void CreateFortCommandantsCharacters(ref n)
{
	ref ch;
	string fortname; // KK

	makeref(ch,Characters[n]);		//Командир гарнизона на Редмонде
	fortname = FindTownName("Redmond");
	ch.old.name = fortname + " Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("",fortname + " Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Redmond Commander";
	ch.model	= Nations[ENGLAND].fantomModel.m0; // KK was "Soldier_eng3"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "Redmond";
	ch.location.group = "reload";
	ch.location.locator = "reload_fort1";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.ship.pos.x = -1250;  // LDH fix Redmond fort location (called from characters_init.c)
	ch.ship.pos.z = 100;  // LDH fix Redmond fort location
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Redmond";
	// RM <--
	n = n + 1;

	makeref(ch,Characters[n]);		//Командир гарнизона на Оксбэе
	fortname = FindTownName("Oxbay");
	ch.old.name = fortname + " Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("",fortname + " Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Oxbay Commander";
	ch.model	= Nations[ENGLAND].fantomModel.m0; // KK was "Soldier_eng2"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location	= "none";
	ch.location = "Oxbay";
	ch.location.group = "reload";
	ch.location.locator = "reload_fort2";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	ch.town = "Oxbay"; // RM
	n = n + 1;

	makeref(ch,Characters[n]);		//Командир гарнизона на Гринфорде
	fortname = FindTownName("Greenford");
	ch.old.name = fortname + " Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("",fortname + " Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Greenford Commander";
	ch.model	= Nations[ENGLAND].fantomModel.m0; // KK was "Soldier_eng6"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "Oxbay";
	ch.location.group = "reload";
	ch.location.locator = "reload_fort1";
	ch.Dialog.Filename = "Greenford Commander_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	ch.greeting = "Gr_Greenford Commander";
	LAi_SetHP(ch, 100.0, 100.0);
	ch.town = "Greenford"; // RM
	n = n + 1;


	makeref(ch,Characters[n]);			// Командир Гарнизона на Фале де Флер
	fortname = FindTownName("Falaise de Fleur");
	ch.old.name = fortname + " Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("",fortname + " Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "FalaiseDeFleur Commander";
	ch.model = Nations[FRANCE].fantomModel.m0; // KK was "Soldier_fra"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "FalaiseDeFleur";
	ch.location.group = "reload";
	ch.location.locator = "reload_fort1";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Falaise de Fleur";
	// RM <--
	n = n + 1;

	makeref(ch,Characters[n]);			// Командир Гарнизона на Консейсао
	fortname = FindTownName("Conceicao");
	ch.old.name = fortname + " Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("",fortname + " Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Conceicao Commander";
	ch.model = Nations[PORTUGAL].fantomModel.m0; // KK was "soldier_por"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "Conceicao";
	ch.location.group = "reload";
	ch.location.locator = "reload_fort1";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = PORTUGAL;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Conceicao";
	// RM <--
	n = n + 1;

	makeref(ch,Characters[n]);			// Командир Гарнизона на Дувезене
	fortname = FindTownName("Douwesen");
	ch.old.name = fortname + " Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("",fortname + " Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Douwesen Commander";
	ch.model = Nations[HOLLAND].fantomModel.m0; // KK was "Soldier_hol"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "Douwesen";
	ch.location.group = "reload";
	ch.location.locator = "reload_fort1";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = HOLLAND;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Douwesen";
	// RM <--
	n = n + 1;

	makeref(ch,Characters[n]);			// Командир Гарнизона на Исла Муэлье
	fortname = FindTownName("Isla Muelle");
	ch.old.name = fortname + " Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("",fortname + " Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "IslaMuelle Commander";
	ch.model = Nations[SPAIN].fantomModel.m0; // KK was "soldier_spa"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "IslaMuelle";
	ch.location.group = "reload";
	ch.location.locator = "reload_fort1";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = SPAIN;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.ship.crew.quantity = 500;
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Isla Muelle";
	// RM <--
	n = n + 1;

///SCREWFACE : Fort commanders of new islands
///////////////////////////////////////////////

	makeref(ch,Characters[n]);			
	ch.old.name = "Fort James";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("","Fort James");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "St John's Commander";
	ch.model = Nations[ENGLAND].fantomModel.m0; // KK was "soldier_eng"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "Antigua";
	ch.location.group = "reload";
	ch.location.locator = "reload_1";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.ship.crew.quantity = 500;
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "St John's";
	// RM <--
	n = n + 1;
	
	makeref(ch,Characters[n]);			
	ch.old.name = "Grand Cayman Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("","Grand Cayman Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Grand Cayman Commander";
	ch.model = Nations[ENGLAND].fantomModel.m0; // KK was "soldier_eng"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "Cayman";
	ch.location.group = "reload";
	ch.location.locator = "reload1_2";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.ship.crew.quantity = 500;
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Grand Cayman";
	// RM <--
	n = n + 1;

