#QUEST	Story_OxbayCaptured
Inform the governor about the French attack.
#TEXT	1
Malcolm was right about spotting French near Oxbay. A war fleet is upon Oxbay port! I had better get away before I am detected and destroyed with the rest of the English here. (Hint for the Directsail mod: you have to enter the worldmap once now to trigger the next stage of the quest!)
#TEXT	2
A French squadron captured the English colony, Oxbay. The French succeeded because the fort's defenses were so weak. I escaped only by great good fortune. I suppose I should inform the governor of the main English colony - Redmond, Sir Robert Christopher Silehard, about the attack, so he can take appropriate measures. By chance, I noticed someone else also managed to escape the French. I saw a ship sailing away from the bay. I wonder who the captain was.
#QUEST	Story_1stTaskReceived
Reconnoiter captured Oxbay city.
#TEXT	1
Perhaps I shouldn't have told the governor that Oxbay was attacked. When he heard my news, he began immediate preparations for war, and nearly commandeered my ship. I had to join the King's army in order to save my ship. The first task the Governor gave me is to land on Oxbay island not far from the captured city, then sneak into the city and learn all I can about the French squadron and any further plans of the French.
#TEXT	2
When I got to Oxbay, I managed to talk to the local tavern-keeper whose name is Everard Gordon. He told me that local citizens are ready to give any help in order to free Oxbay. The French behave outrageously, and the locals hate them. The tavern keeper also told me that the French are filling up their crews with volunteers. That's a good opportunity for sending out a spy to the French. During our conversation, I got the idea to make friends with some French officer, get him drunk, then tease all the information I need out of him.
#TEXT	4
Everything worked as I hoped. Under threat of death, the drunken Massoni told me that the barque 'Oiseau' is at Falaise de Fleur harbor. That very barque is supposed to deliver ammunition to the French squadron, but it's not going to put to sea unless they find an escort ship. Should I inform Silehard about that, or just sail to Falaise de Fleur and find out about everything by myself?
#TEXT	5
After I reported to Silehard, he gave me some gold and told me to do something so that the barque 'Oiseau' would be unable to sail to Oxbay. That's much easier said than done. Perhaps if I can get to Falaise de Fleur and find out what the situation is there, I'll be able to think of a way to complete the mission.
#TEXT	6
A sailor from the barque 'Oiseau' told me that French authorities hired a brig under the command of a certain Amiel Berangere to escort the barque to Oxbay. I think I should talk to that fellow. The sailor said that I can ask people in the local Falaise de Fleur's tavern about Berangere. He is a regular visitor there.
#TEXT	7
I talked to the Falaise de Fleur tavern keeper named Antoine Lebretton. I learned that Berangere rented a room from Lebretton, and that he's probably in there right now.
#TEXT	8
Amiel Berangere gave me the honor to escort the 'Oiseau' barque to Oxbay island. He gave me a letter of identification. Now I need to show the letter to the harbor master of Falaise de Fleur. He'll introduce me to the captain of the barque, Virgile Boon, and then we'll be ready to sail. Of course, thanks to my cunning plans, that barque will never make it to Oxbay, hahaha!
#TEXT	9
Amiel Berangere turned out to be an extremely intractable person. Well, he paid for that with his life. I took a letter of identification from his dead body. I should show it to Falaise de Fleur's harbor master. Then it seems I'll have to meet the captain of the barque.
#TEXT	10
I got lucky. Amiel Berangere will take care of all my problems. He'll be happy to sink the barque 'Oiseau' and its poor captain. Admittedly, it cost me no small sum to persuade Amiel to follow the pirate's road, but now I can return to Redmond and report the mission complete as ordered.
#TEXT	11
I showed the letter of identification to the harbor master, and he introduced me to Virgile Boon. Now we are ready to put to sea at any moment. I hope that during the sail I'll be able to snatch the opportunity to board or sink Virgile's wash-tub.
#TEXT	12
I've done it! I've completed the mission! The French will be without ammunition, and I expect a handsome reward for my services.
#TEXT	13
We just left the town, and I killed Massoni. Before soldiers approached me, I searched his body. It appears that Massoni was escorting a barque named 'Oiseau' to the French colony, Falaise De Fleur. There the barque will be loaded with supplies and armaments. But now that Massoni is not available to accompany them, the barque won't sail to Oxbay until they find a new escort ship.
#QUEST	Story_2ndTask
Escort a ship with troops to Oxbay and then meet an agent.
#TEXT	1
My second task is to escort the sloop 'Albion' to Greenford. There is a regiment of English soldiers who are going to harass the French. A local citizen of Greenford will show me a landing place, and will guide them to a cave discovered on the island. When I am done with that mission, I'll have to sneak into the captured town of Oxbay and meet there a certain English agent. The captain of the sloop is waiting for me by the port's entrance.
#TEXT	2
I talked to Ewan Glover who is the captain of the sloop 'Albion'. He said that he is ready to put to sea at any moment, and as soon as I'm on board my ship, he'll join me.
#TEXT	3
What a naive person that governor is! This is a golden opportunity to turn pirate. Unfortunately, I'll hardly be able to complete Silehard's mission. I'll have to come up with a story about the French attack... or perhaps the pirate's attack.... I hope no one will suspect anything, but, if someone does, then we'll see what happens.
#TEXT	4
Most unfortunate. During the voyage we ran into trouble. Despite all my efforts, the sloop 'Albion' sank. Poor Ewan, he seemed such a nice fellow. A thousand devils! I failed the first part of the governor's mission.
#TEXT	5
What a wise decision Silehard made when he employed me. We safely arrived at Greenford's harbor, and the 'Albion' now lies under the protection of Greenford. Now I should find that local citizen who'll show us the way to the cave.
#TEXT	6
That local fellow named Wilfred found me himself. He said that we should land soldiers at night on a small deserted beach so the French wouldn't sniff out our operation. The beach is to the south-west from Greenford's harbor. We must sail west around the island and right behind the lonely rock we'll see at the beach. Wilfred will wait for us there.
#TEXT	7
I found a little surprise when I came to the place where I agreed to meet with Wilfred. The French patrol appeared at the beach and I had to fight with them. Luckily, not a single French soldier managed to escape and give the alarm. Then Wilfred took our soldiers to the cave, then Ewan Glover and I returned to Greenford where we bid farewell to each other. It's time to start on the second part of the mission.
#TEXT	8
A thousand devils!!! Just as we approached our destination, it was God's will that the sloop 'Albion' sloop should be lost. Alas, now I need to sneak into Oxbay and try to find Tobias there.
#TEXT	9
I met Tobias at the Oxbay tavern, and he told me that he managed to bribe one of the captains of the French squadron. Unfortunately, while we were talking, several French guards rushed into the tavern, and I had to fight to avoid being captured.
#TEXT	10
After the shipwright named Oweyn Mc Dorey hid us from the French soldiers, Tobias told me that he needs to meet up with a captain, Rabel Yverneau, today. He is supposed to wait for Tobias at the tavern, but Tobias wants to meet at another location, and I must inform Rabel about that.
#TEXT	11
It looks like we'll have to escape from here on Rabel's ship. I'll have to get back to Redmond harbor for my ship.
#TEXT	12
I escaped from the French squadron, returned to the governor and got the gold I earned. The governor decided that I should take part in the liberation of Oxbay. I can't say that I very happy about his decision. Of course, I've no objection to a little fighting...but not for the English crown. I'm to be informed when our squadron will put to sea. In the meantime I can do as I wish. As His Serene Highness recommends, I am going to go and check out the local tavern, hehehe!
#QUEST	Meet_Danielle_on_Muelle
Meet Danielle on Isla Muelle.
#TEXT	1
After I passed Anacleto Rui Sa Pinto's test, he offered me a deal. The pirate will give me the brig he captured, and in return I promised to punish his old enemy, Sidonio Ogarrio, who lives at the Isla Muelle colony now. Anacleto can't go there because Spaniards are eager to see him hanging on the gallows.
#TEXT	2
First I sailed to Oxbay in order to meet Danielle, but Aurentius told me that Danielle has set out in search of me. Ah, these women - where the dickens has she sailed?
#TEXT	3
To my great surprise, when my new ship entered Isla Muelle's harbor, I saw my old ship at an anchor there. My fellows met me ashore. It turned out that they managed to survive the storm, and then reached the nearest port and made repairs on the ship.
#TEXT	4
Another fortunate chance has occurred. I met Danielle at Isla Muelle's tavern, and she told me that she has those clay tablets where the legend is recorded. She's lost her ship, and she plans to sail on my ship for some time. She's made a copy of those native tablets, and we are going to Aurentis. I remember he boasted of his knowledge of native languages, so perhaps he'll be able to translate the legend of the Temple of the Sun God.
#TEXT	5
Having dropped anchor by Greenford's lighthouse, Danielle and I climbed to the top of the rock. It turned out that English soldiers were waiting for us by the lighthouse rather than Aurentis. It turned out that poor old man has been arrested by order of the Governor for giving aid to traitors to the English crown - that is, Danielle and me. Now he is held in Greenford's prison.
#QUEST	Capture_Greenford
Free Clement Aurentius by capturing Greenford colony.
#TEXT	1
The English soldiers wanted us to join Aurentius in prison. They have been disappointed - fatally so, I'm afraid. Since we can scarcely hope to find another person in this archipelago to read those native texts, we have resolved to capture the Greenford colony. Why waste energy on half-measures? With our bold plan, we're confident we'll get the old man out of jail. When we are ready to attack the colony, I'll make a landing by the lighthouse. Danielle with part of the crew will attack the city from the land, and I'll concentrate on the fort. Thousand devils, what a fine time we will have!
#TEXT	2
The English soldiers wished us to join Aurentius in prison so badly that they got hurt. And since we can't hope to find another man to read those native languages, we have determined to capture Greenford. Danielle will fight on the land, and I will take to the sea.
#QUEST	Repel_English_Attack
Repel the English squadron attacking Greenford.
#TEXT	1
Apparently, the Governor didn't appreciate our capturing his colony. I was informed by a sailor that the governor has assembled troops and the English squadron is on its way to Greenford. We expect a terrible battle. Danielle will command the fort, and I'll confront the enemy from my quarterdeck as always.
#QUEST	Sail_to_KhaelRoa
Sail to Khael Roa with Danielle and Aurentius.
#TEXT	1
The English squadron lies at the bottom of Greenford's harbor. The fish will feast well. We doubt we could repulse a second attack, so we'd best take our expert on native languages aboard and make sail for Khael Roa. He can finish his translations during the voyage.
#QUEST	Into_the_temple
Sneak into the temple.
#TEXT	1
By the Sea Devil! Rumors of treasure certainly attract the wrong sort of people! A whole pirate fleet was waiting for us off Khael Roa. How did those carrion-crows find out that we were sailing there? I don't understand it. After our battle, we landed on Khael Roa. The temple is in the heart of the island, and Aurentius warned us of traps we may find inside.
#TEXT	2
Three thousand devils! It turns out that in order to get to that alcove, we need make our way through a labyrinth first. Danielle decided we should split up, and ran off without waiting for our reply. I chose the central path of the labyrinth.
#TEXT	3
On another note, I know have Governor Silehard in chains aboard ship. I don’t have time to decide what to do with him now, but after this all is over, I’ll have to decide. Do I take him back to Redmond for justice, somewhere else for some gold, or maybe give him a short walk and a sudden stop? Do I ransom him, or does he feed the fishes?
#TEXT	4
Now that think of it, one of the memories I’ll carry with me to the end of my days is the sight of Silehard’s white hair slowly disappearing beneath the waves, deeper and deeper. I’d have liked an ending more… Personal, but I’ll take what I can get, I suppose.
#TEXT	5
Well, just a moment to jot in this log... I wonder about Danielle sometimes! There we were, in the most elaborate BY FAR ancient ruin I’ve ever seen... And not even a ruin, but a complete Temple complete with glowing swirling door thingies and a HUGE metal bird statue, and Danielle sees a glowing ball floating above a pedestal, and before I could say "shouldn’t the learned man of books look at that first?", she goes and nicks it and the whole place blows up! Stone flying everywhere, we’re lucky the three of us got out of there alive! Well, I sure hope it was worth it, that’s all I can say!
#TEXT	6
Okay, I’ll admit it; perhaps it was not such a bad thing that Danielle nearly got the professor and me killed beneath thousands of tons of flying rock. The cursed Black Pearl attacked us as we boarded ship again, and due to the magic in that ancient orb, which is no more, we were able to rid the seas of that ghostly, ghastly menace! Now, in the calm and quiet of my captain’s cabin, I can contemplate what to do next. Should I go to Redmond, make a report of what transpired here and what Silehard really was about? Or not?
#QUEST	Thomas_O'Reily_contraband
Smuggling for Thomas O'Reily.
#TEXT	1
A Redmond merchant named Thomas O'Reily ordered me to deliver a contraband cargo to Falaise de Fleur, six hundred cwt of ebony and two hundred cwt of sandal. First I should sail to a small bay north from this town where Thomas's workers will load my ship with sandalwood. Then I should sail to Falaise de Fleur and deliver the cargo to a fellow named Andre Juliao in the tavern there.
#TEXT	2
There is something wrong! Thomas's workers tried to kill me. They said they wanted to teach me and Thomas a lesson. There was no cargo in the bay. I definitely need to find Thomas and find out what is going on.
#TEXT	3
Thomas said that the cargo had been loaded aboard another ship, and that this ship sailed away recently. I asked him who attacked me and stole his cargo. He thinks it was the smuggler's guild. They took revenge on him because he stopped using their services. That's an unfortunate situation. In any case, I have to intercept the ship with Thomas' cargo, board it, take the cargo, and deliver it to Falaise de Fleur.
#TEXT	4
I successfully delivered the cargo to Andre Juliao. That Portuguese fellow knows nothing about good manners, and besides, it appears that he suspects something about Thomas's dealings with the smuggler's guild. I need to warn Thomas to be careful with Andre.
#TEXT	5
Thomas thanked me for the warning and gave me some money.
#TEXT	6
Thomas said that those were the members of the smuggler's guild who attacked me and then stole his cargo. He asked me to intercept their ship and get the cargo back, but I had to refuse him because I don't want to get involved with organizations like the smuggler's guild.
#QUEST	Blacques
The Saga of the Blacque Family
#TEXT	1
I bumped into a pretty blonde woman named Rachel Blacque, who said she was in a hurry to care for her father. She wouldn't tell me what was going on with him, she said I'd hear about it soon enough. How mysterious! You don't think it was a polite brush-off, do you? Not that that would ever happen to me...
#TEXT	2
I met and spoke with an old man on the harborfront named Milon Blacque. He seemed a bit addled, and mistook my ship for the 'Cleopatra', of which his son was the captain. I corrected his mistake and moved on.
#TEXT	3
That embarassment to the human race, Orable Caron, saw me speaking with Milon Blacque. He told me that the 'Cleopatra' has been missing for years. I just can't abide that greasy attitude with which he told the story. Then he spoke like a schoolboy smitten with puppy love about Milon's adopted daughter Rachel. In his dreams! I wonder what the Harbor Master knows about this family?
#TEXT	4
Turpin Cabanel thinks the story of the Blacques tragic, saying that the son's ship disappeared five years ago on the way to Redmond. Having been so long, he thinks that the 'Cleopatra', and Blacque's son, are gone forever. He mentioned that Rachel had given up much to care for Milon. I wonder what all he was referring to?
#TEXT	5
I spoke to Rachel, and it wasn't easy since she's a very private person. In doing so I noticed that she had a bruise, and she said she got it from that pimple on the butt of mankind Orable Caron. Though she didn't want me to, I'm going to have a word with that inbred creep, and I'm going to enjoy it!
#TEXT	6
I spoke with Rachel, and she let slip that she was short of funds. How can you allow such a charming person in need to go, well, needing? So, I gave her some gold since heaven knows I have no shortage. I wonder if I can do more for this family, though?
#TEXT	7
That was satisfactory! I spoke with that slobbering ape dressed as a dockworker, Caron. Though he was a little slow catching on, I think he'll leave Rachel and her father alone. It would be nice if he gives me the chance to make good on my words... and I'd better remind myself that killing someone who's not fighting me will ruin my reputation. Well, I can't wait to tell Rachel, and gauge her reaction!
#TEXT	8
I told Rachel that the bottom feeder of Falaise de Fleur will leave her alone, and she was wonderfully grateful. I'd like to do more, like go find out what happened to the 'Cleopatra'. Now, let me think. Where was that ship last known to be heading?
#TEXT	9
I met Marc Blacque walking the streets of Redmond! He told me how he had lost his ship and ended up indentured to Thomas O'Reilly, the most prominent storekeep of Redmond, working to save enough money to go home.
#TEXT	10
I paid O'Reilly the gold after telling him that I was taking Marc home to his family. He seemed genuinely happy for the young man.
#TEXT	11
I've picked up Marc, and the young man looks like he's struggling to control himself as we walk toward the docks and my ship. Why, I find it brings a tear to my eye, and... Well, it almost brings a tear to my eye. I mean, it would have if I were the sentimental type, which I'm not at all! No, really, I'm a salty sea-dog, I am! Oh, just forget I said anything about it!
#TEXT	12
I met Milon, as always just where he's always been these past five years, and told him the news, Right behind me was Marc himself, and I stepped back as father and son reunited after being apart for five years without word of each other. As father and son embraced, I felt... Oh, forget it. Just never mind...
#TEXT	13
When next I encountered Rachel, I told her of her brother's return. Now she went to go see her father now that Marc is home. The family is whole again! I'm going to the tavern, and just keep your comments to yourself!
#TEXT	14
There is a new look in Milon's eye when I see him at the waterfront! He never fails to tell me how proud my parents must be of me! If I only knew who they were...
#TEXT	15
I offered to take a letter to Marc's family. My, my, the depth of my generosity amazed even me! Of course, this has nothing to do with that adopted sister of his...
#TEXT	16
I delivered Marc's letter to his father, who had the first look of awareness in his eyes that he must have had in... oh, say five years! I should go back and tell Marc I delivered it.
#TEXT	17
I offered to take Marc home, but he's saved only 500 gold towards his 3000 gold debt and needs 2500 more to pay off Thomas. Maybe I can help?
#TEXT	18
I agreed to take Marc's 500 gold and pay off the debt, and to take Marc back to his father. Sometimes I amaze myself. Now to talk to Thomas and work this all out.
#TEXT	19
I told Marc how happy his family was to recieve his letter. This wasn't all that satisfying, though. I wonder if I could do more for this family?
#TEXT	20
Haha, poor trusting Marc...now I'm 500 gold richer, and he's a bit wiser...
#TEXT	21
I put some backbone into that whiner, Orable. He's got to learn to not take "no" for an answer. Now he'll show Rachel who's boss!
#QUEST	Thomas_delivery
Cargo for Thomas O'Reily
#TEXT	1
Well, only a paltry sum gold to deliver a cargo to the French town of Falaise de Fleur and one Arnaud Matton. Thomas was stingy, but I’m taking this order because I get the feeling there may be more to come in the future if I do...
#TEXT	2
Arnaud had been sure that Thomas had double-crossed him, what with all the hostility between France and England. Well, now for me to go back and collect my reward from Thomas, then to see what lies in the future!
