09.08.03
- Added two sets of Rail textures that fix the color shift between Maxis and custom Rail textures for zoom levels 1 to 4.
- A variety of RUL, texture and pathing errors have been fixed.
- NAM Controller contains RULs for RHW (Rural Highway Mod), SAM (Street Addon Mod), HSR (High Speed Rail) and the new RAM (Rail Addon Mod)/STR (Single Track Rail) and Rural Roads plugins (released separately).
09.14.01
- Wide Radius Curves (WRC) have been moved to a separate plugin, new curves and Fractional Angled Roads (FAR) and Railways (FARR) have been added, old wide radius curve preview models and textures have been improved.
- Flexible Underpass (FLUP) puzzle pieces plugin for roads has been added, featuring modular road underpasses.
- Tram-in-Road (T-RAM) puzzle pieces plugin has been added, featuring a wide variety of Tram-in-Road puzzle pieces.
- New GLR-in-Avenue puzzle pieces have been added, i. e. GLR-in-Avenue with grass textures.
- New GLR-in-Avenue roundabouts (GLR curve, T intersection, + intersection) have been added.
- New Rail Viaduct puzzle pieces have been added, i. e. new diagonal pieces, diagonal on-slope pieces, and Rail Viaduct on PedMall puzzle pieces.
- New straight Ground Highway exits have been added.
- Two new Ground Highway Interchanges (trumpet and partial Y) have been included.
- A new set of Traffic Plugins has been included.
- A variety of RUL, texture and pathing errors have been fixed.
- NAM Controller contains RULs for updated RHW (Rural Highway Mod), SAM (Street Addon Mod), HSR (High Speed Rail) and the new RAM (Rail Addon Mod)/STR (Single Track Rail) plugins (released separately).
08.24.04
- The NAM celebrates its 4th birthday!
- Double-height Elevated Rail and Monorail puzzle pieces have been added.
- GLR bridge has been added.
- New GLR-in-Avenue puzzle pieces have been added, including Avenue Roundabout with GLR crossing.
- New Rail Viaduct puzzle pieces have been added.
- Diagonal Highway on-slope puzzle pieces have been added, existing on-slope puzzle pieces have been revamped to eliminate shadow bug.
- All overpasses have been modified to eliminate the color shift of the network that crosses under another (both Maxis and custom overpasses).
- Elevated Rail to GLR transition has been improved visually.
- Double-decker puzzle pieces have been improved visually.
- Elevated Rail and Monorail over Elevated Highway overpasses have been improved visually.
- Various other overpasses and puzzle pieces have been improved visually.
- Diagonal Highway shift by one tile is now possible.
- Oneway-Road arrow removal plugin has been updated.
- Custom Menu plugins have been added to reorder icons in Rail and Misc Transportation menu.
- A new set of Traffic Simulator (Traffic Plugin) files have been added, outdated Traffic Plugin files have been removed.
- A variety of RUL, texture and pathing errors have been fixed.
- NAM Controller contains RULs for updated RHW (Rural Highway mod), updated SAM (Street Addon Mod) and new HSR (High Speed Rail) plugins (released separately).
08.01.01
- Elevated (heavy) Rail puzzle pieces completely revamped, three different texture styles available, some new pieces added.
- Underground Rail puzzle pieces with Ped Malls have been added.
- Increased connectivity for Avenue Roundabout and Avenue Roundabout with Elevated Highway overpass puzzle piece have been added.
- Smooth Avenue Curve puzzle pieces have been added.
- Reworked textures for smooth Road Curves.
- Raised Avenue Bridge has been added.
- RHW (Rural Highway mod, released as individual plugin) is now independent of ANT tool.
- NAM Controller contains RULs for updated RHW (Rural Highway mod) and SAM (Street Addon Mod) plugins (released separately).
07.06.01
- The main NAM file has been divided into five resource files that can be updated individually. The RUL and INI files have been separated as "NAM Controller" for easier updates as well. GLR and dual-networking puzzle pieces have been made optional. Please note: If you are using the GLR or dual-networking puzzle pieces, make sure to select them in the optional components dialogue of the NAM installer. The same counts for other optional plugins, such as the roundabouts or turning lanes.
- Additional plugins, such as bridges or the RHW mod, are released as individual plugins. Please note: If you are using additional bridges that use custom bridge models in your cities, you will have to install them separately. They are no longer contained in the main NAM download.
