; This file contained all used into interface images info
[POTC_LOGO_ENGLISH]
sTextureName		= potc_logo.tga
wTextureWidth		= 512
wTextureHeight		= 128
picture				= seadogslogo,0,0,512,128

[POTC_LOGO_RUSSIAN]
sTextureName		= potc_logo_rus.tga
wTextureWidth		= 512
wTextureHeight		= 128
picture				= seadogslogo,0,0,512,128

[MARK]
sTextureName		= red_mark.tga
wTextureWidth		= 32
wTextureHeight		= 32
picture				= mark,0,0,32,32

[SHIPS16]
sTextureName		= ships-16.tga
wTextureWidth		= 1024
wTextureHeight		= 256

;    ship pictures list
picture	= Galeon1,0,0,128,128
picture	= Galeon2,0,0,128,128
picture	= Frigate1,128,0,256,128
picture	= Frigate2,128,0,256,128
picture	= Frigate_sat,128,0,256,128
picture	= Fleut1,256,0,384,128
picture	= Fleut2,256,0,384,128
picture	= Corvette1,384,0,512,128
picture	= Corvette2,384,0,512,128
picture	= Caravel1,512,0,640,128
picture	= Caravel2,512,0,640,128
picture	= Brig1,640,0,768,128
picture	= Brig2,640,0,768,128
picture	= Battleship1,768,0,896,128
picture	= Battleship2,768,0,896,128
picture	= Barque1,896,0,1024,128
picture	= Barque2,896,0,1024,128
picture	= Sloop1,0,128,128,256
picture	= Sloop2,0,128,128,256
picture	= Yacht1,128,128,256,256
picture	= Yacht2,128,128,256,256
picture	= Xebec1,256,128,384,256
picture	= Xebec2,256,128,384,256
picture	= Tartane1,384,128,512,256
picture	= Tartane2,384,128,512,256 // NK
picture	= Boat,384,128,512,256 // NK
picture	= Schooner1,512,128,640,256
picture	= Schooner2,512,128,640,256
picture	= Pinnace1,640,128,768,256
picture	= Pinnace2,640,128,768,256
picture	= Manowar1,768,128,896,256
picture	= Manowar2,768,128,896,256
picture	= Manowar_gub,768,128,896,256
picture	= Lugger1,896,128,1024,256
picture	= Lugger2,896,128,1024,256
picture = Xebec3,256,128,384,256 // DS
picture = Shnyava1,640,0,768,128 // KK
picture = Shnyava2,640,0,768,128 // KK
picture = Brig_20_Gun1_18,640,0,768,128 // KK
picture = Brig_16_Gun1_18,640,0,768,128 // KK
picture	= Brigantina1,640,0,768,128 // KK
picture	= SchoonerXebec,256,128,384,256 // KK
picture	= Manow50_gub,768,128,896,256 // KK
picture	= SloopofWar_50,640,0,768,128 // KK
picture	= HeavyFrigate,128,0,256,128 // KK
picture	= Surprise,384,0,512,128 // KK
picture	= CorvFrig2_50,384,0,512,128 // KK
picture	= HeavyWarship,128,0,256,128 // KK
picture	= Pinnaceofwar40g,640,128,768,256 // KK
picture	= WallerPinnace,640,128,768,256 // KK
picture	= FleutOfWar34G,256,0,384,128 // KK
picture	= Tartane3,384,128,512,256
picture = Battleship3,768,0,896,128 // MAXIMUS
picture	= Manowar3,768,128,896,256 // MAXIMUS
picture	= Bermsloop163,0,128,128,256 // Captain Augast July 2006
picture	= Bermsloop263,0,128,128,256 // Captain Augast July 2006
picture = RN_Brig_16gun,640,0,768,128 // KK
picture = RN_Sloop_of_War,640,0,768,128 // KK
picture = RN_Heavy_Frigate,128,0,256,128 // KK
picture = RN_Light_Frigate,384,0,512,128 // KK
picture = RN_Third_Rate,768,0,896,128 // KK
picture = RN_Fourth_Rate,768,128,896,256 // KK

[SHIPS1]
sTextureName		= ship-1.tga
wTextureWidth		= 512
wTextureHeight		= 128

picture	= Galeoth1,0,0,128,128
picture	= Galeoth2,0,0,128,128
picture	= BlackPearl,256,0,384,128
picture = Fearless,128,0,256,128
picture	= Lineship,256,0,384,128
picture = Warship,128,0,256,128
picture = RN_Lineship,256,0,384,128 // KK
picture	= Fort,384,0,512,128

[BLANK_SHIP]
sTextureName		= blank_ship.tga
wTextureWidth		= 128
wTextureHeight		= 128

picture	= Not Used,640,128,768,256

; GreatZen Land Mod

[LAND]
sTextureName		= land.tga
wTextureWidth		= 64
wTextureHeight		= 64

picture = land icon,0,0,64,64


; End GreatZen Land Mod



; MAXIMUS interface MOD -->
[SWAP_ITEMS_NEW]
sTextureName	= SwapItem_new.tga
wTextureWidth	= 64
wTextureHeight	= 64
picture = swapitem,0,0,64,64

[EXCHANGE_BUTTONS_NEW]
sTextureName	= ExchangeButtons_new.tga
wTextureWidth	= 256
wTextureHeight	= 64

picture = OneUp,0,0,64,64
picture = OneDown,64,0,128,64
picture = AllUp,128,0,192,64
picture = AllDown,192,0,256,64

[CHECKBOX]
sTextureName		= checkbox.tga
wTextureWidth		= 128
wTextureHeight		= 32
;
picture = check_noncomplete,0,0,32,32
picture = check_complete,32,0,64,32
picture = check_unselect,64,0,96,32
picture = check_empty,96,0,128,32

[ICONS_NEW]
sTextureName		= icons_new.tga
wTextureWidth		= 512
wTextureHeight		= 256

;    ship pictures list
picture	= ship back,256,0,384,128

;    cannon pictures list
picture	= culverine back,0,0,128,128
picture	= cannon back,0,0,128,128
picture	= special cannon back,0,0,128,128

;    controls pictures list
picture	= left arrow,384,0,448,64
picture	= right arrow,448,0,512,64
picture	= large title,0,128,384,160
picture	= small title,0,128,384,160
picture = left side title,0,128,24,160
picture = middle side title,24,128,360,160
picture = select border,128,0,256,128
picture	= border angle,384,64,400,80
picture	= border line,400,64,512,80
picture	= titleCenter,352,160,384,192
picture	= titleMedium,288,160,352,192
picture	= titleTiled,128,160,288,192
picture	= left side button,0,128,24,160
picture	= middle side button,24,128,360,160
picture	= select middle side button,24,128,360,160
picture	= status line filled,384,80,512,88
picture	= status line empty,384,88,512,96
picture = scrollbar,384,128,512,160
picture = select scrollbar,384,96,512,128
picture = black rectangle,384,160,512,192
picture	= small left arrow,384,224,416,256
picture	= small right arrow,448,224,480,256
picture = small border angle,384,64,400,80
picture = small border line,400,64,512,80
picture = exit button,416,192,448,224

; other pictures list
picture = complete,64,160,96,192
picture = noncomplete,96,160,128,192

; ship parameters icons
picture	= ship class icon,64,192,96,224
picture	= ship hull icon,288,224,320,256
picture	= ship speed icon,128,224,160,256
picture	= ship maneuver icon,96,224,128,256
picture	= ship capacity icon,192,224,224,256
picture	= ship max crew icon,320,224,352,256
picture	= ship min crew icon,352,224,384,256
picture	= ship cannons icon,224,224,256,256
picture	= ship max caliber icon,256,224,288,256
picture	= ship cost icon,448,192,480,224
picture = ship rig icon,480,192,512,224
picture = ship crew icon,416,224,448,256
picture = ship max hp icon,320,192,354,224

