//Unidentified Item Description Table - by blues
//
//In order as they appear in item_db.txt
//

//
//------Healing Items------
//
501#
A potion which restores ^000088HP about 45^000000, made from grinded red herbs.
^ffffff_^000000
Weight : ^7777777^000000
#
502#
A potion which restores  ^000088HP about 105^000000, made from grinded red and yellow herbs. 
^ffffff_^000000
Weight : ^77777710^000000
#
503#
A potion which restores ^000088HP about 175^000000, made from grinded yellow herbs.
^ffffff_^000000
Weight : ^77777713^000000
#
504#
A potion which restores ^000088HP about 325^000000, made from grinded white herbs.
^ffffff_^000000
Weight : ^77777715^000000
#
505#
A potion which recovers ^000088SP about 60^000000, made from grinded blue herbs.
^ffffff_^000000
Weight : ^77777715^000000
#
506#
A potion which cures ^000088Poison^000000, ^000088Silence^000000, ^000088Blind^000000and ^000088Chaos^000000.
^ffffff_^000000
Weight : ^7777777^000000
#
507#
A weak medicinal herb which heals wounds.
^000088Recover a little HP^000000.
^ffffff_^000000
Weight : ^7777773^000000
#
508#
A valuable medicinal herb which efficiently heals wounds.
^000088Recover a little HP^000000.
^ffffff_^000000
Weight : ^7777775^000000
#
509#
A valuable medicinal herb which greatly heals wounds.
^000088Recover a little HP^000000.
^ffffff_^000000
Weight : ^7777777^000000
#
510#
A very valuable medicinal herb that has unique aroma which fills one with spiritual gratification.
^000088Recover a little SP^000000.
^ffffff_^000000
Weight : ^7777777^000000
#
511#
A valuable medicinal herb which ^000088counteracts poison^000000.
^ffffff_^000000
Weight : ^7777773^000000
#
512#
A round, edible fruit that grows from trees. Famous for keeping the doctor away.
^000088Recover a small amount of HP^000000.
^ffffff_^000000
Weight : ^7777772^000000
#
513#
A yellow tropical fruit with a sweet taste. Excellent source of potassium.
^000088Recover a small amount of HP^000000.
^ffffff_^000000
Weight : ^7777772^000000
#
514#
An edible, smooth-skinned fruit that grows in clusters on vines, and can be fermented to make Wine.
^000088Recover a small amount of SP^000000.
^ffffff_^000000
Weight : ^7777772^000000
#
515#
An orange root from a plant of the parsley family that can eaten raw or cooked. Children don't like this vegetable.
^000088Recover a small amount of HP^000000.
^ffffff_^000000
Weight : ^7777772^000000
#
516#
A central american trailing vine of the morning glory family, grown widely for its sweet tuberous roots.
^000088Recover a small amount of HP^000000.
^ffffff_^000000
Weight : ^7777772^000000
#
517#
A well-cooked leg of meat.
^000088Recover a small amount of HP^000000.
^ffffff_^000000
Weight : ^77777715^000000
#
518#
A sweet, viscid nectar. Collected from flowers by bees and stored in hives as food.
Usually eaten but also used for medicinal purposes.
^000088Recover a small amount of HP and SP^000000.
^ffffff_^000000
Weight : ^77777710^000000
#
519#
Pasteurized cow milk in a bottle. Given to growing children for its nutritional values.
^000088Recover a small amount of HP^000000.
^ffffff_^000000
Weight : ^7777773^000000
#
520#
Leaflet cut from a Hinalle Plant which has a cool, fresh scent. Can ease pain and bring energy.
^000088Recover a suitable amount of HP^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
521#
Leaflet cut from an Aloe plant.
^000088Recover a suitable amount of HP^000000.
^ffffff_^000000
Weight : ^7777772^000000
#
522#
A shiny, purple fruit, picked from the Mastela tree.
^000088Recover a great amount of HP^000000.
^ffffff_^000000
Weight : ^7777773^000000
#
523#
Blessed water used in sacred ceremonies.
^000088Cure Cursed status^000000.
^ffffff_^000000
Weight : ^7777773^000000
#
525#
A mystic remedy for all illnesses.
^000088Cure every abnormal status^000000.
^ffffff_^000000
Weight : ^77777710^000000
#
526#
Highly nutricious jelly secreted from honeybees. It is fed to the queen larvae to prolong its life.
^000088Cure every abnormal status^000000, ^000088Recover HP by 250^000000.
^ffffff_^000000
Weight : ^77777715^000000
#
528#
Processed food, normally fed to monsters.
^000088Recover a small amount of  HP^000000.
^ffffff_^000000
Weight : ^77777715^000000
#
529#
A shaped piece of hardened sugar, chocolate, or other sweets. Favored by little boys and girls.
^000088Recover HP by 45^000000.
^ffffff_^000000
Weight : ^7777773^000000
#
530#
Striped stick of peppermint candy with a curved top, making it resemble a walking cane.
^000088Recover HP by 105^000000.
^ffffff_^000000
Weight : ^7777774^000000
#
531#
Bottled and easily digestible apple juice.
^000088Recover a suitable amount of HP^000000.
^ffffff_^000000
Weight : ^7777774^000000
#
532#
Bottled and easily digestible banana juice.
^000088Recover a suitable amount of HP^000000.
^ffffff_^000000
Weight : ^7777774^000000
#
533#
Bottled and easily digestible grape juice.
^000088Recover a suitable amount of SP^000000.
^ffffff_^000000
Weight : ^7777774^000000
#
534#
Bottled and easily digestible carrot juice.
^000088Recover a suitable amount of HP^000000.
^ffffff_^000000
Weight : ^7777774^000000
#
535#
A large, edible, orange and yellow fruit bound by a coarse vine.
^000088Recover a small amount of HP^000000.
^ffffff_^000000
Weight : ^7777772^000000
#
536#
Sweet and frosty ice cream. It is cold enough to cause brain freeze if you eat too much too quickly...
^000088Recover suitable amount of HP^000000.
^ffffff_^000000
Weight : ^7777778^000000
#
537#
Sterilized food which contains nutritious ingredients. Preferred by some Cute Pets.
Weight : ^7777771^000000
#
538#
A cookie that tastes warm and scrumptious. Recovers a suitable amount of HP.
Weight : ^7777773^000000
#
539#
A piece of sweet cake with icing and a cherry on top. Recovers a suitable amount of HP.
Weight : ^77777710^000000
#
540#
Common food for Falcons. It's very tasty, and can even be eaten by humans.
Weight : ^7777775^000000
#
541#
A Peco Peco's favorite food.
Weight : ^7777775^000000
#
544#
A raw, fresh fish.
Weight : ^7777773^000000
#
545#
A condensed red potion.
^ffffff_^000000
Weight : ^7777772^000000
#
546#
A condensed yellow potion.
^ffffff_^000000
Weight : ^7777773^000000
#
547#
A condensed white potion.
^ffffff_^000000
Weight : ^7777775^000000
#
548#
A kind of food with unique scent that restores a small amount of SP.
^ffffff_^000000
Weight : ^7777775^000000
#
549#
A kind of plant root used as food, which restores a great amount of HP. It's advised to be eaten slow and with water. Otherwise it's consumer can choke.
^ffffff_^000000
Weight : ^7777778^000000
#
550#
A snack made out of rice that doesn't contain any fat ingredients. Some women love eating this for a snack.
^ffffff_^000000
Weight : ^7777771^000000
#
551#
An Eastern delicacy, in which various types of raw fish are placed on top of rice. It is then marinated in vinegar then wrapped in dried seaweed.
^ffffff_^000000
Weight : ^7777771^000000
#
552
Food eaten before a fasting ceremony. It slowly protects the body from becoming weak.
^ffffff_^000000
Weight : ^7777771^000000
#
553#
A hot food dating back to the old days.
^ffffff_^000000
Weight : ^7777775^000000
#
554#
It will be soft and and it will make tastefully and and  the rice cake. Highly or anyone thought it swallows softly and without it is caught the map which will have difficulty it does not know to the neck and.
^uuuuuu_^000000
Weight : ^7777778^000000
#
555#
Steamed the farina and only there is not a thing which has the shape which is various with alias of the food which it made and a shade of color and a taste to cookery to follow and it comes to be different quite it is a food which is fun from point.
^ffffff_^000000
Weight : ^7777772^000000
#
556#
It was long with the sweet rice and it took out very slenderly and the rice cake which it made. It is longish and there is a stickiness and the features which shakes highly or light is profitable.  When it tries to eat and [ccon] the taste which it gains protects a setting up.
^ffffff_^000000
Weight : ^7777771^000000
#
557#
It cut the rice cake rightly in size and it must put. It is coming to be put in the paper bag and which degree it prevents a construction. Cooking which is various will be possible and [tus] it does.
^ffffff_^000000
Weight: ^7777771^000000
#
558#
Fry and grind cacao and then solidify with milk and cacao paste. Sweet and delicious.
^ffffff_^000000
Weight : ^7777772^000000
#
559#
A collection of many chocolates that are gathered and arranged to make a beautiful item. This is well used for courtship.
^ffffff_^000000
Weight : ^7777778^000000
#
560#
Melted white chocolate is collected and hardened into a heart shape. The sincerity of the person who decorates it only makes it look better. It is famous for the fact that it carries across what the male confesses.
^ffffff_^000000
Weight : ^7777778^000000
#
561#
Chocolate of white color. It is sweeter than the usual chocolate and a little softer.
^ffffff_^000000
Weight : ^7777778^000000
#
562#
^000088Domino's Pizza - Switzerland^000000
It's made of dough, sauce and cheese which is baked in a oven. Be careful not to eat it when it is too hot because it will melt the flesh from your mouth. Then you will miss out on the soft, sweet taste of Switzerland.
^ffffff_^000000
Weight : ^77777715^000000
#
563#
^000088Domino's Pizza - Switzerland^000000
It's made of dough, sauce and cheese which is baked in a oven. Be careful not to eat it when it is too hot because it will melt the flesh from your mouth. Then you will miss out on the soft, sweet taste of Switzerland.
^ffffff_^000000
Weight : ^77777715^000000
#
564#
It's simple how the rice is held together. Take it for lunch, it's possible to eat it all.
^ffffff_^000000
Weight : ^7777773^000000
#
565#
It tastes good, it's good for the body and this vitamin C beverage doesn't have caffeine.
^ffffff_^000000
Weight : ^77777710^000000
#
566#
World-wide 3 possibilities phu as with the new right which cries disadvantageously ley it drives, seven li backs it puts in and it makes and and to be hot the country where the taste which is sourish is the superb article.
^ffffff_^000000
Weight : ^77777715^000000
#
567#
It did not limp and in the animal, the crustaceans which has the leg of five pair (type) to be, it learned and the place where it changes with the pink light it was delicious magnificently.
^ffffff_^000000
Weight : ^7777774^000000
#
568#
A bright yellow fruit with very sour juice and a fresh scent.
^ffffff_^000000
Weight : ^7777774^000000
#
569#
An exclusive red potion for Novices!
^000088Restore a little HP^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
570#
Candy which is rumored to bring luck to whoever eats it.
^ffffff_^000000
Weight : ^7777773^000000
#
571#
A candy cane which is rumored to bring luck to whoever eats it.
^ffffff_^000000
Weight : ^7777774^000000
#
572#
A cookie which is rumored to bring luck to whomever eats it.
^ffffff_^000000
Weight : ^7777773^000000
#
573#
A kind of drink made from chocolate and milk from one of the Royal Court Dessert Specialist's recipes. Although the Dessert Chef wishes for people to drink this treat elegantly, it's usually gulped down, enjoyed with hand sloppily placed on the waist.
^ffffff_^000000
weight : ^77777715^000000
#
574#
An egg from a bird. It's full of nutrition, making it an ideal food for growing children.^000088Recover a small amount of HP ^000000.
^ffffff_^000000
Weight : ^7777773^000000
#
575#
2nd_Anniversary_Cake
#
576#
Thorned Fruit
#

//
//------Usable Items------
//
601#
An enchanted fly wing, instantly send one to a random spot when waved.
^000088Enables its user to move to a random spot.^000000
^ffffff_^000000
Weight : ^7777775^000000
#
602#
An enchanted butterfly wing, instantly send ones self to a saved spot when waved.
^000088Enables its user to move to their saved point.^000000
^ffffff_^000000
Weight : ^7777775^000000
#
603#
A mysterious box in blue color. Appears as if something will come forth from it when opened.
^ffffff_^000000
Weight : ^77777720^000000
#
604#
A twig in which the power of eternity lies within.
^000088Recalls a living creature.^000000
^ffffff_^000000
Weight : ^7777775^000000
#
605#
A medicine made from grinded Mint, used to ease pain and relax muscles. Usually called a 'Painkiller' due to its powerful virtues.
^ffffff_^000000
Weight : ^77777710^000000
#
606#
A basic herbal emollient made from Aloe extract. It is infamous for its stench and sour taste but tends to be addictive when eaten regularly.
^ffffff_^000000
Weight : ^77777710^000000
#
607#
Fruit of the Yggdrasil tree, the tree that holds the world together. It has a fantastic taste that is full of life.
^000088Rejuvenates Full HP and SP^000000.
^ffffff_^000000
Weight : ^77777730^000000
#
608#
Seed of the Yggdrasil tree, the tree that holds the world together. Its weak scent brings forth powerful feelings. 
^000088Rejuvenates a half of HP and SP^000000
^ffffff_^000000
Weight : ^77777730^000000
#
609#
Forbidden talisman bringing life to the dead. It creates a souless walking corpse or a undead zombie.
^ffffff_^000000
Weight : ^77777710^000000
#
610#
Leaf of the Yggdrasil tree, the tree that holds the world together. Fills the fainted player with energy.
^ffffff_^000000
Weight : ^77777710^000000
#
611#
A magnifying glass which displays a object in detail.
^ffffff_^000000
Weight : ^7777775^000000
#
612#
A disposable, minimized blast furnace to carry with ease.
Used for manufacturing metals.
^ffffff_^000000
Weight : ^77777720^000000
#
613#
A disposable hammer made out of well-tempered steel.
^000088Enables it user to construct Level 1 weapons.^000000
^ffffff_^000000
Weight : ^77777720^000000
#
614#
A disposable hammer made out of pure gold.
^000088Enables its user to construct Level 2 weapons.^000000
^ffffff_^000000
Weight : ^77777730^000000
#
615#
A disposable hammer made out of Oridecon.
^000088Enables its user to construct Level 3 Weapons.^000000
^ffffff_^000000
Weight : ^77777740^000000
#
616#
An antique album, likely to contain cards within. It possesses mysterious powers inside.
^ffffff_^000000
Weight : ^7777775^000000
#
617#
An old and mysterious looking purple box, something might come out if it's opened.
^ffffff_^000000
Weight : ^77777720^000000
#
618#
An old, worn out scroll with unknown words written on it.
^ffffff_^000000
Weight : ^7777772^000000
#
619#
An apple not ripe enough to eat. Great food for Poring.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
620#
A small bottle of orange juice. Great food for Drops.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
621#
A bitter herb. Great food for Poporing.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
622#
A nice smelling rainbow colored carrot. Great food for Lunatic.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
623#
A good looking earthworm with a bow around his neck. Great food for Picky.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
624#
A rotten fish. Great food for Chonchon.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
625#
A rusty, exhausted piece of iron. Great food for Steel Chonchon.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
626#
A drink made from animal blood. Great food for Hunter Fly.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
627#
Sweet milk. Great food for Savage Bebe.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
628#
A bone that was dried in the sun. Great food for Baby Desert Wolf.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
629#
A flower from a singing plant. Great food for Rocker.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
630#
A dewy green moss. Great food for Spore.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
631#
A poisonous plant. Great food for Poison Spore.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
632#
A healthy, fat earthworm. Great food for Peco Peco.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
633#
A well-baked sweet potato. Great food for Smokie.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
634#
A high quality banana. Great food for Yoyo.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
635#
An Orc trophy. Great for Orc Warrior's.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
636#
A old letter which hasn't been delivered due to an unknown recipient. Munak loves this item.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
637#
An old broom which has been handed down from generation to generation. Dokebi's favorite item.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
638#
An silver knife which simbolizes a virgin's chastity. Sohee loves this item.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
639#
A finely-decorated bracelet. Excellent Lure for Isis.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
640#
A shining stone. Green Petite loves this item.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
641#
A contract in shadow. Deviruchi loves this item.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
642#
A forbidden book which holds the secret method of summoning the devil. Good lure for Baphomet Jr.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
643#
A portable incubator used for hatching Pet Monster Eggs.
^ffffff_^000000
Weight : ^7777773^000000
#
644#
A box with a possible Christmas present inside.
Weight : ^77777720^000000
#
645#
Liquid medicine that stimulates concentration. Affects the attack speed of its consumer.
Weight : ^77777710^000000
Required Level : ^777777None^000000
Applicable Jobs : ^777777Every Job^000000
#
656#
Liquid medicine which awakens its consumer. Affects the attack speed of its consumer.
Weight : ^77777715^000000
Required Level : ^77777740^000000
Restricted Jobs : ^777777Acolyte, Priest, Bard, Dancer^000000
#
657#
Remarkably strong luquid medicine which stimulates the circulation of the consumer's blood to amplify might. Affects the attack speed of its consumer.
Weight : ^77777720^000000
Required Level : ^77777785^000000
Applicable Jobs : ^777777Swordsman, Rogue, Mage, Wizard, Merchant^000000
#
658#
An image that symbolizes the solidarity of an organization. It's rumored to make audiences united.
Weight : ^77777750^000000
#
659#
An item which has been rumored to be bewitched by an unknown girl. A Bongun's favorite item.
Weight : ^7777775^000000
#
660#
A candle thats use is uncertain.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
661#
A soft apron, double stitched for better quality. An Alice's favorite item.
Item Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
662#
A badge made out of bronze that was used in an ancient asian country.
It was given to government officials who went on business trips and they could use this badge to rent horses anywhere.
^000088Increase moving speed for a while^000000.
^ffffff_^000000
Weight : ^7777773^000000
#
663#
Rice cake made by molding rice powder into crest moon shape and baking it with evergreen leaves. It's loved as a Korean traditional holiday food.
Recovers 10% of Max HP.
^ffffff_^000000
Weight : ^7777775^000000
#
664#
A gift of some sort.
Weight : ^77777720^000000
#
665#
A gift of some sort.
Weight : ^77777720^000000
#
666#
A gift of some sort.
Weight : ^77777720^000000
#
667#
A gift of some sort.
Weight : ^77777720^000000
#
668#
New year [mac] about below adults in children week red envelope. It tries to open, [weyn] [ci] only the glad thing being included it is same.
^ffffff_^000000
Weight : ^7777772^000000
#
669#
A soup made with pieces of rice cake.
It is said that having a bowl of this soup on New Year's Day will make you one year older. Young children would abuse this custom to reach legal driving age until the law was changed.
^ffffff_^000000
Weight : ^77777710^000000
#
670#
The pocket where the gold coin is kept.
^ffffff_^000000
Weight : ^77777740^000000
#
671#
Money which was made from gold.
^ffffff_^000000
Weight : ^7777774^000000
#
672#
The pocket where the copper coin is kept.
^ffffff_^000000
Weight : ^77777740^000000
#
673#
Money which was made from copper.
^ffffff_^000000
Weight : ^7777774^000000
#
674#
Money which was made from the Mysterious Ore.
^ffffff_^000000
Weight : ^7777774^000000
#
675#
Money which was made from silver.
^ffffff_^000000
Weight : ^7777774^000000
#
676#
The pocket where the silver coin is kept.
^ffffff_^000000
Weight : ^77777740^000000
#
677#
Money which was made from white gold.
^ffffff_^000000
Weight : ^7777774^000000
#
678#
Even the bottle is in the shape of a skeleton. The drinker will probably die instantly.
^ffffff_^000000
Weight : ^77777710^000000
#
679#
It says that it is life medicine that can uncover the millennium mystery of the distant east country.
^ffffff_^000000
Weight : ^77777730^000000
#
680#
Day of the teacher, the flower gives our thanks. There is no possibility of charging a price.
^ffffff_^000000
Weight : ^777777100^000000
#
681#
The newly-married photograph album which holds a reminiscence of the wedding.
^ffffff_^000000
Weight : ^7777771^000000
#
682#
When consumed, this alcoholic beverage raises your attack power.
^ffffff_^000000
Weight : ^77777710^000000
#
683#
When consumed, this mysterious herb raises your magical attack power.
^ffffff_^000000
Weight : ^7777775^000000
#
684#
The fruit is green in color and is surrounded by thorns. When eaten it will raise your attack power and magical attack power.
ATK + 10, MATK + 10
^ffffff_^000000
Weight : ^77777730^000000
#
685#
A word which means 'September' in a desert country, the month of a holy moon.
During the holy month, everyone fasts and lives in an ascentic fashion.
^ffffff_^000000
Weight : ^77777730^000000
#
686#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 3 Earth Spike^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
687#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 5 Earth Spike^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
688#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 3 Cold Bolt^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
689#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 5 Cold Bolt^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
690#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 3 Fire Bolt^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
691#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 5 Fire Bolt^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
692#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 3 Lightening Bolt^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
693#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 5 Lightening Bolt^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
694#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 3 Soul Strike^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
695#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 5 Soul Strike^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
696#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 1 Fire Ball^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
697#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 5 Fire Ball^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
698#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 1 Fire Wall^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
699#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 5 Fire Wall^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
700#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 1 Frost Diver^000000.
^ffffff_^000000
Weight : ^7777771^000000
#

//
//------Etc. Items/Monster Drops/Collector's Items/w/e------
//
701#
A trap for theif bugs, used to lure and capture theif bugs with sticky, sweet smelling liquid.
^ffffff_^000000
Weight : ^77777720^000000
#
702#
Fresh blood of a slain animal, gathered in a bottle.Usually used to attract some animals. 
^ffffff_^000000
Weight : ^77777710^000000
#
703#
A common plant with mild curative properties. While scentless, the leaves can give feelings of great pleasure.
^ffffff_^000000
Weight : ^7777771^000000
#
704#
A rare plant with curative properties. Only grows deep in the forest at a special time of the year. 
^ffffff_^000000
Weight : ^7777771^000000
#
705#
A plant with three heart shaped leaves. Blooms white flowers between June and July.
^ffffff_^000000
Weight : ^7777771^000000
#
706#
A rare clover with four heart-shaped leaves. Legends tell of great luck being brought to the bearer of this clover.
^ffffff_^000000
Weight : ^7777771^000000
#
707#
A mysterious plant which sings melancholy songs during full moon. Legends tell that a woman who had been grieved over the loss of her lover was born again as singing plant.
^ffffff_^000000
Weight : ^7777771^000000
#
708#
A white flower which contains oils that can ease pain and relax muscles. Also has a mysterious power of memory loss. 
^ffffff_^000000
Weight : ^7777771^000000
#
709#
If this plant is grinded well and eaten, it can cause hallucinations. It's highly addictive. Because of the evil influences it exerts, owning and growing it is prohibited. 
^ffffff_^000000
Weight : ^7777771^000000
#
710#
A flower rarely seen by the human eye. It blooms deep in the forest, and supposedly shines brilliantly during the night.
^ffffff_^000000
Weight : ^7777771^000000
#
711#
A young, pretty plant still in the early stages of growth.
^ffffff_^000000
Weight : ^7777771^000000
#
712#
Ordinary wild flower with no thorns and no scent.
^ffffff_^000000
Weight : ^7777771^000000
#
713#
An empty bottle to carry liquids in.
^ffffff_^000000
Weight : ^7777772^000000
#
714#
A very splendid, shiny ore. It has been rumored that this jewel could bring power and glory to a chosen man.
^ffffff_^000000
Weight : ^777777100^000000
#
715#
A enchanted mineral, used in conjunction with a magic spell. Destroys itself after being used.
^ffffff_^000000
Weight : ^7777773^000000
#
716#
A enchanted mineral, used in conjunction with a magic spell. Destroys itself after being used.
^ffffff_^000000
Weight : ^7777773^000000
#
717#
A enchanted mineral, used in conjunction with a magic spell. Destroys itself after being used.
^ffffff_^000000
Weight : ^7777773^000000
#
718#
A jewel of dark red color symbolizing the birthstone of January.
^ffffff_^000000
Weight : ^77777710^000000
#
719#
A jewel of purple color symbolizing the birthstone of February.
