{tags
	{"createuser"
		{"title" "User profile"}
		{"enter_login" "Enter profile's name"}
		{"user_not_found" "Profile '%1%' not found. Create?"}
		{"cant_logon" "Can't logon user with this name."}
		{"default_user_name" "Player"}
		{"delete_warning" "Do you really want to delete this profile: '%1%'?"}
	}
	{"options"
		{"title" "<f(impact)s(28)c(255 255 255)>Options"}
		{"btn_browse_hint" "Expand"}
		{"timeout"
			{"question" "Do you want to keep these settings?"}
			{"text" "Previous settings will be restored in %1% sec."}
			{"texture_warning" "Texture settings will be not be applied until the game is restarted."}
			{"mod_warning" "Mods settings will be not be applied until the game is restarted."}
		}
		{"video"
			{"title" "<y(+9)>Video"}
			{"adapter" "Video card"}
			{"adapter#desc" "Current video card."}
			{"current_mode" "Current mode"}
			{"current_mode#desc" "Current video mode. To change this setting, see the Resolution option below."}
			{"display_hz" "Hz"}
			{"resolution" "Resolution"}
			{"resolution"
				{"refresh" "Refresh rate"}
				{"refresh#desc" "Refresh rate (Hz). Higher settings reduces screen flicker."}
				{"depth" "Colour depth"}
				{"depth#desc" "Screen colour depth (bits per pixel). Lowering this setting can improve game performance (for better results, change screen resolution, colour depth and texture quality proportionally)."}
				{"depth#"
					{"16" "16-bit"}
					{"32" "32-bit"}
				}
			}
			{"resolution#desc" "Screen resolution (pixels). Lowering this setting can improve game performance (for better results, change screen resolution, colour depth and texture quality proportionally)."}
			{"resolution#"
				{"desktop" "Use desktop settings"}
			}
			{"detail" "Texture detail"}
			{"detail#desc" "Texture quality. If you have performance issues, try to lower this setting (for better results, change screen resolution, colour depth and texture quality proportionally)."}
			{"detail#"
				{"detail_low" "Maximum performance"}
				{"detail_above_low" "Low"}
				{"detail_medium" "Medium"}
				{"detail_above_medium" "High"}
				{"detail_high" "Maximum quality"}
			}
			{"shadow" "Shadows"}
			{"shadow#desc" "Shadow complexity. Lowering this setting or turning shadows off can improve game performance."}
			{"shadow#"
				{"none" "None"}
				{"sprite" "Sprites"}
				{"multiple_shadowmap" "Multiple shadowmaps"}
				{"ground_shadowmap" "Ground only shadowmap"}
				{"cross_shadowmap" "Crisp self-shadowing"}
				{"cross_filter_shadowmap" "Soft self-shadowing"}
			}
			{"water_reflection" "Water reflections"}
			{"water_reflection#desc" "Type of water reflections. Disabling dynamic reflections may significantly increase performance."}
			{"water_reflection#"
				{"none" "No reflections"}
				{"fake" "Static"}
				{"real" "Dynamic"}
			}
			{"full_screen" "Full screen"}
			{"full_screen#desc" "Determines whether the game should run in full screen or not."}
			{"vertical_sync" "Vertical sync"}
			{"vertical_sync#desc" "Wait for the screen to refresh before frame draw. Checking this can remove flickering, but may also reduce performance."}
			{"filtering" "Texture filtering"}
			{"filtering#desc" "Texture filtering type. At higher settings textures will look sharper and more detailed from far away but this can also reduce performance."}
			{"filtering#"
				{"bilinear" "Bilinear"}
				{"trilinear" "Trilinear"}
				{"anisotropic2x" "Anisotropic 2x"}
				{"anisotropic4x" "Anisotropic 4x"}
				{"anisotropic8x" "Anisotropic 8x"}
				{"anisotropic16x" "Anisotropic 16x"}
			}
			{"model_quality" "Model quality"}
			{"model_quality#desc" "Change complexity of game models."}
			{"model_quality#"
				{"high" "High"}
				{"low" "Low"}
			}
			{"fx_quality" "Effects quality"}
			{"fx_quality#desc" "Number of simultaneous visual effects like explosions, smoke and debris. Lower this setting if you're experiencing unstable frame rates."}
			{"fx_quality#"
				{"high" "High"}
				{"medium" "Medium"}
				{"low" "Low"}
			}
			{"lights_quality" "Dynamic lighting"}
			{"lights_quality#desc" "Dynamic lighting quality. It is recommended to set 'No dynamic lights' for Intel integrated graphics solutions."}
			{"lights_quality#"
				{"off" "No dynamic lights"}
				{"medium" "Few dynamic lights"}
				{"full" "Full dynamic lighting"}
			}
			{"antialiasing" "Anti-aliasing"}
			{"antialiasing#desc" "Full screen anti-aliasing makes model edges look smoother and more natural. Although high values may reduce game performance."}
			{"antialiasing#"
				{"none" "None"}
				{"nonmaskable" "Supersampling"}
				{"2x" "2x"}
				{"3x" "3x"}
				{"4x" "4x"}
				{"5x" "5x"}
				{"6x" "6x"}
				{"7x" "7x"}
				{"8x" "8x"}
				{"9x" "9x"}
				{"10x" "10x"}
				{"11x" "11x"}
				{"12x" "12x"}
				{"13x" "13x"}
				{"14x" "14x"}
				{"15x" "15x"}
				{"16x" "16x"}
			}
			{"antialiasing_quality" "Anti-aliasing samples"}
			{"shader_version" "Shader version"}
			{"shader_version#desc" "Allows limiting the shader version used in the game for rendering. For example for nVidia FX5xxx video cards Shaders 2.0 (DirectX 9) may significantly reduce performance."}
			{"shader_version#"
				{"dx8" "DirectX 8"}
				{"dx9" "DirectX 9"}
			}
