void CreateOxbayCharacters(ref n)
{
	object chobj;
	ref ch;

	makeref(ch, chobj);

//Location: Oxbay Pier (an entrance to the town from the pier)

		//Бартоломью Парднер - Местный капитан каботажного плавания
	ch.old.name = "Bartholomew";
	ch.old.lastname = "Pardner";
	ch.name 	= TranslateString("","Bartholomew");
	ch.lastname 	= TranslateString("","Pardner");
	ch.id		= "Bartholomew Pardner";
	ch.model	= "bocman1";
	ch.sex = "man";
	ch.sound_type = "seaman";
	ch.location	= "Oxbay_port";
	ch.location.group = "goto";
	ch.location.locator = "goto9";
	ch.Dialog.Filename = "Oxbay citizen_dialog.c";
	ch.greeting = "Gr_Oxbay Citizen";
	ch.quest.area = "Oxbay";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Оливер Блакстер - местный рыбак и перевозчик
	ch.old.name = "Olyver";
	ch.old.lastname = "Blaxter";
	ch.name 	= TranslateString("","Olyver");
	ch.lastname 	= TranslateString("","Blaxter");
	ch.id		= "Olyver Blaxter";
	ch.model	= "fisherman1";
	ch.sex = "man";
	ch.sound_type = "seaman";
	ch.location	= "Oxbay_port";
	ch.location.group = "goto";
	ch.location.locator = "goto6";
	ch.Dialog.Filename = "Oxbay citizen_dialog.c";
	ch.greeting = "Gr_Oxbay Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Soldier на входе в город
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Ox_soldier_1";
	ch.model = 1; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_port";
	ch.location.group = "goto";
	ch.location.locator = "goto23";
	ch.Dialog.Filename = "Oxbay Soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);

			//Soldier на входе в город
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Ox_soldier_2";
	ch.model = 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_port";
	ch.location.group = "goto";
	ch.location.locator = "goto21";
	ch.Dialog.Filename = "oxbay soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Ox_patrol_1";
	ch.model = 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_port";
	ch.location.group = "goto";
	ch.location.locator = "goto18";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Ox_patrol_2";
	ch.model = 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_port";
	ch.location.group = "goto";
	ch.location.locator = "goto12";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Беатрис Эпплгейт
	ch.old.name = "Beatrice";
	ch.old.lastname = "Applegate";
	ch.name 	= TranslateString("","Beatrice");
	ch.lastname 	= TranslateString("","Applegate");
	ch.id		= "Beatrice Applegate";
	ch.model	= "towngirl1_1";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "Oxbay_port";
	ch.location.group = "goto";
	ch.location.locator = "goto18";
	ch.Dialog.Filename = "Oxbay citizen_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Бреннан Эпплгейт
	ch.old.name = "Brennan";
	ch.old.lastname = "Applegate";
	ch.name 	= TranslateString("","Brennan");
	ch.lastname 	= TranslateString("","Applegate");
	ch.id		= "Brennan Applegate";
	ch.model	= "man4";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Oxbay_port";
	ch.location.group = "goto";
	ch.location.locator = "goto13";
	ch.Dialog.Filename = "oxbay citizen_dialog.c";
	ch.greeting = "Gr_Oxbay Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//GREGOR SAMSA ADDED BY VERRUCKT!!!!!!!!!!!!!!!!!!!
	ch.old.name = "Gregor";
	ch.old.lastname = "Samsa";
	ch.name 	= TranslateString("","Gregor");
	ch.lastname 	= TranslateString("","Samsa");
	ch.id		= "Gregor Samsa";
	ch.model	= "50Grey1";			// PB: was "pirat10"; changed from Barbossa look-a-like into an old pirate captain
	ch.sound_type = "seaman";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_port";
	ch.location.group = "goto";
	ch.location.locator = "goto13";
	ch.Dialog.Filename = "Gregor Samsa_dialog.c";
	ch.greeting = "Gr_Gregor Samsa"; // NK - "Gr_Oxbay Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	LAi_NoRebirthEnable(ch);
	AddGameCharacter(n, ch);

//Location: Oxbay Town

			//Soldier near Seagates of Oxbay
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Ox_Soldier_3";
	ch.model = 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_town";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);

			//Soldier near Seagates of Oxbay
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Ox_soldier_4";
	ch.model = 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_town";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);

			//Soldier near Seagates of Oxbay
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Ox_Soldier_5";
	ch.model = 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_town";
	ch.location.group = "goto";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);

			//Soldier near Seagates of Oxbay
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Ox_soldier_6";
	ch.model = 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_town";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Ox_patrol_3";
	ch.model = 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_town";
	ch.location.group = "goto";
	ch.location.locator = "goto31";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Ox_patrol_4";
	ch.model = 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_town";
	ch.location.group = "goto";
	ch.location.locator = "goto20";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Мозес Блинман
	ch.old.name = "Moses";
	ch.old.lastname = "Blinman";
	ch.name 	= TranslateString("","Moses");
	ch.lastname 	= TranslateString("","Blinman");
	ch.id		= "Moses Blinman";
	ch.model	= "fatman1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Oxbay_town";
	ch.location.group = "goto";
	ch.location.locator = "goto12";
	ch.Dialog.Filename = "Oxbay citizen_dialog.c";
	ch.greeting = "Gr_Oxbay Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Лавиния Оулт
	ch.old.name = "Lavinia";
	ch.old.lastname = "Ault";
	ch.name 	= TranslateString("","Lavinia");
	ch.lastname 	= TranslateString("","Ault");
	ch.id		= "Lavinia Ault";
	ch.model	= "towngirl1";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "Oxbay_town";
	ch.location.group = "goto";
	ch.location.locator = "goto8"; // SJG for Jack Sparrow Story
	ch.Dialog.Filename = "Oxbay citizen_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Флэнн Викерс
	ch.old.name = "Flann";
	ch.old.lastname = "Vickers";
	ch.name 	= TranslateString("","Flann");
	ch.lastname 	= TranslateString("","Vickers");
	ch.id		= "Flann Vickers";
	ch.model	= "sailor2";
	ch.sound_type = "seaman";
	ch.sex = "man";
	ch.location	= "Oxbay_port";
	ch.location.group = "merchant";
	ch.location.locator = "merchant1";
	ch.Dialog.Filename = "Item Trader_dialog.c";
	ch.greeting = "Gr_Oxbay Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetMerchantType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");

