{fx
	{lightview
		{animator
			{timer
				{mode play loop }
				{duration 1}
			}
			{visibility 1
				{peak
					{min 0.15}
					{max 1}
				}
			}
			{highlight 0xffabffff}
		}
		{attenuation0 0}
		{attenuation1 0.2}
		{pulseperiod 0.08 0.07}
		{radius 200}
		{effectonground}
	}
	{#+ particleview central
		{generator
			{emissionarea
				{radius 0}
				{alpha0 0}
				{alpha1 90}
				{speed 0.2}
			}
			{particleinit
				{speed 0}
				{lifetime 0.08}
			}
			{timetolive 90}
                        {totalparticles 3}
			{axisz}
		}
		{mover
			{nodependonwind}
		}
		{visualizer
			{stage 
				{sprite "$/flash/flash_g03a"
					{timer
						{mode play }
						{duration -1}
					}
					{scale 1
						{linear
							{min 0.085 0.035}
							{max 0.3 0.1}
						}
					}
					{light 1
						{peak
							{min 0}
							{max 1}
						}
					}
					{preturn 90 90}
					{highlight 0xff6eb8fe}
				}
			}
		}
	}
	{#+ particleview sparkles
		{generator
			{emissionarea
				{alpha0 7.5 7.5}
				{alpha1 32.5 12.5}
			}
			{particleinit
				{speed 3 2}
				{lifetime 0.65 0.35}
			}
			{timetolive 90}
                        {totalparticles 30}
			{axisz}
			{particlesinblock 22.5 7.5}
		}
		{mover
			{nodependonwind}
			{collisions
				
			}
			{gravity
				{value 0.3}
			}
			{damping 0.93}
		}
		{visualizer
			{stage 
				{flags trace }
				{sprite "$/flash/flashss3"
					{timer
						{mode play }
						{duration -1}
					}
					{light 1}
					{scalex 1
						{linear
							{min 0.225 0.075}
							{max 0.025 0.005}
						}
					}
					{scaley 0.025 0.005}
				}
			}
		}
	}
	{#+ spriteview "halo night"
		{sprite "$/flash/flashss1"
			{timer
				{mode play loop }
				{duration 0.1}
			}
			{light 1
				{peak
					{min 0}
					{max 0.22}
				}
			}
			{scale 3.5}
		}
		{halo}
		{nightonly}
		{autovisible}
	}
	{#+ spriteview halo
		{sprite "$/flash/flashss4"
			{timer
				{mode play loop }
				{duration 0.1}
			}
			{light 1
				{peak
					{min 0}
					{max 0.7}
				}
			}
			{scale 0.9 0.1}
		}
		{halo}
		{autovisible}
	}
	{#+ spriteview halo
		{sprite "$/flash/flash_g02"
			{timer
				{mode play loop }
				{duration 0.1}
			}
			{light 1
				{peak
					{min 0}
					{max 0.5}
				}
			}
			{scale 0.35 0.05}
		}
		{halo}
		{autovisible}
	}
	{#+ particleview sparkles2
		{generator
			{emissionarea
				{alpha0 7.5 7.5}
				{alpha1 30 10}
			}
			{particleinit
				{speed 3 2}
				{lifetime 0.8 0.5}
			}
			{timetolive 90}
                        {totalparticles 100}
			{axisz}
			{particlesinblock 22.5 7.5}
		}
		{mover
			{nodependonwind}
			{collisions
				
			}
			{gravity
				{value 0.3}
			}
			{damping 0.92}
		}
		{visualizer
			{stage 
				{flags trace }
				{sprite "$/flash/flashss1"
					{timer
						{mode play }
						{duration -1}
					}
					{light 1}
					{scalex 1
						{linear
							{min 0.29 0.16}
							{max 0.03 0.01}
						}
					}
					{scaley 0.026 0.014}
				}
			}
		}
	}
	{#+ spriteview "halo night"
		{sprite "$/flash/flashbsgl"
			{timer
				{mode play loop }
				{duration 0.1}
			}
			{light 1
				{peak
					{min 0}
					{max 0.1}
				}
			}
			{scale 3}
		}
		{halo}
		{nightonly}
		{autovisible}
	}
	{particleview sparkles2
		{generator
			{emissionarea
				{alpha0 2.5 2.5}
				{alpha1 17.5 7.5}
			}
			{particleinit
				{speed 1.4 0.4}
				{lifetime 0.55 0.25}
			}
			{timetolive 90}
                        {totalparticles 80}
			{## axisz}
			{particlesinblock 20 5}
		}
		{mover
			{nodependonwind}
			{collisions
				
			}
			{gravity
				{value 0.3}
			}
			{damping 0.92}
		}
		{visualizer
			{stage 
				{flags trace }
				{sprite "$/flash/flashss1"
					{timer
						{mode play }
						{duration -1}
					}
					{light 1}
					{scalex 1
						{linear
							{min 0.29 0.16}
							{max 0.03 0.01}
						}
					}
					{scaley 0.026 0.014}
				}
			}
		}
	}
}