void LocationInitHispaniola(ref n)
{
	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Outside\Shore_9";

	Locations[n].id = "Hispaniola_shore_03";
	locations[n].id.label = "Cape Francos."; // KK
	locations[n].worldmap = "HiShore 3";
	Locations[n].image = "Isla_Muelle_Shore_02.tga";
	//Sound
	locations[n].type = "seashore";

	//Models
	//Always
	Locations[n].models.always.locators = "Shore09_l";
	Locations[n].models.always.shore = "Shore09";
	Locations[n].models.always.shore.foam = "1";
	Locations[n].models.always.seabed = "Shore09_sb";
	Locations[n].models.always.seabed.foam = "1";
	Locations[n].models.always.grassPatch = "Shore09_g";
	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.charactersPatch = "Shore09_p";
	//Night
	Locations[n].models.night.charactersPatch = "Shore09_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "true";
	//Reload map
	Locations[n].reload.l1.name = "locator3";
	Locations[n].reload.l1.go = "Hispaniola_Jungle_07";
	Locations[n].reload.l1.emerge = "reload1";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Jungle.";
	Locations[n].locators_radius.reload.locator3 = 2.0;

	Locations[n].reload.l3.name = "locator3_back";
	Locations[n].reload.l3.go = "Hispaniola_Jungle_07";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Jungle.";
	Locations[n].locators_radius.reload.locator3_back = 2.0;

	Locations[n].reload.l2.name = "boat";
	Locations[n].reload.l2.go = "Hispaniola";
	Locations[n].reload.l2.emerge = "reload_5";
	Locations[n].reload.l2.autoreload = "0";
	if (VISIT_DECK == 1)
		Locations[n].reload.l2.label = "Ship.";
	else
		Locations[n].reload.l2.label = "Sea.";
	Locations[n].locators_radius.reload.boat = 9.0;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Outside\Jungle_2";

	Locations[n].id = "Hispaniola_Jungle_07";
	locations[n].id.label = "Jungle";
	Locations[n].image = "Douwesen_Jungle_01.tga";
	//Sound
	locations[n].type = "KR_jungle";
	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 22, 6);

	//Models
	//Always
	Locations[n].models.always.locators = "Jungle02_l";
	Locations[n].models.always.jungle = "Jungle02";
	Locations[n].models.always.grassPatch = "JUNGLE02_g";
	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.charactersPatch = "Jungle02_p";
	//Night
	Locations[n].models.night.charactersPatch = "Jungle02_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Hispaniola_shore_03";
	Locations[n].reload.l1.emerge = "locator3";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Cape Francos.";
	Locations[n].locators_radius.reload.reload1 = 4;

	Locations[n].reload.l4.name = "reload1_back";
	Locations[n].reload.l4.go = "Hispaniola_shore_03";
	Locations[n].reload.l4.emerge = "locator3";
	Locations[n].reload.l4.autoreload = "1";
	Locations[n].reload.l4.label = "Cape Francos.";
	Locations[n].locators_radius.reload.reload1_back = 4;

	Locations[n].reload.l2.name = "reload2";
	Locations[n].reload.l2.go = "Hispaniola_Jungle_09";
	Locations[n].reload.l2.emerge = "reload2";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].reload.l2.label = "Jungle.";
	Locations[n].locators_radius.reload.reload2 = 4;

	Locations[n].reload.l5.name = "reload2_back";
	Locations[n].reload.l5.go = "Hispaniola_Jungle_09";
	Locations[n].reload.l5.emerge = "reload2";
	Locations[n].reload.l5.autoreload = "1";
	Locations[n].reload.l5.label = "Jungle.";
	Locations[n].locators_radius.reload.reload2_back = 3;

	Locations[n].reload.l3.name = "reload3";
	Locations[n].reload.l3.go = "Hispaniola_Temple";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Jungle.";
	Locations[n].locators_radius.reload.reload3 = 4;

	Locations[n].reload.l6.name = "reload3_back";
	Locations[n].reload.l6.go = "Hispaniola_Temple";
	Locations[n].reload.l6.emerge = "reload1";
	Locations[n].reload.l6.autoreload = "1";
	Locations[n].reload.l6.label = "Jungle.";
	Locations[n].locators_radius.reload.reload3_back = 4;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].id = "Hispaniola_Temple";
	Locations[n].filespath.models = "locations\Incas Temple\Temple\"; // qf"
	//Sound
	locations[n].type = "KR_Jungle";
	Locations[n].image = "Khael_Roa_Temple.tga";
	locations[n].id.label = "Temple";
	//Models
	//Always
	Locations[n].models.always.locators = "hram_l";
	Locations[n].models.always.l1 = "Hram";
	Locations[n].models.always.grasspatch = "hram_g";	
	//Day
	Locations[n].models.day.charactersPatch = "Hram_p";
	Locations[n].models.day.jumppatch = "hram_j";
	//Night
	Locations[n].models.night.charactersPatch = "Hram_p";
	Locations[n].models.night.jumppatch = "hram_j";

	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";

	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Hispaniola_Jungle_07";
	Locations[n].reload.l1.emerge = "reload3";
	Locations[n].reload.l1.autoreload = "1";

	Locations[n].reload.l3.name = "reload1_back";
	Locations[n].reload.l3.go = "Hispaniola_Jungle_07";
	Locations[n].reload.l3.emerge = "reload3";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].locators_radius.reload.reload1_back = 3;

	Locations[n].reload.l2.name = "reload2";
	Locations[n].reload.l2.go = "Hispaniola_Labirint_1";
	Locations[n].reload.l2.emerge = "reload27";
	Locations[n].reload.l2.autoreload = "1";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Outside\Cave Entrance";

	Locations[n].id = "Hispaniola_Jungle_09";
	locations[n].id.label = "Cave entrance";
	Locations[n].image = "Oxbay_Cave.tga";
	//Sound
	locations[n].type = "KR_jungle1";
	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 22, 6);

	//Models
	//Always
	Locations[n].models.always.locators = "Cave_l";
	Locations[n].models.always.cave = "Cave";
	Locations[n].models.always.grassPatch = "CAVE_g";
	Locations[n].models.always.l1 = "cave_b01";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "cave_b02";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "cave_b03";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";
	Locations[n].models.always.l4 = "cave_b04";
	Locations[n].models.always.l4.level = 6;
	Locations[n].models.always.l4.tech = "LocationModelBlend";
	//Day
	Locations[n].models.day.charactersPatch = "Cave_p";
	//Night
	Locations[n].models.night.charactersPatch = "Cave_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map

	Locations[n].reload.l3.name = "reload1";
	Locations[n].reload.l3.go = "Hispaniola_Grot2";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Cave.";
	Locations[n].locators_radius.reload.Reload1 = 1;

	Locations[n].reload.l3.name = "reload1_back";
	Locations[n].reload.l3.go = "Hispaniola_Grot2";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Cave.";
	Locations[n].locators_radius.reload.Reload1_back = 1.3;

	Locations[n].reload.l1.name = "reload2";
	Locations[n].reload.l1.go = "Hispaniola_Jungle_07";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Jungle.";
	Locations[n].locators_radius.reload.Reload2 = 2.0;

	Locations[n].reload.l2.name = "reload2_back";
	Locations[n].reload.l2.go = "Hispaniola_Jungle_07";
	Locations[n].reload.l2.emerge = "reload2";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].reload.l2.label = "Jungle.";
	Locations[n].locators_radius.reload.reload2_back = 2.0;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Inside\Cavern";

	Locations[n].id = "Hispaniola_Grot2";
	locations[n].id.label = "The cavern";
	Locations[n].image = "Douwesen_Cavern.tga";

	//Sound
	locations[n].type = "cave";
	//Models
	//Always
	Locations[n].models.always.locators = "cavern_l";
	Locations[n].models.always.l1 = "cavern";
	Locations[n].models.always.l2 = "Crystals";
	Locations[n].models.always.l2.tech = "EnvironmentShader";
	Locations[n].models.always.l2.reflection = 0.25;

	Locations[n].models.always.Waterfall1 = "water";
	Locations[n].models.always.Waterfall1.uvslide.v0 = 0.0;
	Locations[n].models.always.Waterfall1.uvslide.v1 = 0.0;
	Locations[n].models.always.Waterfall1.tech = "LocationWaterFall";
	Locations[n].models.always.Waterfall1.level = 50;

	Locations[n].models.always.Waterfall2 = "cfall";
	Locations[n].models.always.Waterfall2.uvslide.v0 = 0.3;
	Locations[n].models.always.Waterfall2.uvslide.v1 = 0.0;
	Locations[n].models.always.Waterfall2.tech = "LocationWaterFall";
	Locations[n].models.always.Waterfall2.level = 50;

	//Day
	Locations[n].models.day.charactersPatch = "cavern_p";
	//Night
	Locations[n].models.night.charactersPatch = "cavern_p";
	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";

	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Hispaniola_Jungle_09";
	Locations[n].reload.l1.emerge = "reload1";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Jungle.";

	Locations[n].reload.l2.name = "reload1_back";
	Locations[n].reload.l2.go = "Hispaniola_Jungle_09";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].reload.l2.label = "Jungle";

	Locations[n].reload.l3.name = "reload2";
	Locations[n].reload.l3.go = "Hispaniola_passage";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Passage";

	Locations[n].reload.l4.name = "reload2_back";
	Locations[n].reload.l4.go = "Hispaniola_passage";
	Locations[n].reload.l4.emerge = "reload1";
	Locations[n].reload.l4.autoreload = "1";
	Locations[n].reload.l4.label = "Passage";
	Locations[n].locators_radius.reload.reload2_back = 2;

	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 0, 24);

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Outside\Passage";

	Locations[n].id = "Hispaniola_passage";
	locations[n].id.label = "Passage";
	Locations[n].image = "Isla_Muelle_Shore_01.tga";
	//Sound
	locations[n].type = "seashore";

	//Models
	//Always
	Locations[n].models.always.locators = "pass2_l";
	Locations[n].models.always.jungle = "pass2";
	Locations[n].models.always.jungle.foam = "1";
	Locations[n].models.always.seabed = "pass2_sb";
	Locations[n].models.always.seabed.foam = "1";
	Locations[n].models.always.grassPatch = "pass2_g";
	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.charactersPatch = "pass2_p";
	//Night
	Locations[n].models.night.charactersPatch = "pass2_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "true";
	//Reload map
	Locations[n].reload.l1.name = "reload2";
	Locations[n].reload.l1.go = "";
	Locations[n].reload.l1.emerge = "citizen04";
	Locations[n].reload.l1.autoreload = "1";
	//Locations[n].locators_radius.reload.reload2 = 2.0;
	Locations[n].reload.l1.label = "Shore.";

	Locations[n].reload.l2.name = "reload2_back";
	Locations[n].reload.l2.go = "";
	Locations[n].reload.l2.emerge = "citizen04";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].locators_radius.reload.reload2 = 2.0;
	Locations[n].reload.l2.label = "Shore.";

	Locations[n].reload.l3.name = "reload1";
	Locations[n].reload.l3.go = "Hispaniola_Grot2";
	Locations[n].reload.l3.emerge = "reload2";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Cavern";
	Locations[n].locators_radius.reload.reload1 = 2.0;

	Locations[n].reload.l4.name = "reload1_back";
	Locations[n].reload.l4.go = "Hispaniola_Grot2";
	Locations[n].reload.l4.emerge = "reload2";
	Locations[n].reload.l4.autoreload = "1";
	Locations[n].reload.l4.label = "Cavern";
	Locations[n].locators_radius.reload.reload1_back = 2.0;

	Locations[n].reload.l5.name = "randitem1";
	Locations[n].reload.l5.go = "Hispaniola_Grot3";
	Locations[n].reload.l5.emerge = "monster4";
	Locations[n].reload.l5.autoreload = "0";
	Locations[n].locators_radius.reload.reload2 = 2.0;
	Locations[n].reload.l5.label = "Grot.";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	//-------------------------------------------------------------------------------------------
	Locations[n].filespath.models = "locations\Inside\Grot";

	Locations[n].id = "Hispaniola_Grot3";
	locations[n].id.label = "Hidden Cave";
	Locations[n].image = "Conceicao_Cave.tga";
	//Sound
	locations[n].type = "cave";
	//Models
	Locations[n].models.back = "back\grotenv_";
	//Always
	Locations[n].models.always.cave = "Grot";
	Locations[n].models.always.locators = "Grot_l";
	//Day
	Locations[n].models.day.charactersPatch = "Grot_p";
	//Night
	Locations[n].models.night.charactersPatch = "Grot_p";
	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Hispaniola_Grot2";
	Locations[n].reload.l1.emerge = "monster7";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Cave.";

	Locations[n].reload.l2.name = "reload1_back";
	Locations[n].reload.l2.go = "Hispaniola_Grot2";
	Locations[n].reload.l2.emerge = "monster7";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].reload.l2.label = "Cave.";
	Locations[n].locators_radius.reload.reload1_back = 2;

	//Locations[n].reload.l3.name = "randitem1";
	//Locations[n].reload.l3.go = "Conceicao_passage";
	//Locations[n].reload.l3.emerge = "goto4";
	//Locations[n].reload.l3.autoreload = "0";
	//Locations[n].reload.l3.label = "Conceicao Passage.";

	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 0, 24);

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Outside\Shore_2";

	Locations[n].id = "Hispaniola_shore_04";
	locations[n].id.label = "Wild Beach."; // KK
	locations[n].worldmap = "HiShore 4";
	Locations[n].image = "Oxbay_Shore_02.tga";
	Locations[n].name = "Wild Beach";
	//Sound
	locations[n].type = "seashore";
	//Models
	//Always
	Locations[n].models.always.jungle = "Shore02";
	Locations[n].models.always.jungle.foam = "1";
	Locations[n].models.always.locators = "Shore02_l";
	Locations[n].models.always.grassPatch = "Shore02_g";
	Locations[n].models.always.seabed = "Shore02_sb";
	Locations[n].models.always.seabed.foam = "1";

	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.charactersPatch = "Shore02_p";
	//Night
	Locations[n].models.night.charactersPatch = "Shore02_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "true";
	//Reload map
	Locations[n].reload.l1.name = "reload2";
	Locations[n].reload.l1.go = "Hispaniola_Jungle_01";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Jungle.";
	Locations[n].locators_radius.reload.reload2 = 3.0;

