TXT
NumStrings 5788
StringInfo
	ID "IDSPlayerAINameTech0"
	Value "Nitheim Rebels"
StringInfo
	ID "IDSPlayerAINameTech1"
	Value "Trade Coalition"
StringInfo
	ID "IDSPlayerAINameTech2"
	Value "Arn Consortium"
StringInfo
	ID "IDSPlayerAINameTech3"
	Value "Tondam Corporation"
StringInfo
	ID "IDSPlayerAINameTech4"
	Value "Provians"
StringInfo
	ID "IDSPlayerAINameTech5"
	Value "Lexmada"
StringInfo
	ID "IDSPlayerAINameTech6"
	Value "Luopica Colonists"
StringInfo
	ID "IDSPlayerAINameTech7"
	Value "Verlin Descendants"
StringInfo
	ID "IDSPlayerAINameTech8"
	Value "Aluxian Resurgence"
StringInfo
	ID "IDSPlayerAINameTech9"
	Value "Galan Rim Union"
StringInfo
	ID "IDSPlayerAINamePsi0"
	Value "Cult of Cerebri"
StringInfo
	ID "IDSPlayerAINamePsi1"
	Value "Rasaeida Sect"
StringInfo
	ID "IDSPlayerAINamePsi2"
	Value "Voice of Senar"
StringInfo
	ID "IDSPlayerAINamePsi3"
	Value "Hand of Illus"
StringInfo
	ID "IDSPlayerAINamePsi4"
	Value "Ast Eternal"
StringInfo
	ID "IDSPlayerAINamePsi5"
	Value "Rolus Solbare"
StringInfo
	ID "IDSPlayerAINamePsi6"
	Value "Prophets of Zei"
StringInfo
	ID "IDSPlayerAINamePsi7"
	Value "Solundi"
StringInfo
	ID "IDSPlayerAINamePsi8"
	Value "Psi Order Zealots"
StringInfo
	ID "IDSPlayerAINamePsi9"
	Value "Xon Precept"
StringInfo
	ID "IDSPlayerAINamePhase0"
	Value "Korsul Armada"
StringInfo
	ID "IDSPlayerAINamePhase1"
	Value "Vanidas Faction"
StringInfo
	ID "IDSPlayerAINamePhase2"
	Value "Anator Skavun"
StringInfo
	ID "IDSPlayerAINamePhase3"
	Value "Serak Warriors"
StringInfo
	ID "IDSPlayerAINamePhase4"
	Value "Vaskorus Arkun"
StringInfo
	ID "IDSPlayerAINamePhase5"
	Value "Jisura Nomads"
StringInfo
	ID "IDSPlayerAINamePhase6"
	Value "Li Sector Remnants"
StringInfo
	ID "IDSPlayerAINamePhase7"
	Value "Adjun Imperials"
StringInfo
	ID "IDSPlayerAINamePhase8"
	Value "Rakorun Survivors"
StringInfo
	ID "IDSPlayerAINamePhase9"
	Value "Slave Kar Majistra"
StringInfo
	ID "IDS_PLAYERAIDIFFICULTY_EASY"
	Value "Easy"
StringInfo
	ID "IDS_PLAYERAIDIFFICULTY_MEDIUM"
	Value "Normal"
StringInfo
	ID "IDS_PLAYERAIDIFFICULTY_HARD"
	Value "Hard"
StringInfo
	ID "IDS_PLAYERAIDIFFICULTY_UNFAIR"
	Value "Unfair"
StringInfo
	ID "IDS_PLAYERAISTYLE_RANDOM"
	Value "Random"
StringInfo
	ID "IDS_PLAYERAISTYLE_AGGRESSIVE"
	Value "Aggressor"
StringInfo
	ID "IDS_PLAYERAISTYLE_DEFENSIVE"
	Value "Fortifier"
StringInfo
	ID "IDS_PLAYERAISTYLE_RESEARCH"
	Value "Researcher"
StringInfo
	ID "IDS_PLAYERAISTYLE_ECONOMIC"
	Value "Economist"
StringInfo
	ID "IDS_STARNAME_0"
	Value "Acamar"
StringInfo
	ID "IDS_STARNAME_1"
	Value "Achernar"
StringInfo
	ID "IDS_STARNAME_2"
	Value "Acrux"
StringInfo
	ID "IDS_STARNAME_3"
	Value "Acubens"
StringInfo
	ID "IDS_STARNAME_4"
	Value "Adhafera"
StringInfo
	ID "IDS_STARNAME_5"
	Value "Adhara"
StringInfo
	ID "IDS_STARNAME_6"
	Value "Agena"
StringInfo
	ID "IDS_STARNAME_7"
	Value "Albali"
StringInfo
	ID "IDS_STARNAME_8"
	Value "Albireo"
StringInfo
	ID "IDS_STARNAME_9"
	Value "Alchibah"
StringInfo
	ID "IDS_STARNAME_10"
	Value "Alcor"
StringInfo
	ID "IDS_STARNAME_11"
	Value "Alcyone"
StringInfo
	ID "IDS_STARNAME_12"
	Value "Aldebaran"
StringInfo
	ID "IDS_STARNAME_13"
	Value "Alderamin"
StringInfo
	ID "IDS_STARNAME_14"
	Value "Alfirk"
StringInfo
	ID "IDS_STARNAME_15"
	Value "Algedi"
StringInfo
	ID "IDS_STARNAME_16"
	Value "Algenib"
StringInfo
	ID "IDS_STARNAME_17"
	Value "Algieba"
StringInfo
	ID "IDS_STARNAME_18"
	Value "Algol"
StringInfo
	ID "IDS_STARNAME_19"
	Value "Alhena"
StringInfo
	ID "IDS_STARNAME_20"
	Value "Alioth"
StringInfo
	ID "IDS_STARNAME_21"
	Value "Alkaid"
StringInfo
	ID "IDS_STARNAME_22"
	Value "Alkalurops"
StringInfo
	ID "IDS_STARNAME_23"
	Value "Alkes"
StringInfo
	ID "IDS_STARNAME_24"
	Value "Almaak"
StringInfo
	ID "IDS_STARNAME_25"
	Value "Al Na'ir"
StringInfo
	ID "IDS_STARNAME_26"
	Value "Alnasl"
StringInfo
	ID "IDS_STARNAME_27"
	Value "Alnilam"
StringInfo
	ID "IDS_STARNAME_28"
	Value "Alnitak"
StringInfo
	ID "IDS_STARNAME_29"
	Value "Al Niyat"
StringInfo
	ID "IDS_STARNAME_30"
	Value "Alphard"
StringInfo
	ID "IDS_STARNAME_31"
	Value "Alphecca"
StringInfo
	ID "IDS_STARNAME_32"
	Value "Alpheratz"
StringInfo
	ID "IDS_STARNAME_33"
	Value "Alrisha"
StringInfo
	ID "IDS_STARNAME_34"
	Value "Alshain"
StringInfo
	ID "IDS_STARNAME_35"
	Value "Altair"
StringInfo
	ID "IDS_STARNAME_36"
	Value "Alterf"
StringInfo
	ID "IDS_STARNAME_37"
	Value "Aludra"
StringInfo
	ID "IDS_STARNAME_38"
	Value "Altais"
StringInfo
	ID "IDS_STARNAME_39"
	Value "Alula"
StringInfo
	ID "IDS_STARNAME_40"
	Value "Alya"
StringInfo
	ID "IDS_STARNAME_41"
	Value "Ancha"
StringInfo
	ID "IDS_STARNAME_42"
	Value "Ankaa"
StringInfo
	ID "IDS_STARNAME_43"
	Value "Antares"
StringInfo
	ID "IDS_STARNAME_44"
	Value "Arcturus"
StringInfo
	ID "IDS_STARNAME_45"
	Value "Arkab"
StringInfo
	ID "IDS_STARNAME_46"
	Value "Arneb"
StringInfo
	ID "IDS_STARNAME_47"
	Value "Ascella"
StringInfo
	ID "IDS_STARNAME_48"
	Value "Asellus"
StringInfo
	ID "IDS_STARNAME_49"
	Value "Antilicus"
StringInfo
	ID "IDS_STARNAME_50"
	Value "Aspidiske"
StringInfo
	ID "IDS_STARNAME_51"
	Value "Asterope"
StringInfo
	ID "IDS_STARNAME_52"
	Value "Atik"
StringInfo
	ID "IDS_STARNAME_53"
	Value "Atlas"
StringInfo
	ID "IDS_STARNAME_54"
	Value "Atria"
StringInfo
	ID "IDS_STARNAME_55"
	Value "Avior"
StringInfo
	ID "IDS_STARNAME_56"
	Value "Azha"
StringInfo
	ID "IDS_STARNAME_57"
	Value "Baten Kaitos"
StringInfo
	ID "IDS_STARNAME_58"
	Value "Becrux"
StringInfo
	ID "IDS_STARNAME_59"
	Value "Beid"
StringInfo
	ID "IDS_STARNAME_60"
	Value "Bellatrix"
StringInfo
	ID "IDS_STARNAME_61"
	Value "Benetnasch"
StringInfo
	ID "IDS_STARNAME_62"
	Value "Betelgeuse"
StringInfo
	ID "IDS_STARNAME_63"
	Value "Biham"
StringInfo
	ID "IDS_STARNAME_64"
	Value "Canopus"
StringInfo
	ID "IDS_STARNAME_65"
	Value "Capella"
StringInfo
	ID "IDS_STARNAME_66"
	Value "Caph"
StringInfo
	ID "IDS_STARNAME_67"
	Value "Castor"
StringInfo
	ID "IDS_STARNAME_68"
	Value "Cebalrai"
StringInfo
	ID "IDS_STARNAME_69"
	Value "Celaeno"
StringInfo
	ID "IDS_STARNAME_70"
	Value "Chara"
StringInfo
	ID "IDS_STARNAME_71"
	Value "Cheleb"
StringInfo
	ID "IDS_STARNAME_72"
	Value "Cynos"
StringInfo
	ID "IDS_STARNAME_73"
	Value "Chort"
StringInfo
	ID "IDS_STARNAME_74"
	Value "Cor Caroli"
StringInfo
