NV_BASIC#
Basic Skill
Type: ^000099Passive^000000
Max level:^777777 9^000000
^777777Enable to apply Basic Interface Skills.^000000
[LV 1] Enable to initialize Trade.
^777777Allow to Trade items with another Character.^000000
[LV 2] Enable to express Emotions.
^777777Using Alt+0~9 keys, Allow to express one's emotions. For emotions list push Alt+M.^000000
[LV 3] Enable to Sit
^777777Allow to regenerate HP/SP two times faster with a sit gesture. To use type /sit or hit Paste.^000000
[LV 4] Enable to open one's own Chat Room
^777777Allow to open a Chat Room. Push Alt+C to create.^000000
[LV 5] Enable to join a Party
^777777Allow to join a party.^000000
^990000Command:/join [Party Name]^000000 ^777777or wait for invitation.^000000
[LV 6] Enable to use Kafra Storage
^777777Allow to use a extra inventory that can hold 300 types of items. Talk to a Kafra to access it. All town Kafras offer this service, but some located in the wilderness may not.^000000
[LV 7] Enable to organize one's own Party
^777777Allow to organize a party.^000000
^990000Command:/organize [Party Name]^000000
[LV 8] Enable to join the Alignment System
^777777Allows to judge others with the Alignment System. Not implemented yet.^000000
^990000You can judge one account only 1 time a day.^000000
[LV 9] Enable to Transform into the 1st profession 
^777777Allow to change one's Job into the 1st profession.^000000
#
NV_FIRSTAID#
First Aid
Max level:^7777771^000000
Type: ^33cc00Active^000000
SP Cost: ^7777773^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^777777Length of Animation^000000
Duration:^777777 instant^000000
Effect:^777777 Heal yourself for 5 HP. Not a crazy powerful skill, but mages seem to like it for saving money on healing items. ^000000
#
NV_TRICKDEAD#
Play Dead
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^7777775^000000
Target:^777777 Self^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Effect:^777777 You lay on the ground like you were dead and aggressive monsters won't target you. You can't recover HP or SP while pretending to be dead. You can Play Dead as long as you want. 
Casting Play Dead a second time cancels it, letting you move again. Once you choose another Job, you lose the ability to use this skill.^000000
KRO Name:^777777 Trick Dead^000000
#
AL_ANGELUS#
Angelus 
Required For:^777777 Kyrie Eleison (L2 Priest), Assumptio (L1 High Priest)^000000
Max level:^777777 10^000000
Type: ^33cc00Active, Level Selectable^000000
SP Cost: ^77777720 + 3*Skill LV^000000
Target:^777777 Entire Party^000000
Cast Time: ^7777770.5 sec^000000
Cool Down: ^7777773.5 sec^000000
Duration:^777777 30*Level sec^000000
Effect:^777777 Increases the DEF from VIT of all party members on screen by 5%*Skill Level. Does not increase anything else that has to do with VIT at all.^000000
[LV 1] ^777777105% VIT DEF^000000
[LV 2] ^777777110% VIT DEF^000000
[LV 3] ^777777115% VIT DEF^000000
[LV 4] ^777777120% VIT DEF^000000
[LV 5] ^777777125% VIT DEF^000000
[LV 6] ^777777130% VIT DEF^000000
[LV 7] ^777777135% VIT DEF^000000
[LV 8] ^777777140% VIT DEF^000000
[LV 9] ^777777145% VIT DEF^000000
[LV 10] ^777777150% VIT DEF^000000
#
AL_BLESSING#
Blessing
Max level:^777777 10^000000
Type: ^33cc00Active, Level Selectable^000000
SP Cost: ^77777724 + 4*Skill LV^000000
Target:^777777 1 Ally/ 1 Enemy w. Shift-Click^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 40 + 20*Level sec^000000
Effect:^777777 Increases STR, DEX and INT of the target by 1 * Skill Level and removes any Curse effect. If used on Undead property or Demon family monsters, 
it halves their STR, DEX and INT, regardless of skill level. This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK. 
This effect does not work on Boss Monsters.^000000
[LV 1] ^777777+1 STR, DEX & INT^000000
[LV 2] ^777777+2 STR, DEX & INT^000000
[LV 3] ^777777+3 STR, DEX & INT^000000
[LV 4] ^777777+4 STR, DEX & INT^000000
[LV 5] ^777777+5 STR, DEX & INT^000000
[LV 6] ^777777+6 STR, DEX & INT^000000
[LV 7] ^777777+7 STR, DEX & INT^000000
[LV 8] ^777777+8 STR, DEX & INT^000000
[LV 9] ^777777+9 STR, DEX & INT^000000
[LV 10] ^777777+10 STR, DEX & INT^000000
#
AL_CURE#
Cure
Required For:^777777 Divine Protection (L1 Crusader)^000000
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^77777715^000000
Target:^777777 1 Ally^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Cures Blind, Chaos and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).^000000
#
AL_CRUCIS#
Signum Crucis
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777735^000000
Target:^777777 Self^000000
Range:^777777 Screen^000000
Cast Time: ^7777770.5 sec^000000
Cool Down: ^7777772 sec^000000
Duration:^777777 Until monster death^000000
Effect:^777777 Reduces the DEF (not VIT DEF) of Undead Property and Demon Family monsters on screen by 10% + 3% * Skill Level. The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 25 + SkillLV*3 + BaseLevel - TargetLevel. 
The monsters affected are indicated by the sweatdrop emotion (/swt). It has been said that this is a rare skill that can work even on a boss monster, but I have no confirmation of this. The effect of Signum Crucis stacks with the effects of Provoke.^000000
[LV 1] ^777777-13% DEF^000000
[LV 2] ^777777-16% DEF^000000
[LV 3] ^777777-19% DEF^000000
[LV 4] ^777777-22% DEF^000000
[LV 5] ^777777-25% DEF^000000
[LV 6] ^777777-28% DEF^000000
[LV 7] ^777777-31% DEF^000000
[LV 8] ^777777-34% DEF^000000
[LV 9] ^777777-37% DEF^000000
[LV 10] ^777777-40% DEF^000000
#
AL_DECAGI#
Decrease AGI
Max level:^777777 10^000000
Type: ^33cc00Active, Level Selectable^000000
SP Cost: ^77777713 + 2*Skill LV^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 50 + 15*LV sec^000000
Effect:^777777 Decreases AGI of target by 2 + Skill Level and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting. 
A successful cast will dispel Increase AGI, Adrenaline Rush, Two Hand Quicken and Spear Quicken. This skill will not work on Boss monsters. The effects of this skill combine with Quagmire in the form AGI/2-2+Skill Level. 
The formula for success is believed to be SuccessRate = 50 + Skill Level*3 + (BaseLevel + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage.^000000
[LV 1] ^777777- 3 AGI^000000
[LV 2] ^777777- 4 AGI^000000
[LV 3] ^777777- 5 AGI^000000
[LV 4] ^777777- 6 AGI^000000
[LV 5] ^777777- 7 AGI^000000
[LV 6] ^777777- 8 AGI^000000
[LV 7] ^777777- 9 AGI^000000
[LV 8] ^777777- 10 AGI^000000
[LV 9] ^777777- 11 AGI^000000
[LV 10] ^777777- 12 AGI^000000
#
AL_DEMONBANE#
Demonbane
Required For:^777777 Signum Crucis (L3), Iron Palm (L10 Monk), Heal (L5 Crusader), Battle Chant (L5 Paladin), Mana Recharge (L10 High Priest)^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Increases damage against Undead property and Daemon family monsters by 3 points per skill level. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.^000000
Base increment without BaseLV modification:
[LV 1] ^777777ATK +3^000000
[LV 2] ^777777ATK +6^000000
[LV 3] ^777777ATK +9^000000
[LV 4] ^777777ATK +12^000000
[LV 5] ^777777ATK +15^000000
[LV 6] ^777777ATK +18^000000
[LV 7] ^777777ATK +21^000000
[LV 8] ^777777ATK +24^000000
[LV 9] ^777777ATK +27^000000
[LV 10] ^777777ATK +30^000000
#
AL_DP#
Divine Protection
Required For:^777777 Angelus (L3 Acolyte), Blessing (L5 Acolyte), Demonbane (L3 Acolyte/Crusader), Iron Palm (L10 Monk), Resistant Souls (L5 Crusader)^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Reduces damage from Undead property and Demon family monsters by 3 * Skill Level. Damage is subtracted after DEF reductions. The skill bonus increases with higher character BaseLV.^000000
Base increment without BaseLV modification:
[LV 1] ^777777DEF +3^000000
[LV 2] ^777777DEF +6^000000
[LV 3] ^777777DEF +9^000000
[LV 4] ^777777DEF +12^000000
[LV 5] ^777777DEF +15^000000
[LV 6] ^777777DEF +18^000000
[LV 7] ^777777DEF +21^000000
[LV 8] ^777777DEF +24^000000
[LV 9] ^777777DEF +27^000000
[LV 10] ^777777DEF +30^000000
#
AL_INCAGI#
Increase AGI
Required For:^777777 Decrease AGI (L1)^000000
Max level:^777777 10^000000
Type: ^33cc00Active, Level Selectable^000000
SP Cost: ^77777715 + 3*Skill LV^000000
Target:^777777 1 Ally^000000
Range:^777777 9 cells^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 40 + 20*LV sec^000000
Effect:^777777 Increases AGI of target by 2 + Skill Level and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels Decrease AGI when cast. Dispelled by Decrease AGI and Quagmire. 
A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase AGI.^000000
[LV 1] ^777777+ 3 AGI^000000
[LV 2] ^777777+ 4 AGI^000000
[LV 3] ^777777+ 5 AGI^000000
[LV 4] ^777777+ 6 AGI^000000
[LV 5] ^777777+ 7 AGI^000000
[LV 6] ^777777+ 8 AGI^000000
[LV 7] ^777777+ 9 AGI^000000
[LV 8] ^777777+ 10 AGI^000000
[LV 9] ^777777+ 11 AGI^000000
[LV 10] ^777777+ 12 AGI^000000
#
AL_HEAL#
Heal
Required For:^777777 Cure (L2 Acolyte), Increase AGI (L3 Acolyte), Sanctuary (L1 Priest), Resistant Souls (L5 Crusader)^000000
Max level:^777777 10^000000
Type: ^33cc00Active, Level Selectable^000000
SP Cost: ^77777710 + 3*Skill LV^000000
Target:^777777 1 Ally/ 1 Enemy w. Shift-Click^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Heals a target's HP for [(BLV + INT) / 8] * (4 + 8 * Skill Level). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2). 
To use against a monster, you must shift-click it or turn on /noshift.^000000
#
AL_HOLYWATER#
Aqua Benedicta
Required For:^777777 Aspersio (L1 Priest)^000000
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710^000000
Target:^777777 Self^000000
Cast Time: ^7777770.5 sec^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 instant^000000
Catalyst:^777777 1 Empty Bottle + water source (see effect)^000000
Effect:^777777 Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Map-wide submersion (Undersea Tunnel LV 4/5 or Sunken Ship) does not work.^000000
#
AL_PNEUMA#
Pneuma
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710^000000
Target:^777777 1 cell^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 10 sec^000000
Effect:^777777 Creates a 3x3 cell cloud (although the animation only appears to cover the center cell!) around the target cell that blocks all ranged physical attacks. This means that it also blocks the bow attacks of players, so take care not to 
prevent any Hunters or Bow Thieves in the party from being able to do damage! Monsters count as being "ranged" if their attack has a range of 4 or more cells. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area or a Safety Wall cell. Does not block splash damage or ranged Skills. Does not negate the Flee reducing effects of having multiple targets attacking you.^000000
#
AL_RUWACH#
Ruwach
Required For: ^777777Lex Divina (L1, Priest), Teleport (L1)^000000
Max level: ^7777771^000000
Type: ^33cc00Active (Magic)^000000
SP Cost: ^77777710^000000
Target: ^777777Self^000000
Range: ^7777775x5 Squares^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration: ^77777712 sec^000000
Effect: ^777777Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element magic attack with a strength of MATK*1.45.^000000
#
AL_TELEPORT#
Teleport
Required For:^777777 Warp Portal (L2)^000000
Max level:^777777 2^000000
Type: ^33cc00Active^000000
SP Cost: ^77777711 - Skill LV^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect:^777777 At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleport is actually cast, a window will appear showing the available options (including cancel!). 
You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.^000000
[LV 1] ^777777Random^000000
[LV 2] ^777777Save Point.^000000
KRO Name:^777777 Teleportation^000000
#
AL_WARP#
Warp Portal
Required For:^777777 Pneuma (L4)^000000
Max level:^777777 4^000000
Type: ^33cc00Active^000000
SP Cost: ^77777738 - 3*Skill LV^000000
Target:^777777 1 cell^000000
Range:^777777 9 cells^000000
Cast Time: ^7777772 sec^000000
Cool Down: ^777777Time of Casting motion^000000
Duration:^777777 5 + 5*Skill LV sec^000000
Catalyst:^777777 1 Blue Gemstone^000000
Effect:^777777 Creates a warp portal at the targeted cell after a destination is selected from a list. This spell cannot be cast under a monster or player. If anyone steps onto the targeted cell while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected cell will be teleported to the selected destination.
The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point. You may not set a memo point on Indoors map (dungeons and inside buildings in cities). If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced. 
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the Skill Level - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.^000000
[LV 1] ^777777Warp to the Save Point.^000000
[LV 2] ^777777Enable to Use 1 Memo point.^000000
[LV 3] ^777777Enable to Use 2 Memo points.^000000
[LV 4] ^777777Enable to Use 3 Memo points.^000000
#
AL_HOLYLIGHT#
Holy Light
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^77777715^000000
Target:^777777 1 Enemy^000000
Range:^777777 9^000000
Cast Time: ^7777772 sec (reduced by DEX)^000000
Cool Down: ^7777770^000000
Effect:^777777 Does a single Holy element hit for 125% of your MATK.^000000
#
AC_SHOWER#
Arrow Shower
Required For: ^777777Arrow Vulcan (L5 Minstel/Gypsy)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777715^000000
Target:^777777 1 Enemy^000000
Range:^777777 Bow Range^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771.5 sec^000000
Duration:^777777 instant^000000
Effect:^777777 5x5 cells, ranged splash attack with an ATK of 75% + 5%*Skill Level. Enemies hit by the attack are pushed back 2 cells. Requires an equipped bow.^000000
[LV 1] ^77777780% Damage^000000
[LV 2] ^77777785% Damage^000000
[LV 3] ^77777790% Damag^000000
[LV 4] ^77777795% Damage^000000
[LV 5] ^777777100% Damage^000000
[LV 6] ^777777105% Damage^000000
[LV 7] ^777777110% Damage^000000
[LV 8] ^777777115% Damage^000000
[LV 9] ^777777120% Damage^000000
[LV 10] ^777777125% Damage^000000
#
AC_DOUBLE#
Double Strafe
Required For:^777777 Arrow Shower (L5 Archer), Remove Trap (L5 Rogue), Focused Arrow Strike (L5 Sniper).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777712^000000
Target:^777777 1 Enemy^000000
Range:^777777 Bow Range^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770.1 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Ranged attack, that fires two arrows and hits with an ATK of 100% + 10%*Skill Level. Requires an equipped bow.^000000
[LV 1] ^777777200% Damage^000000
[LV 2] ^777777220% Damage^000000
[LV 3] ^777777240% Damage^000000
[LV 4] ^777777260% Damage^000000
[LV 5] ^777777280% Damage^000000
[LV 6] ^777777300% Damage^000000
[LV 7] ^777777320% Damage^000000
[LV 8] ^777777340% Damage^000000
[LV 9] ^777777360% Damage^000000
[LV 10] ^777777380% Damage^000000
KRO Name:^777777 Double Strafing^000000
#
AC_CONCENTRATION#
Improve Concentration
Required For: ^777777Wind Walker (L9 Sniper), Falcon Eyes (L10 Sniper), Focused Arrow Strike (L10 Sniper), Sheltering Bliss (L5 Minstel/Gypsy), Marionette Control (L10 Gypsy), Wand of Hermod (L10 Minstel/Gypsy), Tarot Card of Fate (L10 Minstel/Gypsy).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777720 + 5*Level^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 40 + 20*Level sec^000000
Effect:^777777 Increases DEX and AGI of the casting character by 2% + 1%*Skill Level. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within 3 cells. ^000000
[LV 1] ^777777+ 3% AGI/DEX^000000
[LV 2] ^777777+ 4% AGI/DEX^000000
[LV 3] ^777777+ 5% AGI/DEX^000000
[LV 4] ^777777+ 6% AGI/DEX^000000
[LV 5] ^777777+ 7% AGI/DEX^000000
[LV 6] ^777777+ 8% AGI/DEX^000000
[LV 7] ^777777+ 9% AGI/DEX^000000
[LV 8] ^777777+ 10% AGI/DEX^000000
[LV 9] ^777777+ 11% AGI/DEX^000000
[LV 10] ^777777+ 12% AGI/DEX^000000
KRO Name:^777777 Attention Concentrate^000000
#
AC_OWL#
Owl's Eye
Required For:^777777 Vulture's Eye (L3), Falcon Eyes (L10 Sniper).^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Increases DEX by 1*Skill Level. ^000000
[LV 1] ^777777DEX +1^000000
[LV 2] ^777777DEX +2^000000
[LV 3] ^777777DEX +3^000000
[LV 4] ^777777DEX +4^000000
[LV 5] ^777777DEX +5^000000
[LV 6] ^777777DEX +6^000000
[LV 7] ^777777DEX +7^000000
[LV 8] ^777777DEX +8^000000
[LV 9] ^777777DEX +9^000000
[LV 10] ^777777DEX +10^000000
#
AC_VULTURE#
Vulture's Eye
Required For:^777777Double Strafe (L10 Rogue), Falcon Assault (L5 Sniper), Falcon Eyes (L10 Sniper).^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Increases range with bows by 1*Skill Level cells and increases Hit by 1 per SkillLV.^000000
[LV 1] ^777777Range and Hit +1^000000
[LV 2] ^777777Range and Hit +2^000000
[LV 3] ^777777Range and Hit +3^000000
[LV 4] ^777777Range and Hit +4^000000
[LV 5] ^777777Range and Hit +5^000000
[LV 6] ^777777Range and Hit +6^000000
[LV 7] ^777777Range and Hit +7^000000
[LV 8] ^777777Range and Hit +8^000000
[LV 9] ^777777Range and Hit +9^000000
[LV 10] ^777777Range and Hit +10^000000
#
AC_MAKINGARROW#
Arrow Crafting
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Effect:^777777 Creates arrows from an item. Different items give different amounts and types of arrows. Cannot be used if above 50% weight. 
- Amulet = 40 Curse Arrows
- Ancient Tooth = 300 Crystal Arrow
- Ball 'n' Chain = 700 Iron Arrows & 50 Steel Arrows
- Barren Trunk = 20 Arrows
- Bee Sting = 1 Rusty Arrow
- Blade Lost in Darkness - 600 Sharp Arrows & 200 Arrow of Shadow
- Blue Gemstone = 30 Crystal Arrows & 1 Freezing Arrow
- Bloody Edge = 200 Cursed Arrow & 600 Sharp Arrow
- Cactus Needle = 50 Arrows
- Claw of Rat = 50 Iron Arrows & 2 Stone Arrows
- Coal = 8 Arrow of Shadow
- Cracked Diamond = 50 Sharp Arrows
- Crystal Blue = 150 Crystal Arrows
- Cursed Ruby = 50 Cursed Arrows & 10 Sleep Arrows
- Dead Branch = 40 Silence Arrows
- Decayed Nail = 1 Rusty Arrow & 1 Arrow of Shadow
- Dokkaebi Horn = 2 Arrow of Shadow & 40 Iron Arrow
- Dragon Canine = 1 Oridecon Arrow & 50 Iron Arrows
- Elunium = 1000 Steel Arrows & 50 Stun Arrows
- Emperium = 600 Oridecon Arrow & 600 Immaterial Arrows & 600 Silence Arrow
- Empty Bottle = 2 Iron Arrows
- Emveratarcon = 200 Iron Arrows & 40 Silver Arrows
- Evil Horn = 20 Arrows of Shadow & 10 Flash Arrows & 5 Stun Arrows
- Fang of Garm = 300 Crystal Arrows
- Fin = 2 Sharp Arrows & 40 Silver Arrows
- Fin Helm = 600 Crystal Arrows & 200 Steel Arrows
- Fine-grained Trunk = 20 Arrows
- Flame Heart = 1800 Fire Arrows & 5 Silence Arrows
- Foolishness of the Blind = 200 Flash Arrows
- Garlet = 12 Iron Arrows
- Gill = 5 Crystal Arrow & 80 Iron Arrow
- Glittering Jacket = 1000 Flash Arrows
- Gold = 50 Flash Arrows & 50 Oridecon Arrows
- Great Nature = 450 Stone Arrows & 5 Flash Arrows
- Green Live = 150 Stone Arrows
- Heroic Emblem = 1 Oridecon Arrow & 5 Stun Arrows
- Horn = 35 Iron Arrows
- Horrendous Mouth = 5 Arrows of Shadow
- Iron = 100 Iron Arrows
- Iron Ore = 50 Iron Arrows
- Jellopy = 3 Arrows
- Key of Clock Tower = 100 Arrow of Shadow
- Key of Underground = 50 Arrow of Shadow
- Lantern = 80 Iron Arrows
- Little Evil Horn = 2 Curse Arrows & 50 Iron Arrows
- Loki's Whisper = 1000 Arrow of Shadow
- Lucifer's Lament = 400 Silence Arrow & 800 Sleep Arrow & 800 Stun Arrow
- Manacles = 50 Steel Arrows
- Mantis Scythe = 1 Sharp Arrow
- Matchstick = 3000 Fire Arrows
- Matyr's Leash = 100 Steel Arrows & 150 Arrow of Wind & 10 Sharp Arrows
- Mole Claw = 60 Stone Arrow
- Mole Whiskers = 30 Stone Arrow
- Mother's Nightmare = 1000 Cursed Arrow
- Mr. Scream = 300 Steel Arrows & 200 Sharp Arrows
- Mystic Frozen = 450 Crystal Arrows & 5 Freezing Arrows
- Needle of Alarm = 100 Arrows & 5 Sleep Arrows
- Old Blue Box = 50 Sharp Arrows & 50 Sleep Arrows
- Old Hilt = 1000 Oridecon Arrow
- Old Portrait = 1000 Arrow of Shadow
- Opera Masque = 200 Steel Arrows & 40 Silence Arrows
- Orc Claw = 10 Steel Arrows
- Orc's Fang = 30 Iron Arrow & 5 Steel Arrow & 1 Stone Arrow
- Orcish Voucher = 1 Oridecon Arrow & 5 Stun Arrows
- Oridecon = 250 Oridecon Arrows
- Phracon = 50 Iron Arrows
- Pointed Scale = 150 Iron Arrows & 5 Crystal Arrows
- Porcupine Quill = 70 Arrows & 1 Stone Arrow
- Red Blood = 600 Fire Arrows
- Red Gemstone = 10 Rusty Arrows & 1 Poison Arrow & 1 Cursed Arrow
- Reins = 50 Steel Arrows & 100 Iron Arrows
- Rough Elunium = 200 Steel Arrows & 5 Stun Arrows
- Rough Oridecon = 50 Oridecon Arrows
- Rough Wind = 450 Arrow of Wind & 5 Sleep Arrows
- Scale of Snakes = 1 Poison Arrow
- Scell = 8 Steel Arrows
- Scorpion Tail = 3 Rusty Arrows
- Sharp Scale = 20 Rusty Arrows & 10 Crystal Arrows
- Silver Robe = 600 Silver Arrows
- Silver Robe[S] = 1000 Silver Arrows & 10 Immaterial Arrows
- Snow Horn = 1000 Silver Arrows
- Solid Trunk = 20 Arrows
- Star Crumb = 30 Flash Arrows
- Star Dust = 10 Flash Arrows
- Steel = 100 Steel Arrows
- Stinky Scale = 1 Poison Arrow
- Tail of Steel Scorpion = 1 Poison Arrow % 250 Steel Arrow
- Tooth of Bat = 1 Arrow of Shadow
- Tree Root = 7 Arrows
- Trunk = 40 Arrows
- Venom Canine = 1 Poison Arrow
- Welding Mask = 200 Steel Arrows & 40 Stun Arrows
- Wind of Verdure = 150 Arrow of Wind
- Wolf Claw = 15 Iron Arrows
- Wooden Mail = 700 Arrows & 500 Iron Arrows
- Wooden Mail[S] = 1000 Arrows & 700 Iron Arrows
- Yellow Gemstone = 30 Stone Arrows & 1 Sleep Arrow
- Zargon = 50 Silver Arrows
- Zenorc's Fang = 5 Rusty Arrows^000000
KRO Name:^777777 Making Arrow^000000
#
AC_CHARGEARROW#
Charge Arrow
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^77777715^000000
Target:^777777 1 Enemy^000000
Range:^777777 Bow Attack Range^000000
Cast Time: ^7777771.5 sec^000000
Cool Down: ^777777ATKSPD^000000
Duration:^777777 instant^000000
Effect:^777777 Ranged attack at 150% ATK. The target is pushed back 6 cells. ^000000
#
MG_COLDBOLT#
Cold Bolt
Required For:^777777 Frost Diver (L5), Quagmire (L1 Wizard), Water Ball (L1 Wizard), Endow Tsunami (L1 Sage)^000000
Max level:^777777 10^000000
Type: ^33cc00Active, Level Selectable^000000
SP Cost: ^77777710 + 2*Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^777777(0.7*Skill Level) sec^000000
Cool Down: ^7777770.8 + 0.2 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Hits the targeted enemy with 1 Water Property Bolt per Skill Level for 1*MATK damage each. ^000000
#
MG_FIREBALL#
Fire Ball
Required For:^777777 Fire Wall (L5).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777725^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^7777771.6 sec^000000
Cool Down: ^7777771.6 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Hits every enemy in a 5x5 area around the target with an MATK of 100% + 20%*Skill Level and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.^000000
[LV 1] ^777777120% MATK 30 SP^000000
[LV 2] ^777777140% MATK 29 SP^000000
[LV 3] ^777777160% MATK 28 SP^000000
[LV 4] ^777777180% MATK 27 SP^000000
[LV 5] ^777777200% MATK 26 SP^000000
[LV 6] ^777777220% MATK 25 SP^000000
[LV 7] ^777777240% MATK 24 SP^000000
[LV 8] ^777777260% MATK 23 SP^000000
[LV 9] ^777777280% MATK 22 SP^000000
[LV 10] ^777777300% MATK 21 SP^000000
#
MG_FIREBOLT#
Fire Bolt
Required For:^777777 Fire Ball (L4), Endow Blaze (L1 Sage)^000000
Max level:^777777 10^000000
Type: ^33cc00Active, Level Selectable^000000
SP Cost: ^77777710 + 2*Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^777777(0.7*Skill Level) sec^000000
Cool Down: ^777777 0.8 + 0.2 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Hits the targeted enemy with 1 Fire Element Bolt per Skill Level for 1*MATK each. ^000000
#
MG_FIREWALL#
Fire Wall
Required For:^777777 Fire Pillar (L1 Wizard)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777740^000000
Target:^777777 1 cell^000000
Range:^777777 9 cells^000000
Cast Time: ^777777(2.15 - 0.15*Skill Level) sec^000000
Cool Down: ^7777770^000000
Duration:^777777 (4 + Skill Level) sec^000000
Effect:^777777 Creates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4 + Skill Level Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.^000000
[LV 1] ^7777775 Hits, 5 sec^000000
[LV 2] ^7777776 Hits, 6 sec^000000
[LV 3] ^7777777 Hits, 7 sec^000000
[LV 4] ^7777778 Hits, 8 sec^000000
[LV 5] ^7777779 Hits, 9 sec^000000
[LV 6] ^77777710 Hits, 10 sec^000000
[LV 7] ^77777711 Hits, 11 sec^000000
[LV 8] ^77777712 Hits, 12 sec^000000
[LV 9] ^77777713 Hits, 13 sec^000000
[LV 10] ^77777714 Hits, 14 sec^000000
#
MG_FROSTDIVER#
Frost Diver
Required For:^777777 Frost Nova (L1 Wizard), Ice Wall (L1 Wizard), Storm Gust (L1 Wizard), Frost Weapon (L1 Sage)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777726 - Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770.8 sec^000000
Cool Down: ^7777771.5 sec^000000
Duration:^777777 3*Skill Level sec^000000
Effect:^777777 Hits the target for an MATK of 100% + 10%*Skill Level Water Element. In addition, has a 35% + 3%*Skill Level chance of causing the Frozen effect to the target. Undead and Boss Monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. 
A Frozen target cannot move for the duration of the spell (no walking, attacking or skill use), count as having Water1 element, have +25% MDEF and -50% Def. The Frozen affect is broken if any damage is caused to the target or the spell Lex Aeterna is used on the target. ^000000
[LV 1] ^77777738% Success / 110% M.ATK 23 SP^000000
[LV 2] ^77777741% Success / 120% M.ATK 26 SP^000000
[LV 3] ^77777744% Success / 130% M.ATK 29 SP^000000
[LV 4] ^77777747% Success / 140% M.ATK 32 SP^000000
[LV 5] ^77777750% Success / 150% M.ATK 35 SP^000000
[LV 6] ^77777753% Success / 160% M.ATK 38 SP^000000
[LV 7] ^77777756% Success / 170% M.ATK 41 SP^000000
[LV 8] ^77777759% Success / 180% M.ATK 44 SP^000000
[LV 9] ^77777762% Success / 190% M.ATK 47 SP^000000
[LV 10] ^77777765% Success / 200% M.ATK 50 SP^000000
#
MG_SRECOVERY#
Increase SP Recovery
Required For:^777777 Resurrection (L4 Priest), Basilica (L1 High Priest), Assumptio (L3 High Priest), Meditatio (L5 High Priest), Soul Drain (L5 High Wizard), Stave Crasher (L1 High Wizard), Mind Breaker (L3 Scolar), Indulge (L1 Scolar).^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Recovers Skill Level*(MaxSP/500 + 3) SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.^000000
[LV 1] ^777777+3SP/10sec,items +2%^000000
[LV 2] ^777777+6SP/10sec,items +4%^000000
[LV 3] ^777777+9SP/10sec,items +6%^000000
[LV 4] ^777777+12SP/10sec,items +8%^000000
[LV 5] ^777777+15SP/10sec,items +10%^000000
[LV 6] ^777777+18SP/10sec,items +12%^000000
[LV 7] ^777777+21SP/10sec,items +14%^000000
[LV 8] ^777777+24SP/10sec,items +16%^000000
[LV 9] ^777777+27SP/10sec,items +18%^000000
[LV 10] ^777777+30SP/10sec,items +20%^000000
KRO Name:^777777 Increase Spiritual Power^000000
#
MG_LIGHTNINGBOLT#
Lightning Bolt
Required For:^777777 Jupiter Thunder (L1 Wizard), Sight Rasher (L1 Wizard), Thunder Storm (L4), Water Ball (L1 Wizard), Endow Tornado (L1 Sage)^000000
Max level:^777777 10^000000
Type: ^33cc00Active, Level Selectable^000000
SP Cost: ^77777710 + 2*Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^777777(0.7*Skill Level) sec^000000
Cool Down: ^777777Time of Animation^000000
Duration:^777777 instant^000000
Effect:^777777 Hits the targeted enemy with 1 Wind Element Bolt per Skill Level for 1*MATK each. ^000000
#
MG_NAPALMBEAT#
Napalm Beat
Required For:^777777 Jupiter Thunder (Wizard L1), Safety Wall (L7), Soul Strike (L4), Napalm Vulcan (L5 High Wizard).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^7777779^000000
Target:^777777 1^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770.5 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Hits every Enemy in a 3x3 area around the target for an MATK of 70% + 10%*Skill Level using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take. ^000000
[LV 1] ^77777780% MATK Damage^000000
[LV 2] ^77777790% MATK Damage^000000
[LV 3] ^777777100% MATK Damage^000000
[LV 4] ^777777110% MATK Damage^000000
[LV 5] ^777777120% MATK Damage^000000
[LV 6] ^777777130% MATK Damage^000000
[LV 7] ^777777140% MATK Damage^000000
[LV 8] ^777777150% MATK Damage^000000
[LV 9] ^777777160% MATK Damage^000000
[LV 10] ^777777170% MATK Damage^000000
#
MG_SAFETYWALL#
Safety Wall
Required For:^777777 Magnus Exorcismus (Priest L1)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^777777L1-3: 30, L4-6: 35, L7-10: 40^000000
Target:^777777 1 cell^000000
Range:^777777 9 cells^000000
Cast Time: ^777777(4.5 - 0.5*Skill Level) sec, minimum: 1 sec^000000
Cool Down: ^7777770^000000
Duration:^777777 5*Skill Level sec OR 1+Skill Level physical attacks, whichever ends first.^000000
Catalyst:^0000ff 1 Blue Gemstone^000000
Effect:^777777 Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+Skill Level physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.^000000
[LV 1] ^7777772 Protected Hits^000000
[LV 2] ^7777773 Protected Hits^000000
[LV 3] ^7777774 Protected Hits^000000
[LV 4] ^7777775 Protected Hits^000000
[LV 5] ^7777776 Protected Hits^000000
[LV 6] ^7777777 Protected Hits^000000
[LV 7] ^7777778 Protected Hits^000000
[LV 8] ^7777779 Protected Hits^000000
[LV 9] ^77777710 Protected Hitst^000000
[LV 10] ^77777711 Protected Hits^000000
#
MG_SIGHT#
Sight
Required For:^777777 Fire Wall (L1), Sight Rasher (Wizard L1).^000000
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710^000000
Target:^777777 Self^000000
Range:^777777 7x7^000000
Cast Time: ^7777770.7 sec^000000
Cool Down: ^7777772 sec^000000
Duration:^777777 10 sec^000000
Effect:^777777 Nullifies the Hide, Stalk and Cloak effects within range.^000000
#
MG_SOULSTRIKE#
Soul Strike
Required For:^777777 Safety Wall (L5), Soul Drain (L7 High Wizard)^000000
Max level:^777777 10^000000
Type: ^33cc00Active, Level Selectable^000000
SP Cost: ^77777712+6*(Skill LV/2) for odd LVs and 8+6*(Skill LV/2) for even LVs^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770.5 for even levels, 1 for odd levels^000000
Cool Down: ^777777(1.5 - 0.1*[Skill LV/2 rounded up]) sec^000000
Duration:^777777 instant^000000
Effect:^777777 Hits the target with [Skill Level/2 + 1] bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLvl to Undead.^000000
[LV 1] ^7777771 Spirits^000000
[LV 2] ^7777771 Spirits fast cast^000000
[LV 3] ^7777772 Spirits^000000
[LV 4] ^7777772 Spirits fast cast^000000
[LV 5] ^7777773 Spirits^000000
[LV 6] ^7777773 Spirits fast cast^000000
[LV 7] ^7777774 Spirits^000000
[LV 8] ^7777774 Spirits fast cast^000000
[LV 9] ^7777775 Spirits^000000
[LV 10] ^7777775 Spirits fast cast^000000
#
MG_STONECURSE#
Stone Curse
Required For:^777777 Earth Spike (L1 Wizard), Ice Wall (L1 Wizard), Seismic Weapon (L1 Sage)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777726 - Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 2 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 9 + SkillLV sec^000000
Catalyst:^ee0000 1 Red Gemstone^000000
Effect:^777777 Has a (20% + 4%*Skill Level) chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect turns the target into Earth1 Property, gives +25% MDEF and -50% Def and reduces the targets HP 
by 1% of MaxHP every 5 seconds (cannot drop below 25% of MaxHP). Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is ^ee00002!!^777777 cells.^000000
[LV 1] ^77777724% Success Chance 25 SP^000000
[LV 2] ^77777728% Success Chance 24 SP^000000
[LV 3] ^77777732% Success Chance 23 SP^000000
[LV 4] ^77777736% Success Chance 22 SP^000000
[LV 5] ^77777740% Success Chance 21 SP^000000
[LV 6] ^77777744% Success Chance 20 SP^000000
[LV 7] ^77777748% Success Chance 19 SP^000000
[LV 8] ^77777752% Success Chance 18 SP^000000
[LV 9] ^77777756% Success Chance 17 SP^000000
[LV 10] ^77777760% Success Chance 16 SP^000000
#
MG_THUNDERSTORM#
Thunder Storm
Required For:^777777 Lord of Vermillion (L1 Wizard), Meteor Storm (L1 Wizard).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777724 + 5*Skill Level^000000
Target:^777777 cell^000000
Range:^777777 9 cells^000000
Cast Time: ^7777771*Skill Level sec^000000
Cool Down: ^7777772 sec^000000
Duration:^777777 0.2*Skill Level sec^000000
Effect:^777777 Hits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage. ^000000
[LV 1] ^7777771 Bolt^000000
[LV 2] ^7777772 Bolts^000000
[LV 3] ^7777773 Bolts^000000
[LV 4] ^7777774 Bolts^000000
[LV 5] ^7777775 Bolts^000000
[LV 6] ^7777776 Bolts^000000
[LV 7] ^7777777 Bolts^000000
[LV 8] ^7777778 Bolts^000000
[LV 9] ^7777779 Bolts^000000
[LV 10] ^77777710 Bolts^000000
#
MG_ENERGYCOAT#
Energy Coat
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^77777730^000000
Target:^777777 Self^000000
Cast Time:^000000 5 sec^000000
Cool Down: ^7777770^000000
Duration:^777777 5 minutes or until 0 sp^000000
Effect:^777777 Reduces damage from Physical attacks (punching, weapons and skills using weapons) by draining SP. Damage reduction is better and SP lost is higher with higher SP, according to the following table: 
% of SP Remaining, % of Damage Reduction, % of SP Used.
1-20,  6, 1
21-40, 12, 1.5
41-60, 18, 2
61-80, 25, 2.5
81-100, 30, 3^000000
#
MC_DISCOUNT#
Discount
Required For:^777777 Overcharge (L3)^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Allows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z. 
[LV 1] ^777777-7% Price^000000
[LV 2] ^777777-9% Price ^000000
[LV 3] ^777777-11% Price ^000000
[LV 4] ^777777-13% Price ^000000
[LV 5] ^777777-15% Price ^000000
[LV 6] ^777777-17% Price ^000000
[LV 7] ^777777-19% Price ^000000
[LV 8] ^777777-21% Price ^000000
[LV 9] ^777777-23% Price ^000000
[LV 10] ^777777-24% Price^000000
#
MC_INCCARRY#
Enlarge Weight Limit
Required For:^777777 Discount (L3), Pushcart (L5).^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Increases maximum carrying capacity by 200*Skill Level.^000000
[LV 1] ^777777Weight capacity +200^000000
[LV 2] ^777777Weight capacity +400^000000
[LV 3] ^777777Weight capacity +600^000000
[LV 4] ^777777Weight capacity +800^000000
[LV 5] ^777777Weight capacity +1000^000000
[LV 6] ^777777Weight capacity +1200^000000
[LV 7] ^777777Weight capacity +1400^000000
[LV 8] ^777777Weight capacity +1600^000000
[LV 9] ^777777Weight capacity +1800^000000
[LV 10] ^777777Weight capacity +2000^000000
#
MC_IDENTIFY#
Item Appraisal
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^7777779^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect:^777777 Identifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill.^000000
#
MC_MAMMONITE#
Mammonite
Required for: ^777777Cart Termination (L10).^000000
Max level:^777777 10^000000
Type: ^33cc00Active, Level Selectable^000000
SP Cost: ^7777775^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777770^000000
Cool Down: ^777777ATKSPD^000000
Duration:^777777 instant^000000
Effect:^777777 Uses 100z*Skill Level to increase ATK to 100%+50%*Skill Level for the next attack.^000000
[LV 1] ^777777ATK 150%, 100Z spent^000000
[LV 2] ^777777ATK 200%, 200Z spent^000000
[LV 3] ^777777ATK 250%, 300Z spent^000000
[LV 4] ^777777ATK 300%, 400Z spent^000000
[LV 5] ^777777ATK 350%, 500Z spent^000000
[LV 6] ^777777ATK 400%, 600Z spent^000000
[LV 7] ^777777ATK 450%, 700Z spent^000000
[LV 8] ^777777ATK 500%, 800Z spent^000000
[LV 9] ^777777ATK 550%, 900Z spent^000000
[LV 10] ^777777ATK 600%, 1000Z spent^000000
#
MC_OVERCHARGE#
Overcharge
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Allows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z. 
[LV 1] ^777777+7% Price ^000000
[LV 2] ^777777+9% Price ^000000
[LV 3] ^777777+11% Price ^000000
[LV 4] ^777777+13% Price ^000000
[LV 5] ^777777+15% Price ^000000
[LV 6] ^777777+17% Price ^000000
[LV 7] ^777777+19% Price ^000000
[LV 8] ^777777+21% Price ^000000
[LV 9] ^777777+23% Price ^000000
[LV 10] ^777777+24% Price^000000
#
MC_PUSHCART#
Pushcart 
Required For:^777777 Vending (L3), Cart Boost (L5 Mastersmith).^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Allows the character to equip and use a pushcart. Movement speed with a Pushcart equipped is 50%+5%*Skill Level (yes, you move much slower at the beginning). The pushcart can hold 8000 Weight and a maximum of 100 distinct items(some items stack,
 so count as only 1 distinct item). Pushcarts must be bought from a Kafra Employee and there is at least one present in every town and some may be found in other locations. Cost varies depending on which Kafra Employee you go to. If the pushcart is 
removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart. To access the cart directly use ^0000FEAlt+W^000000
[LV 1] ^77777755% Movement Speed^000000
[LV 2] ^77777760% Movement Speed^000000
[LV 3] ^77777765% Movement Speed^000000
[LV 4] ^77777770% Movement Speed^000000
[LV 5] ^77777775% Movement Speed^000000
[LV 6] ^77777780% Movement Speed^000000
[LV 7] ^77777785% Movement Speed^000000
[LV 8] ^77777790% Movement Speed^000000
[LV 9] ^77777795% Movement Speed^000000
[LV 10] ^777777100% Movement Speed^000000
#
MC_VENDING#
Vending
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777730^000000
Target:^777777 Self^000000
Duration:^777777 Until shop closes^000000
Effect:^777777 Allows the character to set up a shop at his current location. The items you want to sell must be in the characters pushcart, and the character must have his pushcart equipped. 
^ee0000Be very careful to set the correct price! ^000000
^777777 The limit on distinct items that can be sold at one time is 2 + Skill Level. Players cannot sell items to a vending shop, and the discount skill does not apply. 
It will close automatically if all items are sold or if the character is killed. ^000000
[LV 1] ^7777773 Items^000000
[LV 2] ^7777774 Items^000000
[LV 3] ^7777775 Items^000000
[LV 4] ^7777776 Items^000000
[LV 5] ^7777777 Items^000000
[LV 6] ^7777778 Items^000000
[LV 7] ^7777779 Items^000000
[LV 8] ^77777710 Items^000000
[LV 9] ^77777711 Items^000000
[LV 10] ^77777712 Items^000000
#
MC_LOUD#
Crazy Uproar
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^7777778^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 300 sec^000000
Effect:^777777 Adds +4 STR.^000000
KRO Name:^777777 Loud Exclamation^000000
#
MC_CHANGECART#
Change Cart
Required For: ^777777Cart Boost (Mastersmith).^000000
Type: ^33cc00Active^000000
SP Cost: ^77777740^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Effect:^777777 Lets you change the appearance of your cart. A "for fun" skill, but because the appearances you can pick is restricted by the characters base level, you can tell a high level merchant or blacksmith just by looking at their cart.
Level 1-40: Normal cart only.
Level 41-65: A Wooden cart.
Level 66-80: Covered cart with flowers and ferns on it.
Level 81-90: Wooden cart with a Panda doll on the back.
Level 91-99: The normal cart, but with bigger wheels, a roof and a banner on the back.^000000
#
MC_CARTREVOLUTION#
Cart Revolution
Required For: ^777777Cart Boost (Mastersmith).^000000
Type: ^33cc00Active^000000
SP Cost: ^77777712^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee^000000
Cast Time: ^7777770^000000
Cool Down: ^777777ATKSPD^000000
Duration:^777777 instant^000000
Effect:^777777 Does ATK*150% neutral-property damage to 3x3 area around your target. Enemies hit by the attack are pushed back 2 cells. The appearance is just like Magnum Break, except you also see your cart go flying over your head and hitting the ground in front of you. 
Putting items in your cart increases the damage by up to 100% more (1% per 80 weight as it has 8000 weight max). So the total you could do is 250% damage.^000000
#
SM_AUTOBERSERK#
Auto Berserk
Max level:^777777 1^000000
Type: ^000099Passive with activation^000000
Target:^777777 Self^000000
SP Cost:^777777 5 per 10 sec^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 see below^000000
Effect:^777777 When your HP goes below 25%, you gain the effect of Provoke L10 on yourself. That means +32% ATK and -55% VIT DEF. The effect lasts until the character returns to more than 25% HP. The skill can be set to activate or not. The skill will even function after it has drained all your SP.^000000
#
SM_BASH#
Bash
Required For:^777777 Magnum Break (L5), Bowling Bash (L10, Knight), Aura Blade (L5 Lord Knight).^000000
Max level:^777777 10^000000
Type: ^33cc00Active, Level Selectable^000000
SP Cost: ^777777Level 1-5: 8, Level 6-10: 15.^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777770^000000
Cool Down: ^777777ATKSPD^000000
Duration:^777777 instant^000000
Effect:^777777 A melee attack with ATK equal to 100% + 30%*Skill Level. There is a hit bonus of +10 at levels 1-5 and +20 at level 6-10. If the character has the Attack Weak Point skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash Skill Level - 5).^000000
[LV 1] ^777777ATK 130%^000000
[LV 2] ^777777ATK 160%^000000
[LV 3] ^777777ATK 190%^000000
[LV 4] ^777777ATK 220%^000000
[LV 5] ^777777ATK 250%^000000
[LV 6] ^777777ATK 280%^000000
[LV 7] ^777777ATK 310%^000000
[LV 8] ^777777ATK 340%^000000
[LV 9] ^777777ATK 370%^000000
[LV 10] ^777777ATK 400%^000000
#
SM_ENDURE#
Endure
Required For:^777777 Peco Peco Riding (L1 Knight/Crusader), Relax (L3 Lord Knight), Martyr's Reckoning (L5 Paladin), Gloria Domini (L5 Paladin).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^777777none, see below^000000
Duration:^777777 (10 + 10*[Skill Level/2 - 1]) sec^000000
Effect:^777777 Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause. 
A sitting character does not stand up when hit while affected by Endure. 
The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF. 
After the first cast you have to wait 10 seconds to cast this skill again.^000000
[LV 1] ^777777Lasts for 10secs^000000
[LV 2] ^777777Lasts for 13secs^000000
[LV 3] ^777777Lasts for 16secs^000000
[LV 4] ^777777Lasts for 19secs^000000
[LV 5] ^777777Lasts for 22secs^000000
[LV 6] ^777777Lasts for 25secs^000000
[LV 7] ^777777Lasts for 28secs^000000
[LV 8] ^777777Lasts for 31secs^000000
[LV 9] ^777777Lasts for 34secs^000000
[LV 10] ^777777Lasts for 37secs^000000
#
SM_RECOVERY#
Increased HP Recovery
Required For: ^777777Spear Dynamo (L1 Lord Knight), Relax (L10 Lord Knight)^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Heals ((5*Skill Level) + (MaxHP*0.002*Skill Level)) hp per 10 full seconds spent standing on one cell. Increases the effect of healing items by 10%*Skill Level (cumulative with the increase from VIT). ^000000
[LV 1] ^777777Every 10 secs/HP +5^000000
[LV 2] ^777777Every 10 secs/HP +10^000000
[LV 3] ^777777Every 10 secs/HP +15^000000
[LV 4] ^777777Every 10 secs/HP +20^000000
[LV 5] ^777777Every 10 secs/HP +25^000000
[LV 6] ^777777Every 10 secs/HP +30^000000
[LV 7] ^777777Every 10 secs/HP +35^000000
[LV 8] ^777777Every 10 secs/HP +40^000000
[LV 9] ^777777Every 10 secs/HP +45^000000
[LV 10] ^777777Every 10 secs/HP +50^000000
KRO Name:^777777 Increase Recuperative Power^000000
#
SM_MAGNUM#
Magnum Break
