Installing and Starting Coliseum2
Coliseum2
v2.0 is based on the 1.27g source code.
You
must be running Id
Software's point release 1.27g
The Coliseum2 v2.0 is not backwards compatible with earlier versions.
If you are a current user of COliseum2, It is highly advisable that you delete all pk3 files and win32 DLLs from previous versions. Coliseum2 v2.0 is not backwards compatible and the older files are useless. If left in the mod directory and should you have downloads enabled when running a server, these legacy files will be downloaded onto clients. This will increase download times needlessly.
Also delete any WIN32 DLLs you may have for this mod. The DLLs are based on old source code and will fail if you try to use them with QUake3 1.27g.
Create a
directory called coliseum under your main Quake3 directory.
Unzip the
download and move all pk3 files and the description.txt file into your
new coliseum directory.
Also move the coliseum.cfg file into your new coliseum directory.
From this point you have 2 options:
To start the MOD, you could either execute Quake3 with the command line option "+set fs_game coliseum"
OR
Simply go to the MODS menu in Quake3 and Coliseum2 should show up for you to select it.
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