;This file is generated from a spreadsheet
;Please do not modify by hand




hidden_resources sparta, rome, italy, blank, minas_tirith, dol_amroth, lossarnach, ithilien, lothlorien, noldor, sindar, silvan, mirkwood, iron_hills, dwarves, men, southrons, umbar, trolls, morgul, dunland, vanguard, wain, farm, no_road, good_road

building core_building
{
    levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace 
    {
        governors_house requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
             recruit "orc rabble"  0  requires factions { macedon, }
             recruit "rohan peasant"  0  requires factions { britons, }
             }
            construction  1 
            cost  400 
            settlement_min village
            upgrades
            {
                governors_villa
            }
        }
        governors_villa requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
             recruit "orc rabble"  0  requires factions { macedon, }
             recruit "rohan peasant"  0  requires factions { britons, }
             }
            construction  2 
            cost  800 
            settlement_min town
            upgrades
            {
                governors_palace
            }
        }
        governors_palace requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {             
             recruit "orc rabble"  0  requires factions { macedon, }
             recruit "rohan peasant"  0  requires factions { britons, }
	     recruit "rohan helmingas"  0  requires factions { britons, } and hidden_resource men
             recruit "rohan knight cavalry"  0  requires factions { britons, } and hidden_resource men
             }
			faction_capability
			{
                upgrade_bodyguard 1 requires factions { barbarian, }
            }
            construction  3 
            cost  1600 
            settlement_min large_town
            upgrades
            {
                proconsuls_palace
            }
        }
        proconsuls_palace requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
             recruit "orc rabble"  0  requires factions { macedon, }
	     recruit "gondor fountainguard"  0  requires factions { carthage, } and hidden_resource minas_tirith
	     recruit "troll2"  0  requires factions { macedon, } and hidden_resource trolls
	     law_bonus bonus 3 requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }	
	     }	
			faction_capability
			{
                upgrade_bodyguard 1 requires factions { barbarian, egyptian, greek, }		
            }
            construction  4 
            cost  3200 
            settlement_min city
            upgrades
            {
                imperial_palace
            }
        }
        imperial_palace requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
             recruit "orc rabble"  0  requires factions { macedon, }
	     recruit "gondor fountainguard"  0  requires factions { carthage, } and hidden_resource minas_tirith
	     recruit "elf kingsguard"  0  requires factions { parthia, } and hidden_resource noldor
	     recruit "troll2"  0  requires factions { macedon, } and hidden_resource trolls
	     law_bonus bonus 5 requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }
             } 
            faction_capability
			{    
				upgrade_bodyguard 1 requires factions { ct_carthage, parthia, }				
            }
            construction  6 
            cost  6400 
            settlement_min large_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building defenses
{
    levels wooden_pallisade wooden_wall stone_wall large_stone_wall epic_stone_wall 
    {
        wooden_pallisade requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                wall_level 0
                tower_level 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                wooden_wall
            }
        }
        wooden_wall requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                wall_level 1
                gate_strength 1
                tower_level 1
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                stone_wall
            }
        }
        stone_wall requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                wall_level 2
                tower_level 1
		gate_defences 2
                gate_strength 1
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                large_stone_wall
            }
        }
        large_stone_wall requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                wall_level 3
                tower_level 1
                gate_defences 3
                gate_strength 2
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                epic_stone_wall
            }
        }
        epic_stone_wall requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                wall_level 4
                tower_level 2
                gate_defences 3
                gate_strength 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building barracks
{
    levels muster_field militia_barracks city_barracks army_barracks royal_barracks 
    {
        muster_field requires factions { barbarian, ct_carthage, eastern, egyptian, parthia, greek, roman, } 
        {
            capability
            {   
                recruit "gondor militia"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor militia2"  0  requires factions { carthage, } and hidden_resource men
                recruit "elf light"  0  requires factions { parthia, }
		recruit "slave"  0  requires factions { egypt, }
                recruit "orc isengard"  0  requires factions { egypt, }
	        recruit "dunlending loyalist"  0  requires factions { egypt, } and hidden_resource dunland
		recruit "urukhai marauder"  0  requires factions { egypt, }
                recruit "orc headhunter"  0  requires factions { macedon, }
                recruit "orc spear"  0  requires factions { macedon, }
                recruit "orc warband"  0  requires factions { macedon, }
                recruit "erebor men swords"  0  requires factions { germans, } and hidden_resource men
                recruit "erebor men spears"  0  requires factions { germans, } and hidden_resource men
		recruit "erebor dwarf militia"  0  requires factions { germans, } and hidden_resource dwarves
                recruit "rohan defender"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan eored infantry3"  0  requires factions { britons, } and hidden_resource men
                recruit "easterling militia"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "haradrim spearman2"  0  requires factions { seleucid, } and hidden_resource men
                recruit "haradrim spearman"  0  requires factions { seleucid, } and hidden_resource men
		recruit "haradrim swordsman"  0  requires factions { seleucid, } and hidden_resource men
                recruit "orc scavenger"  0  requires factions { thrace, }		
                recruit "rebel spears"  0  requires factions { slave, } and hidden_resource men
                recruit "rebel archers"  0  requires factions { slave, } and hidden_resource men			            
            }
            construction  2 
            cost  600 
            settlement_min town
            upgrades
            {
                militia_barracks
            }
        }
        militia_barracks requires factions { barbarian, ct_carthage, eastern, egyptian, parthia, greek, roman, } 
        {
            capability
            { 
                recruit "gondor militia"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor militia2"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor spearman"  0  requires factions { carthage, } and hidden_resource men
                recruit "elf light"  0  requires factions { parthia, }
                recruit "elf rivendell"  0  requires factions { parthia, } and hidden_resource silvan
		recruit "slave"  0  requires factions { egypt, } 
                recruit "orc isengard"  0  requires factions { egypt, }
   	        recruit "dunlending loyalist"  0  requires factions { egypt, } and hidden_resource dunland
                recruit "urukhai marauder"  0  requires factions { egypt, }
                recruit "urukhai swordsman"  0  requires factions { egypt, }
                recruit "urukhai spearman"  0  requires factions { egypt, }
                recruit "orc headhunter"  0  requires factions { macedon, }
                recruit "orc spear"  0  requires factions { macedon, }
                recruit "orc axe"  0  requires factions { macedon, }
                recruit "orc warband"  0  requires factions { macedon, }
                recruit "orc manslayer"  0  requires factions { macedon, }
		recruit "orc pitguard"  0  requires factions { macedon, }
                recruit "erebor men swords"  0  requires factions { germans, } and hidden_resource men
                recruit "erebor men spears"  0  requires factions { germans, } and hidden_resource men
                recruit "erebor dwarf militia"  0  requires factions { germans, } and hidden_resource dwarves
                recruit "erebor dwarf warriors"  0  requires factions { germans, } and hidden_resource dwarves
                recruit "rohan defender"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan eored infantry3"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan eored infantry"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan helmingas2"  0  requires factions { britons, } and hidden_resource men
		recruit "orc merc"  0  requires factions { greek_cities, }
                recruit "easterling militia"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "easterling swordsman"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "easterling spearman"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "haradrim spearman2"  0  requires factions { seleucid, } and hidden_resource men
		recruit "orc merc"  0  requires factions { seleucid, }
                recruit "haradrim spearman"  0  requires factions { seleucid, } and hidden_resource men
                recruit "haradrim swordsman"  0  requires factions { seleucid, } and hidden_resource men
                recruit "haradrim fanatic"  0  requires factions { seleucid, } and hidden_resource southrons		
