COMMAND NAME
VALUE
DESCRIPTION OF COMMAND
ca_fallDamage
0
Command to enable / disable if players recieve damage when falling
ca_selfDamage
0.5
Fractional value for damage inflicted upon yourself, a value of zero equals no damage.
ca_maxHealth
100
Command to set each players maximum health limit, when your starting health has counted down it should stop at this amount
ca_startHealth
125
Command to set each players starting health, this will count down to you maximum health amount on every respawn
ca_startArmor
0
Command to set how much armor each player starts with per spawn / respawn
ca_jumpVelocity
270
Command to set how high / low each player in the server may jump
ca_jumpMode
0
Command to enable player dodge and player doublejumping
[0] default jumping
[1] player dodge
[2] player doublejump
[3] player doublejump & dodge
ca_quadSpawn
0
Command lets each player spawn with quad damage & desired amount in seconds
ca_regenSpawn
0
Command lets each player spawn with regeneration & desired amount in seconds
ca_hasteSpawn
0
Command lets each player spawn with haste & desired amount in seconds
ca_enviroSpawn
0
Command lets each player spawn with battlesuit & desired amount in seconds
ca_inviSpawn
0
Command lets each player spawn with invisability & desired amount in seconds
ca_flightSpawn
0
Command lets each player spawn with flight & desired amount in seconds
ca_regenHealth
0
Command to enable / disable regenerating health per player, NOTE: "to avoid problems, starting health & maximum health should be set to equal values".
ca_regenHealthTime
0
Command to set how fast / slow players health regenerates per second
ca_regenArmor
0
Command to enable / disable regenerating armor per player
ca_regenArmorTime
0
Command to change how fast / slow players armor regenerates per second
ca_regenAmmo
0
Command to enable / disable regenerating ammo per player
ca_regenAmmoTime
0
Command to change how fast / slow players ammo regenerates per second
ca_maximumAmmo
200
Command to change how much ammo each player may carry, maximum limit is 999
ca_locationDamage
0
Command to enable / disable custom body damage ratios & headshot detection
ca_headShot
1.8
Fractional value sets how much damage is inflicted for each headshot, also prints headshot messages when used with the railgun
ca_chestShot
1.3
Fractional value sets how much damage is inflicted for each chest shot
ca_stomachShot
1.2
Fractional value sets how much damage is inflicted for each stomach shot
ca_legShot
0.7
Fractional value sets how much damage is inflicted for each leg shot
ca_faceShot
5.0
Fractional value sets how much damage is inflicted for each face shot
ca_throatShot
1.4
Fractional value sets how much damage is inflicted for each throat / nape shot
ca_shoulderShot
1.1
Fractional value sets how much damage is inflicted for each shoulder shot
ca_armShot
0.8
Fractional value sets how much damage is inflicted for each arm shot
ca_groinShot
1.3
Fractional value sets how much damage is inflicted for each groin shot
ca_footShot
0.5
Fractional value sets how much damage is inflicted for each foot shot
ca_customDamage
0
Command to enable / disable customised weapon damage settings, if disabled all weapons will retain there baseq3 default values
ca_gauntletDamage
50
Value changes how much damage is inflicted when using the gauntlet
ca_machinegunDamage
7
Value changes how much damage is inflicted when using the machinegun
ca_shotgunDamage
10
Value changes how much damage is inflicted when using the shotgun
ca_railgunDamage
100
Value changes how much damage is inflicted when using the railgun
ca_grenadeDamage
100
Value changes how much damage is inflicted when using the grenadelauncher
ca_plasmaDamage
20
Value changes how much damage is inflicted when using the plasmagun
ca_rocketDamage
100
Value changes how much damage is inflicted when using the rocketlauncher
ca_lightningDamage
8
Value changes how much damage is inflicted when using the lightningun
ca_bfgDamage
100
Value changes how much damage is inflicted when using the bfg10k
ca_grenadeSplash
100
Value changes the splash damage amount for the grenadelauncher
ca_plasmaSplash
15
Value changes the splash damage amount for the plasmagun
ca_rocketSplash
100
Value changes the splash damage amount for the rocketlauncher
ca_bfgSplash
100
Value changes the splash damage amount for the bfg10k
ca_grenadeRadius
150
Value changes the splash radius amount for the grenadelauncher
ca_plasmaRadius
20
Value changes the splash radius amount for the plasmagun
ca_rocketRadius
150
Value changes the splash radius amount for the rocketlauncher
ca_bfgRadius
120
Value changes the splash radius amount for the bfg10k
ca_wepSwitchDelay
200
Value changes how fast / slow you can switch between each weapon
ca_reloadMG
100
Value to change how fast / slow the machinegun reloads
ca_reloadSG
1000
Value to change how fast / slow the shotgun reloads
ca_reloadGL
800
Value to change how fast / slow the grenade launcher reloads
ca_reloadRL
800
Value to change how fast / slow the rocket launcher reloads
ca_reloadLG
50
Value to change how fast / slow the lightingun reloads
ca_reloadRG
1500
Value to change how fast / slow the railgun reloads
ca_reloadPG
100
Value to change how fast / slow the plasmagun reloads
ca_reloadBFG
200
Value to change how fast / slow the bfg reloads
ca_plasmaSpeed
2000
Value to change how fast / slow each plasmagun projectile moves
ca_bfgSpeed
2000
Value to change how fast / slow each bfg projectile moves
ca_rocketSpeed
800
Value to change how fast / slow each rocket projectile moves
ca_grenadeSpeed
700
Value to change how fast / slow each grenade projectile moves
ca_grenadeFuse
2500
Value to change how long the grenade projectiles take to explode
ca_startingWeapon
2
Command to set what weapon you have in your hand on every respawn, by default this is set to the machinegun
ca_startGauntlet
1
Command to spawn with or without the gauntlet
ca_startMG
100
Value to spawn with machinegun & desired ammo amount
ca_startSG
0
Value to spawn with shotgun & desired ammo amount
ca_startGL
0
Value to spawn with grenadelauncher & desired ammo amount
ca_startRL
0
Value to spawn with rocketlauncher & desired ammo amount
ca_startLG
0
Value to spawn with lightingun & desired ammo amount
ca_startRG
0
Value to spawn with railgun & desired ammo amount
ca_startPG
0
Value to spawn with plasmagun & desired ammo amount
ca_startBFG
0
Value to spawn with bfg10k & desired ammo amount
ca_playerSpeed
1
Fractional value to add speed to each player, used with weapon weights, players will move slow / fast depending on the ammount of weight each weapon has, [0.5] adds half speed, [1] is normal, [0] is full weight. Note: "you wont be able to move with full weight".
ca_weightGauntlet
1
Fractional value to add weight to the gauntlet
ca_weightMG
1
Fractional value to add weight to the machinegun
ca_weightSG
1
Fractional value to add weight to the shotgun
ca_weightGL
1
Fractional value to add weight to the grenadelauncher
ca_weightRL
1
Fractional value to add weight to the rocketlauncher
ca_weightLG
1
Fractional value to add weight to the lightingun
ca_weightRG
1
Fractional value to add weight to the railgun
ca_weightPG
1
Fractional value to add weight to the plasmagun
ca_weightBFG
1
Fractional value to add weight to the bfg
ca_weightHOOK
1
Fractional value to add weight to the grapplinghook
ca_enableHook
0
Command to enable / disable the standard grappling hook, NOTE: "setting values of 1 to both standard & offhand hooks at the same time will result in the mod switching both values back to zero"
ca_offhandGrapple
0
Command to enable / disable the offhand hook
ca_useOldHook
0
Command to switch between the older "5.2" build hook or the newer "6.4" hook, remember if using the older version the hooks drag speed will not be customisable.
ca_oldHookPull
0
Command to enable / disable fast grapple drag with the older 5.2 grappling hook
ca_hookSky
0
Command to enable / disable you to hook onto sky or space
ca_grappleDragSpeed
800
Value to change how fast the grappling hook pulls
ca_grappleDeploySpeed
800
Value to change how fast the grappling hook deploys
ca_deathHook
0
Command to enable / disable if the hook can be used to frag players
ca_noGrappleWallCheat
0
Command to enable / disable grapple timelimit, if enabled players may only grapple onto a wall for 3 seconds at a time before falling, they will also fall if they switch weapons while grappled to a wall.
ca_grenadeType
0
Command to change the type of grenades you have, these can be tweaked with other commands, grenade types are:

[0] standard grenades
[1] cluster grenades
[2] vortex grenades
[3] homing grenades
[4] magnetic grenades
[5] sticky grenades
[6] impact grenades
ca_vortexThink
20
Value to change the vortex grenades ai (lower values = faster suck, higher values = slower suck)
ca_vortexFuse
2000
Value to change the explode time of vortex grenades, 20000 is 20 seconds
ca_clusterDamage
100
Value to change how much damage each cluster grenade will have
ca_clusterSplash
100
Value to change how much splash damage each cluster grenade will have
ca_clusterRadius
150
Value to change how much splash radius each cluster grenade will have
ca_clusterFuse
2500
Value to change how long the cluster grenades will wait until they explode
ca_clusterSpeed
700
Value to change the projectile speed of each cluster with the grenadelauncher
ca_clusterFloat
0
Command to make the cluster grenades float in the air instead of falling to the floor
ca_clusterBfg
0
Command to enable / disable using cluster grenades with the bfg
ca_clusterBfgFuse
2500
Value to change how long bfg grenades will wait until they explode
ca_clusterBfgDamage
100
Value to change how much damage each bfg cluster will have
ca_clusterBfgSplash
100
Value to change how much splash damage each bfg cluster will have
ca_clusterBfgRadius
150
Value to change how much splash radius each bfg cluster will have
ca_clusterBfgFloat
0
Command to make the bfg clusters float in the air instead on falling to the floor
ca_clusterBfgSpeed
700
Value to change how fast / slow each of the bfgs cluster projectiles move
ca_rocketType
0
Command to change the type of rockets you have, these can be tweaked with other commands, rocket types are:

[0] standard rockets
[1] guided rockets
[2] homing rockets
[3] bouncing rockets
[4] magnetic rockets
ca_rocketBounceTime
1000
Value to change how long until rockets explode when used in bounce mode
ca_homingRocketFuse
6000
Value to change the life of each homing rocket, 6000 has a value of about 6 seconds
ca_homingMissileThink
10
Value to change the think time of "all" homing weapons
ca_homingPlasma
0
Command to enable / disable homing plasmabolts
ca_homingPlasmaFuse
6000
Value to change the life of each homing plasma bolt
ca_railgunType
0
Command to change the type of railgun you have, these can be tweaked with other commands, railgun types are:

[0] normal railgun
[1] railgun jump
[2] railgun bounce
[3] railgun telefrag
[4] railgun armor pierce
[5] railgun teleport
ca_railBounceAmount
0
Command to set how many times each railbeam will bounce, recommend setting to zero if using railjump
ca_railJumpVelocity
1000
Command to set how much knockback the railgun has when railjumping
ca_shottie
0
Command to enable / disable the super shotgun, four choices are available.

[0] standard shotgun
[1] shottie
[2] atomic shottie
[3] excessive shotgun
ca_shottie_plasmaSpeed
2500
Value to change the speed of the super shotguns plasmabolt
ca_shottie_rocketSpeed
2700
Value to change the speed of the super shotguns rocket
ca_shottieType
0
Command to change the super shottie type, agian four choices are available.

