COMMAND NAME
|
VALUE
|
DESCRIPTION OF COMMAND
|
ca_fallDamage
|
0
|
Command to enable / disable if players recieve damage when falling
|
ca_selfDamage
|
0.5
|
Fractional value for damage inflicted upon yourself, a value of zero equals no damage.
|
ca_maxHealth
|
100
|
Command to set each players maximum health limit, when your starting health has counted down it should stop at this amount
|
ca_startHealth
|
125
|
Command to set each players starting health, this will count down to you maximum health amount on every respawn
|
ca_startArmor
|
0
|
Command to set how much armor each player starts with per spawn / respawn
|
ca_jumpVelocity
|
270
|
Command to set how high / low each player in the server may jump
|
ca_jumpMode
|
0
|
Command to enable player dodge and player doublejumping
[0] default jumping
[1] player dodge
[2] player doublejump
[3] player doublejump & dodge
|
ca_quadSpawn
|
0
|
Command lets each player spawn with quad damage & desired amount in seconds
|
ca_regenSpawn
|
0
|
Command lets each player spawn with regeneration & desired amount in seconds
|
ca_hasteSpawn
|
0
|
Command lets each player spawn with haste & desired amount in seconds
|
ca_enviroSpawn
|
0
|
Command lets each player spawn with battlesuit & desired amount in seconds
|
ca_inviSpawn
|
0
|
Command lets each player spawn with invisability & desired amount in seconds
|
ca_flightSpawn
|
0
|
Command lets each player spawn with flight & desired amount in seconds
|
ca_regenHealth
|
0
|
Command to enable / disable regenerating health per player, NOTE: "to avoid problems, starting health & maximum health should be set to equal values".
|
ca_regenHealthTime
|
0
|
Command to set how fast / slow players health regenerates per second
|
ca_regenArmor
|
0
|
Command to enable / disable regenerating armor per player
|
ca_regenArmorTime
|
0
|
Command to change how fast / slow players armor regenerates per second
|
ca_regenAmmo
|
0
|
Command to enable / disable regenerating ammo per player
|
ca_regenAmmoTime
|
0
|
Command to change how fast / slow players ammo regenerates per second
|
ca_maximumAmmo
|
200
|
Command to change how much ammo each player may carry, maximum limit is 999
|
ca_locationDamage
|
0
|
Command to enable / disable custom body damage ratios & headshot detection
|
ca_headShot
|
1.8
|
Fractional value sets how much damage is inflicted for each headshot, also prints headshot messages when used with the railgun
|
ca_chestShot
|
1.3
|
Fractional value sets how much damage is inflicted for each chest shot
|
ca_stomachShot
|
1.2
|
Fractional value sets how much damage is inflicted for each stomach shot
|
ca_legShot
|
0.7
|
Fractional value sets how much damage is inflicted for each leg shot
|
ca_faceShot
|
5.0
|
Fractional value sets how much damage is inflicted for each face shot
|
ca_throatShot
|
1.4
|
Fractional value sets how much damage is inflicted for each throat / nape shot
|
ca_shoulderShot
|
1.1
|
Fractional value sets how much damage is inflicted for each shoulder shot
|
ca_armShot
|
0.8
|
Fractional value sets how much damage is inflicted for each arm shot
|
ca_groinShot
|
1.3
|
Fractional value sets how much damage is inflicted for each groin shot
|
ca_footShot
|
0.5
|
Fractional value sets how much damage is inflicted for each foot shot
|
ca_customDamage
|
0
|
Command to enable / disable customised weapon damage settings, if disabled all weapons will retain there baseq3 default values
|
ca_gauntletDamage
|
50
|
Value changes how much damage is inflicted when using the gauntlet
|
ca_machinegunDamage
|
7
|
Value changes how much damage is inflicted when using the machinegun
|
ca_shotgunDamage
|
10
|
Value changes how much damage is inflicted when using the shotgun
|
ca_railgunDamage
|
100
|
Value changes how much damage is inflicted when using the railgun
|
ca_grenadeDamage
|
100
|
Value changes how much damage is inflicted when using the grenadelauncher
|
ca_plasmaDamage
|
20
|
Value changes how much damage is inflicted when using the plasmagun
|
ca_rocketDamage
|
100
|
Value changes how much damage is inflicted when using the rocketlauncher
|
ca_lightningDamage
|
8
|
Value changes how much damage is inflicted when using the lightningun
|
ca_bfgDamage
|
100
|
Value changes how much damage is inflicted when using the bfg10k
|
ca_grenadeSplash
|
100
|
Value changes the splash damage amount for the grenadelauncher
|
ca_plasmaSplash
|
15
|
Value changes the splash damage amount for the plasmagun
|
ca_rocketSplash
|
100
|
Value changes the splash damage amount for the rocketlauncher
|
ca_bfgSplash
|
100
|
Value changes the splash damage amount for the bfg10k
|
ca_grenadeRadius
|
150
|
Value changes the splash radius amount for the grenadelauncher
|
ca_plasmaRadius
|
20
|
Value changes the splash radius amount for the plasmagun
|
ca_rocketRadius
|
150
|
Value changes the splash radius amount for the rocketlauncher
|
ca_bfgRadius
|
120
|
Value changes the splash radius amount for the bfg10k
|
ca_wepSwitchDelay
|
200
|
Value changes how fast / slow you can switch between each weapon
|
ca_reloadMG
|
100
|
Value to change how fast / slow the machinegun reloads
|
ca_reloadSG
|
1000
|
Value to change how fast / slow the shotgun reloads
|
ca_reloadGL
|
800
|
Value to change how fast / slow the grenade launcher reloads
|
ca_reloadRL
|
800
|
Value to change how fast / slow the rocket launcher reloads
|
ca_reloadLG
|
50
|
Value to change how fast / slow the lightingun reloads
|
ca_reloadRG
|
1500
|
Value to change how fast / slow the railgun reloads
|
ca_reloadPG
|
100
|
Value to change how fast / slow the plasmagun reloads
|
ca_reloadBFG
|
200
|
Value to change how fast / slow the bfg reloads
|
ca_plasmaSpeed
|
2000
|
Value to change how fast / slow each plasmagun projectile moves
|
ca_bfgSpeed
|
2000
|
Value to change how fast / slow each bfg projectile moves
|
ca_rocketSpeed
|
800
|
Value to change how fast / slow each rocket projectile moves
|
ca_grenadeSpeed
|
700
|
Value to change how fast / slow each grenade projectile moves
|
ca_grenadeFuse
|
2500
|
Value to change how long the grenade projectiles take to explode
|
ca_startingWeapon
|
2
|
Command to set what weapon you have in your hand on every respawn, by default this is set to the machinegun
|
ca_startGauntlet
|
1
|
Command to spawn with or without the gauntlet
|
ca_startMG
|
100
|
Value to spawn with machinegun & desired ammo amount
|
ca_startSG
|
0
|
Value to spawn with shotgun & desired ammo amount
|
ca_startGL
|
0
|
Value to spawn with grenadelauncher & desired ammo amount
|
ca_startRL
|
0
|
Value to spawn with rocketlauncher & desired ammo amount
|
ca_startLG
|
0
|
Value to spawn with lightingun & desired ammo amount
|
ca_startRG
|
0
|
Value to spawn with railgun & desired ammo amount
|
ca_startPG
|
0
|
Value to spawn with plasmagun & desired ammo amount
|
ca_startBFG
|
0
|
Value to spawn with bfg10k & desired ammo amount
|
ca_playerSpeed
|
1
|
Fractional value to add speed to each player, used with weapon weights, players will move slow / fast depending on the ammount of weight each weapon has, [0.5] adds half speed, [1] is normal, [0] is full weight. Note: "you wont be able to move with full weight".
