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Title                   : Arkot_Castlekeep 
Author(s)               : Arkot 24
Release Date            : 04/06/2006
Reedited		: 02/03/2010 by Vicpas
E-mails Address         : Mustechno@yandex.ru / vicpas1@gmail.com
Home Page               : -.-
Game                    : Return to Castle Wolfenstein - Single Player
Levels			: One, (Arkot_1).
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* Construction *

Map base                : None.
Custom textures		: Some
Custom sounds		: One
Custom models used      : None
Custom prefabs		: None
Editors used            : GTK Radiant 1.2.11 
Other utilities used    : Q3map2 2.5.16_win32_x86 
Known bugs              : None.
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* Installation Information and how to play *

- Unzip to your C:Program files\Return to Castle Wolfenstein folder where C = the drive you installed RTCW on. 
- Play using the shortcut.
- Your RTCW must be installed in C:\
- If you have RTCW installed in another directory, you must to edit shortcut. 
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* Description *

This map is my first work in single player maps . This was made in about 3 month's time on and off and was created to learn more about single player mapping 

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* Maps Info *

Reedited and Compiled with:
PC Pentium4 Dual Core 3400 MHZ with 1GB RAM
Video Card - Nvidia 6200 with 256 MB
-BSP, -vis -fast, -light -fast 
(3 minutes to compile BSP and about 5 minutes to AAS)

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* Thanks to *


ID Software and Gray Matter Studios INC for the great game.


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* Testers: *

None.
 
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* Copyright / Permissions *

This map is (c) by Arkot 24(2006). All rights reserved.
Authors MAY NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level, or any of it's assets (models,
textures, sounds, etc) i.e. put it on a CD or any other electronic medium that is sold 
for money without my explicit permission! You MAY distribute this ZIP and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact.

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* Notes: * 

1-If somebody found some bugs, please email us.

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Return to Castle Wolfenstein  is an excellent game idealized by Gray Matter Studios INC, using the engine of the game Quake III's ID Software. 
Unhappily few mappers were interested in doing Mods or maps (Single Player), to give continuity the saga of the hero B.J. Blazkowicz. 

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Enjoy and thank you.

Arkot 24 and Vicpas.