void CreateQuebradasCostillasCharacters(ref n)
{
	object chobj;
	ref ch;

	makeref(ch, chobj);

// QC_port:

		// Terry  Snider -- Black_Corsair
	ch.old.name = "Terry";
	ch.old.lastname = "Snider";
	ch.name = TranslateString("","Terry");
	ch.lastname = TranslateString("","Snider");
	ch.id		= "Terry  Snider";
	ch.model	= "Black_Corsair";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "QC_port";
	ch.location.group = "goto";
	ch.location.locator = "character3";
	ch.Dialog.Filename = "Terry Snider_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetWarriorType(ch);
	LAi_warrior_DialogEnable(ch, true);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "QC_SOLDIERS");
	ch.greeting = "Gr_QC Citizen";
	AddGameCharacter(n, ch);


		// Jakob Nickerson ADDED BY VERRUCKT!!!!!!!!!!!!!!!!!!!!!
	ch.old.name = "Jakob";
	ch.old.lastname = "Nickerson";
	ch.name = TranslateString("","Jakob");
	ch.lastname = TranslateString("","Nickerson");
	ch.id		= "Jakob Nickerson";
	ch.model	= "pirat4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "QC_shipyard";
	ch.location.group = "sit";//for oxbay style shipyard use "goto";
	ch.location.locator = "sit3";//for oxbay style chipyard use "sit_1";
	ch.Dialog.Filename = "Jakob Nickerson_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetHuberType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "QC_SOLDIERS");
	ch.greeting = "Gr_QC Citizen";
	AddGameCharacter(n, ch);


		// Gilles Roche -- Corsair2
	ch.old.name = "Gilles";
	ch.old.lastname = "Roche";
	ch.name = TranslateString("","Gilles");
	ch.lastname = TranslateString("","Roche");
	ch.id		= "Gilles Roche";
	ch.model	= "Corsair2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "QC_port";
	ch.location.group = "goto";
	ch.location.locator = "character1";
	ch.Dialog.Filename = "QC citizen_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetWarriorType(ch);
	LAi_warrior_DialogEnable(ch, true);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "QC_SOLDIERS");
	ch.greeting = "Gr_QC Citizen";
	AddGameCharacter(n, ch);

		// Alvaro Dimas -- korsar
	ch.old.name = "Alvaro";
	ch.old.lastname = "Dimas";
	ch.name = TranslateString("","Alvaro");
	ch.lastname = TranslateString("","Dimas");
	ch.id		= "Alvaro Dimas";
	ch.model	= "korsar";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "QC_port";
	ch.location.group = "goto";
	ch.location.locator = "goto17";
	ch.Dialog.Filename = "QC citizen_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetWarriorType(ch);
	LAi_warrior_DialogEnable(ch, true);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "QC_SOLDIERS");
	ch.greeting = "Gr_QC Citizen";
	AddGameCharacter(n, ch);


// QC_town:

		// Natan Bueno -- Corsair1
	ch.old.name = "Natan";
	ch.old.lastname = "Bueno";
	ch.name = TranslateString("","Natan");
	ch.lastname = TranslateString("","Bueno");
	ch.id		= "Natan Bueno";
	ch.model	= "Corsair1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "QC_town";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "QC citizen_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetWarriorType(ch);
	LAi_warrior_DialogEnable(ch, true);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "QC_SOLDIERS");
	ch.greeting = "Gr_QC Citizen";
	AddGameCharacter(n, ch);

		// Romao  Edhino -- fatman
	ch.old.name = "Romao";
	ch.old.lastname = "Edhino";
	ch.name = TranslateString("","Romao");
	ch.lastname = TranslateString("","Edhino");
	ch.id		= "Romao  Edhino";
	ch.model	= "fatman";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "QC_town";
	ch.location.group = "goto";
	ch.location.locator = "goto9";
	ch.Dialog.Filename = "QC citizen_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetWarriorType(ch);
	LAi_warrior_DialogEnable(ch, true);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "QC_SOLDIERS");
	ch.greeting = "Gr_QC Citizen";
	AddGameCharacter(n, ch);

