The following is a complete list of all carnage specific modes of gameplay plus a detailed look at how each mode is played.
Name
Number
Gameplay Compatability
Default
0
FFA, 1V1, TDM, CTF
RuneQuake
1
FFA, 1V1, TDM, CTF
Fragball
2
FFA, 1V1
Rocket vs Rails
3
TDM, CTF
Last man standing
4
FFA
Knockout
5
FFA (spacemaps only)
Freezetag
6
TDM, CTF
Hunted
7
FFA, 1V1
Relic hunter
8
FFA, 1V1
Team relic hunter
9
TDM
Return the flag
10
CTF
CPMA Challenge promode
11
FFA, 1V1, TDM, CTF
Multiflag
12
CTF
Voosh
13
FFA, 1V1, TDM, CTF
Defend the carrier
14
CTF
Hulk
15
FFA, 1V1
Team fortress
16
FFA, 1V1, TDM, CTF
Defrag
17
FFA, 1V1, TDM, CTF
RUNEQUAKE
Runes are like powerups that spawn randomly around the arena, you may only carry 1 rune at a time, all runes can be thrown and picked back up without waiting for a respawn, This is what each rune does...
 
Number
Rune Type
Explenation
1
Haste rune
Doubles your movement speed
2
Vampire rune
Opponants damage is given back to you in health
3
Strength rune
Adds Double Strength to every weapon
4
Resist rune
Halfs damage when player is hit by an opponant
5
Health rune
Regenerates the players health every second
6
Armor rune
Regenarates the players armor every second
7
Ammo rune
Regenerates the players ammo every second
8
SelfDamage rune
The player is not affected by splash damage from their own weapons
9
Jumpboots rune
Increases the players jumping hight
10
Vengeance rune
Makes the player explode on death, any player within the blast radius is killed
FRAGBALL
Pick up the fragball and hold it for as long as you can, You will get 1 frag every 10 seconds.
If killed the ball will be thrown out for other players to collect, recapture the ball agian to increase your frags.
 
 
ROCKET VS RAILS
Simple team gamemode, redteams spawns with railguns & 999 ammo, blueteam spawns with rocketlaunchers & 999 ammo.
 
 
LAST MAN STANDING
Frag every player to put them into spectate mode, the last player left standing in the map is the winner.
 
 
KNOCKOUT
Much like lastman standing except everyone spawns with unlimited protection, all damage has been removed but knockback still remains, the object of the game is to knock all other players out of the spacemap, the last player left in the arena is the knockout champion.
 
 
FREEZETAG
Freezetag is a team game that can be played in both team deathmatch or ctf modes, the object is to frag the opposite team to freeze them, when all players on the opposite team are frozen your team will score a point and the round will restart, standing next to a team member that is frozen will result in you unfreezing that player.
 
 
HUNTED
One player is chosen at random to become the hunted, the hunted player has quad damage but can only use the gauntlet weapon and cannot pickup any items, if you are the hunted player one point will be added to your score every second, all other players in the game are the hunters, they can only score points when they frag the hunted player, if a hunter frags the hunted player then they become the hunted, if a player disconnects or dies through world damage the player with the lowest score becomes the hunted, if a player suicides while they are the hunted they loose 2 frags.
 
 
RELIC HUNTER
Relic hunter is based on the headhunters gametype that you might of played on other mods, you get no score for fragging a player, instead the frag is stored in a blue ball that is thrown into the arena when the player dies, collecting the ball will give you 1 frag but be carfull not to let other players come and collect the ball before you do, or simply run around and steal everyone elses instead.
 
 
TEAM RELIC HUNTER
Same as the above relic hunter mode except all balls collected go towards your teams score instead of your own score.
 
 
RETURN THE FLAG
Same as standard ctf except when you touch your teams flag it will not teleport back, you must carry it back to your teams base instead, this means its possible to carry the enemy flag plus your teams flag at the same time, also as of version 5.5 you can now bind a key and throw a flag to your team mates.
 
 
CPMA CHALLENGE PROMODE
Pro quake mode boasts improved player movement, faster weapon switching, footsteps are removed for a more professional game.
 
 
MULTIFLAG
Same as standard ctf except when you pickup the enemys flag another will respawn in its place. The objective is to storm the enemys base, then each member of your team can grab there own flag and returns it to base as fast as possible, hence the name 'multi flag'.
 
 
VOOSH
Every player is given 1 weapon & 1 powerup, each weapon is chosen at random every 20 seconds, each powerup os chosen at random every 30 seconds, buzzer sound indicates weapons have changed, horn sound indicates powerups have changed.
 
 
DEFEND THE CARRIER
Each team is assigned a flag carrier, the carrier has quad damage and can pickup flags, all other player must defend there team carrier & help him / her collect & return the flag, attacking enemys while defending the carrier gets your team bonus defence scores, when a carrier dies a new carrier is chosen by the lowest scoring player.
 
 
KILL THE HULK
One player is chosen to become the hulk, the hulk has all weapons, the hulk also has quad damage, regeneration and haste although he cannot pickup any map items.
gang up and kill the hulk to stop him winning, if you kill the hulk you become him.
 
 
TEAM FORTRESS
Players are classes based, simply choose a class to start playing, there are nine classes to choose from, giving each players seperate weapons and speed.
If played in ctf your teams health and ammo will be reset when your team scores.
 
 
DEFRAG
All damage is removed from the game, allowing you to pratice all your trick moves.
 
 
 
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