{from "pattern mwgrenade"
	{tag "fg"}
	{inventory {size 1 1}}	
	;Modified
	{entity "grenade_f1"}
	{damage blastwave
		{energy 1} ; kg			{energy 1}	
		{area 2 8} ; m	
		(mod "mp"
			{area 3 10};{area 3 8}
		)
	}
	{possibleDamageRadius 4}
}
