void CreateFalaiseDeFleurCharacters(ref n)
{
	object chobj;
	ref ch;

	makeref(ch, chobj);

			//Antoine Lebretton (тавернщик) озвучка готова.
	ch.old.name = "Antoine";
	ch.old.lastname = "Lebretton";
	ch.name = TranslateString("","Antoine");
	ch.lastname = TranslateString("","Lebretton");
	ch.id		= "Antoine Lebretton";
	ch.model = "Old_man1";
	ch.sex = "man";
	ch.location	= "Falaise_de_fleur_tavern";
	ch.location.group = "merchant";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "Antoine Lebretton_dialog.c";
	ch.greeting = "Gr_antoine lebretton";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "70";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "4";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.work = "";
	ch.quest.meeting = "0";
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	AddGameCharacter(n, ch);

		// Conceicao_officiant
	ch.old.name = "Pauline";
	ch.old.lastname = "Beteille";
	ch.name = TranslateString("","Pauline");
	ch.lastname = TranslateString("","Beteille");
	ch.id		= "Falaise_de_fleur_officiant";
	ch.model	= "towngirl2";
	ch.sex = "woman";
	ch.sound_type = "female_citizen";
	ch.location	= "FALAISE_DE_FLEUR_tavern";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
// KK -->
	ch.tavern.location = ch.location;
	ch.tavern.location.group = ch.location.group;
	ch.tavern.location.locator = ch.location.locator;
	ch.resurrection.location = "Falaise_de_fleur_Tavern_upstairs";
	ch.resurrection.shore = "Falaise_de_fleur_shore";
// <-- KK
	ch.Dialog.Filename = "Eng_Officiant_dialog.c";
	ch.greeting = "Gr_eng_officiant";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	LAi_SetWaitressType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

	// Swindler 2006-07-13 -->
	// Moved tailor generation here, only if ENABLE_TAILORSMOD
	if (ENABLE_TAILORSMOD == 1)
	{
				// Falaise de Fleur Tailor
		ch.old.name = "Rene";
		ch.old.lastname = "Duguay";
		ch.name	= TranslateString("", "Rene");
		ch.lastname	= TranslateString("", "Duguay");
		ch.id = "Rene Duguay";
		ch.model = "storeman";
		ch.sex = "man";
		ch.location	= "Falaise_de_fleur_TailorsShop";
		ch.location.group = "sit";
		ch.location.locator = "sit1";
		ch.IsTailor = true;
		ch.Dialog.Filename = "tailor_dialog.c";
		ch.rank 	= 1;
		ch.nation = FRANCE;
		ch.reputation = "None";
		ch.experience = "0";
		ch.skill.Leadership = "0";
		ch.skill.Fencing = "0";
		ch.skill.Sailing = "0";
		ch.skill.Accuracy = "0";
		ch.skill.Cannons = "0";
		ch.skill.Grappling = "0";
		ch.skill.Repair = "0";
		ch.skill.Defence = "0";
		ch.skill.Commerce = "8";
		ch.skill.Sneak = "0";
		ch.money = "10";
		LAi_SetStayType(ch);
		LAi_SetLoginTime(ch, 0.0, 24.0);
		Facemaker(ch);
		AddGameCharacter(n, ch);
	}
	// Swindler <--
	
			// pater Jourdain (церковь)
	ch.old.name = "Pater";
	ch.old.lastname = "Jourdain";
	ch.name = TranslateString("","Pater");
	ch.lastname = TranslateString("","Jourdain");
	ch.id		= "pater Jourdain";
	ch.model	= "monk";
	ch.sex = "man";
	ch.sound_type = "priest";
	ch.location	= "Falaise_de_fleur_church";
	ch.location.group = "goto";
	ch.location.locator = "goto11";
	ch.Dialog.Filename = "pater Jourdain_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "58";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	ch.quest.donations = "0";
	ch.quest.prihod = "0";
	LAi_SetPriestType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	ch.greeting = "Gr_Pater Jourdain";
	AddGameCharacter(n, ch);

			// Jean Filaut (верфь)
	ch.old.name = "Jean";
	ch.old.lastname = "Filaut";
	ch.name = TranslateString("","Jean");
	ch.lastname = TranslateString("","Filaut");
	ch.id		= "Jean Filaut";
	ch.model	= "man6";
	ch.sex = "man";
	ch.location	= "Falaise_de_Fleur_shipyard";
	ch.location.group = "sit";
	ch.location.locator = "sit3";
	ch.Dialog.Filename = "Jean Filaut_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "53";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "4";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetHuberType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	ch.greeting = "Gr_jean filaut";
	AddGameCharacter(n, ch);

