//////////////////
//STROGG
//////////////////

//Stroggified Kane Head
models/characters/marine_heads/kanestrogg_b_mp
{
//	unSmoothedTangents
	materialType flesh
	noSelfShadow

	renderbump  -size 1024 512 -trace 0.05 -aa 2  models/characters/marine_heads/kanestrogg_b_local.tga work/models/characters/marines_heads/kanestrogg_b_hi.lwo

		diffusemap	models/characters/marine_heads/kanestrogg_b_d.tga
		bumpmap	addnormals ( models/characters/marine_heads/kanestrogg_b_local.tga, heightmap ( models/characters/marine_heads/kanestrogg_b_h.tga, 2 ))
		specularmap	models/characters/marine_heads/kanestrogg_b_s.tga

		{ 
		blend add
		map models/characters/marine_heads/kanestrogg_b_g.tga
		rgb grunttable [ time * 1.3 ]
		}
		inlineGuide corpseBurnEffect(models/monsters/burnout_misc.tga)
}
models/characters/marine_heads/kanestrogg_b
{
//	unSmoothedTangents
	materialType flesh
	noSelfShadow
            
	renderbump  -size 1024 512 -trace 0.05 -aa 2  models/characters/marine_heads/kanestrogg_b_local.tga work/models/characters/marines_heads/kanestrogg_b_hi.lwo

		diffusemap	models/characters/marine_heads/kanestrogg_b_d.tga
		bumpmap	addnormals ( models/characters/marine_heads/kanestrogg_b_local.tga, heightmap ( models/characters/marine_heads/kanestrogg_b_h.tga, 2 ))
		specularmap	models/characters/marine_heads/kanestrogg_b_s.tga

		{ 
		blend add
		map models/characters/marine_heads/kanestrogg_b_g.tga
		rgb grunttable [ time * 1.3 ]
		}
	
}
//Stroggified Kane Body
models/characters/kane_strogg/kane_stroggified_body_mp
{
    noselfshadow
    unsmoothedtangents
	renderbump  -size 1024 1024 -trace 0.05 -aa 1 -mergehigh models/characters/kane_strogg/kane_stroggified_body_local.tga work/models/characters/kane_strogg/kane_stroggified_body_high.lwo
	materialImage	models/characters/kane_strogg/kane_stroggified_body_hit.tga

	diffusemap	downsize( models/characters/kane_strogg/kane_stroggified_body_d.tga, 1 )
	
	bumpmap	addnormals ( models/characters/kane_strogg/kane_stroggified_body_local.tga, heightmap ( models/characters/kane_strogg/kane_stroggified_body_h.tga, 4 ))
	specularmap	downsize( models/characters/kane_strogg/kane_stroggified_body_s.tga, 1 )


        {
                blend add
	        nopicmip
		map models/brightskins/kane_strogg_glow.tga
		red 0
		green 0
		blue 0
	}
		inlineGuide corpseBurnEffect(models/monsters/burnout_misc.tga)
}

//Strogg Tactical Elite Body
models/characters/kane_strogg/tactical_elite
{
    noselfshadow
    unsmoothedtangents
	renderbump  -size 1024 1024 -trace 0.05 -aa 1 -mergehigh models/characters/kane_strogg/kane_stroggified_body_local.tga work/models/characters/kane_strogg/kane_stroggified_body_high.lwo
	materialImage	models/characters/kane_strogg/kane_stroggified_body_hit.tga
		
	diffusemap	downsize( models/characters/kane_strogg/tactical_elite_d.tga, 1 )
	

	bumpmap	addnormals ( models/characters/kane_strogg/kane_stroggified_body_local.tga, heightmap ( models/characters/kane_strogg/tactical_elite_h.tga, 4 ))
	specularmap	downsize( models/characters/kane_strogg/tactical_elite_s.tga, 1 )
	
	
	{
                blend add
	        nopicmip
		map models/brightskins/kane_strogg_glow.tga
                red 0
		green 0
		blue 0
	}
		inlineGuide corpseBurnEffect(models/monsters/burnout_misc.tga)
}

//Strogg Tactical Command Body
models/characters/kane_strogg/tactical_command
{
    noselfshadow
    unsmoothedtangents
	renderbump  -size 1024 1024 -trace 0.05 -aa 1 -mergehigh models/characters/kane_strogg/kane_stroggified_body_local.tga work/models/characters/kane_strogg/kane_stroggified_body_high.lwo
	materialImage	models/characters/kane_strogg/kane_stroggified_body_hit.tga
		
	diffusemap	downsize( models/characters/kane_strogg/tactical_command_d.tga, 1 )
	

	bumpmap	addnormals ( models/characters/kane_strogg/kane_stroggified_body_local.tga, heightmap ( models/characters/kane_strogg/tactical_elite_h.tga, 4 ))
	specularmap	downsize( models/characters/kane_strogg/tactical_command_s.tga, 1 )

	
	{
                blend add
	        nopicmip
		map models/brightskins/kane_strogg_glow.tga
                red 0
		green 0
		blue 0
	}
		inlineGuide corpseBurnEffect(models/monsters/burnout_misc.tga)
}


//Strogg Tactical Transfer
models/monsters/tactical/tt_body_mp
{
    noSelfShadow
    unSmoothedTangents
//   nonSolid
    
	renderbump  -size 1024 1024 -trace 0.05 -aa 2 -mergehigh models/monsters/tactical/tt_body_local.tga work/models/monsters/tactical/tt_body_high2b.lwo
	materialImage	models/monsters/tactical/tt_body_hit
		
	diffusemap	downsize( models/monsters/tactical/tt_body_d.tga, 1 )
	bumpmap	addnormals ( models/monsters/tactical/tt_body_local.tga, heightmap ( models/monsters/tactical/tt_body_h.tga, 4 ))
	specularmap	downsize( models/monsters/tactical/tt_body_s.tga, 1 )
	
