
				{condition
					{terms
						{"1.event"
							{id "2wavetimer"}
						}
					}
				}
				{actions
					{"event"
						{event "2wave"}
						{mode set}
						{delay 0}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 410}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 390}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 370}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 350}
						}
					}
					{"trigger"
						{name "attack/line2/wavetimer"}
					}
				}
			}
			{"attack/line2/riflesqsingle"
				{condition
					{terms
						{"1.event"
							{id "enemyinfsingle1b"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "166"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "169"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "172"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "177"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "180"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "183"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "191"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "194"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "197"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf1}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander off}
						}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/riflesqsingle"}
					}
				}
			}
			{"attack/line2/elitesqsingle"
				{condition
					{terms
						{"1.event"
							{id "enemyinfsingle2b"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "166"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "172"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "180"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "191"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "197"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf2}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander off}
						}
					}
					{"event"
						{event "enemyinfsingle2b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/elitesqsingle"}
					}
				}
			}
			{"attack/line3/singletanks/armor4"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor4c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor4c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor4"}
					}
				}
			}
			{"attack/line3/singletanks/armor5"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor5c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor5}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor5"}
					}
				}
			}
			{"attack/line3/singletanks/armor7"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor7c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor7c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor7"}
					}
				}
			}
			{"attack/line3/riflesinglesq"
				{condition
					{terms
						{"1.event"
							{id "enemyinfsingle1c"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "306"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "328"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "329"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "330"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "331"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "332"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "333"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "334"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf1}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "335"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf1}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander on}
						}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/riflesinglesq"}
					}
				}
			}
			{"attack/line3/elitesqsingle"
				{condition
					{terms
						{"1.event"
							{id "enemyinfsingle2c"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "306"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "329"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "331"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "333"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemyinf2}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "335"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag enemyinf1}
							{player "1"}
						}
						{move_mode free}
						{weapon_prepare on}
						{movement
							{speed assault}
						}
						{ai
							{no_retreat on}
							{advance_ratio "0.1"}
							{follow_commander on}
						}
					}
					{"event"
						{event "enemyinfsingle2c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/elitesqsingle"}
					}
				}
			}
			{"attack/line3/singlevehicles/vehicle2"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle2c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "500"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "501"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "502"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle2}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle2c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singlevehicles/vehicle2"}
					}
				}
			}
			{"attack/line3/wavetimer"
				{condition
					{terms
						{"1.event"
							{id "3wavetimer"}
						}
					}
				}
				{actions
					{"event"
						{event "3wave"}
						{mode set}
						{delay 0}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 390}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 370}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 350}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 330}
						}
					}
					{"trigger"
						{name "attack/line3/wavetimer"}
					}
				}
			}
			{"attack/checkline/line3"
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "third line"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "<<="}
								{value 15}
							}
						}
						{"2.entities"
							{selector
								{zone "third line"}
								{player "1"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 50}
							}
						}
					}
				}
				{actions
					{"event"
						{event "thirddown"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "3wavetimer"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "artillery3"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyinf1c"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyinf2c"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyarmor1c"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyarmor2c"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "enemyvehicle1c"}
						{mode reset}
						{delay 0}
					}
					{"delay"
						{time 10}
					}
					{"gameover"
						{result loose}
						{message "$/lose"}
					}
				}
			}
			{"attack/line3/armor2"
				{condition
					{terms
						{"1.event"
							{id "enemyarmor2c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.5}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "388"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.3}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "388"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "388"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 1}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "389"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.3}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "389"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "389"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 245}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 240}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 235}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 230}
						}
					}
					{"trigger"
						{name "attack/line3/armor2"}
					}
				}
			}
			{"attack/artillery/artillery3"
				{condition
					{terms
						{"1.event"
							{id "artillery3"}
						}
					}
				}
				{actions
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/00"}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "386"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "389"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "405"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "406"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "407"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "386"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "389"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "405"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "406"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "407"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "386"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "389"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "405"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "406"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "407"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "386"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "389"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "405"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "406"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "407"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "386"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "389"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "405"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "406"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "407"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "386"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "389"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "405"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "406"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "407"}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "386"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "389"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "405"}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.2}
							}
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "406"}
							}
						}
						{"default"
							{"spawn"
								{entity "artillery_explosion"}
								{waypoint "407"}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 420}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 400}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 380}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 360}
						}
					}
					{"trigger"
						{name "attack/artillery/artillery3"}
					}
				}
			}
			{"attack/line1/companies/1"
				{condition
					{terms
						{"1.event"
							{id "company1a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglevehicle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company1a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/1"}
					}
				}
			}
			{"attack/line1/waveattack"
				{condition
					{terms
						{"1.event"
							{id "1wave"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company1a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company2a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company3a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company4a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company5a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company6a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company7a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company8a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company9a"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 1}