			// Joseph Claude Le Moigne (townhall)
	ch.old.name = "Joseph";
	ch.old.middlename = "Claude";
	ch.old.lastname = "Le Moigne";
	ch.name = TranslateString("","Joseph");
	ch.middlename = TranslateString("","Claude");
	ch.lastname = TranslateString("","Le Moigne");
	ch.id		= "Joseph Claude Le Moigne";
	ch.model = "huber_fra";
	ch.sex = "man";
	ch.location	= "Falaise_de_fleur_townhall";
	ch.location.group = "goto";
	ch.location.locator = "goto8";
	ch.Dialog.Filename = "Joseph Claude Le Moigne_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	ch.quest.english_war_ship = "0";
	LAi_RemoveLoginTime(ch);
	LAi_SetHuberStayType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	LAi_SetStayHuberPointWindow(ch, "goto", "goto5");
	LAi_SetStayHuberPointMap(ch, "goto", "goto10");
	ch.greeting = "Gr_joseph claude le moigne";
// KK -->
	if (CAPTURE_COLONIES == 1) {
		ch.nation.n0.name = "John";
		ch.nation.n0.lastname = "Hugh";
		ch.nation.n0.model = "huber_eng";
		ch.nation.n0.sex = "man";
		ch.nation.n0.greeting = "Gr_Robert Christopher Silehard";
		ch.nation.n1.name = ch.old.name;
		ch.nation.n1.lastname = ch.old.lastname;
		ch.nation.n1.model = ch.model;
		ch.nation.n1.sex = ch.sex;
		ch.nation.n1.greeting = ch.greeting;
		ch.nation.n2.name = "Miguel";
		ch.nation.n2.lastname = "de Espinoza";
		ch.nation.n2.model = "huber_spa";
		ch.nation.n2.sex = "man";
		ch.nation.n2.greeting = "Gr_Christofor Manuel de Alencar";
		ch.nation.n4.name = "Erazmus";
		ch.nation.n4.lastname = "Caverro";
		ch.nation.n4.model = "Nobleman";
		ch.nation.n4.sex = "man";
		ch.nation.n4.greeting = "Gr_Reynard Grueneveldt";
		ch.nation.n5.name = "Vasco";
		ch.nation.n5.lastname = "Masquez";
		ch.nation.n5.model = "huber_por";
		ch.nation.n5.sex = "man";
		ch.nation.n5.greeting = "Gr_Jacinto Arcibaldo Barreto";
	}
// <-- KK
	AddGameCharacter(n, ch);

			// Hardouin Aufort (офицер) озвучка готова
	ch.old.name = "Hardouin";
	ch.old.lastname = "Aufort";
	ch.name = TranslateString("","Hardouin");
	ch.lastname = TranslateString("","Aufort");
	ch.id		= "Hardouin Aufort";
	ch.model = Nations[FRANCE].fantomModel.m0; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, true);
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
     //JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
     //JRH ammo mod <--
	GiveItem2Character(ch, BLADE_LONG);
	ch.equip.blade = BLADE_LONG;
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "soldier04";
	ch.Dialog.Filename = "Hardouin Aufort_dialog.c";
	ch.greeting = "Gr_hardouin aufort";
	ch.nation = FRANCE;
	ch.rank 	= 5;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 120.0, 120.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	AddGameCharacter(n, ch);

			// Turpin Cabanel (начальник порта) озвучка готова
	ch.old.name = "Turpin";
	ch.old.lastname = "Cabanel";
	ch.name = TranslateString("","Turpin");
	ch.lastname = TranslateString("","Cabanel");
	ch.id		= "Turpin Cabanel";
	ch.model = "man6_1";
	ch.sex = "man";
	ch.sound_type = "merchant";
	ch.location	= "Head_port_house";
	ch.location.group = "goto";
	ch.location.locator = "locator1";
	ch.Dialog.Filename = "Turpin Cabanel_dialog.c";
	ch.greeting = "Gr_turpin cabanel";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "65";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	ch.quest.smugglers = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	LAi_SetImmortal(ch, true);
	AddGameCharacter(n, ch);