; character state icons
picture = current expirience icon,352,192,384,224
picture = next expirience icon,384,192,416,224
picture = money icon,448,192,480,224
picture = skill pointer icon,320,192,352,224
picture = health icon,480,224,512,256

; goods parameters icons
picture = weight icon,160,224,192,256
picture = buy price icon,448,192,480,224
picture = sell price icon,448,192,480,224

; character skill icons
picture	= leadership skill icon,64,224,96,256
picture	= fencing skill icon,32,192,64,224
picture	= sailing skill icon,64,192,96,224
picture	= accuracy skill icon,96,192,128,224
picture	= cannons skill icon,128,192,160,224
picture	= grappling skill icon,160,192,192,224
picture	= repair skill icon,192,192,224,224
picture	= deffence skill icon,224,192,256,224
picture	= commerce skill icon,256,192,288,224
picture	= sneak skill icon,288,192,320,224

[GOODS_NEW]
sTextureName	= goods_new.tga
wTextureWidth		= 1024
wTextureHeight		= 1024

;    goods pictures list
picture = Balls,128,256,256,384
picture = Grapes,256,256,384,384
picture = Knippels,512,256,640,384
picture = Bombs,384,256,512,384
picture = Sailcloth,256,128,384,256
picture = Planks,384,384,512,512
picture = Slaves,256,384,384,512
picture = Wheat,0,128,128,256
picture = Ebony,896,256,1024,384
picture = Chocolate,512,0,640,128
picture = Sugar,384,128,512,256
picture = Wine,768,0,896,128
picture = Linen,640,0,768,128
picture = Rum,128,128,256,256
picture = Tobacco,512,128,640,256
picture = Coffee,0,384,128,512
picture = Mahogany,768,256,896,384
picture = Cinnamon,640,256,768,384
picture = Copra,768,128,896,256
picture = Paprika,0,256,128,384
picture = Fruits,384,0,512,128
picture = Ale,128,0,256,128
picture = Oil,256,0,384,128
picture = Silk,896,0,1024,128
picture = Clothes,896,128,1024,256
picture = Cotton,0,0,128,128
picture = Sandal,128,384,256,512
picture = Leather,640,128,768,256
picture = Food,512,384,640,512       // from
picture = Gold,768,384,896,512       // SLib
picture = Silver,896,384,1024,512    // Mod
picture = Bricks,128,512,256,640     // by
picture = Medicines,256,512,384,640  // Jack Davidson
picture = Gunpowder,0,512,128,640
picture = Ration,384,512,512,640//MAXIMUS
; MAXIMUS interface MOD <--

[ICONS]
sTextureName		= icons.tga
wTextureWidth		= 512
wTextureHeight		= 256

;    ship pictures list
picture	= ship back,256,0,384,128

;    cannon pictures list
picture	= culverine back,0,0,128,128
picture	= cannon back,0,0,128,128
picture	= special cannon back,0,0,128,128

;    controls pictures list
picture	= left arrow,384,0,448,64
picture	= right arrow,448,0,512,64
picture	= large title,0,128,384,160
picture	= small title,0,128,384,160
picture = left side title,0,128,24,160
picture = middle side title,24,128,360,160
picture = select border,128,0,256,128
picture	= border angle,384,64,400,80
picture	= border line,400,64,512,80
picture	= titleCenter,352,160,384,192
picture	= titleMedium,288,160,352,192
picture	= titleTiled,128,160,288,192
picture	= left side button,0,128,24,160
picture	= middle side button,24,128,360,160
picture	= select middle side button,24,128,360,160
picture	= status line filled,384,80,512,88
picture	= status line empty,384,88,512,96
picture = scrollbar,384,128,512,160
picture = select scrollbar,384,96,512,128
picture = black rectangle,384,160,512,192
picture	= small left arrow,384,224,416,256
picture	= small right arrow,448,224,480,256
picture = small border angle,384,64,400,80
picture = small border line,400,64,512,80
picture = exit button,416,192,448,224

; other pictures list
picture = complete,64,160,96,192
picture = noncomplete,96,160,128,192

; ship parameters icons
picture	= ship class icon,64,192,96,224
picture	= ship hull icon,288,224,320,256
picture	= ship speed icon,128,224,160,256
picture	= ship maneuver icon,96,224,128,256
picture	= ship capacity icon,192,224,224,256
picture	= ship max crew icon,320,224,352,256
picture	= ship min crew icon,352,224,384,256
picture	= ship cannons icon,224,224,256,256
picture	= ship max caliber icon,256,224,288,256
picture	= ship cost icon,448,192,480,224
picture = ship rig icon,480,192,512,224
picture = ship crew icon,416,224,448,256
picture = ship max hp icon,320,192,354,224

; character state icons
picture = current expirience icon,352,192,384,224
picture = next expirience icon,384,192,416,224
picture = money icon,448,192,480,224
picture = skill pointer icon,320,192,352,224
picture = health icon,480,224,512,256

; goods parameters icons
picture = weight icon,160,224,192,256
picture = buy price icon,448,192,480,224
picture = sell price icon,448,192,480,224

; character skill icons
picture	= leadership skill icon,64,224,96,256
picture	= fencing skill icon,32,192,64,224
picture	= sailing skill icon,64,192,96,224
picture	= accuracy skill icon,96,192,128,224
picture	= cannons skill icon,128,192,160,224
picture	= grappling skill icon,160,192,192,224
picture	= repair skill icon,192,192,224,224
picture	= deffence skill icon,224,192,256,224
picture	= commerce skill icon,256,192,288,224
picture	= sneak skill icon,288,192,320,224

[EMPTYFACE]
sTextureName		= empty_face.tga
wTextureWidth		= 128
wTextureHeight		= 128

picture	= emptyface,0,0,128,128

[FACEICON]
sTextureName		= faces.tga
wTextureWidth		= 1024
wTextureHeight		= 512

picture	= face1,0,0,128,128
picture	= face2,128,0,256,128
picture	= face3,256,0,384,128
picture	= face4,384,0,512,128
picture	= face5,512,0,640,128
picture	= face6,640,0,768,128
picture	= face7,768,0,896,128
picture	= face8,896,0,1024,128
picture	= face9,0,128,128,256
picture	= face10,128,128,256,256
picture	= face11,256,128,384,256
picture	= face12,384,128,512,256
picture	= face13,512,128,640,256
picture	= face14,640,128,768,256
picture	= face15,768,128,896,256
picture	= face16,896,128,1024,256
picture	= face17,0,256,128,384
picture	= face18,128,256,256,384
picture	= face19,256,256,384,384
picture	= face20,384,256,512,384
picture	= face21,512,256,640,384
picture	= face22,640,256,768,384
picture	= face23,768,256,896,384
picture	= face24,896,256,1024,384
picture	= face25,0,384,128,512
picture	= face26,128,384,256,512
picture	= face27,256,384,384,512
picture	= face28,384,384,512,512
picture	= face29,512,384,640,512
picture	= face30,640,384,768,512
picture	= face31,768,384,896,512
picture	= face32,896,384,1024,512

[CANNONS]
sTextureName	= cannons.tga
wTextureWidth		= 1024
wTextureHeight		= 128

picture	= culverine12,640,0,768,128
picture	= culverine16,512,0,640,128
picture	= culverine24,384,0,512,128
picture	= cannon12,256,0,384,128
picture	= cannon16,128,0,256,128
picture	= cannon24,0,0,128,128
picture	= cannon32,768,0,896,128
; KNB Cannons mod -->
; NK later we'll make a different page.
; [KNBCANNONS]
; sTextureName	= cannons.tga ; eventually add a new page?
; wTextureWidth		= 1024
; wTextureHeight		= 128
picture	= long4,640,0,768,128
picture	= long6,640,0,768,128
picture	= long9,512,0,640,128
picture	= long12,512,0,640,128
picture	= long18,384,0,512,128
picture	= long24,384,0,512,128
picture	= long32,768,0,896,128
picture	= long42,768,0,896,128
picture	= carronade12,256,0,384,128
picture	= carronade18,128,0,256,128
picture	= carronade24,128,0,256,128
picture	= carronade32,0,0,128,128
picture	= carronade42,0,0,128,128
picture	= carronade68,0,0,128,128
; KNB <--




