void CreateRedmondCharacters(ref n)
{
	object chobj;
	ref ch;

	makeref(ch, chobj);

//Location: Redmond Pier (an entrance to the town from the pier)

		//Laurence Wellman - port administrator
	ch.old.name = "Laurence";
	ch.old.lastname = "Wellman";
	ch.name = TranslateString("","Laurence");
	ch.lastname = TranslateString("","Wellman");
	ch.id		= "Laurence Wellman";
	ch.model	= "man3";
	ch.sex = "man";
	ch.location	= "Redmond_Head_port_house";
	ch.sound_type = "male_citizen";
	ch.location.group = "goto";
	ch.location.locator = "locator1";
	ch.Dialog.Filename = "Laurence Wellman_dialog.c";
	ch.greeting = "Gr_Laurence Wellman";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Soldier на входе в город
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Red_soldier_1";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_port";
	ch.location.group = "goto";
	ch.location.locator = "soldier_1";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Soldier на входе в город
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Red_soldier_2";
	ch.model	= 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_port";
	ch.location.group = "goto";
	ch.location.locator = "soldier_2";
	ch.Dialog.Filename = "redmond soldier_dialog.c";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Red_patrol_1";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_port";
	ch.location.group = "goto";
	ch.location.locator = "goto_58";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Red_patrol_2";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_port";
	ch.location.group = "goto";
	ch.location.locator = "goto_22";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//грузчик в порту
	ch.old.name = "Docker";
	ch.old.lastname = "";
	ch.name = TranslateString("","Docker");
	ch.lastname = "";
	ch.id		= "Red_Docker_1";
	ch.model	= "black_corsair";
	ch.sound_type = "worker";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_port";
	ch.location.group = "goto";
	ch.location.locator = "goto_59";
	ch.Dialog.Filename = "redmond citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//грузчик в порту
	ch.old.name = "Docker";
	ch.old.lastname = "";
	ch.name = TranslateString("","Docker");
	ch.lastname = "";
	ch.id		= "Red_Docker_2";
	ch.model	= "man5";
	ch.sound_type = "worker";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_port";
	ch.location.group = "goto";
	ch.location.locator = "goto_18";
	ch.Dialog.Filename = "redmond citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//торговец в порту
	ch.old.name = "Randolf";
	ch.old.lastname = "Potter";
	ch.name = TranslateString("","Randolf");
	ch.lastname = TranslateString("","Potter");
	ch.id		= "Randolf Potter";
	ch.model	= "man4";
	ch.sound_type = "merchant";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_port";
	ch.location.group = "goto";
	ch.location.locator = "cityzen_5";
	ch.Dialog.Filename = "Item trader_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetMerchantType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//торговец в порту
	ch.old.name = "Brian";
	ch.old.lastname = "Prew";
	ch.name = TranslateString("","Brian");
	ch.lastname = TranslateString("","Prew");
	ch.id		= "Brian Prew";
	ch.model	= "searcher";
	ch.sound_type = "merchant";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_port";
	ch.location.group = "goto";
	ch.location.locator = "cityzen_4";
	ch.Dialog.Filename = "Item trader_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetMerchantType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Джиллиан Эттербери
	ch.old.name = "Gillian";
	ch.old.lastname = "Atterbury";
	ch.name = TranslateString("","Gillian");
	ch.lastname = TranslateString("","Atterbury");
	ch.id		= "Gillian Atterbury";
	ch.model	= "towngirl2";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_port";
	ch.location.group = "goto";
	ch.location.locator = "goto_51";
	ch.Dialog.Filename = "redmond citizen_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Гриффит Пибоди - представитель верфи
	ch.old.name = "Griffith";
	ch.old.lastname = "Peabody";
	ch.name = TranslateString("","Griffith");
	ch.lastname = TranslateString("","Peabody");
	ch.id		= "Griffith Peabody";
	ch.model	= "Searcher";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_port";
	ch.location.group = "goto";
	ch.location.locator = "goto_39";
	ch.Dialog.Filename = "redmond citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

