o.Model = "RTF_ITEM"
o.DisabledInVoosh = true
o.Scale = 0.2
o.SlotIndex = 6
o.RespawnTime = Cfg.WeaponRespawnTime
o.Ammo = 
{
    Rifle        = 30,
    FlameThrower = 0,
}
o.s_SubClass.SoundsDefinitions = 
{
    path  = "weapons/assault-rifle",
    disablePitch = true,
    pickup = 
    {
        samples = {"take-a_rifle"},
        dist1 = 15,
        dist2 = 50,
    },
}
