TXT
entityType "StarBase"
ability:0 "AbilityResupply"
ability:1 "AbilitySelfDestruct"
ability:2 ""
ability:3 "AbilityDestabilizeHyperspacePhase"
ability:4 ""
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
numRandomDebrisLarge 12
numRandomDebrisSmall 24
numSpecificDebris 0
armorType "Module"
hudIcon "HUDICON_STARBASE_TECH"
smallHudIcon "HUDICONSMALL_STARBASE_TECH"
infoCardIcon "INFOCARDICON_STARBASE_TECH"
minZoomDistanceMult 1.000000
NumWeapons 3
Weapon
	WeaponType "Projectile"
	damageEnums
		AttackType "CAPITALSHIP"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "BACKLOADED"
		DamageType "ENERGY"
		WeaponClassType "LASERTECH"
	DamagePerBank:FRONT 146.000000
	DamagePerBank:BACK 146.000000
	DamagePerBank:LEFT 146.000000
	DamagePerBank:RIGHT 146.000000
	Range 28000.000000
	PreBuffCooldownTime 5.000000
	CanFireAtFighter FALSE
	SynchronizedTargeting FALSE
	PointStaggerDelay 0.150000
	TravelSpeed 4000.000000
	Duration 0.000000
	fireConstraintType "CanAlwaysFire"
	WeaponEffects
		weaponType "Projectile"
		burstCount 5
		burstDelay 0.350000
		muzzleEffectName "Weapon_TechCapitalLaserMedium_Muzzle"
		muzzleSoundMinRespawnTime 0.300000
		muzzleSounds
			soundCount 3
			sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE"
			sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE_ALT1"
			sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE_ALT2"
		hitEffectName "Weapon_TechCapitalLaserMedium_Hit"
		hitHullEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_ENERGYMEDIUM_HITHULL"
		hitShieldsEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_GENERICMEDIUM_HITSHIELDS"
		projectileTravelEffectName "Weapon_TechCapitalLaserMedium_Travel"
Weapon
	WeaponType "Beam"
	damageEnums
		AttackType "CAPITALSHIP"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "OVERTIME"
		DamageType "ENERGY"
		WeaponClassType "BEAM"
	DamagePerBank:FRONT 256.000000
	DamagePerBank:BACK 256.000000
	DamagePerBank:LEFT 256.000000
	DamagePerBank:RIGHT 256.000000
	Range 26500.000000
	PreBuffCooldownTime 8.000000
	CanFireAtFighter FALSE
	SynchronizedTargeting TRUE
	PointStaggerDelay 0.250000
	TravelSpeed 0.000000
	Duration 4.000000
	fireConstraintType "StarBaseUpgradeLevel"
	requiredStarBaseWeaponLevel 1
	WeaponEffects
		weaponType "Beam"
		burstCount 1
		burstDelay 0.000000
		muzzleEffectName "Weapon_TechCapitalBeamHeavy_Muzzle"
		muzzleSoundMinRespawnTime 0.100000
		muzzleSounds
			soundCount 1
			sound ""
		hitEffectName "Weapon_TechCapitalBeamHeavy_Hit"
		hitHullEffectSounds
			soundCount 1
			sound ""
		hitShieldsEffectSounds
			soundCount 1
			sound ""
		beamEffectSounds
			soundCount 1
			sound "WEAPON_TECHSTARBASEBEAMHEAVY_TRAVEL"
		beamGlowTextureName "TechStarBaseBeam_Glow"
		beamCoreTextureName "TechStarBaseBeam_Core"
		beamWidth 80.000000
		beamGlowColor ffffffff
		beamCoreColor ffffffff
		beamTilingRate 8.000000
Weapon
	WeaponType "Missile"
	damageEnums
		AttackType "CAPITALSHIP"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "BACKLOADED"
		DamageType "PHYSICAL"
		WeaponClassType "MISSILE"
	DamagePerBank:FRONT 300.000000
	DamagePerBank:BACK 300.000000
	DamagePerBank:LEFT 300.000000
	DamagePerBank:RIGHT 300.000000
	Range 30500.000000
	PreBuffCooldownTime 10.000000
	CanFireAtFighter FALSE
	SynchronizedTargeting FALSE
	PointStaggerDelay 0.080000
	TravelSpeed 1000.000000
	Duration 0.000000
	fireConstraintType "StarBaseUpgradeLevel"
	requiredStarBaseWeaponLevel 2
	WeaponEffects
		weaponType "Missile"
		burstCount 2
		burstDelay 0.600000
		muzzleEffectName "Weapon_TechCapitalMissileHeavy_Muzzle"