#TEXT	3
Well, that was easy enough! Thomas was happy his goods got to Falaise de Fleur, but I’m going to have to talk to him about another job later. I think there may be something interesting up Thomas’ sleeve!
#QUEST Patric
Patric and the idols
#TEXT	1
I met an odd merchant in front of the French Governor’s Residence named Patric. He’s more than a little strange, so in case that’s catching, I backed up fast. But maybe there's something wrong?
#TEXT	2
This merchant named Patric, more than a little strange, was worried about some idols he’d been commissioned to get and deliver, and then had them stolen. He acted like he wanted help, but when we began to discuss my compensation Patric’s greed got the better of him, and he wouldn’t pay me what my time is worth. Well, it’s his loss, and his hide!
#TEXT	3
For a minor fee I’ve agreed to help a French merchant named Patric Cardone retrieve some statuary he’d been commissioned to get, and then had stolen from him. I suspect he was double-crossed. I need to find a man who’s a tall Spaniard with long, black hair and a scar on his face named Teodoro Fernandez.
#TEXT	4
The Tavern is always a good place to go for information, but the owner, Antoine Lebretton, needed some assistance with his memory. Golden assistance. Though he didn’t recognize the name ‘Teodoro Fernandez’, and laughed outright at the ‘tall dark scarred Spaniard’ bit, he commented that a stranger named Geronimo Elcano might just be my man. Elcano’d rented a room for a night, and left after speaking to one Lucien Bescanceny. Antoine said Bescanceny is dangerous...I told him my middle name’s dangerous! Antoine then looked at his room registry, and told me what my middle name is actually listed as...I got directions to Bescanceny’s house. Upon leaving the Tavern, I’m to turn to my right and go through first one, then another set of city gates. He lives in a house on the other side of that second set of doors. I’m kicking myself for registering for my tavern room using my middle name. Must have been the wine I had to drink to get the scoop out of Antoine...
#TEXT	5
Lucien was dangerous, all right! A danger to himself he was so drunk! I tricked him into thinking I was his contact, and he told me all I needed to know. I’d hoped he would lead me to the stolen idols, thinking no fool would hide them anywhere nearby. Well, Lucien was no common fool. He was an UNCOMMON fool, he’d hid them right in the house! With this, I have all I need to get Patric out of his mess!
#TEXT	6
Patric was excited as I went to update him. He blurted out that he saw Teodoro ducking into the house to the left of the church almost right in front of him! No time to loose, I told him I was going straightaway.
#TEXT	7
I didn’t catch Teodoro in there, but I did catch a Raoul Calmes. He carries himself like a respected figure of the town here, but he’s as oily a customer as ever I met. I can’t imagine why he came so unglued as I burst into his house... I mean, after all, I am the soul of wit and charm! He denied the obvious fact that Teodoro had been by to see him. To top that off, he hid some papers behind his back he tried to explain were letters to a niece or some such. Well, they weren’t, they were mighty incriminating documents, and just the ones I've been looking for! Two birds with one stone indeed!
#TEXT	8
I didn’t catch Teodoro in there, but I did catch a Raoul Calmes. He carries himself like a respected figure of the town here, but he’s as oily a customer as ever I met. I can’t imagine why he came so unglued as I burst into his house... I mean, after all, I am the soul of wit and charm! He denied the obvious fact that Teodoro had been by to see him. To top that off, he hid some papers behind his back he tried to explain were letters to a niece or some such. Well, they weren’t, they were mighty incriminating documents! We’ll see how respected he is about town when these are looked at by the right officials!
#TEXT	9
Patric was ecstatic that I’d confirmed that Teodoro had indeed hired the thieves that stole his statuettes. He was so happy that he couldn’t move, and asked me to go find a French military officer to report my findings to. I’m getting the impression of Patric, though, that on a good day he has a hard time remembering what his name is, and where his merchant stall lies. No matter, the officer will no doubt respond better to me than Patric...
#TEXT	10
The officer listened intently and promised to follow up on the information I presented him with. I have a good feeling about this, I think we may have gotten somewhere.
#TEXT	11
Patric greeted me with the news that a guard was by only minutes before I showed up, grateful that I’d helped find the statuettes and get Teodoro arrested. He seemed almost lucid! I went my way from there, feeling good about another job well done. All in a days work for a hero of the seven seas, suave and debonair, a man of the seas, learned in the ways of the world, streetwise and smart, humble to a fault...
#QUEST	Hire_by_france_for_defeat_england_corvette
Sink the English corvette.
#TEXT	1
The governor of Falaise de Fleur, Joseph Claude Le Moigne, charged me with a mission to sink the English corvette blockading the colony while the French squadron is at sea.
#TEXT	2
I had to refuse Le Moigne. 5000 gold is not reward enough for such risks. It's no small matter to battle with an English corvette. It appears that the governor was upset by my refusal.
#TEXT	3
The governor was pleased with my performance. He gave me the reward and told me to keep in touch. He wants to work with me in the future as well.
#QUEST	Blaze_out_from_silehard
Wait for new orders from Silehard.
#TEXT	1
The Governor ordered me to participate in the liberation of Oxbay. Unfortunately, I have little choice; all the city's entrances are blocked. The only thing I can do is await his orders in the tavern.
#TEXT	2
What the devil! The English soldiers attacked Danielle and me! Danielle, of course, disappeared immediately after the fight - I suppose she is hiding something from me. Poor girl, she nearly cried - her boatswain Ralph was killed. That's unfortunate; he was a good man. In any case, I need to figure out what's going on here.
#TEXT	3
I should have listened to Danielle and gotten out of that tavern. As soon as Danielle left, the soldiers entered the tavern and told me to lay down my arms. There were four of them, so the odds were in their favor and I was forced to yield. What the devil is going on?
#QUEST	Blaze_in_prison
Get out of jail.
#TEXT	1
The soldiers put me in jail. I don't know where my weapon is, and they probably neglected to inform the governor that I am here. What should I do?
#TEXT	2
The jailer by the name of Edgar Attwood let me out of my prison cell in exchange for my agreement to take him on board my ship as a gunner.
#TEXT	3
The jailer named Edgar Attwood said that he had been a good gunner, but that he had been fired for hard drinking. I offered him a berth as a gunner on my ship...but only if he let me out of the prison cell. He just laughed.
#TEXT	4
I don't like it when people make fun of me. Edgar said that I'd walk on crutches if I kept interrupting him while he told me the story of his life. I grew weary of his threats and shot him.
#TEXT	5
Now I have to get out of this dank vault they call a jail. Edgar mentioned that there are several guards standing watch. I'll have to kill them all. That's the only way to regain my freedom.
#TEXT	6
Governor Silehard himself came to jail. He said it was a terrible mistake that I was imprisoned, and he offered his full apology. Then he invited me to follow him to his study for a serious conversation.
#QUEST	Blaze_search_Rheims
Find the traitor named Raoul Rheims.
#TEXT	1
The governor gave me a new mission. I was told to find a certain Rheims who deserted to the French side while carrying out an important mission for the governor. It's known that Rheims' ship has called at the pirate's island. I should sail there, and if Rheims is not there, I'll proceed according to the circumstances. In any case, I'm to find him and bring him to the governor.
#TEXT	2
The tavern-keeper, Ines Diaz, told me that Rheims sailed to Conceição where he has some businesses with Desmond Ray Beltrop, the leader of the smugglers. According to her, the day before Rheims left, someone tried to shoot him. Perhaps the Governor has sent someone else to kill Rheims?
#TEXT	3
The tavern-keeper Ines Diaz refused to talk to me. I'll have to find some other source of information.
#TEXT	4
I found out that Rheims has set out for Concecao where he plans to meet with the leader of the smugglers, Desmond Ray Beltrop.
#TEXT	5
One fellow I met in the street of Quebradas Costillas told me that he knows where Rheims is. He asked 1500 gold for the information, and I refused to pay him. However, now it appears I have no choice but to pay to that dirty pirate 1500 gold. Otherwise I'll have to sail to every island in the archipelago trying to track down Rheims myself.
#TEXT	6
I tried to ask the tavern-keeper in Conceição about Rheims, but the fellow was frightened when I mentioned the name of the smuggler leader.
#TEXT	7
Finally I got lucky! Beltrop's messenger was waiting for me by the tavern's entrance. Unfortunately, I didn't get the information I needed from my conversation with the smuggler leader. Rheims sailed away several days ago and Beltrop posted some guards by his house. It appears I have no other choice but to sneak into Rheims's house - even though that's just what Beltrop told me not to do. It's best to wait until nightfall. I am going to rent a room in the tavern in order to have a place to wait.
#TEXT	8
Night has fallen. Now it's time to sneak into to Rheims's house. The guards shouldn't present much of a problem. I've seen a small window in the house, and it should be easy to get to the house through it. If anything goes wrong, I may be forced to kill the guards to get inside the house.
#TEXT	9
I found a letter in Rheims's house where he tells someone to wait for him in a certain place while he is preparing a big expedition. What is he talking about? A couple of minutes after I got inside the house, two cutthroats broke into the house, and I had to fight with them and kill them. It's strange that they said I am the third person who tried to sneak into Rheims's house. However that may be, I have lost track of Rheims, and now I'll have to return to the Governor to report my failure.
#TEXT	10
I killed the guards and got inside the house. Now we'll see what I can find here.
#TEXT	11
The Governor reacted rather mildly when I reported my failure. I thought he'd be upset. He even paid me the rest of the money for this mission. Perhaps Lady Fortune smiles on me.
#TEXT	12
I found out that Rheims really stayed on Quebradas Costillas, and he spent most of the time in the local tavern. I suppose I should talk to the owner of the tavern. I am sure she has something worthwhile she could tell me.
#TEXT	13
The pirate who could tell me about the location of Rheims is dead. I guess I don't have any other choice but to sail to every island to find him. I doubt that Rheims would sail to any English colony because it's too dangerous for him.
#TEXT	14
Rheims hasn't been on Douwesen island recently. The last time he was here was several months ago. What's interesting, though, is that he paid for everything with Indian golden coins.
#TEXT	15
I was at Isla Muelle and learned that no one has seen Rheims there.
#TEXT	16
Rheims hasn't been at Falaise de Fleur. My only consolation is that now there are only a few places where Rheims could be.
#QUEST	blaze_to_Isenbrandt
Deliver a letter to a pirate chief.
#TEXT	1
The Governor charged me with delivering a letter to a certain Izenbrandt Jurksen who is a pirate chief. In that letter the governor says that he'll reward anyone who can find and kill Rheims. After completing the mission, I'll have to return to Redmond to get another mission.
#TEXT	2
I can't say that Jurksen gave me a very hearty welcome. Nonetheless, I gave him the letter. It's interesting - Jurksen mentioned that the governor has used his services many times. Now I am going to sail back to Redmond and tell the governor that I completed his mission.
#QUEST	blaze_to_incas_collection
Return the native art collection to the Governor.
#TEXT	1
The governor told me that the pirates under the command of Alistair Garcilaso captured the ship that was delivering a collection of native artifacts to Redmond. The pirate's den is on Douwesen island. I've got a mission to find the collection and deliver it to Redmond. This is a difficult challenge, but I'll be well-paid. First I need to find out exactly where the pirate's den is, and then I'll proceed according to circumstances.
#TEXT	2
An old fox of a tavern-keeper introduced me to one strange fellow who says he knows where the pirate's den is. This fellow offered to explain how to get there or to show me the way. I asked him just to explain me how to get there.
#TEXT	3
An old fox of a tavern-keeper introduced me to one strange fellow who says he knows where the pirate's den is. This fellow offered to explain how to get there or to show me the way. I asked him to show me the way.
#TEXT	4
The pirate who agreed to show me the way to the pirate's den attacked me in the jungle. I quickly dispatched him. Now I doubt it will be very easy to sneak into the den.
#TEXT	5
I knew it. As soon as the first sentry caught sight of me, he gave the alarm.
#TEXT	6
My unsavory reputation helped me talk my way into the pirate's den without fighting.
#TEXT	7
From my conversation with the pirate leader I learned that the statuettes are on the pirate's ship except for one statuette that was bought by some girl. I could try to sneak on to the ship now with my fellows while there is no crew aboard, or I could return to my ship and then board the pirate ship - but then I fear it may be more difficult because the pirates will be aboard making ready to put to sea.
#TEXT	8
I sneaked aboard the pirate barque with my officers. There were a few more guards than I thought, but we won the fight. I have the collection now, and I will return to the governor.
#TEXT	9
I boarded the pirate barque. Now that I have the collection, I can return to the governor.
#TEXT	10
During the engagement, I sank the pirate barque. Fortunately it sank in shallow water, and we should be able to get the cargo from her hold.
#TEXT	11
My crew spent all day retrieving the goods from the sunken pirate ship's hold. They managed to recover the whole collection, and now it's time to sail to the governor.
#TEXT	12
Hmm. It seems that the governor was most upset because a single idol from the collection is missing - that one idol bought by some unknown girl. But perhaps I am mistaken...he didn't specifically complain to me about it.
#TEXT	13
I just bought the collection from the pirates. Unfortunately, I had to pay a handsome sum of money for it. Now I am going to report back to the governor.
#TEXT	14
Alistar Garsilaso, Douwesen's pirate chief, turned out to be a miserable coward. I just leaned on him a little, and he gave me the collection straight away.
#TEXT	15
Since I didn't find the collection the Alistar's house, it's probably still on his ship. Now I just need to find the ship. Most likely I'll find it at some nearby bay.
#TEXT	16
Alistar refused to cooperate with me. I just hope that the collection of idols is still on the pirate's ship. I suspect it lies in the bay close to the pirate's den.
#QUEST	move_prisoner_from_greenford
Deliver a prisoner to the governor.
#TEXT	1
The governor charged me with a mission to bring him the prisoner held in Greenford's prison on Oxbay.
#TEXT	2
When I said that I wanted to see the prisoner, the commandant told me he had escaped several hours ago. They are looking for him, but there is no good news so far.
#TEXT	3
When I arrived at Redmond, I told the governor that the prisoner had escaped. He wasn't at all pleased to hear that.
#QUEST	resque_researcher
Rescue researcher
#TEXT	1
When I got out of Greenford's jail, I witnessed a group of cutthroats trying to burn one old man. One woman came to me and asked me to help her save the old man because the soldiers refused to help.
#TEXT	2
When I got out of Greenford's jail, I witnessed a group of cutthroats trying to burn one old man. A woman came to me and asked me to help her save the old man because the soldiers refuse to do it. I am not crazy enough to fight a crowd of people in order to rescue some old duffer.
#TEXT	3
Such rotten luck! As soon as that tender-hearted woman left me, this worthless scum started bothering me. I asked him to leave me alone, and just wanted to leave, but that worthless cur hit me.
#TEXT	4
I forced the noisy crowd to disperse.
#TEXT	5
People are so easily manipulated. All I needed was a few coins to persuade the crowd to go to the tavern and drink instead of burning the old man.
#TEXT	6
By talking to the soldiers I realized they had no intention of helping the poor old man. In any case, I found a solution. I decided to distribute a few coins, and it worked like a charm - the crowd has dispersed.
#TEXT	7
By talking to the soldiers I realized they had no intention of helping the poor old man. But I managed to change their minds by persuading them that such behavior discredits them.
#TEXT	8
The old man I saved turned out to be peculiar little fellow. Calls himself a 'researcher'. I suppose he must be one of those 'natural philosophers' - mad as a March hare, no doubt. When he found out I was a captain, he immediately got a notion to perform an experiment on my ship. In order to distract him from such unsound ideas, I agreed to go to his house with him.
#QUEST	again_find_rheims
Continue searching for Rheims.
#TEXT	1
What a surprise! I've met Danielle with a fellow named Vincent at the researcher's house. It turned out that she is also looking for Rheims, and that Vincent helped her locate him. Danielle doesn't mind if I join her and Vincent in search of Rheims. We decided to meet up at the researcher's house in a couple of days. Now I need to get to the Governor in order to tell him that the captive escaped. I also want to let him know that I finally found traces of Rheims. Danielle also wants to settle her affairs.
#TEXT	2
I told the governor that I know where Rheims is hiding. He was happy about that and ordered me to find Rheims and take him to Redmond. Now all I have to do is find that poor fellow with the help of Danielle and Vincent.
#TEXT	3
I sailed back to Oxbay where I met Danielle. She told me that Vincent got the information that Rheims is on Douwesen island. We are on our way there now.
#TEXT	4
As soon as we arrived at Douwesen, Danielle and I went to the tavern where Vincent was waiting for us. He pointed out Rheims, who was sitting there at the tavern, and then he left. We talked to Rheims, and he invited us to come to his house outside the city.
#TEXT	5
As soon as we got outside the city, some cutthroats attacked us. Danielle and Rheims ran to Rheims's house while I stayed to fight with our attackers. I settled our dispute, and now I have to go to the jungle. When I see the first fork on the road, I have to go straight, and when I see the second fork, I should turn to the left.
#TEXT	6
What on earth? Rheims and Vincent are dead, and Danielle seems to be hysterical!
#TEXT	7
That hurts! That crazy girl stuck her dagger in me when I tried to figure out what was going on. Rheims was mortally wounded, and from their talk with Danielle, it appears that the Governor is the one who ordered Rheims killed. What's more - he ordered Rheims killed because Rheims had discovered some treasures. Vincent was a killer in the Governor's service. Oh, dear! To think I served such a rascal! I have to find Danielle now and convince her that I am not to blame.
#TEXT	8
What a surprise! I've met Danielle with a fellow named Barbossa at the researcher's house. It turned out that she is also looking for Rheims, and that Barbossa helped her locate him. Danielle doesn't mind if I join her and Barbossa in search of Rheims. We decided to meet up at the researcher's house in a couple of days. Now I need to get to the Governor in order to tell him that the captive escaped. I also want to let him know that I finally found traces of Rheims. Danielle also wants to settle her affairs.
#TEXT	9
I told the governor that I know where Rheims is hiding. He was happy about that and ordered me to find Rheims and take him to Redmond. Now all I have to do is find that poor fellow with the help of Danielle and Barbossa, but I need to go to Antigua first.
#TEXT	10
I sailed back to Oxbay where I met Danielle. She told me that Barbossa got the information that Rheims is on Douwesen island. We are on our way there now.
#TEXT	11
What on earth? Rheims is dead, and Danielle seems to be hysterical!
#TEXT	12
That hurts! That crazy girl stuck her dagger in me when I tried to figure out what was going on. Rheims was mortally wounded, and from their talk with Danielle, it appears that the Governor is the one who ordered Rheims killed. What's more - he ordered Rheims killed because Rheims had discovered some treasures. It looks like Barbossa was a killer in the Governor's service. Oh, dear! To think I served such a rascal! I have to find Danielle now and convince her that I am not to blame.