Required For:^777777 Bowling Bash (L3 Knight), Aura Blade (L3 Lord Knight)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777730^000000
Target:^777777 Self^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777770^000000
Cool Down: ^7777772 sec^000000
Duration:^777777 instant^000000
Effect:^777777 5x5 cells, Fire property splash attack with ATK of 100%+20%*Skill Level and a +10*SkillLvl bonus to Hit. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character. 
After usage, it adds a 30% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.^000000
[LV 1] ^777777ATK 120%, +10 Hit^000000
[LV 2] ^777777ATK 140%, +20 Hit^000000
[LV 3] ^777777ATK 160%, +30 Hit^000000
[LV 4] ^777777ATK 180%, +40 Hit^000000
[LV 5] ^777777ATK 200%, +50 Hit^000000
[LV 6] ^777777ATK 220%, +60 Hit^000000
[LV 7] ^777777ATK 240%, +70 Hit^000000
[LV 8] ^777777ATK 260%, +80 Hit^000000
[LV 9] ^777777ATK 280%, +90 Hit^000000
[LV 10] ^777777ATK 300%, +100 Hit^000000
#
SM_PROVOKE#
Provoke
Required For:^777777 Endure (L5), Parrying (L5 Lord Knight), Relax (L5 Lord Knight).^000000
Max level:^777777 10^000000
Type: ^33cc00Active, Level Selectable^000000
SP Cost: ^7777773 + LV^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect:^777777 Lowers a Monsters DEF and VIT DEF by 6%*Skill Level and increases the Monsters ATK by 2%*Skill Level. Undead and Boss monsters are not affected. Against a player, it lowers VIT DEF 
by 5% + 5%*Skill Level and increases Base and Weapon ATK by 2% +3%*Skill Level. ^000000
[LV 1] ^777777Target Attack +2%, Defense -6%^000000
[LV 2] ^777777Target Attack +4%, Defense -12%^000000
[LV 3] ^777777Target Attack +6%, Defense -18%^000000
[LV 4] ^777777Target Attack +8%, Defense -24%^000000
[LV 5] ^777777Target Attack +10%, Defense -30%^000000
[LV 6] ^777777Target Attack +12%, Defense -36%^000000
[LV 7] ^777777Target Attack +14%, Defense -42%^000000
[LV 8] ^777777Target Attack +16%, Defense -48%^000000
[LV 9] ^777777Target Attack +18%, Defense -54%^000000
[LV 10] ^777777Target Attack +20%, Defense -55%^000000
#
SM_SWORD#
Sword Mastery
Required For:^777777 Two-Handed Sword Mastery (L1 Swordman)^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Increases damage with Daggers and Swords (1-handed only) by 4*Skill Level. This damage ignores modification from Armor and VIT Defense, but not from Elemental and Card modifiers.^000000
[LV 1] ^777777ATK +4^000000
[LV 2] ^777777ATK +8^000000
[LV 3] ^777777ATK +12^000000
[LV 4] ^777777ATK +16^000000
[LV 5] ^777777ATK +20^000000
[LV 6] ^777777ATK +24^000000
[LV 7] ^777777ATK +28^000000
[LV 8] ^777777ATK +32^000000
[LV 9] ^777777ATK +36^000000
[LV 10] ^777777ATK +40^000000
#
SM_TWOHAND#
Two-Handed Sword Mastery
Required For:^777777 Counter Attack (L1 Knight), Bowling Bash (L5 Knight), Two Hand Quicken (L1 Knight), Parrying (L10 Lord Knight), Aura Blade (L5 Lord Knight).^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Increases damage with Two-Handed Swords by 4*Skill Level. This damage ignores reductions from Armor and VIT Defense, but not from Elemental and Card modifiers.^000000
[LV 1] ^777777ATK +4^000000
[LV 2] ^777777ATK +8^000000
[LV 3] ^777777ATK +12^000000
[LV 4] ^777777ATK +16^000000
[LV 5] ^777777ATK +20^000000
[LV 6] ^777777ATK +24^000000
[LV 7] ^777777ATK +28^000000
[LV 8] ^777777ATK +32^000000
[LV 9] ^777777ATK +36^000000
[LV 10] ^777777ATK +40^000000
#
SM_FATALBLOW#
Attack Weak Point
Max level:^777777 1^000000
Type: ^000099Passive^000000
Effect:^777777 Adds chance of causing stun on target when using Bash level 6 or above. Base Stun Chance is 5%*(Bash Skill Level - 5) with a further modifier from character BaseLV and a minimum chance of 0%.^000000
[Bash LV 6] ^7777775% Stun Chance^000000
[Bash LV 7] ^77777710% Stun Chance^000000
[Bash LV 8] ^77777715% Stun Chance^000000
[Bash LV 9] ^77777720% Stun Chance^000000
[Bash LV 10] ^77777725% Stun Chance^000000
#
SM_MOVINGRECOVERY#
Moving HP Recovery
Max level:^777777 1^000000
Type: ^000099Passive^000000
Effect:^777777 Character regenerates HP while walking. Rate is 25% of standing recovery, and not affected by Increased HP Recovery skill. ^000000
#
TF_DETOXIFY#
Detoxify
Required For: ^777777Create Deadly Poison (L1 Assassin Cross).^000000
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710^000000
Target:^777777 1 Player^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Cures poison status on target. ^000000
#
TF_DOUBLE#
Double Attack
Required For: ^777777Adv. Katar (L5 Assassin Cross), Soul Breaker (L5 Assassin Cross).^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Gives chance to double swing a Dagger class weapon with a chance equal to 5%*Skill Level and adds +1 per SkillLV to ATK when such a double attack occurs. In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only. 
It also boosts the off-hand (left hand) damage of a Katar weapon by 1%+2%*SkillLV ATK. ^000000
[LV 1] ^7777775% Chance, +3% Katar DMG^000000
[LV 2] ^77777710% Chance, +5% Katar DMG^000000
[LV 3] ^77777715% Chance, +7% Katar DMG^000000
[LV 4] ^77777720% Chance, +9% Katar DMG^000000
[LV 5] ^77777725% Chance, +11% Katar DMG^000000
[LV 6] ^77777730% Chance, +13% Katar DMG^000000
[LV 7] ^77777735% Chance, +15% Katar DMG^000000
[LV 8] ^77777740% Chance, +17% Katar DMG^000000
[LV 9] ^77777745% Chance, +19% Katar DMG^000000
[LV 10] ^77777750% Chance, +21% Katar DMG^000000
#
TF_POISON#
Envenom
Required For:^777777 Detoxify (L3), Enchant Poison (L1 Assassin), Advanced Enhance Poison (L5 Assassin Cross), Soul Breaker (L5 Assassin Cross), Create Deadly Poison (L10 Assassin Cross).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777712^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Effect:^777777 An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not. 
Envenom has a 10%+4%*SkillLV chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of MaxHP every 3 seconds unless that would cause HP to drop below 25% of MaxHP. 
The entire screen turns purple for the poisoned individual. Undead and Bosses cannot be poisoned. ^000000
[LV 1] ^777777+15 ATK^000000
[LV 2] ^777777+30 ATK^000000
[LV 3] ^777777+45 ATK^000000
[LV 4] ^777777+60 ATK^000000
[LV 5] ^777777+75 ATK^000000
[LV 6] ^777777+90 ATK^000000
[LV 7] ^777777+105 ATK^000000
[LV 8] ^777777+120 ATK^000000
[LV 9] ^777777+135 ATK^000000
[LV 10] ^777777+150 ATK^000000
#
TF_HIDING#
Hiding
Required For:^777777 Cloaking (L2 Assassin), Stalk (L1 Rogue), Stealth (L5 Stalker)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 30*Level sec^000000
Effect:^777777 Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no sp. Hidden characters cannot move, attack or use any skill and do not regenerate HP or SP. The hide affect 
makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their 
last hit doesn't hit you and reveal you!). Area affect skills and spells can still hit you. Insects, Demons and Boss monsters are not affected by the hide affect. If you get hit by anything while hiding, you will 
be revealed. Improve Concentration, Ruwach , Detect and Sight are all capable of revealing hidden characters.^000000
[LV 1] ^77777730 Seconds^000000
[LV 2] ^77777760 Seconds^000000
[LV 3] ^77777790 Seconds^000000
[LV 4] ^777777120 Seconds^000000
[LV 5] ^777777150 Seconds^000000
[LV 6] ^777777180 Seconds^000000
[LV 7] ^777777210 Seconds^000000
[LV 8] ^777777240 Seconds^000000
[LV 9] ^777777270 Seconds^000000
[LV 10] ^777777300 Seconds^000000
#
TF_MISS#
Increase Dodge
Required For: ^777777Hallucination Walk(L5 Assassin Cross)^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Increases Flee by 3*Skill Level. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee per SkillLV when you are an Assassin or Rogue. 
The walking speed bonus does not add to the walking speed increase when using Cloak.^000000
[LV 1] ^777777Flee +3^000000
[LV 2] ^777777Flee +6^000000
[LV 3] ^777777Flee +9^000000
[LV 4] ^777777Flee +12^000000
[LV 5] ^777777Flee +15^000000
[LV 6] ^777777Flee +18^000000
[LV 7] ^777777Flee +21^000000
[LV 8] ^777777Flee +24^000000
[LV 9] ^777777Flee +27^000000
[LV 10] ^777777Flee +30^000000
#
TF_STEAL#
Steal
Required For:^777777 Hiding(L5), Gank(L1 Rogue)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710^000000
Target:^777777 1 Monster (non-MVP)^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies. After success, it is 
not possible to Steal again from the same monster. Boss monsters and those affected by the Frozen and Stone Curse effects cannot be stolen from. The formula for stealing is believed to be: 
DropRatio*(DEX + 3*Skill Level - MonsterDEX + 10)/100 where DropRatio is the percent chance of a particular item being dropped. If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is 
possible that item will be stolen.^000000
#
TF_PICKSTONE#
Find Stone
Type: ^33cc00Active^000000
SP Cost: ^7777772^000000
Cast Time: ^7777770.5 sec^000000
Cool Down: ^7777770^000000
Effect:^777777 Adds one Stone item to your inventory. Will not work if you are overweight (more than 50% of total weight capacity). ^000000
KRO Name:^777777 Pick Stone^000000
#
TF_THROWSTONE#
Stone Fling
Type: ^33cc00Active^000000
SP Cost: ^7777772^000000
Target:^777777 1 Enemy^000000
Range:^777777 7 Cells^000000
ATK Type: ^777777Neutral, ranged, physical^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Catalyst: ^7777771 Stone^000000
Effect:^777777 An attack that always does 30 points of damage and has a 5% chance of causing the stun effect on the target. Consumes one stone per use. Useful for luring monsters link monsters away from a pack and other such sneaky thief-like trips. ^000000
KRO Name:^777777 Throw Stone^000000
#
TF_SPRINKLESAND#
Sand Attack
Type: ^33cc00Active^000000
SP Cost: ^7777779^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee^000000
ATK Type: ^777777Earth Physical^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Effect:^777777 An attack with 125% normal ATK and with a 15% chance to cause blind effect. ^000000
KRO Name:^777777 Sprincle Sand^000000
#
TF_BACKSLIDING#
Back Slide
Type: ^33cc00Active^000000
SP Cost: ^7777777^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Moves you backwards 5 cells (depends on the direction you are facing). ^000000
KRO Name:^777777 Back Sliding^000000
#
AS_CLOAKING#
Cloaking
Required For:^777777 Grimtooth(L2), Soul Breaker(L3 Assassin Cross), Hallucination Walk(L5 Assassin Cross).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777715^000000
Upkeep Cost: ^77777720/SkillLV every 10 sec^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 Until canceled or 0 sp^000000
Effect:^777777 Gives character the Cloaked effect, it makes the user invisible to players and monsters but you don't loose the ability to move. Cloaked characters do not regenerate HP or SP, they can attack but this uncloaks them. Insects, 
Demons and Boss monsters see through this invisibility. The Cloaked affect may be cancelled at any time by using the skill again (no SP Cost), by getting hit or by coming into the area of affect of Improved Concentration, Ruwach or Sight. 
Lower SkillLVs require a wall next to you to allow movement. The movement speed increase does not stack with the one from Improved Dodge.
Movement speed:
      with wall / without wall^000000
[LV 1]^777777 100% / can't move^000000
[LV 2]^777777 103% / can't move^000000
[LV 3]^777777 106% / 79%^000000
[LV 4]^777777 109% / 82%^000000
[LV 5]^777777 112% / 85%^000000
[LV 6]^777777 115% / 88%^000000
[LV 7]^777777 118% / 91%^000000
[LV 8]^777777 121% / 94%^000000
[LV 9]^777777 124% / 97%^000000
[LV 10]^777777 125% / 100%^000000
#
AS_ENCHANTPOISON#
Enchant Poison
Required For:^777777 Poison React(L3), Venom Dust(L5), Create Deadly Poison(L5 Assassin Cross), Soul Breaker(L6 Assassin Cross).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777720^000000
Target:^777777 1 Ally^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 15 + 15*Skill LV^000000
Effect:^777777 Gives equipped weapons the Poison property. Changing or removing either weapon cancels the effect for every weapon affected. Every hit while the Enchant Poison effect is running has a 2% + 1%*[(Skill Level+1)/2] chance of causing the Poison effect to the target. ^000000
[LV 1] ^77777730 Sec 3% Chance^000000
[LV 2] ^77777745 Sec 3% Chance^000000
[LV 3] ^77777760 Sec 4% Chance^000000
[LV 4] ^77777775 Sec 4% Chance^000000
[LV 5] ^77777790 Sec 5% Chance^000000
[LV 6] ^777777105 Sec 5% Chance^000000
[LV 7] ^777777120 Sec 6% Chance^000000
[LV 8] ^777777135 Sec 6% Chance^000000
[LV 9] ^777777150 Sec 7% Chance^000000
[LV 10] ^777777165 Sec 7% Chance^000000
#
AS_GRIMTOOTH#
Grimtooth
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^7777772^000000
Target:^777777 1 Enemy^000000
Range:^777777 2 + Skill LV^000000
Cast Time: ^7777770^000000
Cool Down: ^777777ASPD^000000
Duration:^777777 instant^000000
Effect:^777777 A ranged attack that hits a 3x3 area around the target for 100%+SkillLV*20% ATK. Skill only be used while Hiding (Cloaked isn't good enough). Can only be used with Katar class weapons. ^000000
[LV 1] ^7777773 cells, 120% ATK^000000
[LV 2] ^7777774 cells, 140% ATK^000000
[LV 3] ^7777775 cells, 160% ATK^000000
[LV 4] ^7777776 cells, 180% ATK^000000
[LV 5] ^7777777 cells, 200% ATK^000000
#
AS_KATAR#
Katar Mastery
Required For:^777777 Sonic Blow (L4), Adv. Katar Mastery(L7 Assassin Cross).^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Increases damage with Katar class weapons by 3*Skill Level. This damage ignores reductions from Armor and VIT Defense, but not from Elemental and Card modifiers. ^000000
[LV 1] ^777777ATK +3^000000
[LV 2] ^777777ATK +6^000000
[LV 3] ^777777ATK +9^000000
[LV 4] ^777777ATK +12^000000
[LV 5] ^777777ATK +15^000000
[LV 6] ^777777ATK +18^000000
[LV 7] ^777777ATK +21^000000
[LV 8] ^777777ATK +24^000000
[LV 9] ^777777ATK +27^000000
[LV 10] ^777777ATK +30^000000
#
AS_LEFT#
Left-Hand Mastery
Max level:^777777 5^000000
Type: ^000099Passive^000000
Effect:^777777 Damage on the left-hand weapon while equipping two weapons is 30% + 10%*Skill Level. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS.^000000
[LV 1] ^777777ATK 40%^000000
[LV 2] ^777777ATK 50%^000000
[LV 3] ^777777ATK 60%^000000
[LV 4] ^777777ATK 70%^000000
[LV 5] ^777777ATK 80%^000000
#
AS_RIGHT#
Right-Hand Mastery
Required For:^777777Meteor Assault (L3 Assassin Cross).^000000
Max level:^777777 5^000000
Type: ^000099Passive^000000
Effect:^777777 Damage on the right-hand weapon while equipping two weapons is 50% + 10%*Skill Level. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS.^000000
[LV 1] ^777777ATK 60%^000000
[LV 2] ^777777ATK 70%^000000
[LV 3] ^777777ATK 80%^000000
[LV 4] ^777777ATK 90%^000000
[LV 5] ^777777ATK 100%^000000
#
AS_SONICBLOW#
Sonic Blow
Required For:^777777 Grimtooth (L5).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777714 + 2*Skill LV^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
ATK Type: ^777777Weapon property, Melee, Physical Attack^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect:^777777 A series of 8 fast hits for a total modified ATK of 300% + 50%*Skill Level with a 10% + 4%*Skill Level chance to stun the target and +30 to hit. The damage is applied instantly, even though the animation takes some time. The skill can miss and can only be used with katars. ^000000
[LV 1] ^777777350% ATK 14% Stun^000000
[LV 2] ^777777400% ATK 18% Stun^000000
[LV 3] ^777777450% ATK 22% Stun^000000
[LV 4] ^777777500% ATK 26% Stun^000000
[LV 5] ^777777550% ATK 30% Stun^000000
[LV 6] ^777777600% ATK 34% Stun^000000
[LV 7] ^777777650% ATK 38% Stun^000000
[LV 8] ^777777700% ATK 42% Stun^000000
[LV 9] ^777777750% ATK 46% Stun^000000
[LV 10] ^777777800% ATK 50% Stun^000000
#
AS_POISONREACT#
Poison React
Required For:^777777 Venom Splasher (L5).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777733 - 3*[(Skill LV + 1) / 2]^000000
Target:^777777 Self^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 (SkillLV+1)*15 sec or 5 countered attacks, whatever comes first^000000
Effect:^777777 Attempts to counter the first five attacks that cause damage on you with Envenom while the skill is active. The success rate is 50%+5*SkillLV%. Adding levels in this skill gives a passive damage increase to the Venom Splasher skill of +20%*Skill Level. ^000000
[LV 1] ^77777730 Sec^000000
[LV 2] ^77777745 Sec^000000
[LV 3] ^77777760 Sec^000000
[LV 4] ^77777775 Sec^000000
[LV 5] ^77777790 Sec^000000
[LV 6] ^777777105 Sec^000000
[LV 7] ^777777120 Sec^000000
[LV 8] ^777777135 Sec^000000
[LV 9] ^777777150 Sec^000000
[LV 10] ^777777165 Sec^000000
#
AS_VENOMDUST#
Venom Dust
Required For:^777777 Venom Splasher (L5).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777720^000000
Target:^777777 1 cell^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 5*Skill LV sec^000000
Catalyst:^ee0000 1 Red Gemstone^000000
Effect:^777777 Creates a poison cloud covering cells vertically and horizontally adjacent to target cell. Anything except a Boss entering the cloud or standing in the cloud receives the Poison effect (thus the effect is virtually permanent while the cloud persists and a target remains in the cloud). ^000000
[LV 1] ^7777775 Sec^000000
[LV 2] ^77777710 Sec^000000
[LV 3] ^77777715 Sec^000000
[LV 4] ^77777720 Sec^000000
[LV 5] ^77777725 Sec^000000
[LV 6] ^77777730 Sec^000000
[LV 7] ^77777735 Sec^000000
[LV 8] ^77777740 Sec^000000
[LV 9] ^77777745 Sec^000000
[LV 10] ^77777750 Sec^000000
#
AS_SPLASHER#
Venom Splasher
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710 + 2*Skill LV^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777770^000000
Duration:^777777 see below^000000
Effect:^777777 Turns target into a poison bomb. Target must and have less than 3/4 HP in order to be effected. When the skill is used, a timer appears above the target. If the skill is successful, 
and the timer reaches 0 the target explodes and takes a poison property hit at an ATK of 200%+20%*Skill Level, the Poison React skill passively adds 20%*Skill Level to this. The surrounding 3x3 area takes half of this as splash damage. Finally, weapon elements and weapon cards do not improve the damage. ^000000
[LV 1] ^777777220% ATK + Bonus^000000
[LV 2] ^777777240% ATK + Bonus^000000
[LV 3] ^777777260% ATK + Bonus^000000
[LV 4] ^777777280% ATK + Bonus^000000
[LV 5] ^777777300% ATK + Bonus^000000
[LV 6] ^777777320% ATK + Bonus^000000
[LV 7] ^777777340% ATK + Bonus^000000
[LV 8] ^777777360% ATK + Bonus^000000
[LV 9] ^777777380% ATK + Bonus^000000
[LV 10] ^777777400% ATK + Bonus^000000
#
BS_ADRENALINE#
Adrenaline Rush
Required For:^777777 Power Thrust (L3), Weapon Perfection (L2).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^77777717 + 3*Skill LV^000000
Target:^777777 Party^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 30*Skill LV sec^000000
Effect:^777777 Decreases character's attack delay with maces and axes by 30%. Decreases nearby characters in party's attack delay with mace and axes by 20%. These two effects are supposed to stack with each other when used by more than one Smith in a party. Changing from a mace/axe to any other 
weapon (including bare fists) cancels the effect. ^000000
[LV 1] ^77777730 Seconds Effect^000000
[LV 2] ^77777760 Seconds Effect^000000
[LV 3] ^77777790 Seconds Effect^000000
[LV 4] ^777777120 Seconds Effect^000000
[LV 5] ^777777150 Seconds Effect^000000
#
BS_ENCHANTEDSTONE#
Enchanted Stone Craft
Required For:^777777 Oridecon Research (L1), Coin Create (L3 Mastersmith).^000000
Max level:^777777 5^000000
Type: ^000099Passive^000000
Catalyst:^777777 Varies (see effect)^000000
Effect:^777777 Allows character to refine 10 Green Live/Wind of Verdure/Red Blood/Crystal Blue/Star Dust into 1 Great Nature/Rough Wind/Flame Heart/Mystic Frozen/Star Crumb using a Mini-furnace. The skill value is 10% + 5%*Skill Level. Joblevel, DEX and LUK (in this order) further increase this chance^000000
^6699ffForging Formula Bonuses and Maluses: 
Success chance in %: Skill Value + JobLV * 0.35 + DEX * 0.1 + LUK * 0.1 + 15^000000
#
BS_HAMMERFALL#
Hammerfall
Required For:^777777 Adrenaline Rush (L2), Cart Termination (L5 Mastersmith).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
Range:^777777 Melee Range^000000
SP Cost: ^77777710^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Attempts to stuns targets in 5x5 area surrounding the targeted cell. Stun duration is 5 seconds (reduced by VIT). Base chance of success is 20% + 10%*Skill Level. Can only be used with maces and axes. Does not work on Bosses. ^000000
[LV 1] ^77777730% Stun Rate^000000
[LV 2] ^77777740% Stun Rate^000000
[LV 3] ^77777750% Stun Rate^000000
[LV 4] ^77777760% Stun Rate%^000000
[LV 5] ^77777770% Stun Rate%^000000
#
BS_HILTBINDING#
Hilt Binding
Required For:^777777 Ore Discovery, Weaponry Research, Melt Down (Mastersmith), Cart Boost (Mastersmith).^000000
Max level:^777777 1^000000
Type: ^000099Passive^000000
Effect:^777777 Gives a +1 bonus to STR and +4 ATK. Increases Adrenaline Rush, Over Thrust and Weapon Perfection duration by 10%. DOES NO LONGER prevent you from dropping the equipped weapon upon death. The chance of items dropping on death is only implemented in Nightmare mode PvP currently.^000000
#
BS_IRON#
Iron Tempering
Required For:^777777 Enchanted Stone Craft (L1), Steel Tempering (L1), Coin Create (L5)^000000
Max level:^777777 5^000000
Type: ^000099Passive^000000
Catalyst:^777777 1 Iron Ore, 1 Mini-Furnace^000000
Effect:^777777 Allows character to refine 1 Iron Ore into 1 Iron using 1 Mini-Furnace. Skill value is 20% + 6%*Skill Level. Joblevel, DEX and LUK (in this order) further increase this chance.^000000
^6699ffForging Formula Bonuses and Maluses: 
Success chance in %: Skill Value + JobLV * 0.35 + DEX * 0.1 + LUK * 0.1 + 15^000000
#
BS_MAXIMIZE#
Maximize Power
Required For:^777777Meltdown (L3 Mastersmith)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710 + (1 per Skill Level sec)^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 Until deactivated or SP runs out.^000000
Effect:^777777 The character does maximum damage on all attacks THAT HIT, as if having unlimited DEX. ^000000
[LV 1] ^777777Drains 1 SP every 1 Second^000000
[LV 2] ^777777Drains 1 SP every 2 Seconds^000000
[LV 3] ^777777Drains 1 SP every 3 Seconds^000000
[LV 4] ^777777Drains 1 SP every 4 Seconds^000000
[LV 5] ^777777Drains 1 SP every 5 Seconds^000000
#
BS_OVERTHRUST#
Power Thrust 
Required For:^777777 Maximize Power (L2), Meltdown (L3 Mastersmith), Maximum Power Thrust (L5 Mastersmith).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^77777720 - 2*Skill Level^000000
Target:^777777 Party^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 20*Skill Level sec^000000
Effect:^777777 Increases ATK by 5%*Skill Level for all nearby characters in the party. There is a 0.1% chance 
of breaking the equipped weapon with each swing (if implemented). ^000000
[LV 1] ^777777ATK +5%, Break Chance +0.1%^000000
[LV 2] ^777777ATK +10%, Break Chance +0.1%^000000
[LV 3] ^777777ATK +15%, Break Chance +0.1%^000000
[LV 4] ^777777ATK +20%, Break Chance +0.1%^000000
[LV 5] ^777777ATK +25%, Break Chance +0.1%^000000
KRO Name:^777777 Over Thrust^000000
#
BS_FINDINGORE#
Ore Discovery
Required For: ^777777Nugget Create (Mastersmith).^000000
Max level:^777777 1^000000
Type: ^000099Passive^000000
Effect:^777777 Adds a pretty low chance of monsters dropping any Ore or Refining Item.^000000
KRO Name:^777777 Finding Ore^000000
#
BS_ORIDEOCON#
Oridecon Research
Required For: ^777777Nugget Create (L3 Mastersmith), Coin Create (L2 Mastersmith)^000000
Max level:^777777 5^000000
Type: ^000099Passive^000000
Effect:^777777 Unknown. Believed to help with forging Level 3 weapons, but nobody knows how much. Forging Blacksmiths generally get this skill anyway just to be safe! ^000000
KRO Name:^777777 Research Oridecon^000000
#
BS_SKINTEMPER#
Skin Tempering
Required For: ^777777Meltdown (L3 Mastersmith)^000000
Type: ^000099Passive^000000
Max level:^777777 5^000000
Type: ^000099Passive^000000
Effect:^777777 Increases character's resistance to Fire element by 4%*Skill Level and reduces non-elemental damage by 1*SkillLV%. ^000000
[LV 1] ^777777DEF +1% FireDEF +4%^000000
[LV 2] ^777777DEF +2% FireDEF +8%^000000
[LV 3] ^777777DEF +3% FireDEF +12%^000000
[LV 4] ^777777DEF +4% FireDEF +16%^000000
[LV 5] ^777777DEF +5% FireDEF +20%^000000
#
BS_AXE#
Smith Axe
Max level:^777777 3^000000
Type: ^000099Passive^000000
Catalyst: ^777777Varies^000000
Effect:^777777 Allows character to forge Axes using a hammer. You can only forge Axes of a level equal to or less than the level in this skill. Skill value is 10%*Skill Level. Anvil, Joblevel, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer (on the ingredients list) in your inventory.
^000000[LV 1]^777777
Axe
  1 Iron Hammer
  10 Iron
Battle Axe
  1 Iron Hammer
  110 Iron
^000000[LV 2]^777777
War Hammer
  1 Golden Hammer
  30 Steel
^000000[LV 3]^777777
Buster
  1 Oridecon Hammer
  20 Steel
  4 Oridecon
  30 Orc's Fang
Two-Handed Axe
  1 Oridecon Hammer
  10 Steel
  8 Oridecon
  1 Amethyst
^6699ffForging Formula Bonuses and Maluses: 
Base % chance: Skill Value + JobLV * 0.35 + DEX * 0.1 + LUK * 0.1 + 15
Normal Anvil +1%
Oridecon Anvil +2%
Golden Anvil +3%
Emperium Anvil +4%
LV 1 Weapon -10%
  Per Starcrumb -15%
LV 2 Weapon -20%
  Per Starcrumb -10%
LV 3 Weapon -30%
  Per Starcrumb -5%
Elemental Stone -25%^000000
#
BS_DAGGER#
Smith Dagger
Required For:^777777 Smith Knucklebrace (L1), Smith Spear (L2), Smith Sword (L1).^000000
Max level:^777777 3^000000
Type: ^000099Passive^000000
Catalyst: ^777777Varies^000000
Effect:^777777 Allows character to forge Daggers using a hammer. You can only forge Daggers of a level equal to or less than the level in this skill. Skill value is 10%*Skill Level. Anvil, Joblevel, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
^000000[LV 1]^777777
Knife
  1 Iron Hammer
  1 Iron
  10 Jellopy
Cutter
  1 Iron Hammer
  25 Iron
Main Gauche
  50 Iron
^000000[LV 2]^777777
Dirk
  1 Golden Hammer
  17 Steel
Dagger
  1 Golden Hammer
  30 Steel
Stiletto
  1 Golden Hammer
  40 Steel
^000000[LV 3]^777777
Gladius
  1 Oridecon Hammer
  40 Steel
  4 Oridecon
  1 Sapphire
Damascus
  1 Oridecon Hammer
  60 Steel
  4 Oridecon
  1 Zircon
^6699ffForging Formula Bonuses and Maluses: 
Base % chance: Skill Value + JobLV * 0.35 + DEX * 0.1 + LUK * 0.1 + 15
Normal Anvil +1%
Oridecon Anvil +2%
Golden Anvil +3%
Emperium Anvil +4%
LV 1 Weapon -10%
  Per Starcrumb -15%
LV 2 Weapon -20%
  Per Starcrumb -10%
LV 3 Weapon -30%
  Per Starcrumb -5%
Elemental Stone -25%^000000
#
BS_KNUCKLE#
Smith Knucklebrace
Required For:^777777 Smith Mace L1+^000000
Max level:^777777 3^000000
Type: ^000099Passive^000000
Catalyst: ^777777Varies^000000
Effect:^777777 Allows character to forge Claws using a hammer. You can only forge Claws of a level equal to or less than the level in this skill. Skill value is 10%*Skill Level. Anvil, Joblevel, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
^000000[LV 1]^777777
Waghnak
  1 Iron Hammer
  160 Iron
  1  Pearl  	
^000000[LV 2]^777777
Knuckle Duster
  1 Golden Hammer
  50 Steel
Hora
  1 Golden Hammer
  65 Steel
^000000[LV 3]^777777
Fist
  1 Oridecon Hammer
  4 Oridecon
  10 Ruby
Finger
  1 Oridecon Hammer
  4 Oridecon
  10 Opal
Claw
  1 Oridecon Hammer
  8 Oridecon
  10 Topaz
^6699ffForging Formula Bonuses and Maluses: 
Base % chance: Skill Value + JobLV * 0.35 + DEX * 0.1 + LUK * 0.1 + 15
Normal Anvil +1%
Oridecon Anvil +2%
Golden Anvil +3%
Emperium Anvil +4%
LV 1 Weapon -10%
  Per Starcrumb -15%
LV 2 Weapon -20%
  Per Starcrumb -10%
LV 3 Weapon -30%
  Per Starcrumb -5%
Elemental Stone -25%^000000
KRO Name:^777777 SmithnBrass Knuckle^000000
#
BS_MACE#
Smith Mace 
Max level:^777777 3^000000
Type: ^000099Passive^000000
Catalyst: ^777777Varies^000000
Effect:^777777 Allows character to forge Maces using a hammer. You can only forge Maces of a level equal to or less than the level in this skill. Skill value is 10%*Skill Level. Anvil, Joblevel, DEX and LUK (in this order) further increase this chance.
^000000[LV 1]^777777
Club
  1 Iron Hammer
  3 Iron
Mace
  1 Iron Hammer
  30 Iron
^000000[LV 2]^777777
Smasher
  1 Golden Hammer
  20 Steel
Flail
  1 Golden Hammer
  33 Steel
Chain
  1 Golden Hammer
  45 Steel
^000000[LV 3]^777777
Morning Star
  1 Oridecon Hammer
  85 Steel
  1 Carat Diamond
Swordmace
  1 Oridecon Hammer
  100 Steel
  20 Sharp Scales
Stunner
  1 Oridecon Hammer
  120 Steel
  1 Heroic Emblem
^6699ffForging Formula Bonuses and Maluses: 
Base % chance: Skill Value + JobLV * 0.35 + DEX * 0.1 + LUK * 0.1 + 15
Normal Anvil +1%
Oridecon Anvil +2%
Golden Anvil +3%
Emperium Anvil +4%
LV 1 Weapon -10%
  Per Starcrumb -15%
LV 2 Weapon -20%
  Per Starcrumb -10%
LV 3 Weapon -30%
  Per Starcrumb -5%
Elemental Stone -25%
^000000
#
BS_SPEAR#
Smith Spear
Max level:^777777 3^000000
Type: ^000099Passive^000000
Catalyst: ^777777Varies^000000
Effect:^777777 Allows character to forge Spears using a hammer. You can only forge Spears of a level equal to or less than the level in this skill. Skill Value is 10%*Skill Level. Anvil, Joblevel, DEX and LUK (in this order) further increase this chance.^000000
^000000[LV 1]^777777
Javelin
  1 Iron Hammer
  3 Iron
Spear
  1 Iron Hammer
  35 Iron
Pike
  1 Iron Hammer
  70 Iron
^000000[LV 2]^777777
Guisarme
  1 Golden Hammer
  25 Steel
Glaive
  1 Golden Hammer
  40 Steel
Partizan
  1 Golden Hammer
  55 Steel
^000000[LV 3]^777777
Trident
  1 Oridecon Hammer
  10 Steel
  8 Oridecon
  5 Aquamarine
Halbert
  1 Oridecon Hammer
  10 Steel
  12 Oridecon
Lance
  1 Oridecon Hammer
  12 Oridecon
  3 Ruby
  2 Evil Horn
^6699ffForging Formula Bonuses and Maluses: 
Base % chance: Skill Value + JobLV * 0.35 + DEX * 0.1 + LUK * 0.1 + 15
Normal Anvil +1%
Oridecon Anvil +2%
Golden Anvil +3%
Emperium Anvil +4%
LV 1 Weapon -10%
  Per Starcrumb -15%
LV 2 Weapon -20%
  Per Starcrumb -10%
LV 3 Weapon -30%
  Per Starcrumb -5%
Elemental Stone -25%^000000
#
BS_SWORD#
Smith Sword
Required For:^777777 Smith Two-Handed Sword (L1)^000000
Max level:^777777 3^000000
Type: ^000099Passive^000000
Catalyst: ^777777Varies^000000
Effect:^777777 Allows character to forge one-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is 10%*Skill Level. Anvil, Joblevel, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
^000000[LV 1]^777777
Sword
  1 Iron Hammer
  2 Iron
Falchion
  1 Iron Hammer
  30 Iron
^000000[LV 2]^777777
Blade
  1 Golden Hammer
  45 Iron
  25 Tooth of bat
Rapier
  1 Golden Hammer
  20 Steel
Scimitar
  1 Golden Hammer
  35 Steel
Ring Pommel Sabre
  1 Golden Hammer
  40 Steel
  50 Wolf Claw 
^000000[LV 3]^777777
Tsurugi
  1 Oridecon Hammer
  15 Steel
  8 Oridecon
  1 Garnet
Haedonggum
  1 Oridecon Hammer
  10 Steel
  8 Oridecon
  1 Topaz
Flamberge
  1 Oridecon Hammer
  16 Oridecon
  1 Cursed Ruby
^6699ffForging Formula Bonuses and Maluses: 
Base % chance: Skill Value + JobLV * 0.35 + DEX * 0.1 + LUK * 0.1 + 15
Normal Anvil +1%
Oridecon Anvil +2%
Golden Anvil +3%
Emperium Anvil +4%
LV 1 Weapon -10%
  Per Starcrumb -15%
LV 2 Weapon -20%
  Per Starcrumb -10%
LV 3 Weapon -30%
  Per Starcrumb -5%
Elemental Stone -25%^000000
#
BS_TWOHANDSWORD#
Smith Two-Handed Sword
Max level:^777777 3^000000
Type: ^000099Passive^000000
Catalyst: ^777777Varies^000000
Effect:^777777 Allows character to forge two-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Skill value is 10%*Skill Level. Anvil, Joblevel, DEX and LUK (in this order) further increase this chance. To start forging, double-click the respective Hammer from the ingredients list in your inventory.
^000000[LV 1]^777777
Katana
  1 Iron Hammer
  35 Iron
  15 Horrendous Mouth
^000000[LV 2]^777777
Slayer
  1 Golden Hammer
  25 Steel
  20 Decayed Nail
Bastard Sword
  1 Golden Hammer
  45 Steel
^000000[LV 3]^777777
2H.Sword
  1 Oridecon Hammer
  10 Steel
  12 Oridecon
Broadsword
  1 Oridecon Hammer
  20 Steel
  12 Oridecon
Claymore
  1 Oridecon Hammer
  20 Steel
  16 Oridecon
  1 Cracked Diamond
^6699ffForging Formula Bonuses and Maluses: 
Base % chance: Skill Value + JobLV * 0.35 + DEX * 0.1 + LUK * 0.1 + 15
Normal Anvil +1%
Oridecon Anvil +2%
Golden Anvil +3%
Emperium Anvil +4%
LV 1 Weapon -10%
  Per Starcrumb -15%
LV 2 Weapon -20%
  Per Starcrumb -10%
LV 3 Weapon -30%
  Per Starcrumb -5%
Elemental Stone -25%^000000
#
BS_STEEL#
Steel Tempering
Required For:^777777 Ore Discovery (L1), Coin Create (L5 Mastersmith)^000000
Max level:^777777 3^000000
Type: ^000099Passive^000000
Catalyst:^777777 5 Iron, 1 Coal, 1 Mini-Furnace^000000
Effect:^777777 Allows character to refine 5 Iron and 1 Coal into 1 Steel using a Mini-furnace. Skill value is 10% + 5%*Skill Level. Joblevel, DEX and LUK (in this order) further increase this chance. ^000000
^6699ffForging Formula Bonuses and Maluses: 
Success chance in %: Skill Value + JobLV * 0.35 + DEX * 0.1 + LUK * 0.1 + 15^000000
#
BS_REPAIRWEAPON#
Weapon Repair
Max level:^777777 1^000000
Type: ^000099Active^000000
Target:^777777 Player^000000
Range:^777777 2 cells^000000
SP Cost: ^7777775^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Catalyst:^777777 see below^000000
Effect:^777777 Enables character to repair broken weapons or armours. The target does not need to be in your Party or Guild but needs to be at most 2 titles away. If the trget moves away the skill will fail but will not use up any item. 
Expandable extra requirements (currently NO anvil or hammer are required):
LV 1 weapon: Iron Ore
LV 2 weapon: Iron
LV 3 weapon: Steel
LV 4 weapon: Rough Oridecon
Armours: Steel^000000
#
BS_WEAPONRESEARCH#
Weaponry Research
Required For:^777777 Weapon Perfection (L1), Weapon Repair (L1), Nugget Create (L5 Mastersmith), Auto Attack System (L10 Mastersmith), Meltdown (L5 Mastersmith), Upgrade Weapon (L10 Mastersmith).^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Increases character's HIT by +2 per Skill Level, ATK by +2 per Skill Level and weapon forging success rate by +1% per Skill Level. The damage applies even on a missed attack and is affected by elemental properties and card modifiers.
Contrary to some rumor, this skill DOES NOT improve upgrading chances at an Upgrade NPC.^000000
[LV 1] ^777777+ 2 ATK/Hit^000000
[LV 2] ^777777+ 4 ATK/Hit^000000
[LV 3] ^777777+ 6 ATK/Hit^000000
[LV 4] ^777777+ 8 ATK/Hit^000000
[LV 5] ^777777+ 10 ATK/Hit^000000
[LV 6] ^777777+ 12 ATK/Hit^000000
[LV 7] ^777777+ 14 ATK/Hit^000000
[LV 8] ^777777+ 16 ATK/Hit^000000
[LV 9] ^777777+ 18 ATK/Hit^000000
[LV 10] ^777777+ 20 ATK/Hit^000000
#
BS_WEAPONPERFECT#
Weapon Perfection
Required For:^777777 Maximize Power (L3), Auto Attack System (L3 Mastersmith).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
Target:^777777 Self^000000
SP Cost: ^77777720 - 2*Skill Level^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 10*Skill Level sec, 1/5 for party members^000000
Effect:^777777 Changes all weapon size modifiers for the character and all Party members in range to 100% for the skills duration. On party members it only lasts for 1/5 of the time.^000000
[LV 1] ^77777710 Sec Effect/2 sec Party^000000
[LV 2] ^77777720 Sec Effect/4 sec Party^000000
[LV 3] ^77777730 Sec Effect/6 sec Party^000000
[LV 4] ^77777740 Sec Effect/8 sec Party^000000
[LV 5] ^77777750 Sec Effect/10 sec Party^000000
#
HT_ANKLESNARE#
Ankle Snare
Required For:^777777 Shockwave Trap (L1).^000000
Max level:^777777 5^000000
Type: ^33cc00Active, Trap^000000
SP Cost: ^77777712^000000
Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000
Range:^777777 4 cells^000000
Cast Time: ^7777770.4 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 300 - 50*Skill Level sec^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 Creates an Ankle Snare in the targeted cell. Any monster that steps within 1 cell of the trap will become snared for 5*Skill Level/(Target AGI*0.1) seconds (minimum of 3 seconds). In PvP zones, players may be snared too (including the creator 
of the trap!). Boss monsters are snared for 1/5th of the normal time and will teleport almost certainly when snared. A snared target cannot sit, stand or move away from the cell on which they are snared, but can use skills and items and make attacks on 
anyone within range. The skill Remove Trap can be used to cancel an Ankle Snare that has already caught a player. Ankle Snare traps are invisible in PvP, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. 
The use of any invisibility detection skill will reveal the trap. If not tripped by the end of the duration, the Ankle Snare will turn back into a Trap item on the floor and can be reclaimed. ^000000
[LV 1] ^777777Setting Time 250secs^000000
[LV 2] ^777777Setting Time 200secs^000000
[LV 3] ^777777Setting Time 150secs^000000
[LV 4] ^777777Setting Time 100secs^000000
[LV 5] ^777777Setting Time 50secs^000000
#
HT_BEASTBANE#
Beast Mastery
Required For:^777777 Falcon Mastery (L1).^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Increases damage to Brute and Insect family monsters by +5*Skill Level. This damage ignores modifications from Armor and VIT Defense, but not from Elemental and Card modifiers. ^000000
[LV 1] ^777777ATK +5^000000
[LV 2] ^777777ATK +10^000000
[LV 3] ^777777ATK +15^000000
[LV 4] ^777777ATK +20^000000
[LV 5] ^777777ATK +25^000000
[LV 6] ^777777ATK +30^000000
[LV 7] ^777777ATK +35^000000
[LV 8] ^777777ATK +40^000000
[LV 9] ^777777ATK +45^000000
[LV 10] ^777777ATK +50^000000
#
HT_BLASTMINE#
Blast Mine
Required For:^777777 Claymore Trap (L1).^000000
Max level:^777777 5^000000
Type: ^33cc00Active, Trap^000000
SP Cost: ^77777710^000000
Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000
Range:^777777 4 cells^000000
Cast Time: ^7777770.4 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Blast mine is a visible trap that explodes 12 - 2*Skill Level seconds after it is set or when an enemy steps on it, hits a 3x3 area around the target cell for [DEX/2 + 50] * [1 + INT/100] * Skill Level Fire Element damage. This skill ignores Def and MDEF and damage 
modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user. ^000000
[LV 1] ^777777Explode after 10secs^000000
[LV 2] ^777777Explode after 8secs^000000
[LV 3] ^777777Explode after 6secs^000000
[LV 4] ^777777Explode after 4secs^000000
[LV 5] ^777777Explode after 2secs^000000
#
HT_BLITZBEAT#
Blitz Beat
Required For:^777777 Steel Crow (L5), Falcon Assault (L5 Sniper).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^7777777 + 3*Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 3 + Vulture's Eye Skill Level cells^000000
Cast Time: ^7777772 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 0.2*Skill Level sec^000000
Effect:^777777 Orders your Falcon to attack, delivering SkillLV hits to all enemies in a 3x3 area around the target for a total of ([DEX/10] + [INT/2] + 3*Steel Crow Skill Level + 40)*2) using Neutral Element. This skill ignores Def and MDEF and damage modification cards for size and family, but not elemental property.
In addition, there is a 0.3%*LUK chance of Blitz Beat occurring automatically per shot with a bow. This so called auto-blitz beat is less effective than a manual one and the full damage is split evenly between all targets affected. For example, an auto-blitz beat that 
hits 3 targets will do 1/3 of the normal damage to each. Also, the total number of hits it delivers is based on the users job level and is equal to [(Job Level-1)/10]+1. ^000000
[LV 1] ^7777771 Falcon Hit^000000
[LV 2] ^7777772 Falcon Hit^000000
[LV 3] ^7777773 Falcon Hit^000000
[LV 4] ^7777774 Falcon Hit^000000
[LV 5] ^7777775 Falcon Hit^000000
#
HT_CLAYMORETRAP#
Claymore Trap
Max level:^777777 5^000000
Type: ^33cc00Active, Trap^000000
SP Cost: ^77777715^000000
Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000
Range:^777777 4 cells^000000
Cast Time: ^7777770.4 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 20*Skill Level sec^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Claymore Trap is a visible trap that explodes when stepped on, hitting a 5x5 area around the target cell for [DEX/2+75] * [1+INT/100] * Skill Level damage using Earth Element. This skill ignores Def and MDEF and damage modification cards for size and family, 
but not elemental property. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Claymore Trap will turn back into a Trap item on the floor and can be reclaimed. ^000000
[LV 1] ^777777Setting Time20secs^000000
[LV 2] ^777777Setting Time40secs^000000
[LV 3] ^777777Setting Time60secs^000000
[LV 4] ^777777Setting Time80secs^000000
[LV 5] ^777777Setting Time100secs^000000
#
HT_DETECTING#
Detect
Max level:^777777 4^000000
Type: ^33cc00Active^000000
SP Cost: ^7777778^000000
Target:^777777 1 cell^000000
Range:^777777 1 + 2*Skill Level cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect:^777777 Reveals any invisible traps, monsters or players in a 3x3 cell area around the target cell. ^000000
[LV 1] ^7777773 cell Range^000000
[LV 2] ^7777775 cell Range^000000
[LV 3] ^7777777 cell Range^000000
[LV 4] ^7777779 cell Range^000000
#
HT_FALCON#
Falcon Mastery
Required For:^777777 Blitz Beat, Detect, Spring Trap, Falcon Eyes (Sniper), Falcon Assault (Sniper).^000000
Max level:^777777 1^000000
Type: ^000099Passive^000000
Effect:^777777 Allows you to hire a Falcon from the Falcon Breeder in the Hunter Guild at pay_fild10 (148/252). You may encounter Falcon Breeders in other places of Rune Midgard. Cost to hire is normally 2500z. If a Falcon is removed, a new one must be hired. ^000000
#
HT_FLASHER#
Flasher
Required For:^777777 Freezing Trap (L1), Sandman (L1).^000000
Max level:^777777 5^000000
Type: ^33cc00Active, Trap^000000
SP Cost: ^77777712^000000
Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000
Range:^777777 4 cells^000000
Cast Time: ^7777770.4 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 180 - 30*Skill Level sec^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Flasher is a trap that activates when stepped on. When activated it will have a unknown chance to blind all within a 3x3 area around the trap.
Flashers are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. 
This trap is ineffective against Plant family and MVP monsters.
If not tripped by the end of the duration, the Flasher will turn back into a Trap item on the floor and can be reclaimed. ^000000
[LV 1] ^777777Setting Time150secs^000000	
[LV 2] ^777777Setting Time120secs^000000
[LV 3] ^777777Setting Time90secs^000000
[LV 4] ^777777Setting Time60secs^000000
[LV 5] ^777777Setting Time30secs^000000
#
HT_FREEZINGTRAP#
Freezing Trap
Required For:^777777 Blast Mine (L1).^000000
Max level:^777777 5^000000
Type: ^33cc00Active, Trap^000000
SP Cost: ^77777710^000000
Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000
Range:^777777 4 cells^000000
Cast Time: ^7777770.4 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 180 - 30*Skill Level sec^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Freezing Trap is a trap that activates when stepped on. When activated, it will hit all in the area with a Frost Nova style attack (thus using Water Element). Damage is 25%+25%*SkillLV of your normal ATK. 
Chance to Freeze is Unknown. It does not work on MVP monsters. Freezing Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. 
This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Freezing Trap will turn back into a Trap item on the floor and can be reclaimed. ^000000
[LV 1] ^777777Setting Time 150secs^000000
[LV 2] ^777777Setting Time 120secs^000000
[LV 3] ^777777Setting Time 90secs^000000
[LV 4] ^777777Setting Time 60secs^000000
[LV 5] ^777777Setting Time 30secs^000000
#
HT_LANDMINE#
Land Mine
Required For:^777777 Blast Mine (L1), Remove Trap (L1).^000000
Max level:^777777 5^000000
Type: ^33cc00Active, Trap^000000
SP Cost: ^77777720^000000
Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000
Range:^777777 4 cells^000000
Cast Time: ^7777770.4 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 80 - 15*Skill Level sec^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Land Mine is a visible trap that explodes when stepped on, hitting the monster or player (in PvP only) that triggered it for [DEX + 75] * [1 + INT/100] * Skill Level Earth Element damage. This skill ignores Def and MDEF and damage modification cards for size and family, but not elemental 
property. There is also an unknown chance to stun targets for 1 + 0.5*Skill Level seconds. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Land Mine will turn back into a Trap item on the floor and can be reclaimed. ^000000
[LV 1] ^777777ATK 50%, Setting Time 65secs^000000
[LV 2] ^777777ATK 75%, Setting Time 50secs^000000
[LV 3] ^777777ATK 100%, Setting Time 35secs^000000
[LV 4] ^777777ATK 125%, Setting Time 20secs^000000
[LV 5] ^777777ATK 150%, Setting Time 5secs^000000
#
HT_REMOVETRAP#
Remove Trap
Required For:^777777 Spring Trap (L1), Talkie Box (L1).^000000
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^7777775^000000
Target:^777777 1 Trap^000000
Range:^777777 2 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect:^777777 Turns one set trap back into a Trap item. Can be used with an Ankle Snare that has already caught a target, but in this case you will not get a Trap item. Only works with your own traps. ^000000
#
HT_SANDMAN#
Sandman
Required For:^777777 Blast Mine (L1).^000000
Max level:^777777 5^000000
Type: ^33cc00Active, Trap^000000
SP Cost: ^77777712^000000
Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000
Range:^777777 4 cells^000000
Cast Time: ^7777770.4 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 180 - 30*Skill Level sec^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Sandman is a trap that activates when stepped on. All targets in a 3x3 area around the trap will have an 40%+10*SkilLv% chance of being affected by "Sleep" (duration depends on SkillLV).
A Sandman is invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Sandman will turn back into a Trap item on the floor and can be reclaimed.^000000 
[LV 1] ^777777Setting Time 150sec 50% Sleep Chance^000000
[LV 2] ^777777Setting Time 120sec 60% Sleep Chance^000000
[LV 3] ^777777Setting Time 90sec 70% Sleep Chance^000000
[LV 4] ^777777Setting Time 60sec 80% Sleep Chance^000000
[LV 5] ^777777Setting Time 30sec 90% Sleep Chance^000000
#
HT_SHOCKWAVE#
Shockwave Trap
Required For:^777777 Claymore Trap (L1), Talkie Box (L1).^000000
Max level:^777777 5^000000
Type: ^33cc00Active, Trap^000000
SP Cost: ^77777745^000000
Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000
Range:^777777 4 cells^000000
Cast Time: ^7777770.4 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 240 - 40*Skill Level sec^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Shockwave Trap is a trap that activates when stepped on. Whoever trips the trap will lose 5% + 15%*Skill Level of their SP. 
Shockwave Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any Hide revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Shockwave Trap will turn back into a Trap item on the floor and can be reclaimed. ^000000
[LV 1] ^777777SP 20%Consume, Setting Time 200secs^000000
[LV 2] ^777777SP 35%Consume, Setting Time 160secs^000000
[LV 3] ^777777SP 50%Consume, Setting Time 120secs^000000
[LV 4] ^777777SP 65%Consume, Setting Time 80secs^000000
[LV 5] ^777777SP 80%Consume, Setting Time 40secs^000000
#
HT_SKIDTRAP#
Skid Trap
Required For:^777777 Ankle Snare (L1), Flasher (L1).^000000
Max level:^777777 5^000000
Type: ^33cc00Active, Trap^000000
SP Cost: ^77777710^000000
Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000
Range:^777777 4 cells^000000
Cast Time: ^7777770.4 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 360 - 60*Skill Level sec^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Skid Trap is a trap that activates when someone comes within Skill Level cells of it. When activated, the affected target is pushed back 5+SkillLV cells (10 cells if the skill is at level 5).
Skid Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any Hide revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user.
Does not work on Bosses and Plant type monsters. If not tripped by the end of the duration, the Skid Trap will turn back into a Trap item on the floor and can be reclaimed. ^000000
[LV 1] ^777777Setting Time 300 secs^000000
[LV 2] ^777777Setting Time 240 secs^000000
[LV 3] ^777777Setting Time 180 secs^000000
[LV 4] ^777777Setting Time 120 secs^000000
[LV 5] ^777777Setting Time 60 secs^000000
#
HT_SPRINGTRAP#
Spring Trap
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710^000000
Target:^777777 1 Trap^000000
Range:^777777 3 + Skill Level cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect:^777777 A trap visible to the user and within range is destroyed. No trap item is recovered. This skill can work on enemy traps (unlike Remove Trap). ^000000
[LV 1] ^7777774 cell Range^000000
[LV 2] ^7777775 cell Range^000000
[LV 3] ^7777776 cell Range^000000
[LV 4] ^7777777 cell Range^000000
[LV 5] ^7777778 cell Range^000000
#
HT_STEELCROW#
Steel Crow
Required For: ^777777Falcon Assault (L3 Sniper)^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Adds 3*Skill Level damage to each hit with Blitz Beat. Note that Blitz Beat can do up to 5 hits.^000000 
[LV 1] ^777777ATK +3^000000
[LV 2] ^777777ATK +6^000000
[LV 3] ^777777ATK +9^000000
[LV 4] ^777777ATK +12^000000
[LV 5] ^777777ATK +15^000000
[LV 6] ^777777ATK +18^000000
[LV 7] ^777777ATK +21^000000
[LV 8] ^777777ATK +24^000000
[LV 9] ^777777ATK +27^000000
[LV 10] ^777777ATK +30^000000
#
HT_TALKIEBOX#
Talkie Box
Max level:^777777 1^000000
Type: ^33cc00Active, Trap^000000
SP Cost: ^7777771^000000
Target:^777777 1 cell, at least 1 cell away from any monster or player and 3 cells away from another trap^000000
Range:^777777 4 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 0^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 Repeats a message input at casting time in blue text (does not appear in chat window).^000000
#
KN_AUTOCOUNTER#
Counter Attack
Required For:^777777 Bowling Bash (L5).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^7777773^000000
Target:^777777 Self^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777770^000000
Cool Down: ^777777ASPD^000000
Duration:^777777 0.3*Skill LV sec^000000
Effect:^777777 Puts character into the counter stance until duration expires. If attacked from the front while in counter stance, character will block the attack and counterattack. While in the counter stance, the character cannot move. The counterattack always hits causing a critical hit.^000000
[LV 1] ^7777770.3 Seconds^000000
[LV 2] ^7777770.6 Seconds^000000
[LV 3] ^7777770.9 Seconds^000000
[LV 4] ^7777771.2 Seconds^000000
[LV 5] ^7777771.5 Seconds^000000
#
KN_BOWLINGBASH#
Bowling Bash
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777712 + Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777771 sec (uninterruptible)^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Hits one enemy with an ATK of 100% + 50%*Skill Level. The enemy is knocked back up to 5 cells. If that enemy hits any other enemies, then the hit becomes a 3x3 cell melee splash attack at that point with additional damage to these secondary targets. During the Cast Time character's DEF is reduced to 2/3.^000000
[LV 1] ^777777150% Damage^000000
[LV 2] ^777777200% Damage^000000
[LV 3] ^777777250% Damage^000000
[LV 4] ^777777300% Damage^000000
[LV 5] ^777777350% Damage^000000
[LV 6] ^777777400% Damage^000000
[LV 7] ^777777450% Damage^000000
[LV 8] ^777777500% Damage^000000
[LV 9] ^777777550% Damage^000000
[LV 10] ^777777600% Damage^000000
#
KN_BRANDISHSPEAR#
Brandish Spear
Required For: ^777777Berserk (L5 Lord Knight)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777712^000000
Target:^777777 1 Enemy^000000
Range:^777777 Special^000000
ATK Type: ^777777Weapon property, Melee, Area, Physical Attack^000000
Cast Time: ^7777771 sec (uninterruptible)^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Effect:^777777 An area attack with an ATK of 100% +20%*Skill Level. Can only be used while mounted and wielding a Spear class weapon. During the Cast Time, character DEF is reduced to 2/3. The affected area varies with level as follows:^000000
L1-3: Area 1
L4-6: Area 1+2
L7-9: Area 1+2+3
L10: Area 1+2+3+4.
the following diagram shows the areas:^000000
 ^ff9933.444.^000000
^ff000033333^000000
^ff99cc22222^000000
^ffff0011111^000000
^ffff0011^000000X^ffff0011^000000
^777777where X marks the knight.^000000
[LV 1] ^777777120% ATK 1 cell Range^000000
[LV 2] ^777777140% ATK 1 cell Range^000000
[LV 3] ^777777160% ATK 1 cell Range^000000
[LV 4] ^777777180% ATK 2 cell Range^000000
[LV 5] ^777777200% ATK 2 cell Range^000000
[LV 6] ^777777220% ATK 2 cell Range^000000
[LV 7] ^777777240% ATK 3 cell Range^000000
[LV 8] ^777777260% ATK 3 cell Range^000000
[LV 9] ^777777280% ATK 3 cell Range^000000
[LV 10] ^777777300% ATK 4 cell Range^000000
#
KN_CAVALIERMASTERY#
Cavalier Mastery
Max level:^777777 5^000000
Type: ^000099Passive^000000
Effect:^777777 Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is 50% + 10%*Skill Level based on unmounted attack speed. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*Skill Level)*(250 - AGI - [DEX/4])/250. ^000000
[LV 1] ^77777760% Attack Speed^000000
[LV 2] ^77777770% Attack Speed^000000
[LV 3] ^77777780% Attack Speed^000000
[LV 4] ^77777790% Attack Speed^000000
[LV 5] ^777777Normal Attack Speed^000000
#
KN_PIERCE#
Pierce
Required For:^777777 Spear Boomerang (L3), Spear Stab (L5).^000000
Max level:^777777 10^000000
Type: ^33cc00Active
SP Cost: ^7777777^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777770^000000
Cool Down: ^777777ATKSpeed^000000
Duration:^777777 instant^000000
Effect:^777777 Hits for an ATK of 100% + 10%*Skill Level. Number of hits depends on the size of the target. Small = 1, Medium = 2, Large = 3. Players are considered to be medium. Can only be used with spears. ^000000
[Small] ^7777771 Hit^000000
[Medium] ^7777772 Hits^000000
[Great] ^7777773Hits^000000
[LV 1] ^777777110% ATK^000000
[LV 2] ^777777120% ATK^000000
[LV 3] ^777777130% ATK^000000
[LV 4] ^777777140% ATK^000000
[LV 5] ^777777150% ATK^000000
[LV 6] ^777777160% ATK^000000
[LV 7] ^777777170% ATK^000000
[LV 8] ^777777180% ATK^000000
[LV 9] ^777777190% ATK^000000
[LV 10] ^777777200% ATK^000000
#
KN_SPEARBOOMERANG#
Spear Boomerang
Required For: ^777777Frenzy (L5 Lord Knight)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710^000000
Target:^777777 1 Enemy^000000
Range:^777777 1 + 2*Skill Level cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Effect:^777777 A ranged attack with an ATK of 100%+50%*Skill Level. This skill can only be used with Spear class weapons. ^000000
[LV 1] ^777777150% ATK 3 cell Range^000000
[LV 2] ^777777200% ATK 4 cell Range^000000
[LV 3] ^777777250% ATK 5 cell Range^000000
[LV 4] ^777777300% ATK 6 cell Range^000000
[LV 5] ^777777350% ATK 7 cell Range^000000
#
KN_SPEARMASTERY#
Spear Mastery
Required For:^777777 Pierce (L1), Spear Quicken (L10 Crusader), Spear Dynamo (L5 Lord Knight), Frenzy (L7 Lord Knight), Clashing Spiral (L10 Lord Knight), Traumatic Blow (L9 Lord Knight)^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Increases damage with all Spears by +4*Skill Level. If riding a Peco Peco, then the damage improvement is +5*Skill Level. This damage ignores reductions from Armor and VIT Defense, but not from Elemental and Card modifiers. ^000000
[LV 1] ^777777ATK +4/+5^000000
[LV 2] ^777777ATK +8/+10^000000
[LV 3] ^777777ATK +12/+15^000000
[LV 4] ^777777ATK +16/+20^000000
[LV 5] ^777777ATK +20/+25^000000
[LV 6] ^777777ATK +24/+30^000000
[LV 7] ^777777ATK +28/+35^000000
[LV 8] ^777777ATK +32/+40^000000
[LV 9] ^777777ATK +36/+45^000000
[LV 10] ^777777ATK +40/+50^000000
#	
KN_SPEARSTAB#
Spear Stab
Required For:^777777 Brandish Spear (L3), Clashing Spiral (L5 Lord Knight).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^7777779^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
ATK Type: ^777777Weapon property, Melee, Area, Physical Attack^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Effect:^777777 1x1 Melee splash attack with an ATK of 100% +15%*Skill Level. Targets are knocked back 4 cells. This skill can only be used with Spear class weapons. ^000000
[LV 1] ^777777115% ATK^000000
[LV 2] ^777777130% ATK^000000
[LV 3] ^777777145% ATK^000000
[LV 4] ^777777160% ATK^000000
[LV 5] ^777777175% ATK^000000
[LV 6] ^777777190% ATK^000000
[LV 7] ^777777205% ATK^000000
[LV 8] ^777777220% ATK^000000
[LV 9] ^777777235% ATK^000000
[LV 10] ^777777250% ATK^000000
#
KN_TWOHANDQUICKEN#
Two Hand Quicken
Required For:^777777 Bowling Bash (L10), Parrying (L3 Lord Knight)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710 + 4*Skill LV^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 30*Skill LV^000000
Effect:^777777 Give an effect that decreases weapon swing delay with two-handed swords by 30%. This skill only works with Two-Hand Sword class weapons and the effect cancels when switching to any other type. ^000000
[LV 1] ^777777Lasts 30secs^000000
[LV 2] ^777777Lasts 60Secs^000000
[LV 3] ^777777Lasts 90Secs^000000
[LV 4] ^777777Lasts 120Secs^000000
[LV 5] ^777777Lasts 150Secs^000000
[LV 6] ^777777Lasts 180Secs^000000
[LV 7] ^777777Lasts 210Secs^000000
[LV 8] ^777777Lasts 240Secs^000000
[LV 9] ^777777Lasts 270Secss^000000
[LV 10] ^777777Lasts 300Secs^000000
#
KN_RIDING#
Peco Peco Riding
Required For:^777777 Brandish Spear, Cavalier Mastery, Spear Dynamo (Lord Knight), Frenzy (Lord Knight), Traumatic Blow (Lord Knight)^000000
Max level:^777777 1^000000
Type: ^000099Passive^000000
Effect:^777777 This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP) and the maximum weight limit a character can carry is increased by 1000. 
Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalier Mastery. While mounted, the size modifier of spear vs. medium size is 100% instead of 75%. The 
Peco Peco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the Peco Peco disappears and a new one must be hired. ^000000
KRO Name:^777777 Riding^000000
#
PR_ASPERSIO#
Aspersio
Required For:^777777 Benedictio Sanctissimi Sacramenti (L5), Safety Wall (L4), Meditatio (L3 High Priest).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710 + 4*Skill LV^000000
Target:^777777 1 Ally or 1 Enemy^000000
Range:^777777 9 cells or 2 cells^000000
ATK Type: ^777777Holy, Ranged, Magic Attack^000000
Cast Time: ^7777770^000000
Cool Down: ^7777772 sec^000000
Duration:^777777 30 + 30*Skill LV sec^000000
Catalyst:^777777 1 Holy Water^000000
Effect:^777777 Aspersio changes your own or an Allies weapon property to Holy. Changing or removing the weapon will cancel the effect prematurely. When a second weapon enchanting spell effect (from Enchant Poison or Aspersio currently) is cast on a target, then it will replace the first spell effect.
Aspersio can also be used as a weak attack. Using shift-click, you can target an Undead property or Demon family monster and inflict 40 points of Holy property damage that ignores all defenses. Against other kinds of monsters, it does no damage, but consumes the Holy Water and SP anyway.^000000
[LV 1] ^777777Lasts 5Secs^000000
[LV 2] ^777777Lasts 8Secs^000000
[LV 3] ^777777Lasts 11Secs^000000
[LV 4] ^777777Lasts 14Secs^000000
[LV 5] ^777777Lasts 17Secs^000000
#
PR_BENEDICTIO#
Benedictio Sanctissimi Sacramenti
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^77777720 (10 for each supporting character)^000000
Target:^777777 1 cell^000000
Range:^777777 9 cells^000000
ATK Type: ^777777Holy, Ranged, Magic Attack^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 40*Skill LV sec^000000
Effect:^777777 This skill changes the elemental property of all characters in a 3x3 area around the targeted cell to Holy1. It also does an amount of Holy damage equal to half the power of a Heal of the same Skill Level to Undead property and Demon family monsters in the area of effect. It requires one Priest, 
Acolyte or Monk in a cell next to the caster to work (yes, that means the caster and 2 extra characters).^000000
[LV 1] ^77777740 Seconds^000000
[LV 2] ^77777780 Seconds^000000
[LV 3] ^777777120 Seconds^000000
[LV 4] ^777777160 Seconds^000000
[LV 5] ^777777200 Seconds^000000
#
PR_GLORIA#
Gloria
Required For:^777777 Benedicto Sanctissimi Sacramenti (L3), Basilica (L2 High Priest)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^77777720^000000
Target:^777777 All party members in range^000000
Range:^777777 Visual range^000000
Cast Time: ^7777770^000000
Cool Down: ^7777772 sec^000000
Duration:^777777 5 + 5*Skill LV sec^000000
Effect:^777777 Gives the Gloria effect to all characters in party near the caster. The Gloria effect adds LUK +30. When a second instance is cast, then it will replace the first instance on any affected targets.^000000
[LV 1] ^777777Lasts 10 Seconds^000000
[LV 2] ^777777Lasts 20 Seconds^000000
[LV 3] ^777777Lasts 30 Seconds^000000
[LV 4] ^777777Lasts 40 Seconds^000000
[LV 5] ^777777Lasts 50 Seconds^000000
#
PR_IMPOSITIO#
Impositio Manus
Required For:^777777 Aspersio (L3), Suffragium (L2), Assumptio (L3 High Priest).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710 + 3*Skill LV^000000
Target:^777777 1 Ally^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777773 sec^000000
Duration:^777777 60 sec^000000
Effect:^777777 Gives the Impositio Manus effect to the target. This effect increases the targets minimum and maximum weapon ATK (even with bare hand) by 5*Skill Level. This means the damage is modified by Size and reduced by DEF (both Armor and VIT). Can be used on self. You can change weapons at any time during the effect 
of this spell without disrupting it. When a second instance is cast on a target, then it will replace the first instance.^000000
[LV 1] ^777777ATK +5^000000
[LV 2] ^777777ATK +10^000000
[LV 3] ^777777ATK +15^000000
[LV 4] ^777777ATK +20^000000
[LV 5] ^777777ATK +25^000000
#
PR_KYRIE#
Kyrie Eleison
Required For:^777777 Gloria (L4), Basilica (L3 High Priest).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777720 + 5*[(Skill LV-1)/3]^000000
Target:^777777 1 Ally^000000
Range:^777777 9 cells^000000
Cast Time: ^7777772 sec^000000
Cool Down: ^7777772 sec^000000
Duration:^777777 120 sec^000000
Effect:^777777 Creates a Kyrie Eleison effect on the target character. This effect will block MaxHPofTarget*(10% + 2%*Skill Level) damage OR 5 + [Skill Level/2] hits, whichever is reached first. Damage in excess of the amount blocked will transfer through and count as a hit of lowered damage. Hits are only assessed when a blow 
would normally land and not for every swing by a monster (despite showing a "Guard" graphic with every swing for the effected player and a miss for every other player). Any magic attack will do full damage to the affected target, while still counting against the maximum damage and number of hits of Kyrie Eleison. 
Casting Holy Light on someone with this effect will cancel it entirely. When a second instance is cast on a target, then it will replace the first instance.^000000
[LV 1] ^77777712% of MAX HP, 5 attacks^000000
[LV 2] ^77777714% of MAX HP, 6 attacks^000000
[LV 3] ^77777716% of MAX HP, 6 attacks^000000
[LV 4] ^77777718% of MAX HP, 7 attacks^000000
[LV 5] ^77777720% of MAX HP, 7 attacks^000000
[LV 6] ^77777722% of MAX HP, 8 attacks^000000
[LV 7] ^77777724% of MAX HP, 8 attacks^000000
[LV 8] ^77777726% of MAX HP, 9 attacks^000000
[LV 9] ^77777728% of MAX HP, 9 attacks^000000
[LV 10] ^77777730% of MAX HP, 10 attacks^000000
#
PR_LEXAETERNA#
Lex Aeterna
Required For:^777777 Magnus Exorcismus (L1).^000000
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777773 sec^000000
Duration:^777777 Until target is damaged by anything^000000
Effect:^777777 The target will take double damage from the next damage source. Healing, misses and status effects do not trigger the effect. Cannot be cast on a Frozen or Stone Cursed target.^000000
#
PR_LEXDIVINA#
Lex Divina
Required For:^777777 Lex Aeterna (L5), Turn Undead (L3), Meditatio (L5 High Priest).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^777777LV 1-5 20; LV 6-10 25-SkillLV^000000
Target:^777777 1 Enemy^000000
Range:^777777 5 cells^000000
Cast Time: ^777777none^000000
Cool Down: ^7777773 sec^000000
Duration:^777777 0^000000
Effect:^777777 This skill has a chance of inflicting the Silence effect on the selected target. It does not work against Boss monsters. The chance is equal to 100 - (TargetVIT + TargetLUK/8) + INT/15 %. The duration of the silence effect is 30*(100-TargetVIT)/100 seconds. 
Casting this spell on a target that is already silenced will replace the previous Silence effect. ^000000
[LV 1] ^777777Lasts 30 Seconds^000000
[LV 2] ^777777Lasts 35 Seconds^000000
[LV 3] ^777777Lasts 40 Seconds^000000
[LV 4] ^777777Lasts 45 Seconds^000000
[LV 5] ^777777Lasts 50 Seconds^000000
[LV 6] ^777777Lasts 55 Seconds^000000
[LV 7] ^777777Lasts 60 Seconds^000000
[LV 8] ^777777Lasts 65 Seconds^000000
[LV 9] ^777777Lasts 70 Seconds^000000
[LV 10] ^777777Lasts 75 Seconds^000000
#
PR_MACEMASTERY#
Mace Mastery
Required for: ^777777Mana Recharge (L10 High Priest)^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect:^777777 Increases damage with Maces by +3*Skill Level. This damage ignores reductions from Armor and VIT Defense, but not from Elemental and Card modifiers. ^000000
[LV 1] ^777777ATK +3^000000
[LV 2] ^777777ATK +6^000000
[LV 3] ^777777ATK +9^000000
[LV 4] ^777777ATK +12^000000
[LV 5] ^777777ATK +15^000000
[LV 6] ^777777ATK +18^000000
[LV 7] ^777777ATK +21^000000
[LV 8] ^777777ATK +24^000000
[LV 9] ^777777ATK +27^000000
[LV 10] ^777777ATK +30^000000
#
PR_MAGNIFICAT#
Magnificat
Required For:^777777 Gloria (L3).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^77777740^000000
Target:^777777 All party members in range^000000
Range:^777777 Visual range^000000
Cast Time: ^7777775 sec^000000
Cool Down: ^7777772 sec^000000
Duration:^777777 20*LV sec^000000
Effect:^777777 Increases the natural HP and natural SP recovery speed to 175% for all affected party members. This does not affect the Increased HP and SP Recovery skills. When a second instance is cast, then it will replace the first instance on any affected targets.^000000
[LV 1] ^777777Lasts 20 Seconds^000000
[LV 2] ^777777Lasts 40 Seconds^000000
[LV 3] ^777777Lasts 60 Seconds^000000
[LV 4] ^777777Lasts 80 Seconds^000000
[LV 5] ^777777Lasts 100 Seconds^000000
#
PR_MAGNUS#
Magnus Exorcismus
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777738 + 2*Skill LV^000000
Target:^777777 1 cell^000000
Range:^777777 9 cells^000000
ATK Type: ^777777Holy, Ranged, Area, Magic Attack^000000
Cast Time: ^77777715^000000
Cool Down: ^7777774 sec^000000
Duration:^777777 4 + Skill LV sec^000000
Catalyst:^0000ff 1 Blue Gemstone^000000
Effect:^777777 Calls down a Holy Cross in a 9x9 area around the targeted cell. Any Demon family and Undead property monsters entering the area of the effect suffer Holy property damage of MATK*Skill Level per wave. Waves occur approximately every 3 seconds and each wave appears to hit Skill Level times. 
Therefore, there is a certain maximum number of waves than any one monster can be affected during the duration of the spell (there will be less waves if the monster enters late or is knocked back out for any reason).
As it creates an effect on the ground, Magnus Exorcismus cannot stack with other ground effect skills (e.g. Pneuma and Safety Wall).^000000
[LV 1] ^7777771 Hits^000000
[LV 2] ^7777772 Hits^000000
[LV 3] ^7777773 Hits^000000
[LV 4] ^7777774 Hits^000000
[LV 5] ^7777775 Hits^000000
[LV 6] ^7777776 Hits^000000
[LV 7] ^7777777 Hits^000000
[LV 8] ^7777778 Hits^000000
[LV 9] ^7777779 Hits^000000
[LV 10] ^77777710 Hits^000000
#
ALL_RESURRECTION#
Resurrection
Required For:^777777 Turn Undead (L1).^000000
Max level:^777777 4^000000
Type: ^33cc00Active^000000
SP Cost: ^77777760^000000
Target:^777777 1 Dead Ally^000000
Range:^777777 9 cells^000000
ATK Type: ^777777Holy, Ranged, Magic Attack^000000
Cast Time: ^7777778 - 2*Skill Level sec^000000
Cool Down: ^777777Skill LV - 1 sec (yes, it is longer for higher LVs)^000000
Duration:^777777 instant^000000
Catalyst:^0000ff 1 Blue Gemstone^000000
Effect:^777777 Returns a dead character to life with the indicated percentage of HP restored (see list below). When used on Undead property monsters, it has a chance to instantly kill or at least damage in the same way as Turn Undead at the same level. ^000000
[LV 1] ^777777Revive at 10% HP ^000000
[LV 2] ^777777Revive at 30% HP ^000000
[LV 3] ^777777Revive at 50% HP ^000000
[LV 4] ^777777Revive at 80% HP ^000000
#
PR_SANCTUARY#
Sanctuary
Required For:^777777 Safety Wall (L3).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777712 + 3*Skill LV^000000
Target:^777777 1 cell^000000
Range:^777777 9 cells^000000
ATK Type: ^777777Holy, Ranged, Area, Magic Attack^000000
Cast Time: ^7777775 sec^000000
Cool Down: ^7777770^000000
Duration:^777777 1 + 3*Skill LV sec^000000
Catalyst:^0000ff 1 Blue Gemstone^000000
Effect:^777777 Creates a 5x5 area sanctuary effect around the targeted cell. Characters and non-undead/demon monsters within the sanctuary are healed (see amount below) once a second unless at max HP. Undead Property and Demon Family monsters take Holy property damage equal to half the sanctuary's heal, rounded down and are knocked back out of the effect each time.
The maximum number of valid healing targets is equal to 6+2*Skill Level, the maximum number of valid damage targets is equal to 3+Skill Level. The spell affecting one player or monster once is counted as 1 target. If it affects a player or monster more than once, then it will count as a valid target more than once. If the maximum number of valid targets is exceeded, the spell will come to an end prematurely. 
Valid targets are determined by the following priority:
1/ Player with Current HP less than Max HP.
2/ Non-Undead Property/Demon Family monsters with Current HP less than Max HP.
3/ Undead Property and Demon Family monsters.
Multiple Sanctuaries can be stacked on each other and as long as the maximum number of valid targets is not exceeded, each will last to their full duration.
Note: Sanctuary is the one of the two only means of healing the Emperium in the War of Emperium battles. While it is a skill that is by no means essential to have in a War of Emperium priest, have one or more priests with a high level of the skill in a guild could be very useful. ^000000
[LV 1] ^777777100 HP, 50 Damage ^000000
[LV 2] ^777777200 HP, 100 Damage ^000000
[LV 3] ^777777300 HP, 150 Damage ^000000
[LV 4] ^777777400 HP, 200 Damage ^000000
[LV 5] ^777777500 HP, 250 Damage ^000000
[LV 6] ^777777600 HP, 300 Damage ^000000
[LV 7] ^777777777 HP, 388 Damage ^000000
[LV 8] ^777777777 HP, 388 Damage ^000000
[LV 9] ^777777777 HP, 388 Damage ^000000
[LV 10] ^777777777 HP, 388 Damage ^000000
#
PR_SLOWPOISON#
Slow Poison
Max level:^777777 4^000000
Type: ^33cc00Active^000000
SP Cost: ^7777774 + 2*Skill LV^000000
Target:^777777 1 Ally^000000
Range:^777777 9 cells^000000
Cast Time:^777777unknown^000000
Cool Down: ^7777770^000000
Duration:^777777 10*Skill LV sec^000000
Effect:^777777 Stops damage from a Poison effect and allows you to recover hp/sp normally. However, does not actually cancel the Poison effect, so the DEF reduction effect is still a problem. ^000000
[LV 1] ^777777Lasts 10 Seconds^000000
[LV 2] ^777777Lasts 20 Seconds^000000
[LV 3] ^777777Lasts 30 Seconds^000000
[LV 4] ^777777Lasts 40 Seconds^000000
#
PR_STRECOVERY#
Status Recovery
Required For:^777777 Resurrection (L1).^000000
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^7777775^000000
Target:^777777 1 Ally^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777772 sec^000000
Effect:^777777 Cures Frozen and Stunned effects on players. Causes non-Undead property monsters to lose their target. Passive monsters will stop attacking, while aggressive monsters will choose a new target.
Status Recovery may inflict Blind effect on Undead property monsters. The chance of this occurring is equal to (100 - (MonsterINT/2 + MonsterVIT/3 + MonsterLUK/10)) %. A successful blinding will be accompanied by the usual chirping sound. The duration of the Blind effect 
believed to be 30 * (100 - (MonsterINT + MonsterVIT)/2)/100 seconds. One Blind effect cannot overlap another. ^000000
KRO Name:^777777 Recovery^000000
#
PR_SUFFRAGIUM#
Suffragium
Max level:^777777 3^000000
Type: ^33cc00Active^000000
SP Cost: ^7777778^000000
Target:^777777 1 Ally^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777772 sec^000000
Duration:^777777 40 - 10*Skill LV sec^000000
Effect:^777777 Reduces Cast Time of the next spell cast by target (if started within the duration). Has no effect on a spell that is already being cast (will effect the next spell instead). The casting of a 0 Cast Time spell will use up the effect with no benefit. 
Cannot be cast on self. When a second instance is cast on a target, then it will replace the first instance. 
[LV 1] -15% Cast Time, 30 secs 
[LV 2] -30% Cast Time, 20 secs 
[LV 3] -45% Cast Time, 10 secs ^000000
#
PR_TURNUNDEAD#
Turn Undead
Required For:^777777 Magnus Exorcismus (L3).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777720^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777773 sec^000000
Duration:^777777 instant^000000
Effect:^777777 This skill only works on Undead property monsters, although it will cast on other types of monsters. Has a [(Skill Level*20) + LUK + INT + BaseLevel + (1 - TargetHP/TargetMaxHP)*200]/1000 % (with a max 70%) chance to 
do holy damage equal to current HP on an Undead property monster. On failure, an Undead Property monster will take Holy property damage equal to [Base Level + INT + Skill Level*10]. This spell fails automatically against Boss monsters.^000000
#
WZ_EARTHSPIKE#
Earth Spike
Required For:^777777 Heaven's Drive (L3 Wizard), Heaven's Drive (L1 Sage).^000000
Max level:^777777 5^000000
Type: ^33cc00Active, Level Selectable^000000
SP Cost: ^77777710 + 2*Skill LV^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770.8*SkillLV sec^000000
Cool Down: ^7777770.8 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Hits the targeted enemy with 1 Earth Element Spike per Skill Level for 100%*MATK damage each. Technically this is a normal Bolt Type spell using the Earth element.^000000
#
WZ_ESTIMATION#
Sense
Required for: ^777777Gravitation Field (L1 High Wizard).^000000
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710^000000
Target:^777777 1 monster^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 Until status window is closed.^000000
Effect:^777777 Brings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window.^000000
KRO Name:^777777 Monster Property^000000
#
WZ_FIREPILLAR#
Fire Pillar
Max level:^777777 10^000000
Type: ^33cc00Active, Trap^000000
SP Cost: ^77777775^000000
Target:^777777 1 cell^000000
Area: ^7777773x3 cells^000000
Range:^777777 9 cells^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777770^000000
Duration:^777777 30 sec or until tripped^000000
Catalyst:^0000ff 1 Blue Gemstone for LV 6-10^000000
Effect:^777777 Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50 + MATK/5)*(2+Skill Level) on a 3x3 area around the tripped cell. 
This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt. In current KRO Sakray it can be casted DIRECLY under a target. ^000000
[LV 1] ^7777773 Hits / no gemstone^000000
[LV 2] ^7777774 Hits / no gemstone^000000
[LV 3] ^7777775 Hits / no gemstone^000000
[LV 4] ^7777776 Hits / no gemstone^000000
[LV 5] ^7777777 Hits / no gemstone^000000
[LV 6] ^7777778 Hits / ^0000ffBlue Gemstone^000000
[LV 7] ^7777779 Hits / ^0000ffBlue Gemstone^000000
[LV 8] ^77777710 Hits / ^0000ffBlue Gemstone^000000
[LV 9] ^77777711 Hits / ^0000ffBlue Gemstone^000000
[LV 10] ^77777712 Hits / ^0000ffBlue Gemstone^000000
#
WZ_FROSTNOVA#
Frost Nova
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777747 - 2*Skill LV^000000
Target:^777777 Self^000000
Range:^777777 3 cells^000000
Cast Time: ^7777775.3 - 0.3*Skill LV sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 Instant, frozen status 1.5*Skill LV sec^000000
Effect:^777777 Hits every enemy in a 5x5 area around the Caster with a Water Element frost attack. The freeze chance is higher than of Frost Diver. 
The damage to each target is 2/3 the damage an equal level Frost Diver would do, but if a monster is frozen it wont receive damage. The caster is of course immune to his/her own Frost Nova.^000000
[LV 1] ^7777775.0 Seconds Cast Time^000000
[LV 2] ^7777774.7 Seconds Cast Time^000000
[LV 3] ^7777774.4 Seconds Cast Time^000000
[LV 4] ^7777774.1 Seconds Cast Time^000000
[LV 5] ^7777773.8 Seconds Cast Time^000000
[LV 6] ^7777773.5 Seconds Cast Time^000000
[LV 7] ^7777773.2 Seconds Cast Time^000000
[LV 8] ^7777772.9 Seconds Cast Time^000000
[LV 9] ^7777772.7 Seconds Cast Time^000000
[LV 10] ^7777772.5 Seconds Cast Time^000000
#
WZ_HEAVENDRIVE#
Heaven's Drive
Required For:^777777 Quagmire (L1 Wizard).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^77777720 + 4*Skill LV^000000
Target:^777777 1 cell^000000
Range:^777777 9 cells^000000
ATK Type: ^777777Earth property, Ranged, Area, Magic Attack^000000
Cast Time: ^7777771*Skill LV sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Hits every enemy in a 5x5 cell area around the target cell with 1 Spike per Skill Level for 1*MATK damage each. ^000000
#
WZ_ICEWALL#
Ice Wall
Required For:^777777 Frost Nova (L1 Wizard), Ganbantein (L1 High Wizard).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777720^000000
Target:^777777 1 cell^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 4+4*Skill Level sec or until broken^000000
Effect:^777777 Creates a row of 5 Ice Wall cells perpendicular to the line between the caster and the target cell and centered on the target cell. An Ice Wall cell cannot 
be entered, but it may be attacked. Ice Wall cells have 200+200*SkillLV HP that lowers at a rate of 50 per second until 
it reaches 0 and then the wall disappears. If the wall is attacked the HP also lower by the damage dealt to the wall. You can not have more than 5 ice walls active at the same time.^000000
[LV 1] ^777777400 HP / 8 sec^000000
[LV 2] ^777777600 HP / 12 sec^000000
[LV 3] ^777777800 HP / 16 sec^000000
[LV 4] ^7777771000 HP / 20 sec^000000
[LV 5] ^7777771200 HP / 24 sec^000000
[LV 6] ^7777771400 HP / 28 sec^000000
[LV 7] ^7777771600 HP / 32 sec^000000
[LV 8] ^7777771800 HP / 36 sec^000000
[LV 9] ^7777772000 HP / 40 sec^000000
[LV 10] ^7777772200 HP / 44 sec^000000
#
WZ_JUPITEL#
Jupiter Thunder
Required For:^777777 Lord of Vermillion (L5), Storm Gust (L3)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777717+LV*3^000000
Target:^777777 Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^7777772 + 0.5xLV sec^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect:^777777 Hits the target for SkillLV+2 times using Wind Element and pushes it back the same number of cells up to a maximum of 8. Improved Lightning Bolt spell.^000000
[LV 1] ^7777773 Hits / 2.5 sec Cast Time^000000
[LV 2] ^7777774 Hits / 3.0 sec Cast Time^000000
[LV 3] ^7777775 Hits / 3.5 sec Cast Time^000000
[LV 4] ^7777776 Hits / 2.5 sec Cast Time^000000
[LV 5] ^7777777 Hits / 4.5 sec Cast Time^000000
[LV 6] ^7777778 Hits / 5.0 sec Cast Time^000000
[LV 7] ^7777779 Hits / 5.5 sec Cast Time^000000
[LV 8] ^77777710 Hits / 6.0 sec Cast Time^000000
[LV 9] ^77777711 Hits / 6.5 sec Cast Time^000000
[LV 10] ^77777712 Hits / 7.0 sec Cast Time^000000
#
WZ_METEOR#
Meteor Storm
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^777777see below^000000
Target:^777777 Area 7x7^000000
Range:^777777 9 cells^000000
Cast Time: ^77777715 sec^000000
Cool Down: ^7777772+0.5*SkillLV sec^000000
Duration:^777777 instant^000000
Effect:^777777 Summons Meteors that randomly strike cells in the target area and do Fire Element damage in the 5x5 area they impact for each hit and have a 3*SkillLvl% chance to stun the target.^000000
[LV 1] ^7777772 Meteor 1 Hit Each 3% StunChance^000000
[LV 2] ^7777773 Meteor 1 Hit Each 6% StunChance^000000
[LV 3] ^7777773 Meteors 2 Hit Each 9% StunChance^000000
[LV 4] ^7777774 Meteors 2 Hit Each 12% StunChance^000000
[LV 5] ^7777774 Meteors 3 Hit Each 15% StunChance^000000
[LV 6] ^7777775 Meteors 3 Hit Each 18% StunChance^000000
[LV 7] ^7777775 Meteors 4 Hit Each 21% StunChance^000000
[LV 8] ^7777776 Meteors 4 Hit Each 24% StunChance^000000
[LV 9] ^7777776 Meteors 5 Hit Each 27% StunChance^000000
[LV 10] ^7777777 Meteors 5 Hit Each 30% StunChance^000000
#
WZ_VERMILION#
Lord of Vermillion
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777756+4*SkillLV^000000
Target:^777777 Area 7x7 further increased by SkillLV^000000
Range:^777777 9 cells^000000
Cast Time: ^77777715.55 - SkillLV*0.5 sec^000000
Cool Down: ^777777Time of Animation^000000
Duration:^777777 instant^000000
Effect:^777777 Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(SpellLV*2)% MATK damage. It also has a 4*SkillLV% chance to blind the targets.^000000
[LV 1] ^7777774% BlindChnace 10%MATK/Bolt^000000
[LV 2] ^7777778% BlindChnace 12%MATK/Bolt^000000
[LV 3] ^77777712% BlindChnace 14%MATK/Bolt^000000
[LV 4] ^77777716% BlindChnace 16%MATK/Bolt^000000
[LV 5] ^77777720% BlindChnace 18%MATK/Bolt^000000
[LV 6] ^77777724% BlindChnace 20%MATK/Bolt^000000
[LV 7] ^77777728% BlindChnace 22%MATK/Bolt^000000
[LV 8] ^77777732% BlindChnace 24%MATK/Bolt^000000
[LV 9] ^77777736% BlindChnace 26%MATK/Bolt^000000
[LV 10] ^77777740% BlindChnace 28%MATK/Bolt^000000
#
WZ_QUAGMIRE#
Quagmire
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^77777725^000000
Target:^777777 Area 5x5^000000
Range:^777777 9 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 LV*5 sec^000000
Effect:^777777 Decreases the AGI and DEX of the Enemies within the are of effect by 10% per SkillLV on PvP maps 5% per SkillLV. Does not work on Boss monsters.^000000
#
WZ_SIGHTRASHER#
Sightrasher
Required For:^777777 Meteor Storm (L2)^000000
Max level:^777777 10^000000
Type: ^33cc00Active, Combo^000000
SP Cost: ^77777733+SkillLV*2^000000
Target:^777777 Self^000000
Range:^777777 2+SkillLV/2 round up^000000
ATK Type: ^777777Fire^000000
Cast Time: ^7777770.5 sec, not reducible by DEX^000000
Cool Down: ^7777772 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Can only be cast when Sight is active. Shoots fire in all 8 directions away from the caster, each Fireball does 100%+SkillLV*20% MATK and pushes the target back.^000000
[LV 1] ^777777120% MATK / 1 cell Range^000000
[LV 2] ^777777140% MATK / 1 cell Range^000000
[LV 3] ^777777160% MATK / 2 cell Range^000000
[LV 4] ^777777180% MATK / 2 cell Range^000000
[LV 5] ^777777200% MATK / 3 cell Range^000000
[LV 6] ^777777220% MATK / 3 cell Range^000000
[LV 7] ^777777240% MATK / 4 cell Range^000000
[LV 8] ^777777260% MATK / 4 cell Range^000000
[LV 9] ^777777280% MATK / 5 cell Range^000000
[LV 10] ^777777300% MATK / 5 cell Range^000000
#
WZ_STORMGUST#
Storm Gust
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost: ^77777778^000000
Target:^777777 Area 9x9^000000
Range:^777777 9 cells^000000
Cast Time: ^7777775+SkillLV sec^000000
Cool Down: ^7777775 sec^000000
Duration:^777777 5 sec^000000
Effect:^777777 Summons an icy Water Element storm that hits targets in the area of effect every 0.5 seconds (for damage per hit see below) and pushes them around randomly. Monsters hit 3 times will 
freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits. The maximum number of possible hits is 10.
Damage per hit is 40*SkillLV%+100% MATK^000000
[LV 1] ^777777140% MATK / 6 sec Cast Time^000000
[LV 2] ^777777180% MATK / 7 sec Cast Time^000000
[LV 3] ^777777220% MATK / 8 sec Cast Time^000000
[LV 4] ^777777260% MATK / 9 sec Cast Time^000000
[LV 5] ^777777300% MATK / 10 sec Cast Time^000000
[LV 6] ^777777340% MATK / 11 sec Cast Time^000000
[LV 7] ^777777380% MATK / 12 sec Cast Time^000000
[LV 8] ^777777420% MATK / 13 sec Cast Time^000000
[LV 9] ^777777460% MATK / 14 sec Cast Time^000000
[LV 10] ^777777500% MATK / 15 sec Cast Time^000000
#
WZ_WATERBALL#
Water Ball
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710+ LV*5^000000
Target:^777777 Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^777777SkillLV sec^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect:^777777 Hits the target up to LV*LV-1 times. You must stand on water or on a Deluge (Sage skill) cell to successfully use this spell. The damage for each hit is calculated individually and 
the damage numbers do not show as adding up, also casting Lex Aeterna (Priest Skill) on the target will only affect the first hit. This is the strongest single target spell in-game. The number 
of water balls that you are actually able cast also depends on the amount of water you are standing in. In any given X by X grid, the game determines that you are surrounded by (X*X)-1 cells. 
So, at level 4/5 Waterball, you can cast up to (5*5)-1, or 24 water balls. However, if you're only standing in a 3x3 pool, you will only cast 8 water balls. If you're standing in a freaky grid 
(like a partially-used deluge), the number of balls cast is equal to the number of water-occupied cells in your grid, so if you're in a cell like this:

O = empty
X = water
* = player

OOOOO
OOOOO
XX*XX
OOOOO
OOOOO

...you'll only cast 4 water balls with level 4/5. With level 2/3, you'll only cast 2 water balls, since only 2 are in the 3x3 grid surrounding you.

This is particularly useful to keep in mind when you're with a deluge Sage, since Waterball uses up the deluge cells. You can determine which cells are used by how you stand in the cast area 
(every cast will wipe out the respective grid section around you, centered on you), and maximize the effectiveness of the water ball spells you cast." ^000000
[LV 1] ^7777771 Waterball / 1x1 Grid^000000
[LV 2] ^7777773 Waterball / 3x3 Grid^000000
[LV 3] ^7777778 Waterball / 3x3 Grid^000000
[LV 4] ^77777715 Waterball / 5x5 Grid^000000
[LV 5] ^77777724 Waterball / 5x5 Grid^000000
#
WZ_FIREIVY#
Fire Ivy
Type: ^777777Offensive^bb0000(Fire)^000000
Target:^777777 Ground^000000
Effect: ^777777Summon Ivy Vines of Flames.^000000
#
RG_SNATCHER#
Gank
Required For: ^777777Mug (L 4)^000000
Type: ^000099Passive^000000
Target: ^777777Enemy^000000
Effect: ^777777Steals from the enemy while attacking normally. Steal success chance is based on the Thief Steal Skill. ^000000
[LV 1] ^7777777% Chance of Auto Steal^000000
[LV 2] ^7777778% Chance of Auto Steal^000000
[LV 3] ^77777710% Chance of Auto Steal^000000
[LV 4] ^77777711% Chance of Auto Steal^000000
[LV 5] ^77777713% Chance of Auto Steal^000000
[LV 6] ^77777714% Chance of Auto Steal^000000
[LV 7] ^77777716% Chance of Auto Steal^000000
[LV 8] ^77777717% Chance of Auto Steal^000000
[LV 9] ^77777719% Chance of Auto Steal^000000
[LV 10] ^77777720% Chance of Auto Steal^000000
KRO Name: ^777777Snatcher^000000
#
RG_STEALCOIN#
Mug
Required For: ^777777Divest Helm (L2), Back Stab (L4)^000000
Max level : ^77777710^000000
Type: ^33cc00Active^000000
Target: ^777777Monster^000000
SP Cost:^777777 15^000000
Range:^777777 6^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect: ^777777Steals Zeny from a monster, affected by DEX, LUK, and SkillLV, amount stolen is based on monsters level. Can only be used to steal Zeny once. 1*SkillLV% chance to steal.^000000
KRO Name: ^777777 Steal Coin^000000
#
RG_BACKSTAP#
Back Stab
Required For: ^777777Sightless Mind (L 2), Snatch (L 4)^000000
Max level : ^77777710^000000
Type: ^33cc00Active^000000
Target: ^777777Enemy^000000
SP Cost:^777777 16^000000
Range:^777777 Weapon Range^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect: ^777777Powerful attack that can only be used from behind the enemy. Cannot miss and will turn the target to face the caster, thus preventing repeated use. Damage is 320%+40%*SkllLV ATK (halved if used with a bow type weapon).^000000
[LV 1] ^777777340% ATK^000000
[LV 2] ^777777380% ATK^000000
[LV 3] ^777777420% ATK^000000
[LV 4] ^777777460% ATK^000000
[LV 5] ^777777500% ATK^000000
[LV 6] ^777777540% ATK^000000
[LV 7] ^777777580% ATK^000000
[LV 8] ^777777620% ATK^000000
[LV 9] ^777777660% ATK^000000
[LV 10] ^777777700% ATK^000000
#
RG_TUNNELDRIVE#
Stalk
Required For: ^777777Sightless Mind (L2), Stealth (L3 Stalker)^000000
Type: ^000099Passive^000000
Max level:^777777 5^000000
SP Cost: ^777777Hide dependant^000000
Effect: ^777777Upgrades the Hide skill to allow slow movement while hiding. Not restricted to walls like the Assassins Cloaking Skill.^000000
Movement Speed:
[LV 1] ^77777716%^000000
[LV 2] ^77777732%^000000
[LV 3] ^77777748%^000000
[LV 4] ^77777764%^000000
[LV 5] ^77777780%^000000
KRO Name: ^777777Tunnel Drive^000000
#
RG_RAID#
Sightless Raid
Required For: ^777777Snatch (L5)^000000
Type: ^33cc00Active^000000
Max level:^777777 5^000000
Target: ^777777Enemy^000000
SP Cost: ^77777720^000000
Range:^777777 Weapon Range^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect: ^777777Attacks a target and the 3*3 cells below it with a chance to Stun and Blind it. Rogue must be hiding to use this skill. Damage is 100%+40%*SkillLV ATK. Chance to Stun/Blind is 10%+SkillLV*3.^000000
[LV 1] ^777777140% Attack, 13% Chance^000000
[LV 2] ^777777180% Attack, 16% Chance^000000
[LV 3] ^777777220% Attack, 19% Chance^000000
[LV 4] ^777777260% Attack, 22% Chance^000000
[LV 5] ^777777300% Attack, 25% Chance^000000
KRO Name: ^777777Raid^000000
#
RG_STRIPWEAPON#
Divest Weapon
Required For: ^777777Conter Instinct (L1 Stalker), Divest All (L5 Stalker)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10+SkillLV*2^000000
Target: ^777777Enemy^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777771 sec^000000
Duration: ^77777760+15*SkillLV sec^000000
Effect: ^777777On player in PVP: Takes equipped weapon off player and prevents a reequip of ANY weapon for a certain time. On monster: reduces Attack by 10% for skill duration. Chemical Protection avoids this skill. Success Chance 10%+SkillLV*2%.^000000
[LV 1] ^7777777% Chance^000000
[LV 2] ^7777779% Chance^000000
[LV 3] ^77777711% Chance^000000
[LV 4] ^77777713% Chance^000000
[LV 5] ^77777715% Chance^000000
KRO Name: ^777777Strip Weapon^000000
#
RG_STRIPSHIELD#
Divest Shield
Required For: ^777777Slyness (L3), Divest Armor (L5), Divest All (L5 Stalker)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10+SkillLV*2^000000
Target: ^777777Enemy^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777771 sec^000000
Duration: ^77777760+15*SkillLV sec^000000
Effect: ^777777On player in PVP: Takes equipped shield off player and prevents a reequip of ANY shield for a certain time. On monster: Reduces DEF by 10% for skill duration. Chemical Protection avoids this skill. Success Chance 10%+SkillLV*2%.^000000
[LV 1] ^7777777% Chance^000000
[LV 2] ^7777779% Chance^000000
[LV 3] ^77777711% Chance^000000
[LV 4] ^77777713% Chance^000000
[LV 5] ^77777715% Chance^000000
KRO Name: ^777777Strip Shield^000000
#
RG_STRIPARMOR#
Divest Armor
Required For: ^777777Divest Weapon (L5), Divest All (L5 Stalker)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10+SkillLV*2^000000
Target: ^777777Enemy^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777771 sec^000000
Duration: ^77777760+15*SkillLV sec^000000
Effect: ^777777On player in PVP: Takes equipped armor off player and prevents a reequip of ANY armor for a certain time. On monster: Reduces DEF by 10% for skill duration. Chemical Protection avoids this skill. Success Chance 10%+SkillLV*2%.^000000
[LV 1] ^7777777% Chance^000000
[LV 2] ^7777779% Chance^000000
[LV 3] ^77777711% Chance^000000
[LV 4] ^77777713% Chance^000000
[LV 5] ^77777715% Chance^000000
KRO Name: ^777777Strip Armor^000000
#
RG_STRIPHELM#
Divest Helm
Required For: ^777777Divest Shield (L5), Divest All (L5 Stalker)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10+SkillLV*2^000000
Target: ^777777Enemy^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777771 sec^000000
Duration: ^77777760+15*SkillLV sec^000000
Effect: ^777777On player in PVP: Takes equipped helm off player and prevents a reequip of ANY helm for a certain time. On monster: Reduces DEF by 10% for skill duration. Chemical Protection avoids this skill. Success Chance 10%+SkillLV*2%.^000000
[LV 1] ^7777777% Chance^000000
[LV 2] ^7777779% Chance^000000
[LV 3] ^77777711% Chance^000000
[LV 4] ^77777713% Chance^000000
[LV 5] ^77777715% Chance^000000
KRO Name: ^777777Strip Helm^000000
#
RG_INTIMIDATE#
Snatch
Required For: ^777777Intimidate (L5)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10+SkillLV*3^000000
Target: ^777777Enemy^000000
Range:^777777 Melee Range^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration: ^777777instant^000000
Effect: ^777777This skill teleports you and the target to a random area on the same map and attacks the target. Does not work with bosses. Damage is 100%+30%*SkillLV.^000000
[LV 1] ^777777130% ATK^000000
[LV 2] ^777777160% ATK^000000
[LV 3] ^777777190% ATK^000000
[LV 4] ^777777220% ATK^000000
[LV 5] ^777777250% ATK^000000
KRO Name: ^777777Intimidate^000000
#
RG_GRAFFITI#
Scribble
Max level:^777777 1^000000
Type: ^33cc00Active^000000
Target: ^777777Area^000000
Range:^777777 Melee Range^000000
SP Cost:^777777 15^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration: ^777777180 sec^000000
Catalyst: ^7777771 Giant Paint Brush/Red Gemstone^000000
Effect: ^777777Creates a user defined text message on the ground. Requires a Giant Paint Brush/Red Gemstone to use.^000000
KRO Name: ^777777Graffiti^000000
#
RG_FLAGGRAFFITI#
Piece
Max level:^777777 5^000000
Type: ^33cc00Active^000000
Target: ^777777Area^000000
Range:^777777 Melee Range^000000
SP Cost:^777777 10^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration: ^777777unknown^000000
Catalyst: ^7777771 Giant Paint Brush/Red Gemstone^000000
Effect: ^777777Creates a spray of your Guild Icon on the ground. Requires a Small Paint Brush/Red Gemstone to use.^000000
KRO Name: ^777777Flag Graffitty^000000
#
RG_CLEANER#
Remover
Required For: ^777777Piece (L1)^000000
Max level:^777777 1^000000
Type: ^33cc00Active^000000
Target: ^777777Area^000000
Range:^777777 Melee Range^000000
SP Cost:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration: ^777777instant^000000
Catalyst: ^7777771 Wet Duster^000000
Effect: ^777777Cleans graffiti from the ground. Requires a Wet Duster to use.^000000
KRO Name: ^777777Cleaner^000000
#
RG_GANGSTER#
Slyness
Required For: ^777777Haggle (L1), Remover (l1)^000000
Type: ^000099Passive^000000
Max level:^777777 1^000000
Effect: ^777777When 2 or more rogues sit next to each other(all must have this skill) aggressive monsters, except boss monsters, won't attack.^000000
KRO Name: ^777777Gangsters Paradise^000000
#
RG_COMPULSION#
Haggle
Type: ^000099Passive^000000
Max level:^777777 5^000000
Effect: ^777777Enable to purchase items at a Lower Price in NPC Shops. Discount rates are better than Merchant Ciscount.^000000
[Level 1] ^777777Discount Rate 9%^000000
[Level 2] ^777777Discount Rate 13%^000000
[Level 3] ^777777Discount Rate 17%^000000
[Level 4] ^777777Discount Rate 21%^000000
[Level 5] ^777777Discount Rate 25%^000000
KRO Name: ^777777Compulsion Discount^000000
#
RG_PLAGIARISM#
Intimidate
Required For: ^777777Preserve (L10 Stalker)^000000
Type: ^33cc00Passive^000000
Max level:^777777 10^000000
Effect: ^777777Allows the last skill used on you to be used as a skill you have gained. Only one skill may be copied at a time in this fashion, maximum copied skill level equals the Intimidate SkillLV.^000000
[LV 1] ^777777LV. 1 Skills can be copied^000000
[LV 2] ^777777LV. 2 Skills can be copied^000000
[LV 3] ^777777LV. 3 Skills can be copied^000000
[LV 4] ^777777LV. 4 Skills can be copied^000000
[LV 5] ^777777LV. 5 Skills can be copied^000000
[LV 6] ^777777LV. 6 Skills can be copied^000000
[LV 7] ^777777LV. 7 Skills can be copied^000000
[LV 8] ^777777LV. 8 Skills can be copied^000000
[LV 9] ^777777LV. 9 Skills can be copied^000000
[LV 10] ^777777LV. 10 Skills can be copied^000000
KRO Name: ^777777PlAGIarism^000000
#
AM_AXEMASTERY#
Axe Mastery
Type: ^000099Passive^000000
Max level:^777777 10^000000
Effect: ^777777Raises Attack Power that ignores Def by +4 per SkillLV when using Axe type weapons. This damage is amplified by elements and cards.^000000
[LV 1] ^777777ATK +3^000000
[LV 2] ^777777ATK +6^000000
[LV 3] ^777777ATK +9^000000
[LV 4] ^777777ATK +12^000000
[LV 5] ^777777ATK +15^000000
[LV 6] ^777777ATK +18^000000
[LV 7] ^777777ATK +21^000000
[LV 8] ^777777ATK +24^000000
[LV 9] ^777777ATK +27^000000
[LV 10] ^777777ATK +30^000000
#
AM_ACIDTERROR#
Acid Terror
Required for: ^777777Acid Demonstration (L5 Creator).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10^000000
Target: ^777777Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 instant^000000
Effect: ^777777Throws an Acid Bottle at an enemy ignoring armor defense. It hits regardless of flee, but it is considered a long range attack, 
and thus is blocked by Pneuma. Has a chance to damage the targets Armor and to cause Bleeding status. Damage is 100%+40%*SkillLV ATK. Requires an ^66cc33Acid Bottle^777777 to use.^000000
[LV 1] ^777777 3% chance to damage Armor, 3% to cause Bleeding^000000
[LV 2] ^777777 7% chance to damage Armor, 6% to cause Bleeding^000000
[LV 3] ^77777710% chance to damage Armor, 9% to cause Bleeding^000000
[LV 4] ^77777712% chance to damage Armor, 12% to cause Bleeding^000000
[LV 5] ^77777713% chance to damage Armor, 15% to cause Bleeding^000000
#
AM_CANNIBALIZE#
Summon Flora
Max level:^777777 5^000000
Type: ^33cc00Active, Level selectable^000000
SP Cost:^777777 20^000000
Target: ^777777Cell^000000
Range:^777777 9 cells^000000
Cast Time: ^7777772 sec^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 35+5*SkillLV sec (only 60 sec at LV 5 confirmed)^000000
Effect: ^777777Summons Plant monsters that attack enemies. You can not do another summon while the previous is still active. The Max HP of the summons is based on your known skill level, 
so you can summon lower SkillLV monsters with better HP, or higher LV monsters. Requires a ^66cc33Plant Bottle^777777 to use.^000000
[LV 1] ^7777775 Mandragoras ^000000
[LV 2] ^7777774 Hydras^000000
[LV 3] ^7777773 Floras ^000000
[LV 4] ^7777772 Parasites ^000000
[LV 5] ^7777771 Geographer ^000000
KRO Name: ^777777Bio-Canibalize^000000
#
AM_DEMONSTRATION#
Bomb
Required for: ^777777Acid Demonstration (L5 Creator).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10^000000
Target: ^777777Area of 5 cells arranged in a cross formation^000000
Range:^777777 9 cells^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 40+SkillLV sec^000000
Effect: ^777777Throws a Molotov Cocktail. Has a SkillLV% chance to damage the targets Weapon. Can not be cast directly under an enemy or directly next to yourself. Damage is 100%+20%*SkillLV ATK which is not increased via +% cards, +ATK cards however, do help.
It can be placed next to other Bombs, and stacked on top of another Bomb. Requires a ^cc0000Flame Bottle^777777 to use. Oddly enough the element is NOT fire, but your normal weapon element.^000000
[LV 1] ^777777120% ATK & 1% Chance^000000
[LV 2] ^777777140% ATK & 2% Chance^000000
[LV 3] ^777777160% ATK & 3% Chance^000000
[LV 4] ^777777180% ATK & 4% Chance^000000
[LV 5] ^777777200% ATK & 5% Chance^000000
KRO Name: ^777777Demonstration^000000
#
AM_LEARNINGPOTION#
Potion Research
Required For: ^777777Prepare Potion (L5)^000000
Type: ^000099Passive^000000
Max level:^777777 10^000000
Effect: ^777777Increases effectiveness of healing items by 5% per SkilLV.^000000
[LV 1] ^777777+5%^000000
[LV 2] ^777777+10%^000000
[LV 3] ^777777+15%^000000
[LV 4] ^777777+20%^000000
[LV 5] ^777777+25%^000000
[LV 6] ^777777+30%^000000
[LV 7] ^777777+35%^000000
[LV 8] ^777777+40%^000000
[LV 9] ^777777+45%^000000
[LV 10] ^777777+50%^000000
KRO Name: ^777777Learningpotion^000000
#
AM_PHARMACY#
Prepare Potion
Required For: ^777777Summon Marine Sphere (L5), Aid Potion (L5), Bomb (L5), 
Acid Terror (5), Summon Flora (L5), Biochemical Helm (L5), Synthesis (L6 Creator)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10^000000
Target: ^777777Self^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 40+SkillLV sec^000000
Effect: ^777777Allows the creation of potions. Requires a Product Manual and uses up a Medicine Bowl and different ingredients for each potion to be made. Increases the chance of a successful creation by +3% per SkillLV.
The Success Formula for Potions seems to be:
^000000-Normal Potions^777777 (%)=JobLV×0.2+(DEX+LUK)×0.1+Potion Research×1+Prepare Potion×3+Aid Potion×1+Base Value 20

^000000-Alcohol-^777777 (%)=JobLV×0.2+(DEX+LUK)×0.1+Potion Research×1+Prepare Potion×3+Base Value 10

^000000-Slim Potions-^777777 (%)=JobLV×0.2+(DEX+LUK)×0.1+Potion Research×1+Prepare Potion×3+Base Value 0

^000000-Bottles & Coatings-^777777 (%)=JobLV×0.2+(DEX+LUK)×0.1+Potion Research×1+Prepare Potion×3+Each Respective skill LV×1+Base Value 5

The above values are not officially confirmed, but all sources indicate that DEX and LUK have very low influence on the creation success, contrary to common belief.^000099
KRO Name: ^777777Pharmacy^000000
#
AM_POTIONPITCHER#
Aid Potion
Required For: ^777777Slim Pitcher (L5 Creator)^000000
Max level:^777777 5^000000
Type: ^33cc00Active, Level Selectable^000000
SP Cost:^777777 1^000000
Target: ^777777Player/Homonuculus^000000
Range:^777777 9 cells^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 instant^000000
Effect: ^777777Allows you to throw a potion at yourself, another party or guild member with increased healing efficiency. The selected level determines the type of potion. Learned SkillLV also increases the impact potency 
by 10% per SkilLV that stacks with existing bonuses like Potion Research, HP recovery and SP recovery. It uses up one Potion of the thrown type. It will not damage Undead when you use a healing potion on them.^000000
[LV 1] ^777777+10% Heal, Up to Red Potion^000000
[LV 2] ^777777+20% Heal, Up to Orange Potion^000000
[LV 3] ^777777+30% Heal, Up to Yellow Potion^000000
[LV 4] ^777777+40% Heal, Up to White Potion^000000
[LV 5] ^777777+50% Heal, Up to Blue Potion^000000
kRO name: ^777777Potion Pitcher^000000
#
AM_SPHEREMINE#
Sphere Mine
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10^000000
Target: ^777777Cell^000000
Range:^777777 3 cells^000000
Cast Time: ^7777775 sec^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 30+10*SkillLV^000000
Effect: ^777777Summons a Marine Sphere with twice the normal HP that sets itself to self-destruct and moves away from the caster after being hit, meaning it starts a 5 second countdown and moves away. When it explodes it inflicts damage to anyone (party members, enemies and guild members). 
You can not summon more than 3 in a 9x9 area. Further, the Spheres Max HP is also based on your skill level. 
Requires a ^66cc33Mine Bottle^777777 to use.^000000
#
AM_CP_WEAPON#
Alchemical Weapon
Required For: ^777777Full Chemical Protection (L5 Creator)^0000000
Max level:^777777 5^000000
Type: ^777777Support^000000
SP Cost:^777777 30^000000
Target: ^777777Player^000000
Range:^777777 1 cell^000000
Cast Time: ^7777772 sec^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 SkillLV*60 sec^000000
Effect: ^777777Causes an equipped weapon to become unbreakable for the skills duration, also protects against Rogue skill Strip Weapon. 
Requires ^66cc33Coating Solution.^000000
[LV 1] ^77777760 sec^000000
[LV 2] ^777777120 sec^000000
[LV 3] ^777777180 sec^000000
[LV 4] ^777777240 sec^000000
[LV 5] ^777777300 sec^000000
KRO Name: ^777777Chemical Protection Weapon^000000
#
AM_CP_SHIELD#
Synthesized Shield
Required For: ^777777Chemical Protection Armor (L3), Full Chemical Protection (L5 Creator)^000000
Max level:^777777 5^000000
Type: ^777777Support^000000
SP Cost:^777777 25^000000
Target: ^777777Player^000000
Range:^777777 1 cell^000000
Cast Time: ^7777772 sec^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 SkillLV*60 sec^000000
Effect: ^777777Causes an equipped shield to become unbreakable for the skills duration, also protects against Rogue skill Strip Shield. 
Requires ^66cc33Coating Solution.^000000
[LV 1] ^77777760 sec^000000
[LV 2] ^777777120 sec^000000
[LV 3] ^777777180 sec^000000
[LV 4] ^777777240 sec^000000
[LV 5] ^777777300 sec^000000
KRO Name: ^777777Chemical Protection Shield^000000
#
AM_CP_ARMOR#
Synthetic Armor
Required For: ^777777Chemical Protection Weapon (L3), Full Chemical Protection (L5 Creator)^0000000
Max level:^777777 5^000000
Type: ^777777Support^000000
SP Cost:^777777 25^000000
Target: ^777777Player^000000
Range:^777777 1 cell^000000
Cast Time: ^7777772 sec^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 SkillLV*60 sec^000000
Effect: ^777777Causes an equipped armor to become unbreakable for the skills duration, also protects against Rogue skill Strip Armor.
Requires ^66cc33Coating Solution.^000000
[LV 1] ^77777760 sec^000000
[LV 2] ^777777120 sec^000000
[LV 3] ^777777180 sec^000000
[LV 4] ^777777240 sec^000000
[LV 5] ^777777300 sec^000000
KRO Name: ^777777Chemical Protection Armor^000000
#
AM_CP_HELM#
Biochemical Helm
Required For: ^777777Chemical Protection Shield (L3), Full Chemical Protection (L5 Creator)^000000
Max level:^777777 5^000000
Type: ^777777Support^000000
SP Cost:^777777 25^000000
Target: ^777777Player^000000
Range:^777777 1 cell^000000
Cast Time: ^7777772 sec^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 SkillLV*60 sec^000000
Effect: ^777777Causes an equipped helm to become indestructible for the skill duration. Protects against Rogue skill Strip Helm.
Requires ^66cc33Coating Solution.^000000
[LV 1] ^77777760 sec^000000
[LV 2] ^777777120 sec^000000
[LV 3] ^777777180 sec^000000
[LV 4] ^777777240 sec^000000
[LV 5] ^777777300 sec^000000
KRO Name: ^777777Chemical Protection Helm^000000
#
AM_BIOETHICS#
Basis of Life
Type: ^000099Passive^000000
Max level:^777777 1^000000
Effect: ^777777Allows Biochemist to begin learning the Homunculus Skill Tree.^000000
#
AM_BIOTECHNOLOGY#
Biotechnology
Type: ^000099Passive^000000
Effect: ^777777Increase chance of Homunculus creation and Max HP of creature.^000000
#
AM_CREATECREATURE#
Create Embryo
Type: ^33cc00Active^000000
Effect: ^777777Creates an embryo. Skill level affects chance of success.
Ingredients For Making Embryo
- Glass Tube[empty cylinder??], Yggdrasil Dew, Seed Of Life[germinating seed??] 1 each.
- Requires 1 medicine bowl.