[0] Normal shottie
[1] Guided shottie
[2] Homing shottie
[3] Magnetic shottie
ca_guidedMissileFuse
9000
Value to change the life of a guided missile
ca_mgunSpread
200
Value to change the spread of the machineguns bullets
ca_explodeBullets
0
Command to enable / disable exploding bullets with the machinegun
ca_bulletSplash
70
Value to change how much splash damage exploding bullets have
ca_bulletRadius
50
Value to change how much splash radius exploding bullets have
ca_explodeShells
0
Command to enable / disable exploding shells with the shotgun
ca_shellSplash
45
Value to change how much splash damage exploding shells have
ca_shellRadius
35
Value to change how much splash radius exploding shells have
ca_explodeLightning
0
Command to enable / disable splash knockback with the lightningun, aka excessive mod
ca_lightningSplash
70
Value to change how much splash damage exploding lightning has
ca_lightningRadius
75
Value to change how much splash radius exploding lightning has
ca_spreadRockets
0
Command to enable spreadrockets, fires 4 rocket projectiles in a random spread
ca_spreadPlasma
0
Command to enable spreadplasma, fires 4 plasma projectiles in a random spread
ca_spreadGrenades
0
Command to enable spreadgrenades, fires 4 grenade projectiles in a random spread
ca_spreadBfg
0
Command to enable spreadbfg, fires 4 bfg projectiles in a random spread
ca_projectilePelletSpread
500
Value to change the projectile spread of all spreadfire weapons
ca_projectilePelletCount
4
Value to change the projectile count of all spreadfire weapons
ca_plasmaSpreadBounce
0
Value to change how many times plasma will bounce off walls when in spreadfire mode
ca_killRockets
0
Command to change if rocket projectiles can be shot down, they have 5% health, shooting at them will make them explode
ca_killBfg
0
Command to change if bfg projectiles can be shot down, they have 5% health, shooting at them will make them explode
ca_killGrenades
0
Command to change if grenade projectiles can be shot down, they have 5% health, shooting at them will make them explode
ca_killPlasma
0
Command to change if plasma projectiles can be shot down, they have 5% health, shooting at them will make them explode
ca_customKnockback
0
Enables or disables if enemys are affected by splashdamage from your weapons, if used in teamplay then members of your team will not be affected by splashdamage from your own weapon.
ca_quadAmount
30
Value to change how many seconds of quad damage a player gets when picking up the quad powerup
ca_hasteAmount
30
Value to change how many seconds of haste a player gets when picking up the haste powerup
ca_regenAmount
30
Value to change how many seconds of regen a player gets when picking up the regen powerup
ca_invisAmount
30
Value to change how many seconds of invisability a player gets when picking up the invis powerup
ca_enviroAmount
30
Value to change how many seconds of battlesuit a player gets when picking up the enviro powerup
ca_flightAmount
60
Value to change how many seconds of flight a player gets when picking up the flight powerup
ca_mgAmmoPickup
50
Value to change how much machinegun ammo a player get when picking up an ammo box
ca_sgAmmoPickup
10
Value to change how much shotgun ammo a player get when picking up an ammo box
ca_glAmmoPickup
5
Value to change how much grenadelauncher ammo a player get when picking up an ammo box
ca_rlAmmoPickup
5
Value to change how much rocketlauncher ammo a player get when picking up an ammo box
ca_lgAmmoPickup
60
Value to change how much lightning ammo a player get when picking up an ammo box
ca_rgAmmoPickup
10
Value to change how much railgun ammo a player get when picking up an ammo box
ca_pgAmmoPickup
30
Value to change how much plasmagun ammo a player get when picking up an ammo box
ca_bfgAmmoPickup
15
Value to change how much bfg ammo a player get when picking up an ammo box
ca_sgWeapPickup
10
Value to change how much shotgun ammo a player get when picking up a shotgun
ca_glWeapPickup
10
Value to change how much grenadelauncher ammo a player get when picking up a grenade launcher
ca_rlWeapPickup
10
Value to change how much rocketlauncher ammo a player get when picking up a rocket launcher
ca_lgWeapPickup
100
Value to change how much lightningun ammo a player get when picking up a lightning gun
ca_rgWeapPickup
10
Value to change how much railgun ammo a player get when picking up a railgun
ca_pgWeapPickup
50
Value to change how much plasmagun ammo a player get when picking up a plasmagun
ca_bfgWeapPickup
20
Value to change how much bfg ammo a player get when picking up a bfg10k
ca_allWeapPickup
1
Value to change how much ammo you get when picking up any weapon if you already have the weapon in your possesion
ca_smallHealth
5
Value to change how much health you receive when picking up small health bubbles
ca_mediumHealth
25
Value to change how much health you receive when picking up medium health bubbles
ca_largeHealth
50
Value to change how much health you receive when picking up large health bubbles
ca_megaHealth
100
Value to change how much health you receive when picking up mega health bubbles
ca_smallArmor
5
Value to change how much armor you receive when picking up armor shard
ca_mediumArmor
50
Value to change how much armor you receive when picking up yellow armor suit
ca_largeArmor
100
Value to change how much armor you receive when picking up red armor suit
ca_armorTime
25
Value to set how many seconds before armor respawns
ca_teamweapTime
30
Value to set how many seconds before team weapons respawn
ca_healthTime
35
Value to set how many seconds before health respawns
ca_ammoTime
40
Value to set how many seconds before ammo boxes respawn
ca_holdableTime
60
Value to set how many seconds before holdable items respawn
ca_megaHealthTime
120
Value to set how many seconds before mega health respawns.
ca_powerupTime
120
Value to set how many seconds before powerups respawn
ca_initalSpawn
45
Value to set the time in seconds that powerups can spawn into the map for the first time
ca_randomItems
0
Command to enable / disable if all map items are randomised per item respawn
ca_regenMin
15
Value to set how much health a player gets per seconds with the regeneration powerup while there health is under 125%
ca_regenMax
5
Value to set how much health a player gets per seconds with the regeneration powerup once there health is over 125%
ca_randomVars
0
Command to enable / disable if the server should execute the randomvar filelist
ca_realItems
0
Allows players to shoot at items to destroy them or knock items around the map.
[0] disabled
[1] destroy items
[2] knock items
ca_removeWeapons
0
Bitflag command to remove selected weapons from a map, each weapon is "removed" by added the numbers together
 
[1] gauntlet
[2] machinegun
[4] shotgun
[8] grenadelauncher
[16] rocketlauncher
[32] lightningun
[64] railgun
[128] plasmagun
[256] bfg
ca_removeItems
0
Bitflag command to remove selected items from a map, each item is "removed" by added the numbers together.