#QUEST	search_danielle
Find Danielle.
#TEXT	1
Rheims mentioned that the legend that helped him find the treasures is at the church's library at Isla Muelle. If I want to find Danielle and find out what's going on, I need to go there.
#TEXT	2
The Spanish priest named Padre Domingues refused me access to the library. But if I find some documents for him that were stolen by a person named Ferro Cerezo, he'll let me into the library. Cerezo is in Conceição now.
#TEXT	3
It appears that the stolen papers have information that compromise Padre Domingues.
#TEXT	4
I managed to persuade Ferro that I need the papers that incriminate Domingues more than Ferro does. Now I can return to Isla Muelle.
#TEXT	5
I managed to buy the priest's papers, and now I can sail back toIsla Muelle.
#TEXT	6
Ferro refused to give me the papers, leaving me no other choice - I'll have to take them from him. As I understand it, his ship is lying at the port. I'll just have to capture it.
#TEXT	7
I boarded Cerezo's ship without difficulty. Now I can return to Domingues.
#TEXT	8
Ferro's ship is no ship at all - it's no more than a cockle-shell. I fired a couple of volleys, and it sank. But the papers have disappeared beneath the waves, and that should satisfy Domingues.
#TEXT	9
I went to the library and pretty quickly found the book I need. It was on the table. Unfortunately - someone had torn some pages out of it - and I think that someone was Danielle. All I know is that some clay tablets with some strange characters were found in the Oxbay's mines. I suspect the original details of the legend were written on those tablets. I am sure that Danielle is already on Oxbay. There's not a moment to lose.
#TEXT	10
When I got out of the city, I was surrounded by some strange fellows. I don't know what they wanted from me. They attacked me, and I was forced to kill them.
#TEXT	11
When I got out of the city I was surrounded by some strange fellows. They knocked me senseless and apparently sold me as a slave. I wonder where my companions are....
#TEXT	12
A certain Leborio Drago confirmed that I have been sold as a slave to work in the mines. Fortunately my companions escaped. Now how am I going to get out of here?
#TEXT	13
I talked to a soldier and told him I work for the Governor. It made an impression on him, and he called an officer. The officer was a good fellow, and now I am free. Moreover, that officer said that if I want to find those clay tablets, I can talk to Leborio Drago. He was the one appointed to look after the fellow who studied the tablets.
#TEXT	14
I talked to a soldier and told him that I work for the Governor. It made an impression on him and he called an officer. The latter told me to give him some money in exchange for my freedom, but I didn't have enough to satisfy him.
#TEXT	15
Leborio Drago found out that I am a captain, and he offered to help me escape with him. Of course I agreed. According to our plan, we need to get to the lighthouse where my ship will be waiting for us. Somehow Leborio managed to deliver a letter from me to my crew.
#TEXT	16
We are free!!! From my conversation with Leborio, I learned that Danielle visited the mines, and then left for Isla Muelle to find a person who studied the tablets.
#TEXT	17
Leborio offered me a deal. I get him out of this foul place, and he tells me everything he knows about the clay tablets. Now I should sail to Isla Muelle and try to find a person who made a copy of the tablets.
#TEXT	18
I leaned a little on Leborio and he laid out everything he knows to me. It appears that Danielle has already been here, but she left for Isla Muelle in search of the person who made a copy of the tablets.
#TEXT	19
Well, I decided to free Leborio, although it cost me dearly. Leborio doesn't know about it yet, but I plan to tell him. I can imagine how happy he'll be.
#TEXT	20
They want 1000 gold for Leborio. I don't think he is worth that much.
#TEXT	21
I am in Isla Muelle now. I talked to the tavern-keeper, but I didn't get any useful information from him. Nonetheless, I know Danielle is still somewhere here in the colony.
#TEXT	22
As soon as I got out of the tavern, I saw Danielle. I followed her. I lost sight of her for some time, and then I saw her again, lying on the ground with some scum with a dagger in his hand standing over her trying to kill her. Thanks be to God I got there in time!
#TEXT	23
I talked to Danielle, and everything is fine now. We joined hands, and together we plan to find the treasures and take revenge on the governor for his treachery.
#QUEST	Revenge_for_Silehard
Get details from the governor.
#TEXT	1
Danielle proposed to use a secret bay hidden behind the reefs to get to Redmond. She said she knows how to get there through the big crack in the rocks.
#TEXT	2
We decided to sneak into the governor's house at night.
#TEXT	3
The scoundrel governor has slipped away. So, unfortunately, we didn't get the information we're looking for. Well, what can we do? We'll have to go back to our ships.
#TEXT	4
We decided to separate. Danielle is going to sail to Isla Muelle to find the original of the legend, while I will sail to Greenford and try to get the information from the soldiers about the idol that was supposed to be at the house of the late Rheims' navigator.
#TEXT	5
I got to Greenford and talked to the soldier. I learned that some captain has the idol. I can find this captain in prison.
#TEXT	6
From the conversation with the tavern-keeper, I learned that some captain has the idol. I can find the captain in prison.
#TEXT	7
The Governor is one step ahead of me. The idol is on a ship, and the guard captain has an order to arrest everyone interested in the idol. I need to hurry to the port and try to catch the English ship with the idol on board.
#TEXT	8
It was a hot battle! It's no easy feat to take an English frigate protected by a fort! I am most pleased with my victory, and my prize - the idol. Now I must go meet Danielle at the lighthouse.
#QUEST	Where_are_i
To Isla Muelle.
#TEXT	1
A terrible storm blew up as soon as I put to sea. I struggled to save my ship for several hours before I was washed overboard. When I came to my senses, I found myself on Douwesen, but my ship and my crew have disappeared.
#TEXT	2
The tavern-keeper in Douwesen said that my ship hasn't made it to port. And now I am in trouble. I don't have any money, I don't have my ship, but somehow I must get to Isla Muelle to meet Danielle. Maybe I should hire aboard some ship. The tavern-keeper mentioned that the pirates who live in the jungle hire some sailors to work on their ships.
#TEXT	3
At the pirate's den, I found out that a certain Anacleto Rui Sa Pinto is in the tavern, hiring some sailors for his crew.
#TEXT	4
Anacleto said that he serves as his own captain, but he could hire me as a ordinary sailor. However, a little later Anacleto offered to let me fight with one big fellow to prove I was worthy to captain his ship.
#TEXT	5
I killed the brute - but the faithless Anacleto broke his word, and now he refuses to take me aboard his ship.
#TEXT	6
I was forced to kill the scoundrel Anacleto and capture his ship. Now I can sail to Isla Muelle to meet Danielle, or I can try to find my ship and my crew. If my fellows are alive, they are probably on one of the nearby islands.
#TEXT	7
I got lucky. A certain Wilfred Bythesea tells me he is my old friend (well...perhaps I remember him...and perhaps not) and offered to give me his ship in exchange for one service. Needless to say, I agreed! Now I can sail to Isla Muelle in order to meet Danielle, or I can try to find my ship and my crew. If my fellows are alive, they are probably on one of the nearby islands.
#TEXT	8
Anacleto agreed to take me to Isla Muelle but I'll have to pay him for his services when we get there. I hope Danielle is still there.
#TEXT	9
That scoundrel deceived me! After we left Douwesen we have taken wrong course. When I demanded an explanation, he informed me that he planned to sell me to work in the mines! It's lucky that I managed to win the crew over to my side, and now the ship is mine.
#TEXT	10
That rascal deceived me! After we left Douwesen we have taken wrong course. When I demanded an explanation, he informed me that he planned to sell me to work in the mines! His filthy crew locked me in the ship's prison, but I managed to set myself free and even recover my belongings. When we were very close to Oxbay I jumped overboard. Luckily I wasn't far from the shore.
#TEXT	11
When I got to Oxbay, I discovered that Danielle wasn't there yet. I suspect she is in trouble, so I am going to find her and help her. I recall that she was going to sail to Isla Muelle.
#TEXT	12
When I got to Oxbay, I found out that Danielle wasn't there yet. I suspect she is in trouble, so I am going to find her and help her. I recall that she was going to sail to the Isla Muelle. Since I don't have my own ship, and since the researcher's 'yacht' turned out to be just a ... it's not going to be easy to find her.
#QUEST	Kill_Ogario
Kill Sidonio Ogarrio.
#TEXT	1
Wilfred Bythesea has given me a mission to kill a person named Sidonio Ogarrio who lives in Isla Muelle.
#TEXT	2
Upon arriving at Isla Muelle I carried out a simple task of eliminating Sidonio Ogarrio from the game.
#QUEST	Church_help // --Edited in various places by Cat to help clarify quest.
Help the church.
#TEXT	1
Father Bernard is the head of the church in Redmond. He asked me to find evidence to prove whether the priest named Father Jerald is guilty or not. He lives in the city of Greenford, and people say that he is up to his eyes in sin, and that he forgot about God. This shouldn't take long. I'll run this errand in the hopes that I can win the trust of Father Bernard and find out more about the Mefisto. I'll check at the tavern, first.
#TEXT	2
Simon Hanpool is a tavern-keeper in Greenford. I talked to him, and he had no idea that such rumors were circulating about Father Jerald. According to his words, Father Jerald is a good priest, and he tends to his duties without fail. Next, to talk to the priests.
#TEXT	3
Father Jerald's assistant gave evidence of the priest's guilt. I suspect he wants to take over Jerald's position. Has this ambition made him fabricate this story?
#TEXT	4
Father Jerald claims that he is not guilty. And I find him very convincing. I think that something is wrong here. I need to talk to the woman involved.
#TEXT	5
I made an offer to the priest to buy the letters and he agreed straight away. Doesn't it prove that he is guilty?
#TEXT	6
I made an offer to the priest to buy the letters and he agreed straight away. I don't know whether he is guilty or not, so I can tell Father Bernard whatever I choose.
#TEXT	7
The waitress confirmed that she really got several love-letters from Father Jerald. I'm not sure I trust her; she has a bit of the trollop in the way she acts. I'll talk to the tavern-keeper again.
#TEXT	8
The owner of the tavern is still sure that Father Jerald is not guilty. He claims that the letters were written by another person named Yedam Kinne. He is Dutch, he lives here on this island, and he can forge anyone's handwriting. According to the tavern-keeper, he saw Kinne and the priest's assistant together several days ago. Perhaps some locals can tell me where to find this Dutchman.
#TEXT	9
Yedam Kinne claims he had nothing to do with those letters. Is Father Jerald guilty?
#TEXT	10
Yedam Kinne confessed that he wrote the letters. It means Father Jerald is innocent, and his assistant is the one who's caused all this trouble.
#TEXT	11
I had to kill that stubborn Dutchman. Unfortunately, now there's no way of knowing whether he wrote those letters or not. Perhaps the tavern-keeper got some information from the waitress?
#TEXT	12
The tavern-keeper told me that the girl who said that Father Jerald allegedly harassed her actually worked for Jerald's assistant. So, these letters are forgeries. Back now to Redmond with the proof.
#TEXT	13
I returned to Redmond and managed to persuade Father Bernard that Father Jerald is innocent. He thanked me and asked to visit him later for my next task. Now I can ask him about the Mefisto.
#TEXT	14
I returned to Redmond and told Father Bernard that Father Jerald is guilty. He thanked me and asked to visit him later for my next task. Now I can ask him about the Mefisto.
#QUEST	Hitman
Hard labors of an assassin.
#TEXT	1
Ambroz Bricenos hired me to kill Mateus Santos. Santos lives on Isla Muelle, in the house to the right of the shipyard.
#TEXT	2
I couldn't succeed in my attempt to kill Santos. Notwithstanding this, he didn't kill me; in fact, he offered me a job. I accepted it, and now my target is Ambroz Bricenos. Bricenos is waiting for me at Conceição shore, near Smugglers Lair. One hardly expects how angry I am for having set me up with Santos.
#TEXT	3
Ambroz Bricenos is dead. I must return to Santos for my reward. One never knows, do one?
#TEXT	4
I've decided not to kill Santos. It's clear that the life of an assassin is not for me.
#TEXT	5
Santos didn't let me down - I've been paid for killing Bricenos. And I must say, it's a tidy little sum, so I decided to do some more work for Santos. My next target - merchant Geffrey Bampfylde. He lives in Greenford, to the left of tavern, across the street.
#TEXT	6
What an ugly man that merchant was! It was a benefit to society to get rid of him. Now to go to Santos and get my money.
#TEXT	7
I've decided not to kill Bampfylde, although his death might make the world a happier place. But I've made up my mind. It's clear that the life of an assassin is not for me.
#TEXT	8
Yes! Santos paid me well! This Bampfylde must have made somebody really angry, I think, if they were willing to pay so much gold to get rid of him. I decided to do another job for Santos. He said that I must kill a smuggler called Bertillon. He's often seen in the port of Quebradas Costillas.
#TEXT	9
Perhaps insolence is bred deep in a smuggler's blood, if this is so then Bertillon was the most insolent of all smugglers, however, this exceptional distinction did nothing to preserve his life. Santos should be well satisfied by my results.
#TEXT	10
I decided not to kill Bertilion. Although he is a most insolent fellow, somehow I admire him for it. Perhaps I grow weary of this assassin's life.
#TEXT	11
I must be doing well because Santos has sent me to dispatch his personal enemy, Amerigo Vieira. Vieira is rumored to be the best swordsman in the archipelago. Make that second best. Vieira's house is just to the right of the Governor's mansion in Conceição.
#TEXT	12
Those who do not follow the path of the sword will have a difficult time trying to understand the dying gratitude of Amerigo Vieira, for having died in a duel, and being killed by a fellow swordsman. I will have to devote some careful thought upon the information he gave me, regarding how he had also worked for Santos, and how Santos turned on him. Perhaps I have gotten myself into more trouble than I've realized.
#TEXT	13
I decided not to kill Vieira. He said that he, too, worked for Santos for some time, and now Santos was trying to get rid of him because Santos had grown afraid of him. This has the ring of truth, so after this, I've little desire to meet with Santos again.
#TEXT	14
I decided not to kill Vieira. He said that he, too, worked for Santos for some time, and now Santos was trying to get rid of him because Santos had grown afraid of him. This has the ring of truth, so after this, I've little desire to meet with Santos again, however, I must acquire my payment or risk arousing Santos' suspicions. Besides that, since Vieira's situation is pretty desperate, I was easily able to persuade him to work for me. Having the best swordsman in the archipelago as one of my officers won't hurt, especially if Santos doesn't find out.
#TEXT	15
The payment I received for dealing with Amerigo Vieira sits strangely upon my conscience. In spite of this I have accepted another assignment from Santos; a messenger from Europe, an old Italian man hiding somewhere on Conceição, brings news that must not be allowed to reach its final destination. Kind of gives a new meaning to the phrase, "dispatch a messenger".
#TEXT	16
I found this man, Vito Leone. He tried to persuade me that Santos will soon try to eliminate me, but I'm not so foolish as to believe it. I'm doing my job well, and he's no reason to betray me. By the way, I mustn't forget to see Santos for my payment.
#TEXT	17
Vito Leone, the 'messenger' whose death Santos so desires, turned out to be a rather important man. I've no wish to involve myself in the affairs of a guild of killers, so I'm retiring from the profession. Let them sort each other out as they wish.
#TEXT	18
Vito Leone, the 'messenger' whose death Santos so desires, turned out to be a rather important man. And Santos turns out to be an ambitious impostor who kills anybody he perceives as presenting a threat to him. Since I'm now just such a man, I've decided to help Leone to get rid of Santos. All I need to do is go to Santos' house in Isla Muelle tavern and kill him. Leone assures me that Santos will be there with a vastly reduced number of his bodyguards. Here's hoping that surprise is truly on my side.
#TEXT	19
That's that. Santos is dead, Leone paid me my fee, and my life is no longer in danger. My career as an assassin is at an end...but I'm not really sorry to leave the profession. There's little honor in such mercenary bloodletting. On the other hand, I will always remember the day I rescued...What was that fellow's name again?
