{from "pattern bullet"
	{tag "weapon pistol bullet to_hand"}
	{inventory
		{size 2 1}
		{weight 100 }
		{fsm "pistol"}
	}
	{mass 0.95}
	{entity "pistol"}
	
	{aimRange 20}
	{maxRange 20}
	{spreading 1}
	{recoveryTime 0.3}
	{rechargeTime 2}
	{speed 90}
	{burst
		{short 1.5 0.5}
		{long 3.5 0.5}
	}	
	
	{healthDamage 100}
	{ProjectileDamage 2}
	{ProjectileDamageClip 2}
	("accuracy_pistol")
}