^ffffff_^000000
Weight : ^77777710^000000
#
720#
A jewel of  transparent sky-blue color symbolizing the birthstone of March.
^ffffff_^000000
Weight : ^77777710^000000
#
721#
A jewel of brilliant green color symbolizing the birthstone of May.
^ffffff_^000000
Weight : ^77777710^000000
#
722#
A jewel of pink color symbolizing the birthstone of June.
^ffffff_^000000
Weight : ^77777710^000000
#
723#
A cardinal jewel symbolizing the birthstone of July.
^ffffff_^000000
Weight : ^77777710^000000
#
724#
A ruby with mysterious powers.
^ffffff_^000000
Weight : ^77777710^000000
#
725#
An onyx with alternating brown and white bands of sard. Symbolizing the birthstone of August.
^ffffff_^000000
Weight : ^77777710^000000
#
726#
A gemstone of dark blue symbolizing the birthstone of september.
^ffffff_^000000
Weight : ^77777710^000000
#
727#
A gemstone of rich iridescence color symbolizing the birthstone of October.
^ffffff_^000000
Weight : ^77777710^000000
#
728#
A gemstone of golden color symbolizing the birthstone of November.
^ffffff_^000000
Weight : ^77777710^000000
#
729#
A gemstone of brilliant blueish White color symbolizing the birthstone of December.
^ffffff_^000000
Weight : ^77777710^000000
#
730#
A small-sized gemstone of bright, transparent color that is sold at reasonable price.
^ffffff_^000000
Weight : ^77777710^000000
#
731#
A medium-sized gemstone of bright, transparent color that is sold at high price.
^ffffff_^000000
Weight : ^77777710^000000
#
732#
A over-sized gemstone of bright, transparent color that is sold at extremely high price.
^ffffff_^000000
Weight : ^77777710^000000
#
733#
A damaged diamond that is sold at low price.
^ffffff_^000000
Weight : ^77777710^000000
#
734#
Frame in red. Nice present.
^ffffff_^000000
Weight : ^77777720^000000
#
735#
An ancient Korean polcelain which is shiny ceramic in a comforting blue color, made by a porcelain master.
^ffffff_^000000
Weight : ^77777750^000000
#
736#
A clean white platter made by a chinese master. Nice present for ladies.
^ffffff_^000000
Weight : ^77777730^000000
#
737#
Black colored ladle, made out of a special strong glowing material.
^ffffff_^000000
Weight : ^7777775^000000
#
738#
Case to keep pencils. Good present for students.
^ffffff_^000000
Weight : ^77777710^000000
#
739#
Make-up for rich women, includes animal fat and plant extracts. When applicable, usually shines in red color.
^ffffff_^000000
Weight : ^7777771^000000
#
740#
Cute cotton doll, a favorite of little girls.
^ffffff_^000000
Weight : ^77777710^000000
#
741#
A doll made to resemble a Poring monster. Commonly favored by everybody.
^ffffff_^000000
Weight : ^77777710^000000
#
742#
A doll made to resemble a Chonchon monster.
Rarely favoured by people.
^ffffff_^000000
Weight : ^77777710^000000
#
743#
A doll made to resemble a Spore monster.
^ffffff_^000000
Weight : ^77777710^000000
#
744#
A bunch of flowers, used for sending love and thanks. Woman love these flowers.
^ffffff_^000000
Weight : ^7777775^000000
#
745#
Small flower bunch used by brides for their weddings. The girl who catches it is said to be the next to get married.
^ffffff_^000000
Weight : ^7777775^000000
#
746#
Small glass bead. Toy for little boys.
^ffffff_^000000
Weight : ^7777775^000000
#
747#
Mirror made out of polished crystal. It looks gorgeous and is essential for woman. 
^ffffff_^000000
Weight : ^7777775^000000
#
748#
Rose made witherless by magic, it's quite expensive because it's rare. It symbolizes neverending love.
^ffffff_^000000
Weight : ^7777771^000000
#
749#
Beautiful rose cut out of ice, crafted by masters of the artic. It is very expensive and makes for a unique present. 
^ffffff_^000000
Weight : ^7777771^000000
#
750#
A doll made to resemble Baphomet. It is the masterpiece of it's maker.
^ffffff_^000000
Weight : ^77777710^000000
#
751#
A doll made to resemble Osiris, the king of  darkness. It is the masterpiece of it's maker.
^ffffff_^000000
Weight : ^77777710^000000
#
752#
A doll made to resemble Rocker, the grasshopper. Rockers love playing the violin in fields.
^ffffff_^000000
Weight : ^77777710^000000
#
753#
A doll made to resemble Yoyo the monkey. They live in groups in deep forrest. Very smart and very familiar with humans.
^ffffff_^000000
Weight : ^77777710^000000
#
754#
A doll made to resemble Smokie the raccoon.
^ffffff_^000000
Weight : ^77777710^000000
#
756#
Raw Oridecon Ore.
^ffffff_^000000
Weight : ^77777720^000000
#
757#
Raw Elunium Ore. 
^ffffff_^000000
Weight : ^77777720^000000
#
901#
Cut queue from a young girl.
^ffffff_^000000
Weight : ^7777771^000000
#
902#
Root of a tree. Long, thin and dry stem which is used to tie objects together. Also used in medicines. 
^ffffff_^000000
Weight : ^7777771^000000
#
903#
Cut tongue of a reptile.
^ffffff_^000000
Weight : ^7777771^000000
#
904#
Cut tail from a scorpion. 
^ffffff_^000000
Weight : ^7777771^000000
#
905#
Stem of a plant, use in medicine. 
^ffffff_^000000
Weight : ^7777771^000000
#
906#
Cut wormtail's scale.
^ffffff_^000000
Weight : ^7777771^000000
#
907#
Gathered from old trees. Used for making living goods.
^ffffff_^000000
Weight : ^7777771^000000
#
908#
Frog eggs. 
^ffffff_^000000
Weight : ^7777771^000000
#
909#
A small crystallization created by some monsters.
^ffffff_^000000
Weight : ^7777771^000000
#
910#
A small crystallization created by some monsters.
^ffffff_^000000
Weight : ^7777771^000000
#
911#
A small crystallization created by some monsters.
^ffffff_^000000
Weight : ^7777771^000000
#
912#
A small crystallization created by some monsters.
^ffffff_^000000
Weight : ^7777771^000000
#
913#
Farmiliar's sharpened tooth.
^ffffff_^000000
Weight : ^7777771^000000
#
914#
Small monster's fluff or hairball. Used for some threads and fabrics. 
^ffffff_^000000
Weight : ^7777771^000000
#
915#
Peeled-off skin of larva.
^ffffff_^000000
Weight : ^7777771^000000
#
916#
Cut from flying animals feathers, used for fabric and decoration.
^ffffff_^000000
Weight : ^7777771^000000
#
917#
Cut flying animal's talon.
^ffffff_^000000
Weight : ^7777771^000000
#
918#
Cut web fron a monster's hind leg.
^ffffff_^000000
Weight : ^7777771^000000
#
919#
Peeled-off animal skin. Used for producing clothes or bedding.
^ffffff_^000000
Weight : ^7777771^000000
#
920#
Cut claw of Wolf.
^ffffff_^000000
Weight : ^7777771^000000
#
921#
Spores from mushrooms.
^ffffff_^000000
Weight : ^7777771^000000
#
922#
Cut Orc's Cuspid. 
^ffffff_^000000
Weight : ^7777771^000000
#
923#
Horn of Baphomet. It is a symbol of Evil.
^ffffff_^000000
Weight : ^7777771^000000
#
924#
Gathered powder from wings of butterfly. 
^ffffff_^000000
Weight : ^7777771^000000
#
925#
The beak of a bird. 
^ffffff_^000000
Weight : ^7777771^000000
#
926#
Peeled snake scale. Use for making some clothing articles.
^ffffff_^000000
Weight : ^7777771^000000
#
928#
A feeler, cut from a bug.
^ffffff_^000000
Weight : ^7777771^000000
#
929#
Pumping heart with immortal power.
^ffffff_^000000
Weight : ^7777771^000000
#
930#
Old worthless Bandage. 
^ffffff_^000000
Weight : ^7777771^000000
#
931#
Small sculpture which Orcs consider to be a warrior's token. 
^ffffff_^000000
Weight : ^7777771^000000
#
932#
Bone of an immortal skeleton. 
^ffffff_^000000
Weight : ^7777771^000000
#
934#
Gems burried with the dead, neccessary for the world beyond. 
^ffffff_^000000
Weight : ^7777771^000000
#
935#
A Monster's hard shall. 
^ffffff_^000000
Weight : ^7777771^000000
#
936#
Cut skin which is covered with scales. 
^ffffff_^000000
Weight : ^7777771^000000
#
937#
Sharp, poisonous fang of a monster.
^ffffff_^000000
Weight : ^7777771^000000
#
938#
Mysterious sticky liquid. 
^ffffff_^000000
Weight : ^7777771^000000
#
939#
Hornet Bee stinger.
^ffffff_^000000
Weight : ^7777771^000000
#
940#
Rocker's hind leg. 
^ffffff_^000000
Weight : ^7777771^000000
#
941#
Ring for cow's noses, to make directing it easier.
^ffffff_^000000
Weight : ^7777771^000000
#
942#
A tail from a Yoyo.
^ffffff_^000000
Weight : ^7777771^000000
#
943#
Monster's hard shall. 
^ffffff_^000000
Weight : ^7777771^000000
#
944#
U-shaped molded piece of iron, fitted and nailed to the rim of a horse's hoof for protection. 
^ffffff_^000000
Weight : ^7777771^000000
#
945#
Leaf which smokies use for shapeshifting.
^ffffff_^000000
Weight : ^7777771^000000
#
946#
A hard Snail shaped shell.
^ffffff_^000000
Weight : ^7777771^000000
#
947#
Hard and sharp horn from a monster.
^ffffff_^000000
Weight : ^7777771^000000
#
948#
Lazy bear's foot. It is rumored to have a very special taste and good for man's vim and vigor.
^ffffff_^000000
Weight : ^7777771^000000
#
949#
Feather fur from a bird. Used for high quality clothing.
^ffffff_^000000
Weight : ^7777771^000000
#
950#
Pumping heart of a mermaid.
^ffffff_^000000
Weight : ^7777771^000000
#
951#
The fin from a fish monster.
^ffffff_^000000
Weight : ^7777771^000000
#
952#
A sharp needle from a Muka cactus. 
^ffffff_^000000
Weight : ^7777771^000000
#
953#
A heart turned into stone.
^ffffff_^000000
Weight : ^7777771^000000
#
954#
A scale that reflects light.
^ffffff_^000000
Weight : ^7777771^000000
#
955#
Monster's skin. 
^ffffff_^000000
Weight : ^7777771^000000
#
956#
The breathing flap cut off a fish monster. 
^ffffff_^000000
Weight : ^7777771^000000
#
957#
A nail off the dead.
^ffffff_^000000
Weight : ^7777771^000000
#
958#
A mouth taken from the dead.
^ffffff_^000000
Weight : ^7777771^000000
#
959#
A Spoiled scale that has a disturbing smell. 
^ffffff_^000000
Weight : ^7777771^000000
#
960#
One of the two large claws from a crustacean.
^ffffff_^000000
Weight : ^7777771^000000
#
961#
A marine gastropod mollusk.
^ffffff_^000000
Weight : ^7777771^000000
#
962#
A long boneless limb on certain creatures, used for moving, seizing, and touching.
^ffffff_^000000
Weight : ^7777771^000000
#
963#
A sharp scale.
^ffffff_^000000
Weight : ^7777771^000000
#
964#
A hard crab shell that smells horrible.
^ffffff_^000000
Weight : ^7777771^000000
#
965#
A hard shell of a dead clam.
^ffffff_^000000
Weight : ^7777771^000000
#
966#
A muscular and fatty tissue of a clam. People cook this tissue in a variety of ways.
^ffffff_^000000
Weight : ^7777771^000000
#
967#
A hard shell of a dead turtle.
^ffffff_^000000
Weight : ^7777771^000000
#
968#
Orc warrior's token to show their courage. It doesn't have any specialty by iteslf but it is a emblem of god for the Orcs.
^ffffff_^000000
Weight : ^7777771^000000
#
969#
A valuable soft yellow metal used for making coins, and jewelry.
^ffffff_^000000
Weight : ^77777720^000000
#
970#
The colorless liquid present in wine and beer that can make people drunk.
^ffffff_^000000
Weight : ^7777773^000000
#
971#
Very unique liquid which is rarely found. It is hard to mix with water. And it is usually used as a diluted solution. 
^ffffff_^000000
Weight : ^7777773^000000
#
972#
Very unique liquid which is rarely found. It is hard to mix with water. And it is usually used as a diluted solution. 
^ffffff_^000000
Weight : ^7777773^000000
#
973#
A vegitable or chemical substance, usually liquid, used to color objects by dipping.
^ffffff_^000000
Weight : ^7777777^000000
#
974#
A vegitable or chemical substance, usually liquid, used to color objects by dipping.
^ffffff_^000000
Weight : ^7777777^000000
#
975#
A dye of red color which is made from grinded red herbs.
^ffffff_^000000
Weight : ^77777715^000000
#
976#
A dye of yellow color which is made from grinded yellow herbs.
^ffffff_^000000
Weight : ^77777715^000000
#
978#
A dye of blue color which is made from grinded blue herbs.
^ffffff_^000000
Weight : ^77777715^000000
#
979#
A dye of green color which is made from grinded green herbs.
^ffffff_^000000
Weight : ^77777715^000000
#
980#
A dye of orange color which is made from grinded red herbs and yellow herbs.
^ffffff_^000000
Weight : ^77777715^000000
#
981#
A dye of purple color which is made from grinded red and blue herbs.
^ffffff_^000000
Weight : ^77777715^000000
#
982#
A dye of pale color which is made from grinded white herbs.
^ffffff_^000000
Weight : ^77777715^000000
#
983#
A dye of black color which is made from grinded various herbs.
^ffffff_^000000
Weight : ^77777715^000000
#
984#
A pure Oridecon that has been known as blessed metal. It's extremely strong, if welded to weapons it can increase the damage. Used for tempering Level 3 or Level 4 weapons.
^ffffff_^000000
Weight : ^77777720^000000
#
985#
Very light, non toxic metal. Used for toughening armors.
^ffffff_^000000
Weight : ^77777720^000000
#
986#
A heavy iron block with a smooth face, frequently of steel, on which heated metals are hammered into desired shapes.
Helps manufacture common crafts.
^ffffff_^000000
Weight : ^77777750^000000
#
987#
An anvil made ouf of Oridecon. Helps manufacture good crafts.
^ffffff_^000000
Weight : ^77777770^000000
#
988#
An anvil made out of pure Gold. Helps manufacture better crafts.
^ffffff_^000000
Weight : ^77777790^000000
#
989#
An anvil made out of Emperium. Helps manufacture the best crafts.
^ffffff_^000000
Weight : ^777777100^000000
#
990#
A raw ore which shines in vivid red color with a orange-yellow light within the middle. It is rumored to possess the fire proerty, can form a 'Flame Heart' enchanted stone if refined.
^ffffff_^000000
Weight : ^7777775^000000
#
991#
A raw ore shining in sky-blue color which a deep-blue light lies within. It is rumored to possess the water property, can form a 'Mystic Frozen' enchanted stone if refined.
^ffffff_^000000
Weight : ^7777775^000000
#
992#
A raw ore shining in lemon yellow color which a pale green light lies within. It is rumored to possess the wind property, can form a 'Rough Wind' enchanted stone if refined.
^ffffff_^000000
Weight : ^7777775^000000
#
993#
A raw ore shining in bluish green color which a brilliant light lies within. It is rumored to possess the earth property, can form a 'Great Nature' enchanted stone if refined.
^ffffff_^000000
Weight : ^7777775^000000
#
994#
A heart-shaped Stone with a dark red color, enchanted with the fire property. 
^ffffff_^000000
Weight : ^77777730^000000
#
995#
A icicled stone with a light blue color, enchanted with the water property.
^ffffff_^000000
Weight : ^77777730^000000
#
996#
A lightening-shaped stone with a pale green color, enchanted with the wind property.
^ffffff_^000000
Weight : ^77777730^000000
#
997#
A shoot-shaped stone with a lemon yellow color, enchanted with the earth property.
^ffffff_^000000
Weight : ^77777730^000000
#
998#
Ductile, malleable, silver-white metallic element used in impure carbon-containing forms. It is quite unyielding but easily tempered comparing other metallic elements due to its very light weight. Common metal use for arms and many other goods.
^ffffff_^000000
Weight : ^7777775^000000
#
999#
Refined iron. Containing less carbon, possessing a variety of hardness, elasticity and strength. Usually used for high-quality arms.
^ffffff_^000000
Weight : ^77777710^000000
#
1000#
Small crystallization of a falling star from the sky. Used for an Annex in Hardening Arms.
^ffffff_^000000
Weight : ^77777710^000000
#
1001#
Star dust which forms Star Crumb if refined.
^ffffff_^000000
Weight : ^7777771^000000
#
1002#
An ore containing Iron which forms iron after refined.
^ffffff_^000000
Weight : ^77777715^000000
#
1003#
A black mineral substance consisting of carbonized vegetable matter. Forms steel after welded with iron.
^ffffff_^000000
Weight : ^7777775^000000
#
1004#
Knight's token to show honor for the lord.
^ffffff_^000000
Weight : ^77777710^000000
#
1005#
A hammer for blacksmith class, used for refining.
^ffffff_^000000
Weight : ^77777780^000000
#
1006#
A spell book possessing powerful magic of the ancients inside.
^ffffff_^000000
Weight : ^7777773^000000
#
1007#
A mysterious necklace holding an rye-shaped ornament. It is rumored to have clairvoyant powers.
^ffffff_^000000
Weight : ^7777774^000000
#
1008#
An exclusive necklace of the assassins. A figurine with a dagger thrust into it's chest. Given from a master after achieving the assassin rank.
^ffffff_^000000
Weight : ^77777710^000000
#
1009#
A figure of a human hand, religious symbolism.
^ffffff_^000000
Weight : ^77777710^000000
#
1010#
Metallic element to strengthen weapons. Hardens Level 1 weapons.
^ffffff_^000000
Weight : ^77777720^000000
#
1011#
Metallic element to strengthen weapons. Hardens Level 2 Weapons.
^ffffff_^000000
Weight : ^77777720^000000
#
1012#
Skin from the neck of a lizard that lives in the desert.
^ffffff_^000000
Weight : ^7777771^000000
#
1013#
A bug peeling with a beautiful pattern on top.
^ffffff_^000000
Weight : ^7777771^000000
#
1014#
Piece of a sharp, strong jaw bone from a bug.
^ffffff_^000000
Weight : ^7777771^000000
#
1015#
A cut out tongue of a Monster. Appears disgustingly with sticky mouth water.
^ffffff_^000000
Weight : ^7777771^000000
#
1016#
A thin and narrow rat tail.
^ffffff_^000000
Weight : ^7777771^000000
#
1017#
Whiskers from a mole.
^ffffff_^000000
Weight : ^7777771^000000
#
1018#
A cut off claw from a mole. It is very stout to dig a hole in the Solid Ground.
^ffffff_^000000
Weight : ^7777771^000000
#
1019#
The core of a tree. 
^ffffff_^000000
Weight : ^7777771^000000
#
1020#
Hair cut from a virgin which arouses a man's imagination.
^ffffff_^000000
Weight : ^7777771^000000
#
1021#
Horns of Dokebi which is rumored to bring a great fortune to its owner.
^ffffff_^000000
Weight : ^7777771^000000
#
1022#
Tails from a fox that have been cut off.
^ffffff_^000000
Weight : ^7777771^000000
#
1023#
Tail from a fish that has been cut off.
^ffffff_^000000
Weight : ^7777771^000000
#
1024#
Bottled black fluid from Marse the squid.
^ffffff_^000000
Weight : ^7777771^000000
#
1025#
A spider web in pretty strong cohesion.
^ffffff_^000000
Weight : ^7777771^000000
#
1026#
Fruit of an oak, consisting of a single-seeded, thick-walled nut set in a woody, cuplike base.
^ffffff_^000000
Weight : ^7777771^000000
#
1027#
Quills cut from a porcupine.
^ffffff_^000000
Weight : ^7777771^000000
#
1028#
Cut hair from a wild boar which is electile and tough.
^ffffff_^000000
Weight : ^7777771^000000
#
1029#
Skin of a tiger.
^ffffff_^000000
Weight : ^7777771^000000
#
1030#
Cut off sole from a tiger's foot which is very good for male vigor and energy.
^ffffff_^000000
Weight : ^7777771^000000
#
1031#
A forefoot of a Mantis that has been cut off.
^ffffff_^000000
Weight : ^7777771^000000
#
1032#
A flower with similar internal organs as humans.
^ffffff_^000000
Weight : ^7777771^000000
#
1033#
A root that looks like human legs.
^ffffff_^000000
Weight : ^7777771^000000
#
1034#
Cut hairs from a Kobold. Looks rough but is very soft to the touch.
^ffffff_^000000
Weight : ^7777771^000000
#
1035#
A cuspid of a dragon. It can pierce into dragon's skin due to its hardness.
^ffffff_^000000
Weight : ^7777771^000000
#
1036#
A scale of dragon shining in iridescence. Due to its Shield, It Keeps underskin warm and out of the cold.
^ffffff_^000000
Weight : ^7777771^000000
#
1037#
Cut tail from a dragon.
^ffffff_^000000
Weight : ^7777771^000000
#
1038#
Horns of a little demon.
^ffffff_^000000
Weight : ^7777771^000000
#
1039#
Wings of a little demon looking similar as ones of a bat.
^ffffff_^000000
Weight : ^7777771^000000
#
1040#
Moustache of an old dwarf.
^ffffff_^000000
Weight : ^7777771^000000
#
1041#
A portable case for holding and protecting a light.
^ffffff_^000000
Weight : ^7777771^000000
#
1042#
Cut hind leg of bug.
^ffffff_^000000
Weight : ^7777771^000000
#
1043#
A thick, sharpened nail from an orc.
^ffffff_^000000
Weight : ^7777771^000000
#
1044#
Cut cuspid of a Mutant Orc.
^ffffff_^000000
Weight : ^7777771^000000
#
1045#
Mask of the ancient shaman used for special ceremonies.
^ffffff_^000000
Weight : ^7777771^000000
#
1046#
Cut chitin claw from a scorpion. When bitten by a scorpion, people barely survives.
^ffffff_^000000
Weight : ^7777771^000000
#
1047#
Cut head of Medusa taking on a sad look.
^ffffff_^000000
Weight : ^7777771^000000
#
1048#
Snakelike hair of Medusa.
^ffffff_^000000
Weight : ^7777771^000000
#
1049#
Traditional skirt which is usually worn by shy Women.
^ffffff_^000000
Weight : ^7777771^000000
#
1050#
A bunch of tough, strong tendons.
^ffffff_^000000
Weight : ^7777771^000000
#
1051#
A long and thin part of cerebrum.
^ffffff_^000000
Weight : ^7777771^000000
#
1052#
Smallest structural unit of an organism.
^ffffff_^000000
Weight : ^7777771^000000
#
1053#
A Sharp, spiky tooth of an giant fish who lives under the deep sea.
^ffffff_^000000
Weight : ^7777771^000000
#
1054#
The mouth of a giant fish that lives under the deep sea.
^ffffff_^000000
Weight : ^7777771^000000
#
1055#
Skinned peeling of an earthworm.
^ffffff_^000000
Weight : ^7777771^000000
#
1056#
A square grain of sand which sparkles brightly.
^ffffff_^000000
Weight : ^7777771^000000
#
1057#
A bottled powder from a moth.
^ffffff_^000000
Weight : ^7777771^000000
#
1058#
Cut wings off a moth.
^ffffff_^000000
Weight : ^7777771^000000
#
1059#
Fabric which is nearly transparent.
^ffffff_^000000
Weight : ^7777771^000000
#
1060#
Beautiful and golden human hairs.
^ffffff_^000000
Weight : ^7777771^000000
#
1061#
A bottle with sand that sparkles like the stars. Usually found from inside of a witches broom.
^ffffff_^000000
Weight : ^7777771^000000
#
1062#
A pumpkin with a spooky face carved on it.
^ffffff_^000000
Weight : ^7777771^000000
#
1063#
A sharpened cuspid.
^ffffff_^000000
Weight : ^7777771^000000
#
1064#
Ring pierced into a horses nose, to steer it a certain direction.
