Coliseum2
1.9 Changes Summary
Below is
a listing of changes, improvements and new features implemented in Coliseum2
version 1.9. Where applicable, a handy quick link is provided that will
take you to the section of the document that discusses the changes and proper
usage in detail.
Coliseum2
1.9 contains many new features to extend voting and team play including referee
and captain modes. Server admins are urged to read these sections fully
to properly set up their servers.
- Removed
variable cg_hand and implemented weapon hand (right, center, left and none)
into variable cg_drawGun.
- When
spectating, reduced size of "following ..." message to be less obtrusive.
- During
warmup, do not give awards or play award sounds.
- During
warmup, do not show kill and ranking message.
- Implemented
weapon prioritization system so players can customize the weapon autoswitch
sequence.
- Added
2 new dmflags to optionally not drop weapons and/or runes when a player disconnects
for goes to spectator mode.
- Added
cool new in-game voting/referee menu with built in mini-console.
- Added
console command to write/export current variable settings to named file.
- Added
command for clients to "suggest" current server variable settings,
after voting changes, into a safe server directory.
- Extened
information displayed with the /players command to include client number,
bots, team and roles.
- Removed
highscore logging switch from sv_gamerules into separate server side variable.
- Implemented
new and more powerful voting system where almost any variable can be exposed
for voting.
- Added
referee functionality to all game types complete with optional password and
variable controls (server admin decides which variable).
- Added
team functionality (captains, lock, invite, remove, etc.).
- Allow
optional explicit ready/notready feature for all net gametypes.
- Added
new powerful help system for any variable, commands and roles.