void CreateTurksCharacters(ref n)
{
	object chobj;
	ref ch;

	makeref(ch, chobj);

// Lighthouse:
	ch.old.name = "Robert";
	ch.old.lastname = "LeNoir";
	ch.name 	= TranslateString("","Robert");
	ch.lastname = TranslateString("","LeNoir");
	ch.id		= "Robert LeNoir";
	ch.model	= "pirat3";
	ch.headmodel = "h_pirat3";
	ch.sound_type = "pirate";
	ch.sex = "man";
	GiveItem2Character(ch, "blade24");
	ch.equip.blade = "blade24";
	GiveItem2Character(ch, "pistol5");
	ch.equip.gun = "pistol5";
	ch.location	= "Turks_House1_Inside";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "Robert LeNoir_dialog.c";
	ch.nation = PIRATE;
	ch.rank 	= 50;
	ch.reputation = "25";
	ch.experience = "30000"		//chr.experience;
	ch.skill.Leadership = "9";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "7";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "7";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "6";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "4";
	ch.skill.Sneak = "6";
	ch.money = "500";
	ch.perks.list.BasicDefense = true;
	ch.perks.list.AdvancedDefense = true;
	ch.perks.list.SwordplayProfessional = true;
	ch.perks.list.CriticalHit = true;
	ch.perks.list.Gunman = true;
	ch.perks.list.ProfessionalGunman = true;
	ch.perks.list.Rush = true;
	ch.perks.list.IronWill = true;
	ch.perks.list.FastReload = true;
	ch.perks.list.HullDamageUp = true;
	ch.perks.list.CrewDamageUp = true;
	ch.perks.list.BasicBattleState = true;
	ch.perks.list.BasicDefense = true;
	ch.perks.list.AdvancedDefense = true;
	ch.perks.list.ShipSpeedUp = true;
	ch.perks.list.LightRepair = true;
	ch.perks.list.SharedExperience = true;
	ch.perks.list.BasicCommerce = true;
	ch.Ship.Name = "Trompe Mort";
	ch.Ship.Type = "Shnyava1";
	// ch.Ship.Cannons.Type = CANNON_TYPE_CULVERINE_LBS24;
	ch.ship.cargo.goods.BALLS = 1000;
	ch.ship.cargo.goods.GRAPES = 500;
	ch.ship.cargo.goods.KNIPPELS = 500;
	// ch.ship.cargo.goods.bombs = 1000;
	ch.Ship.Stopped = true;
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetWarriorType(ch);
	LAi_warrior_DialogEnable(ch, true);
	//LAi_SetSitType(ch);
	LAi_SetHP(ch, 2000.0, 2000.0);
	LAi_NoRebirthEnable(ch);
	ch.greeting = "Gr_jean filaut";
	LAi_group_MoveCharacter(ch, "QC_CITIZENS");
	AddGameCharacter(n, ch);

// Grand Turk : Town part1

		//  Bill Barns -- killer
	ch.old.name = "Bill";
	ch.old.lastname = "Barns";
	ch.name 	= TranslateString("","Bill");
	ch.lastname = TranslateString("","Barns");
	ch.id		= "Bill Barns";
	ch.model	= "killer";
	ch.sex = "man";
	ch.sound_type = "soldier";
	GiveItem2Character(ch, "blade24");
	ch.equip.blade = "blade24";
	GiveItem2Character(ch, "pistol7");
	ch.equip.gun = "pistol7";
	ch.location	= "Turks_Town";
	ch.location.group = "goto";
	ch.location.locator = "character2";
	ch.Dialog.Filename = "Turks Guards_dialog.c";
	ch.greeting = "Gr_QC Citizen";
	ch.nation = PIRATE;
	ch.rank 	= 30;
	ch.reputation = "None";
	ch.experience = "1500";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "2";
	ch.skill.Defence = "2";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "6";
	ch.money = "1";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 800.0, 800.0);
	LAi_group_MoveCharacter(ch, "QC_SOLDIERS");
	AddGameCharacter(n, ch);

// Turks_Tavern:

		//  Josephine Bonassieu -- girlpatch
	ch.old.name = "Josephine";
	ch.old.lastname = "Bonassieu";
	ch.name 	= TranslateString("","Josephine");
	ch.lastname = TranslateString("","Bonassieu");
	ch.id		= "Josephine Bonassieu";
	ch.model	= "girlpatch";
	ch.sex = "woman";
	ch.location	= "Turks_Tavern";
	ch.location.group = "merchant";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "Josephine Bonassieu_dialog.c";
	ch.greeting = "Gr_Ines Diaz";
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "QC_CITIZENS");
	AddGameCharacter(n, ch);

// KK -->
		// Antigua_officiant
	ch.old.name = "Cathrine";
	ch.old.lastname = "Scarlett";
	ch.name = TranslateString("","Cathrine");
	ch.lastname = TranslateString("","Scarlett");
	ch.id		= "Turks_officiant";
	ch.model	= "towngirl2";
	ch.sex = "woman";
	ch.sound_type = "female_citizen";
	ch.location	= "Turks_Tavern";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
// KK -->
	ch.tavern.location = ch.location;
	ch.tavern.location.group = ch.location.group;
	ch.tavern.location.locator = ch.location.locator;
	ch.resurrection.location = "Turks_tavern_upstairs";
	ch.resurrection.shore = "Turks_shore_05";
// <-- KK
	ch.Dialog.Filename = "Eng_Officiant_dialog.c";
	ch.greeting = "Gr_eng_officiant";
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	LAi_SetWaitressType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "QC_CITIZENS");
	AddGameCharacter(n, ch);
// <-- KK

// Shipyard:

		// Maarten Verlinden - bocman1
	ch.old.name = "Maarten";
	ch.old.lastname = "Verlinden";
	ch.name 	= TranslateString("","Maarten");
	ch.lastname = TranslateString("","Verlinden");
	ch.id		= "Maarten Verlinden";
	ch.model	= "bocman1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "Grand_Turk_Shipyard";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Jakob Nickerson_dialog.c";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetHuberType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "QC_SOLDIERS");
	ch.greeting = "Gr_QC Citizen";
	AddGameCharacter(n, ch);

// Pirate Lair :


	ch.old.name = "Carpenter";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Carpenter");
	ch.lastname = "";
	ch.id		= "Carpenter";
	ch.model	= "bocman3";
	ch.headmodel = "h_bocman3";
	ch.sound_type = "seaman";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Turks_Cavern_01";
	ch.location.group = "goto";
	ch.location.locator = "goto36";
	ch.Dialog.Filename = "Carpenter.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "15";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "7";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_group_MoveCharacter(ch, LAI_GROUP_PLAYER);
	LAi_SetSitType(ch);
	Lai_setImmortal(ch, true);
	ch.greeting = "Gr_Everard Gordon";
	AddGameCharacter(n, ch);


	ch.old.name = "Crewmember";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Crewmember");
	ch.lastname = "";
	ch.id		= "Crew_member_01";
	ch.model	= "sailor7";
	ch.headmodel = "h_sailor7";
	ch.sound_type = "seaman";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Turks_Cavern_01";
	ch.location.group = "goto";
	ch.location.locator = "goto32";
	ch.Dialog.Filename = "Lair_crewmember.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "15";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "7";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_group_MoveCharacter(ch, LAI_GROUP_PLAYER);
	LAi_SetSitType(ch);
	Lai_setImmortal(ch, true);
	ch.greeting = "Gr_engcrew member1";
	AddGameCharacter(n, ch);


	ch.old.name = "Crewmember";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Crewmember");
	ch.lastname = "";
	ch.id		= "Crew_member_02";
	ch.model	= "sailor1";
	ch.headmodel = "h_sailor1";
	ch.sound_type = "seaman";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Turks_Cavern_01";
	ch.location.group = "goto";
	ch.location.locator = "goto31";
	ch.Dialog.Filename = "Lair_crewmember.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "15";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "7";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_group_MoveCharacter(ch, LAI_GROUP_PLAYER);
	LAi_SetSitType(ch);
	Lai_setImmortal(ch, true);
	ch.greeting = "Gr_frcrew member";
	AddGameCharacter(n, ch);


	ch.old.name = "Crewmember";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Crewmember");
	ch.lastname = "";
	ch.id		= "Crew_member_03";
	ch.model	= "sailor6";
	ch.headmodel = "h_sailor6";
	ch.sound_type = "seaman";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	GiveItem2Character(ch, "pistol5");
	ch.equip.gun = "pistol5";
	ch.location	= "Turks_Cavern_01";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "Lair_crewmember.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "15";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "7";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_group_MoveCharacter(ch, LAI_GROUP_PLAYER);
	Lai_setImmortal(ch, true);
	ch.greeting = "Gr_frcrew member2";
	AddGameCharacter(n, ch);


