//#include "DIALOGS\French_arrester_dialog.h"
void ProcessDialogEvent()
{
	ref NPChar, PChar, d; 
	PChar = GetMainCharacter();
	aref Link, Diag;
	string NPC_Meeting, TempInfoCharacterID_1, TempInfoCharacterID_2;
	int DonationSize;
	
	DeleteAttribute(&Dialog,"Links");

	makeref(NPChar,CharacterRef);
	makearef(Link, Dialog.Links);
	makeref(d, Dialog);
	makearef(Diag, NPChar.Dialog);
	
	switch(Dialog.CurrentNode)
	{
		case "exit":
			Diag.CurrentNode = Diag.TempNode;
			DialogExit();
			NPChar.quest.meeting = NPC_Meeting;
		break;

		
		case "First time":
			Dialog.defAni = "dialog_stay1";
			Dialog.defCam = "1";
			Dialog.defSnd = "dialogs\0\017";
			Dialog.defLinkAni = "dialog_1";
			Dialog.defLinkCam = "1";
			Dialog.defLinkSnd = "dialogs\woman\024";
			Dialog.ani = "dialog_stay2";
			Dialog.cam = "1";
			
			dialog.snd = "Voice\FRAR\FRAR001";
			
			d.Text = DLG_TEXT[0];
			Link.l1 = DLG_TEXT[1];
			Link.l1.go = "exit";
			AddDialogExitQuest("arrest_in_tavern_for_fra_occupants");
		break;

		
	}
}
