//  Game/Season Info:
Mod Name = Beetle Race
Track Filter   = *  // this filter allows any track
Vehicle Filter = OR: Beetle
SafetyCar = Hammer_PC.veh

Matchmaker = match.rfactor.net

Max Opponents = 20   // maximum opponents in practice/quick race/grand prix/championship
Min Championship Opponents = 3 // minimum opponents in championship only

ConfigOverrides
{
MusicDir=Music\BR\

}

Season = Beetle Race
{
  Vehicle Filter = Beetle
  Min Championship Opponents = 5

  SceneOrder
  {
    Toban_Long
    Mills_Short
    Orchard_Lake_RC
    Toban_Short
    S_Heights_short
    Mills_Long
    Essington_Long
  }
}
DefaultScoring
{
  RacePitKPH = 100
  NormalPitKPH = 100
  Practice1Day = Friday
  Practice1Start = 11:00
  Practice1Duration = 60
  Practice2Day = Friday
  Practice2Start = 13:00
  Practice2Duration = 60
  Practice3Day = Saturday
  Practice3Start = 9:00
  Practice3Duration = 45
  Practice4Day = Saturday
  Practice4Start = 10:15
  Practice4Duration = 45
  QualifyDay = Saturday
  QualifyStart = 13:00
  QualifyDuration = 60
  QualifyLaps = 12
  WarmupDay = Sunday
  WarmupStart = 9:30
  WarmupDuration = 30
  RaceDay = Sunday
  RaceStart = 14:00
  RaceLaps = 50
  RaceTime = 120
}

// Money and experience accumulation (mostly multipliers for hard-coded values
// which have various factors taken into account like number of competitors)
StartingMoney = 5000      // always start with zero experience, but you need some money
BaseCreditMult = 1.0         // base which is multiplied by all the other multipliers
LapMoneyMult = 1.0           // laps completed (based roughly on expected lap times)
LapExpMult = 1.0
FineMoneyMult = 1.0          // fines
FineExpMult = 0.0
PoleSingleMoneyMult = 1.0    // pole positions in single player
PoleSingleExpMult = 1.0
PoleCareerMoneyMult = 1.0    // pole positions in career mode
PoleCareerExpMult = 1.0
PoleMultiMoneyMult = 1.0     // pole positions in multiplayer
PoleMultiExpMult = 1.0
WinSingleMoneyMult = 1.0     // wins in single player
WinSingleExpMult = 1.0
WinCareerMoneyMult = 1.0     // wins in career mode
WinCareerExpMult = 1.0
WinMultiMoneyMult = 1.0      // wins in multiplayer
WinMultiExpMult = 1.0
PointsSingleMoneyMult = 1.0  // points in single player
PointsSingleExpMult = 1.0
PointsCareerMoneyMult = 1.0  // points in career mode
PointsCareerExpMult = 1.0
PointsMultiMoneyMult = 1.0   // points in multiplayer
PointsMultiExpMult = 1.0

SeasonScoringInfo
{
  FirstPlace = 10
  SecondPlace = 8
  ThirdPlace = 6
  FourthPlace = 5
  FifthPlace = 4
  SixthPlace = 3
  SeventhPlace = 2
  EighthPlace = 1
}

SceneOrder
{
  Toban_Short
}

// Pitstop locations in order from front to back ... if these need to be
// reversed on an individual track, set "ReversePitOrder=1" in the
// track-specific GDB file.
// These are now "pit group" names, not necessarily team names.
// In the VEH file, the pit group defaults to the team name but
// can be overridden by defining "PitGroup=<name>".
PitOrder
{
  PitGroup=Group1
  PitGroup=Group2
  PitGroup=Group3
  PitGroup=Group4
  PitGroup=Group5
  PitGroup=Group6
  PitGroup=Group7
  PitGroup=Group8
  PitGroup=Group9
  PitGroup=Group10
  PitGroup=Group11
  PitGroup=Group12
  PitGroup=Group13
  PitGroup=Group14
  PitGroup=Group15
  PitGroup=Group16
  PitGroup=Group17
}

// Number of vehicles sharing each pitstall.  The number of entries
// here must match the number of entries in the PitOrder above.
NumberSharingPit
{
  Vehicles=2
  Vehicles=2
  Vehicles=2
  Vehicles=2
  Vehicles=2
  Vehicles=2
  Vehicles=2
  Vehicles=2
  Vehicles=2
  Vehicles=2
  Vehicles=2
  Vehicles=2
  Vehicles=2
  Vehicles=2
  Vehicles=2
  Vehicles=2
  Vehicles=2
}
