void CreateTempQuestCharacters(ref n)
{
	object chobj;
	ref ch;

	makeref(ch, chobj);

				// Ethilrede Claar - пират, который продал в рабство одного из наших офицеров () Leborio Drago
	ch.old.name = "Ethilrede";
	ch.old.lastname = "Claar";
	ch.name = TranslateString("","Ethilrede");
	ch.lastname = TranslateString("","Claar");
	ch.id		= "Ethilrede Claar";
	ch.model = "corsair2"; // KevAtl 08-26-2007 fix missing char model
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.Ship.AI.GroupName = "Ethilrede Claar";
	ch.Ship.AI.Task = "attack";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "none";
	ch.location.group = "Quest_ships";
	ch.location.locator = "quest_ship_2"; 		// Petros: was quest_ship_11
	ch.Dialog.Filename = "Gyles Dubois_dialog.c";
	ch.Ship.Name = "Neptunus";
	ch.Ship.Type = "Corvette6_50"; 			// Petros: was Corvette1
	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "2";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetMerchantType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_NoRebirthEnable(ch);
	ch.greeting = "Gr_Gyles Dubois";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Stephan Bonser - контрабандист на пляже редмонда
	ch.old.name = "Stephan";
	ch.old.lastname = "Bonser";
	ch.name = TranslateString("","Stephan");
	ch.lastname = TranslateString("","Bonser");
	ch.id		= "Stephan Bonser";
	ch.model = "man4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "none";
	ch.Dialog.Filename = "Stephan Bonser_dialog.c";
	ch.greeting = "Gr_Stephan Bonser";
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_NoRebirthEnable(ch);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Wilfred Bythesea - так, старый знакомы Блэйза, появляющийся эпизодически
	ch.old.name = "Wilfred";
	ch.old.lastname = "Bythesea";
	ch.name = TranslateString("","Wilfred");
	ch.lastname = TranslateString("","Bythesea");
	ch.id		= "Wilfred Bythesea";
	ch.model = "man4";
	ch.sex = "man";
	ch.sound_type = "seaman";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "none";
	ch.Dialog.Filename = "Wilfred Bythesea_dialog.c";
	ch.greeting = "Gr_Wilfred Bythesea";
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.quest.kill_Ogarrio = "0";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_NoRebirthEnable(ch);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Oswald Chappel - контрабандист на пляже редмонда
	ch.old.name = "Oswald";
	ch.old.lastname = "Chappel";
	ch.name = TranslateString("","Oswald");
	ch.lastname = TranslateString("","Chappel");
	ch.id		= "Oswald Chappel";
	ch.model = "korsar";
	ch.sex = "man";
	ch.sound_type = "seaman";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "none";
	ch.Dialog.Filename = "Oswald Chappel_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_NoRebirthEnable(ch);
	ch.greeting = "Gr_Oswald Chappel";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Gyles Dubois - контрабандист на пляже редмонда
	ch.old.name = "Gyles";
	ch.old.lastname = "Dubois";
	ch.name = TranslateString("","Gyles");
	ch.lastname = TranslateString("","Dubois");
	ch.id		= "Gyles Dubois";
	ch.model = "fisherman";
	ch.sex = "man";
	ch.sound_type = "seaman";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"; //redmond_shore_01
	ch.location.group = "goto";
	ch.location.locator = "none";//locator8
	ch.Dialog.Filename = "Gyles Dubois_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_NoRebirthEnable(ch);
	ch.greeting = "Gr_Gyles Dubois";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Pirate Captain 01
	ch.old.name = "Xabe";
	ch.old.lastname = "Oraglio";
	ch.name = TranslateString("","Xabe");
	ch.lastname = TranslateString("","Oraglio");
	ch.id		= "Pirate Captain 01";
	ch.model = "fisherman";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.Ship.AI.GroupName = "Enemy_Redmond_Smugglers";
	ch.Ship.AI.Task = "attack";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";//"Redmond"; //redmond_shore_01
	ch.location.group = "Quest_ships";
	ch.location.locator = "quest_ship_11";//locator8
	ch.Dialog.Filename = "Gyles Dubois_dialog.c";
	ch.Ship.Name = "Fast death";
	ch.Ship.Type = "Brig1"; // PRS3
	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16;
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetMerchantType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_NoRebirthEnable(ch);
	ch.greeting = "Gr_Gyles Dubois";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Pirate Captain 02
	ch.old.name = "Gyles";
	ch.old.lastname = "Dubois";
	ch.name = TranslateString("","Gyles");
	ch.lastname = TranslateString("","Dubois");
	ch.id		= "Pirate Captain 02";
	ch.model = "fisherman";
	ch.sex = "man";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	ch.Ship.AI.GroupName = "Enemy_Redmond_Smugglers";
	ch.Ship.AI.Task = "attack";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";//"Redmond"; //redmond_shore_01
	ch.location.group = "Quest_ships";
	ch.location.locator = "quest_ship_11";//locator8
	ch.Dialog.Filename = "Gyles Dubois_dialog.c";
	ch.Ship.Name = "Madonna";
	ch.Ship.Type = "Lugger1"; // PRS3
	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16;
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "4";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetMerchantType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Gyles Dubois";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Pirate Captain 03
	ch.old.name = "Gyles";
	ch.old.lastname = "Dubois";
	ch.name = TranslateString("","Gyles");
	ch.lastname = TranslateString("","Dubois");
	ch.id		= "Pirate Captain 03";
	ch.model = "fisherman";
	ch.sex = "man";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	ch.Ship.AI.GroupName = "Enemy_Redmond_Smugglers";
	ch.Sea.Task = "attack";
	ch.Ship.AI.Task = "attack";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";//"Redmond"; //redmond_shore_01
	ch.location.group = "Quest_ships";
	ch.location.locator = "quest_ship_11";//locator8
	ch.Dialog.Filename = "Gyles Dubois_dialog.c";
	ch.Ship.Name = "Madonna";
	ch.Ship.Type = "Barque1"; // PRS3
	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16;
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "4";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetMerchantType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Gyles Dubois";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Pirate Captain 04
	ch.old.name = "Gyles";
	ch.old.lastname = "Dubois";
	ch.name = TranslateString("","Gyles");
	ch.lastname = TranslateString("","Dubois");
	ch.id		= "Pirate Captain 04";
	ch.model = "fisherman";
	ch.sex = "man";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	ch.Ship.AI.GroupName = "Enemy_Redmond_Smugglers_Away";
	ch.Ship.AI.Task = "runaway";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "none";//"Redmond"; //redmond_shore_01
	ch.location.group = "Quest_ships";
	ch.location.locator = "quest_ship_3";//locator8
	ch.Dialog.Filename = "Gyles Dubois_dialog.c";
	ch.Ship.Name = "Madonna";
	ch.Ship.Type = "Caravel1"; // PRS3
	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16;
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "2";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "4";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetMerchantType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Gyles Dubois";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Soldier for fight_01
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Soldier for fight_01";
	ch.model	= Nations[FRANCE].fantomModel.m1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "reload";
	ch.location.locator = "locator2";
	ch.Dialog.Filename = "falaise de fleur soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_falaise de fleur soldier";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Soldier for fight_02
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Soldier for fight_02";
	ch.model	= Nations[FRANCE].fantomModel.m1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "reload";
	ch.location.locator = "locator2";
	ch.Dialog.Filename = "falaise de fleur soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_falaise de fleur soldier";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Eng Captain Near FdF
	ch.old.name = "Simon";
	ch.old.lastname = "Blunden";
	ch.name = TranslateString("","Simon");
	ch.lastname = TranslateString("","Blunden");
	ch.id		= "Eng Captain Near FdF";
	ch.model = "corsair1_2";			// Petros: was "Offic_eng"
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_NoRebirthEnable(ch);
	ch.Ship.AI.GroupName = "England_Captain_Near_FdF";
	ch.Ship.AI.Task = "attack"; // KK was: "runaway"
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "Quest_ships";
	ch.location.locator = "quest_ship_12";		// Petros: was "quest_ship_7"
	ch.Dialog.Filename = "falaise de fleur soldier_dialog.c";
	ch.nation = PIRATE;
	ch.Ship.Name = "Fast Death";
	ch.Ship.Type = 	"Corvette6_50";			// Petros: was "Corvette1"
	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16;
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_falaise de fleur soldier";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Eng Captain who have IDOL
	ch.old.name = "Harold";
	ch.old.lastname = "Barrat";
	ch.name = TranslateString("","Harold");
	ch.lastname = TranslateString("","Barrat");
	ch.id		= "Eng Captain Idol";
	ch.model	= Nations[ENGLAND].fantomModel.m0; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_NoRebirthEnable(ch);
	ch.Ship.AI.GroupName = "Idol_Squadron";
	ch.Ship.AI.Task = "runaway";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "none"
	ch.location.group = "Quest_ships";
	ch.location.locator = "quest_ship_7";
	ch.Dialog.Filename = "falaise de fleur soldier_dialog.c";
	ch.nation = ENGLAND;
	ch.Ship.Name = "HMS Athena"; // KK
	ch.Ship.Type = "Frigate3"; // PRS3 // KK
	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_falaise de fleur soldier";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// France_bukaner_01
	ch.old.name = "France_bukaner_01";
	ch.old.lastname = "";
	ch.name = TranslateString("","France_bukaner_01");
	ch.lastname = "";
	ch.id		= "France_bukaner_01";
	ch.model = "man2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "falaise de fleur soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "28";
	Ch.location = "none";
	ch.experience = "35";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "154";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_falaise de fleur soldier";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Danielle_sailor
	ch.old.name = "Sailor";
	ch.old.lastname = "";
	ch.name = TranslateString("","Sailor");
	ch.lastname = "";
	ch.id		= "Danielle_sailor";
	ch.model = "bocman";
	ch.sex = "man";
	ch.sound_type = "seaman";
	LAi_NoRebirthEnable(ch);
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.Dialog.Filename = "Danielle_sailor_dialog.c";
	ch.greeting = "Gr_danielle_sailor";
	ch.rank 	= 1;
	ch.reputation = "28";
	ch.experience = "35";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.quest.kill_pirate_06 = "";