		// Valerio Tintorero -- Corsair3
	ch.old.name = "Valerio";
	ch.old.lastname = "Tintorero";
	ch.name = TranslateString("","Valerio");
	ch.lastname = TranslateString("","Tintorero");
	ch.id		= "Valerio Tintorero";
	ch.model	= "Corsair3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "QC_town";
	ch.location.group = "goto";
	ch.location.locator = "goto19";
	ch.Dialog.Filename = "QC citizen_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetWarriorType(ch);
	LAi_warrior_DialogEnable(ch, true);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "QC_SOLDIERS");
	ch.greeting = "Gr_QC Citizen";
	AddGameCharacter(n, ch);

		// Elias  Hafte -- man1
	ch.old.name = "Elias";
	ch.old.lastname = "Hafte";
	ch.name = TranslateString("","Elias");
	ch.lastname = TranslateString("","Hafte");
	ch.id		= "Elias Hafte";
	ch.model	= "man1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "QC_town";
	ch.location.group = "goto";
	ch.location.locator = "goto8";
	ch.Dialog.Filename = "QC citizen_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetWarriorType(ch);
	LAi_warrior_DialogEnable(ch, true);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "QC_SOLDIERS");
	ch.greeting = "Gr_QC Citizen";
	AddGameCharacter(n, ch);

		// Hamund Verret -- shkiper
	ch.old.name = "Hamund";
	ch.old.lastname = "Verret";
	ch.name = TranslateString("","Hamund");
	ch.lastname = TranslateString("","Verret");
	ch.id		= "Hamund Verret";
	ch.model	= "man1_2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "QC_town";
	ch.location.group = "goto";
	ch.location.locator = "goto13";
	ch.Dialog.Filename = "QC citizen_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetWarriorType(ch);
	LAi_warrior_DialogEnable(ch, true);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "QC_SOLDIERS");
	ch.greeting = "Gr_QC Citizen";
	AddGameCharacter(n, ch);

// QC_Tavern:

		// Ines Diaz -- towngirl3
	ch.old.name = "Ines";
	ch.old.lastname = "Diaz";
	ch.name = TranslateString("","Ines");
	ch.lastname = TranslateString("","Diaz");
	ch.id		= "Ines Diaz";
	ch.model	= "Oldwoman";
	ch.sex = "woman";
	ch.location	= "QC_Tavern";
	ch.location.group = "merchant";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "Ines Diaz_dialog.c";
	ch.greeting = "Gr_Ines Diaz";
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.about = "0";
	ch.quest.rheims = "0";
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "QC_CITIZENS");
	AddGameCharacter(n, ch);

		// William Blaker -- cameleon
	ch.old.name = "William";
	ch.old.lastname = "Blaker";
	ch.name = TranslateString("","William");
	ch.lastname = TranslateString("","Blaker");
	ch.id		= "William Blaker";
	ch.model	= "chameleon";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "QC_Tavern";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "William Blaker_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "QC_CITIZENS");
	AddGameCharacter(n, ch);

		// Marc Fremont -- man5
	ch.old.name = "Marc";
	ch.old.lastname = "Fremont";
	ch.name = TranslateString("","Marc");
	ch.lastname = TranslateString("","Fremont");
	ch.id		= "Marc Fremont";
	ch.model	= "man5";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "QC_Tavern";
	ch.location.group = "sit";
	ch.location.locator = "sit3";
	ch.Dialog.Filename = "Habitue_dialog.c";
	ch.greeting = "Gr_QC Citizen";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.last_theme = "";
	LAi_SetSitType(ch);
	LAi_group_MoveCharacter(ch, "QC_CITIZENS");
	AddGameCharacter(n, ch);

		// Conceicao_officiant
	ch.old.name = "Tientje";
	ch.old.lastname = "Durfee";
	ch.name = TranslateString("","Tientje");
	ch.lastname = TranslateString("","Durfee");
	ch.id		= "QC_officiant";
	ch.model	= "towngirl2";
	ch.sex = "woman";
	ch.sound_type = "female_citizen";
	ch.location	= "QC_tavern";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
// KK -->
	ch.tavern.location = ch.location;
	ch.tavern.location.group = ch.location.group;
	ch.tavern.location.locator = ch.location.locator;
	ch.resurrection.location = "QC_Tavern_upstairs";
// <-- KK
	ch.Dialog.Filename = "Eng_Officiant_dialog.c";
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	LAi_SetWaitressType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "QC_CITIZENS");
	AddGameCharacter(n, ch);
	