	Locations[n].reload.l3.name = "reload2_back";
	Locations[n].reload.l3.go = "Hispaniola_Jungle_01";
	Locations[n].reload.l3.emerge = "reload2";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Jungle.";
	Locations[n].locators_radius.reload.reload2_back = 3.0;

	Locations[n].reload.l2.name = "boat";
	Locations[n].reload.l2.go = "Hispaniola";
	Locations[n].reload.l2.emerge = "reload_9";
	Locations[n].reload.l2.autoreload = "0";
	if (VISIT_DECK == 1)
		Locations[n].reload.l2.label = "Ship.";
	else
		Locations[n].reload.l2.label = "Sea.";

	Locations[n].locators_radius.reload.boat = 9.0;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------

	Locations[n].filespath.models = "locations\Outside\Cave Entrance";

	Locations[n].id = "Hispaniola_Jungle_01";
	locations[n].id.label = "Cave entrance";
	Locations[n].image = "Oxbay_Cave.tga";
	//Sound
	locations[n].type = "KR_jungle1";
	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 22, 6);

	//Models
	//Always
	Locations[n].models.always.locators = "Cave_l";
	Locations[n].models.always.cave = "Cave";
	Locations[n].models.always.grassPatch = "CAVE_g";
	Locations[n].models.always.l1 = "cave_b01";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "cave_b02";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "cave_b03";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";
	Locations[n].models.always.l4 = "cave_b04";
	Locations[n].models.always.l4.level = 6;
	Locations[n].models.always.l4.tech = "LocationModelBlend";
	//Day
	Locations[n].models.day.charactersPatch = "Cave_p";
	//Night
	Locations[n].models.night.charactersPatch = "Cave_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map

	Locations[n].reload.l3.name = "reload1";
	Locations[n].reload.l3.go = "Hispaniola_Grot";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Grot.";
	Locations[n].locators_radius.reload.Reload1 = 1;

	Locations[n].reload.l3.name = "reload1_back";
	Locations[n].reload.l3.go = "Hispaniola_Grot";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Grot.";
	Locations[n].locators_radius.reload.Reload1_back = 1.3;

	Locations[n].reload.l1.name = "reload2";
	Locations[n].reload.l1.go = "Hispaniola_shore_04";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Shore.";
	Locations[n].locators_radius.reload.Reload2 = 2.0;

	Locations[n].reload.l2.name = "reload2_back";
	Locations[n].reload.l2.go = "Hispaniola_shore_04";
	Locations[n].reload.l2.emerge = "reload2";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].reload.l2.label = "Shore.";
	Locations[n].locators_radius.reload.reload2_back = 2.0;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	//-------------------------------------------------------------------------------------------
	Locations[n].filespath.models = "locations\Inside\Grot";

	Locations[n].id = "Hispaniola_Grot";
	locations[n].id.label = "Hidden Cave";
	Locations[n].image = "Conceicao_Cave.tga";
	//Sound
	locations[n].type = "KhaelRoa";
	//Models
	Locations[n].models.back = "back\grotenv_";
	//Always
	Locations[n].models.always.cave = "Grot";
	Locations[n].models.always.locators = "Grot_l";
	//Day
	Locations[n].models.day.charactersPatch = "Grot_p";
	//Night
	Locations[n].models.night.charactersPatch = "Grot_p";
	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Hispaniola_Jungle_01";
	Locations[n].reload.l1.emerge = "reload1";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Jungle.";

	Locations[n].reload.l2.name = "reload1_back";
	Locations[n].reload.l2.go = "Hispaniola_Jungle_01";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].reload.l2.label = "Jungle.";
	Locations[n].locators_radius.reload.reload1_back = 2;

	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 0, 24);

	Locations[n].items.randitem1 = "blade8";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Outside\Shore_8";

	Locations[n].id = "Hispaniola_shore_02";
	locations[n].id.label = "Boca de Hubon.";		//spell-checked by KAM // KK
	locations[n].worldmap = "HiShore 2";
	Locations[n].image = "Conceicao_Shore_01.tga";
	Locations[n].name = "Boca de Hubon";
	//Sound
	locations[n].type = "seashore";

	//Models
	//Always
	Locations[n].models.always.jungle = "Shore08";
	Locations[n].models.always.jungle.foam = "1";
	Locations[n].models.always.locators = "Shore08_l";
	Locations[n].models.always.grassPatch = "Shore08_g";
	Locations[n].models.always.seabed = "Shore08_sb";
	Locations[n].models.always.seabed.foam = "1";
	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.charactersPatch = "Shore08_p";
	//Night
	Locations[n].models.night.charactersPatch = "Shore08_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "true";
	//Reload map
	Locations[n].reload.l1.name = "reload2";
	Locations[n].reload.l1.go = "Hispaniola_Jungle_02";
	Locations[n].reload.l1.emerge = "reload1";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Jungle.";
	Locations[n].locators_radius.reload.reload2 = 3;

	Locations[n].reload.l3.name = "reload2_back";
	Locations[n].reload.l3.go = "Hispaniola_Jungle_02";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Jungle.";
	Locations[n].locators_radius.reload.reload2_back = 3;

	Locations[n].reload.l2.name = "boat";
	Locations[n].reload.l2.go = "Hispaniola";
	Locations[n].reload.l2.emerge = "reload_4";
	Locations[n].reload.l2.autoreload = "0";
	Locations[n].locators_radius.reload.boat = 9.0;
	if (VISIT_DECK == 1)
		Locations[n].reload.l2.label = "Ship.";
	else
		Locations[n].reload.l2.label = "Sea.";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].id = "Hispaniola_Jungle_02";
	locations[n].id.label = "Jungle";
	Locations[n].filespath.models = "locations\Outside\jungle_8\"; // qf"
	Locations[n].image = "Redmond_Jungle_01.tga";
 	//Sound
	locations[n].type = "KR_jungle";
	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 22, 6);

	//Models
	//Always
	Locations[n].models.always.jungle = "jungle08";
	Locations[n].models.always.locators = "jungle08_l";
	Locations[n].models.always.grassPatch = "JUNGLE08_g";
	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";
	//Day
	Locations[n].models.day.charactersPatch = "jungle08_p";
//	Locations[n].models.day.fonar = "jungle01_fd";
	//Night
	Locations[n].models.night.charactersPatch = "jungle08_p";
//	Locations[n].models.night.fonar = "jungle01_fn";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Hispaniola_shore_02";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Boca de Hubon.";
	Locations[n].locators_radius.reload.reload1 = 3.0;

	Locations[n].reload.l4.name = "reload1_back";
	Locations[n].reload.l4.go = "Hispaniola_shore_02";
	Locations[n].reload.l4.emerge = "reload2";
	Locations[n].reload.l4.autoreload = "1";
	Locations[n].reload.l4.label = "Jungle.";
	Locations[n].locators_radius.reload.reload1_back = 2.0;

	Locations[n].reload.l2.name = "reload2";
	Locations[n].reload.l2.go = "Hispaniola_Jungle_03";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].reload.l2.label = "Boca de Hubon.";
	Locations[n].locators_radius.reload.reload2 = 3.0;

	Locations[n].reload.l3.name = "reload2_back";
	Locations[n].reload.l3.go = "Hispaniola_Jungle_03";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Jungle.";
	Locations[n].locators_radius.reload.reload2_back = 2.0;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Outside\Jungle_5";

	Locations[n].id = "Hispaniola_Jungle_03";
	locations[n].id.label = "Jungle";
	Locations[n].image = "oxbay_jungle_03.tga";
	//Sound
	locations[n].type = "jungle";
	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 22, 6);

	//Models
	//Always
	Locations[n].models.always.locators = "Jungle05_l";
	Locations[n].models.always.jungle = "Jungle05";
	Locations[n].models.always.grassPatch = "JUNGLE05_g";
	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.charactersPatch = "Jungle05_p";
	//Night
	Locations[n].models.night.charactersPatch = "Jungle05_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Hispaniola_Jungle_02";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Jungle.";
	Locations[n].locators_radius.reload.Reload1 = 3.0;

	Locations[n].reload.l2.name = "reload2";
	Locations[n].reload.l2.go = "Buccaneers_Camp";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].reload.l2.label = "Buccaneers camp.";
	Locations[n].locators_radius.reload.Reload2 = 3.0;

	Locations[n].reload.l3.name = "reload3";
	Locations[n].reload.l3.go = "Hispaniola_Jungle_04";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Jungle.";
	Locations[n].locators_radius.reload.Reload3 = 3.0;

	Locations[n].reload.l4.name = "reload1_back";
	Locations[n].reload.l4.go = "Hispaniola_Jungle_02";
	Locations[n].reload.l4.emerge = "reload2";
	Locations[n].reload.l4.autoreload = "1";
	Locations[n].reload.l4.label = "Jungle.";
	Locations[n].locators_radius.reload.Reload1_back = 2.0;

	Locations[n].reload.l5.name = "reload2_back";
	Locations[n].reload.l5.go = "Buccaneers_Camp";
	Locations[n].reload.l5.emerge = "reload1";
	Locations[n].reload.l5.autoreload = "1";
	Locations[n].reload.l5.label = "Buccaneers camp.";
	Locations[n].locators_radius.reload.Reload2_back = 2.0;

	Locations[n].reload.l6.name = "reload3_back";
	Locations[n].reload.l6.go = "Hispaniola_Jungle_04";
	Locations[n].reload.l6.emerge = "reload1";
	Locations[n].reload.l6.autoreload = "1";
	Locations[n].reload.l6.label = "Jungle.";
	Locations[n].locators_radius.reload.Reload3_back = 2.0;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Pirate Fort";

	Locations[n].id = "Buccaneers_Camp";
	locations[n].id.label = "Buccaneers Camp";
	Locations[n].image = "buccaneers_camp.tga";

	//Town sack
	Locations[n].townsack = "Buccaneers Camp"; // NK 04-08-29

	//Sound
	locations[n].type = "jungle";

	//Models
	//Always
	Locations[n].models.always.locators = "PiF_l";
	Locations[n].models.always.town = "PiF";
	Locations[n].models.always.grasspatch = "PiF_g";
	Locations[n].models.always.l1 = "pif_b01";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "pif_b02";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "pif_b03";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";
	Locations[n].models.always.l4 = "pif_b04";
	Locations[n].models.always.l4.level = 6;
	Locations[n].models.always.l4.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.fonar = "PiF_fd";
	Locations[n].models.day.charactersPatch = "PiF_p";
	//Night
	Locations[n].models.night.fonar = "PiF_fn";
	Locations[n].models.night.charactersPatch = "PiF_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map
	Locations[n].reload.l1.name = "Reload1";
	Locations[n].reload.l1.go = "Hispaniola_Jungle_03";
	Locations[n].reload.l1.emerge = "Reload2";
	Locations[n].reload.l1.label = "Jungle.";
	Locations[n].reload.l1.autoreload = 1;
	Locations[n].locators_radius.reload.reload1 = 1;

	Locations[n].reload.l5.name = "Reload1_back";
	Locations[n].reload.l5.go = "Hispaniola_Jungle_03";
	Locations[n].reload.l5.emerge = "Reload2";
	Locations[n].reload.l5.label = "Jungle.";
	Locations[n].reload.l5.autoreload = 1;
	Locations[n].locators_radius.reload.reload1_back = 2;

	Locations[n].reload.l6.name = "Reload4";
	Locations[n].reload.l6.go = "BC_Tavern";
	Locations[n].reload.l6.emerge = "Reload1";
	Locations[n].reload.l6.label = "Tavern.";

	Locations[n].reload.l7.name = "Reload6";
	Locations[n].reload.l7.go = "BC_Store";
	Locations[n].reload.l7.emerge = "locator2";
	Locations[n].reload.l7.label = "Store.";

	//Locations[n].reload.l2.name = "Reload5";
	//Locations[n].reload.l2.go = "Douwesen_Pirate_Residence";
	//Locations[n].reload.l2.emerge = "Reload1";
	//Locations[n].reload.l2.label = "Chief's House.";

	//Locations[n].reload.l3.name = "Reload6";
	//Locations[n].reload.l3.go = "Pirate_tavern";
	//Locations[n].reload.l3.emerge = "Reload1";
	//Locations[n].reload.l3.label = "Tavern.";

	//Locations[n].reload.l4.name = "Reload2";
	//Locations[n].reload.l4.go = "Douwesen_Pirate_HouseInsideR2";
	//Locations[n].reload.l4.emerge = "Reload1";
	//Locations[n].reload.l4.label = "House.";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;
	//-------------------------------------------------
	Locations[n].filespath.models = "locations\Outside\Jungle_1";

	Locations[n].id = "Hispaniola_Jungle_04";
	locations[n].id.label = "Jungle";
	Locations[n].image = "Oxbay_Jungle_01.tga";
	//Sound
	locations[n].type = "KR_jungle1";

	//Models
	//Always
	Locations[n].models.always.locators = "jungle01_l";
	Locations[n].models.always.jungle = "jungle01";
	Locations[n].models.always.grassPatch = "jungle01_g";
	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.charactersPatch = "jungle01_p";
	//Night
	Locations[n].models.night.charactersPatch = "jungle01_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";

	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 22, 6);

	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Hispaniola_Jungle_03";
	Locations[n].reload.l1.emerge = "reload3";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Jungle.";
	Locations[n].locators_radius.reload.Reload1 = 3.0;

	Locations[n].reload.l2.name = "reload2";
	Locations[n].reload.l2.go = "Hispaniola_Jungle_05";
	Locations[n].reload.l2.emerge = "reload3";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].reload.l2.label = "Far Beach.";
	Locations[n].locators_radius.reload.Reload2 = 3.0;

	Locations[n].reload.l3.name = "reload1_back";
	Locations[n].reload.l3.go = "Hispaniola_Jungle_03";
	Locations[n].reload.l3.emerge = "reload3";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Jungle.";
	Locations[n].locators_radius.reload.reload1_back = 2.0;

	Locations[n].reload.l4.name = "reload2_back";
	Locations[n].reload.l4.go = "Hispaniola_Jungle_05";
	Locations[n].reload.l4.emerge = "reload3";
	Locations[n].reload.l4.autoreload = "1";
	Locations[n].reload.l4.label = "Far Beach.";
	Locations[n].locators_radius.reload.reload2_back = 2.0;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Outside\Jungle_4";

