Watkins Glen V 2.0
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To install, just extract the archive file into your "rFactor\GameData\Locations" folder.  You can overwrite the files, provided you do not plan to race V 1.0 anymore.  Version 2.0 is NOT compatible with version 1.0.

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This is a conversion of the RSDG Watkins Glen track.  The track was originally done by RSDG for F1C, and was converted to GTR by Gmilno.

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This is an authorized conversion of RSDG's Watkins Glen for F1C/SCC to rFactor.  This version of the track was designed and tested for rFactor version 1150, but does work with other versions, see note below though if you are running 1070/1087.

All 3 track layouts have edited aiw's which supports 64 cars in the garages and on the track
It also supports 42 pit stalls.

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There are a ton of improvements since version 1.0, thanks to some great people below (PLEASE see the Credits below)

Just a hint of what's changed:
Countless textures have been updated throughout the track (armcos, billboards, grass, etc.)
Static shadows were removed and dynamic shadows added
Track now has a pace car
Startlights and pitlights now work in all versions
Lap counts in Practice/Qualifying sessions are now correct in 1150

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IMPORTANT NOTE FOR rFACTOR 1070/1087 Users:
If you run single-lap qualifying, or lap-based qualifying, then you MUST follow this procedure for you laps to count:
Using a single-lap qualifying example - 
  1. Exit the garage/pit road and run your out lap
  2. Run your hotlap as normal
  3. (IMPORTANT!) You MUST run the cool-down lap, and drive it back onto pit road and stop in your pitstall.  Then hit escape.

If you hit escape in 1070/1087 after finishing your hot lap, while you are still out on the track, it will not count the laps properly and you will be disqualified - this was a bug with how 1070/1087 handled garages and pit road extensions, and was corrected by ISI in 1150.  This problem is limited to practice/qualifying/warmup sessions only, due to the cars being returned to the garage area - it does NOT affect race sessions, so you CAN run lap-specific races (as opposed to timed).
 
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Credits and respect to...........

Stu Griffiths and Mika Hirvonen and everyone at RSDG for the original model of the track
David Noonan for 3DSimEd
Gmilno for the GTR-conversion of the track
PeterV for all of his 3dsMax work
Tim Collier and Mike Tyler for all of the texture updates
Hawk724 for his Guardrail texture
James Burroughs for all of his assistance answering questions, etc.
Taku for the base load screens
Mike Diponio and everyone at ISI for their AI assistance with garages and for the fast responses - incredible support!
Pete Walsh of rFactorCentral.com for hosting the original release, as well as version 2.0

Ben Harbur of WGTL for his help and support and access to the WGTL forum
Vince Klortho of RSC for his help
Eric Lux of Team Tafel Racing for his valuable input on the track
Unknown for GTR2files command-line tool
RSCNET Forums for their assistance to new track builders
The RSC Community who provided valuable feedback on Version 1
NickDeFender and [Db] from RSCNET Forums for help using 3DSimEd and for putting up with some real N00b questions
ISI for rFactor, as well as their track editing tools such as MAS203, AIWEditor, and also for some of the textures used
Stephen Vaughan, Jake Francis, Glen Pittman, Dave Purdy, Pete Walsh, Dan Ziegelbein, and Max Angelo for their assistance testing the track
Canam Racing League for their support

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Let the fun at the Glen begin!
Jason