What's New
As with all Beta products, Q3F is undergoing constant review with each release.
This section details most of the new features that are implemented with each
release, along with the bugs and gameplay issues that have been resolved since
our last version.
Beta 1g
Features and Commands
-
Added recompiled version of q3f_forts which reverts to
normal backpacks and the 1e version of the flag take alert sound effect
-
Added 'g_banRules' to provide server administrators with
better control over banning on their servers
-
Added new skin for Pulse Grenade (missing from 1F)
Entities
- Fixed bug where DeathCleanup wasn't called on a respawn by a target_respawn
- Q3CTF Emulation cappoint now gives a teamscore of 10.
Miscellaneous Adjustments
-
New maps (five) - Last Resort, The Causeway, The Technology
Of Spam, Got Duck? and King of The Castle
-
New menu system with replacement 2d graphics, models, animation,
sound effects and metaballs
-
New console graphics with transparency
-
New models and/or skins for all grenades
-
New Engineer's Railgun model/skin (adjusted to provide
better viewing)
-
New Tribes-style Radio System
-
New versions of q3f_Forts and q3f_thepit optimised with
minor entity and architectural adjustments
-
New audio for communications and taunts (voices)
-
New audio for thirteen of the weapons and grenades
-
New audio for Light, Medium and Heavy player classes
-
New audio for map environments
-
New audio for dropping backpacks and reloading weapons
-
New graphical effect for flamethrower
-
New graphical effect for quaded explosions and large projectiles.
-
New graphical effect for pulse grenade explosions.
-
Added volumetric explosions for special effects use
-
Added particle emitter for special effects use
-
Added beam generator for special effects use
-
Added client authentication for client validation
-
Added core of game indices system
-
Added kickban for people using the r_lodCurveError exploit
-
Added vertical knockback to direct rocket impact events
-
Added option in server browser to directly save favourite
servers without joining them
-
Added chase and follow cam spectator modes
-
Added 'cg_no3DExplosions' CVAR to provide more accurate
FPS control than cg_lowEffects alone
-
Added 'sv_minSnaps' CVAR to prevent snaps cheating. Default
10.
-
Added 'cg_noFallingBob' CVAR to be able to disable the
impact bob you get on jumping or falling.
-
Added 'useflag' command to use usable func_goalitem entities.
-
Added 'cg_ScoreSnapshot' CVAR to provide an option to let
Q3F automatically take a screenshot of the scoreboard.
-
Added 'ui_backColor' to be able to configurable menu background
colour.
-
Added three more grenade timers
-
Implemented path corner entities in the extended entity
system
-
Implemented proper blocking for 'func_train' entities. This
also adds a 'dmg' key to the entity.
-
Fixed a bug with the func_train where it would jump from
path_corner to path_corner
-
Added a 'damage' stats to the 'give' key for map entities.
Forcing this ignores armour
-
A negative 'give' of health through a map entity now ignores
armour
-
Added the 'misc_beam' entity, capable of rendering beams
between two other entities.
-
Added the 'func_wall' entity, capable of hiding and showing
architecture.
-
Removed the default wait of 30 that was present in 'info_notnull',
'info_notnull', 'func_commandpoint' and 'func_goalinfo' entities.
-
Made sv_minrate and sv_minsnaps report to server browsers.
-
Map vote screen doesn't come up now untill all players
have readied themselves. Or after a specific time.
-
Changed it so you allways see your own messages, prior
to this you didn't hear messages you chatted to channels you weren't on.
-
Changed timing of executing server sided map configs, now
happens before initializing of all other stuff.
-
Removed the warning about g_gravity getting two different
initial values.
-
Team scores now show in server browsers as score_red, score_blue,
score_yellow and score_green.
-
Removed location part of tell_teamtarget messages.
-
Stopped drifting away of player underwater. Underwater
surfaces are still slipery though.
-
Railgun is no longer armour piercing, but it's projectile
does fly through players.
-
g_spectatorMode now works the same for follow and chase spectator cam as for freeflight cam.
-
Fixed a client sided crash that would occur if you issued
the 'special' command in the last seconds of the loading of a level.
-
Fixed the 'give all' command.
-
Fixed dropflag flag throwing.
-
Fixed possibility of discarding or dropping ammunition
boxes during ceasefire or building of sentry or supplystation.
-
Fixed radius of pipe explosion impact mark.
-
Fixed bug where a grenade checked at explosion time if
it's owner had quad, instead of trow time.
-
Fixed bug with emp grenade and weapon clips causing infinite
ammo, invulnerability for sentries and sentries firing not damaging bullets.
-
Fixed a double reload when issuing the reload multiple
times.
-
Fixed bug where you weren't able to get the megahealth
or +5 health when you were already at maxhealth.
-
Fixed bug causing the 'usegauntlet' flag to be malfunctioning.
-
Fixed bug causing the 'usetarget' and 'usegive' flags to
be malfunctioning.
-
Fixed bug where agents could disguise during ceasefire.
-
Fixed bug where the scoreboard didn't work properly for
the yellow and green team.
-
Fixed bug where after a respawn the client lost his channeldata.