Setting Weapon Damage, Speeds and Change Speed

Greyed portions indicates obsolete material that are no longer implemented in the mod but are retained for historical reference.

 

Setting Weapon Change Speed

Coliseum2 has three weapon change speeds that can be set.

CVAR:  g_fast_wep

0 - Normal - default
1 - Faster
2 - Slower

 

Setting Weapon Damage and Fire Speeds

Coliseum2 allow server admins to tweak every weapon and change its damage and speed, where applicable.

CVAR Name Default   Description
g_gauntlet_damage 50   Amount of damage done by each gauntlet hit.
g_machinegun_damage 7   Amount of damage done by each bullet.
g_machinegun_teamdamage 5   Amount of damage done by each bullet in team games.
g_machinegun_spread 200   Spread radius for the machine-gun rapid fire.
g_sshotgun_damage 10   Amount of damage done by each shotgun pellet.
g_sshotgun_count 11   Number of pellets in each shotgun shell.
g_sshotgun_spread 700   Spread radius for the shotgun pellets.
g_grenade_damage 100   Amount of damage done when hit directly with the grenade.
g_grenade_rdamage 100   Amount of damage done when hit with the grenade splash damage.
g_grenade_radius 150   Grenade splash damage radius.
g_grenade_speed 700   Grenade fire travel speed.
g_grenade_timer 2500   Number of time in milliseconds before grenade explodes.
g_rocket_damage 100 Amount of damage done when hit directly with the rocket.
g_rocket_rdamage 100 Amount of damage done when hit with the rocket splash damage.
g_rocket_radius 120 Rocket splash damage radius.
g_rocket_speed 900 Rocket fire travel speed.
g_lightning_damage 8   Amount of damage done by each lightning hit.
g_lightning_range 768   Maximum reach of the lightning run.
g_lightning_in_water 1   Indicates if player can fire lightning gun while in or standing in water.
Set to zero(0) to disallow firing in water and instantly kill the hapless sap that tries to do so.
g_rail_damage 100   Amount done by each railgun hit.
g_rail_rdamage 30   Railgun radius damage.
g_rail_walls 0  

Indicates if rails can go through walls:
0 - Never, 1 - With strength rune, 2 - Always

g_rail_max_walls 2   Maximum number of walls a slug can go through before it stops.
g_rail_wall_depth 96   Maximum thickness of a wall that a slug can go through.
g_plasma_damage 20   Amount of damage done by each plasma hit.
g_plasma_rdamage 15   Amount of damage done when hit with the plasma splash damage.
g_plasma_radius 20   Plasma splash damage radius.
g_plasma_speed 2000   Plasma fire travel speed.
g_bfg_damage 100   Amount of damage done by each BFG hit.
g_bfg_rdamage 100   Amount of damage done when hit with the BFG splash damage.
g_bfg_radius 120   BFG splash damage radius.
g_bfg_speed 2000   BFG fire travel speed.

 


Table of Contents Server Hook Configuration Setting Ammo Clip Sizes, Infinte Ammo and Max Ammo Amounts