			{"bump" "Bump Mapping"}
			{"bump#desc" "Bump mapping effects make rough or uneven surfaces look more natural. Although you should consider turning this feature off if you have performance issues."}
			{"specular" "Specular"}
			{"specular#desc" "Enables effect for shiny surfaces. When turned on, polished or scratched metal surfaces will look more realistic. This setting should not affect game performance, but you may want to turn it off in rare cases."}
			{"environment" "Environment"}
			{"environment#desc" "Enables reflections for reflective surfaces like glass, water, etc. Turning this option off may slightly improve game performance."}
			{"waterbump" "Water ripple"}
			{"waterbump#desc" "Enables water ripple effect. Disable it for a slight performance boost."}
			{"grass" "Grass"}
			{"grass#desc" "Determines whether grass should be shown or not. Turning this option off may increase framerate."}
			{"bloom" "Bloom"}
			{"bloom#desc" "This effect makes the whole image calmer and slightly defocuses it, imitating camera lens. Move this slider completely to the left to disable bloom."}
			{"clip_distance" "View distance"}
			{"clip_distance#desc" "How far you can see in the game. Reducing this value can slightly improve performance."}
			{"gamma" "Gamma"}
			{"gamma#desc" "Full screen gamma correction."}
			{"brightness" "Brightness"}
			{"brightness#desc" "Brightness setting."}
			{"contrast" "Contrast"}
			{"contrast#desc" "Image contrast."}
		}
		{"audio"
			{"title" "<y(+9)>Audio"}
			{"adapter" "Audio system"}
			{"adapter#desc" "Current audio system."}
			{"adapter_failed" "Error initialising sound system"}
			{"txt_buffers" "Buffers"}
			{"current_mode" "Current mode"}
			{"current_mode#desc" "Current audio mode"}
			{"speaker_config" "Speaker configuration"}
			{"speaker_config#desc" "Sound system configuration. Set \"Use system settings\" for maximum compatibility."}
			{"speaker_config#"
				{"use_system_settings" "Use system settings"}
				{"headphones" "Headphones"}
				{"stereo_speakers" "Stereo speakers"}
				{"40_discrete" "4.0-speaker system"}
				{"51_discrete" "5.1-speaker system"}
				{"61_discrete" "6.1-speaker system"}
				{"71_discrete" "7.1-speaker system"}
				{"81_discrete" "8.1-speaker system"}
				{"directsound3d" "DirectSound3D"}
				{"eax" "DirectSound3D with EAX"}
			}
			{"rate" "Mixing rate"}
			{"rate#desc" "Allows to change quality of audio samples (sampling frequency). Lowering the value can slightly improve overall game performance."}
			{"rate#"
				{"11_khz" "11 KHz"}
				{"22_khz" "22 KHz"}
				{"44_khz" "44 KHz"}
			}
			{"bits" "Bits per channel"}
			{"bits#desc" "Changes quality of audio stream (sample resolution)."}
			{"bits#"
				{"8_bit" "8 bits"}
				{"16_bit" "16 bits"}
			}
			{"buffers" "Buffers"}
			{"buffers#desc" "Number of sound buffers indicates the number of simultaneous sounds which can be processed by your system. Consider lowering this setting if you are experiencing performance or stability issues."}
			{"volume" "Volume"}
			{"volume"
				{"effects" "Effects"}
				{"effects#desc" "Volume of in-game effects such as  shots, explosions and engine sounds."}
				{"emotions" "Vocal emotes"}
				{"emotions#desc" "Volume of soldiers' emotes during battle."}
				{"environment" "Environment"}
				{"environment#desc" "Volume of environment sounds (wind, sea wash, birds, crickets, etc.)."}
				{"interface" "Interface music"}
				{"interface#desc" "Interface music volume."}
				{"game_music" "Game music"}
				{"game_music#desc" "Background music volume."}
				{"narrator" "Speech"}
				{"narrator#desc" "Volume of soldiers' and narrator's speech during battle."}
			}
			{"volume#desc" "Volumes of effects, voices and music in the game."}
		}
		{"game"
			{"title" "<y(+9)>Game"}
			{"difficulty" "Difficulty"}
			{"difficulty#desc" "Specifies the game difficulty level"}
			{"difficulty#"
				{"easy" "Easy"}
				{"normal" "Normal"}
				{"hard" "Hard"}
			}
			{"fog_of_war" "Fog of War"}
			{"fog_of_war#"
				{"fog_off" "Disabled"}
				{"fog_simple" "Simple"}
				{"fog_realistic" "Realistic"}
			}
			{"fog_of_war#desc" "Determines whether the \"Fog of War\" effect should be shown (this setting doesn't turn it off, but makes it invisible to improve game performance)."}
			{"subtitles" "Subtitles"}
			{"subtitles#desc" "Turn subtitles on/off."}
			{"invert_mouse_wheel" "Invert mouse wheel"}
			{"invert_mouse_wheel#desc" "Invert mouse wheel on/off."}
			{"aiming" "Auto aiming"}
			{"aiming"
				{"auto_aim_vehicle" "Auto aim at vehicles"}
				{"auto_aim_vehicle#desc" "Auto aiming at vehicles snaps your aiming cursor to the nearest vehicle in area."}
			}
			{"aiming#desc" "Toggles automatic aiming in \"Direct Control\" mode."}
			{"auto_load_last_profile" "Autoload last profile"}
			{"auto_load_last_profile#desc" "When turned on, the game will always start using the last profile used. To change the current profile, go to the \"Profile\" menu in the Main Menu."}
			{"slow_down_while_inventory_exchange" "Slow down during inventory exchange"}
			{"slow_down_while_inventory_exchange#desc" "Turn on slow-motion mode during inventory exchange. This is helpful if you loot often in the heat of battle."}