		// Armand Delacroix -- added by CatalinaThePirate
	ch.old.name = "Armand";
	ch.old.lastname = "Delacroix";
	ch.name = TranslateString("","Armand");
	ch.lastname = TranslateString("","Delacroix");
	ch.id		= "Armand Delacroix";
	ch.model	= "armdelfra";
	ch.sex = "man";
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Armand Delacroix_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
     //JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
     //JRH ammo mod <--
	GiveItem2Character(ch, BLADE_LONG);
	ch.equip.blade = BLADE_LONG;
	ch.rank 	= 20;
	ch.reputation = "25";
	ch.experience = "250000";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "6";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "3";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "10";
	ch.perks.list.BasicDefense = true;
	ch.perks.list.AdvancedDefense = true;
	ch.perks.list.SwordplayProfessional = true;
	ch.perks.list.CriticalHit = true;
	ch.perks.list.Gunman = true;
	ch.perks.list.ProfessionalGunman = true;
	ch.perks.list.Rush = true;
	ch.perks.list.IronWill = true;
	ch.perks.list.FastReload = true;
	ch.perks.list.HullDamageUp = true;
	ch.perks.list.BasicBattleState = true;
	ch.perks.list.LightRepair = true;
	ch.perks.list.SharedExperience = true;
	ch.money = "40000";
//	ch.Ship.Name = "Voodoo Queen";
//	ch.ship.type = "Frigate3_" + PIRATE; // PS - SHIP_CORVETTE2_ENGLAND;
//	ch.ship.cargo.goods.bombs = 1000;
//	ch.Ship.Stopped = true;
//	ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	LAi_SetSitType(ch);
	Lai_SetImmortal(ch, true);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 160.0, 160.0);
	LAi_group_MoveCharacter(ch, "QC_CITIZENS");
	ch.greeting = "Gr_Armand Delacroix";
	AddGameCharacter(n, ch);

// QC Tailor

	// Swindler 2006-07-13 -->
	// Moved tailor generation here, only if ENABLE_TAILORSMOD
	if (ENABLE_TAILORSMOD == 1)
	{
				// QC Tailor
		ch.old.name = "Howell";
		ch.old.lastname = "Davis";
		ch.name	= TranslateString("", "Howell");
		ch.lastname	= TranslateString("", "Davis");
		ch.id = "Howell Davis";
		ch.model = "storeman";
		ch.sex = "man";
		ch.location	= "QC_Town";
		ch.location.group = "goto";
		ch.location.locator = "goto1";
		ch.IsTailor = true;
		ch.Dialog.Filename = "tailor_dialog.c";
		ch.rank 	= 1;
		ch.nation = PIRATE;
		ch.reputation = "None";
		ch.experience = "0";
		ch.skill.Leadership = "0";
		ch.skill.Fencing = "0";
		ch.skill.Sailing = "0";
		ch.skill.Accuracy = "0";
		ch.skill.Cannons = "0";
		ch.skill.Grappling = "0";
		ch.skill.Repair = "0";
		ch.skill.Defence = "0";
		ch.skill.Commerce = "10";
		ch.skill.Sneak = "0";
		ch.money = "10";
		LAi_SetStayType(ch);
		LAi_SetLoginTime(ch, 6.0, 18.0);
		Facemaker(ch);
		AddGameCharacter(n, ch);
	}
	// Swindler <--

// QC_residence:

		// Isenbrandt Jurcksen -- capitan
	ch.old.name = "Isenbrandt";
	ch.old.lastname = "Jurcksen";
	ch.name = TranslateString("","Isenbrandt");
	ch.lastname = TranslateString("","Jurcksen");
	ch.id		= "Isenbrandt Jurcksen";
	ch.model	= "50_Boss1"; // was "capitan"
	ch.sex = "man";
	ch.location	= "QC_residence";
	ch.location.group = "goto";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "Isenbrandt Jurcksen_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
     //JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
     //JRH ammo mod <--
	GiveItem2Character(ch, BLADE_LONG);
	ch.equip.blade = BLADE_LONG;
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.rank 	= 20;
	ch.reputation = "25";
	ch.experience = "250000";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "6";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "5";
	ch.skill.Repair = "1";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "2";
	ch.money = "10000";
	ch.Ship.Name = "Dud";
	ch.ship.type = "Frigate3"; // PRS3
	// done by setbaseship - NK 05-04-09 ch.ship.cargo.goods.bombs = 1000;
	ch.Ship.Stopped = true;
	//KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	LAi_SetWarriorType(ch);
	LAi_warrior_DialogEnable(ch, true);
	LAi_warrior_SetStay(ch, true);
	Lai_SetImmortal(ch, true);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 160.0, 160.0);
	LAi_group_MoveCharacter(ch, "QC_CITIZENS");
	ch.greeting = "Gr_Isenbrandt Jurcksen";
	AddGameCharacter(n, ch);

//------------QC BROTHEL START--------------------------

			//Morys Biddulph DICE
	ch.old.name = "Morys";
	ch.old.lastname = "Biddulph";
	ch.name = TranslateString("","Morys");
	ch.lastname = TranslateString("","Biddulph");
	ch.id		= "Morys Biddulph2";
	ch.model	= "capitan1";
	ch.sound_type = "seaman";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "QC_brothel";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Habitue_dialog.c";
	ch.greeting = "Gr_QC Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.last_theme = "";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 5.0, 21.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Roger Hayes DICE
	ch.old.name = "Roger";
	ch.old.lastname = "Hayes";
	ch.name = TranslateString("","Roger");
	ch.lastname = TranslateString("","Hayes");
	ch.id		= "Roger Hayes2";
	ch.model	= "bocman3";
	ch.sound_type = "seaman";
	ch.sex = "man";
	ch.location	= "QC_brothel";
	ch.location.group = "Sit";
	ch.location.locator = "Sit3";
	ch.Dialog.Filename = "Habitue_dialog.c";
	ch.greeting = "Gr_QC Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.last_theme = "";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 5.0, 21.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Flann Marrow
	ch.old.name = "Flann";
	ch.old.lastname = "Marrow";
	ch.name = TranslateString("","Flann");
	ch.lastname = TranslateString("","Marrow");
	ch.id		= "Flann Marrow2";
	ch.model	= "man1_1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "QC_brothel";
	ch.location.group = "Sit";
	ch.location.locator = "Sit3";
	ch.Dialog.Filename = "Habitue_dialog.c";
	ch.greeting = "Gr_QC Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 21.1, 4.9);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Evan Newson
	ch.old.name = "Evan";
	ch.old.lastname = "Newson";
	ch.name = TranslateString("","Evan");
	ch.lastname = TranslateString("","Newson");
	ch.id		= "Evan Newson2";
	ch.model	= "man2";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "QC_brothel";
	ch.location.group = "Sit";
	ch.location.locator = "Sit1";
	ch.Dialog.Filename = "Habitue_dialog.c";
	ch.greeting = "Gr_QC Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 21.1, 4.8);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//MISTRESS
	ch.old.name = "Celestine";
	ch.old.lastname = "Maupassant";
	ch.name = TranslateString("","Celestine");
	ch.lastname = TranslateString("","Maupassant");
	ch.id		= "Mistress";
	ch.model	= "Liz2"; // KK
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "QC_brothel";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "mistress_dialog.c";
	ch.greeting = "Gr_Brothel's mom";//MAXIMUS
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetWaitressType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

		// WENCH 1
	ch.old.name = "Natalia";
	ch.old.lastname = "Decoteau";
	ch.name = TranslateString("","Natalia");
	ch.lastname = TranslateString("","Decoteau");
	ch.id		= "wench1";
	ch.model	= "towngirl2";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "QC_brothel";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "wench_dialog.c";
	ch.greeting = "Gr_Wench";//MAXIMUS
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	LAi_SetWaitressType(ch);
	LAi_SetLoginTime(ch, 18.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");

	AddGameCharacter(n, ch);

		// WENCH 1
	ch.old.name = "Natalia";
	ch.old.lastname = "Decoteau";
	ch.name = TranslateString("","Natalia");
	ch.lastname = TranslateString("","Decoteau");
	ch.id		= "wench1";
	ch.model	= "towngirl2";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "QC_brothel";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "wench_dialog.c";
	ch.greeting = "Gr_Wench";//MAXIMUS
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	LAi_SetWaitressType(ch);
	LAi_SetLoginTime(ch, 0.0, 12.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");

