{blow
	{tags "knife basic"} ; strikes types see at {strokes} in set\ability\melee.set
	{distance far}
	{self
		{enable_items "type_95"}
		{animation "fight_front_club_begin"}
	}
	{opponent
		{orientation front}
		{movement stand squat}
		{knock_down_chance 0.7}
		{damage 900 0.5}
	}
	{opponent
		{orientation back}
		{movement stand squat}
		{knock_down_chance 1}
		{damage 900 0.5}
	}
}