		//Henry the beggar
	ch.old.name = "Henry";
	ch.old.lastname = "";
	ch.name = TranslateString("","Henry");
	ch.lastname = "";
	ch.id		= "Henry";
	ch.model	= "HenryBeggar"; // Thomas the Terror
	ch.sound_type = "poorman";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "citizen03";
	ch.Dialog.Filename = "redmond citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.greeting = "Gr_Henry";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPoorType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Soldier near Seagates of Redmond
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_Soldier_1";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "soldier01";
	ch.Dialog.Filename = "Redmond soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Soldier near Seagates of Redmond
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_soldier_2";
	ch.model	= 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "soldier02";
	ch.Dialog.Filename = "Redmond soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Red_patrol_3";
	ch.model	= 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "goto18";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Red_patrol_4";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "goto26";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

/*			//Docker near Seagates of Redmond
	ch.old.name = " ";
	ch.old.lastname = " ";
	ch.name = TranslateString("","Docker";
	ch.lastname = TranslateString("","";
	ch.id		= "Eng_Docker_1";
	ch.model	= "black_corsair";
	ch.sex = "man";
	ch.sound_type = "worker";
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "citizen05";
	ch.Dialog.Filename = "redmond citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);*/

/*			//Docker near Seagates of Redmond
	ch.old.name = " ";
	ch.old.lastname = " ";
	ch.name = TranslateString("","Docker";
	ch.lastname = TranslateString("","";
	ch.id		= "Eng_Docker_2";
	ch.model	= "man4";
	ch.model.sex = "man";
	ch.sound_type = "worker";
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "goto_3";
	ch.Dialog.Filename = "redmond citizen_dialog.c";
	ch.nation = ENGLAND;
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);*/

			// Jane Attwell
	ch.old.name = "Jane";
	ch.old.lastname = "Attwell";
	ch.name = TranslateString("","Jane");
	ch.lastname = TranslateString("","Attwell");
	ch.id		= "Jane Attwell";
	ch.model	= "towngirl7";
	ch.sound_type = "female_citizen";
	ch.fanatic = "1";
	ch.church = "Redmond_church";
	ch.church.loc = "goto3";
	ch.back.location = "Redmond_town_01";
	ch.back.locator = "citizen06";
	ch.sex = "woman";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "citizen06";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

//Location: Redmond Church Plaza (Where the church stands)

			//Father Bernard
	ch.old.name = "Father";
	ch.old.lastname = "Bernard";
	ch.name = TranslateString("","Father");
	ch.lastname = TranslateString("","Bernard");
	ch.id		= "Father Bernard";
	ch.model	= "monk";
	ch.sound_type = "priest";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_church";
	ch.location.group = "goto";
	ch.location.locator = "goto11";
	ch.Dialog.Filename = "Father Bernard_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPriestType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_Father Bernard";
	AddGameCharacter(n, ch);

