TXT
entityType "Fighter"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack TRUE
numRandomDebrisLarge 0
numRandomDebrisSmall 0
numSpecificDebris 0
armorType "Light"
hudIcon "HUDICON_SQUADPSIBOMBER"
smallHudIcon "HUDICONSMALL_SQUADPSIBOMBER"
infoCardIcon "INFOCARDICON_SQUADPSIBOMBER"
minZoomDistanceMult 5.000000
nameStringID "IDS_FIGHTERPSIBOMBER_NAME"
counterDescriptionStringID "IDS_COUNTERDESC_FIGHTER_BOMBER"
statCountType "FighterBomber"
formationOffsetDistance 50.000000
mass 150.000000
maxAccelerationLinear 200.000000
maxAccelerationStrafe 100.000000
maxDecelerationLinear 1000.000000
maxAccelerationAngular 49.999992
maxDecelerationAngular 99.999985
maxSpeedLinear 2000.000000
maxRollRate 2.000000
maxRollAngle 35.000000
NumWeapons 1
Weapon
	WeaponType "Beam"
	damageEnums
		AttackType "ANTIVERYHEAVY"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "OVERTIME"
		DamageType "ENERGY"
		WeaponClassType "BEAM"
	DamagePerBank:FRONT 34.410000
	DamagePerBank:BACK 0.000000
	DamagePerBank:LEFT 0.000000
	DamagePerBank:RIGHT 0.000000
	Range 2400.000000
	PreBuffCooldownTime 13.500000
	CanFireAtFighter TRUE
	SynchronizedTargeting FALSE
	PointStaggerDelay 0.000000
	TravelSpeed 0.000000
	Duration 0.750000
	fireConstraintType "CanAlwaysFire"
	WeaponEffects
		weaponType "Beam"
		burstCount 1
		burstDelay 0.000000
		muzzleEffectName "Weapon_PsiSupportBeamLight_Muzzle"
		muzzleSoundMinRespawnTime 0.100000
		muzzleSounds
			soundCount 1
			sound ""
		hitEffectName "Weapon_PsiSupportBeamLight_Hit"
		hitHullEffectSounds
			soundCount 1
			sound ""
		hitShieldsEffectSounds
			soundCount 1
			sound ""
		beamEffectSounds
			soundCount 1
			sound "WEAPON_PSISUPPORTBEAMLIGHT_TRAVEL"
		beamGlowTextureName "PsiSupportBeam_Glow"
		beamCoreTextureName "PsiSupportBeam_Core"
		beamWidth 10.000000
		beamGlowColor ffffffff
		beamCoreColor ffffffff
		beamTilingRate 3.000000
m_weaponIndexForRange 0
firingAlignmentType "Default"
TargetCountPerBank:FRONT 1
TargetCountPerBank:BACK 0
TargetCountPerBank:LEFT 0
TargetCountPerBank:RIGHT 0
canOnlyTargetStructures FALSE
meshName "SupportShip_PsiBomber"
exhaustParticleSystemName "ExhaustSmall"
ExplosionName "Fighter0"
exhaustTrailTextureName "ExhaustTrail"
exhaustTrailWidth 8.000000
engineSoundID "ENGINE_PSISUPPORTSHIP"
maxHullPoints 75.000000
hullPointRestoreRate 0.150000
armorPoints 1.000000
maxMitigation 0.600000
experiencePointsForDestroying 6.500000
minShadow 0.000000
maxShadow 0.500000