- The LTEXT labels have been separated from the NAM DATs in order to make translations easier.
- In addition to the GLR puzzle pieces, draggable GLR is now available, using dedicated starter puzzle pieces (both urban and rural versions).
- GLR-in-Avenue puzzle pieces have been added, as well as GLR-on-slope puzzle pieces.
- The appearance of the GLR tracks has been changed to a more urban look. The old textures for the puzzle pieces are still available as an optional plugin. Similar textures for the draggable GLR might be released in the future.
- Avenue Roundabouts have been added, available under a new menu button that also contains the other avenue intersections, such as the Avenue Y-Stack.
- Highway-on-slope puzzle pieces has been added.
- Elevated (heavy) Rail and Underground Rail puzzle pieces now have more options, such as 45° turns and diagonals.
- Smooth Road Curve and S-Curve puzzle pieces have been added.
- A plugin that removes most of the OneWayRoad arrows has been added.
- Some menu icons have been graphically improved.
- The number of files contained in all NAM DATs reaches 19,000.
- The NAM core files are not longer considered as a "beta" version. However, certain plugins might still be in beta status.
- A BSC Cleanitol file has been created that helps removing outdated NAM files and related transit mods.
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06.12.24
- Diagonal Streets plugin has been enhanced. There are now some additional puzzle pieces to be used on sloped terrains to avoid flattening. Furthermore, there are a few helper pieces which allow you to drag other networks over it to build intersections.
- All the game effects on the ped mall puzzle pieces have been removed again because ped malls had acted like a cheat. The generation of crowds has also been removed because it forced older computers to be very slow.
- Many cosmetic issues have been done. Some raised puzzle pieces have been remodelled, and the one-way bridges come with one-way textures now.
- A set of puzzle pieces to build commute rail tunnels has been added. You may use the default Maxis railway station to handle the traffic switching or (may be) any upcoming underground commute rail station.
- Long Turn Rail puzzle piece has been added.
- European-style lateral highway exits and another one for raised roads have been added.
- The custom bridges MOD became part of the NAM. You may choose different new styles of bridges for the common networks.
- NAM readme updated to a more convenient layout. Some screenshots illustrate the usage of puzzle pieces and roundabouts.
05.09.30
- NAM now has an Installer which can guide users through the installation.
- Format of NAM versions changed from MMDDYY to YYMMDD.
- The Structure of the NAM Folders & Documentation has been modified. This has been done due to an Installer now being available.
- Missing Rail Y-Stack added. Yes, it is actually added this time (those of you with the temporary fix for this, be sure to remove it).
- Diagonal Start/End Road & OneWayRoad PuzzlePiece items adjusted to reduce possible terrain indentation when being placed.
- Graphical improvements made to GLR on PedMallTile items.
- Various ElevatedRail on Street Dual-Networking PuzzlePieces added. See the Contents for more details.
- GLR Loop PuzzlePiece item added.
- Rail double Width\Tile Orthogonal S-Curve added.
- Rail (Double) Diagonal x Orthogonal Unlimited. This supersedes the previous Double Diagonal x (single) Orthogonal Rail junction.
- Avenue Intersections\Junctions: several new avenue intersections &/or junction types have now been added &/or are now possible. See the Contents for more details.
- OneWayRoad Roundabouts have now been added & currently exist as an additional optional plugin. The existing OneWayRoad network tool is used for this.
- Street Roundabouts have now been added & currently exists as an additional optional plugin. The existing Street network tool is used for this.
- Adjustments implemented for Avenue curve x Road/Street/OneWayRoad to address graphical issues.
- Adjustments made to several PedMallTile items due to graphical conflicts.
- Shadows fixed on ElevatedHighway Curve & several ElevatedHighway Curve x Street/Road/Rail/OneWayRoad/Avenue junctions.
- A list of Additional Intersections & Junctions (for normal networks) has now been included & can be found in the Contents.
- YIMBY Effects on Ped Mall Tiles & Footbridges adjusted to more balanced levels & are as follows:
- Type of Effect (Magnitude, Radius)
- Landmark Effect (70,7)
- Park Effect (35,7)
- Mayor Rating Effect (5,8)
- Air Pollution Reduction (-5,3)
- Water Pollution Reduction (0,0)
- Garbage Reduction (1,0)
05.07.25
- Due to a recent file format discovery a number of intersections’ files have been adjusted to address current & possible future issues. Due to these adjustments, any existing items that made use of these adjusted items will be affected & may show as an invisible tile in-game. If this occurs, please bulldoze & rebuild the given intersection &/or section of network to correct the problem.