[GOODS]
sTextureName	= goods.tga
wTextureWidth		= 1024
wTextureHeight		= 1024

;    goods pictures list
picture = Balls,128,256,256,384
picture = Grapes,256,256,384,384
picture = Knippels,512,256,640,384
picture = Bombs,384,256,512,384
picture = Sailcloth,256,128,384,256
picture = Planks,384,384,512,512
picture = Slaves,256,384,384,512
picture = Wheat,0,128,128,256
picture = Ebony,896,256,1024,384
picture = Chocolate,512,0,640,128
picture = Sugar,384,128,512,256
picture = Wine,768,0,896,128
picture = Linen,640,0,768,128
picture = Rum,128,128,256,256
picture = Tobacco,512,128,640,256
picture = Coffee,0,384,128,512
picture = Mahogany,768,256,896,384
picture = Cinnamon,640,256,768,384
picture = Copra,768,128,896,256
picture = Paprika,0,256,128,384
picture = Fruits,384,0,512,128
picture = Ale,128,0,256,128
picture = Oil,256,0,384,128
picture = Silk,896,0,1024,128
picture = Clothes,896,128,1024,256
picture = Cotton,0,0,128,128
picture = Sandal,128,384,256,512
picture = Leather,640,128,768,256
picture = Food,512,384,640,512       // from
picture = Gold,768,384,896,512       // SLib
picture = Silver,896,384,1024,512    // Mod
picture = Bricks,128,512,256,640     // by
picture = Medicines,256,512,384,640  // Jack Davidson
picture = Gunpowder,0,512,128,640
picture = Ration,384,512,512,640//MAXIMUS

[MORALE]
stextureName = morality.tga
wTextureWidth	= 512
wTextureHeight	= 128

picture = low morale,256,0,384,128
picture = medium morale,128,0,256,128
picture	= high morale,0,0,128,128

[ISLANDSICON]
stextureName = small_islands.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = Redmond,0,0,128,128
picture = Conceicao,128,0,256,128
picture = Douwesen,256,0,384,128
picture = IslaMuelle,384,0,512,128
picture = Oxbay,0,128,128,256
picture = FalaiseDeFleur,128,128,256,256
picture = QuebradasCostillas,256,128,384,256
picture = KhaelRoa,384,128,512,256
picture = Tortuga,0,256,128,384
picture = SaintMartin,128,256,256,384
Picture = Cuba,256,256,384,384
Picture = Antigua,0,384,128,512
picture = Guadeloupe,128,384,256,512
Picture = Hispaniola,256,384,384,512
picture = Cayman,128,384,256,512
picture = Turks,0,256,128,384

[SHIP_STATE_ICONS]
stextureName = ship_status.tga
wTextureWidth	= 512
wTextureHeight	= 128

picture = Hull,0,0,128,128
picture = Sails,128,0,256,128
picture = Cannons,256,0,384,128
picture = Crew,384,0,512,128

[NATIONS_1]
sTextureName		= nations_2.tga
wTextureWidth		= 256
wTextureHeight		= 128

;    ship pictures list
picture = Portugal,0,0,128,128
picture = Spain,128,0,256,128

[NATIONS_2]
sTextureName		= nations_4.tga
wTextureWidth		= 512
wTextureHeight		= 128

picture = Pirate,0,0,128,128
picture = England,128,0,256,128
picture = Holland,256,0,384,128
picture = France,384,0,512,128

; added by KAM -->
[NATIONS_3]
sTextureName		= nations_kam.tga
wTextureWidth		= 512
wTextureHeight		= 128

picture = Catalonia,0,0,128,128
picture = Neutral,128,0,256,128
picture = Unkown,256,0,384,128
picture = blank,384,0,512,128
; <-- added by KAM

[RELATIONS]
sTextureName		= relations icons.tga
wTextureWidth		= 512
wTextureHeight		= 128

;    ship pictures list
picture = Enemy,0,0,128,128
picture = Friend,128,0,256,128
picture = Neutral,256,0,384,128

[CORRUPTSAVE]
sTextureName	= CorruptSave.tga
wTextureWidth	= 128
wTextureHeight	= 128

picture	= corruptsave,0,0,128,128

[ITEMS_EMPTY]
sTextureName	= items_empty.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture 	= empty,0,0,128,128

[ITEMS_1]
sTextureName	= items1.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512
//NK this is actually itm6. 05-07-19 - picture = itm17,128,128,256,256 //added for QC brothel, verruckt
//NK this is actually itm3. 05-07-19 - picture = itm18,768,0,896,128	//added for QC brothel, verruckt

[ITEMS_2]
sTextureName	= items2.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

// scheffnow - weaponsmod -->
[ITEMS_3-2]
sTextureName	= items3-2.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_3-1]
sTextureName	= items3-1.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512
// scheffnow - weaponsmod <--

[ITEMS_3]
sTextureName	= items3.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

// scheffnow - weaponsmod -->
[ITEMS_3+1]
sTextureName	= items3+1.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_3+2]
sTextureName	= items3+2.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_3+3]
sTextureName	= items3+3.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512
// scheffnow - weaponsmod <--

[ITEMS_4]
sTextureName	= items4.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

// CCC SWAK -->
[ITEMS_ccc]
sTextureName	= itemsccc.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512
//<-- CCC SWAK

// Alan Smithee Items -->
[ITEMS_AS]
sTextureName	= itemsAS.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512
//Alan Smithee Items <--

// Petros Items -->
[ITEMS_PETROS]
sTextureName	= itemsPetros.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512
//Petros Items <--

[ITEMS_5]
sTextureName	= items5.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

// scheffnow - weaponsmod -->
[ITEMS_6-2]
sTextureName	= items6-2.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_6-1]
sTextureName	= items6-1.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512
// scheffnow - weaponsmod <--

[ITEMS_6]
sTextureName	= items6.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

// scheffnow - weaponsmod -->
[ITEMS_6+1]
sTextureName	= items6+1.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_6+2]
sTextureName	= items6+2.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_6+3]
sTextureName	= items6+3.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512
// scheffnow - weaponsmod <--

//GreatZen Items Mod
[ITEMS_7]
sTextureName	= items7.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512
// End GreatZen Items Mod

[ITEMS_8]
sTextureName	= items8.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

// Alan Smithee's extra weapons -->
[ITEMS_9-2]
sTextureName	= items9-2.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_9-1]
sTextureName	= items9-1.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_9]
sTextureName	= items9.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_9+1]
sTextureName	= items9+1.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_9+2]
sTextureName	= items9+2.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512

[ITEMS_9+3]
sTextureName	= items9+3.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512
// Alan Smithee's extra weapons <--

// Alan Smithee's tattoos -->
[ITEMS_medals2]
sTextureName	= itemsmedals2.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512
// < -- ditto

// vassal weapons mod -->
[ITEMS_11]
sTextureName	= items11.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512
//<-- vassal weapons mod

// JRH ammo mod -->
[ITEMS_JRH]
sTextureName	= itemsJRH.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512
//<-- JRH ammo mod

// Jack Davidson's items. Includes SLiB axes. -->
[ITEMS_JD]
sTextureName	= itemsJD.tga
wTextureWidth	= 512
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,0,128,128,256
picture = itm6,128,128,256,256
picture = itm7,256,128,384,256
picture = itm8,384,128,512,256
picture = itm9,0,256,128,384
picture = itm10,128,256,256,384
picture = itm11,256,256,384,384
picture = itm12,384,256,512,384
picture = itm13,0,384,128,512
picture = itm14,128,384,256,512
picture = itm15,256,384,384,512
picture = itm16,384,384,512,512
//<-- Jack Davidson's items.