[1] armor shard
[2] armor combat
[4] armor body
[8] small health
[16] medium health
[32] large health
[64] mega health
[128] holdable teleporter
[256] holdable medkit
ca_removeAmmo
0
Bitflag command to remove selected ammo boxes from a map, each ammo box is "removed" by added the numbers together.

[1] ammo shells
[2] ammo bullets
[4] ammo grenades
[8] ammo cells
[16] ammo lightning
[32] ammo rockets
[64] ammo slugs
[128] ammo bfg
ca_removePowerups
0
Bitflag command to remove selected powerups from a map, each powerup is "removed" by added the numbers together.

[1] quad damage
[2] invisability
[4] regeneration
[8] haste
[16] battlesuit
[32] flight
ca_dropItems
63
Bitflag to stop players dropping powerups when killed, "each powerup is dropped" by added the numbers together.

[0] no items dropped
[1] quad
[2] battlesuit
[4] haste
[8]  invisability
[16] regeneration
[32] flight
[64] holdable medkit
[128] holdable teleporter
[256] armor (drop value for armor depend on how much you have on death).
ca_dropWeapons
511
Bitflag command to stop players dropping weapons when killed, "each weapon is dropped" by added the numbers together.

[0] no weapons dropped
[1] gauntlet
[2] machinegun
[4] shotgun
[8] grenadelauncher
[16] rocketlauncher
[32] railgun
[64] lightningun
[128] plasmagun
[256] bfg
[512] grapple
ca_gameMode
0
Command to change server gameplay, gives you a choice between 16 different gameplay modes.

[0] Default gameplay
[1] Rune mode
[2] Fragball mode
[3] Rockets vs Rails
[4] Last man standing
[5] Knockout mode
[6] Freezetag
[7] Hunted mode
[8] Relic hunter
[9] Team Relic hunter
[10] Return the flag
[11] Challenge promode
[12] Multi Flag CTF
[13] Voosh
[14] Defend the Carrier
[15] Hulk mode
[16] Team Fortress
[17] Defrag
ca_fragBallMsg
string
Message shown to players when picking up the frag ball, can be customised
ca_fragBallTime
10
Value to set how many seconds before your frags increase with the frag ball
ca_throwBallSpeed
900
Value to set the speed & velocity that the fragball / runes have when thrown
ca_runeMoveTime
30
Value to set the fragball / runes respawn time in seconds
ca_vampireMsg
string
Message shown to player when picking up the vampire rune, can be customised
ca_regenMsg
string
Message shown to player when picking up the regen rune, can be customised
ca_ammoMsg
string
Message shown to player when picking up the ammo rune, can be customised
ca_armorMsg
string
Message shown to player when picking up the armor rune, can be customised
ca_jumpBootsMsg
string
Message shown to player when picking up the jumpboots rune, can be customised
ca_selfDamageMsg
string
Message shown to player when picking up the selfdamage rune, can be customised
ca_strengthMsg
string
Message shown to player when picking up the strength, can be customised
ca_resistMsg
string
Message shown to player when picking up the resist rune, can be customised
ca_hasteMsg
string
Message shown to player when picking up the haste rune, can be customised
ca_vengeanceMsg
string
Message shown to player when picking up the vengeance rune, can be customised
ca_vampireMod
0.5
Fractional value to change how much health you get with the vampire rune
ca_regenMod
5
Value to change how much health regeneration you get per second from the regen rune
ca_ammoMod
5
Value to change how much ammo regeneration you get per second from the ammo rune
ca_armorMod
5
Value to change how much armor regeneration you get per second  from the armor rune
ca_strengthMod
2
Value to change how much strength you get from the strength rune
ca_resistMod
0.5
Fractional value to change how much resistance you get from the resist rune
ca_hasteMod
1.5
Fractional value to change how much haste you get from the haste rune
ca_vooshQuad
1
Command to enable / disable quad damage from being used in voosh gameplay
ca_vooshRegen
1
Command to enable / disable regeneration from being used in voosh gameplay
ca_vooshHaste
1
Command to enable / disable haste from being used in voosh gameplay
ca_vooshInvis
1
Command to enable / disable invisability from being used in voosh gameplay
ca_vooshSuit
1
Command to enable / disable battlesuit from being used in voosh gameplay
ca_vooshFlight
1
Command to enable / disable flight from being used in voosh gameplay
ca_vooshGLT
1
Command to enable / disable gauntlet being used in voosh gameplay
ca_vooshMG
1
Command to enable / disable machinegun being used in voosh gameplay
ca_vooshSG
1
Command to enable / disable shotgun being used in voosh gameplay
ca_vooshGL
1
Command to enable / disable grenade launcher being used in voosh gameplay
ca_vooshRL
1
Command to enable / disable rocket launcher being used in voosh gameplay
ca_vooshLG
1
Command to enable / disable lightningun being used in voosh gameplay
ca_vooshRG
1
Command to enable / disable railgun being used in voosh gameplay
ca_vooshPG
1
Command to enable / disable plasmagun being used in voosh gameplay
ca_vooshBFG
1
Command to enable / disable bfg being used in voosh gameplay
ca_authenticateClient
0
Enables / disables client authentication, reduces the risk of cheat players by only allowing trusted clients to join the server, all invalid clients will be forced to spectate.
current valid clients are "Carnage, Nemesis, Noghost, Osp & 125hz"
ca_doReady
0
Enables / disables if all players must choose ready before the next map in rotation is loaded (freezetag only)
ca_muteSpectators
0
Enables / disables if all spectators are muted from the game
ca_noWarmupDamage
0
Enables / disables if weapon damage is enabled during server warmup
ca_forceTeamSpec
0
Enables / disables if frozen players can only spectate members of their own teams
(freezetag only)
ca_lockMapRotation
0
Enables / disables if the map rotation system should be locked, if locked the servers current map will loop over until rotation is enabled agian
ca_inactivityChoice
0
Enables / disables if players should be placed into spectator mode instead of being kicked from the server when g_inactivity is enabled
ca_antiCamp
0
Command to enable / disable anticamp system
ca_antiCampTime
20
Value to set the time in seconds before the anticamp warning message is displayed
ca_antiCampWarning
string
String message players will see when anticamptime has been hit, you need to add %s to show the players name and then your message IE: " %s - Move or Die". (colors can also be added).
ca_antiCampDie
string
String message players will see when they die from camping, you need to add %s to show the players name and then your message IE: " %s - Died For Camping". (colors can also be added) NOTE:
death occours 5 seconds after warning message is shown
ca_antiCampShuffle
100
Value to set the shuffle / radius that a player must move from to reset their anti camp timer
ca_turret
0
Command to enable / disable if server turrets can be used
ca_turretAmount
0
Value to change how many turrets each player has, this is done on a per respawn basis
ca_turretReload
300
Value to change how fast / slow the turret fires
ca_turretHealth
200
Value to change how much health the turret has
ca_turretDamage
50
Value to change how much damage the turret inflicts on a player
ca_turretSplash
50
Value to change how much splash damage the turrets projectiles have
ca_turretRadius
60
Value to change how much splash radius the turrets projectile has
ca_turretSpeed
2000
Value to change how fast / slow the turret projectile moves
ca_turretHumm
0
Command to enable / disable turrets from making a humming sound when inactive
ca_turretModel
0
Command to switch between turret models, three choices can be selected