	AddGameCharacter(n, ch);

		//Питер Дэшвуд
	ch.old.name = "Peter";
	ch.old.lastname = "Dashwood";
	ch.name 	= TranslateString("","Peter");
	ch.lastname 	= TranslateString("","Dashwood");
	ch.id		= "Peter Dashwood";
	ch.model	= "man1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Oxbay_town";
	ch.location.group = "goto";
	ch.location.locator = "goto8";
	ch.Dialog.Filename = "Oxbay citizen_dialog.c";
	ch.greeting = "Gr_Oxbay Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.pay100 = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Флора Дебни
	ch.old.name = "Flora";
	ch.old.lastname = "Debney";
	ch.name 	= TranslateString("","Flora");
	ch.lastname 	= TranslateString("","Debney");
	ch.id		= "Flora Debney";
	ch.model	= "towngirl3";
	ch.sex = "woman";
	ch.sound_type = "female_citizen";
	ch.location	= "Oxbay_town";
	ch.location.group = "goto";
	ch.location.locator = "goto21";
	ch.Dialog.Filename = "Oxbay citizen_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//A pirate that offers teaching
	ch.old.name = "One-eyed";
	ch.old.lastname = "Sean";
	ch.name 	= TranslateString("","One-eyed");
	ch.lastname 	= TranslateString("","Sean");
	ch.id		= "One-eyed Sean";
	ch.model	= "Corsair2";
	ch.model.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.act.type = "citizen";
	ch.sound_type = "pirate";
	ch.location	= "Oxbay_town_01";
	ch.location.group = "goto";
	ch.location.locator = "goto9";
	ch.Dialog.Filename = "Oxbay citizen_dialog.c";
	ch.greeting = "Gr_Oxbay Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

//Location: Oxbay Tavern

			// Эверард Гордон
	ch.old.name = "Everard";
	ch.old.lastname = "Gordon";
	ch.name 	= TranslateString("","Everard");
	ch.lastname 	= TranslateString("","Gordon");
	ch.id		= "Everard Gordon";
	ch.model	= "old_man1";
	ch.sex = "man";
	ch.location	= "Oxbay_tavern";
	ch.location.group = "merchant";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "Everard Gordon_dialog.c";
	ch.greeting = "Gr_Everard Gordon";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.work = "";
	ch.money = "10";
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

		// Oxbay_officiant
	ch.old.name = "Mary";
	ch.old.lastname = "Bekker";
	ch.name 	= TranslateString("","Mary");
	ch.lastname = TranslateString("","Bekker");
	ch.id		= "Oxbay_officiant";
	ch.model	= "towngirl5";
	ch.sex = "woman";
	ch.sound_type = "female_citizen";
	ch.location	= "Oxbay_tavern";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
// KK -->
	ch.tavern.location = ch.location;
	ch.tavern.location.group = ch.location.group;
	ch.tavern.location.locator = ch.location.locator;
	ch.resurrection.location = "Oxbay_Tavern_upstairs";
	ch.resurrection.shore = "Oxbay_shore_01";
// <-- KK
	ch.Dialog.Filename = "Eng_Officiant_dialog.c";
	ch.greeting = "Gr_eng_officiant";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	LAi_SetWaitressType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Ральф Матер
	ch.old.name = "Raulf";
	ch.old.lastname = "Mather";
	ch.name 	= TranslateString("","Raulf");
	ch.lastname 	= TranslateString("","Mather");
	ch.id		= "Raulf Mather";
	ch.model	= "bocman";
	ch.sound_type = "seaman";
	ch.sex = "man";
	ch.location	= "Oxbay_tavern";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Habitue_dialog.c";
	ch.greeting = "Gr_Oxbay Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.last_theme = "";
	LAi_SetSitType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Triston Bonger
	ch.old.name = "Triston";
	ch.old.lastname = "Bonger";
	ch.name 	= TranslateString("","Triston");
	ch.lastname 	= TranslateString("","Bonger");
	ch.id		= "Triston Bonger";
	ch.model	= "man6_1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Oxbay_tavern";
	ch.location.group = "sit";
	ch.location.locator = "sit3";
	ch.Dialog.Filename = "Habitue_dialog.c";
	ch.greeting = "Gr_Oxbay Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.last_theme = "";
	LAi_SetSitType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Peter Blaxter
	ch.old.name = "Peter";
	ch.old.lastname = "Blaxter";
	ch.name 	= TranslateString("","Peter");
	ch.lastname 	= TranslateString("","Blaxter");
	ch.id		= "Peter Blaxter";
	ch.model	= "man3";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Oxbay_tavern";
	ch.location.group = "sit";
	ch.location.locator = "sit3";
	ch.Dialog.Filename = "Habitue_dialog.c";
	ch.greeting = "Gr_Oxbay Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.last_theme = "";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

//Location: Oxbay Shipyard (Where the church stands)

			//Оуэн Мак Дори
	ch.old.name = "Oweyn";
	ch.old.lastname = "McDorey";
	ch.name 	= TranslateString("","Oweyn");
	ch.lastname 	= TranslateString("","McDorey");
	ch.id		= "Oweyn McDorey";
	ch.model	= "Sailor6";
	ch.sex = "man";
	ch.location	= "Oxbay_shipyard";
	ch.location.group = "sit";
	ch.location.locator = "sit_1";
	ch.Dialog.Filename = "Oweyn McDorey_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetHuberType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_Oweyn McDorey";
	AddGameCharacter(n, ch);

