o.BaseObj = "AmbushForPlayer.CBox"
o.Actions.OnTouch[1] = "Wait:0.5"
o.Actions.OnTouch[2] = "Kill:CheckPoint_001"
o.Actions.OnTouch[3] = "Close:Slab_001,999"
o.Actions.OnTouch[4] = "Wait:2"
o.Actions.OnTouch[5] = "Snd2D:\"IFoundBetter\""
o.Actions.OnTouch[6] = "Wait:14"
o.Actions.OnTouch[7] = "Open:Slab_007"
o.Actions.OnTouch[8] = "EnableDraw:ArmorWeak_002,false"
o.Actions.OnTouch[9] = "EnableDraw:AmmoGrenadesBig_003,false"
o.Actions.OnTouch[10] = "EnableDraw:AmmoGrenadesBig_004,false"
o.Actions.OnTouch[11] = "EnableDraw:AmmoGrenadesBig_005,false"
o.Actions.OnTouch[12] = "EnableDraw:AmmoBolt_004,false"
o.Actions.OnTouch[13] = "EnableDraw:AmmoBolt_005,false"
o.Actions.OnTouch[14] = "EnableDraw:AmmoBolt_006,false"
o.Actions.OnTouch[15] = "EnableDraw:AmmoBolt_007,false"
o.Size.Depth = 12
o.Size.Width = 12
o.Pos = Vector:New(-45.576076507568,-10.389772415161,73.020362854004)