- The Structure of the NAM Folders & Installation Files has been modified. This has been done to better handle some of the additional plugins that this mod contains. Please see the Installation Instructions regarding installation.
- Diagonal Streets have now been added & currently exist as an additional optional plugin. The existing Street Network tool is used for this. Please note: This does not change the inherent functionality of the Street Tool. To trigger diagonal streets, simply zig-zag the street tool & the tiles will automatically change & update. Please note: As at the time of writing this particular item was currently in Beta still.
- Roundabouts have now been added & currently exist as an additional optional plugin. The existing Network Tools, where applicable, are used for this. To trigger roundabouts, simply join road in a four tile area like a circle. Many variations exist with the Road, OneWayRoad & Street networks. If in doubt, please experiment. Please note: As at the time of writing this particular item was currently in Beta still.
- Rail Y-Stack added. This is currently located in the Rail PuzzlePieces menu button. This is similar to the AvenueY-stack.
- Avenue & OneWayRoad Onslope PuzzlePieces added & can be found in their appropriate PuzzlePiece menu button.
- Over 50+ new intersections, junction &/or network possibility types added. These are many & varied but encompass most of the above ground networks. If in doubt, please experiment.
- Several new path, drawing &/or graphical bug fixes added. These fixes relate to original Maxis items & also custom content items. Please note: It may require rebuilding some sections of network &/or also the game given several game months, if not a lot longer (i.e. 2 years depending on city size, pc specs etc), in order for some of these fixes to take affect.
- Most internal files have now been compressed to help reduce the overall file size of the NAM. This should not affect functionality.
- Main NAM.dat surpasses 10,000 files mark.
05.06.17
- Main mod file by default, no longer contains Avenue Tuning Lanes (ATL). This portion of the mod exists as an optional component by way of an additional Plugin file. Please see the Installation Instructions regarding this optional plugin file.
- Numerous visual improvements made to various existing items.
- 70 plus new junctions &/or intersection types added. These new junctions typically involve “Network1 Piece or JunctionType, Network2 Overhead (or underneath ~ relative to Network1)”. As some examples; Orthogonal Street + Junction, Diagonal ElevatedRail. Also; Orthogonal Rail + Junction, Diagonal ElevatedHighway. And; Orthogonal ElevatedRail + Junction, Diagonal Avenue. And many others similar to these involving all the different (above ground) networks. If in doubt, please experiment.
05.06.08
- Ground Light Rail (GLR) Mod (Alpha 3) has been merged & included with the NAM. Currently at this time this inclusion only extends to Puzzle Piece related items. Please see the Contents for more details.
- Avenue Turning Lane (ATL) Mod (beta_04) has been merged & included with the NAM. Left-Hand Version players please see Installation Instructions for additional Plugin(s) required.
- Left Hand Version Rail-Networks Fix: A fix has been made, for players who actively use Left Hand Version of the game, for all of the Rail-Based networks. This fix encompasses Rail, ElevatedRail, MonoRail, & Subway networks & any intersections involving these networks. This fix makes adjustments so that the Trains on these networks operate & run on their proper side for Left-Hand Version players, just like cars do on road based networks. This fix is also UDI compliant (where applicable). This fix is only applicable & only intended for active Left-Hand Version players. This fix subsequently has a bearing on Transit Enabled Lots. Left-Hand Version players please see the Installation Instructions for additional Plugin(s) required. For more details regarding this fix please read the Technical Notes.
- Numerous visual improvements made to various existing items ~ of which there is to many to list.
- OneWayRoad Bridges have been adjusted. The models & textures they use are no longer dependent on the games own files, & hence can be changed. Please see the Contents for more details.
- Monorail over Elevated Highway overpass.
- Double Diagonal Rail x Orthogonal Avenue (this is a normal ground intersection).
- Numerous new Puzzle Pieces added. Any new Puzzle Pieces have been placed in their appropriate menu button. A majority of new Puzzle Piece items have been integrated into their existing appropriate Puzzle Pieces menu position & can be accessed via the Home/End keyboard key. For example; the Diagonal Road Start/End Puzzle Piece is integrated along with the existing Orthogonal Road Start/End Puzzle Piece. Using the Home/End keyboard keys will rotate the item from orthogonal to diagonal to orthogonal etc. The same applies to many other Puzzle Pieces containing a Diagonal component. Please see the Contents for more details.
