/***************************************************************************
	SABot - Stupid Angry Bot - release alpha 8
	"I obey these words, written in my head. I think they are spelled wrong."
	
 	bot_sabot_characters.def
 	Custom characters.
 	TinMan: Note I've done bugger all testing as to attack accuracy and aim rate settings, the functions that use these were supposed to be temporary :p
***************************************************************************/

/*
	TinMan: List of ui_ options for reference
	"ui_model"							"model_player_marine"
	"ui_model"							"model_player_marine_morris"
	"ui_model"							"model_player_marine_cortez"
	"ui_model"							"model_player_marine_voss"
	"ui_model"							"model_player_marine_medic"
	"ui_model"							"model_player_marine_tech"
	"ui_model"							"model_player_marine_fatigues"
	"ui_model"							"model_player_marine_helmeted"
	"ui_model"							"model_player_marine_officer"
	"ui_model"							"model_player_kane_strogg"
	"ui_model"							"model_player_tactical_transfer"
	"ui_model"							"model_player_tactical_elite"
	"ui_model"							"model_player_tactical_command"
	"ui_model"							"model_player_failed_transfer"
	"ui_model"							"model_player_slimy_transfer"
	"ui_model"							"model_player_corpse"
	
	"ui_hitscanTint"				"0 1 1"				// Rail Red
	"ui_hitscanTint"				"30 1 1" 			// Rail Orange
	"ui_hitscanTint"				"60 1 1"			// Rail Yellow
	"ui_hitscanTint"				"120 0.6 1"		// Rail Green
	"ui_hitscanTint"				"180 1 1" 		// Rail Aqua
	"ui_hitscanTint"				"240 0.6 1" 	// Rail Blue
	"ui_hitscanTint"				"300 1 1" 		// Rail Pink
*/

entityDef bot_sabot_tinman {
	"inherit"									"bot_sabot"
	"ui_name" 									"Jarad 'TinMan' Hansen"
	"ui_model"									"model_player_marine_tech"
	
	"priority_weapon_gauntlet"					"1"
	"priority_weapon_machinegun"				"2"
	"priority_weapon_shotgun"					"3"
	"priority_weapon_hyperblaster"				"4"
	"priority_weapon_grenadelauncher"			"5"
	"priority_weapon_nailgun"					"6"
	"priority_weapon_lightninggun"				"7"
	"priority_weapon_railgun"					"8"
	"priority_weapon_rocketlauncher"			"9"
	"priority_weapon_dmg"						"10"
	
	"ui_hitscanTint"							"300 1 1"
	"aim_accuracy"								"1"	
	"aim_rate"									"0.5"
}

entityDef bot_sabot_fluffy {
	"inherit"									"bot_sabot"
	"ui_name" 									"Fluffy Bunny"
	"ui_model"									"model_player_slimy_transfer"
	
	"priority_weapon_gauntlet"					"1"
	"priority_weapon_machinegun"				"2"
	"priority_weapon_railgun"					"3"
	"priority_weapon_rocketlauncher"			"4"
	"priority_weapon_shotgun"					"5"
	"priority_weapon_hyperblaster"				"6"
	"priority_weapon_grenadelauncher"			"7"
	"priority_weapon_nailgun"					"8"
	"priority_weapon_lightninggun"				"9"
	"priority_weapon_dmg"						"10"
	
	"ui_hitscanTint"							"300 1 1"
	"aim_accuracy"								"3"	
	"aim_rate"									"0.7" 
}

entityDef bot_sabot_blackstar {
	"inherit"									"bot_sabot"
	"ui_name" 									"BlackStar Ninja"
	"ui_model"									"model_player_marine_helmeted"
	
	"priority_weapon_gauntlet"					"1"
	"priority_weapon_machinegun"				"2"
	"priority_weapon_shotgun"					"3"
	"priority_weapon_railgun"					"4"
	"priority_weapon_grenadelauncher"			"5"
	"priority_weapon_nailgun"					"6"
	"priority_weapon_lightninggun"				"7"
	"priority_weapon_rocketlauncher"			"8"
	"priority_weapon_hyperblaster"				"9"
	"priority_weapon_dmg"						"10"
	
	"ui_hitscanTint"							"300 1 1"
	"aim_accuracy"								"3"	
	"aim_rate"									"0.7" 
}
entityDef bot_sabot_twism {
	"inherit"										"bot_sabot"
	"ui_name"										"^9Twi^6^7^1$^9m"
	"ui_model"					"model_player_marine_tech"
 
	"priority_weapon_gauntlet"						"2"
	"priority_weapon_machinegun"					"5"
	"priority_weapon_shotgun"						"6"
	"priority_weapon_hyperblaster"					"8"
	"priority_weapon_grenadelauncher"				"3"
	"priority_weapon_nailgun"						"4"
	"priority_weapon_lightninggun"					"9"
	"priority_weapon_railgun"						"10"
	"priority_weapon_rocketlauncher"				"7"
	"priority_weapon_dmg"							"1"
 
	"aim_accuracy"									"2"
	"aim_rate"										"0.7"
	"ui_hitscanTint"									"30 1 1"
}
