{tags
	{"mp"
		{"game_ffa" "Free for All"}
		{"msg_starting" "Starting multiplayer..."}
		{"msg_restarting" "Restarting multiplayer..."}
		{"msg_processmods" "Processing mods..."}
		{"msg_connecting" "Connecting..."}
		{"msg_connecting_failed" "Connection failed"}
		{"msg_access_denied" "Access denied"}
		{"msg_lobby_full" "Lobby is full"}
		{"msg_session_full" "Session is full"}
		{"msg_host_banned" "Host is banned"}
		{"msg_user_not_found" "User not found"}
		{"msg_post_not_delivered" "Message to %1% was not delivered"}
		{"txt_disconnecting" "Disconnecting..."}
		{"title_readystatus" "Ready to play"}
		{"title_status" "Status"}
		{"title_inet" "Internet"}
		{"title_lan" "LAN"}
		{"retry_btn" "Retry"}
		{"presets"
			{"game"
				{"budget" "By budget"}
				{"charge" "By time"}
				{"without_payback" "No refund"}
				{"none" ""}
				{"periodical_update" "Periodic"}
				{"without_update" "None"}
				{"with_payback" "With payback"}
				{"continuous" "Continuous"}
			}
			{"unit"
				{"vehicles" "Standard Setting"}
				{"infantry" "Infantry"}
				{"vehicles_short" "Vehicles"}
				{"no_howitzers" "No artillery"}
				{"tanks_only" "Tanks only (deactivated)"}
			}
			{"spec"
				{"highest_reinforcement" "Huge"}
				{"high_reinforcement" "Large"}
				{"normal_reinforcement" "Normal"}
				{"low_reinforcement" "Small"}
				{"lowest_reinforcement" "Very small"}
				{"high" "High"}
				{"highest" "Highest"}
				{"easy" "Easy"}
				{"normal" "Normal"}
				{"hard" "Hard"}
				{"none" "None"}
				{"low" "Low"}
				{"lowest" "Lowest"}
				{"squad_60" "Squad (60)"}
				{"platoon_80" "Platoon (80)"}
				{"company_100" "Company (100)"}
				{"battalion_120" "Battalion (120)"}
				{"regiment_140" "Regiment (140)"}
				{"division_160" "Division (160)"}
				{"tankcp_1" "1"}
				{"tankcp_2" "2"}
				{"tankcp_3" "3"}
				{"tankcp_4" "4"}
				{"tankcp_5" "5"}
				{"tankcp_6" "6"}
			}
		}
		{"game"
			{"cooperative" "Cooperative Game"}
			{"cooperative"
				{"rules" "Create a team (up to 4 people) and complete the campaign together."}
			}
			{"combat" "Combat"}
			{"combat"
				{"rules" "Team game. Each team's goal is to destroy as many enemy units as possible. Each kill earns points. At the end of the game, the team with the most points wins."}
				{"rules_ffa" "1-8-player game. Each player's goal is to destroy as many enemy infantry units and vehicles as possible. All kills earn points. At the end of the game, the player with the highest score wins."}
				{"objective" "Destroy as many enemy infantry units and vehicles as possible."}
			}
			{"battle_zones" "Battle Zones"}
			{"battle_zones"
				{"rules" "Team game. Each team's goal is to capture and hold territories marked with flags. The team who holds the most territories gains points. Once a team reaches the set number of points, they win. Territories can only be captured by infantry."}
				{"objective" "Capture and hold territories marked with flags."}
			}
			{"chicken" "Catch chickens and bring them into your truck."}
			{"chicken"
				{"objective" "Catch chickens and bring them into your truck."}
			}
			{"frontline" "Frontline (deactivated)"}
			{"frontline"
				{"rules" "Team game. First team's goal is to capture all three of the enemy's defence lines within set time limits. The second team's goal is to hold at least one defence line using a limited selection of vehicles. The defence line is considered captured when a team controls all flags on it. The game consists of two rounds; when the first one ends, teams switch places. The winning team is the one whose actions are most effective - it is based on the summary of both rounds. Defence lines can only be captured by infantry."}
				{"objective"
					{"a" "Capture all three enemy defence lines before time runs out"}