|
ca_weightGauntlet
|
1
|
Fractional value to add weight to the gauntlet
|
ca_weightMG
|
1
|
Fractional value to add weight to the machinegun
|
ca_weightSG
|
1
|
Fractional value to add weight to the shotgun
|
ca_weightGL
|
1
|
Fractional value to add weight to the grenadelauncher
|
ca_weightRL
|
1
|
Fractional value to add weight to the rocketlauncher
|
ca_weightLG
|
1
|
Fractional value to add weight to the lightingun
|
ca_weightRG
|
1
|
Fractional value to add weight to the railgun
|
ca_weightPG
|
1
|
Fractional value to add weight to the plasmagun
|
ca_weightBFG
|
1
|
Fractional value to add weight to the bfg
|
ca_weightHOOK
|
1
|
Fractional value to add weight to the grapplinghook
|
ca_enableHook
|
0
|
Command to enable / disable the standard grappling hook, NOTE: "setting values of 1 to both standard & offhand hooks at the same time will result in the mod switching both values back to zero"
|
ca_offhandGrapple
|
0
|
Command to enable / disable the offhand hook
|
ca_useOldHook
|
0
|
Command to switch between the older "5.2" build hook or the newer "6.4" hook, remember if using the older version the hooks drag speed will not be customisable.
|
ca_oldHookPull
|
0
|
Command to enable / disable fast grapple drag with the older 5.2 grappling hook
|
ca_hookSky
|
0
|
Command to enable / disable you to hook onto sky or space
|
ca_grappleDragSpeed
|
800
|
Value to change how fast the grappling hook pulls
|
ca_grappleDeploySpeed
|
800
|
Value to change how fast the grappling hook deploys
|
ca_deathHook
|
0
|
Command to enable / disable if the hook can be used to frag players
|
ca_noGrappleWallCheat
|
0
|
Command to enable / disable grapple timelimit, if enabled players may only grapple onto a wall for 3 seconds at a time before falling, they will also fall if they switch weapons while grappled to a wall.
|
ca_grenadeType
|
0
|
Command to change the type of grenades you have, these can be tweaked with other commands, grenade types are:
[0] standard grenades
[1] cluster grenades
[2] vortex grenades
[3] homing grenades
[4] magnetic grenades
[5] sticky grenades
[6] impact grenades
|
ca_vortexThink
|
20
|
Value to change the vortex grenades ai (lower values = faster suck, higher values = slower suck)
|
ca_vortexFuse
|
2000
|
Value to change the explode time of vortex grenades, 20000 is 20 seconds
|
ca_clusterDamage
|
100
|
Value to change how much damage each cluster grenade will have
|
ca_clusterSplash
|
100
|
Value to change how much splash damage each cluster grenade will have
|
ca_clusterRadius
|
150
|
Value to change how much splash radius each cluster grenade will have
|
ca_clusterFuse
|
2500
|
Value to change how long the cluster grenades will wait until they explode
|
ca_clusterSpeed
|
700
|
Value to change the projectile speed of each cluster with the grenadelauncher
|
ca_clusterFloat
|
0
|
Command to make the cluster grenades float in the air instead of falling to the floor
|
ca_clusterBfg
|
0
|
Command to enable / disable using cluster grenades with the bfg
|
ca_clusterBfgFuse
|
2500
|
Value to change how long bfg grenades will wait until they explode
|
ca_clusterBfgDamage
|
100
|
Value to change how much damage each bfg cluster will have
|
ca_clusterBfgSplash
|
100
|
Value to change how much splash damage each bfg cluster will have
|
ca_clusterBfgRadius
|
150
|
Value to change how much splash radius each bfg cluster will have
|
ca_clusterBfgFloat
|
0
|
Command to make the bfg clusters float in the air instead on falling to the floor
|
ca_clusterBfgSpeed
|
700
|
Value to change how fast / slow each of the bfgs cluster projectiles move
|
ca_rocketType
|
0
|
Command to change the type of rockets you have, these can be tweaked with other commands, rocket types are:
[0] standard rockets
[1] guided rockets
[2] homing rockets
[3] bouncing rockets
[4] magnetic rockets
|
ca_rocketBounceTime
|
1000
|
Value to change how long until rockets explode when used in bounce mode
|
ca_homingRocketFuse
|
6000
|
Value to change the life of each homing rocket, 6000 has a value of about 6 seconds
|
ca_homingMissileThink
|
10
|
Value to change the think time of "all" homing weapons
|
ca_homingPlasma
|
0
|
Command to enable / disable homing plasmabolts
|
ca_homingPlasmaFuse
|
6000
|
Value to change the life of each homing plasma bolt
|
ca_railgunType
|
0
|
Command to change the type of railgun you have, these can be tweaked with other commands, railgun types are:
[0] normal railgun
[1] railgun jump
[2] railgun bounce
[3] railgun telefrag
[4] railgun armor pierce
[5] railgun teleport
|
ca_railBounceAmount
|
0
|
Command to set how many times each railbeam will bounce, recommend setting to zero if using railjump
|
ca_railJumpVelocity
|
1000
|
Command to set how much knockback the railgun has when railjumping
|
ca_shottie
|
0
|
Command to enable / disable the super shotgun, four choices are available.
