Features | Techs |  Settings & Binds | FAQ |  Credits
There are new settings and binds for T.E.C. We'll outline them here and what they do. There are currently only a few binds, but there are a lot of settings that modify how the game is plays.

BINDS

To use a bind, drop down the console with the "~" (tilde) key on the keyboard and type in:
/bind [key] [command]
Command Description
droptech Issuing this command will drop the tech you are currently carrying, if you have one. You cannot pick up the tech that you just dropped until you have picked up another tech.
drop [ammo] In T.E.C. you can drop ammo. This allows your scouts to go out into the field and collect ammo for your defenders back at the base. They can then return and drop the ammo from their inventory. The following are what should be substituted for [ammo]:
  • shells
  • bullets
  • rockets
  • grenades
  • slugs
  • cells
  • lightning
suicide This command only works when you are in posession of the Suicide tech. It is the way that you light it off. You can also wait for Suicide to remove all your health, but what fun would that be?



SETTINGS (cvars)

Cvars are entered at the console of the server, or they are put in your config file for the server. These settings affect overall gameplay and can radically change how your server game is played compared to someone else's.
Cvar Description
g_newTechs 1/0 Enabling this option (1) causes the new techs (Vampire, Suicide, Resurrect, WeaponAmp) to spawn into the game. For a more "pure" tech based game, you can set this to "0" to turn off the new techs and only spawn the 4 originals.
g_BroadcastTechs 1/0 Turning this option on (1) will make pickups of the techs a global sound. This can be an advantage for all teams to know which techs have been picked up. But it can also be confusing and make people think that they've picked up a tech that they didn't. If this option is off, then the tech pickup sound is local to the person who picks it up, only.
g_noPowerups 1/0 When playing in a game with techs and on a map where the powerups (Regeneration, Haste, Flight) may appear, you tend to get some redundancy. You can make it so that the powerups don't spawn in the map. The quad damage will always spawn.
g_spawn[techname] 1/0 You can affect which techs spawn into the game by setting these cvars. Replace the [techname] with one of the following:
  • Autodoc
  • Disruptor
  • Poweramp
  • Timeaccel
  • Vampire
  • Resurrect
  • Suicide
  • Weaponamp
By default, all techs spawn into the game.
g_suicideSpawnTime [minutes] The Suicide tech is powerful. It can level a mid-sized room at its default settings. Thus, it would probably be hated just as much as the BFG in Quake 2. So, we made it so you can configure the time between spawnings for this tech. It defaults to every 3 minutes, which seems pretty good, so it only appears maybe 3 or 4 times in a 15 minute game. It will not respawn while someone is holding it, and it doesn't start the respawn timer until it is dropped or used.
g_suicideDamage [number] This is the amount of damage that the Suicide tech deals. It defaults to 5000 which is a good enough number to kill even the strongest of players.
g_suicideRadius [number] The Suicide tech only deals damage within its damage radius. This is what determines the size of the area affected by the tech. The default is 700, and for comparisons sake, a rocket splash radius is about 100.
g_DisruptorDamage [number] The Disruptor Shield tech cuts the overall damage that is dealt to you. It defaults to 2, which cuts damage in half. You could set it to 4 which would quarter damage, or even to 3 which will cut it to 1/3. The default of 2 is probably good enough for most games.
g_allowGrapple 1/0 You can turn grappling hook on and off. By default it is on (1) so that each person gets one when they spawn into the level. You can turn it off so that no one can use it.
g_grappleFireSpeed [number] This is how fast the grapple flies through the air after being fired. The default is 1100 (faster than a normal rocket). You can lower the number to slow it down, or raise it to make it even faster.
g_grapplePullSpeed [number] Setting this value to a higher number will make the grapple pull you faster. It defaults to 800 (slightly slower than a rocket). A higher number makes it faster. Set it to lower numbers... And you might as well run there instead!
g_Overtime [0,1] This determines the type of overtime used to settle a team game.
  • 0 - No overtime
  • 1 - Rocket Arena style
  • We are working on 2 more styles for v1.5!
g_railSpread [number] This is the spread of the railgun fire when the player posses the WeaponAmp. It defaults to 13, which is a good middle ground value. Smaller numbers make the radial damage tighter to the core, while larger numbers spread it out. Set it slightly higher if your normal crowd is modemers with higher pings. The WeaponAmp makes the railgun more HPB friendly... ;-)