o.SpawnFX = "MonsterSpawnBig.CAction"
o.EachDelay = 0.5
o.GroupCount = 1
o.SpawnTemplate = "Executioner_V3.CActor"
o.BaseObj = "MonstersSpawnPoint.CSpawnPoint"
o.Actions.OnKill[1] = "SetFrozen:AmbushForPlayer_005,false"
o.Actions.OnKill[2] = "Wait:12"
o.Actions.OnKill[3] = "Kill:HellGunFound"
o.Pos = Vector:New(-51.524223327637,-11.442032814026,72.020317077637)
