stringsfile version 1
285
str_no_string NO_STRING!
str_empty_string _
str_yes Yes.
str_no No.
str_blank_string _
str_error_string ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!!
str_noone noone
str_s0 {s0}
str_blank_s1 _{s1}
str_reg1 {reg1}
str_s50_comma_s51 {s50},_{s51}
str_s50_and_s51 {s50}_and_{s51}
str_s5_s_party {s5}'s_Party
str_given_by_s1_at_s2 Given_by_{s1}_at_{s2}
str_given_by_s1_in_wilderness Given_by_{s1}_in_wilderness
str_s7_raiders {s7}_Raiders
str_bandits_eliminated_by_another The_troublesome_bandits_have_been_eliminated_by_another_party.
str_msg_battle_won Battle_won!_Press_tab_key_to_leave...
str_tutorial_map1 You_are_now_in_the_map_mode._Left_click_on_the_map_to_travel/enter_towns/or_engage_other_parties._Normally_time_does_not_progress_in_the_map_screen_if_your_party_is_not_moving._If_you_want_to_wait_at_a_certain_location_press_and_hold_down_the_space_bar.
str_tutorial_ammo_refilled Ammo_refilled.
str_tutorial_failed You_have_been_beaten_down._But_don't_worry._Follow_the_instructions_carefully_and_you_will_be_better_next_time._Press_Tab_key_to_return_to_menu_now,_and_retry_this_tutorial.
str_tutorial_1_msg_1 In_this_training_tutorial_you_will_learn_the_basics_of_movement_and_attacking_._In_Mount&Blade,_you_use_mouse_to_look_around_and_WASD_keys_of_your_keyboard_for_movement._Your_first_task_in_the_training_is_to_locate_the_yellow_flag_in_the_room_and_move_over_it._You_can_press_the_Tab_key_to_quit_this_tutorial_(or_exit_any_other_area)_any_time_you_wish._Go_to_the_yellow_flag_now.
str_tutorial_1_msg_2 Well_done._Now_we_can_move_on_to_attacking_with_weapons._For_this_tutorial_you_have_been_equipped_with_a_sword,_a_bow_and_arrows,_and_a_shield._For_pulling_out_weapons_and_shields,_you_use_the_scroll_wheel_of_your_mouse._Scrolling_up_makes_you_pull_out_your_next_weapon._Scrolling_down_makes_you_pull_out_your_shield,_or_put_your_shield_away_if_you_are_already_wielding_it._Use_scroll_up_and_down_to_switch_between_your_weapons_now._When_you_are_ready,_go_to_the_yellow_flag_to_move_on_to_your_next_task.
str_tutorial_1_msg_3 Excellent._Let_us_move_on_to_attacking_now._You_use_the_left_mouse_button_of_your_mouse_for_attacking._Pressing_and_holding_down_the_left_mouse_button_readies_your_attack_and_releasing_it_launches_your_attack._If_you_hold_down_the_left_mouse_button_for_a_while_before_releasing,_your_attack_will_be_more_powerful._Now_pull_out_your_sword_and_attack_and_destroy_the_four_dummies_in_the_room.
str_tutorial_1_msg_4 Great!_You_have_destroyed_all_four_dummies._You_can_move_on_to_the_next_room_now.
str_tutorial_1_msg_5 As_you_see,_there_is_an_archery_target_on_the_far_side_of_the_room._Your_next_task_is_to_use_your_bow_to_put_three_arrows_into_that_target._You_must_press_and_hold_down_the_left_mouse_button_to_ready_an_arrow._You_can_then_release_the_arrow_by_releasing_the_left_mouse_button._Note_that_the_targetting_reticule_shows_your_accuracy._For_best_accuracy,_you_must_let_go_your_arrow_when_the_targetting_reticule_is_at_its_smallest._Go_on_and_try_to_shoot_the_target_now.
str_tutorial_1_msg_6 Well_done!_You_have_learned_the_basics_of_attacking._With_more_practice_you_will_get_even_better._In_the_second_tutorial,_you_will_learn_even_more_advanced_combat_skills_and_face_armed_opponents._You_can_press_the_Tab_key_now_to_return_to_the_tutorial_menu.
