Whats new
Player Decoys
Bind "decoy" to a key to drop a decoy.
Decoys use random animation to trick other players. decoys will randomly crouch, gesture, turn, look up / down etc...
Player Portals
Bind "portal" to a key to drop a portal destination, press the key agian to drop a portal source.
Players can pass through a portal source and teleport directly to the portal destination.
You can use these to lure enemys onto traps (put destination into lava pit) or just go mental and teleport everywhere :)
Player names
Increased the number of letters you can have in your playername.
server password
server password now works agian.
name / tag protection
Fixed bug where bot were namechecked when connecting to the server, bots are now excluded from name protection meaning you can give bots the same name as a player without penalty (if you need to.)
Freezetag protection
You can not add spawn protectionfor respawning players in freezetag mode by setting ca_freezeFlags to "32".
Splash Damage
option to remove splash damage when shooting at an enemy, splash damage on self remains normal (so you can railjump etc..)
if its a team game then members of your team will not be effected by splash damage from your weapon (only opposite team).
Refere Login
Cvar is now named "ca_anonymousRefereeLogin ", please update your configs with this correctly named command.
new cvars
New cvars for this build:
ca_decoy // enable / disable if decoys can be used in the server..
ca_decoyAmount // sets how many decoys each player gets.
ca_portal // enable / disable if portals can be used in the server.
ca_portalAmount // sets how many portals each player gets.
ca_hardcorePortal // players will drop powerups when entering a portal.
ca_customKnockback //enable or disable enemy splash damage