							}
							{"event"
								{event "company10a"}
								{mode set}
								{delay 0}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "1wave"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/waveattack"}
					}
				}
			}
			{"attack/line1/singletanks/armor0"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor0a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor0"}
					}
				}
			}
			{"attack/line2/singletanks/armor0"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor0b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor0"}
					}
				}
			}
			{"attack/line2/singletanks/armor6"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor6b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor6b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor6"}
					}
				}
			}
			{"attack/line3/singletanks/armor6"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor6c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor5}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor6c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor6"}
					}
				}
			}
			{"attack/line3/singletanks/armor3"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor3c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor3"}
					}
				}
			}
			{"attack/line3/singletanks/armor2"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor2c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor2}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor2"}
					}
				}
			}
			{"attack/line3/singletanks/armor1"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor1c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor1"}
					}
				}
			}
			{"attack/line3/singletanks/armor0"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor0c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "429"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "457"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor0}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "445"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singletanks/armor0"}
					}
				}
			}
			{"attack/line3/singlevehicles/vehicle1"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle1c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "500"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "501"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle1}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "502"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle1}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle1c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singlevehicles/vehicle1"}
					}
				}
			}
			{"attack/line3/singlevehicles/vehicle3"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle3c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "500"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "501"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle3}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "502"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle3}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singlevehicles/vehicle3"}
					}
				}
			}
			{"attack/line3/singlevehicles/vehicle4"
				{condition
					{terms
						{"1.event"
							{id "enemysinglevehicle4c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "500"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "501"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyvehicle4}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "502"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyvehicle4}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglevehicle4c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/singlevehicles/vehicle4"}
					}
				}
			}
			{"attack/line2/vehicle1"
				{condition
					{terms
						{"1.event"
							{id "enemyvehicle1b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "435"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "435"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "435"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "435"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "446"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "446"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "446"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "446"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"default"
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "447"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "447"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "447"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "447"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 58}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 53}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 48}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 43}
						}
					}
					{"trigger"
						{name "attack/line2/vehicle1"}
					}
				}
			}
			{"attack/line2/continueattack"
				{condition
					{terms
						{"1.event"
							{id "attack2"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemy}
								{zone "line1cona"}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "478"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemy}
								{zone "line1conb"}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "497"}
						}
					}
				}
			}
			{"attack/line3/continueattack"
				{condition
					{terms
						{"1.event"
							{id "attack3"}
						}
					}
				}
				{actions
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemy}
								{zone "line2cona"}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "498"}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag enemy}
								{zone "line2conb"}
								{player "1"}
							}
						}
						{action
							{type start}
							{waypoint "499"}
						}
					}
				}
			}
			{"reinforcement/menus/menu_start"
				{condition
				}
				{actions
					{"reinforcement"
						{operation show}
						{name menu_infantry}
					}
					{"reinforcement"
						{operation show}
						{name menu_support}
					}
					{"reinforcement"
						{operation show}
						{name menu_tanks}
					}
					{"reinforcement"
						{operation show}
						{name menu_vehicles}
					}
				}
			}
			{"reinforcement/menus/menu_infantry"
				{condition
					{terms
						{"1.event"
							{id "menu_infantry"}
						}
					}
				}
				{actions
					{"reinforcement"
						{operation hide}
						{name menu_infantry}
					}
					{"reinforcement"
						{operation hide}
						{name menu_support}
					}
					{"reinforcement"
						{operation hide}
						{name menu_vehicles}
					}
					{"reinforcement"
						{operation hide}
						{name menu_tanks}
					}
					{"reinforcement"
						{operation show}
						{name playerconscript}
					}
					{"reinforcement"
						{operation show}
						{name playerinf1}
					}
					{"reinforcement"
						{operation show}
						{name playerinf2}
					}
					{"reinforcement"
						{operation show}
						{name playereng}
					}
					{"reinforcement"
						{operation show}
						{name playeratsq}
					}
					{"reinforcement"
						{operation show}
						{name playerinfapc}
					}
					{"reinforcement"
						{operation show}
						{name menu_back}
					}
					{"reinforcement"
						{operation show}
						{name playermortar}
					}
					{"reinforcement"
						{operation show}
						{name playerhmg}
					}
					{"event"
						{event "menu_infantry"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "reinforcement/menus/menu_infantry"}
					}
				}
			}
			{"reinforcement/menus/menu_support"
				{condition
					{terms
						{"1.event"
							{id "menu_support"}
						}
					}
				}
				{actions
					{"reinforcement"
						{operation hide}
						{name menu_infantry}
					}
					{"reinforcement"
						{operation hide}
						{name menu_support}
					}
					{"reinforcement"
						{operation hide}
						{name menu_vehicles}
					}
					{"reinforcement"
						{operation hide}
						{name menu_tanks}
					}
					{"reinforcement"
						{operation show}
						{name menu_back}
					}
					{"reinforcement"
						{operation show}
						{name playerarty}
					}
					{"reinforcement"
						{operation show}
						{name playerartybarrage}
					}
					{"reinforcement"
						{operation show}
						{name playersupport0}
					}
					{"reinforcement"
						{operation show}
						{name playersupport1}
					}
					{"reinforcement"
						{operation show}
						{name playersupport2}
					}
					{"reinforcement"
						{operation show}
						{name playersupport3}
					}
					{"reinforcement"
						{operation show}
						{name playersupport4}
					}
					{"reinforcement"
						{operation show}
						{name playersupport5}
					}
					{"reinforcement"
						{operation show}
						{name playersupport6}
					}
					{"event"
						{event "menu_support"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "reinforcement/menus/menu_support"}
					}
				}
			}
			{"reinforcement/menus/menu_tanks"
				{condition
					{terms
						{"1.event"
							{id "menu_tanks"}
						}
					}
				}
				{actions
					{"reinforcement"
						{operation hide}
						{name menu_infantry}
					}
					{"reinforcement"
						{operation hide}
						{name menu_support}
					}
					{"reinforcement"
						{operation hide}
						{name menu_tanks}
					}
					{"reinforcement"
						{operation hide}
						{name menu_vehicles}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor0}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor1}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor2}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor3}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor4}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor5}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor6}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor7}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor8}
					}
					{"reinforcement"
						{operation show}
						{name playerarmor9}
					}
					{"reinforcement"
						{operation show}
						{name menu_back}
					}
					{"event"
						{event "menu_tanks"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "reinforcement/menus/menu_tanks"}
					}
				}
			}
			{"reinforcement/menus/menu_back"
				{condition
					{terms
						{"1.event"
							{id "menu_back"}
						}
					}
				}
				{actions
					{"reinforcement"
						{operation show}
						{name menu_infantry}
					}
					{"reinforcement"
						{operation show}
						{name menu_support}
					}
					{"reinforcement"
						{operation show}
						{name menu_vehicles}
					}
					{"reinforcement"
						{operation show}
						{name menu_tanks}
					}
					{"reinforcement"
						{operation hide}
						{name menu_back}
					}
					{"reinforcement"
						{operation hide}
						{name playerconscript}
					}
					{"reinforcement"
						{operation hide}
						{name playerinf1}
					}
					{"reinforcement"
						{operation hide}
						{name playerinf2}
					}
					{"reinforcement"
						{operation hide}
						{name playereng}