					{"b" "Hold back the enemy at the defence lines before the game ends"}
				}
			}
			{"captureflag" "Victory Flag"}
			{"captureflag"
				{"rules" "Team game. Every team's goal is to capture and hold the territory marked with a flag. The team that manages to hold the territory until the flag is raised is declared a winner. The game duration is limited. A territory can only be captured and held by infantry."}
				{"objective" "Capture and hold the territory marked with the flag"}
			}
			{"heavyload" "Valuable Cargo (deactivated)"}
			{"heavyload"
				{"rules" "Team game. Each team's goal is to bring the cargo to their base. Successful delivery earns points. The team which collects a specified number of points wins. Cargo is delivered by means of a special hauler that is spawned randomly on the map by one of the team players."}
				{"objective" "Deliver valuable cargo to your base using a hauler."}
			}
			{"modifications" "Modded game"}
			{"text"
				{"unitlost" "Unit loss"}
				{"frontline_preparetime" "Preparation time"}
				{"frontline_ready" "Get ready! The attack starts in %1% seconds."}
				{"frontline_go_a" "Ahead! Capture all flags to take the front line."}
				{"frontline_go_b" "They are attacking! Hold the positions!"}
				{"frontline_captured" "The front line has been captured!"}
				{"frontline_flag_captured" "The flag has been captured!"}
				{"frontline_retreat_hint" "Retreat to the next line"}
				{"frontline_retreat_btn" "Retreat"}
				{"frontline_phase_hint" "Front line"}
				{"captureflag_preparetime" "Preparation time"}
				{"heavyload_delivered" "Cargo delivered to the base!"}
				{"heavyload_delivered_by_enemy" "The enemy brought the cargo to their base!"}
				{"heavyload_captured" "We've captured the cargo. Now let's bring it to our base!"}
				{"heavyload_captured_by_enemy" "The enemy has captured the cargo. We've got to get it from them!"}
				{"heavyload_losed" "We've lost the cargo."}
				{"heavyload_losed_by_enemy" "Enemy has lost the cargo."}
				{"haevyload_timetoloaddeath" "<e(shadow)>Time to deliver cargo."}
				{"haevyload_you_have_mover" "The hauler has spawned. Go get the cargo!"}
				{"combat_inactivity_lose_time" "You don't have any units left. You lose in:"}
				{"groundcontrol_controlarea" "<e(shadow)>Controlled area: %1% / %2%"}
				{"groundcontrol_timetowin" "<e(shadow)>Time to win: %1%"}
				{"groundcontrol_timetolose" "<e(shadow)>Time to lose: %1%"}
			}
			{"groundcontrol" "Ground Control"}
			{"groundcontrol"
				{"objective" "To win, capture and hold more than a half of all the terrain."}
			}
		}
		{"army"
			{"ger" "(deactivated) (Do not use)"}
			{"rus" "(deactivated) (Do not use)"}
			{"usa" "(deactivated) (Do not use)"}
			{"jap" "(deactivated) (Do not use)"}
			{"eng" "(deactivated) (Do not use)"}
				{"resistance" "French Resistance"}
						{"vks" "German Volkssturm"}
						{"east" "Team Flecktarn"}
						{"west" "Team Cadpat"}
		}	
		{"stage"
			{"lobby" "In lobby"}
			{"session" "Starting the game"}
			{"game" "Playing the game"}
			{"zone" "In lobby"}
			{"gslobby" "Main room"}
			{"gssession" "Game room"}
		}
		{"reason"
			{"gone" "Player %1% is gone"}
			{"outofsync" "Player %1% has been kicked due to 'Out of Sync' error"}
			{"slow" "Player %1% is kicked off because of slow PC"}
			{"kickoff" "Player %1% has been kicked by master!"}
			{"timeout" "Player %1% is Timed Out"}
			{"disconnect" "Connection with player %1% is lost"}
			{"msg_outofsync" "Kicked from game due to out of sync conditions"}
			{"msg_slow" "Kicked from game due to low performance of your PC"}
			{"msg_kickoff" "You were kicked by server"}
			{"msg_disconnect" "Connection lost"}
			{"msg_host_cdkey_invalid" "Incorrect CD-key"}
			{"stats_disconnect" "Stat server connection lost"}
			{"outofsync_client_cheat" "Player %1% disconnected for cheating."}