	ID "IDS_STARNAME_75"
	Value "Dabih"
StringInfo
	ID "IDS_STARNAME_76"
	Value "Deneb"
StringInfo
	ID "IDS_STARNAME_77"
	Value "Deneb Algedi"
StringInfo
	ID "IDS_STARNAME_78"
	Value "Deneb Kaitos"
StringInfo
	ID "IDS_STARNAME_79"
	Value "Denebola"
StringInfo
	ID "IDS_STARNAME_80"
	Value "Diphda"
StringInfo
	ID "IDS_STARNAME_81"
	Value "Dnoces"
StringInfo
	ID "IDS_STARNAME_82"
	Value "Dschubba"
StringInfo
	ID "IDS_STARNAME_83"
	Value "Dubhe"
StringInfo
	ID "IDS_STARNAME_84"
	Value "Edasich"
StringInfo
	ID "IDS_STARNAME_85"
	Value "Electra"
StringInfo
	ID "IDS_STARNAME_86"
	Value "El Nath"
StringInfo
	ID "IDS_STARNAME_87"
	Value "Eltanin"
StringInfo
	ID "IDS_STARNAME_88"
	Value "Enif"
StringInfo
	ID "IDS_STARNAME_89"
	Value "Errai"
StringInfo
	ID "IDS_STARNAME_90"
	Value "Fomalhaut"
StringInfo
	ID "IDS_STARNAME_91"
	Value "Furud"
StringInfo
	ID "IDS_STARNAME_92"
	Value "Gacrux"
StringInfo
	ID "IDS_STARNAME_93"
	Value "Giausar"
StringInfo
	ID "IDS_STARNAME_94"
	Value "Gienah"
StringInfo
	ID "IDS_STARNAME_95"
	Value "Girtab"
StringInfo
	ID "IDS_STARNAME_96"
	Value "Gomeisa"
StringInfo
	ID "IDS_STARNAME_97"
	Value "Graffias"
StringInfo
	ID "IDS_STARNAME_98"
	Value "Grumium"
StringInfo
	ID "IDS_STARNAME_99"
	Value "Hadar"
StringInfo
	ID "IDS_STARNAME_100"
	Value "Hamal"
StringInfo
	ID "IDS_STARNAME_101"
	Value "Homam"
StringInfo
	ID "IDS_STARNAME_102"
	Value "Izar"
StringInfo
	ID "IDS_STARNAME_103"
	Value "Kadalis"
StringInfo
	ID "IDS_STARNAME_104"
	Value "Kadusar"
StringInfo
	ID "IDS_STARNAME_105"
	Value "Kirtab"
StringInfo
	ID "IDS_STARNAME_106"
	Value "Kaus"
StringInfo
	ID "IDS_STARNAME_107"
	Value "Keid"
StringInfo
	ID "IDS_STARNAME_108"
	Value "Kitalpha"
StringInfo
	ID "IDS_STARNAME_109"
	Value "Kokab"
StringInfo
	ID "IDS_STARNAME_110"
	Value "Kornephoros"
StringInfo
	ID "IDS_STARNAME_111"
	Value "Lesath"
StringInfo
	ID "IDS_STARNAME_112"
	Value "Maia"
StringInfo
	ID "IDS_STARNAME_113"
	Value "Marfik"
StringInfo
	ID "IDS_STARNAME_114"
	Value "Markab"
StringInfo
	ID "IDS_STARNAME_115"
	Value "Matar"
StringInfo
	ID "IDS_STARNAME_116"
	Value "Mebsuta"
StringInfo
	ID "IDS_STARNAME_117"
	Value "Media"
StringInfo
	ID "IDS_STARNAME_118"
	Value "Megrez"
StringInfo
	ID "IDS_STARNAME_119"
	Value "Meissa"
StringInfo
	ID "IDS_STARNAME_120"
	Value "Menkib"
StringInfo
	ID "IDS_STARNAME_121"
	Value "Menkalinan"
StringInfo
	ID "IDS_STARNAME_122"
	Value "Menkar"
StringInfo
	ID "IDS_STARNAME_123"
	Value "Merope"
StringInfo
	ID "IDS_STARNAME_124"
	Value "Mesarthim"
StringInfo
	ID "IDS_STARNAME_125"
	Value "Miaplacidus"
StringInfo
	ID "IDS_STARNAME_126"
	Value "Mimosa"
StringInfo
	ID "IDS_STARNAME_127"
	Value "Mintaka"
StringInfo
	ID "IDS_STARNAME_128"
	Value "Mira"
StringInfo
	ID "IDS_STARNAME_129"
	Value "Mirak"
StringInfo
	ID "IDS_STARNAME_130"
	Value "Mirfak"
StringInfo
	ID "IDS_STARNAME_131"
	Value "Mirzam"
StringInfo
	ID "IDS_STARNAME_132"
	Value "Mizar"
StringInfo
	ID "IDS_STARNAME_133"
	Value "Mothallah"
StringInfo
	ID "IDS_STARNAME_134"
	Value "Muhlifain"
StringInfo
	ID "IDS_STARNAME_135"
	Value "Muliphen"
StringInfo
	ID "IDS_STARNAME_136"
	Value "Muphrid"
StringInfo
	ID "IDS_STARNAME_137"
	Value "Muscida"
StringInfo
	ID "IDS_STARNAME_138"
	Value "Naos"
StringInfo
	ID "IDS_STARNAME_139"
	Value "Nashira"
StringInfo
	ID "IDS_STARNAME_140"
	Value "Navi"
StringInfo
	ID "IDS_STARNAME_141"
	Value "Nekkar"
StringInfo
	ID "IDS_STARNAME_142"
	Value "Nihal"
StringInfo
	ID "IDS_STARNAME_143"
	Value "Nasl"
StringInfo
	ID "IDS_STARNAME_144"
	Value "Nusakan"
StringInfo
	ID "IDS_STARNAME_145"
	Value "Phact"
StringInfo
	ID "IDS_STARNAME_146"
	Value "Phad"
StringInfo
	ID "IDS_STARNAME_147"
	Value "Phecda"
StringInfo
	ID "IDS_STARNAME_148"
	Value "Pherkad"
StringInfo
	ID "IDS_STARNAME_149"
	Value "Pleione"
StringInfo
	ID "IDS_STARNAME_150"
	Value "Polaris"
StringInfo
	ID "IDS_STARNAME_151"
	Value "Pollux"
StringInfo
	ID "IDS_STARNAME_152"
	Value "Porrima"
StringInfo
	ID "IDS_STARNAME_153"
	Value "Procyon"
StringInfo
	ID "IDS_STARNAME_154"
	Value "Propus"
StringInfo
	ID "IDS_STARNAME_155"
	Value "Pulcherrima"
StringInfo
	ID "IDS_STARNAME_156"
	Value "Rasalgethi"
StringInfo
	ID "IDS_STARNAME_157"
	Value "Rasalhague"
StringInfo
	ID "IDS_STARNAME_158"
	Value "Ras Elased"
StringInfo
	ID "IDS_STARNAME_159"
	Value "Rastaban"
StringInfo
	ID "IDS_STARNAME_160"
	Value "Regor"
StringInfo
	ID "IDS_STARNAME_161"
	Value "Regulus"
StringInfo
	ID "IDS_STARNAME_162"
	Value "Rigel"
StringInfo
	ID "IDS_STARNAME_163"
	Value "Rigil Kent"
StringInfo
	ID "IDS_STARNAME_164"
	Value "Rigil Kentaurus"
StringInfo
	ID "IDS_STARNAME_165"
	Value "Rotanev"
StringInfo
	ID "IDS_STARNAME_166"
	Value "Rukba"
StringInfo
	ID "IDS_STARNAME_167"
	Value "Rukbat"
StringInfo
	ID "IDS_STARNAME_168"
	Value "Sabik"
StringInfo
	ID "IDS_STARNAME_169"
	Value "Sadalachbia"
StringInfo
	ID "IDS_STARNAME_170"
	Value "Sadalbari"
StringInfo
	ID "IDS_STARNAME_171"
	Value "Sadalmelik"
StringInfo
	ID "IDS_STARNAME_172"
	Value "Sadalsuud"
StringInfo
	ID "IDS_STARNAME_173"
	Value "Sadatoni"
StringInfo
	ID "IDS_STARNAME_174"
	Value "Sadr"
StringInfo
	ID "IDS_STARNAME_175"
	Value "Saiph"
StringInfo
	ID "IDS_STARNAME_176"
	Value "Sargas"
StringInfo
	ID "IDS_STARNAME_177"
	Value "Scheat"
StringInfo
	ID "IDS_STARNAME_178"
	Value "Schedar"
StringInfo
	ID "IDS_STARNAME_179"
	Value "Seginus"
StringInfo
	ID "IDS_STARNAME_180"
	Value "Shaula"
StringInfo
	ID "IDS_STARNAME_181"
	Value "Sheliak"
StringInfo
	ID "IDS_STARNAME_182"
	Value "Sheratan"
StringInfo
	ID "IDS_STARNAME_183"
	Value "Sirius"
StringInfo
	ID "IDS_STARNAME_184"
	Value "Situla"
StringInfo
	ID "IDS_STARNAME_185"
	Value "Skat"
StringInfo
	ID "IDS_STARNAME_186"
	Value "Spica"
StringInfo
	ID "IDS_STARNAME_187"
	Value "Sterope"
StringInfo
	ID "IDS_STARNAME_188"
	Value "Sualocin"
StringInfo
	ID "IDS_STARNAME_189"
	Value "Suhail"
StringInfo
	ID "IDS_STARNAME_190"
	Value "Sulafat"
StringInfo
	ID "IDS_STARNAME_191"
	Value "Syrma"
StringInfo
	ID "IDS_STARNAME_192"
	Value "Talitha"
StringInfo
	ID "IDS_STARNAME_193"
	Value "Tania"
StringInfo
	ID "IDS_STARNAME_194"
	Value "Tiraph"
StringInfo
	ID "IDS_STARNAME_195"
	Value "Tarazed"
StringInfo
	ID "IDS_STARNAME_196"
	Value "Taygeta"
StringInfo
	ID "IDS_STARNAME_197"