	Locations[n].id = "Hispaniola_Jungle_05";
	locations[n].id.label = "Jungle";
	Locations[n].image = "Douwesen_Jungle_03.tga";
	//Sound
	locations[n].type = "jungle";
	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 22, 6);

	//Town sack
	Locations[n].townsack = "Port au Prince";

	//Models
	//Always
	Locations[n].models.always.locators = "Jungle04_l";
	Locations[n].models.always.jungle = "Jungle04";
	Locations[n].models.always.grassPatch = "JUNGLE04_g";
	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.charactersPatch = "Jungle04_p";
	//Night
	Locations[n].models.night.charactersPatch = "Jungle04_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Hispaniola_Jungle_06";
	Locations[n].reload.l1.emerge = "reload1";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "To Fort.";
	Locations[n].locators_radius.reload.reload1 = 4;

	Locations[n].reload.l4.name = "reload1_back";
	Locations[n].reload.l4.go = "Hispaniola_Jungle_06";
	Locations[n].reload.l4.emerge = "reload1";
	Locations[n].reload.l4.autoreload = "1";
	Locations[n].reload.l4.label = "To Fort.";
	Locations[n].locators_radius.reload.reload1_back = 2;

	Locations[n].reload.l2.name = "reload2";
	Locations[n].reload.l2.go = "Port_au_Prince_town_exit";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].reload.l2.label = "Jungle.";
	Locations[n].locators_radius.reload.reload2 = 4;

	Locations[n].reload.l5.name = "reload2_back";
	Locations[n].reload.l5.go = "Port_au_Prince_town_exit";
	Locations[n].reload.l5.emerge = "reload1";
	Locations[n].reload.l5.autoreload = "1";
	Locations[n].reload.l5.label = "Jungle.";
	Locations[n].locators_radius.reload.reload2_back = 2;

	Locations[n].reload.l3.name = "reload3";
	Locations[n].reload.l3.go = "Hispaniola_Jungle_04";
	Locations[n].reload.l3.emerge = "reload2";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Jungle.";
	Locations[n].locators_radius.reload.reload3 = 4;

	Locations[n].reload.l6.name = "reload3_back";
	Locations[n].reload.l6.go = "Hispaniola_Jungle_04";
	Locations[n].reload.l6.emerge = "reload2";
	Locations[n].reload.l6.autoreload = "1";
	Locations[n].reload.l6.label = "Jungle.";
	Locations[n].locators_radius.reload.reload3_back = 3;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// 06 -------------------------------------------------
	Locations[n].id = "Hispaniola_Jungle_06";
	locations[n].id.label = "Jungle";
	Locations[n].image = "FF_Jungle_01.tga";
	//Sound
	locations[n].type = "jungle";

	//Town sack
	Locations[n].townsack = "Port au Prince";

	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 22, 6);

	//Models
	//Always
	Locations[n].filespath.models = "locations\Town_FalaiseDeFleur\exit";
	Locations[n].models.always.jungle = "FFexit";
	Locations[n].models.always.locators = "FFexit_l";
	Locations[n].models.always.grassPatch = "FFexit_g";
	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";
	//Day
	Locations[n].models.day.charactersPatch = "FFexit_p";
	Locations[n].models.day.fonar = "FFexit_fd";
	//Night
	Locations[n].models.night.charactersPatch = "FFexit_p";
	Locations[n].models.night.fonar = "FFexit_fn";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map
	Locations[n].reload.l1.name = "reload2";
	Locations[n].reload.l1.go = "Port_au_Prince_fakefort1";
	Locations[n].reload.l1.emerge = "reloadc2";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "Fort.";

	Locations[n].reload.l2.name = "reload1";
	Locations[n].reload.l2.go = "Hispaniola_Jungle_05";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].reload.l2.label = "Jungle.";
	Locations[n].locators_radius.reload.reload1 = 3;

	Locations[n].reload.l3.name = "reload1_back";
	Locations[n].reload.l3.go = "Hispaniola_Jungle_05";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Jungle.";
	Locations[n].locators_radius.reload.reload1_back = 2;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// ccc fake forts--------------------------------------
	//ID
	Locations[n].id = "Port_au_Prince_fakefort1";		//new ID
	locations[n].id.label = "MILITARY AREA. NO TRESPASSING!";	//A warning sign at the gate :)
	//Info
	Locations[n].filespath.models = "locations\Fort_inside\Fort_1\\";
	Locations[n].image = "Fort_01.tga";

	//Town sack
	Locations[n].townsack = "Port au Prince";		//change
	//Sound
	locations[n].type = "military";

	//Models
	//Always
	Locations[n].models.always.locators = "fort1_l_ccc";
	Locations[n].models.always.l1 = "fort1";
	//Day
	Locations[n].models.day.charactersPatch = "fort1_p";
	Locations[n].models.day.fonar = "fort1_fd";
	//Night
	Locations[n].models.night.charactersPatch = "fort1_p";
	Locations[n].models.night.fonar = "fort1_fn";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";

	//reload map.
	Locations[n].reload.l1.name = "reloadc2";
	Locations[n].reload.l1.go = "Hispaniola_Jungle_06";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "0";

	Locations[n].reload.l2.name = "reloadC4";
	Locations[n].reload.l2.go = "Port_au_Prince_fakefort2";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "0";

	Locations[n].reload.l3.name = "reloadc5";
	Locations[n].reload.l3.go = "Port_au_Prince_armory";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "0";

	Locations[n].reload.l4.name = "reloadc1";
	Locations[n].reload.l4.go = "Port_au_Prince_fakefort3";
	Locations[n].reload.l4.emerge = "reloadc1";
	Locations[n].reload.l4.autoreload = "0";

// ccc may07 Location Remodeling Campaign -->
	Locations[n].reload.l31.name = "reloadc3";
	Locations[n].reload.l31.go = "Port_au_Prince_town";
	Locations[n].reload.l31.emerge = "reload8";
	Locations[n].reload.l31.autoreload = "0";
	Locations[n].reload.l31.label = "Town.";
// <-- ccc may07 Location Remodeling Campaign

	Locations[n].island = "Hispaniola"; // NK 04-08-29	
	n = n + 1;

	// ccc oxbay fake fort 2----------------------------------
	//ID
	Locations[n].id = "Port_au_Prince_fakefort2";
	locations[n].id.label = "MILITARY AREA. NO TRESPASSING!";

	//Town sack
	Locations[n].townsack = "Port au Prince";

	//Info
	Locations[n].filespath.models = "locations\Fort_inside\Fort_2\\";
	Locations[n].image = "Fort_01.tga";
	//Sound
	locations[n].type = "military";

	//Models
	//Always
	Locations[n].models.always.locators = "fort2_l_ccc";
	Locations[n].models.always.l1 = "fort2";
	//Day
	Locations[n].models.day.charactersPatch = "fort2_p";
	Locations[n].models.day.fonar = "fort2_fd";
	//Night
	Locations[n].models.night.charactersPatch = "fort2_p";
	Locations[n].models.night.fonar = "fort2_fn";

	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "true";

	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Port_au_Prince_fakefort1";
	Locations[n].reload.l1.emerge = "reloadc4";
	Locations[n].reload.l1.autoreload = "0";

	Locations[n].reload.l2.name = "reloadc1";
	Locations[n].reload.l2.go = "Port_au_Prince_fakefort3";
	Locations[n].reload.l2.emerge = "reloadc2";
	Locations[n].reload.l2.autoreload = "0";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;
	
	// ccc oxbay fake fort 3----------------------------------
	//ID
	Locations[n].id = "Port_au_Prince_fakefort3";
	locations[n].id.label = "MILITARY AREA. NO TRESPASSING!";


	//Town sack
	Locations[n].townsack = "Port au Prince";

	//Info
	Locations[n].filespath.models = "locations\Fort_inside\Fort_3\\";
	Locations[n].image = "Fort_01.tga";
	//Sound
	Locations[n].type = "military";

	//Models
	//Always
	Locations[n].models.always.locators = "fort3_l_ccc";
	Locations[n].models.always.l1 = "fort3";
	//Day
	Locations[n].models.day.charactersPatch = "fort3_p";
	Locations[n].models.day.fonar = "fort3_fd";
	//Night
	Locations[n].models.night.charactersPatch = "fort3_p";
	Locations[n].models.night.fonar = "fort3_fn";

	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "true";

	Locations[n].reload.l1.name = "reloadc1";
	Locations[n].reload.l1.go = "Port_au_Prince_fakefort1";
	Locations[n].reload.l1.emerge = "reloadc1";
	Locations[n].reload.l1.autoreload = "0";

	Locations[n].reload.l2.name = "reloadc2";
	Locations[n].reload.l2.go = "Port_au_Prince_fakefort2";
	Locations[n].reload.l2.emerge = "reloadc1";
	Locations[n].reload.l2.autoreload = "0";

	Locations[n].reload.l3.name = "reload1";
	Locations[n].reload.l3.go = "Port_au_Prince_armory";
	Locations[n].reload.l3.emerge = "reload2";
	Locations[n].reload.l3.autoreload = "0";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// ccc oxbay armory-------------------------------------------------

	Locations[n].filespath.models = "locations\Inside\LargeStore";
	Locations[n].id = "Port_au_Prince_armory";
	locations[n].id.label = "MILITARY AREA. NO TRESPASSING!";
	Locations[n].image = "Fort_02.tga";

	//Town sack
	Locations[n].townsack = "Port au Prince";
	//Sound
	locations[n].type = "military";

	//Models
	//Always
	Locations[n].models.always.locators = "LS_l_ccc";
	Locations[n].models.always.tavern = "LS";
	//Locations[n].models.always.env = "largestore_env";
	Locations[n].models.always.window = "LS_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	Locations[n].models.always.fonar = "ls_fn";

	//Day
	Locations[n].models.day.charactersPatch = "LS_p";

	//Night
	Locations[n].models.night.charactersPatch = "LS_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\douls_";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Port_au_Prince_fakefort1";
	Locations[n].reload.l1.emerge = "reloadc5";
	Locations[n].reload.l1.autoreload = "0";

	Locations[n].reload.l3.name = "reload2";
	Locations[n].reload.l3.go = "Port_au_Prince_fakefort3";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "0";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\town_Conceicao\exit";

	Locations[n].id = "Port_au_Prince_town_exit";
	locations[n].id.label = "Jungle";		//spell-checked by KAM
	Locations[n].image = "Conceicao_Town_Exit.tga";

	//Town sack
	Locations[n].townsack = "Port au Prince";

	//Sound
	locations[n].type = "jungle";
	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 22, 6);
//	locations[n].fastreload = "Port_au_Prince";
	//Models
	//Always
	Locations[n].models.always.locators = "ConExit_l";
	Locations[n].models.always.exit = "ConExit";
	Locations[n].models.always.grassPatch = "ConExit_g";
	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.fonar = "ConExit_fd";
	Locations[n].models.day.charactersPatch = "ConExit_p";
	//Night
	Locations[n].models.night.fonar = "ConExit_fn";
	Locations[n].models.night.charactersPatch = "ConExit_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";

	//Reload map
	Locations[n].reload.l1.name = "Reload1";
	Locations[n].reload.l1.go = "Hispaniola_Jungle_05";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Jungle.";
	Locations[n].locators_radius.reload.reload1 = 2;

	Locations[n].reload.l3.name = "Reload1_back";
	Locations[n].reload.l3.go = "Hispaniola_Jungle_05";
	Locations[n].reload.l3.emerge = "reload2";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Jungle.";
	Locations[n].locators_radius.reload.Reload1_back = 2;

	Locations[n].reload.l2.name = "Reload2";
	Locations[n].reload.l2.go = "Port_au_Prince_town";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "0";
	Locations[n].reload.l2.label = "#stown_name#.";
	Locations[n].locators_radius.reload.reload2 = 1.5;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;
	// -------------------------------------------------
	Locations[n].filespath.models = "locations\town_PoPrince\town"; // ccc may07 Location Remodeling Campaign

	Locations[n].id = "Port_au_Prince_town";
	locations[n].id.label = "#stown_name#";
	locations[n].worldmap = "Port au Prince";
	Locations[n].image = "Port_au_Prince_town.tga";

	//Town sack
	Locations[n].townsack = "Port au Prince";

	//Sound
	locations[n].type = "town";
	locations[n].fastreload = "Port_au_Prince";
	//Models
	//Always
	Locations[n].models.always.locators = "ConTown_l_pap";
	Locations[n].models.always.town = "ConTown";
	Locations[n].models.always.l1 = "Contown_b04";
	Locations[n].models.always.l1.level = 7;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.Always.add = "contown_add"; // new buildings - ccc may07 Location Remodeling Campaign
	//Day
	Locations[n].models.day.fonar = "ConTown_fd";
	Locations[n].models.day.charactersPatch = "ConTown_pd";
	Locations[n].models.day.jumpPatch = "ConTown_j";
	//Night
	Locations[n].models.night.fonar = "ConTown_fn";
	Locations[n].models.night.charactersPatch = "ConTown_pd";
	Locations[n].models.night.jumpPatch = "ConTown_j";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map
	LAi_LocationFantomsGen(&locations[n], true);

	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Port_au_Prince_town_exit";
	Locations[n].reload.l1.emerge = "Reload2";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "Jungle.";

	Locations[n].reload.l2.name = "reload2";
	Locations[n].reload.l2.go = "Hispaniola_port";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "0";
	Locations[n].reload.l2.label = "Sea port.";

	Locations[n].reload.l3.name = "reload11";
	Locations[n].reload.l3.go = "Port_au_Prince_Store";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "0";
	Locations[n].reload.l3.label = "Store.";
	Locations[n].reload.l3.close_for_night = 1;

	Locations[n].reload.l4.name = "reload18";
	Locations[n].reload.l4.go = "Port_au_prince_House_02";
	Locations[n].reload.l4.emerge = "reload1";
	Locations[n].reload.l4.autoreload = "0";
	Locations[n].reload.l4.label = "House.";

	Locations[n].reload.l5.name = "reload13";
	Locations[n].reload.l5.go = "Port_au_Prince_tavern";
	Locations[n].reload.l5.emerge = "reload1";
	Locations[n].reload.l5.autoreload = "0";
	Locations[n].reload.l5.label = "Tavern.";
	Locations[n].reload.l5.close_for_night = 0;

