Coder: dgray@widomaker.com
Models: zenares@hotmail.com
Test Server: games.3gi.com:27961
Teams also earn points toward victory:
Teams that have fewer people get a money collection bonus. If your team is outnumbered, here is what each money sphere is worth:
Victory is attained through either:
Worker
Health: 60
Armor: 0
Model: Crash
Weapon: Gauntlet (25 damage)
Abilities: Pick up Money Spheres and carry them
back to a Building (one at a time)
+button2 builds the next building in the construction sequence if aimed
at empty floor
+button2 repairs a Building if the cursor is aimed at a damaged building
at 60 Health/second
+button2 transfers 100 Money from the team's pool towards the next upgrade
at that building,
if the cursor is aimed at an undamaged building
Requirement: none
Comments: Workers are the backbone of any
team. They build, repair, and upgrade buildings, and can gain
the ability to create health powerups for the team.
Soldier
Health: 120
Armor: 40
Model: Grunt
Weapon: Lightning Gun (40 damage
per second, 256 unit range)
Abilities: none
Requirement: Smith
Comments: Soldiers are the first fighting
force that teams get. Their short range lightning shaft can be
enhanced with floating Defense Crystals through upgrades, making them a
potent defense unit
after their usefulness as offense has been eclipsed by more powerful classes.
Archer
Health: 100
Armor: 0
Model: Hunter
Weapon: Rail Gun (80 damage,
reloads in 1.5 seconds)
Abilties: Immune to falling damage
Requirement: Archery
Comments: Archers are a multi-purpose class,
harrassing the enemy early in the game, providing good defense
throughout the game, and helping out the team's mobility by creating jump
pads (when
the Archery has been upgraded).
Knight
Health: 160
Armor: 80
Model: Keel
Weapon: Lightning Gun (50 damage
per second, 512 unit range)
Abilities: none
Requirement: Armory
Comments: The Soldier's replacement on
offense: better health and armor, and a more powerful gun
with a longer range.
Monk
Health: 100
Armor: 0
Model: Xaero
Weapon: Gauntlet (50 damage)
Abilites: Speed at 120%
Pick up Money Spheres and carry them back to a Building (one at a time)
Requirement: Cathedral
Comments: Monks, like Workers, can deliver
money to the Storehouse, and have a Gauntlet that's twice as
powerful, but they cannot build, upgrade, or repair. They play an
important support role
in obscuring the base with their Blind grenades, and enhancing their teammates
with
Regeneration, Haste, and Quad powerups.
Wizard
Health: 80
Armor: 0
Model: Major
Weapon: Rocket Launcher (initially,
fires grenades that do 60 damage)
Abilities: Speed at 80%
Requirement: Library
Comments: Wizards are a solid offense class.
Their grenades and rockets can make quick work of buildings
if they are left alone. They are slow, however, and have no armor.
Ice Troll
Health: 150
Armor: 0
Model: Klesk
Weapon: Machine Gun (fires
10 ice shards per second, 8 damage per shard)
Abilities: Continuously regenerates at 4 Health
per second
Cannot pick up Health Balls
Speed at 110%
Immunity to Freezing
Requirement: Ice Cave
Comments: Trolls are great on solo defense,
since they regenerate health on their own. They really shine
as a team player when their Freeze Grenade becomes available, halting enemies
long
enough for teammates to take easy target practice.
Ogre
Health: 250
Armor: 150
Model: Biker
Weapon: Shotgun (12 pellets,
12 damage per pellet, reload takes 1 second)
Abilities: Speed at 60%
Requirement: Ice Cave (Level 1)
Comments: Ogres are built like tanks, and
their shotguns are custom-made for taking out flying attackers.
Sprite
Health: 80
Armor: 0
Model: Slash
Weapon: Grenade Launcher (1
per 0.8 seconds, 50 damage)
Abilities: Continuous Flight rune
Speed at 110%
Requirement: Mystic Circle
Comments: Sprites are annoyingly hard to
hit, and terrorize both the enemy and their buildings.
Demon
Health: 140
Armor: 100
Model: Sorlag
Weapon: Plasma Gun (10 bolts
per second, 12 damage per bolt)
Abilities: Immune to the effects of Lava and
Slime
Requirement: Mystic Circle (Level 1)
Comments: Demons are offense powerhouses,
and become very hard to kill once their permanent battle suit
upgrade has been paid for.
Lich
Health: 200
Armor: 0
Model: Uriel
Weapon: BFG (1 blast every
1.4 seconds, 125 damage per blast)
Abilities: Cannot drown (doesn't breathe)
Speed at 80%
Cannot pick up Health Balls
Requirement: Infernal Portal
Comments: Its BFG doesn't fire fast, but
it packs a tremendous punch. Once a team gets them, it isn't
long before their Liches become airborne and are even more of a dangerous
threat.