			{"camera_scroll_speed" "Camera scroll speed"}
			{"camera_scroll_speed#desc" "Changes the speed at which the camera moves."}
			{"rts_style_selection" "Alternative selection mode"}
			{"rts_style_selection#desc" "Switches back from autoassigning squads to the standard selection system."}
			{"hints" "Tips"}
			{"hints#desc" "Displays mouse tooltips when pointing to buttons and units."}
			{"action_by_left_click" "LMB orders"}
			{"action_by_left_click#desc" "Engages left mouse button orders"}
			{"threat_markers" "Enemy markers"}
			{"threat_markers#desc" "Engages enemy markers out of sight"}
		}
		{"mp"
			{"title" "<y(+9)>Multiplayer"}
			{"username" "User name"}
			{"username#desc" "Enter your player name."}
			{"hostname" "Host name"}
			{"hostname#desc" "Specify your host name."}
			{"minfps" "Minimal FPS to sustain"}
			{"minfps#desc" "Minimal FPS to sustain during network games."}
			{"gameenum" "Game IP list"}
			{"gameenum#desc" "List of IP addresses outside your LAN at which to search for games. If any games are found at these IPs, they will be automatically displayed on the LAN screen."}
			{"zoneenum" "Zone IP list"}
			{"zoneenum#desc" "List of dedicated servers' IP addresses outside your LAN at which to search for games. If any games are found at these servers, they will be automatically displayed on the LAN screen."}
			{"bandwidth" "Content download speed (%)"}
			{"bandwidth"
				{"lansession" "Starting the game (LAN)"}
				{"langame" "Playing the game (LAN)"}
				{"wansession" "Starting the game (WAN)"}
				{"wangame" "Playing the game (WAN)"}
			}
			{"bandwidth#desc" "Content download speed (%)"}
			{"ip_add" "Add"}
			{"ip_del" "Remove"}
			{"gameip_title" "Games IP list to scan"}
			{"zoneip_title" "Zones IP list to scan"}
		}
		{"keys"
			{"title" "<y(+9)>Controls"}
			{"change_key" "Redefine controls"}
			{"wait_for_key" "Press key for '%1%'"}
			{"change_key_warning" "Redefinition warning"}
			{"already_binded" "Key '%1%' is already bound to '%2%'"}
			{"already_binded_redefine" "Key '%1%' is already bound to '%2%'. Redefine?"}
			{"with_ctrl" "Hold CTRL+key"}
			{"with_alt" "Hold ALT+key"}
			{"with_shift" "Hold SHIFT+key"}
			{"with_double" "Double key press"}
			{"with_noctrl" "Ignore CTRL pressing"}
			{"with_noalt" "Ignore ALT pressin"}
			{"with_noshift" "Ignore SHIFT pressing"}
			{"with_nodouble" "Single key press"}
			{"common" "Standard keys"}
			{"common"
				{"set_commander" "Set Commander"}
				{"set_commander#desc" "Selected soldier becomes squad commander"}
				{"dismiss_squad" "Dismiss Squad"}
				{"dismiss_squad#desc" "Dismiss current squad"}
				{"weapon_reload" "Reload Weapon"}
				{"weapon_reload#desc" "All selected units reload their weapons"}
				{"weapon_unload" "Unload Weapon"}
				{"weapon_unload#desc" "All selected units unload their weapons"}
				{"weapon_prepare" "Draw/holster weapon"}
				{"weapon_prepare#desc" "Draw a weapon / holster weapon"}
				{"center_active" "Centre on Active Unit"}
				{"center_active#desc" "Centre camera on the selected unit."}
				{"prev_unit" "Previous Unit"}
				{"prev_unit#desc" "Select previous available unit."}
				{"next_unit" "Next Unit"}
				{"next_unit#desc" "Select next available unit"}
				{"toggle_attack" "Fire Mode"}
				{"toggle_attack#desc" "Toggle between \"Hold fire\", \"Return fire\" and \"Fire at will\" modes"}
				{"toggle_position" "Movement Mode"}
				{"toggle_position#desc" "Toggle between \"Hold position\" and \"Move at will\" modes"}
				{"toggle_map" "Map"}
				{"toggle_map#desc" "Toggles map on/off"}
				{"toggle_equipment" "Inventory"}
				{"toggle_equipment#desc" "Show the selected unit's inventory"}
				{"toggle_objectives" "Objectives"}
				{"toggle_objectives#desc" "Show mission objectives"}
				{"toggle_message_history" "Message history"}
				{"toggle_message_history#desc" "Show message history"}
				{"toggle_autotargetting" "Auto Targeting"}
				{"toggle_autotargetting#desc" "Switch auto aiming on/off (auto aiming is available in \"Direct Control\" mode only)"}
				{"slowdown" "Game speed"}
				{"slowdown#desc" "Change game speed"}
				{"stuff_highlight" "Highlight items"}
				{"stuff_highlight#desc" "Highlight objects on the ground"}
				{"corpses_highlight" "Highlight Corpses"}
				{"corpses_highlight#desc" "Highlight corpses on the ground"}
				{"silhouettes_highlight" "Highlight Silhouettes"}
				{"silhouettes_highlight#desc" "Highlight soldiers obscured by world objects"}
				{"pause" "Pause"}
				{"pause#desc" "Pause game"}
				{"screenshot" "Screenshot"}
				{"screenshot#desc" "Take a screenshot (screenshots are saved in the screenshots folder in the main game folder)"}
				{"show_tip" "Show hints"}
				{"show_tip#desc" "Show game hints"}
				{"game_menu" "Game menu"}
				{"game_menu#desc" "Show game menu"}
				{"toggle_map_control" "Map controls"}
				{"toggle_map_control#desc" "Toggles map control panel"}
			}
			{"common#desc" "General keybinds"}
			{"control" "RTS-style control"}
			{"control"
				{"mouse_left#desc" "Select several units (hold the mouse button, enclose the units inside a rectangle, then release it), or select one unit by clicking on it. To deselect units, click on any empty space on the map"}
