{weapon_throwing
	{inventory {noView}}
	{states
		{fire	"fire"  	 }
		{reload "reload"	 }
		{unload "unload"	 }
		{aim 	"aim-thrower"}
		{can_aim "can-aim-thrower"}
	}
	{foresight "Foresight2"}
	{AimingTolerance 3}				; degree
	{aimRange 30}					; m
	{gravity  1}
	{filling "throwable"}
}