                recruit "orc merc"  0  requires factions { thrace, }                
		recruit "orc scavenger"  0  requires factions { thrace, }
		recruit "dunlending slayer"  0  requires factions { thrace, }
                recruit "rebel spears"  0  requires factions { slave, } and hidden_resource men
                recruit "rebel archers"  0  requires factions { slave, } and hidden_resource men	
           }
            construction  3 
            cost  1200 
            settlement_min large_town
            upgrades
            {
                city_barracks
            }
        }
        city_barracks requires factions { barbarian, ct_carthage, armenia, eastern, egyptian, parthia, greek, roman, } 
        {
            capability
            {
                recruit "gondor militia"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor militia2"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor swordsman"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor spearman"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor axeman"  0  requires factions { carthage, } and hidden_resource lossarnach
                recruit "elf light"  0  requires factions { parthia, } 
                recruit "elf rivendell"  0  requires factions { parthia, } and hidden_resource silvan
		recruit "elf noldor glaive"  0  requires factions { parthia, } and hidden_resource noldor
		recruit	"elf noldor spearman"  0  requires factions { parthia, } and hidden_resource noldor
		recruit "slave"  0  requires factions { egypt, }				
                recruit "orc isengard"  0  requires factions { egypt, }
	        recruit "dunlending loyalist"  0  requires factions { egypt, } and hidden_resource dunland
                recruit "urukhai marauder"  0  requires factions { egypt, }
                recruit "urukhai swordsman"  0  requires factions { egypt, }
                recruit "urukhai spearman"  0  requires factions { egypt, }
                recruit "urukhai axeman"  0  requires factions { egypt, } 
                recruit "urukhai pikeman"  0  requires factions { egypt, }
                recruit "orc headhunter"  0  requires factions { macedon, }
                recruit "orc spear"  0  requires factions { macedon, }
                recruit "orc axe"  0  requires factions { macedon, }
                recruit "orc warband"  0  requires factions { macedon, }
                recruit "orc manslayer"  0  requires factions { macedon, }
                recruit "orc pitguard"  0  requires factions { macedon, }
                recruit "orc impaler"  0  requires factions { macedon, }
		recruit "troll"  0  requires factions { macedon, } and hidden_resource trolls
		recruit "erebor men swords"  0  requires factions { germans, } and hidden_resource men
                recruit "erebor men spears"  0  requires factions { germans, } and hidden_resource men                
                recruit "erebor dwarf militia"  0  requires factions { germans, } and hidden_resource dwarves
                recruit "erebor dwarf warriors"  0  requires factions { germans, } and hidden_resource dwarves
                recruit "erebor iron hills"  0  requires factions { germans, } and hidden_resource iron_hills
                recruit "rohan defender"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan eored infantry3"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan eored infantry"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan helmingas2"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan medguard"  0  requires factions { britons, } and hidden_resource men
		recruit "orc merc"  0  requires factions { greek_cities, }		
                recruit "easterling militia"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "easterling swordsman"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "easterling spearman"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "easterling poleaxe"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "haradrim spearman2"  0  requires factions { seleucid, } and hidden_resource men
		recruit "orc merc"  0  requires factions { seleucid, }
                recruit "haradrim spearman"  0  requires factions { seleucid, } and hidden_resource men
                recruit "haradrim swordsman"  0  requires factions { seleucid, } and hidden_resource men
                recruit "haradrim fanatic"  0  requires factions { seleucid, } and hidden_resource southrons
                recruit "haradrim axeman"  0  requires factions { seleucid, } and hidden_resource men
		recruit "orc merc"  0  requires factions { thrace, }		
		recruit "orc scavenger"  0  requires factions { thrace, }
                recruit "dunlending slayer"  0  requires factions { thrace, }
		recruit "gundabad orc spears"  0  requires factions { thrace, }		
                recruit "rebel spears"  0  requires factions { slave, } and hidden_resource men
                recruit "rebel archers"  0  requires factions { slave, } and hidden_resource men
            }
            construction  4 
            cost  2400 
            settlement_min city
            upgrades
            {
                army_barracks
            }
        }
        army_barracks requires factions { ct_carthage, eastern, egyptian, parthia, greek, roman, } 
        {
            capability
            {
                recruit "gondor militia"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor militia2"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor swordsman"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor spearman"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor axeman"  0  requires factions { carthage, } and hidden_resource lossarnach
                recruit "gondor citadelguard"  0  requires factions { carthage, } and hidden_resource minas_tirith
                recruit "elf light"  0  requires factions { parthia, }
                recruit "elf rivendell"  0  requires factions { parthia, } and hidden_resource silvan
		recruit	"elf noldor spearman"  0  requires factions { parthia, } and hidden_resource noldor
		recruit	"elf noldor swordsman"  0  requires factions { parthia, } and hidden_resource noldor
		recruit "elf noldor glaive"  0  requires factions { parthia, } and hidden_resource noldor		
                recruit "orc isengard"  0  requires factions { egypt, }
	        recruit "dunlending loyalist"  0  requires factions { egypt, } and hidden_resource dunland
                recruit "urukhai marauder"  0  requires factions { egypt, }
                recruit "urukhai swordsman"  0  requires factions { egypt, }
                recruit "urukhai spearman"  0  requires factions { egypt, }
                recruit "urukhai axeman"  0  requires factions { egypt, }
                recruit "urukhai swordsman2"  0  requires factions { egypt, } and hidden_resource vanguard 
                recruit "urukhai pikeman"  0  requires factions { egypt, }
		recruit "orc headhunter"  0  requires factions { macedon, }
                recruit "orc spear"  0  requires factions { macedon, }
                recruit "orc axe"  0  requires factions { macedon, }
                recruit "orc warband"  0  requires factions { macedon, }
                recruit "orc manslayer"  0  requires factions { macedon, }                
                recruit "orc pitguard"  0  requires factions { macedon, }
                recruit "orc impaler"  0  requires factions { macedon, }
		recruit "troll"  0  requires factions { macedon, } and hidden_resource trolls
		recruit "orc merc"  0  requires factions { greek_cities, }
                recruit "easterling militia"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "easterling swordsman"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "easterling spearman"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "easterling poleaxe"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "easterling red dragon"  0  requires factions { greek_cities, } and hidden_resource men
		recruit "haradrim spearman2"  0  requires factions { seleucid, } and hidden_resource men
		recruit "orc merc"  0  requires factions { seleucid, }
                recruit "haradrim spearman"  0  requires factions { seleucid, } and hidden_resource men
                recruit "haradrim swordsman"  0  requires factions { seleucid, } and hidden_resource men
                recruit "haradrim fanatic"  0  requires factions { seleucid, } and hidden_resource southrons
                recruit "haradrim axeman"  0  requires factions { seleucid, } and hidden_resource men
                recruit "haradrim stalker"  0  requires factions { seleucid, } and hidden_resource southrons
		recruit "harad corsairs"  0  requires factions { seleucid, } and hidden_resource umbar              
		recruit "orc merc"  0  requires factions { thrace, }		
		recruit "orc scavenger"  0  requires factions { thrace, }
                recruit "dunlending slayer"  0  requires factions { thrace, }
                recruit "gundabad orc spears"  0  requires factions { thrace, }
		recruit "gundabad orc swords"  0  requires factions { thrace, }
                recruit "rebel spears"  0  requires factions { slave, } and hidden_resource men
                recruit "rebel archers"  0  requires factions { slave, } and hidden_resource men
            }
            construction  6 
            cost  4800 
            settlement_min large_city
            upgrades
            {
                royal_barracks
            }
        }
        royal_barracks requires factions { ct_carthage, eastern, egyptian, seleucid, thrace, greek_cities, roman, } 
        {
            capability
            {
                recruit "gondor militia"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor militia2"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor swordsman"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor spearman"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor axeman"  0  requires factions { carthage, } and hidden_resource lossarnach
                recruit "gondor swordsman2"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor citadelguard"  0  requires factions { carthage, } and hidden_resource minas_tirith                    
                recruit "orc isengard"  0  requires factions { egypt, }