			{"outofsync_server_cheat" "Master %1% used cheats and were logged off"}
			{"msg_outofsync_client_cheat" "You were disconnected for cheating."}
			{"msg_outofsync_server_cheat" "Cheats were used, all players offline."}
			{"user_have_no_shared_link_to_ds_with_mm" "Player \"%1%\" left the game because he had disconnected from the dedicated server."}
			{"user_have_no_shared_link_to_ds_with_master" "Player \"%1%\" left the game because his dedicated server connection had differed from master's."}
			{"you_have_no_shared_link_to_ds_with_mm" "You left the game because you had disconnected from the dedicated server."}
			{"you_have_no_shared_link_to_ds_with_master" "You left the game because your dedicated server connection had differed from master's."}
		}
		{"lobby"
			{"title_quit_game" "Quit game?"}
			{"title_close_game" "Close the game?"}
			{"title_zone" "Select zone"}
			{"title_session" "Game"}
			{"title_selectmap" "Map"}
			{"hdr_session" "# # # #Host (%1%)#Game#Map#Players#Ping"}
			{"hdr_lobby" "# #Host (%1%)#Users#Games#Ping"}
			{"lbl_gametype" "Select game type:"}
			{"lbl_map" "Select map:"}
			{"lbl_maxplayers" "Players:"}
			{"lbl_info" "Additional info:"}
			{"lbl_password" "Password:"}
			{"lbl_passwordconfirm" "Retype:"}
			{"lbl_password_enter" "Enter the password:"}
			{"msg_password_invalid" "Incorrect password!"}
			{"ping_ms" "%1%ms"}
			{"ping_s" "%1%s"}
			{"txt_players" "Players: %1%"}
			{"txt_creatingsession" "Creating a game..."}
			{"txt_creatingsession_failed" "Failed to create a game..."}
			{"txt_closesession" "Do you wish to close the current session?"}
			{"txt_lookingforsessions" "Looking for games"}
			{"txt_lookingforservers" "Looking for servers"}
			{"setup"
				{"player.name" "Player name"}
				{"player.team" "Player team"}
				{"player.army" "Player army"}
				{"preset.gamemode" "Reinforcements"}
				{"preset.unitmode" "Type of troops"}
				{"preset.specmode" "Number of troops"}
				{"settings.fogofwar" "Fog of War"}
				{"settings.gameduration" "Game duration (minutes)"}
				{"settings.tactics" "Tactics mode"}
				{"settings.florarespawn" "Flora regeneration"}
				{"settings.difficulty" "Difficulty"}
				{"settings.finalscore" ""}
				{"settings.gameendreason" "Reason to end the game"}
				{"settings.gameendreason#"
					{"time" "time is out"}
					{"score" "score is achieved"}
				}
				{"tunes.traffic" "Bandwidth"}
				{"tunes.traffic#"
					{"minimum" "Minimum"}
					{"optimal" "Optimal"}
					{"maximum" "Maximum"}
				}
				{"a" "A Team army"}
				{"b" "B Team army"}
				{"settings.fogofwar#"
					{"fog_off" "Disabled"}
					{"fog_simple" "Simple"}
					{"fog_realistic" "Realistic"}
				}
				{"settings.friendlyfire" "Friendly fire"}
				{"settings.resourceamount" "Resource income (per minute)"}
				{"settings.scorefinal" "Score to win"}
				{"settings.difficulty#"
					{"easy" "Easy"}
					{"normal" "Normal"}
					{"hard" "Hard"}
				}
				{"settings.showpiercing" "Show armour penetration chances"}
				{"settings.showdamagereports" "Show messages about damage"}
			}
			{"button"
				{"back" "Back"}
				{"join" "Join"}
				{"enter_zone" "Change zone"}
				{"leave_zone" "Leave zone"}
				{"new_game" "New game"}
				{"change_map" "Change map"}
				{"replay_game" "Replay"}
				{"create_session" "Create"}
				{"refresh" "Refresh"}
				{"ready" "Ready"}
				{"start" "Start"}
				{"apply" "Apply"}
				{"details" "Details"}
				{"desync" "Desync."}
				{"kickoff" "Kickoff"}
				{"setmaster" "SetMaster"}
				{"download" "Download"}
				{"select" "Select"}
				{"result" "Results"}
				{"rules" "Rules"}
				{"advanced" "Advanced settings"}
				{"matchmaking" "Recruitment"}
				{"match_making_start" "To the front"}
				{"match_making_stop" "Retreat"}
			}