	///////////////////////////////////////////////////////////////////////////////////////////////
	// FALAISE DE FLEUR PORT 1
	///////////////////////////////////////////////////////////////////////////////////////////////

			// Gris Barthez
	ch.old.name = "Gris";
	ch.old.lastname = "Barthez";
	ch.name = TranslateString("","Gris");
	ch.lastname = TranslateString("","Barthez");
	ch.id		= "Gris Barthez";
	ch.model = "fisherman";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.fanatic = "1";
	ch.church = "Falaise_De_Fleur_church";
	ch.church.loc = "goto3";
	ch.back.location = "Falaise_de_fleur_port_01";
	ch.back.locator = "goto10";
	ch.location	= "Falaise_de_fleur_port_01";
	ch.location.group = "goto";
	ch.location.locator = "goto10";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Huon Marly
	ch.old.name = "Huon";
	ch.old.lastname = "Marly";
	ch.name = TranslateString("","Huon");
	ch.lastname = TranslateString("","Marly");
	ch.id		= "Huon Marly";
	ch.model = "man5";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "Falaise_de_fleur_port_01";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Tancrede Rimbaud
	ch.old.name = "Tancrede";
	ch.old.lastname = "Rimbaud";
	ch.name = TranslateString("","Tancrede");
	ch.lastname = TranslateString("","Rimbaud");
	ch.id		= "Tancrede Rimbaud";
	ch.model = "man4";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.fanatic = "1";
	ch.church = "Falaise_De_Fleur_church";
	ch.church.loc = "goto4";
	ch.back.location = "Falaise_de_fleur_port_01";
	ch.back.locator = "goto17";
	ch.location	= "Falaise_de_fleur_port_01";
	ch.location.group = "goto";
	ch.location.locator = "goto17";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_Tancrede Rimbaud";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Pierre Biez
	ch.old.name = "Pierre";
	ch.old.lastname = "Biez";
	ch.name = TranslateString("","Pierre");
	ch.lastname = TranslateString("","Biez");
	ch.id		= "Pierre Biez";
	ch.model = "brodyaga";
	ch.sex = "man";
	ch.sound_type = "poorman";
	ch.location	= "Falaise_de_fleur_port_01";
	ch.location.group = "goto";
	ch.location.locator = "goto8";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

	///////////////////////////////////////////////////////////////////////////////////////////////
	// FALAISE DE FLEUR PORT 2
	///////////////////////////////////////////////////////////////////////////////////////////////

			// Landri Chevit
	ch.old.name = "Landri";
	ch.old.lastname = "Chevit";
	ch.name = TranslateString("","Landri");
	ch.lastname = TranslateString("","Chevit");
	ch.id		= "Landri Chevit";
	ch.model = "man2";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "Falaise_de_fleur_shore_01";
	ch.location.group = "goto";
	ch.location.locator = "locator18";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Philippe Dary
	ch.old.name = "Philippe";
	ch.old.lastname = "Dary";
	ch.name = TranslateString("","Philippe");
	ch.lastname = TranslateString("","Dary");
	ch.id		= "Philippe Dary";
	ch.model = "man5";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.fanatic = "1";
	ch.church = "Falaise_De_Fleur_church";
	ch.church.loc = "goto5";
	ch.back.location = "Falaise_de_fleur_shore_01";
	ch.back.locator = "citizen06";
	ch.location	= "Falaise_de_fleur_shore_01";
	ch.location.group = "goto";
	ch.location.locator = "citizen06";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Martin Hoschede
	ch.old.name = "Martin";
	ch.old.lastname = "Hoschede";
	ch.name = TranslateString("","Martin");
	ch.lastname = TranslateString("","Hoschede");
	ch.id		= "Martin Hoschede";
	ch.model = "man1_1";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "Falaise_de_fleur_shore_01";
	ch.location.group = "goto";
	ch.location.locator = "carpenter";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetMerchantType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Gaidon Pinette
	ch.old.name = "Gaidon";
	ch.old.lastname = "Pinette";
	ch.name = TranslateString("","Gaidon");
	ch.lastname = TranslateString("","Pinette");
	ch.id		= "Gaidon Pinette";
	ch.model = "man3";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "Falaise_de_fleur_shore_01";
	ch.location.group = "goto";
	ch.location.locator = "locator 22";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