				{"mouse_right" "Issue an order"}
				{"mouse_right#desc" "Issue an order to the selected units"}
			}
			{"control#desc" "Unit selection"}
			{"control_manual" "Direct Control"}
			{"control_manual"
				{"toggle" "Direct Control On/Off"}
				{"toggle#desc" "Switch \"Direct Control\" mode on/off"}
				{"modify" "Direct Control Modifier"}
				{"modify#desc" "Activate \"Direct Control\" mode while key is pressed"}
				{"forward" "Forward"}
				{"forward#desc" "Move the selected unit forward"}
				{"backward" "Backward"}
				{"backward#desc" "Move the selected unit backward"}
				{"left" "Left"}
				{"left#desc" "Strafe left (soldiers) or turn left (vehicles)"}
				{"right" "Right"}
				{"right#desc" "Strafe right (soldiers) or turn right (vehicles)."}
				{"fire" "Fire"}
				{"fire#desc" "Fire weapon/throw grenade"}
				{"next_weapon" "Switch Weapon"}
				{"next_weapon#desc" "Switch between primary/secondary weapon"}
				{"next_ammo" "Change Ammo"}
				{"next_ammo#desc" "Change ammo type (HE/AP)"}
				{"next_mgun" "Next machine gun"}
				{"next_mgun#desc" "Switch to the next machine gun"}
			}
			{"control_manual#desc" "Direct control"}
			{"control_human" "Infantry Control"}
			{"control_human"
				{"stay_lie" "Stand / Prone"}
				{"stay_lie#desc" "Orders the selected soldiers to stand up or stay prone."}
				{"pose_up" "Stance Up"}
				{"pose_up#desc" "Stance up (squat if lying on the ground, stand up if kneeling)"}
				{"pose_down" "Stance Down"}
				{"pose_down#desc" "Stance down (squat if standing, lie down if kneeling)"}
				{"drop_from_hands" "Drop Item"}
				{"drop_from_hands#desc" "Immediately drop the currently selected item on the ground"}
				{"select_primary" "Select Primary"}
				{"select_primary#desc" "Select primary weapon"}
				{"select_secondary" "Select Secondary"}
				{"select_secondary#desc" "Select secondary weapon"}
			}
			{"control_human#desc" "Infantry control"}
			{"control_camera" "Camera Control"}
			{"control_camera"
				{"scroll_forward" "Scroll Forward"}
				{"scroll_forward#desc" "Scroll camera forward"}
				{"scroll_backward" "Scroll Backward"}
				{"scroll_backward#desc" "Scroll camera backwards"}
				{"scroll_left" "Scroll Left"}
				{"scroll_left#desc" "Scroll camera left"}
				{"scroll_right" "Scroll Right"}
				{"scroll_right#desc" "Scroll camera right"}
				{"zoom_in" "Zoom In"}
				{"zoom_in#desc" "Move camera closer to the ground"}
				{"zoom_out" "Zoom Out"}
				{"zoom_out#desc" "Move camera away from the ground."}
				{"rotate_left" "Rotate Left"}
				{"rotate_left#desc" "Rotate camera anti-clockwise."}
				{"rotate_right" "Rotate Right"}
				{"rotate_right#desc" "Rotate camera clockwise"}
				{"increase_view" "Pitch Up"}
				{"increase_view#desc" "Pitch camera up"}
				{"decrease_view" "Pitch Down"}
				{"decrease_view#desc" "Pitch camera down"}
			}
			{"control_camera#desc" "Camera control"}
			{"actions" "Actions"}
			{"actions"
				{"throw_ap_grenade" "Throw Frag grenade"}
				{"throw_ap_grenade#desc" "Order the selected squad or unit to throw a fragmentation grenade (only active if frag grenades are available)."}
				{"throw_at_grenade" "Throw AT grenade"}
				{"throw_at_grenade#desc" "Order the selected squad or unit to throw an AT grenade (only active if AT grenades are available)."}
				{"aimed_shot" "Aimed shot"}
				{"aimed_shot#desc" "Order the selected squad or unit to perform an aimed shot (only active if sniper rifle is available)."}
				{"bazooka_shot" "Use Rocket Launcher"}
				{"bazooka_shot#desc" "Order the selected squad or unit to perform a rocket launcher shot (only active if Bazooka, Panzerschreck or Panzerfaust is available)."}
				{"suppression_fire" "Suppressive fire"}
				{"suppression_fire#desc" "The selected squad will reload weapons and begin firing continuously at enemies in the direction indicated."}
				{"attack_melee" "Melee attack"}
				{"attack_melee#desc" "Order one of your soldiers to perform a melee attack against the selected target."}
				{"call_ally" "Call for Ally"}
				{"call_ally#desc" "In some cases you can make an ally soldier join your squad if you're taking casualties."}
				{"use" "Use"}
				{"use#desc" "Use the current item in hands."}
				{"cancel" "Cancel"}
				{"cancel#desc" "Cancel all current orders for the selected squad."}
				{"emit" "Drop off"}
				{"emit#desc" "Order crew to exit a vehicle."}
				{"examine" "Examine"}
				{"examine#desc" "Examine a corpse, vehicle or some other container."}
				{"drop" "Drop/Put Item"}
				{"drop#desc" "Drop the currently selected item on the specified place on the ground or put into the specified container."}
				{"attack" "Attack"}
				{"attack#desc" "Order your squad or vehicle to attack the selected target (ignoring whom it belongs to)."}
				{"rotate" "Turn"}
				{"rotate#desc" "Turn unit in the direction  indicated."}
				{"spread" "Spread"}
				{"spread#desc" "Spread units over the area indicated."}
				{"advance" "Advance"}
				{"advance#desc" "Move to the indicated position and attack any enemies encountered."}
				{"heal" "Heal"}
				{"heal#desc" "Use medical kits to patch wounds."}
				{"board" "Get in"}
