TXT
entityType "Frigate"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
canBomb FALSE
typeCount 1
frigateRoleType "Heavy"
statCountType "FrigateHeavy"
mainViewIcon "MAINVIEWICON_FRIGATE_PHASEHEAVY"
picture "PICTURE_FRIGATE_PHASEHEAVY"
NameStringID "IDS_FRIGATE_PHASEHEAVY_NAME"
DescriptionStringID "IDS_FRIGATE_PHASEHEAVY_DESCRIPTION"
counterDescriptionStringID "IDS_COUNTERDESC_FRIGATE_HEAVY"
basePrice
	credits 625.000000
	metal 150.000000
	crystal 110.000000
slotCount 12.000000
BuildTime 72.000000
hasLevels FALSE
ExperiencePointsForDestroying 100.000000
MaxHullPoints 1180.000000
MaxShieldPoints 700.000000
HullPointRestoreRate 1.500000
ShieldPointRestoreRate 2.000000
BaseArmorPoints 4.500000
maxMitigation 0.600000
Prerequisites
	NumResearchPrerequisites 1
	ResearchPrerequisite
		Subject "RESEARCHSUBJECT_FRIGATEACCESS_HEAVYPHASE"
		Level 1
numRandomDebrisLarge 1
numRandomDebrisSmall 10
numSpecificDebris 0
armorType "VeryHeavy"
hudIcon "HUDICON_FRIGATE_PHASEHEAVY"
smallHudIcon "HUDICONSMALL_FRIGATE_PHASEHEAVY"
infoCardIcon "INFOCARDICON_FRIGATE_PHASEHEAVY"
minZoomDistanceMult 2.000000
NumWeapons 1
Weapon
	WeaponType "Projectile"
	damageEnums
		AttackType "COMPOSITE"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "BACKLOADED"
		DamageType "ENERGY"
		WeaponClassType "WAVE"
	DamagePerBank:FRONT 90.000000
	DamagePerBank:BACK 0.000000
	DamagePerBank:LEFT 0.000000
	DamagePerBank:RIGHT 0.000000
	Range 2750.000000
	PreBuffCooldownTime 4.500000
	CanFireAtFighter FALSE
	SynchronizedTargeting FALSE
	PointStaggerDelay 0.000000
	TravelSpeed 3600.000000
	Duration 0.000000
	fireConstraintType "CanAlwaysFire"
	WeaponEffects
		weaponType "Projectile"
		burstCount 3
		burstDelay 0.300000
		muzzleEffectName "Weapon_PhaseCapitalWaveMedium_Muzzle"
		muzzleSoundMinRespawnTime 0.100000
		muzzleSounds
			soundCount 2
			sound "WEAPON_PHASECAPITALWAVEMEDIUM_MUZZLE"
			sound "WEAPON_PHASECAPITALWAVEMEDIUM_MUZZLE_ALT1"
		hitEffectName "Weapon_PhaseCapitalWaveMedium_Hit"
		hitHullEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_ENERGYMEDIUM_HITHULL"
		hitShieldsEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_GENERICMEDIUM_HITSHIELDS"
		projectileTravelEffectName "Weapon_PhaseCapitalWaveMedium_Travel"
m_weaponIndexForRange 0
firingAlignmentType "Default"
TargetCountPerBank:FRONT 1
TargetCountPerBank:BACK 0
TargetCountPerBank:LEFT 0
TargetCountPerBank:RIGHT 0
canOnlyTargetStructures FALSE
hasWeaponLevels FALSE
mass 2000.000000
ShieldMeshName "Shield_FrigatePhaseHeavy"
renderShield TRUE
maxAccelerationLinear 125.000000
maxAccelerationStrafe 10.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 2.300000
maxDecelerationAngular 9.999996
maxSpeedLinear 600.000000
maxRollRate 2.000000
maxRollAngle 35.000000
squadTypeEntityDef:0 ""
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 ""
squadAntiMatterCost:1 0.000000
squadTypeEntityDef:2 ""
squadAntiMatterCost:2 0.000000
squadTypeEntityDef:3 ""
squadAntiMatterCost:3 0.000000
maxNumCommandPoints 0
NumSoundsFor:ONATTACKORDERISSUED 3
SoundID "FRIGATE_PHASEHEAVY_ONATTACKORDERISSUED_0"
SoundID "FRIGATE_PHASEHEAVY_ONATTACKORDERISSUED_1"
SoundID "FRIGATE_PHASEHEAVY_ONATTACKORDERISSUED_2"
NumSoundsFor:ONCREATION 1
SoundID "FRIGATE_PHASEHEAVY_ONCREATION"
NumSoundsFor:ONGENERALORDERISSUED 3
SoundID "FRIGATE_PHASEHEAVY_ONGENERALORDERISSUED_0"
SoundID "FRIGATE_PHASEHEAVY_ONGENERALORDERISSUED_1"
SoundID "FRIGATE_PHASEHEAVY_ONGENERALORDERISSUED_2"
NumSoundsFor:ONSELECTED 3
SoundID "FRIGATE_PHASEHEAVY_ONSELECTED_0"
SoundID "FRIGATE_PHASEHEAVY_ONSELECTED_1"
SoundID "FRIGATE_PHASEHEAVY_ONSELECTED_2"
NumSoundsFor:ONSTARTPHASEJUMP 1
SoundID "FRIGATE_PHASEHEAVY_ONSTARTPHASEJUMP_0"
MeshNameInfoCount 1
MeshNameInfo
	meshName "Frigate_PhaseHeavy"
	criteriaType "None"
meshNameIncreasedEffectName ""
meshNameDecreasedEffectName ""
ExhaustParticleSystemName "Exhaust_FrigatePhaseHeavy"
ExplosionName "Frigate0"
HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
EngineSoundID "ENGINE_PHASECAPITALSHIP"
ability:0 "AbilityGravityField"
ability:1 "AbilitySelfRepairHeavy"
ability:2 ""
ability:3 ""
ability:4 ""
MaxAntiMatter 0.000000
AntiMatterRestoreRate 0.000000
cargoType "Invalid"
maxCargoCapacity 0.000000
formationRank 0
minShadow 0.100000
maxShadow 0.800000
