Features | Techs |  Settings & Binds | FAQ |  Credits
You may remember when you were playing CTF on Quake 2 and you saw that red cross in a white halo for the first time. It stood there beckoning you closer, wanting you to pick it up. Upon picking it up, you heard that (now familiar) sound of health being replenished in your system. Or, as someone ran through a level roaring as they shot everyone up with the Time Accelerator. Those were the days of Quake 2... And now, they make a return in Quake 3! In addition to the original 4 techs of Quake 2, we've added four new ones. These four techs can be disabled so you can play a more "pure" game of CTF... But we think you'll like to have them on. For setting the techs up, see Settings & Binds.

Auto Doc, the tech that most people remember when they think about Quake 2TM style CTF. It regenerates health and armor when you hold it up to a maximum 200 health points and 100 armor points. This tech is the most desired of all so be prepared to fight for it.
Disruptor Shield cuts damage in half. Now you can stand toe-to-toe with your enemy and laugh in his face as you take more rockets and rail. It doesn't, however, protect you from falling to your death.
With Time Accelerator you shoot faster... Faster rockets, faster railgun, and faster machinegun to name a few. But, with faster firing comes faster ammo usage! You can chew up a ten-pack of rockets in very little time. On the other hand, you can mow down and opponent in very little time.
Just like a mini-Quad Damage! Power Amp deals out 1.5 times your normal damage, letting you cut your enemy in half quicker with less ammo than doing it without Power Amp -- or with Time Accelerator using the "brute force" approach.
[NEW] Vampire allows you to gain health by shooting your enemies... What could be better? As you fire vollys of rockets and hails of bullets, every point of damage you deal, you get 1/3 back as health! Who could ask for anything more?
[NEW] Imagine storming into someone's base, grabbing the flag and then turning for the door. An easy escape and victory are in sight with that door just ahead, then BAM! Someone nails you with a lucky (or maybe not-so-lucky) rail shot. Well, with Resurrect you're given another chance -- immediately. You'll get 80 more points of health at that point when everyone else would just become a pile of gibs. Unfortunately, you also lose the tech...
[NEW] Suicide is the great equalizer in T.E.C.. When the game has been at a stalemate for a while, or when you want to cause a ruckus, just walk into a room carrying this tech and light it off! You'll level a mid-sized room full of people with the blast you emit... But you'll die too, and lose the tech. Suidice also takes one point of your health per second when you are holding it. If your health reaches zero, Suicide will cause you to explode anyway. Suicide's respawn time is configurable, but it defaults to every 3 minutes to keep things fair.
[NEW] Weapon Amp makes good weapons great! It will enhance all of the standard weapons in the game. Here is a list of what it does for each weapon:
  • Machinegun - Tighter spread means more accuracy at longer distances
  • Shotgun - Double the pellets per shot
  • Grenade Launcher - Fire three grenades at a time (while only spending 2)
  • Rocket Launcher - Bouncy rockets! What more can we say?
  • Railgun - Radial damage around the core. You don't have to be as accurate (HPB friendly)
  • Plasma Gun - Shoots three bolts at a time (only costs 2 shots)
  • Lightning Gun - Fire 1 1/2 times as far as you normally do'
What's that you ask? What does it do for the BFG? You say it should be "really cool!" Well, think again... With the Weapon Amp, the BFG has a slight malfunction. We'll let you figure that out.