[0] standard shotgun
[1] shottie
[2] atomic shottie
[3] excessive shotgun
|
ca_shottie_plasmaSpeed
|
2500
|
Value to change the speed of the super shotguns plasmabolt
|
ca_shottie_rocketSpeed
|
2700
|
Value to change the speed of the super shotguns rocket
|
ca_shottieType
|
0
|
Command to change the super shottie type, agian four choices are available.
[0] Normal shottie
[1] Guided shottie
[2] Homing shottie
[3] Magnetic shottie
|
ca_guidedMissileFuse
|
9000
|
Value to change the life of a guided missile
|
ca_mgunSpread
|
200
|
Value to change the spread of the machineguns bullets
|
ca_explodeBullets
|
0
|
Command to enable / disable exploding bullets with the machinegun
|
ca_bulletSplash
|
70
|
Value to change how much splash damage exploding bullets have
|
ca_bulletRadius
|
50
|
Value to change how much splash radius exploding bullets have
|
ca_explodeShells
|
0
|
Command to enable / disable exploding shells with the shotgun
|
ca_shellSplash
|
45
|
Value to change how much splash damage exploding shells have
|
ca_shellRadius
|
35
|
Value to change how much splash radius exploding shells have
|
ca_explodeLightning
|
0
|
Command to enable / disable splash knockback with the lightningun, aka excessive mod
|
ca_lightningSplash
|
70
|
Value to change how much splash damage exploding lightning has
|
ca_lightningRadius
|
75
|
Value to change how much splash radius exploding lightning has
|
ca_spreadRockets
|
0
|
Command to enable spreadrockets, fires 4 rocket projectiles in a random spread
|
ca_spreadPlasma
|
0
|
Command to enable spreadplasma, fires 4 plasma projectiles in a random spread
|
ca_spreadGrenades
|
0
|
Command to enable spreadgrenades, fires 4 grenade projectiles in a random spread
|
ca_spreadBfg
|
0
|
Command to enable spreadbfg, fires 4 bfg projectiles in a random spread
|
ca_projectilePelletSpread
|
500
|
Value to change the projectile spread of all spreadfire weapons
|
ca_projectilePelletCount
|
4
|
Value to change the projectile count of all spreadfire weapons
|
ca_plasmaSpreadBounce
|
0
|
Value to change how many times plasma will bounce off walls when in spreadfire mode
|
ca_killRockets
|
0
|
Command to change if rocket projectiles can be shot down, they have 5% health, shooting at them will make them explode
|
ca_killBfg
|
0
|
Command to change if bfg projectiles can be shot down, they have 5% health, shooting at them will make them explode
|
ca_killGrenades
|
0
|
Command to change if grenade projectiles can be shot down, they have 5% health, shooting at them will make them explode
|
ca_killPlasma
|
0
|
Command to change if plasma projectiles can be shot down, they have 5% health, shooting at them will make them explode
|
ca_customKnockback
|
0
|
Enables or disables if enemys are affected by splashdamage from your weapons, if used in teamplay then members of your team will not be affected by splashdamage from your own weapon.
|
ca_quadAmount
|
30
|
Value to change how many seconds of quad damage a player gets when picking up the quad powerup
|
ca_hasteAmount
|
30
|
Value to change how many seconds of haste a player gets when picking up the haste powerup
|
ca_regenAmount
|
30
|
Value to change how many seconds of regen a player gets when picking up the regen powerup
|
ca_invisAmount
|
30
|
Value to change how many seconds of invisability a player gets when picking up the invis powerup
|
ca_enviroAmount
|
30
|
Value to change how many seconds of battlesuit a player gets when picking up the enviro powerup
|
ca_flightAmount
|
60
|
Value to change how many seconds of flight a player gets when picking up the flight powerup
|
ca_mgAmmoPickup
|
50
|
Value to change how much machinegun ammo a player get when picking up an ammo box
|
ca_sgAmmoPickup
|
10
|
Value to change how much shotgun ammo a player get when picking up an ammo box
|
ca_glAmmoPickup
|
5
|
Value to change how much grenadelauncher ammo a player get when picking up an ammo box
|
ca_rlAmmoPickup
|
5
|
Value to change how much rocketlauncher ammo a player get when picking up an ammo box
|
ca_lgAmmoPickup
|
60
|
Value to change how much lightning ammo a player get when picking up an ammo box
|
ca_rgAmmoPickup
|
10
|
Value to change how much railgun ammo a player get when picking up an ammo box
|
ca_pgAmmoPickup
|
30
|
Value to change how much plasmagun ammo a player get when picking up an ammo box
|
ca_bfgAmmoPickup
|
15
|
Value to change how much bfg ammo a player get when picking up an ammo box
|
ca_sgWeapPickup
|
10
|
Value to change how much shotgun ammo a player get when picking up a shotgun
|
ca_glWeapPickup
|
10
|
Value to change how much grenadelauncher ammo a player get when picking up a grenade launcher
|
ca_rlWeapPickup
|
10
|
Value to change how much rocketlauncher ammo a player get when picking up a rocket launcher
|
ca_lgWeapPickup
|
100
|
Value to change how much lightningun ammo a player get when picking up a lightning gun
|
ca_rgWeapPickup
|
10
|
Value to change how much railgun ammo a player get when picking up a railgun
|
ca_pgWeapPickup
|
50
|
Value to change how much plasmagun ammo a player get when picking up a plasmagun
|
ca_bfgWeapPickup
|
20
|
Value to change how much bfg ammo a player get when picking up a bfg10k
|
ca_allWeapPickup
|
1
|
Value to change how much ammo you get when picking up any weapon if you already have the weapon in your possesion
|
ca_smallHealth
|
5
|
Value to change how much health you receive when picking up small health bubbles
|
ca_mediumHealth
|
25
|
Value to change how much health you receive when picking up medium health bubbles
|
ca_largeHealth
|
50
|
Value to change how much health you receive when picking up large health bubbles
|
ca_megaHealth
|
100
|
Value to change how much health you receive when picking up mega health bubbles
|
ca_smallArmor
|
5
|
Value to change how much armor you receive when picking up armor shard
|
ca_mediumArmor
|
50
|
Value to change how much armor you receive when picking up yellow armor suit
|
ca_largeArmor
|
100
|
Value to change how much armor you receive when picking up red armor suit
|
ca_armorTime
|
25
|
Value to set how many seconds before armor respawns
|
ca_teamweapTime
|
30
|
Value to set how many seconds before team weapons respawn
|
ca_healthTime
|
35
|
Value to set how many seconds before health respawns
|
ca_ammoTime
|
40
|
Value to set how many seconds before ammo boxes respawn
|
ca_holdableTime
|
60
|
Value to set how many seconds before holdable items respawn
|
ca_megaHealthTime
|
120
|
Value to set how many seconds before mega health respawns.
|
ca_powerupTime
|
120
|
Value to set how many seconds before powerups respawn
|
ca_initalSpawn
|
45
|
Value to set the time in seconds that powerups can spawn into the map for the first time
|
ca_randomItems
|
0
|
Command to enable / disable if all map items are randomised per item respawn
|
ca_regenMin
|
15
|
Value to set how much health a player gets per seconds with the regeneration powerup while there health is under 125%
|
ca_regenMax
|
5
|
Value to set how much health a player gets per seconds with the regeneration powerup once there health is over 125%
|
ca_randomVars
|
0
|
Command to enable / disable if the server should execute the randomvar filelist
|
ca_realItems
|
0
|
Allows players to shoot at items to destroy them or knock items around the map.