[ITEMS_MAPS]
sTextureName	= items_maps.tga
wTextureWidth	= 1024
wTextureHeight	= 512

picture = itm1,0,0,128,128
picture = itm2,128,0,256,128
picture = itm3,256,0,384,128
picture = itm4,384,0,512,128
picture = itm5,512,0,640,128
picture = itm6,640,0,768,128
picture = itm7,768,0,896,128
picture = itm8,896,0,1024,128
picture = itm9,0,128,128,256
picture = itm10,128,128,256,256
picture = itm11,256,128,384,156
picture = itm12,384,128,512,256
picture = itm13,512,128,640,256
picture = itm14,640,128,768,256
picture = itm15,768,128,896,256
picture = itm16,896,128,1024,256
picture = itm17,0,256,128,384
picture = itm18,128,256,256,384
picture = itm19,256,256,384,384
picture = itm20,384,256,512,384
picture = itm21,512,256,640,384
picture = itm22,640,256,768,384
picture = itm23,768,256,896,384
picture = itm24,896,256,1024,384
picture = itm25,0,384,128,512
picture = itm26,128,384,256,512
picture = itm27,256,384,384,512
picture = itm28,384,384,512,512
picture = itm29,512,384,640,512
picture = itm30,640,384,768,512
picture = itm31,768,384,896,512
picture = itm32,896,384,1024,512

[USEDFLAG]
sTextureName	= usedflag.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = usedflag,0,0,128,128

// TIH --> cannon interface visual upgrade Jul12'06
[INSTALLEDFLAG]
sTextureName	= installedflag.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = installedflag,0,0,128,128
// TIH <--

[HELP_MINIMAP]
sTextureName	= HELPPICTURES\MINIMAP.tga
wTextureWidth	= 256
wTextureHeight	= 256
picture = minimap,0,0,256,256

[SWAP_ITEMS]
sTextureName	= SwapItem.tga
wTextureWidth	= 64
wTextureHeight	= 64
picture = swapitem,0,0,64,64

[EXCHANGE_BUTTONS]
sTextureName	= ExchangeButtons.tga
wTextureWidth	= 256
wTextureHeight	= 64

picture = OneUp,0,0,64,64
picture = OneDown,64,0,128,64
picture = AllUp,128,0,192,64
picture = AllDown,192,0,256,64

[BOX_IMAGE]
sTextureName	= BoxImage.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = BoxImage,0,0,128,128

[BUY_SELL]
sTextureName	= buy_sell.tga
wTextureWidth	= 128
wTextureHeight	= 64
picture = Buy,0,0,64,64
picture = Sell,64,0,128,64

[BUY_SELL_POL]
sTextureName	= buy_sell_pol.tga
wTextureWidth	= 128
wTextureHeight	= 64
picture = Buy,0,0,64,64
picture = Sell,64,0,128,64