					}
					{"reinforcement"
						{operation hide}
						{name playeratsq}
					}
					{"reinforcement"
						{operation hide}
						{name playerinfapc}
					}
					{"reinforcement"
						{operation hide}
						{name playerhmg}
					}
					{"reinforcement"
						{operation hide}
						{name playermortar}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor0}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor1}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor2}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor3}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor4}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor5}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor6}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor7}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor8}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor9}
					}
					{"reinforcement"
						{operation hide}
						{name playerarty}
					}
					{"reinforcement"
						{operation hide}
						{name playerartybarrage}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport0}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport1}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport2}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport3}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport4}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport5}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport6}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle0}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle1}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle2}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle3}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle4}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle5}
					}
					{"event"
						{event "menu_back"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "reinforcement/menus/menu_back"}
					}
				}
			}
			{"playerrein/infantry/heavysq"
				{condition
					{terms
						{"1.event"
							{id "playerheavysq"}
						}
					}
				}
				{actions
					{"delay"
						{time 4.9}
					}
					{"actor_state"
						{selector
							{tag playerheavysq}
							{player "0"}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerheavysq}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "238"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 3}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerheavysq}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "2"}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"autoassign"
						{selector
							{tag playerheavysq}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerheavysq}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerheavysq}
					}
					{"event"
						{event "playerheavysq"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/heavysq"}
					}
				}
			}
			{"playerrein/armor/playerarmor2"
				{condition
					{terms
						{"1.event"
							{id "playerarmor2"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor2}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor2}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "6"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor2}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor2}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor2}
					}
					{"event"
						{event "playerarmor2"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor2"}
					}
				}
			}
			{"playerrein/armor/playerarmor3"
				{condition
					{terms
						{"1.event"
							{id "playerarmor3"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor3}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor3}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "7"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor3}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor3}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor3}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor3}
					}
					{"event"
						{event "playerarmor3"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor3"}
					}
				}
			}
			{"playerrein/armor/playerarmor4"
				{condition
					{terms
						{"1.event"
							{id "playerarmor4"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor4}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor4}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "8"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor4}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor4}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor4}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor4}
					}
					{"event"
						{event "playerarmor4"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor4"}
					}
				}
			}
			{"playerrein/armor/playerarmor5"
				{condition
					{terms
						{"1.event"
							{id "playerarmor5"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor5}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor5}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "9"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor5}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor5}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor5}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor5}
					}
					{"event"
						{event "playerarmor5"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor5"}
					}
				}
			}
			{"playerrein/armor/playerarmor6"
				{condition
					{terms
						{"1.event"
							{id "playerarmor6"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor6}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor6}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "10"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor6}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor6}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor6}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor6}
					}
					{"event"
						{event "playerarmor6"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor6"}
					}
				}
			}
			{"playerrein/armor/playerarmor7"
				{condition
					{terms
						{"1.event"
							{id "playerarmor7"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor7}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor7}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "11"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor7}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor7}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor7}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor7}
					}
					{"event"
						{event "playerarmor7"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor7"}
					}
				}
			}
			{"playerrein/support/artillerystrike"
				{condition
					{terms
						{"1.event"
							{id "playerarty"}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"spawn"
						{entity "artillery_explosion"}
						{waypoint "234"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "artillery_explosion"}
						{waypoint "234"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "artillery_explosion"}
						{waypoint "234"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "artillery_explosion"}
						{waypoint "234"}
					}
					{"delay"
						{time 1}
					}
					{"spawn"
						{entity "artillery_explosion"}
						{waypoint "234"}
					}
					{"event"
						{event "playerarty"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/artillerystrike"}
					}
				}
			}
			{"playerrein/infantry/infapc"
				{condition
					{terms
						{"1.event"
							{id "playerinfapc"}
						}
					}
				}
				{actions
					{"delay"
						{time 4.9}
					}
					{"actor_state"
						{selector
							{tag playerinfapc}
							{player "0"}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerinfapc}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "238"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 3}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerinfapc}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "12"}
							{make_squad}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"autoassign"
						{selector
							{tag playerinfapc}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerinfapc}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerinfapc}
					}
					{"event"
						{event "playerinfapc"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/infapc"}
					}
				}
			}
			{"playerrein/armor/playerarmor0"
				{condition
					{terms
						{"1.event"
							{id "playerarmor0"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor0}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor0}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "236"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor0}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor0}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor0}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor0}
					}
					{"event"
						{event "playerarmor0"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor0"}
					}
				}
			}
			{"playerrein/support/artillerybarrage"
				{condition
					{terms
						{"1.event"
							{id "playerartybarrage"}
						}
					}
				}
				{actions
					{"delay"
						{time 5}
					}
					{"event"
						{event "playerartybarragefire"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 120}
					}
					{"event"
						{event "playerartybarragefire"}
						{mode reset}
						{delay 0}
					}
					{"event"
						{event "playerartybarrage"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/artillerybarrage"}
					}
				}
			}
			{"reinforcement/menus/menu_vehicles"
				{condition
					{terms
						{"1.event"
							{id "menu_vehicles"}
						}
					}
				}
				{actions
					{"reinforcement"
						{operation hide}
						{name menu_infantry}
					}
					{"reinforcement"
						{operation hide}
						{name menu_support}
					}
					{"reinforcement"
						{operation hide}
						{name menu_tanks}
					}
					{"reinforcement"
						{operation hide}
						{name menu_vehicles}
					}
					{"reinforcement"
						{operation show}
						{name menu_back}
					}
					{"reinforcement"
						{operation show}
						{name playervehicle0}
					}
					{"reinforcement"
						{operation show}
						{name playervehicle1}
					}
					{"reinforcement"
						{operation show}
						{name playervehicle2}
					}
					{"reinforcement"
						{operation show}
						{name playervehicle3}
					}
					{"reinforcement"
						{operation show}
						{name playervehicle4}
					}
					{"reinforcement"
						{operation show}
						{name playervehicle5}
					}
					{"event"
						{event "menu_vehicles"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "reinforcement/menus/menu_vehicles"}
					}
				}
			}
			{"playerrein/support/artillerybarragefire"
				{condition
					{terms
						{"1.event"
							{id "playerartybarragefire"}
						}
					}
				}
				{actions
					{"spawn"
						{entity "artillery_explosion"}
						{waypoint "237"}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "playerrein/support/artillerybarragefire"}
					}
				}
			}
			{"playerrein/armor/playerarmor8"
				{condition
					{terms
						{"1.event"