^ffffff_^000000
Weight : ^7777771^000000
#
1065#
Fudamental item for trapping.
^ffffff_^000000
Weight : ^7777771^000000
#
1066#
The main core from a tree.
^ffffff_^000000
Weight : ^7777771^000000
#
1067#
The main core from a tree.
^ffffff_^000000
Weight : ^7777771^000000
#
1068#
The main core from a tree.
^ffffff_^000000
Weight : ^7777771^000000
#
1069#
Sticky, smelly mushrooms containing poison. Commonly used for medicinal purposes.
^ffffff_^000000
Weight : ^7777771^000000
#
1070#
Rubber smelling mushroom commonly used for medicinal purposes.
^ffffff_^000000
Weight : ^7777771^000000
#
1071#
A test tube bottle with unidentified fluid within.
^ffffff_^000000
Weight : ^7777773^000000
#
1072#
A message from Mahnsoo, the chief of the Merchant Guild.
^ffffff_^000000
Weight : ^7777771^000000
#
1073#
A delivery voucher, serial number "2485741" is noted on it.
^ffffff_^000000
Weight : ^7777771^000000
#
1074#
A delivery voucher, serial number "2328137" is noted on it.
^ffffff_^000000
Weight : ^7777771^000000
#
1075#
A delivery voucher, serial number "2989396" is noted on it.
^ffffff_^000000
Weight : ^7777771^000000
#
1076#
A delivery voucher, serial number "2191737" is noted on it.
^ffffff_^000000
Weight : ^7777771^000000
#
1077#
A delivery voucher, serial number "3012685" is noted on it.
^ffffff_^000000
Weight : ^7777771^000000
#
1078#
A delivery voucher, serial number "3487372" is noted on it.
^ffffff_^000000
Weight : ^7777771^000000
#
1079#
A delivery voucher, serial number "3318702" is noted on it.
^ffffff_^000000
Weight : ^7777771^000000
#
1080#
A delivery voucher, serial number "3543625" is noted on it.
^ffffff_^000000
Weight : ^7777771^000000
#
1081#
A wooden box, the word 'Fragile' is noted on it.
^ffffff_^000000
Weight : ^777777120^000000
#
1082#
A wooden box, the word 'Fragile' is noted on it.
^ffffff_^000000
Weight : ^777777120^000000
#
1083#
A wooden box, the word 'Fragile' is noted on it.
^ffffff_^000000
Weight : ^777777120^000000
#
1084#
A passport which allows its owner to use any service in the Kafra warehouse. 'This ticket is good for one use only' is noted on it.
^ffffff_^000000
Weight : ^7777771^000000
#
1085#
A test tube bottle with an unidentified fluid within.
^ffffff_^000000
Weight : ^7777773^000000
#
1086#
A test tube bottle with an unidentified fluid within.
^ffffff_^000000
Weight : ^7777773^000000
#
1087#
A test tube bottle with an unidentified fluid within.
^ffffff_^000000
Weight : ^7777773^000000
#
1088#
A test tube bottle with the Morroc aqueous solution within.
^ffffff_^000000
Weight : ^7777773^000000
#
1089#
A test tube bottle with the Payon aqueous solution within.
^ffffff_^000000
Weight : ^7777773^000000
#
1090#
A test tube bottle with unidentified fluid within.
^ffffff_^000000
Weight : ^7777773^000000
#
1091#
A wooden box, the word 'Fragile' is noted on it.
^ffffff_^000000
Weight : ^777777120^000000
#
1092#
An empty test tube which can possibly hold something within.
^ffffff_^000000
Weight : ^7777772^000000
#
1093#
An empty potion bottle which can possibly hold something within.
^ffffff_^000000
Weight : ^7777771^000000
#
1094#
A short lock of hair which is braided.
^ffffff_^000000
Weight : ^7777771^000000
#
1095#
The hands of time, taken off a timekeeper.
^ffffff_^000000
Weight : ^7777771^000000
#
1096#
A rolled up shell.
^ffffff_^000000
Weight : ^7777771^000000
#
1097#
An old and worn page torn out from an old book. 
^ffffff_^000000
Weight : ^7777771^000000
#
1098#
A restraining device wich can be locked about the wrists and used on one or both arms of a prisoner in custody.
^ffffff_^000000
Weight : ^7777771^000000
#
1099#
An old, used prison uniform.
^ffffff_^000000
Weight : ^7777771^000000
#

//
//------W e a p o n s X D------
//
1101#
Unknown Item, can be identified by [Magnifier].
#
1102#
Unknown Item, can be identified by [Magnifier].
#
1103#
Unknown Item, can be identified by [Magnifier].
#
1104#
Unknown Item, can be identified by [Magnifier].
#
1105#
Unknown Item, can be identified by [Magnifier].
#
1106#
Unknown Item, can be identified by [Magnifier].
#
1107#
Unknown Item, can be identified by [Magnifier].
#
1108#
Unknown Item, can be identified by [Magnifier].
#
1109#
Unknown Item, can be identified by [Magnifier].
#
1110#
Unknown Item, can be identified by [Magnifier].
#
1111#
Unknown Item, can be identified by [Magnifier].
#
1112#
Unknown Item, can be identified by [Magnifier].
#
1113#
Unknown Item, can be identified by [Magnifier].
#
1114#
Unknown Item, can be identified by [Magnifier].
#
1115#
Unknown Item, can be identified by [Magnifier].
#
1116#
Unknown Item, can be identified by [Magnifier].
#
1117#
Unknown Item, can be identified by [Magnifier].
#
1118#
Unknown Item, can be identified by [Magnifier].
#
1119#
Unknown Item, can be identified by [Magnifier].
#
1120#
Unknown Item, can be identified by [Magnifier].
#
1121#
Unknown Item, can be identified by [Magnifier].
#
1122#
Unknown Item, can be identified by [Magnifier].
#
1123#
Unknown Item, can be identified by [Magnifier].
#
1124#
Unknown Item, can be identified by [Magnifier].
#
1125#
Unknown Item, can be identified by [Magnifier].
#
1126#
Unknown Item, can be identified by [Magnifier].
#
1127#
Unknown Item, can be identified by [Magnifier].
#
1128#
Unknown Item, can be identified by [Magnifier].
#
1129#
Unknown Item, can be identified by [Magnifier].
#
1130#
Unknown Item, can be identified by [Magnifier].
#
1131#
Unknown Item, can be identified by [Magnifier].
#
1132#
Unknown Item, can be identified by [Magnifier].
#
1133#
Unknown Item, can be identified by [Magnifier].
#
1134#
Unknown Item, can be identified by [Magnifier].
#
1135#
Unknown Item, can be identified by [Magnifier].
#
1136#
Unknown Item, can be identified by [Magnifier].
#
1137#
Unknown Item, can be identified by [Magnifier].
#
1138#
Unknown Item, can be identified by [Magnifier].
#
1139#
Unknown Item, can be identified by [Magnifier].
#
1140#
Unknown Item, can be identified by [Magnifier].
#
1141#
Unknown Item, can be identified by [Magnifier].
#
1142#
Unknown Item, can be identified by [Magnifier].
#
1143#
Unknown Item, can be identified by [Magnifier].
#
1144#
Unknown Item, can be identified by [Magnifier].
#
1145#
Unknown Item, can be identified by [Magnifier].
#
1146#
Unknown Item, can be identified by [Magnifier].
#
1147#
Unknown Item, can be identified by [Magnifier].
#
1148#
Unknown Item, can be identified by [Magnifier].
#
1151#
Unknown Item, can be identified by [Magnifier].
#
1152#
Unknown Item, can be identified by [Magnifier].
#
1153#
Unknown Item, can be identified by [Magnifier].
#
1154#
Unknown Item, can be identified by [Magnifier].
#
1155#
Unknown Item, can be identified by [Magnifier].
#
1156#
Unknown Item, can be identified by [Magnifier].
#
1157#
Unknown Item, can be identified by [Magnifier].
#
1158#
Unknown Item, can be identified by [Magnifier].
#
1159#
Unknown Item, can be identified by [Magnifier].
#
1160#
Unknown Item, can be identified by [Magnifier].
#
1161#
Unknown Item, can be identified by [Magnifier].
#
1162#
Unknown Item, can be identified by [Magnifier].
#
1163#
Unknown Item, can be identified by [Magnifier].
#
1164#
Unknown Item, can be identified by [Magnifier].
#
1165#
Unknown Item, can be identified by [Magnifier].
#
1166#
Unknown Item, can be identified by [Magnifier].
#
1167#
Unknown Item, can be identified by [Magnifier].
#
1168#
Unknown Item, can be identified by [Magnifier].
#
1169#
Unknown Item, can be identified by [Magnifier].
#
1170#
Unknown Item, can be identified by [Magnifier].
#
1201#
Unknown Item, can be identified by [Magnifier].
#
1202#
Unknown Item, can be identified by [Magnifier].
#
1203#
Unknown Item, can be identified by [Magnifier].
#
1204#
Unknown Item, can be identified by [Magnifier].
#
1205#
Unknown Item, can be identified by [Magnifier].
#
1206#
Unknown Item, can be identified by [Magnifier].
#
1207#
Unknown Item, can be identified by [Magnifier].
#
1208#
Unknown Item, can be identified by [Magnifier].
#
1209#
Unknown Item, can be identified by [Magnifier].
#
1210#
Unknown Item, can be identified by [Magnifier].
#
1211#
Unknown Item, can be identified by [Magnifier].
#
1212#
Unknown Item, can be identified by [Magnifier].
#
1213#
Unknown Item, can be identified by [Magnifier].
#
1214#
Unknown Item, can be identified by [Magnifier].
#
1215#
Unknown Item, can be identified by [Magnifier].
#
1216#
Unknown Item, can be identified by [Magnifier].
#
1217#
Unknown Item, can be identified by [Magnifier].
#
1218#
Unknown Item, can be identified by [Magnifier].
#
1219#
Unknown Item, can be identified by [Magnifier].
#
1220#
Unknown Item, can be identified by [Magnifier].
#
1221#
Unknown Item, can be identified by [Magnifier].
#
1222#
Unknown Item, can be identified by [Magnifier].
#
1223#
Unknown Item, can be identified by [Magnifier].
#
1224#
Unknown Item, can be identified by [Magnifier].
#
1225#
Unknown Item, can be identified by [Magnifier].
#
1226#
Unknown Item, can be identified by [Magnifier].
#
1227#
Unknown Item, can be identified by [Magnifier].
#
1228#
Unknown Item, can be identified by [Magnifier].
#
1229#
Unknown Item, can be identified by [Magnifier].
#
1230#
Unknown Item, can be identified by [Magnifier].
#
1231#
Unknown Item, can be identified by [Magnifier].
#
1232#
Unknown Item, can be identified by [Magnifier].
#
1233#
Unknown Item, can be identified by [Magnifier].
#
1234#
Unknown Item, can be identified by [Magnifier].
#
1235#
Unknown Item, can be identified by [Magnifier].
#
1236#
Unknown Item, can be identified by [Magnifier].
#
1237#
Unknown Item, can be identified by [Magnifier].
#
1238#
Unknown Item, can be identified by [Magnifier].
#
1239#
Unknown Item, can be identified by [Magnifier].
#
1240#
Unknown Item, can be identified by [Magnifier].
#
1241#
Unknown Item, can be identified by [Magnifier].
#
1242#
Unknown Item, can be identified by [Magnifier].
#
1243#
Unknown Item, can be identified by [Magnifier].
#
1244#
Unknown Item, can be identified by [Magnifier].
#
1245#
Unknown Item, can be identified by [Magnifier].
#
1246#
Unknown Item, can be identified by [Magnifier].
#
1247#
Unknown Item, can be identified by [Magnifier].
#
1248#
Unknown Item, can be identified by [Magnifier].
#
1249#
Unknown Item, can be identified by [Magnifier].
#
1250#
Unknown Item, can be identified by [Magnifier].
#
1251#
Unknown Item, can be identified by [Magnifier].
#
1252#
Unknown Item, can be identified by [Magnifier].
#
1253#
Unknown Item, can be identified by [Magnifier].
#
1254#
Unknown Item, can be identified by [Magnifier].
#
1255#
Unknown Item, can be identified by [Magnifier].
#
1256#
Unknown Item, can be identified by [Magnifier].
#
1257#
Unknown Item, can be identified by [Magnifier].
#
1258#
Unknown Item, can be identified by [Magnifier].
#
1259#
Unknown Item, can be identified by [Magnifier].
#
1260#
Unknown Item, can be identified by [Magnifier].
#
1261#
Unknown Item, can be identified by [Magnifier].
#
1262#
Unknown Item, can be identified by [Magnifier].
#
1263#
Unknown Item, can be identified by [Magnifier].
#
1264#
Unknown Item, can be identified by [Magnifier].
#
1265#
Unknown Item, can be identified by [Magnifier].
#
1301#
Unknown Item, can be identified by [Magnifier].
#
1302#
Unknown Item, can be identified by [Magnifier].
#
1303#
Unknown Item, can be identified by [Magnifier].
#
1304#
Unknown Item, can be identified by [Magnifier].
#
1305#
Unknown Item, can be identified by [Magnifier].
#
1306#
Unknown Item, can be identified by [Magnifier].
#
1307#
Unknown Item, can be identified by [Magnifier].
#
1308#
Unknown Item, can be identified by [Magnifier].
#
1351#
Unknown Item, can be identified by [Magnifier].
#
1352#
Unknown Item, can be identified by [Magnifier].
#
1353#
Unknown Item, can be identified by [Magnifier].
#
1354#
Unknown Item, can be identified by [Magnifier].
#
1355#
Unknown Item, can be identified by [Magnifier].
#
1356#
Unknown Item, can be identified by [Magnifier].
#
1357#
Unknown Item, can be identified by [Magnifier].
#
1358#
Unknown Item, can be identified by [Magnifier].
#
1359#
Unknown Item, can be identified by [Magnifier].
#
1360#
Unknown Item, can be identified by [Magnifier].
#
1361#
Unknown Item, can be identified by [Magnifier].
#
1362#
Unknown Item, can be identified by [Magnifier].
#
1363#
Unknown Item, can be identified by [Magnifier].
#
1364#
Unknown Item, can be identified by [Magnifier].
#
1365#
Unknown Item, can be identified by [Magnifier].
#
1366#
Unknown Item, can be identified by [Magnifier].
#
1367#
Unknown Item, can be identified by [Magnifier].
#
1368#
Unknown Item, can be identified by [Magnifier].
#
1369#
Unknown Item, can be identified by [Magnifier].
#
1401#
Unknown Item, can be identified by [Magnifier].
#
1402#
Unknown Item, can be identified by [Magnifier].
#
1403#
Unknown Item, can be identified by [Magnifier].
#
1404#
Unknown Item, can be identified by [Magnifier].
#
1405#
Unknown Item, can be identified by [Magnifier].
#
1406#
Unknown Item, can be identified by [Magnifier].
#
1407#
Unknown Item, can be identified by [Magnifier].
#
1408#
Unknown Item, can be identified by [Magnifier].
#
1409#
Unknown Item, can be identified by [Magnifier].
#
1410#
Unknown Item, can be identified by [Magnifier].
#
1411#
Unknown Item, can be identified by [Magnifier].
#
1412#
Unknown Item, can be identified by [Magnifier].
#
1413#
Unknown Item, can be identified by [Magnifier].
#
1414#
Unknown Item, can be identified by [Magnifier].
#
1415#
Unknown Item, can be identified by [Magnifier].
#
1416#
Unknown Item, can be identified by [Magnifier].
#
1417#
Unknown Item, can be identified by [Magnifier].
#
1451#
Unknown Item, can be identified by [Magnifier].
#
1452#
Unknown Item, can be identified by [Magnifier].
#
1453#
Unknown Item, can be identified by [Magnifier].
#
1454#
Unknown Item, can be identified by [Magnifier].
#
1455#
Unknown Item, can be identified by [Magnifier].
#
1456#
Unknown Item, can be identified by [Magnifier].
#
1457#
Unknown Item, can be identified by [Magnifier].
#
1458#
Unknown Item, can be identified by [Magnifier].
#
1459#
Unknown Item, can be identified by [Magnifier].
#
1460#
Unknown Item, can be identified by [Magnifier].
#
1461#
Unknown Item, can be identified by [Magnifier].
#
1462#
Unknown Item, can be identified by [Magnifier].
#
1463#
Unknown Item, can be identified by [Magnifier].
#
1464#
Unknown Item, can be identified by [Magnifier].
#
1465#
Unknown Item, can be identified by [Magnifier].
#
1466#
Unknown Item, can be identified by [Magnifier].
#
1467#
Unknown Item, can be identified by [Magnifier].
#
1468#
Unknown Item, can be identified by [Magnifier].
#
1469#
Unknown Item, can be identified by [Magnifier].
#
1470#
Unknown Item, can be identified by [Magnifier].
#
1471#
Unknown Item, can be identified by [Magnifier].
#
1472#
Unknown Item, can be identified by [Magnifier].
#
1473#
Unknown Item, can be identified by [Magnifier].
#
1474#
Unknown Item, can be identified by [Magnifier].
#
1475#
Unknown Item, can be identified by [Magnifier].
#
1501#
Unknown Item, can be identified by [Magnifier].
#
1502#
Unknown Item, can be identified by [Magnifier].
#
1503#
Unknown Item, can be identified by [Magnifier].
#
1504#
Unknown Item, can be identified by [Magnifier].
#
1505#
Unknown Item, can be identified by [Magnifier].
#
1506#
Unknown Item, can be identified by [Magnifier].
#
1507#
Unknown Item, can be identified by [Magnifier].
#
1508#
Unknown Item, can be identified by [Magnifier].
#
1509#
Unknown Item, can be identified by [Magnifier].
#
1510#
Unknown Item, can be identified by [Magnifier].
#
1511#
Unknown Item, can be identified by [Magnifier].
#
1512#
Unknown Item, can be identified by [Magnifier].
#
1513#
Unknown Item, can be identified by [Magnifier].
#
1514#
Unknown Item, can be identified by [Magnifier].
#
1515#
Unknown Item, can be identified by [Magnifier].
#
1516#
Unknown Item, can be identified by [Magnifier].
#
1517#
Unknown Item, can be identified by [Magnifier].
#
1518#
Unknown Item, can be identified by [Magnifier].
#
1519#
Unknown Item, can be identified by [Magnifier].
#
1520#
Unknown Item, can be identified by [Magnifier].
#
1521#
Unknown Item, can be identified by [Magnifier].
#
1522#
Unknown Item, can be identified by [Magnifier].
#
1523#
Unknown Item, can be identified by [Magnifier].
#
1524#
Unknown Item, can be identified by [Magnifier].
#
1525#
Unknown Item, can be identified by [Magnifier].
#
1526#
Unknown Item, can be identified by [Magnifier].
#
1527#
Unknown Item, can be identified by [Magnifier].
#
1528#
Unknown Item, can be identified by [Magnifier].
#
1529#
Unknown Item, can be identified by [Magnifier].
#
1530#
Unknown Item, can be identified by [Magnifier].
#
1531#
Unknown Item, can be identified by [Magnifier].
#
1550#
Unknown Item, can be identified by [Magnifier].
#
1551#
Unknown Item, can be identified by [Magnifier].
#
1552#
Unknown Item, can be identified by [Magnifier].
#
1553#
Unknown Item, can be identified by [Magnifier].
#
1554#
Unknown Item, can be identified by [Magnifier].
#
1555#
Unknown Item, can be identified by [Magnifier].
#
1556#
Unknown Item, can be identified by [Magnifier].
#
1557#
Unknown Item, can be identified by [Magnifier].
#
1558#
Unknown Item, can be identified by [Magnifier].
#
1559#
Unknown Item, can be identified by [Magnifier].
#
1560#
Unknown Item, can be identified by [Magnifier].
#
1561#
Unknown Item, can be identified by [Magnifier].
#
1599#
Unknown Item, can be identified by [Magnifier].
#
1601#
Unknown Item, can be identified by [Magnifier].
#
1602#
Unknown Item, can be identified by [Magnifier].
#
1603#
Unknown Item, can be identified by [Magnifier].
#
1604#
Unknown Item, can be identified by [Magnifier].
#
1605#
Unknown Item, can be identified by [Magnifier].
#
1606#
Unknown Item, can be identified by [Magnifier].
#
1607#
Unknown Item, can be identified by [Magnifier].
#
1608#
Unknown Item, can be identified by [Magnifier].
#
1609#
Unknown Item, can be identified by [Magnifier].
#
1610#
Unknown Item, can be identified by [Magnifier].
#
1611#
Unknown Item, can be identified by [Magnifier].
#
1612#
Unknown Item, can be identified by [Magnifier].
#
1613#
Unknown Item, can be identified by [Magnifier].
#
1614#
Unknown Item, can be identified by [Magnifier].
#
1615#
Unknown Item, can be identified by [Magnifier].
#
1616#
Unknown Item, can be identified by [Magnifier].
#
1617#
Unknown Item, can be identified by [Magnifier].
#
1618#
Unknown Item, can be identified by [Magnifier].
#
1619#
Unknown Item, can be identified by [Magnifier].
#
1620#
Unknown Item, can be identified by [Magnifier].
#
1621#
Unknown Item, can be identified by [Magnifier].
#
1622#
Unknown Item, can be identified by [Magnifier].
#
1701#
Unknown Item, can be identified by [Magnifier].
#
1702#
Unknown Item, can be identified by [Magnifier].
#
1703#
Unknown Item, can be identified by [Magnifier].
#
1704#
Unknown Item, can be identified by [Magnifier].
#
1705#
Unknown Item, can be identified by [Magnifier].
#
1706#
Unknown Item, can be identified by [Magnifier].
#
1707#
Unknown Item, can be identified by [Magnifier].
#
1708#
Unknown Item, can be identified by [Magnifier].
#
1709#
Unknown Item, can be identified by [Magnifier].
#
1710#
Unknown Item, can be identified by [Magnifier].
#
1711#
Unknown Item, can be identified by [Magnifier].
#
1712#
Unknown Item, can be identified by [Magnifier].
#
1713#
Unknown Item, can be identified by [Magnifier].
#
1714#
Unknown Item, can be identified by [Magnifier].
#
1715#
Unknown Item, can be identified by [Magnifier].
#
1716#
Unknown Item, can be identified by [Magnifier].
#
1718#
Unknown Item, can be identified by [Magnifier].
#
1719#
Unknown Item, can be identified by [Magnifier].
#
1720#
Unknown Item, can be identified by [Magnifier].
#
1721#
Unknown Item, can be identified by [Magnifier].
#
1722#
Unknown Item, can be identified by [Magnifier].
#
1723#
Unknown Item, can be identified by [Magnifier].
#
1724#
Unknown Item, can be identified by [Magnifier].
#
1750#
Unknown Item, can be identified by [Magnifier].
#
1751#
Unknown Item, can be identified by [Magnifier].
#
1752#
Unknown Item, can be identified by [Magnifier].
#
1753#
An arrow made out of powerful steel.
Item Class : ^777777Arrow^000000
Attack Strength : ^77777740^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770.2^000000
#
1754#
An arrow made out of a blue crystal, it possesses Water Property.
Item Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Attribute : ^777777Water^000000
Weight : ^7777770.2^000000
#
1755#
A magic arrow which possesses Wind Property.
Item Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Attribute : ^777777Wind^000000
Weight : ^7777770.2^000000
#
1756#
A arrow made from a firm stone, it possesses Earth Property.
Item Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Attribute : ^777777Earth^000000
Weight : ^7777770.2^000000
#
1757#
A shinning, shapeless arrow.
Item Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Attribute : ^777777Shadow^000000
Weight : ^7777770.1^000000
#
1758#
A heavy, thick arrow. ^880000Stun^000000 a target by a low chance.
Item Class : ^777777Arrow^000000
Attack Strength : ^7777771^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770.3^000000
#
1759#
Ice arrow. ^880000Freeze^000000 a target by a low chance.
Item Class : ^777777Arrow^000000
Attack Strength : ^7777771^000000
Attribute : ^777777Water^000000
Weight : ^7777770.3^000000
#
1760#
A arrow that explodes with a flash when it reaches a target. ^880000Blind^000000 a target by a low chance.
Item Class : ^777777Arrow^000000
Attack Strength : ^7777771^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770.3^000000
#
1761#
A cursed arrow. ^880000Curse^000000 a target by a low chance.