				{"board#desc" "Order soldiers to get into a vehicle."}
				{"throw_sk_grenade" "Smoke grenade"}
				{"throw_sk_grenade#desc" "Order selected squad or a single soldier to throw a smoke grenade (only available if they carry smoke grenades)."}
			}
			{"actions#desc" "Actions"}
			{"multiplayer" "Multiplayer"}
			{"multiplayer"
				{"chat_team" "Tell Team"}
				{"chat_team#desc" "Send a message to your team."}
				{"chat_all" "Tell All"}
				{"chat_all#desc" "Send a message to all players."}
				{"unit_buy" "Buy Units"}
				{"unit_buy#desc" "Open \"Buy Units\" menu."}
				{"unit_transfer" "Transfer Units"}
				{"unit_transfer#desc" "Transfer your units to a teammate."}
				{"unit_assignment" "Select Assigned Unit"}
				{"unit_assignment#desc" "Select units received from another player."}
				{"leave_unit" "Exit vehicle"}
				{"leave_unit#desc" "Exit selected vehicle."}
				{"show_statistics" "Show Statistics"}
				{"show_statistics#desc" "Show in-game statistics."}
				{"show_user_guide" "Set Navigation Point"}
				{"show_user_guide#desc" "Set a map point visible to teammates."}
			}
			{"multiplayer#desc" "Multiplayer settings"}
			{"groups" "Squads"}
			{"groups"
				{"assign_1" "Assign Squad 1"}
				{"assign_2" "Assign Squad 2"}
				{"assign_3" "Assign Squad 3"}
				{"assign_4" "Assign Squad 4"}
				{"assign_5" "Assign Squad 5"}
				{"assign_6" "Assign Squad 6"}
				{"assign_7" "Assign Squad 7"}
				{"assign_8" "Assign Squad 8"}
				{"assign_9" "Assign Squad 9"}
				{"select_1" "Select Squad 1"}
				{"select_2" "Select Squad 2"}
				{"select_3" "Select Squad 3"}
				{"select_4" "Select Squad 4"}
				{"select_5" "Select Squad 5"}
				{"select_6" "Select Squad 6"}
				{"select_7" "Select Squad 7"}
				{"select_8" "Select Squad 8"}
				{"select_9" "Select Squad 9"}
				{"dismiss" "Dismiss"}
				{"dismiss#desc" "Dismiss current squad."}
			}
			{"groups#desc" "Squads"}
			{"keymap"
				{"key_escape" "ESC"}
				{"key_1" "1"}
				{"key_2" "2"}
				{"key_3" "3"}
				{"key_4" "4"}
				{"key_5" "5"}
				{"key_6" "6"}
				{"key_7" "7"}
				{"key_8" "8"}
				{"key_9" "9"}
				{"key_0" "0"}
				{"key_minus" "-"}
				{"key_equals" "="}
				{"key_back" "BACK"}
				{"key_tab" "TAB"}
				{"key_q" "Q"}
				{"key_w" "W"}
				{"key_e" "E"}
				{"key_r" "R"}
				{"key_t" "T"}
				{"key_y" "Y"}
				{"key_u" "U"}
				{"key_i" "I"}
				{"key_o" "O"}
				{"key_p" "P"}
				{"key_lbracket" "{"}
				{"key_rbracket" "}"}
				{"key_return" "ENTER"}
				{"key_lcontrol" "Left CTRL"}
				{"key_a" "A"}
				{"key_s" "S"}
				{"key_d" "D"}
				{"key_f" "F"}
				{"key_g" "G"}
				{"key_h" "H"}
				{"key_j" "J"}
				{"key_k" "K"}
				{"key_l" "L"}
				{"key_semicolon" ";"}
				{"key_apostrophe" "'"}
				{"key_grave" "`"}
				{"key_lshift" "Left SHIFT"}
				{"key_backslash" "\\"}
				{"key_z" "Z"}
				{"key_x" "X"}
				{"key_c" "C"}
				{"key_v" "V"}
				{"key_b" "B"}
				{"key_n" "N"}
				{"key_m" "M"}
				{"key_comma" ","}
				{"key_period" "."}
				{"key_slash" "/"}
				{"key_rshift" "Right SHIFT"}
				{"key_multiply" "*"}
				{"key_lalt" "Left ALT"}
				{"key_space" "SPACE"}
				{"key_capslock" "CAPS LOCK"}
				{"key_f1" "F1"}
				{"key_f2" "F2"}
				{"key_f3" "F3"}
				{"key_f4" "F4"}
				{"key_f5" "F5"}
				{"key_f6" "F6"}
				{"key_f7" "F7"}
				{"key_f8" "F8"}
				{"key_f9" "F9"}
				{"key_f10" "F10"}
				{"key_numlock" "NUM LOCK"}
				{"key_scroll" "SCROLL LOCK"}
				{"key_numpad7" "NUM 7"}
				{"key_numpad8" "NUM 8"}
				{"key_numpad9" "NUM 9"}
				{"key_subtract" "-"}
				{"key_numpad4" "NUM 4"}
				{"key_numpad5" "NUM 5"}
				{"key_numpad6" "NUM 6"}
				{"key_add" "+"}
				{"key_numpad1" "NUM 1"}
				{"key_numpad2" "NUM 2"}
				{"key_numpad3" "NUM 3"}
				{"key_numpad0" "NUM 0"}
				{"key_decimal" "DEL"}
				{"key_f11" "F11"}
				{"key_f12" "F12"}
				{"key_f13" "F13"}
				{"key_f14" "F14"}
				{"key_f15" "F15"}
				{"key_kana" "KANA"}
				{"key_convert" "CONVERT"}
				{"key_noconvert" "NOCONVERT"}
				{"key_yen" "YEN"}
				{"key_numpadequals" "NOCONVERT"}
				{"key_circumflex" "CIRCUMFLEX"}
				{"key_at" "AT"}
				{"key_colon" "COLON"}
				{"key_underline" "UNDERLINE"}
				{"key_kanji" "KANJI"}
				{"key_stop" "STOP"}
				{"key_ax" "AX"}
				{"key_unlabeled" "UNLABELLED"}
				{"key_numpadenter" "NUM ENTER"}
				{"key_rcontrol" "Right CTRL"}
				{"key_numpadcomma" "NUM ,"}
				{"key_divide" "NUM DIVIDE"}
				{"key_sysrq" "SYSRQ"}
				{"key_ralt" "Right ALT"}
				{"key_pause" "PAUSE"}
				{"key_home" "HOME"}
				{"key_up" "UP"}
				{"key_prior" "PRIOR"}
				{"key_left" "LEFT"}
				{"key_right" "RIGHT"}
				{"key_end" "END"}
				{"key_down" "DOWN"}
				{"key_next" "PAGE DOWN"}
				{"key_insert" "INSERT"}
				{"key_delete" "DELETE"}
				{"key_lwin" "LWIN"}
				{"key_rwin" "RWIN"}
				{"key_apps" "APPS"}
				{"key_esc" "ESC"}
				{"key_enter" "ENTER"}
				{"key_backspace" "BACKSPACE"}
				{"key_numpadstar" "NUM *"}
				{"key_numpadminus" "NUM -"}
				{"key_numpadplus" "NUM +"}
				{"key_numpadperiod" "NUM ."}
				{"key_numpadslash" "NUM /"}
				{"key_uparrow" "UP"}
				{"key_pgup" "PAGE UP"}
				{"key_leftarrow" "LEFT"}
				{"key_rightarrow" "RIGHT"}
				{"key_downarrow" "DOWN"}
				{"key_pgdn" "PAGE DOWN"}
				{"mouse0" "LMB"}
