//////////////////
//MARINE
//////////////////

//STANDARD MARINES
//Base Body
models/characters/marine/bodymarine_mp
{
	noSelfShadow
    unSmoothedTangents
    materialType flesh
      
	renderbump  -size 1024 1024 -trace 0.07 -aa 2  models/characters/marine/body_local.tga work/models/characters/marines/nmbody_hi.lwo

	diffusemap	models/characters/marine/mpmarine_d.tga
	bumpmap	addnormals ( models/characters/marine/body_local.tga, heightmap ( models/characters/marine/body_h.tga, 2 ))
	specularmap	models/characters/marine/mpmarine_s.tga

	{
	        blend add
                nopicmip
		map models/brightskins/base_marine_glow.tga
                red 0
		green 0
		blue 0
	}

	inlineGuide corpseBurnEffect(models/monsters/burnout.tga)

}
//Kane's Head
models/characters/marine_heads/kane6_mp
{
//	unSmoothedTangents
	materialType flesh
	noSelfShadow
            
	renderbump  -size 2048 1024 -trace 0.05 -aa 1  models/characters/marine_heads/kane6b_local.tga work/models/characters/marines_heads/kane6b_hi.lwo

		diffusemap	models/characters/marine_heads/kane6_d.tga
		bumpmap	addnormals ( models/characters/marine_heads/kane6_local.tga, heightmap ( models/characters/marine_heads/kane6_h.tga, 2 ))
		specularmap	models/characters/marine_heads/kane6_s.tga

	inlineGuide corpseBurnEffect(models/monsters/corpseburneffect_sm.tga)
}

//Cortez's Head
models/characters/marine_heads/cortez2_mp
{
    unSmoothedTangents
	materialType flesh
    noSelfShadow

	renderbump  -size 512 512 -trace 0.05 -aa 2 -mergehigh models/characters/marine_heads/cortez2_local.tga work/models/characters/marines_heads/cortez2_hi.lwo

		diffusemap			models/characters/marine_heads/cortez2_d.tga
		bumpmap	addnormals ( models/characters/marine_heads/cortez2_local.tga, heightmap ( models/characters/marine_heads/cortez2_h.tga, 2 ))
		specularmap			models/characters/marine_heads/cortez2_s.tga

		inlineGuide corpseBurnEffect(models/monsters/burnout.tga)
}

//Voss's Head
models/characters/marine_heads/ltvoss_mp
{
    noSelfShadow
//  unSmoothedTangents
	materialType flesh

	renderbump  -size 1024 512 -trace 0.05 -aa 2 -mergehigh models/characters/marine_heads/ltvoss_local.tga work/models/characters/marines_heads/ltvoss_hi.lwo

		diffusemap			models/characters/marine_heads/ltvoss_d.tga
		bumpmap	addnormals ( models/characters/marine_heads/ltvoss_local.tga, heightmap ( models/characters/marine_heads/ltvoss_h.tga, 2 ))
		specularmap			models/characters/marine_heads/ltvoss_s.tga

		inlineGuide corpseBurnEffect(models/monsters/burnout.tga)
}

//Dynerman's Helmet
models/characters/marine/helmet_mp
{
	noSelfShadow
    unSmoothedTangents
    materialType armor

	renderbump  -size 512 512 -trace 0.09 -aa 2 -MergeHigh models/characters/marine/helmet_low_local.tga work/models/characters/marines_heads/helmet_hi.lwo

		diffusemap	downsize( models/characters/marine/helmet_d.tga, 1 )
		bumpmap	addnormals ( models/characters/marine/helmet_local.tga, heightmap ( models/characters/marine/helmet_h.tga, 2 ))
		specularmap	downsize( models/characters/marine/helmet_s.tga, 1 )

	{
		maskcolor				
	    map	makealpha(models/characters/marine/helmet_mask.tga)
	}