							{id "playerarmor8"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor8}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor8}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "240"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor8}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor8}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor8}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor8}
					}
					{"event"
						{event "playerarmor8"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor8"}
					}
				}
			}
			{"playerrein/armor/playerarmor9"
				{condition
					{terms
						{"1.event"
							{id "playerarmor9"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerarmor9}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerarmor9}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "241"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerarmor9}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerarmor9}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerarmor9}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerarmor9}
					}
					{"event"
						{event "playerarmor9"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/armor/playerarmor9"}
					}
				}
			}
			{"playerrein/infantry/conscriptsq"
				{condition
					{terms
						{"1.event"
							{id "playerconscriptsq"}
						}
					}
				}
				{actions
					{"delay"
						{time 4.9}
					}
					{"actor_state"
						{selector
							{tag playerconscriptsq}
							{player "0"}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerconscriptsq}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "238"}
							{clone}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 3}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerconscriptsq}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "242"}
						}
					}
					{"delay"
						{time 0.1}
					}
					{"autoassign"
						{selector
							{tag playerconscriptsq}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerconscriptsq}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerconscriptsq}
					}
					{"event"
						{event "playerconscriptsq"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/conscriptsq"}
					}
				}
			}
			{"playerrein/support/playersupport0"
				{condition
					{terms
						{"1.event"
							{id "playersupport0"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playersupport0}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playersupport0}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "243"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playersupport0}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport0}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playersupport0}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport0}
					}
					{"event"
						{event "playersupport0"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/playersupport0"}
					}
				}
			}
			{"playerrein/support/playersupport1"
				{condition
					{terms
						{"1.event"
							{id "playersupport1"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playersupport1}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playersupport1}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "244"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playersupport1}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport1}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playersupport1}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport1}
					}
					{"event"
						{event "playersupport1"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/playersupport1"}
					}
				}
			}
			{"playerrein/support/playersupport2"
				{condition
					{terms
						{"1.event"
							{id "playersupport2"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playersupport2}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playersupport2}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "245"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playersupport2}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport2}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playersupport2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport2}
					}
					{"event"
						{event "playersupport2"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/playersupport2"}
					}
				}
			}
			{"playerrein/support/playersupport3"
				{condition
					{terms
						{"1.event"
							{id "playersupport3"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playersupport3}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playersupport3}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "246"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playersupport3}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport3}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playersupport3}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport3}
					}
					{"event"
						{event "playersupport3"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/playersupport3"}
					}
				}
			}
			{"ammorresupply/ammotruck/resupplymg1"
				{condition
					{terms
						{"1.near"
							{units
								{tag germg}
								{player "0"}
							}
							{near_to
								{tag playerammotruck}
							}
							{distance 6}
						}
					}
				}
				{actions
					{"inventory"
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo1/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammotruck/resupplysmg1"
				{condition
					{terms
						{"1.near"
							{units
								{tag gersmg}
								{player "0"}
							}
							{near_to
								{tag playerammotruck}
							}
							{distance 6}
						}
					}
				}
				{actions
					{"inventory"
						{selector
							{tag germg}
							{zone "ammo1"}
							{player "0"}
							{type human}
							{state "not dead"}
						}
						{action add}
						{item "mgun" "ammo"}
						{amount 100}
					}
					{"delay"
						{time 3}
					}
					{"trigger"
						{name "ammorresupply/ammo1/resupplymg1"}
					}
				}
			}
			{"ammorresupply/ammotruck/zonetest"
				{condition
				}
				{actions
					{"placement"
						{selector
							{zone "ammotruck"}
						}
						{target
							{tag playerammotruck}
						}
					}
				}
			}
			{"playerrein/vehicle/playervehicle0"
				{condition
					{terms
						{"1.event"
							{id "playervehicle0"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playervehicle0}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playervehicle0}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "253"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playervehicle0}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playervehicle0}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playervehicle0}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playervehicle0}
					}
					{"event"
						{event "playervehicle0"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/vehicle/playervehicle0"}
					}
				}
			}
			{"playerrein/vehicle/playervehicle1"
				{condition
					{terms
						{"1.event"
							{id "playervehicle1"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playervehicle1}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playervehicle1}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "255"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playervehicle1}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playervehicle1}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playervehicle1}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playervehicle1}
					}
					{"event"
						{event "playervehicle1"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/vehicle/playervehicle1"}
					}
				}
			}
			{"playerrein/vehicle/playervehicle2"
				{condition
					{terms
						{"1.event"
							{id "playervehicle2"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playervehicle2}
							{player "0"}
						}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playervehicle2}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "256"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playervehicle2}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playervehicle2}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playervehicle2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playervehicle2}
					}
					{"event"
						{event "playervehicle2"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/vehicle/playervehicle2"}
					}
				}
			}
			{"playerrein/vehicle/playervehicle3"
				{condition
					{terms
						{"1.event"
							{id "playervehicle3"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playervehicle3}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playervehicle3}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "257"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playervehicle3}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playervehicle3}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playervehicle3}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playervehicle3}
					}
					{"event"
						{event "playervehicle3"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/vehicle/playervehicle3"}
					}
				}
			}
			{"playerrein/vehicle/playervehicle4"
				{condition
					{terms
						{"1.event"
							{id "playervehicle4"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playervehicle4}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playervehicle4}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "258"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playervehicle4}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playervehicle4}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playervehicle4}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playervehicle4}
					}
					{"event"
						{event "playervehicle4"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/vehicle/playervehicle4"}
					}
				}
			}
			{"playerrein/vehicle/playervehicle5"
				{condition
					{terms
						{"1.event"
							{id "playervehicle5"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playervehicle5}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playervehicle5}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "259"}
							{clone}
							{make_squad}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playervehicle5}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playervehicle5}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playervehicle5}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playervehicle5}
					}
					{"event"
						{event "playervehicle5"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/vehicle/playervehicle5"}
					}
				}
			}
			{"playerrein/support/playersupport4"
				{condition
					{terms
						{"1.event"
							{id "playersupport4"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerguntruck}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport4gun}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerguntruck}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "261"}
							{clone}