				{"mouse1" "RMB"}
				{"mouse2" "MMB"}
				{"mouse3" "MOUSE3"}
				{"mouse4" "MOUSE4"}
				{"mouse5" "MOUSE5"}
				{"mouse6" "MOUSE6"}
				{"mouse7" "MOUSE7"}
				{"mouse_left" "Left Mouse Button"}
				{"mouse_right" "Right Mouse Button"}
				{"mouse_midle" "Middle Mouse Button"}
				{"key_control" "CTRL"}
				{"key_alt" "ALT"}
				{"key_shift" "SHIFT"}
				{"alt" "ALT"}
				{"ctrl" "CTRL"}
				{"shift" "SHIFT"}
				{"double" "DOUBLE"}
				{"~alt" "~ALT"}
				{"~ctrl" "~CTRL"}
				{"~shift" "~SHIFT"}
				{"~double" "~Double"}
			}
		}
		{"mods"
			{"title" "<y(+9)>MODS"}
			{"installed" "Deactivated:"}
			{"selected" "Activated:"}
			{"info" "Mod info:"}
		}
	}
	{"main_menu"
		{"quit_confirm" "Exit game?"}
		{"exit_confirm" "Quit mission?"}
		{"restart_confirm" "Restart mission?"}
	}
	{"open_dialogs"
		{"msg_delete" "Delete save game: \"%1%\"?"}
		{"msg_apply" "'%1%' will be overwritten!"}
		{"msg_invalid_name" "Invalid name."}
	}
	{"dialog_box"
		{"title_confirm" "Confirm"}
		{"title_error" "Error"}
		{"title_wait" "Please wait"}
	}
	{"save_load_game"
		{"title_save" "Save game"}
		{"title_load" "Load game"}
		{"lbl_load_list" "Choose a game to load:"}
		{"lbl_save_name" "Enter save game name:"}
		{"lbl_save_list" "Choose a game to save:"}
		{"lbl_game_info" "Game info:"}
		{"txt_time" "Time"}
		{"txt_campaign" "Campaign"}
		{"txt_mission" "Mission"}
		{"txt_difficulty" "Difficulty"}
		{"txt_version" "Version"}
		{"show_all_saves" "Show all savegames"}
		{"load_invalid_version" "Save game is from a different version. Try to load it anyway?"}
		{"load_invalid_version_failed" "This save game was created in a different game version. It can’t be loaded."}
		{"load_failed" "An error occurred when loading game. Save game may be corrupt."}
		{"save_overwrite" "Save game with same name already exists. Overwrite?"}
		{"game_progress_lost" "Your current progress will be lost. Are you sure you want to load the game?"}
		{"completion_save_suffix" "completed"}
		{"save_progress" "Saving in progress..."}
		{"campaigns"
			{"germany" "German"}
			{"allies" "Allies"}
			{"soviet" "Soviet"}
		}
	}
	{"replay_game"
		{"title" "Replay game"}
		{"lbl_replay_list" "Choose a game to replay:"}
		{"lbl_replay_info" "Replay info:"}
		{"txt_time" "Time"}
		{"txt_map" "Map"}
		{"txt_mission" "Mission"}
		{"txt_difficulty" "Difficulty"}
		{"txt_version" "Version"}
		{"replay_invalid_version" "Can't replay game from a different version."}
	}
	{"replay"
		{"presentation_mode" "<f(bookman_hq)s(13)>Presentation mode"}
		{"freeview_mode" "<f(bookman_hq)s(13)x(80)>Free view mode\n\n<f(arial)s(8)>To play the game press ESC and select \"Stop demo and play\""}
		{"stop" "Stop demo and play"}
		{"next" "Next demo"}
		{"restart" "Restart demo"}
		{"record" "Record"}
		{"continue_replay" "Back to demo"}
		{"continue_record" "Continue record"}
	}
	{"button"
		{"ok" "OK"}
		{"cancel" "Cancel"}
		{"yes" "Yes"}
		{"no" "No"}
		{"next" "Next"}
		{"apply" "Apply"}
		{"reset" "Reset"}
		{"back" "Back"}
		{"close" "Close"}
		{"start" "Start"}
		{"complete" "Complete"}
		{"delete" "Delete"}
		{"completed" "Completed"}
		{"failed" "Failed"}
		{"login" "Login"}
		{"single" "Single player"}
		{"single_continue" "Continue game"}
		{"single_campaigns" "Select mission"}
		{"single_load" "Load game"}
		{"multiplayer_lan" "LAN"}
		{"multiplayer_inet" "Internet"}
		{"options" "Options"}
		{"credits" "Credits"}
		{"profile" "Profile"}
		{"exit" "Exit"}
		{"continue" "Continue"}
		{"restart" "Restart"}
		{"save" "Save"}
		{"load" "Load"}
		{"stop" "Stop"}
		{"easy" "Easy"}
		{"normal" "Normal"}
		{"hard" "Hard"}
		{"bonus_missions" "Bonus missions"}
		{"replay" "Replay"}
		{"introduction" "Introduction"}
	}
	{"time"
		{"format" "%d, %s %d, %d:%02d:%02d"}
		{"month" "Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec"}
	}
	{"statusbar"
		{"back" "<f(impact)s(21)>Back"}
		{"single_player" "Single Player"}
		{"style" "<f(impact)s(21)c(FFFFFF)>"}
		{"campaign_list" "Single Player: campaigns"}
		{"mission_list" "Single Player: missions"}
	}
	{"campaigns"
		{"name_style" ""}
		{"title_style" ""}
	}
	{"missions"
		{"continue" "<f(impact)s(40)c(0 0 0)>Continue"}
		{"play_single_mission" "<f(impact)s(21)>Single mission"}
		{"mission_results" "<f(impact)s(21)>Hall of Fame"}
		{"save_load" "<f(danger_cyr)s(21)>Load"}
		{"difficulty_color" "<c(0 0 0)>"}
		{"side_color" "<c(255 255 255)>"}
		{"desc_style" "<c(0 0 0)p(0)>"}
		{"archive" "<f(impact)s(21)>Archive"}
		{"hall_of_fame" "<f(impact)s(21)>Hall of fame"}
		{"demo" "<f(impact)s(21)y(+5)c(255 255 255)>Men Of War - Demo"}
		{"campaign_name_style" "<f(impact)s(40)c(0 0 0)>"}
		{"campaign_title_style" "<f(impact)s(21)c(0 0 0)>"}
		{"difficulty"
			{"easy" "<f(impact)s(21)>Easy"}
			{"normal" "<f(impact)s(21)>Normal"}
			{"hard" "<f(impact)s(21)>Hard"}
		}
		{"select_difficulty" "<f(arial_narrow)s(18)c(0 0 0)>Choose difficulty level"}
		{"current_difficulty" "Difficulty level"}
	}
	{"briefing"
		{"continue" "<f(arial_narrow)s(18)c(255 255 255)>press 'space' to continue"}
		{"name_style" "<f(impact)s(40)c(255 255 255)>"}
		{"date_style" "<f(impact)s(21)c(255 255 255)>"}
		{"place_style" "<f(impact)s(21)c(255 255 255)>"}
