{weapon_bullet
	{tag "weapon build_in gun"}
	{inventory
		{size 4 2}
		{weight 1000}
	}
	{mass 1000}
	{foresight "Foresight1"}
	{range 3 5}
	{spreading 1}
	{rechargeTime 5}
	{speed 75}
    	{AimingTolerance 2}
    	{RelaxationTime 0.5}
	{projectileDamageThreshold 1.2}
;	{RicochetDamageClip 30}
	{cursor "cannon_on"}
	{cursorReloading "cannon_reload"}
	{parameters "fg"
		{cursor "cannon_on_fg"}
		{cursorReloading "cannon_reload_fg"}
	}
	{LockFireDistanceTime 0.8}
	{RicochetEnergyDamping 	; penetration energy damping after ricochet (angle - damping)	
		{0 	1}	
		{20	1}
		{30	0.8}
		{45 0.4}
		{60 0}	
	}
	{OvermatchDamping
		{0 1}
		{30 1.2}
		{45	1.4}
		{60	1.6}
		{65	2}
		{70	4}		
		{90	8}				
	}
	(mod "mp"
		{OvermatchDamping
			{0 1}
			{30 1.1}
			{55	1.15}
			{60	1.45}
			{70	4}		
			{90	6}		
		}
	)
}