// Location Oxbay Tailor
	if (ENABLE_TAILORSMOD == 1)
	{
				// Oxbay Tailor
		ch.old.name = "Guy";
		ch.old.lastname = "Gilroy";
		ch.name	= TranslateString("", "Guy");
		ch.lastname	= TranslateString("", "Gilroy");
		ch.id = "Guy Gilroy";
		ch.model = "korsar1";
		ch.sex = "man";
		ch.location	= "Oxbay_TailorsShop";
		ch.location.group = "sit";
		ch.location.locator = "sit1";
		ch.IsTailor = true;
		ch.Dialog.Filename = "tailor_dialog.c";
		ch.rank 	= 1;
		ch.nation = ENGLAND;
		ch.reputation = "None";
		ch.experience = "0";
		ch.skill.Leadership = "0";
		ch.skill.Fencing = "0";
		ch.skill.Sailing = "0";
		ch.skill.Accuracy = "0";
		ch.skill.Cannons = "0";
		ch.skill.Grappling = "0";
		ch.skill.Repair = "0";
		ch.skill.Defence = "0";
		ch.skill.Commerce = "4";
		ch.skill.Sneak = "0";
		ch.money = "10";
		LAi_SetStayType(ch);
		LAi_SetLoginTime(ch, 0.0, 24.0);
		Facemaker(ch);
		AddGameCharacter(n, ch);
	}

//Location: Oxbay Town Exit


	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Ox_soldier_7";
	ch.model	= 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_town_exit";
	ch.location.group = "goto";
	ch.location.locator = "citizen010";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Ox_soldier_8";
	ch.model	= 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_town_exit";
	ch.location.group = "goto";
	ch.location.locator = "citizen09";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);

// KK -->
	if (GREATER_OXBAY == 1) {
	
		ch.old.name = "Soldier";
		ch.old.lastname = "";
		ch.name 	= TranslateString("","Soldier");
		ch.lastname 	= "";
		ch.id		= "Ox_soldier_9";
		ch.model	= 3; // PB
		ch.sound_type = "soldier";
		LAi_CharacterReincarnation(ch, true, false);
		ch.sex = "man";
		GiveItem2Character(ch, BLADE_SABER);
		ch.equip.blade = BLADE_SABER;
		ch.location	= "Oxbay_suburb";
		ch.location.group = "goto";
		ch.location.locator = "locator33";
		ch.Dialog.Filename = "Oxbay soldier_dialog.c";
		ch.rank 	= 1;
		ch.nation = ENGLAND;
		ch.reputation = "None";
		ch.experience = "0";
		ch.skill.Leadership = "1";
		ch.skill.Fencing = "5";
		ch.skill.Sailing = "1";
		ch.skill.Accuracy = "1";
		ch.skill.Cannons = "1";
		ch.skill.Grappling = "1";
		ch.skill.Repair = "1";
		ch.skill.Defence = "1";
		ch.skill.Commerce = "1";
		ch.skill.Sneak = "1";
		ch.money = "10";
		LAi_SetGuardianType(ch);
		LAi_SetLoginTime(ch, 0.0, 24.0);
		LAi_SetHP(ch, 80.0, 80.0);
		LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
		ch.greeting = "Gr_Oxbay Soldier";
		AddGameCharacter(n, ch);

	
		ch.old.name = "Soldier";
		ch.old.lastname = "";
		ch.name 	= TranslateString("","Soldier");
		ch.lastname 	= "";
		ch.id		= "Ox_soldier_10";
		ch.model	= 5; // PB
		ch.sound_type = "soldier";
		LAi_CharacterReincarnation(ch, true, false);
		ch.sex = "man";
		GiveItem2Character(ch, BLADE_SABER);
		ch.equip.blade = BLADE_SABER;
		ch.location	= "Oxbay_suburb";
		ch.location.group = "goto";
		ch.location.locator = "locator32";
		ch.Dialog.Filename = "Oxbay soldier_dialog.c";
		ch.rank 	= 1;
		ch.nation = ENGLAND;
		ch.reputation = "None";
		ch.experience = "0";
		ch.skill.Leadership = "1";
		ch.skill.Fencing = "5";
		ch.skill.Sailing = "1";
		ch.skill.Accuracy = "1";
		ch.skill.Cannons = "1";
		ch.skill.Grappling = "1";
		ch.skill.Repair = "1";
		ch.skill.Defence = "1";
		ch.skill.Commerce = "1";
		ch.skill.Sneak = "1";
		ch.money = "10";
		LAi_SetGuardianType(ch);
		LAi_SetLoginTime(ch, 0.0, 24.0);
		LAi_SetHP(ch, 80.0, 80.0);
		LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
		ch.greeting = "Gr_Oxbay Soldier";
		AddGameCharacter(n, ch);

	
		ch.old.name = "Soldier";
		ch.old.lastname = "";
		ch.name 	= TranslateString("","Soldier");
		ch.lastname 	= "";
		ch.id		= "Ox_soldier_11";
		ch.model	= 1; // PB
		ch.sound_type = "soldier";
		LAi_CharacterReincarnation(ch, true, false);
		ch.sex = "man";
		GiveItem2Character(ch, BLADE_SABER);
		ch.equip.blade = BLADE_SABER;
		ch.location	= "Oxbay_suburb";
		ch.location.group = "goto";
		ch.location.locator = "locator34";
		ch.Dialog.Filename = "Oxbay soldier_dialog.c";
		ch.rank 	= 1;
		ch.nation = ENGLAND;
		ch.reputation = "None";
		ch.experience = "0";
		ch.skill.Leadership = "1";
		ch.skill.Fencing = "5";
		ch.skill.Sailing = "1";
		ch.skill.Accuracy = "1";
		ch.skill.Cannons = "1";
		ch.skill.Grappling = "1";
		ch.skill.Repair = "1";
		ch.skill.Defence = "1";
		ch.skill.Commerce = "1";
		ch.skill.Sneak = "1";
		ch.money = "10";
		LAi_SetGuardianType(ch);
		LAi_SetLoginTime(ch, 0.0, 24.0);
		LAi_SetHP(ch, 80.0, 80.0);
		LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
		ch.greeting = "Gr_Oxbay Soldier";
		AddGameCharacter(n, ch);

