//
// The first section defines what maps to load for the new vehicle skinning
// technology.  The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms,
// driver helmet, and pit crew.  The second line will replace the default livery
// with the new specified, for the track specified.  The format is as follows:
//
// DefaultLivery="PREFIX"       // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX"       // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX"  // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX"  // For example, "2004_Toban"
// TrackLivery="TRACK, PREFIX"  // You can have an infinite # of these lines
//

DefaultLivery="TEXACO_12.DDS"

HDVehicle=Beetle.hdv          
Graphics=Beetle_upgrades.gen
Spinner=Beetle_Spinner.gen          
GenString=                          // Used to generate GMT names in *.gen file
Sounds=Beetle.sfx
Upgrades=Beetle_Upgrades.ini          // Vehicle upgrades information
Cameras=Beetle_cams.cam                 // Defaults to cams.cfg in UserData directory
HeadPhysics=headphysics.ini         // Affects driver eyepoint only
Cockpit=Beetle_cockpitinfo.ini

//////////////////////////TEAM HISTORY AND INFORMATION///////////////////////////////////////////


Number=12
Team="TEXACO"
PitGroup="Group13"
Driver="Fred Corleone"          
Description="TEXACO #12"
Engine="Flat 4"
Manufacturer="Volkswagen"
Classes="Beetle"

FullTeamName="TEXACO Racing"
TeamFounded=1997
TeamHeadquarters="Dexter, Maine"
TeamStarts=150
TeamPoles=20
TeamWins=5
TeamWorldChampionships=0


Category="Beetle"