	ch.money = "154";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// quest_pirate_01
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "quest_pirate_01";
	ch.model = "korsar";
	ch.sex = "man";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "quest_pirate_01_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_NoRebirthEnable(ch);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// quest_smuggler_01
	ch.old.name = "Smuggler";
	ch.old.lastname = "";
	ch.name = TranslateString("","Smuggler");
	ch.lastname = "";
	ch.id		= "quest_smuggler_01";
	ch.model = "corsair2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "quest_smuggler_01_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_NoRebirthEnable(ch);
	ch.greeting = "Gr_Quest_Smuggler_01";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  Fernam  Barrios -- korsar
	ch.old.name = "Fernam";
	ch.old.lastname = "Barrios";
	ch.name = TranslateString("","Fernam");
	ch.lastname = TranslateString("","Barrios");
	ch.id		= "Fernam  Barrios";
	ch.model	= "man1";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto28";
	ch.Dialog.Filename = "Evaristo Filho_dialog.c";
	ch.nation = PORTUGAL;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Evaristo Filho";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  Leborio Violate -- korsar
	ch.old.name = "Leborio";
	ch.old.lastname = "Violate";
	ch.name = TranslateString("","Leborio");
	ch.lastname = TranslateString("","Violate");
	ch.id		= "Leborio Violate";
	ch.model	= "man2";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto29";
	ch.Dialog.Filename = "Evaristo Filho_dialog.c";
	ch.nation = PORTUGAL;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Evaristo Filho";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  pirate for abordage 01
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "pirate for abordage 01";
	ch.model	= "man2";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.act.type = "soldier";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "";
	ch.nation = PORTUGAL;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  pirate for abordage 02
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "pirate for abordage 02";
	ch.model	= "man2";
	ch.sex = "man";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "";
	ch.nation = PORTUGAL;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  pirate for abordage 03
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "pirate for abordage 03";
	ch.model	= "man2";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "";
	ch.nation = PORTUGAL;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  pirate for quest muelle 01
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "pirate for quest muelle 01";
	ch.model	= "man2";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto10";
	ch.Dialog.Filename = "";
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  pirate for quest muelle 02
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "pirate for quest muelle 02";
	ch.model	= "corsair1";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto10";
	ch.Dialog.Filename = "";
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  pirate for quest muelle 03
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "pirate for quest muelle 03";
	ch.model	= "korsar";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto10";
	ch.Dialog.Filename = "";
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Pirate Captain 05
	ch.old.name = "Gyles";
	ch.old.lastname = "Dubois";
	ch.name = TranslateString("","Gyles");
	ch.lastname = TranslateString("","Dubois");
	ch.id		= "Pirate Captain 05";
	ch.model = "fisherman";
	ch.sex = "man";
	ch.act.type = "soldier";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";//"Redmond"; //redmond_shore_01
	ch.location.group = "ships";
	ch.location.locator = "locator5";//locator8
	ch.Dialog.Filename = "Gyles Dubois_dialog.c";
	ch.Ship.Name = "Sirena";
	ch.Ship.Type = "Barque1"; // PRS3
	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16;
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Gyles Dubois";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Pirate Captain 06
	ch.old.name = "Gyles";
	ch.old.lastname = "Dubois";
	ch.name = TranslateString("","Gyles");
	ch.lastname = TranslateString("","Dubois");
	ch.id		= "Pirate Captain 06";
	ch.model = "fisherman";
	ch.sex = "man";
	ch.act.type = "soldier";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "quest_ships";
	ch.location.locator = "quest_ship9";
	ch.Dialog.Filename = "Gyles Dubois_dialog.c";
	ch.Ship.Name = "Sirena";
	ch.Ship.Type = "Barque1"; // PRS3
	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS16;
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Gyles Dubois";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// greenford citizen 01
	ch.old.name = "citizen";
	ch.old.lastname = "";
	ch.name = TranslateString("","citizen");
	ch.lastname = "";
	ch.id		= "greenford_citizen_01";
	ch.model = "TownGirl5";
	ch.sex = "woman";
	ch.act.type = "merchant";
	ch.sound_type = "female_citizen";
	LAi_NoRebirthEnable(ch);
	ch.nation = ENGLAND;
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "none";
	ch.Dialog.Filename = "greenford_citizen_01_dialog.c";
	ch.greeting = "Gr_greenford_citizen_01";
	ch.rank 	= 1;
	ch.reputation = "42";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "0";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// murderer_in_douwesen_01
	ch.old.name = "citizen";
	ch.old.lastname = "";
	ch.name = TranslateString("","citizen");
	ch.lastname = "";
	ch.id		= "murderer_in_douwesen_01";
	ch.model = "man1_1";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	LAi_NoRebirthEnable(ch);
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "none";
	ch.Dialog.Filename = "murderer_in_greenford_01_dialog.c";
	ch.greeting = "Gr_Murderer_in_Greenford_01";
	ch.rank 	= 1;
	ch.reputation = "19";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// murderer_in_douwesen_02
	ch.old.name = "citizen";
	ch.old.lastname = "";
	ch.name = TranslateString("","citizen");
	ch.lastname = "";
	ch.id		= "murderer_in_douwesen_02";
	ch.model = "corsair2";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	LAi_NoRebirthEnable(ch);
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "none";
	ch.Dialog.Filename = "murderer_in_greenford_01_dialog.c";
	ch.greeting = "Gr_Murderer_in_Greenford_01";
	ch.rank 	= 1;
	ch.reputation = "19";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// murderer_in_douwesen_03
	ch.old.name = "citizen";
	ch.old.lastname = "";
	ch.name = TranslateString("","citizen");
	ch.lastname = "";
	ch.id		= "murderer_in_douwesen_03";
	ch.model = "bocman";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	LAi_NoRebirthEnable(ch);
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "none";
	ch.Dialog.Filename = "murderer_in_greenford_01_dialog.c";
	ch.greeting = "Gr_Murderer_in_Greenford_01";
	ch.rank 	= 1;
	ch.reputation = "19";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// murderer_in_greenford_04
	ch.old.name = "citizen";
	ch.old.lastname = "";
	ch.name = TranslateString("","citizen");
	ch.lastname = "";
	ch.id		= "murderer_in_greenford_04";
	ch.model = "man1";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	LAi_NoRebirthEnable(ch);
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "none";
	ch.Dialog.Filename = "murderer_in_greenford_01_dialog.c";
	ch.greeting = "Gr_Murderer_in_Greenford_01";
	ch.rank 	= 1;
	ch.reputation = "42";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "0";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// murderer_in_greenford_05
	ch.old.name = "citizen";
	ch.old.lastname = "";
	ch.name = TranslateString("","citizen");
	ch.lastname = "";
	ch.id		= "murderer_in_greenford_05";
	ch.model = "man2";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	LAi_NoRebirthEnable(ch);
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "none";
	ch.Dialog.Filename = "murderer_in_greenford_01_dialog.c";
	ch.greeting = "Gr_Murderer_in_Greenford_01";
	ch.rank 	= 1;
	ch.reputation = "42";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "0";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// murderer_in_greenford_06
	ch.old.name = "citizen";
	ch.old.lastname = "";
	ch.name = TranslateString("","citizen");
	ch.lastname = "";
	ch.id		= "murderer_in_greenford_06";
	ch.model = "man3";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	LAi_NoRebirthEnable(ch);
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "none";
	ch.Dialog.Filename = "murderer_in_greenford_01_dialog.c";
	ch.greeting = "Gr_Murderer_in_Greenford_01";
	ch.rank 	= 1;
	ch.reputation = "42";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "0";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Eng Soldier for residence
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng Soldier for residence 01";
	ch.model	= Nations[ENGLAND].fantomModel.m1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "Quest_ships";
	ch.location.locator = "quest_ship_7";
	ch.Dialog.Filename = "falaise de fleur soldier_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_falaise de fleur soldier";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Eng Soldier for residence
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng Soldier for residence 02";
	ch.model	= Nations[ENGLAND].fantomModel.m1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "Quest_ships";
	ch.location.locator = "quest_ship_7";
	ch.Dialog.Filename = "falaise de fleur soldier_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_falaise de fleur soldier";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// SJG: Davy Jones
	ch.old.name = "Davy"; // SJG
	ch.old.lastname = "Jones"; // SJG
	ch.name = TranslateString("","Davy"); // SJG
	ch.lastname = TranslateString("","Jones"); // SJG
	ch.id		= "peasant";
	ch.model = "davyjones"; // SJG
	ch.sex = "man";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, "blade14"); // SJG
	ch.equip.blade = "blade14"; // SJG
	ch.nation = PIRATE; // SJG
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "none";
	ch.Dialog.Filename = "peasant_dialog.c";
	ch.Ship.Name = "Flying Dutchman";
	ch.Ship.Type = "CursedDutchman";
	ch.Ship.Stopped = true;
	ch.greeting = "Gr_CursedPirate"; // SJG
	ch.rank 	= 50;
	ch.reputation = "42";
	ch.experience = "0";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "9";
	ch.skill.Sailing = "8";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "8";
	ch.skill.Grappling = "8";
	ch.skill.Repair = "6";
	ch.skill.Defence = "6";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 990.0, 990.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Redmond Soldier for drink fight
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Redmond Soldier";
	ch.model	= Nations[ENGLAND].fantomModel.m1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "none";
	ch.location.locator = "none";
	ch.Dialog.Filename = "Redmond soldier_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Redmond Soldier";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Greenford Soldier for drink fight
