peak_river_pirates
quest_complete_zendar_river_pirates
caravan_escort_state
mountain_bandits_paid
forest_bandits_paid
qst_bring_back_runaway_serfs_num_parties_fleed
qst_bring_back_runaway_serfs_num_parties_returned
debt_to_merchants_guild
g_talk_troop
g_talk_troop_faction
g_talk_troop_relation
g_talk_troop_faction_relation
g_talk_troop_party
g_current_hours
g_talk_troop_last_talk_time
g_time_since_last_talk
g_talk_troop_met
g_enemy_strength
g_ally_strength
g_strength_ratio
constable_announcement
quest_accepted_zendar_river_pirates
river_pirates_paid_for
quest_complete_zendar_river_pirates_ack
ramun_introduced
ch_explained_prisoners
ramun_tip_given
waiting_for_arena_fight_result
arenamaster_introduced
zendar_bet_amount
zendar_arena_player_position
zendar_arena_join_or_watch
zendar_arena_bet_team
watching_tip_given
arena_fight_won
zendar_winner_team
zendar_arena_game_type
novicemaster_introduced
novice_training_difficulty
num_opponents_to_beat_in_a_row
novicemaster_opponent_troop
waiting_for_training_fight_result
training_system_explained
training_fight_won
xerina_introduced
kradus_introduced
g_leave_encounter
manhunter_trial
g_move_heroes
g_enemy_surrenders
g_castle_left_to_player
g_player_surrenders
temp
g_invite_offered_center
prisoner_lord_to_buy
g_convince_quest
g_leave_town_outside
encountered_party_hostile
hero_requested_to_learn_location
faction_requested_to_learn_more_details_about_the_war_against
g_invite_faction
g_invite_faction_lord
town_suggested_to_go_to
suggested_to_attack_party
suggested_to_attack_center
random_quest_no
g_leave_town
qst_kill_local_merchant_center
qst_bring_back_runaway_serfs_party_1
qst_bring_back_runaway_serfs_party_2
qst_bring_back_runaway_serfs_party_3
auto_enter_town
quest_given_time
lord_requested_to_talk_to
convince_value
convince_relation_penalty
persuasion_strength
hero_requested_to_learn_relations
caravan_distance_to_target
caravan_escort_offer
caravan_escort_destination_town
caravan_escort_party_id
caravan_escort_agreed_reward
marnid_introduced
ransom_broker_families_told
ransom_broker_prices_told
ransom_broker_ransom_me_told
merchant_quest_last_offerer
random_merchant_quest_no
merchant_offered_quest
mayor_info_lord_told
escort_merchant_caravan_mode
qst_troublesome_bandits_eliminated
qst_troublesome_bandits_eliminated_by_player
arena_bet_amount
arena_win_amount
_num_teams
_team_size
arena_join_or_watch
arena_bet_team
current_town
pin_troop
arena_player_team
arena_winner_team
bandit_tribute
mountain_bandits_relation_original
forest_bandits_relation_original
character_gender
cheat_mode
g_custom_battle_scenario
g_battle_result
g_custom_battle_scene
g_player_troop
defender_team
attacker_team
attacker_reinforcement_stage
background_type
starting_skill
g_player_reading_book
g_player_icon_state
g_camp_mode
g_prisoner_recruit_troop_id
g_prisoner_recruit_size
g_prisoner_recruit_last_time
g_cur_week_half_daily_wage_payments
g_player_debt_to_party_members
g_enemy_party
g_ally_party
new_encounter
g_encounter_is_in_village
g_encounter_type
encountered_party_friendly
cant_leave_encounter
talk_context
g_next_menu
g_engaged_enemy
no_soldiers_left
thanked_by_ally_leader
g_relation_boost
last_defeated_hero
last_freed_hero
capture_screen_shown
pin_number
loot_screen_shown
entry_to_town_forbidden
sneaked_into_town
town_entered
g_player_besiege_town
cant_sneak_into_town
castle_undefended
g_siege_force_wait
g_siege_method
cant_talk_to_enemy
auto_besiege_town
g_siege_method_finish_hours
g_castle_requested_by_player
g_center_under_siege_battle
g_siege_join
qst_collect_taxes_currently_collecting
g_player_raiding_village
g_town_visit_after_rest
qst_eliminate_bandits_infesting_village_num_bandits
qst_eliminate_bandits_infesting_village_num_villagers
g_player_raid_complete
g_last_rest_center
g_strength_contribution_of_player
g_improvement_type
g_defending_against_siege
quest_auto_menu
g_town_assess_trade_goods_after_rest
all_doors_locked
town_nighttime
g_last_rest_payment_until
g_main_ship_party
qst_collect_taxes_total_hours
qst_collect_taxes_hourly_income
qst_collect_taxes_menu_counter
qst_collect_taxes_unrest_counter
qst_collect_taxes_halve_taxes
g_encountered_party
auto_menu
last_sneak_attempt_town
last_sneak_attempt_time
g_player_is_captive
