---› Mods
Quake 3 IS HUD 
Version 0.9 . . . . Date: July 27, 2000
File: q3ishud.pk3
Authors: Niptlar
E-mail: niptlar@hotmail.com
URL: http://planetquake.com/integral

All gameplay modes are supported.
Mod files: Yes
New sounds: No
New graphics: Adds exrta functionality using existing graphics

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Description:
The new Heads Up Display includes some new features and options to more thoroughly describe your invetory.

You will have three options for the left side of your HUD.  The first option will give a complete listing of the weapons and ammo as shown in the second picture; the first block of weapons lists the weapons you have and the respective ammo counts for each.  The second block of weapons (if it exists), lists the ammo counts for all weapons you do not have.  Your current weapon will be highlighted on the list.  This option is used by default and can reactivated if you type

/cg_isLeftHud 1

at the console.

The second left HUD option shows the ammo counts for all your weapons using gauges colored to reflect the amount of ammo you have remaining as shown in the first picture.  Note that you can sometimes collect ammo for a weapon with a full gauge.  The "fullness" of the gauge does not reflect how much of the maximum amount of ammo you have; it reflects roughly how much firepower and duration you can expect to get from the respective weapons.  This feature allows ammo gauges for weapons like the Rocket Launcher to be more descriptive when they need to be, so it is much clearer whether you have 12 or just 5 rockets left.  As a result, the Rocket Launcher gauge will appear to be full with as few as 20 rockets, but if you have at least 20 rockets, you probably do not need to know the exact number anyway.  Type the following line at the console to activate this HUD option:

/cg_isLeftHud 2

You can disable the left HUD by entering this command at the console:

/cg_isLeftHud 0
 

For the bottom of your HUD, you can either use the standard Quake 3 HUD by typing

/cg_isBottomHud 0

at the console, or you can use new default HUD.  This newer HUD (as seen in the two lower pictures) replaces the huge Quake 3 HUD with smaller numbers and models that will more appropriately desribe your player's health and armor.  The health and armor icons you see will depend on your player's health and armor as so:
 

Health:
Green cross: 76-200
Gold cross: 1-75

 
Armor:
Red armor: 76-200
Armor shard: 1-75
No icon: 0

You can restore this display option by typing

/cg_isBottomHud 1

at the console.
 

The final HUD option is the armor/health/ammo gauge combo placed in the center of your screen as shown in the first picture.  It may be convenient for you to have relevant information, such as the amount of damage that must be inflicted upon you for a kill, or even just you remaining ammo count, right in the middle of the screen.  The color changes and attribte gauges are partically helpful for some individuals, so you can enable the center HUD (default) by typing:

/cg_isCenterHud 1

or disable the center HUD by typing

/cg_isCenterHud 1
 

The bottom right had corner of your display now reflects your exact rank through fifth place.  The colors corresponding to your rank for the HUD and scoreboard are follows:
 

Rank:
Blue: 1st
Red: 2nd
Yellow: 3rd
Green: 4th
Magenta: 5th
Black: 6th or lower

Installation: 
Unzip the .zip file into your Quake 3 directory.  ( ex: C:\Program Files\Quake III Arena\ )
Winzip should work fine, just open the .zip file and "Extract" to "c:\Program Files\Quake III Arena\" (without using quotes).

Usage: 
Go to the Mods menu and load the "q3ishud" modification.

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