			{"hint"
				{"ready" "Ready"}
				{"not_ready" "Not ready"}
				{"desynced" "Desynchronised"}
				{"password_protected" "Password protected"}
				{"refresh" "Refresh"}
				{"filter" "Filter"}
				{"post_msg" "Send message"}
				{"kickoff" "Kick off the player"}
				{"lockon" "Session closed. Click to open."}
				{"lockoff" "Session opened. Click to close."}
				{"setmaster" "Assign a new master"}
				{"players" "Total/Available"}
				{"game" "Opened/Total/Available"}
				{"performance" "PC performance"}
				{"add_player" "Add player to team"}
				{"remove_player" "Remove player from team"}
				{"session_info" "Detailed session information"}
			}
			{"title_rules" "Game rules"}
			{"color_my_name" "<c(fece99)>"}
			{"color_private" "<c(9adbf5)>"}
			{"txt_advanced_on" "Improper use of advanced settings may have negative effect on gaming experience. Do you want to continue?"}
			{"txt_advanced_off" "Network game settings will be reset to default. Do you want to continue?"}
			{"txt_advanced" "<c(a60000)><x.>Advanced settings"}
			{"color_lobby" "<c(4c4945)>"}
			{"txt_local_provider" "local host"}
			{"txt_provider" "%1%.ds"}
			{"session"
				{"team_color" "<c(790505)>"}
				{"title" "<f(impact)s(28)c(255 255 255)>%1%"}
				{"common" "<y(+9)>Game"}
				{"teams" "<y(+9)>Teams"}
				{"mods" "<y(+9)>Mods"}
				{"players" "Players:"}
				{"game_type" "Game mode:"}
				{"map" "Map:"}
				{"server_state" "Server:"}
				{"game_time" "Game time:"}
				{"nat" "NAT"}
				{"password" "password"}
			}
			{"matchmaking"
				{"2x2" "2 x 2"}
				{"3x3" "3 x 3"}
				{"4x4" "4 x 4"}
				{"rules" "The recruitment centre is where you can recruit other players for a rating game. First, hand-pick a team or agree to auto-selection (player's rating will be close to yours). Then click \"To the front\" and the system will find you a worthy adversary for a fair battle."}
				{"autoselect" "Auto-selection"}
				{"2_players" "2 players"}
				{"3_players" "3 players"}
				{"4_players" "4 players"}
				{"random_bracket" "Random"}
				{"waiting_time" "Waiting time:"}
				{"time_to_wait" "Time to wait:"}
				{"stats_invalid" "Couldn't connect to the statistics server. \n Try to reconnect to the Internet and rerun the game."}
				{"need_drop_mods" "Disable all mods to enter the Recruitment centre."}
				{"client_have_no_linked_ds" "Couldn't connect to the dedicated server."}
				{"leave_close_mm_session" "Exit the Recruitment centre and end the session"}
				{"leave_mm_session" "Exit the Recruitment centre"}
				{"start_deny_reason"
					{"unknow" "Unknown error while starting search for enemies."}
					{"have_no_shared_ds" "Team players are not connected to the same dedicated server."}
					{"team_not_full" "Not enough players in a team for the specified team size."}
					{"team_have_no_master" "No master in the team."}
					{"bad_org_rate" "Not all players have sufficient rank for the selected game type."}
				}
				{"wait_accept" "Waiting for player \"%1%\" invited to the team."}
				{"receive_invite" "Player \"%1%\" invites you to the team for a ranked game."}
				{"wait_invite_params" "Waiting for dedicated server connection parameters."}
				{"wait_connect" "Waiting for player \"%1%\" to connect to the team."}
				{"decline_invite" "Player \"%1%\" declined the invitation to the team."}
				{"decline_invite_busy" "Player \"%1%\" has already been invited to another team or is connecting to a game."}
				{"decline_invite_timer" "Player \"%1%\" hasn't accepted the invitation to the team; he is probably away from the computer."}
				{"player_cant_join" "Player \"%1%\" cannot connect to the dedicated server."}
				{"players_more_then_game_type" "Team type cannot be lower than the amount of players in the team."}