		muzzleSoundMinRespawnTime 0.500000
		muzzleSounds
			soundCount 3
			sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE"
			sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT1"
			sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT2"
		hitEffectName "Weapon_TechCapitalMissileHeavy_Hit"
		hitHullEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC"
		hitShieldsEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC"
		missileTravelEffectName "Weapon_TechCapitalMissileHeavy_Travel"
		missileStartTurningDistance 250.000000
		missileSlowTurnRate 0.708997
		missileMaxSlowTurnTime 6.000000
m_weaponIndexForRange 2
firingAlignmentType "Default"
TargetCountPerBank:FRONT 4
TargetCountPerBank:BACK 4
TargetCountPerBank:LEFT 4
TargetCountPerBank:RIGHT 4
canOnlyTargetStructures FALSE
ShieldMeshName "Shield_TechStarBase"
renderShield TRUE
squadTypeEntityDef:0 "SquadTechCombat"
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 "SquadTechBomber"
squadAntiMatterCost:1 0.000000
squadTypeEntityDef:2 ""
squadAntiMatterCost:2 0.000000
squadTypeEntityDef:3 ""
squadAntiMatterCost:3 0.000000
mainViewIcon "MainViewIconStarBaseTech"
experiencePointsForDestroying 400.000000
nameStringID "IDS_STARBASETECH_NAME"
picture "PICTURE_STARBASETECH"
statCountType "StarBase"
maxUpgradeLevelCount 22
UpgradeTypeCount 22
UpgradeType "StarBaseUpgradeTechWeapons"
UpgradeType "StarBaseUpgradeTechToughness"
UpgradeType "StarBaseUpgradeTechHangar"
UpgradeType "StarBaseUpgradeTechTradePort"
UpgradeType "StarBaseUpgradeTechBlockColonize"
UpgradeType "StarBaseUpgradeTechFactory"
UpgradeType "StarBaseUpgradeTechResupply"
UpgradeType "StarBaseUpgradeTechSelfDestruct"
MeshNameInfoCount 6
MeshNameInfo
	meshName "StarBaseTech"
	criteriaType "None"
MeshNameInfo
	meshName "StarBaseTech-Trade"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 1
		levelRequirement
			upgradePropertyType "TradePortMeshLevel"
			upgradeLevel 1
MeshNameInfo
	meshName "StarBaseTech-Weapon1"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 1
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 1
MeshNameInfo
	meshName "StarBaseTech-TradeWeapon1"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 2
		levelRequirement
			upgradePropertyType "TradePortMeshLevel"
			upgradeLevel 1
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 1
MeshNameInfo
	meshName "StarBaseTech-Weapon2"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 1
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 2
MeshNameInfo
	meshName "StarBaseTech-TradeWeapon2"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 2
		levelRequirement
			upgradePropertyType "TradePortMeshLevel"
			upgradeLevel 1
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 2
meshNameIncreasedEffectName ""
meshNameDecreasedEffectName ""
NumSoundsFor:ONATTACKORDERISSUED 0
NumSoundsFor:ONCREATION 0
NumSoundsFor:ONGENERALORDERISSUED 0
NumSoundsFor:ONSELECTED 1
SoundID "STARBASE_TECH_ONSELECTED"
NumSoundsFor:ONSTARTPHASEJUMP 0
ExplosionName "StarBase0"
formationRank 3
minShadow 0.000000
maxShadow 0.300000
cargoShipType "FrigateTechTradeShip"
maxCargoShipCount 5
cargoShipRespawnTime 25.000000
baseBuildTime 120.000000
buildEffectName ""
angularSpeed 0.500000
rotateSoundName ""
rotateFacingType "AwayFromOrbitBody"
rotateConstantly FALSE
maxAccelerationLinear 40.000000
maxAccelerationStrafe 4.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 1.000000
maxDecelerationAngular 9.999996
maxSpeedLinear 525.000000
maxRollRate 2.000000
maxRollAngle 35.000000
mass 10000.000000
