Installing and Starting Coliseum2

 

Coliseum2 v2.0 is based on the 1.27g source code.
You must be running Id Software's point release 1.27g

The Coliseum2 v2.0 is not backwards compatible with earlier versions.

If you are a current user of COliseum2, It is highly advisable that you delete all pk3 files and win32 DLLs from previous versions.  Coliseum2 v2.0 is not backwards compatible and the older files are useless.  If left in the mod directory and should you have downloads enabled when running a server, these legacy files will be downloaded onto clients.  This will increase download times needlessly.

Also delete any WIN32 DLLs you may have for this mod.  The DLLs are based on old source code and will fail if you try to use them with QUake3 1.27g.

Create a directory called coliseum under your main Quake3 directory.

Unzip the download and move all pk3 files and the description.txt file into your new coliseum directory.
Also move the coliseum.cfg file into your new coliseum directory.

From this point you have 2 options:

To start the MOD, you could either execute Quake3 with the command line option "+set fs_game coliseum"

OR

Simply go to the MODS menu in Quake3 and Coliseum2 should show up for you to select it.

 


Table of Contents Why Coliseum2 is not a Server Side only MOD All About Quake3 Config Files