	Value "Tegmine"
StringInfo
	ID "IDS_STARNAME_198"
	Value "Thuban"
StringInfo
	ID "IDS_STARNAME_199"
	Value "Unkalhai"
StringInfo
	ID "IDS_STARNAME_200"
	Value "Vega"
StringInfo
	ID "IDS_STARNAME_201"
	Value "Vindematrix"
StringInfo
	ID "IDS_STARNAME_202"
	Value "Wasat"
StringInfo
	ID "IDS_STARNAME_203"
	Value "Wazn"
StringInfo
	ID "IDS_STARNAME_204"
	Value "Wezen"
StringInfo
	ID "IDS_STARNAME_205"
	Value "Yed"
StringInfo
	ID "IDS_STARNAME_206"
	Value "Yildun"
StringInfo
	ID "IDS_STARNAME_207"
	Value "Zaniah"
StringInfo
	ID "IDS_STARNAME_208"
	Value "Zaurak"
StringInfo
	ID "IDS_STARNAME_209"
	Value "Zavijava"
StringInfo
	ID "IDS_STARNAME_210"
	Value "Zosma"
StringInfo
	ID "IDS_STARNAME_211"
	Value "Zubenelgenubi"
StringInfo
	ID "IDS_STARNAME_212"
	Value "Zubeneschamali"
StringInfo
	ID "IDS_STARNAME_213"
	Value "Kitara"
StringInfo
	ID "IDS_STARNAME_214"
	Value "Talis"
StringInfo
	ID "IDS_STARNAME_215"
	Value "Sol"
StringInfo
	ID "IDS_STARNAME_216"
	Value "Sikarra"
StringInfo
	ID "IDS_STARNAME_217"
	Value "Golganis"
StringInfo
	ID "IDS_STARNAME_218"
	Value "Targus"
StringInfo
	ID "IDS_STARNAME_219"
	Value "Vione"
StringInfo
	ID "IDS_STARNAME_220"
	Value "Kronac"
StringInfo
	ID "IDS_STARNAME_221"
	Value "Draconis"
StringInfo
	ID "IDS_PLANETNAME_000"
	Value "Aarhus"
StringInfo
	ID "IDS_PLANETNAME_001"
	Value "Abderhalden"
StringInfo
	ID "IDS_PLANETNAME_002"
	Value "Aberdonia"
StringInfo
	ID "IDS_PLANETNAME_003"
	Value "Abilunon"
StringInfo
	ID "IDS_PLANETNAME_004"
	Value "Abkhazia"
StringInfo
	ID "IDS_PLANETNAME_005"
	Value "Achaemenides"
StringInfo
	ID "IDS_PLANETNAME_006"
	Value "Adachi"
StringInfo
	ID "IDS_PLANETNAME_007"
	Value "Adelheid"
StringInfo
	ID "IDS_PLANETNAME_008"
	Value "Admetos"
StringInfo
	ID "IDS_PLANETNAME_009"
	Value "Adonis"
StringInfo
	ID "IDS_PLANETNAME_010"
	Value "Aegina"
StringInfo
	ID "IDS_PLANETNAME_011"
	Value "Agamemnon"
StringInfo
	ID "IDS_PLANETNAME_012"
	Value "Agasthenes"
StringInfo
	ID "IDS_PLANETNAME_013"
	Value "Aharon"
StringInfo
	ID "IDS_PLANETNAME_014"
	Value "Akhmatova"
StringInfo
	ID "IDS_PLANETNAME_015"
	Value "Albellus"
StringInfo
	ID "IDS_PLANETNAME_016"
	Value "Algoa"
StringInfo
	ID "IDS_PLANETNAME_017"
	Value "Anhui"
StringInfo
	ID "IDS_PLANETNAME_018"
	Value "Antenor"
StringInfo
	ID "IDS_PLANETNAME_019"
	Value "Anteros"
StringInfo
	ID "IDS_PLANETNAME_020"
	Value "Apollo"
StringInfo
	ID "IDS_PLANETNAME_021"
	Value "Arnenordheim"
StringInfo
	ID "IDS_PLANETNAME_022"
	Value "Arrhenius"
StringInfo
	ID "IDS_PLANETNAME_023"
	Value "Artemis"
StringInfo
	ID "IDS_PLANETNAME_024"
	Value "Aurelia"
StringInfo
	ID "IDS_PLANETNAME_025"
	Value "Barkhatova"
StringInfo
	ID "IDS_PLANETNAME_026"
	Value "Belgorod"
StringInfo
	ID "IDS_PLANETNAME_027"
	Value "Bellerophon"
StringInfo
	ID "IDS_PLANETNAME_028"
	Value "Caldeira"
StringInfo
	ID "IDS_PLANETNAME_029"
	Value "Calliope"
StringInfo
	ID "IDS_PLANETNAME_030"
	Value "Cassini"
StringInfo
	ID "IDS_PLANETNAME_031"
	Value "Cebriones"
StringInfo
	ID "IDS_PLANETNAME_032"
	Value "Cesaro"
StringInfo
	ID "IDS_PLANETNAME_033"
	Value "Chaonis"
StringInfo
	ID "IDS_PLANETNAME_034"
	Value "Charybdis"
StringInfo
	ID "IDS_PLANETNAME_035"
	Value "Chione"
StringInfo
	ID "IDS_PLANETNAME_036"
	Value "Chodas"
StringInfo
	ID "IDS_PLANETNAME_037"
	Value "Chromios"
StringInfo
	ID "IDS_PLANETNAME_038"
	Value "Clusius"
StringInfo
	ID "IDS_PLANETNAME_039"
	Value "Condruses"
StringInfo
	ID "IDS_PLANETNAME_040"
	Value "Cygania"
StringInfo
	ID "IDS_PLANETNAME_041"
	Value "Cyllarus"
StringInfo
	ID "IDS_PLANETNAME_042"
	Value "Daedalus"
StringInfo
	ID "IDS_PLANETNAME_043"
	Value "Damocles"
StringInfo
	ID "IDS_PLANETNAME_044"
	Value "Danae"
StringInfo
	ID "IDS_PLANETNAME_045"
	Value "Deineka"
StringInfo
	ID "IDS_PLANETNAME_046"
	Value "Deiphobus"
StringInfo
	ID "IDS_PLANETNAME_047"
	Value "Demeter"
StringInfo
	ID "IDS_PLANETNAME_048"
	Value "Demophon"
StringInfo
	ID "IDS_PLANETNAME_049"
	Value "Deucalion"
StringInfo
	ID "IDS_PLANETNAME_050"
	Value "Diomedes"
StringInfo
	ID "IDS_PLANETNAME_051"
	Value "Dione"
StringInfo
	ID "IDS_PLANETNAME_052"
	Value "Dresda"
StringInfo
	ID "IDS_PLANETNAME_053"
	Value "Durkheim"
StringInfo
	ID "IDS_PLANETNAME_054"
	Value "Echemmon"
StringInfo
	ID "IDS_PLANETNAME_055"
	Value "Echion"
StringInfo
	ID "IDS_PLANETNAME_056"
	Value "Egeria"
StringInfo
	ID "IDS_PLANETNAME_057"
	Value "Enid"
StringInfo
	ID "IDS_PLANETNAME_058"
	Value "Ennomos"
StringInfo
	ID "IDS_PLANETNAME_059"
	Value "Eos"
StringInfo
	ID "IDS_PLANETNAME_060"
	Value "Epimetheus"
StringInfo
	ID "IDS_PLANETNAME_061"
	Value "Eriepa"
StringInfo
	ID "IDS_PLANETNAME_062"
	Value "Esipov"
StringInfo
	ID "IDS_PLANETNAME_063"
	Value "Eumelos"
StringInfo
	ID "IDS_PLANETNAME_065"
	Value "Faerra"
StringInfo
	ID "IDS_PLANETNAME_066"
	Value "Feros"
StringInfo
	ID "IDS_PLANETNAME_067"
	Value "Firneis"
StringInfo
	ID "IDS_PLANETNAME_068"
	Value "Fortuna"
StringInfo
	ID "IDS_PLANETNAME_069"
	Value "Fraethi"
StringInfo
	ID "IDS_PLANETNAME_070"
	Value "Gaea"
StringInfo
	ID "IDS_PLANETNAME_071"
	Value "Galanthus"
StringInfo
	ID "IDS_PLANETNAME_072"
	Value "Galatea"
StringInfo
	ID "IDS_PLANETNAME_073"
	Value "Galilea"
StringInfo
	ID "IDS_PLANETNAME_074"
	Value "Ganesa"
StringInfo
	ID "IDS_PLANETNAME_075"
	Value "Ganymed"
StringInfo
	ID "IDS_PLANETNAME_076"
	Value "Garuda"
StringInfo
	ID "IDS_PLANETNAME_077"
	Value "Garumna"
StringInfo
	ID "IDS_PLANETNAME_078"
	Value "Gelria"
StringInfo
	ID "IDS_PLANETNAME_079"
	Value "Ghoshal"
StringInfo
	ID "IDS_PLANETNAME_080"
	Value "Giada"
StringInfo
	ID "IDS_PLANETNAME_081"
	Value "Ginestra"
StringInfo
	ID "IDS_PLANETNAME_082"
	Value "Ginevra"
StringInfo
	ID "IDS_PLANETNAME_083"
	Value "Giomus"
StringInfo
	ID "IDS_PLANETNAME_084"
	Value "Gethsemane"
StringInfo
	ID "IDS_PLANETNAME_085"
	Value "Gromov"
StringInfo
	ID "IDS_PLANETNAME_086"
	Value "Gyas"
StringInfo
	ID "IDS_PLANETNAME_087"
	Value "Hadano"
StringInfo
	ID "IDS_PLANETNAME_088"
	Value "Hakone"
StringInfo
	ID "IDS_PLANETNAME_089"
	Value "Halaesus"
StringInfo
	ID "IDS_PLANETNAME_090"
	Value "Halitherses"
StringInfo
	ID "IDS_PLANETNAME_091"
	Value "Halleria"
StringInfo
	ID "IDS_PLANETNAME_092"
	Value "Hamina"
StringInfo
	ID "IDS_PLANETNAME_093"