[FACE128_0]
sTextureName	= portraits\128\face_0.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_1]
sTextureName	= portraits\128\face_1.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_2]
sTextureName	= portraits\128\face_2.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_3]
sTextureName	= portraits\128\face_3.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_4]
sTextureName	= portraits\128\face_4.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_5]
sTextureName	= portraits\128\face_5.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_6]
sTextureName	= portraits\128\face_6.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_7]
sTextureName	= portraits\128\face_7.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_8]
sTextureName	= portraits\128\face_8.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_9]
sTextureName	= portraits\128\face_9.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_10]
sTextureName	= portraits\128\face_10.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_11]
sTextureName	= portraits\128\face_11.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_12]
sTextureName	= portraits\128\face_12.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_13]
sTextureName	= portraits\128\face_13.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_14]
sTextureName	= portraits\128\face_14.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_15]
sTextureName	= portraits\128\face_15.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_16]
sTextureName	= portraits\128\face_16.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_17]
sTextureName	= portraits\128\face_17.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_18]
sTextureName	= portraits\128\face_18.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_19]
sTextureName	= portraits\128\face_19.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_20]
sTextureName	= portraits\128\face_20.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_21]
sTextureName	= portraits\128\face_21.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_22]
sTextureName	= portraits\128\face_22.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_23]
sTextureName	= portraits\128\face_23.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_24]
sTextureName	= portraits\128\face_24.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_25]
sTextureName	= portraits\128\face_25.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_26]
sTextureName	= portraits\128\face_26.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_27]
sTextureName	= portraits\128\face_27.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_28]
sTextureName	= portraits\128\face_28.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_29]
sTextureName	= portraits\128\face_29.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_30]
sTextureName	= portraits\128\face_30.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_31]
sTextureName	= portraits\128\face_31.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_32]
sTextureName	= portraits\128\face_32.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_33]
sTextureName	= portraits\128\face_33.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_34]
sTextureName	= portraits\128\face_34.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_35]
sTextureName	= portraits\128\face_35.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_36]
sTextureName	= portraits\128\face_36.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_37]
sTextureName	= portraits\128\face_37.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_38]
sTextureName	= portraits\128\face_38.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_39]
sTextureName	= portraits\128\face_39.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_40]
sTextureName	= portraits\128\face_40.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_41]
sTextureName	= portraits\128\face_41.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_42]
sTextureName	= portraits\128\face_42.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_43]
sTextureName	= portraits\128\face_43.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_44]
sTextureName	= portraits\128\face_44.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_45]
sTextureName	= portraits\128\face_45.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_46]
sTextureName	= portraits\128\face_46.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_47]
sTextureName	= portraits\128\face_47.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_48]
sTextureName	= portraits\128\face_48.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_49]
sTextureName	= portraits\128\face_49.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_50]
sTextureName	= portraits\128\face_50.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_51]
sTextureName	= portraits\128\face_51.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_52]
sTextureName	= portraits\128\face_52.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_53]
sTextureName	= portraits\128\face_53.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_54]
sTextureName	= portraits\128\face_54.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_55]
sTextureName	= portraits\128\face_55.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_56]
sTextureName	= portraits\128\face_56.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_57]
sTextureName	= portraits\128\face_57.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_58]
sTextureName	= portraits\128\face_58.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_59]
sTextureName	= portraits\128\face_59.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_60]
sTextureName	= portraits\128\face_60.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_60]
sTextureName	= portraits\128\face_60.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_61]
sTextureName	= portraits\128\face_61.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_62]
sTextureName	= portraits\128\face_62.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_63]
sTextureName	= portraits\128\face_63.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_64]
sTextureName	= portraits\128\face_64.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_65]
sTextureName	= portraits\128\face_65.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_66]
sTextureName	= portraits\128\face_66.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_67]
sTextureName	= portraits\128\face_67.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_68]
sTextureName	= portraits\128\face_68.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_69]
sTextureName	= portraits\128\face_69.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_70]
sTextureName	= portraits\128\face_70.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_71]
sTextureName	= portraits\128\face_71.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_72]
sTextureName	= portraits\128\face_72.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_73]
sTextureName	= portraits\128\face_73.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_74]
sTextureName	= portraits\128\face_74.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_75]
sTextureName	= portraits\128\face_75.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_76]
sTextureName	= portraits\128\face_76.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_77]
sTextureName	= portraits\128\face_77.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_78]
sTextureName	= portraits\128\face_78.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_79]
sTextureName	= portraits\128\face_79.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_80]
sTextureName	= portraits\128\face_80.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_81]
sTextureName	= portraits\128\face_81.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_82]
sTextureName	= portraits\128\face_82.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_83]
sTextureName	= portraits\128\face_83.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_84]
sTextureName	= portraits\128\face_84.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_85]
sTextureName	= portraits\128\face_85.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_86]
sTextureName	= portraits\128\face_86.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_87]
sTextureName	= portraits\128\face_87.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_88]
sTextureName	= portraits\128\face_88.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_89]
sTextureName	= portraits\128\face_89.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_90]
sTextureName	= portraits\128\face_90.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_91]
sTextureName	= portraits\128\face_91.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_92]
sTextureName	= portraits\128\face_92.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_93]
sTextureName	= portraits\128\face_93.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_94]
sTextureName	= portraits\128\face_94.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_95]
sTextureName	= portraits\128\face_95.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_96]
sTextureName	= portraits\128\face_96.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_97]
sTextureName	= portraits\128\face_97.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_98]
sTextureName	= portraits\128\face_98.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_99]
sTextureName	= portraits\128\face_99.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_100]
sTextureName	= portraits\128\face_100.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_101]
sTextureName	= portraits\128\face_101.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_102]
sTextureName	= portraits\128\face_102.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_103]
sTextureName	= portraits\128\face_103.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_104]
sTextureName	= portraits\128\face_104.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_105]
sTextureName	= portraits\128\face_105.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_106]
sTextureName	= portraits\128\face_106.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_107]
sTextureName	= portraits\128\face_107.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_108]
sTextureName	= portraits\128\face_108.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_109]
sTextureName	= portraits\128\face_109.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_110]
sTextureName	= portraits\128\face_110.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_111]
sTextureName	= portraits\128\face_111.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_112]
sTextureName	= portraits\128\face_112.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_113]
sTextureName	= portraits\128\face_113.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_114]
sTextureName	= portraits\128\face_114.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_115]
sTextureName	= portraits\128\face_115.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_116]
sTextureName	= portraits\128\face_116.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_117]
sTextureName	= portraits\128\face_117.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_118]
sTextureName	= portraits\128\face_118.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_119]
sTextureName	= portraits\128\face_119.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_120]
sTextureName	= portraits\128\face_120.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_121]
sTextureName	= portraits\128\face_121.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_122]
sTextureName	= portraits\128\face_122.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_123]
sTextureName	= portraits\128\face_123.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_124]
sTextureName	= portraits\128\face_124.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_125]
sTextureName	= portraits\128\face_125.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_126]
sTextureName	= portraits\128\face_126.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_127]
sTextureName	= portraits\128\face_127.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_128]
sTextureName	= portraits\128\face_128.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_129]
sTextureName	= portraits\128\face_129.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_130]
sTextureName	= portraits\128\face_130.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_131]
sTextureName	= portraits\128\face_131.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_132]
sTextureName	= portraits\128\face_132.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_133]
sTextureName	= portraits\128\face_133.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_134]
sTextureName	= portraits\128\face_134.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_135]
sTextureName	= portraits\128\face_135.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_136]
sTextureName	= portraits\128\face_136.tga
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sTextureName	= portraits\128\face_285.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_286]
sTextureName	= portraits\128\face_286.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_287]
sTextureName	= portraits\128\face_287.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_288]
sTextureName	= portraits\128\face_288.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_289]
sTextureName	= portraits\128\face_289.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_290]
sTextureName	= portraits\128\face_290.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_291]
sTextureName	= portraits\128\face_291.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_292]
sTextureName	= portraits\128\face_292.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_293]
sTextureName	= portraits\128\face_293.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_294]
sTextureName	= portraits\128\face_294.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_295]
sTextureName	= portraits\128\face_295.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_296]
sTextureName	= portraits\128\face_296.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_297]
sTextureName	= portraits\128\face_297.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_298]
sTextureName	= portraits\128\face_298.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_299]
sTextureName	= portraits\128\face_299.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_300]
sTextureName	= portraits\128\face_300.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_301]
sTextureName	= portraits\128\face_301.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_302]
sTextureName	= portraits\128\face_302.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_303]
sTextureName	= portraits\128\face_303.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_304]
sTextureName	= portraits\128\face_304.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_305]
sTextureName	= portraits\128\face_305.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_306]
sTextureName	= portraits\128\face_306.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_307]
sTextureName	= portraits\128\face_307.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_308]
sTextureName	= portraits\128\face_308.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_309]
sTextureName	= portraits\128\face_309.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_310]
sTextureName	= portraits\128\face_310.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_311]
sTextureName	= portraits\128\face_311.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_312]
sTextureName	= portraits\128\face_312.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_313]
sTextureName	= portraits\128\face_313.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_314]
sTextureName	= portraits\128\face_314.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_315]
sTextureName	= portraits\128\face_315.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_316]
sTextureName	= portraits\128\face_316.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_317]
sTextureName	= portraits\128\face_317.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_318]
sTextureName	= portraits\128\face_318.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_319]
sTextureName	= portraits\128\face_319.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_320]
sTextureName	= portraits\128\face_320.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_321]
sTextureName	= portraits\128\face_321.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_322]
sTextureName	= portraits\128\face_322.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_323]
sTextureName	= portraits\128\face_323.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_324]
sTextureName	= portraits\128\face_324.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_325]
sTextureName	= portraits\128\face_325.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_326]
sTextureName	= portraits\128\face_326.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_327]
sTextureName	= portraits\128\face_327.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_328]
sTextureName	= portraits\128\face_328.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_329]
sTextureName	= portraits\128\face_329.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_330]
sTextureName	= portraits\128\face_330.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_331]
sTextureName	= portraits\128\face_331.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_332]
sTextureName	= portraits\128\face_332.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_333]
sTextureName	= portraits\128\face_333.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_334]
sTextureName	= portraits\128\face_334.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_335]
sTextureName	= portraits\128\face_335.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_336]
sTextureName	= portraits\128\face_336.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_337]
sTextureName	= portraits\128\face_337.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_338]
sTextureName	= portraits\128\face_338.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_339]
sTextureName	= portraits\128\face_339.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_340]
sTextureName	= portraits\128\face_340.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_341]
sTextureName	= portraits\128\face_341.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_342]
sTextureName	= portraits\128\face_342.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_343]
sTextureName	= portraits\128\face_343.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_344]
sTextureName	= portraits\128\face_344.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_345]
sTextureName	= portraits\128\face_345.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_346]
sTextureName	= portraits\128\face_346.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_347]
sTextureName	= portraits\128\face_347.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_348]
sTextureName	= portraits\128\face_348.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_349]
sTextureName	= portraits\128\face_349.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_350]
sTextureName	= portraits\128\face_350.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_351]
sTextureName	= portraits\128\face_351.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_352]
sTextureName	= portraits\128\face_352.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_353]
sTextureName	= portraits\128\face_353.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_354]
sTextureName	= portraits\128\face_354.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_355]
sTextureName	= portraits\128\face_355.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_356]
sTextureName	= portraits\128\face_356.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_357]
sTextureName	= portraits\128\face_357.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
;=============================||=============================;
[FACE128_358];900
sTextureName	= portraits\128\face_358.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_359];901
sTextureName	= portraits\128\face_359.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_360];902
sTextureName	= portraits\128\face_360.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_361];903
sTextureName	= portraits\128\face_361.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_362];904
sTextureName	= portraits\128\face_362.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_363];905
sTextureName	= portraits\128\face_363.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_364];906
sTextureName	= portraits\128\face_364.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_365];907
sTextureName	= portraits\128\face_365.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_366];908
sTextureName	= portraits\128\face_366.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
[FACE128_367];511
sTextureName	= portraits\128\face_367.tga
wTextureWidth	= 128
wTextureHeight	= 128
picture = face,0,0,128,128
;=============================||=============================;
[TRADE_STATE]
sTextureName	= BuySellFlags.tga
wTextureWidth	= 256
wTextureHeight	= 128
picture		= buy,0,0,128,128
picture		= sell,128,0,256,128

[TRADE_STATE_POL]
sTextureName	= BuySellFlags_pol.tga
wTextureWidth	= 256
wTextureHeight	= 128
picture		= buy,0,0,128,128
picture		= sell,128,0,256,128