	///////////////////////////////////////////////////////////////////////////////////////////////
	// FALAISE DE FLEUR LOCATION 02
	///////////////////////////////////////////////////////////////////////////////////////////////

			// Emile Capelle
	ch.old.name = "Emile";
	ch.old.lastname = "Capelle";
	ch.name = TranslateString("","Emile");
	ch.lastname = TranslateString("","Capelle");
	ch.id		= "Emile Capelle";
	ch.model = "chelovek";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.fanatic = "1";
	ch.church = "Falaise_De_Fleur_church";
	ch.church.loc = "goto6";
	ch.back.location = "Falaise_de_fleur_location_02";
	ch.back.locator = "citizen03";
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "citizen03";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Doolin Soleuze
	ch.old.name = "Doolin";
	ch.old.lastname = "Soleuze";
	ch.name = TranslateString("","Doolin");
	ch.lastname = TranslateString("","Soleuze");
	ch.id		= "Doolin Soleuze";
	ch.model = "man3";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "citizen07";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Merle Granet
	ch.old.name = "Merle";
	ch.old.lastname = "Granet";
	ch.name = TranslateString("","Merle");
	ch.lastname = TranslateString("","Granet");
	ch.id		= "Merle Granet";
	ch.model = "towngirl2";
	ch.sex = "woman";
	ch.sound_type = "female_citizen";
	ch.fanatic = "1";
	ch.church = "Falaise_De_Fleur_church";
	ch.church.loc = "goto7";
	ch.back.location = "Falaise_de_fleur_location_02";
	ch.back.locator = "citizen01";
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "citizen01";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_Woman_French citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Prosper Deglau
	ch.old.name = "Prosper";
	ch.old.lastname = "Deglau";
	ch.name = TranslateString("","Prosper");
	ch.lastname = TranslateString("","Deglau");
	ch.id		= "Prosper Deglau";
	ch.model = "Corsair2";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "citizen09";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Robert Mingeon
	ch.old.name = "Robert";
	ch.old.lastname = "Mingeon";
	ch.name = TranslateString("","Robert");
	ch.lastname = TranslateString("","Mingeon");
	ch.id		= "Robert Mingeon";
	ch.model = "man5";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.fanatic = "1";
	ch.church = "Falaise_De_Fleur_church";
	ch.church.loc = "goto8";
	ch.back.location = "Falaise_de_fleur_location_02";
	ch.back.locator = "citizen06";
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "citizen06";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Valerian Alembert
	ch.old.name = "Valerian";
	ch.old.lastname = "Alembert";
	ch.name = TranslateString("","Valerian");
	ch.lastname = TranslateString("","Alembert");
	ch.id		= "Valerian Alembert";
	ch.model = "Corsair1";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "citizen04";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Alban Sartre
	ch.old.name = "Alban";
	ch.old.lastname = "Sartre";
	ch.name = TranslateString("","Alban");
	ch.lastname = TranslateString("","Sartre");
	ch.id		= "Alban Sartre";
	ch.model = "Old_man1";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "citizen02";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

	///////////////////////////////////////////////////////////////////////////////////////////////
	// FALAISE DE FLEUR LOCATION 03
	///////////////////////////////////////////////////////////////////////////////////////////////

			//Patric Cardone (ТОРГОВЕЦ НА ЛОТКЕ) озвучка готова.
	ch.old.name = "Patric";
	ch.old.lastname = "Cardone";
	ch.name = TranslateString("","Patric");
	ch.lastname = TranslateString("","Cardone");
	ch.id		= "Patric Cardone";
	ch.model = "fatman1";
	ch.sex = "man";
	ch.sound_type = "merchant";
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "merchant";
	ch.location.locator = "merchant1";
	ch.Dialog.Filename = "Item Trader_Dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.money.quest = "0";
	ch.quest.meeting = "0";
	LAi_SetMerchantType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	ch.greeting = "Gr_Patric Cardone";
	AddGameCharacter(n, ch);

