Maps
Maps are the actual levels upon which Q3F is played. They are the environment
within which you support, defend, attack and often die, in Q3F. The following
maps are all included within Q3F. Additional 3rd party maps are available
from independant Q3F community sites such as PlanetQ3F.
The Causeway
Short Name: |
q3f_causeway |
Team Sizes: |
3-6 players per team |
Author(s) |
Rocket8 |
Game-style: |
CTF |
Overview: |
The Causeway is Rocket8's first full CTF map for Q3F. This
map is highly detailed, yet still very smooth and fluid. It should work
well as both a public and clan based map. |
Objective: |
Capture the enemy flag in your observation tower for 10
team points. Crates can be painful if obstructed :) |
Got Duck?
Short Name: |
q3f_gotduck |
Team Sizes: |
5-8 players per team |
Author(s) |
Wils |
Game-style: |
Capture and Hold |
Overview: |
Our first Capture and Hold map, Got Duck? is a quick experimentation
with this game-type to generate some feedback from players. If nothing
else, Got Duck? should provide an interesting alternative to standard
Capture the Flag. |
Objective: |
Duck. You've either got it or you haven't. |
Last Resort
Short Name: |
q3f_lastresort |
Team Sizes: |
6-10 players per team |
Author(s) |
Stat1c |
Game-style: |
CTF |
Overview: |
When we played the public release of Stat1c's excellent
Last Resort, there was little else we could do but offer him a position
on our team as a Level designer right away :) Since then it's had some
archictural work to reduce the polycount outside and retexturing in areas.
|
Objective: |
Capture the enemy team's flag in your base's ramp room for
10 team points. |
King of the Castle
Short Name: |
q3f_castle |
Team Sizes: |
4-6 players per team |
Author(s) |
MrChumble |
Game-style: |
Four Team CTF |
Overview: |
The latest project from MrChumble, King of the Castle is
our first four-team CTF map. Based in the centre of a snowy mountain valley,
four teams battle it out in the dusty corridors and courtyards of this
large medieval fortress, attempting to steal and capture the flag from
any of their enemies. |
Objective: |
Four teams battle it out to steal each others flags. 10
team points for each capture. |
The Technology of Spam
Short Name: |
q3f_spamtech |
Team Sizes: |
4-8 players per team |
Author(s) |
Leon |
Game-style: |
Four Team CTF |
Overview: |
With the working title Spamtech, Leon's latest Q3F map for
no justifiable reason whatsoever spews grenades at the enemy when you
capture their flag :) That said, both of Leon's previous maps (Stag and
Well) have proved to be immensely popular and we expect Spamtech to follow
suit. |
Objective: |
Capture the enemy team's flag on your balcony for 10 team
points. There is also a secret for you, but... Be aware of serious spam
after cap. |
32Smooth
Short Name: |
q3f_32smooth |
Team Sizes: |
6-10 players per team |
Author(s) |
Russellm (porting the original by DrSmooth from Quakeworld)
Wils (texturing and additional detail) |
Game-style: |
CTF |
Overview: |
Remade with permission from DrSmooth (the original author
of 32Smooth) and using the original .BSP file as a reference, q3f_32smooth
is a dimensionaly accurate update to another one of the most popular maps
of all time. Boasting over 30 new textures created by our own art team,
q3f_23smooth should play exactly like the original, providing a fast-paced,
quad-driven, cap-heavy game. |
Objective: |
Capture the enemy team's flag at the top of your team's
tower outside. Each base has a Quad hidden somewhere within it's walls.
Make sure the enemy team doesn't take yours! |
The Pit
Short Name: |
q3f_thepit |
Team Sizes: |
1 v 1 |
Author(s) |
RR2DO2 |
Game-style: |
Duel |
Overview: |
A straightforward Q3F dueling map, split across two levels
with a bridge in the centre. The is an attempt to reach the maximum of
area connectivity in a very dense space, ideal for fast and furious frag
fests |
Objective: |
1 on 1 Duel map. If it moves, shoot it. If it doesn't move,
shoot it anyway. Look out for the ducks! |
Rocket8's Duel
Short Name: |
q3f_r8duel1 |
Team Sizes: |
1 v 1 |
Author(s) |
Rocket8 |
Game-style: |
Duel |
Overview: |
A Q3F dueling map, inspired by the architecture and texturing
used in the upcoming map Causeway, by the same author. |
Objective: |
1 on 1 Duel map. If it moves, shoot it. If it doesn't move,
shoot it anyway. Look out for the ducks! |
The Well
Short Name: |
q3f_well |
Team Sizes: |
6-10 players per team |
Author |
JM|Leon |
Game-style: |
CTF |
Overview: |
Remade with permission from Sgt Thundercok (the original
author of Well6) and using the original .map file as a reference, q3f_well
is a dimensionaly accurate update to one of the most popular maps of all
time. As well as being a complete rebuild with all-new textures, it has
undergone an overhaul to much of the architecture to take advanatage of
the features that Quake 3 Arena provides. That said, JM|Leon has also
worked hard to ensure that the gameplay of q3f_well remains as close as
possible to the original. |
Objective: |
Steal the enemy flag from their flagroom and capture it
in the room below your team's flag tower for 10 team points. |
2Stag1
Short Name: |
q3f_2stag1 |
Team Sizes: |
4-8 players per team |
Author |
JM|Leon and JM|Avis |
Game-style: |
CTF |
Overview: |
2stag2 by JM|Leon and JM|aVis is a redesigned update to
the original lanparty map they created in December 1999 for QWTF |
Objective: |
Capture the enemy team's flag on the pentagram over the
slime in your team's base for 10 team points. |
2Mach - Special Edition
Short Name: |
q3f_2machse |
Team Sizes: |
6-8 players per team |
Author |
Llama/RR2DO2 |
Game-style: |
CTF |
Overview: |
Originally a boundary breaking remake of 2Mach for Quakeworld,
2MachSE is the Q3F version remade by Q3F, with permission from its original
author, Kyle 'Someone' Graehl. |
Objective: |
Capture the enemy team's flag on the platform your own flag
sits on. |
2Night3 - The Morning After