							{approach teleport}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playersupport4gun}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "262"}
							{clone}
							{make_squad}
							{approach teleport}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"action"
						{selector
							{tag playerguntruck2}
							{player "0"}
						}
						{action attach}
						{target
							{tag playersupport4gun2}
							{player "0"}
						}
						{waypoint "262"}
					}
					{"delay"
						{time 1.5}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerguntruck2}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "249"}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerguntruck2}
							{player "0"}
						}
					}
					{"autoassign"
						{selector
							{tag playersupport4gun}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerguntruck}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport4gun}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerguntruck}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerguntruck}
					}
					{"entity_state"
						{selector
							{tag playersupport4gun}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport4gun}
					}
					{"entity_state"
						{selector
							{tag playersupport4gun2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport4gun2}
					}
					{"entity_state"
						{selector
							{tag playerguntruck2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerguntruck2}
					}
					{"event"
						{event "playersupport4"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/playersupport4"}
					}
				}
			}
			{"playerrein/support/playersupport5"
				{condition
					{terms
						{"1.event"
							{id "playersupport5"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerguntruck}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport5gun}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerguntruck}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "264"}
							{clone}
							{approach teleport}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playersupport5gun}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "265"}
							{clone}
							{make_squad}
							{approach teleport}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"action"
						{selector
							{tag playerguntruck3}
							{player "0"}
						}
						{action attach}
						{target
							{tag playersupport5gun2}
							{player "0"}
						}
					}
					{"delay"
						{time 1.5}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerguntruck3}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "250"}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerguntruck3}
							{player "0"}
						}
					}
					{"autoassign"
						{selector
							{tag playersupport5gun}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerguntruck}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport5gun}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerguntruck}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerguntruck}
					}
					{"entity_state"
						{selector
							{tag playersupport5gun}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport5gun}
					}
					{"entity_state"
						{selector
							{tag playersupport5gun2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport5gun2}
					}
					{"entity_state"
						{selector
							{tag playerguntruck3}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerguntruck3}
					}
					{"event"
						{event "playersupport5"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/playersupport5"}
					}
				}
			}
			{"playerrein/infantry/hmg"
				{condition
					{terms
						{"1.event"
							{id "playerhmg"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerhmg}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerhmg}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "266"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"action"
						{selector
							{tag playerhmg2}
						}
						{action move}
						{waypoint "267"}
					}
					{"delay"
						{time 5}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerhmg}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "251"}
							{make_squad}
						}
					}
					{"delay"
						{time 5}
					}
					{"autoassign"
						{selector
							{tag playerhmg}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerhmg}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerhmg}
					}
					{"entity_state"
						{selector
							{tag playerhmg2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerhmg2}
					}
					{"actor_state"
						{selector
							{tag playerhmg}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"event"
						{event "playerhmg"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/hmg"}
					}
				}
			}
			{"playerrein/infantry/mortar"
				{condition
					{terms
						{"1.event"
							{id "playermortar"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playermortar}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playermortar}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "268"}
							{clone}
							{make_squad}
							{approach "teleport & rotate"}
						}
					}
					{"delay"
						{time 1}
					}
					{"action"
						{selector
							{tag playermortar2}
						}
						{action move}
						{waypoint "269"}
					}
					{"delay"
						{time 5}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playermortar}
								{zone "gamezone"}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "252"}
							{make_squad}
						}
					}
					{"delay"
						{time 5}
					}
					{"autoassign"
						{selector
							{tag playermortar}
							{player "0"}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playermortar}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playermortar}
					}
					{"entity_state"
						{selector
							{tag playermortar2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playermortar2}
					}
					{"actor_state"
						{selector
							{tag playermortar}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"event"
						{event "playermortar"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/infantry/mortar"}
					}
				}
			}
			{"attack/line2/armor1"
				{condition
					{terms
						{"1.event"
							{id "enemyarmor1b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.5}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "381"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.15}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor6}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "381"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor6}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.15}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "381"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.15}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "381"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "381"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "381"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 1}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "382"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.15}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor6}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "382"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor6}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.15}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "382"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.15}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "382"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "382"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "382"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 125}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 120}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 115}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 110}
						}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "attack/line2/armor1"}
					}
				}
			}
			{"attack/line3/armor1"
				{condition
					{terms
						{"1.event"
							{id "enemyarmor1c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.5}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "388"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor6}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "388"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor6}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "388"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "388"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 1}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor7}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "389"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor7}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor6}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "389"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor6}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor5}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "389"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor5}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyarmor4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "389"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyarmor4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 120}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 115}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 110}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 105}
						}
					}
					{"delay"
						{time 5}
					}
					{"trigger"
						{name "attack/line3/armor1"}
					}
				}
			}
			{"attack/line1/singletanks/armor6"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor5a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor6}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor6}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor6}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor6}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor6a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor6"}
					}
				}
			}
			{"attack/line1/singletanks/armor7"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor7a"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "390"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor7}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "227"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor7}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "263"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor7}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor7a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/singletanks/armor7"}
					}
				}
			}
			{"attack/line1/companies/2"
				{condition
					{terms
						{"1.event"
							{id "company2a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company2a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/2"}
					}
				}
			}
			{"attack/line1/companies/3"
				{condition
					{terms
						{"1.event"
							{id "company3a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company3a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/3"}
					}
				}
			}
			{"attack/line1/companies/4"
				{condition
					{terms
						{"1.event"