	Value "Hamra"
StringInfo
	ID "IDS_PLANETNAME_094"
	Value "Hapke"
StringInfo
	ID "IDS_PLANETNAME_095"
	Value "Hecuba"
StringInfo
	ID "IDS_PLANETNAME_096"
	Value "Helenos"
StringInfo
	ID "IDS_PLANETNAME_097"
	Value "Hercynia"
StringInfo
	ID "IDS_PLANETNAME_098"
	Value "Hesperia"
StringInfo
	ID "IDS_PLANETNAME_099"
	Value "Hirai"
StringInfo
	ID "IDS_PLANETNAME_100"
	Value "Hygiea"
StringInfo
	ID "IDS_PLANETNAME_101"
	Value "Hypatia"
StringInfo
	ID "IDS_PLANETNAME_102"
	Value "Icarion"
StringInfo
	ID "IDS_PLANETNAME_103"
	Value "Idaios"
StringInfo
	ID "IDS_PLANETNAME_104"
	Value "Iduna"
StringInfo
	ID "IDS_PLANETNAME_105"
	Value "Ikeda"
StringInfo
	ID "IDS_PLANETNAME_106"
	Value "Illyria"
StringInfo
	ID "IDS_PLANETNAME_107"
	Value "Ilos"
StringInfo
	ID "IDS_PLANETNAME_108"
	Value "Inari"
StringInfo
	ID "IDS_PLANETNAME_109"
	Value "Ishtar"
StringInfo
	ID "IDS_PLANETNAME_110"
	Value "Ithaka"
StringInfo
	ID "IDS_PLANETNAME_111"
	Value "Jacobi"
StringInfo
	ID "IDS_PLANETNAME_112"
	Value "Jindra"
StringInfo
	ID "IDS_PLANETNAME_113"
	Value "Jitka"
StringInfo
	ID "IDS_PLANETNAME_114"
	Value "Junttura"
StringInfo
	ID "IDS_PLANETNAME_115"
	Value "Jyuro"
StringInfo
	ID "IDS_PLANETNAME_116"
	Value "Kaburaki"
StringInfo
	ID "IDS_PLANETNAME_117"
	Value "Kahnia"
StringInfo
	ID "IDS_PLANETNAME_118"
	Value "Kainar"
StringInfo
	ID "IDS_PLANETNAME_119"
	Value "Kaizuka"
StringInfo
	ID "IDS_PLANETNAME_120"
	Value "Kanroku"
StringInfo
	ID "IDS_PLANETNAME_121"
	Value "Kapaneus"
StringInfo
	ID "IDS_PLANETNAME_122"
	Value "Karlstad"
StringInfo
	ID "IDS_PLANETNAME_123"
	Value "Kaseda"
StringInfo
	ID "IDS_PLANETNAME_124"
	Value "Kasuga"
StringInfo
	ID "IDS_PLANETNAME_125"
	Value "Kimura"
StringInfo
	ID "IDS_PLANETNAME_126"
	Value "Kiruna"
StringInfo
	ID "IDS_PLANETNAME_127"
	Value "Klotho"
StringInfo
	ID "IDS_PLANETNAME_128"
	Value "Klythios"
StringInfo
	ID "IDS_PLANETNAME_129"
	Value "Komm"
StringInfo
	ID "IDS_PLANETNAME_130"
	Value "Koronis"
StringInfo
	ID "IDS_PLANETNAME_131"
	Value "Kressida"
StringInfo
	ID "IDS_PLANETNAME_132"
	Value "Kron"
StringInfo
	ID "IDS_PLANETNAME_133"
	Value "Krystosek"
StringInfo
	ID "IDS_PLANETNAME_134"
	Value "Kudara"
StringInfo
	ID "IDS_PLANETNAME_135"
	Value "Kypria"
StringInfo
	ID "IDS_PLANETNAME_136"
	Value "Lagerros"
StringInfo
	ID "IDS_PLANETNAME_137"
	Value "Landau"
StringInfo
	ID "IDS_PLANETNAME_138"
	Value "Laupheim"
StringInfo
	ID "IDS_PLANETNAME_139"
	Value "Lautaro"
StringInfo
	ID "IDS_PLANETNAME_140"
	Value "Leukothea"
StringInfo
	ID "IDS_PLANETNAME_141"
	Value "Liberia"
StringInfo
	ID "IDS_PLANETNAME_142"
	Value "Liguria"
StringInfo
	ID "IDS_PLANETNAME_143"
	Value "Liia"
StringInfo
	ID "IDS_PLANETNAME_144"
	Value "Lingas"
StringInfo
	ID "IDS_PLANETNAME_145"
	Value "Liriope"
StringInfo
	ID "IDS_PLANETNAME_146"
	Value "Lotharos"
StringInfo
	ID "IDS_PLANETNAME_147"
	Value "Lukion"
StringInfo
	ID "IDS_PLANETNAME_148"
	Value "Lycomede"
StringInfo
	ID "IDS_PLANETNAME_149"
	Value "Lyubov"
StringInfo
	ID "IDS_PLANETNAME_150"
	Value "Magion"
StringInfo
	ID "IDS_PLANETNAME_151"
	Value "Maichin"
StringInfo
	ID "IDS_PLANETNAME_152"
	Value "Maisica"
StringInfo
	ID "IDS_PLANETNAME_153"
	Value "Makhaon"
StringInfo
	ID "IDS_PLANETNAME_154"
	Value "Makino"
StringInfo
	ID "IDS_PLANETNAME_155"
	Value "Malhotra"
StringInfo
	ID "IDS_PLANETNAME_156"
	Value "Mansurova"
StringInfo
	ID "IDS_PLANETNAME_157"
	Value "Manulis"
StringInfo
	ID "IDS_PLANETNAME_158"
	Value "Maresjev"
StringInfo
	ID "IDS_PLANETNAME_159"
	Value "Matsuda"
StringInfo
	ID "IDS_PLANETNAME_160"
	Value "Meduna"
StringInfo
	ID "IDS_PLANETNAME_161"
	Value "Melanthios"
StringInfo
	ID "IDS_PLANETNAME_162"
	Value "Melchior"
StringInfo
	ID "IDS_PLANETNAME_163"
	Value "Memnon"
StringInfo
	ID "IDS_PLANETNAME_164"
	Value "Menabrea"
StringInfo
	ID "IDS_PLANETNAME_165"
	Value "Merionis"
StringInfo
	ID "IDS_PLANETNAME_166"
	Value "Minerva"
StringInfo
	ID "IDS_PLANETNAME_167"
	Value "Minox"
StringInfo
	ID "IDS_PLANETNAME_168"
	Value "Mirrin"
StringInfo
	ID "IDS_PLANETNAME_169"
	Value "Mitaka"
StringInfo
	ID "IDS_PLANETNAME_170"
	Value "Mjolnir"
StringInfo
	ID "IDS_PLANETNAME_171"
	Value "Moraes"
StringInfo
	ID "IDS_PLANETNAME_172"
	Value "Naeve"
StringInfo
	ID "IDS_PLANETNAME_173"
	Value "Nakai"
StringInfo
	ID "IDS_PLANETNAME_174"
	Value "Nemiro"
StringInfo
	ID "IDS_PLANETNAME_175"
	Value "Nephthys"
StringInfo
	ID "IDS_PLANETNAME_176"
	Value "Niebuhr"
StringInfo
	ID "IDS_PLANETNAME_177"
	Value "Nihondaira"
StringInfo
	ID "IDS_PLANETNAME_178"
	Value "Nisyros"
StringInfo
	ID "IDS_PLANETNAME_179"
	Value "Nocturna"
StringInfo
	ID "IDS_PLANETNAME_180"
	Value "Nortia"
StringInfo
	ID "IDS_PLANETNAME_181"
	Value "Novalis"
StringInfo
	ID "IDS_PLANETNAME_182"
	Value "Obrant"
StringInfo
	ID "IDS_PLANETNAME_183"
	Value "Odessa"
StringInfo
	ID "IDS_PLANETNAME_184"
	Value "Ogarev"
StringInfo
	ID "IDS_PLANETNAME_185"
	Value "Ogiria"
StringInfo
	ID "IDS_PLANETNAME_186"
	Value "Oineus"
StringInfo
	ID "IDS_PLANETNAME_187"
	Value "Okuda"
StringInfo
	ID "IDS_PLANETNAME_188"
	Value "Oleyuria"
StringInfo
	ID "IDS_PLANETNAME_189"
	Value "Orelskaya"
StringInfo
	ID "IDS_PLANETNAME_190"
	Value "Orestes"
StringInfo
	ID "IDS_PLANETNAME_191"
	Value "Oriani"
StringInfo
	ID "IDS_PLANETNAME_192"
	Value "Orpheus"
StringInfo
	ID "IDS_PLANETNAME_193"
	Value "Ortigara"
StringInfo
	ID "IDS_PLANETNAME_194"
	Value "Osipovia"
StringInfo
	ID "IDS_PLANETNAME_195"
	Value "Paeonia"
StringInfo
	ID "IDS_PLANETNAME_196"
	Value "Palatia"
StringInfo
	ID "IDS_PLANETNAME_197"
	Value "Palisana"
StringInfo
	ID "IDS_PLANETNAME_198"
	Value "Parvamenon"
StringInfo
	ID "IDS_PLANETNAME_199"
	Value "Pasertia"
StringInfo
	ID "IDS_PLANETNAME_200"
	Value "Peleus"
StringInfo
	ID "IDS_PLANETNAME_201"
	Value "Pelion"
StringInfo
	ID "IDS_PLANETNAME_202"
	Value "Peneleos"
StringInfo
	ID "IDS_PLANETNAME_203"
	Value "Penza"
StringInfo
	ID "IDS_PLANETNAME_204"
	Value "Peraga"
StringInfo
	ID "IDS_PLANETNAME_205"
	Value "Periphas"
StringInfo
	ID "IDS_PLANETNAME_206"
	Value "Petronius"
StringInfo
	ID "IDS_PLANETNAME_207"
	Value "Phaedra"
StringInfo
	ID "IDS_PLANETNAME_208"
	Value "Phemios"
StringInfo
	ID "IDS_PLANETNAME_209"
	Value "Piironen"
StringInfo
	ID "IDS_PLANETNAME_210"