[0] disabled
[1] destroy items
[2] knock items
|
ca_removeWeapons
|
0
|
Bitflag command to remove selected weapons from a map, each weapon is "removed" by added the numbers together
[1] gauntlet
[2] machinegun
[4] shotgun
[8] grenadelauncher
[16] rocketlauncher
[32] lightningun
[64] railgun
[128] plasmagun
[256] bfg
|
ca_removeItems
|
0
|
Bitflag command to remove selected items from a map, each item is "removed" by added the numbers together.
[1] armor shard
[2] armor combat
[4] armor body
[8] small health
[16] medium health
[32] large health
[64] mega health
[128] holdable teleporter
[256] holdable medkit
|
ca_removeAmmo
|
0
|
Bitflag command to remove selected ammo boxes from a map, each ammo box is "removed" by added the numbers together.
[1] ammo shells
[2] ammo bullets
[4] ammo grenades
[8] ammo cells
[16] ammo lightning
[32] ammo rockets
[64] ammo slugs
[128] ammo bfg
|
ca_removePowerups
|
0
|
Bitflag command to remove selected powerups from a map, each powerup is "removed" by added the numbers together.
[1] quad damage
[2] invisability
[4] regeneration
[8] haste
[16] battlesuit
[32] flight
|
ca_dropItems
|
63
|
Bitflag to stop players dropping powerups when killed, "each powerup is dropped" by added the numbers together.
[0] no items dropped
[1] quad
[2] battlesuit
[4] haste
[8] invisability
[16] regeneration
[32] flight
[64] holdable medkit
[128] holdable teleporter
[256] armor (drop value for armor depend on how much you have on death).
|
ca_dropWeapons
|
511
|
Bitflag command to stop players dropping weapons when killed, "each weapon is dropped" by added the numbers together.
[0] no weapons dropped
[1] gauntlet
[2] machinegun
[4] shotgun
[8] grenadelauncher
[16] rocketlauncher
[32] railgun
[64] lightningun
[128] plasmagun
[256] bfg
[512] grapple
|
ca_gameMode
|
0
|
Command to change server gameplay, gives you a choice between 16 different gameplay modes.
[0] Default gameplay
[1] Rune mode
[2] Fragball mode
[3] Rockets vs Rails
[4] Last man standing
[5] Knockout mode
[6] Freezetag
[7] Hunted mode
[8] Relic hunter
[9] Team Relic hunter
[10] Return the flag
[11] Challenge promode
[12] Multi Flag CTF
[13] Voosh
[14] Defend the Carrier
[15] Hulk mode
[16] Team Fortress
[17] Defrag
|
ca_fragBallMsg
|
string
|
Message shown to players when picking up the frag ball, can be customised
|
ca_fragBallTime
|
10
|
Value to set how many seconds before your frags increase with the frag ball
|
ca_throwBallSpeed
|
900
|
Value to set the speed & velocity that the fragball / runes have when thrown
|
ca_runeMoveTime
|
30
|
Value to set the fragball / runes respawn time in seconds
|
ca_vampireMsg
|
string
|
Message shown to player when picking up the vampire rune, can be customised
|
ca_regenMsg
|
string
|
Message shown to player when picking up the regen rune, can be customised
|
ca_ammoMsg
|
string
|
Message shown to player when picking up the ammo rune, can be customised
|
ca_armorMsg
|
string
|
Message shown to player when picking up the armor rune, can be customised
|
ca_jumpBootsMsg
|
string
|
Message shown to player when picking up the jumpboots rune, can be customised
|
ca_selfDamageMsg
|
string
|
Message shown to player when picking up the selfdamage rune, can be customised
|
ca_strengthMsg
|
string
|
Message shown to player when picking up the strength, can be customised
|
ca_resistMsg
|
string
|
Message shown to player when picking up the resist rune, can be customised
|
ca_hasteMsg
|
string
|
Message shown to player when picking up the haste rune, can be customised
|
ca_vengeanceMsg
|
string
|
Message shown to player when picking up the vengeance rune, can be customised
|
ca_vampireMod
|
0.5
|
Fractional value to change how much health you get with the vampire rune
|
ca_regenMod
|
5
|
Value to change how much health regeneration you get per second from the regen rune
|
ca_ammoMod
|
5
|
Value to change how much ammo regeneration you get per second from the ammo rune
|
ca_armorMod
|
5
|
Value to change how much armor regeneration you get per second from the armor rune
|
ca_strengthMod
|
2
|
Value to change how much strength you get from the strength rune
|
ca_resistMod
|
0.5
|
Fractional value to change how much resistance you get from the resist rune
|
ca_hasteMod
|
1.5
|
Fractional value to change how much haste you get from the haste rune
|
ca_vooshQuad
|
1
|
Command to enable / disable quad damage from being used in voosh gameplay
|
ca_vooshRegen
|
1
|
Command to enable / disable regeneration from being used in voosh gameplay
|
ca_vooshHaste
|
1
|
Command to enable / disable haste from being used in voosh gameplay
|
ca_vooshInvis
|
1
|
Command to enable / disable invisability from being used in voosh gameplay
|
ca_vooshSuit
|
1
|
Command to enable / disable battlesuit from being used in voosh gameplay
|
ca_vooshFlight
|
1
|
Command to enable / disable flight from being used in voosh gameplay
|
ca_vooshGLT
|
1
|
Command to enable / disable gauntlet being used in voosh gameplay
|
ca_vooshMG
|
1
|
Command to enable / disable machinegun being used in voosh gameplay
|
ca_vooshSG
|
1
|
Command to enable / disable shotgun being used in voosh gameplay
|
ca_vooshGL
|
1
|
Command to enable / disable grenade launcher being used in voosh gameplay
|
ca_vooshRL
|
1
|
Command to enable / disable rocket launcher being used in voosh gameplay
|
ca_vooshLG
|
1
|
Command to enable / disable lightningun being used in voosh gameplay
|
ca_vooshRG
|
1
|
Command to enable / disable railgun being used in voosh gameplay
|
ca_vooshPG
|
1
|
Command to enable / disable plasmagun being used in voosh gameplay
|
ca_vooshBFG
|
1
|
Command to enable / disable bfg being used in voosh gameplay
|
ca_authenticateClient
|
0
|
Enables / disables client authentication, reduces the risk of cheat players by only allowing trusted clients to join the server, all invalid clients will be forced to spectate.