							{id "company4a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company4a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/4"}
					}
				}
			}
			{"attack/line1/companies/5"
				{condition
					{terms
						{"1.event"
							{id "company5a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company5a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/5"}
					}
				}
			}
			{"attack/line1/companies/6"
				{condition
					{terms
						{"1.event"
							{id "company6a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor4a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company6a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/6"}
					}
				}
			}
			{"attack/line1/companies/7"
				{condition
					{terms
						{"1.event"
							{id "company7a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company7a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/7"}
					}
				}
			}
			{"attack/line1/companies/8"
				{condition
					{terms
						{"1.event"
							{id "company8a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company8a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/8"}
					}
				}
			}
			{"attack/line1/companies/9"
				{condition
					{terms
						{"1.event"
							{id "company9a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company9a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/9"}
					}
				}
			}
			{"attack/line1/companies/10"
				{condition
					{terms
						{"1.event"
							{id "company10a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company10a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/10"}
					}
				}
			}
			{"attack/line1/companies/11"
				{condition
					{terms
						{"1.event"
							{id "company11a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company11a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/11"}
					}
				}
			}
			{"attack/line1/companies/12"
				{condition
					{terms
						{"1.event"
							{id "company12a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company12a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/12"}
					}
				}
			}
			{"attack/line1/companies/13"
				{condition
					{terms
						{"1.event"
							{id "company13a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company13a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/13"}
					}
				}
			}
			{"attack/line1/companies/14"
				{condition
					{terms
						{"1.event"
							{id "company14a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company14a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/14"}
					}
				}
			}
			{"attack/line1/companies/15"
				{condition
					{terms
						{"1.event"
							{id "company15a"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1a"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company15a"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line1/companies/15"}
					}
				}
			}
			{"attack/line2/companies/1"
				{condition
					{terms
						{"1.event"
							{id "company1b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglevehicle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company1b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/1"}
					}
				}
			}
			{"attack/line2/companies/2"
				{condition
					{terms
						{"1.event"
							{id "company2b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company2b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/2"}
					}
				}
			}
			{"attack/line2/companies/3"
				{condition
					{terms
						{"1.event"
							{id "company3b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company3b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/3"}
					}
				}
			}
			{"attack/line2/companies/4"
				{condition
					{terms
						{"1.event"
							{id "company4b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company4b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/4"}
					}
				}
			}
			{"attack/line2/companies/5"
				{condition
					{terms
						{"1.event"
							{id "company5b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company5b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/5"}
					}
				}
			}
			{"attack/line2/companies/6"
				{condition
					{terms
						{"1.event"
							{id "company6b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor4b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company6b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/6"}
					}
				}
			}
			{"attack/line2/companies/7"
				{condition
					{terms
						{"1.event"
							{id "company7b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company7b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/7"}
					}
				}
			}
			{"attack/line2/companies/8"
				{condition
					{terms
						{"1.event"
							{id "company8b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company8b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/8"}
					}
				}
			}
			{"attack/line2/companies/9"
				{condition
					{terms
						{"1.event"
							{id "company9b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company9b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/9"}
					}
				}
			}
			{"attack/line2/companies/10"
				{condition
					{terms
						{"1.event"
							{id "company10b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company10b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/10"}
					}
				}
			}
			{"attack/line2/companies/11"
				{condition
					{terms
						{"1.event"
							{id "company11b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company11b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/11"}
					}
				}
			}
			{"attack/line2/companies/12"
				{condition
					{terms
						{"1.event"
							{id "company12b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company12b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/12"}
					}
				}
			}
			{"attack/line2/companies/13"
				{condition
					{terms
						{"1.event"
							{id "company13b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company13b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/13"}
					}
				}
			}
			{"attack/line2/companies/14"
				{condition
					{terms
						{"1.event"
							{id "company14b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company14b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/14"}
					}
				}
			}
			{"attack/line2/companies/15"
				{condition
					{terms
						{"1.event"
							{id "company15b"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1b"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company15b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/companies/15"}
					}
				}
			}
			{"attack/line2/singletanks/armor7"
				{condition
					{terms
						{"1.event"
							{id "enemysinglearmor7b"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "254"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor7}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "285"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor7}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
						{"default"
							{"waypoint"
								{who
									{type actor}
									{actors
										{tag enemyarmor7}
										{player "1"}
									}
								}
								{action
									{type start}
									{waypoint "278"}
									{clone}
									{make_squad}
									{approach "teleport & rotate"}
								}
							}
							{"delay"
								{time 1}
							}
							{"actor_state"
								{selector
									{tag enemyarmor7}
									{player "1"}
								}
								{movement
									{speed assault}
								}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemysinglearmor7b"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/singletanks/armor7"}
					}
				}
			}
			{"attack/line3/companies/1"
				{condition
					{terms
						{"1.event"
							{id "company1c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglevehicle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company1c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/1"}
					}
				}
			}
			{"attack/line3/companies/2"
				{condition
					{terms
						{"1.event"
							{id "company2c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company2c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/2"}
					}
				}
			}
			{"attack/line3/companies/3"
				{condition
					{terms
						{"1.event"
							{id "company3c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company3c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/3"}
					}
				}
			}
			{"attack/line3/companies/4"
				{condition
					{terms
						{"1.event"
							{id "company4c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglevehicle3c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company4c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/4"}
					}
				}
			}
			{"attack/line3/companies/5"
				{condition
					{terms
						{"1.event"
							{id "company5c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company5c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/5"}
					}
				}
			}
			{"attack/line3/companies/6"
				{condition
					{terms
						{"1.event"
							{id "company6c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor4c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company6c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/6"}
					}
				}
			}
			{"attack/line3/companies/7"
				{condition
					{terms
						{"1.event"
							{id "company7c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company7c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/7"}
					}
				}
			}
			{"attack/line3/companies/8"
				{condition
					{terms
						{"1.event"
							{id "company8c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor4c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company8c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/8"}
					}
				}
			}
			{"attack/line3/companies/9"
				{condition
					{terms
						{"1.event"
							{id "company9c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company9c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/9"}
					}
				}
			}
			{"attack/line3/companies/10"
				{condition
					{terms
						{"1.event"
							{id "company10c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company10c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/10"}
					}
				}
			}
			{"attack/line3/companies/11"
				{condition
					{terms
						{"1.event"
							{id "company11c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company11c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/11"}
					}
				}
			}
			{"attack/line3/companies/12"
				{condition
					{terms
						{"1.event"
							{id "company12c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor0c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor2c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company12c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/12"}
					}
				}
			}
			{"attack/line3/companies/13"
				{condition
					{terms
						{"1.event"