	Locations[n].reload.l12.name = "reload12";
	Locations[n].reload.l12.go = "Port_au_prince_House_01";
	Locations[n].reload.l12.emerge = "reload1";
	Locations[n].reload.l12.autoreload = "0";
	Locations[n].reload.l12.label = "House.";
	Locations[n].reload.l14.name = "reload0";
	Locations[n].reload.l14.go = "Port_au_Prince_town_02";
	Locations[n].reload.l14.emerge = "reload6";
	Locations[n].reload.l14.autoreload = "1";
	Locations[n].reload.l14.label = "Town.";
	Locations[n].locators_radius.reload.reload0 = 2;

	Locations[n].reload.l15.name = "reload15";
	Locations[n].reload.l15.go = "Port_au_Prince_Shipyard";
	Locations[n].reload.l15.emerge = "reload1";
	Locations[n].reload.l15.autoreload = "0";
	Locations[n].reload.l15.label = "Shipyard.";	//spell-checked by KAM
	Locations[n].reload.l15.close_for_night = 1;

// KK -->
	Locations[n].reload.l6.name = "reload14";
	Locations[n].reload.l6.go = "Port_au_Prince_townhall";
	Locations[n].reload.l6.emerge = "reload1";
	Locations[n].reload.l6.autoreload = "0";
	Locations[n].reload.l6.label = "Residence.";
	Locations[n].reload.l6.close_for_night = 1;
// <-- KK

// ccc may07 Location Remodeling Campaign -->
  // additional gate to fort
	Locations[n].reload.l31.name = "reload8";
	Locations[n].reload.l31.go = "Port_au_Prince_fakefort1";
	Locations[n].reload.l31.emerge = "reloadc3";
	Locations[n].reload.l31.autoreload = "0";
	Locations[n].reload.l31.label = "Fort.";
// <--  ccc may07 Location Remodeling Campaign

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\town_IslaMuelle\town_04";

	Locations[n].id = "Port_au_Prince_town_02";
	locations[n].id.label = "#stown_name#";
	locations[n].worldmap = "Port au Prince";
	Locations[n].image = "Port_au_Prince_town.tga";

	//Town sack
	Locations[n].townsack = "Port au Prince";

	//Sound
	locations[n].type = "town";
	LAi_LocationFantomsGen(&locations[n], true);
	locations[n].fastreload = "Port_au_Prince";
	//Models
	//Always
	Locations[n].models.always.locators = "Mu04_l";
	Locations[n].models.always.l1 = "Mu04";
	Locations[n].models.always.grassPatch = "Mu04_g";
	//Day
	Locations[n].models.day.fonar = "Mu04_fd";
	Locations[n].models.day.charactersPatch = "Mu04_pd";
	Locations[n].models.day.jumpPatch = "Mu04_j";
	//Night
	Locations[n].models.night.fonar = "Mu04_fn";
	Locations[n].models.night.charactersPatch = "Mu04_pn";
	Locations[n].models.night.jumpPatch = "Mu04_j";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map

	Locations[n].reload.l8.name = "reload6";
	Locations[n].reload.l8.go = "Port_au_Prince_town";
	Locations[n].reload.l8.emerge = "reload0";
	Locations[n].reload.l8.autoreload = "0";
	Locations[n].reload.l8.label = "#stown_name#.";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Inside\shipyard"; // ccc may07 Location Remodeling Campaign
	Locations[n].id = "Port_au_Prince_Shipyard";
	locations[n].id.label = "#stown_name# shipyard";
	Locations[n].image = "Shipyard_01.tga";

	//Town sack
	Locations[n].townsack = "Port au Prince";

	//Sound
	locations[n].type = "shop";
	locations[n].fastreload = "Port_au_Prince";
	//Models
	//Always
	Locations[n].models.always.locators = "sh01_l";
	Locations[n].models.always.l1 = "Sh01";
	Locations[n].models.always.window = "sh01_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;

	//Day
	Locations[n].models.day.charactersPatch = "Sh01_p";
	Locations[n].models.day.fd = "sh01_fd";

	//Night
	Locations[n].models.night.charactersPatch = "Sh01_p";
	Locations[n].models.night.fn = "sh01_fn";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\oxsh1_";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Port_au_Prince_town";
	Locations[n].reload.l1.emerge = "Reload15";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "#stown_name#.";
	LAi_LocationFightDisable(&Locations[n], true);

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].id = "Port_au_Prince_tavern";
	Locations[n].filespath.models = "locations\inside\smalltavern";
	locations[n].id.label = "#stown_name# tavern";
	Locations[n].image = "tavern_03.tga";

	//Town sack
	Locations[n].townsack = "Port au Prince";

	//Sound
	locations[n].type = "tavern";
	locations[n].fastreload = "Port_au_Prince";
	//Models
	//Always
	Locations[n].models.always.locators = "ST_l";
	Locations[n].models.always.tavern = "ST";
	Locations[n].models.always.window = "St_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	//Day
	Locations[n].models.day.charactersPatch = "ST_p";

	//Night
	Locations[n].models.night.charactersPatch = "ST_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\ffst_";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Port_au_Prince_town";
	Locations[n].reload.l1.emerge = "Reload13";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "#stown_name#.";
	Locations[n].locators_radius.reload.reload1 = 0.8;

	Locations[n].reload.l2.name = "reload2";
	Locations[n].reload.l2.go = "Port_au_Prince_tavern_upstairs";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.label = "Room.";
	Locations[n].locators_radius.reload.reload2 = 0.8;
	LAi_LocationFightDisable(&Locations[n], true);

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].id = "Port_au_Prince_tavern_upstairs";
	locations[n].id.label = "Room in #stown_name# tavern";
	Locations[n].filespath.models = "locations\inside\Doubleflour_house";
	Locations[n].image = "Tavern_Upstairs_01.tga";

	//Town sack
	Locations[n].townsack = "Port au Prince";

	//Sound
	locations[n].type = "house";
	locations[n].fastreload = "Port_au_Prince";
	//Models
	//Always
	Locations[n].models.always.locators = "LH_F2_l";
	Locations[n].models.always.tavern = "LH_F2";
	Locations[n].models.always.window = "LH_F2_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	//Day
	Locations[n].models.day.charactersPatch = "LH_F2_p";

	//Night
	Locations[n].models.night.charactersPatch = "LH_F2_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\fflf2_";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Port_au_Prince_tavern";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "#stown_name# tavern."; // KK
	Locations[n].locators_radius.reload.reload1 = 0.8;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Inside\MediumStore";
	Locations[n].image = "store_02.tga";

	Locations[n].id = "Port_au_Prince_Store";
	locations[n].id.label = "#stown_name# store";

	//Town sack
	Locations[n].townsack = "Port au Prince";

	//Sound
	locations[n].type = "shop";
	locations[n].fastreload = "Port_au_Prince";
	//Models
	//Always
	Locations[n].models.always.locators = "MS_l";
	Locations[n].models.always.store = "MS";
	Locations[n].models.always.window = "MS_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;

	//Day
	Locations[n].models.day.charactersPatch = "MS_p";

	//Night
	Locations[n].models.night.charactersPatch = "MS_p";
	//Environment

	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\coms_";

	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Port_au_Prince_town";
	Locations[n].reload.l1.emerge = "Reload11";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "#stown_name#.";
	Locations[n].locators_radius.camdetector.camera1 = 5;
	LAi_LocationFightDisable(&Locations[n], true);

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

// KK --------------------------------------------------->
	Locations[n].filespath.models = "locations\inside\Residence5";

	Locations[n].id = "Port_au_Prince_townhall";
	locations[n].id.label = "#stown_name# townhall";
	Locations[n].image = "Conceicao_Townhall.tga";

	//Town sack
	Locations[n].townsack = "Port au Prince";

	//Sound
	locations[n].type = "residence";
	locations[n].fastreload = "Port_au_Prince";

	//Models
	//Always
	Locations[n].models.always.locators = "Res05_l";
	Locations[n].models.always.l1 = "ResX5"; // ccc may07 Location Remodeling Campaign
	Locations[n].models.always.window = "ResX5_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;

	//Day
	Locations[n].models.day.charactersPatch = "Res05_p";
	//Night
	Locations[n].models.night.charactersPatch = "Res05_p";
	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\cores5_";

	//Reload map
	Locations[n].reload.l1.name = "Reload1";
	Locations[n].reload.l1.go = "Port_au_Prince_Town";
	Locations[n].reload.l1.emerge = "reload14";
	Locations[n].reload.l1.autoreload = "0";
	locations[n].id.label = "#stown_name#.";

	LAi_LocationFightDisable(&Locations[n], true);

	Locations[n].island = "Hispaniola";
	n = n + 1;
// <-- KK

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\town_PoPrince\port"; //ccc new model directory

	Locations[n].id = "Hispaniola_port";
	locations[n].id.label = "#stown_name# port.";		//spell-checked by KAM // KK
	locations[n].worldmap = "Port au Prince";
	Locations[n].image = "Port_au_prince_Port.tga";

	//Town sack
	Locations[n].townsack = "Port au Prince";

	//Sound
	locations[n].act.fantoms = 1;
	locations[n].type = "port";
	locations[n].fastreload = "Port_au_Prince";

	//Models
	//Always
	Locations[n].models.always.locators = "Conport_l";
	Locations[n].models.always.seabed = "Conport_sb";
	Locations[n].models.always.seabed.foam = "1";
	Locations[n].models.always.town = "Conport";
	Locations[n].models.always.town.foam = "1";
	Locations[n].models.always.l1 = "Conport_b04";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.grassPatch = "Conport_g";
	//Day
	Locations[n].models.day.rinok = "Conport_e01";
	//Locations[n].models.day.fonar = "Conport_fd"; //ccc no streetlamps anymore
	Locations[n].models.day.charactersPatch = "Conport_p"; //ccc same walkpatch day & night
	//Night
	Locations[n].models.night.rinok = "Conport_e01"; //ccc merchant goods remain at night
	//ccc Locations[n].models.night.fonar = "Conport_fn"; //ccc no streetlamps anymore
	Locations[n].models.night.charactersPatch = "Conport_p"; //ccc same walkpatch day & night
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "true";
	//Reload map
	LAi_LocationFantomsGen(&locations[n], true);
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Port_au_Prince_town";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "#stown_name#.";

	Locations[n].reload.l4.name = "reload2_back";
	Locations[n].reload.l4.go = "Hispaniola";
	Locations[n].reload.l4.emerge = "reload_1";
	Locations[n].reload.l4.autoreload = "0";
	if (VISIT_DECK == 1)
		Locations[n].reload.l4.label = "Ship.";
	else
		Locations[n].reload.l4.label = "Sea.";
	Locations[n].locators_radius.reload.reload2_back = 2;

	Locations[n].reload.l3.name = "reload2";
	Locations[n].reload.l3.go = "Hispaniola";
	Locations[n].reload.l3.emerge = "reload_1";
	Locations[n].reload.l3.autoreload = "0";
	if (VISIT_DECK == 1)
		Locations[n].reload.l3.label = "Ship.";
	else
		Locations[n].reload.l3.label = "Sea.";
	Locations[n].locators_radius.reload.reload2 = 3;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;
	
	// -------------------------------------------------
	// Swindler 2006-07-11 -->
	// Retextured Santo Domingo
	Locations[n].filespath.models = "locations\town_SantoDomingo\port";
	Locations[n].image = "Santo_Domingo_port.tga";

	Locations[n].id = "Santo_Domingo_port";
	locations[n].id.label = "#stown_name# port.";
	locations[n].worldmap = "Santo Domingo";

	//Town sack
	Locations[n].townsack = "Santo Domingo";

	//Sound
	locations[n].type = "port";
	locations[n].fastreload = "Santo_Domingo";
	LAi_LocationFantomsGen(&locations[n], true);
	//Models
	//Always
	Locations[n].models.always.locators = "GrPort_l";
	Locations[n].models.always.l1 = "GrPort";
	Locations[n].models.always.l1.foam = "1";
	Locations[n].models.always.seabed = "GrPort_sb";
	Locations[n].models.always.seabed.foam = "1";
	Locations[n].models.always.grassPatch = "GrPort_g";
	Locations[n].models.always.add = "GrPort_add"; // additional buildings - ccc may07 Location Remodeling Campaign
	//Day
	Locations[n].models.day.charactersPatch = "GrPort_p";
	Locations[n].models.day.fonar = "GrPort_fd";
	//Night
	Locations[n].models.night.charactersPatch = "GrPort_p";
	Locations[n].models.night.fonar= "GrPort_fn";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "true";
	//Reload map

	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Hispaniola";
	Locations[n].reload.l1.emerge = "reload_3";
	Locations[n].reload.l1.autoreload = "0";
	if (VISIT_DECK == 1)
		Locations[n].reload.l1.label = "Ship.";
	else
		Locations[n].reload.l1.label = "Sea.";
	Locations[n].locators_radius.reload.Reload1 = 3.0;

	Locations[n].reload.l3.name = "reload1_back";
	Locations[n].reload.l3.go = "Hispaniola";
	Locations[n].reload.l3.emerge = "reload_3";
	Locations[n].reload.l3.autoreload = "0";
	if (VISIT_DECK == 1)
		Locations[n].reload.l3.label = "Ship.";
	else
		Locations[n].reload.l3.label = "Sea.";
	Locations[n].locators_radius.reload.reload1_back = 3.0;

	Locations[n].reload.l2.name = "reload4";
	Locations[n].reload.l2.go = "Santo_Domingo_town";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "0";
	Locations[n].reload.l2.label = "#stown_name#.";

	Locations[n].reload.l4.name = "reload2";
	Locations[n].reload.l4.go = "Santo_Domingo_House_02";
	Locations[n].reload.l4.emerge = "reload1";
	Locations[n].reload.l4.autoreload = "0";
	Locations[n].reload.l4.label = "House.";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\town_SantoDomingo\town";
	Locations[n].image = "santo_domingo_town.tga";

	Locations[n].id = "Santo_Domingo_town";
	locations[n].id.label = "#stown_name#";
	locations[n].worldmap = "Santo Domingo";

	//Town sack
	Locations[n].townsack = "Santo Domingo";