	{
	    blend GL_DST_ALPHA, gl_one
	    maskalpha
       	cubeMap		gfx/env/marhelmet
        texgen		reflect
		red 0
		green 0
		blue 0
	}
	
	inlineGuide corpseBurnEffect(models/monsters/corpseburneffect_sm.tga)
}

//ANDERSON-MEDIC
//Head
models/characters/marine_heads/anderson_mp
{
    noSelfShadow
    unSmoothedTangents
	materialType flesh
	

	renderbump  -size 512 512 -trace 0.05 -aa 2 -mergehigh models/characters/marine_heads/anderson_local.tga work/models/characters/marines_heads/andersonhi2.lwo

		diffusemap			models/characters/marine_heads/anderson_d.tga
		bumpmap	addnormals ( models/characters/marine_heads/anderson_local.tga, heightmap ( models/characters/marine_heads/anderson_h.tga, 2 ))
		specularmap			models/characters/marine_heads/anderson_s.tga
		inlineGuide corpseBurnEffect(models/monsters/burnout.tga)
}

//Body
models/characters/marine/medic_mp
{
	  noSelfShadow
      unSmoothedTangents
      materialType flesh
      
	renderbump  -size 1024 1024 -trace 0.07 -aa 2  models/characters/marine/body_local.tga work/models/characters/marine/newbody_hi.lwo

		diffusemap	models/characters/marine/medic_d.tga
		bumpmap	addnormals ( models/characters/marine/body_local.tga, heightmap ( models/characters/marine/body_h.tga, 2 ))
		specularmap	models/characters/marine/body_s.tga
        {
                blend add
	        nopicmip
		map models/brightskins/base_marine_glow.tga
                red 0
		green 0
		blue 0
	}
		inlineGuide corpseBurnEffect(models/monsters/burnout.tga)
}

//Morris Head
models/characters/marine_heads/morris_mp
{
    noSelfShadow
    unSmoothedTangents
	materialType flesh

	renderbump  -size 512 512 -trace 0.05 -aa 2 -mergehigh models/characters/marine_heads/morris_local.tga work/models/characters/marines_heads/blackheadhi.lwo

		diffusemap			models/characters/marine_heads/morris_d.tga
		bumpmap	addnormals ( models/characters/marine_heads/morris_local.tga, heightmap ( models/characters/marine_heads/morris_h.tga, 2 ))
		specularmap			models/characters/marine_heads/morris_s.tga
		inlineGuide corpseBurnEffect(models/monsters/burnout.tga)
}

//STRAUSS-TECH
//Body
models/characters/marine/tech_mp
{
	  noSelfShadow
      unSmoothedTangents
      materialType flesh

		diffusemap	models/characters/marine/tech_d.tga
		bumpmap	addnormals ( models/characters/marine/body_local.tga, heightmap ( models/characters/marine/body_h.tga, 2 ))
		specularmap	models/characters/marine/tech_s.tga
		
        {
                blend add
	        nopicmip
		map models/brightskins/base_marine_glow.tga
                red 0
		green 0
		blue 0
	}
		inlineGuide corpseBurnEffect(models/monsters/burnout.tga)
}
//Head
models/characters/marine_heads/strassa2_mp
{
    unSmoothedTangents
	materialType flesh
    noSelfShadow

	renderbump  -size 512 512 -trace 0.05 -aa 2 -mergehigh models/characters/marine_heads/strassa2_local.tga work/models/characters/marines_heads/strassa2_hi.lwo

		diffusemap			models/characters/marine_heads/strassa2_d.tga
		bumpmap	addnormals ( models/characters/marine_heads/strassa2_local.tga, heightmap ( models/characters/marine_heads/strassa2_h.tga, 2 ))
		specularmap			models/characters/marine_heads/strassa2_s.tga
		inlineGuide corpseBurnEffect(models/monsters/burnout.tga)
}

