;SDL
game_entity

{simulation {able 1} {state 1}}
{constrain none}
{collider "stuff"}
;{explosive}
{mass 500}
{body {proper body sensible}}
{volume "body" 
	{able {obstacle 0} {contact 0}}
	{thickness 1}
}
{extender "stuff"}
{props "air_bomb"}
{lodclass "stuff_bomb"}