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Greenford Soldier";
	ch.model	= Nations[ENGLAND].fantomModel.m1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "none";
	ch.location.locator = "none";
	ch.Dialog.Filename = "Greenford soldier_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Oxbay Soldier for drink fight
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Oxbay Soldier";
	ch.model	= Nations[ENGLAND].fantomModel.m1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "none";
	ch.location.locator = "none";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Oxbay Soldier";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Douwesen Soldier for drink fight
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Douwesen Soldier";
	ch.model	= Nations[HOLLAND].fantomModel.m1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "none";
	ch.location.locator = "none";
	ch.Dialog.Filename = "Douwesen soldier_dialog.c";
	ch.nation = HOLLAND;
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Douwesen Soldier";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// MUELLE Soldier for drink fight
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Muelle Soldier";
	ch.model	= Nations[SPAIN].fantomModel.m1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "none";
	ch.location.locator = "none";
	ch.Dialog.Filename = "Isla Muelle soldier_dialog.c";
	ch.nation = SPAIN;
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_isla muelle soldier";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Conceicao Soldier for drink fight
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Conceicao Soldier";
	ch.model	= Nations[PORTUGAL].fantomModel.m1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "none";
	ch.location.locator = "none";
	ch.Dialog.Filename = "Conceicao soldier_dialog.c";
	ch.nation = PORTUGAL;
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Conceicao Soldier";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// QC Soldier for drink fight
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "QC Soldier";
	ch.model = "corsair2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "none";
	ch.location.locator = "none";
	ch.Dialog.Filename = "QC soldier_dialog.c";
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Smugglers Soldier for drink fight
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Smugglers Soldier";
	ch.model = "korsar";
	ch.sex = "man";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "none";
	ch.location.locator = "none";
	ch.Dialog.Filename = "Smugglers soldier_dialog.c";
	ch.nation = PORTUGAL;
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Pirate Soldier for drink fight
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Pirate Soldier";
	ch.model = "man1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "none";
	ch.location.locator = "none";
	ch.Dialog.Filename = "Pirate soldier_dialog.c";
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Falaise De Fleur Soldier for drink fight
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Falaise De Fleur Soldier";
	ch.model	= Nations[FRANCE].fantomModel.m1; // PB
	ch.sex = "man";
	ch.sound_type = "soldier";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"
	ch.location.group = "none";
	ch.location.locator = "none";
	ch.Dialog.Filename = "Falaise de Fleur soldier_dialog.c";
	ch.nation = FRANCE;
	ch.rank 	= 1;
	ch.reputation = "52";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_falaise de fleur soldier";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			// Rian Dekkers -- towngirl1
	ch.old.name = "Rian";
	ch.old.lastname = "Dekkers";
	ch.name = TranslateString("","Rian");
	ch.lastname = TranslateString("","Dekkers");
	ch.id		= "Rian Dekkers";
	ch.model	= "towngirl1";
	ch.sex = "woman";
	LAi_NoRebirthEnable(ch);
	ch.sound_type = "female_citizen";
	ch.location	= "Douwesen_town";
	ch.location.group = "merchant";
	ch.location.locator = "merchant1";
	ch.Dialog.Filename = "Unhappy women_dialog.c";
	ch.greeting = "Gr_Unhappy women";
	ch.nation = HOLLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetStayType(ch); // Petros: Was LAi_SetMerchantType(ch);
	LAi_SetLoginTime(ch, 0.6, 22.0);//MAXIMUS: women near town hall at night look very strange
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			// Janneke Blinkerhof -- towngirl1
	ch.old.name = "Janneke";
	ch.old.lastname = "Blinkerhof";
	ch.name = TranslateString("","Janneke");
	ch.lastname = TranslateString("","Blinkerhof");
	ch.id		= "Janneke Blinkerhof";
	ch.model	= "towngirl2";
	ch.sex = "woman";
	LAi_NoRebirthEnable(ch);
	ch.sound_type = "female_citizen";
	ch.location	= "Douwesen_town";
	ch.location.group = "merchant";
	ch.location.locator = "merchant2";
	ch.Dialog.Filename = "Unhappy women_dialog.c";
	ch.greeting = "Gr_Unhappy women";
	ch.nation = HOLLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetStayType(ch); // Petros: Was LAi_SetMerchantType(ch);
	LAi_SetLoginTime(ch, 0.6, 22.0);//MAXIMUS: women near town hall at night look very strange
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			// Lisebet Schefold -- towngirl1
	ch.old.name = "Lisebet";
	ch.old.lastname = "Schefold";
	ch.name = TranslateString("","Lisebet");
	ch.lastname = TranslateString("","Schefold");
	ch.id		= "Lisebet Schefold";
	ch.model	= "towngirl3";
	ch.sex = "woman";
	LAi_NoRebirthEnable(ch);
	ch.sound_type = "female_citizen";
	ch.location	= "Douwesen_town";
	ch.location.group = "merchant";
	ch.location.locator = "merchant3";
	ch.Dialog.Filename = "Unhappy women_dialog.c";
	ch.greeting = "Gr_Unhappy women";
	ch.nation = HOLLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetStayType(ch); // Petros: Was LAi_SetMerchantType(ch);
	LAi_SetLoginTime(ch, 0.6, 22.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			// Gheraed Drabbe -- man3
	ch.old.name = "Gheraed";
	ch.old.lastname = "Drabbe";
	ch.name = TranslateString("","Gheraed");
	ch.lastname = TranslateString("","Drabbe");
	ch.id		= "Gheraed Drabbe";
	ch.model	= "man3";
	ch.sex = "man";
	LAi_NoRebirthEnable(ch);
	ch.sound_type = "male_citizen";
	ch.location	= "none";
	ch.location.group = "sit";
	ch.location.locator = "sit5";
	ch.Dialog.Filename = "Gheraed Drabbe_dialog.c";
	ch.nation = HOLLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	ch.greeting = "Gr_Gheraed Drabbe";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			// Balltesar Figueiredo -- man3
	ch.old.name = "Balltesar";
	ch.old.lastname = "Figueiredo";
	ch.name = TranslateString("","Balltesar");
	ch.lastname = TranslateString("","Figueiredo");
	ch.id		= "Balltesar Figueiredo";
	ch.model	= "man2";
	ch.sex = "man";
	LAi_NoRebirthEnable(ch);
	ch.sound_type = "male_citizen";
	ch.location	= "none";
	ch.location.group = "sit";
	ch.location.locator = "sit7";
	ch.Dialog.Filename = "Balltesar Figueiredo_dialog.c";
	ch.nation = HOLLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	ch.greeting = "Gr_Balltesar Figueiredo";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			// father Gareth -- man3
	ch.old.name = "father";
	ch.old.lastname = "Gareth";
	ch.name = TranslateString("","father");
	ch.lastname = TranslateString("","Gareth");
	ch.id		= "father Gareth";
	ch.model	= "monk2";
	ch.sex = "man";
	LAi_NoRebirthEnable(ch);
	ch.sound_type = "priest";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto13";
	ch.Dialog.Filename = "father Gareth_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetMerchantType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_NoRebirthEnable(ch);
	ch.greeting = "Gr_father Gareth";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// 
	ch.old.name = "Mystery Man";
	ch.old.lastname = "";
	ch.name = TranslateString("","Mystery Man");
	ch.lastname = "";
	ch.id		= "Mystery_Man_01";
	ch.model = "ANIMISTS2";
	ch.sex = "man";
	ch.sound_type = "priest";
	ch.act.escape = 0;
	ch.activity_begin = "0";
	ch.activity_end = "24";
	LAi_NoRebirthEnable(ch);
	ch.nation = PIRATE;
	GiveItem2Character(ch, "blade5");
	ch.equip.blade = "blade5";
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "none";//"Redmond"; //redmond_shore_01
	ch.location.group = "";
	ch.location.locator = "";//locator8
	ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c";
	ch.greeting = "Gr_Quest_ANIMISTS";
	ch.Ship.Name = "Hundred Devils"; // KK
	ch.Ship.Type = "Barque2"; // PRS3
	ch.Ship.Stopped = true;
// KK -->
	ch.Ship.EmblemedSails.normalTex = "sail_whole_red_plain.tga"; // PB
	ch.Ship.EmblemedSails.nationFileName = "sail_whole_red_plain.tga"; // PB
	ch.Ship.Viper_SailsTypeType = 0;
	ch.Ship.Viper_SailsTypeModel = 0;
	ch.Ship.Viper_SailsTypeColour = 2;
	ch.Ship.Viper_SailsTypeDesign = 0;
	ch.nosurrender = 2;
	ch.boardingmodels = "Animists";
// <-- KK
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "2";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_NoRebirthEnable(ch);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// 
	ch.old.name = "Mystery Man";
	ch.old.lastname = "";
	ch.name = TranslateString("","Mystery Man");
	ch.lastname = "";
	ch.id		= "Mystery_Man_02";
	ch.model = "ANIMISTS2";
	ch.sex = "man";
	ch.sound_type = "priest";
	ch.act.escape = 0;
	LAi_NoRebirthEnable(ch);
	ch.nation = PIRATE;
	GiveItem2Character(ch, "blade5");
	ch.equip.blade = "blade5";
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "none";//"Redmond"; //redmond_shore_01
	ch.location.group = "";
	ch.location.locator = "";//locator8
	ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c";
	ch.old.Dialog.Filename = ch.Dialog.Filename; // KK
	ch.greeting = "Gr_Quest_ANIMISTS";
	ch.Ship.Name = "666"; // KK
	ch.Ship.Type = "Brig2"; // PRS3
	ch.Ship.Stopped = true;
// KK -->
	ch.Ship.EmblemedSails.normalTex = "sail_whole_red_plain.tga"; // PB
	ch.Ship.EmblemedSails.nationFileName = "sail_whole_red_plain.tga"; // PB
	ch.Ship.Viper_SailsTypeType = 0;
	ch.Ship.Viper_SailsTypeModel = 0;
	ch.Ship.Viper_SailsTypeColour = 2;
	ch.Ship.Viper_SailsTypeDesign = 0;
	ch.nosurrender = 2;
	ch.boardingmodels = "Animists";
// <-- KK
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "2";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_NoRebirthEnable(ch);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// 
	ch.old.name = "Mystery Man";
	ch.old.lastname = "";
	ch.name = TranslateString("","Mystery Man");
	ch.lastname = "";
	ch.id		= "Mystery_Man_03";
	ch.model = "ANIMISTS2";
	ch.sex = "man";
	ch.sound_type = "priest";
	ch.act.escape = 0;
	LAi_NoRebirthEnable(ch);
	ch.nation = PIRATE;
	GiveItem2Character(ch, "blade5");
	ch.equip.blade = "blade5";
	ch.location	= "none";//"Redmond"; //redmond_shore_01
	ch.location.group = "";
	ch.location.locator = "";//locator8
	ch.Dialog.Filename = "Quest_ANIMISTS_dialog.c";
	ch.greeting = "Gr_Quest_ANIMISTS";
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "2";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_NoRebirthEnable(ch);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);