str_tutorial_2_msg_1 In_this_second_tutorial,_you_will_learn_to_defend_yourself_with_a_shield_and_attack_armed_opponents._For_the_time_being_you_have_been_armed_with_only_a_shield._Your_task_is_not_to_attack,_but_successfully_defend_yourself._There_is_an_armed_opponent_waiting_for_you_in_the_next_room._He_will_try_to_attack_you_and_beat_you_down,_and_you_must_protect_yourself_with_your_shield_by_pressing_and_holding_down_the_right_mouse_button._Move_on_to_the_next_room_now_to_face_your_opponent._Remember_that_you_can_press_the_Tab_key_to_quit_this_tutorial_(or_exit_any_other_area)_any_time_you_wish.
str_tutorial_2_msg_2 Press_and_hold_down_the_right_mouse_button_to_defend_yourself_with_your_shield._Try_to_defend_yourself_for_thirty_seconds._You_have_{reg3}_seconds_to_go.
str_tutorial_2_msg_3 Well_done._You_have_succeeded_in_defending_yourself_against_an_armed_opponent._Your_next_task_will_be_defending_yourself_with_your_shield_against_archers._Move_on_to_the_next_room_when_you_are_ready_to_face_the_archers.
str_tutorial_2_msg_4 Try_to_defend_yourself_for_thirty_seconds._You_have_{reg3}_seconds_to_go.
str_tutorial_2_msg_5 Excellent._You_have_defended_yourself_against_archers_as_well._There_is_a_reward_waiting_for_you_in_the_next_room.
str_tutorial_2_msg_6 The_F_key_on_yur_keyboard_is_used_for_interacting_with_objects_and_humans._To_pick_up_the_sword_on_the_altar,_look_at_it_and_press_F_when_you_see_the_word_"Equip".
str_tutorial_2_msg_7 Good._It_is_now_time_for_some_payback._Go_through_the_door_and_attack_those_archers.
str_tutorial_2_msg_8 Very_good._The_last_task_before_finishing_this_tutorial_is_facing_the_swordsman._Go_through_the_door_now_and_show_him_what_you_can_do.
str_tutorial_2_msg_9 Well_done!_In_this_tutorial,_you_have_learned_defending_yourself_with_a_shield_and_attacking_armed_opponents._With_more_practice_you_will_get_even_better._In_the_next_tutorial,_you_will_learn_directional_defense,_which_is_one_of_the_most_important_elements_of_Mount&Blade_combat._You_can_press_the_Tab_key_now_to_return_to_the_tutorial_menu.
str_tutorial_3_msg_1 Welcome_to_the_third_tutorial._This_tutorial_is_about_defending_yourself_with_your_weapon._Defending_with_your_weapon_is_somewhat_more_difficult_than_defending_with_a_shield._When_you_are_blocking_with_a_weapon,_you_are_only_protected_from_the_direction_you_are_blocking_against._That_is,_if_you_are,_say,_blocking_up,_you_will_be_blocking_your_opponent's_overhead_attacks,_but_if_he_swings_from_left_or_right,_he_will_be_able_to_hit_you._Therefore,_to_survive_without_a_shield_you_must_learn_directional_defense._Go_and_pickup_up_the_quarterstaff_now_to_practice_directional_defense.
str_tutorial_3_msg_2 By_default,_the_direction_you_defend_is_determined_by_your_closest_opponent's_attack_direction._That_is,_if_your_opponent_is_attacking_from_your_right,_and_if_you_press_and_hold_down_right_mouse_button,_you_will_begin_to_block_against_your_right_side._Therefore_you_must_watch_your_opponent_carefully_and_start_to_block_AFTER_he_starts_his_attack._In_this_way_you_will_be_able_to_block_against_the_direction_of_his_current_attack._If_you_start_to_block_BEFORE_he_makes_his_move,_he_may_just_attack_from_another_direction_than_the_one_you_are_blocking_against_and_score_a_hit._Move_on_to_the_next_room_now_and_try_to_defend_yourself_against_an_armed_opponent._Your_task_is_to_defend_yourself_successfully_for_thirty_seconds._Your_quarterstaff's_attacks_are_temporarily_disabled_for_this_tutorial_so_don't_worry_about_attacking_him_for_the_moment_and_focus_on_your_defense._Move_on_to_the_next_room_when_you_are_ready.
