Miscellany: Spawn protection, Jump height, Deathmatch Podiums, Debug commands

 

Setting Spawn Protection

Coliseum2 allows for spawn protection that gives players a brief time that they are invulnerable after spawning/respawning.  This safety period will last for a specified period of time or until the player fires a weapon.  Firing the hook will not remove the spawn safety.  Also, spawn protection will not protect against telefrags.

CVAR:  g_spawnsafety

Default is zero(0) and is measured in seconds.
Example:  To set a 5 second spawn protection period, set g_spawnsafety "5".

 

Setting Jump Height

Coliseum2 allows server admins to adjust how high a player can jump.

CVAR:  g_jumpheight

Default is 270.

 

Turning Off Deathmatch Podiums

Some server may have a map rotation scheme with some typos that may cause the deathmatch podiums to "artifact" after a map restarts. This is, the deathmatch poduims may hang around and still be visible during play.  This problem has been determined to be caused by some rare typos in the map rotation command portion of config files.  You may turn off deathmatch podiums completely.

CVAR:  g_dmpodium

0 - Off
1 - On - default

 

Debug Commands

There are two commands available to the server and one on the client that will hopefully assist in reporting bugs.  These commands are entered at the console and must be preceded by the "/".

/runestatus

If you should suspect that runes are not spawning correctly for any reason, this command will tell you the min, max, total and allowed runes.

 

/clients

This command is available to both the server and clients and will tell you what version other clients are playing with, the type of code they're using (VM, DLL or Linux LIB) and the name of the player.  Players playing with versions older than 1.8 will show a version number of zero (0).  Bots are not reported.

 


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