////////////////////////////// CAMERA AND GRAPHICAL EFFECTS ///////////////////////////////////////////

Eyepoint=(0.270, 0.98, 0.05)          // Driver eyepoint (cockpit view only) ( LEFT/RIGHT, UP/DOWN, FORWARD/BACK)
CameraTarget=(0.000, 0.550, 0.350)  // Base target for all other views (swingman, TV cockpit, tracksides, etc.)
TVOffset=(0.0,0.5,-0.3)             // NEW additional offset for tv cockpit view (defaults to 0,0,0)
MirrorPos=(0.10, 1.10, -0.95)       // Mirror position
FrontWheelsInCockpit=0              // change to 0 

// Variables to control the helmet movement as seen from the outside
HeadMaxPos=(0.030,0.015,0.015)  // default is (0.06,0.02,0.02), first number is left-to-right movement with the head roll
HeadMaxOri=(0.050,0.050,0.150)  // default is (0.10,0.10,0.30), last number is head roll

////////////////////////////// COCKPIT GAUGE SETTINGS  ///////////////////////////////////////////////
//                                                                                                  //  
//          All the fonts are assumed to be .BMP, but if you want to change that just include       //
//          the extension, for example, FONTMONKEY.TGA.                                             //
//                                                                                                  //
//////////////////////////////////////////////////////////////////////////////////////////////////////

SpeedometerRange=(0, 230, 230, 0)    //SpeedometerRange=(<minvalue>, <maxvalue>, <beginangle>, <endangle>)
SpeedometerBackground=Speed.tga
SpeedometerNeedleMAP=Beetle_Needle.tga


TachometerRange=(0, 9000, 295, 73)    //TachometerRange=(<minvalue>, <maxvalue>, <beginangle>, <endangle>)
TachometerCenter=(0.50, 0.53)          // where needle rotates from (0.0-1.0, 0.0-1.0)
TachometerBackground=Tach.tga
TachometerNeedlemap=Beetle_Needle.tga
RelativeTachometer=1                   // Ignores <maxvalue> and uses default rev limit instead (which makes it work better for upgrades)

WaterTempRange=(100, 250, 135, 45)
WaterTempBackGround=watertemp.tga
WaterTempCenter=(0.50, 0.70)
WaterTempNeedlemap=Beetle_Needle.tga

//OilTempRange=(100, 250, 135, 45)
//OilTempBackground=oilTemp.tga
//OilTempCenter=(0.50, 0.70)
//OilTempNeedlemap=Beetle_Needle.tga

//OilPressureRange=(<minvalue>, <maxvalue>, <beginangle>, <endangle>)
//OilPressureNeedle=(<needlewidth>, <needleheight>)

//FuelPressureRange=(<minvalue>, <maxvalue>, <beginangle>, <endangle>)
//FuelPressureNeedle=(<needlewidth>, <needleheight>)

FuelLevelRange=(0.0, 1.0, 135, 45)  //FuelLevelRange=(<minvalue>, <maxvalue>, <beginangle>, <endangle>) !!! <minvalue> should be 0.0, <maxvalue> should be 1.0 !!!
FuelLevelBackground=fuellvl.tga
FuelLevelCenter=(0.50, 0.70) 
FuelLevelNeedlemap=Beetle_Needle.tga

GearsFont=Gearfont.tga
GearsBackground=gearsbk       // default is "READOUT.BMP"
GearsScale=(2.1, 2.5)         // how big to draw the font onto the background

//PlaceFont=FONTLCD.bmp      // defaults to FONTREAD
//PlaceBackground=placebkg      // defaults to READOUT.BMP
//PlaceScale=(2.3,2.8)          // how big to draw the font onto the background

//LapsFont=FONTLCD.bmp       // defaults to FONTREAD
//LapsBackground=lapsbkg        // defaults to READOUT.BMP
//LapsScale=(1.8,2.8)           // how big to draw the font onto the background

LCDFont=FONTLCD.bmp        // defaults to FTIM24HUD (hey, why not?)
LCDBackground=LCDBK        // defaults to LCD00.BMP
LCDScale=(1.0, 1.7)           // how big to draw the font onto the background

//SpeedFont=FONTLCD.bmp      // defaults to FONTREAD
//SpeedBackground=speedbkg      // defaults to READOUT.BMP
//SpeedScale=(4.0,2.0)          // how big to draw the font onto the background

//AidsFont=<fontname>    // defaults to FONTAIDS
//AidsBackground=<map>   // technically useless, since it uses the LCDBackground
//AidsScale=(<x>,<y>)    // how big to draw the driving aids font
