;SDL
game_entity

{extender "stuff"}

{volume "body"
	{able clear {visible} {bullet} {select} {contact_ground} {touch} {contact} {blast}}
}

{volume "select"
	{able clear {select}}
	{density 0}
}

{obstacleID "stuff"}
{collider "stuff"}
{props "steel" "stuff" "collectable"}
{simulation {able 1} {disableLinked 1}}
{constrain ground}
