TXT
entityType "Frigate"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
canBomb FALSE
typeCount 1
frigateRoleType "Heavy"
statCountType "FrigateHeavy"
mainViewIcon "MAINVIEWICON_FRIGATE_PIRATEHEAVY"
picture "PICTURE_FRIGATE_PIRATEHEAVY"
NameStringID "IDS_FRIGATE_PIRATEHEAVY_NAME"
DescriptionStringID "IDS_FRIGATE_PIRATEHEAVY_DESCRIPTION"
counterDescriptionStringID "IDS_COUNTERDESC_FRIGATE_HEAVY"
basePrice
	credits 1200.000000
	metal 0.000000
	crystal 0.000000
slotCount 6.000000
BuildTime 30.000000
hasLevels FALSE
ExperiencePointsForDestroying 50.000000
MaxHullPoints 1540.000000
MaxShieldPoints 0.000000
HullPointRestoreRate 1.500000
ShieldPointRestoreRate 0.000000
BaseArmorPoints 8.000000
maxMitigation 0.600000
Prerequisites
	NumResearchPrerequisites 0
numRandomDebrisLarge 1
numRandomDebrisSmall 9
numSpecificDebris 0
armorType "VeryHeavy"
hudIcon "HUDICON_FRIGATE_PIRATEHEAVY"
smallHudIcon "HUDICONSMALL_FRIGATE_PIRATEHEAVY"
infoCardIcon "INFOCARDICON_FRIGATE_PIRATEHEAVY"
minZoomDistanceMult 1.500000
NumWeapons 1
Weapon
	WeaponType "Projectile"
	damageEnums
		AttackType "COMPOSITE"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "BACKLOADED"
		DamageType "PHYSICAL"
		WeaponClassType "AUTOCANNON"
	DamagePerBank:FRONT 61.500000
	DamagePerBank:BACK 0.000000
	DamagePerBank:LEFT 0.000000
	DamagePerBank:RIGHT 0.000000
	Range 2750.000000
	PreBuffCooldownTime 4.000000
	CanFireAtFighter FALSE
	SynchronizedTargeting FALSE
	PointStaggerDelay 0.050000
	TravelSpeed 4000.000000
	Duration 0.000000
	fireConstraintType "CanAlwaysFire"
	WeaponEffects
		weaponType "Projectile"
		burstCount 4
		burstDelay 0.150000
		muzzleEffectName "Weapon_TechCapitalAutoCannonMedium_Muzzle"
		muzzleSoundMinRespawnTime 10.000000
		muzzleSounds
			soundCount 2
			sound "WEAPON_TECHCAPITALAUTOCANNONMEDIUM_MUZZLE_ALT1"
			sound "WEAPON_TECHCAPITALAUTOCANNONMEDIUM_MUZZLE_ALT2"
		hitEffectName "Weapon_TechCapitalAutoCannonMedium_Hit"
		hitHullEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_PHYSICALMEDIUM_HITHULL"
		hitShieldsEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_GENERICMEDIUM_HITSHIELDS"
		projectileTravelEffectName "Weapon_TechCapitalAutoCannonMedium_Travel"
m_weaponIndexForRange 0
firingAlignmentType "Default"
TargetCountPerBank:FRONT 1
TargetCountPerBank:BACK 0
TargetCountPerBank:LEFT 0
TargetCountPerBank:RIGHT 0
canOnlyTargetStructures FALSE
hasWeaponLevels FALSE
mass 2000.000000
ShieldMeshName ""
renderShield TRUE
maxAccelerationLinear 125.000000
maxAccelerationStrafe 10.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 2.000000
maxDecelerationAngular 9.999996
maxSpeedLinear 600.000000
maxRollRate 2.000000
maxRollAngle 35.000000
squadTypeEntityDef:0 ""
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 ""
squadAntiMatterCost:1 0.000000
squadTypeEntityDef:2 ""
squadAntiMatterCost:2 0.000000
squadTypeEntityDef:3 ""
squadAntiMatterCost:3 0.000000
maxNumCommandPoints 0
NumSoundsFor:ONATTACKORDERISSUED 0
NumSoundsFor:ONCREATION 0
NumSoundsFor:ONGENERALORDERISSUED 0
NumSoundsFor:ONSELECTED 0
NumSoundsFor:ONSTARTPHASEJUMP 0
MeshNameInfoCount 1
MeshNameInfo
	meshName "Frigate_PirateHeavy"
	criteriaType "None"
meshNameIncreasedEffectName ""
meshNameDecreasedEffectName ""
ExhaustParticleSystemName "Exhaust_FrigateTechHeavy"
ExplosionName "Frigate0"
HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
EngineSoundID "ENGINE_TECHCAPITALSHIP"
ability:0 ""
ability:1 ""
ability:2 ""
ability:3 ""
ability:4 ""
MaxAntiMatter 0.000000
AntiMatterRestoreRate 0.000000
cargoType "Invalid"
maxCargoCapacity 0.000000
formationRank 0
minShadow 0.000000
maxShadow 0.600000