Item Class : ^777777Arrow^000000
Attack Strength : ^7777771^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770.3^000000
#
1762#
An old and rusty arrow.
Item Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Attribute : ^777777Poison^000000
Weight : ^7777770.2^000000
#
1763#
An arrow with it's head dipped in poison. ^880000Poison^000000 a target by a low chance.
Item Class : ^777777Arrow^000000
Attack Strength : ^7777771^000000
Attribute : ^777777Poison^000000
Weight : ^7777770.3^000000
#
1764#
An arrow with saw-toothed head attached to the top. Increases the critical attack rate.
Item Class : ^777777Arrow^000000
Attack Strength : ^77777710^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770.3^000000
#
1765#
A very powerful arrow made out of Oridecon.
Item Class : ^777777Arrow^000000
Attack Strength : ^77777750^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770.3^000000
#
1766#
An arrow which has been rumored to counter evil.
Item Class : ^777777Arrow^000000
Attack Strength : ^77777750^000000
Attribute : ^777777Holy^000000
Weight : ^7777770.3^000000
#
1767#
An arrow of darkness.
Item Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Attribute : ^777777Shadow^000000
Weight : ^7777770.2^000000
#
1768#
An arrow which puts targets to sleep. Curse ^880000Sleep^000000 on a target by a low chance.
Item Class : ^777777Arrow^000000
Attack Strength : ^7777771^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770.3^000000
#
1769#
An arrow with a poisonous head that makes target's mouth stiff. ^880000Silence^000000 a target by a low chance.
Item Class : ^777777Arrow^000000
Attack Strength : ^7777771^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770.3^000000
#
1770#
An arrow made from iron, does more damage then a wooden arrow.
Item Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770.1^000000
#
1801#
Unknown Item, can be identified by [Magnifier].
#
1802#
Unknown Item, can be identified by [Magnifier].
#
1803#
Unknown Item, can be identified by [Magnifier].
#
1804#
Unknown Item, can be identified by [Magnifier].
#
1805#
Unknown Item, can be identified by [Magnifier].
#
1806#
Unknown Item, can be identified by [Magnifier].
#
1807#
Unknown Item, can be identified by [Magnifier].
#
1808#
Unknown Item, can be identified by [Magnifier].
#
1809#
Unknown Item, can be identified by [Magnifier].
#
1810#
Unknown Item, can be identified by [Magnifier].
#
1811#
Unknown Item, can be identified by [Magnifier].
#
1812#
Unknown Item, can be identified by [Magnifier].
#
1813#
Unknown Item, can be identified by [Magnifier].
#
1814#
Unknown Item, can be identified by [Magnifier].
#
1815#
Unknown Item, can be identified by [Magnifier].
#
1901#
Unknown Item, can be identified by [Magnifier].
#
1902#
Unknown Item, can be identified by [Magnifier].
#
1903#
Unknown Item, can be identified by [Magnifier].
#
1904#
Unknown Item, can be identified by [Magnifier].
#
1905#
Unknown Item, can be identified by [Magnifier].
#
1906#
Unknown Item, can be identified by [Magnifier].
#
1907#
Unknown Item, can be identified by [Magnifier].
#
1908#
Unknown Item, can be identified by [Magnifier].
#
1909#
Unknown Item, can be identified by [Magnifier].
#
1910#
Unknown Item, can be identified by [Magnifier].
#
1911#
Unknown Item, can be identified by [Magnifier].
#
1912#
Unknown Item, can be identified by [Magnifier].
#
1913#
Unknown Item, can be identified by [Magnifier].
#
1914#
Unknown Item, can be identified by [Magnifier].
#
1915#
Unknown Item, can be identified by [Magnifier].
#
1916#
Unknown Item, can be identified by [Magnifier].
#
1917#
Unknown Item, can be identified by [Magnifier].
#
1918#
Unknown Item, can be identified by [Magnifier].
#
1950#
Unknown Item, can be identified by [Magnifier].
#
1951#
Unknown Item, can be identified by [Magnifier].
#
1952#
Unknown Item, can be identified by [Magnifier].
#
1953#
Unknown Item, can be identified by [Magnifier].
#
1954#
Unknown Item, can be identified by [Magnifier].
#
1955#
Unknown Item, can be identified by [Magnifier].
#
1956#
Unknown Item, can be identified by [Magnifier].
#
1957#
Unknown Item, can be identified by [Magnifier].
#
1958#
Unknown Item, can be identified by [Magnifier].
#
1959#
Unknown Item, can be identified by [Magnifier].
#
1960#
Unknown Item, can be identified by [Magnifier].
#
1961#
Unknown Item, can be identified by [Magnifier].
#
1962#
Unknown Item, can be identified by [Magnifier].
#
1963#
Unknown Item, can be identified by [Magnifier].
#
1964#
Unknown Item, can be identified by [Magnifier].
#
1965#
Unknown Item, can be identified by [Magnifier].
#
1966#
Unknown Item, can be identified by [Magnifier].
#
1967#
Unknown Item, can be identified by [Magnifier].
#
1968#
Unknown Item, can be identified by [Magnifier].
#
1969#
Unknown Item, can be identified by [Magnifier].
#
1970#
Unknown Item, can be identified by [Magnifier].
#
1971#
Unknown Item, can be identified by [Magnifier].
#
1998#
Unknown Item, can be identified by [Magnifier].
#
1999#
Unknown Item, can be identified by [Magnifier].
#
2101#
Unknown Item, can be identified by [Magnifier].
#
2102#
Unknown Item, can be identified by [Magnifier].
#
2103#
Unknown Item, can be identified by [Magnifier].
#
2104#
Unknown Item, can be identified by [Magnifier].
#
2105#
Unknown Item, can be identified by [Magnifier].
#
2106#
Unknown Item, can be identified by [Magnifier].
#
2107#
Unknown Item, can be identified by [Magnifier].
#
2108#
Unknown Item, can be identified by [Magnifier].
#
2109#
Unknown Item, can be identified by [Magnifier].
#
2110#
Unknown Item, can be identified by [Magnifier].
#
2111#
Unknown Item, can be identified by [Magnifier].
#
2112#
Unknown Item, can be identified by [Magnifier].
#
2113#
Unknown Item, can be identified by [Magnifier].
#
2114#
Unknown Item, can be identified by [Magnifier].
#
2115#
Unknown Item, can be identified by [Magnifier].
#
2116#
Unknown Item, can be identified by [Magnifier].
#
2199#
Unknown Item, can be identified by [Magnifier].
#
2201#
Unknown Item, can be identified by [Magnifier].
#
2202#
Unknown Item, can be identified by [Magnifier].
#
2203#
Unknown Item, can be identified by [Magnifier].
#
2204#
Unknown Item, can be identified by [Magnifier].
#
2205#
Unknown Item, can be identified by [Magnifier].
#
2206#
Unknown Item, can be identified by [Magnifier].
#
2207#
Unknown Item, can be identified by [Magnifier].
#
2208#
Unknown Item, can be identified by [Magnifier].
#
2209#
Unknown Item, can be identified by [Magnifier].
#
2210#
Unknown Item, can be identified by [Magnifier].
#
2211#
Unknown Item, can be identified by [Magnifier].
#
2212#
Unknown Item, can be identified by [Magnifier].
#
2213#
Unknown Item, can be identified by [Magnifier].
#
2214#
Unknown Item, can be identified by [Magnifier].
#
2215#
Unknown Item, can be identified by [Magnifier].
#
2216#
Unknown Item, can be identified by [Magnifier].
#
2217#
Unknown Item, can be identified by [Magnifier].
#
2218#
Unknown Item, can be identified by [Magnifier].
#
2219#
Unknown Item, can be identified by [Magnifier].
#
2220#
Unknown Item, can be identified by [Magnifier].
#
2221#
Unknown Item, can be identified by [Magnifier].
#
2222#
Unknown Item, can be identified by [Magnifier].
#
2223#
Unknown Item, can be identified by [Magnifier].
#
2224#
Unknown Item, can be identified by [Magnifier].
#
2225#
Unknown Item, can be identified by [Magnifier].
#
2226#
Unknown Item, can be identified by [Magnifier].
#
2227#
Unknown Item, can be identified by [Magnifier].
#
2228#
Unknown Item, can be identified by [Magnifier].
#
2229#
Unknown Item, can be identified by [Magnifier].
#
2230#
Unknown Item, can be identified by [Magnifier].
#
2231#
Unknown Item, can be identified by [Magnifier].
#
2232#
Unknown Item, can be identified by [Magnifier].
#
2233#
Unknown Item, can be identified by [Magnifier].
#
2234#
Unknown Item, can be identified by [Magnifier].
#
2235#
Unknown Item, can be identified by [Magnifier].
#
2236#
Unknown Item, can be identified by [Magnifier].
#
2237#
Unknown Item, can be identified by [Magnifier].
#
2238#
Unknown Item, can be identified by [Magnifier].
#
2239#
Unknown Item, can be identified by [Magnifier].
#
2240#
Unknown Item, can be identified by [Magnifier].
#
2241#
Unknown Item, can be identified by [Magnifier].
#
2242#
Unknown Item, can be identified by [Magnifier].
#
2243#
Unknown Item, can be identified by [Magnifier].
#
2244#
Unknown Item, can be identified by [Magnifier].
#
2245#
Unknown Item, can be identified by [Magnifier].
#
2246#
Unknown Item, can be identified by [Magnifier].
#
2247#
Unknown Item, can be identified by [Magnifier].
#
2248#
Unknown Item, can be identified by [Magnifier].
#
2249#
Unknown Item, can be identified by [Magnifier].
#
2250#
Unknown Item, can be identified by [Magnifier].
#
2251#
Unknown Item, can be identified by [Magnifier].
#
2252#
Unknown Item, can be identified by [Magnifier].
#
2253#
Unknown Item, can be identified by [Magnifier].
#
2254#
Unknown Item, can be identified by [Magnifier].
#
2255#
Unknown Item, can be identified by [Magnifier].
#
2256#
Unknown Item, can be identified by [Magnifier].
#
2257#
Unknown Item, can be identified by [Magnifier].
#
2258#
Unknown Item, can be identified by [Magnifier].
#
2259#
Unknown Item, can be identified by [Magnifier].
#
2260#
Unknown Item, can be identified by [Magnifier].
#
2261#
Unknown Item, can be identified by [Magnifier].
#
2262#
Unknown Item, can be identified by [Magnifier].
#
2263#
Unknown Item, can be identified by [Magnifier].
#
2264#
Unknown Item, can be identified by [Magnifier].
#
2265#
Unknown Item, can be identified by [Magnifier].
#
2266#
Unknown Item, can be identified by [Magnifier].
#
2267#
Unknown Item, can be identified by [Magnifier].
#
2268#
Unknown Item, can be identified by [Magnifier].
#
2269#
Unknown Item, can be identified by [Magnifier].
#
2270#
Unknown Item, can be identified by [Magnifier].
#
2271#
Unknown Item, can be identified by [Magnifier].
#
2272#
Unknown Item, can be identified by [Magnifier].
#
2273#
Unknown Item, can be identified by [Magnifier].
#
2274#
Unknown Item, can be identified by [Magnifier].
#
2275#
Unknown Item, can be identified by [Magnifier].
#
2276#
Unknown Item, can be identified by [Magnifier].
#
2277#
Unknown Item, can be identified by [Magnifier].
#
2278#
Unknown Item, can be identified by [Magnifier].
#
2279#
Unknown Item, can be identified by [Magnifier].
#
2280#
Unknown Item, can be identified by [Magnifier].
#
2281#
Unknown Item, can be identified by [Magnifier].
#
2282#
Unknown Item, can be identified by [Magnifier].
#
2283#
Unknown Item, can be identified by [Magnifier].
#
2284#
Unknown Item, can be identified by [Magnifier].
#
2285#
Unknown Item, can be identified by [Magnifier].
#
2286#
Unknown Item, can be identified by [Magnifier].
#
2287#
Unknown Item, can be identified by [Magnifier].
#
2288#
Unknown Item, can be identified by [Magnifier].
#
2289#
Unknown Item, can be identified by [Magnifier].
#
2290#
Unknown Item, can be identified by [Magnifier].
#
2291#
Unknown Item, can be identified by [Magnifier].
#
2292#
Unknown Item, can be identified by [Magnifier].
#
2293#
Unknown Item, can be identified by [Magnifier].
#
2294#
Unknown Item, can be identified by [Magnifier].
#
2295#
Unknown Item, can be identified by [Magnifier].
#
2296#
Unknown Item, can be identified by [Magnifier].
#
2297#
Unknown Item, can be identified by [Magnifier].
#
2298#
Unknown Item, can be identified by [Magnifier].
#
2299#
Unknown Item, can be identified by [Magnifier].
#
2301#
Unknown Item, can be identified by [Magnifier].
#
2302#
Unknown Item, can be identified by [Magnifier].
#
2303#
Unknown Item, can be identified by [Magnifier].
#
2304#
Unknown Item, can be identified by [Magnifier].
#
2305#
Unknown Item, can be identified by [Magnifier].
#
2306#
Unknown Item, can be identified by [Magnifier].
#
2307#
Unknown Item, can be identified by [Magnifier].
#
2308#
Unknown Item, can be identified by [Magnifier].
#
2309#
Unknown Item, can be identified by [Magnifier].
#
2310#
Unknown Item, can be identified by [Magnifier].
#
2311#
Unknown Item, can be identified by [Magnifier].
#
2312#
Unknown Item, can be identified by [Magnifier].
#
2313#
Unknown Item, can be identified by [Magnifier].
#
2314#
Unknown Item, can be identified by [Magnifier].
#
2315#
Unknown Item, can be identified by [Magnifier].
#
2316#
Unknown Item, can be identified by [Magnifier].
#
2317#
Unknown Item, can be identified by [Magnifier].
#
2318#
Unknown Item, can be identified by [Magnifier].
#
2319#
Unknown Item, can be identified by [Magnifier].
#
2320#
Unknown Item, can be identified by [Magnifier].
#
2321#
Unknown Item, can be identified by [Magnifier].
#
2322#
Unknown Item, can be identified by [Magnifier].
#
2323#
Unknown Item, can be identified by [Magnifier].
#
2324#
Unknown Item, can be identified by [Magnifier].
#
2325#
Unknown Item, can be identified by [Magnifier].
#
2326#
Unknown Item, can be identified by [Magnifier].
#
2327#
Unknown Item, can be identified by [Magnifier].
#
2328#
Unknown Item, can be identified by [Magnifier].
#
2329#
Unknown Item, can be identified by [Magnifier].
#
2330#
Unknown Item, can be identified by [Magnifier].
#
2331#
Unknown Item, can be identified by [Magnifier].
#
2332#
Unknown Item, can be identified by [Magnifier].
#
2333#
Unknown Item, can be identified by [Magnifier].
#
2334#
Unknown Item, can be identified by [Magnifier].
#
2335#
Unknown Item, can be identified by [Magnifier].
#
2336#
Unknown Item, can be identified by [Magnifier].
#
2337#
Unknown Item, can be identified by [Magnifier].
#
2338#
Unknown Item, can be identified by [Magnifier].
#
2339#
Unknown Item, can be identified by [Magnifier].
#
2340#
Unknown Item, can be identified by [Magnifier].
#
2341#
Unknown Item, can be identified by [Magnifier].
#
2342#
Unknown Item, can be identified by [Magnifier].
#
2343#
Unknown Item, can be identified by [Magnifier].
#
2344#
Unknown Item, can be identified by [Magnifier].
#
2345#
Unknown Item, can be identified by [Magnifier].
#
2346#
Unknown Item, can be identified by [Magnifier].
#
2347#
Unknown Item, can be identified by [Magnifier].
#
2348#
Unknown Item, can be identified by [Magnifier].
#
2349#
Unknown Item, can be identified by [Magnifier].
#
2350#
Unknown Item, can be identified by [Magnifier].
#
2351#
Unknown Item, can be identified by [Magnifier].
#
2352#
Unknown Item, can be identified by [Magnifier].
#
2353#
Unknown Item, can be identified by [Magnifier].
#
2354#
Unknown Item, can be identified by [Magnifier].
#
2355#
Unknown Item, can be identified by [Magnifier].
#
2401#
Unknown Item, can be identified by [Magnifier].
#
2402#
Unknown Item, can be identified by [Magnifier].
#
2403#
Unknown Item, can be identified by [Magnifier].
#
2404#
Unknown Item, can be identified by [Magnifier].
#
2405#
Unknown Item, can be identified by [Magnifier].
#
2406#
Unknown Item, can be identified by [Magnifier].
#
2407#
Unknown Item, can be identified by [Magnifier].
#
2408#
Unknown Item, can be identified by [Magnifier].
#
2409#
Unknown Item, can be identified by [Magnifier].
#
2410#
Unknown Item, can be identified by [Magnifier].
#
2411#
Unknown Item, can be identified by [Magnifier].
#
2412#
Unknown Item, can be identified by [Magnifier].
#
2413#
Unknown Item, can be identified by [Magnifier].
#
2414#
Unknown Item, can be identified by [Magnifier].
#
2415#
Unknown Item, can be identified by [Magnifier].
#
2416#
Unknown Item, can be identified by [Magnifier].
#
2417#
Unknown Item, can be identified by [Magnifier].
#
2418#
Unknown Item, can be identified by [Magnifier].
#
2419#
Unknown Item, can be identified by [Magnifier].
#
2420#
Unknown Item, can be identified by [Magnifier].
#
2501#
Unknown Item, can be identified by [Magnifier].
#
2502#
Unknown Item, can be identified by [Magnifier].
#
2503#
Unknown Item, can be identified by [Magnifier].
#
2504#
Unknown Item, can be identified by [Magnifier].
#
2505#
Unknown Item, can be identified by [Magnifier].
#
2506#
Unknown Item, can be identified by [Magnifier].
#
2507#
Unknown Item, can be identified by [Magnifier].
#
2508#
Unknown Item, can be identified by [Magnifier].
#
2509#
Unknown Item, can be identified by [Magnifier].
#
2510#
Unknown Item, can be identified by [Magnifier].
#
2511#
Unknown Item, can be identified by [Magnifier].
#
2512#
Unknown Item, can be identified by [Magnifier].
#
2513#
Unknown Item, can be identified by [Magnifier].
#
2514#
Unknown Item, can be identified by [Magnifier].
#
2515#
Unknown Item, can be identified by [Magnifier].
#
2516#
Unknown Item, can be identified by [Magnifier].
#
2517#
Unknown Item, can be identified by [Magnifier].
#
2518#
Unknown Item, can be identified by [Magnifier].
#
2519#
Unknown Item, can be identified by [Magnifier].
#
2520#
Unknown Item, can be identified by [Magnifier].
#
2521#
Unknown Item, can be identified by [Magnifier].
#
2522#
Unknown Item, can be identified by [Magnifier].
#
2523#
Unknown Item, can be identified by [Magnifier].
#
2601#
Unknown Item, can be identified by [Magnifier].
#
2602#
Unknown Item, can be identified by [Magnifier].
#
2603#
Unknown Item, can be identified by [Magnifier].
#
2604#
Unknown Item, can be identified by [Magnifier].
#
2605#
Unknown Item, can be identified by [Magnifier].
#
2607#
Unknown Item, can be identified by [Magnifier].
#
2608#
Unknown Item, can be identified by [Magnifier].
#
2609#
Unknown Item, can be identified by [Magnifier].
#
2610#
Unknown Item, can be identified by [Magnifier].
#
2611#
Unknown Item, can be identified by [Magnifier].
#
2612#
Unknown Item, can be identified by [Magnifier].
#
2613#
Unknown Item, can be identified by [Magnifier].
#
2614#
Unknown Item, can be identified by [Magnifier].
#
2615#
Unknown Item, can be identified by [Magnifier].
#
2616#
Unknown Item, can be identified by [Magnifier].
#
2617#
Unknown Item, can be identified by [Magnifier].
#
2618#
Unknown Item, can be identified by [Magnifier].
#
2619#
Unknown Item, can be identified by [Magnifier].
#
2620#
Unknown Item, can be identified by [Magnifier].
#
2621#
Unknown Item, can be identified by [Magnifier].
#
2622#
Unknown Item, can be identified by [Magnifier].
#
2623#
Unknown Item, can be identified by [Magnifier].
#
2624#
Unknown Item, can be identified by [Magnifier].
#
2625#
Unknown Item, can be identified by [Magnifier].
#
2626#
Unknown Item, can be identified by [Magnifier].
#
2627#
Unknown Item, can be identified by [Magnifier].
#
2628#
Unknown Item, can be identified by [Magnifier].
#
2629#
Unknown Item, can be identified by [Magnifier].
#
2630#
Unknown Item, can be identified by [Magnifier].
#
2631#
Unknown Item, can be identified by [Magnifier].
#
2634#
Unknown Item, can be identified by [Magnifier].
#
2635#
Unknown Item, can be identified by [Magnifier].
#
2636#
Unknown Item, can be identified by [Magnifier].
#
2637#
Unknown Item, can be identified by [Magnifier].
#
2638#
Unknown Item, can be identified by [Magnifier].
#
2639#
Unknown Item, can be identified by [Magnifier].
#
2640#
Unknown Item, can be identified by [Magnifier].
#
2641#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2642#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2643#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2644#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2645#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2646#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2647#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2648#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2649#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2650#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2651#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2652#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2653#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2654#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2655#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2656#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2657#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2658#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2659#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2660#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2661#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#
2662#
Unknown Item, can be identified by [Magnifier].
Weight : ^77777770^000000
#

//
//------ C A R D S ------
//
4001#
Poring Card. LUK + 2
Perfect Dodge + 1
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4002#
Fabre Card. VIT + 1
Max HP + 100
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4003#
Pupa Card. Max HP + 700
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4004#
Drops Card. DEX + 1
Accuracy + 3
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4005#
Santa Poring Card. Enable to do 20% more damage on the Shadow Property Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4006#
Lunatic Card. LUK +1
Critical Rate + 1
Perfect Dodge + 1
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4007#
Peco Peco Egg Card. Enable to do 20% more damages on the Formless Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4008#
Picky Card. STR + 1
ATK + 10
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4009#
Chonchon Card. AGI + 1
Flee Rate + 2
Item Class : ^777777Card^000000
Compound On : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4010#
Willow Card. Max SP + 80
Item Class : ^777777Card^000000
Compound On : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4011#
Picky Egg Card. VIT + 1
Max HP + 100
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4012#
Thief Bug Egg Card. Max HP + 400
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4013#
Andre Egg Card. Max HP + 5%
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4014#
Roda Frog Card. Max HP + 400
Max SP + 50
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4015#
Condor Card. Flee Rate + 10
Item Class : ^777777Card^000000
Compound On : ^777777Garment^000000
Weight : ^7777771^000000
#
4016#
Thief Bug Card. AGI + 1
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4017#
Savage Bebe Card. ^880000Stun^000000 the enemy when you attack (Success Chance 5%).
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4018#
Andre Larva Card. INT + 1
Max SP + 10
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4019#
Hornet Card. STR + 1
ATK + 3
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4020#
Familiar Card. ^880000Blind^000000 an enemy when you attack (Success Chance 5%).
ATK +5
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4021#
Rocker Card. DEX + 1
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4022#
Spore Card. VIT + 2
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4023#
Baby Desert Wolf Card. INT + 1
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4024#
Plankton Card. Curse ^880000Sleep^000000 when you attack (Success Chance 5%).
ATK + 5
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4025#
Skeleton Card. ATK + 10
^880000Stun^000000 enemies by 2 % chance when you attack.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4026#
Female Thief Bug Card. AGI + 1
Flee Rate + 1
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4027#
Kukre Card. AGI + 2
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4028#
Tarou Card. STR + 2
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4029#
Wolf Card. ATK + 15
CRI + 1
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4030#
Mandragora Card. Enable to do 20% more damage on Wind Property Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4031#
Pecopeco Card. Max HP + 10%
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4032#
Ambernite Card. DEF + 2
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4033#
Poporing Card. Enable to use Level 1 ^008800[Detoxify]^000000. 
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4034#
Worm Tail Card. DEX + 2
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4035#
Hydra Card. Enable to do 20% more damage on Demi-Human Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4036#
Muka Card. HP recovery + 10%
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4037#
Snake Card. ^880000Poison^000000 an enemy when you attack (Success Chance 5%).
ATK + 5
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4038#
Zombie Card. HP recovery + 20%
Item Class : ^777777Card^000000
Compound On : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4039#
Stainer Card. Form 20% tolerance against ^880000Silence^000000.
