o.Model = "GRFL_ITEMStatic"
o.Scale = 0.7
o.DisabledInVoosh = true
o.SlotIndex = 8
o.RespawnTime = Cfg.WeaponRespawnTime
o.Ammo = 
{
    Bolt     = 50,
    Grenades = 10,
}

o.s_SubClass.SoundsDefinitions = 
{
    path  = "weapons/hellgun",
    disablePitch = true,
    pickup = 
    {
        samples = {"hellgun_take"},
        dist1 = 15,
        dist2 = 50,
    },
}
