About
Coliseum2
Coliseum2
is a MOD for Quake3 whose primary goal is to faithfully reproduce the runes
many Quake2 players have come to know and love from Lithium2. All 5 runes
have been implemented, even using the familiar pyramid key Quake2 model for
ease of transition and a sense of nostalgia. Also present is the offhand
grapple. While the code for the hook was already more or less in the Quake3
source, it was slightly modified to look, sound and behave like the "laser
grapple" in Lithium2.
Although
not every feature of Lithium2 may have been implemented, we feel that the essentials
are captured and that other features will be forthcoming in future enhancements.
Furthermore,
in addition to replicating the Lithium2 runes and hook, Coliseum2 has many other
unique features of its own that helps round out the MOD and strives to give
server administrators maximum flexibility when setting up their dedicated servers.
Feature
Summary
The following
is a run down of some of the features found in Coliseum2. A more detail
description of their use and purpose can be found in the main body of this online
document (User Interface, Game Client and Game Server).
Lithium2
Implemented Features
- All 5 runes implemented
- Strength, Vampire, Regen
and Resist adjustment variables
- Laser Style offhand hook
with variable fire, pull speeds and damage
- All weapon damage configurable
- Individual weapon infinite
ammo
- Three weapon change speeds
- All weapon speed configurable
where applicable
- Spawn safety
- Weapon and item banning
- Selectable start weapon
- Variable max ammo count
- Variable start health
and max health
- Server toggle enable
hook and runes
Coliseum2
Features
- Map weapons
and items replacement or banning
- Optional
no lightning in water
- Optional
runes floating in water or suspended in air
- Variable
jump height
- Distinct
weapon switching sounds
- Individually
selectable alternate rail trails including 2 spirals with effect colors
- Alternate
rail trail override for client performance
- Optional
no rocket smoke
- Optional
no grenade smoke
- Optional
no shotgun smoke
- Adjustable
explosion speed
- Two different
hook sound sets (grapple or laser)
- Optional
server disabling of client crosshairs
- Optional
smaller status bar for bigger play area
- Optional
enhanced scoreboard with "times killed" tracking and FPH
- Optional
mark on walls for rails only
- Selectable
weapon hand
- Optional
Mortal Kombat announcer sounds or turn announcer off
- Machine
gun brass ejecting sounds
- Many
client options integrated into User Interface menus
- Adjustable
client cvar update delay for improved client performance
- No awards
over player's head option
- Full
color MOTD
- Highscores
system
- Many
more...