Credits

The Q3F Development Team are:

Project Leadership

Locki Project Leader locki@earthquakers.org

The Coding Team

RR2D02 Lead Coder/Level Design/Art rr2do2@planethalflife.com
MrTickle Coding jules@netsitepro.co.uk
Hentai Coding bdill@uswest.net
Hypno|s| Coding hypnos@qeradiant.com

The Level Design Team

Wils Lead Level Designer wils@earthquakers.org
BirdDawg Level Design jhefty@iastate.edu
MrChumble Level Design mrchumble@hotmail.com
Cyber Level Design kkolk@accn.org
G1zm0 Level Design g1zm0@planetquake.com
Geezer Level Design geezer@planetquake.com
Leon Level Design md@tvk.rwth-aachen.de
Llama Level Design llama@barrysworld.com
Rocket8 Level Design surjit@barrysworld.co.uk
SgtPerry Level Design sgt_perry@yahoo.fr
Smart- Level Design spam_me@flashmail.com
Stat1c Level Design rfreeman@columbus.rr.com

The Art Team

Fluffy Gimp Lead Artist fluffy_gimp@hotmail.com
3-Demon Animation brelan_duff@hotmail.com
BoboTheSeal Art BoBotheseal@hotmail.com
Dimitrius Art dimitrius@juno.com
Fussel Art andy@pidesign.de
Jake Art jakerr@cats.ucsc.edu
Happy Art happy@men.org.uk
Hendrix Art revolution@icnt.net
Hezza Art and Animation hezza@btinternet.com
Hoffa Art ahoff@optushome.com.au
Naz Art naz_nds@hotmail.com
Nightwolf Art qlz@swipnet.se
Moebius Art moebius@blaster.org
Nightwolf Art webmaster@qlz.nu
Roach Art roach_mxf@hotmail.com
Subverse Art maitlo:newlogicmedia@mindspring.com

The Audio Team

Stu Lead Audio smf2@techie.com
GBH Sound FX gbh@maitland.demon.co.uk
Marauder Sound FX mallaig@gmx.net
MrCollins Voices philcollins@hotmail.com
Vorrik Sound FX and Voices vorrik@3dwarp.com

Quality Assurance

Ghettoblasta QA j.schob@tu-bs.de
Russellm QA russellm@qiiiarena.com

Resources

Deathace Resources

russ@deathace.net

 

Special Thanks To

We are indebted to Golliwog (golliwog@dial.pipex.com) who worked as Lead Coder on this project from it's inception to just prior to the Beta1d release, but had to withdraw due to personal commitments.. Until that time he had excerted more time and effort on this project than any other member. He is still HUGELY missed.

We would like to express gratitude to The Barrysworld Network (www.barrysworld.com) for giving us a stonking alpha test platform (Dual P3-550!) upon which we have been able to collaboratively test our mod.

We also received excellent support from Games Inferno, Gameplay/Wireplay, Demon Internet (UK and NL) and Netgames UK who alll dedicated hardware to run private Q3F Alpha Servers without anyone publicly knowing they even existed.

Over 40 clans from around the world have helped tremendously by extensively testing our mod during alpha, running Q3F alpha servers and providing excellent feedback on bugs and game-play. We'd like to thank all the clans involved who were:

AR, BH, BTEG, CE, CIX, DJEDI, DON, DV, ELD, EQ, FOLD, FWD, GB, GMBH, GP, GT, HT, Im12, JM, KIN, LOL, LUV, M, N, MEN, MF, MP, N, NULL, PlanB, R3M, SAS, SG, SOF, SW, TF, TN, WK and WN.

During the Beta 1 Phase, we also received fantastic help from the following people who helped playtest prior to Q3F Beta 1F's release:

Nez, Phibes, Pure, Misery, Heraklit, n2y, Elhana, B, Tim, Caitiff, Rudie, Wood, Retro, Rev, Warbeast, Lunox, Zero, Lo Chigg, Nucleolon, Glycerine, Kaktuz, Pure]L[ , CitezenC, Blondshine, Goldie, Zero, Rebirth, Monk, Sharky, Gordo, Sepiritz, Vengeance, Vario, Canibal, Fortuna, Sullen, Luna, E605, Ewok, Rev, XTC&EMP and Mastermind plus more who I'm sure are missing from this list.

Additional thanks to:

Khaile for giving us the source code to his mod 'qwFix' as a point of reference for our experimentation with Quakeworld physics in a Quake 3 environment and also providing our ladder code. Kyle 'Someone' Graehl for giving us permission to port 2Mach to Q3F. Jim "Sgt Thundercok" Kaufman for releasing his .map files and giving us permission to port his maps. Brian 'Midori' Green for giving us permission to port Bases to Q3F. Derek 'DrSmooth' Moore for giving us permission to port 32Smooth to Q3F. Hendrix, Hotwire, Septik, Laputan, Falcon, Enyak, ImpaqT and Thermite, for their contributions as past team members. AN.Angel (s.yu@iname.com) for fixing my dreadful spelling in these docs. Paul Koegerler for testing the Q3F Linux installer and Tritin Films for their offer to produce our intro-movie free! Todd Gantzler (toddg@slip.net) for the multiplant plant models, Jason Abbott (jasona@brimstone.com) for the Oberon skybox, Sock (sock@planetquake.com) for the Emerald skybox, Justin Fisher for the Nebula skybox, Nick Coombe for the CliffEdge skybox, Pete 'Meat' Parisi (meatpak@hotmail.com) for the Meatpak textures, Lloyd Morris for the lloyd_tex textures, Iikka Keranen for the ikbase textures, Lunaran for the lunbase textures, VR Magazine for the VR texture packs, Mighty Pete (petes-oasis@geocities.com) for the dejavu Sky-box, and The Big House (www.planetquake.com/bighouse/) for their textures archive.

id Software for producing the best FPS games in existence, providing us, the community with the tools to enhance them even further, and then still finding the time to respond to our endless dull query e-mails :)

Without the support of all of these individuals, organisations and clans we would be many weeks behind schedule, if in fact we'd been able to develop the MOD at all.

Most of all we'd like to thank all of you that continue to hang out in our forums, chat on our IRC channels, offer us servers and commit your clans to playing our mod. You've been the real motivation behind the 2000 odd man-hours that have already gone into Q3F, and the many 1000's hours we hope to continue investing.