	Value "Pindarus"
StringInfo
	ID "IDS_PLANETNAME_211"
	Value "Plescia"
StringInfo
	ID "IDS_PLANETNAME_212"
	Value "Praetorius"
StringInfo
	ID "IDS_PLANETNAME_213"
	Value "Praxedis"
StringInfo
	ID "IDS_PLANETNAME_214"
	Value "Prieska"
StringInfo
	ID "IDS_PLANETNAME_215"
	Value "Prometheus"
StringInfo
	ID "IDS_PLANETNAME_216"
	Value "Prylis"
StringInfo
	ID "IDS_PLANETNAME_217"
	Value "Pyrrha"
StringInfo
	ID "IDS_PLANETNAME_218"
	Value "Ra-Shalom"
StringInfo
	ID "IDS_PLANETNAME_219"
	Value "Rabelais"
StringInfo
	ID "IDS_PLANETNAME_220"
	Value "Rakos"
StringInfo
	ID "IDS_PLANETNAME_221"
	Value "Rentaro"
StringInfo
	ID "IDS_PLANETNAME_222"
	Value "Rezia"
StringInfo
	ID "IDS_PLANETNAME_223"
	Value "Rhodesia"
StringInfo
	ID "IDS_PLANETNAME_224"
	Value "Rodari"
StringInfo
	ID "IDS_PLANETNAME_225"
	Value "Roehla"
StringInfo
	ID "IDS_PLANETNAME_226"
	Value "Rudra"
StringInfo
	ID "IDS_PLANETNAME_227"
	Value "Ryzhov"
StringInfo
	ID "IDS_PLANETNAME_228"
	Value "Saitama"
StringInfo
	ID "IDS_PLANETNAME_229"
	Value "Sakharov"
StringInfo
	ID "IDS_PLANETNAME_230"
	Value "Salopia"
StringInfo
	ID "IDS_PLANETNAME_231"
	Value "Sapientia"
StringInfo
	ID "IDS_PLANETNAME_232"
	Value "Saskia"
StringInfo
	ID "IDS_PLANETNAME_233"
	Value "Saturna"
StringInfo
	ID "IDS_PLANETNAME_234"
	Value "Segovia"
StringInfo
	ID "IDS_PLANETNAME_235"
	Value "Seleucus"
StringInfo
	ID "IDS_PLANETNAME_236"
	Value "Semphyra"
StringInfo
	ID "IDS_PLANETNAME_237"
	Value "Serpieri"
StringInfo
	ID "IDS_PLANETNAME_238"
	Value "Sethos"
StringInfo
	ID "IDS_PLANETNAME_239"
	Value "Sibelius"
StringInfo
	ID "IDS_PLANETNAME_240"
	Value "Sipiera"
StringInfo
	ID "IDS_PLANETNAME_241"
	Value "Smirnova"
StringInfo
	ID "IDS_PLANETNAME_242"
	Value "Sostero"
StringInfo
	ID "IDS_PLANETNAME_243"
	Value "Spahr"
StringInfo
	ID "IDS_PLANETNAME_244"
	Value "Spiraea"
StringInfo
	ID "IDS_PLANETNAME_245"
	Value "Sthenelos"
StringInfo
	ID "IDS_PLANETNAME_246"
	Value "Suleika"
StringInfo
	ID "IDS_PLANETNAME_247"
	Value "Talthybius"
StringInfo
	ID "IDS_PLANETNAME_248"
	Value "Tantalus"
StringInfo
	ID "IDS_PLANETNAME_249"
	Value "Tataria"
StringInfo
	ID "IDS_PLANETNAME_250"
	Value "Tauris"
StringInfo
	ID "IDS_PLANETNAME_251"
	Value "Telesio"
StringInfo
	ID "IDS_PLANETNAME_252"
	Value "Tercidina"
StringInfo
	ID "IDS_PLANETNAME_253"
	Value "Terradas"
StringInfo
	ID "IDS_PLANETNAME_254"
	Value "Thekla"
StringInfo
	ID "IDS_PLANETNAME_255"
	Value "Themis"
StringInfo
	ID "IDS_PLANETNAME_256"
	Value "Thereus"
StringInfo
	ID "IDS_PLANETNAME_257"
	Value "Thessalia"
StringInfo
	ID "IDS_PLANETNAME_258"
	Value "Thorenia"
StringInfo
	ID "IDS_PLANETNAME_259"
	Value "Thrasymede"
StringInfo
	ID "IDS_PLANETNAME_260"
	Value "Tirion"
StringInfo
	ID "IDS_PLANETNAME_261"
	Value "Tirol"
StringInfo
	ID "IDS_PLANETNAME_262"
	Value "Titania"
StringInfo
	ID "IDS_PLANETNAME_263"
	Value "Tolosa"
StringInfo
	ID "IDS_PLANETNAME_264"
	Value "Tuscia"
StringInfo
	ID "IDS_PLANETNAME_265"
	Value "Tyndareus"
StringInfo
	ID "IDS_PLANETNAME_266"
	Value "Tyr"
StringInfo
	ID "IDS_PLANETNAME_267"
	Value "Utopia"
StringInfo
	ID "IDS_PLANETNAME_268"
	Value "Vanadis"
StringInfo
	ID "IDS_PLANETNAME_269"
	Value "Vangelis"
StringInfo
	ID "IDS_PLANETNAME_270"
	Value "Vargas"
StringInfo
	ID "IDS_PLANETNAME_271"
	Value "Varuna"
StringInfo
	ID "IDS_PLANETNAME_272"
	Value "Velimir"
StringInfo
	ID "IDS_PLANETNAME_273"
	Value "Veritas"
StringInfo
	ID "IDS_PLANETNAME_274"
	Value "Vietoris"
StringInfo
	ID "IDS_PLANETNAME_275"
	Value "Vitaris"
StringInfo
	ID "IDS_PLANETNAME_276"
	Value "Waltari"
StringInfo
	ID "IDS_PLANETNAME_277"
	Value "Weierstrass"
StringInfo
	ID "IDS_PLANETNAME_278"
	Value "Wiesenthal"
StringInfo
	ID "IDS_PLANETNAME_279"
	Value "Xenia"
StringInfo
	ID "IDS_PLANETNAME_280"
	Value "Xenophon"
StringInfo
	ID "IDS_PLANETNAME_281"
	Value "Yakutia"
StringInfo
	ID "IDS_PLANETNAME_282"
	Value "Yasuda"
StringInfo
	ID "IDS_PLANETNAME_283"
	Value "Yoshino"
StringInfo
	ID "IDS_PLANETNAME_284"
	Value "Yugra"
StringInfo
	ID "IDS_PLANETNAME_285"
	Value "Zanstra"
StringInfo
	ID "IDS_PLANETNAME_286"
	Value "Zenbei"
StringInfo
	ID "IDS_PLANETNAME_287"
	Value "Zernike"
StringInfo
	ID "IDS_PLANETNAME_288"
	Value "Zykina"
StringInfo
	ID "IDS_PLANETNAME_289"
	Value "Alcari"
StringInfo
	ID "IDS_PLANETNAME_290"
	Value "Kailey"
StringInfo
	ID "IDS_CANNONSHELLTECH_NAME"
	Value "Novalith Warhead"
StringInfo
	ID "IDS_CANNONSHELLTECH_DESC"
	Value "The apex of TEC ordnance technology; it will cause tremendous damage to a planet's infrastructure on impact."
StringInfo
	ID "IDS_CANNONSHELLPSI_NAME"
	Value "Deliverance Signal"
StringInfo
	ID "IDS_CANNONSHELLPSI_DESC"
	Value "A powerful burst of energy fired from the Deliverance Engine, it will impose the firing empire's culture on the populace of its target."
StringInfo
	ID "IDS_CANNONSHELLPHASE_NAME"
	Value "Kostura Warhead"
StringInfo
	ID "IDS_CANNONSHELLPHASE_DESC"
	Value "A devastating shockwave upon impact disables and damages all orbital structures, leaving the planet vulnerable to attack."
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH00"
	Value "TDN Khronis"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH01"
	Value "TDN Aegia"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH02"
	Value "TDN Revoria"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH03"
	Value "TDN Golgonev"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH04"
	Value "TDN Behemov"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH05"
	Value "TDN Kolossus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH06"
	Value "TDN Titunev"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH07"
	Value "TDN Illusturia"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH08"
	Value "TDN Magnius"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH09"
	Value "TDN Ithica"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH10"
	Value "TDN Ultimus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH11"
	Value "TDN Mobius"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH12"
	Value "TDN Karamazov"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH13"
	Value "TDN Solonis"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH14"