			// Octavien Sauvaigo
	ch.old.name = "Octavien";
	ch.old.lastname = "Sauvaigo";
	ch.name = TranslateString("","Octavien");
	ch.lastname = TranslateString("","Sauvaigo");
	ch.id		= "Octavien Sauvaigo";
	ch.model = "man6";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.fanatic = "1";
	ch.church = "Falaise_De_Fleur_church";
	ch.church.loc = "goto9";
	ch.back.location = "Falaise_de_fleur_location_03";
	ch.back.locator = "sitizen01";
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "Sitizen01";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Justin Beineix
	ch.old.name = "Justin";
	ch.old.lastname = "Beineix";
	ch.name = TranslateString("","Justin");
	ch.lastname = TranslateString("","Beineix");
	ch.id		= "Justin Beineix";
	ch.model = "Corsair1";
	ch.sex = "man";
	ch.sound_type = "seaman";
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "Sitizen02";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Loup Letice
	ch.old.name = "Loup";
	ch.old.lastname = "Letice";
	ch.name = TranslateString("","Loup");
	ch.lastname = TranslateString("","Letice");
	ch.id		= "Loup Letice";
	ch.model = "man1";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.fanatic = "1";
	ch.church = "Falaise_De_Fleur_church";
	ch.church.loc = "goto10";
	ch.back.location = "Falaise_de_fleur_location_03";
	ch.back.locator = "sitizen06";
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "Sitizen06";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Virginie Ruinart
	ch.old.name = "Virginie_fr";
	ch.old.lastname = "Ruinart";
	ch.name = TranslateString("","Virginie_fr");
	ch.lastname = TranslateString("","Ruinart");
	ch.id		= "Virginie Ruinart";
	ch.model = "towngirl1";
	ch.sex = "woman";
	ch.sound_type = "female_citizen";
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "locator10";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_Woman_French citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Sebastien Wilmart
	ch.old.name = "Sebastien";
	ch.old.lastname = "Wilmart";
	ch.name = TranslateString("","Sebastien");
	ch.lastname = TranslateString("","Wilmart");
	ch.id		= "Sebastien Wilmart";
	ch.model = "man5";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "Sitizen04";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Honore Villette
	ch.old.name = "Honore";
	ch.old.lastname = "Villette";
	ch.name = TranslateString("","Honore");
	ch.lastname = TranslateString("","Villette");
	ch.id		= "Honore Villette";
	ch.model = "Mongol";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "Sitizen03";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Helgot Cottard
	ch.old.name = "Helgot";
	ch.old.lastname = "Cottard";
	ch.name = TranslateString("","Helgot");
	ch.lastname = TranslateString("","Cottard");
	ch.id		= "Helgot Cottard";
	ch.model = "man3";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "Sitizen05";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Celestin Fammeree
	ch.old.name = "Celestin";
	ch.old.lastname = "Fammeree";
	ch.name = TranslateString("","Celestin");
	ch.lastname = TranslateString("","Fammeree");
	ch.id		= "Celestin Fammeree";
	ch.model = "man2";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "Sitizen07";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

	///////////////////////////////////////////////////////////////////////////////////////////////
	// FALAISE DE FLEUR LOCATION 04
	///////////////////////////////////////////////////////////////////////////////////////////////

			// Felix Baijot
	ch.old.name = "Felix";
	ch.old.lastname = "Baijot";
	ch.name = TranslateString("","Felix");
	ch.lastname = TranslateString("","Baijot");
	ch.id		= "Felix Baijot";
	ch.model = "Mongol";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "Falaise_de_fleur_location_04";
	ch.location.group = "goto";
	ch.location.locator = "citizen02";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Florentin Oudet
	ch.old.name = "Florentin";
	ch.old.lastname = "Oudet";
	ch.name = TranslateString("","Florentin");
	ch.lastname = TranslateString("","Oudet");
	ch.id		= "Florentin Oudet";
	ch.model = "Corsair1_2";
	ch.sex = "man";
	ch.sound_type = "seaman";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_04";
	ch.location.group = "goto";
	ch.location.locator = "citizen05";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

	///////////////////////////////////////////////////////////////////////////////////////////////
	// FALAISE DE FLEUR LOCATION 05
	///////////////////////////////////////////////////////////////////////////////////////////////