			//Robert Blewett
	ch.old.name = "Robert";
	ch.old.lastname = "Blewett";
	ch.name = TranslateString("","Robert");
	ch.lastname = TranslateString("","Blewett");
	ch.id		= "Robert Blewett";
	ch.model	= "old_man1";
	ch.sound_type = "male_citizen";
	ch.fanatic = "1";
	ch.church = "Redmond_church";
	ch.church.loc = "goto4";
	ch.back.location = "Redmond_town_03";
	ch.back.locator = "cityzen03";
	ch.sex = "man";
	ch.model.animation = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_03";
	ch.location.group = "goto";
	ch.location.locator = "cityzen03";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Miles Biddick
	ch.old.name = "Miles";
	ch.old.lastname = "Biddick";
	ch.name = TranslateString("","Miles");
	ch.lastname = TranslateString("","Biddick");
	ch.id		= "Miles Biddick";
	ch.model	= "Searcher";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_03";
	ch.location.group = "goto";
	ch.location.locator = "cityzen06";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Gareth Swingler
	ch.old.name = "Gareth";
	ch.old.lastname = "Swingler";
	ch.name = TranslateString("","Gareth");
	ch.lastname = TranslateString("","Swingler");
	ch.id		= "Gareth Swingler";
	ch.model	= "man2";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_03";
	ch.location.group = "goto";
	ch.location.locator = "cityzen04";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Eamonn Larter
	ch.old.name = "Eamonn";
	ch.old.lastname = "Larter";
	ch.name = TranslateString("","Eamonn");
	ch.lastname = TranslateString("","Larter");
	ch.id		= "Eamonn Larter";
	ch.model	= "man1_2";
	ch.sound_type = "male_citizen";
	ch.fanatic = "1";
	ch.church = "Redmond_church";
	ch.church.loc = "goto6";
	ch.back.location = "Redmond_town_03";
	ch.back.locator = "cityzen07";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_03";
	ch.location.group = "goto";
	ch.location.locator = "cityzen07";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "3";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Soldier near gates
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_soldier_3";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_03";
	ch.location.group = "goto";
	ch.location.locator = "soldier01";
	ch.Dialog.Filename = "Redmond soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Soldier near gates
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_Soldier_4";
	ch.model	= 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_03";
	ch.location.group = "goto";
	ch.location.locator = "soldier02";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Red_patrol_7";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_03";
	ch.location.group = "goto";
	ch.location.locator = "goto33";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Red_patrol_8";
	ch.model	= 1; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_03";
	ch.location.group = "goto";
	ch.location.locator = "goto46";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Magdalen Ayler
	ch.old.name = "Magdalen";
	ch.old.lastname = "Ayler";
	ch.name = TranslateString("","Magdalen");
	ch.lastname = TranslateString("","Ayler");
	ch.id		= "Magdalen Ayler";
	ch.model	= "towngirl2";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_03";
	ch.location.group = "goto";
	ch.location.locator = "cityzen02";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Jacob Bewighte
	ch.old.name = "Jacob";
	ch.old.lastname = "Bewighte";
	ch.name = TranslateString("","Jacob");
	ch.lastname = TranslateString("","Bewighte");
	ch.id		= "Jacob Bewighte";
	ch.model	= "man3";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_03";
	ch.location.group = "goto";
	ch.location.locator = "cityzen08";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

//Location: Redmond Residence Square (A square with a fountain)

			//Soldier near residence entrance
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_Soldier_5";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "soldier1";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Soldier near residence entrance
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_Soldier_6";
	ch.model	= 1; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "soldier2";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Soldier near residence entrance
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_soldier_31";
	ch.model	= 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "goto11";
	ch.Dialog.Filename = "Redmond soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Soldier near residence entrance
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_soldier_32";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "goto25";
	ch.Dialog.Filename = "Redmond soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Red_patrol_5";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "goto15";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Red_patrol_6";
	ch.model	= 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "goto20";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Marvin Peutherer
	ch.old.name = "Marvin";
	ch.old.lastname = "Peutherer";
	ch.name = TranslateString("","Marvin");
	ch.lastname = TranslateString("","Peutherer");
	ch.id		= "Marvin Peutherer";
	ch.model	= "old_man1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "cityzen10";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);


			//Yvonne Dale
	ch.old.name = "Yvonne";
	ch.old.lastname = "Dale";
	ch.name = TranslateString("","Yvonne");
	ch.lastname = TranslateString("","Dale");
	ch.id		= "Yvonne Dale";
	ch.model	= "towngirl2";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_01";
	ch.location.group = "goto";
	ch.location.locator = "cityzen5";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

//Location:Town exit near the river (where the small market is situtated)

