;SDL
{weapon_bullet
	{tag "weapon smallitemin1hand field_glass visor"}
	{filling "light" 0}
	{entity "binocular"}
	{inventory
		{size 2 1}
		{weight 10}
		{fsm "belt"}
	}
	{states
		{aim  "aim"}
		{can_aim  "can-aim"}
	}
	{mass 1.5}
	{foresight "Foresight3"}
	{range 110 110}
	{gravity 0}
	{speed 300}
    {AimingTolerance 3}
	{cursor "cannon_on"}
}