			// Amadeo Theriot
	ch.old.name = "Amadeo";
	ch.old.lastname = "Theriot";
	ch.name = TranslateString("","Amadeo");
	ch.lastname = TranslateString("","Theriot");
	ch.id		= "Amadeo Theriot";
	ch.model = "korsar";
	ch.sex = "man";
	ch.sound_type = "seaman";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_05";
	ch.location.group = "goto";
	ch.location.locator = "citizen01";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Brantome Visse
	ch.old.name = "Brantome";
	ch.old.lastname = "Visse";
	ch.name = TranslateString("","Brantome");
	ch.lastname = TranslateString("","Visse");
	ch.id		= "Brantome Visse";
	ch.model = "man1_1";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "Falaise_de_fleur_location_05";
	ch.location.group = "goto";
	ch.location.locator = "citizen03";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Fluvant Trenet
	ch.old.name = "Fluvant";
	ch.old.lastname = "Trenet";
	ch.name = TranslateString("","Fluvant");
	ch.lastname = TranslateString("","Trenet");
	ch.id		= "Fluvant Trenet";
	ch.model = "chelovek";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "Falaise_de_fleur_location_05";
	ch.location.group = "goto";
	ch.location.locator = "citizen04";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Gentile Hurtis
	ch.old.name = "Gentile";
	ch.old.lastname = "Hurtis";
	ch.name = TranslateString("","Gentile");
	ch.lastname = TranslateString("","Hurtis");
	ch.id		= "Gentile Hurtis";
	ch.model = "towngirl1";
	ch.sex = "woman";
	ch.sound_type = "female_citizen";
	ch.location	= "Falaise_de_fleur_location_05";
	ch.location.group = "goto";
	ch.location.locator = "citizen05";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_Woman_French citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Beuve Jenlain
	ch.old.name = "Beuve";
	ch.old.lastname = "Jenlain";
	ch.name = TranslateString("","Beuve");
	ch.lastname = TranslateString("","Jenlain");
	ch.id		= "Beuve Jenlain";
	ch.model = "Black_Corsair";
	ch.sex = "man";
	ch.sound_type = "seaman";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_05";
	ch.location.group = "goto";
	ch.location.locator = "citizen06";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Corneille Maccaux
	ch.old.name = "Corneille";
	ch.old.lastname = "Maccaux";
	ch.name = TranslateString("","Corneille");
	ch.lastname = TranslateString("","Maccaux");
	ch.id		= "Corneille Maccaux";
	ch.model = "bocman";
	ch.sex = "man";
	ch.sound_type = "seaman";
	ch.location	= "Falaise_de_fleur_location_05";
	ch.location.group = "goto";
	ch.location.locator = "citizen02";
	ch.Dialog.Filename = "Falaise De Fleur citizen_dialog.c";
	ch.greeting = "Gr_falaise de fleur citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

			// Thierry Bosquet (буканер в таверне)
	ch.old.name = "Thierry";
	ch.old.lastname = "Bosquet";
	ch.name = TranslateString("","Thierry");
	ch.lastname = TranslateString("","Bosquet");
	ch.id		= "Thierry Bosquet";
	ch.model = "Black_Corsair";
	ch.sound_type = "seaman";
	ch.sex = "man";
	GiveItem2Character(ch, "blade7");
	ch.equip.blade = "blade7";
	ch.location	= "Falaise_de_fleur_tavern";
	ch.location.group = "sit";
	ch.location.locator = "sit2";
	ch.Dialog.Filename = "Thierry Bosquet_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 3;
	ch.reputation = "35";
	ch.experience = "40";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "600";
	ch.quest.meeting = "0";
	ch.quest.gambling = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	ch.greeting = "Gr_thierry bosquet";
	LAi_NoRebirthEnable(ch); //NK fix so he doesn't reappear and attack again after killing him.
	AddGameCharacter(n, ch);

			// Elzire Ayarai (девушка, сидит в своем доме)
	ch.old.name = "Elzire";
	ch.old.lastname = "Ayarai";
	ch.name = TranslateString("","Elzire");
	ch.lastname = TranslateString("","Ayarai");
	ch.id		= "Elzire Ayarai";
	ch.model = "towngirl3";
	ch.sex = "woman";
	ch.sound_type = "female_citizen";
	ch.location	= "house_of_Elzire_Ayarai";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "Elzire Ayarai_dialog.c";
	ch.greeting = "Gr_elzire ayarai";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "40";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetMerchantType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);

	///////////////////////////////////////////////////////////////////////////////////////////////
	// SOLDIERS
	///////////////////////////////////////////////////////////////////////////////////////////////