	//Sound
	locations[n].type = "town";
	locations[n].fastreload = "Santo_Domingo";
	//Models
	//Always
	Locations[n].models.always.locators = "SdTown_l";
	Locations[n].models.always.town = "SdTown";
	Locations[n].models.always.grassPatch = "SdTown_g";
	Locations[n].models.always.l1 = "SdTown_b02";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "SdTown_b03";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "SdTown_b04";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";
	//Day
	Locations[n].models.day.fonar = "SdTown_fd";
	Locations[n].models.day.charactersPatch = "SdTown_p";
	Locations[n].models.day.jumpPatch = "SdTown_j";
	//Night
	Locations[n].models.night.fonar = "SdTown_fn";
	Locations[n].models.night.charactersPatch = "SdTown_p";
	Locations[n].models.night.jumpPatch = "SdTown_j";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	LAi_LocationFantomsGen(&locations[n], true);
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Santo_Domingo_port";
	Locations[n].reload.l1.emerge = "Reload4";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "Sea port.";

	Locations[n].reload.l2.name = "reload19";
	Locations[n].reload.l2.go = "Santo_Domingo_fakefort1";
	Locations[n].reload.l2.emerge = "reloadc1";
	Locations[n].reload.l2.autoreload = "0";
	Locations[n].reload.l2.label = "";

	Locations[n].reload.l21.name = "reload21";
	Locations[n].reload.l21.go = "Santo_Domingo_Tavern";
	Locations[n].reload.l21.emerge = "reload1";
	Locations[n].reload.l21.autoreload = "0";
	Locations[n].reload.l21.label = "Tavern.";

	Locations[n].reload.l3.name = "reload26";
	Locations[n].reload.l3.go = "Santo_Domingo_town_exit_1";
	Locations[n].reload.l3.emerge = "reload2";
	Locations[n].reload.l3.autoreload = "0";
	Locations[n].reload.l3.label = "Jungle.";

  	Locations[n].reload.l9.name = "reload4";
	Locations[n].reload.l9.go = "Santo_Domingo_House_01";
	Locations[n].reload.l9.emerge = "reload1";
	Locations[n].reload.l9.autoreload = "0";
	Locations[n].reload.l9.label = "House.";

	Locations[n].reload.l5.name = "reload5";
	Locations[n].reload.l5.go = "Santo_Domingo_store";
	Locations[n].reload.l5.emerge = "locator2";
	Locations[n].reload.l5.autoreload = "0";
	Locations[n].reload.l5.label = "Store.";
	Locations[n].reload.l5.close_for_night = 1;

	Locations[n].reload.l18.name = "reload13";
	Locations[n].reload.l18.go = "Santo_Domingo_Shipyard";
	Locations[n].reload.l18.emerge = "reload1";
	Locations[n].reload.l18.autoreload = "0";
	Locations[n].reload.l18.label = "Shipyard";
	Locations[n].reload.l18.close_for_night = 1;

// KK -->
	Locations[n].reload.l4.name = "reload27";
	Locations[n].reload.l4.go = "Santo_Domingo_Townhall";
	Locations[n].reload.l4.emerge = "reload1";
	Locations[n].reload.l4.autoreload = "0";
	Locations[n].reload.l4.label = "#stown_name# Townhall.";
	Locations[n].reload.l4.close_for_night = 1;
// <-- KK

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Inside\StoreSmall";
	Locations[n].image = "store_04.tga";

	Locations[n].id = "Santo_Domingo_store";
	locations[n].id.label = "#stown_name# store";

	//Town sack
	Locations[n].townsack = "Santo Domingo";

	//Sound
	locations[n].type = "shop";
	locations[n].fastreload = "Santo_Domingo";
	//Models
	//Always
	Locations[n].models.always.locators = "SS_l";
	Locations[n].models.always.store = "SS";
	Locations[n].models.always.window = "SS_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;

	//Day
	Locations[n].models.day.charactersPatch = "SS_p";
	Locations[n].models.day.fonar = "SS_fn";

	//Night
	Locations[n].models.night.charactersPatch = "SS_p";
	Locations[n].models.night.fonar = "SS_fn";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\muss_";
	//Reload map
	Locations[n].reload.l1.name = "locator2";
	Locations[n].reload.l1.go = "Santo_Domingo_town";
	Locations[n].reload.l1.emerge = "Reload5";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "#stown_name#.";
	LAi_LocationFightDisable(&Locations[n], true);

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Inside\pirateresidence";	

	Locations[n].id = "Santo_Domingo_Shipyard";
	locations[n].id.label = "#stown_name# shipyard";
	Locations[n].image = "Santo_Domingo_Shipyard.tga";
	//Town sack
	Locations[n].townsack = "Santo Domingo"; // NK - "Oxbay";
	//Sound
	locations[n].type = "shop"; //"house";
	locations[n].fastreload = "Santo_Domingo";
	//Models
	//Always
	Locations[n].models.always.locators = "resp_l";
	Locations[n].models.always.l1 = "resp";
	Locations[n].models.always.window = "resp_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;

	//Day
	Locations[n].models.day.charactersPatch = "resp_p";

	//Night
	Locations[n].models.night.charactersPatch = "resp_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\qcresp_";
	//Reload map
	Locations[n].reload.l1.name = "Reload1";
	Locations[n].reload.l1.go = "Santo_Domingo_town";
	Locations[n].reload.l1.emerge = "Reload13";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "#stown_name#.";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

    // -------------------------------------------------
	Locations[n].id = "Santo_Domingo_tavern";
	locations[n].id.label = "#stown_name# tavern";
	Locations[n].filespath.models = "locations\inside\Largetavern\\";
	Locations[n].image = "Tavern_01.tga";

	//Town sack
	Locations[n].townsack = "Santo Domingo";

	//Sound
	locations[n].type = "tavern";
	locations[n].fastreload = "Santo_Domingo";
	//Models
	//Always
	Locations[n].models.always.tavern = "LT";
	Locations[n].models.always.locators = "LT_l";
	Locations[n].models.always.window = "LT_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	//Day
	Locations[n].models.day.charactersPatch = "LT_p";

	//Night
	Locations[n].models.night.charactersPatch = "LT_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\redlt_";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Santo_Domingo_town";
	Locations[n].reload.l1.emerge = "reload21";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "#stown_name#.";
	LAi_LocationFightDisable(&Locations[n], true);

	Locations[n].island = "hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].id = "Santo_Domingo_tavern_upstairs";
	locations[n].id.label = "Room in #stown_name# tavern";
	Locations[n].image = "Tavern_Upstairs_01.tga";

	//Town sack
	Locations[n].townsack = "Santo Domingo";

	//Sound
	locations[n].type = "house";
	locations[n].fastreload = "Santo_Domingo";
	//Models
	//Always
	Locations[n].filespath.models = "locations\inside\Doubleflour_house";
	Locations[n].models.always.locators = "LH_F2_l";
	Locations[n].models.always.tavern = "LH_F2";
	Locations[n].models.always.window = "LH_F2_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	//Day
	Locations[n].models.day.charactersPatch = "LH_F2_p";

	//Night
	Locations[n].models.night.charactersPatch = "LH_F2_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\redlf2_";

	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Santo_Domingo_tavern";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "#stown_name# tavern."; // KK
	Locations[n].locators_radius.reload.reload1 = 0.8;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

// KK -------------------------------------------------->

	Locations[n].filespath.models = "locations\inside\Residence5";

	Locations[n].id = "Santo_Domingo_townhall";
	locations[n].id.label = "#stown_name# townhall";
	Locations[n].image = "Conceicao_Townhall.tga";

	//Town sack
	Locations[n].townsack = "Santo Domingo";

	//Sound
	locations[n].type = "residence";
	locations[n].fastreload = "Santo_Domingo";

	//Models
	//Always
	Locations[n].models.always.locators = "Res05_l";
	Locations[n].models.always.l1 = "Res05";
	Locations[n].models.always.window = "Res05_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;

	//Day
	Locations[n].models.day.charactersPatch = "Res05_p";
	//Night
	Locations[n].models.night.charactersPatch = "Res05_p";
	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\cores5_";

	//Reload map
	Locations[n].reload.l1.name = "Reload1";
	Locations[n].reload.l1.go = "Santo_Domingo_Town";
	Locations[n].reload.l1.emerge = "reload27";
	Locations[n].reload.l1.autoreload = "0";
	locations[n].id.label = "#stown_name#";

	LAi_LocationFightDisable(&Locations[n], true);

	Locations[n].island = "Hispaniola";
	n = n + 1;
// <-- KK

	// ccc fake forts--------------------------------------
	//ID
	Locations[n].id = "Santo_Domingo_fakefort1";		//new ID
	locations[n].id.label = "MILITARY AREA. NO TRESPASSING!";	//A warning sign at the gate :)
	//Info
	Locations[n].filespath.models = "locations\Fort_Inside_Spain\Fort_1\\";
	Locations[n].image = "Fort_01.tga";

	//Town sack
	Locations[n].townsack = "Santo Domingo";		//change
	//Sound
	locations[n].type = "military";

	//Models
	//Always
	Locations[n].models.always.locators = "fort1_l_ccc";
	Locations[n].models.always.l1 = "fort1";
	//Day
	Locations[n].models.day.charactersPatch = "fort1_p";
	Locations[n].models.day.fonar = "fort1_fd";
	//Night
	Locations[n].models.night.charactersPatch = "fort1_p";
	Locations[n].models.night.fonar = "fort1_fn";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";

	//reload map.
	Locations[n].reload.l1.name = "reloadc2";
	Locations[n].reload.l1.go = "Santo_Domingo_fakefort3";
	Locations[n].reload.l1.emerge = "reloadc1";
	Locations[n].reload.l1.autoreload = "0";

	Locations[n].reload.l2.name = "reloadC3";
	Locations[n].reload.l2.go = "Santo_Domingo_armory";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "0";

	Locations[n].reload.l3.name = "reloadc5";
	Locations[n].reload.l3.go = "Santo_Domingo_fakefort2";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "0";

	Locations[n].reload.l4.name = "reloadc1";
	Locations[n].reload.l4.go = "Santo_Domingo_town";
	Locations[n].reload.l4.emerge = "reload19";
	Locations[n].reload.l4.autoreload = "0";

	Locations[n].island = "Hispaniola"; // NK 04-08-29	
	n = n + 1;

	// ccc oxbay fake fort 2----------------------------------
	//ID
	Locations[n].id = "Santo_Domingo_fakefort2";
	locations[n].id.label = "MILITARY AREA. NO TRESPASSING!";

	//Town sack
	Locations[n].townsack = "Santo Domingo";

	//Info
	Locations[n].filespath.models = "locations\Fort_Inside_Spain\Fort_2\\";
	Locations[n].image = "Fort_01.tga";
	//Sound
	locations[n].type = "military";

	//Models
	//Always
	Locations[n].models.always.locators = "fort2_l_ccc";
	Locations[n].models.always.l1 = "fort2";
	//Day
	Locations[n].models.day.charactersPatch = "fort2_p";
	Locations[n].models.day.fonar = "fort2_fd";
	//Night
	Locations[n].models.night.charactersPatch = "fort2_p";
	Locations[n].models.night.fonar = "fort2_fn";

	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "true";

	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Santo_Domingo_fakefort1";
	Locations[n].reload.l1.emerge = "reloadc5";
	Locations[n].reload.l1.autoreload = "0";

	Locations[n].reload.l2.name = "reloadc1";
	Locations[n].reload.l2.go = "Santo_Domingo_fakefort3";
	Locations[n].reload.l2.emerge = "reloadc2";
	Locations[n].reload.l2.autoreload = "0";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;
	
	// ccc oxbay fake fort 3----------------------------------
	//ID
	Locations[n].id = "Santo_Domingo_fakefort3";
	locations[n].id.label = "MILITARY AREA. NO TRESPASSING!";


	//Town sack
	Locations[n].townsack = "Santo Domingo";

	//Info
	Locations[n].filespath.models = "locations\Fort_Inside_Spain\Fort_3\\";
	Locations[n].image = "Fort_01.tga";
	//Sound
	Locations[n].type = "military";

	//Models
	//Always
	Locations[n].models.always.locators = "fort3_l_ccc";
	Locations[n].models.always.l1 = "fort3";
	//Day
	Locations[n].models.day.charactersPatch = "fort3_p";
	Locations[n].models.day.fonar = "fort3_fd";
	//Night
	Locations[n].models.night.charactersPatch = "fort3_p";
	Locations[n].models.night.fonar = "fort3_fn";

	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "true";

	Locations[n].reload.l1.name = "reloadc1";
	Locations[n].reload.l1.go = "Santo_Domingo_fakefort1";
	Locations[n].reload.l1.emerge = "reloadc2";
	Locations[n].reload.l1.autoreload = "0";

	Locations[n].reload.l2.name = "reloadc2";
	Locations[n].reload.l2.go = "Santo_Domingo_fakefort2";
	Locations[n].reload.l2.emerge = "reloadc1";
	Locations[n].reload.l2.autoreload = "0";

	Locations[n].reload.l3.name = "reload1";
	Locations[n].reload.l3.go = "Santo_Domingo_armory";
	Locations[n].reload.l3.emerge = "reload2";
	Locations[n].reload.l3.autoreload = "0";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// ccc oxbay armory-------------------------------------------------

	Locations[n].filespath.models = "locations\Inside\LargeStore";
	Locations[n].id = "Santo_Domingo_armory";
	locations[n].id.label = "MILITARY AREA. NO TRESPASSING!";
	Locations[n].image = "Fort_02.tga";

	//Town sack
	Locations[n].townsack = "Santo Domingo";
	//Sound
	locations[n].type = "military";

	//Models
	//Always
	Locations[n].models.always.locators = "LS_l_ccc";
	Locations[n].models.always.tavern = "LS";
	//Locations[n].models.always.env = "largestore_env";
	Locations[n].models.always.window = "LS_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	Locations[n].models.always.fonar = "ls_fn";

	//Day
	Locations[n].models.day.charactersPatch = "LS_p";

	//Night
	Locations[n].models.night.charactersPatch = "LS_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\douls_";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Santo_Domingo_fakefort1";
	Locations[n].reload.l1.emerge = "reloadc3";
	Locations[n].reload.l1.autoreload = "0";

	Locations[n].reload.l3.name = "reload2";
	Locations[n].reload.l3.go = "Santo_Domingo_fakefort3";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "0";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].id = "Santo_Domingo_town_exit_1";
	locations[n].id.label = "Jungle";
	Locations[n].filespath.models = "locations\Town_Redmond\REDexit1\\";
	Locations[n].image = "Redmond_Town_Exit_01.tga";