	makeref(ch,Characters[n]);			
	ch.old.name = "Santiago Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("","Santiago Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Santiago Commander";
	ch.model = Nations[SPAIN].fantomModel.m0; // KK was "soldier_spa"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "Cuba";
	ch.location.group = "reload";
	ch.location.locator = "reload1_2";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = SPAIN;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.ship.crew.quantity = 500;
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Santiago";
	// RM <--
	n = n + 1;

	makeref(ch,Characters[n]);			
	ch.old.name = "Havana Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("","Havana Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Havana Commander";
	ch.model = Nations[SPAIN].fantomModel.m0; // KK was "soldier_spa"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "Cuba";
	ch.location.group = "reload";
	ch.location.locator = "reload_4";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = SPAIN;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.ship.crew.quantity = 500;
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Havana";
	// RM <--
	n = n + 1;

	makeref(ch,Characters[n]);			
	ch.old.name = "Point a pitre Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("","Point a pitre Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Pointe a Pitre Commander"; // KK
	ch.model = Nations[FRANCE].fantomModel.m0; // KK was "soldier_fra"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "Guadeloupe";
	ch.location.group = "reload";
	ch.location.locator = "reload_1";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.ship.crew.quantity = 500;
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Pointe a Pitre"; // KK
	// RM <--
	n = n + 1;

	makeref(ch,Characters[n]);
	ch.old.name = "Fort Philipsburg";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("","Fort Philipsburg");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Philipsburg Commander";
	ch.model = Nations[HOLLAND].fantomModel.m0; // KK was "soldier_hol"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "SaintMartin";
	ch.location.group = "reload";
	ch.location.locator = "reload1_2";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = HOLLAND;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.ship.crew.quantity = 500;
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Philipsburg";
	// RM <--
	n = n + 1;

	makeref(ch,Characters[n]);			// Командир Гарнизона на Исла Муэлье
	ch.old.name = "Marigot Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("","Marigot Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Marigot Commander";
	ch.model = Nations[FRANCE].fantomModel.m0; // KK was "soldier_fra"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "SaintMartin";
	ch.location.group = "reload";
	ch.location.locator = "reload_5";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.ship.crew.quantity = 500;
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Marigot";
	// RM <--
	n = n + 1;

	makeref(ch,Characters[n]);			// Командир Гарнизона на Исла Муэлье
	ch.old.name = "Port au Prince Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("","Port au Prince Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Port au Prince Commander";
	ch.model = Nations[FRANCE].fantomModel.m0; // KK was "soldier_fra"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "Hispaniola";
	ch.location.group = "reload";
	ch.location.locator = "reload1_2";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.ship.crew.quantity = 500;
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Port au Prince";
	// RM <--
	n = n + 1;

	makeref(ch,Characters[n]);			// Командир Гарнизона на Исла Муэлье
	ch.old.name = "Santo Domingo Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("","Santo Domingo Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Santo Domingo Commander";
	ch.model = Nations[SPAIN].fantomModel.m0; // KK was "soldier_spa"
	ch.sex = "man";
	ch.act.type = "Soldier";
	ch.location = "Hispaniola";
	ch.location.group = "reload";
	ch.location.locator = "reload_8";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = SPAIN;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.ship.crew.quantity = 500;
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Santo Domingo";
	// RM <--
	n = n + 1;

	makeref(ch,Characters[n]);			// Командир Гарнизона на Исла Муэлье
	ch.old.name = "Tortuga Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("","Tortuga Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Tortuga Commander";
	ch.model = "50Grey1";
	ch.sex = "man";
	ch.act.type = "pirate";
	ch.location = "Hispaniola";
	ch.location.group = "reload";
	ch.location.locator = "reload_6";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.ship.crew.quantity = 500;
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Tortuga";
	// RM <--
	n = n + 1;

// KK -->
	makeref(ch,Characters[n]);			// Командир Гарнизона на Исла Муэлье
	ch.old.name = "Grand Turk Fort";
	ch.old.lastname = "Commandant";
	ch.name 	= TranslateString("","Grand Turk Fort");
	ch.lastname 	= TranslateString("","Commandant");
	ch.id		= "Grand Turk Commander";
	ch.model = "50Grey1";
	ch.sex = "man";
	ch.act.type = "pirate";
	ch.location = "Turks";
	ch.location.group = "reload";
	ch.location.locator = "reload1_2";
	ch.Dialog.Filename = "FalaiseDeFleur Commander_dialog.c";
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "9";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.ship.type = SHIP_FORT_NAME; // PS
	ch.ship.crew.quantity = 500;
	ch.Fort.Cannons.Charge.Type = GOOD_BOMBS;
	// KNB -->
	if(USE_REAL_CANNONS)
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_LONG_LBS42;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CARRONADE_LBS68;
	}
	else
	{
		ch.Fort.Cannons.Type.1 = CANNON_TYPE_CULVERINE_LBS24;
		ch.Fort.Cannons.Type.2 = CANNON_TYPE_CANNON_LBS32;
	}
	// KNB <--
	LAi_SetHP(ch, 100.0, 100.0);
	// RM -->
	ch.town = "Grand Turk";
	// RM <--
	n = n + 1;
// <-- KK

///////////////////////////////////////////////////
}
