o.Pos = Vector:New(-2.9300131797791,-12.09424495697,0.33581122756004)
o.Frozen = true
o.Actions.OnKill[1] = "Wait:0.3"
o.Actions.OnKill[2] = "Launch:MonstersSpawnPoint_076"
o.Actions.OnKill[3] = "Wait:0.3"
o.Actions.OnKill[4] = "EnableDraw:ArmorWeak_002,true"
o.Actions.OnKill[5] = "Wait:0.3"
o.Actions.OnKill[6] = "Launch:MonstersSpawnPoint_077"
o.Actions.OnKill[7] = "Wait:0.3"
o.Actions.OnKill[8] = "EnableDraw:AmmoGrenadesBig_003,true"
o.Actions.OnKill[9] = "EnableDraw:AmmoGrenadesBig_004,true"
o.Actions.OnKill[10] = "EnableDraw:AmmoGrenadesBig_005,true"
o.Actions.OnKill[11] = "Wait:0.3"
o.Actions.OnKill[12] = "Launch:MonstersSpawnPoint_078"
o.Actions.OnKill[13] = "Wait:0.3"
o.Actions.OnKill[14] = "EnableDraw:AmmoBolt_004,true"
o.Actions.OnKill[15] = "EnableDraw:AmmoBolt_005,true"
o.Actions.OnKill[16] = "EnableDraw:AmmoBolt_006,true"
o.Actions.OnKill[17] = "EnableDraw:AmmoBolt_007,true"
o.Actions.OnKill[18] = "SetFrozen:AmbushForPlayer_008,false"
o.Actions.OnKill[19] = "Close:Slab_029,999"
o.Actions.OnKill[20] = "Close:Slab_030,999"
o.Actions.OnKill[21] = "Close:Slab_031,999"
o.Actions.OnKill[22] = "EnableDraw:Flamewarp_001,false"
o.Actions.OnKill[23] = "EnableDraw:Flamewarp_002,false"
o.Actions.OnKill[24] = "EnableDraw:Flamewarp_003,false"
o.Actions.OnKill[25] = "EnableDraw:Flamewarp_004,false"
o.Actions.OnKill[26] = "EnableDraw:Flamewarp_005,false"
o.Actions.OnKill[27] = "EnableDraw:Flamewarp_006,false"
o.Actions.OnKill[28] = "EnableDraw:Flamewarp_007,false"
o.Actions.OnKill[29] = "EnableDraw:Flamewarp_008,false"
o.Actions.OnKill[30] = "EnableDraw:Flamewarp_009,false"
o.Actions.OnKill[31] = "EnableDraw:Flamewarp_010,false"
o.Actions.OnKill[32] = "Open:Slab_072"
o.Actions.OnKill[33] = "SetFrozen:AmbushForPlayer_025,false"
o.BaseObj = "CheckPoint.CItem"
