;SDL
(include "tank_unarmed.ext")

{Weaponry
    (mod not "mp"
        {ManualAccuracy 1.5}
    )
    {place "gun"
        {Rotate}
    }
    {place "mgun"
    }

}
{extender "inventory"
    {weapon "mgun"
        {mask "weapon mgun"}
    }
}

(define "restore_ik_time"
	{RestoreIKTime 4}
)

{props "with_gun"}
{targetClass "tank" "ap fg bullet"}
{targetSelector "tank"}
