float	FALSE					= 0;
float 	TRUE					= 1;
noref float	false = FALSE;
float	true = TRUE;

// edict.flags
float	FL_FLY					= 1;
float	FL_SWIM					= 2;
float	FL_CLIENT				= 8;	// set for all client edicts
float	FL_INWATER				= 16;	// for enter / leave water splash
float	FL_MONSTER				= 32;
float	FL_GODMODE				= 64;	// player cheat
float	FL_NOTARGET				= 128;	// player cheat
float	FL_ITEM					= 256;	// extra wide size for bonus items
float	FL_ONGROUND				= 512;	// standing on something
float	FL_PARTIALGROUND		= 1024;	// not all corners are valid
float	FL_WATERJUMP			= 2048;	// player jumping out of water
float	FL_JUMPRELEASED			= 4096;	// for jump debouncing

// edict.solid values
float	SOLID_TRIGGER			= 1;	// touch on edge, but not blocking
float	SOLID_BBOX				= 2;	// touch on edge, block
float	SOLID_SLIDEBOX			= 3;	// touch on edge, but not an onground
float	SOLID_BSP				= 4;	// bsp clip, touch on edge, block

// edict.movetype values
float	MOVETYPE_NONE			= 0;	// never moves
//float	MOVETYPE_ANGLENOCLIP	= 1;
//float	MOVETYPE_ANGLECLIP		= 2;
float	MOVETYPE_WALK			= 3;	// players only
float	MOVETYPE_STEP			= 4;	// discrete, not real time unless fall
float	MOVETYPE_FLY			= 5;
float	MOVETYPE_TOSS			= 6;	// gravity
float	MOVETYPE_PUSH			= 7;	// no clip to world, push and crush
float	MOVETYPE_NOCLIP			= 8;
float	MOVETYPE_FLYMISSILE		= 9;	// fly with extra size against monsters
float	MOVETYPE_BOUNCE			= 10;
float	MOVETYPE_BOUNCEMISSILE	= 11;	// bounce with extra size

float	SOLID_NOT=0;

vector	VEC_ORIGIN = '0 0 0';
vector	VEC_HULL_MIN = '-16 -16 -24';
vector	VEC_HULL_MAX = '16 16 32';

vector	VEC_HULL2_MIN = '-32 -32 -24';
vector	VEC_HULL2_MAX = '32 32 64';

// items
float	IT_AXE					= 4096;
float	IT_SHOTGUN				= 1;
float	IT_SUPER_SHOTGUN		= 2;
float	IT_NAILGUN				= 4;
float	IT_SUPER_NAILGUN		= 8;
float	IT_GRENADE_LAUNCHER		= 16;
float	IT_ROCKET_LAUNCHER		= 32;
float	IT_LIGHTNING			= 64;
float	IT_EXTRA_WEAPON			= 128;

float	IT_SHELLS				= 256;
float	IT_NAILS				= 512;
float	IT_ROCKETS				= 1024;
float	IT_CELLS				= 2048;

float	IT_ARMOR1				= 8192;
float	IT_ARMOR2				= 16384;
float	IT_ARMOR3				= 32768;
float	IT_SUPERHEALTH			= 65536;

float	IT_KEY1					= 131072;
float	IT_KEY2					= 262144;

float	IT_INVISIBILITY			= 524288;
float	IT_INVULNERABILITY		= 1048576;
float	IT_SUIT					= 2097152;
float	IT_QUAD					= 4194304;