;SDL
{weapon_bullet
	{tag "rocketlauncher to_hand ap cannot_lie nokeep"}
	{calibre 50}
	{inventory
		{size 6 2}
		{link_bone "gun_back"}
		{weight 100}
		{fsm "bazooka"}
;		{fsm "smg"}
	}
	{mass 6.1}
	{states
		{reload	"reload-bazooka"}
		{unload	"unload-bazooka"}
		{fire	"fire-bazooka"	}
		{aim 	"aim-bazooka"	}
		{can_aim  "can-aim-bazooka"	}
	}
;	{states
;		{reload		"reload"}
;		{unload		"unload"}
;		{fire		"fire"	}
;		{aim 		"aim"	}
;		{can_aim	"can-aim"}
;	}
	;{DisableRicochet}
	{foresight "Foresight3"}
	;{reactive}
	{gravity 0}
	{rechargeTime 4.0}
	{curve "bullet"}
	{projectileDamageThreshold 1}
    {projectileDamage 280}  
	{speed 100}
	{AimingTolerance 3}
	{cursor "cannon_on"}
	{spreading 3.5
		{SpreadXYRatio	1}
;		{SpreadYadjust	0.2}
		{radiusFunction
			0.0		0
			1.0		1.0
			1.5		3.0
			3.0		10.0
		}
	}
	{maxRange 100}
	{aimRange 100}	; == maxRange
}