#TEXT	20
I've decided not to kill Santos. It's clear that the life of an assassin is not for me.
#TEXT	21
Three months have passed since Santos gave me the mission, and I still haven't found the target. I suppose there will be no more missions for me... but I've no strong regrets. There's not enough excitement, adventure or honor in a profession like that for a restless sea dog like me.
#QUEST	Lucas
Find the missing son of the Spanish admiral.
#TEXT	1
Admiral Da Saldanha has entrusted me with the task of finding his missing son, Lucas, for a reward of 10000 gold. He told me that he lost Lucas' track on Redmond.
#TEXT	2
The innkeeper Charles Windem told me that Lucas has indeed been on Redmond, but that he has recently sailed away somewhere. Windem also told me that Lucas had some relationship with Governor Silehard's daughter, Arabella. Maybe she knows where Lucas has gone. Windem said that she often walks in the jungle near the town.
#TEXT	3
Well, I must admit that the boy has got some taste. Arabella told me that Lucas has gone to see his father. I must get back to the admiral - maybe the boy is already there.
#TEXT	4
It turns out that some bastards kidnapped Lucas when he was on his way to Redmond, and are holding him for ransom. It's a pity the boy's got himself into such a mess, but this whole business is beginning to smell bad. So I refused to help the admiral to free his son - I prefer to be a few thousand coins poorer, but alive.
#TEXT	5
It turns out that some bastards kidnapped Lucas when he was on his way to Redmond, and they are holding him for ransom. I have agreed to help the admiral find his son, and now I must bring the kidnappers 20000 gold in exchange for Lucas. They will be waiting for me at the tavern on Falaise de Fleur.
#TEXT	6
The dogs! These bastards killed the boy before I could do a thing! Why did I have to show off?! If I had just given them the ransom, Lucas would be alive.... What am I going to tell the admiral?
#TEXT	7
I gave the ransom to the kidnappers, and got Lucas alive and well in return. I must hurry to get him to his father.
#TEXT	8
I didn't give the ransom to the kidnappers. Instead, I cut them down like the dogs they were. Now I must get Lucas to his father.
#TEXT	9
Lucas' father has generously thanked me for saving his son - 10000 coin are now jingling in my pockets.
#TEXT	10
Lucas' father has generously thanked me for saving his son - a half of the ransom that I didn't give away is now mine. And this is no small sum - 20000 gold! Good deeds can, on occasion, be quite profitable.
#TEXT	11
I have informed the governor of his son's death, and have returned the ransom. He was so cast down with grief I couldn't stand to look at him.
#TEXT	12
The admiral was greatly upset by his son's death, of course, but I received my reward from him nonetheless, although I had to return the ransom. Oh, well. Ten thousand gold is not a petty sum.
#TEXT	13
The poor old man was simply crushed by the sad news of his son's death. So crushed, in fact, that he didn't doubt my lies about giving the ransom to the kidnappers. This business has turned out to be quite profitable, and almost without any effort. I only had to slit a couple throats. If only I could always be so lucky.
#TEXT	14
I couldn't deliver the ransom on time, and the kidnappers killed Lucas. I think I had better not show my face around the Spanish island anytime soon. They won't ask questions...they'll just hang me.
#QUEST	larrouse
The French pirate in the tavern.
#TEXT	1
In Isla Muelle tavern I met a corsair who refused to talk to me. Maybe I can talk to her later?
#TEXT	2
She offered me a prospect I can scarcely refuse - a couple pounds of gold. But Claire didn't give me all the details.
#TEXT	3
We are in the mine, but the convoy has already gone. What a disappointment. We will try to intercept it between Greenford and Oxbay.
#TEXT	4
We are in the mine, but the convoy has already gone. What a disappointment. I have no further interest in this adventure.
#TEXT	5
The traitorous dog! That French scoundrel attacked me when she realized that I'm not going to chase the convoy with her any more.
#TEXT	6
When I killed Larousse, all my problems were solved - I've got his ship. On the other hand I had to kill his old crew. But that's their misfortune, not mine.
#TEXT	7
Perhaps it's not such a bad idea to chase this convoy. We've got a chance to pull it off.
#TEXT	8
We did it! We found the convoy. All that remains is to seize the gold....
#TEXT	9
So much misfortune! While we were making ready for battle, the convoy came too close to the town's gates. Now we are opposed by the town garrison, and have no chance of accomplishing our scheme. What a pity!
#TEXT	10
We've got the gold! All we need now is to deliver the gold to our ships. The simplest plan is to sail one ship to the bay, while the rest of us get ready to load the gold.
#TEXT	11
When we reached the bay we encountered stiff opposition - English soldiers. It was a hard fight, we lost almost all our men, but we won the battle, and were free to sail away with our ship loaded with gold.
#TEXT	12
Larousse and I couldn't divide this gold, so I had to kill her.
#TEXT	13
So, our little adventure is over. We shared our booty, and Claire offered to sail with me from that moment forward. But I have no great liking for her, and so I declined her offer. If I change my mind, I will find her in the Isla Muelle tavern.
#TEXT	14
So, our little adventure is over. We shared our booty, and when Claire offered to sail with me from that moment forward, I accepted her offer.
#QUEST	mendes
Escort Vigila Mendes' ship.
#TEXT	1
Vigila Mendes has hired me to protect his ship on the voyage to Falaise de Fleur and back to Isla Muelle.
#TEXT	2
We came to Falaise de Fleur, and Vigila sold his cargo.
#TEXT	3
On our return to Isla Muelle, Vigila gave me my pay. He encouraged me to sail on his ship as a navigator, because his old navigator, Zaid Murro, had retired.
#TEXT	4
Most unfortunate! Vigila Mendes was killed. Not a good day.
#QUEST	murro
Zaid Murro's problems.
#TEXT	1
The former navigator of the 'Juno', Vigila Mendes' ship, now lives as a farmer. He said that some people in the jungle steal his goods. Maybe I can help Zaid.
#TEXT	2
In the jungle, after leaving town, I met the bandits Zaid told me about, and they tried to kill me.
#TEXT	3
Those bandits were not alone. Deeper in jungle, I met the other members of the outlaw band!
#TEXT	4
Now Zaid should have no further problems with these bandits.
#QUEST	daughter
Saving Toff's daughter.
#TEXT	1
Toff Oremans told me that his girl was kidnapped by some Spaniard in Holland's service. I think I should deal with that problem and help this girl return home.
#TEXT	2
The governor directed me to investigate this case, and if my investigation is successful, he will pay me money.
#TEXT	3
This Spaniard was unforgivably rude with me. So I killed him and his officer. The girl is saved.
#TEXT	4
This Spaniard was unforgivably rude with me. But when his men realized that I was here by the order of the governor, they slew their captain and left.
#TEXT	5
Governor paid me a reward - nothing of consequence, of course.
#TEXT	6
I've got Nicolas Sharp's saber! Toff Oremans, father of the girl that I saved, gave it to me, and something about this weapon makes me think that it really belonged to the legendary pirate.
#QUEST	gambled_girl
A girl won in a card game.
#TEXT	1
In one tavern I met a man who proposed to play cards with me. I was astonished when I discovered he planned to wager a girl.
#TEXT	2
I won, so the girl is mine.
#TEXT	3
The offer of this fellow was offensive. So I killed him.
#TEXT	4
This girl is really beautiful. She says she is a noblewoman. Judging by her name, she's French, and I can believe her story, but it won't stop me if I decide to sell her.
#TEXT	5
I've met some stupid fellow who offered me money for the girl, but the offer was too small. Perhaps the French governor will offer more.
#TEXT	6
The girl told me that she is descended from a very noble family in France, and that she came here to find her lover, a sailor on Falaise de Fleur. It was all going well until the pirates appeared.
#TEXT	7
I have decided that is it only right that I should help Virginie find her loved one.
#TEXT	8
It is a romantic story, but I think that now, once freed, Virginia can deal with her fate well enough without my help.
#TEXT	9
What an irony! We came to Falaise de Fleur and found the fellow that Virginie was searching for, but he turned out to be a real scoundrel. He spoke to her disrespectfully, then left her broken-hearted.
#TEXT	10
Virginie said that she is going to sail for home, but she wants to do me a favor in return, and take me to the French governor.
#TEXT	11
I don't think this is such a good idea because we are enemies with the French, but Virginie assured me she will protect me.
#TEXT	12
A noblewoman's word is a fine guarantee, but I don't trust the French authorities, and I declined Virginie's favor.
#TEXT	13
She was right. Of course, the governor wasn't at all glad to see me, but he gave me a reward, and more than that, he pardoned me for my crimes to the French government.
#TEXT	14
The French generously rewarded me for returning Virginie.
#TEXT	15
It was quite a risky affair, but now it's over. The governor gave me 7000 gold for the girl.
#TEXT	16
At the tavern, some strange fellow came to me and bought the girl.
#QUEST	animists // variously edited by Cat for Animists quest fix
Strange things going on in the Caribbean.
#TEXT	1
When I was on Douwesen, I found out that several children had been kidnapped last night. The women whose children were kidnapped tried to see the governor to ask him for help, but he wouldn't receive any visitors. Maybe I can speak to him.
#TEXT	2
The governor of Douwesen asked me to investigate and find the ones who've kidnapped the children. I refused. I don't want to get involved in this strange affair.
#TEXT	3
The Governor of Douwesen asked me to investigate the affair of the kidnapped children and promised to pay me well if I succeed. The only thing I know is that a captain of a merchant ship saw a mysterious frigate in the morning, sailing away from the island's bay. The captain is in the tavern now, and I plan to begin my investigation by talking with him.
#TEXT	4 
I talked to the captain of the merchant ship and found out that he did indeed encounter a large black frigate with black sails, leaving Douwesen. Perhaps it was the pirates living in the jungle who kidnapped the children.
#TEXT	5
I found out from the Douwesen pirates that they themselves suffered from that black frigate that sank one of their ships. Now I have no doubt that the children are on that black frigate. The pirates heard children crying, and the crying was coming from the frigate. Next stop, Greenford, to ask at the tavern. I hope this will be the last stop and I find those children.
#TEXT	6
I was most fortunate to talk to the navigator of the ship attacked by the black frigate. He said that the name of the frigate is 'Mefisto', and it was headed for Quebradas Costillas after it couldn't catch his ship. More pirates; lucky me.
#TEXT	7 
Alas, I am out of luck, all I managed to find out in the pirate's den is that the black frigate really was here, and that the members of the frigate's crew even killed someone on the seashore. Perhaps I should ask one of the wharf rats; they may have seen the killing.
#TEXT	8
Father Bernard hired me to deliver a letter to Padre Domingues. At first sight, the mission seemed quite simple. However, one messenger has already been killed in the city by some people in red cassocks. I suspect that the fellows from that mysterious black frigate have something to do with it.
#TEXT	9
I came to Isla Muelle's shore, just as Father Bernard told me to. I was surprised to find some fellows waiting for me there.
#TEXT	10
Some strange people proposed that I give them the letter to read in return for 1000 gold, saying that they will return the letter after reading it. I refused, so they drew their weapons.... Afterwards, on their dead bodies I found some strange medallions.
#TEXT	11
Some strange people proposed that I give them the letter to read in return for 1000 gold, saying that they will return the letter after reading it. They returned the letter with the seal still on it, but it seems to me that it doesn't look like the original seal.
#TEXT	12
Padre Domingues suspected that the letter was opened and then closed with another seal. I told him the truth. Thanks be to God it all ended well.
#TEXT	13
Padre Domingues suspected that the letter was opened and then closed with another seal. But I insisted I was innocent. Then he said some things about God's redemption, or something like that. It doesn't matter. I don't like the fathers, anyway.
#TEXT	14
After I gave the letter to Padre Domingues, I got another mission. I'm to meet the barque 'Montanez' near Oxbay and guide it to Isla Muelle.
#TEXT	15
Oh, dear. When I arrived at Oxbay, the 'Montanez' was already sunk by some ships without any identification. I'll have to return to Padre Domingues empty-handed.
#TEXT	16
I arrived just in time! When I reached Oxbay, the 'Montanez' was close to sinking, under attack by two ships without any identification. I've dealt with them.
#TEXT	17
Surprisingly, 'Montanez' stopped briefly at Oxbay. From speaking with her captain, I learned that he had to deliver some passenger here. Now I think it's time to sail to Isla Muelle.
#TEXT	18
As I suspected, the padre is none too happy with the loss of this barque. Nonetheless, he didn't blame me.
#TEXT	19
'Montanez' is anchored near Isla Muelle. Padre Domingues seems to be very glad. It looks like something quite valuable is on this barque.
#TEXT	20
My next mission is to deliver a letter to Father Bernard on Redmond, and to watch out, because nobody but Father Bernard should read this letter.
#TEXT	21
They waited for me near the exit from the church. They looked just like those strange people on Isla Muelle's shore. Not sure where they got the idea that I had to give them the letter, but foolishly they drew their weapons. How many more are there of these red-robed devils, and what is this cause they are so willing to die for?
#TEXT	22
The letter is delivered now, and I received the reward I deserved. And now I know who is trying to stop me. Father Gareth. Who could predict that? But now he has attacked me, in the church.
#TEXT	23
My new mission is to find the Satanists' lair. The Church will give me a great reward, but more importantly, these Satanists have kidnapped children from Douwesen, and I suspect they also are responsible for Padre Domingues' disappearance. I think I will start my investigation in the tavern on Isla Muelle. Maybe somebody there knows something about Padre Domingues' disappearance.
#TEXT	24
Now I know the identity of the passenger of the 'Montanez'. It is a Maltese knight, Jaoquin de Masse, who arrived here to help us to defeat a Satanist band. He looks like an experienced warrior.
#TEXT	25
After speaking with the innkeeper, I learned that a 'teacher' who calls himself an 'Animist', has arrived here. This 'teacher' has great influence upon the local youth, and, in particular, upon one Jordano, the son of the local cooper. And by a strange coincidence, Jordano's father has died under very suspicious circumstances. I should have a talk with this Jordano.
#TEXT	26
I've found Jordano without any trouble. Seems to have a lot of influence over the local youths, and I suppose that makes sense, since he's a bit older. He told me that this 'teacher' has left Isla Muelle for Greenford, on Oxbay island. Off to Greenford's tavern again, to talk to that fountain of knowledge of things unusual - Simon the tavernkeeper.
#TEXT	27
I know that the man I am searching for is in Greenford's prison.
#TEXT	28
The commandant of Greenford prison wouldn't let me see the prisoner. It appears I have no choice but to sail for Redmond to ask Father Bernard to give me a letter, granting me access to the prisoner.
#TEXT	29
A return to Redmond will take too long. I tried another plan. I intimidated the weak-willed fellow into giving me access to the prisoner. But I suspect this incident will cause my relationship with England to suffer.
#TEXT	30
I found another way to get to the prisoner. It was simple - I just paid 5000 gold, and all obstacles disappeared.
#TEXT	31
At my insistence, the captain let me in.
#TEXT	32
The only way to find the Animist lair was to set the prisoner free, and I did it. Now back to Isla Muelle and solve the mystery. I hope I can find those children before it's too late...
#TEXT	33
Father Bernard gave me a letter setting the Greenford prisoner free, although he seemed amused by my request.
#TEXT	34
I'm too intimidating for my own good! I decided to question the prisoner in the cell, but oops, he died. I hardly touched him! Before he died though, he said something about Isla Muelle. Maybe the Animist lair is somewhere nearby? Perhaps on that little island to the northeast of the harbor? I think we should be able to land there; I seem to remember seeing a sheltered cove.
#TEXT	35
The 'teacher' believed that I was an Animist, and told me where to find the lair. His death was quick. And all that remains is to travel to the little island near Isla Muelle and see if I can find those children and Padre Domingues.
#TEXT	36