	        recruit "dunlending loyalist"  0  requires factions { egypt, } and hidden_resource dunland           
                recruit "urukhai marauder"  0  requires factions { egypt, }
                recruit "urukhai swordsman"  0  requires factions { egypt, }
                recruit "urukhai spearman"  0  requires factions { egypt, }
                recruit "urukhai axeman"  0  requires factions { egypt, }
                recruit "urukhai swordsman2"  0  requires factions { egypt, } and hidden_resource vanguard     
                recruit "urukhai pikeman"  0  requires factions { egypt, }
                recruit "urukhai berserker"  0  requires factions { egypt, } and hidden_resource vanguard 
		recruit "orc merc"  0  requires factions { greek_cities, }
		recruit "easterling militia"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "easterling swordsman"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "easterling spearman"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "easterling poleaxe"  1  requires factions { greek_cities, } and hidden_resource men
                recruit "easterling red dragon"  1  requires factions { greek_cities, } and hidden_resource men
                recruit "haradrim spearman2"  0  requires factions { seleucid, } and hidden_resource men
		recruit "orc merc"  0  requires factions { seleucid, }
                recruit "haradrim spearman"  0  requires factions { seleucid, } and hidden_resource men
                recruit "haradrim swordsman"  0  requires factions { seleucid, } and hidden_resource men
                recruit "haradrim fanatic"  0  requires factions { seleucid, } and hidden_resource southrons
                recruit "haradrim axeman"  0  requires factions { seleucid, } and hidden_resource men
                recruit "haradrim stalker"  0  requires factions { seleucid, } and hidden_resource southrons
		recruit "harad corsairs"  0  requires factions { seleucid, } and hidden_resource umbar
                recruit "rebel spears"  0  requires factions { slave, } and hidden_resource men
                recruit "rebel archers"  0  requires factions { slave, } and hidden_resource men
          }
            construction  7 
            cost  9600 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building equestrian
{
    levels stables cavalry_barracks hippodrome circus_maximus 
    {
        stables requires factions { barbarian, ct_carthage, eastern, egyptian, parthia, greek, roman, } 
        {
            capability
            {
                recruit "gondor scout"  0  requires factions { carthage, } and hidden_resource men
                recruit "elf light cavalry"  0  requires factions { parthia, } and hidden_resource men
                recruit "rohan peasant horse"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan eored3"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan eored2"  0  requires factions { britons, } and hidden_resource men
		recruit "easterling scout"  0  requires factions { greek_cities, } and hidden_resource men
		recruit "haradrim cavalry"  0  requires factions { seleucid, } and hidden_resource men
                }
            construction  3 
            cost  1200 
            settlement_min large_town
            upgrades
            {
                cavalry_barracks
            }
        }
        cavalry_barracks requires factions { barbarian, ct_carthage, eastern, egyptian, parthia, greek, roman, } 
        {
            capability
            { 
                recruit "gondor scout"  0  requires factions { carthage, } and hidden_resource men
                recruit "elf light cavalry"  0  requires factions { parthia, }
		recruit "gundabad warg riders"  0  requires factions { thrace, }
                recruit "erebor men cav"  0  requires factions { germans, } and hidden_resource men 
                recruit "rohan peasant horse"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan eored3"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan eored2"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan eored4"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan eored"  0  requires factions { britons, } and hidden_resource men
                recruit "rohan horse archer"  0  requires factions { britons, } and hidden_resource men
		recruit "rohan helmingas"  0  requires factions { britons, } and hidden_resource men
                recruit "erebor men cav"  0  requires factions { germans, } and hidden_resource men
                recruit "warg"  0  requires factions { egypt, }
                recruit "easterling scout"  0  requires factions { greek_cities, } and hidden_resource men
		recruit "wainarcher"  0  requires factions { greek_cities, } and hidden_resource wain
                recruit "haradrim cavalry"  0  requires factions { seleucid, } and hidden_resource men
		recruit "easterling mordor"  0  requires factions { macedon, } and hidden_resource men
                }
            construction  4 
            cost  2400 
            settlement_min city
            upgrades
            {
                hippodrome
            }
        }
        hippodrome requires factions { carthage, eastern, egyptian, parthia, greek, roman, } 
        {
            capability
            {
             recruit "gondor scout"  0  requires factions { carthage, } and hidden_resource men
	     recruit "gondor knight"  0  requires factions { carthage, } and hidden_resource men
             recruit "elf light cavalry"  1  requires factions { parthia, }
             recruit "warg"  0  requires factions { egypt, }
             recruit "warg rider"  0  requires factions { egypt, }
             recruit "gundabad warg riders"  1  requires factions { thrace, }
             recruit "easterling scout"  0  requires factions { greek_cities, } and hidden_resource men
	     recruit "wainarcher"  0  requires factions { greek_cities, } and hidden_resource wain
             recruit "easterling cavalry"  0  requires factions { greek_cities, } and hidden_resource men             
             recruit "haradrim cavalry"  0  requires factions { seleucid, } and hidden_resource men
	     recruit "mumakil"  0  requires factions { seleucid, }
             recruit "easterling mordor"  0  requires factions { macedon, } and hidden_resource men
             stage_races 1 requires factions { roman,}
            }
            construction  6 
            cost  4800 
            settlement_min large_city
            upgrades
            {
                circus_maximus
            }
        }
        circus_maximus requires factions { carthage, eastern, roman, greek_cities, parthia, } 
        {
            capability
            {

                recruit "gondor scout"  0  requires factions { carthage, } and hidden_resource men
                recruit "gondor knight"  0  requires factions { carthage, } and hidden_resource men
		recruit "gondor knight2"  0  requires factions { carthage, } and hidden_resource dol_amroth
                recruit "elf light cavalry"  1  requires factions { parthia, }
                recruit "elven cavalry"  1  requires factions { parthia, } and hidden_resource noldor
                recruit "easterling scout"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "easterling cavalry"  0  requires factions { greek_cities, } and hidden_resource men
                recruit "wainrider"  0  requires factions { greek_cities, } and hidden_resource wain
                recruit "wainarcher"  0  requires factions { greek_cities, } and hidden_resource wain
                stage_races 2 requires factions { roman,}
            }
            construction  7 
            cost  9600 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building missiles
{
    levels practice_field archery_range catapult_range siege_engineer 
    {
        practice_field requires factions { barbarian, ct_carthage, eastern, egyptian, greek, parthia, roman, } 
        {
            capability
           {
            recruit "gondor archer"  0  requires factions { carthage, } and hidden_resource men
	    recruit "elf light archer"  0  requires factions { parthia, }
	    recruit "urukhai xbow"  0  requires factions { egypt, }
            recruit "rohan archer"  0  requires factions { britons, } and hidden_resource men 
            recruit "easterling archer2"  0  requires factions { greek_cities, } and hidden_resource men
            recruit "haradrim archer"  0  requires factions { seleucid, } and hidden_resource men
            recruit "orc archer"  0  requires factions { macedon, }
	    recruit "erebor men archers"  0  requires factions { germans, } and hidden_resource men
   	    recruit "gundabad goblins"  0  requires factions { thrace, }
	    recruit "dunlending hunter"  0  requires factions { thrace, }
            }
            construction  3 
            cost  1200 
            settlement_min large_town
            upgrades
            {
                archery_range
            }
        }
        archery_range requires factions { germans, ct_carthage, eastern, egyptian, greek, parthia, roman, } 
        {
            capability
            {
            recruit "gondor archer"  0  requires factions { carthage, } and hidden_resource men
	    recruit "elf light archer"  0  requires factions { parthia, }
            recruit "elf lothlorien"  0  requires factions { parthia, } and hidden_resource lothlorien
	    recruit "elf mirkwood"  0  requires factions { parthia, } and hidden_resource mirkwood  
            recruit "elf rivendell archer"  0  requires factions { parthia, } and hidden_resource  silvan
	    recruit "elf noldor archer"  0  requires factions { parthia, } and hidden_resource noldor 
	    recruit "urukhai xbow"  0  requires factions { egypt, }
	    recruit "urukhai catapult"  0  requires factions { egypt, }	
            recruit "erebor men archers"  0  requires factions { germans, } and hidden_resource men
            recruit "erebor dwarf scouts"  0  requires factions { germans, } and hidden_resource dwarves
	    recruit "easterling archer2"  0  requires factions { greek_cities, } and hidden_resource men          
            recruit "easterling archer"  0  requires factions { greek_cities, } and hidden_resource men
