TXT
entityType "Fighter"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack TRUE
numRandomDebrisLarge 0
numRandomDebrisSmall 0
numSpecificDebris 0
armorType "VeryLight"
hudIcon "HUDICON_SQUADPHASECOMBAT"
smallHudIcon "HUDICONSMALL_SQUADPHASECOMBAT"
infoCardIcon "INFOCARDICON_SQUADPHASECOMBAT"
minZoomDistanceMult 5.000000
nameStringID "IDS_FIGHTERPHASECOMBAT_NAME"
counterDescriptionStringID "IDS_COUNTERDESC_FIGHTER_COMBAT"
statCountType "FighterCombat"
formationOffsetDistance 50.000000
mass 100.000000
maxAccelerationLinear 250.000000
maxAccelerationStrafe 100.000000
maxDecelerationLinear 1000.000000
maxAccelerationAngular 49.999992
maxDecelerationAngular 99.999985
maxSpeedLinear 2700.000000
maxRollRate 2.000000
maxRollAngle 35.000000
NumWeapons 1
Weapon
	WeaponType "Missile"
	damageEnums
		AttackType "ANTILIGHT"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "BACKLOADED"
		DamageType "PHYSICAL"
		WeaponClassType "PHASEMISSILE"
	DamagePerBank:FRONT 30.750000
	DamagePerBank:BACK 0.000000
	DamagePerBank:LEFT 0.000000
	DamagePerBank:RIGHT 0.000000
	Range 2400.000000
	PreBuffCooldownTime 12.000000
	CanFireAtFighter TRUE
	SynchronizedTargeting FALSE
	PointStaggerDelay 0.150000
	TravelSpeed 2000.000000
	Duration 0.000000
	fireConstraintType "CanAlwaysFire"
	WeaponEffects
		weaponType "Missile"
		burstCount 1
		burstDelay 0.000000
		muzzleEffectName "Weapon_PhaseSupportMissileLight_Muzzle"
		muzzleSoundMinRespawnTime 0.100000
		muzzleSounds
			soundCount 2
			sound "WEAPON_PHASESUPPORTMISSILELIGHT_MUZZLE"
			sound "WEAPON_PHASESUPPORTMISSILELIGHT_MUZZLE_ALT1"
		hitEffectName "Weapon_PhaseSupportMissileLight_Hit"
		hitHullEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_PHASEMISSILELIGHT_HITGENERIC"
		hitShieldsEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_PHASEMISSILELIGHT_HITGENERIC"
		missileTravelEffectName "Weapon_PhaseSupportMissileLight_Travel"
		missileStartTurningDistance 10.000000
		missileSlowTurnRate 3.141593
		missileMaxSlowTurnTime 1.000000
m_weaponIndexForRange 0
firingAlignmentType "Default"
TargetCountPerBank:FRONT 1
TargetCountPerBank:BACK 0
TargetCountPerBank:LEFT 0
TargetCountPerBank:RIGHT 0
canOnlyTargetStructures FALSE
meshName "SupportShip_PhaseFighter"
exhaustParticleSystemName "ExhaustSmall"
ExplosionName "Fighter0"
exhaustTrailTextureName "ExhaustTrail"
exhaustTrailWidth 11.000000
engineSoundID "ENGINE_PHASESUPPORTSHIP"
maxHullPoints 85.000000
hullPointRestoreRate 0.400000
armorPoints 3.000000
maxMitigation 0.600000
experiencePointsForDestroying 5.000000
minShadow 0.200000
maxShadow 0.500000