DEF + 1
Item Class : ^777777Card^000000
Compound On : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4040#
Creamy Card. Enable to use Level 1 ^008800[Teleport]^000000.
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4041#
Coco Card. Form 20% tolerance against ^880000Sleep^000000.
DEF + 1
Item Class : ^777777Card^000000
Compound On : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4042#
DEF + 2
10% resist against attack of Wind Property
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4043#
Andre Card. ATK + 20
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4044#
Smokie Card. Enable to use Level 1 ^008800[Hiding]^000000.
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4045#
Horn Card. Reduce 35% of long-ranged attack damage.
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4046#
Martin Card. Form 20% tolerance against ^880000Blind^000000.
DEF + 1
Item Class : ^777777Card^000000
Compound On : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4047#
Ghostring Card. Enchant Armor with the Ghost Property.
Reduce 25% of HP Recovery.
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4048#
Poison Spore Card. Enable to use Level 3 ^008800[Envenom]^000000.
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4049#
Vadon Card. Enable to do 20% more damage on Fire Property monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4050#
Male Thief Bug Card. AGI + 2
Item Class : ^777777Card^000000
Compound On : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4051#
Yo Yo Card. Perfect Dodge + 5 
AGI + 1
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4052#
Elder Willow Card. INT + 2
Item Class : ^777777Card^000000
Compound On : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4053#
Vitata Card. Enable to use Level 1 ^008800[Heal]^000000.
Consume 25% more SP when using a skill.
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4054#
Angelring Card. Bless Armors with the Holy property.
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4055#
Marina Card. ^880000Freeze^000000 an enemy when you attack (Success Chance 5%).
ATK + 5
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4056#
Dustiness Card. Form 30% tolerance against the Wind Property.
Flee Rate + 5
Item Class : ^777777Card^000000
Compound On : ^777777Garment^000000
Weight : ^7777771^000000
#
4057#
Metaller Card. ^880000Silence^000000 an enemy when you attack (Success Chance 5%).
ATK + 5
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4058#
Thara Frog Card. Reduce 30% of damage taken from Demi-Human monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4059#
Reduce 30% of damage taken by plant monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4060#
Enables to do 20% more damage on brute monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4061#
Cornustus Card. Make Armor Indestructible to battle damage.
DEF + 1
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4062#
Anacondaq Card. Enable to do 20% more damage on the poison property monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4063#
Caramel Card. Enable to do 20% more damage on Insect Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4064#
Zerom Card. DEX + 3
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4065#
Kaho Card. Enable to do 20% more damage on Earth Property Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4066#
Orc Warrior Card. Reduce 30% of damage taken from Brute Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4067#
Megalodon Card. Form 20% tolerance against being ^880000Frozen^000000.
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4068#
Scorpion Card. Enable to do 20% more damage on Plant Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4069#
Drainliar Card. Enable to do 20% more damage on Water property Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4070#
Eggyra Card. SP Recovery + 15%
Item Class : ^777777Card^000000
Compound On : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4071#
Orc Zombie Card. Form 30% tolerance against the Undead Property Attacks.
Item Class : ^777777Card^000000
Compound On : ^777777Garment^000000
Weight : ^7777771^000000
#
4072#
Golem Card. Make Weapons Indestructible to battle damage.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4073#
Pirate Skel Card. Enable to use Level 5 ^008800[Discount]^000000.
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4074#
Big Foot Card. Reduce 30% of damage taken from Insect Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4075#
Argos Card. Form 20% tolerance against ^880000Stone Curse^000000.
DEF + 1
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4076#
Magnolia Card. ^880000Curse^000000 an enemy when you attack (Success Chance 5%).
ATK + 5
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4077#
Phen Card. Enable to keep casting Magic Spells While being Hit by Enemies.
Increase Magic Casting Delay by 25%.
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4078#
Savage Card. VIT + 3
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4079#
Mantis Card. STR + 3
Item Class : ^777777Card^000000
Compound On : ^777777Accessary^000000
Weight : ^7777771^000000
#
4080#
Flora Card. Enable to do 20% more damage on Fish Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4081#
Hode Card. Add 30 % resistance against Earth Property attacks.
Flee Rate + 5
Item Class : ^777777Card^000000
Compound On : ^777777Garment^000000
Weight : ^7777771^000000
#
4082#
Desert Wolf Card. Enable to do 15% more damage on Small Monsters.
ATK + 5
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4083#
Rafflesia Card. Reduce 30% of damage from Fish Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4084#
Marine Sphere Card. Enable to use Level 3 ^008800[Magnum Break]^000000.
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4085#
Orc Skeleton Card. Enable to do 20% more damage on Holy Property Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4086#
Soldier Skeleton Card. Critical + 9%
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4087#
Giearth Card. Protect its user from ^880000Chaos^000000.
Add 15 % resistance against Earth Property attacks.
Item Class : ^777777Card^000000
Compound On : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4088#
Frilldora Card. Enable to use Level 1 ^008800[Cloaking]^000000.
Item Class : ^777777Card^000000
Compound On : ^777777Garment^000000
Weight : ^7777771^000000
#
4089#
Swordfish Card. Enchant Armors with the Water Property.
DEF + 1
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4090#
Munak Card. Form 15% tolerance against ^880000Stone Curse^000000.
Add 5% resistance against Earth Property attacks.
DEF + 1
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4091#
Kobold Card. Critical + 4%
STR + 1
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4092#
Skel Worker Card. Enable to do 15% more damage on Medium Monsters.
ATK + 5
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4093#
Obeaune Card. Enable to use Level 1 ^008800[Cure]^000000.
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4094#
Archer Skeleton Card. Enable to do 10% more damage on Flying Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4095#
Mars Card. Form 30% tolerance against Water Property.
Item Class : ^777777Card^000000
Compound On : ^777777Garment^000000
Weight : ^7777771^000000
#
4096#
Zenorc Card. ^880000Poison^000000 an enemy when you Attack (Success Chance 4%).
ATK + 10
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4097#
Matyr Card. Max HP + 10% 
AGI + 1
Item Class : ^777777Card^000000
Compound On : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4098#
Dokkaebi Card. Enchant Armors with the Wind Property.
DEF + 1
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4099#
Pasana Card. Enchant Armors with the Fire property.
DEF + 1
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4100#
Sohee Card. Max SP + 15%
SP recovery + 3%
Item Class : ^777777Card^000000
Compound On : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4101#
Sandman Card. Enchant Armors with the Earth Property.
DEF + 1
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4102#
Whisper Card. Dodge + 20
Receive 50% Additional Damage from a Ghost Property Attack.
Item Class : ^777777Card^000000
Compound On : ^777777Garment^000000
Weight : ^7777771^000000
#
4103#
Horong Card. Enable to use Level 1 ^008800[Sight]^000000.
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4104#
Requiem Card. ^880000Chaos^000000 an enemy when you attack (Success Chance 5%).
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4105#
Marc Card. Protect its user from being ^880000Frozen^000000.
Form 5% tolerance against the Water Property Attack.
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4106#
Mummy Card. Accuracy Rate + 20
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4107#
Verit Card. Max HP/SP + 8%
Item Class : ^777777Card^000000
Compound On : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4108#
Myst Card. Form 30% tolerance against Poison Property.
Flee Rate + 5
Item Class : ^777777Card^000000
Compound On : ^777777Garment^000000
Weight : ^7777771^000000
#
4109#
Jakk Card. Form 30% tolerance against the Fire Property.
Flee Rate + 5
Item Class : ^777777Card^000000
Compound On : ^777777Garment^000000
Weight : ^7777771^000000
#
4110#
Ghoul Card. Form 20% tolerance against the Poison Property.
DEF + 1
Item Class : ^777777Card^000000
Compound On : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4111#
Strouf Card. Enable to do 20% more damage on Demon Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4112#
Marduk Card. Protect its user from ^880000Silence^000000.
Item Class : ^777777Card^000000
Compound On : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4113#
Marionette Card. Form 30% tolerance against Ghost Property.
Flee Rate + 5
Item Class : ^777777Card^000000
Compound On : ^777777Garment^000000
Weight : ^7777771^000000
#
4114#
Argiope Card. Enchant an Armor with the Poison Property.
DEF + 1
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4115#
Hunter Fly Card. Regain 15% of the Damage Done on an enemy as HP (Success Chance 3%).
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4116#
Isis Card. Forms 30% tolerance against Shadow Property.
Flee Rate + 5
Item Class : ^777777Card^000000
Compound On : ^777777Garment^000000
Weight : ^7777771^000000
#
4117#
Sidewinder Card. Enable to Use Level 1 ^008800[Double Attack]^000000.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4118#
Earth Petite Card. 20% Additional damage on Dragon Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4119#
Bathory Card. Enchant Armors with the Shadow Property.
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4120#
Sky Petite Card. Reduce damage by 30% from Dragon-like Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4121#
Phreeoni Card. Accuracy + 100
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4122#
Deviruchi Card. Protect its user from ^880000Blind^000000.
STR + 1
Item Class : ^777777Card^000000
Compound On : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4123#
Eddga Card. Enable to ^008800[Endure]^000000 all the time.
Max HP -25%
Item Class : ^777777Card^000000
Compound On : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4124#
Medusa Card. Protect its user from ^880000Stone Curse^000000.
Reduce 15% of damage from Demon Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4125#
Deviace Card. 7% Addtional damage to the Demi-Human, the Brute, the Plant and the Insect.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4126#
Minorous Card. Enable to do 15% more damage on Great monsters.
ATK + 5
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4127#
Nightmare Card. Protect its user from ^880000Sleep^000000.
AGI + 1
Item Class : ^777777Card^000000
Compound On : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4128#
Golden Thief Bug Card. Block All Magic Spells (including Support Spells).
Double SP consumption when using skills. 
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4129#
Bapho Jr. Card. AGI + 3 
Critical + 1%
Item Class : ^777777Card^000000
Compound On : ^777777Garment^000000
Weight : ^7777771^000000
#
4130#
Scorpion King Card. Enable to do 20% more damage to the Undead.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4131#
Moonlight Flower Card. Enable to Fast-Move all the time.
Item Class : ^777777Card^000000
Compound On : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4132#
Mistress Card. Enable to cast certain spells without Gemstones.
Increase SP consumption 25% when using skills.
Item Class : ^777777Card^000000
Compound On : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4133#
Raydric Card. Form 20% tolerance against neutral attacks.
Item Class : ^777777Card^000000
Compound On : ^777777Garment^000000
Weight : ^7777771^000000
#
4134#
Dracula Card. Regain 5% of the damage done on an enemy as SP (Success Chance 3%).
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4135#
Orc Lord Card. Enable to reflect 30% of all physical damage.
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4136#
Khalitzburg Card. Reduce 30% of damage from Demon Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4137#
Drake Card. Enable to do perfect damage on any size monster.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4138#
Anubis Card. Reduce 30% of damage from Angel Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4139#
Joker Card. Enable to use Level 1 ^008800[Steal]^000000.
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4140#
Abysmal Knight Card. Enable to do 25% more damage on Boss Monsters.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4141#
Evil Druid Card. Enchant Armor with the Undead Property.
INT + 1
DEF + 1
Item Class : ^777777Card^000000
Compound On : ^777777Armor^000000
Weight : ^7777771^000000
#
4142#
Doppelganger Card. Enable to Fast-Attack all the time.
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4143#
Orc Hero Card. Protects its user from being ^880000Stunned^000000.
VIT + 3
Item Class : ^777777Card^000000
Compound On : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4144#
Osiris Card. Restores Full HP/SP when revived.
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4145#
Berzebub Card. Reduce 30% of spell casting time.
Item Class : ^777777Card^000000
Compound On : ^777777Accessory^000000
Weight : ^7777771^000000
#
4146#
Maya Card. Enable to reflect or rebound Magic (Success Chance 30%).
Item Class : ^777777Card^000000
Compound On : ^777777Shield^000000
Weight : ^7777771^000000
#
4147#
Baphomet Card. Do Area of Effect damage around 9 cells of the owner.
Accuracy -10
Item Class : ^777777Card^000000
Compound On : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4148#
Pharaoh Card. Reduce 30% of SP consumption when using skills.
Item Class : ^777777Card^000000
Compound On : ^777777HeadGear^000000
Weight : ^7777771^000000
#
4149#
Every time you kill a Bug-type monster, you can receive Lightning item.
^ee0000Not Implamented^000000
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4150#
[^333399Refine rate 0~5^000000]
DEF + 2
MDEF + 5
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4151#
Every time you kill a Plant-type monster, you receive 10% bonus EXP from that kill.
- 20% resistance against Plant monsters
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4152#
Every time you kill a Bug-type monster, you will get Apple Juice, Banana Juice, or Carrot Juices randomly.
Increases HP recovered via juice-type items by 50%.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4153#
+30% damage to Asters.
ATK + 5.
[^000088+ Shell Fish & Aster^000000]
All Fish-type monsters will drop Sushi at 30% chance.
+30% damage versus Wind-type element.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4154#
Every time you kill a Demi-Human-type monster, you will get Candy or Candy Cane randomly.
Increases HP recovered via Candy and Candy Cane by 50%.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4155#
+30% damage vs. Goblins.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4156#
When you do a CRIT attack, that damage will be increased by +10%.
+7 CRIT vs. Formless-type monsters.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4157#
When you do a CRIT attack, that damage will be increased by +10%.
+7 CRIT vs. Undead-type monsters.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4158#
HP will no longer automatically regenerate.
Every time you kill a monster via physical melee attack, you will recover 100 HP.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4159#
AGI + 2
[^333399Refine rate 9~10^000000]
FLEE + 20
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4160#
STR + 2
[^333399Refine rate 9~10^000000]
Maximum HP + 10%
Maximum SP + 10%
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4161#
If you receive physical damage, you have ?% chance of automatically casting ^008800Level 1 Gloria^000000.
[^000088+ Pecopeco^000000]
DEF + 3
VIT + 3
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4162#
If you receive physical damage, you have 10% chance of Blind'ing the enemy.
[^000088+ Bigfoot^000000]
Blind'ing chance Increases to 30%
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4163#
FLEE + 2
CRIT + 7
[^008800Swordsman Class^000000]
1% chance of using Bowling Bash LV 5 while attacking.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4164#
Every time you kill a Fish-type monster, you receive 10% bonus EXP from that kill.
- 20% resistance against Fish monsters
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4165#
Every time you kill a Bug-type monster via physical melee attack, you recover 5 SP.
Unequipping equipment with this card in will cost you 5 SP.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4166#
If you receive physical damage, you have 10% chance of Curse'ing the enemy.
[^000088+ Nightmare^000000]
Curse'ing chance Increases to 30%
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4167#
Every time you kill a Brute-type monster via physical melee attack, you recover 5 SP.
Unequipping equipment with this card in will cost you 5 SP.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4168#
If you receive physical damage, you have ?% chance of automatically casting ^008800Level 5 Meteor Storm^000000.
[^000088+ Dark Illusion^000000]
Maximum HP + 20%
Maximum SP + 20%
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4169#
Maximum HP - 10%
Maximum SP - 10%
Casting Time - 10%
[^000088+ Dark Lord^000000]
Casting Time - 20% Instead of 10%
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4170#
If you receive physical damage, you have 20% chance of inflicting Stone status ailment on the enemy.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4171#
Every time you attack, there's a small chance that enemy will lose some of his SP.
[^008800Sage, Professor^000000]
Every time you physically attack enemies, You recover 1 SP.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4172#
When you do a CRIT attack, that damage will be increased by 20%.
Drains 1 SP per Hit
[^000088Wanderer, Wild Rose, Shinobi & Li Me Mang Ryang Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4173#
If you receive physical damage, you have 20% chance of put'ing the enemy to Sleep.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4174#
+ 50% resistance against Neutral attacks.
- 50% resistance against ALL Property attacks.
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4175#
Automatically cast ^008800Level 1 Envenom^000000 (Success Chance 2%).
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4176#
When you do a CRIT attack, that damage will be increased by 10%.
CRIT + 7 vs. Dragon-type monsters.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4177#
Every time you kill a Plant-type monster, you may receive Green Lives.
Add 10% resistance against Earth Property attacks.
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4178#
AGI + 1
FLEE + 10
Double Strafing and Arrow Shower Damege + 5%
[^000088Cruiser, Anolian, Alligator & Merman Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4179#
AGI + 1
[^000088+ Chonchon^000000]
FLEE + 18
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4180#
Every time you kill a Dragon-type monster via physical melee attack, you recover 5 SP.
Unequipping equipment with this card in will cost you 5 SP.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4181#
If you receive physical damage, you have 10% chance of Silence'ing the enemy.
If your base VIT is over 77, the chance increases to 30%.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4182#
Every time you kill a Demon-type monster via physical melee attack, you recover 5 SP.
Unequipping equipment with this card in will cost you 5 SP.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4183#
STR + 1
[^000088+ Wolf^000000]
FLEE + 18
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4184#
+ 30% damage vs Golems
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4185#
INT + 1
[^008800Acolyte Class^000000]
MDEF + 1
[^000088Geographer, Enchanted Peach Tree, Cookie & Fur Seal Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4186#
STR + 1
VIT + 1
[^000088+ Zipper Bear, Hylozoist, Myst Case & Baby Leopard Card Combo^000000]
• Every time you attack, you recover 2 SP
• Mammonite's damage + 20%
• LUK + 10
  ^008800Merchant Class^000000
• Every time you kill a monster, you have a chance of receiving Old Purple Box
• 20% chance of reflecting all incoming magical attacks
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4187#
Every time you kill a Demon-type monster, you can receive Cursed Ghost item
^ee0000Not Implamented^000000
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4188#
Every time you kill a Brute-type monster, you may receive Red Blood.
Add 10% resistance against Fire Property attacks.
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4189#
If you receive physical damage, you have 20% chance of Curse'ing the enemy.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4190#
Every time you kill a Undead-type monster, you can receive Laugh of the Wraith item
^ee0000Not Implamented^000000
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4191#
If you receive physical close-range damage, you have 5% chance of Heal'ing (Level 3).
[^000088+ Parasite, Miyabi Doll, Evil Nymph, Harpy & Bloody Butterfly^000000]
• Maximum HP 500
• DEF + 5
• MDEF + 5
• Fire/Cold/Lightning Bolt damage + 10%
  ^008800Mage Class^000000
• MATK + 3%
• Reduced casting time by 15%
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4192#
When you do a CRIT attack, that damage will be increased by 10%.
CRIT + 7 vs. Fish-type monsters.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4193#
[^008800Novice, Super Novice^000000]
If you receive physical close-range damage, you have 20% chance of Endure'ing (Level 1).
[^000088+ Quve^000000]
Maximum HP + 300
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4194#
If you receive physical damage, you have 10% chance of Stun'ing the enemy.
If your base DEX is over 77, the chance increases to 30%.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4195#
Every time you kill a Fish-type monster, you may receive Crystal Blue.
Add 10% resistance against Ice Property attacks.
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4196#
Every time you kill a monster, you have a random chance of receiving a Jellopy or Giant Jellopy
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4197#
LUK + 1
[^000088+ Poring^000000]
FLEE + 18
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4198#
Monsters that Cloak or Hide will now be visible.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4199#
HP recovery + 10%
SP recovery + 10%
[^000088Cruiser, Anolian, Alligator & Dragon Tail Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4200#
[^333399Refine rate 0~5^000000]
MDEF + 7
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4201#
If you receive physical damage, you have 20% chance of Stun'ing the enemy
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4202#
+20% bonus damave vs. Ghost-type enemies.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4203#
ATK + 15
Automatically cast ^008800Level 3 Fireball^000000 (Success Chance ?%)
If you already know ^008800Level 10 Fireball^000000, then it will be casted instead
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4204#
Every time you kill a Brute-type monster, you receive 10% bonus EXP from that kill
- 20% resistance against Brute monsters
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4205#
Every time you kill a monster, you have a random chance o receiving a Old Blue Box
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4206#
Every time you kill a monster, you have a random chance of receiving Gift Box
[^000088Raggler, Zipper Bear, Hylozoist & Baby Leopard Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4207#
DEF + 1
Reduces all damage from Small-sized monsters (and Baby players) by 25%
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4208#
Maximum SP + 10%
Increases damage of Frost Diver skill by 5%.
[^000088Loli Ruri, Parasite, Evil Nymph, Harpy, & Bloody Butterfly Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4209#
Automatically cast ^008800Level 1 Frost Joke^000000 (Success Chance ?%).
If you already know ^008800Level 5 Frost Joke^000000, then it will be casted instead
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4210#
Automatically cast ^008800Level 1 Intimidate^000000 (Success Chance ?%).
[^008800Thief Class^000000]
FLEE + 20
[^000088+ The Paper, Wild Rose, Shinobi & Li Me Mang Ryang^000000]
• Intimidate Auto-Spell will not function
• STR + 5
• AGI + 5
• ASPD + 5%
• Move Speed + 5%
• Every time you attack, you recover 1 SP
  ^008800Thief Class^000000
• All skills that require a Gemstone will no longer require a Gemstone
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4211#
MDEF + 3
[^000088+ Rocker^000000]
FLEE + 18
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4212#
Automatically cast ^008800Level 1 Bash^000000 (Success Chance 2%) that will push the target back 5 cells
You will recive 200% damage from Munaks.
[^000088+ Munak & Hyegun^000000]
+1 to All Stats
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4213#
If you receive physical damage, you have 20% chance of Silance'ing the enemy
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4214#
When you do a CRIT attack, that damage will be increased by 10%.
CRIT + 7 vs. Bug-type monsters.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4215#
Every time you kill a monster, you have a random chance of receiving food-type items
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4216#
If you receive physical damage, you have 20% chance of Freez'ing the enemy.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4217#
Automatically cast ^008800Level 1 Heal^000000 (Success Chance ?%) on yourself
If you already know ^008800Level 10 Heal^000000, then it will be casted instead
[^000088Geographer, Rideword, Cookie & Fur Seal Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4218#
VIT - 3
Maximum HP + 1000
HP recovery - 20%
[^000088+ Incubus^000000]
Card Efect changes to:
VIT + 4
Maximum HP + 1000
HP recovery + 30%
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4219#
Every time you kill a monster, you have a random chance of receiving a gemstone
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4220#
DEF + 2
MDEF + 2
[^000088+ Assaulter, Permerter, Freezer & Heater^000000]
• STR + 10
• Maximum HP + 20%
• HP recovery + 50%
• Every time you kill a monster, it may drop a Red Potion.
• Automatically cast ^008800Level 1 Weapon Perfection^000000 (Success Chance ?%)
  ^008800Swordsman Class^000000
• Recovery rate of Red, Yellow, and White Potion will be increased by 50%
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4221#
Every time you kill a Bug-type monster, you receive 10% bonus EXP from that kill
- 20% resistance against Bug monsters
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4222#
If you receive physical damage, you have 10% chance of put'ing the enemy to Sleep.
[^000088+ Skeleton^000000]
Sleep chance Increases to 30%
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4223#
DEF + 1
Add 20% resistance against ^880000Stun^000000.
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4224#
Every time you kill a Brute-type monster, you can receive Rain item
^ee0000Not Implamented^000000
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4225#
HIT + 10
ATK + 10
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4226#
DEF + 2
[^333399Refine rate 9~10^000000]
MDEF + 5
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4227#
Every time you kill a Brute-type monster, you will get Meat, or Monster Feed randomly.
Increases HP recovered via Meat and Monster Feed by 50%.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4228#
Every time you kill a Fish-type monster, you can receive ZZZ item
^ee0000Not Implamented^000000
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4229#
INT + 1
Casting Time - 5%
[^000088+ Alarm, Clock & Punk^000000]
MDEF + 3
DEF + 3
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4230#
AGI + 1
If you receive physical close-range damage, you have ?% chance of automatically casting ^008800Level 5 Cloaking^000000
[^000088Wanderer, The Paper, Wild Rose & Li Me Mang Ryang Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4231#
Decrease all incoming damage from Guardians in War of Emperium by 50%
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4232#
Every time you kill a Plant-type monster, you will get Red Herb, Yellow Herb, or White Herb randomly.
Increases HP recovered via herb-type items by 50%.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4233#
LUK + 3
[^008800Merchant Class^000000]
Armor cannot be damaged or taken off via Strip-type skills.