- OneWayRoad Puzzle Pieces have been overhauled to address Pathing/Automata issues that currently exist with them. Most OneWayRoad Puzzle Pieces now contain Directional Enforcing & contain Directional Arrows to assist with their placement & general use. Please note: For this reason any existing OneWayRoad Puzzle Pieces should be checked, preferably bulldozed & replaced, especially if Pathing issues start to arise. The game should also be given some time to adjust & update because of this. This adjustment will ultimately reduce the Pathing/Automata issues that currently exist with this item & make them function more efficiently. Using either query tools &/or the bulldozing tool & highlighting OneWayRoad Puzzle Pieces (one tile at a time only) will show these Directional Arrows, & hence the flow of direction.
- The above paragraph subsequently also applies to OneWayRoad Overpasses.
- The existing 1x1 Avenue Filler Puzzle Piece has been overhauled to address pathing/automata issue that currently exist with the item & now contain Directional Enforcing. Please note: For this reason any existing 1x1 Avenue Filler Puzzle Pieces should be checked, preferably bulldozed & replaced, especially if Pathing issues start to arise. The game should also be given some time to adjust & update because of this. This adjustment will ultimately reduce the Pathing/Automata issues that currently exist with this item. Directional Arrows have now also been added to applicable 1x1 Avenue Filler Puzzle Pieces & preview models to assist with their placement & general use. Using either query tools &/or the bulldozing tool & highlighting applicable 1x1 Avenue Filler Puzzle Pieces (one tile at a time only) will show these Directional Arrows, & hence the flow of direction.
- Various other file item adjustments, improvements &/or fixes ~ of which there is to many to list.
- Main NAM.dat surpasses 8,000 files.
05.03.08 (05.02.15B)
- Orthogonal Elevated Highway over Orthogonal Ground Highway Stack. Note; if you’ve used a previous (file) version of this in-game, for best usage be sure to bulldoze the item & re-build it.
- Diagonal Avenue transition into Orthogonal Road. To join, simply drag a straight road into a dead-end diagonal avenue.
- Orthogonal Road transition into Double Diagonal OneWayRoad – this must be joined using the Road tool, in a similar fashion as the Diagonal Avenue to Orthogonal Road transition above. Be sure when/if connecting this, that the Double Diagonal OneWayRoads’ flow of traffic matches up with the road it’s transitioning into.
- Elevated Highway transition into Double OneWayRoad – Orthogonal & Diagonal. The Elevated Highway tool must be used to join the two networks, in the same fashion as ElevatedHighway<>Avenue transition; in order to join, the OneWayRoad section of network must be two tiles width.
- Fixed a pathing issue with games original Diagonal Elevated Highway over Orthogonal Elevated Highway overpass, which prevented vehicles from using the whole of one side of the diagonal highway overpass.
- New Orthogonal Elevated Highway (Raised) over Diagonal Elevated Highway (Flat) Overpass. The Orthogonal portion of the Elevated Highway rises over the Diagonal portion of the Elevated Highway. This is in addition to the games original overpass of this type, which has the Diagonal portion rising over the Orthogonal portion. If the conditions are right, this will be built automatically when using the Elevated Highway Tool.
- New Orthogonal Ground Highway (Raised) over Diagonal Ground Highway (Flat) Overpass. The Orthogonal portion of the Ground Highway rises over the Diagonal portion of the Ground Highway. This is in addition to the games original overpass of this type, which has the Diagonal portion rising over the Orthogonal portion. If the conditions are right, this will be built automatically when using the Ground Highway Tool.
- Minor fix of issues resulting from custom content (seems some particular custom related Overpasses have been unable to draw/build – this should now be fixed though).
- Double Diagonal Rail Merge, as well as new intersections related to this. It should now also be easier to draw/drag Double Diagonal Rail. Please note; that while numerous bugs related to this have been addressed, some may still exist.
- (Single) Orthogonal Rail x Double Diagonal Rail intersection, as well as new intersections related to this. Please note; that while numerous bugs related to the implementation of this have been addressed, some may still exist.
- A number of (other) Rail related (drawing) bugs &/or intersections addressed. Please note; that it may require bulldozing &/or (re-)drawing some sections/intersections of rail network in order for some of these addressed bugs to take effect.