Glass Tube 5000z
Yggdrasil Dew 20000z
Seed Of Life 60000z ^000000
KRO Name:^777777 Create Creature^000000
#
AM_CULTIVATION#
Cultivation
Type: ^33cc00Active^000000
Effect: ^777777Creates a homunculus. Skill level affects chance of success.^000000
Etc : ^777777Requires an embryo to use.^000000
#
AM_FLAMECONTROL#
Flame Control
Type: ^000099Passive^000000
Effect: ^777777Increase chances of cultivation skill and fire resistance of user.^000000
#
AM_CALLHOMUN#
Call Homunculus
Auto Attack System
Max level: ^7777771^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710^000000
Target: ^777777self^000000
Cast Time: ^777777unknown^000000
Cool Down: ^77777unknown^000000
Duration:^777777unknown^000000
Effect: ^777777Summon or recall an already created homonuculus using an 'Embryo' item. When used for the first time the Embryo gives one of the for possible 
types at random, if you dont like the homunculus, destroy it and make a new one.
You can see its state by rightclicking on it, then order it to either - attack, move, stay, feed, name change, and delete.

[Status]
This shows variety of information about your Homunculus. This is where variety of command can be given to your Homunculus.

[Attack]
Select an enemy via Alt + Right click, then press Alt + Right click one more time to set the Homunculus to attack that target. To cancel, simply give it order to move or stay.

[Move]
Click Alt + Right click on ground to let it move there. This command overrides all other commands. Homunculus cannot move too far away from you.

[Stay]
While doing other motion - [Move] or [Attack] - right click on the Homunculus to bring out the menu. Choose [Stay], then it will cancel all it was doing, then will stay by your side in idle state.

[Feed]
Select this, or click [Feed] in Homunculus status window, then you will feed the Homunculus with appropriate food.

Homunculus eats following food:
Lif: Pet Food
Armister: Zargon
Filir: Garlet
Vanilmirt: Scell

Warning: Homunculus is an artificial lifeform. If you do not feed it periodically, it will simply disappear. So, take extra care in its feeding time!

Every homunculus has different Skills, depending on its type:
^000000
- Lif(resembling Dryad): -support caster
Healing Touch ^777777- heals the master^000000
Emergency Evade
Training
Change (unknown)

- Amistr(resembling sheep): -offensive meele
Castling
Defense
Adamantium Skin
Bloodlust(unknown)

- Filir(Bird): -offensive ranged
Moonlight
Fleetting Move
Rush
SBR44(unknown)

- Vanilmirth(Mutant Jelly): -offensive spellcaster
Caprice
Benediction of Chaos
Instruct
Explosion(unknown)