[^000088Raggler, Zipper Bear, Hylozoist & Myst Case Card Combo^000000] 
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4234#
If you receive physical damage, you have ?% chance of automatically casting ^008800Level 1 Attention Concentrate^000000
If you already know ^008800Level 10 Attention Concentrate^000000, then it will be casted instead
[^000088Cruiser, Alligator, Merman & Dragon Tail Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4235#
Every time you kill an Angel-type monster, you receive 10% bonus EXP from that kill
- 20% resistance against Angel monsters
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4236#
+1 to All Stats
If you receive physical close-range damage, you have ?% chance of Casting ^008800Level 10 Kyrie Eleison^000000 on Youreself.
If your base INT is over 99, the chance increases to ?%.
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4237#
Automatically cast ^008800Level 3 Imposito Manus^000000 (Success Chance ?%) on Yourself
[^000088+ Owl Baron^000000]
Automatically cast ^008800Level 5 Lightning Bolt^000000 (Success Chance ?%)
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4238#
Automatically cast ^008800Level 1 Lex Aeterna^000000 (Success Chance ?%)
[^000088Owl Duke Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4239#
Every time you kill a Formless-type monster, you receive 10% bonus EXP from that kill
- 20% resistance against Formless monsters
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4240#
[^333399Refine rate 0~5^000000]
DEF + 2
MDEF + 3
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4241#
Maximum HP + 300
If your base LUK is over 77, then HP and SP recovery is doubled.
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4242#
VIT + 2
[^333399Refine rate 9~10^000000]
Maximum HP + 800
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4243#
If you receive physical melee damage, you have ?% chance of automatically casting ^008800Level 1 Teleportation^000000
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4244#
If you receive physical damage, you have ?% chance of automatically casting ^008800Level 1 Sight^000000
Maximum HP + 300
VIT + 1
[^000088Clock Tower Manager, Clock & Punk Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4245#
Every time you kill a Demi Human-type monster, you receive 10% bonus EXP from that kill
- 20% resistance against Demi Human monsters
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4246#
When you do a CRIT attack, that damage will be increased by 10%
CRIT + 7 vs. Demi-Human type
[^000088Solider, Permerter, Freezer & Heater Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4247#
+30% damage vs. Shell Fish monster
ATK + 5
[^000088Crab & Shell Fish Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4248#
If you receive physical damage, you have ?% chance of automatically casting ^008800Level 5 Signum Crusis^000000
[^000088+ Mummy^000000]
Attack + 20
?% chance of casting a guided attack which its target cannot evade.
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4249#
Every time you kill a Demon-type monster, you receive 10% bonus EXP from that kill
- 20% resistance against Demon monsters
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4250#
DEF + 1
Reduces all damage from Large-sized monsters by 25%
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4251#
Increases your damage to Guardians in War of Emperium by 40%
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4252#
Reduces all ranged physical damage by 5%
[^000088Cruiser, Anolian, Merman & Dragon Tail Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4253#
Reduces all damage from Boss-type monsters by 40%
Increases all damage from normal monsters by 40%
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4254#
DEF + 1
Reduces all damage from Medium-sized monsters (and normal players) by 25%
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4255#
Increase your damage to Orc-type monsters by 30%.
Does NOT work on Orc Lord and Orc Hero
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4256#
Every time you kill a Demi Human-type monster, you can receive Breath Sound of the Orcs item
^ee0000Not Implamented^000000
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4257#
AGI + 1
[^008800Thief Class^000000]
Lucky Flee + 5
[^000088Wanderer, The Paper, Shinobi & Li Me Mang Ryang Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4258#
INT + 1
Maximum SP + 50
[^000088Loli Ruri, Parasite, Miyabi Doll, Harpy, & Bloody Butterfly Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4259#
HP recovery + 30%
DEF + 1
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4260#
DEF + 1
Add 20% resistance against ^880000Chaos^000000.
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4261#
DEF + 1
Add 20% resistance against ^880000External Bleeding^000000.
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4262#
Every time you kill a Plant-type monster, you can receive Cloudy item.
^ee0000Not Implamented^000000
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4263#
Ignores all normal monster's DEF.
Upon equipping, HP no longer automatically restores, and you also lose 666 HP every 10 seconds.
When you unequip equipment with this card in, you lose 999 HP.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4264#
Automatically cast ^008800Level 1 Jupiter Thunder ^000000 (Success Chance ?%).
If you already know ^008800Level 10 Jupiter Thunder ^000000, then it will be casted instead
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4265#
Every time you kill an Angel-type monster, you can receive Shard of Light item.
^ee0000Not Implamented^000000
[^000088Wanderer, The Paper, Wild Rose & Shinobi Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4266#
VIT + 1
[^000088+ Lunatic^000000]
FLEE + 18
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4267#
Every time you kill a Dragon-type monster, you receive 10% bonus EXP from that kill
- 20% resistance against Dragon monsters
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4268#
INT - 3
Maximum SP + 150
SP recovery -20%
[^000088+ Succubus^000000]
Card Efect changes to:
INT + 3
Maximum SP + 150
SP recovery +30%
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4269#
Automatically cast ^008800Level 1 Sonic Blow^000000 (Success Chance ?%)
[^000088+ Zherlthsh^000000]
ATK + 20
LUK + 3
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4270#
If you receive physical damage, you have 20% chance of Poison'ing the enemy.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4271#
Every time you kill a Bug-type monster, you may receive Wind of Verdure
Add 10% resistance against Wind Property attacks.
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4272#
AGI + 1
CRIT + 3
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4273#
+30% additional damage vs. Crab monster
ATK + 5
[^000088Crab & Aster Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4274#
Every time you kill an Undead-type monster via physical melee attack, you recover 5 SP.
Unequipping equipment with this card in will cost you 5 SP.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4275#
Every time you kill an Undead-type monster, you receive 10% bonus EXP from that kill
- 20% resistance against Undead monsters
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4276#
When attacking you have ?% chance of casting Coma, Stun, Curse, Poison, or External Bleeding on the enemy.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4277#
LUK + 2
Throw Arrow and Musical Strike damage + 10%
[^000088Injustice Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4278#
[^333399Refine rate 0~5^000000]
MDEF + 5
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4279#
SP will no longer automatically regenerate.
Every time you kill a monster via physical melee attack, you will recover 10 SP.
When you unequip the equipment with this card in, you lose 100 SP.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4280#
If you receive physical damage, you have ?% chance of automatically casting ^008800Level 1 Blessing^000000
If you already know ^008800Level 10 Blessing^000000, then it will be casted instead
[^000088+ Rideword, Enchanted Peach Tree, Cookie & Fur Seal^000000]
• VIT + 10
• SP usage - 10%
• Casting Time - 10%
  ^008800Acolyte Class^000000
• 30% resistance against Demon and Undead monsters
• 5% More Exp for Demon and Undead monsters
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4281#
ATK + 30
Every time you attack, you will lose 1 SP
[^008800Merchant Class^000000]
This weapon cannot be damaged or Stripped.
[^000088Raggler, Hylozoist, Myst Case & Baby Leopard Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4282#
Every time you kill a monster, you have a random chance of receiving recovery-type items
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4283#
When you are attacking, there's a small chance of receiving a Spirit Sphere.
^ee0000Not Implamented^000000
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4284#
Automatically cast ^008800Level 5 Heal^000000 (Success Chance 5%)
[^993300on the ENEMY^000000]
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4285#
Lucky Flee + 5
FLEE + 10
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4286#
If you receive physical damage, you have 10% chance to cause Chaos ailment to the enemy.
If your base STR is over 77, the chance increases to 30%.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4287#
[^333399Refine rate 0~5^000000]
MDEF + 8
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4288#
INT + 2
[^333399Refine rate 9~10^000000]
Maximum SP + 150
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4289#
Every time you kill a Plant-type monster via physical melee attack, you recover 5 SP.
Unequipping equipment with this card in will cost you 5 SP.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4290#
Enable to reflect 5% of all magical damage
MDEF + 3
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4291#
+30% bonus damage to Kobolds
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4292#
When you do a CRIT attack, that damage will be increased by 10%.
CRIT + 7 vs. Plant-type monsters.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4293#
LUK + 2
Holy Light Damege +10%
[^000088Geographer, Rideword, Enchanted Peach Tree & Fur Seal Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4294#
[^008800Novice, Super Novice^000000]
If you receive physical close-range damage, you have a ?% chance of casting Level 1 AGI Up.
[^000088+ Lude^000000]
Maximum SP + 60
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4295#
If you receive physical damage, you have 20% chance of Blind'ing the enemy.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4296#
Every time you kill a monster, you have a low chance of receiving some ? Zeny
[^000088+ Tarou^000000]
STR + 3
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4297#
When you do a CRIT attack, that damage will be increased by 10%
CRIT + 7 vs. Brute-type monsters
[^000088+ Anolian, Alligator, Merman & Dragon Tail Card Combo^000000]
• Ranged physical damage + 20%.
• AGI + 5
• DEX + 3
• 20% chance of casting a guided attack which its target cannot evade.
  ^008800Archer Class^000000
• +5% More EXP for Brute monsters
• ?% chance of causing Coma on the Enemy if the target is a Brute-type monster
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4298#
If you receive physical damage, you have 20% chance of inflicting Chaos status ailment on the enemy.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4299#
If you receive physical damage, you have ?% chance of automatically casting ^008800Level 1 Auto-Guard^000000
If you already know ^008800Level 10 Auto-Guard^000000, then it will be casted instead
[^000088Clock Tower Manager, Alarm & Punk Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4300#
If you receive physical close-range damage, you have 10% chance of Poison'ing the enemy.
[^008800Assassin, Assassin Cross^000000]
Poison chance increases to 30%
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4301#
If you receive physical damage, you have 10% chance of inflicting External Bleeding status ailment on the enemy.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4302#
Maximum HP + 100%
DEF - 50
MDEF - 50
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4303#
FLEE + 10
If STR is > 80 - ATK + 20
If VIT is > 80 - Maximum HP + 3%
If LUK is > 80 - CRIT + 3
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4304#
DEF + 2
Shield Charge and Shield Boomerang Damage + 10%
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4305#
ATK + 20%
[^008800Swordsman Class^000000]
Automatically cast ^008800Level 10 Magnum Break^000000 (Success Chance ?%).
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4306#
Lucky Flee + 1
[^000088+ Roda Frog^000000]
FLEE + 18
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4307#
Every time you kill a Fish-type monster via physical melee attack, you recover 5 SP.
Unequipping equipment with this card in will cost you 5 SP.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4308#
Every time you kill a Formless-type monster via physical melee attack, you recover 5 SP.
Unequipping equipment with this card in will cost you 5 SP.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4309#
DEF + 1
5% resistance vs. all Formless-elemental attacks
[^000088Loli Ruri, Miyabi Doll, Evil Nymph, Harpy, & Bloody Butterfly Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4310#
When you do a CRIT attack, that damage will be increased by 10%
CRIT + 7 vs. Demon-type monsters.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4311#
15% resistance vs. Dark-elemental and Undead-elemental attacks.
[^000088Solider, Assaulter, Freezer & Heater Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4312#
HIT + 10
FLEE + 3
[^008800Acolyte Class^000000]
CRIT + 9 vs. Demon and Undead-type monsters
[^000088Geographer, Rideword, Enchanted Peach Tree & Cookie Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4313#
If you receive physical damage, you have ?% chance of automatically casting ^008800Level 1 Quagmire^000000
If you already know ^008800Level 5 Quagmire^000000, then it will be casted instead
[^000088Clock Tower Manager, Alarm & Clock Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4314#
Reduces all damage from Formless-type monsters by 30%
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4315#
If you receive physical damage, you have 10% chance of causeing Stone ailment to the enemy.
If your base INT is over 77, the chance increases to 30%.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4316#
Every time you kill an Angel-type monster via physical melee attack, you recover 5 SP.
Unequipping equipment with this card in will cost you 5 SP.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4317#
When you do a CRIT attack, that damage will increase by 15%
[^008800Thief Class^000000]
CRIT + 4
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4318#
Automatically cast ^008800Level 1 Storm Gust^000000 (Success Chance 2%)
If you receive physical close-range damage, you have 20% chance of Freezing the enemy.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4319#
Maximum HP + 300
[^333399Refine rate 9~10^000000]
Bash damage + 10%
[^000088Solider, Assaulter, Permerter & Heater Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4320#
Automatically cast ^008800Level 1 Meteor Storm^000000 (Success Chance 2%).
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4321#
Gives a low chance of transforming a target into a different monster.
[^000088Raggler, Zipper Bear, Myst Case & Baby Leopard Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4322#
DEF + 1
5% chance of reflecting all physical damage.
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4323#
Automatically cast ^008800Level 3 Frost Diver^000000 (Success Chance ?%).
[^000088+ Garm^000000]
Frost Diver chance Increases to ?%
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4324#
If you receive physical damage, you have 50% chance of Freezing the enemy.
[^000088Garm Baby Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4325#
Provides 15% resistance vs. all non-elemental attacks.
Increases damage of Napalm Beat by 5%.
[^000088Loli Ruri, Parasite, Miyabi Doll, Evil Nymph & Bloody Butterfly Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4326#
Every time you kill a Fish-type monster, you will get Sushi or Sushi Roll randomly.
Increases HP recovered via Sushi or Sushi roll by 50%.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4327#
Enable to keep casting Magic Spells While being Hit by Enemies.
Increase Magic Casting Time by 30%
Damage of Fire Wall increased by 5%
[^000088Loli Ruri, Parasite, Miyabi Doll, Evil Nymph & Harpy Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4328#
FLEE + 15
CRIT + 1
[^000088Bongun & Hyegun Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4329#
Every time you kill a Demi Human-type monster via physical melee attack, you recover 5 SP.
Unequipping equipment with this card in will cost you 5 SP.
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4330#
You cannot be Blinded nor Cursed
INT + 3
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4331#
CRIT + 3
[^008800Swordsman Class^000000]
Lucky Flee + 3
[^000088Solider, Assaulter, Permerter & Freezer Card Combo^000000]
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^0000000
#

//
//------M O R E  H A T S------
//
5001#
Unknown Item, can be identified by [Magnifier].
#
5002#
Unknown Item, can be identified by [Magnifier].
#
5003#
Unknown Item, can be identified by [Magnifier].
#
5004#
Unknown Item, can be identified by [Magnifier].
#
5005#
Unknown Item, can be identified by [Magnifier].
#
5006#
Unknown Item, can be identified by [Magnifier].
#
5007#
Unknown Item, can be identified by [Magnifier].
#
5008#
Unknown Item, can be identified by [Magnifier].
#
5009#
Unknown Item, can be identified by [Magnifier].
#
5010#
Unknown Item, can be identified by [Magnifier].
#
5011#
Unknown Item, can be identified by [Magnifier].
#
5012#
Unknown Item, can be identified by [Magnifier].
#
5013#
Unknown Item, can be identified by [Magnifier].
#
5014#
Unknown Item, can be identified by [Magnifier].
#
5015#
Unknown Item, can be identified by [Magnifier].
#
5016#
Unknown Item, can be identified by [Magnifier].
#
5017#
Unknown Item, can be identified by [Magnifier].
#
5018#
Unknown Item, can be identified by [Magnifier].
#
5019#
Unknown Item, can be identified by [Magnifier].
#
5020#
Unknown Item, can be identified by [Magnifier].
#
5021#
Unknown Item, can be identified by [Magnifier].
#
5022#
Unknown Item, can be identified by [Magnifier].
#
5023#
Unknown Item, can be identified by [Magnifier].
#
5024#
Unknown Item, can be identified by [Magnifier].
#
5025#
Unknown Item, can be identified by [Magnifier].
#
5026#
Unknown Item, can be identified by [Magnifier].
#
5027#
Unknown Item, can be identified by [Magnifier].
#
5028#
Unknown Item, can be identified by [Magnifier].
#
5029#
Unknown Item, can be identified by [Magnifier].
#
5030#
Unknown Item, can be identified by [Magnifier].
#
5031#
Unknown Item, can be identified by [Magnifier].
#
5032#
Unknown Item, can be identified by [Magnifier].
#
5033#
Unknown Item, can be identified by [Magnifier].
#
5034#
Unknown Item, can be identified by [Magnifier].
#
5035#
Unknown Item, can be identified by [Magnifier].
#
5036#
Unknown Item, can be identified by [Magnifier].
#
5037#
Unknown Item, can be identified by [Magnifier].
#
5038#
Unknown Item, can be identified by [Magnifier].
#
5039#
Unknown Item, can be identified by [Magnifier].
#
5040#
Unknown Item, can be identified by [Magnifier].
#
5041#
Unknown Item, can be identified by [Magnifier].
#
5042#
Unknown Item, can be identified by [Magnifier].
#
5043#
Unknown Item, can be identified by [Magnifier].
#
5044#
Unknown Item, can be identified by [Magnifier].
#
5045#
Unknown Item, can be identified by [Magnifier].
#
5046#
Unknown Item, can be identified by [Magnifier].
#
5047#
Unknown Item, can be identified by [Magnifier].
#
5048#
Unknown Item, can be identified by [Magnifier].
#
5049#
Unknown Item, can be identified by [Magnifier].
#
5050#
Unknown Item, can be identified by [Magnifier].
#
5051#
Unknown Item, can be identified by [Magnifier].
#
5052#
Unknown Item, can be identified by [Magnifier].
#
5053#
Unknown Item, can be identified by [Magnifier].
#
5054#
Unknown Item, can be identified by [Magnifier].
#
5055#
Unknown Item, can be identified by [Magnifier].
#
5056#
Unknown Item, can be identified by [Magnifier].
#
5057#
Unknown Item, can be identified by [Magnifier].
#
5058#
Unknown Item, can be identified by [Magnifier].
#
5059#
Unknown Item, can be identified by [Magnifier].
#
5060#
Unknown Item, can be identified by [Magnifier].
#
5061#
Unknown Item, can be identified by [Magnifier].
#
5062#
Unknown Item, can be identified by [Magnifier].
#
5063#
Unknown Item, can be identified by [Magnifier].
#
5064#
Unknown Item, can be identified by [Magnifier].
#
5065#
Unknown Item, can be identified by [Magnifier].
#
5066#
Unknown Item, can be identified by [Magnifier].
#
5067#
Unknown Item, can be identified by [Magnifier].
#
5068#
Unknown Item, can be identified by [Magnifier].
#
5069#
Unknown Item, can be identified by [Magnifier].
#
5070#
Unknown Item, can be identified by [Magnifier].
#
5071#
Unknown Item, can be identified by [Magnifier].
#
5072#
Unknown Item, can be identified by [Magnifier].
#
5073#
Unknown Item, can be identified by [Magnifier].
#
5074#
Unknown Item, can be identified by [Magnifier].
#
5075#
Unknown Item, can be identified by [Magnifier].
#
5076#
Unknown Item, can be identified by [Magnifier].
#
5077#
Unknown Item, can be identified by [Magnifier].
#
5078#
Unknown Item, can be identified by [Magnifier].
#
5079#
Unknown Item, can be identified by [Magnifier].
#
5080#
Unknown Item, can be identified by [Magnifier].
#
5081#
Unknown Item, can be identified by [Magnifier].
#
5082#
Unknown Item, can be identified by [Magnifier].
#
5083#
Unknown Item, can be identified by [Magnifier].
#
5084#
Unknown Item, can be identified by [Magnifier].
#
5085#
Unknown Item, can be identified by [Magnifier].
#
5086#
Unknown Item, can be identified by [Magnifier].
#
5087#
Unknown Item, can be identified by [Magnifier].
#
5088#
Unknown Item, can be identified by [Magnifier].
#
5089#
Unknown Item, can be identified by [Magnifier].
#
5090#
Unknown Item, can be identified by [Magnifier].
#
5091#
Unknown Item, can be identified by [Magnifier].
#
5092#
Unknown Item, can be identified by [Magnifier].
#
5093#
Unknown Item, can be identified by [Magnifier].
#
5094#
Unknown Item, can be identified by [Magnifier].
#
5096#
Unknown Item, can be identified by [Magnifier].
#
5097#
Unknown Item, can be identified by [Magnifier].
#
5098#
Unknown Item, can be identified by [Magnifier].
#
5099#
Unknown Item, can be identified by [Magnifier].
#
5100#
Unknown Item, can be identified by [Magnifier].
#
5101#
Unknown Item, can be identified by [Magnifier].
#
5102#
Unknown Item, can be identified by [Magnifier].
#
5103#
Unknown Item, can be identified by [Magnifier].
#
5104#
Unknown Item, can be identified by [Magnifier].
#
5105#
Unknown Item, can be identified by [Magnifier].
#
5106#
Unknown Item, can be identified by [Magnifier].
#
5107#
Unknown Item, can be identified by [Magnifier].
#
5108#
Unknown Item, can be identified by [Magnifier].
#
5109#
Unknown Item, can be identified by [Magnifier].
#
5110#
Unknown Item, can be identified by [Magnifier].
#
5111#
Unknown Item, can be identified by [Magnifier].
#
5112#
Unknown Item, can be identified by [Magnifier].
#
5113#
Unknown Item, can be identified by [Magnifier].
#
5114#
Unknown Item, can be identified by [Magnifier].
#
5115#
Unknown Item, can be identified by [Magnifier].
#
5116#
Unknown Item, can be identified by [Magnifier].
#
5117#
Unknown Item, can be identified by [Magnifier].
#
5118#
Unknown Item, can be identified by [Magnifier].
#
5119#
Unknown Item, can be identified by [Magnifier].
#
5120#
Unknown Item, can be identified by [Magnifier].
#
5121#
Unknown Item, can be identified by [Magnifier].
#
5122#
Unknown Item, can be identified by [Magnifier].
#
5123#
Unknown Item, can be identified by [Magnifier].
#
5124#
Unknown Item, can be identified by [Magnifier].
#
5125#
Unknown Item, can be identified by [Magnifier].
#
5126#
Unknown Item, can be identified by [Magnifier].
#
5127#
Unknown Item, can be identified by [Magnifier].
#
5128#
Unknown Item, can be identified by [Magnifier].
#

//
//------More of those Etc's, you get my point...------
//
7001#
A handful of soft mold powder.
^ffffff_^000000
Weight : ^7777771^000000
#
7002#
A tooth from a great warrior from a Orc tribe.
^ffffff_^000000
Weight : ^7777771^000000
#
7003#
A piece of sticky Anolian skin.
^ffffff_^000000
Weight : ^7777771^000000
#
7004#
A sloppy and unpleasant lump of mud.
^ffffff_^000000
Weight : ^7777771^000000
#
7005#
A skull of the deceased. 
^ffffff_^000000
Weight : ^7777771^000000
#
7006#
A wing from a red bat.
^ffffff_^000000
Weight : ^7777771^000000
#
7007#
A toe nail from a huge disease ridden rat.
^ffffff_^000000
Weight : ^7777771^000000
#
7008#
A firm horn.
^ffffff_^000000
Weight : ^7777771^000000
#
7009#
A shell that shines in various colors.
^ffffff_^000000
Weight : ^7777771^000000
#
7010#
A tail from a steel scorpion.
^ffffff_^000000
Weight : ^7777771^000000
#
7011#
A sharpened claw from a monkey.
^ffffff_^000000
Weight : ^7777771^000000
#
7012#
A tough, scaly stem.
^ffffff_^000000
Weight : ^7777771^000000
#
7013#
A marine plant from a reef in the deep sea.
^ffffff_^000000
Weight : ^7777771^000000
#
7014#
An old, frail portrait of a girl. Quite hard to make out, but she seems to be pretty.
^ffffff_^000000
Weight : ^77777710^000000
#
7015#
A old leaf, used as a book mark. Possibly used to remind it's owner.
^ffffff_^000000
Weight : ^7777772^000000
#
7016#
A spoon that looks to be used by someone to dig, or to break out of a room of some kind.
^ffffff_^000000
Weight : ^7777772^000000
#
7017#
A glove used by the administer to the kill switch of death.
^ffffff_^000000
Weight : ^7777773^000000
#
7018#
A young twig, in it's pure and innocent form.
^ffffff_^000000
Weight : ^7777771^000000
#
7019#
The sweet whispers of Loki, the arrogant god.
^ffffff_^000000
Weight : ^7777771^000000
#
7020#
A mother's nightmare, confined in its pure form.
^ffffff_^000000
Weight : ^7777771^000000
#
7021#
A symbol which symbolizes the disadvantages of those who are blind.
^ffffff_^000000
Weight : ^7777771^000000
#
7022#
An old, broken handle of off a heavy sword.
^ffffff_^000000
Weight : ^7777773^000000
#
7023#
A heavy blade of darkness that light cannot cast upon. Missing it's handle.
^ffffff_^000000
Weight : ^7777774^000000
#
7024#
A edge stained in irremovable blood.