	//Town sack
	Locations[n].townsack = "Santo Domingo";

	//Sound
	locations[n].type = "jungle";
	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 22, 6);

	//Models
	//Always
	Locations[n].models.always.locators = "Redexit1_l";
	Locations[n].models.always.exit = "Redexit1";
	Locations[n].models.always.grassPatch = "Redexit1_g";
	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";
	//Day
	Locations[n].models.day.charactersPatch = "Redexit1_p";
	Locations[n].models.day.fonar = "redexit1_fd";
	//Night
	Locations[n].models.night.charactersPatch = "redexit1_p";
	Locations[n].models.night.fonar = "redexit1_fn";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map
	Locations[n].reload.l1.name = "Reload2";
	Locations[n].reload.l1.go = "Santo_Domingo_town";
	Locations[n].reload.l1.emerge = "reload26";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "#stown_name#.";

	Locations[n].reload.l2.name = "Reload1";
	Locations[n].reload.l2.go = "Hispaniola_Jungle_08";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].reload.l2.label = "Jungle.";
	Locations[n].locators_radius.reload.reload1 = 3.0;

	Locations[n].reload.l3.name = "Reload1_back";
	Locations[n].reload.l3.go = "Hispaniola_Jungle_08";
	Locations[n].reload.l3.emerge = "reload1";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Jungle.";
	Locations[n].locators_radius.reload.Reload1_back = 2.0;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Outside\Jungle_6";

	Locations[n].id = "Hispaniola_Jungle_08";
	locations[n].id.label = "Jungle";		//spell-checked by KAM
	Locations[n].image = "Conceicao_Jungle_01.tga";
	//Sound
	locations[n].type = "jungle";
	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 22, 6);

	//Models
	//Always
	Locations[n].models.always.locators = "Jungle06_l";
	Locations[n].models.always.jungle = "Jungle06";
	Locations[n].models.always.grassPatch = "JUNGLE06_g";
	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.charactersPatch = "Jungle06_p";
	//Night
	Locations[n].models.night.charactersPatch = "Jungle06_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Santo_Domingo_town_exit_1";
	Locations[n].reload.l1.emerge = "reload1";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].locators_radius.reload.reload1 = 2.5;
	Locations[n].reload.l1.label = "Jungle.";

	Locations[n].reload.l2.name = "reload2";
	Locations[n].reload.l2.go = "Hispaniola_shore_01";
	Locations[n].reload.l2.emerge = "reload2";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].locators_radius.reload.reload2 = 2.5;
	Locations[n].reload.l2.label = "Boca de Yuman.";

	Locations[n].reload.l3.name = "reload3";
	Locations[n].reload.l3.go = "Hispaniola_village_Exit";
	Locations[n].reload.l3.emerge = "Reload3";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].locators_radius.reload.reload3 = 2.5;
	Locations[n].reload.l3.label = "village.";

	Locations[n].reload.l4.name = "reload2_back";
	Locations[n].reload.l4.go = "Hispaniola_shore_01";
	Locations[n].reload.l4.emerge = "reload2";
	Locations[n].reload.l4.autoreload = "1";
	Locations[n].locators_radius.reload.reload2_back = 2.5;
	Locations[n].reload.l4.label = "Boca de Yuman.";

	Locations[n].reload.l5.name = "reload3_back";
	Locations[n].reload.l5.go = "Hispaniola_village_Exit";
	Locations[n].reload.l5.emerge = "Reload3";
	Locations[n].reload.l5.autoreload = "1";
	Locations[n].locators_radius.reload.reload3_back = 3;
	Locations[n].reload.l5.label = "village.";

	Locations[n].reload.l6.name = "reload1_back";
	Locations[n].reload.l6.go = "Santo_Domingo_town_exit_1";
	Locations[n].reload.l6.emerge = "reload1";
	Locations[n].reload.l6.autoreload = "1";
	Locations[n].locators_radius.reload.reload1_back = 2.5;
	Locations[n].reload.l6.label = "Jungle.";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\town_QC\exit";	
	Locations[n].id = "Hispaniola_village_Exit";
	locations[n].id.label = "Jungle";
	Locations[n].image = "Hispaniola_village_Exit.tga";
	//Sound
	locations[n].type = "town";
	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 22, 6);

	//Models
	//Always
	Locations[n].models.always.locators = "QCexit_l";
	Locations[n].models.always.exit = "QCexit";
	Locations[n].models.always.grassPatch = "QCexit_g";
	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.charactersPatch = "QCexit_p";
	//Night
	Locations[n].models.night.charactersPatch = "QCexit_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map
	
	Locations[n].reload.l1.name = "Reload1";
	Locations[n].reload.l1.go = "Hispaniola_village";
	Locations[n].reload.l1.emerge = "reload1";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "village.";

	Locations[n].reload.l2.name = "Reload2";
	Locations[n].reload.l2.go = "";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].reload.l2.label = "Jungle.";
	Locations[n].locators_radius.reload.reload2 = 3.0;

	Locations[n].reload.l3.name = "Reload3";
	Locations[n].reload.l3.go = "Hispaniola_Jungle_08";
	Locations[n].reload.l3.emerge = "Reload3";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Shore.";
	Locations[n].locators_radius.reload.reload3 = 3.0;

	Locations[n].reload.l4.name = "Reload2_back";
	Locations[n].reload.l4.go = "";
	Locations[n].reload.l4.emerge = "reload1";
	Locations[n].reload.l4.autoreload = "1";
	Locations[n].reload.l4.label = "Jungle.";
	Locations[n].locators_radius.reload.Reload2_back = 2.0;

	Locations[n].reload.l5.name = "Reload3_back";
	Locations[n].reload.l5.go = "Hispaniola_Jungle_08";
	Locations[n].reload.l5.emerge = "Reload3";
	Locations[n].reload.l5.autoreload = "1";
	Locations[n].reload.l5.label = "Shore.";
	Locations[n].locators_radius.reload.Reload3_back = 2.0;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Pirate Fort";

	Locations[n].id = "Hispaniola_village";
	locations[n].id.label = "Village";
	Locations[n].image = "Hispaniola_village.tga";

	//Town sack
	Locations[n].townsack = "Santo Domingo"; // NK 04-08-29

	//Sound
	locations[n].type = "town";

	//Models
	//Always
	Locations[n].models.always.locators = "PiF_l";
	Locations[n].models.always.town = "PiF";
	Locations[n].models.always.grasspatch = "PiF_g";
	Locations[n].models.always.l1 = "pif_b01";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "pif_b02";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "pif_b03";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";
	Locations[n].models.always.l4 = "pif_b04";
	Locations[n].models.always.l4.level = 6;
	Locations[n].models.always.l4.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.fonar = "PiF_fd";
	Locations[n].models.day.charactersPatch = "PiF_p";
	//Night
	Locations[n].models.night.fonar = "PiF_fn";
	Locations[n].models.night.charactersPatch = "PiF_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map
	Locations[n].reload.l1.name = "Reload1";
	Locations[n].reload.l1.go = "Hispaniola_village_Exit";
	Locations[n].reload.l1.emerge = "Reload1";
	Locations[n].reload.l1.label = "village.";
	Locations[n].reload.l1.autoreload = 1;
	Locations[n].locators_radius.reload.reload1 = 1;

	Locations[n].reload.l5.name = "Reload1_back";
	Locations[n].reload.l5.go = "Hispaniola_village_Exit";
	Locations[n].reload.l5.emerge = "Reload1";
	Locations[n].reload.l5.label = "village.";
	Locations[n].reload.l5.autoreload = 1;
	Locations[n].locators_radius.reload.reload1_back = 2;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

   	// -------------------------------------------------
    	Locations[n].id = "Hispaniola_shore_01";
	locations[n].id.label = "Boca de Yuman."; // KK
	locations[n].worldmap = "HiShore 1";
	Locations[n].filespath.models = "locations\Outside\Shore_3\\";
	Locations[n].image = "Redmond_Shore_02.tga";
	Locations[n].name = "Boca de Yuman";
 	//Sound
	locations[n].type = "seashore";
   	//Models
	//Always
	Locations[n].models.always.jungle = "shore03";
	Locations[n].models.always.jungle.foam = "1";
	Locations[n].models.always.locators = "shore03_l";
    	Locations[n].models.always.seabed = "shore03_sb";
	Locations[n].models.always.seabed.foam = "1";
	Locations[n].models.always.grassPatch = "Shore03_g";

	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.charactersPatch = "shore03_p";
	//Night
	Locations[n].models.night.charactersPatch = "shore03_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "true";
	//Reload map
	Locations[n].reload.l1.name = "reload2";
	Locations[n].reload.l1.go = "Hispaniola_Jungle_08";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Jungle.";
	Locations[n].locators_radius.reload.reload2 = 2.0;

	Locations[n].reload.l3.name = "reload2_back";
	Locations[n].reload.l3.go = "Hispaniola_Jungle_08";
	Locations[n].reload.l3.emerge = "reload2";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Jungle.";
	Locations[n].locators_radius.reload.reload2_back = 2.0;

 	Locations[n].reload.l2.name = "boat";
	Locations[n].reload.l2.go = "Hispaniola";
	Locations[n].reload.l2.emerge = "reload_2";
	Locations[n].reload.l2.autoreload = "0";
	if (VISIT_DECK == 1)
		Locations[n].reload.l2.label = "Ship.";
	else
		Locations[n].reload.l2.label = "Sea.";
	Locations[n].locators_radius.reload.boat = 9.0;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].image = "Tortuga.tga";

	Locations[n].id = "Tortuga_port";
	locations[n].id.label = "#stown_name# port.";
	locations[n].worldmap = "Tortuga";

	//Town sack
	Locations[n].townsack = "Tortuga";
	//Models
	InitAOPMontserrat(Locations[n].id);
	//Sound
	locations[n].type = "port";
	locations[n].soundskip = true;//MAXIMUS: will resolve trouble with sounds [strange, but StaticSounds not works in AOP locations. I'm wondering - all was OK with these locations]
	locations[n].fastreload = "Tortuga";
	LAi_LocationFantomsGen(&locations[n], true);

	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "true";
	//Reload map

	Locations[n].reload.l1.go = "Hispaniola";
	Locations[n].reload.l1.emerge = "reload_7";

	Locations[n].reload.l2.go = "Hispaniola";
	Locations[n].reload.l2.emerge = "reload_7";

	Locations[n].reload.l3.go = "Tortuga_shipyard";
	Locations[n].reload.l3.emerge = "reload1";

	Locations[n].reload.l4.go = "Tortuga_store";
	Locations[n].reload.l4.emerge = "reload1";
	Locations[n].reload.l4.label = "House.";

	Locations[n].reload.l5.go = "";//"Tortuga_townhall";
	Locations[n].reload.l5.emerge = "reload1";

	Locations[n].reload.l6.go = "Tortuga_tavern";
	Locations[n].reload.l6.emerge = "reload1";

	Locations[n].reload.l7.go = "";//House
	Locations[n].reload.l7.emerge = "reload1";

	Locations[n].reload.l8.go = "Tortuga_usurer";
	Locations[n].reload.l8.emerge = "reload1";

	Locations[n].reload.l9.go = "";//"Tortuga_Church";
	Locations[n].reload.l9.emerge = "reload1";

	Locations[n].reload.l10.go = "Tortuga_town_01";
	Locations[n].reload.l10.emerge = "reload1";
	Locations[n].reload.l10.label = "#stown_name#.";

	Locations[n].reload.l11.go = "Tortuga_StoneHouse";
	Locations[n].reload.l11.emerge = "reload1";
	Locations[n].reload.l11.label = "House.";
	Locations[n].reload.l11.close_for_night = 1;

	Locations[n].reload.l12.go = "";//House
	Locations[n].reload.l12.emerge = "reload1";
	Locations[n].reload.l12.label = "House.";
	Locations[n].reload.l12.disable = 1;

	Locations[n].reload.l13.go = "";//House
	Locations[n].reload.l13.emerge = "reload1";
	Locations[n].reload.l13.label = "House.";
	Locations[n].reload.l13.disable = 1;

	Locations[n].reload.l14.go = "";//"Tortuga_Huts";
	Locations[n].reload.l14.emerge = "reload1";
	Locations[n].reload.l14.label = "House.";

	Locations[n].reload.l15.go = "";//"Tortuga_Storehouse";
	Locations[n].reload.l15.emerge = "reload1";
	Locations[n].reload.l15.label = "House.";

	Locations[n].reload.l16.go = "";//"Tortuga_Academy";
	Locations[n].reload.l16.emerge = "reload1";
	Locations[n].reload.l16.label = "House.";
	Locations[n].reload.l16.disable = 1;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Inside\shipyard";

	Locations[n].id = "Tortuga_shipyard";
	locations[n].id.label = "#stown_name# shipyard";
	Locations[n].image = "Shipyard_01.tga";

	//Town sack
	Locations[n].townsack = "Tortuga";

	//Sound
	locations[n].type = "shop";
	locations[n].fastreload = "Tortuga";
	//Models
	//Always
	Locations[n].models.always.locators = "sh01_l";
	Locations[n].models.always.shipyard = "sh01";
	Locations[n].models.always.window = "sh01_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	//Day
	Locations[n].models.day.charactersPatch = "sh01_p";
	Locations[n].models.day.fd = "sh01_fd";

	//Night
	Locations[n].models.night.charactersPatch = "sh01_p";
	Locations[n].models.night.fn = "sh01_fn";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\oxsh1_";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Tortuga_port";
	Locations[n].reload.l1.emerge = "reload5_back";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "#stown_name#.";
	LAi_LocationFightDisable(&Locations[n], true);

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;
	// -------------------------------------------------
	Locations[n].filespath.models = "locations\town_Oxbay\town";
	Locations[n].image = "Tortuga_town.tga";

	Locations[n].id = "Tortuga_town_01";
	locations[n].id.label = "#stown_name# town";
	locations[n].worldmap = "Tortuga";

	//Town sack
	Locations[n].townsack = "Tortuga";

