Since this program, and the tech behind it, is of use to the company I work for,
Larian Studios, they agreed to pay me to work on this, while
at the same time allowing me to release this tool for free on the net. If you agree that this
is pretty damn cool, be sure to visit the site :)
This program is freeware : you can distribute and copy it at will as long as you do
so at no charge, except for charges to cover the carrying media. The software may be
repacked as part of a package as long as the original ZIP file is included unmodified.
If you happen to use this tool for production work, credit would be cool ;)
Here is the list of daily changes
Version 0.7, 31/07/2000
Highlights :
- Full support for cut/copy/paste of entire shaders or individual stages
- Much faster loading of textures, making for nearly-instant browsing of the shaders
- More flexible GUI : use a texture as the preview backdrop; proper keyboard support; etc; plus a host of bugfixes
There is now also a tutorial by fatmanfat
(updated 12/06/2000).
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Version 0.6, 12/06/2000
Highlights :
- Parsing, at last, of existing shader files both from directory or from PAKfiles
- Smart caching allows browsing and previewing even when hundreds of shaders are open
- Cool extras such as aspect preserving window resizing,
readonly protection of the id files, multiple lightmaps for a more realistic preview of the shaders,
etc
Version 0.5, 05/05/2000
Highlights :
- Supports every existing keyword, except for q3map_backshader (requires parser)
- Realtime preview of
deformVertexes
- Custom preview modes for editing skies, fog, and entering polar coordinates
Version 0.4.1 Beta, 12/04/2000
Fixes the broken Spinning Cube & Cascade preview modes
Version 0.4 Beta, 10/04/2000
Highlights :
- Totally redesigned GUI makes for a much more productive, streamlined environment : treeviews and context sensitive popup menus replace the flip a switch jungle
- Practically pixel-perfect imitation of the in-game Q3A shader stages
- A truckload of bugfixes and minor enhancements for more stability and better speed
Version 0.3 Beta, 16/02/2000
Highlights :
- You can type a shader name, and pick a qer_editor image and lightimage; this means this release
is the first to output complete, valid shaders which can go into the game unmodified
- Added support for all the
surfaceparm keywords
- Use of tabsheets for less cluttered and easier to navigate controls
- Better preview window stretches textures for more in-game like appearance
- A few bugfixes, notably a more reliable preview in the texture browser
Version 0.2 Beta, 06/02/2000
Highlights :
- Much improved file loading : correct handling of alpha channel; stable loading of large JPEGs; workaround for the Q3A jpg/tga extension bug; realtime preview in the texture browser; option to add pakfiles as well as directories
- Full support for
alphaGen, $lightmap, $whiteimage, alphaFunc
- Tool assists in checking shader validity : missing lightmaps, correct detail textures
- Easy shuffling around of layers
- Preview window supports 32bit bitdepths
- A few bugfixes
Version 0.1 Beta, 01/02/2000
Enough functionality is here to use this tool as a shader designer. It's not strong enough
yet to load and edit existing shaders, or to produce complete shaders in itself. It is very
handy though for visually combining the layers (the actual creative part of shader design)
and toying around with the FX. The Save button dumps the layers in text format, so wrapping
it up with the usual shader stuff should allow you to use the shaders in new maps.
Alot is still missing, and not much testing was done :) Released strictly under the
"release early, release often" motto.
If it complains about "msvcp60.dll not found", put this file (115795 bytes) in your c:\windows\system.
Sites :
Email : rat@planetquake.com Using this email alias instead of rat@larian.com should provide faster response.
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