[0] railgun model
[1] rocketlauncher model
[2] shotgun model
ca_turretProjectile
0
Command to switch what type of projectiles the turret fires, three choices can be selected

[0] plasma
[1] rockets
[2] bfg
ca_decoy
0
Enables or disables if player decoys can be used in the server.
ca_decoyAmount
0
Sets how many decoys each player gets per map.
ca_portal
0
Enables or disables if player portals can be used in the server.
ca_portalAmount
0
Sets how many portals each player gets per match (note: an amount is only deducted once a player has deployed both portal source and destination).f the binded key are
ca_hardcorePortal
0
Enables or disables if players can take powerups into portals, if enabled a player will drop powerups they are holding.
ca_serverMessage1
string
Server message of the day, prints in center of the screen to each player that joins the server
ca_serverMessage2
string
Server message of the day, prints in center of the screen to each player that joins the server
ca_serverMessage3
string
Server message of the day, prints in center of the screen to each player that joins the server
ca_serverMessage4
string
Server message of the day, prints in center of the screen to each player that joins the server
ca_serverMessage5
string
Server message of the day, prints in center of the screen to each player that joins the server
ca_serverMessage6
string
Server message of the day, prints in center of the screen to each player that joins the server
ca_serverMessage7
string
Server message of the day, prints in center of the screen to each player that joins the server
ca_serverMessage8
string
Server message of the day, prints in center of the screen to each player that joins the server
ca_serverMessage9
string
Server message of the day, prints in center of the screen to each player that joins the server
ca_serverMessage10
string
Server message of the day, prints in center of the screen to each player that joins the server
ca_suicideLimit
10
Value to change how many times per map each player can suicide before they are kicked from the server, stops abusive players mass suiciding in your server
ca_refWarnLimit
5
Value to set how many verbal warnings a referee can issue per player before each offender is kicked from the server
ca_spectatorTime
0
If non-zero, allow users only this much CUMULATIVE spectating time (in seconds). IE
if you set this to 60, then if a user spectates for 15 seconds, plays some and goes back to spectate, they'll only have 45 seconds left to spectate before being kicked (with a 15 second warning countdown)
ca_spectatorWarning
15
When spectatorTime hits this number a warning message is shown and the number is counted down, when "0" is reached the client is dropped from the server
ca_lockSpectators
0
Command to stop clients abusing the spectator mode when they go into minus scores and resetting to zero, players may only spectate once per map
ca_switchTeamTime
5000
Value to change how long a player must wait before they can switch teams, 5000 is 5 seconds
ca_noPublicTeamOptions
0
Command to enable / disable if players can invite or uninvite a player of there choice to join there team
ca_spawnProtection
0
Command to enable / disable spawn protection
ca_protectionTime
3000
Value to change how long you are protected when you have respawned, 3000 is "3" seconds
ca_warnProtection
1
Command to enable / disable the protection message being shown when spawn protection has run out
ca_forceMapRotate
0
Command to enable / disable if a map will cycle to the next map in rotation when the server goes to intermission time, this only applies if the server is empty or occupied by bots
ca_serverTimeRemaining
0
Command to enable / disable if connecting clients should be shown how much match time is remaining for the current map
ca_delagHitscan
0
Command to enable / disable the unlagged option, this gives players with slow connections server prediction as to were their shot would have hit when fired, this means no aiming ahead on hitscan weapons
ca_serverPodium
0
Command to enable / disable if players are shown on the podium at the end of a match
ca_serverSaveMemory
5000
Value to change how fast / slow bodys will sink into the ground, good for saving memory on slower pcs & can also increase fps
ca_respawnDelay
1700
Value to change how long in milliseconds a player has to wait before thay can respawn into the game
ca_pauseMatch
0
Command to pause / unpause game, if paused players cannot move or shoot
ca_worldDamage
1
Command to enable / disable if players are damaged from lava, slime etc
ca_spaceProtection
0
Command to enable / disable if players will teleport when falling off space maps or void and respawns them at a random player spawn location
 