- All existing Road/OneWayRoad/Avenue Overpasses, Puzzle Pieces, Ground & Elevated Highway Ramps Preview Models have been given a facelift.
- Following (diagonal-based) Puzzle Pieces added:
- Orthogonal Road over diagonal/double diagonal Rail
- Orthogonal Road over diagonal/double diagonal Road
- Orthogonal Road over diagonal/double diagonal OneWayRoad
- Orthogonal Road over diagonal Avenue
- Orthogonal Road over diagonal GroundHighway
- Orthogonal OneWayRoad over diagonal/double diagonal Rail
- Orthogonal OneWayRoad over diagonal/double diagonal Road
- Orthogonal OneWayRoad over diagonal/double diagonal OneWayRoad
- Orthogonal OneWayRoad over diagonal Avenue
- Orthogonal OneWayRoad over diagonal GroundHighway
- Orthogonal Avenue over diagonal/double diagonal Rail
- Orthogonal Avenue over diagonal/double diagonal Road
- Orthogonal Avenue over diagonal/double diagonal OneWayRoad
- Orthogonal Avenue over diagonal Avenue
- Orthogonal Avenue over diagonal GroundHighway
- Orthogonal Rail over diagonal/double diagonal Rail
- Orthogonal Rail over diagonal/double diagonal Road
- Orthogonal Rail over diagonal/double diagonal OneWayRoad
- Orthogonal Rail over diagonal Avenue
- Orthogonal Rail over diagonal GroundHighway
- Please note: Diagonal-based Puzzle Pieces are more temperamental. Extra care should be taken when interacting with these (placement, bulldozing etc.)
04.11.29
- All Ped Mall Tiles & Footbridges now contain YIMBY Effects. Specific details of the (YIMBY) Effects are as follows:
- Type of Effect (Magnitude, Radius)
- Landmark Effect (150,7)
- Park Effect (150,7)
- Mayor Rating Effect (5,8)
- Air Pollution Reduction (-150,3)
- Water Pollution Reduction (-100,3)
- Garbage Reduction (-10,0)
- In addition Ped Mall Tiles now contain an extra ‘Pedestrian Automata’ Effect. Pedestrian Automata should now spawn on Ped Mall Tiles periodically from time to time in addition to the natural automata of Ped Mall Tiles.
04.11.15
- ElevatedHighway to GroundHighway Extended Transition (This is actually an Interchange item).
- Missing Paths fixed for the Avenue Y-Stack, causing a delayed reaction/freezing with the game when placed.
- Avenue curve missing Pedestrian Path files fixed; this prevented Sims from being able to walk along an Avenue Curve, & potentially preventing them from accessing Mass Transit buildings along Diagonal Avenue.
- Lights added to Elevated Rail Dual/Double-Decker Networking Pieces.
- Diagonal Avenue to Diagonal Road transition. The Avenue tool &/or Road tool can be used to connect the two on the diagonal.
- Orthogonal OneWayRoad to Orthogonal Road transition.
- Diagonal OneWayRoad to Diagonal Road transition.
- Improvements made to Double-Diagonal OneWayRoad to Diagonal Avenue Transition & Double-Diagonal OneWayRoad to Diagonal GroundHighway Transition. The OneWayRoad tool itself can now be used as well, to join to Diagonal Avenue/GroundHighway.
- Various GroundHighway, ElevatedHighway, & Avenue; intersections &/or tiles; fixes &/or improvements, & are as follows;
- GroundHighways & ElevatedHighways can now be shifted over sidewards by just one tile in a single continuous stretch, thus removing the previous two tile restriction. This is applicable to both Orthogonal & Diagonal directions (try a little experimenting).
- Models, Textures, &/or Paths addressed as applicable for the following items (References to “S-Curve” can & do encompass a sideward shift of the network mentioned by one tile &/or two tiles, as applicable). Please note that some of these may still have some minor issues with them.
