{entitymanager
	{group "dead" actor dead
		{remove dissolve}
		(mod "mp" 		{limit 12})
		(mod not "mp"	{limit 30})
		{entity "human"}
	}
	
	{group "broken" gameentity
		{limit 7}
		{remove dissolve}
		{DeadVehicles}
	}

	{group "piece" gameentity
		{limit 10}
		{remove dissolve}
		{entity "piece_big_steel"}
		{entity "piece_large_steel"}
		{entity "piece_medium_steel"}
	}

	{group "stuff" stuff
		{remove dissolve}
		(mod "mp"	{limit 18})
		(mod not "mp"   {limit 45})
		{tag "weapon bullet"}
		{tag "grenade"}
		{tag "missile"}
		{tag "sharp_edge"}
	}
	
	{group "equip" stuff
		{remove dissolve}
		(mod "mp"	{limit 12})
		(mod not "mp"	{limit 30})

		{tag "field_glass"}
		{tag "head"}
		{tag "body"}
	}
	{group "shellhole" gameentity
		{limit 25}
		{remove instant}
		{entity "grenade_shellhole"}
		{entity "grenade_at_shellhole"}
	}
}
