Gameplay Objectives Maps Player Classes

Maps

Maps are the actual levels upon which Q3F is played. They are the environment within which you support, defend, attack and often die, in Q3F. The following maps are all included within Q3F. Additional 3rd party maps are available from independant Q3F community sites such as PlanetQ3F.

The Causeway

Short Name: q3f_causeway
Team Sizes: 3-6 players per team
Author(s) Rocket8
Game-style: CTF
Overview: The Causeway is Rocket8's first full CTF map for Q3F. This map is highly detailed, yet still very smooth and fluid. It should work well as both a public and clan based map.
Objective: Capture the enemy flag in your observation tower for 10 team points. Crates can be painful if obstructed :)

Got Duck?

Short Name: q3f_gotduck
Team Sizes: 5-8 players per team
Author(s) Wils
Game-style: Capture and Hold
Overview: Our first Capture and Hold map, Got Duck? is a quick experimentation with this game-type to generate some feedback from players. If nothing else, Got Duck? should provide an interesting alternative to standard Capture the Flag.
Objective: Duck. You've either got it or you haven't.

Last Resort

Short Name: q3f_lastresort
Team Sizes: 6-10 players per team
Author(s) Stat1c
Game-style: CTF
Overview: When we played the public release of Stat1c's excellent Last Resort, there was little else we could do but offer him a position on our team as a Level designer right away :) Since then it's had some archictural work to reduce the polycount outside and retexturing in areas.
Objective: Capture the enemy team's flag in your base's ramp room for 10 team points.

King of the Castle

Short Name: q3f_castle
Team Sizes: 4-6 players per team
Author(s) MrChumble
Game-style: Four Team CTF
Overview: The latest project from MrChumble, King of the Castle is our first four-team CTF map. Based in the centre of a snowy mountain valley, four teams battle it out in the dusty corridors and courtyards of this large medieval fortress, attempting to steal and capture the flag from any of their enemies.
Objective: Four teams battle it out to steal each others flags. 10 team points for each capture.

The Technology of Spam

Short Name: q3f_spamtech
Team Sizes: 4-8 players per team
Author(s) Leon
Game-style: Four Team CTF
Overview: With the working title Spamtech, Leon's latest Q3F map for no justifiable reason whatsoever spews grenades at the enemy when you capture their flag :) That said, both of Leon's previous maps (Stag and Well) have proved to be immensely popular and we expect Spamtech to follow suit.
Objective: Capture the enemy team's flag on your balcony for 10 team points. There is also a secret for you, but... Be aware of serious spam after cap.

 

32Smooth

Short Name: q3f_32smooth
Team Sizes: 6-10 players per team
Author(s) Russellm (porting the original by DrSmooth from Quakeworld) Wils (texturing and additional detail)
Game-style: CTF
Overview: Remade with permission from DrSmooth (the original author of 32Smooth) and using the original .BSP file as a reference, q3f_32smooth is a dimensionaly accurate update to another one of the most popular maps of all time. Boasting over 30 new textures created by our own art team, q3f_23smooth should play exactly like the original, providing a fast-paced, quad-driven, cap-heavy game.
Objective: Capture the enemy team's flag at the top of your team's tower outside. Each base has a Quad hidden somewhere within it's walls. Make sure the enemy team doesn't take yours!

The Pit

Short Name: q3f_thepit
Team Sizes: 1 v 1
Author(s) RR2DO2
Game-style: Duel
Overview: A straightforward Q3F dueling map, split across two levels with a bridge in the centre. The is an attempt to reach the maximum of area connectivity in a very dense space, ideal for fast and furious frag fests
Objective: 1 on 1 Duel map. If it moves, shoot it. If it doesn't move, shoot it anyway. Look out for the ducks!

Rocket8's Duel

Short Name: q3f_r8duel1
Team Sizes: 1 v 1
Author(s) Rocket8
Game-style: Duel
Overview: A Q3F dueling map, inspired by the architecture and texturing used in the upcoming map Causeway, by the same author.
Objective: 1 on 1 Duel map. If it moves, shoot it. If it doesn't move, shoot it anyway. Look out for the ducks!

