////////////////////////////// CAMERA AND GRAPHICAL EFFECTS ///////////////////////////////////////////

Eyepoint=(0.315, 0.900, 0.250)      // Driver eyepoint (cockpit view only) ( LEFT/RIGHT, UP/DOWN, FORWARD/BACK)
CameraTarget=(0.000, 1.0, 0.000)  // Base target for all other views (swingman, TV cockpit, tracksides, etc.)
//TVOffset=(0.0,0.5,-0.3)             // NEW additional offset for tv cockpit view (defaults to 0,0,0)
MirrorPos=(0.10, 0.97, -0.15)       // Mirror position
FrontWheelsInCockpit=0              // change to 0 
BodySparks=1                        // whether body sparks when rubbing with another vehicle (both must have flag set for sparks)
CockpitVibrationMag=0.004           // default is 0.006
SteeringWheelAxis=(0.0,0.224951,0.97437)

// Variables to control the helmet movement as seen from the outside
HeadMaxPos=(0.030,0.015,0.015)  // default is (0.06,0.02,0.02), first number is left-to-right movement with the head roll
HeadMaxOri=(0.050,0.050,0.150)  // default is (0.10,0.10,0.30), last number is head roll

////////////////////////////// COCKPIT GAUGE SETTINGS  ///////////////////////////////////////////////
//                                                                                                  //  
//          All the fonts are assumed to be .BMP, but if you want to change that just include       //
//          the extension, for example, FONTMONKEY.TGA.                                             //
//                                                                                                  //
//////////////////////////////////////////////////////////////////////////////////////////////////////

RPMLED=chevy_rpmbar

GearsFont=FNTCMOTS.BMP
GearsBackground=RACEX_TRANS_GEARSBK      // default is "READOUT.BMP"
GearsScale=(1.2, 1.8)         // how big to draw the font onto the background

SpeedFont=FNTCMOTS.BMP       // defaults to FONTREAD
SpeedBackground=RACEX_speedbkg      // defaults to READOUT.BMP
SpeedScale=(1.6,1.6)          // how big to draw the font onto the background


LapsFont=FONTLCD.bmp        // defaults to FONTREAD
LapsBackground=RACEX_lapsbkg        // defaults to READOUT.BMP
LapsScale=(2.2,2.5)           // how big to draw the font onto the background

PlaceFont=FONTLCD.bmp      // defaults to FONTREAD
PlaceBackground=RACEX_placebkg      // defaults to READOUT.BMP
PlaceScale=(2.2,2.5)          // how big to draw the font onto the background

LCDFont=FONTLCD.bmp        // defaults to FTIM24HUD (hey, why not?)
LCDBackground=racex_infdispbk        // defaults to LCD00.BMP
LCDScale=(1.0, 1.7)           // how big to draw the font onto the background