			//Soldier near town gates
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_Soldier_7";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_04";
	ch.location.group = "goto";
	ch.location.locator = "soldier01";
	ch.Dialog.Filename = "Redmond Soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Soldier near town gates
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_soldier_8";
	ch.model	= 1; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_04";
	ch.location.group = "goto";
	ch.location.locator = "soldier02";
	ch.Dialog.Filename = "Redmond soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Soldier near prison
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_soldier_33";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_04";
	ch.location.group = "goto";
	ch.location.locator = "soldier03";
	ch.Dialog.Filename = "Redmond soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Soldier near prison
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_soldier_34";
	ch.model	= 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_04";
	ch.location.group = "goto";
	ch.location.locator = "soldier04";
	ch.Dialog.Filename = "Redmond soldier_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Red_patrol_9";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_04";
	ch.location.group = "goto";
	ch.location.locator = "goto_7";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Red_patrol_10";
	ch.model	= 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_04";
	ch.location.group = "goto";
	ch.location.locator = "goto_27";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 22.0, 5.98333);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Matthew Hoskins
	ch.old.name = "Matthew";
	ch.old.lastname = "Hoskins";
	ch.name = TranslateString("","Matthew");
	ch.lastname = TranslateString("","Hoskins");
	ch.id		= "Matthew Hoskins";
	ch.model	= "man5";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_04";
	ch.location.group = "goto";
	ch.location.locator = "goto_23";  // Swindler 2006-07-12: changed to existing locator
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Samuel Vallentain
	ch.old.name = "Samuel";
	ch.old.lastname = "Vallentain";
	ch.name = TranslateString("","Samuel");
	ch.lastname = TranslateString("","Vallentain");
	ch.id		= "Samuel Vallentain";
	ch.model	= "bocman4";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_04";
	ch.location.group = "goto";
	ch.location.locator = "goto_8"; // Swindler 2006-07-12: changed to existing locator
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Sarah Fitter
	ch.old.name = "Sarah";
	ch.old.lastname = "Fitter";
	ch.name = TranslateString("","Sarah");
	ch.lastname = TranslateString("","Fitter");
	ch.id		= "Sarah Fitter";
	ch.model	= "towngirl3_1";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_04";
	ch.location.group = "merchant";
	ch.location.locator = "merchant1";
	ch.Dialog.Filename = "Item Trader_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetMerchantType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Elias Belt
	ch.old.name = "Elias";
	ch.old.lastname = "Belt";
	ch.name = TranslateString("","Elias");
	ch.lastname = TranslateString("","Belt");
	ch.id		= "Elias Belt";
	ch.model	= "Chameleon";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_04";
	ch.location.group = "goto";
	ch.location.locator = "goto_35";  // Swindler 2006-07-12: changed to existing locator
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Patrick Bisset
	ch.old.name = "Patrick";
	ch.old.lastname = "Bisset";
	ch.name = TranslateString("","Patrick");
	ch.lastname = TranslateString("","Bisset");
	ch.id		= "Patrick Bisset";
	ch.model	= "corsair3";
	ch.sound_type = "pirate";
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_town_04";
	ch.location.group = "goto";
	ch.location.locator = "cityzen07";
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//William Hammond
	ch.old.name = "William";
	ch.old.lastname = "Hammond";
	ch.name = TranslateString("","William");
	ch.lastname = TranslateString("","Hammond");
	ch.id		= "William Hammond";
	ch.model	= "old_man1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_04";
	ch.location.group = "goto";
	ch.location.locator = "goto_17";  // Swindler 2006-07-12: changed to existing locator
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Flora Kempster
	ch.old.name = "Flora";
	ch.old.lastname = "Kempster";
	ch.name = TranslateString("","Flora");
	ch.lastname = TranslateString("","Kempster");
	ch.id		= "Flora Kempster";
	ch.model	= "towngirl1_1";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_town_04";
	ch.location.group = "goto";
	ch.location.locator = "cityzen07"; // Swindler 2006-07-12: changed to existing locator
	ch.Dialog.Filename = "Redmond Citizen_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

