// Example of an entity scripting file for KMQuake2 version of Lazarus
//
// Used to create editor shortcuts for highly configurable entities,
//	like model_spawn and model_train.
// Start all entries with the classname of the entity that is to be replaced,
//	followed by open and close brackets containing the keys and values to
//	be added, each in quotes.  The key name in quotes is followed by the value
//	in quotes on the same line, just like in .map files.
//
// Required field: classname
// All other fields are subordinate to what the mapper specifies.
//
//
// See the Lazarus documentation of model_spawn and and model_train for
//	information on what fields to use at www.planetquake.com/lazarus.

misc_sick_berserk
{
	"classname" "model_spawn"
	"usermodel" "monsters/sick_berserk/tris.md2"
	"solidstate" "1"
	"bleft" "-16 -24 -25"
	"tright" "8 20 -1"
}

misc_gekk_dead
{
	"classname" "model_spawn"
	"usermodel" "monsters/gekk/tris.md2"
	"solidstate" "1"
	"startframe" "141"
	"bleft" "-24 -24 -20"
	"tright" "24 24 28"
}

misc_gekk_twitch
{
	"classname" "model_spawn"
	"usermodel" "monsters/gekk/tris.md2"
	"solidstate" "1"
	"startframe" "120"
	"framenumbers" "4"
	"bleft" "-24 -24 -20"
	"tright" "24 24 28"
}

scenery_tree1
{
	"classname" "model_spawn"
	"spawnflags" "4"
	"usermodel" "scenery/tree1/tris.md2"
	"solidstate" "3"
	"renderfx" "524288"
	"bleft" "-16 -16 -16"
	"tright" "16 16 168"
}

scenery_tree2
{
	"classname" "model_spawn"
	"spawnflags" "4"
	"usermodel" "scenery/tree2/tris.md2"
	"solidstate" "3"
	"renderfx" "524288"
	"bleft" "-24 -24 -16"
	"tright" "24 24 296"
}

scenery_tree3
{
	"classname" "model_spawn"
	"spawnflags" "4"
	"usermodel" "scenery/tree3/tris.md2"
	"solidstate" "3"
	"renderfx" "524288"
	"bleft" "-64 -64 -24"
	"tright" "64 64 556"
}

scenery_tree4
{
	"classname" "model_spawn"
	"spawnflags" "4"
	"usermodel" "scenery/tree4/tris.md2"
	"solidstate" "3"
	"renderfx" "524288"
	"bleft" "-80 -80 -24"
	"tright" "80 80 608"
}

scenery_shrub1
{
	"classname" "model_spawn"
	"spawnflags" "4"
	"usermodel" "scenery/shrub1/tris.md2"
	"solidstate" "1"
	"bleft" "-16 -16 0"
	"tright" "16 16 48"
}

scenery_shrub2
{
	"classname" "model_spawn"
	"spawnflags" "4"
	"usermodel" "scenery/shrub2/tris.md2"
	"solidstate" "1"
	"bleft" "-16 -16 0"
	"tright" "16 16 48"
}

scenery_shrub3
{
	"classname" "model_spawn"
	"spawnflags" "4"
	"usermodel" "scenery/shrub3/tris.md2"
	"solidstate" "1"
	"bleft" "-16 -16 0"
	"tright" "16 16 48"
}