            recruit "haradrim javelin"  0  requires factions { seleucid, } and hidden_resource men
            recruit "haradrim archer"  0  requires factions { seleucid, } and hidden_resource men
	    recruit "dunlending hunter"  0  requires factions { thrace, }
	    recruit "gundabad goblins"  0  requires factions { thrace, }
	    recruit "orc archer"  0  requires factions { thrace, }	
            recruit "orc archer"  0  requires factions { macedon, }
	    recruit "orc stalker"  0  requires factions { macedon, }
            }
            construction  4 
            cost  2400 
            settlement_min city
            upgrades
            {
                catapult_range
            }
        }
        catapult_range requires factions { ct_carthage, eastern, macedon, greek_cities, parthia, roman, } 
        {
            capability
           { 
            recruit "gondor archer"  0  requires factions { carthage, } and hidden_resource men
            recruit "gondor ranger"  0  requires factions { carthage, } and hidden_resource ithilien
	    recruit "gondor catapult"  0  requires factions { carthage, } and hidden_resource men
   	    recruit "elf light archer"  0  requires factions { parthia, }
            recruit "elf lothlorien"  0  requires factions { parthia, } and hidden_resource lothlorien
	    recruit "elf mirkwood"  0  requires factions { parthia, } and hidden_resource mirkwood  
            recruit "elf rivendell archer"  0  requires factions { parthia, } and hidden_resource  silvan
	    recruit "elf noldor archer"  0  requires factions { parthia, } and hidden_resource noldor           	    
            recruit "easterling archer2"  0  requires factions { greek_cities, } and hidden_resource men            
            recruit "easterling archer"  1  requires factions { greek_cities, } and hidden_resource men
            recruit "orc archer"  0  requires factions { macedon, }
            recruit "orc stalker"  0  requires factions { macedon, }
	    recruit "orc catapult"  0  requires factions { macedon, }
            }
            construction  6 
            cost  4800 
            settlement_min large_city
            upgrades
            {
                siege_engineer
            }
        }
        siege_engineer requires factions { carthage, greek_cities, roman, parthia, } 
        {
            capability
           { 
            recruit "gondor archer"  0  requires factions { carthage, } and hidden_resource men
            recruit "gondor ranger"  0  requires factions { carthage, } and hidden_resource ithilien
            recruit "gondor ranger dunedain"  0  requires factions { carthage, } and hidden_resource minas_tirith
            recruit "gondor catapult"  0  requires factions { carthage, } and hidden_resource men
	    recruit "elf light archer"  0  requires factions { parthia, }
            recruit "elf lothlorien"  0  requires factions { parthia, } and hidden_resource lothlorien
	    recruit "elf mirkwood"  0  requires factions { parthia, } and hidden_resource mirkwood   
            recruit "elf rivendell archer"  0  requires factions { parthia, } and hidden_resource silvan
            recruit "elf noldor archer"  0  requires factions { parthia, } and hidden_resource noldor
	    recruit "elf galadhrim"  0  requires factions { parthia, } and hidden_resource sindar  
            recruit "elven catapult"  0  requires factions { parthia, }            
            recruit "easterling archer"  1  requires factions { greek_cities, } and hidden_resource men
	    recruit "easterling archer2"  0  requires factions { greek_cities, } and hidden_resource men            
            recruit "easterling catapult"  0  requires factions { greek_cities, } and hidden_resource men
            }
            construction  7 
            cost  9600 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building market
{
    levels trader market forum great_forum curia 
    {
        trader requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                trade_base_income_bonus bonus 1
                population_growth_bonus bonus 1
            }
            construction  2 
            cost  600 
            settlement_min town
            upgrades
            {
                market
            }
        }
        market requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                agent spy  0  requires factions { barbarian, } 
                agent spy  0  requires factions { ct_carthage, } 
                agent spy  0  requires factions { eastern, } 
                agent spy  0  requires factions { egyptian, } 
                agent spy  0  requires factions { greek, } 
                agent spy  0  requires factions { roman, } 
                trade_base_income_bonus bonus 2
                population_growth_bonus bonus 1
            }
            construction  3 
            cost  1200 
            settlement_min large_town
            upgrades
            {
                forum
            }
        }
        forum requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                agent spy  0  requires factions { barbarian, }               
                agent spy  0  requires factions { ct_carthage, }                
                agent spy  0  requires factions { eastern, } 
                agent spy  0  requires factions { egyptian, } 
                agent assassin  0  requires factions { egyptian, } 
                agent spy  0  requires factions { greek, } 
                agent assassin  0  requires factions { greek, } 
                agent spy  0  requires factions { roman, } 
                agent assassin  0  requires factions { roman, } 
                trade_base_income_bonus bonus 3
                population_growth_bonus bonus 1
            }
            construction  4 
            cost  2400 
            settlement_min city
            upgrades
            {
                great_forum
            }
        }
        great_forum requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                agent spy  0  requires factions { barbarian, } 
                agent spy  0  requires factions { ct_carthage, } 
                agent spy  0  requires factions { eastern, } 
                agent spy  0  requires factions { egyptian, } 
                agent assassin  0  requires factions { egyptian, } 
                agent spy  0  requires factions { greek, } 
                agent assassin  0  requires factions { greek, } 
                agent spy  0  requires factions { roman, } 
                agent assassin  0  requires factions { roman, } 
                trade_base_income_bonus bonus 4
                population_growth_bonus bonus 2
            }
            construction  6 
            cost  4800 
            settlement_min large_city
            upgrades
            {
                curia
            }
        }
        curia requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                agent spy  0  requires factions { barbarian, } 
                agent spy  0  requires factions { ct_carthage, } 
                agent spy  0  requires factions { eastern, } 
                agent spy  0  requires factions { egyptian, } 
                agent assassin  0  requires factions { egyptian, } 
                agent spy  0  requires factions { greek, } 
                agent assassin  0  requires factions { greek, } 
                agent spy  0  requires factions { roman, } 
                agent assassin  0  requires factions { roman, } 
                trade_base_income_bonus bonus 5
                population_growth_bonus bonus 2
                happiness_bonus bonus 2
            }
            construction  7 
            cost  9600 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building smith
{
    levels blacksmith smiths_workshop foundry 
    {
        blacksmith requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }  and building_present_min_level market trader
        {
            capability
            {
                weapon_simple 1
                weapon_bladed 1
            }
            construction  3 
            cost  1200 
            settlement_min large_town
            upgrades
            {
                smiths_workshop
            }
        }
        smiths_workshop requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }  and building_present_min_level market market
        {
            capability
            {
                weapon_simple 1
                weapon_bladed 1
                weapon_missile 1
                armour 1
            }
            construction  4 
            cost  2400 
            settlement_min city
            upgrades
            {
                foundry
            }
        }
        foundry requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, }  and building_present_min_level market great_forum
        {
            capability
            { 
                weapon_simple 2
                weapon_bladed 2
                weapon_missile 2
                armour 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building port_buildings
{
    levels port shipwright dockyard 
    {
        port requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                trade_fleet 1 ;trade_base_income_bonus bonus 1
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                shipwright
            }
        }
        shipwright requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            { 
                trade_fleet 2 ;trade_base_income_bonus bonus 2
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                dockyard
            }
        }
        dockyard requires factions { ct_carthage, eastern, parthia, greek, roman, } 
        {
            capability
            {
                trade_fleet 3 ;trade_base_income_bonus bonus 2
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building health
{
    levels sewers baths aqueduct city_plumbing 
    {
        sewers requires factions { barbarian, ct_carthage, egyptian, parthia, greek, roman, }  and building_present_min_level market trader
        {
            capability
            {
                population_health_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                baths