//UNIFORMS
//Bidwell's Body
models/characters/marine/fatigues5_mp
{
	noSelfShadow
    unSmoothedTangents
    materialType flesh

	renderbump  -size 1024 1024 -trace 0.09 -aa 2 -MergeHigh models/characters/marine/fatigues5_local.tga work/models/characters/marine/Fatigues5_hi.lwo

		diffusemap	models/characters/marine/fatigues5_d.tga
		bumpmap	addnormals ( models/characters/marine/fatigues5_local.tga, heightmap ( models/characters/marine/fatigues5_h.tga, 2 ))
		specularmap	models/characters/marine/fatigues5_s.tga
	
	{
                blend add
	        nopicmip
		map models/brightskins/marine_bidwell_glow.tga
                red 0
		green 0
		blue 0
	}
		inlineGuide corpseBurnEffect(models/monsters/burnout.tga)
}
//Bidwell's arms
models/characters/marine/fatigues5_arms_mp
{
	noSelfShadow
	unSmoothedTangents
    	materialType flesh

	renderbump  -size 512 1024 -trace 0.03 -aa 2 -MergeHigh models/characters/marine/fatigues_arms_local.tga work/models/characters/marine/fatigues2_hi.lwo

		diffusemap	models/characters/marine/fatigues5_armsb_d.tga
		bumpmap	addnormals ( models/characters/marine/fatigues5_arms_local.tga, heightmap ( models/characters/marine/fatigues5_arms_h.tga, 2 ))
		specularmap	models/characters/marine/fatigues5_armsb_s.tga
			inlineGuide corpseBurnEffect(models/monsters/burnout.tga)
}
//Bidwell's Head
models/characters/marine_heads/bidwell_mp
{
    noSelfShadow
    unSmoothedTangents
	materialType flesh
	

	renderbump  -size 512 512 -trace 0.03 -aa 2 -mergehigh models/characters/marine_heads/bidwell_local.tga work/models/characters/marines_heads/bidwell_hi.lwo

		diffusemap			models/characters/marine_heads/bidwell_d.tga
		bumpmap	addnormals ( models/characters/marine_heads/bidwell_local.tga, heightmap ( models/characters/marine_heads/bidwell_h.tga, 2 ))
		specularmap			models/characters/marine_heads/bidwell_s.tga

		inlineGuide corpseBurnEffect(models/monsters/burnout.tga)
}

//Harper's Head
models/characters/marine_heads/harper_mp
{
    unSmoothedTangents
	materialType flesh
    noSelfShadow

	renderbump  -size 512 512 -trace 0.05 -aa 2 -mergehigh models/characters/marine_heads/harper_local.tga work/models/characters/marines_heads/harper_hi.lwo

		diffusemap			models/characters/marine_heads/harper_d.tga
		bumpmap	addnormals ( models/characters/marine_heads/harper_local.tga, heightmap ( models/characters/marine_heads/harper_h.tga, 2 ))
		specularmap			models/characters/marine_heads/harper_s.tga
		
		inlineGuide corpseBurnEffect(models/monsters/burnout.tga)
}
//Harper's Body
models/characters/marine_officer/officer2_mp
{
      noSelfShadow
      unSmoothedTangents
      materialType flesh      

         renderbump  -size 1024 1024 -trace 0.02 -aa 2 -mergehigh models/characters/marine_officer/officer2_local.tga work/models/characters/marine/officer2_hi.lwo

       	diffusemap	 models/characters/marine_officer/officer2_d.tga
 		bumpmap 	addnormals(models/characters/marine_officer/officer2_local.tga, heightmap(models/characters/marine_officer/officer2_h.tga, 2 ) )
        specularMap	 models/characters/marine_officer/officer2_s.tga

        {
                blend add
	        nopicmip
		map models/brightskins/marine_harper_glow.tga
                red 0
		green 0
		blue 0
	}
		inlineGuide corpseBurnEffect(models/monsters/burnout.tga)
}
