FLAG
|
GAMETYPE
|
ffa
|
free for all
|
tournament
|
tournament
|
single
|
single player
|
team
|
team deathmatch
|
ctf
|
capture the flag
|
FLAG
|
GAMEMODE
|
default
|
standard play
|
runequake
|
rune quake
|
fragball
|
frag ball
|
rvr
|
rocket vs rails
|
lms
|
last man standing
|
knockout
|
knockout mode
|
freezetag
|
freezetag
|
hunted
|
hunted mode
|
relic
|
relic hunters
|
teamrelic
|
team relic hunters
|
rtf
|
return the flag
|
cpma
|
challenge promode
|
multiflag
|
multiflag ctf
|
voosh
|
voosh mode
|
carrier
|
defend the carrier ctf
|
hulk
|
kill the hulk
|
fortress
|
team fortress
|
defrag
|
defrag
|
bulldog
|
british bulldog
|
ENTITY NAME
|
EXPLENATION
|
music
|
map music
|
classname
|
entity name
|
message
|
map name
|
origin
|
item location in map
|
angle
|
angle the item is pointing
|
target
|
name of entity to target
|
targetname
|
name of entity to target (used for jumppad directions)
|
model
|
location of map model to use
|
model2
|
location of alternate map model to use
|
color
|
lighting color
|
light
|
lighting amount
|
radius
|
lighting radius
|
spawnflags
|
1= suspended item, 2= redteam only, 4= blueteam only, 8= used for lighting
|
svflags
|
32 = broadcast item to all clients
|
noise
|
ambience noise
|
wait
|
msec to wait (before respawn)
|
random
|
random counter
|
gametype
|
gametype to use
|
gamemode
|
gamemode to use
|
disable
|
disables group/stanza number
|
notfree
|
no spawn in ffa gameplay
|
count
|
sets an amount, given to the player when picked up
|
speed
|
determines how fast doors or other entities move
|