Build Version: Friday 21 September 2007
Build 14 Alpha 7 Plus

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New mod and improved mods:
==========================

- Black Pearl 2.0 a
	Latest model of the Black Pearl.
	> By Kazeite

- Wicked Wench
	Model of the Wicked Wench.
	> By Pieter Boelen

- Updated Surprise
	Now Surprise has opened lower gunports.
	> By Merciless Mark

- Latest victories in Location Remodeling Campaign
	Remodeled Port au Prince port and town. New buildings added in Santo Domingo.
	> By Couchcaptain Charles

- Pirates of the Caribbean Characters
	The mod containing characters from Pirates of the Caribbean (Jack Sparrow,
	Commodore Norrington, Mr Gibbs), as well as Napoleonic English and French
	soldiers derived from Deringer mod. Officers are soldiers are toggleable.
	> By Thomas the Terror, Kazeite, Deringer

- Bartolomeu quest
  Added a new quest.
	> By Bartolomeu o Portugues with Pieter Boelen improvements

- Blockdamage mod
	Blockdamage mod was improved.
	> By HawkerT

- Updates and fixes to Maximus mods
	Self explanatory.
	> By Maximus

- Loading screens
  New loading screens for Tortuga and additional taverns, stores and guardhouse.
  > By Pieter Boelen

- Visiting deck
	When that's mod is turned on, main character will go to the deck from land
	or from sea. The icon to skip this is available.
	> By Pieter Boelen

- More quick-action icons
	Quick-action icons show what is the next location or what kind of thing would
	be done.
	> By Maximus

- Corpsemode 4 and other dead
  Added some fixes.
	> By pirate_kk

- New item:
	Normal Compass: Enables advanced on-sea interface if equipped
	Enhanced Compass: Displays others attitude toward you in on-sea interface if
	equipped.
	> Item added to the game and given functionality by pirate_kk

- Battle Interface
	Cannons status is visible without any compass. Fixed glitch when interface
	showed loaded amunition even on unarmed ship.
	> By pirate_kk

- Updated Choose Sails interface
	Added purewhite sails with national emblems (but without Portugal and 
	personal design) and sails with Che Guevara picture (made by SKULL(y)76).
	> By pirate_kk

- Music Scheme in interface
	Music scheme can be set in "Sound" section of the interface.
	> By pirate_kk
	
- Changed Upgrade Cannons interface
	Main character has more control on buying or selling guns. That might work
	incorrectly!
	> By pirate_kk

- Boarding changes
	When fighting in the last location (usually enemy ship cabin) main character
	will face captain of the ship. However, main character and his officers won't
	be magically healed anymore when moving from one deck to other.
	> By pirate_kk

- Enhanced localization
	National keyboard is available when using one of supported languages. Added
	support for Polish language.
	> By pirate_kk

- Modified Escalated Battleship
	The model has total of 80 guns (6 on stern instead of 2). Unfortunately I
	didn't manage to find out how to make them visible. Fleurs de lis pattern
	removed from hers borts - it looked good, but strange if ship wasn't french.
	> By pirate_kk

I'd like to excuse everyone who work I missed here...

=====================================================================

- Blockdamage
	Every effective block causes a -2 HP hit
	> By CouchcaptainCharles

- DirectSail 1.1
	Many new improvements. See "Direct Sail.txt" in the buildinfo subfolder
	> By CouchcaptainCharles

- Corpsemode 4
	Corpses fall to the ground properly, don't obstruct walking and can be looted manually
	Improved Maltese Knights (nice animation added)
	Reason for leaving it out: Not tested enough + might cause block at first boarding deck
	> By Maximus

- Age of Pirates towns
	Guadeloupe (Point à Pitre) and Tortuga have been replaced with AoP towns
	Some loading screens and textures are still missing
	> By Maximus

- Isla de Muerte
	You can visit Isla de Muerte if you get the special quest compass ("compass3")
	At the moment you can't get it ingame
	You must use a GiveItem2Character(pchar,"compass3") line in console.c, then hit F12
	> By Maximus

- New quest: Missing Man quest
	Starts at Port au Prince town, required rank: 15
	> By Bartolomeu o Portugues

- New items:
	"Compass3": Enables Isla de Muerte (se above)
	Cheap Compass: Enables simple on-sea interface if equipped
	Normal Compass: Enables advanced on-sea interface if equipped
	Simple clock and Chronometer: Enable on-sea time display if equipped
	Sextant and chronometer: Enable ship position display on the Map interface
	Scales, Doctor's Toolkit, Microscope and various books: increase or decrease your skills
	Skill increase/decrease hidden for most items
	> Interface textures made/found by: Petros, Morgan Terror, a simple virtual sailor, Gedscho and Black Bart
	> Book descriptions by Short Jack Gold
	> Items added to the game and given functionality by Pieter Boelen

- Enable unique blades
	In initItems.c add a line
		case "yourblade": Unique = true ; break;
	to the switch(id)'s in the InitBlade() and InitStdBlade() functions
	> By Pieter Boelen

- Fixes to Treasure Quests
	Cursed coins re-enabled
	Normal gold back in chests, instead of weird useless "quest gold"
	> By Pieter Boelen

- Toughness made less overpowered
	> By Pieter Boelen

- Several improvements to (mostly nation-related) sounds
	> a simple virtual sailor

- Attempted "bugfix" for the main quest block at Falaise de Fleur tavern (Escort the Oiseau quest)
	> By Pieter Boelen

- New character and ship models:
	British Royal Navy characters and ships, including Horatio Hornblower
	Flying Dutchman reskin. Not readily available ingame. Ingame name: "FlyingDutchman"
	> By Thomas the Terror, Cap Varok, JMV and Jack Davidson

- Inventory screen fixed
	Equip buttons shows up for proper items
	Item counts show up properly
	> By Maximus and Pieter Boelen

- New function: CheckCharacterEquipByGroup(ref chref, string groupID)
	Checks what item of a group a character has equipped AND if the character HAS that item
	Returns "itemname" if an item IS equipped
	Returns "" if no item is equipped
	> By Pieter Boelen

