Server Rune Configuration
There are 5 different Runes in Coliseum2. The Runes can be thought of as instant power-ups that do not have a time limit (like the haste, flight, or quad damage power-ups in standard Q3). Refer to the section All About Runes for rune descriptions. Servers may choose to use all or just selected runes by properly configuring the server using the various variables described below.
Enabling Runes on Servers
To use runes, they must be enabled using the proper server game rule flag.
Determining Which Runes To Use
Server may use all 5 runes (default) or only selected few. Rune selection are bit flags and are set using the variable g_rune_allowed. Each rune is represented by a bit flag and is activated by adding the value of each desired rune together and setting the variable to this sum value.
CVAR: g_rune_allowed
Rune Bit Flag Name Value Description Resist Rune 1 Receive reduced damage Strength 2 Increases weapon damage Haste 4 Increases weapon fire rate Regeneration 8 Slowly regenerate health Vampire 16 Gain health when doing damage to other Default value for g_rune_allowed is 31--which is all 5 runes allowed.
Example: To run a server with only the Haste, Strength and Vampire runes allowed, set g_rune_allowed "22" (4 + 2 + 16 = 22).
Determining How Many Runes Appears
Server admins may tweak the number of runes that appear in the game depending on the number of expected players.
CVAR Name Default Description g_rune_min 5 Minimum number of runes regardless of the number of players g_rune_max 15 Maximum number of runes regardless of the number of players g_rune_perplayer 1.6 Used to compute and adjust the number of runes that appear as players join or leave the server. The result of this computation will be restricted to the range specified in g_rune_min and g_rune_max
Determining How Long A Rune Stays Before Disappearing
Runes spawn at random anywhere on the map except directly over lava, slime or voids. The rune will stay for a while and then disappear and respawn in a different location--sometimes as a different rune type. Server admins may set how long a rune stays before this happens.
CVAR: g_rune_life - default 20 (time in seconds)
Individual Rune Settings
Each rune may be further configured to each server admin's preference to balance.
CVAR Name Default Description g_rune_strength 1.5 Strength rune damage multiplier. g_rune_resist 0.5 Percentage of reduction on damage received. 0.5 = Half damage g_rune_regen 1 Health regeneration rate per second. g_rune_regenmax 200 Maximum possible health with regeneration rune g_rune_vampire 0.35 Percentage of health awarded (stolen) when hitting opponent. g_rune_vampiremax 200 Maximum possible health when stealing health from opponent. The Haste rune may not be configured.
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