	
		ch.old.name = "Soldier";
		ch.old.lastname = "";
		ch.name 	= TranslateString("","Soldier");
		ch.lastname 	= "";
		ch.id		= "Ox_soldier_12";
		ch.model	= 4; // PB
		ch.sound_type = "soldier";
		LAi_CharacterReincarnation(ch, true, false);
		ch.sex = "man";
		GiveItem2Character(ch, BLADE_SABER);
		ch.equip.blade = BLADE_SABER;
		ch.location	= "Oxbay_suburb";
		ch.location.group = "goto";
		ch.location.locator = "locator35";
		ch.Dialog.Filename = "Oxbay soldier_dialog.c";
		ch.rank 	= 1;
		ch.nation = ENGLAND;
		ch.reputation = "None";
		ch.experience = "0";
		ch.skill.Leadership = "1";
		ch.skill.Fencing = "5";
		ch.skill.Sailing = "1";
		ch.skill.Accuracy = "1";
		ch.skill.Cannons = "1";
		ch.skill.Grappling = "1";
		ch.skill.Repair = "1";
		ch.skill.Defence = "1";
		ch.skill.Commerce = "1";
		ch.skill.Sneak = "1";
		ch.money = "10";
		LAi_SetGuardianType(ch);
		LAi_SetLoginTime(ch, 0.0, 24.0);
		LAi_SetHP(ch, 80.0, 80.0);
		LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
		ch.greeting = "Gr_Oxbay Soldier";
		AddGameCharacter(n, ch);

	
		ch.old.name = "Soldier";
		ch.old.lastname = "";
		ch.name 	= TranslateString("","Soldier");
		ch.lastname 	= "";
		ch.id		= "Ox_soldier_13";
		ch.model	= 5; // PB
		ch.sound_type = "soldier";
		LAi_CharacterReincarnation(ch, true, false);
		ch.sex = "man";
		GiveItem2Character(ch, BLADE_SABER);
		ch.equip.blade = BLADE_SABER;
		ch.location	= "Oxbay_suburb";
		ch.location.group = "goto";
		ch.location.locator = "locator30";
		ch.Dialog.Filename = "Oxbay soldier_dialog.c";
		ch.rank 	= 1;
		ch.nation = ENGLAND;
		ch.reputation = "None";
		ch.experience = "0";
		ch.skill.Leadership = "1";
		ch.skill.Fencing = "5";
		ch.skill.Sailing = "1";
		ch.skill.Accuracy = "1";
		ch.skill.Cannons = "1";
		ch.skill.Grappling = "1";
		ch.skill.Repair = "1";
		ch.skill.Defence = "1";
		ch.skill.Commerce = "1";
		ch.skill.Sneak = "1";
		ch.money = "10";
		LAi_SetGuardianType(ch);
		LAi_SetLoginTime(ch, 0.0, 24.0);
		LAi_SetHP(ch, 80.0, 80.0);
		LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
		ch.greeting = "Gr_Oxbay Soldier";
		AddGameCharacter(n, ch);

	
		ch.old.name = "Soldier";
		ch.old.lastname = "";
		ch.name 	= TranslateString("","Soldier");
		ch.lastname 	= "";
		ch.id		= "Ox_soldier_14";
		ch.model	= 4; // PB
		ch.sound_type = "soldier";
		LAi_CharacterReincarnation(ch, true, false);
		ch.sex = "man";
		GiveItem2Character(ch, BLADE_SABER);
		ch.equip.blade = BLADE_SABER;
		ch.location	= "Oxbay_suburb";
		ch.location.group = "goto";
		ch.location.locator = "locator31";
		ch.Dialog.Filename = "Oxbay soldier_dialog.c";
		ch.rank 	= 1;
		ch.nation = ENGLAND;
		ch.reputation = "None";
		ch.experience = "0";
		ch.skill.Leadership = "1";
		ch.skill.Fencing = "5";
		ch.skill.Sailing = "1";
		ch.skill.Accuracy = "1";
		ch.skill.Cannons = "1";
		ch.skill.Grappling = "1";
		ch.skill.Repair = "1";
		ch.skill.Defence = "1";
		ch.skill.Commerce = "1";
		ch.skill.Sneak = "1";
		ch.money = "10";
		LAi_SetGuardianType(ch);
		LAi_SetLoginTime(ch, 0.0, 24.0);
		LAi_SetHP(ch, 80.0, 80.0);
		LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
		ch.greeting = "Gr_Oxbay Soldier";
		AddGameCharacter(n, ch);