							{id "company13c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor6c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company13c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/13"}
					}
				}
			}
			{"attack/line3/companies/14"
				{condition
					{terms
						{"1.event"
							{id "company14c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor3c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company14c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/14"}
					}
				}
			}
			{"attack/line3/companies/15"
				{condition
					{terms
						{"1.event"
							{id "company15c"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/c1"}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemyinfsingle1c"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "enemysinglearmor7c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "enemysinglearmor5c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "company15c"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/companies/15"}
					}
				}
			}
			{"attack/line2/waveattack"
				{condition
					{terms
						{"1.event"
							{id "2wave"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company6b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company7b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company8b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company9b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company10b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company11b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company12b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company13b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company14b"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 1}
							}
							{"event"
								{event "company15b"}
								{mode set}
								{delay 0}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "2wave"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line2/waveattack"}
					}
				}
			}
			{"attack/line3/waveattack"
				{condition
					{terms
						{"1.event"
							{id "3wave"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company6c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company7c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company8c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company9c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.05}
							}
							{"event"
								{event "company10c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company11c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company12c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company13c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.15}
							}
							{"event"
								{event "company14c"}
								{mode set}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 1}
							}
							{"event"
								{event "company15c"}
								{mode set}
								{delay 0}
							}
						}
					}
					{"delay"
						{time 1}
					}
					{"event"
						{event "3wave"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "attack/line3/waveattack"}
					}
				}
			}
			{"attack/line3/vehicle1"
				{condition
					{terms
						{"1.event"
							{id "enemyvehicle1c"}
						}
					}
				}
				{actions
					{"switch"
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "501"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "501"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "501"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "501"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"case"
							{condition
								{type rand}
								{value 0.33}
							}
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "500"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "500"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "500"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "500"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
						{"default"
							{"switch"
								{"case"
									{condition
										{type rand}
										{value 0.4}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle2}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "502"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle2}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.2}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle3}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "502"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle3}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"case"
									{condition
										{type rand}
										{value 0.1}
									}
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle4}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "502"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle4}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
								{"default"
									{"waypoint"
										{who
											{type actor}
											{actors
												{tag enemyvehicle1}
												{player "1"}
											}
										}
										{action
											{type start}
											{waypoint "502"}
											{clone}
											{make_squad}
											{approach "teleport & rotate"}
										}
									}
									{"delay"
										{time 1}
									}
									{"actor_state"
										{selector
											{tag enemyvehicle1}
											{player "1"}
										}
										{movement
											{speed assault}
										}
									}
								}
							}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level easy}
						}
						{"delay"
							{time 55}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"delay"
							{time 50}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"delay"
							{time 45}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"delay"
							{time 40}
						}
					}
					{"trigger"
						{name "attack/line3/vehicle1"}
					}
				}
			}
			{"intro"
				{condition
					{terms
						{"1.event"
							{id "intro"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"scenario"
						{message
							{text "$/intro1"}
						}
						{camera
							{name "intro"}
							{smooth_begin 0}
						}
					}
					{"delay"
						{time 22}
					}
					{"scenario"
						{message
							{text "$/intro3"}
						}
						{camera
							{name "intro"}
							{smooth_begin 0}
						}
					}
					{"delay"
						{time 10}
					}
					{"scenario"
						{message
							{text "$/intro2"}
						}
						{camera
							{name "ammotips"}
							{smooth_begin 0}
						}
					}
				}
			}
			{"playerrein/support/playersupport6"
				{condition
					{terms
						{"1.event"
							{id "playersupport6"}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"actor_state"
						{selector
							{tag playerguntruck}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport6gun}
							{player "0"}
						}
						{control AI}
						{movement
							{speed fast}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerguntruck}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "271"}
							{clone}
							{approach teleport}
						}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playersupport6gun}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "270"}
							{clone}
							{make_squad}
							{approach teleport}
						}
					}
					{"delay"
						{time 0.5}
					}
					{"action"
						{selector
							{tag playerguntruck4}
							{player "0"}
						}
						{action attach}
						{target
							{tag playersupport6gun2}
							{player "0"}
						}
					}
					{"delay"
						{time 1.5}
					}
					{"waypoint"
						{who
							{type actor}
							{actors
								{tag playerguntruck4}
								{player "0"}
							}
						}
						{action
							{type start}
							{waypoint "272"}
						}
					}
					{"delay"
						{time 10}
					}
					{"autoassign"
						{selector
							{tag playerguntruck4}
							{player "0"}
						}
					}
					{"autoassign"
						{selector
							{tag playersupport6gun}
							{player "0"}
						}
					}
					{"actor_state"
						{selector
							{tag playerguntruck}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"actor_state"
						{selector
							{tag playersupport5gun}
							{player "0"}
						}
						{control user}
						{movement
							{speed fast}
						}
					}
					{"delay"
						{time 2}
					}
					{"entity_state"
						{selector
							{tag playerguntruck}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerguntruck}
					}
					{"entity_state"
						{selector
							{tag playersupport5gun}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport6gun}
					}
					{"entity_state"
						{selector
							{tag playersupport6gun2}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playersupport6gun2}
					}
					{"entity_state"
						{selector
							{tag playerguntruck4}
							{zone "gamezone"}
							{player "0"}
						}
						{tag_remove playerguntruck4}
					}
					{"event"
						{event "playersupport6"}
						{mode reset}
						{delay 0}
					}
					{"trigger"
						{name "playerrein/support/playersupport6"}
					}
				}
			}
			{"attack/attack1new"
				{condition
					{terms
						{"1.event"
							{id "attack1"}
						}
					}
				}
				{actions
					{"event"
						{event "artillery1"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/14"}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "1wavetimer"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 15}
					}
					{"event"
						{event "enemyinf1a"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 15}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"event"
							{event "enemyinf2a"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"event"
							{event "enemyinf2a"}
							{mode set}
							{delay 0}
						}
					}
					{"delay"
						{time 60}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"event"
							{event "enemyvehicle1"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"event"
							{event "enemyvehicle1"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"event"
							{event "enemyvehicle1"}
							{mode set}
							{delay 0}
						}
					}
					{"delay"
						{time 60}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"event"
							{event "enemyarmor1"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"event"
							{event "enemyarmor1"}
							{mode set}
							{delay 0}
						}
					}
				}
			}
			{"attack/attack2new"
				{condition
					{terms
						{"1.event"
							{id "attack2"}
						}
					}
				}
				{actions
					{"event"
						{event "artillery2"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/14"}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "2wavetimer"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 15}
					}
					{"event"
						{event "enemyinf1b"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 15}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"event"
							{event "enemyinf2b"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"event"
							{event "enemyinf2b"}
							{mode set}
							{delay 0}
						}
					}
					{"delay"
						{time 15}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"event"
							{event "enemyvehicle1b"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"event"
							{event "enemyvehicle1b"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"event"