- ElevatedHighway Curve by Orthogonal Street - Enabled
- ElevatedHighway S-Curve by Orthogonal Street - Implemented
- ElevatedHighway Curve by Orthogonal Road - Enabled
- ElevatedHighway S-Curve by Orthogonal Road - Implemented
- ElevatedHighway Curve by Diagonal Road - Enabled
- ElevatedHighway Curve by Orthogonal OneWayRoad - Fixed
- ElevatedHighway S-Curve by Orthogonal OneWayRoad - Implemented
- ElevatedHighway Curve by Diagonal OneWayRoad - Enabled
- ElevatedHighway Curve by Orthogonal Rail - Fixed
- ElevatedHighway S-Curve by Orthogonal Rail - Implemented
- ElevatedHighway Curve by Diagonal Rail - Enabled
- ElevatedHighway Curve by Orthogonal Avenue - Enabled
- ElevatedHighway Curve by Diagonal Avenue - Fixed
- ElevatedHighway S-Curve by Orthogonal Avenue - Enabled
- ElevatedHighway S-Curve by Diagonal Avenue - Fixed
- ElevatedHighway Curve by Orthogonal GroundHighway - Fixed
- ElevatedHighway Curve by Diagonal GroundHighway - Enabled
- ElevatedHighway S-Curve by Orthogonal GroundHighway - Fixed
- ElevatedHighway S-Curve by Diagonal GroundHighway - Enabled
- GroundHighway Curve by Orthogonal ElevatedRail - Improved
- GroundHighway S-Curve by Orthogonal ElevatedRail - Implemented
- GroundHighway Curve by Diagonal ElevatedRail - Enabled
- GroundHighway Curve by Orthogonal MonoRail - Improved
- GroundHighway S-Curve by Orthogonal MonoRail - Implemented
- GroundHighway Curve by Diagonal MonoRail - Enabled
- GroundHighway Curve by Orthogonal ElevatedHighway - Fixed
- GroundHighway Curve by Diagonal ElevatedHighway - Enabled
- GroundHighway S-Curve by Orthogonal ElevatedHighway - Fixed
- GroundHighway S-Curve by Diagonal ElevatedHighway - Enabled
- GroundHighway S-Curve by S-Curve ElevatedHighway - Implemented
- Avenue Curve by Orthogonal ElevatedRail - Fixed
- Avenue Curve by Diagonal ElevatedRail - Fixed
- Avenue S-Curve by Orthogonal ElevatedRail - Fixed
- Avenue Curve by Orthogonal MonoRail - Fixed
- Avenue Curve by Diagonal MonoRail - Fixed
- Avenue S-Curve by Orthogonal MonoRail - Fixed
- Avenue Curve by Orthogonal ElevatedHighway - Fixed
- Avenue Curve by Diagonal ElevatedHighway - Fixed
- Avenue S-Curve by Orthogonal ElevatedHighway - Fixed
04.10.28
- Important note(s) regarding a known game issue. See the Contents or Technical Notes for more details.
- The optional Auto Prompting file is no longer supported. See the Installation Instructions for more details.
- Ground Rail Puzzle Pieces.
- Additional Pedestrian Mall Tiles.
- Pedestrian Footbridges (Puzzle Pieces) added.
- Lights added to various Puzzle Pieces & Overpasses.
- Elevated Rail Dual Networking (This is only just new, & currently rather limited).
- Double-Diagonal OneWayRoads to Diagonal GroundHighway transition.
- Minor Path fixes; includes pathing for the games original 1x1 Road & 1x1 Street; having to many of these in a city (previously) caused issues with the game.
- 1x1 Rail single tile & pathing added ~ similar as above.
04.09.04
- U-Drive-It for Elevated Rail.
- Avenue Y-Stack.
- New radical Traffic Plugin file. See the Traffic Plugin file for full details.
- Several path file changes & fixes pertinent to UDI EI Rail, & various other file improvements.
- NAM now contains well over 2100 files (This is just the main NAM .dat file, & doesn’t take into account any of the other additional .dat files).
04.08.14
- Monorail has been changed, so that it no longer creates Air Pollution - Note: The “Traffic_Plugin” file used must be replaced in order to make use of this; Be sure to let the game [city/cities] run for a few months so that it can update this.
- All Custom preview models now contain a ‘red’ [or bad] draw preview; that appears when a network item can not be placed.