[SMALL_NATION_ICONS]
stextureName = ..\BATTLE_INTERFACE\all_nations.tga
wTextureWidth   = 512
wTextureHeight   = 64
picture = portugal,0,0,42,46
picture = spain,43,0,85,46
picture = pirate,86,0,126,46
picture = britain,127,0,169,46
picture = holland,170,0,211,46
picture = france,212,0,252,46
picture = catalonia,253,0,295,46
picture = neutral_nation,296,0,338,46
picture = unknown_nation,339,0,381,46
picture = personal_nation,382,0,424,46 // KK

; BOAL cards - pack for funny games 13.05.05
; MAXIMUS: taken from SLiB addon, cards amount increased from 36 to 52. Added 4 empty cards into texture - for "Joker", maybe
[BRITISH_CARDS]
sTextureName           = british_cards.tga
wTextureWidth          = 2048// was 1024
wTextureHeight         = 1024
picture = hearts_A,    12,52,136,236
picture = diamonds_A,  137,52,261,236
picture = clubs_A,     262,52,386,236
picture = spades_A,    387,52,511,236
picture = blank,       512,52,636,236

picture = pack,        659,33,845,235
picture = gold,        890,120,990,220
picture = silver,      890,19,990,119

; new cards ==>
picture = left_1,      1512,237,1668,442
picture = left_2,      1668,237,1813,442
picture = left_3,      1813,237,2025,452
picture = left_4,      1512,442,1678,650
picture = left_5,      1678,444,1880,662
picture = left_6,      1880,452,2008,640
picture = left_7,      1512,662,1698,784
picture = left_8,      1698,662,1884,784
picture = left_9,      1512,50,1716,220
picture = left_10,     1716,30,1936,230
; new cards <==

picture = spades_6,    12,237,136,421
picture = spades_7,    137,237,261,421
picture = spades_8,    262,237,386,421
picture = spades_9,    387,237,511,421
picture = spades_10,   512,237,636,421
picture = spades_J,    637,237,761,421
picture = spades_Q,    762,237,886,421
picture = spades_K,    887,237,1011,421
; new cards ==>
picture = spades_2,    1012,237,1136,421
picture = spades_3,    1137,237,1261,421
picture = spades_4,    1262,237,1386,421
picture = spades_5,    1387,237,1511,421
; new cards <==

picture = clubs_6,     12,421,136,605
picture = clubs_7,     137,421,261,605
picture = clubs_8,     262,421,386,605
picture = clubs_9,     387,421,511,605
picture = clubs_10,    512,421,636,605
picture = clubs_J,     637,421,761,605
picture = clubs_Q,     762,421,886,605
picture = clubs_K,     887,421,1011,605
; new cards ==>
picture = clubs_2,     1012,421,1136,605
picture = clubs_3,     1137,421,1261,605
picture = clubs_4,     1262,421,1386,605
picture = clubs_5,     1387,421,1511,605
; new cards <==

picture = diamonds_6,  12,605,136,789
picture = diamonds_7,  137,605,261,789
picture = diamonds_8,  262,605,386,789
picture = diamonds_9,  387,605,511,789
picture = diamonds_10, 512,605,636,789
picture = diamonds_J,  637,605,761,789
picture = diamonds_Q,  762,605,886,789
picture = diamonds_K,  887,605,1011,789
; new cards ==>
picture = diamonds_2,  1012,605,1136,789
picture = diamonds_3,  1137,605,1261,789
picture = diamonds_4,  1262,605,1386,789
picture = diamonds_5,  1387,605,1511,789
; new cards <==

picture = hearts_6,    12,789,136,973
picture = hearts_7,    137,789,261,973
picture = hearts_8,    262,789,386,973
picture = hearts_9,    387,789,511,973
picture = hearts_10,   512,789,636,973
picture = hearts_J,    637,789,761,973
picture = hearts_Q,    762,789,886,973
picture = hearts_K,    887,789,1011,973
; new cards ==>
picture = hearts_2,    1012,789,1136,973
picture = hearts_3,    1137,789,1261,973
picture = hearts_4,    1262,789,1386,973
picture = hearts_5,    1387,789,1511,973
; new cards <==

[DICE]
sTextureName         = card_dice.tga
wTextureWidth        = 1024
wTextureHeight       = 256
picture = cup,       680,43,899,221
picture = dice_1_0,  11,0,103,84
picture = dice_1_1,  11,85,103,169
picture = dice_1_2,  11,169,103,253

picture = dice_2_0,  121,0,213,84
picture = dice_2_1,  121,85,213,169
picture = dice_2_2,  121,169,213,253

picture = dice_3_0,  235,0,327,84
picture = dice_3_1,  235,85,327,169
picture = dice_3_2,  235,169,327,253

picture = dice_4_0,  343,0,435,84
picture = dice_4_1,  343,85,435,169
picture = dice_4_2,  343,169,435,253

picture = dice_5_0,  453,0,545,84
picture = dice_5_1,  453,85,545,169
picture = dice_5_2,  453,169,545,253

picture = dice_6_0,  561,0,653,84
picture = dice_6_1,  561,85,653,169
picture = dice_6_2,  561,169,653,253

picture = dice_fly,  909,162,1013,252

; MAXIMUS: original French cards "Mythologica", printed in 1868
[FRENCH_CARDS]
sTextureName           = french_cards.tga
wTextureWidth          = 2048
wTextureHeight         = 1024
picture = hearts_A,    12,52,136,236
picture = diamonds_A,  137,52,261,236
picture = clubs_A,     262,52,386,236
picture = spades_A,    387,52,511,236
picture = blank,       512,52,636,236

picture = pack,        659,33,845,235
picture = gold,        890,120,990,220
picture = silver,      890,19,990,119

picture = left_1,      1512,237,1668,442
picture = left_2,      1668,237,1813,442
picture = left_3,      1813,237,2025,452
picture = left_4,      1512,442,1678,650
picture = left_5,      1678,444,1880,662
picture = left_6,      1880,452,2008,640
picture = left_7,      1512,662,1698,784
picture = left_8,      1698,662,1884,784
picture = left_9,      1512,50,1716,220
picture = left_10,     1716,30,1936,230

picture = spades_6,    12,237,136,421
picture = spades_7,    137,237,261,421
picture = spades_8,    262,237,386,421
picture = spades_9,    387,237,511,421
picture = spades_10,   512,237,636,421
picture = spades_J,    637,237,761,421
picture = spades_Q,    762,237,886,421
picture = spades_K,    887,237,1011,421
picture = spades_2,    1012,237,1136,421
picture = spades_3,    1137,237,1261,421
picture = spades_4,    1262,237,1386,421
picture = spades_5,    1387,237,1511,421

picture = clubs_6,     12,421,136,605
picture = clubs_7,     137,421,261,605
picture = clubs_8,     262,421,386,605
picture = clubs_9,     387,421,511,605
picture = clubs_10,    512,421,636,605
picture = clubs_J,     637,421,761,605
picture = clubs_Q,     762,421,886,605
picture = clubs_K,     887,421,1011,605
picture = clubs_2,     1012,421,1136,605
picture = clubs_3,     1137,421,1261,605
picture = clubs_4,     1262,421,1386,605
picture = clubs_5,     1387,421,1511,605

picture = diamonds_6,  12,605,136,789
picture = diamonds_7,  137,605,261,789
picture = diamonds_8,  262,605,386,789
picture = diamonds_9,  387,605,511,789
picture = diamonds_10, 512,605,636,789
picture = diamonds_J,  637,605,761,789
picture = diamonds_Q,  762,605,886,789
picture = diamonds_K,  887,605,1011,789
picture = diamonds_2,  1012,605,1136,789
picture = diamonds_3,  1137,605,1261,789
picture = diamonds_4,  1262,605,1386,789
picture = diamonds_5,  1387,605,1511,789

picture = hearts_6,    12,789,136,973
picture = hearts_7,    137,789,261,973
picture = hearts_8,    262,789,386,973
picture = hearts_9,    387,789,511,973
picture = hearts_10,   512,789,636,973
picture = hearts_J,    637,789,761,973
picture = hearts_Q,    762,789,886,973
picture = hearts_K,    887,789,1011,973
picture = hearts_2,    1012,789,1136,973
picture = hearts_3,    1137,789,1261,973
picture = hearts_4,    1262,789,1386,973
picture = hearts_5,    1387,789,1511,973