							{event "enemyvehicle1b"}
							{mode set}
							{delay 0}
						}
					}
					{"delay"
						{time 15}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"event"
							{event "enemyarmor1b"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"event"
							{event "enemyarmor1b"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"event"
							{event "enemyarmor1b"}
							{mode set}
							{delay 0}
						}
					}
				}
			}
			{"attack/attack3new"
				{condition
					{terms
						{"1.event"
							{id "attack3"}
						}
					}
				}
				{actions
					{"event"
						{event "artillery3"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 5}
					}
					{"talk"
						{selector
							{tag uktalker}
							{player "0"}
						}
						{text "$/14"}
					}
					{"delay"
						{time 5}
					}
					{"event"
						{event "3wavetimer"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 15}
					}
					{"event"
						{event "enemyinf1c"}
						{mode set}
						{delay 0}
					}
					{"delay"
						{time 15}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"event"
							{event "enemyinf2c"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"event"
							{event "enemyinf2c"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"event"
							{event "enemyinf2c"}
							{mode set}
							{delay 0}
						}
					}
					{"delay"
						{time 15}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"event"
							{event "enemyvehicle1c"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"event"
							{event "enemyvehicle1c"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"event"
							{event "enemyvehicle1c"}
							{mode set}
							{delay 0}
						}
					}
					{"delay"
						{time 15}
					}
					{"if"
						{condition
							{type difficulty}
							{level normal}
						}
						{"event"
							{event "enemyarmor1c"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"event"
							{event "enemyarmor1c"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"event"
							{event "enemyarmor1c"}
							{mode set}
							{delay 0}
						}
					}
					{"delay"
						{time 15}
					}
					{"if"
						{condition
							{type difficulty}
							{level hard}
						}
						{"event"
							{event "enemyarmor2c"}
							{mode set}
							{delay 0}
						}
					}
					{"if"
						{condition
							{type difficulty}
							{level heroic}
						}
						{"event"
							{event "enemyarmor2c"}
							{mode set}
							{delay 0}
						}
					}
				}
			}
			{"radiostation/on"
				{condition
					{terms
						{"1.event"
							{id "radiostationstart"}
						}
						{"2.entities"
							{selector
								{zone "hqradio"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op ">="}
								{value 1}
							}
						}
					}
				}
				{actions
					{"delay"
						{time 1}
					}
					{"switch"
						{"case"
							{condition
								{type event}
								{id "radiostationoff"}
							}
							{"reinforcement"
								{operation show}
								{name menu_infantry}
							}
							{"reinforcement"
								{operation show}
								{name menu_tanks}
							}
							{"reinforcement"
								{operation show}
								{name menu_vehicles}
							}
							{"reinforcement"
								{operation show}
								{name menu_support}
							}
							{"event"
								{event "radiostationon"}
								{mode set}
								{delay 0}
							}
							{"event"
								{event "radiostationoff"}
								{mode reset}
								{delay 0}
							}
						}
						{"case"
							{condition
								{type event}
								{id "radiostationon"}
							}
							{"delay"
								{time 1}
							}
						}
					}
					{"delay"
						{time 10}
					}
					{"trigger"
						{name "radiostation/on"}
					}
				}
			}
			{"radiostation/off"
				{condition
					{terms
						{"1.entities"
							{selector
								{zone "hqradio"}
								{player "0"}
								{type human}
								{state "not dead"}
							}
							{count
								{op "=="}
								{value 0}
							}
						}
					}
				}
				{actions
					{"event"
						{event "radiostationoff"}
						{mode set}
						{delay 0}
					}
					{"event"
						{event "radiostationon"}
						{mode reset}
						{delay 0}
					}
					{"delay"
						{time 1}
					}
					{"reinforcement"
						{operation hide}
						{name menu_infantry}
					}
					{"reinforcement"
						{operation hide}
						{name menu_tanks}
					}
					{"reinforcement"
						{operation hide}
						{name menu_vehicles}
					}
					{"reinforcement"
						{operation hide}
						{name menu_support}
					}
					{"reinforcement"
						{operation hide}
						{name menu_back}
					}
					{"reinforcement"
						{operation hide}
						{name playerconscript}
					}
					{"reinforcement"
						{operation hide}
						{name playerinf1}
					}
					{"reinforcement"
						{operation hide}
						{name playerinf2}
					}
					{"reinforcement"
						{operation hide}
						{name playeratsq}
					}
					{"reinforcement"
						{operation hide}
						{name playereng}
					}
					{"reinforcement"
						{operation hide}
						{name playerinfapc}
					}
					{"reinforcement"
						{operation hide}
						{name playermortar}
					}
					{"reinforcement"
						{operation hide}
						{name playerhmg}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor0}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor1}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor2}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor3}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor4}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor5}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor6}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor7}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor8}
					}
					{"reinforcement"
						{operation hide}
						{name playerarmor9}
					}
					{"reinforcement"
						{operation hide}
						{name playerarty}
					}
					{"reinforcement"
						{operation hide}
						{name playerartybarrage}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport0}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport1}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport2}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport3}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport4}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport5}
					}
					{"reinforcement"
						{operation hide}
						{name playersupport6}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle0}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle1}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle2}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle3}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle4}
					}
					{"reinforcement"
						{operation hide}
						{name playervehicle5}
					}
					{"delay"
						{time 10}
					}
					{"trigger"
						{name "radiostation/off"}
					}
				}
			}
		}
		{waypoints
			{"13"
				{position 3164.13 10704.6 0}
			}
		}
		{waypoints "rein"
			{"0"
				{position -611.999 6224.78 16}
			}
			{"1"
				{position -1055.28 8604.48 16}
			}
			{"10"
				{position -652.029 6333.84 16}
			}
			{"11"
				{position -741.589 6323.74 16}
			}
			{"12"
				{position -1700.9 8402.67 16}
			}
			{"2"
				{position -1263.78 8532.91 16}
			}
			{"234"
				{position 244.198 7372.43 16}
			}
			{"236"
				{position -75.8191 6375.58 16}
			}
			{"237"
				{position 67.9396 7343.08 16}
				{radius 1800}
			}
			{"238"
				{position 422.881 6398.54 16}
				{radius 150}
				{transition "239"}
			}
			{"239"
				{position 464.66 5939.95 16}
			}
			{"240"
				{position -842.249 6310.47 16}
			}
			{"241"
				{position -937.319 6300.59 16}
			}
			{"242"
				{position -866.835 8602.29 16}
			}
			{"243"
				{position -1434.84 6253.8 16}
			}
			{"244"
				{position -1518.83 6244.25 16}
			}
			{"245"
				{position -1610.29 6254.53 16}
			}
			{"246"
				{position -1665.34 6260.81 16}
			}
			{"249"
				{position -78.5377 8597.36 16}
			}
			{"250"
				{position -170.473 8593.17 16}
			}
			{"251"
				{position -1172.35 8289.35 16}
			}
			{"252"
				{position -1323.81 8288.35 16}
			}
			{"253"
				{position -1009.4 6319.26 16}
			}
			{"255"
				{position -1079.31 6305.69 16}
			}
			{"256"
				{position -1148.98 6286.77 16}
			}
			{"257"
				{position -1227.7 6286.4 16}
			}
			{"258"
				{position -1297.69 6259.25 16}
			}
			{"259"
				{position -1372.56 6256.2 16}
			}
			{"260"
				{position 2112.17 5975.82 16}
			}
			{"261"
				{position 775.545 6319.29 16}
				{radius 10}
				{commands
					{"entity_state"
						{tag_add playerguntruck2}
					}
				}
			}
			{"262"
				{position 773.335 6464.18 16}
				{radius 10}
				{commands
					{"entity_state"
						{tag_add playersupport4gun2}
					}
				}
			}
			{"264"
				{position 600.007 6322.22 16}
				{radius 10}
				{commands
					{"entity_state"
						{tag_add playerguntruck3}
					}
				}
			}
			{"265"
				{position 594.867 6470.51 16}
				{radius 10}
				{commands
					{"entity_state"
						{tag_add playersupport5gun2}
					}
				}
			}
			{"266"
				{position 92.3839 6363.53 16}
				{radius 150}
				{transition "267"}
				{commands
					{"entity_state"
						{tag_add playerhmg2}
					}
				}
			}
			{"267"
				{position 91.4104 5832.75 16}
			}
			{"268"
				{position 246.843 6386.79 16}
				{radius 150}
				{transition "269"}
				{commands
					{"entity_state"
						{tag_add playermortar2}
					}
				}
			}
			{"269"
				{position 237.667 5882.6 16}
			}
			{"270"
				{position 949.917 6461.95 16}
				{radius 10}
				{commands
					{"entity_state"
						{tag_add playersupport6gun2}
					}
				}
			}
			{"271"
				{position 951.157 6318.6 16}
				{radius 10}
				{commands
					{"entity_state"
						{tag_add playerguntruck4}
					}
				}
			}
			{"272"
				{position -319.88 8616.11 16}
			}
			{"3"
				{position -1498.15 8549.85 16}
			}
			{"305"
				{position 2128.29 6387.58 16}
				{radius 300}
				{transition "260"}
			}
			{"311"
				{position -1824.11 6364.87 16}
				{radius 100}
				{transition "312"}
			}
			{"312"
				{position -1814.44 5908.19 16}
				{transition "313"}
			}
			{"313"
				{position -1815.24 4981.26 16}
			}
			{"4"
				{position -1401.7 8533.08 16}
			}
			{"5"
				{position -178.159 6362.94 16}
			}
			{"6"
				{position -271.869 6357.65 16}
			}
			{"7"
				{position -366.179 6355.27 16}
			}
			{"8"
				{position -469.999 6355.07 16}
			}
			{"9"
				{position -557.159 6337.26 16}
			}
		}
		{waypoints "artillery"
			{"386"
				{position -253.294 2929.91 5.71863}
				{radius 1200}
			}
			{"387"
				{position 842.792 3750.54 16}
				{radius 1200}
			}
			{"405"
				{position -1399.01 3446.57 16}
				{radius 1200}
			}
			{"406"
				{position -175.642 4392.48 7.20806}
				{radius 1200}
			}
			{"407"
				{position 1830.49 3771.56 17.9024}
				{radius 1200}
			}
			{"430"
				{position -1737.49 -5697.35 51.014}
				{radius 1000}
			}
			{"431"
				{position -782.261 -5622.12 -14.3948}
				{radius 1000}
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