
(define "squad_with1types"
	{"%name(%side)"
		{charge %c}
		{content "mp/%side/%c1"}
		{tags "squad infantry %side %t"}	{group "%g"}	{button "%b"}	{cost %cost}	{fore %f}
	})
(define "squad_with2types"
	{"%name(%side)"
		{charge %c}
		{content "mp/%side/%c1 mp/%side/%c2"}
		{tags "squad infantry %side %t"}	{group "%g"}	{button "%b"}	{cost %cost}	{fore %f}
	})
(define "squad_with3types"
	{"%name(%side)"
		{charge %c}
		{content "mp/%side/%c1 mp/%side/%c2 mp/%side/%c3"}
		{tags "squad infantry %side %t"}	{group "%g"}	{button "%b"}	{cost %cost}	{fore %f}
	})
(define "squad_with4types"
	{"%name(%side)"
		{charge %c}
		{content "mp/%side/%c1 mp/%side/%c2 mp/%side/%c3 mp/%side/%c4"}
		{tags "squad infantry %side %t"}	{group "%g"}	{button "%b"}	{cost %cost}	{fore %f}
	})
(define "squad_with5types"
	{"%name(%side)"
		{charge %c}
		{content "mp/%side/%c1 mp/%side/%c2 mp/%side/%c3 mp/%side/%c4 mp/%side/%c5"}
		{tags "squad infantry %side %t"}	{group "%g"}	{button "%b"}	{cost %cost}	{fore %f}
	})
(define "squad_with6types"
	{"%name(%side)"
		{charge %c}
		{content "mp/%side/%c1 mp/%side/%c2 mp/%side/%c3 mp/%side/%c4 mp/%side/%c5 mp/%side/%c6"}
		{tags "squad infantry %side %t"}	{group "%g"}	{button "%b"}	{cost %cost}	{fore %f}
	})

(define "squad_1"
	;("squad_with1types" side(iran) name(%name) c1(%c1) c(%c) co(%co) g(%g) b(%b) t(%t) cost(%cost) f(%f))
	("squad_with1types" side(resistance) name(%name) c1(%c1) c(%c) co(%co) g(%g) b(%b) t(%t) cost(%cost) f(%f))
)
(define "squad_2"
	;("squad_with2types" side(iran) name(%name) c1(%c1) c2(%c2) c(%c) co(%co) g(%g) b(%b) t(%t) cost(%cost) f(%f))
	("squad_with2types" side(resistance) name(%name) c1(%c1) c2(%c2) c(%c) co(%co) g(%g) b(%b) t(%t) cost(%cost) f(%f))
)
(define "squad_3"
	;("squad_with2types" side(iran) name(%name) c1(%c1) c2(%c2) c3(%c3) c(%c) co(%co) g(%g) b(%b) t(%t) cost(%cost) f(%f))
	("squad_with2types" side(resistance) name(%name) c1(%c1) c2(%c2) c3(%c3) c(%c) co(%co) g(%g) b(%b) t(%t) cost(%cost) f(%f))
)

(define "squad_1_resistance"	("squad_with1types" side(resistance) name(%name) c1(%c1) c(%c) co(%co) g(%g) b(%b) t(%t) cost(%cost) f(%f)))
(define "squad_officer_resistance"	("squad_with1types" side(resistance) name(%name) c1(%c1) c(%c) co(%co) g(%g) b(%b) t(%t) cost(%cost) f(%f)))
(define "squad_2_resistance"	("squad_with2types" side(resistance) name(%name) c1(%c1) c2(%c2) c(%c) co(%co) g(%g) b(%b) t(%t) cost(%cost) f(%f)))
(define "squad_3_resistance"	("squad_with3types" side(resistance) name(%name) c1(%c1) c2(%c2) c3(%c3) c(%c) co(%co) g(%g) b(%b) t(%t) cost(%cost) f(%f)))
(define "squad_4_resistance"	("squad_with4types" side(resistance) name(%name) c1(%c1) c2(%c2) c3(%c3) c4(%c4) c(%c) co(%co) g(%g) b(%b) t(%t) cost(%cost) f(%f)))
(define "squad_5_resistance"	("squad_with5types" side(resistance) name(%name) c1(%c1) c2(%c2) c3(%c3) c4(%c4) c5(%c5) c(%c) co(%co) g(%g) b(%b) t(%t) cost(%cost) f(%f)))
(define "squad_6_resistance"	("squad_with6types" side(resistance) name(%name) c1(%c1) c2(%c2) c3(%c3) c4(%c4) c5(%c5) c6(%c6) c(%c) co(%co) g(%g) b(%b) t(%t) cost(%cost) f(%f)))


; This is the oficer_res/arifleman
("squad_officer_resistance" name(oficersquad)	c(90) g(of) c1(oficerres:1) b(squad1) t(all infan_squad officer use_charge) cost(14) f(0))

; This is the Armed Civilian Squad /afireteam
("squad_2_resistance" name(civisquad)	c(30) g(civis) c1(pistol_man:3) c2(hunter:1) b(squad1) t(rifles) cost(07) f(1))

;Lost para squad
("squad_3_resistance" name(parasquad)		c(120) g(para) c1(para_carbine:2) c2(para_smg:1) c3(para_mg:1) 		b(squad1)	t(rifles)	cost(018) f(-1))

;This is the mechanic squad/mgun
("squad_1_resistance" name(mechsquad)	c(30) g(mech) c1(mechanic:2)	b(squad1) t(rifles) cost(01) f(1))

;This is the ambusher
("squad_1_resistance" name(ambushersquad)	c(100) g(amb) c1(ambusher:1)	b(squad1) t(rifles) cost(10) f(-0.2))

;This is the pzf_man
("squad_1_resistance" name(pzfsquad)	c(30) g(amb) c1(pzf_man:1)	b(squad1) t(all infan_squad rifles use_charge) cost(7) f(0))

;This is the sniper squad/mgun
("squad_1_resistance" name(snipersquad)	c(90) g(snip41) c1(g41_man:1)	b(squad1) t(all infan_squad snipers use_charge) cost(12) f(0))

; This is the Bren Squad /aat
("squad_2_resistance" name(brensquad)	c(30) g(civimg) c1(bren_man:1) c2(rifle_man:2) b(squad1) t(rifles) cost(08) f(0.6))

; This is the Resistance Fighters squad/Fireteam
("squad_3_resistance" name(rfsquad)	c(30) g(rf) c1(rifle_man:2) c2(smg_man:2) c3(fg42_man:2) b(squad1) t(rifles) cost(10) f(1))