current valid clients are "Carnage, Nemesis, Noghost, Osp & 125hz"
|
ca_doReady
|
0
|
Enables / disables if all players must choose ready before the next map in rotation is loaded (freezetag only)
|
ca_muteSpectators
|
0
|
Enables / disables if all spectators are muted from the game
|
ca_noWarmupDamage
|
0
|
Enables / disables if weapon damage is enabled during server warmup
|
ca_forceTeamSpec
|
0
|
Enables / disables if frozen players can only spectate members of their own teams
(freezetag only) |
ca_lockMapRotation
|
0
|
Enables / disables if the map rotation system should be locked, if locked the servers current map will loop over until rotation is enabled agian
|
ca_inactivityChoice
|
0
|
Enables / disables if players should be placed into spectator mode instead of being kicked from the server when g_inactivity is enabled
|
ca_antiCamp
|
0
|
Command to enable / disable anticamp system
|
ca_antiCampTime
|
20
|
Value to set the time in seconds before the anticamp warning message is displayed
|
ca_antiCampWarning
|
string
|
String message players will see when anticamptime has been hit, you need to add %s to show the players name and then your message IE: " %s - Move or Die". (colors can also be added).
|
ca_antiCampDie
|
string
|
String message players will see when they die from camping, you need to add %s to show the players name and then your message IE: " %s - Died For Camping". (colors can also be added) NOTE:
death occours 5 seconds after warning message is shown |
ca_antiCampShuffle
|
100
|
Value to set the shuffle / radius that a player must move from to reset their anti camp timer
|
ca_turret
|
0
|
Command to enable / disable if server turrets can be used
|
ca_turretAmount
|
0
|
Value to change how many turrets each player has, this is done on a per respawn basis
|
ca_turretReload
|
300
|
Value to change how fast / slow the turret fires
|
ca_turretHealth
|
200
|
Value to change how much health the turret has
|
ca_turretDamage
|
50
|
Value to change how much damage the turret inflicts on a player
|
ca_turretSplash
|
50
|
Value to change how much splash damage the turrets projectiles have
|
ca_turretRadius
|
60
|
Value to change how much splash radius the turrets projectile has
|
ca_turretSpeed
|
2000
|
Value to change how fast / slow the turret projectile moves
|
ca_turretHumm
|
0
|
Command to enable / disable turrets from making a humming sound when inactive
|
ca_turretModel
|
0
|
Command to switch between turret models, three choices can be selected
[0] railgun model
[1] rocketlauncher model
[2] shotgun model
|
ca_turretProjectile
|
0
|
Command to switch what type of projectiles the turret fires, three choices can be selected
[0] plasma
[1] rockets
[2] bfg
|
ca_decoy
|
0
|
Enables or disables if player decoys can be used in the server.
|
ca_decoyAmount
|
0
|
Sets how many decoys each player gets per map.
|
ca_portal
|
0
|
Enables or disables if player portals can be used in the server.
|
ca_portalAmount
|
0
|
Sets how many portals each player gets per match (note: an amount is only deducted once a player has deployed both portal source and destination).f the binded key are
|
ca_hardcorePortal
|
0
|
Enables or disables if players can take powerups into portals, if enabled a player will drop powerups they are holding.
|
ca_serverMessage1
|
string
|
Server message of the day, prints in center of the screen to each player that joins the server
|
ca_serverMessage2
|
string
|
Server message of the day, prints in center of the screen to each player that joins the server
|
ca_serverMessage3
|
string
|
Server message of the day, prints in center of the screen to each player that joins the server
|
ca_serverMessage4
|
string
|
Server message of the day, prints in center of the screen to each player that joins the server
|
ca_serverMessage5
|
string
|
Server message of the day, prints in center of the screen to each player that joins the server
|
ca_serverMessage6
|
string
|
Server message of the day, prints in center of the screen to each player that joins the server
|
ca_serverMessage7
|
string
|
Server message of the day, prints in center of the screen to each player that joins the server
|
ca_serverMessage8
|
string
|
Server message of the day, prints in center of the screen to each player that joins the server
|
ca_serverMessage9
|
string
|
Server message of the day, prints in center of the screen to each player that joins the server
|
ca_serverMessage10
|
string
|
Server message of the day, prints in center of the screen to each player that joins the server
|
ca_suicideLimit
|
10
|
Value to change how many times per map each player can suicide before they are kicked from the server, stops abusive players mass suiciding in your server
|
ca_refWarnLimit
|
5
|
Value to set how many verbal warnings a referee can issue per player before each offender is kicked from the server
|
ca_spectatorTime
|
0
|
If non-zero, allow users only this much CUMULATIVE spectating time (in seconds). IE
if you set this to 60, then if a user spectates for 15 seconds, plays some and goes back to spectate, they'll only have 45 seconds left to spectate before being kicked (with a 15 second warning countdown) |
ca_spectatorWarning
|
15
|
When spectatorTime hits this number a warning message is shown and the number is counted down, when "0" is reached the client is dropped from the server
|
ca_lockSpectators
|
0
|
Command to stop clients abusing the spectator mode when they go into minus scores and resetting to zero, players may only spectate once per map
|
ca_switchTeamTime
|
5000
|
Value to change how long a player must wait before they can switch teams, 5000 is 5 seconds
|
ca_noPublicTeamOptions
|
0
|
Command to enable / disable if players can invite or uninvite a player of there choice to join there team
|
ca_spawnProtection
|
0
|
Command to enable / disable spawn protection
|
ca_protectionTime
|
3000
|
Value to change how long you are protected when you have respawned, 3000 is "3" seconds
|
ca_warnProtection
|
1
|
Command to enable / disable the protection message being shown when spawn protection has run out
|
ca_forceMapRotate
|
0
|
Command to enable / disable if a map will cycle to the next map in rotation when the server goes to intermission time, this only applies if the server is empty or occupied by bots
|
ca_serverTimeRemaining
|
0
|
Command to enable / disable if connecting clients should be shown how much match time is remaining for the current map
|
ca_delagHitscan
|
0
|
Command to enable / disable the unlagged option, this gives players with slow connections server prediction as to were their shot would have hit when fired, this means no aiming ahead on hitscan weapons
|
ca_serverPodium
|
0
|
Command to enable / disable if players are shown on the podium at the end of a match
|
ca_serverSaveMemory
|
5000
|
Value to change how fast / slow bodys will sink into the ground, good for saving memory on slower pcs & can also increase fps
|
ca_respawnDelay
|
1700
|
Value to change how long in milliseconds a player has to wait before thay can respawn into the game
|
ca_pauseMatch
|
0
|
Command to pause / unpause game, if paused players cannot move or shoot
|
ca_worldDamage
|
1
|
Command to enable / disable if players are damaged from lava, slime etc
|
ca_spaceProtection
|
0
|
Command to enable / disable if players will teleport when falling off space maps or void and respawns them at a random player spawn location
[1] Teleport players
[2] NoDamage (players can run around bottom of map etc....)