//Контрабандисты для перевозки контрабанды


				// контрабандист 1
	ch.old.name = "Smuggler";
	ch.old.lastname = "";
	ch.name = TranslateString("","Smuggler");
	ch.lastname = "";
	ch.id		= "Rand_Smug01";
//	ch.model = "sat_monk";
	ch.sex = "man";
	ch.sound_type = "pirate";
//	ch.act.escape = 0;
	ch.act.rebirth = 1;
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";//"Redmond"; //redmond_shore_01
	ch.location.group = "";
	ch.location.locator = "";//locator8
	ch.Dialog.Filename = "Smuggler_OnShore_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "2";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Smuggler_OnShore";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// контрабандист 2
	ch.old.name = "Smuggler";
	ch.old.lastname = "";
	ch.name = TranslateString("","Smuggler");
	ch.lastname = "";
	ch.id		= "Rand_Smug02";
//	ch.model = "sat_monk";
	ch.sex = "man";
	ch.sound_type = "pirate";
//	ch.act.escape = 0;
	ch.act.rebirth = 1;
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";//"Redmond"; //redmond_shore_01
	ch.location.group = "";
	ch.location.locator = "";//locator8
	ch.Dialog.Filename = "Smuggler_OnShore_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "2";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Smuggler_OnShore";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// контрабандист 3
	ch.old.name = "Smuggler";
	ch.old.lastname = "";
	ch.name = TranslateString("","Smuggler");
	ch.lastname = "";
	ch.id		= "Rand_Smug03";
//	ch.model = "sat_monk";
	ch.sex = "man";
	ch.sound_type = "pirate";
//	ch.act.escape = 0;
	ch.act.rebirth = 1;
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";//"Redmond"; //redmond_shore_01
	ch.location.group = "";
	ch.location.locator = "";//locator8
	ch.Dialog.Filename = "Smuggler_OnShore_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "2";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Smuggler_OnShore";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Bernardo Gamboa - испанец. корсар на службе голландии
	ch.old.name = "Bernardo";
	ch.old.lastname = "Gamboa";
	ch.name = TranslateString("","Bernardo");
	ch.lastname = TranslateString("","Gamboa");
	ch.id		= "Bernardo Gamboa";
	ch.model = "corsair2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.Dialog.Filename = "Bernardo Gamboa_dialog.c";
	ch.location	= "Gamboa_ship";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Ship.Name = "Neptunus";
	ch.Ship.Type = "Corvette1"; // PRS3
	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "2";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.perks.list.BasicDefense = true;
	ch.perks.list.AdvancedDefense = true;
	ch.perks.list.SwordplayProfessional = true;
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Bernardo Gamboa";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Corentin Lucay - помощник пердыдущего перса
	ch.old.name = "Corentin";
	ch.old.lastname = "Lucay";
	ch.name = TranslateString("","Corentin");
	ch.lastname = TranslateString("","Lucay");
	ch.id		= "Corentin Lucay";
	ch.model = "corsair1_1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.Dialog.Filename = "Corentin Lucay_dialog.c";
	ch.greeting = "Gr_Corentin Lucay";
	ch.location	= "Gamboa_ship";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.rank 	= 1;
	ch.reputation = "26";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "2";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "2";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//первый капитан береговой стражи
	ch.old.name = "";
	ch.old.lastname = "";
	ch.name = "";
	ch.lastname = "";
	ch.id		= "Coastal_Captain01";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "None";
	ch.location.group = "";
	ch.location.locator = "";
//	ch.Dialog.Filename = "blaze_dialog.c";
	ch.reputation = "50";
	ch.experience = 0;//CalculateExperienceFromRank(sti(ch.rank));
	ch.Ship.Name = "Dolphine";
	//ch.Ship.Type = SHIP_FRIGATE_ENGLAND;
	ch.Ship.Type = "Lugger1"; // PRS3
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	// done by setbaseship - NK 05-04-09 ch.ship.cargo.goods.bombs = 1000;
	ch.Ship.Stopped = true;
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//второй капитан береговой стражи
	ch.old.name = "";
	ch.old.lastname = "";
	ch.name = "";
	ch.lastname = "";
	ch.id		= "Coastal_Captain02";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "None";
	ch.location.group = "";
	ch.location.locator = "";
//	ch.Dialog.Filename = "blaze_dialog.c";
	ch.reputation = "50";
	ch.experience = 0;//CalculateExperienceFromRank(sti(ch.rank));
	ch.Ship.Name = "Dolphine";
	//ch.Ship.Type = SHIP_FRIGATE_ENGLAND;
	ch.Ship.Type = "Lugger1"; // PRS3
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	// done by setbaseship - NK 05-04-09 ch.ship.cargo.goods.bombs = 1000;
	ch.Ship.Stopped = true;
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);


			//третий капитан береговой стражи
	ch.old.name = "";
	ch.old.lastname = "";
	ch.name = "";
	ch.lastname = "";
	ch.id		= "Coastal_Captain03";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "None";
	ch.location.group = "";
	ch.location.locator = "";
//	ch.Dialog.Filename = "blaze_dialog.c";
	ch.reputation = "50";
	ch.experience = 0;//CalculateExperienceFromRank(sti(ch.rank));
	ch.Ship.Name = "Dolphine";
	//ch.Ship.Type = SHIP_FRIGATE_ENGLAND;
	ch.Ship.Type = "Lugger1"; // PRS3
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	// done by setbaseship - NK 05-04-09 ch.ship.cargo.goods.bombs = 1000;
	ch.Ship.Stopped = true;
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Mergildo Hurtado - капитан барка со священниками
	ch.old.name = "Mergildo";
	ch.old.lastname = "Hurtado";
	ch.name = TranslateString("","Mergildo");
	ch.lastname = TranslateString("","Hurtado");
	ch.id		= "Mergildo Hurtado";
	ch.model	= Nations[SPAIN].fantomModel.m0; // PB
	ch.sex = "man";
	ch.sound_type = "seaman";
	LAi_NoRebirthEnable(ch);
	ch.Ship.AI.GroupName = "saints";
	ch.Ship.AI.Task = "attack";
	ch.nation = SPAIN;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Mergildo Hurtado_dialog.c";
	ch.Ship.Name = "Montanez";
	ch.Ship.Type = "Barque1"; // PRS3
	ch.Ship.Stopped = true;
	ch.nosurrender = 2; // PB
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "2";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "2";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Mergildo Hurtado";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Jordano - сын кузнеца на Муэле
	ch.old.name = "Jordano";
	ch.old.lastname = "";
	ch.name = TranslateString("","Jordano");
	ch.lastname = "";
	ch.id		= "Jordano";
	ch.model = "Diller";  // Cat
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	LAi_NoRebirthEnable(ch);
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none"; //redmond_shore_01
	ch.location.group = "goto";
	ch.location.locator = "none";//locator8
	ch.Dialog.Filename = "Jordano_dialog.c";
	ch.greeting = "Gr_Jordano";
	ch.rank 	= 1;
	ch.reputation = "22";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.model.height = 1.75;
	ch.money = "10";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);


// Nigel Blythe  quest

			// Friedrich Maxwell
	ch.old.name = "Friedrich";
	ch.old.lastname = "Maxwell";
	ch.name = TranslateString("","Friedrich");
	ch.lastname = TranslateString("","Maxwell");
	ch.id		= "Friedrich Maxwell";
	ch.model	= "corsair3";
	ch.sex = "man";
	ch.location	= "none";
	ch.location.group = "sit";
	ch.location.locator = "sit2";
	ch.Dialog.Filename = "";
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	ch.greeting = "Gr_Maxwell";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			// Luis Meranda
	ch.old.name = "Luis";
	ch.old.lastname = "Meranda";
	ch.name = TranslateString("","Luis");
	ch.lastname = TranslateString("","Meranda");
	ch.id		= "Luis Meranda";
	ch.model	= "man1";
	ch.sex = "man";
	ch.location	= "none";
	ch.location.group = "sit";
	ch.location.locator = "sit2";
	ch.Dialog.Filename = "Luis Meranda_dialog.c";
	ch.nation = PORTUGAL;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			// Pirates_7 --
	ch.old.name = "Pirate";
	ch.old.lastname = "seven";
	ch.name = TranslateString("","Pirate");
	ch.lastname = TranslateString("","seven");
	ch.id		= "Pirates_7";
	ch.model	= "man4";
	ch.sex = "man";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	GiveItem2Character(ch, BLADE_LONG);
	ch.equip.blade = BLADE_LONG;
	ch.location	= "None";
	ch.location.group = "sit";
	ch.location.locator = "sit3";
	ch.Dialog.Filename = "Habitue_dialog.c";
	ch.nation = PIRATE;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	ch.Ship.Name = "Duk";
	ch.Ship.Type = "SloopofWar_50"; // Petros: was Brig1
	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS12;
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Claudio Murena.
	ch.old.name = "Claudio";
	ch.old.lastname = "Murena";
	ch.name = TranslateString("","Claudio");
	ch.lastname = TranslateString("","Murena");
	ch.id		= "Claudio Murena";
	ch.model = "man2";
	ch.sex = "man";
	ch.location	= "None";
	ch.location.group = "sit";
	ch.location.locator = "sit2";
	ch.Dialog.Filename = "";
	ch.greeting = "Gr_Murena";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);