		{"text_style" "<f(arial_narrow)s(18)>"}
		{"warning"
			{"text" "For really brave-hearted and desperate men. For those who know the real price of war. This challenge, this fight will take place on the verge of insanity. You will have the blood of your enemy on your own hands. Do you dare?\n\n\n<c(67 67 67)>(Accepting the offer will take you to the selected mission with much tougher conditions and stronger usage of tactics)."}
			{"accept" "Accept"}
			{"decline" "Decline"}
		}
		{"warning2" "<f(arial_hq)s(8)c(160 160 160)>This mission is not 100% historically correct."}
	}
	{"entity_info"
		{"desc"
			{"soldier" "Soldier : %1%"}
			{"moto" "Moto : %1%"}
			{"car" "Car : %1%"}
			{"armored_car" "Armoured Car : %1%"}
			{"cannon" "Cannon : %1%"}
			{"tank" "Tank : %1%"}
			{"airborne" "Airborne : %1%"}
			{"marine" "Boat : %1%"}
		}
		{"vehicle"
			{"weapon_1" "Weapon<x(55)>: %1%"}
			{"weapon_2" "Weapon<x(55)>: %1%, %2%"}
			{"speed" "Speed<x(55)>: %1%"}
			{"crew_plus" "Crew<x(55)>: %1% + %2%"}
			{"crew" "Crew<x(55)>: %1%"}
			{"armor_tank_desc" "Armour<x(50)>Front<x(90)>Side<x(125)>Rear<x(160)>Top<x(190)>Bottom"}
			{"armor_tank" "%1%<x(50)>%2%<x(90)>%3%<x(125)>%4%<x(160)>%5%<x(190)>%6%"}
			{"armor_vehicle" "Armour<x(55)>: %1%"}
			{"body" "Body"}
			{"turret" "Turret"}
		}
		{"human"
			{"perk_format" "%1%<x(50)>%2%"}
			{"skill_format" "<x(20)>%1%<x(70)>%2%"}
			{"skills" "Skills :"}
		}
	}
	{"credits_bw"
		"<s(29)f(impact)>Men of War\n\n\n "
		"<s(29)f(impact)>BEST WAY\n "
		"<s(18)f(impact)> www.bestway.com.ua \n\n "
		"%Project Lead, Game Design Lead"
		"|Dmitry Morozov"
		"%Producer"
		"|Maxim Kamensky"
		"%Lead Programmer"
		"|Vladislav Dotsenko"
		"%Programming"
		"|Maxim Kamensky"
		"|Alexander Golub"
		"|Mihail Burahin"
		"|Vladimir Suhorukov"
		"|Andrei Roska"
		"|Grigory Tarakanov"
		"|Alexander Bobrov"
		"%Lead Artist"
		"|Victor Paterilo"
		"%2D and 3D Art"
		"|Sergei Kutsenko"
		"|Igor Diulin"
		"|Andrei Ubrashaev"
		"|Nikolai Butyvsky"
		"|Oksana Zhyulps"
		"|Alexandr Klimenko"
		"|Alexandr Tregub"
		"|Eugeniny Sergienko"
		"|Oleg Gorbachik"
		"|Ekaterina Kuslivaya"
		"|Anton Gulega"
		"|Yuliya Romanova"
		"|Anatoliy Maruev"
		"|Dmitry Popov"
		"|Denis Shurtsov"
		"|Alexander Sharamov"
		"|Alexander Guriev"
		"%Lead Mission Designer"
		"|Igor Svetikov"
		"%Mission Design"
		"|Andrey Kolesnikov"
		"|Pavel Kudryavtsev"
		"|Alexey Soloshenko"
		"| Andrey Holoholov"
		"%Map Design"
		"|Oleg Gorbachik"
		"|Alexandr Kiychenko"
		"|Ekaterina Gorushenko"
		"|Yuliya Romanova"
		"%Additional Map Design"
		"|Dmitriy Danko <s(18)f(arial_narrow)>(bazerville)"
		"|Christian Kramer <s(18)f(arial_narrow)>(bocage)"
		"%Game Design"
		"|Anton Gulega"
		"|Denis Kolosov"
		"%Video and Animation"
		"|Sergey Golanov"
		"|Igor Diulin"
		"|Victor Paterilo"
		"|Evgeny Sergienko"
		"|Evgeny Yurov"
		"|Andrey Ubrashaev"
		"|Anatoly Maruev"
		"|Dmitry Popov"
		"|Kirill Udovenko"
		"%Storyline, Texts"
		"|Igor Svetikov"
		"%Community and PR-manager"
		"|Yuliya Romanova"
		"%HR Manager"
		"|Irina Popova"
		"%Project Coordinator"
		"|Anelya Mikerina"
		"%QA"
		"|Maxim Kamensky"
		"|Denis Burmistrov"
		"|Alexey Alefirov"
		"|Nikita Matin"
		"|Denis Kolosov"
		"|Daniil Denisenko"
		"|Yuri Zapoev"
		"|Dmitry Koretsky"
		"|Sergey Koretsky"
		"|Oksana Kamenskaya"
		"|Alexey Rivchak"
		"|Sergey Velichko"
		"|Vladimir Poluhin"
		"%Manual"
		"|Anelya Mikerina"
		"|Andrey Kolesnikov"
		"|Sergey Kutsenko"
		"|Andrey Ubrashaev"
		"|Denis Kolosov"
		"|Denis Burmistrov"
		"|Victor Paterilo"
		"%Build-engineer"
		"|Alexey Alefirov"
		"%Special thanks to"
		"|Alexander Zorich"
		"|Sergey Kutovoy"
		"\n|To our relatives and friends"
		"|and to all, who helped us in our work."
	}
	{"credits_1c"
		"<s(29)f(impact)>1C Company\n\n "
		"%Producer"
		"|Sergey Gerasev"
		"%PR and Marketing"
		"|Nikolay Baryshnikov"
		"|Anatoly Subbotin"
		"|Anna Sheglova"
		"%Box Design"
		"|Andrey Ryabovichev"
		"|Mihail Ryapolov"
		"|Oleg Matsokin"
		"|Olga Krutova"
		"%Installation & Autorun Artist"
		"|Konstantin Shavruk"
		"%Localisation"
		"|Oleg Mironov"
		"|Irina Dancheeva"
		"%Translators"
		"|Artem Pavlenko"
		"|Dmitry Venyavkin"
		"%QA"
		"|Alexander Shishov"
		"|Andrey Moshkov"
		"|Mihail Korolev"
		"|Nikolay Nikolaev"
		"|Alexander Shelaputov"
		"%Sound"
		"|Greznev Vladimir"
		"%1C Publishing International Management"
		"|Peter King"
		"|Darryl Still"
	}
	{"credits_dms"
		"<s(29)f(impact)>DMS\n "
		"%Managing Director"
		"|Christian Kramer"
		"%Artistic and Cinematic Director"
		"|Christan Kramer"
		"%2d Art"
		"|Boris Kozelev"
		"|Christian Oesch"
		"|Ben Wilson"
		"%3d Art"
		"|Michael Stenzel"
		"|Tobias Folprecht"
		"|Martin Kihl"
		"|Ben Wilson"
		"%Map design"
		"|Christian Kramer"
		"|Michael Stenzel"
		"|Aleksandar Cokorilo"
		"%Cinematic movies"
		"|Anguel Delidjakov"
		"%Music"
		"|Maurice T. Anderson"
		"%Sound"
		"|Loran Kornis"
		"%QA"
		"|Alexander Strigl"
		"|Andrei Sarychev"
		"|Artem Gulega"
		"|Daniel Hennies"
		"|Denisov Aleksey Sergeevich"
		"|Fidel Romero Ruiz"
		"%Special thanks to:"
		"|Maxim Kamensky"
		"|Best Way Team"
		"|Christian Dumke"
		"|Mike Juilfs"
		"|Our families, our supporters and our community!"
