-= Animation: repair, Node Basis =-
	Frame 300 {
		Visibility 1
		Position	0	0	0
		Orientation	1 0 0 0
	}
	Frame 350 {
		Visibility 1
		Position	0	0	0
		Orientation	1 0 0 0
	}
-= Animation: repair, Node body =-
	Frame 300 {
		Visibility 1
		Position	7.28141	-0.0268421	21.0659
		Orientation	0 0 0 1
	}
	Frame 350 {
		Visibility 1
		Position	7.28141	-0.0268421	21.0659
		Orientation	0 0 0 1
	}
-= Animation: repair, Node interior =-
	Frame 300 {
		Visibility 1
		Position	-13.0795	0	3.77022
		Orientation	0 0 0 1
	}
	Frame 350 {
		Visibility 1
		Position	-13.0795	0	3.77022
		Orientation	0 0 0 1
	}
-= Animation: repair, Node hatch_driver =-
	Frame 300 {
		Visibility 1
		Position	26.0411	17.2145	11.1058
		Orientation	0 0 0 1
	}
	Frame 350 {
		Visibility 1
		Position	26.0411	17.2145	11.1058
		Orientation	0 0 0 1
	}
-= Animation: repair, Node hatch_driver2 =-
	Frame 300 {
		Visibility 1
		Position	8.40782	17.3577	10.7059
		Orientation	0 0 0 1
	}
	Frame 350 {
		Visibility 1
		Position	8.40782	17.3577	10.7059
		Orientation	0 0 0 1
	}
-= Animation: repair, Node turret =-
	Frame 300 {
		Visibility 1
		Position	-16.9318	0	14.2915
		Orientation	0 0 0 1
	}
	Frame 350 {
		Visibility 1
		Position	-16.9318	0	14.2915
		Orientation	0 0 0 1
	}
-= Animation: repair, Node gun_rot =-
	Frame 300 {
		Visibility 1
		Position	10.8922	1.55239	3.35917
		Orientation	0.707107 0 0 0.707107
	}
	Frame 350 {
		Visibility 1
		Position	10.8922	1.55239	3.35917
		Orientation	0.707107 0 0 0.707107
	}
-= Animation: repair, Node gun =-
	Frame 300 {
		Visibility 1
		Position	25	0	0
		Orientation	-0.707107 0 0 0.707107
	}
	Frame 350 {
		Visibility 1
		Position	25	0	0
		Orientation	-0.707107 0 0 0.707107
	}
-= Animation: repair, Node hatch_turret_left =-
	Frame 300 {
		Visibility 1
		Position	-7.13516	9.94898	5.30271
		Orientation	0 0 0 1
	}
	Frame 350 {
		Visibility 1
		Position	-7.13516	9.94898	5.30271
		Orientation	0 0 0 1
	}
-= Animation: repair, Node hatch_turret_right =-
	Frame 300 {
		Visibility 1
		Position	-6.95618	-9.03765	5.65212
		Orientation	0 0 0 1
	}
	Frame 350 {
		Visibility 1
		Position	-6.95618	-9.03765	5.65212
		Orientation	0 0 0 1
	}
-= Animation: repair, Node Engine =-
	Frame 300 {
		Visibility 1
		Position	18.7675	-6.15834	-0.240517
		Orientation	0 0 0 1
	}
	Frame 350 {
		Visibility 1
		Position	18.7675	-6.15834	-0.240517
		Orientation	0 0 0 1
	}
-= Animation: repair, Node WheelL8 =-
	Frame 300 {
		Visibility 1
		Position	-57.6495	29.1575	-6.67466
		Orientation	0.500532 -0.499468 -0.499482 0.500517
	}
	Frame 350 {
		Visibility 1
		Position	-57.6495	29.1575	-6.67466
		Orientation	0.500532 -0.499468 -0.499482 0.500517
	}
-= Animation: repair, Node WheelL1 =-
	Frame 300 {
		Visibility 1
		Position	40.7631	29.1575	-4.94726
		Orientation	0.707106 0.000742121 0.000742122 0.707106
	}
	Frame 350 {
		Visibility 1
		Position	40.7631	29.1575	-4.94726
		Orientation	0.707106 0.000742121 0.000742122 0.707106
	}
-= Animation: repair, Node WheelR1 =-
	Frame 300 {
		Visibility 1
		Position	40.7631	-29.1575	-4.94725
		Orientation	-0.000742156 0.707106 0.707106 -0.000742049
	}
	Frame 350 {
		Visibility 1
		Position	40.7631	-29.1575	-4.94725
		Orientation	-0.000742156 0.707106 0.707106 -0.000742049
	}
-= Animation: repair, Node WheelR8 =-
	Frame 300 {
		Visibility 1
		Position	-57.6495	-29.1575	-6.67465
		Orientation	-0.000742156 0.707106 0.707106 -0.000742049
	}
	Frame 350 {
		Visibility 1
		Position	-57.6495	-29.1575	-6.67465
		Orientation	-0.000742156 0.707106 0.707106 -0.000742049
	}
-= Animation: repair, Node WheelsL =-
	Frame 300 {
		Visibility 1
		Position	-5.79812	9.97315	24.8361
		Orientation	0 0 0 1
	}
	Frame 350 {
		Visibility 1
		Position	-5.79812	9.97315	24.8361
		Orientation	0 0 0 1
	}
-= Animation: repair, Node WheelL2 =-
	Frame 300 {
		Visibility 1
		Position	39.8191	19.6381	-17.6331
		Orientation	0.707107 0 0 0.707107
	}
	Frame 350 {
