


Changelog 2.1

Sorry for the inconvencience of the bugs in the 2.0 release. These should now all be fixed.

Fixed: Random Reinforcements did not assign on some maps.
Fixed: Purchased Infantry got stuck in spawn.
Fixed: Artillery canon not assigning on some maps.
Some minor map fixes on some maps.
Price of Inf w/APC changed to 160 to represent real value (heavy infantry 120 + apc 40)

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Changelog 2.0

!!Addition of Nation select script. Choose the player and AI nation ingame.!!

Gameplay changes.

-Win timer set to 50min instead of 60.
-Infantry now throw grenades 30m, and AT grenades 17m.
-Mortar fixed to auto-fire.
-Lowered prices of Infantry
-More artillery guns for the player.
-Ammo and fuel trucks have more fitting ammo and the price has been increased to 100, making the game a bit harder.
-Redone squad sizes and layouts.
-Fixed bugs!
-Remade Engineer usage after MOW:AS patch, now hedgehogs and barbedwire can be found in engineer trucks. 
-Engineer squad is redone into a AT/AP Mine squad.
-Made camera maxheight higher in all maps.
-No more Vickers gun since it was so overpowered, instead UK gets 17pdr, USA M5 ATG, and Russia the BS-3 100mm ATG.
-Included BS-3 100mm ATG by Normand and Mortar ammo mod by Gepanzert Faust.
-Starting units has been balanced.
-Small changes to enemy spawns. Lowered enemy infantry amount, among other things.
-The Hill from 1.0 have gone through a surgical operation, loosing alot of details in the process for a cleaner and hopefully lag-free experience!
-New maps,"Open and Flat", "Cheap Hill", "Desert Bridges", and "Ardenne Forest", with few details and alot of open spaces to build your defences on. These should perform better than the other maps for players with lower spec PC's.

Mortar Mod instructions:

The mortar mod introduces several new ammountion rounds for the mortars, two of which will be very useful for your defence. Incendiary rounds explodes into flames and burns any nearby soldiers and bushes, and the best of all, the artillery flare. Call in an artillery round and an artillery observer will fire a shot at the targeted area.