SugoWetClassic2006
{
  Filter Properties = 2005 RoadCourse SRGrandPrix OWChallenge
  Attrition = 30
  TrackName = Sugo Chicaneless
  GrandPrixName = Sugo Wet Classic Racing Weekend
  EventName = Sugo Wet Classic Racing Weekend
  VenueName = Sugo Sportsland
  Location = Sugo, Japan
  Length = 3.737 km.
	
  TerrainDataFile = ..\SugoWet_Terrain.tdf
  RollingStartLoc = 0
  HeadllightsRequired = True
  Max Vehicles = 45

  GarageDepth = 1.9
  RacePitKPH = 80
  NormalPitKPH = 80
  Practice1Day = Friday
  Practice1Start = 10:00
  Practice1Duration = 60
  Practice2Day = Friday
  Practice2Start = 14:00
  Practice2Duration = 60
  Practice3Day = Saturday
  Practice3Start = 9:00
  Practice3Duration = 45
  Practice4Day = Saturday
  Practice4Start = 12:00
  Practice4Duration = 45
  QualifyDay = Saturday
  QualifyStart = 14:00
  QualifyDuration = 60
  QualifyLaps = 12
  WarmupDay = Sunday
  WarmupStart = 9:00
  WarmupDuration = 30
  RaceDay = Sunday
  RaceStart = 12:00
  RaceLaps = 116
  RaceTime = 120
  
  Qualify Laptime = 92.000
  Race Laptime = 94.000


  SkyBlendSunAngles=(-20.5, -1.0, 11.5, 25.5)

  ShadowMinSunAngle=10.0

  Latitude = 38.031      // degs from Equator (range: -90 to 90, positive is Northern Hemisphere)
  NorthDirection = 90 // the direction of North in degrees (range: 0 to 359)
  RaceDate = July 17     // default date for the race

  SunriseAmbientRGB = (85,85,85)   
  SunriseDirectionalRGB = (45,45,45)
  SunriseFogRGB = (43,53,55)

  DayAmbientRGB = (105,105,105)
  DayDirectionalRGB = (155,155,155)
  DayFogRGB = (77,80,82)

  SunsetAmbientRGB = (72,70,70)
  SunsetDirectionalRGB = (35,32,32)
  SunsetFogRGB = (37,41,35) 

  NightAmbientRGB =  (25,25,25)
  NightDirectionalRGB = (15,15,15)
  NightFogRGB = (23,25,24)

  NightAmbientRGB = (30,30,40)
  NightDirectionalRGB = (30,30,40)
  NightFogRGB = (0,0,0)


  SettingsFolder = Sugo Wet
  SettingsCopy = Grip.svm
  SettingsCopy = SugoClassic.svm
  SettingsAI = SugoClassic.svm

///////////////////////////SCORETOWER DATA////////////////////////////////////////////

ScoreboardFont=SCOREFONT.TGA // default is scoreboardfont.bmp
ScoreboardBackground=SCORETOWERBKG.TGA // default is scoreboardbkg.bmp

ScoreboardMaxEntries=8 // how many car numbers can be displayed on tower (default is 32)
ScoreboardStartX=0 // x-position in texture to write first car number (default is 0)
ScoreboardStartY=0 // y-position in texture to write first car number (default is 10)
ScoreboardIncX=32 // increment in x-position for each new car number (default is 0)
ScoreboardIncY=0 // increment in y-position for each new car number (default is 16)
ScoreboardScaleX=1.15 // scale multiplier for x (default is 1.0)
ScoreboardScaleY=1.3 // scale multiplier for y (default is 1.0)

//////////////////////////////////////////////////////////////////////////////////////

}
