{"rpg7_flamer"
	{on bullet_hit
		{fire radius 1.5 time 2 heating 6 effector}
		{call "detonate"}
	}
	{on blast
		{if min_energy 0.3
			{fire radius 1.5 time 2 heating 6 effector}
			{call "detonate"}
		}
	}
	{on "ground_detonate"
		{fire radius 2 time 5}
	}
	{on "contact_detonate" overload
		{if effector "construction"
			{volumes disable bullet contact blast}
			{fire radius 3 time 3 heating 6 effector}
			{con "construction"}
			{delay 0.1
				{call "detonate"}
			}
		else
		;	{fire radius 1.5 time 2 heating 20 effector follow}
			{fire radius 0.7 time 4 heating 60 effector}
			{con "construction else"}
			{call "detonate"}
		}
	}
}