	
		ch.old.name = "Soldier";
		ch.old.lastname = "";
		ch.name 	= TranslateString("","Soldier");
		ch.lastname 	= "";
		ch.id		= "Ox_patrol_5";
		ch.model	= 2; // PB
		ch.sound_type = "soldier";
		LAi_CharacterReincarnation(ch, true, false);
		ch.sex = "man";
		GiveItem2Character(ch, BLADE_SABER);
		ch.equip.blade = BLADE_SABER;
		ch.location	= "Oxbay_suburb";
		ch.location.group = "goto";
		ch.location.locator = "locator14";
		ch.Dialog.Filename = "patrol_dialog.c";
		ch.rank 	= 1;
		ch.nation = ENGLAND;
		ch.reputation = "None";
		ch.experience = "0";
		ch.skill.Leadership = "1";
		ch.skill.Fencing = "1";
		ch.skill.Sailing = "1";
		ch.skill.Accuracy = "1";
		ch.skill.Cannons = "1";
		ch.skill.Grappling = "1";
		ch.skill.Repair = "1";
		ch.skill.Defence = "1";
		ch.skill.Commerce = "1";
		ch.skill.Sneak = "1";
		ch.money = "10";
		LAi_SetPatrolType(ch);
		LAi_SetLoginTime(ch, 22.0, 5.98333);
		LAi_SetHP(ch, 80.0, 80.0);
		LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
		ch.greeting = "Gr_Patrol";
		AddGameCharacter(n, ch);

	
		ch.old.name = "Soldier";
		ch.old.lastname = "";
		ch.name 	= TranslateString("","Soldier");
		ch.lastname 	= "";
		ch.id		= "Ox_patrol_6";
		ch.model	= 6; // PB
		ch.sound_type = "soldier";
		LAi_CharacterReincarnation(ch, true, false);
		ch.sex = "man";
		GiveItem2Character(ch, BLADE_SABER);
		ch.equip.blade = BLADE_SABER;
		ch.location	= "Oxbay_suburb";
		ch.location.group = "goto";
		ch.location.locator = "locator15";
		ch.Dialog.Filename = "patrol_dialog.c";
		ch.rank 	= 1;
		ch.nation = ENGLAND;
		ch.reputation = "None";
		ch.experience = "0";
		ch.skill.Leadership = "1";
		ch.skill.Fencing = "1";
		ch.skill.Sailing = "1";
		ch.skill.Accuracy = "1";
		ch.skill.Cannons = "1";
		ch.skill.Grappling = "1";
		ch.skill.Repair = "1";
		ch.skill.Defence = "1";
		ch.skill.Commerce = "1";
		ch.skill.Sneak = "1";
		ch.money = "10";
		LAi_SetPatrolType(ch);
		LAi_SetLoginTime(ch, 22.0, 5.98333);
		LAi_SetHP(ch, 80.0, 80.0);
		LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
		ch.greeting = "Gr_Patrol";
		AddGameCharacter(n, ch);
	}
// <-- KK

// Soldiers are called "Green_soldier_n"
// Location: Greenford_port

			// Evan Hart -- fisherman
	ch.old.name = "Evan";
	ch.old.lastname = "Hart";
	ch.name 	= TranslateString("","Evan");
	ch.lastname = TranslateString("","Hart");
	ch.id		= "Evan Hart";
	ch.model	= "fisherman";
	ch.sound_type = "seaman";
	ch.sex = "man";
	ch.location	= "Greenford_port";
	ch.location.group = "goto";
	ch.location.locator = "goto18";
	ch.Dialog.Filename = "Greenford Citizen_dialog.c";
	ch.greeting = "Gr_Greenford Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Peter Butner -- Chelovek
	ch.old.name = "Peter";
	ch.old.lastname = "Butner";
	ch.name 	= TranslateString("","Peter");
	ch.lastname = TranslateString("","Butner");
	ch.id		= "Peter Butner";
	ch.model	= "Chelovek";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Greenford_port";
	ch.location.group = "goto";
	ch.location.locator = "goto10";
	ch.Dialog.Filename = "Greenford Citizen_dialog.c";
	ch.greeting = "Gr_Greenford Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Celia Shedder -- towngirl2
	ch.old.name = "Celia";
	ch.old.lastname = "Shedder";
	ch.name 	= TranslateString("","Celia");
	ch.lastname = TranslateString("","Shedder");
	ch.id		= "Celia Shedder";
	ch.model	= "towngirl2_1";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "Greenford_port";
	ch.location.group = "goto";
	ch.location.locator = "goto14";
	ch.Dialog.Filename = "Greenford Citizen_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);


			// John Coy -- 
	ch.old.name = "John";
	ch.old.lastname = "Coy";
	ch.name 	= TranslateString("","John");
	ch.lastname = TranslateString("","Coy");
	ch.id		= "John Coy";
	ch.model	= "chelovek1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Greenford_port";
	ch.location.group = "goto";
	ch.location.locator = "goto16";
	ch.Dialog.Filename = "Greenford Citizen_dialog.c";
	ch.greeting = "Gr_Greenford Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Walter Peate -- man4
	ch.old.name = "Walter";
	ch.old.lastname = "Peate";
	ch.name 	= TranslateString("","Walter");
	ch.lastname = TranslateString("","Peate");
	ch.id		= "Walter Peate";
	ch.model	= "sailor3";
	ch.sound_type = "seaman";
	ch.sex = "man";
	ch.location	= "Greenford_port";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "Greenford Citizen_dialog.c";
	ch.greeting = "Gr_Greenford Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Gabriel Damerall -- Old_man1
	ch.old.name = "Gabriel";
	ch.old.lastname = "Damerall";
	ch.name 	= TranslateString("","Gabriel");
	ch.lastname = TranslateString("","Damerall");
	ch.id		= "Gabriel Damerall";
	ch.model	= "Old_man1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Greenford_port";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "Greenford Citizen_dialog.c";
	ch.greeting = "Gr_Greenford Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Soldier near the exit from port
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Green_soldier_1";
	ch.model	= 1; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_port";
	ch.location.group = "goto";
	ch.location.locator = "goto23";
	ch.Dialog.Filename = "Greenford soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Soldier";
	AddGameCharacter(n, ch);