All the Animists are dead, including their master. He was no easy opponent. But now I've got to get the children back to Douwesen, and then tell Father Bernard that Padre Domingues is all right and that our mission has been accomplished. Two rewards to be collected, but the biggest reward is getting those children safely back to their homes.
#TEXT	37
With the destruction of the Animists band, my problems are solved. 'Mefisto', the frigate with black sails, was waiting for me in the bay.
#TEXT	38  // Viper - Missing Children Quest Fix
The bartender at the Greenford Tavern told me that since the warden is dead, I should just go into the prison and speak with the 'teacher.' 
#TEXT   39  // Cat - Animists quest fix
Talked with a wharf rat on Quebradas Costillas; the kidnappers on the Mefisto are somehow tied in with Father Bernard on Redmond.  I've been warned not to trust him, but I still need what information he might give.  Perhaps I should offer to help him with something so as to gain his trust in me, before I ask about the Mefisto.  Who knows?  Am I an optimist to hope there will be some money in it for me?
#TEXT   40  // Cat - Animists quest fix
The red-robed devils got Padre Domingues too. This is turning out to be some adventure. I still have this letter to deliver to Father Bernard, so it's off to Redmond again.
#TEXT   41  // Cat - Animists quest fix
I have the children onboard! Domingues is back where he belongs; now to sail to Douwesen and return my charges to their mothers and collect my reward from the Dutch governor. Then to Father Bernard on Redmond to report and collect my reward from the church. The profit is fine, but definitely pale in comparison with the pleasure I will experience in returning these children safely to their homes.
#QUEST	artois
Artois Voysey.
#TEXT	1
In Quebradas Costillas I saw two men fighting on the street. When I asked one of them what was going on, he attacked me. I think he was mad.
#TEXT	2
The man I've saved is Artois Voysey, and, judging by his word, a good navigator. I made him a member of my crew.
#TEXT	3
The man that I've saved is Artois Voysey, and, judging by his word, a good navigator. After I declined to add him to my crew, he said he will wait for me on Quebras Costillas if I should change my mind.
#TEXT	4
I think I saw Artois in Conceição port. It looks like he was going to Conceição town. Interesting. What is he up to?
#TEXT	5
I learned that Artois was here in the tavern. He spoke with some Spanish fellow. Then three other people entered the tavern and confronted Artois and the wounded fellow Artois was speaking with. The wounded fellow is in the tavern upstairs now, so perhaps he knows where Artois has gone.
#TEXT	6
Oh, dear. The first thing I saw when I came upstairs was the knife in the fellow's chest. I came too late...he was already dead.
#TEXT	7
Considering how lucky I am, it is not surprising that when I came upstairs, soldiers came upon me, and accused me with the murder of this poor man. I was forced to kill them, because I have to find Artois. I don't think it will be easy for me to get out of town now. Maybe it would be better to make my way to the port? I'm not sure that Artois is somewhere here, but I doubt that he will live long.
#TEXT	8
I decided to go with the soldiers. I hope that my innocence will be quickly proven.
#TEXT	9
That's taken care of, thank heavens. They found witnesses that saw the murderer. I've been set free, and now I can leave the island, or try to find Artois. I suspect he is here somewhere.
#TEXT	10
In the jungle near the town I saw strange people standing over Voysey's dead body.
#TEXT	11
After I killed all the bandits, I've found that Artois was not dead. I asked him why he was kidnapped. And he told me about a ship whose cargo holds are filled with silver! The ship sank near Douwesen, so you can't reach it by sea, but there is a path through the waterfall. There's a promise of rich treasure in this affair.
#TEXT	12
Artois didn't tell me what the bandits were searching for. I think I can guess - they were looking for a secret.
#TEXT	13
My strained relations with the Portuguese authorities caused me a big headache, but somehow Artios took care of that through his connections - the Portuguese seem to have miraculously forgotten about my past misdeeds.
#TEXT	14
Good heavens! In the next port, someone shot Artois. The attacker managed to escape, so there's nothing left for me to do but go to see my wounded friend.
#TEXT	15
Spend 2000 gold to heal Artois, then wait two weeks while he recovers? No way, it's none of my business. Let him deal with this himself.
#TEXT	16
I must spend 2000 gold to heal Artois,and then wait two weeks while he recovers. But at least I saved my man.
#TEXT	17
After Artois recovered, he told me his story. He knows where to find a wrecked ship whose cargo holds are filled with silver. The ship sank near Douwesen, and you can't reach it by sea, but there is a path through the waterfall to the shore where it crashed. In return for telling me this story, Artois asked me to donate some gold to the Church. Well, I think that even after this donation, there should be plenty of treasure for me.
#TEXT	18
Artois was telling the truth. I believe I can get about 50000 for this silver.
#TEXT	19
I've kept my word, and have donated 4000 gold to Redmond's church.
#TEXT	20
I'm not such a fool as to throw gold away on the Church. Artois is not happy, but who cares?
#QUEST	trade_fra
Deliver cargo to Falaise de Fleur.
#TEXT	1
I've got to deliver some cargo to Falaise de Fleur within a month, to the store owner Arnaud Matton.
#QUEST	trade_pap
Deliver cargo to Port au Prince on Hispaniola.
#TEXT	1
I've got to deliver some cargo to the island of Hispaniola, the town of Port au Prince, within a month, to the store owner Violette De Colville.
#QUEST	trade_papitre
Deliver cargo to Pointe à Pitre on Guadeloupe.
#TEXT	1
I've got to deliver some cargo to the island of Guadeloupe, the town of Pointe à Pitre within a month, to the store owner Dieudonne Toussaint.
#QUEST	trade_marigot
Deliver cargo to Marigot on Saint Martin.
#TEXT	1
I've got to deliver some cargo to Marigot within a month, to the store owner Jean Maginot.
#QUEST	trade_red
Deliver cargo to Redmond.
#TEXT	1
I've got to deliver some cargo to Redmond within a month, to the store owner Thomas O'Reily.
#QUEST	trade_ox
Deliver cargo to Oxbay.
#TEXT	1
I've got to deliver some cargo to Oxbay within a month, to the store owner Alan Milds.
#QUEST	trade_green
Deliver cargo to Greenford on Oxbay.
#TEXT	1
I've got to deliver some cargo to the island of Oxbay, the town of Greenford, within a month, to the store owner John Filbert.
#QUEST	trade_cay
Deliver cargo to Grand Cayman.
#TEXT	1
I've got to deliver some cargo to Grand Cayman within a month, to the store owner Laurence Bannerman.
#QUEST	trade_cha
Deliver cargo to Charlestown on Quebradas Costillas.
#TEXT	1
I've got to deliver some cargo to Charlestown within a month, to the store owner James Griffith.
#QUEST	trade_spa
Deliver cargo to Isla Muelle.
#TEXT	1
I've got to deliver some cargo to Isla Muelle within a month, to the store owner Emiliano Rionda.
#QUEST	trade_sd
Deliver cargo to Santo Domingo on Hispaniola.
#TEXT	1
I've got to deliver some cargo to the island of Hispaniola, the town of Santo Domingo, within a month, to the store owner Pedro Ortega.
#QUEST	trade_havana
Deliver cargo to Havana on Cuba.
#TEXT	1
I've got to deliver some cargo to the island of Cuba, the town of Havana, within a month, to the store owner Juan Mendoza.
#QUEST	trade_santiago
Deliver cargo to Santiago on Cuba.
#TEXT	1
I've got to deliver some cargo to the island of Cuba, the town of Santiago, within a month, to the store owner Jose Zugarro.
#QUEST	trade_hol
Deliver cargo to Douwesen.
#TEXT	1
I've got to deliver some cargo to Douwesen within a month, to the store owner Gheerlof Darlang.
#QUEST	trade_philipsburg
Deliver cargo to Philipsburg on Saint Martin.
#TEXT	1
I've got to deliver some cargo to the island of Saint Martin, the town of Philipsburg, within a month, to the store owner Pieter Van Vecker.
#QUEST	trade_por
Deliver cargo to Conceição.
#TEXT	1
I've got to deliver some cargo to Conceição within a month, to the store owner Martinho Guterres.
#QUEST treasure_0
Lost Treasure on Hispaniola.
#TEXT   1
By the Hole in the cliff, you can acceed in a cave where the treasure is hidden.
#QUEST treasure_1
Lost Treasure on Turks.
#TEXT   1
Find the ship wreck on a beach on Turks. The treasure is in a chest somewhere in the wreck.
#QUEST treasure_2
Lost Treasure on Cuba.
#TEXT   1
On the Wild coast of Cuba. In front of the Cliffs. The treasure is hidden near the big Rock.
#QUEST treasure_3
Lost Treasure on Turks.
#TEXT   1
After the bridge and the cavern of Sandy Point, find the small rock near a tree.
#QUEST treasure_4
Lost Treasure on Cayman.
#TEXT   1
Go ashore at Cayman Kai. The treasure is hidden in a cavern in the jungle.
#QUEST treasure_5
Lost Treasure on Cayman.
#TEXT   1
Go ashore at Sand Bluff. There is a hidden entrance to a cave somewhere in the Jungle. The treasure is hidden in the cave.
#QUEST treasure_6
Lost Treasure on Guadeloupe.
#TEXT   1
A treasure chest is hidden in the ruin of the Guadeloupe Lighthouse.
#QUEST treasure_7
Lost Treasure on Oxbay.
#TEXT   1
A treasure chest is hidden somewhere in the Oxbay Jungle close to the roadsign and the two roads.
#QUEST treasure_8
Lost Treasure on Oxbay.
#TEXT   1
A treasure chest is hidden somewhere in the Oxbay Dungeon.
#QUEST treasure_9
Lost Treasure on Conceição.
#TEXT   1
By the shore of Leviathan's Rock, you can acceed to a grot where the treasure is hidden.
#QUEST treasure_10
Lost Treasure on Hispaniola.
#TEXT   1
A treasure chest is hidden somewhere on the beach of Boca de Hubon.
#QUEST	convoy_fra
Escort a merchant to Falaise de Fleur.
#TEXT	1
I'm to escort a merchant ship to Falaise de Fleur.
#QUEST	convoy_red
Escort a merchant to Redmond.
#TEXT	1
I'm to escort a merchant ship to Redmond.
#QUEST	convoy_ox
Escort a merchant to Oxbay.
#TEXT	1
I'm to escort a merchant ship to Oxbay.
#QUEST	convoy_spa
Escort a merchant to Isla Muelle.
#TEXT	1
I'm to escort a merchant ship to Isla Muelle.
#QUEST	convoy_hol
Escort a merchant to Douwesen.
#TEXT	1
I'm to escort a merchant ship to Douwesen.
#QUEST	convoy_por
Escort the merchant to Conceição.
#TEXT	1
I'm to escort a merchant ship to Conceição.
#QUEST	convoy_smg
Escort a merchant to a secluded bay on Conceição.
#TEXT	1
I'm to escort a merchant to Leviathan Rock, a secluded bay on Conceição.
#QUEST	convoy_cayman
Escort a merchant to Grand Cayman.
#TEXT	1
I'm to escort a merchant ship to Grand Cayman.
#QUEST	convoy_havana
Escort a merchant to Havana.
#TEXT	1
I'm to escort a merchant ship to Havana.
#QUEST	convoy_santiago
Escort a merchant to Santiago.
#TEXT	1
I'm to escort a merchant ship to Santiago.
#QUEST	convoy_guadeloupe
Escort a merchant to Pointe à Pitre.
#TEXT	1
I'm to escort a merchant ship to Pointe à Pitre.
#QUEST	convoy_hispaniola
Escort a merchant to Port au Prince.
#TEXT	1
I'm to escort a merchant ship to Port au Prince.
#QUEST	convoy_santodomingo
Escort a merchant to Santo Domingo.
#TEXT	1
I'm to escort a merchant ship to Santo Domingo.
#QUEST	convoy_philipsburg
Escort a merchant to Philipsburg.
#TEXT	1
I'm to escort a merchant ship to Philipsburg.
#QUEST	convoy_marigot
Escort a merchant to Marigot.
#TEXT	1
I'm to escort a merchant ship to Marigot.
#QUEST	convoy_charlestown
Escort a merchant to Charlestown.
#TEXT	1
I'm to escort a merchant ship to Charlestown.
#QUEST	nigel
Nigel Blythe.
#TEXT	1
In Quebradas Costillas I saw two men fighting in the street. It's my principle not to interfere in such matters, but it's a funny thing. After one fellow was killed, the other told me a strange story about how he lost his ship.
#TEXT	2
I think that such a headstrong fellow might complement my crew well. I made him my officer but should make sure to increase his defensive abilities and fighting skill.
#TEXT	3
This fellow offered his services as an officer, but I have my reservations about him, so I told him I have a full crew.
#TEXT	4
When I arrived on Redmond, I found that Nigel had left my ship. Maybe he is in town.
#TEXT	5
The fellow's tricks made me get rid of him.
#TEXT	6
The fellow didn't waste any time. He sought out a contract to deliver a cargo of chocolate. Unfortunately, the contract was not to my liking, so I had to turn it down.
#TEXT	7
The fellow didn't waste any time. He sought out a contract to deliver a cargo of chocolate. Now I'm to deliver this chocolate to Isla Muelle, to Emiliano Rionda's store.
#TEXT	8
I forgot all about the chocolate cargo. Now even if I reach Emiliano, I suspect the delivery will be too late.
#TEXT	9
I delivered Emiliano Rionda's cargo. It was not very profitable.
#TEXT	10
When I came to Conceição, I found Nigel had already gone. I suspect he is off hatching some scheme again.
#TEXT	11
I knew it! The rascal has accepted 10000 gold to kill Mean Harry within a month. It's quite a risky proposition...but I think I can do it.
#TEXT	12
I knew it! The rascal has accepted 10000 gold to kill Mean Harry within a month. But when I found out that Garry has at least a corvette or even a frigate, I refused the agreement.
#TEXT	13
A month has gone, and I still can't find Harry. But I'm not going to lose any sleep over it. And I've no plans to return any of the gold.
#TEXT	14
Mean Harry was not so hard to deal with. Now I've got to go look for a reward. They say that the island's governor will give it to me.
#TEXT	15
It's an outrage! Why should I pay taxes? Devils and dogs! Unfortunately the governor has a strong argument on his side - his fleet. But taxes...4000 gold? Argh!
#TEXT	16
As soon as I made Nigel captain of my of my ships, he attacked a ship near Douwesen! And it was a smuggler's ship to boot! Damn!
#TEXT	17
A smuggler ship sank Nigel. No wonder. But never mind Nigel... it's the loss of my ship that troubles me.
#TEXT	18
I helped Nigel defeat a smuggler. I should ask Nigel what's going on...
#TEXT	19
The smuggler's friends were waiting for us. I didn't listen to a word they said... I just killed them.
#TEXT	20
The smuggler's friends were waiting for us. They killed Nigel, and I escaped while they were busy kicking his corpse. Can't blame them - he was a real bastard.
#TEXT	21
That rascal Nigel! He stole my ship! Devils! Late at night he sailed away. Perhaps he is on Isla Muelle... that island was nearby.
#TEXT	22
The scoundrel is on Isla Muelle! They saw him in the tavern!
#TEXT	23
The tavern owner said that Nigel was here, and he talked with a fellow called Caminero who lives in a house at the back of the tavern.
#TEXT	24
Caminero said that Nigel is going to join his old crew on Quebradas Costillas. Interesting...what this fellow up to?
#TEXT	25
I've met a sailor from Nigel's ship in Quebradas Costillas tavern. He told me that the rascal left the island, but he doesn't know where he is going. Maybe Clauss, Nigel's boatswain, knows. He is now in Quebradas Costillas store, working off his debts.
#TEXT	26
The best way to solve this problem is with a little gold. I just paid Clauss - Nigel's boatswain - for a private talk.
#TEXT	27
Clauss said Nigel left the island to join his old crew in Douwesen. The way to his sunken ship full of silver is under a waterfall on Douwesen.
#TEXT	28
I arrived just in time. Nigel was astonished to see me. I killed him and took all the silver from the ship.
#QUEST	chest
Deliver a closed chest.
#TEXT	1
Oweyn MacDorey, the owner of Oxbay shipyard, asked me to deliver a closed chest to Redmond. I have no reservations about doing this favor for a man who just saved Tobias and me from arrest.
#TEXT	2
When I walked into the tavern, some strangers approached me and demanded Oweyn's chest.
#TEXT	3
I gave the chest to the strangers. They informed me that Oweyn must have set me up, if it was Oweyn who asked me to deliver this particular chest to Redmond. I've got to ask Oweyn what they could possibly be talking about.
#TEXT	4
I tried to get rid of the strangers, and they drew their weapons. But devils, I couldn't even scratch them!
#TEXT	5
Oweyn is not the fool he seemed to be. He already knows this legend about skeleton pirates and cursed coins. He wanted me to deliver these cursed coins to his enemy in Redmond. Not a bad joke...but the pirates spoiled it. Apparently the fellow who knows all about this business lives on Falaise de Fleur.
#TEXT	6
Henry Peat told me a lot about the cursed ship called 'Black Pearl'. Now I just have to find out some more details about that ship and a way to destroy it.
#QUEST	Tutorial_SpyGlass
Buy a new spyglass
#TEXT	1
It appears my spyglass has seen better days as well. Perhaps there is a replacement available.
#TEXT	2
Done!
#QUEST	Tutorial_Store
Sell cargo to the local trader
#TEXT	1
I should find a storekeeper and sell goods from my cargo hold. That will bring me money for repairs and crew hiring.
#TEXT	2
Done!
#QUEST	Tutorial_Shipyard
Repair the damage caused to my ship by a storm
#TEXT	1
The hull and rigging are damaged, so I must repair them at the shipyard before leaving the island.
#TEXT	2
Done!
#QUEST	Tutorial_Tavern
Hire some crew at the tavern
#TEXT	1
Unfotunately, a few hands were lost at sea. I should find a tavern to hire some crew before setting sail.
#TEXT	2
Done!
#QUEST	Tutorial_AppearedOnOxbay
Arrival at Oxbay
#TEXT	1
After surviving a fearsome storm, I've finally arrived at Oxbay. Thankfully the ship's cargo is intact.

