An MD3GLModel visitor that walks through an MD3GLModel structure and applies
the specified animation operation (NEXT, PREVIOUS or REWIND) to the animation state
data of the encounterd models, taking the specified animation into account.
An MD3GLModel visitor that walks through an MD3GLModel structure and draws
all meshes of the current frame of the encountered models on a specified
OpenGL canvas.
An MD3GLModel visitor that walks through an MD3GLModel structure and writes
the data of the current frame of the encountered models to a specified output stream
in AUTOCAD DXF syntax.
An MD3GLModel visitor that walks through an MD3GLModel structure and writes
the data of the current frame of the encountered models to a specified output stream
in Alias Wavefront's Object File (.obj) format (version 3.0).
An MD3GLModel visitor that walks through an MD3GLModel structure and writes
the vertex data of all meshes of the current frame of the encountered models
to a specified output stream in PLG format.
An MD3GLModel visitor that walks through an MD3GLModel structure and writes
the raw vertex data of all meshes of the current frame of the encountered models
to a specified output stream.
An MD3GLModel visitor that walks through an MD3GLModel structure and writes
the data of the current frame of the encountered models to a specified output stream
in VRML 97 syntax.
An MD3Model visitor that walks through an MD3Model structure and
collects different properties of the encountered models (number of
triangles, vertices, ...).
Constructor for use in subclasses that loads texture data from the sepcified
input stream and initializes a new MD3Texture object with the read data/metadata.
Clients can use this method to resolve a relative path to an absolute path
in the context of the data sources (current open directory, open pak file) of
the application.