^ffffff_^000000
Weight : ^7777774^000000
#
7025#
A large gem which has been rumored to open the door of Ancient Geffenia. Everything except this has been deemed a mystery.
^ffffff_^000000
Weight : ^7777775^000000
#
7026#
Mysterious key which can open a Clock Tower.
^ffffff_^000000
Weight : ^7777773^000000
#
7027#
A key which can open a undeground door in the Clock Tower.
^ffffff_^000000
Weight : ^7777773^000000
#
7028#
A invitation for a duel. A Battle of Honor.
^ffffff_^000000
Weight : ^7777770^000000
#
7029#
A admission for a duel. A Battle of Honor.
^ffffff_^000000
Weight : ^7777770^000000
#
7030#
A claw from a desert wolf.
^ffffff_^000000
Weight : ^7777771^000000
#
7031#
An old frying pan.
^ffffff_^000000
Weight : ^7777771^000000
#
7032#
A piece of shell from an egg.
^ffffff_^000000
Weight : ^7777771^000000
#
7033#
A poisonous mushroom spore.
^ffffff_^000000
Weight : ^7777771^000000
#
7034#
A red sock with a hole cut out of the bottom. Used as a stocking for Christmas.
Weight : ^7777771^000000
#
7035#
A short slender piece of wood with phosphorus substance at one end.
Weight : ^7777771^000000
#
7036#
A sharp fang from Hatii the monster.
Weight : ^7777771^000000
#
7037#
A widely used coupon.
Weight : ^7777771^000000
#
7038#
A white, soft and fluffy knitting ball.
Weight : ^7777771^000000
#
7039#
An identification tag which certifies its owner is Novice.
Weight : ^7777771^000000
#
7040#
A funnel-shaped device used to amplify the voice or sound.
Weight : ^7777771^000000
#
7041#
A crystal made out of fine sand.
Weight : ^7777771^000000
#
7042#
A mysterious bag made out of fine leather, there is no limit to what it can carry.
Weight : ^7777771^000000
#
7043#
Sand that is so fine it can not be gathered by hand.
Weight : ^7777771^000000
#
7044#
Mysterious medicine that makes its consumer vigorous and powerful.
Weight : ^7777771^000000
#
7045#
Mysterious paint.
Weight : ^7777771^000000
#
7046#
Cart parts.
Weight : ^7777771^000000
#
7047#
Alice's apron.
Weight : ^7777771^000000
#
7048#
Sharp talon of Griffon.
Weight : ^7777771^000000
#
7049#
Just a simple stone which can be found everywhere.
Weight : ^7777773^000000
#
7050#
A mat made out of cotton.
Weight : ^7777771^000000
#
7051#
A luxurious mat knitted out of expensive silk threads.
Weight : ^7777771^000000
#
7052#
Old, wrinkled papers.
Weight : ^7777771^000000
#
7053#
A rare blue colored mineral.
Weight : ^7777771^000000
#
7054#
A rare red colored mineral.
Weight : ^7777771^000000
#
7055#
Animal feces.
^FFFFCCWhy did you pick this up?^000000
Weight : ^7777775^000000
#
7056#
A payment statement for the Kafra employees.
Weight : ^7777775^000000
#
7057#
A great bugle made out of an animal horn, when used it creates a thunderous sound through out the world.
Weight : ^77777750^000000
#
7058#
A iron chain made out of cat thread, woman's moustache, root of stone, spirit of fish, sputum of bird and sinew of bear.
Although It's light and thin as a thread, it's extremely strong.
Weight : ^77777750^000000
#
7059#
A ticket that allows it's owner to use the Kafra storage service once for free.
Weight : ^7777771^000000
#
7060#
A ticket that allows it's owner to use the Kafra transportation service once for free.
Weight : ^7777771^000000
#
7061#
A ticket that allows it's owner to use the Kafra rent a cart service once for free.
Weight : ^7777771^000000
#
7062#
A sturdy, solid shell of a turtle.
Weight : ^7777771^000000
#
7063#
A soft feather often used for quilts.
Weight : ^7777771^000000
#
7064#
A dragonfly wing.
Weight : ^7777771^000000
#
7065#
Sea-otter fur. Good material for clothing.
Weight : ^7777771^000000
#
7066#
A wonderous lump of ice that has never melted.
Weight : ^7777771^000000
#
7067#
A piece of rock.
Weight : ^7777771^000000
#
7068#
A wooden block which seems to be burnt.
Nobody knows how to use this, though it's possible to sell this to shops.
Weight : ^7777771^000000
#
7069#
Destroyed armor parts that have been thrown away.
Weight : ^7777771^000000
#
7070#
A damaged turtle shell, used for astrology back in the old ages of Asia.
Weight : ^7777771^000000
#
7071#
Worn-out clothes.
Weight : ^7777771^000000
#
7072#
An old and rusty shuriken.
Weight : ^7777771^000000
#
7073#
A clear and bright gemstone which has been rumored to have been made from the tears of Freija, the goddess of beauty.
Weight : ^77777750^000000
#
7074#
A pair of gauntlets made out of steel, rumored to have been used by Thor, the god of thunder while hammering Mjollnir. Very strong, but impossible to wear.
Weight : ^77777750^000000
#
7075#
An instrument of torture.
Weight : ^77777750^000000
#
7076#
An unknown wheel, nobody knows how to use it.
Weight : ^77777750^000000
#
7077#
An ornament made out of silver, can be used for decorating various things..
Weight : ^77777750^000000
#
7078#
A sculpture of Valkyries, the female warriors in norse mythology.
Weight : ^77777750^000000
#
7079#
A feather which is rumored to be from an angels wings.
Weight : ^77777750^000000
#
7080#
An unbelievable item which has been rumored to condense the sound of cat steps.
Weight : ^77777750^000000
#
7081#
Weird facial hair from a woman. Possible it's owner is a she-male.
Weight : ^77777750^000000
#
7082#
Root of stone which has been rumored to be the mother of all stones. Let's dig a stone from the ground.
Weight : ^77777750^000000
#
7083#
A bottle that holds the spirit of fish within. It looks very beautiful in it's transparent blue color.
Weight : ^77777750^000000
#
7084#
A long-necked bottle containing sputum from birds.
Weight : ^77777750^000000
#
7085#
A bunch of bear sinews.
Weight : ^77777750^000000
#
7086#
A bead that symbolizes the sun god, it shines in a golden color.
Weight : ^77777750^000000
#
7087#
Respiration coming out of a spirit. The living experience a chilling feeling when this is near.
Weight : ^77777750^000000
#
7088#
A hexagonal crystal of snow from the sky.
Weight : ^77777750^000000
#
7089#
A bottle that predicts strong windstorms.
Weight : ^77777750^000000
#
7090#
A bottle displaying sea waves on a sunny day.
Weight : ^77777750^000000
#
7091#
A sculpture engraved with a billow rushing upon the sea shore during a windy day.
Weight : ^77777750^000000
#
7092#
An item made by a craftsman who sensed silent drifting air.
Weight : ^77777750^000000
#
7093#
A cogwheel off a machine.
^ffffff_^000000
Weight : ^7777771^000000
#
7094#
A strange object with metal pieces attached to it. Rumored to be a piece of a very large machine.
^ffffff_^000000
Weight : ^7777771^000000
#
7095#
Unknown metal fragment.
^ffffff_^000000
Weight : ^7777771^000000
#
7096#
A piece of lava that contains minerals within.
^ffffff_^000000
Weight : ^7777771^000000
#
7097#
A magical, flaming stone heart.
^ffffff_^000000
Weight : ^7777771^000000
#
7098#
A live coal.
^ffffff_^000000
Weight : ^7777771^000000
#
7099#
An old, worn-out magic scroll. Extremely valuable to the mage academy.
^ffffff_^000000
Weight : ^7777771^000000
#
7100#
A sharp leaf.
^ffffff_^000000
Weight : ^7777771^000000
#
7101#
A rare feather from the wing of Pecopeco.
^ffffff_^000000
Weight : ^7777771^000000
#
7102#
A mysterious stone which rumored to bring nightmares to its owner.
^ffffff_^000000
Weight : ^7777771^000000
#
7103#
A bottle carrying unidentified liquid.
^ffffff_^000000
Weight : ^7777771^000000
#
7104#
A wing from a phony angel.
^ffffff_^000000
Weight : ^7777771^000000
#
7105#
A heaven ring from a phony angel.
^ffffff_^000000
Weight : ^7777771^000000
#
7106#
A impressive horn from an antelope. 
^ffffff_^000000
Weight : ^7777771^000000
#
7107#
Dirty fur from an antelope.
^ffffff_^000000
Weight : ^7777771^000000
#
7108#
A piece of shield that looks strong and durable.
^ffffff_^000000
Weight : ^7777771^000000
#
7109#
A shiny spear blade.
^ffffff_^000000
Weight : ^7777771^000000
#
7110#
A damaged sword that doesn't look to be usable any longer.
^ffffff_^000000
Weight : ^7777771^000000
#
7111#
Smooth, sleek paper that looks suitable for writing a love letter.
^ffffff_^000000
Weight : ^7777771^000000
#
7112#
Incredibly sharp, and stout paper that looks as though it could be used as a knife.
^ffffff_^000000
Weight : ^7777771^000000
#
7113#
A broken emblem of Pharaoh that seems to possess a mysterious power within.
^ffffff_^000000
Weight : ^7777771^000000
#
7114#
A golden masque that is rumored to be worn by an ancient king of Egypt.
^ffffff_^000000
Weight : ^7777771^000000
#
7115#
A feather from a Harpy. The Harpy wing is effective in paralyzing it's enemies.
^ffffff_^000000
Weight : ^7777771^000000
#
7116#
A Talon from a Harpy. 
^ffffff_^000000
Weight : ^7777771^000000
#
7117#
An old magic book that is seriously damaged.
^ffffff_^000000
Weight : ^7777771^000000
#
7118#
A piece of a scroll.
^ffffff_^000000
Weight : ^7777771^000000
#
7119#
Aerobic bacteria. Often resides on metal chains.
^ffffff_^000000
Weight : ^7777771^000000
#
7120#
A burning horseshoe.
^ffffff_^000000
Weight : ^7777771^000000
#
7121#
An empty pot that once carried honey within.
^ffffff_^000000
Weight : ^7777771^000000
#
7122#
Red hair that looks to be on fire.
^ffffff_^000000
Weight : ^7777771^000000
#
7123#
A piece of skin from a dragon.
^ffffff_^000000
Weight : ^7777771^000000
#
7124#
A lump of wet sand.
^ffffff_^000000
Weight : ^7777771^000000
#
7125#
A claw from a scorpion.
^ffffff_^000000
Weight : ^7777771^000000
#
7126#
A huge jellopy.
^ffffff_^000000
Weight : ^7777771^000000
#
7127#
A book that describes how to create alcohol.
^ffffff_^000000
Weight : ^7777771^000000
#
7128#
A book that describes how to create bottle grenades.
^ffffff_^000000
Weight : ^7777771^000000
#
7129#
A book that describes how to create acid bottles.
^ffffff_^000000
Weight : ^7777771^000000
#
7130#
A book that describes how to catch floras into bottles.
^ffffff_^000000
Weight : ^7777771^000000
#
7131#
A book that describes how to catch marine spheres into bottles.
^ffffff_^000000
Weight : ^7777771^000000
#
7132#
A book that describes how to create glistening coats.
^ffffff_^000000
Weight : ^7777771^000000
#
7133#
A book that describes how to create condensed potions.
^ffffff_^000000
Weight : ^7777771^000000
#
7134#
A porcelain bowl used for grinding herbs or other medicine. 
^ffffff_^000000
Weight : ^7777771^000000
#
7135#
A bottle which contains flammable liquid within.
^ffffff_^000000
Weight : ^7777771^000000
#
7136#
A bottle which contains acidic liquid within.
^ffffff_^000000
Weight : ^7777771^000000
#
7137#
A bottle which holds a flora within..
^ffffff_^000000
Weight : ^7777771^000000
#
7138#
A bottle which holds a marine sphere within.
^ffffff_^000000
Weight : ^7777771^000000
#
7139#
A bottle which contains shining liquid within.
^ffffff_^000000
Weight : ^7777771^000000
#
7140#
A seed filled with vitality.
^ffffff_^000000
Weight : ^7777771^000000
#
7141#
Morning dew gathered from yggdrasilberries.
^ffffff_^000000
Weight : ^7777771^000000
#
7142#
An embryo.
^ffffff_^000000
Weight : ^7777771^000000
#
7143#
An empty tube which can hold a creature within.
^ffffff_^000000
Weight : ^7777771^000000
#
7144#
A book that describes how to create potions.
^ffffff_^000000
Weight : ^7777771^000000
#
7145#
A cotton shirt with a Ragnarok logo printed on it.
^ffffff_^000000
Weight : ^7777771^000000
#
7146#
A ticket which allows its owner to apply for a summer vacation event.
^ffffff_^000000
Weight : ^7777771^000000
#
7147#
A beautiful flower with a unique fragrance. Serves a number of purposes, used in various teas.
^ffffff_^000000
Weight : ^7777771^000000
#
7148#
A warm-hearted letter written from a mother to her children.
^ffffff_^000000
Weight : ^7777771^000000
#
7149#
Plate made out of yellow clay.  It's hard and is glossy.
^ffffff_^000000
Weight : ^7777771^000000
#
7150#
Piece of bamboo tree. Bamboo may be empty inside, but it is famous for its quick growth and strength.
^ffffff_^000000
Weight : ^7777771^000000
#
7151#
Paper which has absolved oil to become waterproof. It became yellow after absolving oil.
^ffffff_^000000
Weight : ^7777771^000000
#
7152#
A string of shiny glossy hair. Just looking at the shine makes one feel like loosing one's soul.
^ffffff_^000000
Weight : ^7777771^000000
#
7153#
Old yet still wearable kimono. Beautiful pattern and color will capture the eyes of the people.
^ffffff_^000000
Weight : ^7777771^000000
#
7154#
A bottle of poisonous powder which may poison enemies when mixed with water or alcohol.
^ffffff_^000000
Weight : ^7777771^000000
#
7155#
Bumpy skin of a poisonous toad. Warning: You may be poisoned if not handled carefully.
^ffffff_^000000
Weight : ^7777771^000000
#
7156#
Broken bladeless shuriken.  It is rumored to have been a fatal weapon used by ninjas in ancient Japan.
^ffffff_^000000
Weight : ^7777771^000000
#
7157#
Dark colored mask made from fabric. Used to cover the entire face.
^ffffff_^000000
Weight : ^7777771^000000
#
7158#
A piece of a broken liquor jar that still smells of the tempting alcohol inside it.
^ffffff_^000000
Weight : ^7777771^000000
#
7159#
A nose part of the mask that the Tengu monster wears. The nose attached on this redish mask is quite long and ugly.
^ffffff_^000000
Weight : ^7777771^000000
#
7160#
An authorized ticket which allows its owner to enter a prohibited area.
^ffffff_^000000
Weight : ^7777771^000000
#
7161#
Skin and fur from a bear.
^ffffff_^000000
Weight : ^7777771^000000
#
7162#
A bottle filled with a cloud formation.
^ffffff_^000000
Weight : ^7777771^000000
#
7163#
Feelers with very sharp ends.
^ffffff_^000000
Weight : ^7777771^000000
#
7164#
A peach made from crystal.
^ffffff_^000000
Weight : ^7777771^000000
#
7165#
A transparent cloth which shines in the sun.
^ffffff_^000000
Weight : ^7777771^000000
#
7166#
A very long roll of silk.
^ffffff_^000000
Weight : ^7777771^000000
#
7167#
A normal looking zipper.
^ffffff_^000000
Weight : ^7777771^000000
#
7168#
A huge butterfly wing.
^ffffff_^000000
Weight : ^7777771^000000
#
7169#
In the old days this tablet was used for geography.
^ffffff_^000000
Weight : ^7777771^000000
#
7170#
A full male Chinese tuxedo worn in a wedding ceremony.
^ffffff_^000000
Weight : ^7777771^000000
#
7171#
A panther's skin.
^ffffff_^000000
Weight : ^7777771^000000
#
7172#
A panther's claw.
^ffffff_^000000
Weight : ^7777771^000000
#
7173#
A deep-red bag advertising a business.
^ffffff_^000000
Weight : ^7777771^000000
#
7174#
String used for wrapping presents.
^ffffff_^000000
Weight : ^7777771^000000
#
7175#
Paper used for wrapping presents.
^ffffff_^000000
Weight : ^7777771^000000
#
7176#
A certificate from the King.
^ffffff_^000000
Weight : ^7777771^000000
#
7177#
The formation of a cabinet which the sob of the starlight is coming to awake in geometric form. If well late summer and only also it will be able to assemble it is same.
^ffffff_^000000
Weight : ^7777770^000000
#
7178#
It stored away multi bud of the starlight which stays in night sky like that and [tus] the light for the people whom it admires in shaking simply sob of the starlight attached with one jewel.
To under transparency the ancient times word meaning letters which are not the possibility of knowing in that other side which shines intend day [leng] features the boy occasionally.
^ffffff_^000000
Weight : ^7777770^000000
#
7179#
The needy neighbor it donated the hazard characteristic gold from the proof which proves the thing.? The [thu] [li] [su] from 3 three life which burns wild [e] [iss] all.
^ffffff_^000000
Weight : ^7777771^000000
#
7180#
It informs the news of the mother and it gives and that, it says and in the gold which sleeps the letter of introduction to be bitter.
^ffffff_^000000
Weight : ^7777771^000000
#
7181#
When receiving the commodity or the money, with it it will sleep and it received the confirmation car from the proof which issues
^ffffff_^000000
Weight : ^7777771^000000
#
7182#
It is called a Cocao which is a nut from cacao tree and the place of origin is from a warm climate. If we dry this nut it will become a cacao bean and if we then fry and grind the cacao beans they will became a cacao paste. To make chocolate we need to solidify the cacao paste with milk, but we must also concentrate the cacao paste and extract the fat from it then it will become cocoa and the extracted fat will be cacao butter.
^ffffff_^000000
Weight : ^7777772^000000
#
7183#
The letter which the younger sister sends to her brother.
^ffffff_^000000
Weight : ^7777771^000000
#
7184#
A piano key which comes from the piano keyboard.
^ffffff_^000000
Weight : ^7777771^000000
#
7185#
A quiz participation ticket that is given to those who qualify.
^ffffff_^000000
Weight : ^7777771^000000
#
7186#
A very slender tree stem.
^ffffff_^000000
Weight : ^7777771^000000
#
7187#
A mask with a gorgeous pattern and is used in banking.
^ffffff_^000000
Weight : ^7777771^000000
#
7188#
A plant root which is brown because of the soil.
^ffffff_^000000
Weight : ^7777771^000000
#
7189#
The heart of magic which comes from the tree. It holds a motive of power.
^ffffff_^000000
Weight : ^7777771^000000
#
7190#
Very hard back shell of an insect.
^ffffff_^000000
Weight : ^7777771^000000
#
7191#
A small flame is inside the lamp which is used for light.
^ffffff_^000000
Weight : ^7777771^000000
#
7192#
A throwing star used for killing or wounding enemies.
^ffffff_^000000
Weight : ^7777771^000000
#
7193#
A bud of Korean bamboo.
^ffffff_^000000
Weight : ^7777771^000000
#
7194#
The yellowish-green leaf of grass is very soft.
^ffffff_^000000
Weight : ^7777771^000000
#
7195#
There seems to be an elasticity between the branch which can shoot pebbles at things.
^ffffff_^000000
Weight : ^7777771^000000
#
7196#
Primitive protection made from a tree which protects the shoulder.
^ffffff_^000000
Weight : ^7777771^000000
#
7197#
It's not possibile to break it with your hands. It appears it can be used as rope.
^ffffff_^000000
Weight : ^7777771^000000
#
7198#
A leaf which is huge.
^ffffff_^000000
Weight : ^7777771^000000
#
7199#
A coupon which appears to be used for something.
^ffffff_^000000
Weight : ^7777771^000000
#
7200#
Force it to expand and it will become longer and it will marvelously return to normal when you let go.
^ffffff_^000000
Weight : ^7777771^000000
#
7201#
A log from a tree.
^ffffff_^000000
Weight : ^7777771^000000
#
7202#
The forefoot of the crustaceans.
^ffffff_^000000
Weight : ^7777771^000000
#
7203#
A branch that seems healthy and appears to have various uses.
^ffffff_^000000
Weight : ^7777771^000000
#
7204#
A sword color powder with a musty smell. It can cause a big explosion to happen.
^ffffff_^000000
Weight : ^7777771^000000
#
7205#
It is deep-black and is not visible from a dark place.
^ffffff_^000000
Weight : ^7777771^000000
#
7206#
A black cat doll.
^ffffff_^000000
Weight : ^7777771^000000
#
7207#
A worn out mantle which is not possibile to put on.
^ffffff_^000000
Weight : ^7777771^000000
#
7208#
A rusty kitchen knife which should be thrown away.
^ffffff_^000000
Weight : ^7777771^000000
#
7209#
Dullahan's helm.
^ffffff_^000000
Weight : ^7777771^000000
#
7210#
A piece of Dullahan's armor.
^ffffff_^000000
Weight : ^7777771^000000
#
7211#
The pebble where a pictograph has been recorded.
^ffffff_^000000
Weight : ^7777771^000000
#
7212#
The doll which is being hung by the rope. It is being cursed.
^ffffff_^000000
Weight : ^7777771^000000
#
7213#
It has two possibilities, to hold needles and the pouch which keeps the cotton.
^ffffff_^000000
Weight : ^7777771^000000
#
7214#
The cage where the bat is confined.
^ffffff_^000000
Weight : ^7777771^000000
#
7215#
The needle is useless and can be thrown away.
^ffffff_^000000
Weight : ^7777771^000000
#
7216#
The scarf is red and it will protect the neck from wind. It will be able to keep it warm.
^ffffff_^000000
Weight : ^7777771^000000
#
7217#
A spool of thread used for needlework.
^ffffff_^000000
Weight : ^7777771^000000
#
7218#
The rope appears to be old and breaks from being rotted. It crumbles when touched.
^ffffff_^000000
Weight : ^7777771^000000
#
7219#
A female childs socks with stripes of various colors and they look pretty.
^ffffff_^000000
Weight : ^7777771^000000
#
7220#
A green translucent liquid which feels very sticky.
^ffffff_^000000
Weight : ^7777771^000000
#
7221#
Comes to be tied, the iron-link does not come loose.
^ffffff_^000000
Weight : ^7777771^000000
#
7222#
The stump of the branch which gets stuck in the tree.
^ffffff_^000000
Weight : ^7777771^000000
#
7223#
A self-portrait which was drawn and is now ruined.
^ffffff_^000000
Weight : ^7777771^000000
#
7224#
This pebble of fantasy contains a mysterious force which changes nonmetal into yellow gold. It is warm with red and it is soft.
^ffffff_^000000
Weight : ^7777771^000000
#
7225#
A candle inside the face-shaped lantern which looks fun.
^ffffff_^000000
Weight : ^7777771^000000
#
7226#
It sees and enough the bitter falls and electrolysis to be black the medicine which is round.
^ffffff_^000000
Weight : ^7777771^000000
#
7227#
A trading card.
^ffffff_^000000
Weight : ^7777771^000000
#
7228#
Only pure gold can be made into a bar. The essence of the metal does not change when it is made into money.
^ffffff_^000000
Weight : ^77777730^000000
#
7229#
Only pure silver can be made into a bar. The precious metal is ductile and is used to make money.
^ffffff_^000000
Weight : ^77777730^000000
#
7230#
The white gold trims well into a square. It is appraised to be above the value of silk.
^ffffff_^000000
Weight : ^77777730^000000
#
7231#
The ore which includes gold. It will refine and there is a possibility to retrieve the gold.
^ffffff_^000000
Weight : ^77777715^000000
#
7232#
The ore which includes silver. It will refine and there is a possibility to retrieve the silver.
^ffffff_^000000
Weight : ^77777715^000000
#
7233#
The Mysterious Ore. It will refine and there is a possibility that the mystery will be resolved.
^ffffff_^000000
Weight : ^77777715^000000
#
7234#
The mind which expresses the basic knowledge of the field of which it belongs in the guild.
^ffffff_^000000
Weight : ^7777771^000000
#
7235#
It goes toward the enemy bravely. It is the mind of the warrior who assaults.
