![]() Features | Techs | Settings & Binds | FAQ | Credits |
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T.E.C. is a new mod with an old twist. We're bringing back the old Quake 2TM techs and adding some new ones of our own. Too many people are still playing Quake 2TM that won't switch to Quake 3TM because it doesn't contain the features that they are used to. We're going to change all of that! Introducing T.E.C., Quake 3 ArenaTM -- old school. We've brought back the grapple, and added in the four original techs. We've gone ahead of that and added in four new techs with plans to add more. We've modified some of the game's dynamics, but not enough that Quake 3TM players will feel that it's too different. We did it so that Quake 2TM players will feel more at home. We've created a Rocket ArenaTM style tie-breaker for Team games. We're working on making matches easier to start and administer. All these features and more, and they all work in Quake 3's many different play modes. We look forward to any comments that you may have, and we hope to hear bug reports from you. For info on how to get ahold of us, go to the Credits page. For those of you not familiar with Rocket ArenaTM style overtime, a-la L-Fire CTFTM, it is the best of three matches between two teams. At the end of play, if the score is tied, all players become spectators. 15 seconds of warmup starts with all players spawning back to their teams. At the end of 15 seconds, all players are given all weapons (excluding the BFG) and an ample supply of ammo for each. Your health slowly counts down to zero unless you're being shot (then it goes fast), and is only replenished by killing the enemy. Last person standing on one of the two teams scores that team a point and the 20 second warmup begins again. We have a lot of things planned for the next release of T.E.C. for Quake 3, so be sure to check the T.E.C. website often. |