str_tutorial_3_msg_3 Press_and_hold_down_the_right_mouse_button_to_defend_yourself_with_your_staff_after_your_opponent_starts_his_attack._Try_to_hold_against_him_for_thirty_seconds._You_have_{reg3}_seconds_to_go.
str_tutorial_3_msg_4 Well_done._You_have_succeeded_in_defending_yourself_against_an_armed_opponent._Your_next_task_will_be_defending_yourself_against_a_tougher_opponent._Move_on_to_the_next_room_when_you_are_ready_to_face_him.
str_tutorial_3_msg_5 Press_and_hold_down_the_right_mouse_button_to_defend_yourself_with_your_staff_after_your_opponent_starts_his_attack._Try_to_hold_against_him_for_thirty_seconds._You_have_{reg3}_seconds_to_go.
str_tutorial_3_msg_6 Excellent._You_have_defended_yourself_against_the_tougher_opponent_as_well._Your_next_task_will_be_defending_and_attacking_at_the_same_time._Approach_the_door_now_and_press_the_F_key_when_you_see_the_word_"Go".
str_tutorial_3_2_msg_1 Well_done._You_can_now_attack_with_your_quarterstaff_again._Your_first_opponent_is_waiting_in_the_next_room._Find_him_and_beat_down_combining_your_abilities_for_defending_and_attacking.
str_tutorial_3_2_msg_2 Show_your_opponent_your_skills_with_the_staff.
str_tutorial_3_2_msg_3 Excellent._Now_it_only_remains_to_face_the_second_opponent._He_is_in_the_next_room._Move_in_and_beat_him_down.
str_tutorial_3_2_msg_4 Show_your_opponent_your_skills_with_the_staff.
str_tutorial_3_2_msg_5 Well_done!_In_this_tutorial,_you_have_learned_figting_without_a_shield_against_armed_opponents.__With_more_practice_you_will_get_even_better._In_the_next_tutorial,_you_will_learn_horseback_riding_and_combat._You_can_press_the_Tab_key_now_to_return_to_the_tutorial_menu.
str_tutorial_4_msg_1 Welcome_to_the_fourth_tutorial._In_this_tutorial_you'll_learn_about_riding_a_horse_and_perform_various_martial_exercises_on_horseback._Let's_start_with_getting_you_on_the_top_of_your_horse._Approach_the_horse,_and_press_the_'F'_key_when_you_see_the_word_"Mount".
str_tutorial_4_msg_2 Well_done._When_on_horseback_WASD_controls_your_horse's_movement._Ride_your_horse_now_and_try_to_follow_the_yellow_flag_around_the_course._The_flag_will_move_to_its_next_position_when_you_reach_it.
str_tutorial_4_msg_3 Very_good._Now_let_us_move_on_to_attacking_on_horseback._Go_near_the_yellow_flag_now.
str_tutorial_4_msg_4 Pull_your_sword_out_(using_the_mouse_wheel)_and_destroy_the_four_targets._You_may_try_hitting_them_while_galloping_at_full_speed_for_extra_challange._An_easy_way_to_do_that_is_pressing_and_holding_down_the_left_mouse_button_until_the_right_moment_and_releasing_it_just_at_the_right_time.
str_tutorial_4_msg_5 Excellent._Next,_let_us_try_some_target_shooting_on_horseback._Go_near_the_yellow_flag_now.
str_tutorial_4_msg_6 Locate_the_archery_target_at_the_side_of_the_riding_course_and_shoot_it_three_times_with_your_bow._You_may_try_to_shoot_it_while_galloping_for_some_extra_challange.
str_tutorial_4_msg_7 Well_done._You_have_finished_this_fourth_tutorial._You_can_press_the_Tab_key_to_return_to_the_tutorial_menu_whenever_you_want.