// Nigel Blythe quest

	//Hitman SCM changes start

				// Ambroz Bricenos
	ch.old.name = "Ambroz";
	ch.old.lastname = "Bricenos";
	ch.name = TranslateString("","Ambroz");
	ch.lastname = TranslateString("","Bricenos");
	ch.id		= "Ambroz Bricenos";
	ch.model = "Storeman";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade25+3"); //SCM
	ch.equip.blade = "blade25+3"; //SCM
	GiveItem2Character(ch, "pistol5+3"); //SCM
	ch.equip.gun = "pistol5+3"; //SCM
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Ambroz Bricenos_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "10";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "0";
	ch.money = "100";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 50.0, 50.0);
	ch.greeting = "Gr_Ambroz Bricenos";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Mateus Santos
	ch.old.name = "Mateus";
	ch.old.lastname = "Santos";
	ch.name = TranslateString("","Mateus");
	ch.lastname = TranslateString("","Santos");
	ch.id		= "Mateus Santos";
	ch.model = "Assassin"; //SCM
	ch.sex = "man";
	ch.sound_type = "Mateus Santos"; //SCM
	GiveItem2Character(ch, "bladeX1"); //SCM
	ch.equip.blade = "bladeX1"; //SCM
	ch.nodisarm	= 1;				// PB: Disable disarming
	GiveItem2Character(ch, "pistol4+3"); //SCM
	ch.equip.gun = "pistol4+3"; //SCM
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Mateus Santos_dialog.c";
	ch.greeting = "Gr_Mateus Santos";
	ch.rank 	= 5;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "4";
	ch.skill.Sneak = "0";
	ch.money = "5000";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 140.0, 140.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Thug 1
	ch.old.name = "Desiree'"; //SCM
	ch.old.lastname = "Muerte"; //SCM
	ch.name = TranslateString("","Desiree'"); //SCM
	ch.lastname = TranslateString("","Muerte"); //SCM
	ch.id		= "Desiree' Muerte"; //SCM
	ch.model = "mowngirl7"; //SCM
	ch.sex = "woman"; //SCM
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade5"); //SCM
	ch.equip.blade = "blade5"; //SCM
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Desiree' Muerte_dialog.c";
	ch.greeting = "Gr_Desiree' Muerte";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "200";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Thug 2
	ch.old.name = "Thug";
	ch.old.lastname = " ";
	ch.name = TranslateString("","Thug");
	ch.lastname = " ";
	ch.id		= "Thug2";
	ch.model = "pirat6"; //SCM
	ch.sex = "man";
	ch.sound_type = "Thug"; //SCM
	GiveItem2Character(ch, "blade17"); //SCM
	ch.equip.blade = "blade17"; //SCM
	GiveItem2Character(ch, "pistol4"); //SCM
	ch.equip.gun = "pistol4"; //SCM
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Thug_dialog.c";
	ch.greeting = "Gr_Thug";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "200";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Thug 3
	ch.old.name = "Thug";
	ch.old.lastname = "";
	ch.name = TranslateString("","Vassal"); //SCM
	ch.lastname = TranslateString("","Bethune"); //SCM
	ch.id		= "Thug3";
	ch.model = "killer"; //SCM
	ch.sex = "man";
	ch.sound_type = "Vassal Bethune"; //SCM
	GiveItem2Character(ch, "bladeX1"); //SCM
	ch.equip.blade = "bladeX1"; //SCM
	ch.nodisarm	= 1;				// PB: Disable disarming
	GiveItem2Character(ch, "pistol4+3"); //SCM
	ch.equip.gun = "pistol4+3"; //SCM
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Vassal Bethune_dialog.c"; //SCM
	ch.greeting = "Gr_Vassal Bethune"; //SCM
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "200";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Thug 4 //SCM
	ch.old.name = "Daryl"; //SCM
	ch.old.lastname = " ";
	ch.name = TranslateString("","Daryl"); //SCM
	ch.lastname = " ";
	ch.id		= "Thug4"; //SCM
	ch.model = "pirat2"; //SCM
	ch.sex = "man";
	ch.sound_type = "Daryl"; //SCM
	GiveItem2Character(ch, "blade17"); //SCM
	ch.equip.blade = "blade17"; //SCM
	GiveItem2Character(ch, "pistol4"); //SCM
	ch.equip.gun = "pistol4"; //SCM
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Daryl_dialog.c";
	ch.greeting = "Gr_Daryl";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "200";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Thug 5 //SCM
	ch.old.name = "Larry"; //SCM
	ch.old.lastname = " ";
	ch.name = TranslateString("","Larry"); //SCM
	ch.lastname = " ";
	ch.id		= "Thug5"; //SCM
	ch.model = "bugmanpirat14"; //SCM
	ch.sex = "man";
	ch.sound_type = "Larry"; //SCM
	GiveItem2Character(ch, "blade17"); //SCM
	ch.equip.blade = "blade17"; //SCM
	GiveItem2Character(ch, "pistol4"); //SCM
	ch.equip.gun = "pistol4"; //SCM
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Larry_dialog.c"; //SCM
	ch.greeting = "Gr_Larry"; //SCM
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "200";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Thug 6 //SCM
	ch.old.name = "Daryl"; //SCM
	ch.old.lastname = " ";
	ch.name = TranslateString("","Daryl"); //SCM
	ch.lastname = " ";
	ch.id		= "Thug6"; //SCM
	ch.model = "korsar1"; //SCM
	ch.sex = "man";
	ch.sound_type = "Daryl"; //SCM
	GiveItem2Character(ch, "blade17"); //SCM
	ch.equip.blade = "blade17"; //SCM
	GiveItem2Character(ch, "pistol4"); //SCM
	ch.equip.gun = "pistol4"; //SCM
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Daryl_dialog.c";
	ch.greeting = "Gr_Daryl";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "200";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Thug 7 //SCM
	ch.old.name = "Thug";
	ch.old.lastname = " ";
	ch.name = TranslateString("","Thug");
	ch.lastname = " ";
	ch.id		= "Thug7"; //SCM
	ch.model = "pirat8"; //SCM
	ch.sex = "man";
	ch.sound_type = "Thug"; //SCM
	GiveItem2Character(ch, "blade17"); //SCM
	ch.equip.blade = "blade17"; //SCM
	GiveItem2Character(ch, "pistol4"); //SCM
	ch.equip.gun = "pistol4"; //SCM
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Thug_dialog.c";
	ch.greeting = "Gr_Thug";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "200";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Thug 8 //SCM
	ch.old.name = "Thug";
	ch.old.lastname = "";
	ch.name = TranslateString("","Thug");
	ch.lastname = " ";
	ch.id		= "Thug8"; //SCM
	ch.model = "pirat9"; //SCM
	ch.sex = "man";
	ch.sound_type = "Thug"; //SCM
	GiveItem2Character(ch, "blade17"); //SCM
	ch.equip.blade = "blade17"; //SCM
	GiveItem2Character(ch, "pistol4"); //SCM
	ch.equip.gun = "pistol4"; //SCM
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Thug_dialog.c";
	ch.greeting = "Gr_Thug";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "200";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Captain Jack Sparrow //SCM
	ch.old.name = "Captain Jack";
	ch.old.lastname = "Sparrow";
	ch.name = TranslateString("","Captain Jack");
	ch.lastname = TranslateString("","Sparrow");
	ch.id		= "Thug9"; //SCM
	ch.model = "depp"; //SCM
	ch.sex = "man";
	ch.sound_type = "Thug"; //SCM
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Jack_dialog.c";
	ch.greeting = "Gr_Captain Jack Sparrow";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "200";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Leone's Daughter Camille //SCM
	ch.old.name = "Camille"; //SCM
	ch.old.lastname = "Leone"; //SCM
	ch.name = TranslateString("","Camille"); //SCM
	ch.lastname = TranslateString("","Leone"); //SCM
	ch.id		= "Camille Leone"; //SCM
	ch.model = "mowngirl5"; //SCM
	ch.sex = "woman"; //SCM
	ch.sound_type = "Desiree' Muerte";  //SCM
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Camille Leone_dialog.c"; //SCM
	ch.greeting = "Gr_Camille Leone"; //SCM
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "200";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Pris 1 //SCM
	ch.old.name = "Prisoner";
	ch.old.lastname = " ";
	ch.name = TranslateString("","Prisoner");
	ch.lastname = " ";
	ch.id		= "Pris1"; //SCM
	ch.model = "rabblack"; //SCM
	ch.sex = "man";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "200";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Pris 2 //SCM
	ch.old.name = "Prisoner";
	ch.old.lastname = " ";
	ch.name = TranslateString("","Prisoner");
	ch.lastname = " ";
	ch.id		= "Pris2"; //SCM
	ch.model = "rabblack_1"; //SCM
	ch.sex = "man";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "200";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Pris 3 //SCM
	ch.old.name = "Prisoner";
	ch.old.lastname = " ";
	ch.id		= "Pris3"; //SCM
	ch.model = "rabWhite"; //SCM
	ch.sex = "man";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "200";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Pris 4 //SCM
	ch.old.name = "Prisoner";
	ch.old.lastname = " ";
	ch.id		= "Pris4"; //SCM
	ch.model = "rabWhite1"; //SCM
	ch.sex = "man";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.rank 	= 3;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "2";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "0";
	ch.money = "200";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Geffrey Bampfylde
	ch.old.name = "Geffrey";
	ch.old.lastname = "Bampfylde";
	ch.name = TranslateString("","Geffrey");
	ch.lastname = TranslateString("","Bampfylde");
	ch.id		= "Geffrey Bampfylde";
	ch.model = "Nobleman";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Geffrey Bampfylde_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "0";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "6";
	ch.skill.Sneak = "0";
	ch.money = "1000";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 30.0, 30.0);
	ch.greeting = "Gr_Geffrey Bampfylde";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Bucho
	ch.old.name = "Bucho";
	ch.old.lastname = "";
	ch.name = TranslateString("","Bucho");
	ch.lastname = " ";
	ch.id		= "Bucho";
	ch.model = "man4";
	ch.sex = "man";
	ch.sound_type = "Thug";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Bucho_dialog.c";
	ch.greeting = "Gr_Thug";
	ch.rank 	= 2;
	ch.reputation = "20";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "300";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Pepin Bertillon
	ch.old.name = "Pepin";
	ch.old.lastname = "Bertillon";
	ch.name = TranslateString("","Pepin");
	ch.lastname = TranslateString("","Bertillon");
	ch.id		= "Pepin Bertillon";
	ch.model = "Pirat4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Pepin Bertillon_dialog.c";
	ch.rank 	= 4;
	ch.reputation = "30";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "4";
	ch.skill.Sneak = "0";
	ch.money = "1500";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 90.0, 90.0);
	ch.greeting = "Gr_Pepin Bertillon";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Bertillon's guard 1
	ch.old.name = "Bertillon's guard";
	ch.old.lastname = "";
	ch.name = TranslateString("","Bertillon's guard");
	ch.lastname = " ";
	ch.id		= "Bertillon's guard1";
	ch.model = "pirat7";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Bertillon's Guard_dialog.c";
	ch.greeting = "Gr_Bertillon's Guard";
	ch.rank 	= 2;
	ch.reputation = "30";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "500";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Bertillon's guard 2
	ch.old.name = "Bertillon's guard";
	ch.old.lastname = "";
	ch.name = TranslateString("","Bertillon's guard");
	ch.lastname = " ";
	ch.id		= "Bertillon's guard2";
	ch.model = "pirat5";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Bertillon's Guard_dialog.c";
	ch.greeting = "Gr_Bertillon's Guard";
	ch.rank 	= 2;
	ch.reputation = "30";
	ch.experience = "0";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "0";
	ch.skill.Sneak = "0";
	ch.money = "500";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Vito Leone
	ch.old.name = "Vito";
	ch.old.lastname = "Leone";
	ch.name = TranslateString("","Vito");
	ch.lastname = TranslateString("","Leone");
	ch.id		= "Vito Leone";
	ch.model = "Vito";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Vito Leone_dialog.c";
	ch.rank 	= 7;
	ch.reputation = "70";
	ch.experience = "0";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "6";
	ch.skill.Sneak = "0";
	ch.money = "7000";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 90.0, 90.0);
	ch.greeting = "Gr_Vito Leone";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