	Value "TDN Kinesia"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH15"
	Value "TDN Vigilus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH16"
	Value "TDN Krasev"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH17"
	Value "TDN Achronus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH18"
	Value "TDN Proteus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH19"
	Value "TDN Krosus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH20"
	Value "TDN Logonis"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH21"
	Value "TDN Peresov"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH22"
	Value "TDN Aceron"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH23"
	Value "TDN Numenia"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH24"
	Value "TDN Lazarus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH25"
	Value "TDN Aotoris"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH26"
	Value "TDN Argonis"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH27"
	Value "TDN Metorum"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH28"
	Value "TDN Megunev"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH29"
	Value "TDN Stratius"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH30"
	Value "TDN Calisto"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH31"
	Value "TDN Alteus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH32"
	Value "TDN Novick"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH33"
	Value "TDN Vanifax"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH34"
	Value "TDN Frasaris"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH35"
	Value "TDN Ramado"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH36"
	Value "TDN Bravick"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH37"
	Value "TDN Zayedis"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH38"
	Value "TDN Milosz"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH39"
	Value "TDN Nostros"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH40"
	Value "TDN Berenos"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH41"
	Value "TDN Tasckird"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH42"
	Value "TDN Akayko"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH43"
	Value "TDN Secundo"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH44"
	Value "TDN Phenro"
StringInfo
	ID "IDS_CAPITALSHIPNAME_TECH45"
	Value "TDN Mercano"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI00"
	Value "Tyrand"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI01"
	Value "Vengea"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI02"
	Value "Aventus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI03"
	Value "Lumiscant"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI04"
	Value "Direnus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI05"
	Value "Imperia"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI06"
	Value "Immaculata"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI07"
	Value "Malevesant"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI08"
	Value "Furia"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI09"
	Value "Valouria"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI10"
	Value "Merciless"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI11"
	Value "Thanatous"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI12"
	Value "Tempestua"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI13"
	Value "Etheria"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI14"
	Value "Vilysian"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI15"
	Value "Mercuria"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI16"
	Value "Seraphea"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI17"
	Value "Excoriant"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI18"
	Value "Ascencia"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI19"
	Value "Spectra"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI20"
	Value "Tremonia"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI21"
	Value "Eterna"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI22"
	Value "Sinistra"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI23"
	Value "Vorascant"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI24"
	Value "Pyranea"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI25"
	Value "Maloraphea"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI26"
	Value "Scythia"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI27"
	Value "Discordia"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI28"
	Value "Polaria"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI29"
	Value "Monestria"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI30"
	Value "Celestia"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI31"
	Value "Maledictus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI32"
	Value "Stelwardia"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI33"
	Value "Resplendia"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI34"
	Value "Scintilata"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI35"
	Value "Magniphea"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI36"
	Value "Rancoria"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI37"
	Value "Virulea"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI38"
	Value "Brulirea"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PSI39"
	Value "Josonea"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE00"
	Value "Vatornas"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE01"
	Value "Astirka"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE02"
	Value "Vornas"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE03"
	Value "Larkitra"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE04"
	Value "Kintora"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE05"
	Value "Sultra"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE06"
	Value "Kratovas"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE07"
	Value "LarrTul"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE08"
	Value "Korigul"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE09"
	Value "Artorska"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE10"