str_tutorial_5_msg_1 TODO:_Follow_order_to_the_flag
str_tutorial_5_msg_2 TODO:_Move_to_the_flag,_keep_your_units_at_this_position
str_tutorial_5_msg_3 TODO:_Move_to_the_flag_to_get_the_archers
str_tutorial_5_msg_4 TODO:_Move_archers_to_flag1,_infantry_to_flag2
str_tutorial_5_msg_5 TODO:_Enemy_is_charging._Fight!
str_tutorial_5_msg_6 TODO:_End_of_battle.
str_finished (Finished)
str_delivered_damage Delivered_{reg60}_damage.
str_archery_target_hit Distance:_{reg61}_yards._Score:_{reg60}
str_use_baggage_for_inventory Use_your_baggage_to_access_your_inventory_during_battle_(it's_at_your_starting_position).
str_cant_use_inventory_now Can't_access_inventory_now.
str_cant_use_inventory_arena Can't_access_inventory_in_the_arena.
str_cant_use_inventory_disguised Can't_access_inventory_while_you're_disguised.
str_cant_use_inventory_tutorial Can't_access_inventory_in_the_training_camp.
str_1_denar 1_denar
str_reg1_denars {reg1}_denars
str_january_reg1_reg2 January_{reg1},_{reg2}
str_february_reg1_reg2 February_{reg1},_{reg2}
str_march_reg1_reg2 March_{reg1},_{reg2}
str_april_reg1_reg2 April_{reg1},_{reg2}
str_may_reg1_reg2 May_{reg1},_{reg2}
str_june_reg1_reg2 June_{reg1},_{reg2}
str_july_reg1_reg2 July_{reg1},_{reg2}
str_august_reg1_reg2 August_{reg1},_{reg2}
str_september_reg1_reg2 September_{reg1},_{reg2}
str_october_reg1_reg2 October_{reg1},_{reg2}
str_november_reg1_reg2 November_{reg1},_{reg2}
str_december_reg1_reg2 December_{reg1},_{reg2}
str_town_nighttime _It_is_late_night_and_honest_folk_have_abandoned_the_streets.
str_door_locked The_door_is_locked.
str_castle_is_abondened The_castle_seems_to_be_unoccupied.
str_town_is_abondened The_town_has_no_garrison_defending_it.
str_place_is_occupied_by_player The_place_is_held_by_your_own_troops.
str_place_is_occupied_by_enemy The_place_is_held_by_hostile_troops.
str_place_is_occupied_by_friendly The_place_is_held_by_friendly_troops.
str_do_you_want_to_retreat Are_you_sure_you_want_to_retreat?
str_give_up_fight Give_up_the_fight?
str_do_you_wish_to_leave_tutorial Do_you_wish_to_leave_tutorial?
str_do_you_wish_to_surrender Do_you_wish_to_surrender?
str_can_not_retreat Can't_retreat._There_are_enemies_nearby!
str_s1_joined_battle_enemy {s1}_has_joined_the_battle_on_the_enemy_side.
str_s1_joined_battle_friend {s1}_has_joined_the_battle_on_your_side.
str_entrance_to_town_forbidden The_town_guards_are_on_the_lookout_for_intruders_and_it_seems_that_you_won't_be_able_to_pass_through_the_gates_unchallenged.
str_sneaking_to_town_impossible The_town_guards_are_alarmed._You_wouldn't_be_able_to_sneak_through_that_gate_no_matter_how_well_you_disguised_yourself.
str_battle_won You_have_won_the_battle!
str_battle_lost You_have_lost_the_battle!
str_attack_walls_success After_a_bloody_fight,_your_brave_soldiers_manage_to_claim_the_walls_from_the_enemy.
str_attack_walls_failure Your_soldiers_fall_to_the_last_man_as_they_charge_the_walls_wave_after_wave.
str_attack_walls_continue A_bloody_battle_ensues_and_much_bravery_is_shown_by_both_sides._Despite_the_efforts_of_your_warriors,_the_castle_is_still_held_by_the_enemy.
str_order_attack_success Your_soldiers_fight_bravely_and_defeat_the_enemy.
str_order_attack_failure You_watch_the_battle_in_despair_while_the_enemy_slays_your_soldiers_to_the_last_man.