	AddGameCharacter(n, ch);

		// WENCH 2
	ch.old.name = "Serena";
	ch.old.lastname = "Tisserand";
	ch.name = TranslateString("","Serena");
	ch.lastname = TranslateString("","Tisserand");
	ch.id		= "wench2";
	ch.model	= "towngirl6";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "QC_brothel";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "wench_dialog.c";
	ch.greeting = "Gr_Wench";//MAXIMUS
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	LAi_SetWaitressType(ch);
	LAi_SetLoginTime(ch, 0.0, 18.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");

	AddGameCharacter(n, ch);

		// WENCH 3
	ch.old.name = "Amelia";
	ch.old.lastname = "Frere";
	ch.name = TranslateString("","Amelia");
	ch.lastname = TranslateString("","Frere");
	ch.id		= "wench3";
	ch.model	= "towngirl5";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "QC_brothel";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "wench_dialog.c";
	ch.greeting = "Gr_Wench";//MAXIMUS
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	LAi_SetWaitressType(ch);
	LAi_SetLoginTime(ch, 12.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");

	AddGameCharacter(n, ch);

		// WENCH 3
	ch.old.name = "Amelia";
	ch.old.lastname = "Frere";
	ch.name = TranslateString("","Amelia");
	ch.lastname = TranslateString("","Frere");
	ch.id		= "wench3";
	ch.model	= "towngirl5";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "QC_brothel";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "wench_dialog.c";
	ch.greeting = "Gr_Wench";//MAXIMUS
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	LAi_SetWaitressType(ch);
	LAi_SetLoginTime(ch, 0.0, 6.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");

	AddGameCharacter(n, ch);

			//BARTENDER
	ch.old.name = "Valentina";
	ch.old.lastname = "Malter";
	ch.name = TranslateString("","Valentina");
	ch.lastname = TranslateString("","Malter");
	ch.id		= "QCbartender";
	ch.model	= "towngirl7";
	ch.sex = "woman";
	ch.location	= "QC_brothel";
	ch.location.group = "merchant";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "barwench_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.work = "";
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");

	AddGameCharacter(n, ch);

		// WENCH 4
	ch.old.name = "Celia";
	ch.old.lastname = "Hilder";
	ch.name = TranslateString("","Celia");
	ch.lastname = TranslateString("","Hilder");
	ch.id		= "wench4";
	ch.model	= "towngirl4";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "QC_brothel";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "wench_dialog.c";
	ch.greeting = "Gr_Wench";//MAXIMUS
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	LAi_SetWaitressType(ch);
	LAi_SetLoginTime(ch, 6.0, 24.0);
	LAi_group_MoveCharacter(ch, "QC_CITIZENS");

	AddGameCharacter(n, ch);

		// WENCH 4 (upstairs)
	ch.old.name = "Celia";
	ch.old.lastname = "Hilder";
	ch.name = TranslateString("","Celia");
	ch.lastname = TranslateString("","Hilder");
	ch.id		= "wench4";
	ch.model	= "towngirl4";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "QC_brothel_upstairs";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "wenched_dialog.c";
	ch.greeting = "Gr_Wench";//MAXIMUS
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
//	LAi_SetStayType(ch);
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 0.0, 6.0);
	LAi_group_MoveCharacter(ch, "QC_CITIZENS");

	AddGameCharacter(n, ch);

		// WENCH 3 (upstairs)
	ch.old.name = "Amelia";
	ch.old.lastname = "Frere";
	ch.name = TranslateString("","Amelia");
	ch.lastname = TranslateString("","Frere");
	ch.id		= "wench3";
	ch.model	= "towngirl5";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "QC_brothel_upstairs";
	ch.location.group = "goto";
	ch.location.locator = "goto7";
	ch.Dialog.Filename = "wenched_dialog.c";
	ch.greeting = "Gr_Wench";//MAXIMUS
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
//	LAi_SetStayType(ch);
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 6.0, 12.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");

	AddGameCharacter(n, ch);

