;
; DIALOG FOR ENEMY MEN WISHES TO JOIN YOUR CREW
;
[MAIN]
item    = PICTURE,BACKGROUND
item    = PICTURE,RAMKA
item    = TITLE,TITLE
; MAXIMUS interface MOD -->
item	= 100,pc,BUTTON,EXIT_BUTTON
;item	= CONTEXTHELP,CONTEXTHELP
; MAXIMUS interface MOD <--
item	= RECTANGLE,LEFTRECT
item	= RECTANGLE,RIGHTRECT
item	= IMAGECOLLECTION,IMAGES
item	= TEXTBUTTON,GOODS_BUTTON
item	= TEXTBUTTON,CHARACTERS_BUTTON
item	= TEXTBUTTON,CREW_BUTTON
item	= TEXTBUTTON,CANNONS_BUTTON
item	= TEXTBUTTON,SWAP_BUTTON
; MAXIMUS interface MOD -->
item    = PICTURE,FACEPICT
item    = PICTURE,ENEMYPICT
item    = BUTTON,LEFTCHANGE_CHARACTER
item    = BUTTON,RIGHTCHANGE_CHARACTER

item	= 120,RECTANGLE,CONFIRM_RECTANGLE
item	= 130,FORMATEDTEXT,TEXTWINDOW
item	= 132,TEXTBUTTON,CONFIRM_YES_BUTTON
item	= 132,TEXTBUTTON,CONFIRM_NO_BUTTON
item	= 132,IMAGECOLLECTION,REL_PIC
item	= 132,PICTURE,EN_PIC

start	= TITLE

[CONFIRM_RECTANGLE]
bAbsoluteRectangle	= 5
position		= 100,128,540,290
leftColor		= 255,255,255,255
topColor		= 200,0,0,0
rightColor		= 255,255,255,255
bottomColor		= 200,0,0,0

[TEXTWINDOW]
position		= 112,140,528,232
lineSpace		= 36

[REL_PIC]
groupName	= RELATIONS
picture		= Enemy,pos:{128,165,200,235}
picture		= Enemy,pos:{432,165,504,235}

[EN_PIC]
bNotUse		= 1
position    = 292,175,344,225

[CONFIRM_YES_BUTTON]
group		= ICONS_NEW
bBreakCommand
command		= activate,event:ExitYes,delay:150
command		= click,event:ExitYes,delay:150
command		= deactivate,event:ExitNo
command		= leftstep,select:CONFIRM_NO_BUTTON
position		= 328,242,520,274
string			= Yes

[CONFIRM_NO_BUTTON]
group		= ICONS_NEW
bBreakCommand
command		= activate,event:ExitNo,delay:150
command		= click,event:ExitNo,delay:150
command		= deactivate,event:ExitNo
command		= rightstep,select:CONFIRM_YES_BUTTON
position		= 120,242,312,274
string			= No

[EXIT_BUTTON]
command		= click,event:ExitPress
position	= 630,5,655,35
group		= ICONS_NEW
picture		= exit button

[ENEMYPICT]
position    = 348,39,476,167

[FACEPICT]
position	= 164,39,292,167

[LEFTCHANGE_CHARACTER]
bBreakCommand	= 1
command		= activate
command		= click
position	= 18,167,42,197
group		= ICONS
picture		= small left arrow

[RIGHTCHANGE_CHARACTER]
bBreakCommand	= 1
command		= activate
command		= click
position	= 281,167,305,197
group		= ICONS
picture		= small right arrow

[TITLE]
command		= deactivate,event:ExitPress
position	= 0,5,640,50
imageColor	= 0,0,0,0

[BACKGROUND]
bAbsoluteRectangle	= 15
position	= 0,0,1000,480
textureName	= interfaces\background\battle.tga
textureRect	= 0,0,1.5,1.0

[RAMKA]
bAbsoluteRectangle	= 15
position	= 0,0,1000,480
textureName	= interfaces\background\ramka.tga
textureRect	= 0,0,1.5,1.0
color       = 150,150,150,150
; MAXIMUS interface MOD <--