	}
	{"aspyr"
		"<s(29)f(impact)>Aspyr Publishing\n "
		"%Executive Producer"
		"|Jay Gordon"
		"%Senior Project Manager"
		"|Kelly Bates"
		"%Marketing Managers"
		"|Amity Ponsetti"
		"|Eric Duncan"
		"|Karri Scott"
		"%PR Manager"
		"|Eric Duncan"
		"%Creative Marketing Lead"
		"|Devin Cox"
		"%Build Engineer"
		"|John Merrill"
		"%Director of QA"
		"|Andy Brazell"
		"%QA Manager"
		"|Bard Alexander"
		"%QA Supervisor"
		"|Randall Davis"
		"%QA Lead"
		"|Clement Yeung"
		"%QA Testers"
		"|Ben Stockton"
		"|Daniel Becker"
		"%CRG Manager"
		"|Steve Amacker"
		"%CRG Lead"
		"|Michael Cardona"
		"%CRG Testers"
		"|Brennan Muhs"
		"|Adam Webber"
		"%Compatibility Supervisor"
		"|Dustan Coleman"
		"%Compatibility Technicians"
		"|Michael Green"
		"|Dave Whitefield"
		"|Rene Ogando"
		"|Chad Brauneck"
		"|Greg Bennett"
		"%Technical Support Manager"
		"|Jason McClure"
		"%Technical Support"
		"|Mickey Ogando"
		"|Jonah Hardenburg"
		"|Jeremy Jorgenson"
	}
	{"credits_505"
		"<s(29)f(impact)>505 Games S.r.l.\n "
		"%Head of European Development"
		"|Andrew Wensley"
		"%Executive Producer"
		"|Paul Chamberlain"
		"%Executive Producer"
		"|Randy Beverly"
		"%Senior Producer"
		"|Alan Bunker"
		"%Associate Producer"
		"|Davide Racah"
		"%Production Manager"
		"|Stefano Stalla"
		"%Project Manager"
		"|Chiara Pasquini"
		"|Alberto Torgano"
		"%Assistant Project Manager"
		"|Pierluigi Bellini"
		"%Managing Director"
		"|Ian Howe"
		"%Publishing Manager"
		"|Silvana Greenfield"
		"%Sales Director"
		"|Ralph Pitt-Stanley"
		"%UK Sales Manager"
		"|Mark Clemens"
		"%European Sales Manager"
		"|Nadja Van Rooyen"
		"%European Marketing Manager"
		"|Alison Mitchell"
		"%UK Marketing Manager"
		"|Mark Allen"
		"%UK PR Manager"
		"|Rob Burman"
		"%UK Product Manager"
		"|Dan Cooke"
		"%Creative Manager"
		"|Mark Stevens"
		"%Head of Global Brand"
		"|Tim Woodley"
		"%Senior Global Brand Manager"
		"|Alex Price"
		"%Office Administrator"
		"|Alex Edrich"
		"%Financial Controller"
		"|Sarah Reese"
		"%Sales Co-ordinator"
		"|Nattasha Matthews"
		"%Operations Co-ordinator"
		"|Sharon Malcolm"
	}
	{"credits_other"
		"%<s(29)f(impact)>\"Strategic Music\" studios\n"
		"|Dmitrij Kuzmenko"
		"|Ekaterina Kuzmenko"
		"|www.strategicmusic.ru"
		"%<s(29)f(impact)>Motion Capture"
		"|mocap.ru (R)\n\n\n"
		"This product contains software technology licensed from GameSpy Industries, Inc.\n"
		"(C) 1999-2009 GameSpy Industries, Inc.\n"
		"GameSpy and the \"Powered by GameSpy\" design are trademarks of GameSpy Industries, Inc."
		"All rights reserved.\n\n"
		"Uses Miles Sound System.\n Copyright (C) 1991-2009 by RAD Game Tools, Inc.\n\n"
		"MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc. \n\n"
		"MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and THOMSON multimedia.\n\n"
		"GJK Engine\n A Fast and Robust GJK Implementation\n "
		"Copyright (C) 1998 Gino van den Bergen\n\n"
		"This software uses simple multi-body package by Eugene Laptev, Oxford Dynamics\n "
		"eugene_laptev@oxforddynamics.co.uk\n"
		"http://www.oxforddynamics.co.uk"
	}
	{"copyright_string" "<s(8)c(120 120 120)f(arial_hq)>(C) 2000-2009 Best Way Company"}
	{"version_string" "<c(204 204 204)>%1% (%2%)"}
	{"profile_string" "<s(21)f(impact)>%1%"}
	{"change_profile" "<s(8)f(arial_hq)>change profile"}
	{"product_name" "Men Of War"}
	{"demo_name" "Demo version"}
	{"editor_name" "Editor"}
	{"shutdown" "Application is shutting down..."}
	{"prepare_resources" "Loading..."}
	{"difficulty"
		{"default" "Default"}
		{"easy" "Easy"}
		{"hard" "Hard"}
		{"normal" "Impossible"}
	}
	{"fail_minimum_reqirements" "Your video card does not meet the minimum system requirements.\nFor more details, see the User Guide."}
	{"fail_minimum_memory" "?annot allocate required video memory.\n This may cause memory errors during the game.\n If your video card meets the minimum requirements listed in the User Guide,\n perhaps another running application is preventing the game from allocating enough video memory.\n Do you want to run the game anyway?"}
}