	//Location: Redmond Tavern

			//Morys Biddulph
	ch.old.name = "Morys";
	ch.old.lastname = "Biddulph";
	ch.name = TranslateString("","Morys");
	ch.lastname = TranslateString("","Biddulph");
	ch.id		= "Morys Biddulph";
	ch.model	= "capitan1";
	ch.sound_type = "seaman";
	ch.sex = "man";
	ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Redmond_Tavern";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Habitue_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.last_theme = "";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 5.0, 21.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Roger Hayes
	ch.old.name = "Roger";
	ch.old.lastname = "Hayes";
	ch.name = TranslateString("","Roger");
	ch.lastname = TranslateString("","Hayes");
	ch.id		= "Roger Hayes";
	ch.model	= "bocman3";
	ch.sound_type = "seaman";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_Tavern";
	ch.location.group = "Sit";
	ch.location.locator = "Sit3";
	ch.Dialog.Filename = "Habitue_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.last_theme = "";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 5.0, 21.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Flann Marrow
	ch.old.name = "Flann";
	ch.old.lastname = "Marrow";
	ch.name = TranslateString("","Flann");
	ch.lastname = TranslateString("","Marrow");
	ch.id		= "Flann Marrow";
	ch.model	= "man1_1";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_Tavern";
	ch.location.group = "Sit";
	ch.location.locator = "Sit3";
	ch.Dialog.Filename = "Habitue_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 21.1, 4.9);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Evan Newson
	ch.old.name = "Evan";
	ch.old.lastname = "Newson";
	ch.name = TranslateString("","Evan");
	ch.lastname = TranslateString("","Newson");
	ch.id		= "Evan Newson";
	ch.model	= "man2";
	ch.sound_type = "male_citizen";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_Tavern";
	ch.location.group = "Sit";
	ch.location.locator = "Sit1";
	ch.Dialog.Filename = "Habitue_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);
	LAi_SetLoginTime(ch, 21.1, 4.8);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

		// English оффициантка
	ch.old.name = "Simona";
	ch.old.lastname = "Tolman";
	ch.name = TranslateString("","Simona");
	ch.lastname = TranslateString("","Tolman");
	ch.id		= "Redmond_officiant";
	ch.model	= "towngirl2";
	ch.sound_type = "female_citizen";
	ch.sex = "woman";
	ch.location	= "Redmond_tavern";
	ch.location.group = "goto";
	ch.location.locator = "goto3";
// KK -->
	ch.tavern.location = ch.location;
	ch.tavern.location.group = ch.location.group;
	ch.tavern.location.locator = ch.location.locator;
	ch.resurrection.location = "Redmond_Tavern_upstairs";
	ch.resurrection.shore = "Redmond_shore_01";
// <-- KK
	ch.Dialog.Filename = "Eng_Officiant_dialog.c";
	ch.greeting = "Gr_eng_officiant";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.quest.sex = 0;
	ch.sex.time = 0;
	LAi_SetWaitressType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Charles Windem - трактирщик
	ch.old.name = "Charles";
	ch.old.lastname = "Windem";
	ch.name = TranslateString("","Charles");
	ch.lastname = TranslateString("","Windem");
	ch.id		= "Charles Windem";
	ch.model	= "old_man1";
	ch.sex = "man";
	ch.location	= "Redmond_Tavern";
	ch.location.group = "merchant";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "Charles Windem_dialog.c";
	ch.greeting = "Gr_Charles Windem";
	ch.nation = ENGLAND; // TIH was missing Nov7'06
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.work = "";
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

			//Roger Murray - корабел
	ch.old.name = "Roger";
	ch.old.lastname = "Murray";
	ch.name = TranslateString("","Roger");
	ch.lastname = TranslateString("","Murray");
	ch.id		= "Roger Murray";
	ch.model	= "man1";
	ch.sex = "man";
	ch.location	= "Redmond_Shipyard";
	ch.location.group = "sit";
	ch.location.locator = "sit_1";
	ch.Dialog.Filename = "Roger Murray_dialog.c";
	ch.nation = ENGLAND; // TIH was missing Nov7'06
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetHuberType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_Roger Murray";
	AddGameCharacter(n, ch);