[TOPRECTANGLE]
bAbsoluteRectangle	= 5
position		= 0,5,640,176
leftColor		= 255,255,255,255
topColor		= 255,1,5,30
rightColor		= 255,255,255,255
bottomColor		= 0,2,11,75

[LEFTRECT]
position		= 48,230,186,416
leftColor		= 255,255,255,255
topColor		= 128,0,0,0
rightColor		= 255,255,255,255
bottomColor		= 128,0,0,0

[RIGHTRECT]
position		= 458,230,592,416
leftColor		= 255,255,255,255
topColor		= 128,0,0,0
rightColor		= 255,255,255,255
bottomColor		= 128,0,0,0

[IMAGES]
groupName	= ICONS_NEW
picture		= black rectangle,col:{128,128,128,128},pos:{36,198,318,230}
picture		= left side title,pos:{36,198,58,230}
picture		= left side title,pos:{318,198,296,230}
picture		= middle side title,pos:{58,198,296,230}
picture		= black rectangle,col:{128,128,128,128},pos:{322,198,604,230}
picture		= left side title,pos:{322,198,344,230}
picture		= left side title,pos:{604,198,582,230}
picture		= middle side title,pos:{344,198,582,230}
picture		= ship back,pos:{32,39,160,167}
picture		= ship back,pos:{480,39,608,167}
picture		= ship max hp icon,pos:{60,232,92,264}
picture		= ship hull icon,pos:{60,270,92,302}
picture		= ship rig icon,pos:{60,308,92,340}
picture		= ship crew icon,pos:{60,346,92,378}
picture		= ship cannons icon,pos:{60,384,92,416}
picture		= ship max hp icon,pos:{548,232,580,264}
picture		= ship hull icon,pos:{548,270,580,302}
picture		= ship rig icon,pos:{548,308,580,340}
picture		= ship crew icon,pos:{548,346,580,378}
picture		= ship cannons icon,pos:{548,384,580,416}
picture		= black rectangle,pos:{32,168,292,195}
picture		= black rectangle,pos:{348,168,608,195}

[GOODS_BUTTON]
group		= ICONS_NEW
bBreakCommand
command		= activate,event:GoodsPress,delay:150
command		= click,event:GoodsPress,delay:150
command		= deactivate,event:ExitPress
command		= upstep,event:UpPress
command		= downstep,event:DownPress
position		= 200,234,440,266
string			= Goods

[CHARACTERS_BUTTON]
group		= ICONS_NEW
bBreakCommand
command		= activate,event:CharactersPress,delay:150
command		= click,event:CharactersPress,delay:150
command		= deactivate,event:ExitPress
command		= upstep,event:UpPress
command		= downstep,event:DownPress
position		= 200,270,440,302
string			= Characters

[CREW_BUTTON]
group		= ICONS_NEW
bBreakCommand
command		= activate,event:CrewPress,delay:150
command		= click,event:CrewPress,delay:150
command		= deactivate,event:ExitPress
command		= upstep,event:UpPress
command		= downstep,event:DownPress
position		= 200,306,440,338
string			= Crew

[CANNONS_BUTTON]
group		= ICONS_NEW
bBreakCommand
command		= activate,event:CannonsPress,delay:150
command		= click,event:CannonsPress,delay:150
command		= deactivate,event:ExitPress
command		= upstep,event:UpPress
command		= downstep,event:DownPress
position		= 200,342,440,374
string			= Cannons

[SWAP_BUTTON]
group		= ICONS_NEW
bBreakCommand
command		= activate,event:SwapPress,delay:150
command		= click,event:SwapPress,delay:150
command		= deactivate,event:ExitPress
command		= upstep,event:UpPress
command		= downstep,event:DownPress
position		= 200,378,440,410
string			= Swap

[CONTEXTHELP]
position	= 148,422,493,454
defhelp 	= chelp_common#4
helpstr 	= CHARACTERS_BUTTON,chelp_sea_transfer#1
helpstr 	= GOODS_BUTTON,chelp_sea_transfer#2
helpstr 	= CREW_BUTTON,chelp_sea_transfer#3
helpstr 	= SWAP_BUTTON,chelp_sea_transfer#4