[DUTCH_CARDS]
sTextureName           = dutch_cards.tga
wTextureWidth          = 2048
wTextureHeight         = 1024
picture = hearts_A,    12,52,136,236
picture = diamonds_A,  137,52,261,236
picture = clubs_A,     262,52,386,236
picture = spades_A,    387,52,511,236
picture = blank,       512,52,636,236

picture = pack,        659,33,845,235
picture = gold,        890,120,990,220
picture = silver,      890,19,990,119

picture = left_1,      1512,237,1668,442
picture = left_2,      1668,237,1813,442
picture = left_3,      1813,237,2025,452
picture = left_4,      1512,442,1678,650
picture = left_5,      1678,444,1880,662
picture = left_6,      1880,452,2008,640
picture = left_7,      1512,662,1698,784
picture = left_8,      1698,662,1884,784
picture = left_9,      1512,50,1716,220
picture = left_10,     1716,30,1936,230

picture = spades_6,    12,237,136,421
picture = spades_7,    137,237,261,421
picture = spades_8,    262,237,386,421
picture = spades_9,    387,237,511,421
picture = spades_10,   512,237,636,421
picture = spades_J,    637,237,761,421
picture = spades_Q,    762,237,886,421
picture = spades_K,    887,237,1011,421
picture = spades_2,    1012,237,1136,421
picture = spades_3,    1137,237,1261,421
picture = spades_4,    1262,237,1386,421
picture = spades_5,    1387,237,1511,421

picture = clubs_6,     12,421,136,605
picture = clubs_7,     137,421,261,605
picture = clubs_8,     262,421,386,605
picture = clubs_9,     387,421,511,605
picture = clubs_10,    512,421,636,605
picture = clubs_J,     637,421,761,605
picture = clubs_Q,     762,421,886,605
picture = clubs_K,     887,421,1011,605
picture = clubs_2,     1012,421,1136,605
picture = clubs_3,     1137,421,1261,605
picture = clubs_4,     1262,421,1386,605
picture = clubs_5,     1387,421,1511,605

picture = diamonds_6,  12,605,136,789
picture = diamonds_7,  137,605,261,789
picture = diamonds_8,  262,605,386,789
picture = diamonds_9,  387,605,511,789
picture = diamonds_10, 512,605,636,789
picture = diamonds_J,  637,605,761,789
picture = diamonds_Q,  762,605,886,789
picture = diamonds_K,  887,605,1011,789
picture = diamonds_2,  1012,605,1136,789
picture = diamonds_3,  1137,605,1261,789
picture = diamonds_4,  1262,605,1386,789
picture = diamonds_5,  1387,605,1511,789

picture = hearts_6,    12,789,136,973
picture = hearts_7,    137,789,261,973
picture = hearts_8,    262,789,386,973
picture = hearts_9,    387,789,511,973
picture = hearts_10,   512,789,636,973
picture = hearts_J,    637,789,761,973
picture = hearts_Q,    762,789,886,973
picture = hearts_K,    887,789,1011,973
picture = hearts_2,    1012,789,1136,973
picture = hearts_3,    1137,789,1261,973
picture = hearts_4,    1262,789,1386,973
picture = hearts_5,    1387,789,1511,973

[SPANISH_CARDS]
sTextureName           = spanish_cards.tga
wTextureWidth          = 2048
wTextureHeight         = 1024
picture = hearts_A,    12,52,136,236
picture = diamonds_A,  137,52,261,236
picture = clubs_A,     262,52,386,236
picture = spades_A,    387,52,511,236
picture = blank,       512,52,636,236

picture = pack,        659,33,845,235
picture = gold,        890,120,990,220
picture = silver,      890,19,990,119

picture = left_1,      1512,237,1668,442
picture = left_2,      1668,237,1813,442
picture = left_3,      1813,237,2025,452
picture = left_4,      1512,442,1678,650
picture = left_5,      1678,444,1880,662
picture = left_6,      1880,452,2008,640
picture = left_7,      1512,662,1698,784
picture = left_8,      1698,662,1884,784
picture = left_9,      1512,50,1716,220
picture = left_10,     1716,30,1936,230

picture = spades_6,    12,237,136,421
picture = spades_7,    137,237,261,421
picture = spades_8,    262,237,386,421
picture = spades_9,    387,237,511,421
picture = spades_10,   512,237,636,421
picture = spades_J,    637,237,761,421
picture = spades_Q,    762,237,886,421
picture = spades_K,    887,237,1011,421
picture = spades_2,    1012,237,1136,421
picture = spades_3,    1137,237,1261,421
picture = spades_4,    1262,237,1386,421
picture = spades_5,    1387,237,1511,421

picture = clubs_6,     12,421,136,605
picture = clubs_7,     137,421,261,605
picture = clubs_8,     262,421,386,605
picture = clubs_9,     387,421,511,605
picture = clubs_10,    512,421,636,605
picture = clubs_J,     637,421,761,605
picture = clubs_Q,     762,421,886,605
picture = clubs_K,     887,421,1011,605
picture = clubs_2,     1012,421,1136,605
picture = clubs_3,     1137,421,1261,605
picture = clubs_4,     1262,421,1386,605
picture = clubs_5,     1387,421,1511,605

picture = diamonds_6,  12,605,136,789
picture = diamonds_7,  137,605,261,789
picture = diamonds_8,  262,605,386,789
picture = diamonds_9,  387,605,511,789
picture = diamonds_10, 512,605,636,789
picture = diamonds_J,  637,605,761,789
picture = diamonds_Q,  762,605,886,789
picture = diamonds_K,  887,605,1011,789
picture = diamonds_2,  1012,605,1136,789
picture = diamonds_3,  1137,605,1261,789
picture = diamonds_4,  1262,605,1386,789
picture = diamonds_5,  1387,605,1511,789

picture = hearts_6,    12,789,136,973
picture = hearts_7,    137,789,261,973
picture = hearts_8,    262,789,386,973
picture = hearts_9,    387,789,511,973
picture = hearts_10,   512,789,636,973
picture = hearts_J,    637,789,761,973
picture = hearts_Q,    762,789,886,973
picture = hearts_K,    887,789,1011,973
picture = hearts_2,    1012,789,1136,973
picture = hearts_3,    1137,789,1261,973
picture = hearts_4,    1262,789,1386,973
picture = hearts_5,    1387,789,1511,973