Leveling For Homunculus^777777
- Exp aquire by Homunculus depends on the damage it deals to the monster.
- No matter how many monster the player kill, the homunculus will not gain any exp.
- Let the Homunculus attack inorder to level up Homunculus. [no special effect when Homunculus Level Up]
- Wether the exp obtain by the Homunculus will be shared by the player or not is still not comfirm.
- Max level of Homunculus is Lv99
- There is a equipment section in the status window of the Homunculus, therefore there might be special equipment for the Homunculus in the future.
- Currently the only way to recover the Homunculus's HP is to let it rest. Potion Pitcher, Heal, etc all no effect.^000000
#
AM_REST#
Peaceful Rest
Type: ^33cc00Active^000000
Max level:^777777 1^000000
Effect: ^777777Destroys a currently created homonuculus.^000000
KRO Name:^777777 Sabbath or Rest^000000
#
AM_DRILLMASTER#
Drillmaster
Type: ^000099Passive^000000
Effect: ^777777Raises Attack Power of homonuculus.^000000
[LV 1] ^777777ATK +3^000000
[LV 2] ^777777ATK +6^000000
[LV 3] ^777777ATK +9^000000
[LV 4] ^777777ATK +12^000000
[LV 5] ^777777ATK +15^000000
[LV 6] ^777777ATK +18^000000
[LV 7] ^777777ATK +21^000000
[LV 8] ^777777ATK +24^000000
[LV 9] ^777777ATK +27^000000
[LV 10] ^777777ATK +30^000000
#
AM_HEALHOMUN#
Heal Homunculus
Type: ^33cc00Active^000000
Target: ^777777Homonuculus^000000
Effect: ^777777Casts heal on homunculus. Skill power is that of an Acolyte's heal.^000000
#
AM_RESURRECTHOMUN#
Resurrect Homunculus
Type: ^33cc00Active^000000
Max level:^777777 5^000000
Target: ^777777Homonuculus^000000
Effect: ^777777Ressurect a killed homonuculus.^000000
#
CR_TRUST#
Faith
Max level:^777777 10^000000
Type: ^000099Passive^000000
Required For: ^777777Heal (L 10), Holy Cross (L 7), Grand Cross (L 10), Gloria Domini (L5 Paladin), Martyr's Reckoning (L5 Paladin), Battle Chant (L8 Paladin).^000000
Effect: ^777777Increases Max HP by 200 and Resistance to Holy attacks by 5% per SkillLV.^000000
[LV 1] ^777777+200 HP, 5% Resist^000000
[LV 2] ^777777+400 HP, 10% Resist^000000
[LV 3] ^777777+600 HP, 15% Resist^000000
[LV 4] ^777777+800 HP, 20% Resist^000000
[LV 5] ^777777+1000 HP, 25% Resist^000000
[LV 6] ^777777+1200 HP, 30% Resist^000000
[LV 7] ^777777+1400 HP, 35% Resist^000000
[LV 8] ^777777+1600 HP, 40% Resist^000000
[LV 9] ^777777+1800 HP, 45% Resist^000000
[LV 10] ^777777+2000 HP, 50% Resist^000000
KRO Name: ^777777 Trust^000000
#
CR_AUTOGUARD#
Guard
Required For: ^777777Smite (L5)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10+SkillLV*2^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 300 Type: ^777777Support^000000^000000
Effect: ^777777Gives you the ability to completely block attacks. Requires an equipped Shield. When you block an attack, you will be unable to move for .3 seconds for SkillLV 1-5. SkillLV 6-9 delays your movement for .2 sec and SkillLV 10 for .1 sec. 
Block chance is 5% per SkillLV.^000000
[LV 1] ^7777775% Chance, 0.3 delay^000000
[LV 2] ^77777710% Chance, 0.3 delay^000000
[LV 3] ^77777715% Chance, 0.3 delay^000000
[LV 4] ^77777720% Chance, 0.3 delay^000000
[LV 5] ^77777725% Chance, 0.3 delay^000000
[LV 6] ^77777730% Chance, 0.2 delay^000000
[LV 7] ^77777735% Chance, 0.2 delay^000000
[LV 8] ^77777740% Chance, 0.2 delay^000000
[LV 9] ^77777745% Chance, 0.2 delay^000000
[LV 10] ^77777750% Chance, 0.1 delay^000000
KRO Name: ^777777 Auto Guard^000000
#
CR_SHIELDCHARGE#
Smite
Required For: ^777777Shield Boomerang (L3)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10^000000
Target: ^777777Enemy^000000
Range: ^7777771 cell^000000
Cast Time: ^7777770^000000
Cool Down: ^777777ATKSpeed^000000
Duration:^777777 instant^000000
Effect: ^777777Hits enemy with shield. Knocks back and has a chance of stunning. Must have shield Equipped to use. Damage is 100%+20*SkillLV% ATK, Stun Chance is 15%+5*SkillLV%, Knockback is 4+SkillLV cells.^000000
[LV 1] ^777777120% Attack, 20% Stun Chance, 5 cells^000000
[LV 2] ^777777140% Attack, 25% Stun Chance, 6 cells^000000
[LV 3] ^777777160% Attack, 30% Stun Chance, 7 cells^000000
[LV 4] ^777777180% Attack, 35% Stun Chance, 8 cells^000000
[LV 5] ^777777200% Attack, 40% Stun Chance, 9 cells^000000
KRO Name: ^777777 Shieldcharge^000000
#
CR_SHIELDBOOMERANG#
Shield Boomerang
Required For: ^777777Defending Aura (L1), Shield Reflect (L3), Shield Chain (L5 Paladin)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 12^000000
Target: ^777777Enemy^000000
Range: ^7777771+2*SkillLV^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770.7 sec^000000
Duration:^777777 instant^000000
Effect: ^777777Throw shield at enemy. Heavier and higher refined shields do more damage. Damage is 100%+30*SkillLV. Must have shield Equipped to use.^000000
[LV 1] ^777777130% Attack Range 3^000000
[LV 2] ^777777160% Attack Range 5^000000
[LV 3] ^777777190% Attack Range 5^000000
[LV 4] ^777777220% Attack Range 9^000000
[LV 5] ^777777250% Attack Range 11^000000
#
CR_REFLECTSHIELD#
Shield Reflect
Required For: ^777777Sacrifice (L5), Martyr's Reckoning (L2 Paladin).^000000
Max level:^777777 10^000000
Type: ^777777Support^000000
SP Cost:^777777 30+5*SkillLV^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 360 sec^000000
Effect: ^777777Returns some damage dealt to you back to the enemy. Close ranged-attacks only. Reflected Damage is 10%+3*SkillLV% of received damage. Must have a shield equipped to use.^000000
[LV 1] ^77777713% ATK Returned^000000
[LV 2] ^77777716% ATK Returned^000000
[LV 3] ^77777719% ATK Returned^000000
[LV 4] ^77777722% ATK Returned^000000
[LV 5] ^77777725% ATK Returned^000000
[LV 6] ^77777728% ATK Returned^000000
[LV 7] ^77777731% ATK Returned^000000
[LV 8] ^77777734% ATK Returned^000000
[LV 9] ^77777737% ATK Returned^000000
[LV 10] ^77777740% ATK Returned^000000
KRO Name:^777777 Shield Reflect^000000
#
CR_HOLYCROSS#
Holy Cross
Required For: ^777777Grand Cross (L6)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10+SkillLV^000000
Target: ^777777Enemy^000000
Cast Time: ^7777770^000000
Cool Down: ^777777ATKSpeed^000000
Duration:^777777 instant^000000
Effect: ^777777Hit an enemy with a cross shaped, strong, holy element attack. Has a chance of causing Blind. Damage is 100%+35*SkillLV%, Blind chance is 3*SkillLV%.^000000
[LV 1] ^777777135% ATK, 3% Chance^000000
[LV 2] ^777777170% ATK, 6% Chance^000000
[LV 3] ^777777205% ATK, 9% Chance^000000
[LV 4] ^777777240% ATK, 12% Chance^000000
[LV 5] ^777777275% ATK, 15% Chance^000000
[LV 6] ^777777310% ATK, 18% Chance^000000
[LV 7] ^777777345% ATK, 21% Chance^000000
[LV 8] ^777777380% ATK, 24% Chance^000000
[LV 9] ^777777415% ATK, 27% Chance^000000
[LV 10] ^777777450% ATK, 30% Chance^000000
#
CR_GRANDCROSS#
Grand Cross
Required For: ^777777Sacrifice (L4).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost:^777777 30+7*SkillLV^000000
Target: ^777777Self^000000
Cast Time: ^7777773 sec^000000
Cool Down: ^7777770.3 sec^000000
Duration:^777777 instant^000000
Effect: ^777777Do 3 holy element, cross shaped, splash attacks with area effect centered on yourself. Enemies of Undead, Ghost and Demon type will be blinded. Damage is (100%+40*SkillLV%)*(ATK+MATK). 
During the cast process your defense will be reduced by 1/3. After casting is finished, you will receive half the possible damage to yourself. You may not change the equipped shield while you cast this spell.^000000
[LV 1] ^777777140% ATK^000000
[LV 2] ^777777180% ATK^000000
[LV 3] ^777777220% ATK^000000
[LV 4] ^777777260% ATK^000000
[LV 5] ^777777300% ATK^000000
[LV 6] ^777777340% ATK^000000
[LV 7] ^777777380% ATK^000000
[LV 8] ^777777420% ATK^000000
[LV 9] ^777777460% ATK^000000
[LV 10] ^777777500% ATK^000000
#
CR_DEVOTION#
Sacrifice
Required For: ^777777Martyr's Reckoning (L3 Paladin).^000000
Max level:^777777 5^000000
Type: ^777777Support^000000
SP Cost:^777777 25^000000
Target: ^777777Selected Party/Guild Member(s) maximum is one per SkillLV^000000
Range:^777777 6+SkillLV^000000
Cast Time: ^777777unknown^000000
Cool Down: ^7777773 sec^000000
Duration:^777777 15+15*SkillLV sec^000000
Effect: ^777777Protect party members by taking the full damage he or she is receiving. They must be in range to benefit from this, once they leave the skill is canceled and needs to be recasted. Damage taken is based on 
the person's DEF who gets hit, not the Crusader that takes it. If the caster has any self casted, class native enhancements on him, e.g. Endure (Endure transfer is disabled in WoE), Resistant Souls or Reflective 
Shield, the party member(s) will share these benefits, too. This skill cannot be used on other Crusaders. The level difference between the caster and the target must be equal or less than 10 (within normal EXP share range). The number of possible protected 
party members is 1*SkillLV. Should the HP of Crusader drop below 25%, Sacrifice will be canceled.^000000
[LV 1] ^77777760 sec, 1 Player^000000
[LV 2] ^77777790 sec, 2 Players^000000
[LV 3] ^777777120 sec, 3 Players^000000
[LV 4] ^777777150 sec, 4 Players^000000
[LV 5] ^777777180 sec, 5 Players^000000
KRO Name: ^777777 Devotion^000000
#
CR_PROVIDENCE#
Resistant Souls
Max level:^777777 5^000000
Type: ^777777Support^000000
SP Cost:^777777 30^000000
Target: ^777777Ally^000000
Range:^777777 9^000000
Cast Time: ^7777773 sec^000000
Cool Down: ^7777770^000000
Duration:^777777 180min^000000
Effect: ^777777Increase DEF against holy and demon type attacks by 5% per SkillLV.^000000
[LV 1] ^7777775% Reduced ATK^000000
[LV 2] ^77777710% Reduced ATK^000000
[LV 3] ^77777715% Reduced ATK^000000
[LV 4] ^77777720% Reduced ATK^000000
[LV 5] ^77777725% Reduced ATK^000000
KRO Name: ^777777Providence^000000
#
CR_DEFENDER#
Defending Aura
Type: ^777777Support^000000
Max level:^777777 5^000000
SP Cost:^777777 30^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 180 sec^000000
Effect: ^777777Decreases the ATK of ranged attacks against the caster by 5%+15*SkillLV%, but also lowers ASPD and walking speed while active. The higher the level the lower the malus, up to LV 5 which has no 
speed reductions. Can be shared with a party member when the `Sacrifice` skill casted on them. Caster must have a shield equipped.^000000
[LV 1] ^777777-20% ATK^000000
[LV 2] ^777777-35% ATK^000000
[LV 3] ^777777-50% ATK^000000
[LV 4] ^777777-65% ATK^000000
[LV 5] ^777777-80% ATK, no ASPD and movement speed reduction^000000
KRO Name: ^777777Defender^000000
#
CR_SPEARQUICKEN#
Spear Quicken
Max level:^777777 10^000000
Type: ^777777Support^000000
SP Cost:^777777 10^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 10+5*SkillLV sec^000000
Effect: ^777777Increases attack speed of spear type weapons by 20+SkillLV.^000000
[LV 1] ^77777730 sec, +21% Attack Speed^000000
[LV 2] ^77777760 sec, +22% Attack Speed^000000
[LV 3] ^77777790 sec, +23% Attack Speed^000000
[LV 4] ^777777120 sec, +24% Attack Speed^000000
[LV 5] ^777777150 sec, +25% Attack Speed^000000
[LV 6] ^777777180 sec, +26% Attack Speed^000000
[LV 7] ^777777210 sec, +27% Attack Speed^000000
[LV 8] ^777777240 sec, +28% Attack Speed^000000
[LV 9] ^777777270 sec, +29% Attack Speed^000000
[LV 10] ^777777300 sec, +30% Attack Speed^000000
#
MO_IRONHAND#
Iron Fists
Required For: ^777777Summon Spirit Sphere (L2), Flee (L5), Raging Palm Strike (L7 Champion), Glacier Fist (L5 Champion), Chain Crush Combo (L5 Champion).^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect: ^777777Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV.^000000
[LV 1] ^777777 ATK +3^000000
[LV 2] ^777777 ATK +6^000000
[LV 3] ^777777 ATK +9^000000
[LV 4] ^777777 ATK +12^000000
[LV 5] ^777777 ATK +15^000000
[LV 6] ^777777 ATK +18^000000
[LV 7] ^777777 ATK +21^000000
[LV 8] ^777777 ATK +24^000000
[LV 9] ^777777 ATK +27^000000
[LV 10] ^777777 ATK +30^000000
KRO Name: ^777777Iron Hand^000000
#
MO_SPIRITSRECOVERY#
Spiritual Cadence
Required For: ^777777Snap (L2)^000000
Max level:^777777 5^000000
Type: ^000099Passive^000000
Effect: ^777777Recovers HP and SP every 10 seconds while sitting. Recovery rate is every 20 seconds when overweight. 
Base HP recovery is 4 Hp per SkillLV, modified by MaxHP/500. 
Base SP recovery is 3 SP per SkillLV modified by MaxSP/100.^000000
[LV 1] ^777777+4 HP & 2 SP^000000
[LV 2] ^777777+8 HP & 4 SP^000000
[LV 3] ^777777+12 HP & 6 SP^000000
[LV 4] ^777777+16 HP & 8 SP^000000
[LV 5] ^777777+20 HP & 10 SP^000000
KRO Name: ^777777Spirit Recovery^000000
#
MO_CALLSPIRITS#
Summon Spirit Sphere
Required For: ^777777Dodge (L5), Occult Impact (L5), Absorb Spirit Sphere (L5), Zen (L5, Champion), Raging Palm Strike (L5 Champion), Glacier Fist (L5 Champion), Chain Crush Combo (L5 Champion).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 15^000000
Target: ^777777Self^000000
Cast Time: ^7777771.5 sec^000000
Cool Down: ^7777770^000000
Duration:^777777 600 sec^000000
Effect: ^777777Summons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can 
have is determined by the learned SkillLV. Each active Sphere gives +3 ATK with holy element that never misses. The cast is uninterruptable.^000000
KRO Name:^777777 Call Spitits^000000
#
MO_ABSORBSPIRITS#
Absorb Spirit Sphere
Required For: ^777777Fury (L1), Zen (L1, Champion)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 6^000000
Target: ^777777Self/Enemy with Shift-Click^000000
Cast Time: ^7777772 sec^000000
Cool Down: ^7777770^000000
Duration:^777777instant^000000
Effect: ^777777Uses up all Spirit Spheres an regains 8 SP per sphere. Can be used on another Monk's Spheres in PVP. If used against a monster it steals 2 SP per monster level with a success chance of 20%.^000000
#
MO_TRIPLEATTACK#
Raging Triple Blow
Required For: ^777777RAGIng Quadruple Blow (L5), Glacier Fist (L5 Champion)^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Combo Time:^777777 1.3 sec^000000
Effect: ^777777Attacks 3 times with increased damage. Higher Skill level DECREASES chance of occurrence. This skill differs from the Thief's Double Attack in many key regards. First of course the delay, as Double Attack 
takes the same amount of time as a normal attack while this skill takes longer. Triple (and Quadruple) actually counts for damage as a single strike. This means that damage bonuses 
from upgrades, masteries, Star Crumbs, and Spirit Spheres are only applied ONCE and divided evenly among the three (four) visible hits. Therefore even with LV10 Triple Blow these "individual hits" will 
usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected. 
True to his/her sneaky ways the Thief does not say Double Attack !! every other hit, but the Monk has no such reservations with Triple. You will probably not see anything an AGI Monk types while 
he is fighting, so do not use /notalkmsg or you will never "hear" him over the combos ^^; While Silence status does NOT stop this skill from activating, Tripple DOES NOT count as Active against guild fort Emperiums 
and will NOT miss.^000000
[LV 1] ^77777729% Chance for 120% ATK^000000
[LV 2] ^77777728% Chance for 140% ATK^000000
[LV 3] ^77777727% Chance for 160% ATK^000000
[LV 4] ^77777726% Chance for 180% ATK^000000
[LV 5] ^77777725% Chance for 200% ATK^000000
[LV 6] ^77777724% Chance for 220% ATK^000000
[LV 7] ^77777723% Chance for 240% ATK^000000
[LV 8] ^77777722% Chance for 260% ATK^000000
[LV 9] ^77777721% Chance for 280% ATK^000000
[LV 10] ^77777720% Chance for 300% ATK.^000000
KRO Name: ^777777Triple Attack^000000
#
MO_BODYRELOCATION#
Snap
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost:^777777 14^000000
Target: ^777777Cell^000000
Range: ^77777712^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770, see below^000000
Duration:^777777 instant^000000
Effect: ^777777Directly teleport to any chosen cell. You can not move to or over non movable cells this way, e.g. up a cliff. Uses up 1 Spirit Sphere. If under Fury state, you can use this 
skill without the need for Spirit Spheres. After using this skill, you cannot use Asura Strike (Guillotine Fist) for the following 2 seconds.^000000
KRO Name: ^777777Body Relocation/Dash Like A Bullet^000000
#
MO_DODGE#
Dodge
Required For: ^777777Root (L5), Raging Triple Blow (L5)^000000
Type: ^000099Passive^000000
Effect: ^777777Increases Flee Rate by +1.5 per LV rounded down.^000000
[LV 1] ^777777Flee +1^000000
[LV 2] ^777777Flee +3^000000
[LV 3] ^777777Flee +4^000000
[LV 4] ^777777Flee +6^000000
[LV 5] ^777777Flee +7^000000
[LV 6] ^777777Flee +9^000000
[LV 7] ^777777Flee +10^000000
[LV 8] ^777777Flee +12^000000
[LV 9] ^777777Flee +13^000000
[LV 10] ^777777Flee +15^000000
#
MO_INVESTIGATE#
Occult Impact
Required For:^777777 Throw Spirit Sphere (L3)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 6+4*SkillLV^000000
Target:^777777 Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 instant^000000
Effect:^777777 Strong physical ranged attack. The more defense the target has the more damage this skill will do. It never misses and uses up 1 Spirit Sphere. Damage is [ATK x (1 + SkillLV*0.75) x (Enemy Armour+Enemy VIT)/50] x Card Effect.
Uses up one Spirit Sphere.^000000
KRO Name: ^777777Investigate^000000
#
MO_FINGEROFFENSIVE#
Throw Spirit Sphere
Required For: ^777777Asura Strike (L3)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
Range:^777777 9 cells^000000
SP Cost:^777777 6+4*SkillLV^000000
Target: ^777777Enemy^000000
Range:^777777 9 cells^000000
Cast Time: ^7777771+Numer of Spheres thrown sec^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 instant^000000
Effect: ^777777Throws spirit spheres at enemy. Skill level affects number of spheres that can be thrown, damage is 100%+50*used SkillLV% ATK using the element of your current weapon. Number 
of thrown Spirits equals to used SkillLV and may miss depending on normal hit probabilities. It has uninterruptible cast but Pneuma will block this skill.^000000
[LV 1]^777777 150% ATK Uses 1 Sphere^000000
[LV 2]^777777 200% ATK Uses 2 Spheres^000000
[LV 3]^777777 250% ATK Uses 3 Spheres^000000
[LV 4]^777777 300% ATK Uses 4 Spheres^000000
[LV 5]^777777 350% ATK Uses 5 Spheres^000000
KRO Name: ^777777Fingeroffensive^000000
#
MO_STEELBODY#
Mental Strength
Required For: ^777777Snap (L3)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 200^000000
Target:^777777 Self^000000
Cast Time: ^7777775 sec (uninterruptible)^000000
Cool Down: ^7777770^000000
Duration:^777777 30*SkillLV sec^000000
Effect: ^777777Set Def and MDEF to 90%. Attack speed is reduced by 25% and skills cannot be used. Requires 5 Spirit Spheres to use. This is DEF as from 
armor so damage from weapons and spells is reduced to at least 10% (with 1 VIT/INT) and even as little as 1 damage if the Monk has enough VIT/INT. 
Contrary to earlier statements Bosses attacks ARE affected.^000000
[LV 1] ^77777730 sec^000000
[LV 2] ^77777760 sec^000000
[LV 3] ^77777790 sec^000000
[LV 4] ^777777120 sec^000000
[LV 5] ^777777150 sec5^000000
KRO Name: ^777777Steel Body^000000
#
MO_BLADESTOP#
Root
Required For: ^777777Spiritual Cadence (L2)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770.5 sec^000000
Duration:^777777 10+10*SkillLV sec^000000
Effect: ^777777This skill operates like the Knight's Counter Attack, but instead "catches" an attacker, freezing both Monk and target for a few moments. Certain 
skills are available for you to attack with depending on Root skill level. Both Monk and attacker are stopped until the Monk uses a skill, the 
Monk dies, the attacker dies, or Root's duration expires. Unlike Freeze/Stone Curse status the attacker still has all flee and DEF. Further, if the attacker 
is a Monk who also has the Root skill then both are free to use their skills (determined by their own Root skill level). 
This skill can not be used to counter enemy skills. Has a low chance to work against MVP.
Uses up 1 Spirit Sphere.^000000
[LV 1]^777777 none, 0.5 sec catch time^000000
[LV 2]^777777 Occult Impact, 0.7 sec catch time^000000
[LV 3]^777777 Throw Sphere, 0.9 sec catch time^000000
[LV 4]^777777 Quad Blow, 1.1 sec catch time^000000
[LV 5]^777777 Asura Strike, 1.3 sec catch time^000000
KRO Name: ^777777Bladestop^000000
#
MO_EXPLOSIONSPIRITS#
Fury
Required For: ^777777Asura Strike (L3), Zen (L5, Champion)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 15^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 180 sec^000000
Effect: ^777777Raises Critical Hit rate by 7.5+2.5*SkillLV for skill duration. SP regeneration is suspended during this time. 5 Spirit Spheres required.^000000
[LV 1] ^777777+10 Critical Rate^000000
[LV 2] ^777777+12.5 Critical Rate^000000
[LV 3] ^777777+15 Critical Rate^000000
[LV 4] ^777777+17.5 Critical Rate^000000
[LV 5] ^777777+20 Critical Rate^000000
KRO Name: ^777777Explosion of Spirits/Critical Explosion^000000
#
MO_EXTREMITYFIST#
Asura Strike
Required For: ^777777Snap (L3)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost: ^777777all^000000
Target: ^777777Enemy^000000
Cast Time: ^7777774.5 - .5*SkillLV sec^000000
Cool Down: ^7777773.5 - 0.5*SkillLV sec^000000
Duration: ^777777instant^000000
Effect: ^777777Usable only when Fury is active. Uses all SP to do massive damage to the target, HP/SP will not regen naturally for 5 minutes after Asura Strike is 
used. Cancels Fury after use and requires all remaining Spirit Spheres (that is all 5 if cast independantly). Damage is [(Weapon ATK+Base ATK) x (8 + SP/10) + 250 + (SkillLV*150)]*Card Effects. 
Can be used while catching someone using LV 5 Root or with no Cast Time at the end of a combo attack (Triple -> Quad -> Dragon -> [Tiger and/or Crush ->] Asura) but the Fury and 
sphere and Fury requirements remain in both cases (usable with the 4 spheres remaining after activating Root/Thrust). Increasing the Asura skill level has a relatively small effect on 
total damage compared to increasing SP, INT or SRT.
^ff000Warning: Skill CAN BE INTERRUPTED.^000000
[LV 1] ^777777+ 400 ATK 4.0s cast, 3.0s Delay^000000
[LV 2] ^777777+ 550 ATK 3.5s cast, 2.5s Delay^000000
[LV 3] ^777777+ 700 ATK 3.0s cast, 2.0s Delay^000000
[LV 4] ^777777+ 850 ATK 2.5s cast, 1.5s Delay^000000
[LV 5] ^777777+ 1000 ATK 2.0s cast, 1.0sDelay^000000
KRO Name: ^777777Extreme Fist^000000
IRO Name:^777777 Guillotine Fist^000000
#
MO_CHAINCOMBO#
Raging Quadruple Blow
Required For: ^777777RAGIng Thrust (L3)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 15+2*SkillLV^000000
Target: ^777777Enemy^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Combo Time:^777777 1.3 sec^000000
Duration:^777777 instant^000000
Effect: ^777777Usable only after a Triple Attack. Hits the enemy, dealing 4 powerful strikes. The Caster can not move for a short period. Damage is 150%+50*SkillLV% ATK. 
Requires 1 Spirit Sphere. If you don't want the "Skill Failed" message to show each time you clicked, but missed a delay sequence use /skillfail to turn the message display off.^000000
[LV 1] ^777777Does 200% ATK^000000
[LV 2] ^777777Does 250% ATK^000000
[LV 3] ^777777Does 300% ATK^000000
[LV 4] ^777777Does 350% ATK^000000
[LV 5] ^777777Does 400% ATK^000000
KRO Name: ^777777Chain Combo^000000
#
MO_COMBOFINISH#
Raging Thrust
Required For: ^777777Mental Strength (L3), Glacier Fist (L3 Champion).^000000
Type: ^33cc00Active^000000
Max level:^777777 5^000000
SP Cost:^777777 20+3*SkillLV^000000
Target: ^777777Enemy^000000
Cast Time: ^7777770^000000
Cool Down: ^777777ATKSpeed^000000
Duration:^777777 instant^000000
Combo Time:^777777 1.3 sec^000000
Effect: ^777777Usable only after a Quadruple Strike. Also called "Way of the Dragon". Unleashes a final attack on the enemy. Requires 1 Spirit Sphere to use. Damage is 240%+60*SkillLV% ATK.^000000
[LV 1] ^777777Does 300% ATK^000000
[LV 2] ^777777Does 360% ATK^000000
[LV 3] ^777777Does 420% ATK^000000
[LV 4] ^777777Does 480% ATK^000000
[LV 5] ^777777Does 540% ATK^000000
KRO Name: ^777777Combo Finish^000000
#
SA_ADVANCEDBOOK#
Study
Required For: ^777777Dragonology (L9), Cast Cancel (L2), Magic Rod (L4), Endow Blaze (L5), Endow Tsunami (L5), Endow Tornado (L5), Endow Quake (L5), Foresight (L5 Scolar).^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect: ^777777Raises ATK by 3 and ASPD by 0.5 per SkillLV when using book type weapons.^000000
[LV 1] ^777777 ATK +3, +0.5 ASPD^000000
[LV 2] ^777777 ATK +6, +1 ASPD^000000
[LV 3] ^777777 ATK +9, +1.5 ASPD^000000
[LV 4] ^777777 ATK +12, +2 ASPD^000000
[LV 5] ^777777 ATK +15, +2.5 ASPD^000000
[LV 6] ^777777 ATK +18, +3 ASPD^000000
[LV 7] ^777777 ATK +21, +3.5 ASPD^000000
[LV 8] ^777777 ATK +24, +4 ASPD^000000
[LV 9] ^777777 ATK +27, +4.5 ASPD^000000
[LV 10] ^777777 ATK +30, +5 ASPD^000000
KRO Name: ^777777Advanced Book^000000
#
SA_CASTCANCEL#
Cast Cancel
Required For: ^777777Free Cast (L1), Soul Siphon (L5 Scolar)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 0^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect: ^777777Cancels your own spell before it finishes casting. SP Cost of the interrupted spell is reduced based on skill level.^000000
[LV 1] ^77777710% Sp Kept^000000
[LV 2] ^77777730% Sp Kept^000000
[LV 3] ^77777750% Sp Kept^000000
[LV 4] ^77777770% Sp Kept^000000
[LV 5] ^77777790% Sp Kept^000000
#
SA_CLASSCHANGE#
Class Change
Effect: ^777777Change an enemy into a Boss Monster. Chance of success based on skill level.^000000
#
SA_FREECAST#
Free Cast
Required For: ^777777Hindsight (L4), Foresight (L5 Scolar).^000000
Max level:^777777 10^000000
Type: ^000099Passive^000000
Effect: ^777777Allows movement and attack while casting spells.^000000
[LV 1] ^77777730% Move Speed/55% ATK Speed^000000
[LV 2] ^77777735% Move Speed/60% ATK Speed^000000
[LV 3] ^77777740% Move Speed/65% ATK Speed^000000
[LV 4] ^77777745% Move Speed/70% ATK Speed^000000
[LV 5] ^77777750% Move Speed/75% ATK Speed^000000
[LV 6] ^77777755% Move Speed/80% ATK Speed^000000
[LV 7] ^77777760% Move Speed/85% ATK Speed^000000
[LV 8] ^77777765% Move Speed/90% ATK Speed^000000
[LV 9] ^77777770% Move Speed/95% ATK Speed^000000
[LV 10] ^77777775% Move Speed/100% ATK Speed^000000
#
SA_SPELLBREAKER#
Spell Breaker
Required For: ^777777Dispel (L3).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 2^000000
Target: ^777777Enemy^000000
Range: ^7777779 cells^000000
Cast Time: ^7777770.7 sec^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect: ^777777 This skill lets you cancel any skill with Cast Time (ANY skill), when an enemy spell is canceled, the target gets 2% of its MaxHP as damage and 
the Sage absorbs a percentage of the SP used for the broken spell, also if the SkillLV is 5, the sage will also absorb half the physical damage done to the target. The success rate of this skill 
against Bosses is 10%. If this Spell is cast on an other Sage that uses Magic Rod, Magic Rod is not broken and the SpellBreaker caster looses 20% SP.^000000
[LV 1] ^7777770% Absorbed^000000
[LV 2] ^77777725% Absorbed^000000
[LV 3] ^77777750% Absorbed^000000
[LV 4] ^77777775% Absorbed^000000
[LV 5] ^777777100% Absorbed^000000
#
SA_AUTOSPELL#
Hindsight
Required For: ^777777Hocuspocus (L5), Foresight (L1 Scolar), Double Casting (L1 Scolar).^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost:^777777 35^000000
Target: ^777777Self^000000
Range: ^7777779 cells^000000
Cast Time: ^7777773 sec^000000
Cool Down: ^7777770^000000
Duration:^777777 SkillLV*30 sec^000000
Effect: ^777777Every time the caster does a melee attack (which does NOT have to hit) there is a chance that he automatically casts a certain spell. The Sage must know the autocasted spell, and the SP Cost for them is 2/3 the normal cost. 
If a chosen skills level is 3, Hindsight casts the skill within the level from 1 to 3 randomly with a chance of 
casting its level 1 version 50%, level 2 version 35% of the time, and the level 3 version 15% of the time it auto casts^000000
[LV 1] ^777777up to LV 3 Napalm Beat/7% overall autocast chance^000000
[LV 2] ^777777up to LV 1 Elemental Bolt/9% overall autocast chance^000000
[LV 3] ^777777up to LV 2 Elemental Bolt/11% overall autocast chance^000000
[LV 4] ^777777up to LV 3 Elemental Bolt/13% overall autocast chance^000000
[LV 5] ^777777up to LV 1 Soul Strike/15% overall autocast chance^000000
[LV 6] ^777777up to LV 2 Soul Strike/17% overall autocast chance^000000
[LV 7] ^777777up to LV 3 Soul Strike/20% overall autocast chance^000000
[LV 8] ^777777up to LV 1 Fire Ball/22% overall autocast chance^000000
[LV 9] ^777777LV 2 Fire Ball/23% cast chance^000000
[LV 10] ^777777LV 1 Frost Diver/25% cast chance^000000
KRO Name: ^777777Auto Spell^000000
#
SA_MAGICROD#
Magic Rod
Required For: ^777777Spell Breaker (L1), Soul Exhale (L3, Scolar), Soul Siphon (L3 Scolar), Indulge (L1 Scolar).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 2^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 0.2+SkillLV*0.2 sec^000000
Effect: ^777777This skill is able to absorb skills with Cast Time and whose damage is MATK based. Does not work on Area Spells. If an enemy Sage casts Spell Breaker and is countered with Magic Rod, the enemy will take 20% damage to their SP and those SP will be given to the caster. 
This is like the Knight's Autocounter, except it works on skills and not physical attacks. The enemy skill must impact within the Active period for the counter to work, also moving ends the active period.^000000
[LV 1] ^7777770.4[s] Active Period/20% Sp absorbed^000000
[LV 2] ^7777770.6[s] Active Period/40% Sp absorbed^000000
[LV 3] ^7777770.8[s] Active Period/60% Sp absorbed^000000
[LV 4] ^7777771.0[s] Active Period/80% Sp absorbed^000000
[LV 5] ^7777771.2[s] Active Period/100% Sp absorbed^000000
#
SA_REVERSEORCISH#
Orcish Face
Effect: ^777777Changes the characters face into an Orc face.^000000
#
SA_FORTUNE#
Fortune
Effect: ^777777Gives [the LV of the Target * 100] Zeny^000000
#
SA_TAMINGMONSTER#
Tame Monster
Effect: ^777777Allows you to make a tame attempt on a monster like you were using the proper taming item. On untamable monsters you will always fail.^000000
#
SA_QUESTION#
Question
Effect: ^777777Displays a question mark above the targets head.^000000
#
SA_GRAVITY#
Gravity
Effect: ^777777Create a Drop Emote above caster's head.^000000
#
SA_VOLCANO#
Volcano
Required For: ^777777Magnetic Earth (L3)^000000
Max level:^777777 5^000000
Type: ^33cc00Active, Area Enchantment^000000
SP Cost:^777777 50-2*SkillLV^000000
Range: ^7777779 cells^000000
Target: ^7777777x7 cells Area^000000
Cast Time: ^7777775 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 SkillLV min^00000
Effect: ^777777This skill enchants an area and buffs up all Fire elemental attacks inside of it and the attacks of those who are Fire elemental, i.e. wearing Pasana carded armor. This skill (like the others) 
cannot be cast over one another or double cast on top of it. You can only have one area enchantment out. Ice Wall can't be cast on a Volcano. It will last SkillLV minutes. The skill level determines 
the % Fire elemental attacks get amplified, the amount of ATK Fire elemental armor wearers get. Requires ^ffff001 Yellow Gemstone^777777 to use.^000000
[LV 1]^777777 +10% DMG for Fire Attacks/+10 ATK for Fire armor wearer^000000
[LV 2]^777777 +14% DMG for Fire Attacks/+20 ATK for Fire armor wearer^000000
[LV 3]^777777 +17% DMG for Fire Attacks/+30 ATK for Fire armor wearer^000000
[LV 4]^777777 +19% DMG for Fire Attacks/+40 ATK for Fire armor wearer^000000
[LV 5]^777777 +20% DMG for Fire Attacks/+50 ATK for Fire armor wearer^000000
#
SA_DELUGE#
Deluge
Required For: ^777777Magnetic Earth (L3), Blinding Mist (L2).^000000
Max level:^777777 5^000000
Type: ^33cc00Active, Area Enchantment^000000
SP Cost:^777777 50-2*SkillLV^000000
Range: ^7777779 cells^000000
Target: ^7777777x7 cells Area^000000
Cast Time: ^7777775 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 SkillLV min^000000
Effect: ^777777In the area of effect all Water elemental attacks are amplified and the max HP of anyone who is wearing water armor (i.e. Swordfish carded) is increased. You can only have one area enchantment out. Waterball 
and Aqua Benedicta can be cast on a Deluge. Also note that using these skills on Deluge will deplete the cells of water in it. This skill (like the others) cannot be cast over one another or double cast on top of itself. 
Ice Wall cannot be cast on a Deluge. Requires ^ffff001 Yellow Gemstone^777777 to use.^000000
[LV 1] ^777777+10% DMG from Water Attacks/+10% MaxHP for Water Armor^000000
[LV 2] ^777777+14% DMG from Water Attacks/+20% MaxHP for Water Armor^000000
[LV 3] ^777777+17% DMG from Water Attacks/+30% MaxHP for Water Armor^000000
[LV 4] ^777777+19% DMG from Water Attacks/+40% MaxHP for Water Armor^000000
[LV 5] ^777777+20% DMG from Water Attacks/+50% MaxHP for Water Armor^000000
#
SA_VIOLENTGALE#
Whirlwind
Required For: ^777777Magnetic Earth (L3), Blinding Mist (L2 Scolar).^000000
Max level:^777777 5^000000
Type: ^33cc00Active, Area Enchantment^000000
SP Cost:^777777 50-2*SkillLV^000000
Target: ^7777777x7 cells Area^000000
Range: ^7777779 cells^000000
Cast Time: ^7777775 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 SkillLV min^000000
Effect: ^777777In a Whirlwind, all Wind elemental attacks get amplified and the flee rate of Wind elemental players (i.e. Dokkaebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Whirlwind. You can't cast Ice Wall on a 
Whirlwind. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself.
[LV 1] ^777777+10% DMG for Wind Attacks/+3 Flee for Wind Armor^000000
[LV 2] ^777777+14% DMG for Wind Attacks/+6 Flee for Wind Armor^000000
[LV 3] ^777777+17% DMG for Wind Attacks/+8 Flee for Wind Armor^000000
[LV 4] ^777777+19% DMG for Wind Attacks/+12 Flee for Wind Armor^000000
[LV 5] ^777777+20% DMG for Wind Attacks/+15 Flee for Wind Armor^000000
KRO Name: ^777777Violent Gale^000000
#
SA_LANDPROTECTOR#
Magnetic Earth
Required For: ^777777Hocuspocus (L1)^000000
Max level:^777777 5^000000
Type: ^33cc00Active, Area Enchantment^000000
SP Cost:^777777 70-4*SkillLV^000000
Target: ^7777777x7 cells Area^000000
Range: ^7777779 cells^000000
Cast Time: ^7777775 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 100+20*SkillLV sec^000000
Area:^777777 see below^000000
Effect: ^777777Shields an area from all area spells. Any skills that target the ground do not deal damage or do their effect. Skills such as Storm Gust, Hammer Fall, Fire Wall, etc. will do nothing. Also removes any 
area spells already placed in the area. Requires ^ffff001 Yellow Gemstone^777777 and ^0000ff1 Blue Gemstone^777777 to use.^000000
[LV 1]^777777 7x7 Area^000000
[LV 2]^777777 7x7 Area^000000
[LV 3]^777777 9x9 Area^000000
[LV 4]^777777 9x9 Area^000000
[LV 5]^777777 11x11 Area^000000
KRO Name: ^777777Land Protector^000000
#
SA_FLAMELAUNCHER#
Endow Blaze
Required For: ^777777Volcano (L2)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 40^000000
Target: ^777777Ally^000000
Range: ^7777779 cells^000000
Cast Time: ^7777773 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 20 min, 30 min at LV 5^000000
Effect: ^777777Enchants a weapon with the fire element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
[LV 1]^777777 70% Chance to Work^000000
[LV 2]^777777 80% Chance to Work^000000
[LV 3]^777777 90% Chance to Work^000000
[LV 4]^777777 100% Chance to Work^000000
[LV 5]^777777 100% Chance to Work, 30 min duration^000000
Requires ^ee00001 Red Blood^777777 to use.^000000
KRO Name: ^777777Flame Launcher^000000
#
SA_FROSTWEAPON#
Endow Tsunami
Required For: ^777777Deluge (L2)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 40^000000
Target: ^777777Ally^000000
Range: ^7777779 cells^000000
Cast Time: ^7777773 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 20 min, 30 min at LV 5^000000
Effect: ^777777Enchants a weapon with the ice element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
[LV 1]^777777 70% Chance to Work^000000
[LV 2]^777777 80% Chance to Work^000000
[LV 3]^777777 90% Chance to Work^000000
[LV 4]^777777 100% Chance to Work^000000
[LV 5]^777777 100% Chance to Work, 30 min duration^000000
Requires ^0000ff1 Crystal Blue^777777 to use.^000000
KRO Name: ^777777Frost Weapon^000000
#
SA_LIGHTNINGLOADER#
Endow Tornado
Required For: ^777777Whirlwind (L2)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 40^000000
Target: ^777777Ally^000000
Range: ^7777779 cells^000000
Cast Time: ^7777773 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 20 min, 30 min at LV 5^000000
Effect: ^777777Enchants a weapon with the wind element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
[LV 1]^777777 70% Chance to Work^000000
[LV 2]^777777 80% Chance to Work^000000
[LV 3]^777777 90% Chance to Work^000000
[LV 4]^777777 100% Chance to Work^000000
[LV 5]^777777 100% Chance to Work, 30 min duration^000000
Requires ^ffff001 Wind of Verdure^777777 to use.^000000
KRO Name: ^777777Ligtning Loader^000000
#
SA_SEISMICWEAPON#
Endow Quake
Required For: ^777777Earth Spike (L1)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 40^000000
Target: ^777777Ally^000000
Range: ^7777779 cells^000000
Cast Time: ^7777773 sec^000000
Cool Down: ^7777771 sec^000000
Duration:^777777 20 min, 30 min at LV 5^000000
Effect: ^777777Enchants a weapon with the earth element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
[LV 1]^777777 70% Chance to Work^000000
[LV 2]^777777 80% Chance to Work^000000
[LV 3]^777777 90% Chance to Work^000000
[LV 4]^777777 100% Chance to Work^000000
[LV 5]^777777 100% Chance to Work, 30 min duration^000000
Requires ^00bb001 Green Live^777777 to use.^000000
KRO Name: ^777777Seismic Weapon^000000
#
SA_DRAGONOLOGY#
Dragonology
Required For: ^777777Fiber Lock (L4 Scolar).^000000
Max level:^777777 5^000000
Type: ^000099Passive^000000
Effect: ^777777Increases Attack Power, MATK and DEF against Dragon type monsters by 4% per SkillLV. Also passively increases your INT depending on SkillLV.^000000
[LV 1] ^777777+4% (M)ATK and DEF, +1 INT^000000
[LV 2] ^777777+8% (M)ATK and DEF, +1 INT^000000
[LV 3] ^777777+12% (M)ATK and DEF, +2 INT^000000
[LV 4] ^777777+16% (M)ATK and DEF, +2 INT^000000
[LV 5] ^777777+20% (M)ATK and DEF, +3 INT^000000
#
SA_DISPELL#
Dispel
Required For: ^777777Hocuspocus (L1), Soul Siphon (L3 Scolar).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 as casted spell^000000
Target: ^777777Enemy^000000
Range: ^7777779 cells^000000
Cast Time: ^7777772 sec^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^00000
Effect: ^777777Cancel all magical effects on target. Chance of success based on skill level and enemy MDEF with a base chance of 50%+10*SkillLV%. Requires ^ffff001 Yellow Gemstones^777777 to use.^000000
[LV 1] ^77777760% Base Success Rate^000000
[LV 2] ^77777770% Base Success Rate^000000
[LV 3] ^77777780% Base Success Rate^000000
[LV 4] ^77777790% Base Success Rate^000000
[LV 5] ^777777100% Base Success Rate^000000
#
SA_ABRACADABRA#
Hocus-pocus
Type: ^777777Random^000000
Target: ^777777Random^000000
Max level:^777777 10^000000
SP Cost:^777777 50^000000
Cast Time: ^777777as casted spell^000000
Cool Down: ^777777as casted spell^000000
Duration:^777777 as casted spell^000000
Effect:^777777 Casts a random skill (can be ANY player skill e.g. Autocounter or Hide and some special skills) at your own skill level. May produce some odd and funny effects. Requires ^ffff002 Yellow Gemstones^777777 to use, 
and anything the produced skill would require e.g. Trap, Blue Gem, Red Gem or Paintbrush. The produced skill will change in a random pattern with each cast. Even with catalyst reducing 
items (Mistress Card) or buffs (Bad/Dancer Power Chord) the cost will not drop below ^ffff001 Yellow Gemstone^777777. 
A For-Fun-Skill.^000000
KRO Name:^777777 Abracadabra^000000
#
SA_CLASSCHANGE#
Class Change
Type: ^33cc00Active^000000
Target: ^777777Enemy^000000
Effect: ^777777Change enemy type into another random type.^000000
#
SA_DEATH#
Death
Type: ^33cc00Active^000000
Target: ^777777Enemy^000000
Effect: ^777777Kill enemy instantly, with no item drop or experience gain. Chance of success based on skill level.^000000
#
SA_MONOCELL#
Mono Cell
Type: ^33cc00Active^000000
Target: ^777777Enemy^000000
Effect: ^777777Change enemy into a Poring. Chance of success based on skill level.^000000
#
SA_SUMMONMONSTER#
Summon Monster
Type: ^33cc00Active^000000
Target: ^777777Cell^000000
Effect: ^777777Summons a random monster, as per Dead Branch.^000000
#
SA_REVERSEORCISH#
Orcish Face
Type: ^33cc00Active^000000
Target: ^777777Player^000000
Effect: ^777777Changes head of another player to that of an Orc.^000000
#
SA_FORTUNE#
Fortune
Type: ^33cc00Active^000000
Target: ^777777Enemy^000000
Effect: ^777777 It gets the LV of the Target * the Zeny as of 100^000000
#
SA_TAMINGMONSTER#
Monster Taming
Type: ^33cc00Active^000000
Target: ^777777Enemy^000000
Effect: ^777777Tame monster as if a taming item was used on it.^000000
#
SA_QUESTION#
Question
Type: ^33cc00Active^000000
Target: ^777777Enemy^000000
Effect: ^777777Create a ? emote above monster's head^000000
#
SA_GRAVITY#
Gravity
Type: ^33cc00Active^000000
Target: ^777777Self^000000
Effect: ^777777Create a Drop Emote above caster's head.^000000
#
SA_LEVELUP#
Level Up
Type: ^33cc00Active^000000
Target: ^777777Self^000000
Effect: ^777777Gain a level.^000000
#
SA_INSTANTDEATH#
Instant Death
Type: ^33cc00Active^000000
Target: ^777777Self^000000
Effect: ^777777Commit suicide. Experience is lost as normal.^000000
#
SA_FULLRECOVERY#
Full Recovery
Type: ^33cc00Active^000000
Target: ^777777Self^000000
Effect:^777777 Recover all HP and SP, and stop any abnormal status effects.^000000
#
SA_COMA#
Coma
Type: ^33cc00Active^000000
Target: ^777777Self^000000
Effect: ^777777Drop to 1 HP and SP.^000000
#
BD_ADAPTATION#
Amp
Required For: ^777777Encore (L1), Hip Shaker (L1 Dancer), Unchained Serenade (L1 Bard), Tarot Card of Fate (L3 Minstel/Gypsy).^000000
Max level:^777777 1^000000
Type: ^33cc00Active^000000
SP Cost:^777777 40^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect: ^777777Cancels a current song or dance. The same song may not be performed again immediately.^000000
KRO Name:^777777 Adaption to circumstances^000000
#
BD_DRUMBATTLEFIELD#
Battle Theme
Required For: ^777777Harmonic Lick (L3)^000000
Max level:^777777 5^000000
Type: ^000099Ensemble^000000
SP Cost:^777777 35+5*SkillLV^000000
Upkeep: ^7777771 SP every 3 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 sustained^000000
Effect: ^777777Increase ATK by 50+50*SkillLV and DEF by 2+2*SkillLV of all party members within area of effect.
Can not be canceled by Dispel.^000000
[LV 1] ^777777+100 ATK, +4 DEF^000000
[LV 2] ^777777+150 ATK, +6 DEF^000000
[LV 3] ^777777+200 ATK, +8 DEF^000000
[LV 4] ^777777+250 ATK, +10 DEF^000000
[LV 5] ^777777+300 ATK, +12 DEF^000000
KRO Name:^777777 Drum on the Battlefield^000000
#
BD_ENCORE#
Encore
Required For: ^777777Dazzler (L1), Unbarring Octave (L1)^000000
Max level:^7777771^000000
Type: ^33cc00Active^000000
SP Cost:^777777 see below^000000
Cast Time: ^777777depends on last used skill^000000
Cool Down: ^777777depends on last used skill^000000
Effect: ^777777Performs the last song or dance again at half SP const.^000000
#
BD_ETERNALCHAOS#
Down Tempo
Max level:^777777 1^000000
Type: ^000099Ensemble^000000
SP Cost:^777777 30^000000
Upkeep: ^7777774 SP every 10 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 60 sec^000000
Effect: ^777777Reduces the DEF of enemies to 0 within the area of effect. Can not be canceled by Dispel.^000000
KRO Name: ^777777Eternal Chaos^000000
#
BD_INTOABYSS#
Power Chord
Max level:^777777 1^000000
Type: ^000099Ensemble^000000
SP Cost:^777777 20^000000
Upkeep: ^7777771 SP every 5 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 60 sec^000000
Effect: ^777777All party members within the area of effect are able to cast spells without gemstones and lay traps without using an item.
Can not be canceled by Dispel.^000000
KRO Name: ^777777Into the Abbys^000000
#
BD_LULLABY#
Lullaby
Required For: ^777777Power Chord (L1)^000000
Max level:^777777 1^000000
Type: ^000099Ensemble^000000
SP Cost:^777777 20^000000
Upkeep: ^7777771SP every 4 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 60 sec^000000
Effect: ^777777Casts sleep on all enemies within area of effect. Effect will occur every 6 seconds for 60 seconds, but it has a chance to fail depending on resistances.
Can not be canceled by Dispel.^000000
#
BD_RAGNAROK#
Ragnarok
no info, supposed to cast random area skill and effect players and monsters alike.
#
BD_RICHMANKIM#
Mental Sensing
Max level:^777777 5^000000
Type: ^000099Ensemble^000000
SP Cost:^777777 35^000000
Upkeep: ^7777771SP every 3 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 60 sec^000000
Effect: ^777777Also referred to as "Mr. Kim is a rich man". Increases gained exp for all players within the area of effect by 125%+25*SkillLV%. Can not be canceled by Dispel.^000000
[LV 1] ^777777+150% Experience Rate^000000
[LV 2] ^777777+175% Experience Rate^000000
[LV 3] ^777777+200% Experience Rate^000000
[LV 4] ^777777+225% Experience Rate^000000
[LV 5] ^777777+250% Experience Rate^000000
KRO Name: ^777777Mr Kim a rich man^000000
#
BD_RINGNIBELUNGEN#
Harmonic Lick
Max level:^777777 5^000000
Type: ^000099Ensemble^000000
SP Cost:^777777 35^000000
Upkeep: ^7777771 SP every 3 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 sustained^000000
Effect: ^777777Increases damage of all Level 4 Weapons within area of effect by DEF-ignoring +50+25*SkillLV. Can not be canceled by Dispel.^000000
[LV 1] ^777777+75 Damage^000000
[LV 2] ^777777+100 Damage^000000
[LV 3] ^777777+125 Damage^000000
[LV 4] ^777777+150 Damage^000000
[LV 5] ^777777+175 Damage^000000
KRO Name: ^777777Ring of the Nibelungen^000000
#
BD_ROKISWEIL#
Classical Pluck
Required For: ^777777Down Tempo (L1)^000000
Max level:^777777 5^000000
Type: ^000099Ensemble^000000
SP Cost:^777777 15^000000
Upkeep: ^7777771 SP every 4 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 60 sec^000000
Effect: ^777777Blocks all skill use for everything (including players) within area of effect. Can not be canceled by Dispel.^000000
KRO Name: ^777777Lokis Veil^000000
#
BD_SIEGFRIED#
Acoustic Rhythm
Required For: ^777777Mental Sensing (L3)^000000
Max level:^777777 5^000000
Type: ^000099Ensemble^000000
SP Cost:^777777 20^000000
Upkeep: ^7777771 SP every 3 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 90 sec^000000
Effect: ^777777Increases resistance against elemental attacks and status ailments for all players in area of effect. Can not be canceled by Dispel.^000000
[LV 1] ^777777Elemental 20%, Ailments 10%^000000
[LV 2] ^777777Elemental 30%, Ailments 20%^000000
[LV 3] ^777777Elemental 40%, Ailments 30%^000000
[LV 4] ^777777Elemental 50%, Ailments 40%^000000
[LV 5] ^777777Elemental 60%, Ailments 50%^000000
KRO Name: ^777777Invulnerable Siegfried^000000
#
BA_APPLEIDUN#
Song of Lutie
Required For: ^777777Battle Theme (L10)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost:^777777 35+5*SkillLV^000000
Upkeep: ^7777771 SP every 6 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 180 sec^000000
Effect: ^777777Increases Max HP of all players in the area by 5%+2*SkillLV%. Also creates a healing zone, restoring 20*SkillLV HP every 6 seconds in the area of effect for up to 3 minutes.^000000
[LV 1] ^777777+ 7% Max HP & Heals 20HP^000000
[LV 2] ^777777+ 9% Max HP & Heals 40HP^000000
[LV 3] ^777777+ 11% Max HP & Heals 60HP^000000
[LV 4] ^777777+ 13% Max HP & Heals 80HP^000000
[LV 5] ^777777+ 15% Max HP & Heals 100HP^000000
[LV 6] ^777777+ 17% Max HP & Heals 120HP^000000
[LV 7] ^777777+ 19% Max HP & Heals 140HP^000000
[LV 8] ^777777+ 21% Max HP & Heals 160HP^000000
[LV 9] ^777777+ 23% Max HP & Heals 180HP^000000
[LV 10] ^777777+ 25% Max HP & Heals 200HP^000000
KRO Name: ^777777Apple of Idun^000000
#
BA_ASSASSINCROSS#
Impressive Riff
Required For: ^777777Lullaby (L10)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost:^777777 35+3*SkillLV^000000
Upkeep: ^7777771 SP every 3 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 120 sec^000000
Effect: ^777777Increases attack rate of all players in the area of effect by 10%+SkillLV%. Sacks with Speed Potions but not with Adrenaline Rush or Weapon Quicken.^000000
[LV 1] ^777777+11% Attack Speed^000000
[LV 2] ^777777+12% Attack Speed^000000
[LV 3] ^777777+13% Attack Speed^000000
[LV 4] ^777777+14% Attack Speed^000000
[LV 5] ^777777+15% Attack Speed^000000
[LV 6] ^777777+16% Attack Speed^000000
[LV 7] ^777777+17% Attack Speed^000000
[LV 8] ^777777+18% Attack Speed^000000
[LV 9] ^777777+19% Attack Speed^000000
[LV 10] ^777777+20% Attack Speed^000000
KRO Name: ^777777Assassin Cross^000000
#
BA_DISSONANCE#
Unchained Serenade
Required For: ^777777Perfect Tablature (L3), Impressive Riff (L3), Magic Strings (L3), Song of Lutie (L3), Longing for Freedom (L3 Minstel/Gypsy).^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 15+3*SkillLV^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Upkeep: ^7777771 SP every 3 sec^000000
Cool Down: ^7777770^000000
Duration:^777777 30 sec^000000
Effect: ^777777Hits enemies in area with a slow sonic attack, piercing their defense. Deals 30+10*SkillLV damage every 3 seconds for 30 seconds. Also occurs where two Bard songs overlap.^000000
[LV 1] ^77777740 ATK^000000
[LV 2] ^77777750 ATK^000000
[LV 3] ^77777760 ATK^000000
[LV 4] ^77777770 ATK^000000
[LV 5] ^77777780 ATK^000000
KRO Name: ^777777Dissonance^000000
#
BA_FROSTJOKE#
Unbarring Octave
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10+2*SkillLV^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect: ^777777Causes frozen status on everything (including players) within the area of effect. Freezing chance 15%+5*SkillLV%.^000000
[LV 1] ^77777720% Chance to Freeze^000000
[LV 2] ^77777725% Chance to Freeze^000000
[LV 3] ^77777730% Chance to Freeze^000000
[LV 4] ^77777735% Chance to Freeze^000000
[LV 5] ^77777740% Chance to Freeze^000000
KRO Name: ^777777Frost Joke^000000
#
BA_MUSICALLESSON#
Music Lesson
Required For: ^777777Melody Strike (L3), Unchained Serenade (L1), Sheltering Bliss (L7 Minstel), Longing for Freedom (L5 Minstel) Wand of Hermod (L10 Minstel).^000000
Type: ^000099Passive^000000
Max level:^777777 10^000000
Effect: ^777777Raises attack power of instruments by 3 per SkillLV, and increases effects of songs. This skill also partially counters the walking speed reduction while performing.^000000
[LV 1] ^777777 ATK +3^000000
[LV 2] ^777777 ATK +6^000000
[LV 3] ^777777 ATK +9^000000
[LV 4] ^777777 ATK +12^000000
[LV 5] ^777777 ATK +15^000000
[LV 6] ^777777 ATK +18^000000
[LV 7] ^777777 ATK +21^000000
[LV 8] ^777777 ATK +24^000000
[LV 9] ^777777 ATK +27^000000
[LV 10] ^777777 ATK +30^000000
#
BA_MUSICALSTRIKE#
Melody Strike
Required For: ^777777Arrow Vulcan (L1 Minstel)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 2*SkillLV - 1^000000
Target: ^777777Enemy^000000
Range:^777777 Bow Range^000000
Cast Time: ^7777771.5 sec^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect: ^777777Fires a powerful arrow at the enemy, and may be used during songs. Element type of attack is dependent on equipped arrows. ATK increase is +60%+40%*SkillLV.^000000
[LV 1] ^777777+100% ATK^000000
[LV 2] ^777777+140% ATK^000000
[LV 3] ^777777+160% ATK^000000
[LV 4] ^777777+200% ATK^000000
[LV 5] ^777777+240% ATK^000000
#
BA_POEMBRAGI#
Magic Strings
Required For: ^777777Acoustic Rhythm (L10)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost:^777777 35+5*SkillLV^000000
Upkeep: ^7777771 SP every 5 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 180 sec^000000
Effect: ^777777Reduces casting time by 3% per SkillLV and Cool Down by 5% per SkillLV of all spells used in the area of effect. Stacks with Suffragium.^000000
[LV 1] ^7777773% Faster Cast & 3% Less Delay^000000
[LV 2] ^7777776% Faster Cast & 6% Less Delay^000000
[LV 3] ^7777779% Faster Cast & 9% Less Delay^000000
[LV 4] ^77777712% Faster Cast & 12% Less Delay^000000
[LV 5] ^77777715% Faster Cast & 15% Less Delay^000000
[LV 6] ^77777718% Faster Cast & 18% Less Delay^000000
[LV 7] ^77777721% Faster Cast & 21% Less Delay^000000
[LV 8] ^77777724% Faster Cast & 24% Less Delay^000000
[LV 9] ^77777727% Faster Cast & 27% Less Delay^000000
[LV 10] ^77777730% Faster Cast & 30% Less Delay^000000
KRO Name: ^777777Poem of BrAGI^000000
#
BA_WHISTLE#
Perfect Tablature
Required For: ^777777Lullaby (L10)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost:^777777 20+4*SkillLV^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 60 sec^000000
Effect: ^777777Raises flee rate by SkillLV% and perfect dodge by 2*SkillLV of all players in the area of effect.^000000
[LV 1] ^777777+1% Flee & 1% Perfect Flee^000000
[LV 2] ^777777+2% Flee & 1% Perfect Flee^000000
[LV 3] ^777777+3% Flee & 2% Perfect Flee^000000
[LV 4] ^777777+4% Flee & 2% Perfect Flee^000000
[LV 5] ^777777+5% Flee & 3% Perfect Flee^000000
[LV 6] ^777777+6% Flee & 3% Perfect Flee^000000
[LV 7] ^777777+7% Flee & 4% Perfect Flee^000000
[LV 8] ^777777+8% Flee & 4% Perfect Flee^000000
[LV 9] ^777777+9% Flee & 5% Perfect Flee^000000
[LV 10] ^777777+10% Flee & 5% Perfect Flee^000000
KRO Name: ^777777Whistle^000000
#
DC_DANCINGLESSON#
Dance Lessons
Required For: ^777777Arrow Slinging (L3), Sheltering Bliss (L7 Gypsy), Marionette Control (L5 Gypsy), Longing for Freedom (L10 Gypsy), Wand of Hermod (L10).^000000
Type: ^000099Passive^000000
Max level:^777777 10^000000
Effect: ^777777Increases whip type weapon damage and effectiveness of dancing skills by 3 per SkillLV. This skill also partially counters the walking speed reduction while performing.^000000
[LV 1] ^777777 ATK +3^000000
[LV 2] ^777777 ATK +6^000000
[LV 3] ^777777 ATK +9^000000
[LV 4] ^777777 ATK +12^000000
[LV 5] ^777777 ATK +15^000000
[LV 6] ^777777 ATK +18^000000
[LV 7] ^777777 ATK +21^000000
[LV 8] ^777777 ATK +24^000000
[LV 9] ^777777 ATK +27^000000
[LV 10] ^777777 ATK +30^000000
KRO Name:^777777 Dancing Lesson^000000
#
DC_DONTFORGETME#
Slow Grace
Required For: ^777777Classical Pluck (L10)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 25+3*SkillLV^000000
Upkeep: ^7777771 SP every 10 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 180 sec^000000
Effect: ^777777Decreases Attack Speed by 3% per SkillLV and Movement rate by 2% per SkillLV of all enemies in the area of effect.^000000
[LV 1] ^777777-3% Move SPD & -2% Attack SPD^000000
[LV 2] ^777777-6% Move SPD & -4% Attack SPD^000000
[LV 3] ^777777-9% Move SPD & -6% Attack SPD^000000
[LV 4] ^777777-12% Move SPD & -8% Attack SPD^000000
[LV 5] ^777777-15% Move SPD & -10% Attack SPD^000000
[LV 6] ^777777-18% Move SPD & -12% Attack SPD^000000
[LV 7] ^777777-21% Move SPD & -14% Attack SPD^000000
[LV 8] ^777777-24% Move SPD & -16% Attack SPD^000000
[LV 9] ^777777-27% Move SPD & -18% Attack SPD^000000
[LV 10] ^777777-30% Move SPD & -20% Attack SPD^000000
KRO Name: ^777777Forget me not^000000
#
DC_FORTUNEKISS#
Lady Luck
Required For: ^777777Acoustic Rhythm (L10)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost:^777777 35+5*SkillLV^000000
Upkeep: ^7777771 SP every 4 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 120 sec^000000
Effect: ^777777Increases critical rate of all players in the area of effect by 1% per SklillLV.^000000
[LV 1] ^777777+1% Critical Rate^000000
[LV 2] ^777777+2% Critical Rate^000000
[LV 3] ^777777+3% Critical Rate^000000
[LV 4] ^777777+4% Critical Rate^000000
[LV 5] ^777777+5% Critical Rate^000000
[LV 6] ^777777+6% Critical Rate^000000
[LV 7] ^777777+7% Critical Rate^000000
[LV 8] ^777777+8% Critical Rate^000000
[LV 9] ^777777+9% Critical Rate^000000
[LV 10] ^777777+10% Critical Rate^000000
KRO Name: ^777777Fortune Kiss^000000
#
DC_HUMMING#
Focus Ballet
Required For: ^777777Lullaby (L10)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost:^777777 20+2*SkillLV^000000
Upkeep: ^7777771 SP every 5 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 60 sec^000000
Effect: ^777777Increase Hit Rate of players in the area of effect by 2% per SkillLV.^000000
[LV 1] ^777777+2% Hit Rate^000000
[LV 2] ^777777+4% Hit Rate^000000
[LV 3] ^777777+6% Hit Rate^000000
[LV 4] ^777777+8% Hit Rate^000000
[LV 5] ^777777+10% Hit Rate^000000
[LV 6] ^777777+12% Hit Rate^000000
[LV 7] ^777777+14% Hit Rate^000000
[LV 8] ^777777+16% Hit Rate^000000
[LV 9] ^777777+18% Hit Rate^000000
[LV 10] ^777777+20% Hit Rate^000000
KRO Name: ^777777Humming^000000
#
DC_SCREAM#
Dazzler
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10+2*SkillLV^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777773 sec^000000
Duration:^777777 instant^000000
Effect: ^777777Infflicts everything (including players) with stun within area of effect. Stun chance is 25%+5*SkilLV%.^000000
[LV 1] ^77777730% Chance to Stun^000000
[LV 2] ^77777735% Chance to Stun^000000
[LV 3] ^77777740% Chance to Stun^000000
[LV 4] ^77777745% Chance to Stun^000000
[LV 5] ^77777750% Chance to Stun^000000
KRO Name: ^777777Scream^000000
#
DC_SERVICEFORYOU#
Gypsy's Kiss
Required For: ^777777Battle Theme (L10)^000000
Max level:^777777 10^000000
Type: ^33cc00Active^000000
SP Cost:^777777 35+5*SkillLV^000000
Upkeep: ^7777771 SP every 5 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 180 sec^000000
Effect: ^777777Increase Maximum SP of all players in the area of effect by 10%+SkillLV%. Reduces consumption of all skills within area of effect by 10%+3*SklillLV%.^000000
[LV 1] ^777777+ 11% Max SP & 13% Less Sp Usage^000000
[LV 2] ^777777+ 12% Max SP & 16% Less Sp Usage^000000
[LV 3] ^777777+ 13% Max SP & 19% Less Sp Usage^000000
[LV 4] ^777777+ 14% Max SP & 22% Less Sp Usage^000000
[LV 5] ^777777+ 15% Max SP & 25% Less Sp Usage^000000
[LV 6] ^777777+ 16% Max SP & 28% Less Sp Usage^000000
[LV 7] ^777777+ 17% Max SP & 31% Less Sp Usage^000000
[LV 8] ^777777+ 18% Max SP & 34% Less Sp Usage^000000
[LV 9] ^777777+ 19% Max SP & 37% Less Sp Usage^000000
[LV 10] ^777777+ 20% Max SP & 40% Less Sp Usage^000000
KRO Name: ^777777Service for you^000000
#
DC_THROWARROW#
Slinging Arrow
Required For: ^777777Arrow Vulcan (L1 Gypsy)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 2*SkillLV -1^000000
Target: ^777777Enemy^000000
Range:^777777 Bow Range^000000
Cast Time: ^7777771.5 sec^000000
Cool Down: ^7777770^000000
Duration:^777777 instant^000000
Effect: ^777777Allows the dancer to throw an arrow with her whip as if she were firing it from a bow. May use other dancing skills in conjunction with this skill. The element of the attack depends on the equipped arrows. ATK increase is +60%+40*SkillLV%.^000000
[LV 1] ^777777+100% ATK^000000
[LV 2] ^777777+140% ATK^000000
[LV 3] ^777777+160% ATK^000000
[LV 4] ^777777+200% ATK^000000
[LV 5] ^777777+240% ATK^000000
KRO Name: ^777777Throw Arrow^000000
#
DC_UGLYDANCE#
Hip Shaker
Required For: ^777777Focus Ballet (L3), Slow Grace (L3), Lady Luck(L3), Gypsy's Kiss (L3)^000000
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 20+3*SkillLV^000000
Upkeep: ^7777771 SP every 3 sec^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777 30 sec^000000
Effect: ^777777Drains SP from enemies in the area of effect. Drains 10*SkillLV SP every 3 seconds. Also occurs where two Dances overlap.^000000
[LV 1] ^777777Drains 10 SP per 3 sec^000000
[LV 2] ^777777Drains 20 SP per 3 sec^000000
[LV 3] ^777777Drains 30 SP per 3 sec^000000
[LV 4] ^777777Drains 40 SP per 3 sec^000000
[LV 5] ^777777Drains 50 SP per 3 sec^000000
KRO Name: ^777777Ugly Dance^000000
#
GD_APPROVAL#
Official Guild Approval
Type: ^000099Passive^000000
Target: ^777777The Guild^000000
Max level : ^7777771^000000
Effect: ^777777Certification as an official guild of the Rune Midgard Kingdom. Members of official guilds are authorized to attack the Emperium inside guild territories. ^ff0000Without this skill ALL ATTACKS on the Emperium will MISS.^777777
To disband a guild use the command ^00ffff/breakguild "guildname".^000000
#
GD_KAFRACONTRACT#
Kafra Contract
Type: ^000099Passive^000000
Target: ^777777The Guild^000000
Max level : ^7777771^000000
Effect: ^777777Sign a contract with the Kafra Headquarter in Al De Baran. Through the contract the guild can hire a Kafra employee for their castle who will provide warps and storage for the guild members.^000000
#
GD_GUARDRESEARCH#
Guardian Research
Type: ^000099Passive^000000
Target: ^777777The Guild^000000
Max level : ^7777771^000000
Effect: ^777777Study the Guardian technology. Allows the guild to hire guardians for their territory.^000000
#
GD_EXTENSION#
Guild Extension
Type: ^000099Passive^000000
Target: ^777777The Guild^000000
Max level: ^77777710^000000
Effect: ^777777Increase the maximum capacity of guildsmen by +6 per SkillLV.^000000
#
GD_GLORYGUILD#
Guild's Glory
Type: ^000099Passive^000000
Max level: ^7777771^000000
Required For: ^777777Great Leadership, Wounds of Glory, Battle Orders, Keen Mind, Sharp Eyes^000000
Effect: ^777777Permits the use of a guild emblem.
Emblem Creation Process:
1. Select a design for the Emblem.
2. Emblems must be 24X24 pixels in BMP format using 256 colors
3. Create a folder named Emblem inside the Ragnarok Online folder
(C:\program files\gravity\ro), copy the emblem file into the Emblem folder.
If you are the guild master, you must place the emblem inside the Emblem folder in the game directory (C:\program files\gravity\ro\Emblem).^000000
#
GD_LEADERSHIP#
Great Leadership
Type: ^000099Passive^000000
Max level: ^7777771^000000
Range: ^7777772 cells^000000
Effect: ^777777All guild members in a 5x5 area around the Guild Leader will receive a +2 STR bonus. Can only be used during guild sieges.^000000
#
GD_GLORYWOUNDS#
Wounds of Glory
Type: ^000099Passive^000000
Max level: ^7777771^000000
Range: ^7777772 cells^000000
Effect: ^777777All guild members in a 5x5 area around the Guild Leader will receive a +2 VIT bonus. Can only be used during guild sieges.^000000
#
GD_SOULCOLD#
Cold Soul
Type: ^000099Passive^000000
Max level: ^7777771^000000
Range: ^7777772 cells^000000
Effect: ^777777All guild members in a 5x5 area around the Guild Leader will receive a +2 AGI bonus. Can only be used during guild sieges. This skill is unconfirmed.^000000
#
GD_HAWKEYES#
Sharp Eyes
Max level: ^7777771^000000
Type: ^000099Passive^000000
Range: ^7777772 cells^000000
Effect: ^777777All guild members in a 5x5 area around the Guild Leader will receive a +2 DEX bonus. Can only be used during guild sieges.^000000
#
GD_BATTLEORDER#
Battle Orders
Required For: ^777777Field Regeneration^000000
Max level: ^7777771^000000
Type: ^777777Support, Guild Master only^000000
SP Cost: ^777777unknown^000000
Range: ^777777Entire screen around the guild master^000000
Cast Time: ^7777770.1 sec^000000
Cool Down: ^7777771 sec^000000
Duration: ^77777760 sec^000000
Effect: ^777777All guild members visible on the Guild Leaders screen will receive a +5 bonus to STR, DEX and INT. Can only be used during guild sieges.^000000
#
GD_REGENERATION#
Regeneration
Required For: ^777777Rally Guild, Restore^000000
Max level: ^7777773^000000
Type: ^777777Support, Guild Master only^000000
SP Cost: ^777777unknown^000000
Cast Time: ^7777770.1 sec^000000
Cool Down: ^7777771 sec^000000
Duration: ^77777760 sec^000000
Range: ^777777Entire screen around the guild master^000000
Effect: ^777777All guild members visible on the Guild Leaders screen increase their HP and SP regeneration rate. Can only be used during guild sieges.^000000
[LV 1] ^7777772x HP regeneration rate^000000
[LV 2] ^7777772x HP and SP regeneration rate^000000
[LV 3] ^7777773x HP and SP regeneration rate^000000 
#
GD_RESTORE#
Restore
Max level: ^7777771^000000
Required For: ^777777Rally Guild^000000
Type: ^777777Support, Guild Master only^000000
SP Cost: ^777777unknown^000000
Range: ^777777Entire screen around the guild master^000000
Cast Time: ^7777770.1 sec^000000
Cool Down: ^7777771 sec^000000
Duration: ^777777instant^000000
Effect: ^777777All guild members visible on the Guild Master screen will have their HP and SP restored to 90% of the respective maximum. Can only be used during guild sieges.^000000
#
GD_EMERGENCYCALL#
Rally Guild
Required For: ^777777Field Regeneration^000000
Max level: ^7777771^000000
Type: ^777777Support, Guild Master only^000000
SP Cost: ^777777unknown^000000
Range: ^777777Entire screen around the guild master^000000
Cast Time: ^7777770.1 sec^000000
Cool Down: ^7777771 sec^000000
Duration: ^777777instant^000000
Effect: ^777777All guild members visible on the Guild Master screen will be teleported next to him. Can only be used during guild sieges.^000000
KRO Name:^777777 Emergency Call^000000
#
GD_GUARDUP#
Guardian Training
Max level: ^7777773^000000
Type: ^000099Passive^000000
Effect: ^777777The guild guardians gain bonuses to their MaxHP, ATK and ASPD.^000000
#
GD_DEVELOPMENT#
Extend Guild
Max level: ^77777710^000000
Type: ^000099Passive^000000
Effect: ^777777Increases the maximum number of guild members by +2 per SkillLV.^000000
#
WE_BABY#
Baby
supposed to let you adopt another player as baby. not confirmed yet.
KRO Name:^777777 Mom Dad I love you^000000
#
WE_CALLBABY#
Call Baby
supposed to warp you to your baby. not confirmed yet.
KRO Name:^777777 Baby come here^000000
#
WE_CALLPARTNER#
I miss You
Type: ^777777Supportive^000000
Target: ^777777Partner^000000
Effect: ^777777Summon your partner right next to you after a brief pause.^000000
#
WE_FEMALE#
I look up to You
Type: ^777777Supportive^000000
Target: ^777777Partner^000000
Effect: ^777777Transfer some of your SP to your partner.^000000
#
WE_MALE#
I will protect You
Type: ^777777Supportive^000000
Target: ^777777Partner^000000
Effect: ^777777Transfer some of your HP to your partner.^000000
#
LK_AURABLADE#
Aura Blade
Max Level: ^7777775^000000
Type: ^777777Supportive^000000
SP Cost: ^77777710+8*SkillLV^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration: ^77777720+20*SkillLV sec^000000
Effect: ^777777Creates a special aura around the weapon that increases damage and ignores the targets DEF, but not his FLEE.^000000
[LV 1] ^777777ATK +10, 40 Sec Duration^000000
[LV 2] ^777777ATK +20, 60 Sec Duration^000000
[LV 3] ^777777ATK +30, 80 Sec Duration^000000
[LV 4] ^777777ATK +40, 100 Sec Duration^000000
[LV 5] ^777777ATK +50, 120 Sec Duration^000000
#
LK_BERSERK#
Frenzy
Max Level: ^7777771^000000
Type: ^33cc00Active^000000
SP Cost: ^777777100^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770 (plus special delay, see below)^000000
Duration: ^777777300 sec or untill 100 HP reached^000000
Effect: ^777777Requires you to have a Joblevel of at least 50. It tripples your HP and replenishes them (to the now trippled maximum), doubles your Damage, increases your ASPD by 30, 
increases your movement speed (does not stack with other increase but peco), gives the endure effect at no further cost but halves your flee rate and sets ALL DEF AND MDEF to 0 for the skills duration. 
It also drains 5% of your current HP every 15 seconds. You cannot chat (chat mute), change equips, use any healing items or receive any heals while this skill is in effect. You do not regain HP and SP naturally for 5 minutes after the skill ends
(you can be healed or use items though). The Skill cancels out if your HP drops to 100 or below. Can be used during Guild Siege.^000000
KRO Name:^777777 Berserk^000000
#
LK_CONCENTRATION#
Spear Dynamo
Max Level: ^7777775^000000
Type: ^777777Supportive^000000
SP Cost: ^77777710+4*SkillLV^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration: ^77777720+5*SkillLV sec^000000
Effect: ^777777If you use this skill, your HIT rate and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease.
Endure is automatically enabled for the spell duration without using any SP. Contrary to the nameit can be used with every weapon.^000000
[LV 1] ^777777Hit +10%, ATK +5%, DEF -10, 25 Sec^000000
[LV 2] ^777777Hit +20%, ATK +10%, DEF -20, 30 Sec^000000
[LV 3] ^777777Hit +30%, ATK +15%, DEF -30, 35 Sec^000000
[LV 4] ^777777Hit +40%, ATK +20%, DEF -40, 40 Sec^000000
[LV 5] ^777777Hit +50%, ATK +25%, DEF -50, 45 Sec^000000
KRO Name:^777777 Concentration^000000
#
LK_FURY#
skill dismissed by gravity
#
LK_HEADCRUSH#
Traumatic Blow
Required For: ^777777Vital Strike (L3)^000000
Max level: ^7777775^000000
Type: ^33cc00Active^000000
SP Cost: ^77777723^000000
Target: ^777777Enemy^000000
Range: ^777777Weapon Range^000000
Cast Time: ^777777instant^000000
Cool Down: ^7777770.5 sec^000000
Duration: ^777777instant^000000
Effect: ^777777Strong hit against a single enemy that causes bleeding with a chance of 50%. Those that are hit will lose HP rapidly, the duration of this effect depends on the enemies VIT and LUK. 
Does not work on Undead and Demon-race creatures. Can be used with any weapon. Damage is 100%+40*SkillLV% ATK.^000000
[LV 1] ^777777140% ATK^000000
[LV 2] ^777777180% ATK^000000
[LV 3] ^777777220% ATK^000000
[LV 4] ^777777260% ATK^000000
[LV 5] ^777777300% ATK^000000
KRO Name:^777777 Headcrush^000000
#
LK_JOINTBEAT#
Vital Strike
Max level: ^7777775^000000
Type: ^33cc00Active^000000
SP Cost: ^777777see effect^000000
Target: ^777777Enemy^000000
Cast Time: ^777777instant^000000
Cool Down: ^7777770.8 sec till SkillLV 5, 1 sec thereafter^000000
Duration: ^777777instant^000000
Effect: ^777777You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various harmful status ailments as well as 
damage. Higher level increases the damage and chance to cause status ailment to the enemy. As always VIT DEF protects against the status alignments.
Possible ailments:
1. Ankle Break: MoveSpeed reduced by 50%.
2. Wrist Break: ASPD reduced by 25%.
3. Knee Break: MoveSpeed reduced by 30%, ASPD reduced by 10%.
4. Shoulder Break: DEF reduced by 50%.
5. Waist Break: DEF reduced by 25%, ATK reduced by 25%.
6. Neck Break: Increase your damage by 2x, CRIT effect, and 30 second forced 'bleeding' status ailment^000000