- New intersections added;
- Orthogonal Elevated Highway x Double-Diagonal rail
- Orthogonal Elevated Highway x Double-Diagonal road
- Diagonal Elevated Highway x Double-Diagonal rail
- Diagonal Elevated Highway x Double-Diagonal road
- Orthogonal Elevated Rail x Double-Diagonal rail
- Orthogonal Elevated Rail x Double-Diagonal road
- Orthogonal Elevated Rail x Double-Diagonal OneWayRoad
- Diagonal Elevated Rail x Double-Diagonal rail
- Diagonal Elevated Rail x Double-Diagonal road
- Diagonal Elevated Rail x Double-Diagonal OneWayRoad
- Orthogonal Monorail x Double-Diagonal rail
- Orthogonal Monorail x Double-Diagonal road
- Orthogonal Monorail x Double-Diagonal OneWayRoad
- Diagonal Monorail x Double-Diagonal rail
- Diagonal Monorail x Double-Diagonal road
- Diagonal Monorail x Double-Diagonal OneWayRoads
- Orthogonal OneWayRoad x Double-Diagonal rail
04.07.18
- Double-Diagonal OneWayRoads - Note: The OneWayRoad Tool behaves slightly differently with these than with typical normal OneWayRoads. It’s highly advisable you do not use the “NoOneWayRoadArrows” Mod with these as it may cause problems. Using these may take some trial & error.
- Double-Diagonal OneWayRoads to Diagonal Avenue transition.
- Complete overhaul of all Ped Mall Tiles and all Puzzle Pieces - The previous Flat Terrain requirement is no longer necessary in order to use & place these, even when next to each other. This includes now being able to place them on water. Note: Be mindful/careful of how you use these with the terrain.
- Orthogonal road by Double-diagonal Rail intersection.
04.07.13
- Diagonal Single-Sided Ramps added for all the [current Single Sided] Parallel Ground/Elevated Highway Ramps
- Improvements made to all custom Ground/Elevated Highway Single Sided Orthogonal Ramps-Terrain movement should now be minimized/minimal when placing orthogonal single sided ramps.
- Slight improvements made to the preview models for Ground/Elevated Highway Single Sided Parallel Ramps.
- Elevated Highway Avenue One-Sided [dual] Ramp [not single sided; but one sided].
04.07.06
- Various improvements made to the games original Elevated Highway ‘X’ type junction; which includes additional Rotation among other things.
- Improvements made to the games original Elevated Highway Orthogonal by Diagonal highway Overpass junction.
- Fixed an issue regarding Elevated Highway Perpendicular Single-Sided Road Ramps.
- Fixed an issue with Ped Mall Tiles, causing the game to crash [this should be fixed].
04.07.02
- Various improvements made to the games original Elevated Highway ‘+’ type junction; which includes additional Rotation among other things.
- Four (4) Elevated Cloverleaf-based interchanges added.
- Optional Custom Highway Menu file added.
- A new feature added; Ped Mall Tiles.
- Various changes & improvements made to the documentation and files [both internal & external changes]
- A “Q&A” file added.
- Path fixes for Orthogonal by Diagonal Elevated Highway Interchange.
04.06.19
- Visual display issue fixed for the new Orthogonal by Diagonal Elevated Highway Interchange-This affected players using Software Mode.
- A number of Single-Sided Perpendicular & Parallel Ramps added for both Ground &/or Elevated Highway
- Puzzle Pieces added for OneWayRoad.
- New & Improved Menu Icons for additional menu buttons that this mod has added.
- Main mod file by default, no longer contains AutoPrompting.
04.06.12
- Orthogonal by Diagonal Elevated Highway Interchange added.
- Puzzle Pieces feature added. See the Contents file for list of Puzzle Pieces included.
- Various improvements made to the games original Ground Highway ‘+’ & ‘X’ type junctions; which includes additional Rotation among other things.
04.06.04
- Various New Overpasses added [see the Contents file].
- Elevated Highway single sided OnRamp & OffRamp added.
04.05.09
- Additional Network Overpasses added.
- Additional Traffic & Automata related Plugin options added. See the Traffic Plugin &/or Automata Plugin files for full details.
- Ground Highway to One way road transitions added.
04.24.04
- NetworkAddonMod Beta Version released. Please consult this file in conjunction with the Contents file for a list of Transit related items added for this mod to date.
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- Textures changed for Street to Avenue intersections for better visual look.
- Made it possible to have double-wide diagonal rail transition into double wide orthogonal rail and vice-versa
- Created a work-around for a bug that prevented one-way roads from intersecting at a road-avenue t-intersection. In order to build this intersection, draw the one-way road last and draw it only to/from the tile next to the road/avenue intersection
- Made street intersections with road/avenue t-intersections easier. Draw the street last and draw it only to/from the tile next to the road/avenue intersection
- Made it possible for a orth 1-way road to intersect with a diag road/ave t-intersection
- Made it possible for a diag 1-way road to intersect with a orth road/ave t-intersection
- Fixed a visual bug that caused traffic to drive on the wrong side of the road on a diag ave-diag ave T-intersection.
