SearchPath=<TEAMDIR>
SearchPath=<VEHDIR>\Maz
SearchPath=<VEHDIR>

MASFile=maz.mas
MASFile=CMAPS.MAS


//----------------------------------------

Instance=SLOT<ID>
{
  Moveable=True
  MeshFile=maz_body.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(25.0) ShadowReceiver=True
  MeshFile=maz_body_b.gmt CollTarget=False HATTarget=False LODIn=(25.0) LODOut=(75.0) ShadowReceiver=True
  MeshFile=maz_body_c.gmt CollTarget=False HATTarget=False LODIn=(75.0) LODOut=(250.0) ShadowReceiver=True
  MeshFile=maz_cpit_v.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0) ShadowReceiver=True
  MeshFile=maz_glass.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.00) ShadowReceiver=True
  MeshFile=maz_seat.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(75.0) ShadowReceiver=True
  MeshFile=maz_roll_cage.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0) ShadowReceiver=True
  MeshFile=maz_roll_cage_low.gmt CollTarget=False HATTarget=False LODIn=(20.0) LODOut=(150.0) ShadowReceiver=True
  MeshFile=WINDSCREEN.gmt CollTarget=False HATTarget=False LODIn=(00.0) LODOut=(150.0) ShadowReceiver=True
  
Actor=VEHICLE
//------------------------------------SHADOW AND COLLISION OBJECTS---------------------------------
  MeshFile=MAZ_shad.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 512, 512, MAZ_undershadow.tga) LODIn=(0.0) LODOut=(150.0)
  MeshFile=MAZ_col.gmt Render=False CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(150.0)


Instance=COCKPIT
 {
  Moveable=True
  MeshFile=maz_cpit.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
  MeshFile=maz_v_cpit.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
  MeshFile=WINDSCREEN.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.00) ShadowReceiver=True
 }

Instance=wheel
  {
    Moveable=True
    MeshFile=maz_wheel.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0) ShadowReceiver=True
  }
Instance=Helmet
  {
    Moveable=True
MeshFile=maz_helmet.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.0) ShadowReceiver=True
MeshFile=maz_helmet_low.gmt CollTarget=False HATTarget=False LODIn=(30.0) LODOut=(150.0) ShadowReceiver=True
}
 Instance=Driver
  {
    Moveable=True
    MeshFile=maz_Driver.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0) ShadowReceiver=True
  }


//------------------------------------Headlights and Tail Lights------------------------------------------------//
//////////////////////////////////////Headlight Projectors/////////////////////////////////////////////
  Projector=Headlight
  {
    Moveable=True Dyn=True Active=False Pos=(0.0, 0.0, -17.0) Dir=(0.0, -.3, -.7) Radius=(6.5) Blend=(InvDstColor, One) Texmap=MAZ_HEADLIGHTS.DDS
  }
////////////////////////////////////////////////////////////////////////////////////////////////////////

  Instance=HlightDS   //Headlights -Driver Side
  {
    Moveable=True
    MeshFile=HLGLO_DS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0)
  }

  Instance=HlightPS   //Headlights -Passenger Side
  {
    Moveable=True
    MeshFile=HLGLO_PS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0)
  }

  Instance=BLIGHTDS   //Brakelights -Driver Side
  {
    Moveable=True
    MeshFile=BLGLO_DS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0)
  }

  Instance=BLIGHTPS   //Brakelights -Passenger Side
  {
    Moveable=True
    MeshFile=BLGLO_PS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0)
  }

/////////////////////////////////Left Front Tire and Spindle/////////////////////////////////////////////////////////////////
  Instance=LFTIRE
  {
    Moveable=True 
    MeshFile=LF.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.00) ShadowCaster=(Dynamic, Solid, 64,64) ShadowReceiver=True
    MeshFile=LF_lod.gmt CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(250.00) ShadowCaster=(Dynamic, Solid, 64,64) ShadowReceiver=True
  }
/////////////////////////////////Right Front Tire and Spindle////////////////////////////////////////////////////////////////
  Instance=RFTIRE
  {
    Moveable=True
    MeshFile=RF.gmt CollTarget=False HATTarget=False LODIn=(00.0) LODOut=(50.00) ShadowCaster=(Dynamic, Solid, 64,64) ShadowReceiver=True
    MeshFile=RF_lod.gmt CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(250.00) ShadowCaster=(Dynamic, Solid, 64,64) ShadowReceiver=True
  }
/////////////////////////////////Left Rear Tire and Spindle//////////////////////////////////////////////////////////////////
  Instance=LRTIRE
  {
   Moveable=True
   MeshFile=LR.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.00) ShadowCaster=(Dynamic, Solid, 64,64) ShadowReceiver=True
   MeshFile=LR_lod.gmt CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(250.00) ShadowCaster=(Dynamic, Solid, 64,64) ShadowReceiver=True
  }
/////////////////////////////////Right Rear Tire and Spindle/////////////////////////////////////////////////////////////////
  Instance=RRTIRE
  {
    Moveable=True
    MeshFile=RR.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.00) ShadowCaster=(Dynamic, Solid, 64,64) ShadowReceiver=True
    MeshFile=RR.gmt CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(250.00) ShadowCaster=(Dynamic, Solid, 64,64) ShadowReceiver=True
  }

<STARTUPGRADES>


<STOPUPGRADES>

//--------------------------------------------End Of Upgrades--------------------------------------------//


}