void ProcessDialogEvent()
{
	ref NPChar;
	aref Link, NextDiag;

	DeleteAttribute(&Dialog,"Links");

	makeref(NPChar,CharacterRef);
	makearef(Link, Dialog.Links);
	makearef(NextDiag, NPChar.Dialog);

	ref PChar;
	PChar = GetMainCharacter();

	
	switch(Dialog.CurrentNode)
	{
		// -----------------------------------Диалог первый - первая встреча
		case "First time":
			Dialog.defAni = "dialog_stay1";
			Dialog.defCam = "1";
			Dialog.defSnd = "dialogs\0\017";
			Dialog.defLinkAni = "dialog_1";
			Dialog.defLinkCam = "1";
			Dialog.defLinkSnd = "dialogs\woman\024";
			Dialog.ani = "dialog_stay2";
			Dialog.cam = "1";

			dialog.text = DLG_TEXT[12];
			link.l1 = DLG_TEXT[13];
			link.l1.go = "ChatterOn";
		break;

		case "ChatterOn":
			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[14];
			link.l1 = DLG_TEXT[15];
			link.l1.go = "ChatterOn_2";
		break;

		case "ChatterOn_2":
			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[16];
			link.l1 = DLG_TEXT[17];
			link.l1.go = "ChatterOn_3";
		break;

		case "ChatterOn_3":
			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[18];
			link.l1 = DLG_TEXT[19];
			GiveShip2Character(pchar,"Tartane1","Jolly Mon",PIRATE,true,true); // PB
			AddQuestRecord("Barbossa_the_Pirate",5);
			pchar.quest.And_the_Film_Starts.win_condition.l1 = "location";
			pchar.quest.And_the_Film_Starts.win_condition.l1.location = "Redmond";
			pchar.quest.And_the_Film_Starts.win_condition = "And_the_Film_Starts";
			link.l1.go = "exit";
		break;

		case "holdfornow":
			dialog.text = DLG_TEXT[0];
			link.l1 = DLG_TEXT[1];
			link.l1.go = "exit";
			AddDialogExitQuest("gifleannamaria");
		break;

		case "begin_1":
			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[2];
			link.l1 = DLG_TEXT[3];
			link.l1.go = "begin_2";
		break;

		case "begin_2":
			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[4];
			link.l1 = DLG_TEXT[5];
			link.l1.go = "exit";
			AddDialogExitQuest("interceptorgift");
		break;

		case "begin_3":
			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[6];
			link.l1 = DLG_TEXT[7];
			link.l1.go = "begin_4";
		break;

		case "begin_4":
			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[8];
			link.l1.go = "exit";
			AddDialogExitQuest("partirtortuebis");
		break;

		case "begin_5":
			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[9];
			link.l1 = DLG_TEXT[10];
			link.l1.go = "begin_6";
		break;

		case "begin_6":
			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[11];
			link.l1.go = "exit";
			AddDialogExitQuest("giflecrewb");
		break;

		case "Exit":
			DialogExit();
			NextDiag.CurrentNode = NextDiag.TempNode;
		break;
	}
}
