HellGun.Model = "GRFL"
HellGun.Scale = 0.7
HellGun.Pos = Vector:New(0.45, -0.48 ,-1.1)
HellGun.Ang = Vector:New(0  , -1.57,  0)
HellGun._ShotNr = 0
HellGun.ShotCamMove = 0.025
HellGun.ShotCamRotate = 0.025
HellGun.s_SubClass = {

    -- odstep czasu miedzy kolejnymi strzalami (1/30 sec):
    FireTimeout    = 4,
    AltFireTimeout = 12,        
    
    -- BoltStick
    BoltStickSpeed = 100,
    BurnBoltStikAfterTime = 0.0,
    EnemyThrowBack     = 3500,
    EnemyThrowUp       = 0,
    BoltStickDamage        = 250,
    BurningBoltStickDamage = 400,
    
    -- Grenade
    GrenadeDamage            = 350,
    GrenadeVelocityUp        = 4,
    GrenadeVelocityForward   = 100,
    GrenadeExplosionStrength = 5200,
    GrenadeExplosionRange    = 6,
    GrenadeWMGasAmount       = 24,
    GrenadeWMGasDamage       = 10,
    GrenadeWMGasRange        = 4,
    GrenadeWMGasLifeTime     = 10,

    Animations = 
    {   
        idle        = {1.0 ,0.3},
        walk        = {1.0 ,0.3},
        grshot      = {1.5, 0},                
        shot4      = {1, 0.1, 0},       
    }
}