		Visibility 1
		Position	39.8191	19.6381	-17.6331
		Orientation	0.707107 0 0 0.707107
	}
-= Animation: repair, Node WheelL3 =-
	Frame 300 {
		Visibility 1
		Position	26.5625	19.6381	-17.6331
		Orientation	0.707107 0 0 0.707107
	}
	Frame 350 {
		Visibility 1
		Position	26.5625	19.6381	-17.6331
		Orientation	0.707107 0 0 0.707107
	}
-= Animation: repair, Node WheelL4 =-
	Frame 300 {
		Visibility 1
		Position	12.5484	19.6381	-17.6331
		Orientation	0.707107 0 0 0.707107
	}
	Frame 350 {
		Visibility 1
		Position	12.5484	19.6381	-17.6331
		Orientation	0.707107 0 0 0.707107
	}
-= Animation: repair, Node WheelL5 =-
	Frame 300 {
		Visibility 1
		Position	-1.21329	19.6381	-17.6331
		Orientation	0.707107 0 0 0.707107
	}
	Frame 350 {
		Visibility 1
		Position	-1.21329	19.6381	-17.6331
		Orientation	0.707107 0 0 0.707107
	}
-= Animation: repair, Node WheelL6 =-
	Frame 300 {
		Visibility 1
		Position	-15.6062	19.6381	-17.6331
		Orientation	0.707107 0 0 0.707107
	}
	Frame 350 {
		Visibility 1
		Position	-15.6062	19.6381	-17.6331
		Orientation	0.707107 0 0 0.707107
	}
-= Animation: repair, Node WheelL7 =-
	Frame 300 {
		Visibility 1
		Position	-29.2416	19.6381	-17.6331
		Orientation	0.707107 0 0 0.707107
	}
	Frame 350 {
		Visibility 1
		Position	-29.2416	19.6381	-17.6331
		Orientation	0.707107 0 0 0.707107
	}
-= Animation: repair, Node TrackL =-
	Frame 300 {
		Visibility 1
		Position	5.01145	17.5875	-12.9977
		Orientation	0 0 0 1
	}
	Frame 350 {
		Visibility 1
		Position	5.01145	17.5875	-12.9977
		Orientation	0 0 0 1
	}
-= Animation: break, Node TrackL =-
	Frame 200 {
		Visibility 1
		Position	5.01145	17.5875	-12.9977
		Orientation	0 0 0 1
	}
	Frame 235 {
		Visibility 1
		Position	5.01145	17.5875	-12.9977
		Orientation	0 0 0 1
	}
-= Animation: repair, Node WheelsR =-
	Frame 300 {
		Visibility 1
		Position	-5.79812	-10.0268	24.8361
		Orientation	0 0 0 1
	}
	Frame 350 {
		Visibility 1
		Position	-5.79812	-10.0268	24.8361
		Orientation	0 0 0 1
	}
-= Animation: repair, Node WheelR7 =-
	Frame 300 {
		Visibility 1
		Position	-29.2416	-19.6381	-17.6331
		Orientation	0 0.707107 0.707107 0
	}
	Frame 350 {
		Visibility 1
		Position	-29.2416	-19.6381	-17.6331
		Orientation	0 0.707107 0.707107 0
	}
-= Animation: repair, Node WheelR6 =-
	Frame 300 {
		Visibility 1
		Position	-15.6062	-19.6381	-17.6331
		Orientation	0 0.707107 0.707107 0
	}
	Frame 350 {
		Visibility 1
		Position	-15.6062	-19.6381	-17.6331
		Orientation	0 0.707107 0.707107 0
	}
-= Animation: repair, Node WheelR5 =-
	Frame 300 {
		Visibility 1
		Position	-1.21329	-19.6381	-17.6331
		Orientation	0 0.707107 0.707107 0
	}
	Frame 350 {
		Visibility 1
		Position	-1.21329	-19.6381	-17.6331
		Orientation	0 0.707107 0.707107 0
	}
-= Animation: repair, Node WheelR4 =-
	Frame 300 {
		Visibility 1
		Position	12.5484	-19.6381	-17.6331
		Orientation	0 0.707107 0.707107 0
	}
	Frame 350 {
		Visibility 1
		Position	12.5484	-19.6381	-17.6331
		Orientation	0 0.707107 0.707107 0
	}
-= Animation: repair, Node WheelR3 =-
	Frame 300 {
		Visibility 1
		Position	26.5625	-19.6381	-17.6331
		Orientation	0 0.707107 0.707107 0
	}
	Frame 350 {
		Visibility 1
		Position	26.5625	-19.6381	-17.6331
		Orientation	0 0.707107 0.707107 0
	}
-= Animation: repair, Node WheelR2 =-
	Frame 300 {
		Visibility 1
		Position	39.8191	-19.6381	-17.6331
		Orientation	0 0.707107 0.707107 0
	}
	Frame 350 {
		Visibility 1
		Position	39.8191	-19.6381	-17.6331
		Orientation	0 0.707107 0.707107 0
	}
-= Animation: repair, Node TrackR =-
	Frame 300 {
		Visibility 1
		Position	5.01145	-17.4125	-12.9977
		Orientation	0 0 0 1
	}
	Frame 350 {
		Visibility 1
		Position	5.01145	-17.4125	-12.9977
		Orientation	0 0 0 1
	}
-= Animation: break, Node TrackR =-
	Frame 240 {
		Visibility 1
		Position	5.01145	-17.4125	-12.9977
		Orientation	0 0 0 1
	}
	Frame 270 {
		Visibility 1
		Position	5.01145	-17.4125	-12.9977
		Orientation	0 0 0 1
	}
