;SDL
game_entity

{volume "body"
	{able clear {visible} {bullet} {select} {contact_ground} {touch} {contact} {blast} {obstacle}}
	{thickness 1}
}
{volume "select"
	{able clear {select}}
	{density 0}
}
{props "explosive_barrel" "steel" "capacity" "stuff"}

{obstacleID "construction"}
{collider "particle.small"}

{simulation {able 1}}
{constrain ground}

{extender "stuff"
	{item "barrel"}
}

{lodclass "decor_small"}
