/
// The first section defines what maps to load for the new vehicle skinning
// technology.  The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms,
// driver helmet, and pit crew.  The second line will replace the default livery
// with the new specified, for the track specified.  The format is as follows:
//
// DefaultLivery="PREFIX"       // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX"       // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX"  // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX"  // For example, "2004_Toban"
// TrackLivery="TRACK, PREFIX"  // You can have an infinite # of these lines
//

DefaultLivery="APCC_54.DDS"

HDVehicle=PCC\PCC.hdv          
Graphics=APCC\APCC.gen
Spinner=APCC\APCC_Spinner.gen          
GenString=PC21S                        
Sounds=PCC\PCC.sfx
Cameras=PCC\PCC_cam.cam            
HeadPhysics=headphysics.ini         
Cockpit=PCC\PCC_cockpitinfo.ini

//////////////////////////TEAM HISTORY AND INFORMATION///////////////////////////////////////////


Number=54
Team="Adrad Racing"
PitGroup="Group1"
Driver="Bryce Washington"
Description="B. Washsington #54"
Engine="Porsche Flat 6 3,6 L"
Manufacturer="Porsche AG"
Classes="APCC05"

FullTeamName="Adrad Racing"
TeamFounded=2004
TeamHeadquarters="Australia"

Category="APCC05" 