            }
        }
        baths requires factions { ct_carthage, parthia, greek, roman, }  and building_present_min_level market market
        {
            capability
            {
                population_health_bonus bonus 4
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                aqueduct
            }
        }
        aqueduct requires factions { parthia, roman, }  and building_present_min_level market forum
        {
            capability
            {
                population_health_bonus bonus 7
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                city_plumbing
            }
        }
        city_plumbing requires factions { roman, }  and building_present_min_level market great_forum
        {
            capability
            {
                population_health_bonus bonus 4
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building hinterland_farms
{
    levels farms farms+1 farms+2 farms+3 farms+4 
    {
        farms requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                farming_level 1
            }
            construction  2 
            cost  600 
            settlement_min town
            upgrades
            {
                farms+1
            }
        }
        farms+1 requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                farming_level 2
            }
            construction  3 
            cost  1200 
            settlement_min large_town
            upgrades
            {
                farms+2
            }
        }
        farms+2 requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                farming_level 3
            }
            construction  4 
            cost  2400 
            settlement_min city
            upgrades
            {
                farms+3
            }
        }
        farms+3 requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                farming_level 4
            }
            construction  6 
            cost  4800 
            settlement_min large_city
            upgrades
            {
                farms+4
            }
        }
        farms+4 requires factions { ct_carthage, egyptian, roman, } 
        {
            capability
            {
                farming_level 5
            }
            construction  7 
            cost  9600 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building hinterland_roads
{
    levels roads paved_roads highways 
    {
        roads requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } 
        {
            capability
            {
                road_level 0
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                paved_roads
            }
        }
        paved_roads requires factions { ct_carthage, egyptian, greek, roman, } 
        {
            capability
            {
                road_level 1
            }
            construction  3 
            cost  1200 
            settlement_min large_town
            upgrades
            {
                highways
            }
        }
        highways requires factions { roman, } 
        {
            capability
            {
                road_level 2
            }
            construction  4 
            cost  2400 
            settlement_min city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building hinterland_mines
{
    levels mines mines+1 
    {
        mines requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }  and resource silver or resource gold
        {
            capability
            {
                mine_resource 4
            }
            construction  2 
            cost  2000 
            settlement_min town
            upgrades
            {
                mines+1
            }
        }
        mines+1 requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, }  and resource silver or resource gold
        {
            capability
            {
                mine_resource 7
            }
            construction  3 
            cost  3500 
            settlement_min large_town
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building academic
{
    levels academy scriptorium ludus_magnus 
    {
        academy requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, }  and building_present_min_level market market
        {
            capability
            {
		happiness_bonus bonus 1
		law_bonus bonus 1
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                scriptorium
            }
        }
        scriptorium requires factions { ct_carthage, eastern, parthia, greek, roman, }  and building_present_min_level market forum
        {
            capability
            {
		happiness_bonus bonus 2
		law_bonus bonus 1
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                ludus_magnus
            }
        }
        ludus_magnus requires factions { ct_carthage, eastern, parthia, greek, roman, }  and building_present_min_level market great_forum
        {
            capability
            {
		happiness_bonus bonus 3
		law_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building amphitheatres
{
    levels stone_amphitheatre urban_amphitheatre great_amphitheatre 
    {
        stone_amphitheatre requires factions { roman, }  and building_present_min_level market market
        {
            capability
            {
                stage_games 1
                happiness_bonus bonus 1
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                urban_amphitheatre
            }
        }
        urban_amphitheatre requires factions { roman, }  and building_present_min_level market forum
        {
            capability
            {

                stage_games 2
                happiness_bonus bonus 2
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                great_amphitheatre
            }
        }
        great_amphitheatre requires factions { roman, }  and building_present_min_level market great_forum
        {
            capability
            {

                stage_games 3
                happiness_bonus bonus 3
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building theatres
{
    levels odeon lyceum theatre 
    {
        odeon requires factions { parthia, } 
        {
            capability
            {
                happiness_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                lyceum
            }
        }
        lyceum requires factions { parthia, } 
        {
            capability
            {
                happiness_bonus bonus 5
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                theatre
            }
        }
        theatre requires factions { parthia, } 
        {
            capability
            {
                happiness_bonus bonus 7
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building despotic_law
{
    levels execution_square secret_police_hq secret_police_network 
    {
        execution_square requires factions { ct_carthage, egyptian, greek, } 
        {
            capability
            {
                law_bonus bonus 2
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                secret_police_hq
            }
        }
        secret_police_hq requires factions { ct_carthage, egyptian, greek, } 
        {
            capability
            {
                law_bonus bonus 3
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                secret_police_network
            }
        }
        secret_police_network requires factions { ct_carthage, egyptian, greek, } 
        {
            capability
            {
                law_bonus bonus 5
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building caravans
{
    levels caravan frankincense_rd silk_rd 
    {
        caravan requires factions { eastern, parthia, } 
        {
            capability
            {
                trade_base_income_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                frankincense_rd
            }
        }
        frankincense_rd requires factions { eastern, parthia, } 
        {
            capability
            {
                trade_base_income_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                silk_rd
            }
        }
        silk_rd requires factions { eastern, parthia, } 
        {
            capability
            {
                trade_base_income_bonus bonus 6
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building taverns
{
    levels tavern bardic_circle 
    {
        tavern requires factions { barbarian, } 
        {
            capability
            {
                happiness_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                bardic_circle
            }
        }
        bardic_circle requires factions { barbarian, } 
        {
            capability
            { 
                happiness_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_battle
{
    levels temple_of_battle_shrine temple_of_battle_temple temple_of_battle_large_temple temple_of_battle_awesome_temple temple_of_battle_pantheon 
    {
        temple_of_battle_shrine requires factions { dacia, thrace, } 
        {
            capability
            {
                happiness_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_battle_temple
            }
        }
        temple_of_battle_temple requires factions { dacia, thrace, } 
        {
            capability
            {

                happiness_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_battle_large_temple
            }
        }
        temple_of_battle_large_temple requires factions { dacia, thrace, } 
        {
            capability
            {

                happiness_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_battle_awesome_temple
            }
        }
        temple_of_battle_awesome_temple requires factions { thrace, } 
        {
            capability
            {

                happiness_bonus bonus 4
                recruits_morale_bonus bonus 1
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_battle_pantheon
            }
        }
        temple_of_battle_pantheon requires factions { thrace, } 
        {
            capability
            {

                happiness_bonus bonus 6
