//#include "DIALOGS\Pedro Rivera_dialog.h"

void ProcessDialogEvent()
{
	ref NPChar;
	aref Link, NextDiag;

	DeleteAttribute(&Dialog,"Links");

	makeref(NPChar,CharacterRef);
	makearef(Link, Dialog.Links);
	makearef(NextDiag, NPChar.Dialog);

	ref PChar;
	PChar = GetMainCharacter();

	
	switch(Dialog.CurrentNode)
	{
		// -----------------------------------Диалог первый - первая встреча
		case "First time":
			Dialog.defAni = "dialog_stay1";
			Dialog.defCam = "1";
			Dialog.defSnd = "dialogs\0\017";
			Dialog.defLinkAni = "dialog_1";
			Dialog.defLinkCam = "1";
			Dialog.defLinkSnd = "dialogs\woman\024";
			Dialog.ani = "dialog_stay2";
			Dialog.cam = "1";
			
                        dialog.snd = "Voice\CLLA\CLLA001";
			dialog.text = DLG_TEXT[0];
			link.l1 = DLG_TEXT[1];
			link.l1.go = "exit";

                       break;

		case "begin_1":

			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[2];
			link.l1 = DLG_TEXT[3];
			link.l1.go = "begin_2";

		break;

		case "begin_2":

			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[4];
			link.l1 = DLG_TEXT[5];
			link.l1.go = "begin_3";
			
		break;


		case "begin_3":

			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[6];
			link.l1 = DLG_TEXT[7];
			link.l1.go = "begin_4";                  

		break;

		case "begin_4":

			dialog.snd = "Voice\CLLA\CLLA005";
			dialog.text = DLG_TEXT[8];
			link.l1 = DLG_TEXT[9];
			link.l1.go = "begin_5";

		break;

		case "begin_5":

			dialog.snd = "Voice\CLLA\CLLA005";
			dialog.text = DLG_TEXT[10];
			link.l1 = DLG_TEXT[11];
			link.l1.go = "exit";

                       LAi_QuestDelay("viagem_timer1", 0.0);
                       AddDialogExitQuest("directmaestra");

		break;

		case "begin_6":

			dialog.snd = "Voice\CLLA\CLLA005";
			dialog.text = DLG_TEXT[12];
			link.l1 = DLG_TEXT[13];
			link.l1.go = "exit";
                       AddDialogExitQuest("fuirsoldats");

		break;

		case "begin_7":

			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[14];
			link.l1 = DLG_TEXT[15];
			link.l1.go = "begin_8";

		break;

		case "begin_8":

			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[16];
			link.l1 = DLG_TEXT[17];
			link.l1.go = "begin_9";
			
		break;

		case "begin_9":

			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[18];
			link.l1 = DLG_TEXT[19];
			link.l1.go = "begin_10";                  

		break;

		case "begin_10":

			dialog.snd = "Voice\CLLA\CLLA005";
			dialog.text = DLG_TEXT[20];
			link.l1 = DLG_TEXT[21];
			link.l1.go = "begin_11";

		break;

		case "begin_11":

			dialog.snd = "Voice\CLLA\CLLA005";
			dialog.text = DLG_TEXT[22];
			link.l1 = DLG_TEXT[23];
			link.l1.go = "begin_12";

		break;

		case "begin_12":

			dialog.snd = "Voice\CLLA\CLLA005";
			dialog.text = DLG_TEXT[24];
			link.l1 = DLG_TEXT[25];
			link.l1.go = "exit";
                       AddDialogExitQuest("laissepedro");

		break;

		case "begin_13":

			dialog.snd = "Voice\CLLA\CLLA004";
			dialog.text = DLG_TEXT[26];
			link.l1 = DLG_TEXT[27];
			link.l1.go = "begin_14";                  

		break;

		case "begin_14":

			dialog.snd = "Voice\CLLA\CLLA005";
			dialog.text = DLG_TEXT[28];
			link.l1 = DLG_TEXT[29];
			link.l1.go = "begin_15";

		break;

		case "begin_15":

			dialog.snd = "Voice\CLLA\CLLA005";
			dialog.text = DLG_TEXT[30];
			link.l1 = DLG_TEXT[31];
			link.l1.go = "begin_16";

		break;

		case "begin_16":

			dialog.snd = "Voice\CLLA\CLLA005";
			dialog.text = DLG_TEXT[32];
			link.l1 = DLG_TEXT[33];
			link.l1.go = "exit";
                       AddDialogExitQuest("directbarco7");

		break;

		case "begin_17":

			dialog.snd = "Voice\CLLA\CLLA005";
			dialog.text = DLG_TEXT[34];
			link.l1 = DLG_TEXT[35];
			link.l1.go = "exit";
                       AddDialogExitQuest("directbarco9");

		break;
              
               case "Exit":

			DialogExit();
			NextDiag.CurrentNode = NextDiag.TempNode;
		

                       break;


	}
}
