o.Scale = 3
o.Overbright = true
o.SkyDome.Map = "dm_zameksky.mpk"
o.SkyDome.Layer1.Tex1 = "dm_zameksky"
o.SkyDome.Layer1.Tex_Mask = "_black"
o.SkyDome.Layer1.Tex_LMap = "_gray"
o.SkyDome.Layer1.Tex2 = "_red"
o.SkyDome.Layer1.Tex2TileU = 0
o.SkyDome.Layer3.Tex2PanUSpeed = 0.02
o.SkyDome.Layer3.Tex1 = "_alpha_zero"
o.SkyDome.Layer3.Tex_Mask = "_bulb_masker"
o.SkyDome.Layer3.Tex2TileV = 2
o.SkyDome.Layer3.Tex_LMap = "dm_zamekskylmap"
o.SkyDome.Layer3.Tex2 = "dm_zamekskyclouds2"
o.SkyDome.Layer3.Tex2TileU = 2
o.SkyDome.LowQuality.Map = "skylow.mpk"
o.SkyDome.LowQuality.Tex = "lowquality\\dm_zamekskygf2"
o.SkyDome.LowQuality.Angle = 112
o.SkyDome.LowQuality.Height = 5
o.SkyDome.Layer2.Tex2PanUSpeed = 0.01
o.SkyDome.Layer2.Tex1 = "_alpha_zero"
o.SkyDome.Layer2.Tex_Mask = "_bulb_masker"
o.SkyDome.Layer2.Tex2TileV = 2
o.SkyDome.Layer2.Tex_LMap = "dm_zamekskylmap"
o.SkyDome.Layer2.Tex2PanVSpeed = 0.004
o.SkyDome.Layer2.Tex2 = "dm_zamekskyclouds"
o.SkyDome.Layer2.Tex2TileU = 2
o.Map = "DM_Cursed.mpk"
o.Ambient = Color:New(37,37,37,0)
o.Pos = Vector:New(-45.646308898926,-10.292991638184,133.53356933594)
o.Acoustics.Room.Type = 5
o.DemonFX.Scale = 3.8
o.Fog.End = 250
o.Fog.Start = 100
o.Fog.Mode = 3
o.Fog.Color = Color:New(160,130,103,0)
o.Ang = Vector:New(0.21635936200619,1.1973874568939,0)
o.BaseObj = "CLevel"
o.DirLight.Color = Color:New(73,66,52,0)
o.Music.Battle[1] = "c7l17_secret_area_fight"
o.Music.Ambient[1] = "c7l17_secret_area_music_01"