str_order_attack_continue Your_soldiers_engage_the_enemy_but_they_are_unable_to_defeat_them.
str_join_order_attack_success Your_soldiers_fight_bravely_together_with_your_allies_and_defeat_the_enemy.
str_join_order_attack_failure You_watch_the_battle_in_despair_while_the_enemy_slays_your_soldiers_to_the_last_man.
str_join_order_attack_continue Your_soldiers_engage_the_enemy_together_with_your_allies_but_they_are_unable_to_defeat_them.
str_siege_defender_order_attack_success Defenders_fight_bravely_and_defeat_the_enemy.
str_siege_defender_order_attack_failure You_watch_the_siege_in_despair_while_the_enemy_slays_defenders_to_the_last_man.
str_siege_defender_order_attack_continue Defenders_engage_the_enemy_but_they_are_unable_to_defeat_them.
str_hero_taken_prisoner {s1}_of_{s3}_has_been_taken_prisoner_by_{s2}.
str_hero_freed {s1}_of_{s3}_has_been_freed_from_captivity_by_{s2}.
str_center_captured {s2}_have_taken_{s1}_from_{s3}.
str_troop_relation_increased Your_relation_with_{s1}_has_increased_from_{reg1}_to_{reg2}.
str_troop_relation_detoriated Your_relation_with_{s1}_has_detoriated_from_{reg1}_to_{reg2}.
str_faction_relation_increased Your_relation_with_{s1}_has_increased_from_{reg1}_to_{reg2}.
str_faction_relation_detoriated Your_relation_with_{s1}_has_deteriorated_from_{reg1}_to_{reg2}.
str_party_gained_morale Your_party_gains_{reg1}_morale.
str_party_lost_morale Your_party_loses_{reg1}_morale.
str_father father
str_husband husband
str_wife wife
str_daughter daughter
str_mother mother
str_son son
str_brother brother
str_sister sister
str_he He
str_she She
str_s3s_s2 {s3}'s_{s2}
str_s5_is_s51 {s5}_is_{s51}.
str_s5_is_the_ruler_of_s51 {s5}_is_the_ruler_of_{s51}._
str_s5_is_a_nobleman_of_s6 {s5}_is_a_nobleman_of_{s6}._
str_relation_mnus_100 Vengeful
str_relation_mnus_90 Vengeful
str_relation_mnus_80 Vengeful
str_relation_mnus_70 Revengeful
str_relation_mnus_60 Hateful
str_relation_mnus_50 _Angry
str_relation_mnus_40 __Resentful
str_relation_mnus_30 ____Hostile
str_relation_mnus_20 ______Grumbling
str_relation_mnus_10 ________Suspicious
str_relation_plus_0 _________Indifferent
str_relation_plus_10 __________Accepting
str_relation_plus_20 ___________Cooperative
str_relation_plus_30 ____________Favorable
str_relation_plus_40 _____________Supportive
str_relation_plus_50 ______________Friendly
str_relation_plus_60 _______________Gracious
str_relation_plus_70 _________________Fond
str_relation_plus_80 _________________Devoted
str_relation_plus_90 ___________________Loyal
str_relation_reg1 _Relation:_{reg1}
str_center_relation_mnus_100 The_populace_hates_you_with_a_passion
str_center_relation_mnus_90 The_populace_hates_you_intensely
str_center_relation_mnus_80 The_populace_hates_you_strongly
str_center_relation_mnus_70 The_populace_hates_you
str_center_relation_mnus_60 The_populace_is_hateful_to_you
str_center_relation_mnus_50 The_populace_is_extremely_hostile_to_you
str_center_relation_mnus_40 The_populace_is_very_hostile_to_you
str_center_relation_mnus_30 The_populace_is_hostile_to_you
str_center_relation_mnus_20 The_populace_is_against_you
str_center_relation_mnus_10 The_populace_is_opposed_to_you
str_center_relation_plus_0 The_populace_is_indifferent_to_you
str_center_relation_plus_10 The_populace_is_acceptive_to_you
str_center_relation_plus_20 The_populace_is_cooperative_to_you
str_center_relation_plus_30 The_populace_is_somewhat_supportive_to_you
str_center_relation_plus_40 The_populace_is_supportive_to_you
str_center_relation_plus_50 The_populace_is_really_supportive_to_you
str_center_relation_plus_60 The_populace_is_loyal_to_you
str_center_relation_plus_70 The_populace_is_very_loyal_to_you
str_center_relation_plus_80 The_populace_is_devotedly_loyal_to_you
str_center_relation_plus_90 The_populace_is_fiercely_loyal_to_you
str_town_prosperity_0 The_poverty_of_the_town_of_{s60}_is_unbearable
str_town_prosperity_10 The_town_of_{s60}_looks_wretchedly_poor_and_miserable.