//Hitman End SCM Changes

	//Lucas

				// Joaquin Da Saldanha
	ch.old.name = "Joaquin";
	ch.old.lastname = "Da Saldanha";
	ch.name = TranslateString("","Joaquin");
	ch.lastname = TranslateString("","Da Saldanha");
	ch.id		= "Joaquin Da Saldanha";
	ch.model = "admiral";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, BLADE_LONG);
	ch.equip.blade = BLADE_LONG;
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	ch.location	= "None";
	ch.location.group = "goto";
	ch.location.locator = "goto6";
	ch.Dialog.Filename = "Joaquin Da Saldanha_dialog.c";
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "4";
	ch.skill.Grappling = "6";
	ch.skill.Repair = "3";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 120.0, 120.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Arabella Silehard
	ch.old.name = "Arabella";
	ch.old.lastname = "Silehard";
	ch.name = TranslateString("","Arabella");
	ch.lastname = TranslateString("","Silehard");
	ch.id		= "Arabella Silehard";
	ch.model = "towngirl1";
	ch.sex = "woman";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto11";
	ch.Dialog.Filename = "Arabella Silehard_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "1";
	ch.money = "500";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 8.0, 20.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.greeting = "Gr_Arabella Silehard";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Arabella's Guard 1
	ch.old.name = "Arabella's guard";
	ch.old.lastname = "";
	ch.name = TranslateString("","Arabella's guard");
	ch.lastname = "";
	ch.id		= "Arabella's guard 1";
	ch.model	= Nations[ENGLAND].fantomModel.m0; // PB
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Arabella's guard_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "100";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 8.0, 20.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Arabella's guard";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Arabella's Guard 2
	ch.old.name = "Arabella's guard";
	ch.old.lastname = "";
	ch.name = TranslateString("","Arabella's guard");
	ch.lastname = "";
	ch.id		= "Arabella's guard 2";
	ch.model	= Nations[ENGLAND].fantomModel.m0; // PB
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, BLADE_LONG);
	ch.equip.blade = BLADE_LONG;
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Arabella's guard_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "100";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 8.0, 20.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Arabella's guard";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Ransom Pirate 1
	ch.old.name = "Billy";
	ch.old.lastname = "Brock";
	ch.name = TranslateString("","Billy");
	ch.lastname = TranslateString("","Brock");
	ch.id		= "Billy Brock";
	ch.model = "korsar";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, BLADE_LONG);
	ch.equip.blade = BLADE_LONG;
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
	//JRH ammo mod <--
	ch.location = "none";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
	ch.Dialog.Filename = "Billy Brock_dialog.c";
	ch.greeting = "Gr_Billy Brock";
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "100";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 70.0, 70.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Ransom Pirate 2
	ch.old.name = "Snorri";
	ch.old.lastname = "Baldursson";
	ch.name = TranslateString("","Snorri");
	ch.lastname = TranslateString("","Baldursson");
	ch.id		= "Snorri Baldursson";
	ch.model = "sailor6";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto2";
	ch.Dialog.Filename = "Snorri Baldursson_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "100";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 50.0, 50.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Ransom Pirate 3
	ch.old.name = "Francis";
	ch.old.lastname = "Snake";
	ch.name = TranslateString("","Francis");
	ch.lastname = TranslateString("","Snake");
	ch.id		= "Francis Snake";
	ch.model = "corsair1_1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "";
	ch.rank 	= 1;
	ch.reputation = "50";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "5";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "100";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 50.0, 50.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

//Lucas

	//Tutorial

				// Malcolm Hatcher
	ch.old.name = "Malcolm";
	ch.old.lastname = "Hatcher";
	ch.name = TranslateString("","Malcolm");
	ch.lastname = TranslateString("","Hatcher");
	ch.id		= "Malcolm Hatcher";
	ch.model = "bocman3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade20");
	ch.equip.blade = "blade20";
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Malcolm Hatcher_dialog.c";
	ch.greeting = "Gr_Malcolm Hatcher";
	ch.rank 	= 7;
	ch.reputation = "30";
	ch.experience = "0";
	ch.Ship.Name = "Margaret Hatcher"; // KK
	ch.Ship.Type = "SloopofWar_50"; // KK
	ch.Ship.Stopped = true; // KK
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "6";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "4";
	ch.skill.Repair = "5";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "2";
	ch.skill.Sneak = "1";
	ch.money = "500";
	ch.quest.meeting = "0";
	LAi_SetWarriorTypeNoGroup(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 400.0, 400.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

//Tutorial

// Edgar Attwood quest

					// Martin Warner.
	ch.old.name = "Martin";
	ch.old.lastname = "Warner";
	ch.name = TranslateString("","Martin");
	ch.lastname = TranslateString("","Warner");
	ch.id		= "Martin Warner";
	ch.model	= Nations[ENGLAND].fantomModel.m2; // PB
	ch.sex = "man";
	ch.location	= "None";
	ch.location.group = "sit";
	ch.location.locator = "sit4";
	ch.Dialog.Filename = "soldier2.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_soldier2";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Jack Greenfield.
	ch.old.name = "Jack";
	ch.old.lastname = "Greenfield";
	ch.name = TranslateString("","Jack");
	ch.lastname = TranslateString("","Greenfield");
	ch.id		= "Jack Greenfield";
	ch.model	= Nations[ENGLAND].fantomModel.m3; // PB
	ch.sex = "man";
	ch.location	= "none";
	ch.location.group = "sit";
	ch.location.locator = "sit5";
	ch.Dialog.Filename = "soldier1.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.Ship.Name = "Prison ship";
	ch.Ship.Type = "Brig1"; // PRS3
	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS12;
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_soldier1";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// zek
	ch.old.name = "";
	ch.old.lastname = "";
	ch.name = "";
	ch.lastname = "";
	ch.id		= "zek";
	ch.model = "man2";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);


				// zek
	ch.old.name = "";
	ch.old.lastname = "";
	ch.name = "";
	ch.lastname = "";
	ch.id		= "zek2";
	ch.model = "man4";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

// Edgar Attwood quest


//Cursed Coins Quest

				// First Cursed Pirate
	ch.old.name = "Mr.";
	ch.old.lastname = "Blair";
	ch.name = TranslateString("","Mr.");			// Cursed pirate given the name of
	ch.lastname = TranslateString("","Blair");			// Mr. Blair from the Cutthroat Island movie
	ch.id		= "Cursed_Pirate_01";
	ch.model = "pirat8";				// was "bocman4"; changed into the pirate counterpart looking like Mr. Blair
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "CursedPirate_Dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetWarriorType(ch);
	LAi_warrior_SetStay(ch, true);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, true);
	TakeNItems(ch,"blade1", 1);
	EquipCharacterByItem(Ch, "blade1");
	ch.greeting = "Gr_CursedPirate";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Second Cursed Pirate
	ch.old.name = "Captain";
	ch.old.lastname = "Barbossa";
	ch.name = TranslateString("","Captain");			// Cursed pirate given the
	ch.lastname = TranslateString("","Barbossa");			// name of captain Barbossa
	ch.id		= "Cursed_Pirate_02";
	ch.model = "pirat10";				// was "man5_1"; changed into the captain Barbossa skin (he's the only actual cursed pirate model in the game)
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "CursedPirate_Dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetWarriorType(ch);
	LAi_warrior_SetStay(ch, true);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_SetImmortal(ch, true);
	TakeNItems(ch,"blade1", 1);
	EquipCharacterByItem(Ch, "blade1");
	ch.greeting = "Gr_CursedPirate";
	AddGameCharacter(n, ch);

				// Henry Peat
	ch.old.name = "Henry";
	ch.old.lastname = "Peat";
	ch.name = TranslateString("","Henry");
	ch.lastname = TranslateString("","Peat");
	ch.id		= "Henry Peat";
	ch.model = "old_man2";
	ch.sex = "man";
	ch.sound_type = "male_citizen";
	ch.location	= "None";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Henry Peat_dialog.c";
	ch.greeting = "Gr_Henry Peat";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Gordon Carpenter
	ch.old.name = "Gordon";
	ch.old.lastname = "Carpenter";
	ch.name = TranslateString("","Gordon");
	ch.lastname = TranslateString("","Carpenter");
	ch.id		= "Gordon Carpenter";
	ch.model = "bocman4";
	ch.sex = "man";
	ch.sound_type = "old_man2";
	ch.location	= "None";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Gordon Carpenter_dialog.c";
	ch.greeting = "Gr_Gordon Carpenter";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// ANIMISTS
	ch.old.name = "Dark Captain";
	ch.old.lastname = "";
	ch.name = TranslateString("","Dark Captain");
	ch.lastname = "";
	ch.id		= "Dark Captain";
	ch.model = "ANIMISTS2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	ch.Ship.AI.GroupName = "Ethilrede Claar";
	ch.Ship.AI.Task = "attack";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_LONG);
	ch.equip.blade = BLADE_LONG;
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Gyles Dubois_dialog.c";
	ch.Ship.Name = "Mefisto";
	ch.Ship.Type = "Frigate_sat"; // PRS3
	ch.Ship.Stopped = true;
	ch.nosurrender = 2;
	ch.boardingmodels = "Animists";
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	ch.rank 	= 1;
	ch.reputation = "1";
	ch.experience = "0";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "9";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "9";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "8";
	ch.money = "10";
	LAi_SetMerchantType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Gyles Dubois";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Giraldo Figuiera
	ch.old.name = "Giraldo";
	ch.old.lastname = "Figuiera";
	ch.name = TranslateString("","Giraldo");
	ch.lastname = TranslateString("","Figuiera");
	ch.id		= "Giraldo Figuiera";
	ch.model = "corsair2";	// KevAtl 08-26-2007 fix missing char model
	ch.sex = "man";
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	ch.Ship.AI.GroupName = "Ethilrede Claar";
	ch.Ship.AI.Task = "attack";
	ch.nation = PIRATE;
	GiveItem2Character(ch, BLADE_LONG);
	ch.equip.blade = BLADE_LONG;
	ch.location	= "none";
	ch.location.group = "Quest_ships";
	ch.location.locator = "quest_ship_11";
	ch.Dialog.Filename = "Gyles Dubois_dialog.c";
	ch.Ship.Name = "Inferno"; // KK (second Mefisto?)
	ch.Ship.Type = "FrigateNKSup"; // PRS3 // KK
	ch.Ship.Stopped = true;
	ch.nosurrender = 2; // TIH: doesn't give up easily
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	ch.rank 	= 1;
	ch.reputation = "1";
	ch.experience = "0";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "9";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "9";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "8";
	ch.money = "10";
	LAi_SetMerchantType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Gyles Dubois";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

	// Bartolomeu quest
			//  crew
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "bart_pirate_01";
	ch.model	= "pirat1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  crew
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "bart_pirate_02";
	ch.model	= "pirat2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  crew
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "bart_pirate_03";
	ch.model	= "pirat3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  crew
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "bart_pirate_04";
	ch.model	= "pirat4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  crew
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "bart_pirate_05";
	ch.model	= "pirat5";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  crew
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "bart_pirate_06";
	ch.model	= "pirat6";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "bartpirate_Dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

	
	ch.old.name = "Emilio";
	ch.old.lastname = "Soares";
	ch.name = TranslateString("","Emilio");
	ch.lastname = TranslateString("","Soares");
	ch.id		= "Emilio Soares";
	ch.model	= "black_corsair";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "lastcrew_dialog.c";
	ch.greeting = "Gr_Emilio Soares";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

		
	ch.old.name = "Juan";
	ch.old.lastname = "Hernandez";
	ch.name = TranslateString("","Juan");
	ch.lastname = TranslateString("","Hernandez");
	ch.id		= "Juan Hernandez";
	ch.model	= "fisherman";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto4";
	ch.Dialog.Filename = "friend_dialog.c";
	ch.greeting = "Gr_Juan Hernandez";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);
// Bartolomeu quest

