;SDL
game_entity

{volume "select"
	{able clear {select}}
	{density 0}
}

{obstacleID "nothing"}
{collider "nothing"}
{simulation {able 1}}
{constrain ground}
{props "stuff" "no_blast_physics" "mine" "steel" "collectable" "nocover"}
{extender "mine"}

{skeleton
	{bone "mined_view"
		{matrix34
			0  0  1
			0 -1  0
   			1  0  0
   			0  0  0
		}
	}
}
{lodclass "stuff_small"}

{armor
	{setting "body"
		{thickness 20}
		{volumes "body*"}
	}
}