			// Soldier near the exit from port -- another one
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Green_soldier_2";
	ch.model	= 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_port";
	ch.location.group = "goto";
	ch.location.locator = "goto24";
	ch.Dialog.Filename = "Greenford soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Soldier";
	AddGameCharacter(n, ch);

			// Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Green_patrol_1";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_port";
	ch.location.group = "goto";
	ch.location.locator = "goto22";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			// Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Green_patrol_2";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_port";
	ch.location.group = "goto";
	ch.location.locator = "goto16";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);


// Location: Greenford_town

			//Soldier near prison
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_soldier_40";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto20";
	ch.Dialog.Filename = "Greenford soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Soldier";
	AddGameCharacter(n, ch);

			//Soldier near prison
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_soldier_41";
	ch.model	= 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto41";
	ch.Dialog.Filename = "Greenford soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Soldier";
	AddGameCharacter(n, ch);

			// Soldier near the entrance to the town from port
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Green_soldier_3";
	ch.model	= 1; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto8";
	ch.Dialog.Filename = "Greenford Soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Soldier";
	AddGameCharacter(n, ch);

			// Soldier near the entrance to the town from port -- another one
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Green_soldier_4";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto40";
	ch.Dialog.Filename = "Greenford Soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Soldier";
	AddGameCharacter(n, ch);

			// Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Green_patrol_3";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			// Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Green_patrol_4";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto27";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			// Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Green_patrol_41";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto17";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			// Soldier near the exit from town
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Green_soldier_5";
	ch.model	= 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto35";
	ch.Dialog.Filename = "Greenford Soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Soldier";
	AddGameCharacter(n, ch);

			// Soldier near the the exit from town -- another one
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Green_soldier_6";
	ch.model	= 1; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto36";
	ch.Dialog.Filename = "Greenford Soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Soldier";
	AddGameCharacter(n, ch);

			// Soldier near the 2nd exit from town
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Green_soldier_7";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto22";
	ch.Dialog.Filename = "Greenford Soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Soldier";
	AddGameCharacter(n, ch);

			// Soldier near the the 2nd exit from town -- another one
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Green_soldier_8";
	ch.model	= 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto39";
	ch.Dialog.Filename = "Greenford Soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Soldier";
	AddGameCharacter(n, ch);

			// Bernard Gosling -- korsar
	ch.old.name = "Bernard";
	ch.old.lastname = "Gosling";
	ch.name 	= TranslateString("","Bernard");
	ch.lastname = TranslateString("","Gosling");
	ch.id		= "Bernard Gosling";
	ch.model	= "korsar";
	ch.sound_type = "pirate";
	ch.sex = "man";
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "Greenford Citizen_dialog.c";
	ch.greeting = "Gr_Greenford Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Garry Ankers -- Brodyaga
	ch.old.name = "Garry";
	ch.old.lastname = "Ankers";
	ch.name 	= TranslateString("","Garry");
	ch.lastname = TranslateString("","Ankers");
	ch.id		= "Garry Ankers";
	ch.model	= "Brodyaga";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto13";
	ch.Dialog.Filename = "Greenford Citizen_dialog.c";
	ch.greeting = "Gr_Greenford Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Susannah Lazar -- towngirl3
	ch.old.name = "Susannah";
	ch.old.lastname = "Lazar";
	ch.name 	= TranslateString("","Susannah");
	ch.lastname = TranslateString("","Lazar");
	ch.id		= "Susannah Lazar";
	ch.model	= "towngirl3";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto3"; // Swindler 2006-07-12: fixed locator, was originally goto12
	ch.Dialog.Filename = "Greenford Citizen_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetCitizenType(ch); // Swindler 2006-07-12: fixed type, was originally LAi_SetMerchantType()
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Michael Collop -- man2
	ch.old.name = "Michael";
	ch.old.lastname = "Collop";
	ch.name 	= TranslateString("","Michael");
	ch.lastname = TranslateString("","Collop");
	ch.id		= "Michael Collop";
	ch.model	= "man2";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto15";
	ch.Dialog.Filename = "Greenford Citizen_dialog.c";
	ch.greeting = "Gr_Greenford Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Edgar Malter -- man3
	ch.old.name = "Edgar";
	ch.old.lastname = "Malter";
	ch.name 	= TranslateString("","Edgar");
	ch.lastname = TranslateString("","Malter");
	ch.id		= "Edgar Malter";
	ch.model	= "man3";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto38";
	ch.Dialog.Filename = "Greenford Citizen_dialog.c";
	ch.greeting = "Gr_Greenford Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Alan Newman -- man6
	ch.old.name = "Alan";
	ch.old.lastname = "Newman";
	ch.name 	= TranslateString("","Alan");
	ch.lastname = TranslateString("","Newman");
	ch.id		= "Alan Newman";
	ch.model	= "man6";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto17";
	ch.Dialog.Filename = "Greenford Citizen_dialog.c";
	ch.greeting = "Gr_Greenford Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Audrey Proude -- towngirl1
	ch.old.name = "Audrey";
	ch.old.lastname = "Proude";
	ch.name 	= TranslateString("","Audrey");
	ch.lastname = TranslateString("","Proude");
	ch.id		= "Audrey Proude";
	ch.model	= "towngirl1";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "Greenford_town";
	ch.location.group = "goto";
	ch.location.locator = "goto33";
	ch.Dialog.Filename = "Greenford Citizen_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

// Location: Greenford_shipyard


			// David Fairweather -- man1
	ch.old.name = "David";
	ch.old.lastname = "Fairweather";
	ch.name 	= TranslateString("","David");
	ch.lastname = TranslateString("","Fairweather");
	ch.id		= "David Fairweather";
	ch.model	= "man1";
	ch.sex = "man";
	ch.location	= "Greenford_shipyard";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "David Fairweather_dialog.c";
	ch.greeting = "Gr_David Fairweather";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetHuberType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);