// Turkshelp
			//  lookout
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "lookout";
	ch.model	= "pirat1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Lookout_dialog.c";
	GiveItem2Character(ch, "blade13");
	ch.equip.blade = "blade13";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.rank 	= 3;
	ch.reputation = "None";
	ch.experience = "0";
	ch.greeting = "Gr_Lookout";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

	
	ch.old.name = "Pieter";
	ch.old.lastname = "Boelen";
	ch.name = TranslateString("","Pieter");
	ch.lastname = TranslateString("","Boelen");
	ch.id		= "Pieter Boelen";
	ch.model	= "9JdHol"; // PB
	ch.sex = "man";
	ch.loyality = 15;
	ch.alignment = "good";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Pieter Boelen_dialog.c";
	// PB -->
	ch.Ship.Name = "Amsterdam";
	ch.Ship.Type = "Amsterdam";
	ch.Ship.Stopped = true;
	GiveItem2Character(ch, "blade26+1");
	ch.equip.blade = "blade26+1";
	GiveItem2Character(ch, "pistol5+1");
	ch.equip.gun = "pistol5+1";
	// PB <--
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.rank 	= 40;
	// PB -->
	ch.reputation = "60";
	ch.experience = "2000000";
	ch.greeting = "Gr_Pieter Boelen";
	ch.skill.Leadership = "9";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "9";
	ch.skill.Accuracy = "8";
	ch.skill.Cannons = "6";
	ch.skill.Grappling = "7";
	ch.skill.Repair = "8";
	ch.skill.Defence = "8";
	ch.skill.Commerce = "7";
	ch.skill.Sneak = "5";
	ch.perks.list.LightRepair = true;
	ch.perks.list.ShipSpeedUp = true;
	ch.perks.list.ShipTurnRateUp = true;
	ch.perks.list.StormProfessional = true;
	ch.perks.list.Turn180 = true;
	ch.perks.list.SandbankManeuver = true;
	ch.perks.list.SailingProfessional = true;
	ch.perks.list.IronWill = true;
	ch.perks.list.BasicCommerce = true;
	ch.perks.list.AdvancedCommerce = true;
	ch.perks.list.Trustworthy = true;
	ch.perks.list.SharedExperience = true;
	ch.money = "1986";
	// PB <--
	LAi_SetCivilianGuardianType(ch); // KK
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

	
	ch.old.name = "Diego";
	ch.old.lastname = "Cordoba";
	ch.name = TranslateString("","Diego");
	ch.lastname = TranslateString("","Cordoba");
	ch.id		= "Diego Cordoba";
	ch.model	= Nations[SPAIN].fantomModel.m0; // PB
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade13");
	ch.equip.blade = "blade13";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Diego Cordoba_dialog.c";
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "0";
	ch.greeting = "Gr_Diego Cordoba";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

		
	ch.old.name = "Captain";
	ch.old.lastname = "";
	ch.name = TranslateString("","Captain");
	ch.lastname = "";
	ch.id		= "Captain";
	ch.nation	= SPAIN;
	ch.model	= "Hugnt18";
	ch.sound_type = "soldier";
	LAi_NoRebirthEnable(ch);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nodisarm	= 1;			
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = " ";
	ch.rank 	= 4;
	ch.reputation = "70";
	ch.experience = "0";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "8";
	ch.skill.Accuracy = "7";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "9";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	ch.Ship.Name = "Santa Marta";
	ch.Ship.Type = "Galeon2";
	ch.Ship.Stopped = true; 
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);
// Turkshelp

// Missing man quest
				// Angelique Moulin
	ch.old.name = "Angelique";
	ch.old.lastname = "Moulin";
	ch.name = TranslateString("","Angelique");
	ch.lastname = TranslateString("","Moulin");
	ch.id		= "Angelique Moulin";
	ch.model = "towngirl6";
	ch.sex = "woman";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Angelique Moulin_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "none";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "1";
	ch.money = "500";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 8.0, 20.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.greeting = "Gr_Angelique Moulin";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				// Franзois Moulin
	ch.old.name = "Franзois";
	ch.old.lastname = "Moulin";
	ch.name = TranslateString("","Franзois");
	ch.lastname = TranslateString("","Moulin");
	ch.id	 = "Francois Moulin";
	ch.model = "old_man1";
	ch.sex = "man";
	ch.sound_type = "old_man2";
	ch.location	= "None";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Francois Moulin_dialog.c";
	ch.greeting = "Gr_Francois Moulin";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "2";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 8.0, 20.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

	                       // Antoine Chamfort	
	ch.old.name = "Antoine";
	ch.old.lastname = "Chamfort";
	ch.name = TranslateString("","Antoine");
	ch.lastname = TranslateString("","Chamfort");
	ch.id		= "Antoine Chamfort";
	ch.model	= Nations[FRANCE].fantomModel.m0; // PB
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade9");
	ch.equip.blade = "blade9";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Antoine Chamfort_dialog.c";
	ch.rank 	= 18;
	ch.reputation = "None";
	ch.experience = "0";
	ch.greeting = "Gr_Antoine Chamfort";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 8.0, 20.0);
	LAi_SetHP(ch, 180.0, 180.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

	                       // Robert Durand	
	ch.old.name = "Robert";
	ch.old.lastname = "Durand";
	ch.name = TranslateString("","Robert_fr");
	ch.lastname = TranslateString("","Durand");
	ch.id		= "Robert Durand";
	ch.model	= "mongol";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade11");
	ch.equip.blade = "blade11";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Robert Durand_dialog.c";
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "0";
	ch.greeting = "Gr_Robert Durand";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "2";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "2";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 8.0, 20.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  Buccaneer
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "buccaneer_01";
	ch.model	= "pirat1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Buccaneers_dialog.c";
	ch.rank 	= 6;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  Buccaneer
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "buccaneer_02";
	ch.model	= "pirat2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Buccaneers_dialog.c";
	ch.rank 	= 7;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	AddGameCharacter(n, ch);

			//  Buccaneer
	ch.old.name = "Pirate";
	ch.old.lastname = "";
	ch.name = TranslateString("","Pirate");
	ch.lastname = "";
	ch.id		= "buccaneer_03";
	ch.model	= "pirat3";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Buccaneers_dialog.c";
	ch.rank 	= 8;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);
// Missing man quest

// Santiago quest
				// Cecile Bienbonne
	ch.old.name = "Cecile";
	ch.old.lastname = "Bienbonne";
	ch.name = "Cecile";
	ch.lastname = "Bienbonne";
	ch.id		= "Cecile Bienbonne";
	ch.model = "imgovwife";
	ch.sex = "woman";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Cecile Bienbonne_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "none";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "1";
	ch.money = "500";
	ch.quest.meeting = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 8.0, 20.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.greeting = "Gr_Cecile Bienbonne";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

	                       // Francisco Cruz	
	ch.old.name = "Francisco";
	ch.old.lastname = "Cruz";
	ch.name = "Francisco";
	ch.lastname = "Cruz";
	ch.id		= "Francisco Cruz";
	ch.model	= "sailor2";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade11");
	ch.equip.blade = "blade11";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Francisco Cruz_dialog.c";
	ch.rank 	= 3;
	ch.reputation = "None";
	ch.experience = "0";
	ch.greeting = "Gr_Francisco Cruz";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "2";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "2";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 8.0, 20.0);
	LAi_SetHP(ch, 50.0, 50.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

	                       // Etienne Dupuis	
	ch.old.name = "Etienne";
	ch.old.lastname = "Dupuis";
	ch.name = "Etienne";
	ch.lastname = "Dupuis";
	ch.id		= "Etienne Dupuis";
	ch.model	= Nations[FRANCE].fantomModel.m3; // PB
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Etienne Dupuis_dialog.c";
	ch.rank 	= 5;
	ch.reputation = "None";
	ch.experience = "0";
	ch.greeting = "Gr_Etienne Dupuis";
	ch.skill.Leadership = "4";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "2";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "2";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 8.0, 20.0);
	LAi_SetHP(ch, 60.0, 60.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

	                       // Pedro Rivera	
	ch.old.name = "Pedro";
	ch.old.lastname = "Rivera";
	ch.name = "Pedro";
	ch.lastname = "Rivera";
	ch.id		= "Pedro Rivera";
	ch.model	= "wurmwoode";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade18");
	ch.equip.blade = "blade18";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Pedro Rivera_dialog.c";
	ch.rank 	= 12;
	ch.reputation = "None";
	ch.experience = "0";
	ch.greeting = "Gr_Pedro Rivera";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "2";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 120.0, 120.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

	                          // Jean Dusac
	ch.old.name = "Jean";
	ch.old.lastname = "Dusac";
	ch.name = "Jean";
	ch.lastname = "Dusac";
	ch.id		= "Jean Dusac";
	ch.model	= "pirtt7";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--	
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Jean Dusac_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.greeting = "Gr_Jean Dusac";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 8.0, 20.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);
// Santiago quest

// First Contact quest
	                     // Reynoud Verheugen	
	ch.old.name = "Reynoud";
	ch.old.lastname = "Verheugen";
	ch.name = TranslateString("","Reynoud");
	ch.lastname = TranslateString("","Verheugen");
	ch.id		= "Reynoud Verheugen";
	ch.model	= "fisherman1";
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "goto";
	ch.location.locator = "goto5";
	ch.Dialog.Filename = "Reynoud Verheugen_dialog.c";
	ch.greeting = "Gr_Toff Oremans";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);       

	                       // Davy Jones	
	ch.old.name = "Davy";
	ch.old.lastname = "Jones";
	ch.name = TranslateString("","Davy");
	ch.lastname = TranslateString("","Jones");
	ch.id		= "Davy Jones";
	ch.model	= "davyjones";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade12");
	ch.equip.blade = "blade12";
	ch.Ship.AI.GroupName = "Davy Jones";
	ch.Ship.AI.Task = "attack";
	ch.nation	= PIRATE;
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Davy Jones_dialog.c";
	ch.Ship.Name = "Flying Dutchman";
	ch.Ship.Type = "CursedDutchman";
	ch.Ship.Stopped = true;
	ch.rank 	= 99;
	ch.reputation = "None";
	ch.experience = "0";
	ch.greeting = "Gr_Pedro Rivera";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "10";
	ch.skill.Accuracy = "10";
	ch.skill.Cannons = "10";
	ch.skill.Grappling = "10";
	ch.skill.Repair = "10";
	ch.skill.Defence = "10";
	ch.skill.Commerce = "10";
	ch.skill.Sneak = "10";
	ch.money = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 990.0, 990.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			          // Octave Fabre
	ch.old.name = "Octave";
	ch.old.lastname = "Fabre";
	ch.name = TranslateString("","Octave");
	ch.lastname = TranslateString("","Fabre");
	ch.id		= "Octave Fabre";
	ch.model = "Fra_adm_18"; // PB
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Octave Fabre_dialog.c";
	ch.rank 	= 30;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "10";
	ch.skill.Accuracy = "10";
	ch.skill.Cannons = "10";
	ch.skill.Grappling = "10";
	ch.skill.Repair = "10";
	ch.skill.Defence = "10";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "10";
	ch.money = "10";
	ch.quest.meeting = "0";
	LAi_SetSitType(ch);
	LAi_RemoveLoginTime(ch);
	ch.greeting = "Gr_Francois Moulin";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				   // Elizabeth Shaw
	ch.old.name = "Elizabeth";
	ch.old.lastname = "Shaw";
	ch.name = TranslateString("","Elizabeth");
	ch.lastname = TranslateString("","Shaw");
	ch.id		= "Elizabeth Shaw";
	ch.model = "50_Rachel";
	ch.sex = "woman";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Elizabeth Shaw_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "1";
	ch.money = "500";
	ch.quest.meeting = "0";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 40.0, 40.0);
	ch.greeting = "Gr_Arabella Silehard";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  Davy's crewmember1
	ch.old.name = "Palafico"; // PB
	ch.old.lastname = "";
	ch.name = TranslateString("","Palafico"); // PB
	ch.lastname = "";
	ch.id		= "Davycrew_01";
	ch.model	= "davy4";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade1");
	ch.equip.blade = "blade1";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Davycrew_dialog.c";
	ch.rank 	= 6;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	ch.greeting = "Gr_Laurence Wellman";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//  Davy's crewmember2
	ch.old.name = "Jimmy";
	ch.old.lastname = "Legs";
	ch.name = TranslateString("","Jimmy"); // PB
	ch.lastname = TranslateString("","Legs"); // PB
	ch.id		= "Davycrew_02";
	ch.model	= "davy5";
	ch.sex = "man";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade4");
	ch.equip.blade = "blade4";
	GiveItem2Character(ch, GUN_COMMON);
	ch.equip.gun = GUN_COMMON;
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.rank 	= 7;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);
// First Contact quest