; MAXIMUS: original French cards "Grand Jeu de Mle. Lenormand"
[PORTUGUESE_CARDS]
sTextureName           = portuguese_cards.tga
wTextureWidth          = 2048
wTextureHeight         = 1024
picture = hearts_A,    12,52,136,236
picture = diamonds_A,  137,52,261,236
picture = clubs_A,     262,52,386,236
picture = spades_A,    387,52,511,236
picture = blank,       512,52,636,236

picture = pack,        659,33,845,235
picture = gold,        890,120,990,220
picture = silver,      890,19,990,119

picture = left_1,      1512,237,1668,442
picture = left_2,      1668,237,1813,442
picture = left_3,      1813,237,2025,452
picture = left_4,      1512,442,1678,650
picture = left_5,      1678,444,1880,662
picture = left_6,      1880,452,2008,640
picture = left_7,      1512,662,1698,784
picture = left_8,      1698,662,1884,784
picture = left_9,      1512,50,1716,220
picture = left_10,     1716,30,1936,230

picture = spades_6,    12,237,136,421
picture = spades_7,    137,237,261,421
picture = spades_8,    262,237,386,421
picture = spades_9,    387,237,511,421
picture = spades_10,   512,237,636,421
picture = spades_J,    637,237,761,421
picture = spades_Q,    762,237,886,421
picture = spades_K,    887,237,1011,421
picture = spades_2,    1012,237,1136,421
picture = spades_3,    1137,237,1261,421
picture = spades_4,    1262,237,1386,421
picture = spades_5,    1387,237,1511,421

picture = clubs_6,     12,421,136,605
picture = clubs_7,     137,421,261,605
picture = clubs_8,     262,421,386,605
picture = clubs_9,     387,421,511,605
picture = clubs_10,    512,421,636,605
picture = clubs_J,     637,421,761,605
picture = clubs_Q,     762,421,886,605
picture = clubs_K,     887,421,1011,605
picture = clubs_2,     1012,421,1136,605
picture = clubs_3,     1137,421,1261,605
picture = clubs_4,     1262,421,1386,605
picture = clubs_5,     1387,421,1511,605

picture = diamonds_6,  12,605,136,789
picture = diamonds_7,  137,605,261,789
picture = diamonds_8,  262,605,386,789
picture = diamonds_9,  387,605,511,789
picture = diamonds_10, 512,605,636,789
picture = diamonds_J,  637,605,761,789
picture = diamonds_Q,  762,605,886,789
picture = diamonds_K,  887,605,1011,789
picture = diamonds_2,  1012,605,1136,789
picture = diamonds_3,  1137,605,1261,789
picture = diamonds_4,  1262,605,1386,789
picture = diamonds_5,  1387,605,1511,789

picture = hearts_6,    12,789,136,973
picture = hearts_7,    137,789,261,973
picture = hearts_8,    262,789,386,973
picture = hearts_9,    387,789,511,973
picture = hearts_10,   512,789,636,973
picture = hearts_J,    637,789,761,973
picture = hearts_Q,    762,789,886,973
picture = hearts_K,    887,789,1011,973
picture = hearts_2,    1012,789,1136,973
picture = hearts_3,    1137,789,1261,973
picture = hearts_4,    1262,789,1386,973
picture = hearts_5,    1387,789,1511,973

[PIRATE_CARDS]
sTextureName           = pirate_cards.tga
wTextureWidth          = 2048
wTextureHeight         = 1024
picture = hearts_A,    12,52,136,236
picture = diamonds_A,  137,52,261,236
picture = clubs_A,     262,52,386,236
picture = spades_A,    387,52,511,236
picture = blank,       512,52,636,236

picture = pack,        659,33,845,235
picture = gold,        890,120,990,220
picture = silver,      890,19,990,119

picture = left_1,      1512,237,1668,442
picture = left_2,      1668,237,1813,442
picture = left_3,      1813,237,2025,452
picture = left_4,      1512,442,1678,650
picture = left_5,      1678,444,1880,662
picture = left_6,      1880,452,2008,640
picture = left_7,      1512,662,1698,784
picture = left_8,      1698,662,1884,784
picture = left_9,      1512,50,1716,220
picture = left_10,     1716,30,1936,230

picture = spades_6,    12,237,136,421
picture = spades_7,    137,237,261,421
picture = spades_8,    262,237,386,421
picture = spades_9,    387,237,511,421
picture = spades_10,   512,237,636,421
picture = spades_J,    637,237,761,421
picture = spades_Q,    762,237,886,421
picture = spades_K,    887,237,1011,421
picture = spades_2,    1012,237,1136,421
picture = spades_3,    1137,237,1261,421
picture = spades_4,    1262,237,1386,421
picture = spades_5,    1387,237,1511,421

picture = clubs_6,     12,421,136,605
picture = clubs_7,     137,421,261,605
picture = clubs_8,     262,421,386,605
picture = clubs_9,     387,421,511,605
picture = clubs_10,    512,421,636,605
picture = clubs_J,     637,421,761,605
picture = clubs_Q,     762,421,886,605
picture = clubs_K,     887,421,1011,605
picture = clubs_2,     1012,421,1136,605
picture = clubs_3,     1137,421,1261,605
picture = clubs_4,     1262,421,1386,605
picture = clubs_5,     1387,421,1511,605

picture = diamonds_6,  12,605,136,789
picture = diamonds_7,  137,605,261,789
picture = diamonds_8,  262,605,386,789
picture = diamonds_9,  387,605,511,789
picture = diamonds_10, 512,605,636,789
picture = diamonds_J,  637,605,761,789
picture = diamonds_Q,  762,605,886,789
picture = diamonds_K,  887,605,1011,789
picture = diamonds_2,  1012,605,1136,789
picture = diamonds_3,  1137,605,1261,789
picture = diamonds_4,  1262,605,1386,789
picture = diamonds_5,  1387,605,1511,789

picture = hearts_6,    12,789,136,973
picture = hearts_7,    137,789,261,973
picture = hearts_8,    262,789,386,973
picture = hearts_9,    387,789,511,973
picture = hearts_10,   512,789,636,973
picture = hearts_J,    637,789,761,973
picture = hearts_Q,    762,789,886,973
picture = hearts_K,    887,789,1011,973
picture = hearts_2,    1012,789,1136,973
picture = hearts_3,    1137,789,1261,973
picture = hearts_4,    1262,789,1386,973
picture = hearts_5,    1387,789,1511,973

[OLD_SHADOWS]
sTextureName           = old_style_cards.tga
wTextureWidth          = 2048
wTextureHeight         = 1024
picture = hearts_A,    12,52,136,236
picture = diamonds_A,  137,52,261,236
picture = clubs_A,     262,52,386,236
picture = spades_A,    387,52,511,236

picture = spades_6,    12,237,136,421
picture = spades_7,    137,237,261,421
picture = spades_8,    262,237,386,421
picture = spades_9,    387,237,511,421
picture = spades_10,   512,237,636,421
picture = spades_J,    637,237,761,421
picture = spades_Q,    762,237,886,421
picture = spades_K,    887,237,1011,421
picture = spades_2,    1012,237,1136,421
picture = spades_3,    1137,237,1261,421
picture = spades_4,    1262,237,1386,421
picture = spades_5,    1387,237,1511,421

picture = clubs_6,     12,421,136,605
picture = clubs_7,     137,421,261,605
picture = clubs_8,     262,421,386,605
picture = clubs_9,     387,421,511,605
picture = clubs_10,    512,421,636,605
picture = clubs_J,     637,421,761,605
picture = clubs_Q,     762,421,886,605
picture = clubs_K,     887,421,1011,605
picture = clubs_2,     1012,421,1136,605
picture = clubs_3,     1137,421,1261,605
picture = clubs_4,     1262,421,1386,605
picture = clubs_5,     1387,421,1511,605

picture = diamonds_6,  12,605,136,789
picture = diamonds_7,  137,605,261,789
picture = diamonds_8,  262,605,386,789
picture = diamonds_9,  387,605,511,789
picture = diamonds_10, 512,605,636,789
picture = diamonds_J,  637,605,761,789
picture = diamonds_Q,  762,605,886,789
picture = diamonds_K,  887,605,1011,789
picture = diamonds_2,  1012,605,1136,789
picture = diamonds_3,  1137,605,1261,789
picture = diamonds_4,  1262,605,1386,789
picture = diamonds_5,  1387,605,1511,789

picture = hearts_6,    12,789,136,973
picture = hearts_7,    137,789,261,973
picture = hearts_8,    262,789,386,973
picture = hearts_9,    387,789,511,973
picture = hearts_10,   512,789,636,973
picture = hearts_J,    637,789,761,973
picture = hearts_Q,    762,789,886,973
picture = hearts_K,    887,789,1011,973
picture = hearts_2,    1012,789,1136,973
picture = hearts_3,    1137,789,1261,973
picture = hearts_4,    1262,789,1386,973
picture = hearts_5,    1387,789,1511,973