|
ca_randomTeleporter
|
0
|
Command to enable / disable if teleporter destinations are static or randomised, when walking though a teleporter this will take you to a random spawn point location instead of the normal misc_teleporter_dest point
|
ca_autoThawTime
|
120
|
Value to change the time in seconds before a body is unfrozen in freezetag gameplay
|
ca_thawTime
|
3
|
Value to change how many seconds you must stand next to a frozen body to unfreeze him in freezetag gameplay
|
ca_firstBlood
|
0
|
Command to enable / if the firstblood kill messages is shown, message is shown to the first player to make a kill per map
|
ca_airKills
|
0
|
Command to enable / disable if airkill messages are shown, message is shown if you make frag a player that is in the air
|
ca_playerStats
|
0
|
Command to enable / disable if the player statistics table is shown at the end of each match
|
ca_highScores
|
0
|
Command to enable / disable if the player highscore table is shown at the end of each map, this is only shown to player that have this mod installed
|
ca_filterText
|
1
|
Command to enable / disable if abusive words are edited from your server, words can be edited from the file textfilter.cfg in the files subfolder
|
ca_serverSafteyFile
|
files/saftey.cfg
|
Directory location, file specifies IP addresses that can't be kicked (from a callvote). Great for your server admins! See saftey.cfg for the format of this file
|
ca_serverBanFile
|
files/ban.cfg
|
Directory location, use this file for better IP address banning. One IP or IP/CIDR per line. Up to 16KB worth! Examples: "192.168.0.1" "192.168.0.0/24" "127.0.0.0/8" Partial addresses are NOT accepted. Common netmasks: "255.255.255.0 = /24" "255.255.0.0 = /16"
|
ca_serverRollback
|
N\A
|
File location, used to set the location of the server rollback.cfg file, if your server has been empty for "x" amount of seconds the server will rollback & execute this file, if you choose no location then this option is disabled
|
ca_serverRollbackTime
|
600
|
Time in msec before your servers rollback file will execute, setting this value to zero disables the command
|
ca_refPassword
|
none
|
Referee password, you must have this with a password of your choice in your config file for a referee to login, also dont forget to tell your referee the password, password values of "none" indicate no password has been set
|
ca_anonymousRefereeLogin
|
0
|
Enables or disables if referees are hidden when logging into the referee system.
|
ca_refereeFile
|
files/referee_log.cfg
|
Directory location, optional but if enabled will log each server change the referee makes to the log file, usefull if you want to check if your referee is abusing his / her position
|
ca_votePass
|
none
|
Callvote password, you must have this with a password of your choice in your config file for a player to callvote (if password protection is enabled), password values of "none" indicate no password has been set
|
ca_useVotePass
|
0
|
Command to enable / disable if callvote password protection should be used
|
ca_VotePassFraction
|
0.5
|
Fractional value of players that must vote yes or no to validate a callvote
|
ca_voteLimit
|
3
|
Command to set how many times each player may vote per map
|
ca_debug_console
|
0
|
Command to enable / disable if server debugging is printed to the console instead of the debug logfile.
NOTE:
this option is generally not recommended unless you are debugging realtime |
ca_debug_file
|
files/debug_log.cfg
|
Directory location, sets the location of the servers debugging log file, it is recommended to have this enabled as it will print error reports and player infomation including any possible cheat hacks that serverwatch might detect
|
ca_clientConnectFile
|
files/connect_log.cfg
|
Directory location, sets the location of the clients name / ip log file, if enabled it will log each connecting players name & ip address, it will also log when a player disconnects from the server
|
ca_clientChatFile
|
files.chat_log.cfg
|
Directory location, sets the location of the clients chat file, if enabled all player chat text will be printed to this file
|
ca_redTeamName
|
red
|
Name of red team, can be customised
|
ca_blueTeamName
|
blue
|
Name of blue team, can be customised
|
ca_removeBlackNames
|
0
|
Command to enable / disable if black letters can be used in player names, if enabled all black letters are shown as white
|
ca_passTeamFlags
|
0
|
Command to enable / disable if ctf flags can be thrown to there team mates via binded cmd
|
ca_overTime
|
0
|
Command to change if sudden death can be used in ctf matches
|
ca_fairTeamCapture
|
0
|
Command to enable / disable if unbalanced teams can cap the enemys flag in ctf matches
|
ca_unbalancedWarning
|
2
|
Prints a warning message to all players if teams are unbalenced
|
ca_teamBalance
|
0
|
Command to balance the amount of players per team
[0] disabled
[1] sort teams by highest score
[2] sort teams at random
[3] sort teams by fastest team scorers
|
ca_freezeScoreSound
|
sound/world/buzzer.wav
|
Sets directory for customised freezetag scoring sound
|
ca_freezeFlags
|
0
|
Freezetag flags, these are used instead of dmflags in freezetag mode
[0] no changes.
[1] no item reset.
[2] no team reset.
[4] weapons stay.
[8] no player clip.
[16] nightmare mode.