                recruits_morale_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_battleforge
{
    levels temple_of_battleforge_shrine temple_of_battleforge_temple temple_of_battleforge_large_temple temple_of_battleforge_awesome_temple 
    {
        temple_of_battleforge_shrine requires factions { spain, gauls, armenia, parthia, } 
        {
            capability
            {
                happiness_bonus bonus 4
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_battleforge_temple
            }
        }
        temple_of_battleforge_temple requires factions { spain, gauls, armenia, parthia, } 
        {
            capability
            {
                happiness_bonus bonus 7
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_battleforge_large_temple
            }
        }
        temple_of_battleforge_large_temple requires factions { spain, gauls, armenia, parthia, } 
        {
            capability
            {
                happiness_bonus bonus 10
		farming_level bonus 2
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_battleforge_awesome_temple
            }
        }
        temple_of_battleforge_awesome_temple requires factions {  armenia, parthia, } 
        {
            capability
            {
                happiness_bonus bonus 15
                armour bonus 1
		farming_level bonus 2
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_farming
{
    levels temple_of_farming_shrine temple_of_farming_temple temple_of_farming_large_temple temple_of_farming_awesome_temple temple_of_farming_pantheon 
    {
        temple_of_farming_shrine requires factions { dacia, ct_carthage, macedon, } 
        {
            capability
            {
                happiness_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_farming_temple
            }
        }
        temple_of_farming_temple requires factions { dacia, ct_carthage, macedon, } 
        {
            capability
            {
                happiness_bonus bonus 2
                farming_level bonus 1
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_farming_large_temple
            }
        }
        temple_of_farming_large_temple requires factions { dacia, ct_carthage, } 
        {
            capability
            {
                happiness_bonus bonus 3
                farming_level bonus 2
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_farming_awesome_temple
            }
        }
        temple_of_farming_awesome_temple requires factions { ct_carthage, } 
        {
            capability
            {
                happiness_bonus bonus 5
                farming_level bonus 2
		law_bonus bonus 1
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_farming_pantheon
            }
        }
        temple_of_farming_pantheon requires factions { ct_carthage, } 
        {
            capability
            {
                happiness_bonus bonus 6
                farming_level bonus 3
                law_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_fertility
{
    levels temple_of_fertility_shrine temple_of_fertility_temple temple_of_fertility_large_temple temple_of_fertility_awesome_temple temple_of_fertility_pantheon 
    {
        temple_of_fertility_shrine requires factions { macedon, egyptian,  julii, } 
        {
            capability
            {
                happiness_bonus bonus 1
		population_growth_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_fertility_temple
            }
        }
        temple_of_fertility_temple requires factions { macedon, egyptian, julii, } 
        {
            capability
            {
                happiness_bonus bonus 2
                population_growth_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_fertility_large_temple
            }
        }
        temple_of_fertility_large_temple requires factions { macedon, egyptian, julii, } 
        {
            capability
            {
                happiness_bonus bonus 3
                population_growth_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_fertility_awesome_temple
            }
        }
        temple_of_fertility_awesome_temple requires factions { macedon, egyptian, julii, } 
        {
            capability
            {
                happiness_bonus bonus 5
                population_growth_bonus bonus 3
		law_bonus bonus 2
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_fertility_pantheon
            }
        }
        temple_of_fertility_pantheon requires factions { julii, } 
        {
            capability
            {
                happiness_bonus bonus 7
                population_growth_bonus bonus 4
                law_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_forge
{
    levels temple_of_forge_shrine temple_of_forge_temple temple_of_forge_large_temple temple_of_forge_awesome_temple temple_of_forge_pantheon 
    {
        temple_of_forge_shrine requires factions { dacia, seleucid, romans_scipii, } 
        {
            capability
            {
                happiness_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_forge_temple
            }
        }
        temple_of_forge_temple requires factions { dacia, seleucid, romans_scipii, } 
        {
            capability
            {
                happiness_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_forge_large_temple
            }
        }
        temple_of_forge_large_temple requires factions { dacia, seleucid, romans_scipii, } 
        {
            capability
            {
                happiness_bonus bonus 4
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_forge_awesome_temple
            }
        }
        temple_of_forge_awesome_temple requires factions { seleucid, romans_scipii, } 
        {
            capability
            {
                happiness_bonus bonus 5
                armour bonus 1
		law_bonus bonus 1
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_forge_pantheon
            }
        }
        temple_of_forge_pantheon requires factions { seleucid, romans_scipii, } 
        {
            capability
            {
                happiness_bonus bonus 6
                armour bonus 1
                law_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_fun
{
    levels temple_of_fun_shrine temple_of_fun_temple temple_of_fun_large_temple temple_of_fun_awesome_temple temple_of_fun_pantheon 
    {
        temple_of_fun_shrine requires factions { armenia, egyptian, thrace, seleucid, julii, } 
        {
            capability
            {
                happiness_bonus bonus 2
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_fun_temple
            }
        }
        temple_of_fun_temple requires factions { armenia, egyptian, thrace, seleucid, julii, } 
        {
            capability
            {
                happiness_bonus bonus 3
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_fun_large_temple
            }
        }
        temple_of_fun_large_temple requires factions { armenia, egyptian, thrace, seleucid, julii, } 
        {
            capability
            {
                happiness_bonus bonus 5
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_fun_awesome_temple
            }
        }
        temple_of_fun_awesome_temple requires factions { armenia, egyptian, thrace, seleucid, julii, } 
        {
            capability
            {
                happiness_bonus bonus 7
		law_bonus bonus 2
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_fun_pantheon
            }
        }
        temple_of_fun_pantheon requires factions { egyptian, thrace, seleucid, julii, } 
        {
            capability
            {
                happiness_bonus bonus 10
                population_growth_bonus bonus 1
                law_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_governors
{
    levels temple_of_governors_shrine temple_of_governors_temple temple_of_governors_large_temple temple_of_governors_awesome_temple temple_of_governors_pantheon 
    {
        temple_of_governors_shrine requires factions { pontus, macedon, } 
        {
            capability
            {
                happiness_bonus bonus 1
                law_bonus bonus 2
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_governors_temple
            }
        }
        temple_of_governors_temple requires factions { pontus, macedon, } 
        {
            capability
            {
                happiness_bonus bonus 2
                law_bonus bonus 2
		farming_level bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_governors_large_temple
            }
        }
        temple_of_governors_large_temple requires factions { pontus, macedon, } 
        {
            capability
            {	
                happiness_bonus bonus 3
                law_bonus bonus 3
		farming_level bonus 2
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_governors_awesome_temple
            }
        }
        temple_of_governors_awesome_temple requires factions { pontus, macedon, } 
        {
            capability
            {                
                happiness_bonus bonus 4
                law_bonus bonus 4
		farming_level bonus 3
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_governors_pantheon
            }
        }
        temple_of_governors_pantheon requires factions { macedon, } 
        {
            capability
            {                              
                happiness_bonus bonus 5
                law_bonus bonus 5
                farming_level bonus 3
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_healing
{
    levels temple_of_healing_shrine temple_of_healing_temple temple_of_healing_large_temple temple_of_healing_awesome_temple temple_of_healing_pantheon 
    {
        temple_of_healing_shrine requires factions { britons, greek_cities, seleucid, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 1
                population_health_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_healing_temple
            }
        }
        temple_of_healing_temple requires factions { britons, greek_cities, seleucid, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 2
                population_health_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_healing_large_temple