				{"team_have_bad_rate_for_selected_game" "Player \"%1%\" has insufficient rank to play %2% with you."}
				{"cancel_invite" "You have cancelled the invitation to the team."}
				{"invitation_decline" "You have declined the invitation to the team."}
			}
			{"lbl_players_mine" "Your team:"}
			{"lbl_players_total" "Number of players:"}
			{"lbl_players_selected" "Team lineup:"}
			{"lbl_players_to_selected" "Available players:"}
			{"color_system" "<c(cccc00)>"}
			{"chat_system_prefix" ">>>>>>"}
		}
		{"sync"
			{"title_autojoin" "Join"}
			{"title_download" "Download"}
			{"title_resources" "Resources"}
			{"lbl_mastermods" "Master MODs:"}
			{"lbl_clientmods" "Installed mods:"}
			{"lbl_requiredmods" "Required mods:"}
			{"txt_prepare" "The system will try to prepare the game resources to join the game."}
			{"txt_notfound" "%s not found."}
			{"txt_download" "The item(s) %s will be downloaded."}
			{"txt_mapapply" "The map %s will be applied."}
			{"txt_modapply" "The mod(s) %s will be applied."}
			{"txt_desyncwarning" "Playing with desynchronised resources could lead to Out-Of-Sync error."}
			{"txt_exedesync" "Desynchronisation of executable files detected."}
			{"txt_resourcedesync" "Resource desynchronisation detected."}
			{"txt_resourcedesyncfor" "Resources desynchronisation detected - %1%."}
			{"txt_mapnotfound" "Map is not found."}
			{"txt_mapdesync" "Map desynchronisation was detected."}
			{"txt_mapcompare" "Map %1% is installed, %2% is required."}
			{"txt_nodesyncresfound" "No desynchronised resources found."}
			{"txt_reschecking" "Checking resource..."}
			{"txt_rescheckingfailed" "Failed to check resource!"}
			{"msg_downloading" "Downloading files"}
			{"msg_downloadingfailed" "Failed to download files!"}
		}
		{"scene"
			{"round" "Round %1% of %2%"}
			{"title_transfer" "Unit transfer"}
			{"hint_transfer" "Transfer units to another player"}
			{"msg_quality_reducing" "Video settings are reduced to improve the output"}
			{"msg_reinforcement_arrived" "Reinforcement of %1% units is arrived."}
			{"msg_transfered" "%1% unit(s) are transferred to %2%"}
			{"txt_waitingfor" "<f(bookman_hq)s(13)>Performance drop experienced by player"}
			{"txt_comingup" "<f(bookman_hq)s(13)>Coming up with server"}
			{"txt_winner" "%1% wins!"}
			{"txt_draw" "Game draw"}
			{"hint_cost" "Cost: %1%"}
			{"hint_time" "Time: %1%"}
			{"hint_score" "Points: %1%"}
			{"hint_command_point_abr" "CP: %1%"}
			{"chat"
				{"say_all" "Say all"}
				{"say_team" "Say team"}
			}
			{"txt_waitingfor_master" "<f(bookman_hq)s(13)>Waiting for server"}
			{"txt_cp" "<f(arial_narrow)s(16)?(e5e1df)>%1% / %2%"}
			{"txt_growspeed" "<f(arial_narrow)s(16)>%1%%"}
			{"hint_cp" "Used CP  / Total CP"}
			{"hint_growspeed" "Point gain rate"}
			{"hint_vh_cn" "Artillery"}
			{"hint_vh_cn2" "Artillery"}
			{"hint_lt" "Light armoured vehicles"}
			{"hint_ht" "Medium and heavy vehicles"}
			{"hint_asu" "Self-propelled artillery"}
			{"hint_hasu" "Heavy self-propelled artillery"}
			{"hint_squad1" "Infantry"}
			{"hint_squad2" "Special forces"}
			{"hint_auto" "Transport and procurement"}
		}
		{"statistics"
			{"title" "Game Result"}
			{"hdr" "# # #Player#<x.>Score#<x.>Infantry#<x.>Vehicles#<x.>Points#Ping#PC"}
			{"hint"
				{"man" "Men killed/lost"}
				{"veh" "Vehicles destroyed/lost"}
				{"score" "Score"}
				{"time" "Time"}
				{"status" "Status"}
				{"lag" "Ping"}
				{"rate" "Performance"}
			}
		}
		{"settings"
			{"teama" "A Team army"}
			{"teamb" "B Team army"}
		}
		{"gs"
			{"distributionid" "1"}
			{"quit_confirm" "Do you want to quit the Internet game?"}
			{"nat_detecting" "Detecting NAT..."}
			{"nat_detecting_fail" "NAT detection failed"}
			{"nat_detecting_unknown_error" "Unknown error during NAT detection."}
			{"nat_detecting_sock_error" "NAT detection failed"}