All upgrades listed below are cumulative. For example, an Infernal Portal that has been given 4600 Money (46 Money Spheres) causes its Lich team members to start with 250 Health, a permanent Flight rune, and do 225 damage per shot. A building cannot be built until all of the buildings before it in the list are built. Each team may only have one of each type of building.
Storehouse
Health: 4000
Cost: 0
Abilities: Money Spheres deposited here
go into the team's money pool
Upgrades: 500 Money = Workers gain
+button5 command, which creates 50-point Health Balls
1500 Money = Worker Health +20
2500 Money = Workers now create 100-point Health Balls
3500 Money = Worker Speed +10%.
4500 Money = Workers can carry 2 Money Spheres at a time
Smith
Health: 3000
Cost: 500
Abilities: Allows team to have Soldiers.
Upgrades: 400 Money = Soldiers
can deploy a Defense Crystal with +button2(*)
900 Money = Defense Crystal range doubled
1500 Money = Soldier Lightning Gun Damage +30 per second
2500 Money = Soldiers can deploy another Defense Crystal.
3500 Money = Soldier Defense crystal damage +8
(*) Defense Crystals float in midair for 60 seconds, have a 384 unit scanning range, and can fire once every 2 seconds for 8 damage each rail. Defense Crystals cannot be deployed beyond the midway point between the bases.
Archery
Health: 3000
Cost: 1000
Abilities: Allows team to have Archers
Upgrades: 300 Money = Archers
can deploy a jump pad using +button2
700 Money = Archer Damage +50
1200 Money = Archer Health +40. Archers' arrows stun enemies.
2000 Money = Archer Speed +15%
3000 Money = Archer Damage +70
Armory
Health: 2000
Cost: 1500
Abilities: Allows team to have Knights.
Upgrades: 300 Money = Creatures
who touch the Armory get their armor restored
700 Money = Knights get limited Battle Suit (67% splash damage protection)
1200 Money = Knight Damage +30 per second
2000 Money = Knight Health +40. Knight Armor +40.
3000 Money = Knight Damage +40 per second
Cathedral
Health: 3000
Cost: 2000
Abilities: Allows team to have Monks.
Upgrades: 400 Money = Monks
can throw a Blind grenade once per 8 seconds (**)
900 Money = Monks can create Regeneration powerups with +button5
1500 Money = Monks can carry 2 Money Spheres at a time
2300 Money = Monks' +button5 also spawns Haste
3300 Money = Monks' +button5 also spawns Quad
(**) Blind grenades white out the vision of those in their blast radius for 4 seconds.
Library
Health: 3000
Cost: 2500
Abilities: Allows team to have Wizards
Upgrades: 400 Money = Wizard
+button2 teleports them to a random team spawn point
900 Money = Wizards' grenades get longer range and Damage +20.
1500 Money = Wizard Health +40
2300 Money = Wizards now fire rockets
3300 money = Wizard Damage +40
Ice Cave
Health: 3000
Cost: 3000
Abilities: Allows team to have Ice Trolls
Upgrades: 500 Money = Allows
team to have Ogres
1100 Money = Ogres gain Gravity Grenade which removes flight from Sprites
and Liches
1800 Money = Ice Trolls gain Freeze Grenade which halts movement for 2
seconds
2500 Money = Troll Health +30, Ogre Health +50.
3500 Money = Gravity Grenades cause 60 splash damage (doesn't damage buildings)
Mystic Circle
Health: 3000
Cost: 3500
Abilities: Allows team to have Sprites
Upgrades: 800 Money = Team
can have Demons
1600 Money = Demons get High Jump
2400 Money = Sprite speed +15%
3200 Money = Sprite and Demon Health +30
4000 Money = Demons get permanent BattleSuit
Infernal Portal
Health: 3000
Cost: 4000
Abilities: Allows team to have Liches
Upgrades: 800 Money = Lich
Damage +25
1600 Money = Liches gain flight
2600 Money = Lich Damage +25
3600 Money = Lich Health +50
4600 Money = Lich Damage +50
Console Variables:
Q: I tried to connect to a server, but after it automatically
downloaded the RTSQUAKE.PK3 file, it said I had an impure client.
What's wrong?
A: You may have an earlier version of RTS Quake than the server
does. The autodownload picks a random filename to use while it is
downloading, and sometimes that file name comes alphabetically after rtsquake.pk3.
Remove all files named rtsquake.* from your /rtsquake directory and try
again.
Q: Why does the server seem to download the RTSQUAKE.PK3 file
twice?
A: We don't know. After the first download, however, you
can pull down the console using the '~' key and type "/reconnect" and everything
should work.