// NK -->
			//John Clifford Brin RETURNS!
	ch.old.name = "John";
	ch.old.middlename = "Clifford";
	ch.old.lastname = "Brin";
	ch.name = TranslateString("","John");
	ch.middlename = TranslateString("","Clifford");
	ch.lastname = TranslateString("","Brin");
	ch.id		= "John Clifford Brin";
	ch.model	= "brin";
	ch.sex = "man";
	ch.nation = ENGLAND;
	ch.location	= "Redmond_Residence";
	ch.location.group = "goto";
	ch.location.locator = "goto8";
	ch.Dialog.Filename = "John Clifford Brin_dialog.c";
	ch.rank 	= 10;
	ch.reputation = "80";
	ch.experience = "0";
	ch.skill.Leadership = "10";
	ch.skill.Fencing = "7";
	ch.skill.Sailing = "4";
	ch.skill.Accuracy = "6";
	ch.skill.Cannons = "4";
	ch.skill.Grappling = "2";
	ch.skill.Repair = "0";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "10";
	ch.skill.Sneak = "0";
	ch.money = "100000";
	LAi_SetHuberStayType(ch);
	LAi_SetStayHuberPointWindow(ch, "goto", "goto10");
	LAi_SetStayHuberPointMap(ch, "goto", "goto9");
	LAi_RemoveLoginTime(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_John Clifford Brin";
// KK -->
	if (CAPTURE_COLONIES == 1) {
		ch.nation.n0.name = ch.old.name;
		ch.nation.n0.lastname = ch.old.lastname;
		ch.nation.n0.model = ch.model;
		ch.nation.n0.sex = ch.sex;
		ch.nation.n0.greeting = ch.greeting;
		ch.nation.n1.name = "Joseph";
		ch.nation.n1.lastname = "Fayette";
		ch.nation.n1.model = "huber_fra";
		ch.nation.n1.sex = "man";
		ch.nation.n1.greeting = "Gr_joseph claude le moigne";
		ch.nation.n2.name = "Miguel";
		ch.nation.n2.lastname = "de Espinoza";
		ch.nation.n2.model = "huber_spa";
		ch.nation.n2.sex = "man";
		ch.nation.n2.greeting = "Gr_Christofor Manuel de Alencar";
		ch.nation.n4.name = "Erazmus";
		ch.nation.n4.lastname = "Caverro";
		ch.nation.n4.model = "Nobleman";
		ch.nation.n4.sex = "man";
		ch.nation.n4.greeting = "Gr_Reynard Grueneveldt";
		ch.nation.n5.name = "Vasco";
		ch.nation.n5.lastname = "Masquez";
		ch.nation.n5.model = "huber_por";
		ch.nation.n5.sex = "man";
		ch.nation.n5.greeting = "Gr_Jacinto Arcibaldo Barreto";
	}
// <-- KK
	AddGameCharacter(n, ch);
// NK <--

			//Soldier in prison
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_soldier_35";
	ch.model	= 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "Redmond_prison";
	ch.location.group = "goto";
	ch.location.locator = "goto16";
	ch.Dialog.Filename = "Redmond soldier_dialog.c";
	ch.nation = ENGLAND; // TIH was missing Nov7'06
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Soldier in prison
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Eng_soldier_36";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.nodisarm	= 1;				// PB: Disable disarming
	ch.location	= "Redmond_prison";
	ch.location.group = "goto";
	ch.location.locator = "goto14";
	ch.Dialog.Filename = "Redmond soldier_dialog.c";
	ch.nation = ENGLAND; // TIH was missing Nov7'06
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "6";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Soldier";
	AddGameCharacter(n, ch);

			//Prison Commendant
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "Redmond prison commendant";
	ch.model	= 0; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, true);
	ch.sex = "man";	
	ch.nation = ENGLAND;
	GiveItem2Character(ch, "Blade1");
	ch.equip.blade = "Blade1";
	GiveItem2Character(ch, "Pistol1");
	ch.equip.gun = "Pistol1";
     //JRH ammo mod -->
	if (ENABLE_AMMOMOD) {	// LDH change
		TakenItems(ch, "gunpowder", 1 + rand(2));
		TakenItems(ch, "pistolbullets", 1 + rand(2));
	}
     //JRH ammo mod <--
	ch.location	= "Redmond_prison";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Redmond commendant_dialog.c";
	ch.nation = ENGLAND; // TIH was missing Nov7'06
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "4";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetHuberType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Redmond Commendant";
	ch.isSoldier = true; // KK
	AddGameCharacter(n, ch);

// --> RobC/Alan_Smithee Blacksmith mod
if (ENABLE_WEAPONSMOD == 1 && ENABLE_BLACKSMITHMOD == 1)
{
			//Redmond Blacksmith
	ch.old.name = "Mortimer";
	ch.old.lastname = "Pitchblende";
	ch.name = TranslateString("","Mortimer");
	ch.lastname = TranslateString("","Pitchblende");
	ch.id		= "red_blacksmith";
	ch.model	= "blacksmith1";
	ch.sound_type = "worker";
	ch.sex = "man";
	ch.location	= "Red_blacksmith";
	ch.location.group = "goto";
	ch.location.locator = "goto1";
	ch.Dialog.Filename = "Blacksmith4_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.nation = ENGLAND; // TIH was missing Nov7'06
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetStayType(ch); // LDH: Keep him from walking around all the time
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);
}
// <-- RobC/Alan_Smithee Blacksmith mod