str_town_prosperity_20 The_town_of_{s60}_looks_very_poor_and_desolate.
str_town_prosperity_30 The_town_of_{s60}_looks_poor_and_neglected.
str_town_prosperity_40 The_town_of_{s60}_looks_somewhat_poor_and_struggling.
str_town_prosperity_50 The_town_of_{s60}_seems_unremarkable.
str_town_prosperity_60 The_town_of_{s60}_seems_to_be_flourishing.
str_town_prosperity_70 The_town_of_{s60}_is_bustling_with_activity.
str_town_prosperity_80 The_town_of_{s60}_looks_rich_and_well_looked_after.
str_town_prosperity_90 The_town_of_{s60}_looks_very_rich_and_bountiful.
str_town_prosperity_100 The_town_of_{s60}_looks_immensely_rich_and_grandoise.
str_village_prosperity_0 The_poverty_of_the_village_of_{s60}_is_unbearable.
str_village_prosperity_10 The_village_of_{s60}_looks_wretchedly_poor_and_miserable.
str_village_prosperity_20 The_village_of_{s60}_looks_very_poor_and_desolate.
str_village_prosperity_30 The_village_of_{s60}_looks_poor_and_neglected.
str_village_prosperity_40 The_village_of_{s60}_looks_somewhat_poor_and_struggling.
str_village_prosperity_50 The_village_of_{s60}_seems_unremarkable.
str_village_prosperity_60 The_village_of_{s60}_seems_to_be_flourishing.
str_village_prosperity_70 The_village_of_{s60}_is_bustling_with_activity.
str_village_prosperity_80 The_village_of_{s60}_looks_rich_and_well_looked_after.
str_village_prosperity_90 The_village_of_{s60}_looks_very_rich_and_bountiful.
str_village_prosperity_100 The_village_of_{s60}_looks_immensely_rich_and_bountiful.
str_persuasion_summary_very_bad You_start_to_talk_but_suddenly_you_feel_as_if_you_have_lost_all_command_of_language._You_feel_hot_and_start_to_sweat_and_although_you_continue_to_speak,_you_don't_even_understand_half_of_what_you_are_saying._Unsurprisingly,_{s50}_does_not_seem_to_be_impressed_at_all.
str_persuasion_summary_bad You_try_to_persuade_{s50}_but_your_words_don't_sound_convincing_even_to_yourself.
str_persuasion_summary_average You_attempt_to_persuade_{s50},_but_{reg51?she:he}_counters_every_argument_you_put_forward_with_ease._At_the_end,_neither_of_you_succed_in_persuading_the_other.
str_persuasion_summary_good You_talk_and_make_a_somewhat_effective_case,_but_your_words_lack_conviction_and_their_effect_on_{s50}_seems_limited.
str_persuasion_summary_very_good You_talk_very_smoothly_and_succed_in_putting_forward_an_excellent_case._What's_more,_your_words_seem_to_make_a_point_on_{s50}_and_{reg51?she:he}_seems_to_be_inclined_to_accept_your_argument.