[1] Teleport players
[2] NoDamage (players can run around bottom of map etc....)
ca_randomTeleporter
0
Command to enable / disable if teleporter destinations are static or randomised, when walking though a teleporter this will take you to a random spawn point location instead of the normal misc_teleporter_dest point
ca_autoThawTime
120
Value to change the time in seconds before a body is unfrozen in freezetag gameplay
ca_thawTime
3
Value to change how many seconds you must stand next to a frozen body to unfreeze him in freezetag gameplay
ca_firstBlood
0
Command to enable / if the firstblood kill messages is shown, message is shown to the first player to make a kill per map
ca_airKills
0
Command to enable / disable if airkill messages are shown,  message is shown if you make frag a player that is in the air
ca_playerStats
0
Command to enable / disable if the player statistics table is shown at the end of each match
ca_highScores
0
Command to enable / disable if the player highscore table is shown at the end of each map, this is only shown to player that have this mod installed
ca_filterText
1
Command to enable / disable if abusive words are edited from your server, words can be edited from the file textfilter.cfg in the files subfolder
ca_serverSafteyFile
files/saftey.cfg
Directory location, file specifies IP addresses that can't be kicked (from a callvote). Great for your server admins! See saftey.cfg for the format of this file
ca_serverBanFile
files/ban.cfg
Directory location, use this file for better IP address banning. One IP or IP/CIDR per line. Up to 16KB worth! Examples: "192.168.0.1"  "192.168.0.0/24"  "127.0.0.0/8"  Partial addresses are NOT accepted. Common netmasks:  "255.255.255.0 = /24"  "255.255.0.0 = /16"
ca_serverRollback
N\A
File location, used to set the location of the server rollback.cfg file, if your server has been empty for "x" amount of seconds the server will rollback & execute this file, if you choose no location then this option is disabled
ca_serverRollbackTime
600
Time in msec before your servers rollback file will execute, setting this value to zero disables the command
ca_refPassword
none
Referee password, you must have this with a password of your choice in your config file for a referee to login, also dont forget to tell your referee the password, password values of "none" indicate no password has been set
ca_anonymousRefereeLogin
0
Enables or disables if referees are hidden when logging into the referee system.
ca_refereeFile
files/referee_log.cfg
Directory location, optional but if enabled will log each server change the referee makes to the log file, usefull if you want to check if your referee is abusing his / her position
ca_votePass
none
Callvote password, you must have this with a password of your choice in your config file for a player to callvote (if password protection is enabled), password values of "none" indicate no password has been set
ca_useVotePass
0
Command to enable / disable if callvote password protection should be used
ca_VotePassFraction
0.5
Fractional value of players that must  vote yes or no to validate a callvote
ca_voteLimit
3
Command to set how many times each player may vote per map
ca_debug_console
0
Command to enable / disable if server debugging is printed to the console instead of the debug logfile.
NOTE:
this option is generally not recommended unless you are debugging realtime
ca_debug_file
files/debug_log.cfg
Directory location, sets the location of the servers debugging log file, it is recommended to have this enabled as it will print error reports and player infomation including any possible cheat hacks that serverwatch might detect
ca_clientConnectFile
files/connect_log.cfg
Directory location, sets the location of the clients name / ip log file, if enabled it will log each connecting players name & ip address, it will also log when a player disconnects from the server
ca_clientChatFile
files.chat_log.cfg
Directory location, sets the location of the clients chat file, if enabled all player chat text will be printed to this file
ca_redTeamName
red
Name of red team, can be customised
ca_blueTeamName
blue
Name of blue team, can be customised
ca_removeBlackNames
0
Command to enable / disable if black letters can be used in player names, if enabled all black letters are shown as white
ca_passTeamFlags
0
Command to enable / disable if ctf flags can be thrown to there team mates via binded cmd
ca_overTime
0
Command to change if sudden death can be used in ctf matches
ca_fairTeamCapture
0
Command to enable / disable if unbalanced teams can cap the enemys flag in ctf matches
ca_unbalancedWarning
2
Prints a warning message to all players if teams are unbalenced
ca_teamBalance
0
Command to balance the amount of players per team

[0] disabled
[1] sort teams by highest score
[2] sort teams at random
[3] sort teams by fastest team scorers
ca_freezeScoreSound
sound/world/buzzer.wav
Sets directory for customised freezetag scoring sound
ca_freezeFlags
0
Freezetag flags, these are used instead of dmflags in freezetag mode

[0] no changes.
[1] no item reset.
[2] no team reset.
[4] weapons stay.
[8] no player clip.
[16] nightmare mode.
[32] spawn protection.
ca_showFreezeLight
1
Command to set if frozen player should radiate team colored light from there bodys
ca_freezeBodySound
1
Command to set if frozen players have water sounds radiating from there bodys
ca_connMessage
is joining the Carnage
Custom message string for connecting clients
ca_enterMessage
joined the Carnage
Custom message string for clients that enter the game
ca_customMode1
modes/default.cfg
String to set the name, location of the referees custom cfg file, files must remain inside the modes folder
ca_customMode2
modes/promode.cfg
String to set the name, location of the referees custom cfg file, files must remain inside the modes folder
ca_customMode3
modes/instagib.cfg
String to set the name, location of the referees custom cfg file, files must remain inside the modes folder
ca_customMode4
modes/freezetag.cfg
String to set the name, location of the referees custom cfg file, files must remain inside the modes folder
ca_customMode5
modes/shottie.cfg
String to set the name, location of the referees custom cfg file, files must remain inside the modes folder
ca_mapRotationType
0
Boolean to switch between vstr map rotations, carnage map rotation or advanced map rotation systems
 
