////////////////////////////////////////////////////////////////////////////////////////////////////
// This file specifices how to generate the vehicle graphics for the options car spinner only.
// It is pointed to by one or more *.veh files.
//
// All information except tokens are copied directly.
// Tokens have the format "<value>" where value is one of the following:
//   ID        - this is replaced by the proper slot identification (000, 001, etc.), or
//   1,2,3,etc - this is replaced by the first 1,2,3 characters of the
//               vehicle filename
//   VEHDIR    - this is replaced with the proper vehicles directory (e.g. E:\Data\season01\vehicles)
//   TEAMDIR   - this is replaced with the proper team directory (e.g. season01\vehicles\williams)
//   SPIN      - for the vehicle spinner in the options only
////////////////////////////////////////////////////////////////////////////////////////////////////

//----------------------------------------

SearchPath=<VEHDIR>
SearchPath=<TEAMDIR>

MASFile=PCC\PCC.mas
MASFile=APCC\APCC.mas

ReflectPlane=(0.0, -1.0, 0.0, 0.0)

//----------------------------------------

Instance=SLOT<ID>
{
  Moveable=True
  MeshFile=va.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowCaster=(Dynamic, Solid, 256, 256, ZR_UNDERSHADOW.DDS) Reflect=True

  Actor=VEHICLE

Instance=WHEEL
  {
    Moveable=True
    MeshFile=PCCwheel.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) ShadowReceiver=True
  }

<STARTUPGRADES>

/////////////////////////////////Left Front Tire and Spindle/////////////////////////////////////////////////////////////////
  Instance=LFTIRE
  {
    Moveable=True
    MeshFile=LFBDISC.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    MeshFile=TIRE<5>lfa.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) ShadowCaster=(Dynamic, Solid, 64, 64) Reflect=True
    MeshFile=lfcalip.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0) ShadowReceiver=True  //this is actually the caliper 
  }

/////////////////////////////////Right Front Tire and Spindle////////////////////////////////////////////////////////////////
  Instance=RFTIRE
  {
    Moveable=True
    MeshFile=RFBDISC.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    MeshFile=TIRE<5>rfa.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) ShadowCaster=(Dynamic, Solid, 64, 64) Reflect=True
    MeshFile=rfcalip.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0) ShadowReceiver=True  //this is actually the caliper
  }

/////////////////////////////////Left Rear Tire and Spindle//////////////////////////////////////////////////////////////////
  Instance=LRTIRE
  {
   Moveable=True
    MeshFile=LRBDISC.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    MeshFile=TIRE<5>lra.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) ShadowCaster=(Dynamic, Solid, 64, 64) Reflect=True
    MeshFile=lrcalip.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0) ShadowReceiver=True  //this is actually the caliper
  }

/////////////////////////////////Right Rear Tire and Spindle/////////////////////////////////////////////////////////////////
  Instance=RRTIRE
  {
    Moveable=True
    MeshFile=RRBDISC.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
    MeshFile=TIRE<5>rra.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.00) ShadowCaster=(Dynamic, Solid, 64, 64) Reflect=True
    MeshFile=rrcalip.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0) ShadowReceiver=True  //this is actually the caliper
  }

<STOPUPGRADES>

///////////////////////////////////SPOILER/REARWING//////////////////////////

  Instance=RWING
  {
    Moveable=True
    MeshFile=va-wing-weg.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(350.0) Reflect=True
  }

////////////////////////////////////FRONT WING////////////////////
  Instance=FWING
  {
    Moveable=True
    MeshFile=va-front-weg.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 256, 256)  LODIn=(0.00) LODOut=(500.0) Reflect=True
  }

////////////////////////////////////Rear Bumper///////////////////////////////////////////////////////////////////////////
  Instance=DEBRIS1
  {
    Moveable=True
    MeshFile=va-heck-weg.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) ShadowCaster=(Dynamic, Solid, 64, 64) Reflect=True 
  }
///////////////////////////////////HOOD///////////////////////////////////////////////////////////////////////////
  Instance=DEBRIS2
  {
    Moveable=True
    MeshFile=va-haube-weg.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) ShadowCaster=(Dynamic, Solid, 64, 64) Reflect=True 
  }

////////////////////////////////////Driver////////////////////
  Instance=Dseat  //Driver Seat
  {
    Moveable=True
    MeshFile=PCCSPINSEAT.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
  }

}