^ffffff_^000000
Weight : ^7777771^000000
#
7236#
It defends the field from the enemy. The mind is valuable and that of a brave warrior.
^ffffff_^000000
Weight : ^7777771^000000
#
7237#
It combines the colleague and a force to accomplish. The mind is great.
^ffffff_^000000
Weight : ^7777771^000000
#
7238#
It accomplishes the harmony of the colleagues from the group of which it belongs to and the mind which it uses.
^ffffff_^000000
Weight : ^7777771^000000
#
7239#
It stands in the lead first and accomplishes it with the mind.
^ffffff_^000000
Weight : ^7777771^000000
#
7240#
It believes each other and the mind is pure.
^ffffff_^000000
Weight : ^7777771^000000
#
7241#
It has the ability to unite the mind towards the original intention.
^ffffff_^000000
Weight : ^7777771^000000
#
7242#
It can reconcile and removes it from their mind.
^ffffff_^000000
Weight : ^7777771^000000
#
7243#
It comes from a place of indispensability in the mind.
^ffffff_^000000
Weight : ^7777771^000000
#
7244#
It unites one mind with one intention.
^ffffff_^000000
Weight : ^7777771^000000
#
7245#
It divides all things of the mind for a friend.
^ffffff_^000000
Weight : ^7777771^000000
#
7246#
It is gigantic and only leads to the possibility that there will be a constant temperature and the mind which is reconciled.
^ffffff_^000000
Weight : ^7777771^000000
#
7247#
It perseveres in nature and it continuously challenges the resolute mind.
^ffffff_^000000
Weight : ^7777771^000000
#
7248#
It pursues a grade and the mind is dignified.
^ffffff_^000000
Weight : ^7777771^000000
#
7249#
It sacrifices oneself for others and has a mind which finishes the deal.
^ffffff_^000000
Weight : ^7777771^000000
#
7250#
It achieves recognition from the whole country and their mind shines brilliantly.
^ffffff_^000000
Weight : ^7777771^000000
#
7251#
It endures all things and is compensated for their endeavors. Magnificently positioned mind.
^ffffff_^000000
Weight : ^7777771^000000
#
7252#
A blend of medicine stuffs from a distant east country specific plant and shoe polish. It follows positive and negative principles from Chinese medical science when it is used.
^ffffff_^000000
Weight : ^7777771^000000
#
7253#
The pole which glitters with gold also has a double meaning flag. It is a sweet attraction when set in a visible place.
^ffffff_^000000
Weight : ^7777771^000000
#
7254#
A square piece of paper. ^000088"www.op.co.kr"^000000 is what it reads and there is no possibility of knowing what that means.
^ffffff_^000000
Weight : ^7777771^000000
#
7255#
Unknown Item
^ffffff_^000000
Weight : ^7777771^000000
#
7256#
Unknown Item
^ffffff_^000000
Weight : ^7777771^000000
#
7257#
Unknown Item
^ffffff_^000000
Weight : ^7777771^000000
#
7258#
Unknown Item
^ffffff_^000000
Weight : ^7777771^000000
#
7259#
Unknown Item
^ffffff_^000000
Weight : ^7777771^000000
#
7260#
Unknown Item
^ffffff_^000000
Weight : ^7777771^000000
#
7261#
Unknown Item
^ffffff_^000000
Weight : ^7777771^000000
#
7262#
Useful on a hot day when you need wind to cool yourself off.
^ffffff_^000000
Weight : ^7777771^000000
#
7263#
An eye decoration pebble of some sort. It seems to be valuable.
^ffffff_^000000
Weight : ^7777771^000000
#
7264#
Frequently seen on the road surface. It is dryed out and crumbles when you throw it.
^ffffff_^000000
Weight : ^7777771^000000
#
7265#
Suspicious looking horn. It will be used as decoration.
^ffffff_^000000
Weight : ^7777771^000000
#
7266#
Suspicious looking teeth.
^ffffff_^000000
Weight : ^7777771^000000
#
7267#
Underwear made with a tiger leather pattern and the string runs on the both sides. It keeps the wearer warm which is good.
^ffffff_^000000
Weight : ^7777771^000000
#
7268#
A small black doll representing the deceased. It appears to be growing in popularity.
^ffffff_^000000
Weight : ^7777771^000000
#
7269#
In order for the babies to not make a mess, a soft cloth is placed beneath the lower part of their chin.
^ffffff_^000000
Weight : ^7777771^000000
#
7270#
This gentle bottle holds milk for the babies to eat.
^ffffff_^000000
Weight : ^7777771^000000
#
7271#
A small statue of a novice.
^ffffff_^000000
Weight : ^7777771^000000
#
7272#
A rice ball made into a doll.
^ffffff_^000000
Weight : ^7777771^000000
#
7273#
The necklace which commemorates the kind of event which holds the person who participates with honor.
^ffffff_^000000
Weight : ^7777771^000000
#
7274#
"The door which leads, by the force that is enormous, from the tower which rises high in the sky is the piece which keeps going down till dusk. Heat the key for from one inside where all things are repeated, a tear of the tree as of season, month as the car gown heart, and will do that door and as it will be a grass which grows from the ocean."
^ffffff_^000000
Weight : ^7777771^000000
#
7275#
The language used in this document appears to be from the ancient times.
^ffffff_^000000
Weight : ^7777771^000000
#
7276#
The picture that a tiny child drew to be sent as a letter.
^ffffff_^000000
Weight : ^7777771^000000
7277#
A doll that has the features of a young girl.
^ffffff_^000000
Weight : ^7777771^000000
7278#
The letter that worries the welfare of the wife. The mind of the person who wrote the letter seems to be well.
^ffffff_^000000
Weight : ^7777771^000000
#
7279#
The bottle cap of the vitamin C fortified drink.
^ffffff_^000000
Weight : ^7777771^000000
#
7280#
1st quiz participation qualification certificate.
^ffffff_^000000
Weight : ^7777771^000000
#
7281#
2nd quiz participation qualification certificate.
^ffffff_^000000
Weight : ^7777771^000000
#
7282#
3rd quiz participation qualification certificate.
^ffffff_^000000
Weight : ^7777771^000000
#
7283#
4th quiz participation qualification certificate.
^ffffff_^000000
Weight : ^7777771^000000
#
7284#
5th quiz participation qualification certificate.
^ffffff_^000000
Weight : ^7777771^000000
#
7285#
Characteristic thread other Rae whom the be strength circles round. It disperses a maze with this and to be being the possibility of going out it appears.
^ffffff_^000000
Weight : ^7777771^000000
#
7286#
It is mainly used with seasoning. The intense deep-red color brings a taste from hell which burns the mouth.
^ffffff_^000000
Weight : ^7777771^000000
#
7287#
A skein of threads enchanted with a holier power than normal holy threads.
^ffffff_^000000
Weight : ^7777771^000000
#
7288#
A solid, beautiful engagement ring in which the profound words 'Slave of Love' are engraved.
^ffffff_^000000
Weight : ^7777771^000000
#
7289#
A gemstone which is also called 'Olivine'.
Symbolizes peace of mind and wisdom.
^ffffff_^000000
Weight : ^77777710^000000
#
7290#
A pearl gray gemstone which means 'Like Fire'.
Symbolizes motherly love.
^ffffff_^000000
Weight : ^77777710^000000
#
7291#
A very hard stone which is used to make jewellery.
Symbolizes protection and stability.
^ffffff_^000000
Weight : ^77777710^000000
#
7292#
A silicate mineral which has a pearly luster.
Symbolizes recovery of motivation.
^ffffff_^000000
Weight : ^77777710^000000
#
7293#
A pinkish quartz which is used as a gemstone or as an ornamental stone.
Symbolizes self-esteem.
^ffffff_^000000
Weight : ^77777710^000000
#
7294#
A bluish green stone which is commonly used as a gem or an ornamental stone.
Symbolizes mental power.
^ffffff_^000000
Weight : ^77777710^000000
#
7295#
A topaz which ancient people believed was a form of frozen ice.
Symbolizes communicative conversation and mental calm.
^ffffff_^000000
Weight : ^77777710^000000
#
7296#
A group of crystalline silicate mineral common in igneous and metamorphic rocks.
Symbolizes cure and restoration.
^ffffff_^000000
Weight : ^77777710^000000
#
7297#
A common dark mica.
Symbolizes spiritual support.
^ffffff_^000000
Weight : ^77777710^000000
#
7298#
Two giant leaves that can be used as emergency clothes in a pinch.
^ffffff_^000000
Weight : ^7777771^000000
#
7299#
A basket made with straws.
^ffffff_^000000
Weight : ^7777771^000000
#
7300#
An ore containing gems. There are many minerals mixed within the ore, but it would be possible to extract various gems from it.
^ffffff_^000000
Weight : ^7777771^000000
#
7301#
A bunch of short and red threads which seems to be used for decorating the hilt of a sword.
^ffffff_^000000
Weight : ^7777771^000000
#
7302#
A small boat made with banana leaves and decorated with flowers.
It is used for making a wish or comforting a spirit.
^ffffff_^000000
Weight : ^7777771^000000
#
7303#
A bag made out of straw that is used to store rice.
^ffffff_^000000
Weight : ^7777771^000000
#
7304#
Witch's Spellbook
^ffffff_^000000
Weight : ^7777771^000000
#
7305#
Authority of 9 worlds
^ffffff_^000000
Weight : ^7777771^000000
#
7306#
Piece of Soul
^ffffff_^000000
Weight : ^7777771^000000
#
7307#
Whisper of Soul
^ffffff_^000000
Weight : ^7777771^000000
#
7308#
Witch's Potion
^ffffff_^000000
Weight : ^7777771^000000
#
7309#
Crow's Wing
^ffffff_^000000
Weight : ^7777771^000000
#
7310#
Pecopeco Free Coupon
^ffffff_^000000
Weight : ^7777771^000000
#
7311#
Airship Free Coupon
^ffffff_^000000
Weight : ^7777771^000000
#
7312#
Jubilaeum
^ffffff_^000000
Weight : ^7777771^000000
#
7313#
Witch's Voucher
^ffffff_^000000
Weight : ^7777771^000000
#
7314#
The Sign
^ffffff_^000000
Weight : ^7777771^000000
#
7315#
Piece of Black Quartz
^ffffff_^000000
Weight : ^7777771^000000
#
7316#
Insect's Long Leg
^ffffff_^000000
Weight : ^7777771^000000
#
7317#
Rusted Bolt
^ffffff_^000000
Weight : ^7777771^000000
#
7318#
Old Pick
^ffffff_^000000
Weight : ^7777771^000000
#
7319#
Old Iron Plate
^ffffff_^000000
Weight : ^7777771^000000
#
7320#
Dust
^ffffff_^000000
Weight : ^7777771^000000
#
7321#
Piece of Quartz
^ffffff_^000000
Weight : ^7777771^000000
#
7322#
Poison Gas
^ffffff_^000000
Weight : ^7777771^000000
#
7323#
Battered Kettle
^ffffff_^000000
Weight : ^7777771^000000
#
7324#
Gear
^ffffff_^000000
Weight : ^7777771^000000
#
7325#
Tube
^ffffff_^000000
Weight : ^7777771^000000
#
7326#
Fluorescent Liquid
^ffffff_^000000
Weight : ^7777771^000000
#
7327#
Flashlight
^ffffff_^000000
Weight : ^7777771^000000
#
7328#
Songkran Legend
^ffffff_^000000
Weight : ^7777771^000000
#
7329#
Old Copper Key
^ffffff_^000000
Weight : ^7777771^000000
#
7330#
Unknown Item
^ffffff_^000000
Weight : ^7777771^000000
#
7331#
Unknown Item
^ffffff_^000000
Weight : ^7777771^000000
#
7332#
A solid tablet that is cold to the touch.
Weight : ^7777771^000000
#
7333#
'In the town of Prontera I fell sick, I needed something from the land of trees to make my blood thick....' - The First Man
Weight : ^7777771^000000
#
7334#
'We're on our way now, soon we will venture to the desert in high spirits...' - The Second Man
Weight : ^7777771^000000
#
7335#
'There is a strange feeling in the air here...almost as if I can do magic myself...' - The Third Man
Weight : ^7777771^000000
#
7336#
'We ventured just North of the giant beautiful Jolnir flower...and that's where our journey began...' - The Fourth Man
Weight : ^7777771^000000
#
7337#
Hellion Revenant Eye.
Weight : ^7777771^000000
#
7338#
One way ticket
^ffffff_^000000
Weight : ^7777771^000000
#
7339#
Commoemorative Traffic Card
^ffffff_^000000
Weight : ^7777771^000000
#
7340#
Dark Will
^ffffff_^000000
Weight : ^7777771^000000
#
7341#
Old Pendant
^ffffff_^000000
Weight : ^7777771^000000
#
7342#
Thin Folder
^ffffff_^000000
Weight : ^7777771^000000
#
7343#
Sealed File
^ffffff_^000000
Weight : ^7777771^000000
#
7344#
Sinocas Incident File
^ffffff_^000000
Weight : ^7777771^000000
#
7345#
Prisoner's Bangle
^ffffff_^000000
Weight : ^7777771^000000
#
7346#
Pile of Ymir's Heart
^ffffff_^000000
Weight : ^7777771^000000
#
7347#
Researcher Record
^ffffff_^000000
Weight : ^7777771^000000
#
7348#
Organization Member's Certificate
^ffffff_^000000
Weight : ^7777771^000000
#
7349#
Archives Passport
^ffffff_^000000
Weight : ^7777771^000000
#
7350#
Pass
^ffffff_^000000
Weight : ^7777771^000000
#
7351#
Friend's Diary
^ffffff_^000000
Weight : ^7777771^000000
#
7352#
Transparent Plate
^ffffff_^000000
Weight : ^7777771^000000
#
7353#
Transparent Plate
^ffffff_^000000
Weight : ^7777771^000000
#
7354#
Transparent Plate
^ffffff_^000000
Weight : ^7777771^000000
#
7355#
Transparent Plate
^ffffff_^000000
Weight : ^7777771^000000
#
7356#
Piece of Emblem
^ffffff_^000000
Weight : ^7777771^000000
#
7357#
Piece of Emblem
^ffffff_^000000
Weight : ^7777771^000000
#
7358#
Piece of Emblem
^ffffff_^000000
Weight : ^7777771^000000
#
7359#
Piece of Emblem
^ffffff_^000000
Weight : ^7777771^000000
#
7360#
Festival Ticket
^ffffff_^000000
Weight : ^7777771^000000
#
7361#
Number 1 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7362#
Number 2 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7363#
Number 3 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7364#
Number 4 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7365#
Number 5 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7366#
Number 6 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7367#
Number 7 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7368#
Number 8 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7369#
Number 9 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7370#
Number 10 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7371#
Number 11 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7372#
Number 12 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7373#
Number 13 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7374#
Number 14 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7375#
Number 15 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7376#
Number 16 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7377#
Number 17 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7378#
Number 18 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7379#
Number 19 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7380#
Number 20 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7381#
Number 21 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7382#
Number 22 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7383#
Number 23 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7384#
Number 24 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7385#
Number 25 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7386#
Number 26 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7387#
Number 27 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7388#
Number 28 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7389#
Number 29 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7390#
Number 30 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7391#
Number 31 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7392#
Number 32 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7393#
Number 33 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7394#
Number 34 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7395#
Number 35 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7396#
Number 36 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7397#
Number 37 Ball
^ffffff_^000000
Weight : ^7777771^000000
#
7398#
Number 38 Ball
^ffffff_^000000
Weight : ^7777771^000000
#

//
// ~ THQ ?!
//
7500#
Certified Proof of being a member of the Treasure Hunter Guild. 
^ffffff_^000000
Weight : ^7777770^000000
#
7501#
In this bag are yellow token's for use in the Official Treasure Hunter Guild Shop. 
^ffffff_^000000
Weight : ^7777770^000000
#

//
//------P E T S ! ! ! !------
//
9001#
An egg that carries a Cute-Pet Poring within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9002#
An egg that carries a Cute-Pet Drops within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9003#
An egg that carries a Cute-Pet Poporing within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9004#
An egg that carries a Cute-Pet Lunatic within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9005#
An egg that carries a Cute-Pet Picky within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9006#
An egg that carries a Cute-Pet Chonchon whithin, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9007#
An egg that carries a Cute-Pet Steel Chonchon within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9008#
An egg that carries a Cute-Pet Hunter Fly within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9009#
An egg that carries a Cute-Pet Savage Bebe within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9010#
An egg that carries a Cute-Pet Baby Desert Wolf within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9011#
An egg that carries a Cute-Pet Rocker within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9012#
An egg that carries a Cute-Pet Spore within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9013#
An egg that carries a Cute-Pet Poison Spore within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9014#
An egg that carries a Cute-Pet Peco Peco within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9015#
An egg that carries a Cute-Pet Smokie within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9016#
An egg that carries a Cute-Pet Yoyo within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9017#
An egg that carries a Cute-Pet Orc Warrior within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9018#
An egg that carries a Cute-Pet Munak within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9019#
An egg that carries a Cute-Pet Dokebi within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9020#
An egg that carries a Cute-Pet Sohee within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9021#
An egg that carries a Cute-Pet Isis within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9022#
An egg that carries a Cute-Pet Green Petite within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9023#
An egg that carries a Cute-Pet Deviruchi within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9024#
An egg that carries a Cute-Pet Baphomet Jr. within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9025#
An egg that carries a Cute-Pet Bongun within, can be hatched by using a ^33CC33Pet Incubator^000000.
Item Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9026#
An egg containing a Alice Cute Pet. Can be hatched by using a ^33CC33Pet Incubator^000000.
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9027#
An egg containing a Zherlthsh Cute Pet. Can be hatched by using a ^33CC33Pet Incubator^000000.
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
10001#
Unknown Item, can be identified by [Magnifier].
#
10002#
Unknown Item, can be identified by [Magnifier].
#
10003#
Unknown Item, can be identified by [Magnifier].
#
10004#
Unknown Item, can be identified by [Magnifier].
#
10005#
Unknown Item, can be identified by [Magnifier].
#
10006#
Unknown Item, can be identified by [Magnifier].
#
10007#
Unknown Item, can be identified by [Magnifier].
#
10008#
Unknown Item, can be identified by [Magnifier].
#
10009#
Unknown Item, can be identified by [Magnifier].
#
10010#
Unknown Item, can be identified by [Magnifier].
#
10011#
Unknown Item, can be identified by [Magnifier].
#
10012#
Unknown Item, can be identified by [Magnifier].
#
10013#
Unknown Item, can be identified by [Magnifier].
#
10014#
Unknown Item, can be identified by [Magnifier].
#
10015#
Unknown Item, can be identified by [Magnifier].
#
10016#
Unknown Item, can be identified by [Magnifier].
#
10017#
Unknown Item, can be identified by [Magnifier].
#
10018#
Unknown Item, can be identified by [Magnifier].
#
10019#
Unknown Item, can be identified by [Magnifier].
#
10020#
Unknown Item, can be identified by [Magnifier].
#

//
//------History Books------
//
11000#
The history of Prontera is recorded in this book up until this very day. It includes every process and change ever made.
^ffffff_^000000
Weight : ^7777770^000000
#
11001#
Izlude History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11002#
Yuno History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11003#
Yuno History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11004#
Aldebaran History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11005#
Alberta History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11006#
Payon History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11007#
Unknown Item
^ffffff_^000000
Weight : ^7777770^000000
#
11009#
Unknown Item
^ffffff_^000000
Weight : ^7777770^000000
#
11010#
Archer Village History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11011#
Lutie History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11012#
Jawaii History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11013#
Gonryun History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11014#
Mjolnir History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11015#
Amatsu History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11016#
Umbala History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11017#
Nifflheim History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11018#
Morroc History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11019#
Comodo History Book
^ffffff_^000000
Weight : ^7777770^000000
#
11020#
Louyang History Book
^ffffff_^000000
Weight : ^7777770^000000
#

//
//------More Usable Items------
//
12000#
A spell scroll which was made by the essence of ancient magic.
Allows to use ^000088Level 5 Frost Diver^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
12001#
A holy paper which was baptized by a noble priest. 
Allows to use ^000088Level 3 Heal^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
12002#
A holy paper which was baptized by a noble priest. 
Allows to use ^000088Level 5 Heal^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
12003#
A holy paper which was baptized by a noble priest. 
Allows to use ^000088Level 1 Teleport^000000.
^ffffff_^000000
Weight : ^7777771^000000
#
12004#
A quiver which contains 500 Normal Arrows.
^ffffff_^000000
Weight : ^77777725^000000
#
12005#
A quiver which contains 500 Iron Arrows.
^ffffff_^000000
Weight : ^77777725^000000
#
12006#
A quiver which contains 500 Steel Arrows.
^ffffff_^000000
Weight : ^77777725^000000
#
12007#
A quiver which contains 500 Oridecon Arrows.
^ffffff_^000000
Weight : ^77777725^000000
#
12008#
A quiver which contains 500 Fire Arrows.
^ffffff_^000000
Weight : ^77777725^000000
#
12009#
A quiver which contains 500 Silver Arrows.
^ffffff_^000000
Weight : ^77777725^000000
#
12010#
A quiver which contains 500 Wind Arrows.
^ffffff_^000000
Weight : ^77777725^000000
#
12011#
A quiver which contains 500 Stone Arrows.
^ffffff_^000000
Weight : ^77777725^000000
#
12012#
A quiver which contains 500 Crystal Arrows.
^ffffff_^000000
Weight : ^77777725^000000
#
12013#
A quiver which contains 500 Shadow Arrows.
^ffffff_^000000
Weight : ^77777725^000000
#
12014#
A quiver which contains 500 Immaterial Arrows.
^ffffff_^000000
Weight : ^77777725^000000
#
12015#
A quiver which contains 500 Rusty Arrows.
^ffffff_^000000
Weight : ^77777725^000000
#
12016#
A potion which increases the moving speed of a character for a duration.
^ffffff_^000000
Weight : ^77777710^000000
#
12017#
A potion which decreases the moving speed of a character for a duration.
^ffffff_^000000
Weight : ^77777710^000000
#
12018#
An entertainment explosive that makes beautiful fireworks in the sky when it is lit.
^ffffff_^000000
Weight : ^7777772^000000
#
12019#
A decorative egg, traditionally exchanged with other people, which symbolizes rebirth. Can be used to resurrect dead people.
^ffffff_^000000
Weight : ^77777715^000000
#
12020#
Dark Water
^ffffff_^000000
Weight : ^77777715^000000
#
12021#
Fatback
^ffffff_^000000
Weight : ^77777715^000000
#
12022#
Ribs
^ffffff_^000000
Weight : ^77777715^000000
#
12023#
2nd Annual Commemoration Giftbox
^ffffff_^000000
Weight : ^77777715^000000
#
12024#
Red Pouch
^ffffff_^000000
Weight : ^77777715^000000
#
12027#
Giggling Box
^ffffff_^000000
Weight : ^77777715^000000
#
12028#
Lightning Box
^ffffff_^000000
Weight : ^77777715^000000
#
12029#
Gloomy Box
^ffffff_^000000
Weight : ^77777715^000000
#
12030#
Box of Grudge
^ffffff_^000000
Weight : ^77777715^000000
#
12031#
Sleepy Box
^ffffff_^000000
Weight : ^77777715^000000
#
12032#
Box of Heavy Rain
^ffffff_^000000
Weight : ^77777715^000000
#
12033#
Box of Sunshine
^ffffff_^000000
Weight : ^77777715^000000
#
12034#
Gasping Box
^ffffff_^000000
Weight : ^77777715^000000
#
12035#
Ball Box
^ffffff_^000000
Weight : ^77777715^000000
#
12036#
Ball Box
^ffffff_^000000
Weight : ^77777715^000000
#
12037#
Ball Box
^ffffff_^000000
Weight : ^77777715^000000
#
12038#
Ball Box
^ffffff_^000000
Weight : ^77777715^000000
#
12039#
Ball Box
^ffffff_^000000
Weight : ^77777715^000000
#

//
//------More Weapons?? More Weapons??!?!
//
13000#
Unknown Item, can be identified by [Magnifier].
#
13001#
Unknown Item, can be identified by [Magnifier].
#
13002#
Unknown Item, can be identified by [Magnifier].
#
13003#
Unknown Item, can be identified by [Magnifier].
#
13004#
Unknown Item, can be identified by [Magnifier].
#
13005#
Unknown Item, can be identified by [Magnifier].
#