capturer_party
player_ransom_amount
pin_player_fallen
battle_won
defender_reinforcement_stage
g_presentation_battle_active
belfry_positioned
tutorial_1_state
tutorial_1_msg_1_displayed
tutorial_1_msg_2_displayed
tutorial_1_msg_3_displayed
tutorial_1_msg_4_displayed
tutorial_1_msg_5_displayed
tutorial_1_msg_6_displayed
tutorial_num_total_dummies_destroyed
tutorial_time
g_last_archery_point_earned
tutorial_num_arrows_hit
tutorial_1_finished
tutorial_2_state
tutorial_2_msg_1_displayed
tutorial_2_msg_2_displayed
tutorial_2_msg_3_displayed
tutorial_2_msg_4_displayed
tutorial_2_msg_5_displayed
tutorial_2_msg_6_displayed
tutorial_2_msg_7_displayed
tutorial_2_msg_8_displayed
tutorial_2_msg_9_displayed
tutorial_2_melee_agent_state
tutorial_2_finished
tutorial_3_state
tutorial_3_msg_1_displayed
tutorial_3_msg_2_displayed
tutorial_3_msg_3_displayed
tutorial_3_msg_4_displayed
tutorial_3_msg_5_displayed
tutorial_3_msg_6_displayed
tutorial_3_finished
tutorial_4_state
tutorial_4_msg_1_displayed
tutorial_4_msg_2_displayed
tutorial_4_msg_3_displayed
tutorial_4_msg_4_displayed
tutorial_4_msg_5_displayed
tutorial_4_msg_6_displayed
tutorial_4_msg_7_displayed
tutorial_4_finished
tutorial_5_state
tutorial_5_msg_1_displayed
tutorial_5_msg_2_displayed
tutorial_5_msg_3_displayed
tutorial_5_msg_4_displayed
tutorial_5_msg_5_displayed
tutorial_5_msg_6_displayed
tutorial_5_finished
g_custom_battle_team1_death_count
g_custom_battle_team2_death_count
ai_team
g_presentation_credits_obj_1
g_presentation_credits_obj_2
g_presentation_credits_obj_3
g_presentation_credits_obj_4
g_presentation_credits_obj_5
g_presentation_credits_obj_6
g_presentation_credits_obj_1_alpha
g_presentation_credits_obj_2_alpha
g_presentation_credits_obj_3_alpha
g_presentation_credits_obj_4_alpha
g_presentation_credits_obj_5_alpha
g_presentation_obj_1
g_presentation_banner_start
g_presentation_page_no
g_formation_infantry_selected
g_formation_archers_selected
g_formation_cavalry_selected
g_presentation_obj_2
g_presentation_obj_3
g_presentation_obj_7
g_presentation_obj_8
g_presentation_obj_9
g_presentation_infantry_movement
g_presentation_infantry_riding
g_presentation_infantry_weapon_usage
g_presentation_archers_movement
g_presentation_archers_riding
g_presentation_archers_weapon_usage
g_presentation_cavalry_movement
g_presentation_cavalry_riding
g_presentation_cavalry_weapon_usage
g_presentation_obj_10
g_presentation_obj_11
g_presentation_obj_12
g_presentation_obj_13
g_presentation_obj_14
g_presentation_obj_15
g_presentation_obj_16
g_presentation_obj_17
g_presentation_obj_18
g_presentation_obj_19
g_presentation_obj_20
g_presentation_obj_21
g_presentation_obj_22
g_presentation_obj_24
g_presentation_obj_25
g_presentation_obj_26
g_presentation_obj_27
g_battle_us_ready
g_battle_us_wounded
g_battle_us_dead
g_battle_enemies_ready
g_battle_enemies_wounded
g_battle_enemies_dead
g_presentation_obj_23
g_battle_allies_ready
g_battle_allies_wounded
g_battle_allies_dead
g_battle_map_width
g_battle_map_scale
g_battle_map_height
g_battle_map_plane
g_battle_map_infantry_order_flag
g_battle_map_archers_order_flag
g_battle_map_cavalry_order_flag
g_presentation_obj_4
g_presentation_obj_5
g_presentation_obj_6
g_presentation_obj_1_val
g_presentation_obj_2_val
g_presentation_obj_3_val
g_presentation_obj_4_val
g_player_party_icon
g_encountered_party_2
g_encountered_party_faction
g_encountered_party_relation
g_encountered_party_type
g_encountered_party_template
qst_deliver_wine_debt
pout_party
party_relative_strength
ratio_of_prisoners
player_honor
g_player_party_morale_modifier_party_size
g_player_party_morale_modifier_leadership
g_player_party_morale_modifier_food
g_player_party_morale_modifier_no_food
g_player_party_morale_modifier_debt
ai_battle_tactic
g_player_current_own_troop_kills
g_last_mission_player_damage
g_friend_fit_for_battle
g_enemy_fit_for_battle
g_starting_strength_main_party
g_starting_strength_enemy_party
g_starting_strength_friends
battle_renown_value
cur_belfry_pos
belfry_rotating_objects_begin
last_belfry_object_pos
belfry_num_slots_positioned
belfry_num_men_pushing
players_kingdom
g_player_banner_granted
any_allies_at_the_last_battle
g_last_half_payment_check_day
g_half_payment_checkpoint
g_center_to_give_to_player