//Alan_Smithee Opium Den & Tattoos -- >
	//Smoker, in Opium Den
	ch.old.name = "Richechio";
	ch.old.lastname = "Daraborum";
	ch.name = TranslateString("","Richechio");
	ch.lastname = TranslateString("","Daraborum");
	ch.id		= "smoker1";
	ch.model	= "Fatman2";
	ch.sex = "man";
	ch.location	= "den";
	ch.sound_type = "male_citizen";
	ch.location.group = "goto";
	ch.location.locator = "locator2";
	ch.Dialog.Filename = "opium_dialog.c";
	ch.greeting = "Gr_tattoo";
	ch.nation = ENGLAND;
	ch.rank 	= 0;
	ch.reputation = "None";
	ch.experience = "1";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "200";
	LAi_SetPoorType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

	//Smoker in Opium Den
	ch.old.name = "Murato";
	ch.old.lastname = "Kamizane";
	ch.name = TranslateString("","Murato");
	ch.lastname = TranslateString("","Kamizane");
	ch.id		= "smoker2";
	ch.model	= "mongol";
	ch.sex = "man";
	ch.location	= "den";
	ch.sound_type = "male_citizen";
	ch.location.group = "goto";
	ch.location.locator = "locator1";
	ch.Dialog.Filename = "opium_wasted_dialog.c";
	ch.greeting = "Gr_Redmond Citizen";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "1";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "600";
	LAi_SetPoorType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

	//Smoker in Opium Den
	ch.old.name = "Bettany";
	ch.old.lastname = "McGillicutty";
	ch.name = TranslateString("","Bettany");
	ch.lastname = TranslateString("","McGillicutty");
	ch.id		= "smoker3";
	ch.model	= "towngirl2";
	ch.sex = "woman";
	ch.location	= "den";
	ch.sound_type = "female_citizen";
	ch.location.group = "goto";
	ch.location.locator = "locator4";
	ch.Dialog.Filename = "opium_girl_dialog.c";
	ch.greeting = "Gr_Woman_English Citizen";
	ch.nation = ENGLAND;
	ch.rank 	= 6;
	ch.reputation = "None";
	ch.experience = "5";
	ch.skill.Leadership = "3";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "4";
	ch.money = "500";
	LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);
// <-- ditto

	// Swindler 2006-07-13 -->
	// Moved tailor generation here, only if ENABLE_TAILORSMOD
	if (ENABLE_TAILORSMOD == 1)
	{
		// Redmond Tailor
		ch.old.name = "Gilbert";
		ch.old.lastname = "Sullivan";
		ch.name	= TranslateString("", "Gilbert");
		ch.lastname	= TranslateString("", "Sullivan");
		ch.id = "Gilbert Sullivan";
		ch.model = "searcher";
		ch.sex = "man";
		ch.location	= "Redmond_TailorsShop";
		ch.location.group = "sit";
		ch.location.locator = "sit1";
		ch.IsTailor = true;
		ch.Dialog.Filename = "tailor_dialog.c";
		ch.rank 	= 1;
		ch.nation = ENGLAND;
		ch.reputation = "None";
		ch.experience = "0";
		ch.skill.Leadership = "0";
		ch.skill.Fencing = "0";
		ch.skill.Sailing = "0";
		ch.skill.Accuracy = "0";
		ch.skill.Cannons = "0";
		ch.skill.Grappling = "0";
		ch.skill.Repair = "0";
		ch.skill.Defence = "0";
		ch.skill.Commerce = "10";
		ch.skill.Sneak = "0";
		ch.money = "10";
		LAi_SetStayType(ch);
		LAi_SetLoginTime(ch, 0.0, 24.0);
		Facemaker(ch);
		AddGameCharacter(n, ch);
	}
	// Swindler <--
}