#QUEST	Tutorial_AppearedOnFalaise_de_fleur
Arrival at Falaise De Fleur
#TEXT	1
After surviving a fearsome storm, I've finally arrived at Falaise De Fleur. Thankfully the ship's cargo is intact.

#QUEST	Tutorial_AppearedOnMuelle
Arrival at Isla Muelle
#TEXT	1
After surviving a fearsome storm, I've finally arrived at Isla Muelle. Thankfully the ship's cargo is intact.

#QUEST	Tutorial_AppearedOnQC
Arrival at Quebradas Qostillas
#TEXT	1
After surviving a fearsome storm, I've finally arrived at Quebradas Costillas. Thankfully the ship's cargo is intact.

#QUEST	Tutorial_AppearedOnDouwesen
Arrival at Douwesen
#TEXT	1
After surviving a fearsome storm, I've finally arrived at Douwesen. Thankfully the ship's cargo is intact.

#QUEST	Tutorial_AppearedOnConceicao
Arrival at Conceicao
#TEXT	1
After surviving a fearsome storm, I've finally arrived at Conceicao. Thankfully the ship's cargo is intact.

#QUEST	EscapedFromOxbay
Escape from Oxbay
#TEXT	1
That was a close call! As a first officer of Malcolm Hatcher I commanded our ship to anchor in Oxbay port. We were close to shore when we heard the sound of cannonades. Some time after I called the captain it turned out that a large French squadron was attacking Oxbay fort; we were terrified when the town surrendered to the enemy nearly immediately. Things went quickly and while we observed the events in the harbour, a French frigate intercepted our retreat. I thought this would be our last stand and now I could forget about my plans to take over Malcolm's ship. I didn't value Hatcher's commanding skills: he managed to set our ship in a position where only that one vessel could attack us, while the other ships were too far or they could risk damaging friendly targets when opening fire. Even that one ship, I thought, should be more than enough to finish all of us; however the courage of the captain and crew, the good properties of the ship and a favorable wind allowed for us to escape and now the frog frigate is down in Davy Jones' Locker. We sailed away to another port, where Malcolm retired and now the ship is mine!

#QUEST	kill_fal
Pirate Hunting off Falaise de Fleur.
#TEXT	1
I must sink a British privateer off Falaise de Fleur.
#TEXT	2
I must sink a French privateer off Falaise de Fleur.
#TEXT	3
I must sink a Spanish privateer off Falaise de Fleur.
#TEXT	4
I must sink a pirate off Falaise de Fleur.
#TEXT	5
I must sink a Dutch privateer off Falaise de Fleur.
#TEXT	6
I must sink a Portuguese privateer off Falaise de Fleur.
#TEXT	7
I successfully sank the pirate and can return to the governor at Falaise de Fleur for my reward.

#QUEST	kill_mue
Pirate Hunting off Isla Muelle.
#TEXT	1
I must sink a British privateer off Isla Muelle.
#TEXT	2
I must sink a French privateer off Isla Muelle.
#TEXT	3
I must sink a Spanish privateer off Isla Muelle.
#TEXT	4
I must sink a pirate off Isla Muelle.
#TEXT	5
I must sink a Dutch privateer off Isla Muelle.
#TEXT	6
I must sink a Portuguese privateer off Isla Muelle.
#TEXT	7
I successfully sank the pirate and can return to the governor at Isla Muelle for my reward.

#QUEST	kill_dou
Pirate Hunting off Douwesen.
#TEXT	1
I must sink a British privateer off Douwesen.
#TEXT	2
I must sink a French privateer off Douwesen.
#TEXT	3
I must sink a Spanish privateer off Douwesen.
#TEXT	4
I must sink a pirate off Douwesen.
#TEXT	5
I must sink a Dutch privateer off Douwesen.
#TEXT	6
I must sink a Portuguese privateer off Douwesen.
#TEXT	7
I successfully sank the pirate and can return to the governor at Douwesen for my reward.