            }
        }
        temple_of_healing_large_temple requires factions { britons, greek_cities, seleucid, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 3
                population_health_bonus bonus 3
		population_growth_bonus bonus 2
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_healing_awesome_temple
            }
        }
        temple_of_healing_awesome_temple requires factions { greek_cities, seleucid, romans_brutii, } 
        {
            capability
            { 
                happiness_bonus bonus 4
                population_health_bonus bonus 4
		population_growth_bonus bonus 2
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_healing_pantheon
            }
        }
        temple_of_healing_pantheon requires factions { greek_cities, seleucid,  romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 5
                population_health_bonus bonus 5
                trade_base_income_bonus bonus  2
		population_growth_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_horse
{
    levels temple_of_horse_shrine temple_of_horse_temple temple_of_horse_large_temple temple_of_horse_awesome_temple temple_of_horse_pantheon 
    {
        temple_of_horse_shrine requires factions { britons, spain, gauls, } 
        {
            capability
            {
                happiness_bonus bonus 2
		population_health_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_horse_temple
            }
        }
        temple_of_horse_temple requires factions { britons, spain, gauls, } 
        {
            capability
            {
                happiness_bonus bonus 4
		population_health_bonus bonus 3
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_horse_large_temple
            }
        }
        temple_of_horse_large_temple requires factions { spain, gauls, } 
        {
            capability
            {
                happiness_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_horse_awesome_temple
            }
        }
        temple_of_horse_awesome_temple requires factions { roman, } 
        {
            capability
            {
                happiness_bonus bonus 4
		population_health_bonus bonus 1
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_horse_pantheon
            }
        }
        temple_of_horse_pantheon requires factions { roman, } 
        {
            capability
            {
                happiness_bonus bonus 5
		population_health_bonus bonus 3
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_hunting
{
    levels temple_of_hunting_shrine temple_of_hunting_temple temple_of_hunting_large_temple temple_of_hunting_awesome_temple temple_of_hunting_pantheon 
    {
        temple_of_hunting_shrine requires factions { spain, gauls, thrace, } 
        {
            capability
            {
                happiness_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_hunting_temple
            }
        }
        temple_of_hunting_temple requires factions { spain, gauls, thrace, } 
        {
            capability
            {
                happiness_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_hunting_large_temple
            }
        }
        temple_of_hunting_large_temple requires factions { spain, gauls, thrace, } 
        {
            capability
            {
                happiness_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_hunting_awesome_temple
            }
        }
        temple_of_hunting_awesome_temple requires factions { thrace, } 
        {
            capability
            {
                happiness_bonus bonus 4
		law_bonus bonus 1
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_hunting_pantheon
            }
        }
        temple_of_hunting_pantheon requires factions { thrace, } 
        {
            capability
            {
                happiness_bonus bonus 5
                law_bonus bonus 2
                farming_level bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_justice
{
    levels temple_of_justice_shrine temple_of_justice_temple temple_of_justice_large_temple temple_of_justice_awesome_temple temple_of_justice_pantheon 
    {
        temple_of_justice_shrine requires factions { spain, gauls, ct_carthage, britons, egyptian, macedon, } 
        {
            capability
            {
                happiness_bonus bonus 1
                law_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_justice_temple
            }
        }
        temple_of_justice_temple requires factions { spain, gauls, ct_carthage, britons, egyptian, macedon,} 
        {
            capability
            {

                happiness_bonus bonus 2
                law_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_justice_large_temple
            }
        }
        temple_of_justice_large_temple requires factions { spain, gauls, ct_carthage, britons, egyptian, macedon,} 
        {
            capability
            {
 
                happiness_bonus bonus 3
                law_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_justice_awesome_temple
            }
        }
        temple_of_justice_awesome_temple requires factions { ct_carthage, egyptian, } 
        {
            capability
            {
 
                happiness_bonus bonus 4
                law_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_justice_pantheon
            }
        }
        temple_of_justice_pantheon requires factions { ct_carthage, } 
        {
            capability
            {
  
                happiness_bonus bonus 6
                law_bonus bonus 5
                population_growth_bonus bonus 1
                population_health_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_law
{
    levels temple_of_law_shrine temple_of_law_temple temple_of_law_large_temple temple_of_law_awesome_temple temple_of_law_pantheon 
    {
        temple_of_law_shrine requires factions { scythia, greek, romans_scipii, } 
        {
            capability
            {
                happiness_bonus bonus 1
                law_bonus bonus 2
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_law_temple
            }
        }
        temple_of_law_temple requires factions { scythia, greek, romans_scipii, } 
        {
            capability
            {
                happiness_bonus bonus 1
                law_bonus bonus 3
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_law_large_temple
            }
        }
        temple_of_law_large_temple requires factions { scythia, greek, romans_scipii, } 
        {
            capability
            {
                happiness_bonus bonus 2
                law_bonus bonus 4
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_law_awesome_temple
            }
        }
        temple_of_law_awesome_temple requires factions { greek, romans_scipii, } 
        {
            capability
            { 
                happiness_bonus bonus 2
                law_bonus bonus 6
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_law_pantheon
            }
        }
        temple_of_law_pantheon requires factions { greek, romans_scipii, } 
        {
            capability
            {
                happiness_bonus bonus 3
                law_bonus bonus 7
                armour bonus 1
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_leadership
{
    levels temple_of_leadership_shrine temple_of_leadership_temple temple_of_leadership_large_temple temple_of_leadership_awesome_temple temple_of_leadership_pantheon 
    {
        temple_of_leadership_shrine requires factions { armenia, greek_cities, julii, seleucid,  } 
        {
            capability
            {
                happiness_bonus bonus 1
                law_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_leadership_temple
            }
        }
        temple_of_leadership_temple requires factions { armenia, greek_cities, julii, seleucid,  } 
        {
            capability
            {
                happiness_bonus bonus 2
                law_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_leadership_large_temple
            }
        }
        temple_of_leadership_large_temple requires factions { armenia, greek_cities, julii, seleucid,  } 
        {
            capability
            {
                happiness_bonus bonus 3
                law_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_leadership_awesome_temple
            }
        }
        temple_of_leadership_awesome_temple requires factions { armenia, greek_cities, julii, seleucid, } 
        {
            capability
            {
                happiness_bonus bonus 4
                law_bonus bonus 4
		population_growth_bonus bonus 2
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_leadership_pantheon
            }
        }
        temple_of_leadership_pantheon requires factions { greek_cities, julii, } 
        {
            capability
            {
                happiness_bonus bonus 7
                law_bonus bonus 5
                population_growth_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_love
{
    levels temple_of_love_shrine temple_of_love_temple temple_of_love_large_temple temple_of_love_awesome_temple temple_of_love_pantheon 
    {
        temple_of_love_shrine requires factions { scythia, pontus, parthia, seleucid, } 
        {
            capability
            {
                happiness_bonus bonus 2
                population_growth_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_love_temple
            }
        }
        temple_of_love_temple requires factions { scythia, pontus, parthia, seleucid,  } 
        {
            capability
            { 
                happiness_bonus bonus 3
                population_growth_bonus bonus 1
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_love_large_temple
            }
        }
        temple_of_love_large_temple requires factions { scythia, pontus, parthia, seleucid,  } 
        {
            capability
            {  
                happiness_bonus bonus 4
                population_growth_bonus bonus 2
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_love_awesome_temple
            }
        }
        temple_of_love_awesome_temple requires factions { pontus, parthia, } 
