{blow ;punch
	{tags "fist" "basic" "head"} ; strikes types see at {strokes} in set\ability\melee.set
	{distance near}
	{self
		{enable_items "hands_empty" "pistol" "smallitemin1hand"}
		{disable_items "knife" "type_95"}
		{animation "Fight_body-hit_Rhand"}
	}
	{opponent
		{orientation front}
		{movement stand squat}
		{damage 40 0.4}
		{knock_down_chance 0.3}
		{knock_down_time 2 2.5}
	}
	{opponent
		{orientation back}
		{movement stand squat}
		{damage 60 0.4}
		{knock_down_chance 0.8}
		{knock_down_time 2.5 3.5}
	}
}
