Appendix B:  Mod Server Variable Table

The following is a table of server variables added by the Coliseum2 Mod version 1.9 along with selected original Quake3 server variables.

 

 
Allowable Roles via Enable/Disable
 Variable Name
Default
Latched
Protected
vote [v]
 g_hook_speed
default
Y
Y
 g_hook_pullspeed
default
 g_rail_max_walls
always
Y
Y
 g_rune_allowed
default
default
default
 g_dmpodium
default
Y
default
 g_fast_wep
default
Y
Y
 sv_configname
 sv_gamerules
 g_readyrules
 g_gauntlet_damage
 g_rocket_speed
 g_rocket_damage
 g_rocket_rdamage
 g_rocket_radius
 g_lightning_damage
 g_lightning_range
 g_lightning_in_water        
 g_sshotgun_count
 g_sshotgun_spread
 g_machinegun_damage
 g_machinegun_teamdamage
 g_machinegun_spread
 g_grenade_damage
 g_grenade_rdamage
 g_grenade_radius
 g_grenade_speed
 g_grenade_timer
 g_plasma_damage
 g_plasma_rdamage
 g_plasma_radius
 g_plasma_speed
 g_rail_damage
 g_rail_walls
 g_rail_wall_depth
 g_bfg_damage
 g_bfg_rdamage
 g_bfg_radius
 g_bfg_speed
 g_jumpheight
 g_spawnsafety
 g_hook_flags
 g_hook_damage
 g_hook_drop
 g_hook_maxtime
 g_hook_maxlength
 g_rune_min
 g_rune_max
 g_rune_perplayer
 g_rune_life
 g_rune_strength
 g_rune_resist
 g_rune_regen
 g_rune_vampire
 g_captrules
 g_ref_password
 g_refrules
 g_highscore