#QUEST	kill_con
Pirate Hunting off Conceição.
#TEXT	1
I must sink a British privateer off Conceição.
#TEXT	2
I must sink a French privateer off Conceição.
#TEXT	3
I must sink a Spanish privateer off Conceição.
#TEXT	4
I must sink a pirate off Conceição.
#TEXT	5
I must sink a Dutch privateer off Conceição.
#TEXT	6
I must sink a Portuguese privateer off Conceição.
#TEXT	7
I successfully sank the pirate and can return to the governor at Conceicao for my reward.
#TEXT	8
I successfully sank the pirate and can return to the governor at Smugglers Lair for my reward.

#QUEST	kill_red
Pirate Hunting off Redmond.
#TEXT	1
I must sink a British privateer off Redmond.
#TEXT	2
I must sink a French privateer off Redmond.
#TEXT	3
I must sink a Spanish privateer off Redmond.
#TEXT	4
I must sink a pirate off Redmond.
#TEXT	5
I must sink a Dutch privateer off Redmond.
#TEXT	6
I must sink a Portuguese privateer off Redmond.
#TEXT	7
I successfully sank the pirate and can return to the governor at Redmond for my reward.

#QUEST	kill_ox
Pirate Hunting off Oxbay.
#TEXT	1
I must sink a British privateer off Oxbay.
#TEXT	2
I must sink a French privateer off Oxbay.
#TEXT	3
I must sink a Spanish privateer off Oxbay.
#TEXT	4
I must sink a pirate off Oxbay.
#TEXT	5
I must sink a Dutch privateer off Oxbay.
#TEXT	6
I must sink a Portuguese privateer off Oxbay.
#TEXT	7
I successfully sank the pirate and can return to the governor at Redmond for my reward.
#TEXT	8
I successfully sank the pirate and can return to the governor at Greenford for my reward.

#QUEST	kill_cay
Pirate Hunting off Grand Cayman.
#TEXT	1
I must sink a British privateer off Grand Cayman.
#TEXT	2
I must sink a French privateer off Grand Cayman.
#TEXT	3
I must sink a Spanish privateer off Grand Cayman.
#TEXT	4
I must sink a pirate off Grand Cayman.
#TEXT	5
I must sink a Dutch privateer off Grand Cayman.
#TEXT	6
I must sink a Portuguese privateer off Grand Cayman.
#TEXT	7
I successfully sank the pirate and can return to the governor at Grand Cayman for my reward.

#QUEST	kill_cub
Pirate Hunting off Cuba.
#TEXT	1
I must sink a British privateer off Cuba.
#TEXT	2
I must sink a French privateer off Cuba.
#TEXT	3
I must sink a Spanish privateer off Cuba.
#TEXT	4
I must sink a pirate off Cuba.
#TEXT	5
I must sink a Dutch privateer off Cuba.
#TEXT	6
I must sink a Portuguese privateer off Cuba.
#TEXT	7
I successfully sank the pirate and can return to the governor at Santiago for my reward.
#TEXT	8
I successfully sank the pirate and can return to the governor at Havana for my reward.

#QUEST	kill_gua
Pirate Hunting off Guadeloupe.
#TEXT	1
I must sink a British privateer off Guadeloupe.
#TEXT	2
I must sink a French privateer off Guadeloupe.
#TEXT	3
I must sink a Spanish privateer off Guadeloupe.
#TEXT	4
I must sink a pirate off Guadeloupe.
#TEXT	5
I must sink a Dutch privateer off Guadeloupe.
#TEXT	6
I must sink a Portuguese privateer off Guadeloupe.
#TEXT	7
I successfully sank the pirate and can return to the governor at Pointe à pitre for my reward.

#QUEST	kill_his
Pirate Hunting off Hispaniola.
#TEXT	1
I must sink a British privateer off Hispaniola.
#TEXT	2
I must sink a French privateer off Hispaniola.
#TEXT	3
I must sink a Spanish privateer off Hispaniola.
#TEXT	4
I must sink a pirate off Hispaniola.
#TEXT	5
I must sink a Dutch privateer off Hispaniola.
#TEXT	6
I must sink a Portuguese privateer off Hispaniola.
#TEXT	7
I successfully sank the pirate and can return to the governor at Port au Prince for my reward.
#TEXT	8
I successfully sank the pirate and can return to the governor at Santo Domingo for my reward.
#TEXT	9
I successfully sank the pirate and can return to the governor at Tortuga for my reward.

#QUEST	kill_stm
Pirate Hunting off Saint Martin.
#TEXT	1
I must sink a British privateer off Saint Martin.
#TEXT	2
I must sink a French privateer off Saint Martin.
#TEXT	3
I must sink a Spanish privateer off Saint Martin.
#TEXT	4
I must sink a pirate off Saint Martin.
#TEXT	5
I must sink a Dutch privateer off Saint Martin.
#TEXT	6
I must sink a Portuguese privateer off Saint Martin.
#TEXT	7
I successfully sank the pirate and can return to the governor at Marigot for my reward.
#TEXT	8
I successfully sank the pirate and can return to the governor at Philipsburg for my reward.

#QUEST	kill_que
Pirate Hunting off Quebradas Costillas.
#TEXT	1
I must sink a British privateer off Quebradas Costillas.
#TEXT	2
I must sink a French privateer off Quebradas Costillas.
#TEXT	3
I must sink a Spanish privateer off Quebradas Costillas.
#TEXT	4
I must sink a pirate off Quebradas Costillas.
#TEXT	5
I must sink a Dutch privateer off Quebradas Costillas.
#TEXT	6
I must sink a Portuguese privateer off Quebradas Costillas.
#TEXT	7
I successfully sank the pirate and can return to the governor at Charlestown for my reward.

#QUEST fred_bob
Help the Boatswain
#TEXT	1
What an odd character that Orable Caron is! I'm not sure I can trust him. Well, to the beach South of the Falaise de Fleur port to see about a new boatswain.
#TEXT	2
The boatswain's a little hard to follow, but seems like a good man. I need to talk to the Captain of the Guard, if I can find him, to see if I can get this man pardoned.
#TEXT	3
I met the boatswain and already I can't understand him. I'll have to think about it, but I don't think I can help him.
#TEXT	4
I met this boatswain and he seems sincere, but I can't go around risking my reputation for someone I don't know! Pity, but there's really nothing else to be done.
#TEXT	5
I've spoken to Aufort and there's nothing to be done. So the boatswain will remain in custody.
#TEXT	6
I've spoken to Aufort, and what luck! The boatswain is free, as long as I take him away with me. I think the chap will be very happy to be back at sea.
#TEXT	7
Fred Bob says a letter he is carrying needs to be delivered to a noblewoman on Isla Muelle. She is supposed to be in the church which is near the Townhall. I wonder what this is all about!
#TEXT   8
It's too bad, really. I would like to help the boatswain but things just did not work out. Perhaps I'll try when my reputation is better.
#TEXT   9
I can't understand a word this man says! Maybe I'll try later. Or not.
#QUEST estrella
Help the Lady
#TEXT	1
Met Doña Estrella de Alençar in the church on Isla Muelle. Beautiful lady! And what a story. She's got a pirate lover, and has hired me to find out whether he is still alive. I have to sail to Quebradas Costillas and talk to the Innkeeper to find Armand Delacroix.
#TEXT	2
Delacroix is mad to try to sneak past the Spanish Navy. I cannot risk my life like that, so I told him no.
#TEXT	3
Diaz warned me that Delacroix might kill me, but Armand is a rare fellow, dangerous and charming at the same time. Reminds me of myself, actually! He's convinced me to help him in a crazy scheme to get Doña Estrella off of Isla Muelle. I have to sail to Oyster Beach and head to town and tell her of our plan. This will be dangerous, but hopefully rewarding.
#TEXT	4
Estrella will meet me outside the tavern at midnight, wearing a disguise. I hope she can put something together so she can pass as a man, or we'll be in big trouble.
#TEXT	5
Well, they're gone. I will miss Armand, he was a good fellow for a ruthless bloodthirsty pirate. And the beautiful brave lady! I wonder if I'll ever hear from them. (no letter is at QC - YET! To be continued!)
#QUEST After_Final
After Final
#TEXT   1
Well, the big battle is over and we've defeated the Black Pearl, which would have been impossible if not for that artifact Danielle found. I wonder what the English think of us now! They must know Silehard betrayed them. Perhaps if we sail to Redmond there will be a reward. But no diplomat will be able to fix this unless we give them all we've gained, and I won't do that! We should take Clement back to his lighthouse home on Oxbay first, then off to Redmond. We'll have to get into town the back way, overland from Rocky Shore, just in case the English still feel unkindly towards us. But I have a feeling it will be all right. 
#TEXT   2
So Danielle will keep her immortality amulet, and stay always. We make a good team. Better to have her blade by my side than in my side! All is well.
#TEXT   3
So Danielle goes. Shakespeare said parting is sweet sorrow, but I'd be willing to wager he never said goodbye to Danielle Greene! It's better this way. We're both too independent. It's not the end, though. We can't seem to avoid each other, so I'm sure we'll meet again. All is well.
#TEXT   4
So Danielle will get rid of that silly immortality amulet, which I'm sure means nothing. We make a good team. Better to have her blade by my side than in my side! All is well.
#TEXT   5
Clement seems to be pretty worn out by all the excitement. We should get him home.
#QUEST StormyStart
Down and out in ??
#TEXT   1
I shouldn't have left Oxbay Port while the storm was still raging. Though we escaped the French fleet we had sighted before, the storm proved to be more dangerous than the frogs: we had to ride it out for several days, and it was quite impossible to steer against it or even to determine our position. Finally the ship ran aground on some sandbank, and I was washed ashore.
Now I must find my ship, which must be somewhere around this island. Then I must take stock of my situation and decide how to get out of it: is our ship still sound enough to sail or should I repair it first? Can I do that with my own means or do I sneak into some (possibly hostile) town? Do I have enough men to capture ships or must I earn my living by thievery or swordfighting? Smugglers and highwaymen may help me out of my dilemma; I should try to talk with them.
#QUEST bartolomeu
Rescue Bartolomeu o Portugues' crew
#TEXT 1
I met famous Portuguese pirate Bartolomeu o Portugues in the Grand Cayman tavern. Due to some excessive bad luck, he has lost both his ship and his crew. I agreed to bring him to Cuba and help him release his crew from the Spanish. In return, both he and his crew will join my own sailors. I can't sail into Havana port with Bartolomeu onboard though. He might get recognized for being a fugitive pirate. Instead we'll make berth at one of the shores. First Cuba Shore would be a good place.
#TEXT 2
The shore wasn't as safe as I thought. We were met by a patrol of Spanish soldiers when we landed there. I hope we will encounter no additional patrols on our way through the jungle. We must get to Havana as soon as we can.
#TEXT 3
Apparently the execution is just about to begin. We must get to the church immediately!
#TEXT 4
Bartolomeu and I managed to release the crew. We'd better get back to the beach and leave this island though. And who is Emilio?
#TEXT 5
We were met with a Spanish ambush on our way back to the ship. Fortunately they failed to kill us. We'd better go to the ship quickly and get away from this island.
#TEXT 6
I wanted to have left Cuba by now, but apparently there's still one crewmember missing. Emilio Soares escaped shortly after Bartolomeu and most likely went to Santiago. We should go there and find out if anybody has seen him. Emilio wanted to find a ship to leave the island, so there's probably a sailor in port who has seen him.
#TEXT 7
We have found a good Samaritan at the port who has helped Emilio. He probably wouldn't have survived in Santiago without this man. Emilio is currently out for a stroll outside the city. We are going to see if we can find him.
#TEXT 8
The hardest part is finally over. We agreed to go to the Redmond now to discuss my future partnership with Bartolomeu.
#TEXT 9
On arrival at Redmond, we were cornered by a bunch of mercenaries sent by the Havana governor. We dealt with them quickly though. After that small delay, I accepted Bartolomeu and his crew, including Emilio, to join my own men. I think they can be of much use to me in the future.
#TEXT 10
On arrival at Redmond, we were cornered by a bunch of mercenaries sent by the Havana governor. We dealt with them quickly though. After that small delay, I told Bartolomeu to go his own way. He is a good pirate, but I'm afraid that I'll keep encountering Spanish soldiers and mercenaries as long as he's with me.
#TEXT 11
I met Bartolomeu o Portugues at the Grand Cayman tavern. He needed my help to save his crew. I declined though. A rescue mission at Havana seems too perilous to me.
#QUEST Turkshelp
Help the Turks island settlement
#TEXT 1
I met Dutch captain Pieter Boelen in the Turks tavern. He asked me to go to Santo Domingo to find out if the rumours about a Spanish attack on Turks are true. He'll pay 20000 gold if I succeed. I need to find a Santo Domingo official to trick into providing the information. The local tavern is usually a good place to find information, so I'll try there first.
#TEXT 2
I found a Spanish officer in the Santo Domingo tavern and I told him a fish story about some smugglers at the beach. I then sailed to the beach to wait for the officer to arrive. I hadn't counted on the Spanish officer bringing some backup though, but I dealt with them quickly. The officer agreed to answer my questions after that. I put him in the brig of my ship and I'll release him when this situation is resolved. I need to go to Turks quickly before the Spanish arrive to invade the island. I must meet Pieter in the tavern to give him the news.
#TEXT 3
What misfortune! The Spanish have speeded up their invasion. I must get to the lighthouse at Turtle Bay to prevent the Spanish from landing.
#TEXT 4
That was an amazing fight! The Spanish were with many, but we beat them in the end. It seems that the galleon is weighing anchor. I should get back to the city to see how Pieter has been doing.
#TEXT 5
Pieter has prevented the landing at the port, but his ship, the 'Amsterdam' got damaged during the battle. He now needs my help to get him to Tortuga to ask for assistance of the pirates there in case the Spanish try to attack again.
#TEXT 6
After a short journey to Tortuga, I've left Pieter at the port. I'm sure he will find all the help he needs there. He has also given me 40000 gold coins as a reward, two times more than we agreed upon. I have been talking to the Spanish officer, Diego Cordoba, during the voyage and it turns out that though he might be an honest soldier, he does have some friends at Tortuga who will take him back to Hispaniola, so I let him go here as I promised.
#TEXT 7
I met Dutch captain Pieter Boelen in the Turks tavern. He asked me to go to Santo Domingo to find out if the rumours about a Spanish attack on Turks are true. I have other priorities though. He should find someone else.
#TEXT 8
I've lost too much time during the journey, so the mission is over. I just hope Pieter and the other pirates have been able to fend off whatever the Spanish governor has sent their way.
#QUEST Moulin
Find Angelique Moulin's Father
#TEXT 1
Angelique Moulin has lost her father, François. She seems a nice girl, so I decided to help her find him. According to her, her father probably didn't leave the island, so he probably went into the jungle. The Buccaneers know everything going on in the jungle, so I'll go to their camp and see if I can find out if they know anything about François.
#TEXT 2
I went to the Buccaneer's camp and found out that François is at Boca de Hubon, a shore near the camp, right now. He is busy there loading a ship owned by a Dutch pirate with contraband. After that, he'll leave the island. I'd better hurry to get there.
#TEXT 3
I understand what's going on now. A French soldier has been embezzling the money of the authorities and François knows of it. He will not need to flee the island though. I am going to see that French officer in the fort and sort this all out.
#TEXT 4
What a horrible coward! He seized the opportunity when I was absent-minded to attack me. I killed him and had to fight my way out of the fort. Now I suppose it's time to go back to the Buccaneers camp to tell François Moulin that his troubles are over.
#TEXT 5
François Moulin was clearly relieved when he heard of Antoine Chamfort's death. Now we just have to meet Angelique at Port au Prince. 
#TEXT 6
François and Angelique are both safe now. I hope they will stay out of trouble now.
#TEXT 7
The journal François Moulin gave me is a very interesting read, even though most of it can't be made out. I think the island mentioned might be Antigua. I should go there once and try to find that mysterious hidden item.
#TEXT 8
I don't believe it! The hidden item was the sword of one of the most famous pirates of all, Sir Francis Drake! I hope this blade won't cause ME any bad luck though, like it did with the previous captain who owned it.
#TEXT 9
This woman has a serious problem. But I have got better things to do than to help her. Now what shall I do? Raid and plunder Falaise de Fleur? Or perhaps sink some pirate ships? There's plenty of other things to do in any case.
#QUEST Santiago
Search for Bartolomeu's ship
#TEXT 1
Bartolomeu told me the story of how he once lost the best ship he ever owned. And we found a trail that might lead us to his ship again. I decided I would try to help Bartolomeu again, this time to find his ship again. A sailor that might crew the 'Santiago' told us of a navigator who is currently in the brothel. Perhaps he can help us any further.
#TEXT 2
The brothel was closed due to an incident. The woman involved in the incident lives in a house near the harbour. Perhaps she can help me find the navigator.
#TEXT 3
The woman was manhandled by a new guest, who was then moved to prison straight away. It might be the man we seek, so I should visit the prison to speak to him. I also promised the woman I'd tell the governor about what happened.
#TEXT 4
I had to pay to get into the prison, not to mention waste a full day waiting for the man to become sober again, but finally I found out that his name is Txiki Pijuan and that he indeed is a navigator for Pedro Rivera, the man who stole the 'Santiago' from Bartolomeu. I need to release Txiki now though. Perhaps the prison guard will be willing to assist me again if properly motivated.
#TEXT 5
Darn. The prison guard won't help me. Apparently I need to talk to the governor instead. I need to see the governor anyway to tell him of what happened to Cecille.
#TEXT 6
I wanted to inform the governor of what transpired in the brothel, but he already knew. To liberate Txiki, the governor wanted me to pay a whopping 10000 gold coins though. Life on Guadeloupe is costly. Now I need to get back to the Barracks to give Pijuan his instructions.
#TEXT 7
I sent Txiki back to his ship to inform the crew that the innkeeper will be serving free rum tonight. Hopefully that will decrease the number of opponents we have to fight. I'm not sure I can trust Pijuan though. He might explain everything to his captain, which would mean we could end up in major trouble. Perhaps he'll leave the island straight away or maybe he'll even try to kill us. There's only one way to find out though. I must go to the tavern to arrange the free rum and stay there to check if crewmembers actually do arrive at the tavern.
#TEXT 8
I was afraid of being disappointed by Pijuan, but so far he has delivered on his promise. The first crewmembers did arrive at the inn. Now I need to go to the plantation where we should meet Txiki again.
#TEXT 9
So far so good. Apparently there are only a handful of men left aboard the ship, so we should make our move straight away. Anse Casse-Bois is nearby! I still don't know if I can trust Txiki yet though. He doesn't seem to be jointly liable with me. I need to clarify the situation with him after the boarding.
#TEXT 10
After swimming up to the ship, a crewmember saw us and alerted the rest of the crew. After we killed them, Pedro Rivera appeared on deck. It ended up in a one-on-one fight between Bartolomeu and Pedro. Thankfully Bartolomeu won, giving new meaning to the saying 'The only thing better than a Portuguese sword is a Portuguese swordsMAN'. I gave Pijuan command of the 'Santiago' for the time being, because I need Bartolomeu close by. After all, Bartolomeu is a great swordsman, but I have some doubts about his sailing skills. Pijuan is a navigator though, so he should know how to handle the ship. This way Pijuan will be able to prove his loyalty as well. I talked to him about his rumdrinking and lack of courage and I think I have things sorted out with him now.
#TEXT 11
Bartolomeu was sadden by my decision to not try and find the 'Santiago', but he understands my reasoning for it. Anyway: I promised to give him a better ship in the future, so what's the problem?
#QUEST Contact
Elizabeth Shaw's Disappearance
#TEXT 1
The governor of Cayman asked me to search for his missing daughter and the frigate 'Lightning' that was sent to search for her and subsequently went missing as well. This mission sounds like easy money; the governor worries to much. Most likely the convoy got caught up in a storm and the frigate is still searching. The ships set sail from Antigua, so that is where I will begin my search. Surely port admiral Lord Barham will confirm my opinion.
#TEXT 2
The governor of Cayman asked me to search for his missing daughter and the frigate 'Lightning' that was sent to search for her and subsequently went missing as well. I declined to take on this mission. It sounds like too much trouble to me. I have no intention to chase a governor's daughter all over the Caribbean.
#TEXT 3
Perhaps I was too quick to judge the governor as worrying too much. One pirate ship capable of sinking an entire convoy indeed is quite worrisome. The frigate 'Lightning' set sail for Philipsburg. If I am lucky I'll be able to catch up with her so that we can continue the search together. Two ships against that mystery pirate ship is better odds than one.
#TEXT 4
The governor's account didn't really help much. The ship never arrived here. I am not leaving just yet though. Perhaps the innkeeper knows something the governor doesn't. It wouldn't be the first time I'd acquire the most valuable information in the tavern.
#TEXT 5
I was right to visit the tavern. A fisherman saw a ship being dragged to the bottom of the sea by a monster. Something really weird is going on. I had better visit Baie d'Orient to find some more clues.
#TEXT 6
When I arrived at Baie d'Orient, I found the corpse of an English soldier with some debris and a small chest next to him. The chest contained documents confirming that the sunk ship indeed was the 'Lightning'. It seems I have hit a dead end. I don't know where to go next. Perhaps I should pay a visit to the old admiral Octave Fabre. He lives at the naval academy of Pointe à Pitre. He knows a lot about the sea and its more mysterious aspects.
#TEXT 7
I was thinking to come back to Cayman to provide Governor Shaw with the collected information when two pirates of the Davy Jones’ crew approached me to take me to their captain. After an hour of walking, we reached a small creek where the Flying Dutchman, the Davy Jones’ ship, was moored. By a stratagem, I succeeded in releasing Elizabeth Shaw. Now, I just have to bring her back to Cayman.
#TEXT 8
Just my luck ! Arrived at Cayman, the Flying Dutchman was waiting for me. Davy Jones is smarter than I thought. Nevertheless,  I succeeded in mooring my ship and left Elizabeth at the town hall. After talking to Davy Jones on the shore, he thoughtlessly wounded me in the head. I rested some hours in the tavern room. When I woke up, Elizabeth confirmed me the leaving of Davy Jones and executing her advice, I fetched the reward. From now on, I know that a pirate not like the others lives in this archipelago.
#TEXT 9
I do not see the frigate in port. I will pay a visit to the honourable governor of Philipsburg to find out if she recently made port here.
#TEXT 10
I will visit the Antigua Port Admiral again.
#TEXT 11
Now what? I'm in trouble.
#QUEST Jackpot
The Silver Train
#TEXT 1
I have nothing to lose for going to Battle Rocks. And if Captain Will Turner is right, it could be the jackpot ! Let's weigh anchor, I'm eager to be there.
#TEXT 2
What was this story ! Silver at Battle Rocks ! The only things I believe I could find there, are mosquitos snakes and diseases. After all, I'm going to capture some enemy ships and forget this odd story. 
#TEXT 3
What rotten luck ! First we lost time to find a shore and now we fought a group of indians. I hope the situation will improve.
#TEXT 4
Good news ! We have the confirmation. There is a mine at Battle Rocks. A fugitive called Konrad Kulczycki told it us. Nevertheless, the mine is well-protected but the opposite would have been amazing.
#TEXT 5
The Spanish camp was hidden in the jungle. After a risky attack, we defeated the enemy. We did the same at the mine to free the Konrad Kulczycki's friends. However, I expected to look for the silver in the camp when I learned it was en route to a secret port. Fortunately, we have the opportunity to arrive there before the silver train.
#TEXT 6
Arrived at the Spanish Port, we have been located by a soldier hidden in the small fort. He succeeded in warning the convoy and we have had to fight the Spanish soldiers. But it was worth it. The silver was really there. After a long walk through the jungle, the silver is in the ships' hold. Now, we just need to reach Tortuga.
#TEXT 7
This expedition has been a success. Indeed, 60 000 gold coins is quite appreciable. Without forgetting we helped to release many pirates from the Spaniards. Now, the question is if the Spaniards are going to leave Battle Rocks soon.