	Value "Sonrakus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE11"
	Value "Tiraskus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE12"
	Value "Ravustra"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE13"
	Value "Junakra"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE14"
	Value "Rakulas"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE15"
	Value "Vaskarus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE16"
	Value "Toruvak"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE17"
	Value "Vanatorak"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE18"
	Value "Ruskovak"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE19"
	Value "Antarus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE20"
	Value "Vakarus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE21"
	Value "Voskul"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE22"
	Value "Tarsika"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE23"
	Value "Jikantra"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE24"
	Value "Arankul"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE25"
	Value "Karakus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE26"
	Value "Senvistra"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE27"
	Value "Voritul"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE28"
	Value "Vilakus"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE29"
	Value "Skukra"
StringInfo
	ID "IDS_CAPITALSHIPNAME_PHASE30"
	Value "Jrakis"
StringInfo
	ID "IDS_STARBASENAME_TECH00"
	Value "Galvanov"
StringInfo
	ID "IDS_STARBASENAME_TECH01"
	Value "Stratonev"
StringInfo
	ID "IDS_STARBASENAME_TECH02"
	Value "Orskov"
StringInfo
	ID "IDS_STARBASENAME_TECH03"
	Value "Altimus"
StringInfo
	ID "IDS_STARBASENAME_TECH04"
	Value "Kosmus"
StringInfo
	ID "IDS_STARBASENAME_TECH05"
	Value "Herasus"
StringInfo
	ID "IDS_STARBASENAME_TECH06"
	Value "Arskov"
StringInfo
	ID "IDS_STARBASENAME_PSI00"
	Value "Divinity"
StringInfo
	ID "IDS_STARBASENAME_PSI01"
	Value "Purity"
StringInfo
	ID "IDS_STARBASENAME_PSI02"
	Value "Sanctuary"
StringInfo
	ID "IDS_STARBASENAME_PSI03"
	Value "Sanctity"
StringInfo
	ID "IDS_STARBASENAME_PSI04"
	Value "Redemption"
StringInfo
	ID "IDS_STARBASENAME_PSI05"
	Value "Vindication"
StringInfo
	ID "IDS_STARBASENAME_PHASE00"
	Value "Korostra"
StringInfo
	ID "IDS_STARBASENAME_PHASE01"
	Value "Orankost"
StringInfo
	ID "IDS_STARBASENAME_PHASE02"
	Value "Koraskas"
StringInfo
	ID "IDS_STARBASENAME_PHASE03"
	Value "Roskara"
StringInfo
	ID "IDS_STARBASENAME_PHASE04"
	Value "Oraskul"
StringInfo
	ID "IDS_STARBASENAME_PHASE05"
	Value "Arvotul"
StringInfo
	ID "IDS_STARBASENAME_PHASE06"
	Value "Vokorul"
StringInfo
	ID "IDSResearchInfoCardModifierValue"
	Value "*VALUE0* *SPACING155* *VALUE1* *SPACING185* *VALUE2* *VALUE3*"
StringInfo
	ID "IDSResearchInfoCardModifierValueAtMaxLevel"
	Value "*VALUE0* *SPACING155* *VALUE1*"
StringInfo
	ID "IDSResearchInfoCardUnlock"
	Value "Unlocks: *VALUE0* *VALUE1*"
StringInfo
	ID "IDS_RESEARCHINFOCARD_CAPITALSHIPSIMPROVED"
	Value "Capital Ships Improved: *SPACING155* *VALUE0*"
StringInfo
	ID "IDS_RESEARCHINFOCARD_FRIGATESIMPROVED"
	Value "Frigates Improved: *SPACING155* *VALUE0*"
StringInfo
	ID "IDS_RESEARCHINFOCARD_MODULESIMPROVED"
	Value "Structures Improved: *SPACING155* *VALUE0*"
StringInfo
	ID "IDS_RESEARCHINFOCARD_FIGHTERSIMPROVED"
	Value "Squadrons Improved: *SPACING155* *VALUE0*"
StringInfo
	ID "IDS_RESEARCHINFOCARD_STARBASESIMPROVED"
	Value "Star Bases Improved: *SPACING155* *VALUE0*"
StringInfo
	ID "IDS_RESEARCHINFOCARD_PLANETSIMPROVED"
	Value "Planets Improved: *SPACING155* *VALUE0*"
StringInfo
	ID "IDS_RESEARCHINFOCARD_ALLENTITIES"
	Value "All"
StringInfo
	ID "IDS_RESEARCHINFOCARD_ENTITIESSEPERATOR"
	Value ", "
StringInfo
	ID "IDS_RESEARCHINFOCARD_QUEUEDRESEARCHSUBJECTSTATUS"
	Value "*VALUE0*: *SPACING170* *VALUE1*"
StringInfo
	ID "IDSInfoCardArtifactUndiscoveredDesc"
	Value "Your empire has not discovered this artifact yet. Exploring your empire's planets has a chance to find artifacts."
StringInfo
	ID "IDSInfoCardArtifactUnownedStatus"
	Value "You no longer own this artifact."
StringInfo
	ID "IDS_INFOCARD_GAMEEVENTCATEGORYTITLEFORMAT"
	Value "%s Reports"
StringInfo
	ID "IDS_INFOCARD_ENTITYLEVEL"
	Value "%d"
StringInfo
	ID "IDS_INFOCARD_LABEL_ABILITYANTIMATTERCOST"
	Value "Antimatter cost"
StringInfo
	ID "IDS_INFOCARD_LABEL_ABILITYCOOLDOWN"
	Value "Cooldown time"
StringInfo
	ID "IDS_INFOCARD_LABEL_ABILITYRANGE"
	Value "Range"
StringInfo
	ID "IDS_INFOCARD_LABEL_MAXTARGETS"
	Value "Max targets"
StringInfo
	ID "IDS_INFOCARD_LABEL_PERIODICACTIONCOUNT"
	Value "Waves"
StringInfo
	ID "IDS_INFOCARD_LABEL_ABILITYDURATION"
	Value "Duration"
StringInfo
	ID "IDS_INFOCARD_TITLE_CREDITS"
	Value "Credits Summary"
StringInfo
	ID "IDS_INFOCARD_TITLE_METAL"
	Value "Metal Summary"
StringInfo
	ID "IDS_INFOCARD_TITLE_CRYSTAL"
	Value "Crystal Summary"
StringInfo
	ID "IDS_INFOCARD_LABEL_RESEARCHSUBJECTLEVEL"
	Value "Level *SPACING3* *VALUE0* / *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_LABEL_RESEARCHSUBJECTUPGRADETIME"
	Value "Upgrade time: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_LABEL_RESEARCHSUBJECTUPGRADEPERC"
	Value "Upgrade status: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_LABEL_RESEARCHSUBJECTOUTPUTNEEDED"
	Value "Requires *VALUE0* *VALUE1* structure"
StringInfo
	ID "IDS_INFOCARD_LABEL_RESEARCHSUBJECTOUTPUTNEEDEDPLURAL"
	Value "Requires *VALUE0* *VALUE1* structures"
StringInfo
	ID "IDS_INFOCARD_LABEL_RESEARCHSUBJECTNEEDEDMANYROLETYPES"
	Value "Requires *VALUE0* of any research structure"
StringInfo
	ID "IDS_ENTITYINFOCARD_RESOURCEASTEROID_RATE"
	Value "Rate with extractor:*SPACING170* *VALUE0* /sec"
StringInfo
	ID "IDS_ENTITYINFOCARD_CARGOSHIP_CARGOAMOUNT"
	Value "Cargo hold contains *VALUE0* *VALUE1*"
StringInfo
	ID "IDS_ENTITYGROUPINFOCARD_ITEMWITHCOUNT"
	Value "*VALUE0* *VALUE1* x*VALUE2* *SPACING175* *VALUE3* *SPACING215* *VALUE4*"
StringInfo
	ID "IDS_ENTITYGROUPINFOCARD_ITEMWITHOUTCOUNT"
	Value "*VALUE0* *VALUE1* *SPACING175* *VALUE2* *SPACING215* *VALUE3*"
StringInfo
	ID "IDS_ENTITYGROUPINFOCARD_EXCEEDEDMAXITEMCOUNT"
	Value "*SPACING10* ..."
