{from "pattern throwable"
	{tag "smallitemin1hand" "grenade" "dynamite"}
	{special
		{PrepareTime 6}
		{PrepareCursor "grenade"}
		{mode detonate}
	}
	{throw
		{range 5.9}
		{startAngle 50}
	}		
	{entity "dynamite"}
	{inventory
		{weight 100}
		{fsm "belt"}
	}
	{mass 2}
	{damage blastwave
		{energy 50}
		{area 2 6}
	}
	(mod "mp"
		{damage blastwave
			{energy 30}
			{area 4 6}
		}
		{damage add blastwave
			{energy 1}
			{area 10 15}
		}
	)
}
