{weapon_bullet
	{filling "ammo piatrocket" 1}
	{fillingVisible "piatrocket"}
	{tag "weapon rifle at_rifle bullet to_hand ap nokeep"}
	
	{preloaded}
	{mass 6}
	{entity "piat"}
	{fireSound "reactive/launch04"}
;	{ammoLocked}
  	{reactive 0}
	{spreading 4}
	
	{calibre 50}
	{inventory
		{size 5 2}
		{link_bone "gun_back"}
		{weight 100}
		{fsm "smg"}
	}	
	{states
		{reload		"reload"}
		{unload		"unload"}
		{fire		"fire"	}
		{aim 		"aim"	}
		{can_aim	"can-aim"}
	}

	{DisableRicochet}
	{foresight "Foresight3"}
	{reactive}
	{gravity 0}
	{rechargeTime 5}
	{curve "cumulative"}
    {projectileDamage 120}
	{projectileDamageThreshold 1}
	{speed 35}
	{AimingTolerance 3}
	{cursor "cannon_on"}
	{spreading 6
		{SpreadXYRatio	1}
;		{SpreadYadjust	0.2}
		{radiusFunction
			0.0		0
			1.0		1.0
			1.5		3.0
			3.0		10.0
		}
	}	
	{maxRange 30}
	{aimRange 30}	; == maxRange
	(mod "mp"
		{aimRange 35}
		{maxRange 35}
	)
}