// Jackpot quest
	                       // Konrad Kulczycki
	ch.old.name = "Konrad";
	ch.old.lastname = "Kulczycki";
	ch.name = TranslateString("","Konrad");
	ch.lastname = TranslateString("","Kulczycki");
	ch.id		= "Konrad Kulczycki";
	ch.model	= "Corsair4"; // KK
	ch.sex = "man";
	ch.sound_type = "pirate";
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Konrad Kulczycki_dialog.c";
	ch.rank 	= 10;
	ch.reputation = "None";
	ch.experience = "0";
	ch.greeting = "Gr_Pirate kk";
	ch.skill.Leadership = "5";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "2";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "1";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "0";
	ch.perks.list.BasicDefense = true;
	ch.perks.list.AdvancedDefense = true;
	ch.perks.list.SwordplayProfessional = true;
	ch.perks.list.CriticalHit = true;
	ch.perks.list.Gunman = true;
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

	
	ch.old.name = "Silver";
	ch.old.lastname = "";
	ch.name = TranslateString("","Silver");
	ch.lastname = "";
	ch.id		= "Silver";
	ch.model	= "Hugnt18";
	ch.sex = "man";	
	ch.Ship.Name = "Leon";
	ch.Ship.Type = "Fleut1";
	ch.Ship.Stopped = true; 
	LAi_SetLoginTime(ch, 0.0, 24.0);
	AddGameCharacter(n, ch);
	ch.questchar = true;//MAXIMUS: identifier for captives
// Jackpot quest

// SJG & Bartolomeu: Curse of the Black Pearl Quest -->
			//капитан шлюпа Albion
	ch.old.name = "Bootstrap Bill";
	ch.old.lastname = "Turner";
	ch.name = TranslateString("","Bootstrap Bill");
	ch.lastname = TranslateString("","Turner");
	ch.id		= "Bootstrap Bill Turner";
	ch.nation	= ENGLAND;
	ch.sound_type = "seaman";
	ch.model	= "Will";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Bootstrap Bill Turner_dialog.c";
	ch.rank 	= 18;
	ch.reputation = "70";
	ch.experience = "0";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "10";
	ch.skill.Cannons = "4";
	ch.skill.Grappling = "3";
	ch.skill.Repair = "9";
	ch.skill.Defence = "9";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = 1000;
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 180.0, 180.0);
	ch.greeting = "Gr_Ewan Glover";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				   // Annamaria
	ch.old.name = "Annamaria";
	ch.old.lastname = "";
	ch.name = TranslateString("","Annamaria");
	ch.lastname = TranslateString("","");
	ch.id		= "Annamaria";
	ch.model = "Danblack";
	ch.sex = "woman";
	ch.sound_type = "pirate";
	GiveItem2Character(ch, "blade18");
	ch.equip.blade = "blade18";
	ch.nation	= PIRATE;
	GiveItem2Character(ch, "pistol4");
	ch.equip.gun = "pistol4";
	//JRH ammo mod -->
	TakenItems(ch, "gunpowder", 6);
	TakenItems(ch, "pistolbullets", 6);
	//JRH ammo mod <--
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Annamaria_dialog.c";
	ch.rank 	= 8;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "10";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "4";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "6";
	ch.skill.Commerce = "3";
	ch.skill.Sneak = "1";
	ch.money = "500";
	ch.perks.list.BasicDefense = true;
	ch.perks.list.AdvancedDefense = true;
	ch.perks.list.SwordplayProfessional = true;
	ch.perks.list.CriticalHit = true;
	ch.perks.list.Gunman = true;
	ch.quest.meeting = "0";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 100.0, 100.0);
	ch.greeting = "Gr_Woman_English Citizen";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			// Eng_Soldier1
	ch.old.name = "Morris";
	ch.old.lastname = "Murtogg";
	ch.name = TranslateString("","Morris");
	ch.lastname = TranslateString("","Murtogg");
	ch.id		= "Morris Murtogg";
	ch.model	= Nations[ENGLAND].fantomModel.m1; // PB
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Morris Murtogg_dialog.c";// Daniel Arrest
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			// Eng_Soldier2
	ch.old.name = "Malvert";
	ch.old.lastname = "Mullroy";
	ch.name = TranslateString("","Malvert");
	ch.lastname = TranslateString("","Mullroy");
	ch.id		= "Malvert Mullroy";
	ch.model	= Nations[ENGLAND].fantomModel.m1; // PB
	ch.sound_type = "pirate";
	LAi_NoRebirthEnable(ch);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Malvert Mullroy_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

				//temp character
	ch.old.name = "Weatherby";
	ch.old.lastname = "Swann";
	ch.name 	= TranslateString("","Weatherby");
	ch.lastname 	= TranslateString("","Swann");
	ch.id		= "Weatherby Swann";
	ch.model	= "Modyford"; // PB
//	ch.model.ani =  "new_man"; // PB
//	ch.model.status =  "C_III"; // PB
	ch.headmodel = "h_Nobleman2";
	ch.sex = "man";
	ch.sound_type = "seaman";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "Weatherby Swann_dialog.c";
	ch.greeting = "Gr_John Clifford Brin";
	ch.rank 	= 10;
	ch.nation = ENGLAND;
	ch.reputation = "80";
	ch.experience = "10";
	ch.skill.Leadership = "8";
	ch.skill.Fencing = "8";
	ch.skill.Sailing = "5";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "5";
	ch.skill.Grappling = "4";
	ch.skill.Repair = "1";
	ch.skill.Defence = "5";
	ch.skill.Commerce = "9";
	ch.skill.Sneak = "1";
	ch.money = "10000";
	LAi_SetCitizenType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);
	
	
	ch.old.name = "BP";
	ch.old.lastname = "";
	ch.name = TranslateString("","BP");
	ch.lastname = "";
	ch.id		= "BP";
	ch.model	= "Hugnt18";
	ch.sex = "man";	
	ch.Ship.Name = "Black Pearl";
	ch.Ship.Type = SHIP_BLACK_PEARL;
	ch.Ship.Stopped = true; 
	LAi_SetLoginTime(ch, 0.0, 24.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);
// SJG & Bartolomeu: Curse of the Black Pearl Quest <--

				// Giraldo Figuiera
	ch.old.name = "Trader";
	ch.old.lastname = "";
	ch.name = TranslateString("","Trader");
	ch.lastname = "";
	ch.id		= "Quest trader";
	ch.model = "storeman2";
	ch.sex = "man";
	ch.sound_type = "seaman";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_LONG);
	ch.equip.blade = BLADE_LONG;
	ch.location	= "none";
	ch.location.group = "";
	ch.location.locator = "";
	ch.Dialog.Filename = "anacleto_dialog.c";
	ch.Ship.Name = "";
	ch.Ship.Type = "Sloop1"; // PRS3
	ch.Ship.Stopped = true;
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS12;
	ch.rank 	= 1;
	ch.reputation = "1";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "3";
	ch.skill.Accuracy = "3";
	ch.skill.Cannons = "3";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "4";
	ch.skill.Defence = "4";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "0";
	ch.money = "1";
	LAi_SetActorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.greeting = "Gr_Anacleto";
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//первый капитан-мститель за поруганнцю честь ростовщика
	ch.old.name = "";
	ch.old.lastname = "";
	ch.name = "";
	ch.lastname = "";
	ch.id		= "Usurer_Avenger01";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "None";
	ch.location.group = "";
	ch.location.locator = "";
	ch.reputation = "50";
	ch.experience = 0;
	ch.Ship.Name = "Dolphine";
	ch.Ship.Type = "Lugger1"; // PRS3
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	// done by setbaseship - NK 05-04-09 ch.ship.cargo.goods.bombs = 1000;
	ch.Ship.Stopped = false;
	LAi_SetWarriorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//второй капитан-мститель за поруганнцю честь ростовщика
	ch.old.name = "";
	ch.old.lastname = "";
	ch.name = "";
	ch.lastname = "";
	ch.id		= "Usurer_Avenger02";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "None";
	ch.location.group = "";
	ch.location.locator = "";
	ch.reputation = "50";
	ch.experience = 0;
	ch.Ship.Name = "Dolphine";
	ch.Ship.Type = "Lugger1"; // PRS3
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	// done by setbaseship - NK 05-04-09 ch.ship.cargo.goods.bombs = 1000;
	ch.Ship.Stopped = false;
	LAi_SetWarriorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);

			//третий капитан-мститель за поруганнцю честь ростовщика
	ch.old.name = "";
	ch.old.lastname = "";
	ch.name = "";
	ch.lastname = "";
	ch.id		= "Usurer_Avenger03";
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "None";
	ch.location.group = "";
	ch.location.locator = "";
	ch.reputation = "50";
	ch.experience = 0;
	ch.Ship.Name = "Dolphine";
	ch.Ship.Type = "Lugger1"; // PRS3
	// KNB ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
	// done by setbaseship - NK 05-04-09 ch.ship.cargo.goods.bombs = 1000;
	ch.Ship.Stopped = false;
	LAi_SetWarriorType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	ch.questchar = true;//MAXIMUS: identifier for captives
	AddGameCharacter(n, ch);
}
	