			{"nat_detecting_dns_error" "NAT detection failed"}
			{"nat_detecting_fail_button" "Continue"}
			{"nat_negotiation" "Negotiating connection settings for NAT traversal"}
			{"nat_neg_partner_fail" "Partner is not registered on NAT Negotiation server."}
			{"nat_server_not_respond" "No response from NAT Negotiation server."}
			{"nat_neg_partner_not_respond" "Specified game server does not respond."}
			{"nat_neg_unknown_error" "Unspecified error"}
			{"nat_neg_untimely_start" "Start of NAT traversal before previous start ended."}
			{"ns_nat_not_detected" "NAT scheme is not defined"}
			{"ns_nat_absent" "NAT is missing"}
			{"ns_under_nat" "Connection through NAT"}
			{"session_ns_nat_absent" "Connection to this game does not require NAT traversal."}
			{"session_ns_under_nat" "Game created from behind NAT. Connection may fail during NAT traversal."}
			{"login_dialog_title" "Log in to GameSpy"}
			{"login_input_name_pass" "*Enter unique username and password to log in to GameSpy."}
			{"login_create_acc_if_have_no" "*If you haven't registered on the GameSpy yet, click 'Create account' button."}
			{"login_pass_sensitive" "*Username and password are case-sensitive."}
			{"login_name" "Username"}
			{"login_password" "Password"}
			{"login_remember_password" "Remember password"}
			{"login_enter" "Login"}
			{"login_create_acc_btn" "Create account"}
			{"login_create_acc_dialog_title" "Account creation"}
			{"login_complete_fields" "*To sign up for the new account, please fill all fields."}
			{"login_choose_existing_or_create" "*Account is based on GameSpyID. If you already have a GameSpyID account, you can use the email and password from it."}
			{"login_unique_name" "*Username should be unique on GameSpy."}
			{"login_email" "email"}
			{"login_confirm_password" "Confirm password"}
			{"login_create_btn" "Create"}
			{"login_unique_name_dialog_title" "Select a unique name"}
			{"login_name_is_in_use" "This username is already in use. Please enter another or choose from the available unique names."}
			{"login_name_select_suggest" "Please type another name or select one of the available unique names."}
			{"login_suggested_names" "Possible unique names"}
			{"account_forced_disconnect" "Connection broke off or a new connection from another IP with your login established."}
			{"cd_key_reg_path" "Software\\1C\\Men of War"}
			{"cd_key_dialog_title" "Enter CD-KEY"}
			{"cd_key_disabled" "Your CD-KEY is blocked"}
			{"cd_key_wrong" "Invalid CD-KEY"}
			{"cd_key_verification" "Checking CD-KEY"}
			{"cd_key_duplicated" "Another instance of the game with your CD-KEY is running."}
			{"msg_connecting" "Connecting..."}
			{"msg_connecting_failed" "Connection failed"}
			{"game_unavailable" "Online services are not available."}
			{"game_temporarily_unavailable" "Online services have been temporarily shut down for maintenance. Please try again later."}
			{"patching_dialog_title" "Game patch"}
			{"patching_available" "New patch is available (version %1%)."}
			{"patching_mandatory" "Multiplayer game is impossible without this patch!"}
			{"pathcing_download" "Download"}
			{"pathcing_cancel" "Continue"}
			{"patching_check_msg" "Checking game version"}
			{"stats_unknow_error" "Unspecified error while interacting with stat server."}
			{"cancel_session_question" "Close the current game session?"}
			{"chat"
				{"connect_fail" "Chat connection failed"}
				{"login_fail" "Login to chat failed"}
				{"bad_channel_name" "The chat channel name was invalid."}
				{"bad_channel_pass" "The chat channel is at its user limit."}
				{"channel_invite_only" "The chat channel is invite only."}
				{"user_banned_by_channel" "The chat local user is banned from this channel."}
				{"bad_channel_mask" "Chat connection failed"}
				{"undef_error" "Chat connection failed"}