str_name_1 Albard
str_name_2 Euscarl
str_name_3 Sigmar
str_name_4 Talesqe
str_name_5 Ritmand
str_name_6 Aels
str_name_7 Raurqe
str_name_8 Bragamus
str_name_9 Taarl
str_name_10 Ramin
str_name_11 Shulk
str_name_12 Putar
str_name_13 Tamus
str_name_14 Reichad
str_name_15 Walcheas
str_name_16 Rulkh
str_name_17 Marlund
str_name_18 Auguryn
str_name_19 Daynad
str_name_20 Joayah
str_name_21 Ramar
str_name_22 Caldaran
str_name_23 Brabas
str_name_24 Kundrin
str_name_25 Pechnak
str_surname_1 {s50}_of_Uxhal
str_surname_2 {s50}_of_Wercheg
str_surname_3 {s50}_of_Reyvadin
str_surname_4 {s50}_of_Suno
str_surname_5 {s50}_of_Jelkala
str_surname_6 {s50}_of_Veluca
str_surname_7 {s50}_of_Halmar
str_surname_8 {s50}_of_Curaw
str_surname_9 {s50}_of_Sargoth
str_surname_10 {s50}_of_Tihr
str_surname_11 {s50}_of_Zendar
str_surname_12 {s50}_of_Rivacheg
str_surname_13 {s50}_of_Wercheg
str_surname_14 {s50}_of_Ehlerdag
str_surname_15 {s50}_of_Yaragar
str_surname_16 {s50}_of_Burglen
str_surname_17 {s50}_of_Shapeshte
str_surname_18 {s50}_of_Hanun
str_surname_19 {s50}_of_Saren
str_surname_20 {s50}_of_Tosdhar
str_surname_21 {s50}_the_long
str_surname_22 {s50}_the_thin
str_surname_23 {s50}_the_slim
str_surname_24 {s50}_the_lean
str_surname_25 {s50}_the_poor
str_surname_26 {s50}_the_ugly
str_surname_27 {s50}_the_fair
str_surname_28 {s50}_the_grim
str_surname_29 {s50}_the_red
str_surname_30 {s50}_the_black
str_surname_31 {s50}_the_short
str_surname_32 {s50}_the_simple
str_surname_33 {s50}_the_fearless
str_surname_34 {s50}_the_brave
str_surname_35 {s50}_the_cautious
str_surname_36 {s50}_the_timid
str_surname_37 {s50}_the_smart
str_surname_38 {s50}_the_quick
str_surname_39 {s50}_the_witty
str_surname_40 {s50}_the_bold
str_surname_41 {s50}_the_hot_head
str_surnames_end surnames_end
str_number_of_troops_killed_reg1 Number_of_troops_killed:_{reg1}
str_number_of_troops_wounded_reg1 Number_of_troops_wounded:_{reg1}
str_number_of_own_troops_killed_reg1 Number_of_friendly_troops_killed:_{reg1}
str_number_of_own_troops_wounded_reg1 Number_of_friendly_troops_wounded:_{reg1}
str_retreat Retreat!
str_casualty_display Your_casualties:_{s10}^Enemy_casualties:_{s11}{s12}
str_casualty_display_hp ^You_were_wounded_for_{reg1}_hit_points.
str_quest_log_updated Quest_log_has_been_updated...
str_banner_selection_text You_have_been_awarded_the_right_to_carry_a_banner._Your_banner_will_signify_your_status_and_bring_you_honor._Which_banner_do_you_want_to_choose?