        {
            capability
            {
                happiness_bonus bonus 5
                population_growth_bonus bonus 2
		law_bonus bonus 1
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_love_pantheon
            }
        }
        temple_of_love_pantheon requires factions { parthia, } 
        {
            capability
            {  
                happiness_bonus bonus 6
                population_growth_bonus bonus 2
                law_bonus bonus 2
                trade_base_income_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_naval
{
    levels temple_of_naval_shrine temple_of_naval_temple temple_of_naval_large_temple temple_of_naval_awesome_temple temple_of_naval_pantheon 
    {
        temple_of_naval_shrine requires factions { romans_scipii, }  and building_present_min_level port_buildings port
        {
            capability
            {
                happiness_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_naval_temple
            }
        }
        temple_of_naval_temple requires factions { romans_scipii, } 
        {
            capability
            {
                happiness_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_naval_large_temple
            }
        }
        temple_of_naval_large_temple requires factions { romans_scipii, } 
        {
            capability
            {
                happiness_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_naval_awesome_temple
            }
        }
        temple_of_naval_awesome_temple requires factions { romans_scipii, } 
        {
            capability
            {
                happiness_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_naval_pantheon
            }
        }
        temple_of_naval_pantheon requires factions { romans_scipii, } 
        {
            capability
            {
                happiness_bonus bonus 5
                law_bonus bonus 2
                armour bonus 1
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_one_god
{
    levels temple_of_one_god_shrine temple_of_one_god_temple temple_of_one_god_large_temple temple_of_one_god_awesome_temple temple_of_one_god_pantheon 
    {
        temple_of_one_god_shrine requires factions { parthia, } 
        {
            capability
            {
                happiness_bonus bonus 3
                law_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_one_god_temple
            }
        }
        temple_of_one_god_temple requires factions { parthia, } 
        {
            capability
            {
                happiness_bonus bonus 4
                law_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_one_god_large_temple
            }
        }
        temple_of_one_god_large_temple requires factions { parthia, } 
        {
            capability
            {
                happiness_bonus bonus 5
                law_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_one_god_awesome_temple
            }
        }
        temple_of_one_god_awesome_temple requires factions { parthia, } 
        {
            capability
            {
                happiness_bonus bonus 6
                law_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_one_god_pantheon
            }
        }
        temple_of_one_god_pantheon requires factions { parthia, } 
        {
            capability
            {
                happiness_bonus bonus 7
                law_bonus bonus 5
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_trade
{
    levels temple_of_trade_shrine temple_of_trade_temple temple_of_trade_large_temple temple_of_trade_awesome_temple temple_of_trade_pantheon 
    {
        temple_of_trade_shrine requires factions { britons, ct_carthage, greek_cities, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 1
                trade_base_income_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_trade_temple
            }
        }
        temple_of_trade_temple requires factions { britons, ct_carthage, greek_cities, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 2
                trade_base_income_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_trade_large_temple
            }
        }
        temple_of_trade_large_temple requires factions { britons, ct_carthage, greek_cities, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 3
                trade_base_income_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_trade_awesome_temple
            }
        }
        temple_of_trade_awesome_temple requires factions { ct_carthage, greek_cities, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 4
                trade_base_income_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_trade_pantheon
            }
        }
        temple_of_trade_pantheon requires factions { greek_cities, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 5
                trade_base_income_bonus bonus 5
                population_health_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_victory
{
    levels temple_of_victory_shrine temple_of_victory_temple temple_of_victory_large_temple temple_of_victory_awesome_temple temple_of_victory_pantheon 
    {
        temple_of_victory_shrine requires factions { britons, greek_cities, } 
        {
            capability
            {

                happiness_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_victory_temple
            }
        }
        temple_of_victory_temple requires factions { britons, greek_cities, } 
        {
            capability
            {
                happiness_bonus bonus 2		
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_victory_large_temple
            }
        }
        temple_of_victory_large_temple requires factions { britons, greek_cities, } 
        {
            capability
            {
                happiness_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_victory_awesome_temple
            }
        }
        temple_of_victory_awesome_temple requires factions { greek_cities, } 
        {
            capability
            {
                happiness_bonus bonus 4
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_victory_pantheon
            }
        }
        temple_of_victory_pantheon requires factions { greek_cities, } 
        {
            capability
            {
                happiness_bonus bonus 5
                population_growth_bonus bonus 2
                law_bonus bonus 2
                trade_base_income_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_violence
{
    levels temple_of_violence_shrine temple_of_violence_temple temple_of_violence_large_temple temple_of_violence_awesome_temple temple_of_violence_pantheon 
    {
        temple_of_violence_shrine requires factions { germans, pontus, macedon, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 2
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_violence_temple
            }
        }
        temple_of_violence_temple requires factions { germans, pontus, macedon, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 3
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_violence_large_temple
            }
        }
        temple_of_violence_large_temple requires factions { germans, pontus, macedon, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 4
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
                temple_of_violence_awesome_temple
            }
        }
        temple_of_violence_awesome_temple requires factions { pontus, macedon, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 6
		trade_base_income_bonus bonus 1
            }
            construction  5 
            cost  3200 
            settlement_min large_city
            upgrades
            {
                temple_of_violence_pantheon
            }
        }
        temple_of_violence_pantheon requires factions { macedon, romans_brutii, } 
        {
            capability
            {
                happiness_bonus bonus 7
                trade_base_income_bonus bonus 2
                population_health_bonus bonus 2
            }
            construction  6 
            cost  6400 
            settlement_min huge_city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_viking
{
    levels temple_of_viking_shrine temple_of_viking_temple temple_of_viking_large_temple 
    {
        temple_of_viking_shrine requires factions { germans, } 
        {
            capability
            {
                happiness_bonus bonus 2
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_viking_temple
            }
        }
        temple_of_viking_temple requires factions { germans, } 
        {
            capability
            {
                happiness_bonus bonus 3
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_viking_large_temple
            }
        }
        temple_of_viking_large_temple requires factions { germans, } 
        {
            capability
            {
                happiness_bonus bonus 4
		trade_base_income_bonus bonus 1
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
building temple_of_horse_2
{
    levels temple_of_horse_2_shrine temple_of_horse_2_temple temple_of_horse_2_large_temple 
    {
        temple_of_horse_2_shrine requires factions { scythia, } 
        {
            capability
            {
                happiness_bonus bonus 1
            }
            construction  1 
            cost  400 
            settlement_min town
            upgrades
            {
                temple_of_horse_2_temple
            }
        }
        temple_of_horse_2_temple requires factions { scythia, } 
        {
            capability
            {
                happiness_bonus bonus 2
            }
            construction  2 
            cost  800 
            settlement_min large_town
            upgrades
            {
                temple_of_horse_2_large_temple
            }
        }
        temple_of_horse_2_large_temple requires factions { scythia, } 
        {
            capability
            {
                happiness_bonus bonus 3
            }
            construction  3 
            cost  1600 
            settlement_min city
            upgrades
            {
            }
        }
    }
    plugins 
    {
    }
}