				{"invalid_nick" "Invalid name"}
				{"nik_too_long" "Name too long"}
				{"main" "General chat"}
				{"session" "Game room"}
				{"txt_send_to" "Send to:"}
				{"to_lobby" "General chat"}
				{"to_lobby_hint" "Messages will be visible in both game and main rooms."}
				{"to_session" "Game room"}
				{"to_session_hint" "Messages will be visible in the game room only."}
			}
			{"qrwsockerror" "Winsock initialisation error"}
			{"qrbinderror" "Cannot find available host ports."}
			{"qrdnserror" "Cannot establish connection to the main server."}
			{"qrconnerror" "The server is behind a non-promiscuous NAT and does not support negotiation."}
			{"qrnochallengeerror" "The main server is not responding. Possible reasons: firewall is blocking UDP packets or server is offline."}
			{"account_uniquenick_inuse" "The specified name is already in use."}
			{"account_bad_name_length" "Name must be MIN %1% and MAX %2% characters"}
			{"acoount_bad_name_first_number" "Name cannot begin with a number."}
			{"account_bad_password_length" "Password should be MIN %1% and MAX %2% characters."}
			{"account_name_absent" "User with this name is not registered."}
			{"account_bad_name" "Invalid name."}
			{"account_passwords_mismatch" "Passwords do not match."}
			{"account_bad_email" "Invalid email address."}
			{"account_bad_password" "Incorrect password!"}
			{"account_bad_profile" "Invalid profile."}
			{"account_profile_deleted" "Profile not found."}
			{"account_disconnect" "Online services are not available."}
			{"account_unknow_error" "Unspecified error during GameSpy login procedure."}
			{"account_initialization_fail" "Unspecified error while initialising Gamespy account."}
			{"account_creation" "Creating GameSpy account and logging in..."}
			{"account_login" "Logging in to GameSpy..."}
			{"ranked_game" "Ranked game"}
			{"show_stats_btn" "Hall of fame"}
			{"change_sort" "Sort"}
			{"change_rank_type" "Change statistics type"}
			{"player_stats" "Player information"}
			{"stats"
				{"player_dialog_title" "<f(impact)s(28)c(255 255 255)>Stats \"%1%\""}
				{"global_dialog_title" "<f(impact)s(28)c(255 255 255)>Hall of fame"}
				{"common" "<y(+9)>General"}
				{"games" "Games"}
				{"armies" "<y(+9)>Armies"}
				{"hdr_common" "#Games#Points#Rank games#Victories#Wins#Quits"}
				{"hdr_games" "#Game#Points#Games#Victories#Wins"}
				{"hdr_armies" "#Side#Games#Victories#Wins"}
				{"select_game_type" "Select game type"}
				{"hdr_toplist" "# #Name#Score#Games#Wins, %"}
				{"ri_top_common" "Overall rating"}
				{"ri_top_frontline" "Frontline"}
				{"ri_top_captureflag" "Victory Flag"}
				{"ri_top_heavyload" "Valuable Cargo"}
				{"ri_top_battle_zones" "Battle zones"}
				{"ri_top_modification" "Modded game"}
				{"ri_top_groundcontrol" "Ground control"}
				{"init_msg" "Initializing rating system"}
				{"common_page" "<y(+9)>Common"}
				{"games_page" "<y(+9)>Games"}
				{"armies_page" "<y(+9)>Armies"}
				{"hdr_games_page" "#Game#Score#Games#Wins#Wins"}
				{"hdr_armies_page" "#Party#Games#Wins#Wins"}
				{"next" "Next page"}
				{"prev" "Previous page"}
				{"first" "Move to start"}
				{"last" "Move to end"}
				{"il_search_hint" "Enter full name to search player"}
				{"il_search_txt" "Search"}
				{"btn_search" "Find"}
				{"page" "Page"}
				{"rank" "Score"}
				{"position" "Rating position"}
				{"disconnects" "Early exits"}
				{"ranked_games" "Ranked games"}
				{"wins" "Wins"}
				{"winratio" "Win ratio"}
				{"page_loading" "Page loading. Please, wait."}
				{"player_loading" "Data on player \"%1%\" loading. Please, wait."}
				{"looking_for_player" "Searching for player \"%1%\". Please, wait."}
				{"player_not_in_ladder" "Player \"%1%\" not found in this type of rating"}
				{"player_not_found" "Player \"%1%\" not found"}
