================================================================
Title                   : Stroggos Supply Station
Filename                : supstat1, supstat2, supstat3
Author                  : Mek
Mek Homepage            : http://www.mk7.wz.sk/?lang=en
Email Address           : mkurpel@gmail.com
Description             : It's a pretty simple and easy map.
                          You are heading home and are near Stroggos,
                          when suddendly the engines stop to work
                          and you shipwreck on the planet. There's
                          nowhere to hide, nowhere to go. You
			  have to kill all the Stroggs and leave
			  Stroggos by going through the Stargate
			  to Earth.
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : Yes
New Monsters            : No
New Demos               : No
New Models              : No

>> To play, just preserve folder hierarchy and put these files and a folder into the main directory where you have Quake 2. Launch Start.bat and enjoy!

* Construction *
<> Supstat1.bsp
Entities:    513
Models:      144
Monsters:    32
Polyhedrons: 1361
Vertices:    13987
Faces:       10276
Compile times: TXQBSP3 - 53 sec, TIMVIS3 - 9h 2min 54s, ARGHRAD - 18min 14s

<> Supstat2.bsp
Entities:    611
Models:      62
Monsters:    28
Polyhedrons: 1108
Vertices:    10680
Faces:       7839
Compile times: TXQBSP3 - 34 sec, TIMVIS3 - 30min 51s, ARGHRAD - 13min 34s

<> Supstat3.bsp
Entities:    150
Models:      10
Monsters:    20
Polyhedrons: 240
Vertices:    2258
Faces:       1626
Compile times: TXQBSP3 - 3 sec, TIMVIS3 - 17s, ARGHRAD - 1min 2s

Base                    : New map from scratch
Editor(s) used          : QuArK 6.4 Alpha 3, which I really like
Other(s) used           : ARGHRAD, TXQBSP3, TIMVIS3, QBSP3, Windows Sound Recorder :)
			  IrfanView, Notepad++
Known Bugs              : Some strange HOM effects may appear (nothing important),
			  sometimes you can see strange shadows - these are the results
			  of that strange compilers, I can't do very much with it :(.
			  When you are dialing the Stargate, the lights on it
			  don't turn on (I have no idea why...)
			  There are some bugs with the sky too...
Contruction Time	: Two months on and off
Compile Machine		: Pentium II 2x400 MHz (dual processor), 512 MB RAM
Thanks			: All the people helping me at the official Quark forum
			  and the authors of the Quark, a great map editor :)
Comments                : Don't forget to send me your comment about the level.
			  It took me some months to create this map, you take
			  two minutes to write me your e-mail. Thanx :)
                          If you want the map, just send me an e-mail asking it.   
			  DON'T FORGET TO TURN ON YOUR SPEAKERS (so you can hear
			  the new sound of the lifts and the Stargate).
			  And no cheating!
Legal Crap		: You may use the level as you want but you must not reverse
                          compile this bsp or otherwise use the original .map or
                          .bsp as a base to build additional levels for any purpose,
                          commercial or otherwise.
                          This archive may be distributed over the Internet only,
                          providing this text file is present and unaltered. 
                          You may not distribute this BSP commercially in any way
                          without my express permission. If you want to include my map
			  in a mappack, you are required to contact me. If you want
			  to sell it on a CD, I require to get a copy of that CD
			  free of charge :)). Some credit would be nice.

And that's all, folks. ENJ0Y!