o.Model = "PKW_item"
o.Scale = 0.3
o.DisabledInVoosh = true
o.SlotIndex = 1
o.RespawnTime = Cfg.WeaponRespawnTime
o.Ammo = 
{
    Shurikens    = 0,
    Electro      = 0,
}
o.s_SubClass.SoundsDefinitions = 
{
    path  = "weapons/painkiller",
    disablePitch = true,
    pickup = 
    {
        samples = {"take-painkiller"},
        dist1 = 15,
        dist2 = 50,
    },
}
