/***********************************************************************

doom_main.script

This is the main script that is loaded before any level scripts load.

***********************************************************************/

#include "scripts/doom_defs.script"
#include "scripts/defs.script"
#include "scripts/events.script"
#include "scripts/doom_util.script"
#include "scripts/util.script"

//Common Objects
#include "scripts/common/train_mover.script"
#include "scripts/common/func_train.script"

//Bits
#include "scripts/bits/bit_nodeChain.script"

// FIXME!  The following three scripts should likely disappear.
// Common Scripts
// these script is needed on multiple levels, they are NOT test scripts 
#include "scripts/common/navCrossing.script"

// remove these before alpha.
#include "scripts/work/gruntFunctions.script"
#include "scripts/work/marineFunctions.script"

#include "scripts/bot_sabot_main.script" // TinMan: One script to rule them all, nice and tidy.

void doom_main() 
{
	sys.print( "Entering doom_main()\n");

	//
	// Do any script setup here
	//

	sys.print( "Exiting doom_main()\n" );
}