	ch.old.name = "Crewmember";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Crewmember");
	ch.lastname = "";
	ch.id		= "Crew_member_04";
	ch.model	= "bocman";
	ch.headmodel = "h_bocman";
	ch.sound_type = "seaman";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	GiveItem2Character(ch, "pistol5");
	ch.equip.gun = "pistol5";
	ch.location	= "Turks_Cavern_01";
	ch.location.group = "goto";
	ch.location.locator = "goto30";
	ch.Dialog.Filename = "Lair_crewmember2.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "15";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "7";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_group_MoveCharacter(ch, LAI_GROUP_PLAYER);
	Lai_setImmortal(ch, true);
	LAi_SetSitType(ch);
	ch.greeting = "Gr_spacrew member1";
	AddGameCharacter(n, ch);


	ch.old.name = "Crewmember";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Crewmember");
	ch.lastname = "";
	ch.id		= "Crew_member_05";
	ch.model	= "Black_corsair";
	ch.headmodel = "h_Black_corsair";
	ch.sound_type = "seaman";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	GiveItem2Character(ch, "pistol5");
	ch.equip.gun = "pistol5";
	ch.location	= "Turks_Cavern_01";
	ch.location.group = "goto";
	ch.location.locator = "goto29";
	ch.Dialog.Filename = "Lair_crewmember.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "15";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "7";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_group_MoveCharacter(ch, LAI_GROUP_PLAYER);
	Lai_setImmortal(ch, true);
	LAi_SetSitType(ch);
	ch.greeting = "Gr_engcrew member1";
	AddGameCharacter(n, ch);


	ch.old.name = "Crewmember";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Crewmember");
	ch.lastname = "";
	ch.id		= "Crew_member_06";
	ch.model	= "Chameleon";
	ch.headmodel = "h_Chameleon";
	ch.sound_type = "seaman";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	GiveItem2Character(ch, "pistol5");
	ch.equip.gun = "pistol5";
	ch.location	= "Turks_Cavern_01";
	ch.location.group = "goto";
	ch.location.locator = "goto10";
	ch.Dialog.Filename = "Lair_crewmember.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "15";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "7";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_group_MoveCharacter(ch, LAI_GROUP_PLAYER);
	Lai_setImmortal(ch, true);
	LAi_SetSitType(ch);
	ch.greeting = "Gr_engcrew member1";
	AddGameCharacter(n, ch);


	ch.old.name = "Crewmember";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Crewmember");
	ch.lastname = "";
	ch.id		= "Crew_member_07";
	ch.model	= "50evl2in";
	ch.headmodel = "h_50evl2in";
	ch.sound_type = "seaman";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	GiveItem2Character(ch, "pistol5");
	ch.equip.gun = "pistol5";
	ch.location	= "Turks_Cavern_01";
	ch.location.group = "goto";
	ch.location.locator = "goto11";
	ch.Dialog.Filename = "Lair_crewmember3.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "15";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "7";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_group_MoveCharacter(ch, LAI_GROUP_PLAYER);
	Lai_setImmortal(ch, true);
	//LAi_SetSitType(ch);
	ch.greeting = "Gr_holcrew member1";
	AddGameCharacter(n, ch);

	ch.old.name = "Crewmember";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Crewmember");
	ch.lastname = "";
	ch.id		= "Crew_member_08";
	ch.model	= "Bocman4";
	ch.headmodel = "h_Bocman4";
	ch.sound_type = "seaman";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	GiveItem2Character(ch, "pistol5");
	ch.equip.gun = "pistol5";
	ch.location	= "Turks_Cavern_01";
	ch.location.group = "goto";
	ch.location.locator = "goto13";
	ch.Dialog.Filename = "Lair_crewmember.c";
	ch.nation = PIRATE;
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "15";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "7";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	//LAi_SetStayType(ch);
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	LAi_group_MoveCharacter(ch, LAI_GROUP_PLAYER);
	Lai_setImmortal(ch, true);
	//LAi_SetSitType(ch);
	ch.greeting = "Gr_frcrew member3";
	AddGameCharacter(n, ch);
}