	{
                blend add
	        nopicmip
		map models/brightskins/strogg_tactransfer_glow.tga
                red 0
		green 0
		blue 0
	}
	
	inlineGuide corpseBurnEffect(models/monsters/burnout_misc.tga)
	
}

//FAILED TRANSFER
//Lower
models/monsters/failed_transfer/ft_low_leg_mp
{
    noselfshadow
    unsmoothedtangents
    	renderbump  -size 1024 1024 -trace 0.09 -aa 2 models/monsters/failed_transfer/ft_low_local.tga work/models/monsters/failed_transfer/3dmodels/lwo/legs_hi.lwo
		

	diffusemap	downsize( models/monsters/failed_transfer/ft_low_d.tga, 1 )
	bumpmap	addnormals ( models/monsters/failed_transfer/ft_low_local.tga, heightmap ( models/monsters/failed_transfer/ft_low_h.tga, 4 ))
	specularmap	downsize( models/monsters/failed_transfer/ft_low_s.tga, 1 )
	
	{ 
                blend add
	        nopicmip
		map models/brightskins/strogg_failedtrans_glow.tga
                red 0
		green 0
		blue 0
	}
	
	inlineGuide corpseBurnEffect(models/monsters/burnout_misc.tga)
}
//Upper
models/monsters/failed_transfer/ft_low_torso_mp
{
    noselfshadow
    unsmoothedtangents

	renderbump  -size 1024 1024 -trace 0.05 -aa 2 models/monsters/failed_transfer/ft_low_local.tga work/models/monsters/failed_transfer/3dmodels/lwo/bodyupper_hi.lwo

	diffusemap	downsize( models/monsters/failed_transfer/ft_low_d.tga, 1 )
	bumpmap	addnormals ( models/monsters/failed_transfer/ft_low_local.tga, heightmap ( models/monsters/failed_transfer/ft_low_h.tga, 4 ))
	specularmap	downsize( models/monsters/failed_transfer/ft_low_s.tga, 1 )

	{ 
                blend add
	        nopicmip
		map models/brightskins/strogg_failedtrans_glow.tga
                red 0
		green 0
		blue 0
	}

	inlineGuide corpseBurnEffect(models/monsters/burnout_misc.tga)
}

//SLIMY FAILED TRANSFER
models/monsters/failed_transfer/slimy_low_mp
{
    noselfshadow
    unsmoothedtangents
    renderbump  -size 1024 1024 -trace 0.09 -aa 2 models/monsters/failed_transfer/slimy_low_local.tga work/models/monsters/failed_transfer/tmhead_hi.lwo

	diffusemap		downsize( models/monsters/failed_transfer/slimy_low_d.tga, 1 )
	bumpmap			addnormals ( models/monsters/failed_transfer/slimy_low_local.tga, heightmap ( models/monsters/failed_transfer/slimy_low_h.tga, 4 ))
	specularmap		downsize( models/monsters/failed_transfer/slimy_low_s.tga, 1 )

        {
                blend add
	        nopicmip
		map models/brightskins/strogg_slimytrans_glow.tga
                red 0
		green 0
		blue 0
	}
	inlineGuide		corpseBurnEffect(models/monsters/burnout_misc.tga)
}

//German version
models/monsters/failed_transfer/ger_slimy_low
{
    noselfshadow
    unsmoothedtangents
    renderbump  -size 1024 1024 -trace 0.09 -aa 2 models/monsters/failed_transfer/slimy_low_local.tga work/models/monsters/failed_transfer/tmhead_hi.lwo
		
	materialImage	models/monsters/failed_transfer/ger_slimy_low_hit.tga

	diffusemap		downsize( models/monsters/failed_transfer/ger_slimy_low_d.tga, 0 )
	bumpmap			addnormals ( models/monsters/failed_transfer/ger_slimy_low_local.tga, heightmap ( models/monsters/failed_transfer/ger_slimy_low_h.tga, 4 ))
	specularmap		downsize( models/monsters/failed_transfer/ger_slimy_low_s.tga, 0 )

        {
                blend add
	        nopicmip
		map models/brightskins/strogg_slimytrans_glow.tga
                red 0
		green 0
		blue 0
	}
	inlineGuide		corpseBurnEffect(models/monsters/failed_transfer/ft_low_tport.tga)
}

//Corpse
models/characters/bodies_parts/corpses/corpse_mp
{
      noselfShadow
      unSmoothedTangents
      materialType flesh

	renderbump  -size 1024 1024 -trace 0.05 -aa 2 -mergehigh models/characters/bodies_parts/corpses/corpse_local.tga work/models/characters/bodies_parts/corpses/corpse6b_hi.lwo

		diffusemap			models/characters/bodies_parts/corpses/corpse_d.tga
		bumpmap	addnormals ( models/characters/bodies_parts/corpses/corpse_local.tga, heightmap ( models/characters/bodies_parts/corpses/corpse_h.tga, 4 ))
		specularmap			models/characters/bodies_parts/corpses/corpse_s.tga
        {
                blend add
	        nopicmip
		map models/brightskins/corpse_glow.tga
                red 0
		green 0
		blue 0
	}
		
		inlineGuide corpseBurnEffect(models/monsters/burnout_misc.tga)
}