[32] spawn protection.
|
ca_showFreezeLight
|
1
|
Command to set if frozen player should radiate team colored light from there bodys
|
ca_freezeBodySound
|
1
|
Command to set if frozen players have water sounds radiating from there bodys
|
ca_connMessage
|
is joining the Carnage
|
Custom message string for connecting clients
|
ca_enterMessage
|
joined the Carnage
|
Custom message string for clients that enter the game
|
ca_customMode1
|
modes/default.cfg
|
String to set the name, location of the referees custom cfg file, files must remain inside the modes folder
|
ca_customMode2
|
modes/promode.cfg
|
String to set the name, location of the referees custom cfg file, files must remain inside the modes folder
|
ca_customMode3
|
modes/instagib.cfg
|
String to set the name, location of the referees custom cfg file, files must remain inside the modes folder
|
ca_customMode4
|
modes/freezetag.cfg
|
String to set the name, location of the referees custom cfg file, files must remain inside the modes folder
|
ca_customMode5
|
modes/shottie.cfg
|
String to set the name, location of the referees custom cfg file, files must remain inside the modes folder
|
ca_mapRotationType
|
0
|
Boolean to switch between vstr map rotations, carnage map rotation or advanced map rotation systems
[0] Vstr rotation
[1] Carnage rotation
[2] Advanced rotation
|
ca_startMap
|
N\A
|
First map in map rotation, if no rotation is set / or rotation fails the server will rollback to this map.
This is only used for Carnage rotation system (ca_mapRotationType 1).
|
ca_mapFile
|
N\A
|
Name of your map rotation file. This is only used for Carnage rotation system (ca_mapRotationType 1).
|
ca_mapRotationFile
|
files/advancedMapRotation.cfg
|
Name of your map rotation file. This is only used for Advanced rotation system (ca_mapRotationType 2).
If you use a different rotation system make sure you comment this line out !!
|
ca_mapRotationStateFile
|
files/advancedStateFile.cfg
|
Temp Map Rotation File Storage, This is only used for Advanced rotation system (ca_mapRotationType 2).
|
ca_mapRotationVotePreserve
|
1
|
Preserves for sequential map rotation, This is only used for Advanced rotation system (ca_mapRotationType 2).
|
ca_mapRotationAdvancedType
|
0
|
Changes if maps should be loaded in sequential order or in a random order.
This is only used for Advanced rotation system (ca_mapRotationType 2).
[0] Sequential
[1] Random
|
ca_mapRotationSpacing
|
3
|
If using a random map rotation method then this many maps must pass by before a map will be picked again.
This is only used for Advanced rotation system (ca_mapRotationType 2).
|
ca_mapRotationAutoLoad
|
0
|
autoload every map from within the baseq3 folder instead of using a map rotation file.
This is only used for Advanced rotation system (ca_mapRotationType 2).
|
ca_mapRotationGametypeMask
|
0
|
Only load maps for the specified gametype.
This is only used for Advanced rotation system (ca_mapRotationType 2).
|
ca_spamWarning
|
30
|
If the user's average chat rate goes above this many intervals a warning message is sent (defined by ca_spamMessage)
|
ca_spamAmount
|
65
|
If the user's average chat rate goes above this many intervals then the set punishment is activated
|
ca_spamInterval
|
1000
|
Sets the time in seconds between text messages that a players must hit to be counted as a spam interval
|
ca_spamMessage
|
string
|
If a user exceeds their ca_spamWarning amount, this message is shown to them. you'll want to change this message to reflect the punishment you have chosen
|
ca_spamPunishment
|
0
|
If a user exceeds their ca_spamAmount limit then one of the five punishments will become activated, see below for list of punishments
[0] log offender
[1] mute / log offender
[2] kick / log offender
[3] ban / log offender
[4] kick / ban / log offender
|
ca_chatFragWarning
|
5
|
Value to set how many times a player must chatfrag between intervals before they are shown the chat frag warning message
|
ca_chatFragAmount
|
10
|
Value to set how many times a player must chatfrag between intervals before they are delt punishment
|
ca_chatFragInterval
|
1000
|
Value to set the time in msecs that a player must chatfrag to be shown a warning or punishment
|
ca_chatFragPunishment
|
0
|
Command to set the punishment issued to a player that has hit his / her chatfrag limit
[0] log offender
[1] ban / log offender
[2] ban / kick / log offender
[3] kick / log offender
|
ca_cheatPunishment
|
0
|
Command to set what punishment is used if a player is caught cheating, works in conjunction with serverwatch anti cheat software ( http://www.getserverwatch.com/wiki/ )
[0] log cheaters name & ip address to file
[1] kicks cheater and adds name & ip address to file
[2] bans cheater and adds name & ip address to file
[3] kicks + bans cheater and adds name & ip address to file
|
ca_tagPassword
|
none
|
Allows a player with a banned tag to join the server if password is entered.
|
ca_wonkeyMagic
|
0
|
Enables / disables wonkey magic banning system.
[0] disabled
[1] enable name banning
[2] enable tag protection / rename protection
[3] enable both systems
|
ca_spectatorDoorFix
|
0
|
Enable / disable bugfix to allow spectators to move through doors smoothly.
|
ca_clientWeather
|
0
|
Enable / disable realtime weather system on the server, only players using carnage's client mod will be able to see this effect.