str_credits_1 Mount&Blade_Copyright_2001-2007_Taleworlds_Entertainment
str_credits_2 Game_design:^Armagan_Yavuz^Steve_Negus^Cem_Cimenbicer
str_credits_3 Programming:^Armagan_Yavuz^Cem_Cimenbicer
str_credits_4 CG_Artists:^Ipek_Yavuz^Ozgur_Saral^Mustafa_Ozturk
str_credits_5 Concept_Artist:^Ganbat_Badamkhand
str_credits_6 Additional_Modeling:^Hilmi_Aric^Ahmet_Sarisakal^Katie_Beedham^^^Additional_Writing^^Michael_Buhler^Patrick_Desjardins^^^Voice_Acting^^Tassilo_Egloffstein^^^Music:^Flying_Hands_Music^^^Sound_Samples:^Audiosparx.com^^^Unofficial_Mount&Blade_Editor:^Josh_Dahlby^^^Mount&Blade_Map_Editor:^Matt_Stentiford^^^Taleworlds_Forum_Programming:^Brett_Flannigan_www.fenrisoft.com^^^Ragdoll_Physics:^Newton_Game_Dynamics^^^Sound_and_Music_Program_Library:^FMOD_Sound_System_by_Firelight_Technologies^^^Copy_Protection:^Themida_by_Oreans_Technologies^^^Third_Party_Art_Libraries_Used:^Texturemonk^Mayang_Textures^cgtextures.com^^^Skybox_Textures:^Jay_Weston_www.hyperfocaldesign.com^^^Special_thanks_to_Marco_Tarini_for_the_Mountain_shader_idea!^^^Face_Texture_Models:^Ibrahim_Dogan^^^Taleworlds.com_Forum_Administrators_and_Moderators:^Janus^Archonsod^Narcissus^Nairagorn^Lost_Lamb^Deus_Ex^Merentha^Volkier^Okin^Instag0^Deniz^ego^Guspav^Hallequin^Invictus^okiN^Raz^rejenorst^Skyrage^ThVaz^^^Spanish_Translation^^Translators^Anabel_"Rhaenys"_Diaz^Analia_"Immortality"_Dobarro^Anoik^^Medieval_Consultant^Enric_"Palafoxx"_Clave^^Language_Tester^Theo_de_Moree^^^Mount&Blade_Community_Suggestions_and_Feedback^^13_Chain_Bloody_Spider^Aenarion^AgentSword^Ahadhran^Albino^Allegro^allthesedamnnamesare^Amman_de_Stazia^Ancientwanker^Anrea_'Skree'_Giongiani^Aqtai^bryce777^Bugman^Buxton^Calandale^Cartread^Chel^Chilly5^Cirdan^Cleaning_agent^Cymro^DaBlade^DaLagga^Damien^danover^Dearahn^Deathblow^Destichado^Dryvus^D'Sparil^Ealdormann_Hussey^EasyCo506^El_Duke^Elias_Maluco^Eogan^ex_ottoyuhr^Fisheye^Fossi^fujiwara^Fuzzpilz^GandalfTheGrey^Gerif^Grocat^Guspav^Halden_The_Borch_shooter^Hallequin^Handel^Hardcode^Haupper^Hellequin^Highelf^Highlander^Ibrahim_Turgut^Iesu^Ilex^Ingolifs^Invictus^Itchrelief^^Jlgx50^JHermes^Jik^john259^JonathanStrange^jpgray^kamov23^Kayback^Khalid_Ibn_Walid^KON_Air^Lady_Tanith^Larry_Knight^LavaLampMaster^Leprechaun^Lhorkan^Llew2^Manitas^Maw^MAXHARDMAN^Merentha^Merlkir^Michael_Elijah_'ironpants'_Bell-Rao^mihoshi^Mirathei^mkeller^Momaw^Morgoth2005^MrCrotch^mtarini^n00854180t^Naridill^okiN^oksir^Oldtimer^Ollieh^oRGy^Oubliette^Patrick_'nox'_Gallaty^Pavlov^Rando^Raz^rejenorst^Rjii^Ron_Losey^Rorthic^RR_raptor^Scion^Seff^shenzay^Shadowmoses^shikamaru_1993^Silver^silverkatana^Sir_Prince^Sirgigor^Skyrage^Smoson^sneakey_pete^Stefano^Stella^Stonewall382^Talak^Tankai^TG^thelast^The_Phoenix^The_Pope^Thingy_Master^Thormac^Thus_Spake_Nosferatu^ThVaz^Toygar_Birinci^Tuckles^Tul^Ursca^Vaerraent^Vilhjalmr^Volkier^vuk^Wanderer^WhoCares^Winter^Worbah^Yoshiboy^...and_many_many_other_wonderful_Mount&Blade_players!^^(This_is_only_a_small_sample_of_all_the_players_who_have_contributed_to_the_game_by_providing_suggestions_and_feedback.^This_list_has_been_compiled_by_sampling_only_a_few_threads_in_the_Taleworlds_Forums.^Unfortunately_compiling_an_exhaustive_list_is_almost_impossible.^We_apologize_sincerely_if_you_contributed_your_suggestions_and_feedback_but_were_not_listed_here,_and_please_know_that_we_are_grateful_to_you_all_the_same...)