	//Sound
	locations[n].type = "town";
	locations[n].fastreload = "Tortuga";
	LAi_LocationFantomsGen(&locations[n], true);
	// NK -->
	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 0, 24);
	// NK <--
	//Models
	//Always
	Locations[n].models.always.locators = "OXtown_l";
	Locations[n].models.always.grassPatch = "OXtown_g";
	Locations[n].models.always.town = "OXtown";
	Locations[n].models.always.l1 = "oxtown_b04";
	Locations[n].models.always.l1.level = 6;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	//Day
	Locations[n].models.day.fonar = "OXtown_fd";
	Locations[n].models.day.charactersPatch = "OXtown_pd";
	Locations[n].models.day.jumpPatch = "OXtown_j";
	Locations[n].models.day.rinok = "OXtown_e1";
	//Night
	Locations[n].models.night.fonar = "OXtown_fn";
	Locations[n].models.night.charactersPatch = "OXtown_pn";
	Locations[n].models.night.jumpPatch = "OXtown_j";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Tortuga_port";
	Locations[n].reload.l1.emerge = "gate";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "#stown_name#.";

	Locations[n].reload.l10.name = "reload5";
	Locations[n].reload.l10.go = "";
	Locations[n].reload.l10.emerge = "";
	Locations[n].reload.l10.autoreload = "0";
	Locations[n].reload.l10.label = "";

	Locations[n].reload.l20.name = "reload9";
	Locations[n].reload.l20.go = "";
	Locations[n].reload.l20.emerge = "";
	Locations[n].reload.l20.autoreload = "0";
	Locations[n].reload.l20.label = "";

	Locations[n].reload.l21.name = "reload8";
	Locations[n].reload.l21.go = "";
	Locations[n].reload.l21.emerge = "";
	Locations[n].reload.l21.autoreload = "0";
	Locations[n].reload.l21.label = "";

	Locations[n].reload.l22.name = "reload17";
	Locations[n].reload.l22.go = "";
	Locations[n].reload.l22.emerge = "";
	Locations[n].reload.l22.autoreload = "0";
	Locations[n].reload.l22.label = "";

	Locations[n].reload.l2.name = "reload12";
	Locations[n].reload.l2.go = "Tortuga_town_exit";
	Locations[n].reload.l2.emerge = "reload3";
	Locations[n].reload.l2.autoreload = "0";
	Locations[n].reload.l2.label = "Jungle.";

	Locations[n].reload.l4.name = "reload13";
	Locations[n].reload.l4.go = "";
	Locations[n].reload.l4.emerge = "";
	Locations[n].reload.l4.autoreload = "0";
	Locations[n].reload.l4.label = "";

	Locations[n].reload.l18.name = "reload18";
	Locations[n].reload.l18.go = "";
	Locations[n].reload.l18.emerge = "";
	Locations[n].reload.l18.autoreload = "0";
	Locations[n].reload.l18.label = "";
	Locations[n].reload.l18.close_for_night = 1;

	Locations[n].reload.l7.name = "reload3";
	Locations[n].reload.l7.go = "";
	Locations[n].reload.l7.emerge = "";
	Locations[n].reload.l7.autoreload = "0";
	Locations[n].reload.l7.label = "";
	Locations[n].reload.l7.close_for_night = 1;

	Locations[n].reload.l55.name = "reload19";
	Locations[n].reload.l55.go = "";
	Locations[n].reload.l55.emerge = "";
	Locations[n].reload.l55.autoreload = "0";
	Locations[n].reload.l55.label = "";
	Locations[n].reload.l55.close_for_night = 0;

	Locations[n].reload.l6.name = "reload6";
	Locations[n].reload.l6.go = "Will_Turner_house_inside";
	Locations[n].reload.l6.emerge = "reload1";
	Locations[n].reload.l6.autoreload = "0";
	Locations[n].reload.l6.label = "House.";
	Locations[n].reload.l6.disable = 1;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	//  -------------------------------------------------
	Locations[n].id = "Tortuga_usurer";
	locations[n].id.label = "Loanshark's Office";
	//Town sack
	Locations[n].townsack = "Tortuga";
	//Sound
	locations[n].type = "residence";
	locations[n].fastreload = "Tortuga";

	InitBank(Locations[n].id);

	//Reload map
	Locations[n].reload.l1.go = "Tortuga_port";
	Locations[n].reload.l1.label = "#stown_name#";

	Locations[n].island = "Hispaniola";
	n = n + 1;
   // -------------------------------------------------
	Locations[n].id = "Tortuga_tavern";
	locations[n].id.label = "Tavern";
	//Town sack
	Locations[n].townsack = "Tortuga";
	//Sound
	locations[n].type = "tavern";
	locations[n].fastreload = "Tortuga";
	//Models

	InitTavern1(Locations[n].id);

	//Reload map
	Locations[n].reload.l1.go = "Tortuga_port";
	Locations[n].reload.l1.label = "#stown_name#";

	Locations[n].reload.l2.go = "Tortuga_tavern_upstairs";
	Locations[n].reload.l2.label = "Room";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].id = "Tortuga_tavern_upstairs";
	locations[n].id.label = "Room in #stown_name# tavern";
	Locations[n].image = "Tavern_Upstairs_01.tga";

	//Town sack
	Locations[n].townsack = "Tortuga";

	//Sound
	locations[n].type = "house";
	locations[n].fastreload = "Tortuga";
	//Models
	//Always
	Locations[n].filespath.models = "locations\inside\Doubleflour_house";
	Locations[n].models.always.locators = "LH_F2_l";
	Locations[n].models.always.tavern = "LH_F2";
	Locations[n].models.always.window = "LH_F2_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	//Day
	Locations[n].models.day.charactersPatch = "LH_F2_p";

	//Night
	Locations[n].models.night.charactersPatch = "LH_F2_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\redlf2_";

	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Tortuga_tavern";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "Tavern.";
	Locations[n].locators_radius.reload.reload1 = 0.8;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

 	//-------------------------------------------------
	Locations[n].id = "Tortuga_store";
	locations[n].id.label = "Store";
	//Town sack
	Locations[n].townsack = "Tortuga";
	//Sound
	locations[n].type = "shop";
	locations[n].fastreload = "Tortuga";

	InitStore1(Locations[n].id);

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	//Reload map
	Locations[n].reload.l1.go = "Tortuga_port";
	Locations[n].reload.l1.label = "#stown_name#";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	//  -------------------------------------------------
	Locations[n].id = "Tortuga_Brothel";
	if (ENABLE_BROTHEL == 1) InitTortugaBrothel(); // KK
	n = n + 1;

	//  -------------------------------------------------
	Locations[n].id = "Tortuga_Brothel_bedroom";
	locations[n].id.label = "Brothel Bedroom";
	//Town sack
	Locations[n].townsack = "Tortuga";
	//Sound
	locations[n].type = "brothel_room";
	locations[n].fastreload = "Tortuga";
	LAi_LocationFantomsGen(&locations[n], false);

	InitBrothelRoom(Locations[n].id);

	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Tortuga_Brothel";
	Locations[n].reload.l1.emerge = Locations[FindLocation(Locations[n].reload.l1.go)].reload.l2.name;
	Locations[n].reload.l1.label = "Brothel";

	Locations[n].island = "Hispaniola";
	n = n + 1;

	//  -------------------------------------------------

	Locations[n].id = "Tortuga_Brothel_room";
	locations[n].id.label = "Opium Den";
	Locations[n].filespath.models = "locations\inside\den\\"; 
	Locations[n].image = "opium.tga";
	//Town sack
	Locations[n].townsack = "Tortuga";
	//Sound
	locations[n].type = "opium_room";
	locations[n].fastreload = "Tortuga";
	LAi_LocationFantomsGen(&locations[n], false);
	//Models
	Locations[n].models.back = "back\redmh5_";
	//Always
	Locations[n].models.always.city = "mh5";
	Locations[n].models.always.locators = "mh5_l";
	Locations[n].models.always.window = "mh5_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	//Day
	Locations[n].models.day.charactersPatch = "mh5_p";

	//Night
	Locations[n].models.night.charactersPatch = "mh5_p";
	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";

	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Tortuga_Brothel";
	Locations[n].reload.l1.emerge = Locations[FindLocation(Locations[n].reload.l1.go)].reload.l3.name;
	Locations[n].reload.l1.autoreload = "0";

	LAi_LocationFightDisable(&Locations[n], true);

	Locations[n].island = "Hispaniola";
	n = n + 1;

	//  -------------------------------------------------
	Locations[n].id = "Tortuga_StoneHouse";
	locations[n].id.label = "House";
	//Town sack
	Locations[n].townsack = "Tortuga";
	//Sound
	locations[n].type = "house";
	locations[n].fastreload = "Tortuga";

	InitStoneHouse(Locations[n].id);

	//Reload map
	Locations[n].reload.l1.go = "Tortuga_Port";
	Locations[n].reload.l1.emerge = Locations[FindLocation(Locations[n].reload.l1.go)].reload.l11.name;
	Locations[n].reload.l1.label = "#stown_name#";

	Locations[n].island = "Hispaniola";
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\town_Oxbay\exit";

	Locations[n].id = "Tortuga_town_exit";
	locations[n].id.label = "Jungle";
	Locations[n].image = "oxbay_exit.tga";

	//Town sack
	Locations[n].townsack = "Tortuga";

	//Sound
	locations[n].type = "jungle";
//	locations[n].fastreload = "Tortuga";
	LAi_LocationMonstersGen(&locations[n], true);
	LAi_LocationSetMonstersTime(&locations[n], 22, 6);

	//Models
	//Always
	Locations[n].models.always.locators = "OXexit_l";
	Locations[n].models.always.exit = "oxexit";
	Locations[n].models.always.grassPatch = "OXexit_g";
	Locations[n].models.always.l1 = "plan_1";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "plan_2";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "plan_3";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.charactersPatch = "OXexit_p";
	Locations[n].models.day.fonar = "OXexit_fd";
	//Night
	Locations[n].models.night.charactersPatch = "OXexit_p";
	Locations[n].models.night.fonar = "OXexit_fn";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";

	//Reload map
	Locations[n].reload.l1.name = "reload3";
	Locations[n].reload.l1.go = "Tortuga_town_01";	
	Locations[n].reload.l1.emerge = "reload12";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "#stown_name#.";

	Locations[n].reload.l2.name = "Reload2";
	Locations[n].reload.l2.go = "Tortuga_Jungle_01";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "1";
	Locations[n].reload.l2.label = "Jungle.";
	Locations[n].locators_radius.reload.reload2 = 2.0;

	Locations[n].reload.l3.name = "Reload1";
	Locations[n].reload.l3.go = "";
	Locations[n].reload.l3.emerge = "Reload2";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Jungle.";
	Locations[n].locators_radius.reload.Reload1 = 4.0;

	Locations[n].reload.l4.name = "Reload2_back";
	Locations[n].reload.l4.go = "Tortuga_Jungle_01";
	Locations[n].reload.l4.emerge = "reload1";
	Locations[n].reload.l4.autoreload = "1";
	Locations[n].reload.l4.label = "Jungle.";
	Locations[n].locators_radius.reload.Reload2_back = 2.0;

	Locations[n].reload.l5.name = "Reload1_back";
	Locations[n].reload.l5.go = "";
	Locations[n].reload.l5.emerge = "Reload2";
	Locations[n].reload.l5.autoreload = "1";
	Locations[n].reload.l5.label = "Jungle.";
	Locations[n].locators_radius.reload.Reload1_back = 3.0;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Outside\Rheims House";

	Locations[n].id = "Tortuga_Jungle_01";
	locations[n].id.label = "House in Jungle";
	Locations[n].image = "Rheims_House.tga";
	//Sound
	locations[n].type = "house";

	//Models
	//Always
	Locations[n].models.always.locators = "Rhouse_l";
	Locations[n].models.always.house = "Rhouse";
	Locations[n].models.always.grassPatch = "Rhouse_g";
	Locations[n].models.always.l1 = "rhouse_b01";
	Locations[n].models.always.l1.level = 9;
	Locations[n].models.always.l1.tech = "LocationModelBlend";
	Locations[n].models.always.l2 = "rhouse_b02";
	Locations[n].models.always.l2.level = 8;
	Locations[n].models.always.l2.tech = "LocationModelBlend";
	Locations[n].models.always.l3 = "rhouse_b03";
	Locations[n].models.always.l3.level = 7;
	Locations[n].models.always.l3.tech = "LocationModelBlend";
	Locations[n].models.always.l4 = "rhouse_b04";
	Locations[n].models.always.l4.level = 6;
	Locations[n].models.always.l4.tech = "LocationModelBlend";

	//Day
	Locations[n].models.day.charactersPatch = "Rhouse_p";
	//Night
	Locations[n].models.night.charactersPatch = "Rhouse_p";
	//Environment
	Locations[n].environment.weather = "true";
	Locations[n].environment.sea = "false";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Tortuga_town_exit";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "1";
	Locations[n].reload.l1.label = "Jungle.";
	Locations[n].locators_radius.reload.reload1 = 3;

	Locations[n].reload.l3.name = "reload1_back";
	Locations[n].reload.l3.go = "Tortuga_town_exit";
	Locations[n].reload.l3.emerge = "reload2";
	Locations[n].reload.l3.autoreload = "1";
	Locations[n].reload.l3.label = "Jungle.";
	Locations[n].locators_radius.reload.reload1_back = 3;

	Locations[n].reload.l2.name = "reload2";
	Locations[n].reload.l2.go = "";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "0";
	Locations[n].reload.l2.label = "House";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------

	Locations[n].filespath.models = "locations\Inside\SmallTavern";	

	Locations[n].id = "BC_Tavern";
	locations[n].id.label = "Buccaneers Camp tavern";
	Locations[n].image = "tavern_03.tga";
	//Town sack
	Locations[n].townsack = "Hispaniola"; // NK - "Oxbay";
	//Sound
	locations[n].type = "tavern";
	locations[n].fastreload = "";
	//Models
	//Always
	Locations[n].models.always.locators = "ST_l";
	Locations[n].models.always.l1 = "ST";
	Locations[n].models.always.window = "ST_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;

	//Day
	Locations[n].models.day.charactersPatch = "ST_p";

	//Night
	Locations[n].models.night.charactersPatch = "ST_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\qcst_";

	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Buccaneers_Camp";
	Locations[n].reload.l1.emerge = "reload4";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "Buccaneers Camp.";

	Locations[n].reload.l2.name = "reload2";
	Locations[n].reload.l2.go = "BC_tavern_upstairs";
	Locations[n].reload.l2.emerge = "reload1";
	Locations[n].reload.l2.autoreload = "0";
	Locations[n].reload.l2.disable = 1;
	Locations[n].reload.l2.label = "Room.";
	LAi_LocationFightDisable(&Locations[n], true);