The Well

Short Name: q3f_well
Team Sizes: 6-10 players per team
Author JM|Leon
Game-style: CTF
Overview: Remade with permission from Sgt Thundercok (the original author of Well6) and using the original .map file as a reference, q3f_well is a dimensionaly accurate update to one of the most popular maps of all time. As well as being a complete rebuild with all-new textures, it has undergone an overhaul to much of the architecture to take advanatage of the features that Quake 3 Arena provides. That said, JM|Leon has also worked hard to ensure that the gameplay of q3f_well remains as close as possible to the original.
Objective: Steal the enemy flag from their flagroom and capture it in the room below your team's flag tower for 10 team points.

2Stag1

Short Name: q3f_2stag1
Team Sizes: 4-8 players per team
Author JM|Leon and JM|Avis
Game-style: CTF
Overview: 2stag2 by JM|Leon and JM|aVis is a redesigned update to the original lanparty map they created in December 1999 for QWTF
Objective: Capture the enemy team's flag on the pentagram over the slime in your team's base for 10 team points.

2Mach - Special Edition

Short Name: q3f_2machse
Team Sizes: 6-8 players per team
Author Llama/RR2DO2
Game-style: CTF
Overview: Originally a boundary breaking remake of 2Mach for Quakeworld, 2MachSE is the Q3F version remade by Q3F, with permission from its original author, Kyle 'Someone' Graehl.
Objective: Capture the enemy team's flag on the platform your own flag sits on.

2Night3 - The Morning After

Short Name: q3f_2night3
Team Sizes: 8-10 players per team
Author Wils
Game-style: CTF
Overview: This is the long awaited sequel to 2Night2 Midnight Rumble - one of the most popular Team Fortress maps in Europe, with this progressive update made by the original author.
Objective: Steal the enemy flag from their flagroom and capture it in the side room in your team's ramp room for 10 team points. Now with added mallard :)

cBases

Short Name: q3f_cbases
Team Sizes: 6-8 players per team
Author Chumble
Game-style: CTF
Overview: A faithful remake of the popular Bases map, we've done our best to implement some of the architectural style that would have so perfectly fitted the original, were it not limited by the QW engine when playing on maps such as this with larger open outside areas.
Objective: Invade the enemy base, battle your way into their control room and steal their flag! Return it to your own control room for 10 team points.

Chaos 3

Short Name: q3f_chaos3
Team Sizes: 4-6 players per team
Author Wils
Game-style: CTF/Command Point
Overview: A remake of Chaos98, which, for those of you who haven't played it, was an official port of Chaos1.1. Ideal for small team sizes, Chaos was always one of those maps that had both great game-play and balanced use of classes. With this version, we hope to capture all of these excellent qualities for Q3F.
Objective: Get into the enemy base, get the flag, get out. Nothing to it... Apart from the enemy, at least. Take the flag back to the capture pad in your base's upper floor for 10 points. If your team is in control of the central command point when you do so, you'll get 20 points.

Forts

Short Name: q3f_forts
Team Sizes: 8-10 players per team
Author Cyber
Game-style: CTF
Overview: In q3f_forts, we've attempted to recreate the familiar map layout, while implementing a lot of the new features that the Quake 3 engine provides
Objective: Steal the enemy flag from the basement of the opposing team's base, and take it to the battlement of your own base for 10 team points.

The Square

Short Name: q3f_sq1
Team Sizes: 2-3 players per team
Author Wils
Game-style: Duel
Overview: We'd had a lot of requests for 1on1 and 2on2 maps, and The Square is the first of those due to be included in a 'soon to be released' Dueling Pack. This style of map is designed to pit classes against each other in a straight fight to both enhance and show-off your 'l33t' skills. The screenshots above show the 'arena' feel of this map, which should prove excellent fun for those late night frag-fests, when there's few people around.
Objective: Try not to get in each others way as you fight the enemy team.

Cubic

Short Name: q3f_cubic
Team Sizes: ! v 1
Author Llama
Game-style: Duel
Overview: Borrowing it's style from another project Llama had started working on called Phobos, Cubic is another one of the maps due for release in the Dueling Pack.
Objective: Kill the other player more than they kill you. Easy :)

The Octagon

Short Name: q3f_oct1
Team Sizes: 1 v 1
Author Llama
Game-style: Duel
Overview: This is the third map due for release in the upcoming Dueling Pack. The Octagon is being worked on by Wils and is designed to allow 1on1 play, over seperate vertical levels.
Objective: Use the ledges for that all-important height advantage, but be wary of splash damage from the wall behind you.

 

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