// Location: Greenford_Tevern


			// Simon Hanpool -- Chameleon (tavern keeper)
	ch.old.name = "Simon";
	ch.old.lastname = "Hanpool";
	ch.name 	= TranslateString("","Simon");
	ch.lastname = TranslateString("","Hanpool");
	ch.id		= "Simon Hanpool";
	ch.model	= "man2";
	ch.sex = "man";
	ch.location	= "Greenford_Tavern";
	ch.location.group = "merchant";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "Simon Hanpool_dialog.c";
	ch.greeting = "Gr_Simon Hanpool";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.repqtation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.work = "";
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			// Ralph Damerell -- Corsair3
	ch.old.name = "Ralph";
	ch.old.lastname = "Damerell";
	ch.name 	= TranslateString("","Ralph");
	ch.lastname = TranslateString("","Damerell");
	ch.id		= "Ralph Damerell";
	ch.model	= "Corsair3";
	ch.sound_type = "pirate";
	ch.sex = "man";
	ch.location	= "Greenford_Tavern";
	ch.location.group = "sit";
	ch.location.locator = "sit5";
	ch.Dialog.Filename = "Greenford Citizen_Dialog.c"; //"Ralph Damerell_dialog.c"; //NK reenable Ralph's dialog, coming when fixed.
	ch.greeting = "Gr_Ralph Damerell";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.last_theme = "";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 4.0, 19.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);


			// Frederyk Kember -- man4
	ch.old.name = "Frederyk";
	ch.old.lastname = "Kember";
	ch.name 	= TranslateString("","Frederyk");
	ch.lastname = TranslateString("","Kember");
	ch.id		= "Frederyk Kember";
	ch.model	= "man4";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.location	= "Greenford_Tavern";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Habitue_dialog.c";
	ch.greeting = "Gr_Greenford Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetSitType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

		// Conceicao_officiant
	ch.old.name = "Nadine";
	ch.old.lastname = "Jansen";
	ch.name 	= TranslateString("","Nadine");
	ch.lastname = TranslateString("","Jansen");
	ch.id		= "Greenford_officiant";
	ch.model	= "towngirl2";
	ch.sex = "woman";
	ch.sound_type = "female_citizen";
	ch.location	= "Greenford_tavern";
	ch.location.group = "goto";
	ch.location.locator = "goto6";
// KK -->
	ch.tavern.location = ch.location;
	ch.tavern.location.group = ch.location.group;
	ch.tavern.location.locator = ch.location.locator;
	ch.resurrection.location = "Greenford_Tavern_upstairs";
	ch.resurrection.shore = "Oxbay_Lighthouse";
// <-- KK
	ch.Dialog.Filename = "Eng_Officiant_dialog.c";
	ch.greeting = "Gr_eng_officiant";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	LAi_SetWaitressType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

// Greenford tailor's shop

	// Swindler 2006-07-12:
	// Moved Tailor's creation code here, only created when ENABLE_TAILORSMOD
	if (ENABLE_TAILORSMOD == 1)
	{
				//Оуэн Мак Дори"", "Gilroy", "korsar1", "Oxbay_HouseInsideR9", ENGLAND, 4
		ch.old.name = "Brian";
		ch.old.lastname = "Bratcher";
		ch.name	= TranslateString("", "Brian");
		ch.lastname	= TranslateString("", "Bratcher");
		ch.id = "Brian Bratcher";
		ch.model = "man3_1";
		ch.sex = "man";
		ch.location	= "Greenford_TailorsShop";
		ch.location.group = "sit";
		ch.location.locator = "sit1";
		ch.IsTailor = true;
		ch.Dialog.Filename = "tailor_dialog.c";
		ch.rank 	= 1;
		ch.nation = ENGLAND;
		ch.reputation = "None";
		ch.experience = "0";
		ch.skill.Leadership = "0";
		ch.skill.Fencing = "0";
		ch.skill.Sailing = "0";
		ch.skill.Accuracy = "0";
		ch.skill.Cannons = "0";
		ch.skill.Grappling = "0";
		ch.skill.Repair = "0";
		ch.skill.Defence = "0";
		ch.skill.Commerce = "5";
		ch.skill.Sneak = "0";
		ch.money = "10";
		LAi_SetStayType(ch);
		LAi_SetLoginTime(ch, 0.0, 24.0);
		Facemaker(ch);
		AddGameCharacter(n, ch);
	}
	// Swindler <--

//Greenford prison

		//Коммендант тюрьмы на Гринфорде
	ch.old.name = "Ronald";
	ch.old.lastname = "Blacklock";
	ch.name 	= TranslateString("","Ronald");
	ch.lastname 	= TranslateString("","Blacklock");
	ch.id		= "Greenford Prison Commendant";
	ch.model	= 0; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, true);
	ch.location	= "Greenford_prison";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Greenford Commander_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "6";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetHuberType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Commander";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	GiveItem2Character(ch, "Pistol1");
	ch.equip.gun = "Pistol1";
     //JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
     //JRH ammo mod <--
	ch.isSoldier = true; // KK
	AddGameCharacter(n, ch);

			//Soldier in prison
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Eng_soldier_38";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_prison";
	ch.location.group = "goto";
	ch.location.locator = "goto16";
	ch.Dialog.Filename = "Greenford soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Soldier";
	AddGameCharacter(n, ch);

			//Soldier in prison
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Eng_soldier_39";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_prison";
	ch.location.group = "goto";
	ch.location.locator = "goto14";
	ch.Dialog.Filename = "Greenford soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Soldier";
	AddGameCharacter(n, ch);

			//Soldier in Greenford_exit
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Green_exit_soldier_01";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_town_exit";
	ch.location.group = "goto";
	ch.location.locator = "goto8";
	ch.Dialog.Filename = "Greenford soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Soldier";
	AddGameCharacter(n, ch);