		// WENCH 1 (upstairs)
	ch.old.name = "Natalia";
	ch.old.lastname = "Decoteau";
	ch.name = TranslateString("","Natalia");
	ch.lastname = TranslateString("","Decoteau");
	ch.id		= "wench1";
	ch.model	= "towngirl2";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "QC_brothel_upstairs";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "wenched_dialog.c";
	ch.greeting = "Gr_Wench";//MAXIMUS
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
//	LAi_SetStayType(ch);
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 12.0, 18.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");

	AddGameCharacter(n, ch);

		// WENCH 2 (upstairs)
	ch.old.name = "Serena";
	ch.old.lastname = "Tisserand";
	ch.name = TranslateString("","Serena");
	ch.lastname = TranslateString("","Tisserand");
	ch.id		= "wench2";
	ch.model	= "towngirl6";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "QC_brothel_upstairs";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "wenched_dialog.c";
	ch.greeting = "Gr_Wench";//MAXIMUS
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
//	LAi_SetStayType(ch);
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 18.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");

	AddGameCharacter(n, ch);

//-----------END BROTHEL SECTION-------------------

//-----------Thomas the Terror CHARLESTOWN mod--------------
		//  Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = TranslateString("","");
	ch.id		= "soldier_02";
	ch.model	= 1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Charlestown_port";
	ch.location.group = "goto";
	ch.location.locator = "goto12";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.greeting = "Gr_Redmond Soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	AddGameCharacter(n, ch);

		// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = TranslateString("","");
	ch.id		= "soldier_01";
	ch.model	= 2; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Charlestown_port";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.greeting = "Gr_Redmond Soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	AddGameCharacter(n, ch);
	
		//  Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = TranslateString("","");
	ch.id		= "soldier_03";
	ch.model	= 3; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Charlestown_port";
	ch.location.group = "goto";
	ch.location.locator = "goto28";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.greeting = "Gr_Redmond Soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	AddGameCharacter(n, ch);
	
		//  Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = TranslateString("","");
	ch.id		= "soldier_04";
	ch.model	= 6; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Charlestown_port";
	ch.location.group = "goto";
	ch.location.locator = "goto29";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.greeting = "Gr_Redmond Soldier";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	AddGameCharacter(n, ch);
	
			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = TranslateString("","");
	ch.id		= "Nev_patrol_1";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Charlestown_Port";
	ch.location.group = "goto";
	ch.location.locator = "goto12";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = TranslateString("","");
	ch.id		= "Nev_patrol_2";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Charlestown_Port";
	ch.location.group = "goto";
	ch.location.locator = "goto22";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);
	
			// Эд Постль - торговец в палатке
	ch.old.name = "Edward";
	ch.old.lastname = "Pear";
	ch.name = TranslateString("","Edward");
	ch.lastname = TranslateString("","Pear");
	ch.id		= "Ed Pear";
	ch.model	= "sailor2";
	ch.sound_type = "merchant";
	ch.sex = "man";
	ch.location	= "Charlestown_Port";
	ch.location.group = "merchant";
	ch.location.locator = "merchant3";
	ch.Dialog.Filename = "Item Trader_dialog.c";
	ch.greeting = "Gr_Oxbay Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetMerchantType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);
	
			//Patrol
	ch.old.name = "Officer";
	ch.old.lastname = "";
	ch.name = TranslateString("","Officer");
	ch.lastname = TranslateString("","");
	ch.id		= "Nev_patrol_4";
	ch.model	= 0; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Charlestown_Port";
	ch.location.group = "goto";
	ch.location.locator = "goto7";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 6.0, 21.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);
	

	ch.old.name = "James";
	ch.old.lastname = "Griffith";
	ch.name = TranslateString("","James");
	ch.lastname = TranslateString("","Griffith");
	ch.id		= "James Griffith";
	ch.model	= "korsar";
	ch.sex = "man";
	ch.location	= "Charlestown_Store";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "James Griffith_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetMerchantType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);


	ch.old.name = "Pete";
	ch.old.lastname = "Manchester";
	ch.name = TranslateString("", "Pete");
	ch.lastname = TranslateString("", "Manchester");
	ch.id		= "Pete Manchester";
	ch.model	= "man2";
	ch.sex = "man";
	ch.location	= "Charlestown_Tavern";
	ch.location.group = "merchant";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "Pete Manchester_dialog.c";
	ch.greeting = "Gr_Simon Hanpool";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.repqtation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.work = "";
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