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 01";
	ch.model = 1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_port_01";
	ch.location.group = "goto";
	ch.location.locator = "goto19";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 02";
	ch.model = 2; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_port_01";
	ch.location.group = "goto";
	ch.location.locator = "goto18";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 03";
	ch.model = 5; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_port_01";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur patrol 01";
	ch.model = 4; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_port_01";
	ch.location.group = "goto";
	ch.location.locator = "goto8";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			// patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur patrol 02";
	ch.model = 3; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_port_01";
	ch.location.group = "goto";
	ch.location.locator = "goto7";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 04";
	ch.model = 2; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "locator33";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 05";
	ch.model = 6; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "locator32";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 06";
	ch.model = 1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "locator34";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 07";
	ch.model = 2; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "locator35";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 08";
	ch.model = 4; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "locator30";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 09";
	ch.model = 6; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "locator31";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur patrol 03";
	ch.model = 3; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "locator14";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			// patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur patrol 04";
	ch.model = 1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_02";
	ch.location.group = "goto";
	ch.location.locator = "locator15";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 10";
	ch.model = 4; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "soldier01";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 11";
	ch.model = 2; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "soldier02";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 12";
	ch.model = 1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "locator36";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 13";
	ch.model = 5; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "locator37";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 14";
	ch.model = 4; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "locator38";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 15";
	ch.model = 3; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "locator18";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur patrol 05";
	ch.model = 6; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "locator9";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			// patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur patrol 06";
	ch.model = 3; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "locator13";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			// patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur patrol 07";
	ch.model = 4; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_03";
	ch.location.group = "goto";
	ch.location.locator = "locator21";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 14";
	ch.model = 3; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_04";
	ch.location.group = "goto";
	ch.location.locator = "locator27";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 15";
	ch.model = 5; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_04";
	ch.location.group = "goto";
	ch.location.locator = "locator28";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 16";
	ch.model = 4; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_04";
	ch.location.group = "goto";
	ch.location.locator = "locator26";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 17";
	ch.model = 2; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_04";
	ch.location.group = "goto";
	ch.location.locator = "locator25";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur patrol 08";
	ch.model = 1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_04";
	ch.location.group = "goto";
	ch.location.locator = "locator8";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 18";
	ch.model = 1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_05";
	ch.location.group = "goto";
	ch.location.locator = "locator31";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 19";
	ch.model = 4; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_05";
	ch.location.group = "goto";
	ch.location.locator = "locator32";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 20";
	ch.model = 3; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_05";
	ch.location.group = "goto";
	ch.location.locator = "locator30";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 21";
	ch.model = 6; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_05";
	ch.location.group = "goto";
	ch.location.locator = "locator19";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur patrol 09";
	ch.model = 3; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_05";
	ch.location.group = "goto";
	ch.location.locator = "locator16";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			// patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur patrol 10";
	ch.model = 2; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_location_05";
	ch.location.group = "goto";
	ch.location.locator = "locator23";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 22";
	ch.model = 6; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
		LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_shore_01";
	ch.location.group = "goto";
	ch.location.locator = "soldier_01";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 23";
	ch.model = 3; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_shore_01";
	ch.location.group = "goto";
	ch.location.locator = "soldier_02";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// Soldier
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier 24";
	ch.model = 5; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_shore_01";
	ch.location.group = "goto";
	ch.location.locator = "citizen07";
	ch.Dialog.Filename = "Falaise De Fleur Soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_falaise de fleur soldier";
	AddGameCharacter(n, ch);

			// patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur patrol 11";
	ch.model = 2; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Falaise_de_fleur_shore_01";
	ch.location.group = "goto";
	ch.location.locator = "locator28";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "FRANCE_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

// --> RobC/Alan_Smithee Blacksmith mod
if (ENABLE_WEAPONSMOD == 1 && ENABLE_BLACKSMITHMOD == 1)
{
	// Falaise de Fleur Blacksmith 
	ch.old.name = "Tomasina";
	ch.old.lastname = "Pickfurt";
	ch.name = TranslateString("","Tomasina");
	ch.lastname = TranslateString("","Pickfurt");
	ch.id		= "FdF_blacksmith";
	ch.model	= "blacksmith5";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "FdF_Blacksmith";
	ch.location.group = "goto";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "Blacksmith6_dialog.c";
	ch.greeting = "Gr_Woman_French citizen";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetStayType(ch); // LDH: Keep her from walking around all the time
	LAi_group_MoveCharacter(ch, "FRANCE_CITIZENS");
	AddGameCharacter(n, ch);
}
// <-- RobC/Alan_Smithee Blacksmith mod
}
