//
// bUGGY UPGRADES
// BY MR_ELLERY
// 11_2_06           
//                  
//

///////////////////////////////////////EXAMPLE UPGRADES/////////////////////////////////////////////////////////////////////////////////
///   
///   UpgradeType="PARTS"               //Type of upgrade. This can be named anything
///   {
///     Instance="LVL1 Front Part"      //What instance in the GEN file to modify
///     UpgradeLevel="STOCK"            //what level of upgrade
///     {
///       GEN=<FPARTEXISTS>="//"        //This replaces the token <FPARTEXISTS> with // in the GEN. To comment it out
///       GEN=<FPART>=                  //YOU need some definition here, even though it doesn't exist
///     }
///   
///     UpgradeLevel="LVL2 Front Part"  //what level of upgrade
///     {
///       GEN=<RWINGEXISTS>=""          //This replaces the token <FPARTEXISTS> with nothing in the GEN. To uncomment it out
///       Description="Front Part lvl2" //THis is the description that goes in the in-game menus
///       GEN=<FPART>=FPART_lvl2.gmt    //what GMT file replace that token (<RWING>) in the GEN File
///     }
///   }
///
///   
///   You can create any number of upgrades with any name you wish. Just use the above sample and expand upon it
///      
////////////////////////////////////END EXAMPLE/////////////////////////////////////////////////////////////////////////////////////////

BaseVehiclePrice=-1
UnlockExperience=0

UpgradeClass="OFFROAD"
{
  AIList
  {        
    Tires=0
    Arms=1
  }
}

UpgradeType="Tires"
{
  Instance="LFTIRE"
  Instance="RFTIRE"
  Instance="LRTIRE"
  Instance="RRTIRE"

  Incremental=0
  ResaleValue=0.0
UpgradeLevel="OFFROAD"
{
    Picture=Level_1_Tires.tga
    Description="OFFROADERS"
    IconLevel=0  // overrides the level used for icons in the UI so that several levels are "equal" - good for a variety of rims that have no performance difference

    GEN=<LFTIRE>=BUG_LF_TR.GMT
    GEN=<LFTIREA>=BUG_LOLF.GMT
    GEN=<RFTIRE>=BUG_RF_TR.GMT
    GEN=<RFTIREA>=BUG_LORF.GMT
    GEN=<LRTIRE>=BUG_LR_TR.GMT
    GEN=<LRTIREA>=BUG_LOLR.GMT
    GEN=<RRTIRE>=BUG_RR_TR.GMT
    GEN=<RRTIREA>=BUG_LORR.GMT

UpgradeLevel="HIREZ OFFROAD"
{
    Picture=Level_1_Tires.tga
    Description="HIREZ OFFROADERS"
    IconLevel=1  // overrides the level used for icons in the UI so that several levels are "equal" - good for a variety of rims that have no performance difference

    GEN=<LFTIRE>=MUD_TR_LF.GMT
    GEN=<LFTIREA>=BUG_LOLF.GMT
    GEN=<RFTIRE>=MUD_TR_RF.GMT
    GEN=<RFTIREA>=BUG_LORF.GMT
    GEN=<LRTIRE>=MUD_TR_LR.GMT
    GEN=<LRTIREA>=BUG_LOLR.GMT
    GEN=<RRTIRE>=MUD_TR_RR.GMT
    GEN=<RRTIREA>=BUG_LORR.GMT
 }
}
UpgradeType="Arms"
{
  Instance="wheel"

  Incremental=0
  ResaleValue=0.0

UpgradeLevel="Arms on"
  {
    Picture=StockWeightReduction.tga
    Description="Adds the cockpit arms"
    IconLevel=0  // overrides the level used for icons in the UI so that several levels are "equal" - good for a variety of rims that have no performance difference

    GEN=<wheelEXISTS>=""
    GEN=<wheel>=MON_wheel.gmt

UpgradeLevel="Arms off"
  {
    Picture=BasicWeightReduction.tga
    Description="Removes the cockpit arms"
    IconLevel=1  // overrides the level used for icons in the UI so that several levels are "equal" - good for a variety of rims that have no performance difference
    Price=-1

    GEN=<wheelEXISTS>="//"
    GEN=<wheel>=MON_wheela.gmt

  }
 }

  