[0] Vstr rotation
[1] Carnage rotation
[2] Advanced rotation
ca_startMap
N\A
First map in map rotation, if no rotation is set / or rotation fails the server will rollback to this map.
This is only used for Carnage rotation system (ca_mapRotationType 1).
ca_mapFile
N\A
Name of your map rotation file. This is only used for Carnage rotation system (ca_mapRotationType 1).
ca_mapRotationFile
files/advancedMapRotation.cfg
Name of your map rotation file. This is only used for Advanced rotation system (ca_mapRotationType 2).
If you use a different rotation system make sure you comment this line out !!
ca_mapRotationStateFile
files/advancedStateFile.cfg
Temp Map Rotation File Storage, This is only used for Advanced rotation system (ca_mapRotationType 2).
ca_mapRotationVotePreserve
1
Preserves for sequential map rotation, This is only used for Advanced rotation system (ca_mapRotationType 2).
ca_mapRotationAdvancedType
0
Changes if maps should be loaded in sequential order or in a random order.
This is only used for Advanced rotation system (ca_mapRotationType 2).
 
[0] Sequential
[1] Random
ca_mapRotationSpacing
3
If using a random map rotation method then this many maps must pass by before a map will be picked again.
This is only used for Advanced rotation system (ca_mapRotationType 2).
ca_mapRotationAutoLoad
0
autoload every map from within the baseq3 folder instead of using a map rotation file.
This is only used for Advanced rotation system (ca_mapRotationType 2).
ca_mapRotationGametypeMask
0
Only load maps for the specified gametype.
This is only used for Advanced rotation system (ca_mapRotationType 2).
ca_spamWarning
30
If the user's average chat rate goes above this many intervals a warning message is sent (defined by ca_spamMessage)
ca_spamAmount
65
If the user's average chat rate goes above this many intervals then the set punishment is activated
ca_spamInterval
1000
Sets the time in seconds between text messages that a players must hit to be counted as a spam interval
ca_spamMessage
string
If a user exceeds their ca_spamWarning amount, this message is shown to them. you'll want to change this message to reflect the punishment you have chosen
ca_spamPunishment
0
If a user exceeds their ca_spamAmount limit then one of the five punishments will become activated, see below for list of punishments
 
[0] log offender
[1] mute / log offender
[2] kick / log offender
[3] ban / log offender
[4] kick / ban / log offender
ca_chatFragWarning
5
Value to set how many times a player must chatfrag between intervals before they are shown the chat frag warning message
ca_chatFragAmount
10
Value to set how many times a player must chatfrag between intervals before they are delt punishment
ca_chatFragInterval
1000
Value to set the time in msecs that a player must chatfrag to be shown a warning or punishment
ca_chatFragPunishment
0
Command to set the punishment issued to a player that has hit his / her chatfrag limit

[0] log offender
[1] ban / log offender
[2] ban / kick / log offender
[3] kick / log offender
ca_cheatPunishment
0
Command to set what punishment is used if a player is caught cheating, works in conjunction with serverwatch anti cheat software ( http://www.getserverwatch.com/wiki/ )

[0] log cheaters name & ip address to file
[1] kicks cheater and adds name & ip address to file
[2] bans cheater and adds name & ip address to file
[3] kicks + bans cheater and adds name & ip address to file
ca_tagPassword
none
Allows a player with a banned tag to join the server if password is entered.
ca_wonkeyMagic
0
Enables / disables wonkey magic banning system.
[0] disabled
[1] enable name banning
[2] enable tag protection / rename protection
[3] enable both systems
ca_spectatorDoorFix
0
Enable / disable bugfix to allow spectators to move through doors smoothly.
ca_clientWeather
0
Enable / disable realtime weather system on the server, only players using carnage's client mod will be able to see this effect.
ca_excellentTime
0
Value to change the time in seconds that you have a powerup for, if earned with an excellent kill
ca_impressiveTime
0
Value to change the time in seconds that you have a powerup for, if earned with an excellent kill
ca_rewardExcellents
ca_rewardImpressives
0
0
Value to change reward number for excellent kills
Value to change reward number for impressive shots

[0] No reward
[1] Reward shotgun
[2] Reward grenadelauncher
[3] Reward rocketlauncher
[4] Reward lightningun
[5] Reward railgun
[6] Reward plasmagun
[7] Reward bfg
[8] Reward grapple
[9] Reward quad powerup
[10] Reward haste powerup
[11] Reward regen powerup
[12] Reward invis powerup
[13] Reward enviro powerup
[14] Reward flight powerup
ca_rewardFreezeTeam
0
Value to change powerup number for team scores in freezetag gameplay

[0] No reward
[1] Reward quad  powerup
[2] Reward haste powerup
[3] Reward regen powerup
[4] Reward invis powerup
[5] Reward enviro powerup
[6] Reward flight powerup
ca_rewardFreezeTeamTime
0
Value to change the time in seconds that you have a powerup for, if your team scores in freezetag gameplay
ca_ammoReward
10
Amount of ammo to be given when player is rewarded with a weapon
ca_replaceSG
ca_replaceGL
ca_replaceRL
ca_replaceLG
ca_replaceRG
ca_replacePG
ca_replaceBFG
0
0
0
0
0
0
0
Value to replace the shotgun
Value to replace the grenadelauncher
Value to replace the rocketlauncher
Value to replace the lightningun
Value to replace the railgun
Value to replace the plasmagun
Value to replace the bfg