- Fixed a bug that prevented U-turns on diagonal avenues that intersected or T-intersected with a diagonal road.
- Fixed a bug that prevented U-turns on orthagonal avenues that intersected with a diagonal avenue.
- Fixed a U-Drive-It bug for a ground rail intersection that previously did not allow you to switch the track while driving a train in U-Drive-It.
- On Avenue intersections between a straight (orthogonal) avenue and a diagonal avenue, Sims coming from the diagonal avenue could not turn left onto the straight avenue. This is fixed.
- The ability to dead end straight (orthogonal) roads or oneways into a diagonal avenue has been added. Thanks to Teirusu for the textures. Enjoy!
- Diagonal T interchanges have improved graphics.
- Sims could not drive straight through the road in a parallel road onramp to a ground highway when driving so the highway is on their right. This is fixed.
- One of the bugs causing cars to jump to different ramps on diagonal T ground highway interchanges was fixed.
- Avenue/oneway transitions now have custom graphics so they look better, textures compliments of Teirusu.
- When entering a ferry terminal in U-Drive it, your mission could fail instead of being redirected back onto the road. This is fixed, thanks to Karybdis.
- When driving over a ground level highway on an avenue overpass with onramps in the left lane, a U-Drive-it mission would fail. This is fixed.
- U turns immediately bordering avenue onramps on an avenue crossing a ground level highway could not be used by people just leaving or about to enter the highway. This is fixed.
- U turns immediately bordering avenue onramps on an avenue crossing an elevated highway could not be used by people just leaving or about to enter the highway. This is fixed.
- Half of the time Sims went underneath a diagonal elevated highway on a road with onramps, they could not turn left on the onramp. This has been fixed in Rush Hour.
- Half of the time Sims exited a diagonal elevated highway onto a diagonal road with offramps, they could not turn left on the road. This has been fixed in Rush Hour.
- Added the ability to end diagonal Oneways in a T-intersection with a perpendicular diagonal avenue.
- When Sims approached a diagonal avenue from a diagonal oneway, they could not turn left on the avenue. This is fixed.
- When Sims were driving on a diagonal avenue, they could not make a U-turn at half of the intersections with a perpendicular oneway road. This is fixed.
- Added the ability to end diagonal roads in a T-intersection with a perpendicular diagonal avenue.
- Fixed another avenue/oneway transition bug. It should be out of beta now, and fully operational with no further issues.
- Fixed avenue/oneway transitions so that U-Drive-it works in both lanes.
- Transitioning avenues to one way roads without an intersection.
- Previously, cars could not make some left turns onto a diagonal road when approaching from a straight one way road. This is now fixed.
- In three way monorail junctions, you could not change the switch's direction. Driving the monorail over the switch would end your U-Drive-It mission instantly. This has been fixed.
- 3 Bugs fixed which prohibited cars from turning in various directions when a diagonal road crossed a straight avenue.
- Avenues dead ending into streets were completely impassable by any form of transit.
- Perpendicular road to one way intersections oriented on the diagonal did not allow left turns from the one way.
- The rest of the perpendicular road to road intersections oriented on the diagonal were fixed. Sims could not turn left from one of the roads coming from either direction.
- Updated some intersections between avenues and one way roads to show better automata.
- Diagonal Avenues with grid aligned (non-diagonal) ground train tracks crossing the avenue would not allow any cars to pass.
- A road to road diagonal T intersection was not allowing Sims to turn left onto one of the roads.
- Continuing an avenue with one way streets from an avenue/one way intersection did not allow any cars to pass through the avenue/one way intersection.
- Sims could not turn left at some diagonal avenues when approaching from a diagonal road.
- Elevated rail lines crossing ground highways prevented cars from travelling on the ground highway below.
- North or Southbound one way roads could not create T intersections with Westward avenues.
- Some intersections between avenues and one way roads did not allow correct turns.
- Avenues dead ending into one way roads did not allow any Sims to pass through the intersection.
- On half of the perpendicular road to road intersections oriented on the diagonal, Sims could not turn left from one of the roads coming from either direction.
File Last Updated: Sunday, 08 March 2009 |