				{"loading_error" "Page failed to load"}
				{"player_loading_error" "Player data failed to load"}
				{"undef_error" "ERROR!"}
			}
			{"rejects_transfer" "File transfer is not supported"}
			{"cd_key_invalid" "Incorrect CD-KEY"}
			{"cd_key_host_closed" "Game launched before your CD-key has been validated"}
			{"cd_key_host_stop" "Game was closed during your CD-key validation"}
			{"login_valid_email" "*Be sure to provide your real e-mail address - it will be used for password recovery purposes."}
			{"login_one_name_per_cdkey" "*It will be bound to the CD-KEY after account is created. Only one account is allowed per CD-KEY."}
			{"cd_key_obsolete" "Attention! When you click the Yes button, your account will be bound to the provided CD-KEY! After that, you will be able to log into the game with this account only! Be sure to write down your account name and password, before you bind it to the CD-KEY. You won't be able to create a new account. If your password is lost, you can recover it and receive to the e-mail address provided during registration."}
			{"cd_key_already_set" "The profile is bound to another key. Enter the correct key."}
			{"cd_key_already_taken" "This CD-KEY is bound to another account."}
			{"cd_key_register_error" "Failed to bind CD-KEY to account."}
			{"diff_lobby_version" "Different versions of server connection protocol"}
			{"social"
				{"color_online" "<c(000000)>"}
				{"color_offline" "<c(100 100 100)>"}
				{"friend_del" "Remove from friends"}
				{"friend_add" "Add to friends"}
				{"ignore_del" "Remove from blocked"}
				{"ignore_add" "Block"}
				{"social" "Community"}
				{"impossible_to_add_my_name" "Cannot add yourself"}
				{"player_not_found" "Player \"%1%\" not found"}
				{"btn_add" "Add"}
				{"btn_info" "Info"}
				{"dialog_title" "<f(impact)s(28)c(255 255 255)>Community"}
				{"player_add_dialog_title" "<f(impact)s(28)c(255 255 255)>Add player"}
				{"friends_page" "<y(+9)>Friends"}
				{"ignore_page" "<y(+9)>Blocked"}
				{"hdr_friends_page" "#Player name#Status"}
				{"hdr_ignore_page" "#Player name"}
				{"show_online" "Online"}
			}
		}
		{"unit_info"
			{"speed" "Speed<x(70)>%1%"}
			{"crew" "Crew<x(70)>%1%."}
			{"armor" "Armour, mm.<x(175)>front<x(225)>side<x(275)>rear<x(325)>top"}
			{"armor"
				{"body" "<x(20)>body<x(175)>%1%<x(225)>%2%<x(275)>%3%<x(325)>%4%"}
				{"turret" "<x(20)>turret<x(175)>%1%<x(225)>%2%<x(275)>%3%<x(325)>%4%"}
			}
			{"armor_angle" "Armour slope angles*"}
			{"armor_angle_desc" "<s(8)c(20 20 20)f(arial_hq)>* - Slope angles are shown in degrees from a horizontal surface. The smaller <x(0)y(12)> the angle, the greater the chance of a projectile ricochet."}
			{"gun" "Gun<x(75)>%1%"}
			{"gun"
				{"range" "range<x(175)>%1%<x(225)>%2%<x(275)>%3%<x(325)>%4%"}
				{"piercing" "penetration (mm)<x(175)>%1%<x(225)>%2%<x(275)>%3%<x(325)>%4%"}
				{"recharge_time" "reload time (s)<x(175)>%1%"}
			}
			{"mgun" "Machine gun<x(75)>%1%"}
			{"mguns" "Machine guns"}
			{"mguns"
				{"text" "%1%<x(175)>%2%"}
			}
			{"btn_tech" "Specifications"}
			{"btn_info" "Description"}
		}
		{"mow_config_getting_fail" "Failed to get dedicated servers configuration"}
		{"ds"
			{"unknown" "-"}
			{"btn_hint" "List of servers"}
			{"btn" "List of servers"}
			{"cfg_none" "Configuration unavailable"}
			{"cfg_load" "Loading configuration..."}
			{"cfg_load_complete" "#name#ip#status#games#ping#"}
			{"dlg"
				{"title" "<f(impact)s(28)c(255 255 255)> List of available servers"}
				{"btn_close" "Close"}
			}
			{"s_avail" "available"}
			{"s_closed" "no free space"}
			{"s_offline" "unavailable"}
			{"s_lobby_full" "too many users"}
			{"s_diff_version" "another version"}
			{"s_deny_connect" "access denied"}
		}
		{"title_matchmaking" "Recruitment"}
	}
}
