The Q3F Development Team are:
Project Leadership
Locki | Project Leader | locki@earthquakers.org |
The Coding Team
RR2D02 | Lead Coder/Level Design/Art | rr2do2@planethalflife.com |
MrTickle | Coding | jules@netsitepro.co.uk |
Hentai | Coding | bdill@uswest.net |
Hypno|s| | Coding | hypnos@qeradiant.com |
The Level Design Team
Wils | Lead Level Designer | wils@earthquakers.org |
BirdDawg | Level Design | jhefty@iastate.edu |
MrChumble | Level Design | mrchumble@hotmail.com |
Cyber | Level Design | kkolk@accn.org |
G1zm0 | Level Design | g1zm0@planetquake.com |
Geezer | Level Design | geezer@planetquake.com |
Leon | Level Design | md@tvk.rwth-aachen.de |
Llama | Level Design | llama@barrysworld.com |
Rocket8 | Level Design | surjit@barrysworld.co.uk |
SgtPerry | Level Design | sgt_perry@yahoo.fr |
Smart- | Level Design | spam_me@flashmail.com |
Stat1c | Level Design | rfreeman@columbus.rr.com |
The Art Team
Fluffy Gimp | Lead Artist | fluffy_gimp@hotmail.com |
3-Demon | Animation | brelan_duff@hotmail.com |
BoboTheSeal | Art | BoBotheseal@hotmail.com |
Dimitrius | Art | dimitrius@juno.com |
Fussel | Art | andy@pidesign.de |
Jake | Art | jakerr@cats.ucsc.edu |
Happy | Art | happy@men.org.uk |
Hendrix | Art | revolution@icnt.net |
Hezza | Art and Animation | hezza@btinternet.com |
Hoffa | Art | ahoff@optushome.com.au |
Naz | Art | naz_nds@hotmail.com |
Nightwolf | Art | qlz@swipnet.se |
Moebius | Art | moebius@blaster.org |
Nightwolf | Art | webmaster@qlz.nu |
Roach | Art | roach_mxf@hotmail.com |
Subverse | Art | maitlo:newlogicmedia@mindspring.com |
The Audio Team
Stu | Lead Audio | smf2@techie.com |
GBH | Sound FX | gbh@maitland.demon.co.uk |
Marauder | Sound FX | mallaig@gmx.net |
MrCollins | Voices | philcollins@hotmail.com |
Vorrik | Sound FX and Voices | vorrik@3dwarp.com |
Quality Assurance
Ghettoblasta | QA | j.schob@tu-bs.de |
Russellm | QA | russellm@qiiiarena.com |
Resources
Deathace | Resources |
russ@deathace.net |
Special Thanks To
We are indebted to Golliwog (golliwog@dial.pipex.com) who worked as Lead Coder on this project from it's inception to just prior to the Beta1d release, but had to withdraw due to personal commitments.. Until that time he had excerted more time and effort on this project than any other member. He is still HUGELY missed.
We would like to express gratitude to The Barrysworld Network (www.barrysworld.com) for giving us a stonking alpha test platform (Dual P3-550!) upon which we have been able to collaboratively test our mod.
We also received excellent support from Games Inferno, Gameplay/Wireplay, Demon Internet (UK and NL) and Netgames UK who alll dedicated hardware to run private Q3F Alpha Servers without anyone publicly knowing they even existed.
Over 40 clans from around the world have helped tremendously by extensively testing our mod during alpha, running Q3F alpha servers and providing excellent feedback on bugs and game-play. We'd like to thank all the clans involved who were:
AR, BH, BTEG, CE, CIX, DJEDI, DON, DV, ELD, EQ, FOLD, FWD, GB, GMBH, GP, GT, HT, Im12, JM, KIN, LOL, LUV, M, N, MEN, MF, MP, N, NULL, PlanB, R3M, SAS, SG, SOF, SW, TF, TN, WK and WN.
During the Beta 1 Phase, we also received fantastic help from the following people who helped playtest prior to Q3F Beta 1F's release:
Nez, Phibes, Pure, Misery, Heraklit, n2y, Elhana, B, Tim, Caitiff, Rudie, Wood, Retro, Rev, Warbeast, Lunox, Zero, Lo Chigg, Nucleolon, Glycerine, Kaktuz, Pure]L[ , CitezenC, Blondshine, Goldie, Zero, Rebirth, Monk, Sharky, Gordo, Sepiritz, Vengeance, Vario, Canibal, Fortuna, Sullen, Luna, E605, Ewok, Rev, XTC&EMP and Mastermind plus more who I'm sure are missing from this list.
Additional thanks to:
Khaile for giving us the source code to his mod 'qwFix' as a point of reference for our experimentation with Quakeworld physics in a Quake 3 environment and also providing our ladder code. Kyle 'Someone' Graehl for giving us permission to port 2Mach to Q3F. Jim "Sgt Thundercok" Kaufman for releasing his .map files and giving us permission to port his maps. Brian 'Midori' Green for giving us permission to port Bases to Q3F. Derek 'DrSmooth' Moore for giving us permission to port 32Smooth to Q3F. Hendrix, Hotwire, Septik, Laputan, Falcon, Enyak, ImpaqT and Thermite, for their contributions as past team members. AN.Angel (s.yu@iname.com) for fixing my dreadful spelling in these docs. Paul Koegerler for testing the Q3F Linux installer and Tritin Films for their offer to produce our intro-movie free! Todd Gantzler (toddg@slip.net) for the multiplant plant models, Jason Abbott (jasona@brimstone.com) for the Oberon skybox, Sock (sock@planetquake.com) for the Emerald skybox, Justin Fisher for the Nebula skybox, Nick Coombe for the CliffEdge skybox, Pete 'Meat' Parisi (meatpak@hotmail.com) for the Meatpak textures, Lloyd Morris for the lloyd_tex textures, Iikka Keranen for the ikbase textures, Lunaran for the lunbase textures, VR Magazine for the VR texture packs, Mighty Pete (petes-oasis@geocities.com) for the dejavu Sky-box, and The Big House (www.planetquake.com/bighouse/) for their textures archive.
id Software for producing the best FPS games in existence, providing us, the community with the tools to enhance them even further, and then still finding the time to respond to our endless dull query e-mails :)
Without the support of all of these individuals, organisations and clans we would be many weeks behind schedule, if in fact we'd been able to develop the MOD at all.
Most of all we'd like to thank all of you that continue to hang out in our forums, chat on our IRC channels, offer us servers and commit your clans to playing our mod. You've been the real motivation behind the 2000 odd man-hours that have already gone into Q3F, and the many 1000's hours we hope to continue investing.