#(weapon replacement numbers)#

[0] default
[1] weapon gauntlet
[2] weapon machinegun
[3] weapon shotgun
[4] weapon grenadelauncher
[5] weapon rocketlauncher
[6] weapon lightning
[7] weapon railgun
[8] weapon plasmagun
[9] weapon bfg
[10] weapon grapplinghook
[12] ammo bullets
[13] ammo shells
[14] ammo grenades
[15] ammo rockets
[16] ammo lightning
[17] ammo slugs
[18] ammo cells
[19] ammo bfg
[21] small health
[22] normal health
[23] large health
[24] mega health
[25] armor shard
[26] armor combat
[27] armor body
[31] item quad
[32] item enviro
[33] item haste
[34] item invis
[35] item regen
[36] item flight
[37] holdable medikit
[38] holdable teleporter
ca_replaceMGammo
ca_replaceSGammo
ca_replaceGLammo
ca_replaceRLammo
ca_replaceLGammo
ca_replaceRGammo
ca_replacePGammo
ca_replaceBFGammo
0
0
0
0
0
0
0
0
Value to replace machinegun ammo
Value to replace shotgun ammo
Value to replace grenadelauncher ammo
Value to replace rocketlauncher ammo
Value to replace lightningun ammo
Value to replace railgun ammo
Value to replace plasmagun ammo
Value to replace bfg ammo

#(ammo replacement numbers)#

[0] default
[2] ammo bullets
[3] ammo shells
[4] ammo grenades
[5] ammo rockets
[6] ammo lightning
[7] ammo slugs
[8] ammo cells
[9] ammo bfg
[11] weapon gauntlet
[12] weapon machinegun
[13] weapon shotgun
[14] weapon grenadelauncher
[15] weapon rocketlauncher
[16] weapon lightning
[17] weapon railgun
[18] weapon plasmagun
[19] weapon bfg
[20] weapon grapplinghook
[21] small health
[22] normal health
[23] large health
[24] mega health
[25] armor shard
[26] armor combat
[27] armor body
[31] item quad
[32] item enviro
[33] item haste
[34] item invis
[35] item regen
[36] item flight
[37] holdable medikit
[38] holdable teleporter
ca_replaceQuad
ca_replaceEnviro
ca_replaceHaste
ca_replaceInvis
ca_replaceRegen
ca_replaceFlight
0
0
0
0
0
0
Value to replace the quad powerup
Value to replace the battlesuit powerup
Value to replace the haste powerup
Value to replace the invisability powerup
Value to replace the regeneration powerup
Value to replace the flight powerup

#(powerup replacement numbers)#

[0] default
[1] item quad
[2] item inviro
[3] item haste
[4] item invis
[5] item regen
[6] item flight
[8] holdable medikit
[9] holdable teleporter
[11] weapon gauntlet
[12] weapon machinegun
[13] weapon shotgun
[14] weapon grenadelauncher
[15] weapon rocketlauncher
[16] weapon lightning
[17] weapon railgun
[18] weapon plasmagun
[19] weapon bfg
[20] weapon grapplinghook
[22] ammo bullets
[23] ammo shells
[24] ammo grenades
[25] ammo rockets
[26] ammo lightning
[27] ammo slugs
[28] ammo cells
[29] ammo bfg
[31] small health
[32] normal health
[33] large health
[34] mega health
[35] armor shard
[36] armor combat
[37] armor body
ca_replaceMedkit
ca_replaceTeleporter
0
0
Value to replace the holdable medkit
Value to replace thr holdable teleporter

#(holdable replacement numbers)#

[0] default
[1] item quad
[2] item inviro
[3] item haste
[4] item invis
[5] item regen
[6] item flight
[8] holdable medikit
[9] holdable teleporter
[11] weapon gauntlet
[12] weapon machinegun
[13] weapon shotgun
[14] weapon grenadelauncher
[15] weapon rocketlauncher
[16] weapon lightning
[17] weapon railgun
[18] weapon plasmagun
[19] weapon bfg
[20] weapon grapplinghook
[22] ammo bullets
[23] ammo shells
[24] ammo grenades
[25] ammo rockets
[26] ammo lightning
[27] ammo slugs
[28] ammo cells
[29] ammo bfg
[31] small health
[32] normal health
[33] large health
[34] mega health
[35] armor shard
[36] armor combat
[37] armor body
ca_replaceSMhealth
ca_replaceMDhealth
ca_replaceLGhealth
ca_replaceMGhealth
0
0
0
0
Value to replace the small health
Value to replace the medium health
Value to replace the large health
Value to replace the mega health


#(health replacement numbers)#

[0] default
[1] small health
[2] normal health
[3] large health
[4] mega health
[5] armor shard
[6] armor combat
[7] armor body
[11] weapon gauntlet
[12] weapon machinegun
[13] weapon shotgun
[14] weapon grenadelauncher
[15] weapon rocketlauncher
[16] weapon lightning
[17] weapon railgun
[18] weapon plasmagun
[19] weapon bfg
[20] weapon grapplinghook
[22] ammo bullets
[23] ammo shells
[24] ammo grenades
[25] ammo rockets
[26] ammo lightning
[27] ammo slugs
[28] ammo cells
[29] ammo bfg
[31] item quad
[32] item enviro
[33] item haste
[34] item invis
[35] item regen
[36] item flight
[37] holdable medikit
[38] holdable teleporter
ca_replaceSDarmor
ca_replaceCBarmor
ca_replaceBDarmor
0
0
0
Value to replace the armor shard
Value to replace the combat armor
Value to replace the body armor

#(armor replacement numbers)#

[0] default
[1] small health
[2] normal health
[3] large health
[4] mega health
[5] armor shard
[6] armor combat
[7] armor body
[11] weapon gauntlet
[12] weapon machinegun
[13] weapon shotgun
[14] weapon grenadelauncher
[15] weapon rocketlauncher
[16] weapon lightning
[17] weapon railgun
[18] weapon plasmagun
[19] weapon bfg
[20] weapon grapplinghook
[22] ammo bullets
[23] ammo shells
[24] ammo grenades
[25] ammo rockets
[26] ammo lightning
[27] ammo slugs
[28] ammo cells
[29] ammo bfg
[31] item quad
[32] item enviro
[33] item haste
[34] item invis
[35] item regen
[36] item flight
[37] holdable medikit
[38] holdable teleporter
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                                                                                                      Server Command Help
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