		// Charlestown_officiant
	ch.old.name = "Agnes";
	ch.old.lastname = "Marley";
	ch.name = TranslateString("","Agnes");
	ch.lastname = TranslateString("","Marley");
	ch.id		= "Charlestown_officiant";
	ch.model	= "towngirl3";
	ch.sex = "woman";
	ch.sound_type = "female_citizen";
	ch.location	= "Charlestown_tavern";
	ch.location.group = "goto";
	ch.location.locator = "goto6";
// KK -->
	ch.tavern.location = ch.location;
	ch.tavern.location.group = ch.location.group;
	ch.tavern.location.locator = ch.location.locator;
	ch.resurrection.location = "Charlestown_Tavern_upstairs";
	ch.resurrection.shore = "QC_Shore1";
// <-- KK
	ch.Dialog.Filename = "Eng_Officiant_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	LAi_SetWaitressType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// David Fairweather -- man1
	ch.old.name = "Hugh";
	ch.old.lastname = "Chadman";
	ch.name = TranslateString("","Hugh");
	ch.lastname = TranslateString("","Chadman");
	ch.id		= "Hugh Chadman";
	ch.model	= "Chelovek1";
	ch.sex = "man";
	ch.location	= "Charlestown_shipyard";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Hugh_Chadman_dialog.c";
	ch.greeting = "Gr_David Fairweather";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetHuberType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);
	
			// Jean Filaut (верфь)
	ch.name = "Thomas";
	ch.lastname = "Modiford";
	ch.id		= "Thomas Modiford";
	ch.model	= Nations[ENGLAND].fantomModel.m0; // PB
	ch.sex = "man";
	ch.location	= "Charlestown_residence";
	ch.location.group = "sit";
	ch.location.locator = "sit3";
	ch.Dialog.Filename = "Thomas Modiford_dialog.c"; // KK
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "53";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "4";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetHuberType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_Robert Christopher Silehard";
	AddGameCharacter(n, ch);
//-----------End CHARLESTOWN mod-------------------------------

			// Clint Eastwood: Shotgun Easter Egg
	ch.old.name = "Clint";
	ch.old.lastname = "Eastwood";
	ch.name = TranslateString("","Clint");
	ch.lastname = TranslateString("","Eastwood");
	ch.id		= "Clint Eastwood";
	ch.model	= "wf1blaze";
	ch.sex = "man";
	ch.location	= "QC_Pirate_house";
	ch.location.group = "reload";
	ch.location.locator = "reload1";
	ch.Dialog.Filename = "Clint Eastwood_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, "blade1"); // Fists
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, "pistol10"); // Shotgun
	ch.equip.gun = "pistol10";
	ch.rank 	= 100;
	ch.HPBonus = 500;
	ch.reputation = "53";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "10";
	ch.skill.Accuracy = "10";
	ch.skill.Cannons = "10";
	ch.skill.Grappling = "10";
	ch.skill.Repair = "10";
	ch.skill.Defence = "10";
	ch.skill.Commerce = "10";
	ch.skill.Sneak = "10";
	ch.money = "1";
	ch.quest.meeting = "0";
	ch.greeting = "Gr_Robert Christopher Silehard";
	LAi_SetPatrolType(ch);
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

// --> RobC/Alan_Smithee Blacksmith mod
if (ENABLE_WEAPONSMOD == 1 && ENABLE_BLACKSMITHMOD == 1)
{
	//  Blacksmith 
	ch.old.name = "Arne";
	ch.old.lastname = "Saknussem";
	ch.name = TranslateString("","Arne");
	ch.lastname = TranslateString("","Saknussem");
	ch.id		= "QC_blacksmith";
	ch.model	= "blacksmith6";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "QC_Blacksmith";
	ch.location.group = "goto";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "Blacksmith5_dialog.c";
	ch.greeting = "Gr_zaid murro";
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetStayType(ch); // LDH: Keep him from walking around all the time
	LAi_group_MoveCharacter(ch, "QC_CITIZENS");
	AddGameCharacter(n, ch);
}
// <-- RobC/Alan_Smithee Blacksmith mod
}