			//Soldier in Greenford_exit
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Green_exit_soldier_02";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Greenford_town_exit";
	ch.location.group = "goto";
	ch.location.locator = "goto9";
	ch.Dialog.Filename = "Greenford soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Greenford Soldier";
	AddGameCharacter(n, ch);

	//Greenford mine

			//Soldier in mine
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Mine_soldier_01";
	ch.model	= 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_mine";
	ch.location.group = "goto";
	ch.location.locator = "goto9";
	ch.Dialog.Filename = "Mine soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Mine Soldier";
	AddGameCharacter(n, ch);

			//Soldier in mine
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Mine_soldier_02";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "Oxbay_mine";
	ch.location.group = "goto";
	ch.location.locator = "goto10";
	ch.Dialog.Filename = "Mine soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Mine Soldier";
	AddGameCharacter(n, ch);

			//Soldier in mine
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Mine_soldier_03";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "Oxbay_mine";
	ch.location.group = "goto";
	ch.location.locator = "goto11";
	ch.Dialog.Filename = "Mine soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Mine Soldier";
	AddGameCharacter(n, ch);

			//Soldier in mine
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Mine_soldier_04";
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.model	= 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_mine";
	ch.location.group = "goto";
	ch.location.locator = "goto12";
	ch.Dialog.Filename = "Mine soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Mine Soldier";
	AddGameCharacter(n, ch);

			//worker in mine
	ch.old.name = "Miner";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Miner");
	ch.lastname 	= "";
	ch.id		= "Miner_01";
	ch.model	= "rabwhite";
	ch.sound_type = "worker";
	ch.sex = "man";
	ch.location	= "Oxbay_mine";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "Miner_dialog.c";
	ch.greeting = "Gr_Miner";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//worker in mine
	ch.old.name = "Miner";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Miner");
	ch.lastname 	= "";
	ch.id		= "Miner_02";
	ch.model	= "rabwhite";
	ch.sound_type = "worker";
	ch.sex = "man";
	ch.location	= "Oxbay_mine";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "Miner_dialog.c";
	ch.greeting = "Gr_Miner";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//worker in mine
	ch.old.name = "Miner";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Miner");
	ch.lastname 	= "";
	ch.id		= "Miner_03";
	ch.model	= "rabWhite";
	ch.sound_type = "worker";
	ch.sex = "man";
	ch.location	= "Oxbay_mine";
	ch.location.group = "goto";
	ch.location.locator = "goto8";
	ch.Dialog.Filename = "Miner_dialog.c";
	ch.greeting = "Gr_Miner";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//worker in mine
	ch.old.name = "Miner";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Miner");
	ch.lastname 	= "";
	ch.id		= "Miner_05";
	ch.model	= "RabWhite";
	ch.sound_type = "worker";
	ch.sex = "man";
	ch.location	= "Oxbay_mine";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "Miner_dialog.c";
	ch.greeting = "Gr_Miner";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Mines Commander
	ch.old.name = "Mines Commander";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Mines Commander");
	ch.lastname 	= "";
	ch.id		= "Mine_Commander";
	ch.model	= 0; // PB
	ch.act.sound_type = "soldier";
	ch.sex = "man";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
     //JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
     //JRH ammo mod <--
	GiveItem2Character(ch, BLADE_LONG);
	ch.equip.blade = BLADE_LONG;
	ch.location	= "Mines_commander_house";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "Mine Commander_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Mine Commander";
	AddGameCharacter(n, ch);

			//Soldier in canyon
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Mine_soldier_05";
	ch.model	= 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "Oxbay_canyon";
	ch.location.group = "merchant";
	ch.location.locator = "goto22";
	ch.Dialog.Filename = "Mine soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Mine Soldier";
	AddGameCharacter(n, ch);

			//Soldier in canyon
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Mine_soldier_06";
	ch.model	= 1; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Oxbay_canyon";
	ch.location.group = "merchant";
	ch.location.locator = "goto23";
	ch.Dialog.Filename = "Mine soldier_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Mine Soldier";
	AddGameCharacter(n, ch);

			//Father Jerald
	ch.old.name = "Father";
	ch.old.lastname = "Jerald";
	ch.name 	= TranslateString("","Father");
	ch.lastname 	= TranslateString("","Jerald");
	ch.id		= "Father Jerald";
	ch.model	= "monk";
	ch.sound_type = "priest";
	ch.sex = "man";
	ch.location	= "Greenford_church";
	ch.location.group = "goto";
	ch.location.locator = "goto11";
	ch.Dialog.Filename = "Father jerald_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPriestType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_Father Jerald";
	AddGameCharacter(n, ch);

			//Gilbert Ballester
	ch.old.name = "Gilbert";
	ch.old.lastname = "Ballester";
	ch.name 	= TranslateString("","Gilbert");
	ch.lastname 	= TranslateString("","Ballester");
	ch.id		= "Gilbert Ballester";
	ch.model	= "monk2";
	ch.sound_type = "priest";
	ch.sex = "man";
	ch.location	= "greenford_church";
	ch.location.group = "goto";
	ch.location.locator = "goto12";
	ch.Dialog.Filename = "Gilbert Ballester_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPriestType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_Gilbert Ballester";
	AddGameCharacter(n, ch);

// Alan_Smithee Apothecary -->
	//Steven Mather-Wren in Apothecary, by Alan_Smithee
	ch.old.name = "Steven";
	ch.old.lastname = "Mather-Wren";
	ch.name 	= TranslateString("","Steven");
	ch.lastname 	= TranslateString("","Mather-Wren");
	ch.id		= "Apothecary";
	ch.model	= "apothecary";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "apothecary";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "apothecary_dialog.c";
	ch.greeting = "Gr_Oxbay Citizen";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetHuberType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);
// <-- ditto
}
