//
// The first section defines what maps to load for the new vehicle skinning
// technology.  The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms,
// driver helmet, and pit crew.  The second line will replace the default livery
// with the new specified, for the track specified.  The format is as follows:
//
// DefaultLivery="PREFIX"       // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX"       // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX"  // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX"  // For example, "2001_Monza"
// TrackLivery="TRACK, PREFIX"  // You can have an infinite # of these lines
//

DefaultLivery="F308.dds"

HDVehicle=\rF3\rF3.hdv
Graphics=F3EuroL.gen
Spinner=F3Euro_SpinnerL.gen
//GenString=                          // Used to generate GMT names in *.gen file
Sounds=\rF3\rF3.sfx                  // Sounds=default.sfx
Cameras=\rF3\rF3_cam.cam            // Defaults to default.cfg in UserData directory
HeadPhysics=headphysics.ini         // Affects driver eyepoint only
Cockpit=\rF3\rF3_cockpitinfo.ini
Upgrades=F3euro\F3Euro_Upgrades.ini





Number=08
Team="MANOR"
PitGroup="Group4"
Driver="Paul Di Resta"
Description="Paul Di Resta"
Engine="Mercedes"
Manufacturer="Khumo"
Classes="F3Euro"

FullTeamName="MANOR"
TeamFounded=
TeamHeadquarters=""
TeamStarts=246
TeamPoles=81
TeamWins=83
TeamWorldChampionships=4

Category="F3Euro"