#QUEST Norrington
Meet Midshipman Norrington
#TEXT   1
Met Midshipman Norrington. He really does dislike pirates !!

#QUEST Beckett
Join East India Trading Company
#TEXT   1
I was invited to join the East India Trading Company. I am still thinking about it.
#TEXT   2
I have joined the East India Trading Company.
#TEXT   3
My first task is to buy gold and deliver it to Redmond. I could run off with it and start my own career, but, would that be wise?
#TEXT   4
I have the gold.
#TEXT   5
I am going full time with the Company.
#TEXT   6
I cannot leave without doing something to help out at Oxbay, so I will work for the Company and the Governor. I hope I haven't taken on too much as there is no going back.
#TEXT   7
I have delivered the "good faith" cargo of gold.
#TEXT   8
Well, I really screwed up there. I need to get 25,000 in gold fast.
#TEXT   9
The East India Company option is over. I am on my own now.
#TEXT   10
I have decided not to join the Company.
#TEXT   11
I have delivered the "good faith" cargo of gold, but Lord Beckett was not happy with the quantity.

#QUEST Beckett_and_EITC
In business with Beckett and the East India Trading Company
#TEXT   1
My next job is to go to Antigua for goods, sell them at Greenford, buy gold and then back to Redmond. 
#TEXT   2
My next job is to go to Antigua for goods, sell them at Greenford and buy gold with the money. Plus going to Oxbay town to spy for the Governor, then back to Redmond.
#TEXT   3
I have successfully completed my first run for the Company. It counted as two, Antigua and Greenford, so I was paid double! This isn't making sense though as the value of the gold surely doesn't carry enough profit to cover what Sir Cutler is paying me?
#TEXT   4
I am off to Oxbay to get a packet from the shipyard owner in Oxbay. I may have to go in through Greenford and cross the island by land.
#TEXT   5
I have got the packet from Owen McDorey.
#TEXT   6
I have got the packet from Owen McDorey. I have sewn it into the lining of my jacket for safety.
#TEXT   7
I have been given a packet for Lord Beckett by the Antigua Victular. I opened it carefully so I could seal it again without anyone knowing it was opened. It seems to be part of an Aztec map.
#TEXT   8
I am off to Falaise de Fleur to get a packet from the shipyard owner there. I also have to sink a French escort.


#QUEST And_now_Beckett_and_Beckett
Two Cutler Beckett's !
#TEXT   1
I am really confused now. TWO Cutler Beckett's ! I still have the packet from Oxbay, they didn't find it when they searched me in prison because it was sewn into my jacket. I will try to find the first Cutler Beckett and question him about what he is up to! I wonder if Henry the Beggar knows anything?
#TEXT   2
Well, well, well! The plot thickens - as they say. Two brothers who don't get on. The trouble is I need to know which is which and who I should trust. I will not tell anyone I have met Cuthbert Beckett for the moment.
#TEXT   3
I am going to follow the main quest and find the "other" Cutler Beckett. I need to know what's going on here, so it's off to the Pirate Island of Quebradas Costillas.
#TEXT   4
I have let Cuthbert Beckett examine the cargo of idols. He paid me well for the privilege. I don't understand what's going on here as I think Danielle took the missing idol. I am hoping that Cutler Beckett doesn't catch on when I tell him that one box was empty.
#TEXT   5
Lord Beckett has tasked me with picking up a cargo from Muscetto Cove on Antigua. He has sworn me to secrecy on this so it must be very important. He also said I must be sure to land in daylight. I wonder why? I will go there first then on to Oxbay.
#TEXT   6
When I got to Muscetto Cove I met Tia Dalma who told me I was about to become a slave trader. I had to kill three pirates for her and she sold me a compass that will lead me to what I most desire. We will see, it is just spinning around at the moment. I have also ruined my relationship the Governor Beckett. He will not be pleased I did not pick up the slaves, but that is something I was not prepared to do.
#TEXT   7
Well, At last things are clear. There was only Cutler Beckett. He pretended to be Cuthbert Beckett just to get information out of me and lead him to the Cortez treasure.
#TEXT   8
I met Cuthbert Beckett in Oxbay Canyon. He had escaped from Greenford Prison. I pointed him towards Danielle and Barbossa, I hope that was wise. I must now report back to Cutler Beckett about the escape, but I won't mention that I know who the prisoner was.

#QUEST Barbossa_the_Pirate
Sailing with Barbossa
#TEXT   1
I have joined forces with Barbossa to go and get the Cortez Treasure. We are sailing for Palm Island on Douwesen.
#TEXT   2
The traitorous dog! Barbossa has stolen my money, maps and ship and I'm stuck on this island. I must work out how to get off.
#TEXT   3
Free at Last! I'm off the island. Now I must make my way to Tortuga Port. I hope this old tub makes it.
#TEXT   4
Made it to Tortuga but my ship has had it.
#TEXT   5
I met Annamaria, she has a Tartan which I think I will borrow to get me to Redmond Port. The first step of getting the Black Pearl back.

#QUEST Times_with_Turner
Bill and Will Turner
#TEXT   1
I have met Bootstrap Bill's son Will. He had the last cursed coin of Barbossa's treasure, but I think Elizabeth Swann has it now. Will and I must go to Tortuga and get organised to get it and the Black Pearl back.

#QUEST Davy_Jones
I met Davy Jones
#TEXT   1
After I was washed ashore I met Davy Jones. He has given me my ship back and given me thirteen years to finish my business. Then I must sail with him for one hundred years. Perhaps I can find a way around that part?

#QUEST Dutch_East_India_Company
Dutch East India Company
#TEXT   1
Vereenigde Oostindische Compagnie - I have decided to join the Dutch East India Company and help them take over these waters. So, now I must find Cuthbert Beckett on one of the Dutch Islands.

#QUEST IslaDeMuerteI
Getting back the Black Pearl
#TEXT   1
I was right to make port at Tortuga. I found Mr Gibbs and I hired some sailors. The only small drawback is I promised to give the Interceptor to Annamaria. However, by then I expect to get back the Black Pearl. So for me, the Interceptor will be no use. Now, I have to go to Isla de Muerta to find Barbossa and Elizabeth Swann. 
#TEXT   2
What misfortune ! For the second time, I'm marooned by Barbossa AND this time I have to put up with Elizabeth. Despite I lost the Interceptor and my crew, I have to find a solution to reach Isla de Muerta. I should execute the Elizabeth's advice and explore this islet. 
#TEXT   3
After meeting Norrington on the islet, I sailed aboard the Dauntless up to Isla de Muerta. The marines defeated Barbossa's crew meanwhile in the cave I killed Barbossa thanks to Will and Elizabeth's help. Unfortunately, the Bristish authorities didn't forget my past and sentenced me to hanging. However, Will saved my life and helped me to run away from Redmond fort. I met Mr Gibbs at Rocky Shore waiting for me. He explained how he got back the Black Pearl. After all, I can sail my favourite ship ! 