[LV 1] ^77777760% ATK, inflict status 10%, 12 SP ^000000
[LV 2] ^77777770% ATK, inflict status 15%, 12 SP ^000000
[LV 3] ^77777780% ATK, status 20%, 14 SP ^000000
[LV 4] ^77777790% ATK, status 25%, 14 SP ^000000
[LV 5] ^777777100% ATK, inflict status 30%, 16 SP ^000000
[LV 6] ^777777110% ATK, inflict status 35%, 16 SP ^000000
[LV 7] ^777777120% ATK, inflict status 40%, 18 SP ^000000
[LV 8] ^777777130% ATK, inflict status 45%, 18 SP ^000000
[LV 9] ^777777140% ATK, chance to inflict status 50%, 20 SP ^000000
[LV 10] ^777777150% ATK, chance to inflict status 55%, 20 SP ^000000
KRO Name:^777777 Joint Beat^000000
#
LK_PARRYING#
Parrying
Max Level: ^77777710^000000
Type: ^33cc00Active^000000
SP Cost: ^77777750^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration: ^77777710+5*SkillLV sec^000000
Effect: ^777777You automatically block attacks with a success chance of 5*SkillLV%. This allows you to auto-guard melee and ranged attacks with your two-handed sword. This Skill also enabels you 
to parry the following skills: Bash, Bowling Bash, Pierce, Clashing Spiral, Brandish Spear, Spear Boomerang, Shield Boomerang, Grand Cross, Asura Strike, Falcon Assault, Soul Breaker, Double Strafe,
Arrow Shower and Ocult Impact. When you block you cannot attack (but there is no delay unlike Auto Guard). Use this when you get mobbed. Two Hand sword needed^000000
[LV 1] ^777777Block Chance 5%, 15 Sec^000000
[LV 2] ^777777Block Chance 10%, 20 Sec^000000
[LV 3] ^777777Block Chance 15%, 25 Sec^000000
[LV 4] ^777777Block Chance 20%, 30 Sec^000000
[LV 5] ^777777Block Chance 25%, 35 Sec^000000
[LV 6] ^777777Block Chance 30%, 40 Sec^000000
[LV 7] ^777777Block Chance 35%, 45 Sec^000000
[LV 8] ^777777Block Chance 40%, 50 Sec^000000
[LV 9] ^777777Block Chance 45%, 55 Sec^000000
[LV 10] ^777777Block Chance 50%, 60 Sec^000000
#
LK_SPIRALPIERCE#
Clashing Spiral
Max level: ^7777775^000000
Type: ^33cc00Active^000000
Target: ^777777Enemy^000000
SP Cost: ^77777711+2*SkillLV^000000
Cast Time: ^7777770.1+0.2*SkillLV sec^000000
Cool Down: ^7777771+0.2*SkillLV sec^000000
Duration: ^777777instant^000000
Effect: ^777777Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. A more powerful version of Pierce which ignores DEF and VIT DEF 
and also stun-locks your opponent for 1sec. Damage is 100%+50*SkillLV% ATK. The attack is 5 hits with the damage divided evenly between the hits. However you can increase damage 
further by increasing the weight of your weapon (upgrades count too!). Although damage will increase with better skill level, so will the Cast Time / Cool Down.^000000
[LV 1] ^777777150% ATK per attack^000000
[LV 2] ^777777200% ATK per attack^000000
[LV 3] ^777777250% ATK per attack^000000
[LV 4] ^777777300% ATK per attack^000000
[LV 5] ^777777350% ATK per attack^000000
KRO NAme:^777777 Spiral Pierce^000000
#
LK_TENSIONRELAX#
Relax
Max level: ^7777771^000000
Type: ^777777Supportive^000000
SP Cost: ^77777715^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration: ^777777180 sec^000000
Effect: ^777777Double your HP recovery speed when sitting. This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else.^000000
KRO Name:^777777 Tension Relax^000000
#
PA_GOSPEL#
Battle Chant  
Max level: ^77777710^000000
Type: ^777777Supportive, Area Effect^000000
SP Cost: ^777777LV 1-5 80SP, LV 6-10 100SP^000000
Upkeep SP Cost: ^777777LV 1-5 20SP every 10 sec, LV 6-10 35SP every 10 sec^000000
Upkeep HP Cost: ^777777LV 1-5 30HP every 10 sec, LV 6-10 45HP every 10 sec^000000
Target: ^777777Self^000000
Range: ^7777777x7^000000
Cast Time: ^7777772 sec^000000
Cool Down: ^7777770^000000
Duration: ^777777upkeep^000000
Effect: ^777777With Battle Chant, you deal damage to enemies while giving your allies special attribute bonuses.
When a Paladin uses this skill, it will affect all enemies and allies within a 7x7 cells radius with a chance of 10*SkillLV% every 10 seconds. Even if the caster takes damage,
this skill will continue to work, but he can be silenced. When the skill is active, it will periodically drain the Paladin's HP and SP. Affected players can not use Potions, but may receive healing magic, 
also Battle Chant may cancel out all positive or negative effects on the affected targets (see below for details), but it does not stack with another Battle Chant. The Paladin must have a spear type weapon equipped 
to use this skill.^000000
Possible effects on enemies:
^777777• 300-800 DMG
• 150-300 DMG (ignore def)
• Cause status curse, darkness or poison
• Provoke LV 10
• Reduce def to 0
• Reduce ATK to 0
• Reduce flee to 0
• Reduce ASPD and movement speed by 75%^000000
Possible effects on allies:
^777777• 100-1000 hp heal
• Remove all abnormal status (e.g. Curse, Darkness and Poison)
• Resistance against status ailments +25%
• Max HP and Max SP +25%
• +2 to all stats
• Bless LV 5
• AGI up LV 5
• Weapon or Armor become holy element
• MaxATK +8%, Flee/HIT +5%^000000
KRO Name:^777777 Gospel^000000
#
PA_PRESSURE#
Gloria Domini
Max Level: ^7777775^000000
Type: ^777777Offensive^000000
SP Cost: ^777777see below^000000
Target: ^777777Enemy^000000
Range: ^7777779^000000
Cast Time: ^7777771.5+0.5*SkillLV sec^000000
Cool Down: ^7777771.5+0.5*SkillLV sec^000000
Duration: ^777777instant^000000
Effect: ^777777Ranged attack that calls upon a cross from the sky to crush your enemies. Does a fixed amount of 700+100*SkillLV damage and makes the target loose 15%+5*SkillLV% SP. Targets attacked by this 
giant cross will either be stunned, or have their life sapped out as time passed by (similar to the poison effect). This skill is an attack by the holy God himself and therefore ignores all enemy defense and can 
not be interrupted or canceled by Magic Rod or Reflect Shield and always succeeds. Works against Bosses.^000000
[LV 1] ^777777Damage: 800 HP, 20% MaxSP^000000
[LV 2] ^777777Damage: 1100 HP, 25% MaxSP^000000
[LV 3] ^777777Damage: 1400 HP, 30% MaxSP^000000
[LV 4] ^777777Damage: 1700 HP, 35% MaxSP^000000
[LV 5] ^777777Damage: 2000 HP, 40% MaxSP^000000
KRO Name:^777777 Pressure^000000
#
PA_SACRIFICE#
Martyr's Reckoning
Max Level: ^7777775^000000
Type: ^777777Offensive^000000
SP Cost: ^777777100^000000
Target: ^777777Enemy^000000
Range: ^777777Melee Range^000000
Cast Time: ^777777unknown^000000
Cool Down: ^777777unknown^000000
Duration: ^777777instant^000000
Effect: ^777777Sacrifices 9% of your max HP to damage your enemy by up to 1.4 times the amount of sacrificed HP. Always hits, but
you can die if you use up too many HP with this skill. Works against Bosses.^000000
[LV 1] ^777777 Damage: 100% the amount of sacrificed HP^000000
[LV 2] ^777777 Damage: 110% the amount of sacrificed HP^000000
[LV 3] ^777777 Damage: 120% the amount of sacrificed HP^000000
[LV 4] ^777777 Damage: 130% the amount of sacrificed HP^000000
[LV 5] ^777777 Damage: 140% the amount of sacrificed HP^000000
KRO Name:^777777 Sacrifice^000000
#
PA_SHIELDCHAIN#
Shield Chain
Max Level: ^7777775^000000
Type: ^777777Active^000000
SP Cost: ^77777725+3*SkillLV^000000
Target: ^777777Single Enemy^000000
Range: ^7777774^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777772 sec^000000
Duration: ^777777Instant^000000
Effect: ^777777Attack 5 times with your shield. HIT +20.The higher level of refinement and heavier shields will result in higher damage. This skill requires a shield.^000000
[LV 1] ^777777 30% Attack^000000
[LV 2] ^777777 60% Attack^000000
[LV 3] ^777777 90% Attack^000000
[LV 4] ^777777 120% Attack^000000
[LV 5] ^777777 150% Attack^000000
#
HP_ASSUMPTIO#
Assumptio
Max Level: ^7777775^000000
Type: ^777777Supportive^000000
SP Cost: ^77777715+SkillLV*5^000000
Target: ^777777Self^000000
Range: ^7777775x5 cells^000000
Cast Time: ^7777771+0.1*SkillLV sec^000000
Cool Down: ^77777710+10*SkillLV sec^000000
Duration: ^77777715+5*SkillLV sec^000000
Effect: ^777777The blessing of Virgin Mary. The persons who receive this will benefit from damage reduction for a limited amount of time. 
The reduction is 1/2 on normal PvM maps and 1/3 on PvP maps. It is disabled in WoE and GvG maps. Casting Kyrie Eleison on someone that has Assumptio will cancel Assumptio, 
likewise casting Assumptio on someone with Kyrie will cancel Kyrie.^000000
[LV 1] ^777777Duration 20 Sec^000000
[LV 2] ^777777Duration 25 Sec^000000
[LV 3] ^777777Duration 30 Sec^000000
[LV 4] ^777777Duration 35 Sec^000000
[LV 5] ^777777Duration 40 Sec^000000
#
HP_BASILICA#
Basilica
Max Level: ^7777775^000000
Type: ^777777Supportive^000000
SP Cost:^777777 70+10*SkillLV^000000
Target: ^777777Self^000000
Range: ^7777775x5 cells^000000
Cast Time: ^7777774+SkillLV sec^000000
Cool Down: ^7777771+SkillLV sec^000000
Duration: ^77777715+5*SkillLV sec^000000
Effect: ^777777This skill creates a absolutely perfect defense zone of 5x5 cells around the caster that blocks any type of attack out of~ or into this area. Anyone can come in,
 but people who are inside cannot attack. The skill is canceled if the Priest moves or uses another skill. Does not work against bosses or in Guild battles.
This skill Requires^0000ff 1 Blue Gemstone^000000,^ffff001 Yellow Gemstone^777777,^ee0000 1 Red Gemstone^000000 and 1 Holy Water.^000000
[LV 1] ^777777Duration 20 Sec^000000
[LV 2] ^777777Duration 25 Sec^000000
[LV 3] ^777777Duration 30 Sec^000000
[LV 4] ^777777Duration 35 Sec^000000
[LV 5] ^777777Duration 40 Sec^000000
#
HP_MEDITATIO#
Meditatio
Max Level: ^77777710^000000
Type: ^000099Passive^000000
Effect: ^777777When meditating (sitting), you will have a better SP recovery rate as well as increase your max SP. This skill also improves the amount of HP that are haled by the Heal skill by 2% per SkillLV (sitting 
is of course not required).^000000
[LV 1] ^777777MAX SP +1%, SP Rec +3%, +2% Heal^000000
[LV 2] ^777777MAX SP +2%, SP Rec +6%, +4% Heal^000000
[LV 3] ^777777MAX SP +3%, SP Rec +9%, +6% Heal^000000
[LV 4] ^777777MAX SP +4%, SP Rec +12%, +8% Heal^000000
[LV 5] ^777777MAX SP +5%, SP Rec +15%, +10% Heal^000000
[LV 6] ^777777MAX SP +6%, SP Rec +18%, +12% Heal^000000
[LV 7] ^777777MAX SP +7%, SP Rec +21%, +14% Heal^000000
[LV 8] ^777777MAX SP +8%, SP Rec +24%, +16% Heal^000000
[LV 9] ^777777MAX SP +9%, SP Rec +27%, +18% Heal^000000
[LV 10] ^777777MAX SP +10%, SP Rec +30%, +20% Heal^000000
#
HP_MANARECHARGE#
Mana Recharge
Max Level: ^7777775^000000
Type: ^000099Passive^000000
Effect: ^777777Decreases SP Cost of all your skills.^000000
[LV 1] ^777777 SP Cost for all skills -4%^000000
[LV 2] ^777777 SP Cost for all skills -8%^000000
[LV 3] ^777777 SP Cost for all skills -12%^000000
[LV 4] ^777777 SP Cost for all skills -16%^000000
[LV 5] ^777777 SP Cost for all skills -20%^000000
#
HW_MAGICCRASHER#
Stave Crasher
Required for: ^777777.Gravitation Field (L1).^000000
Max Level: ^7777771^000000
Type: ^33cc00Active^000000
SP Cost: ^77777712^000000
Target: ^777777Enemy^000000
Range: ^7777779 cells(unconfirmed)^000000
Cast Time: ^7777770.3 sec^000000
Cool Down: ^7777770.3 sec^000000
Duration: ^777777instant^000000
Effect: ^777777You do an attack, that calculates damage using your MATK instead of ATK but is decreased using enemy's DEF, not MDEF. This skills overall damage is affected by cards you have in your weapon, weapon element, size and element of the 
target and it might miss depending on your DEX.^000000
KRO Name:^777777 Magic Crasher^000000
#
HW_MAGICPOWER#
Mystical Amplification
Required for: ^777777Gravitation Field (L10).^000000
Max Level: ^77777710^000000
Type: ^777777Supportive^000000
SP Cost: ^7777710+4*SkillLV^000000
Target: ^777777Self^000000
Cast Time: ^7777770.7 sec, not reducible by DEX^000000
Cool Down: ^777777none^000000
Duration: ^777777first followup spell during the next 30 sec^000000
Effect: ^777777This skill amplifies the spell damage by boosting your MATK for the first spell (yes, only one spell) following this skill. The bonus is 5% per SkillLV.^000000
[LV 1] ^777777MATK +5%^000000
[LV 2] ^777777MATK +10%^000000
[LV 3] ^777777MATK +15%^000000
[LV 4] ^777777MATK +20%^000000
[LV 5] ^777777MATK +25%^000000
[LV 6] ^777777MATK +30%^000000
[LV 7] ^777777MATK +35%^000000
[LV 8] ^777777MATK +40%^000000
[LV 9] ^777777MATK +45%^000000
[LV 10] ^777777MATK +50%^000000
KRO Name:^777777 Amplify Magic Power^000000
#
HW_NAPALMVULCAN#
Napalm Vulcan
Max Level: ^7777775^000000
Type: ^33cc00Active^000000
SP Cost: ^77777715*SkillLV-5^000000
Target: ^777777Enemy^000000
Range: ^7777779 cells^000000
Cast Time: ^777777SkillLV sec^000000
Cool Down: ^7777770.5 sec^000000
Duration: ^777777instant^000000
Effect: ^777777Strong telekinetic spell. Hits every Enemy in a 3x3 area around the target for SkillLV times (e.g. LV 3 hits 3 times, but the damage is calculated individually for each hit and is not shown to add up like a bolt spell). 
The damage per hit is spread equally among the affected targets like the mage spell Napalm Beat (e.g. if there are 4 targets, each one would be hit for 1/4). Basically this is a Bolt spell that acts like Napalm Beat. It has a chance of 5*SkillLV% to cause Curse on each target.
The damage for one target is 1*MATK per hit.^000000
#
HW_SOULDRAIN#
Soul Drain
Max level: ^77777710^000000
Type: ^000099Passive^000000
Effect: ^777777Every time you kill an enemy, you will receive a certain amount of SP back, depending on the monster level. 
The formula is Drain x MonsterLV. The drained amount is 65%+SkillLV*15% (e.g. killing a LV20 Enemy with LV 5 Soul Drain will give you 28 SP). This skill also increases 
your max SP by 2% per SkillLV.^000000
[LV 1] ^777777MAX SP +2%, SP Drain 80%^000000
[LV 2] ^777777MAX SP +4%, SP Drain 95%^000000
[LV 3] ^777777MAX SP +6%, SP Drain 110%^000000
[LV 4] ^777777MAX SP +8%, SP Drain 125%^000000
[LV 5] ^777777MAX SP +10%, SP Drain 140%^000000
[LV 6] ^777777MAX SP +12%, SP Drain 155%^000000
[LV 7] ^777777MAX SP +14%, SP Drain 170%^000000
[LV 8] ^777777MAX SP +16%, SP Drain 185%^000000
[LV 9] ^777777MAX SP +18%, SP Drain 200%^000000
[LV 10] ^777777MAX SP +20%, SP Drain 215%^000000
#
HW_GANBANTEIN#
Ganbantein
Max level: ^7777771^000000
Type: ^777777Active^000000
SP Cost: ^77777740^000000
Target: ^7777773x3 Area^000000
Cast Time: ^7777775 sec^000000
Cool Down: ^7777775 sec^000000
Catylyst: ^77777^0000ff 1 Blue Gemstone^000000,^ffff001 Yellow Gemstone^000000
Effect: ^777777Casts a spell that cancels all ground-targeted spells within the area. If casted upon Magnetic Earth, it will cancel that spell within its area, 
but the rest of Magnetic Earth will still be in effect. ^0000ff 1 Blue Gemstone^000000 and ^ffff001 Yellow Gemstone^777777. This skill is not affected by skills or 
cards that remove gemstone casting requirements. Sucess chance is 80% and it will still consume a Gemstone if it fails.^000000
#
HW_GRAVITATION#
Gravity Field
Max Level: ^7777775^000000
Type: ^777777Active^000000
SP Cost: ^77777720*SkillLV^000000
Target: ^7777775x5 Area^000000
Cast Time: ^7777775 sec^000000
Range: ^7777779 cells^000000
Cool Down: ^7777772 sec^000000
Duration: ^7777775+SkillLV sec^000000
Catylyst: ^77777^0000ff 1 Blue Gemstone^000000
Effect: ^777777Greatly increases the force of gravity, reducing enemy attack speed while also dealing DEF-ignoring damage every second. The great 
difficulty of this skill prevents you from doing anything else while casting, including using items. The ASPD-Reduction is 5% per SkillLvl.
The movement and attack speed reduction does not affect Boss monsters, but you will still deal the DEF-ignoring damage. Requires ^77777^0000ff 1 Blue Gemstone^000000
[LV 1] ^777777400 Dmg/Sec | -5% ASPD | 5 sec | 20 SP^000000 
[LV 2] ^777777600 Dmg/Sec | -10% ASPD | 6 sec | 40 SP^000000
[LV 3] ^777777800 Dmg/Sec | -15% ASPD | 7 sec | 60 SP^000000
[LV 4] ^7777771000 Dmg/Sec | -20% ASPD | 8 sec | 80 SP^000000
[LV 5] ^7777771200 Dmg/Sec | -25% ASPD | 9 sec | 100 SP^000000
KRo Name: ^777777Gravitation Field^000000
#
CH_CHAINCRUSH#
Chain Crush Combo
Max level: ^77777710^000000
Type: ^777777Offensive^000000
SP Cost: ^7777772+2*SkillLV^000000
Target: ^777777Enemy^000000
Range: ^777777Meele Range^000000
Cast Time: ^777777instant^000000
Cool Down: ^777777LV 1-5 0.8 sec, LV 6-10 1 sec^000000
Combo Time: ^7777771.3 sec^000000
Effect: ^777777Also a combination skill, can only be chained after Raging Thrust OR Glacier Fist. GF can not be chained after this, but Asura Strike can. 
As the skills level goes up, the amount of hits you'll do, as well as overall damage, will increase. 2 spheres are required to use this skill. If the caster still has at least one 
Spirit Sphere, he can follow up an Asura Strike. The longest possible combo a Champion may use is Triple -> Quad -> Dragon -> Tiger -> Chain Crush -> Asura, provided he has the 
necessary Spirit Spheres. The Damage is 400%+100*SkillLV% ATK.^000000
[LV 1] ^777777ATK 500%, 1 Hit^000000
[LV 2] ^777777ATK 600%, 1 Hit^000000
[LV 3] ^777777ATK 700%, 2 Hits^000000
[LV 4] ^777777ATK 800%, 2 Hits^000000
[LV 5] ^777777ATK 900%, 3 Hits^000000
[LV 6] ^777777ATK 1000%, 3 Hits^000000
[LV 7] ^777777ATK 1100%, 4 Hits^000000
[LV 8] ^777777ATK 1200%, 4 Hits^000000
[LV 9] ^777777ATK 1300%, 5 Hits^000000
[LV 10] ^777777ATK 1400%, 5 Hits^000000
#
CH_PALMSTRIKE#
Raging Palm Strike
Max level: ^7777775^000000
Type: ^777777Offensive^000000
SP Cost: ^7777772*SkillLV^000000
Target: ^777777Enemy^000000
Range: ^777777Meele Range^000000
Cast Time: ^777777instant^000000
Cool Down: ^7777771 sec^000000
Effect: ^777777Attack an enemy with your palm. The target will receive nasty damage, and will be pushed 3 cells backwards. Damage is 200%+100*SkillLV% ATK.
You can only do this when the Fury (kro name: Critical Explosion) skill is active.^000000
[LV 1] ^777777ATK 300%^000000
[LV 2] ^777777ATK 400%^000000
[LV 3] ^777777ATK 500%^000000
[LV 4] ^777777ATK 600%^000000
[LV 5] ^777777ATK 700%^000000
KRO Name:^777777 Palm Push Strike^000000
#
CH_SOULCOLLECT#
Zen
Max level: ^7777771^000000
Type: ^33cc00Active^000000
SP Cost: ^77777720^000000
Target: ^777777Self^000000
Cast Time: ^7777772 sec^000000
Cool Down: ^7777770^000000
Duration:^777777 600 min^000000
Effect: ^777777Summons all 5 Spheres at one go. Spell CAN be interrupted.^000000
kRo name: ^777777Soul Collect^000000
#
CH_TIGERFIST#
Glacier Fist
Required For: ^777777Chain Crush Combo (L2)^000000
Max level: ^7777775^00000
Type: ^777777Offensive^000000
SP Cost: ^7777772+2*SkillLV^000000
Target: ^777777Enemy^000000
Range: ^777777Meele Range^000000
Cast Time: ^777777instant^000000
Cool Down: ^777777none^000000
Combo Time: ^7777771.3 sec^000000
Effect: ^777777 This skill can be used as a part of the combination skill of Triple Blows, Quadruple Blows and The Way of the Dragon, but can also be used independently. 
When you use this skill, you'll run up to the enemy and hit him. The target will be stunned for a brief amount of time. Requires 1 Spirit Sphere.^000000
[LV 1] ^777777ATK +140%, stun chance 20%^000000
[LV 2] ^777777ATK +240%, stun chance 30%^000000
[LV 3] ^777777ATK +340%, stun chance 40%^000000
[LV 4] ^777777ATK +440%, stun chance 50%^000000
[LV 5] ^777777ATK +540%, stun chance 60%^000000
KRO Name:^777777 Tiger Knuckle Fist^000000
#
PF_FOGWALL#
Blinding Mist
Max level: ^7777771^000000
Type: ^777777Offensive^000000
SP Cost: ^77777725 SP^000000
Target: ^777777Ground^000000
Range: ^7777779 cells^000000
Cast Time: ^777777instant^000000
Cool Down: ^7777777none^000000
Duration: ^77777720 sec^000000
Effect: ^777777Creates a wall of fog of 5 x 3 cells perpendicular to the caster (triple the area of the Wizards Icewall). Anyone  attempting ranged attacks or ranged skills through or into but not OUT OF the fog. Those inside are blinded (Status effect: Blind) for 30 seconds. 
For non ground targeted spells, there's a 75% chance that it will miss completely. Ranged attacks have a -75% damage penalty, and -50 HIT penalty. The wall lasts for 20 seconds, and cannot be cast on top of Sage's other ground based skills such as Volcano, Land Protector, and 
Violent Gale, but you may cast this over Deluge. If this skill is cast over Deluge, it will last for 40 seconds. You can cast this on top of monsters and you can not have more than 2 Blinding Mists active at any time.^000000
KRO Name:^777777 Wall of Fog^000000
#
PF_HPCONVERSION#
Indulge
Max level: ^7777775^000000
Type: ^33cc00Active^000000
Target: ^777777Self^000000
SP Cost: ^777777SkillLV SP^000000
Cast Time: ^7777770.5 sec^000000
Cool Down: ^77777771.5+SkillLV*0.5 sec^000000
Effect: ^777777Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 1:1 modified by SkillLV, so a 2000 HP Scolar with Indulge LV 3 would gain 2000*10%=200 SP plus 30%, total 260 SP.^000000
[LV 1] ^77777710% More Effective^000000
[LV 2] ^77777720% More Effective^000000
[LV 3] ^77777730% More Effective^000000
[LV 4] ^77777740% More Effective^000000
[LV 5] ^77777750% More Effective^000000
KRO Name:^777777 Health Conversion^000000
#
PF_MINDBREAKER#
Mind Breaker
Max level: ^7777775^000000
Type: ^33cc00Active^000000
SP Cost: ^7777779+3*LV^000000
Range: ^7777779 cells^000000
Target: ^777777Enemy^000000
Cast Time: ^777777instant^000000
Cool Down: ^7777770.7+0.1*SkillLV sec^000000
Effect: ^777777Attack the mind of the enemy to cause mental breakdown. This decreases enemy's MDEF, but it ups their MATK. 
Success chance is 55%+5*SkillLV%. This is basically Provoke for MAGIcians.^000000
[LV 1] ^777777MATK +20% MDEF -12% 60% success^000000
[LV 2] ^777777MATK +40% MDEF -24% 65% success^000000
[LV 3] ^777777MATK +60% MDEF -36% 70% success^000000
[LV 4] ^777777MATK +80% MDEF -48% 75% success^000000
[LV 5] ^777777MATK +100% MDEF -60% 80% success^000000
#
PF_MEMORIZE#
Foresight
Max level: ^7777771^000000
Type: ^33cc00Active^000000
SP Cost: ^7777771^000000
Target: ^777777Self^000000
Cast Time: ^7777775 sec, not reducible by DEX^000000
Cool Down: ^7777770^000000
Effect: ^777777The next five Spells you cast have their casting time reduced by 1/2. This effect will last as long as you don't use spells, but will be dispelled upon your death. Multiple Foresight casts do not 
stack, recasting resets the counter to 5.^000000
KRO Name:^777777 Memorize^000000
#
PF_SPIDERWEB#
Fiber Lock
Max level: ^7777771^000000
Type: ^33cc00Active^000000
SP Cost: ^77777750^000000
Target: ^777777Ground^000000
Range: ^7777779 cells^000000
Cast Time: ^777777unknown^000000
Cool Down: ^777777unknown^000000
Duration: ^7777778 sec^000000
Catalyst: ^7777771 Cobweb^000000
Effect: ^777777Summon a spiders web on a 3x3 target area to make any victim that step on it unable to move (like the Hunter skill Ankle Snare), also reduces the victims flee by 50%. If this web is hit by any fire elemental skill, 
then the web will burn away, and cause 2x more damage than the skill itself alone would have done. You can only catch one enemy with each cast and you can not have more than 3 webs active at the same time.^000000
KRO Name:^777777 Spider Web^000000
#
PF_SOULCHANGE#
Soul Exhale
Max level : ^7777771^000000
Type: ^777777Supportive^000000
SP Cost: ^77777750^000000
Target: ^777777Ally^000000
Range: ^7777774 cells^000000
Cast Time: ^7777773 sec^000000
Cool Down: ^7777775 sec^000000
Duration: ^777777instant^000000
Effect: ^777777Exchange SP of the target with your SP. With this exchange it's not possible for any of the partners to exceed their MAX SP. If you use this on a monster, you regain 3% of your SP. You can't use this skill on a 
monster again that already had Soul Exhale. You can use this skill in Siege Mode (WoE).^000000
#
PF_SOULBURN#
Soul Siphon
Required For: ^777777Mind Breaker (L1).^000000
Max level: ^7777775^000000
Type: ^777777Offensive^000000
SP Cost: ^77777770+SkillLV*10^000000
Target: ^777777Enemy^000000
Range: ^7777774 cells^000000
Cast Time: ^7777773 sec^000000
Cool Down: ^77777715 sec for the next Soul Siphon, else none^000000
Duration: ^777777instant^000000
Effect: ^777777This skill will burn all SP the target has, thus damaging it with its own SP. Since this damage is done to the mental system,
it will be decreased by the target's MDEF. If you fail this skill, YOUR SP will be drained, and you will damage yourself. The damage is equal to twice the removed SP.^000000
[LV 1] ^77777730% Success Rate^000000
[LV 2] ^77777740% Success Rate^000000
[LV 3] ^77777750% Success Rate^000000
[LV 4] ^77777760% Success Rate^000000
[LV 5] ^77777770% Success Rate^000000
KRO Name:^777777 Soul Burn^000000
#
PF_DOUBLECASTING#
Double Casting
Max Level: ^7777775^000000
Type: ^777777Active^000000
SP Cost: ^77777735+5*SkillLV^000000
Target: ^777777Self^000000
Cast Time: ^7777772 sec (not reduced by DEX)^000000
Cool Down: ^777777none^000000
Duration: ^77777790 sec^000000
Effect: ^777777During the skill duration, all bolt-type spells (including Auto-Spells) have a chance of being casted a second time instantly.^000000
[LV 1] ^77777740% Chance^000000
[LV 2] ^77777750% Chance^000000
[LV 3] ^77777760% Chance^000000
[LV 4] ^77777770% Chance^000000
[LV 5] ^77777780% Chance^000000
#
ASC_BREAKER#
Soul Destroyer
Required for: ^777777Metor Assault (L1).^000000
Max level: ^77777710^000000
Type: ^777777Offensive^000000
SP Cost: ^777777LV 1-5  20SP
         LV 6-10  30SP^000000
Target: ^777777Enemy^000000
Range: ^7777775 cells^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777770.8+0.2*SkillLV sec^000000
Duration: ^777777instant^000000
Effect: ^777777Attack that causes severe damage, because the target is required to have high DEF and MDEF stats to be able to withstand this. Damage calculation is a little complicated:
1) Soul Breaker Base Damage = Physical Total Damage + {(Skill LV * Player's INT) * 5} + Random Damage (500 ~ 1000)
2) Final Damage = Soul Breaker Base Damage / Enemy DEF + Soul Breaker Base Damage / Enemy MDEF
The Element of the attack corresponds to your normal attack element.^000000
#
ASC_CDP#
Create Deadly Poison
Required for: ^777777Deadly Poison Enchantment (L1).^000000
Max level: ^7777771^000000
Type: ^33cc00Active^000000
SP Cost: ^77777750^000000
Target: ^777777Self^000000
Cast Time: ^777777instant^000000
Cool Down: ^7777770.5 sec^000000
Effect: ^777777Creates a deadly potion that can be drunk by the assassin or used for the "Deadly Poison Enchantment" skill. DEX and LUK will help you successfully create this item (with DEX having twice as much 
effect compared to LUK), and upon failure, it reduces your HP by 25% of your MaxHP (yes, you can die from this). If an Assassin Cross drinks this item, he will be poisoned, but his ASPD will increase. If any other 
character drinks this item, he/she will die on the spot. 
Ingredients: 
- Venom Canine (aka Poison Needle) (dropped by Anacondaq, Side Winder, Boa)
- Cactus Needle (dropped by Muka)
- Bee Sting (dropped by Hornet)
- Poison Spore (dropped by Poison Spore, Black Mushroom, Spore)
- Karvodailnirol (dropped by Red Mushroom, Poison Spore)
- Berserk Potion (sold in shop)
- Empty Bottle (dropped by Goat, Muka, Roda Frog, Ant Egg, Peco Peco Egg, Drops, Poring, Plankton...)^000000
#
ASC_EDP#
Deadly Poison Enchantment
Max level: ^7777775^000000
Type: ^33cc00Active^000000
SP Cost: ^77777750+LV*10^000000
Target: ^777777Self^000000
Cast Time: ^777777instant (not confirmed)^000000
Cool Down: ^7777772 sec^000000
Duration: ^77777735+5*SkillLV sec^000000
Effect: ^777777Uses up a Deadly Poison Bottle to enchant your weapon. Increases ATK by 150%+50*SkillLV%. Enemies that get hit by the enchanted weapon will randomly 
receive poison status ailment, and HP will be drained percentage wise very quickly. The chance of poisoning is equal to Assassin's Enchant Poison's poison chance. DOES work against Bosses.
Note that the element of the attack DOES NOT change to poison, so poison reducing effects (e.g. Armor slotted with Argiope Card) do not reduce the initial strike damage.^000000
KRO Name: ^777777Enchant Deadly Poison^000000
#
ASC_HALLUCINATION#
Hallucination Walk
Max level: ^77777710^000000
Type: ^33cc00Active^000000
SP Cost: ^77777740+5*SkillLV^000000
Target: ^777777Self^000000
Range: ^7777771 cell^000000
Cast Time: ^777777instant^000000
Cool Down: ^7777771.6-0.2*SkillLV sec, minimum 0.2 sec^000000
Duration: ^7777778+2*SkillLV sec^000000
Effect: ^777777Create a hallucination duplicate of yourself, and cloak afterwards. The dupe has twice as much HP as the caster. Monsters will attack the 'fake' you, allowing you to escape easily.^000000
#
ASC_KATAR# 
Advanced Katar Mastery
Max level: ^7777775^000000
Type: ^000099Passive^000000
Effect: ^777777Increases damage done with a katar by 10%+2*LV%.^000000
#
ASC_METEORASSAULT#
Meteor Assault
Max level: ^77777710^000000
Type: ^33cc00Active^000000
SP Cost: ^77777710+2*SkillLV^000000
Target: ^777777Self^000000
Cast Time: ^7777770.5 sec^000000
Cool Down: ^7777770.5 sec^000000
Effect: ^777777An attack that causes mass damage to all enemies within a 5x5 cells Area around the caster. Any enemies hit by this skill 
will receive Stun, Darkness, or Bleeding status ailment randomly with a 5%+5*SkillLV% chance. Attack power is 40%+40*LV%.^000000
[LV 1] ^77777780% ATK, 10% Chance^000000
[LV 2] ^777777120% ATK, 15% Chance^000000
[LV 3] ^777777160% ATK, 20% Chance^000000
[LV 4] ^777777200% ATK, 25% Chance^000000
[LV 5] ^777777240% ATK, 30% Chance^000000
[LV 6] ^777777280% ATK, 35% Chance^000000
[LV 7] ^777777320% ATK, 40% Chance^000000
[LV 8] ^777777360% ATK, 45% Chance^000000
[LV 9] ^777777400% ATK, 50% Chance^000000
[LV 10] ^777777440 ATK, 55% Chance^000000
#
SN_FALCONASSAULT#
Falcon Assault
Max level: ^7777775^000000
Type: ^777777Offensive^000000
SP Cost: ^77777726+4*SkillLV^000000
Target: ^7777771 Enemy^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777771.2 sec^000000
Effect: ^777777Order your Falcon to attack an enemy with enormous power. Increases the Attack Power of the falcon attack (based on Blitz Beat of equal LV) by 180%+40*SkillLV%. Attack Range: 3+(Vulture's Eye LV).^000000
[LV 1] : ^777777Damage +220%^000000
[LV 2] : ^777777Damage +290%^000000
[LV 3] : ^777777Damage +360%^000000
[LV 4] : ^777777Damage +430%^000000
[LV 5] : ^777777Damage +500%^000000
#
SN_SIGHT#
Falcon Eyes
Max level: ^77777710^000000
Type: ^777777Supportive^000000
SP Cost: ^777777LV 1-2 20SP, LV 3-4 25SP, LV 5-6 30SP, LV 7-8 35SP, LV 9-10 40SP.^000000
Target: ^7777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration: ^77777730 sec^000000
Effect: ^777777Increases all your stats by +5, also increases your HIT rate by +3 per LV, damage by +2% per LV, FLEE and CRIT rate by 1 per LV. Stacks with Increase Concentration.^000000
[LV 1] ^777777+3 Hit | +2% DMG | +1 FLEE | +1 CRIT^000000
[LV 2] ^777777+6 Hit | +4% DMG | +2 FLEE | +2 CRIT^000000
[LV 3] ^777777+9 Hit | +6% DMG | +3 FLEE | +3 CRIT^000000
[LV 4] ^777777+12 Hit | +8% DMG | +4 FLEE | +4 CRIT^000000
[LV 5] ^777777+15 Hit | +10% DMG | +5 FLEE | +5 CRIT^000000
[LV 6] ^777777+18 Hit | +12% DMG | +6 FLEE | +6 CRIT^000000
[LV 7] ^777777+21 Hit | +14% DMG | +7 FLEE | +7 CRIT^000000
[LV 8] ^777777+24 Hit | +16% DMG | +8 FLEE | +8 CRIT^000000
[LV 9] ^777777+27 Hit | +18% DMG | +9 FLEE | +9 CRIT^000000
[LV 10] ^777777+30 Hit | +20% DMG | +10 FLEE | +10 CRIT^000000
KRO Name:^777777 True Sight^000000
#
SN_SHARPSHOOTING#
Focused Arrow Strike
Max level: ^7777775^000000
Type: ^777777Offensive^000000
SP Cost: ^777777 15 + 3*SkillLV^000000
Target: ^7777771 Enemy^000000
Range: ^77777714^000000
Cast Time: ^7777772 sec^000000
Cool Down: ^7777771.5 sec^000000
Effect: ^777777Arrow attack that will affect every enemy in a 3 cell wide corridor along its flight path up to its maximum range of 14 cells. The corridor is a straight line between the caster and its target. If the target is closer than 14 cells, the corridor will continue up to its 
full length. It affects all enemies along this path with an increased ATK (by 50% per SkillLV) and a +20 bonus to CRIT.^000000
[LV 1] : ^777777+20 CRIT, +50% ATK^000000
[LV 2] : ^777777+20 CRIT, +100% ATK^000000
[LV 3] : ^777777+20 CRIT, +150% ATK^000000
[LV 4] : ^777777+20 CRIT, +200% ATK^000000
[LV 5] : ^777777+20 CRIT, +250% ATK^000000
KRO Name:^777777 Sharp Shooting^000000
#
SN_WINDWALK#
Wind Walker
Max level: ^77777710^000000
Type: ^777777Supportive^000000
SP Cost: ^77777740+6*SkillLV^000000
Target: ^777777Party^000000
Cast Time: ^7777771.8+0.2*SkillLV sec^000000
Cool Down: ^7777770^000000
Duration: ^777777100+30*SkillLV sec^000000
Effect: ^777777You and your party will receive FLEE and movement speed upgrade, it will not stack with other FLEE and Speed upgrading skills (no item based skills either, like Moonlight carded shoes). The bonuses are: +2% movement speed per SkillLV and SkillLV/2% rounded down to FLEE.^000000
[LV 1] ^777777+2% Walking Speed | +1% FLEE^000000
[LV 2] ^777777+4% Walking Speed | +1% FLEE^000000
[LV 3] ^777777+6% Walking Speed | +2% FLEE^000000
