1. Introduction
Welcome to the official manual to Western Quakeł (WQ3) - TOTAL CONVERSION to id Software's Quakeł Arena. This manual will help you play the game and deal with problems you might encounter during your play. Should you have a problem that is not cleared up in this manual, please report to the Western Quakeł Team or in the WQ3 Forums.
1.1 Index
Listed below are all parts of this manual. You might just go to the required section by clicking on it!
1.2 About Western Quakeł
Western Quakeł is intended to be a realistic simulation of the "Old West's" great atmosphere. It is being developed - as you can see in the name - on id Software's Quakeł Arena Engine.
This Total Conversion includes completely new weapons created with historically correct information about damage, rate of fire, reload time etc. It will also include new gametypes and maps inspired mostly from movies. And to increase the feeling of "Gunslingers Atmosphere" we also created music tracks and sounds adapted to the simulated times.
Here's a list of some of the most important features WQ3 brings along:
- A full arsenal of weapons with historically correct design. Check the weapons page for more information.
- A big variety of "western styled" maps and player models.
- A realistic damage system with different locations (head, chest...) and increased falling damage.
- New "Western styled" gametypes for more fun (Bank Robbery and Duel Mode).
- A Money System implying equipment purchase with money from rewards.
- New "easy-to-use" graphical User Interface and HUD.
- Other small improvements for a better and funnier gameplay.
You can also find news on development and newer files on the official webpages located at www.westernquake3.net.
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