{from "pattern bullet"
	{tag "weapon mgun bullet to_hand"}
	{filling "ammo ptr" 2}
	{inventory
		{size 4 2}
		{link_bone "gun_back"}
		{weight 100}
	}
	{cursor "carbine_on"}
	{cursorReloading "carbine_reload"}
	{special
		{throw_off_always}
	}
	{entity "shotgun"}
	{mass 5}
	{reloadSound "shotgun"}
	{fireSound "rifle/shotgun"}
	{traceFreq 0}

	{aimRange 20}
	{maxRange 24}
	(mod "mp"
		{aimRange 24}	; == maxRange
	)
	{spreading 0.1}

    {RelaxationTime 0.1}
	{recoveryTime 1}
	{rechargeTime 2.5}
	{speed 60}

	{projectileDamage 1}
	{healthDamage 150}
	{HealthDamageClip 150}
	{calibre 9.72}

	(mod "mp"
		{projectileDamage 2}
		{healthDamage 330}
		{HealthDamageClip 330}
		{aimRange 16}
		{maxRange 20}
	)
}