	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Inside\SmallHome";	

	Locations[n].id = "BC_tavern_upstairs";
	locations[n].id.label = "Room in Buccaneers Camp tavern";
	Locations[n].image = "Tavern_Upstairs_01.tga"; // ccc: Skip VC in room
	//Town sack
	Locations[n].townsack = "Hispaniola"; // NK - "Oxbay";
	//Sound
	locations[n].type = "house";
	locations[n].fastreload = "";
	//Models
	//Always
	Locations[n].models.always.locators = "SH_l";
	Locations[n].models.always.l1 = "SH";
	Locations[n].models.always.window = "sh_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;

	//Day
	Locations[n].models.day.charactersPatch = "SH_p";

	//Night
	Locations[n].models.night.charactersPatch = "SH_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\qcsh_";

	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "BC_tavern";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "Buccaneers tavern."; // KK


	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------

	Locations[n].filespath.models = "locations\Inside\StoreSmall";	
	Locations[n].image = "store_04.tga";

	Locations[n].id = "BC_Store";
	locations[n].id.label = "Buccaneers Camp store";
	//Town sack
	Locations[n].townsack = "Hispaniola"; // NK - "Oxbay";
	//Sound
	locations[n].type = "shop";
	locations[n].fastreload = "";
	//Models
	//Always
	Locations[n].models.always.locators = "SS_l";
	Locations[n].models.always.l1 = "ss";
	Locations[n].models.always.window = "ss_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	//Day
	Locations[n].models.day.charactersPatch = "ss_p";
	Locations[n].models.day.fonar = "SS_fn";

	//Night
	Locations[n].models.night.charactersPatch = "ss_p";
	Locations[n].models.night.fonar = "SS_fn";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\qcss_";
	//Reload map
	Locations[n].reload.l1.name = "locator2";
	Locations[n].reload.l1.go = "Buccaneers_Camp";
	Locations[n].reload.l1.emerge = "Reload6";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "Buccaneers Camp.";
	LAi_LocationFightDisable(&Locations[n], true);


	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	//HOUSES----------------
	// -------------------------------------------------
	Locations[n].id = "Santo_Domingo_House_01";
	Locations[n].id.label = "House";
	Locations[n].image = "House_04.tga";

	//Town sack
	Locations[n].townsack = "Santo Domingo";

	//Sound
	locations[n].type = "house";
	locations[n].fastreload = "Santo_Domingo";
	//Models
	//Always
	Locations[n].filespath.models = "locations\inside\mh10";
	Locations[n].models.always.locators = "mh10_l";
	Locations[n].models.always.house = "mh10";
	Locations[n].models.always.window = "mh10_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	//Day
	Locations[n].models.day.charactersPatch = "mh10_p";

	//Night
	Locations[n].models.night.charactersPatch = "mh10_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\oxmh10_";

	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Santo_Domingo_town";
	Locations[n].reload.l1.emerge = "reload4";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "Town";
	Locations[n].locators_radius.reload.reload1 = 0.8;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// --------------------------------------------------
	// HOUSES
	// -^------------------------------------------------

	Locations[n].id = "Santo_Domingo_House_02";
	locations[n].id.label = "House";
	Locations[n].filespath.models = "locations\inside\mh6";
	Locations[n].image = "room.tga";

	//Town sack
	Locations[n].townsack = "Santo Domingo";

	//Sound
	locations[n].type = "house";
	locations[n].fastreload = "Santo_Domingo";
	//Models
	//Always
	Locations[n].models.always.locators = "mh6_l";
	Locations[n].models.always.house = "mh6";
	Locations[n].models.always.window = "mh6_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	//Day
	Locations[n].models.day.charactersPatch = "mh6_p";

	//Night
	Locations[n].models.night.charactersPatch = "mh6_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\ffmh6_";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Santo_Domingo_port";
	Locations[n].reload.l1.emerge = "reload2";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "Sea port.";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].filespath.models = "locations\Inside\Doubleflour_house";
	Locations[n].id = "Port_au_prince_House_01";
	locations[n].id.label = "House";
	Locations[n].image = "Tavern_Upstairs_01.tga";

	//Town sack
	Locations[n].townsack = "Port au prince";

	//Sound
	locations[n].type = "house";
	locations[n].fastreload = "Port_au_prince";
	//Models
	//Always
	Locations[n].models.always.locators = "LH_F2_l";
	Locations[n].models.always.tavern = "LH_F2";
	Locations[n].models.always.window = "LH_F2_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	//Day
	Locations[n].models.day.charactersPatch = "LH_F2_p";

	//Night
	Locations[n].models.night.charactersPatch = "LH_F2_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\mulf2_";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Port_au_prince_town";
	Locations[n].reload.l1.emerge = "reload12";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "Town.";

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------
	Locations[n].id = "Port_au_prince_House_02";
	locations[n].id.label = "House";
	Locations[n].filespath.models = "locations\inside\Doubleflour_house";
	Locations[n].image = "house_08.tga";

	//Town sack
	Locations[n].townsack = "Port au prince";

	//Sound
	locations[n].type = "house";
	locations[n].fastreload = "Port_au_prince";
	//Models
	//Always
	Locations[n].models.always.locators = "LH_F1_l";
	Locations[n].models.always.house = "LH_F1";
	Locations[n].models.always.window = "LF1_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	//Day
	Locations[n].models.day.charactersPatch = "LH_F1_p";

	//Night
	Locations[n].models.night.charactersPatch = "LH_F1_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\fflf1_";
	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Port_au_prince_town";
	Locations[n].reload.l1.emerge = "reload18";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "Town.";
	Locations[n].locators_radius.reload.reload1 = 0.8;

	Locations[n].island = "Hispaniola"; // NK 04-08-29
	n = n + 1;

	// -------------------------------------------------

	Locations[n].filespath.models = "locations\Inside\Pirate_House";

	Locations[n].id = "Will_Turner_house_inside";
	locations[n].id.label = "Will Turner's House";
	Locations[n].image = "Will_Turner_House.tga";
	//Sound
	locations[n].type = "house";
	//Models
	//Always
	Locations[n].models.always.locators = "pirh_l";
	Locations[n].models.always.house = "pirh";
	Locations[n].models.always.window = "pirh_w";
	Locations[n].models.always.window.tech = "LocationWindows";
	Locations[n].models.always.window.level = 50;
	//Day
	Locations[n].models.day.charactersPatch = "pirh_p";

	//Night
	Locations[n].models.night.charactersPatch = "pirh_p";

	//Environment
	Locations[n].environment.weather = "false";
	Locations[n].environment.sea = "false";
	Locations[n].models.back = "back\qcpirh_";

	//Reload map
	Locations[n].reload.l1.name = "reload1";
	Locations[n].reload.l1.go = "Tortuga_Town_01";
	Locations[n].reload.l1.emerge = "reload6";
	Locations[n].reload.l1.autoreload = "0";
	Locations[n].reload.l1.label = "Exit.";


	Locations[n].island = "Hispaniola"; 
	n = n + 1; 

	// -------------------------------------------------


// Additional Buildings, works only if Buildingset is installed -----------------------
	Build_at("Hispaniola_jungle_07", "jungle2", "", -3.52, -0.27, -0.1, 2.82, "wild_jungles");
	Build_at("Hispaniola_jungle_07", "jungle2", "", -2.29, -1.60, -15.13, 0.31, "wild_jungles");
	Build_at("Hispaniola_jungle_07", "jungle2", "", 20.10, -2.34, -25.54, -0.37, "wild_jungles");
	Build_at("Hispaniola_jungle_07", "jungle2", "", 2.95, -1.95, -10.00, -2.85, "wild_jungles");
	Build_at("Hispaniola_jungle_07", "jungle2", "", -7.45, -0.10, 13.87, 2.71, "wild_jungles");
	Build_at("Hispaniola_jungle_07", "jungle2", "", 20.68, 0.29, 21.10, 0.24, "wild_jungles");
	Build_at("Hispaniola_jungle_07", "jungle2", "", -15.00, 0.12, -21.20, -0.28, "wild_jungles");
	Build_at("Hispaniola_jungle_07", "jungle2", "", -18.87, 0.29, -16.61, 2.17, "wild_jungles");
	Build_at("Hispaniola_jungle_07", "jungle", "", 9.75, -1.92, -18.23, 1.38, "wild_jungles");
	Build_at("Hispaniola_jungle_07", "jungle2", "", 9.75, -1.92, -18.23, 1.38, "wild_jungles");
	Build_at("Hispaniola_Shore_03", "jungle2", "", -0.46, 2.05, -12.65, 0.10, "wild_jungles");
	Build_at("Hispaniola_Shore_03", "jungle2", "", 9.5, 3.68, -22.01, 0.39, "wild_jungles");
	Build_at("Hispaniola_Shore_02", "jungle2", "", -19.95, 2.33, 42.89, 0.32, "wild_jungles");
	Build_at("Hispaniola_Shore_02", "jungle2", "", -13.61, 4.19, 11.41, -0.28, "wild_jungles");
	Build_at("Hispaniola_Temple", "jungle2", "", -68.15, 5.30, 56.72, 0.23, "wild_jungles");
	Build_at("Hispaniola_Temple", "jungle2", "", -30.83, 15.28, 16.94, -1.80, "wild_jungles");
	Build_at("Hispaniola_jungle_09", "jungle2", "", 3.83, -0.79, -2.79, -2.66, "wild_jungles");
	Build_at("Hispaniola_Passage", "jungle2", "", 21.00, 10.25, -13.27, -1.82, "wild_jungles");
	Build_at("Hispaniola_jungle_02", "jungle2", "", -19.56, -2.59, -145.53, -1.11, "wild_jungles");
	Build_at("Hispaniola_jungle_02", "jungle2", "", -15.97, -2.55, -119.08, 0.17, "wild_jungles");
	Build_at("Hispaniola_jungle_02", "jungle2", "", -48.46, -2.39, -102.47, 1.57, "wild_jungles");
	Build_at("Hispaniola_jungle_02", "jungle2", "", -29.39, -2.49, -91.46, -3.13, "wild_jungles");
	Build_at("Hispaniola_jungle_02", "jungle2", "", -27.64, -3.40, -69.12, 1.63, "wild_jungles");
	Build_at("Hispaniola_jungle_03", "jungle2", "", 1.98, 0.40, -12.71, 0.29, "wild_jungles");
	Build_at("Hispaniola_jungle_03", "jungle2", "", 7.13, 0.01, -8.50, -2.26, "wild_jungles");
	Build_at("Hispaniola_jungle_03", "jungle2", "", -5.98, 1.03, -6.43, 2.61, "wild_jungles");
	Build_at("Hispaniola_jungle_03", "jungle2", "", -20.14, 0.19, -9.96, 0.12, "wild_jungles");
	Build_at("Hispaniola_jungle_04", "jungle2", "", 6.07, 0.00, -24.51, 2.01, "wild_jungles");
	Build_at("Hispaniola_jungle_04", "jungle2", "", 14.97, 0.00, -13.85, -1.86, "wild_jungles");
	Build_at("Hispaniola_jungle_04", "jungle2", "", 9.65, 0.00, -2.70, 2.07, "wild_jungles");
	Build_at("Hispaniola_jungle_04", "jungle2", "", 19.35, 0.00, -1.91, -1.52, "wild_jungles");
	Build_at("Hispaniola_jungle_04", "jungle2", "", 12.01, 0.00, 10.42, -1.53, "wild_jungles");
	Build_at("Hispaniola_jungle_04", "jungle2", "", -3.20, 0.47, 14.69, -0.22, "wild_jungles");
	Build_at("Hispaniola_jungle_05", "jungle2", "", 4.55, -2.08, -12.74, -2.59, "wild_jungles");
	Build_at("Hispaniola_jungle_05", "jungle2", "", -5.84, -0.82, -18.78, -0.11, "wild_jungles");
	Build_at("Port_au_Prince_Town_Exit", "jungle2", "", -26.52, -2.46, -108.29, 2.89, "wild_jungles");
	Build_at("Hispaniola_village_Exit", "house", "", 6.32, 0.00, 18.78, -1.85, "building");
	Build_at("Hispaniola_village_Exit", "house", "", -20.18, 0.00, -8.63, 1.09, "building");
	Build_at("Hispaniola_village_Exit", "farm", "", 11.61, 0.45, -10.35, -1.37, "building");
	Build_at("Hispaniola_village_Exit", "church", "", -24.73, -0.21, 4.45, 1.52, "building");
	Build_at("Hispaniola_village_Exit", "windmill", "windmillfan", 13.67, 0.00, -0.51, -1.83, "building");
	Build_at("Hispaniola_village_Exit", "windmill", "windmillfan", 13.67, 0.00, -0.51, -1.83, "building");
	Build_at("Hispaniola_village_Exit", "box", "mine", -22.97, 0.43, -14.75, 1.23, "building");
	Build_at("Hispaniola_village_Exit", "jungle2", "", 27.51, 0.10, 2.30, -3.07, "wild_jungles");
	Build_at("Hispaniola_village_Exit", "jungle2", "", 23.92, 0.02, 1.62, 0.07, "wild_jungles");
	Build_at("Santo_Domingo_town_exit_1", "jungle", "", -20.35, -2.55, -96.56, -1.02, "wild_jungles");
	Build_at("Santo_Domingo_town_exit_1", "farm", "", -11.79, -2.56, -111.82, -0.84, "building");
	Build_at("Santo_Domingo_town_exit_1", "farm", "", -23.49, -2.29, -64.58, -0.97, "building");
	Build_at("Santo_Domingo_town_exit_1", "house", "", -42.52, -2.44, -59.89, 1.77, "building");
	Build_at("Santo_Domingo_town_exit_1", "college", "", -32.21, -2.50, -48.64, -2.90, "building");
	Build_at("Santo_Domingo_town_exit_1", "jungle", "", -46.14, -2.55, -102.21, 2.84, "wild_jungles");
	Build_at("Santo_Domingo_town_exit_1", "jungle2", "", -46.14, -2.55, -102.21, 2.84, "wild_jungles");
	Build_at("Hispaniola_jungle_08", "Windmill", "", -4.00, 1.81, -0.10, -1.60, "building");
	Build_at("Hispaniola_jungle_08", "jungle", "", 11.68, 0.15, 22.21, -1.24, "wild_jungles");
}