|
ca_excellentTime
|
0
|
Value to change the time in seconds that you have a powerup for, if earned with an excellent kill
|
ca_impressiveTime
|
0
|
Value to change the time in seconds that you have a powerup for, if earned with an excellent kill
|
ca_rewardExcellents
ca_rewardImpressives
|
0
0
|
Value to change reward number for excellent kills
Value to change reward number for impressive shots
[0] No reward
[1] Reward shotgun
[2] Reward grenadelauncher
[3] Reward rocketlauncher
[4] Reward lightningun
[5] Reward railgun
[6] Reward plasmagun
[7] Reward bfg
[8] Reward grapple
[9] Reward quad powerup
[10] Reward haste powerup
[11] Reward regen powerup
[12] Reward invis powerup
[13] Reward enviro powerup
[14] Reward flight powerup
|
ca_rewardFreezeTeam
|
0
|
Value to change powerup number for team scores in freezetag gameplay
[0] No reward
[1] Reward quad powerup
[2] Reward haste powerup
[3] Reward regen powerup
[4] Reward invis powerup
[5] Reward enviro powerup
[6] Reward flight powerup
|
ca_rewardFreezeTeamTime
|
0
|
Value to change the time in seconds that you have a powerup for, if your team scores in freezetag gameplay
|
ca_ammoReward
|
10
|
Amount of ammo to be given when player is rewarded with a weapon
|
ca_replaceSG
ca_replaceGL
ca_replaceRL
ca_replaceLG
ca_replaceRG
ca_replacePG
ca_replaceBFG
|
0
0
0
0
0
0
0
|
Value to replace the shotgun
Value to replace the grenadelauncher
Value to replace the rocketlauncher
Value to replace the lightningun
Value to replace the railgun
Value to replace the plasmagun
Value to replace the bfg
#(weapon replacement numbers)#
[0] default
[1] weapon gauntlet
[2] weapon machinegun
[3] weapon shotgun
[4] weapon grenadelauncher
[5] weapon rocketlauncher
[6] weapon lightning
[7] weapon railgun
[8] weapon plasmagun
[9] weapon bfg
[10] weapon grapplinghook
[12] ammo bullets
[13] ammo shells
[14] ammo grenades
[15] ammo rockets
[16] ammo lightning
[17] ammo slugs
[18] ammo cells
[19] ammo bfg
[21] small health
[22] normal health
[23] large health
[24] mega health
[25] armor shard
[26] armor combat
[27] armor body
[31] item quad
[32] item enviro
[33] item haste
[34] item invis
[35] item regen
[36] item flight
[37] holdable medikit
[38] holdable teleporter
|
ca_replaceMGammo
ca_replaceSGammo
ca_replaceGLammo
ca_replaceRLammo
ca_replaceLGammo
ca_replaceRGammo
ca_replacePGammo
ca_replaceBFGammo
|
0
0
0
0
0
0
0
0
|
Value to replace machinegun ammo
Value to replace shotgun ammo
Value to replace grenadelauncher ammo
Value to replace rocketlauncher ammo
Value to replace lightningun ammo
Value to replace railgun ammo
Value to replace plasmagun ammo
Value to replace bfg ammo
#(ammo replacement numbers)#
[0] default
[2] ammo bullets
[3] ammo shells
[4] ammo grenades
[5] ammo rockets
[6] ammo lightning
[7] ammo slugs
[8] ammo cells
[9] ammo bfg
[11] weapon gauntlet
[12] weapon machinegun
[13] weapon shotgun
[14] weapon grenadelauncher
[15] weapon rocketlauncher
[16] weapon lightning
[17] weapon railgun
[18] weapon plasmagun
[19] weapon bfg
[20] weapon grapplinghook
[21] small health
[22] normal health
[23] large health
[24] mega health
[25] armor shard
[26] armor combat
[27] armor body
[31] item quad
[32] item enviro
[33] item haste
[34] item invis
[35] item regen
[36] item flight
[37] holdable medikit
[38] holdable teleporter
|
ca_replaceQuad
ca_replaceEnviro
ca_replaceHaste
ca_replaceInvis
ca_replaceRegen
ca_replaceFlight
|
0
0
0
0
0
0
|
Value to replace the quad powerup
Value to replace the battlesuit powerup
Value to replace the haste powerup
Value to replace the invisability powerup
Value to replace the regeneration powerup
Value to replace the flight powerup
#(powerup replacement numbers)#
[0] default
[1] item quad
[2] item inviro
[3] item haste
[4] item invis
[5] item regen
[6] item flight
[8] holdable medikit
[9] holdable teleporter
[11] weapon gauntlet
[12] weapon machinegun
[13] weapon shotgun
[14] weapon grenadelauncher
[15] weapon rocketlauncher
[16] weapon lightning
[17] weapon railgun
[18] weapon plasmagun
[19] weapon bfg
[20] weapon grapplinghook
[22] ammo bullets
[23] ammo shells
[24] ammo grenades
[25] ammo rockets
[26] ammo lightning
[27] ammo slugs
[28] ammo cells
[29] ammo bfg
[31] small health
[32] normal health
[33] large health
[34] mega health
[35] armor shard
[36] armor combat
[37] armor body
|
ca_replaceMedkit
ca_replaceTeleporter
|
0
0
|
Value to replace the holdable medkit
Value to replace thr holdable teleporter
#(holdable replacement numbers)#
[0] default
[1] item quad
[2] item inviro
[3] item haste
[4] item invis
[5] item regen
[6] item flight
[8] holdable medikit
[9] holdable teleporter
[11] weapon gauntlet
[12] weapon machinegun
[13] weapon shotgun
[14] weapon grenadelauncher
[15] weapon rocketlauncher
[16] weapon lightning
[17] weapon railgun
[18] weapon plasmagun
[19] weapon bfg
[20] weapon grapplinghook
[22] ammo bullets
[23] ammo shells
[24] ammo grenades
[25] ammo rockets
[26] ammo lightning
[27] ammo slugs
[28] ammo cells
[29] ammo bfg
[31] small health
[32] normal health
[33] large health
[34] mega health
[35] armor shard
[36] armor combat
[37] armor body
|
ca_replaceSMhealth
ca_replaceMDhealth
ca_replaceLGhealth
ca_replaceMGhealth
|
0
0
0
0
|
Value to replace the small health
Value to replace the medium health
Value to replace the large health
Value to replace the mega health
#(health replacement numbers)#
[0] default
[1] small health
[2] normal health
[3] large health
[4] mega health
[5] armor shard
[6] armor combat
[7] armor body
[11] weapon gauntlet
[12] weapon machinegun
[13] weapon shotgun
[14] weapon grenadelauncher
[15] weapon rocketlauncher
[16] weapon lightning
[17] weapon railgun
[18] weapon plasmagun
[19] weapon bfg
[20] weapon grapplinghook
[22] ammo bullets
[23] ammo shells
[24] ammo grenades
[25] ammo rockets
[26] ammo lightning
[27] ammo slugs
[28] ammo cells
[29] ammo bfg
[31] item quad
[32] item enviro
[33] item haste
[34] item invis
[35] item regen
[36] item flight
[37] holdable medikit
[38] holdable teleporter
|
ca_replaceSDarmor
ca_replaceCBarmor
ca_replaceBDarmor
|
0
0
0
|
Value to replace the armor shard
Value to replace the combat armor
Value to replace the body armor
#(armor replacement numbers)#
[0] default
[1] small health
[2] normal health
[3] large health
[4] mega health
[5] armor shard
[6] armor combat
[7] armor body
[11] weapon gauntlet
[12] weapon machinegun
[13] weapon shotgun
[14] weapon grenadelauncher
[15] weapon rocketlauncher
[16] weapon lightning
[17] weapon railgun
[18] weapon plasmagun
[19] weapon bfg
[20] weapon grapplinghook
[22] ammo bullets
[23] ammo shells
[24] ammo grenades
[25] ammo rockets
[26] ammo lightning
[27] ammo slugs
[28] ammo cells
[29] ammo bfg
[31] item quad
[32] item enviro
[33] item haste
[34] item invis
[35] item regen
[36] item flight
[37] holdable medikit
[38] holdable teleporter
|