[LV 4] ^777777+8% Walking Speed | +2% FLEE^000000
[LV 5] ^777777+10% Walking Speed | +3% FLEE^000000
[LV 6] ^777777+12% Walking Speed | +3% FLEE^000000
[LV 7] ^777777+14% Walking Speed | +4% FLEE^000000
[LV 8] ^777777+16% Walking Speed | +4% FLEE^000000
[LV 9] ^777777+18% Walking Speed | +5% FLEE^000000
[LV 10] ^777777+20% Walking Speed | +5% FLEE^000000
KRO Name:^777777 Wind Walk^000000
#
WS_CARTBOOST#
Cart Boost
Required for: ^777777Cart Termination (L1).^000000
Max level: ^7777771^000000
Type: ^777777Supportive^000000
SP Cost: ^77777720, see below^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^777770^000000
Duration:^77777760 Sec^000000
Effect: ^777777This skill makes your movement speed 20% faster for 30 seconds, after those 30 seconds the 20 SP will be drained. It does not stack with other speed changing spells weather beneficial or harmful. 
Using this skill when you are under such an effect will cancel that effect if it is beneficial but won't give you the boost, a second usage is required for that. It will not work at all if the effect is 
harmful (e.g. Curse, AGI Down). You need to have a cart in order to use this skill.^000000
#
WS_CREATECOIN#
Create Coins
Max level: ^777777unknown^000000
Type: ^33cc00Active^000000
SP Cost: ^7777775^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^777770^000000
Effect: ^777777Create coins that give you random Zeny when you double click them. You can get many different coins depending on the item you use.^000000#
#
WS_CREATENUGGET#
Create Nugget
Max level: ^777777unknown^000000
Type: ^33cc00Active^000000
SP Cost: ^7777775^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^777770^000000
Effect: ^777777Create a piece of gold, then combine it to create a nugget. This nugget will be used to create specific weapons or coins.^000000
#
WS_MELTDOWN#
Shattering Strike
Max level: ^77777710^000000
Type: ^777777Supportive^000000
SP Cost: ^777777LV 1-2 50; LV 3-4 60; LV 5-6 70; LV 7-8 80; LV 9-10 90^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^777777LV 1-2 5sec, LV 3-4 6sec, LV 5-6 7sec, LV 7-8 8sec, LV 9-10 9sec^000000
Duration:^77777710+LV*5 Sec^000000
Effect: ^777777This skill makes your weapon really hot. When you hit your target in PVP mode, his/her equipment burns and melts down (brake effect, can be repaired) one by one. Has a chance of SkillLvl% to brake the opponents 
weapon and a 0.7%*SkilLvl chance to brake the armor per hit. Against monsters it decreases the monsters attack or defense by 25% for about 5 sec. The effect remains if the caster switches weapons or fights with bare fists. 
This skill does not affect bosses and works with every weapon.^000000
KRo Name: ^777777Meltdown^000000
#
WS_SYSTEMCREATE#
Auto Attack System
Max level: ^7777771^000000
Type: ^777777Supportive^000000
SP Cost: ^77777720^000000
Target: ^777777Ground^000000
Cast Time: ^777777unknown^000000
Cool Down: ^77777unknown^000000
Duration:^777777unknown^000000
Effect: ^777777Create up to 5 small towers that attack all enemies in range for you, towers have auto-detect skill.^000000
#
WS_WEAPONREFINE#
Upgrade Weapon
Max level: ^77777710^000000
Type: ^000099Passive^000000
Target: ^777777Self^000000
Effect: ^777777 Enables you to refine weapons. Unlike Forging, this skill doesn't depend on DEX and LUK, but only on the character's job level.
At job level 50, you have about the same chances of upgrading as Hollgrehenn.
At job 70, you have an about 10% better success chance than Hollgrehenn.
For level 1 Weapons, Phracon is needed.
For level 2 Weapons, Emvermetarcon is needed.
For level 3,4 Weapons, Oridecon is needed.^000000
[LV 1] ^777777Up to +1^000000
[LV 2] ^777777Up to +2^000000
[LV 3] ^777777Up to +3^000000
[LV 4] ^777777Up to +4^000000
[LV 5] ^777777Up to +5^000000
[LV 6] ^777777Up to +6^000000
[LV 7] ^777777Up to +7^000000
[LV 8] ^777777Up to +8^000000
[LV 9] ^777777Up to +9^000000
[LV 10] ^777777Up to +10^000000
KRO Name:^777777 Refine Weapon^000000
#
WS_CARTTERMINATION#
Cart Termination
Max Level: ^77777710^000000
Type: ^777777Active^000000
SP Cost: ^77777715^000000
Target: ^7777771 Enemy^000000
Cast Time: ^777777none^000000
Cool Down: ^777777none^000000
Duration: ^777777Instant^000000
Effect: ^777777Uses the power of Zeny to strike a single enemy with your cart. You must have Cart Boost activated in order to perform this skill, and it also uses Zeny. There is a chance to stun the enemy, and damage is dependent on the cart's weight.^000000
[LV 1] ^777777(Weight/15)% Attack | 600Z spent | 5% Stun Chance^000000
[LV 2] ^777777(Weight/14)% Attack | 700Z spent | 10% Stun Chance^000000
[LV 3] ^777777(Weight/13)% Attack | 800Z spent | 15% Stun Chance^000000
[LV 4] ^777777(Weight/12)% Attack | 900Z spent | 20% Stun Chance^000000
[LV 5] ^777777(Weight/11)% Attack | 1000Z spent | 25% Stun Chance^000000
[LV 6] ^777777(Weight/10)% Attack | 1100Z spent | 30% Stun Chance^000000
[LV 7] ^777777(Weight/9)% Attack | 1200Z spent | 35% Stun Chance^000000
[LV 8] ^777777(Weight/8)% Attack | 1300Z spent | 40% Stun Chance^000000
[LV 9] ^777777(Weight/7)% Attack | 1400Z spent | 45% Stun Chance^000000
[LV 10] ^777777(Weight/6)% Attack | 1500Z spent | 50% Stun Chance^000000
#
WS_OVERTHRUSTMAX#
Maximum Power Thrust
Max Level: ^7777775^000000
Type: ^777777Active^000000
SP Cost: ^77777715^000000
Target: ^777777Self^000000
Cast Time: ^777777none^000000
Cool Down: ^777777none^000000
Duration: ^777777180 sec^000000
Effect: ^777777Use Zeny to increase attack power during the skills duration. Unlike Power Thrust, this skill only affects you. There is a 0.1% chance to break your weapon with each hit. ATK increase is +20% per SkillLvl.^000000
[LV 1] ^777777120% ATK | 3000Z spent^000000
[LV 2] ^777777140% ATK | 3500Z spent^000000
[LV 3] ^777777160% ATK | 4000Z spent^000000
[LV 4] ^777777180% ATK | 4500Z spent^000000
[LV 5] ^777777200% ATK | 5000Z spent^000000
kRO Name: ^777777Max Over Thrust^000000
#
ST_CHASEWALK#
Stealth
Max level: ^7777775^000000
Type: ^777777Supportive^000000
SP Cost: ^77777719+3*SkillLV every 10 sec^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration: ^777777sustained^000000
Effect: ^777777Walk behind your enemy while hiding. All detecting skills will not be able to detect a Stalker in this mode.
Only when the Stalker decides to reveal himself will everyone be able to see him. The stalker can not attack and he will become visible when SP run out. 
Furthermore, attacks that impact the area that the stalker is in will end this skill thus revealing the stalker.
The Stalker leaves faint shoeprints on the ground while using this skill. Walking speed is reduced, but this can be compensated with higher SkillLV.  Can be used during Guild Siege, but costs 5 times as much SP.^000000
[LV 1] ^777777Walk Speed 70%^000000
[LV 2] ^777777Walk Speed 75%^000000
[LV 3] ^777777Walk Speed 80%^000000
[LV 4] ^777777Walk Speed 85%^000000
[LV 5] ^777777Walk Speed 90%^000000
KRO Name:^777777 Chase Walk^000000
#
ST_FULLSTRIP#
Divest All
Max level:^777777 5^000000
Type: ^33cc00Active^000000
SP Cost:^777777 10+SkillLV*2^000000
Target: ^777777Enemy^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777771 sec^000000
Duration: ^77777760+15*SkillLV sec^000000
Effect: ^777777On player in PVP: Takes equipped weapon, shield, armor and helm off player and prevents a reequip of ANY weapon, shield, armor and helm for a certain time. On monster: reduces Attack by 10% and DEF by 30% for the skills duration. Chemical Protection counters this skill. Success Chance 10%+SkillLV*2%.^000000
[LV 1] ^7777777% Chance^000000
[LV 2] ^7777779% Chance^000000
[LV 3] ^77777711% Chance^000000
[LV 4] ^77777713% Chance^000000
[LV 5] ^77777715% Chance^000000
KRO Name: ^777777Full Strip^000000
#
ST_PRESERVE#
Preserve
Max level: ^77777710^000000
Type: ^777777Supportive^000000
SP Cost: ^77777740^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777300 sec^000000
Effect: ^777777Allows Stalker to not change the skill learned via Plagiarism even when hit by a different skill for duration of the skill.^000000
#
ST_REJECTSWORD#
Conter Instinct
Max level: ^7777775^000000
Type: ^777777Supportive^000000
SP Cost: ^7777775+5*SkillLV^000000
Target: ^777777Self^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration:^777777300 sec^000000
Effect: ^777777When in PVP mode it reduces all sword and dagger damage by half for 3 hits and returns the other half to the attacker.^000000
[LV 1] ^77777715% Chance of Reflection^000000
[LV 2] ^77777730% Chance of Reflection^000000
[LV 3] ^77777745% Chance of Reflection^000000
[LV 4] ^77777760% Chance of Reflection^000000
[LV 5] ^77777775% Chance of Reflection^000000
KRO Name:^777777 Reject Sword^000000
#
ST_STEALBACKPACK
Steal Backpack
no info yet
#
CG_ARROWVULCAN#
Arrow Vulcan
Max level: ^77777710^000000
Type: ^777777Offensive^000000
SP Cost: ^77777710+2*SkillLV^000000
Target: ^777777Enemy^000000
Cast Time: ^7777771.8+0.2*SkillLV sec^000000
Cool Down: ^777777LV 1-5 0.8 sec, LV 6-10 1 sec^000000
Effect: ^777777Attack a single target with a massive amount of 9 arrows. Musical instrument or whip (currently in IRO only 1 arrow is required to use this skill). Damage is 200%+100*SkillLV% ATK,
modified by cards and elements.^000000
[LV 1] ^777777ATK 300%^000000
[LV 2] ^777777ATK 400%^000000
[LV 3] ^777777ATK 500%^000000
[LV 4] ^777777ATK 600%^000000
[LV 5] ^777777ATK 700%^000000
[LV 6] ^777777ATK 800%^000000
[LV 7] ^777777ATK 900%^000000
[LV 8] ^777777ATK 1000%^000000
[LV 9] ^777777ATK 1100%^000000
[LV 10] ^777777ATK 1200%^000000
#
CG_MARIONETTE#
Marionette Control
Required for: ^777777Marionette Control (L1).^000000
Max level: ^7777771^000000
Type: ^777777Supportive^000000
SP Cost: ^777777100^000000
Target: ^777777Party Member (but not another Minstel or Gypsy)^000000
Range: ^7777777 cells^000000
Cast Time: ^7777770^000000
Cool Down: ^7777770^000000
Duration; ^777777300^000000
Effect: ^777777Target a party member with this skill, and half of your stats will be given to that character as a bonus points (like 10+60 DEX). 
Your target can not exceed the maximum of 99 statpoints. The target must remain within a 7 cell radius, or the skill cancels out. The caster is free to do whatever she wants 
while her stats are halved (use skills, move, attack). If the skill is canceled the gypsy gets her stats back. Multiple Marionette Control do not stack.^000000
#
CG_MOONLIT#
Sheltering Bliss
Max level: ^7777775^000000
Type: ^777777Ensemble^000000
SP Cost: ^77777720+10*SkillLV^000000
Upkeep Cost: ^7777774*SkillLV SP every 10 sec^000000
Target: ^777777Self^000000
Range: ^7777779 cells^000000
Cast Time: ^777777none^000000
Cool Down: ^777777none^000000
Duration: ^77777715+5*SkillLV sec^000000
Effect: ^777777This skill creates a 9x9 cell around the users that no one can enter. It just prevents entry pushing enemies back, so you can still be hit by ranged attacks or 
magic. WORKS during Guild Siege. Can not be canceled by Dispel.^000000
[LV 1] ^77777720 Sec Duration | 30 SP, 5 SP every 10 sec^000000
[LV 2] ^77777725 Sec Duration | 40 SP, 6 SP every 10 sec^000000
[LV 3] ^77777730 Sec Duration | 50 SP, 7 SP every 10 sec^000000
[LV 4] ^77777735 Sec Duration | 60 SP, 8 SP every 10 sec^000000
[LV 5] ^77777740 Sec Duration | 70 SP, 9 SP every 10 sec^000000
KRO Name:^777777 Moonlight Petals^000000
#
CG_LONGINGFREEDOM#
Longing for Freedom
Max Level: ^7777775^000000
Type: ^777777Ensemble^000000
SP Cost: ^77777715^000000
Target: ^777777Self^000000
Cast Time: ^777777none^000000
Cool Down: ^777777none^000000
Effect: ^777777Allows the user to move within the ensemble area during the use of an ensemble skill. This skill only affects the caster, so the partner must cast this skill on his or her own in order to move. 
The ensemble skill will be fixed to the area which it was casted, but if either partner moves out of the ensemble area, cancels the ensemble, or dies, the ensemble skill as well as Longing for Freedom will be canceled. 
The caster is allowed to move, attack, and use skills, but you cannot use other singing or ensemble skills. Longing for Freedom will not work within A Moonlit Water Mill or A Moonlit Petal.
Can not be canceled by Dispel.^000000
[LV 1] ^77777760% original Movement/ASPD^000000 
[LV 2] ^77777770% original Movement/ASPD^000000
[LV 3] ^77777780% original Movement/ASPD^000000
[LV 4] ^77777790% original Movement/ASPD^000000
[LV 5] ^777777100% original Movement/ASPD^000000
#
CG_HERMODE#
Wand of Hermod
Max Level: ^7777775^000000
Type: ^777777Active^000000
SP Cost: ^77777710+10*SkillLV sec^000000
Target: ^777777Self^000000
Range: ^7777777 cells^000000
Cast Time: ^777777none^000000
Cool Down: ^777777none^000000
Duration: ^7777775+5*SkillLV sec^000000
Effect: ^777777All allies within the skills area of effect(AoE) will have their buffs removed (except Berserk), but they will become invulnerable 
to magic as long as they stay in the AoE. No other skills can be used within the AoE. Requires a map warp point within the AoE and only works in WoE.
The Caster is not affected by the song. Can not be canceled by Dispel.^000000
[LV 1] ^77777710 Sec Duration | 20 SP^000000
[LV 2] ^77777715 Sec Duration | 30 SP^000000
[LV 3] ^77777720 Sec Duration | 40 SP^000000
[LV 4] ^77777725 Sec Duration | 50 SP^000000
[LV 5] ^77777730 Sec Duration | 60 SP^000000
#
CG_TAROTCARD#
Tarot Card of Fate
Max Level: ^7777775^000000
Type: ^777777Active^000000
SP Cost: ^77777740^000000
Target: ^7777771 Enemy^000000
Cast Time: ^7777771 sec (not affected by DEX)^000000
Cool Down: ^7777773 sec^000000
Effect: ^777777Draw a Tarot card to forsee fate. There are 14 different cards, and the success rate depends on the skill level.^000000
[LV 1] ^7777778% Success Rate^000000
[LV 2] ^77777716% Success Rate^000000
[LV 3] ^77777724% Success Rate^000000
[LV 4] ^77777732% Success Rate^000000
[LV 5] ^77777740% Success Rate^000000
The Tarot Cards:
^777777The Fool:^000000 Mental desiease. Beginning.
-Enemy's SP reduced to 0. Right Side.
^777777The Magician:^000000 Taking action. Awareness.
-Reduces enemy MATK by half for 30 seconds. Opposite Side.
^777777The High Priest:^000000 Withdrawal. Mystery.
-Removes all buffs. Opposite Side.
^777777The Chariot:^000000 Victory. Hard control.
-Deals 1000 DEF-ignoring damage. Randomly destroys one piece of armor. Opposite Side.
^777777Strength:^000000 Misled strength. Loss of confidence. Destruction of the nation.
-Reduces enemy ATK by half for 30 seconds. Opposite Side.
^777777The Lovers:^000000 Farewell. Discovered cheating on someone.
-Randomly teleports the caster (on maps that allow teleport) and heals 2000 HP. Opposite Side.
^777777Wheel of Fortune:^000000 Destiny. Turning point. Movement.
-Randomly causes the effects of two other Tarot cards. Opposite Side.
^777777The Hanged Man:^000000 Letting go. Giving up. Sacrifice.
-Stun, Frozen, or Stone Curse regardless of anything else. Opposite Side.
^777777Death:^000000 Ending. Bad luck. Unexpected catastrophe. Difficulty.
-Receive Curse, Coma, Poison all at once. Right Side.
^777777Temperance:^000000 Impossible to control. Tiredness. Stubborn. Vanity.
-Causes Chaos for 30 seconds. Opposite Side.
^777777The Devil:^000000 Obsession. Danger of sickness. Inevitable curse. Hopelessness.
-Deals DEF-ignoring 6666 damage, halves ATK and MATK for 30 seconds, and causes Curse. Right Side.
^777777The Tower:^000000 Accidents. Loss of command. Failure. Sudden changes. Loss of judgment.
-Deals DEF-ignoring 4444 damage. Right Side.
^777777The Star:^000000 Destruction of hope. Sad future. Chaos.
-Causes Stun for 5 seconds. Opposite Side.
^777777The Sun:^000000 Destruction of the land. Dissatisfaction. Chaos.
-Reduces ATK, MATK, HIT, FLEE, and DEF by 20% for 30 seconds. Opposite Side.
#
CR_ALCHEMY#
Alchemy
Required For:^777777 Synthesis (L2)^000000
Max level:^777777 5^000000
Type: ^777777Supportive^000000
SP Cost: ^777777unknown^000000
Target: ^777777Self^000000
Cast Time: ^777777unknown^000000
Cool Down: ^777777unknown^000000
Effect: ^777777You can create many items that are needed for the Pharmacy skill such as Empty Bottles, Empty Potion Bottles and Test Tubes.^000000
#
CR_FULLPROTECTION#
Full Chemical Protection
Type: ^777777Supportive^000000
Max level:^777777 5^000000
Target: ^777777Player^000000
SP Cost:^777777 10+SkillLV*6 (not confirmed)^000000
Cast Time: ^7777772^000000
Cool Down: ^7777770.5^000000
Duration:^777777 SkillLV*60 sec^000000
Catalyst:^7777771 ^66cc33Coating Solution.^000000
Effect: ^777777Four kinds of Chemical Protection skills will be applied all at once. Uses 1 ^66cc33Coating Solution.^000000
[LV 1] ^77777760 sec^000000
[LV 2] ^777777120 sec^000000
[LV 3] ^777777180 sec^000000
[LV 4] ^777777240 sec^000000
[LV 5] ^777777300 sec^000000
#
CR_SYNTHESISPOTION#
Synthesis
Max level:^777777 unknown^000000
Type: ^777777Supportive^000000
SP Cost:^777777 10+SkillLV*6 (not confirmed)^000000
Target: ^777777Self^000000
Cast Time: ^777777unknown^000000
Cool Down: ^777777unknown^000000
Effect: ^777777Combine different potions to create new ones. There are already set rules to what can 
be mixed, and the problem is the success rate. You can create potions that weigh less, but perform the same... or create heavier potions that heal for far more. For potions that summon 
creatures to attack, they might have better attack rate, or have a new skill to use.^000000
#
CR_SLIMPITCHER#
Aid Condensed Potion
Max level:^777777 10^000000
Type: ^777777Supportive, Level Selectable^000000
SP Cost:^777777 30^000000
Target: ^777777Ground^000000
Range:^777777 3 cells (not confirmed)^000000
Cast Time: ^7777771 (not confirmed)^000000
Cool Down: ^7777770.5 (not confirmed)^000000
Duration:^777777 instant^000000
Catalyst:^777777 LV 1-5 Slim Red, LV 6-9 Slim Yellow, LV 10 Slim White^000000 
Effect: ^777777Uses a slim potion. This skill heals all party and guild members in a 7x7 area around the target cell with a thrown slim potion. Depending on the maximum skill level you possess the effectiveness of the used potion is increased. The thrown potion depends on the currently used skill level.
[LV 1]^777777 +5% heal, pitches ^ff0000[Red]^000000
[LV 2]^777777 +10% heal, pitches ^ff0000[Red]^000000
[LV 3]^777777 +15% heal, pitches ^ff0000[Red]^000000
[LV 4]^777777 +20% heal, pitches ^ff0000[Red]^000000
[LV 5]^777777 +25% heal, pitches ^ff0000[Red]^000000
[LV 6]^777777 +30% heal, pitches ^ffff00[Yellow]^000000
[LV 7]^777777 +35% heal, pitches ^ffff00[Yellow]^000000
[LV 8]^777777 +40% heal, pitches ^ffff00[Yellow]^000000
[LV 9]^777777 +45% heal, pitches ^ffff00[Yellow]^000000
[LV 10]^777777 +50% heal, pitches [White]^000000
KRo Name: ^777777Slim Pitcher^000000
#
CR_ACIDDEMONSTRATION#
Acid Demonstration
Max Level: ^77777710^000000
Type: ^777777Active^000000
SP Cost: ^77777730^000000
Target: ^7777771 Enemy^000000
Range: ^7777779 cells^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^7777771 sec^000000
Duration: ^777777Instant^000000
Catalyst: ^7777771 Flame Bottle, 1 Acid Bottle^000000
Effect: ^777777Causes explosion for up to 10 consecutive hits. Target's weapon and armor has a chance to be destroyed. Deals only 50% damage to other humans. Damage is increased by INT, and is also increased with enemy's VIT.^000000
[LV 1] ^7777771 Hit | 1% Chance to destroy weapon and armor^000000
[LV 2] ^7777772 Hits | 2% Chance to destroy weapon and armor^000000
[LV 3] ^7777773 Hits | 3% Chance to destroy weapon and armor^000000
[LV 4] ^7777774 Hits | 4% Chance to destroy weapon and armor^000000
[LV 5] ^7777775 Hits | 5% Chance to destroy weapon and armor^000000
[LV 6] ^7777776 Hits | 6% Chance to destroy weapon and armor^000000
[LV 7] ^7777777 Hits | 7% Chance to destroy weapon and armor^000000
[LV 8] ^7777778 Hits | 8% Chance to destroy weapon and armor^000000
[LV 9] ^7777779 Hits | 9% Chance to destroy weapon and armor^000000
[LV 10] ^77777710 Hits | 10% Chance to destroy weapon and armor^000000
#
CR_CULTIVATION#
Plant Cultivation
Max Level: ^7777772^000000
Type: ^777777Active^000000
SP Cost: ^77777710^000000
Target: ^777777Ground^000000
Range: ^777777Unknown^000000
Cast Time: ^777777none^000000
Cool Down: ^777777none^000000
Effect: ^777777Summon a mushroom or plant at random with a 50% sucess chance. Can not be used in WoE.^000000
[LV 1] ^777777Summon Black or Red Mushroom | Uses 1 Mushroom Spore^000000
[LV 2] ^777777Summon Yellow, Red, White, Green, Blue, or Shining Plant | Uses 1 Stem^000000
#
TK_RUN#
´Þ¸®±â No info yet TK_RUN
#				
TK_READYSTORM#
È¸¿À¸®_ÁØºñ No info yet TK_READYSTORM
#
TK_STORMKICK#
È¸¿À¸®Â÷±â No info yet TK_STORMKICK
#
TK_READYDOWN#
Âï±â_ÁØºñ No info yet TK_READYDOWN
#
TK_DOWNKICK#
³»·ÁÂï±â No info yet TK_DOWNKICK
#
TK_READYTURN#
Â÷±â_ÁØºñ No info yet TK_READYTURN
#
TK_TURNKICK#
µ¹·ÁÂ÷±â No info yet TK_TURNKICK
#
TK_READYCOUNTER#
Ä«¿îÅÍ_ÁØºñ No info yet TK_READYCOUNTER
#
TK_COUNTER#
Ä«¿îÅÍÂ÷±â No info yet TK_COUNTER
#
TK_DODGE#
³«¹ý No info yet TK_DODGE
#
TK_JUMPKICK#
³¯¶óÂ÷±â No info yet TK_JUMPKICK
#
TK_HPTIME#
Æí¾ÈÇÑ_ÈÞ½Ä No info yet TK_HPTIME
#
TK_SPTIME#
Áñ°Å¿î_ÈÞ½Ä No info yet TK_SPTIME
#
TK_POWER#
È­ÀÌÆÃ No info yet TK_POWER
#
TK_SEVENWIND#
µûµíÇÑ_¹Ù¶÷ No info yet TK_SEVENWIND
#
TK_HIGHJUMP#
³ôÀÌ¶Ù±â No info yet TK_HIGHJUMP
#
SG_FEEL#
ÅÂ¾ç°ú_´Þ°ú_º°ÀÇ_´À³¦ No info yet SG_FEEL
#
SG_SUN_WARM#
ÅÂ¾çÀÇ_µû½ºÇÔ No info yet SG_SUN_WARM
#
SG_MOON_WARM#
´ÞÀÇ_µû½ºÇÔ No info yet SG_MOON_WARM
#
SG_STAR_WARM#
º°ÀÇ_µû½ºÇÔ No info yet SG_STAR_WARM
#
SG_SUN_COMFORT#
ÅÂ¾çÀÇ_¾È¶ôÇÔ No info yet SG_SUN_COMFORT
#
SG_MOON_COMFORT#
´ÞÀÇ_¾È¶ôÇÔ No info yet SG_MOON_COMFORT
#
SG_STAR_COMFORT#
º°ÀÇ_¾È¶ôÇÔ No info yet SG_STAR_COMFORT
#
SG_HATE#
ÅÂ¾ç°ú_´Þ°ú_º°ÀÇ_Áõ¿À No info yet SG_HATE
#
SG_SUN_ANGER#
ÅÂ¾çÀÇ_ºÐ³ë No info yet SG_SUN_ANGER
#
SG_MOON_ANGER#
´ÞÀÇ_ºÐ³ë No info yet SG_MOON_ANGER
#
SG_STAR_ANGER#
º°ÀÇ_ºÐ³ë No info yet SG_STAR_ANGER
#
SG_SUN_BLESS#
ÅÂ¾çÀÇ_Ãàº¹ No info yet SG_SUN_BLESS
#
SG_MOON_BLESS#
´ÞÀÇ_Ãàº¹ No info yet SG_MOON_BLESS
#
SG_STAR_BLESS#
º°ÀÇ_Ãàº¹ No info yet SG_STAR_BLESS
#
SG_DEVIL#
ÅÂ¾ç°ú_´Þ°ú_º°ÀÇ_¾Ç¸¶ No info yet SG_DEVIL
#
SG_FRIEND#
ÅÂ¾ç°ú_´Þ°ú_º°ÀÇ_Ä£±¸ No info yet SG_FRIEND
#
SG_KNOWLEDGE#
ÅÂ¾ç°ú_´Þ°ú_º°ÀÇ_Áö½Ä No info yet SG_KNOWLEDGE
#
SG_FUSION#
ÅÂ¾ç°ú_´Þ°ú_º°ÀÇ_À¶ÇÕ No info yet SG_FUSION
#
SL_BIOCHEMIST#
¾ËÄÉ¹Ì½ºÆ®ÀÇ_¿µÈ¥ No info yet SL_BIOCHEMIST
#
AM_BERSERKPITCHER#
¹ö¼­Å©_ÇÇÃÄ No info yet AM_BERSERKPITCHER
#
SL_MONK#
¸ùÅ©ÀÇ_¿µÈ¥ No info yet SL_MONK
#
SL_STAR#
¼ºÅõ»çÀÇ_¿µÈ¥ No info yet SL_STAR
#
SL_SAGE#
¼¼ÀÌÁöÀÇ_¿µÈ¥
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SL_CRUSADER#
Å©·ç¼¼ÀÌ´õÀÇ_¿µÈ¥
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SL_SUPERNOVICE#
½´ÆÛ³ëºñ½ºÀÇ_¿µÈ¥
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SL_KNIGHT#
±â»çÀÇ_¿µÈ¥
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SL_WIZARD#
À§ÀúµåÀÇ_¿µÈ¥
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SL_PRIEST#
ÇÁ¸®½ºÆ®ÀÇ_¿µÈ¥#
SL_BARDDANCER#
¹Ùµå¿Í_´í¼­ÀÇ_¿µÈ¥
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SL_ROGUE#
·Î±×ÀÇ_¿µÈ¥
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SL_Assassin#
¾î½Ø½ÅÀÇ_¿µÈ¥
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SL_BLACKSMITH#
ºí·¢½º¹Ì½ºÀÇ_¿µÈ¥
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BS_ADRENALINE2#
Ç®_¾Æµå·¹³¯¸°_·¯½¬
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SL_HUNTER#
ÇåÅÍÀÇ_¿µÈ¥_
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SL_SOULLINKER#
¼Ò¿ï¸µÄ¿ÀÇ_¿µÈ¥
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SL_KAIZEL#
Ä«ÀÌÁ©
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SL_KAAHI#
Ä«¾ÆÈ÷
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SL_KAUPE#
Ä«¿ìÇÁ
#
SL_KAITE#
Ä«ÀÌÆ®
#
SL_KAINA#
Ä«ÀÌ³ª
#
SL_STIN#
¿¡½ºÆ¾
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SL_STUN#
¿¡½ºÅÏ
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SL_SMA#
¿¡½º¸¶
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SL_SWOO#
¿¡½º¿ì
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SL_SKE#
¿¡½ºÅ©
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SL_SKA#
¿¡½ºÄ«
#
HLIF_HEAL#
Healing Touch
Type: ^33cc00Active^000000
Max Lvl: ^7777775^000000
SP Cost: ^77777710+3*SkillLvl^000000
Target: ^777777Master^000000
Cast Time: ^777777instant^000000
Cool Down: ^7777771 sec^000000
Duration: ^777777instant^000000
Description: ^777777Heals HP of the master, and it works exactly like Acolyte's Heal skill. It can also heal HP of a target player as well. The amount healed also depends the creature's Lvl and INT (or
on master's int and lv, the description is a bit vague here).^000000
#
HLIF_AVOID#
Emergency Evade
Type: ^33cc00Active^000000
Max Lvl: ^7777775^000000
SP Cost: ^77777710+3*SkillLvl^000000
Target: ^777777none^000000
Cast Time: ^777777unknown^000000
Cool Down: ^777777unknown^000000
Duration: ^77777735+5*SkillLvl sec^000000
Effect: ^777777Helps avoiding dangerous situations by temporarily increasing player's and Homunculus's movement speed.
    MoveSpeed Bonus | Lasting Time^000000
[Lvl 1]  ^77777710% - 40 Sec^000000
[Lvl 2]  ^77777720% - 35 Sec^000000
[Lvl 3]  ^77777730% - 30 Sec^000000
[Lvl 4]  ^77777740% - 25 Sec^000000
[Lvl 5]  ^77777750% - 20 Sec^000000
#
HLIF_BRAIN#
Training
Type: ^000099Passive^000000
Max Lvl: ^7777775^000000
Effect: ^777777By training the Lif you increase her Max SP and SP regeneration rate. This also increases the effect of the Healing Touch skill.
    SP Increase / SP Regen Bonus / HT Bonus^000000
[Lvl 1]  ^7777771% / 3% / 2%^000000
[Lvl 2]  ^7777772% / 6% / 4%^000000
[Lvl 3]  ^7777773% / 9% / 6%^000000
[Lvl 4]  ^7777774% / 12% / 8%^000000
[Lvl 5]  ^7777775% / 15% / 10%^000000
KRO Name: ^777777Brain Surgery (how can you be so cruel to the little thing?)^000000
#
HLIF_CHANGE#
Mental Change
Type: ^33cc00Active^000000
Max Lvl: ^7777773^000000
SP Cost: ^777777unknown^000000
Target: ^777777see below^000000
Cast Time: ^777777unknown^000000
Cool Down: ^777777unknown^000000
Duration: ^777777unknown^000000
Effect: ^777777
no info yet
[Lvl 1]  ^7777771 10^000000
[Lvl 2]  ^7777773 15^000000
[Lvl 3]  ^7777775 20^000000
#
HAMI_CASTLE#
Castling
Type: ^33cc00Active^000000
Max Lvl: ^7777775^000000
SP Cost: ^777777unknown^000000
Target: ^777777none^000000
Cast Time: ^777777unknown^000000
Cool Down: ^77777750+10*SkillLvl (except Lvl5 which is 129 sec)^000000
Duration: ^77777750+10*SkillLvl sec^000000
Effect: ^777777Instantaenuously switch the location of the player and the Homunculus. The monsters that were attacking the player will now attack the Homunculus instead.
[Lvl 1] ^777777- 20% chance
[Lvl 2] ^777777- 40% chance
[Lvl 3] ^777777- 60% chance
[Lvl 4] ^777777- 80% chance
[Lvl 5] ^777777- 100% chance^000000
#
HAMI_DEFENCE#
Defense
Type: ^33cc00Active^000000
Max Lvl: ^7777775^000000
SP Cost: ^777777unknown^000000
Target: ^777777Homunculus and Master^000000
Cast Time: ^777777unknown^000000
Cool Down: ^777777unknown^000000
Duration: ^77777745-5*SkillLvl sec^000000
Effect: ^777777Temporarily increase DEF of the Homunculus and the player.^000000
[Lvl 1]  ^777777+2 for 40 sec^000000
[Lvl 2]  ^777777+4 for 35 sec^000000
[Lvl 3]  ^777777+6 for 30 sec^000000
[Lvl 4]  ^777777+8 for 25 sec^000000
[Lvl 5] ^777777+10 for 20 sec^000000
#
HAMI_SKIN#
Adamantium Skin
Type: ^000099Passive^000000
Max Lvl: ^7777775^000000
Effect: ^777777Pernamently increase the DEF, Max HP and HP regeneration rate of the Homunculus.
       HP Bonus / Regen Bonus / DEF Bonus^000000
[Lvl 1] ^777777- 2% / 5% / 4^000000
[Lvl 2] ^777777- 4% / 10% / 8^000000
[Lvl 3] ^777777- 6% / 15% / 12^000000
[Lvl 4] ^777777- 8% / 20% / 16^000000
[Lvl 5] ^777777- 10% / 25% / 20^000000
#
HAMI_BLOODLUST#
Blood Lust
Type: ^33cc00Active^000000
Max Lvl: ^7777773^000000
SP Cost: ^777777unknown^000000
Target: ^777777see below^000000
Cast Time: ^777777unknown^000000
Cool Down: ^777777unknown^000000
Duration: ^777777unknown^000000
Effect: ^777777
no info yet
20%
[Lvl 1]  ^7777771 130% 3% 5^000000
[Lvl 2]  ^7777773 140% 6% 10^000000
[Lvl 3]  ^7777775 150% 9% 15^000000
#
HFLI_MOON#
Moonlight
Type: ^33cc00Active^000000
Max Lvl: ^7777775^000000
SP Cost: ^777777unknown^000000
Target: ^777777Enemy^000000
Cast Time: ^777777unknown^000000
Cool Down: ^777777unknown^000000
Duration: ^777777instant^000000
Effect: ^777777Order Creature to attack the target with its beak hitting the target for SkillLvl times with a total damage bonus of 110*SkillLvl%.(maybe this is total damage NOT bonus)
 Times Hit | Damage Bonus^000000
[Lvl 1] ^777777- 1 - 220%^000000
[Lvl 2] ^777777- 2 - 330%^000000
[Lvl 3] ^777777- 2 - 440%^000000
[Lvl 4] ^777777- 2 - 550%^000000
[Lvl 5] ^777777- 3 - 660%^000000
KRO Name: ^777777Moonlight^000000
#
HFLI_FLEET#
Fleeting Move
Type: ^33cc00Active^000000
Max Lvl: ^7777775^000000
SP Cost: ^777777unknown^000000
Target: ^777777Homunculus^000000
Cast Time: ^777777unknown^000000
Cool Down: ^77777750+10*SkillLvl (except Lvl 5 which is 120 sec)^000000
Duration: ^77777765-5*SkillLvl sec^000000
Effect: Temporarily increase ASPD by +3*SkillLvl and attack power by 105%+5*SkillLvl% of Filir. (maybe the increase is only 5+5*Skilllvl?)
    ASPD Bonus | Damage Bonus | Lasting Time / After-cast Delay^000000
[Lvl 1] ^777777- 3 - 110% - 60 Sec. / 60 Sec.^000000
[Lvl 2] ^777777- 6 - 115% - 55 Sec. / 70 Sec.^000000
[Lvl 3] ^777777- 9 - 120% - 50 Sec. / 80 Sec.^000000
[Lvl 4] ^777777- 12 - 125% - 45 Sec. / 90 Sec.^000000
[Lvl 5] ^777777- 15 - 130% - 40 Sec. / 120 Sec.^000000
#
HFLI_SPEED#
Rush
Type: ^33cc00Active^000000
Max Lvl: ^7777775^000000
SP Cost: ^777777unknown^000000
Target: ^777777Homunculus^000000
Cast Time: ^777777unknown^000000
Cool Down: ^77777750+10*SkillLvl (except Lvl 5 which is 120 sec)^000000
Duration: ^77777750+10*SkillLvl sec^000000
Effect: ^777777Temporarily increase the FLEE rate of your Homunculus by 10+10*SkillLvl.
     FLEE Bonus | Lasting Time / Cool Down^000000
[Lvl 1] - 20 - 60 Sec. / 60 Sec.^000000
[Lvl 2] - 30 - 55 Sec. / 70 Sec.^000000
[Lvl 3] - 40 - 50 Sec. / 80 Sec.^000000
[Lvl 4] - 50 - 45 Sec. / 90 Sec.^000000
[Lvl 5] - 60 - 40 Sec. / 120 Sec.^000000
KRO Name: ^777777Over Speed^000000
#
HFLI_SBR44#
S.B.R.44
Type: ^33cc00Active^000000
Max Lvl: ^7777773^000000
SP Cost: ^777777unknown^000000
Target: ^777777see below^000000
Cast Time: ^777777unknown^000000
Cool Down: ^777777unknown^000000
Duration: ^777777unknown^000000
Effect: ^777777
no info yet
[Lvl 1] ^777777-^000000
[Lvl 2] ^777777-^000000
[Lvl 3] ^777777-^000000
#
HVAN_CAPRICE#
Caprice
Type: ^33cc00Active^000000
Max Lvl: ^7777775^000000
SP Cost: ^777777unknown (as bolts?)^000000
Target: ^777777Enemy^000000
Cast Time: ^777777unknown (as bolts?)^000000
Cool Down: ^777777unknown (as bolts?)^000000
Duration: ^777777instant^000000
Effect: ^777777Use one of the Bolt-type spells. Homunculus decides randomly which one it uses, you can not influence its decision. 
The skill level used for the random bolt-type spell depends on current skill level of Caprice.
    LV | Effect^000000
[Lvl 1] ^777777Lvl 1 Bolt^000000
[Lvl 2] ^777777Lvl 2 Bolt^000000
[Lvl 3] ^777777Lvl 3 Bolt^000000
[Lvl 4] ^777777Lvl 4 Bolt^000000
[Lvl 5] ^777777Lvl 5 Bolt^000000
#
HVAN_CHAOTIC#
Benediction of Chaos
Type: ^33cc00Active^000000
Max Lvl: ^7777775^000000
SP Cost: ^777777unknown^000000
Target: ^777777see below^000000
Cast Time: ^777777unknown^000000
Cool Down: ^777777unknown^000000
Duration: ^777777unknown^000000
Effect: ^777777It randomly uses Heal up to the current Benediction of Chaos skill level to either one of the following: Player (you), 
enemy that you are attacking or Homunculus itself at following success rate.
 (^ff0000Enemy^777777 / ^cc0099Homunculus^777777 / ^99cc00Player^777777)^000000
[Lvl 1] ^777777Heal(1) - ^ff000050%^777777 / ^cc009920%^777777 / 30%^000000
[Lvl 2] ^777777Heal(1 ~ 2) - ^ff000040%^777777 / ^cc009950%^777777 / 10%^000000
[Lvl 3] ^777777Heal(1 ~ 3) - ^ff000025%^777777 / ^cc009925%^777777 / 50%^000000
[Lvl 4] ^777777Heal(1 ~ 4) - ^ff000036%^777777 / ^cc009960%^777777 / 4%^000000
[Lvl 5] ^777777Heal(1 ~ 5) - ^ff000033%^777777 / ^cc009934%^777777 / 33%^000000
#
HVAN_INSTRUCT#
Instruct
Type: ^000099Passive^000000
Max Lvl: ^7777775^000000
Effect: ^777777Increase your Homunculus's INT and STR.^000000
[Lvl 1] ^777777+1 INT/ +1 STR^000000
[Lvl 2] ^777777+2 INT/ +1 STR^000000
[Lvl 3] ^777777+2 INT/ +3 STR^000000
[Lvl 4] ^777777+4 INT/ +4 STR^000000
[Lvl 5] ^777777+5 INT/ +4 STR^000000
#
HVAN_EXPLOSION#
Bio Explosion
Type: ^33cc00Active^000000
Max Lvl: ^7777773^000000
SP Cost: ^777777unknown^000000
Target: ^777777see below^000000
Cast Time: ^777777unknown^000000
Cool Down: ^777777unknown^000000
Duration: ^777777unknown^000000
Effect: ^777777
no info yet
[Lvl 1] ^777777MaxHP*1^000000
[Lvl 2] ^777777MaxHP*1.5^000000
[Lvl 3] ^777777MaxHP*2^000000
#