StringInfo
	ID "IDS_ENTITYGROUPINFOCARD_OWNERSHIPPARAM_ALLIED"
	Value "Allied"
StringInfo
	ID "IDS_ENTITYGROUPINFOCARD_OWNERSHIPPARAM_ENEMY"
	Value "Enemy"
StringInfo
	ID "IDS_ENTITYGROUPINFOCARD_CONTENTPARAM_PLANETMODULES"
	Value "Planet Structures"
StringInfo
	ID "IDS_ENTITYGROUPINFOCARD_CONTENTPARAM_PLANETS"
	Value "Planets"
StringInfo
	ID "IDS_ENTITYGROUPINFOCARD_CONTENTPARAM_SHIPS"
	Value "Ships"
StringInfo
	ID "IDS_ENTITYGROUPINFOCARD_HEADER"
	Value "*VALUE0* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_ISTATVALUE"
	Value "*VALUE0*:*SPACING170* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_ISTATDPS"
	Value "Recent DPS:*SPACING170* *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_WEAPONNAMEANDDPS"
	Value "Average *VALUE0* Damage:*SPACING170* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BUFFVALUES"
	Value "*VALUE0*: *SPACING150* *VALUE1* *SPACING185* *VALUE2* *VALUE3*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BUFFADJUSTMENT"
	Value "*VALUE0*: *SPACING170* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BUFFRATE"
	Value "*VALUE0*: *SPACING170* *VALUE1* /sec"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BUFFPLANETPRODUCTIONSTOLEN"
	Value "*VALUE0* Stealing Income: *SPACING170* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BUFFPROXYSENSOR"
	Value "Has Remote Sensor"
StringInfo
	ID "IDS_INFOCARD_BUFFOVERTIME_CREDITRATE"
	Value "Credits earned /sec"
StringInfo
	ID "IDS_INFOCARD_BUFFOVERTIME_DAMAGERATETOPLANET"
	Value "Bombing damage done /sec"
StringInfo
	ID "IDS_INFOCARD_BUFFOVERTIME_DAMAGERATEPERCTOPLANET"
	Value "Planet damage done /sec"
StringInfo
	ID "IDS_INFOCARD_BUFFOVERTIME_POPULATIONKILLEDRATEPERC"
	Value "Population killed /sec"
StringInfo
	ID "IDS_INFOCARD_BUFFOVERTIME_DAMAGERATETOTARGET"
	Value "Damage done /sec"
StringInfo
	ID "IDS_INFOCARD_BUFFOVERTIME_RESOURCERATE"
	Value "Resources earned /sec"
StringInfo
	ID "IDS_INFOCARD_BUFFOVERTIME_RESTOREANTIMATTER"
	Value "Antimatter restored /sec"
StringInfo
	ID "IDS_INFOCARD_BUFFOVERTIME_RESTORESHIELDSRATE"
	Value "Shields restored /sec"
StringInfo
	ID "IDS_INFOCARD_BUFFOVERTIME_RESTOREHULLRATE"
	Value "Hull repaired /sec"
StringInfo
	ID "IDS_INFOCARD_BUFFOVERTIME_DAMAGERATE"
	Value "Damage taken /sec"
StringInfo
	ID "IDS_INFOCARD_BUFFOVERTIME_DRAINANTIMATTERRATE"
	Value "Antimatter drained /sec"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_ACTIVELYBEINGCONSTRUCTED"
	Value "Under construction"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_CANBECAPTURED"
	Value "Can be captured"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_CANNOTBEDAMAGED"
	Value "Invulnerable"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_CANNOTBESCUTTLED"
	Value "Cannot be scuttled"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_INSTANTBUILDFIGHTERS"
	Value "Strike craft build instantly"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_DETECTINCOMINGHYPERSPACINGENTITIES"
	Value "Phase Jump detection active"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_DISABLEABILITIES"
	Value "Abilities disabled"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_DISABLEFIGHTERLAUNCH"
	Value "Strike craft launch disabled"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_DISABLECONSTRUCTION"
	Value "Construction disabled"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_DISABLEMODULEFUNCTIONALITY"
	Value "Structure work disabled"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_JUMPBLOCKERIMMUNE"
	Value "Jump interference immune"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_DISABLEPHASEJUMP"
	Value "Phase Jump disabled"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_DISABLELINEARENGINES"
	Value "Sub-light main engines disabled"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_DISABLEANGULARENGINES"
	Value "Sub-light maneuvering engines disabled"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_DISABLEREGENERATION"
	Value "Passive regeneration disabled"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_DISABLEWEAPONS"
	Value "Weapons disabled"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_PHASEDODGE"
	Value "Phase dodge active"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_PHASEOUT"
	Value "Phased out"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_APPLYPROXYSENSOR"
	Value "Applies sensor to targets"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_ISPHASEGATEENDPOINT"
	Value "Phase Stabilizer node"
StringInfo
	ID "IDS_INFOCARD_BUFFBOOL_HASTAUNTTARGET"
	Value "Is force attacking"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_WEAPONCOOLDOWN"
	Value "Weapon cooldown"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_WEAPONRANGE"
	Value "Weapon range"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_PLANETBOMBINGCOOLDOWN"
	Value "Bombardment cooldown"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_ENERGYWEAPONCOOLDOWN"
	Value "Energy Weapon cooldown"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_WEAPONRANGE"
	Value "Weapon range"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_DAMAGEOUTPUT"
	Value "Damage output"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_PHYSICALDAMAGEOUTPUT"
	Value "Physical damage output"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_ENERGYDAMAGEOUTPUT"
	Value "Energy damage output"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_DAMAGEREDUCTION"
	Value "Damage reduction"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_DAMAGEASDAMAGETARGETFROMFORWARD"
	Value "Frontal damage reduction"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_ARMOR"
	Value "Armor"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_CHANCETOCHANGEATTACKERTARGET"
	Value "Change attacker target chance"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_CHANCETOIGNORESHIELDS"
	Value "Phase Missile efficiency"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_CHANCETOABSORBWITHSHIELDS"
	Value "Phase Missile block"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_CHANCETODODGE"
	Value "Chance to dodge"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_CHANCETOHIT"
	Value "Chance to hit"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_DAMAGESHARING"
	Value "Damage shared"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_MAXSPEED"
	Value "Max speed"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_ACCELERATION"
	Value "Acceleration"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_TURNRATE"
	Value "Turn rate"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_HYPERSPACESPEED"
	Value "Phase Jump speed"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_HYPERSPACEEXITDISTANCE"
	Value "Phase Jump departure range"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_ABILITYCOOLDOWN"
	Value "Ability cooldown rate"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_ABILITYANTIMATTERCOST"
	Value "Ability antimatter cost"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_HULLPOINTRESTORERATE"
	Value "Hull restore rate"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_HYPERSPACECHARGEUPRATE"
	Value "Phase Jump charge up rate"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_PLANETUPGRADECOST"
	Value "Cost reduction"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_PROPAGATEWEAPONDAMAGEPERC"
	Value "Damage propagation"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_PLANETMAXPOPULATION"
	Value "Max population"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_SHIELDPOINTRESTORERATE"
	Value "Shield restore rate"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_SHIPBUILDTIME"
	Value "Ship build time"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_MODULEBUILDTIME"
	Value "Structure build time"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_POPULATIONGROWTHRATE"
	Value "Population growth rate"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_RESOURCEOUTPUT"
	Value "Planet resource output"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_SHIELDMITIGATION"
	Value "Shield mitigation"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_PLANETBOMBINGABSORBCHANCE"
	Value "Bombing absorb chance"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_FIGHTERSPERSQUAD"
	Value "Extra strike craft per squadron"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_ANTIMATTERFROMENERGYDAMAGERATIO"
	Value "Antimatter from energy damage"
StringInfo
	ID "IDS_INFOCARD_BUFFADJUSTMENT_REFLECTEDDAMAGEFROMDAMAGERATIO"
	Value "Vengeance damage from damage"
StringInfo
	ID "IDS_INFOCARD_BUFFSTATUS_HULLRESTORERATE"
	Value "Hull Repairing"
StringInfo
	ID "IDS_INFOCARD_BUFFVALUE_DAMAGE"
	Value "Damage"
StringInfo
	ID "IDS_INFOCARD_BUFFVALUE_POPULATIONKILLED"
	Value "Population killed"
StringInfo
	ID "IDS_INFOCARD_BUFFVALUE_ANTIMATTERRESTORED"
	Value "Antimatter"
StringInfo
	ID "IDS_INFOCARD_BUFFVALUE_DAMAGERETALIATIONPERC"
	Value "Damage retaliation"
StringInfo
	ID "IDS_INFOCARD_BUFFVALUE_DAMAGEPERCOFCURRENTHULL"
	Value "Current hull points lost"
StringInfo
	ID "IDS_INFOCARD_BUFFVALUE_ANTIMATTERRESTOREDPERCFROMDAMAGE"
	Value "Antimatter from damage"
StringInfo
	ID "IDS_INFOCARD_BUFFVALUE_FIGHTERSPERSQUADRON"
	Value "Extra strike craft"
StringInfo
	ID "IDS_INFOCARD_BUFFVALUE_ANTIMATTERREMOVED"
	Value "Antimatter removed"
StringInfo
	ID "IDS_INFOCARD_BUFFVALUE_ANTIMATTERSTOLEN"
	Value "Antimatter stolen"
StringInfo
	ID "IDS_INFOCARD_BUFFVALUE_HULLPOINTSRESTORED"
	Value "Hull points repaired"
StringInfo
	ID "IDS_INFOCARD_BUFFVALUE_SHIELDPOINTSRESTORED"
	Value "Shield points restored"
StringInfo
	ID "IDS_INFOCARD_BUFFVALUE_SPAWNRESOURCEEXTRACTORS"
	Value "Free extractors"
StringInfo
	ID "IDS_INFOCARD_BUFFVALUE_BOUNTYAPPLIED"
	Value "Bounty applied"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BOUNTYAGAINSTPLAYERNAME"
	Value "Bounty against *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BOUNTYAGAINSTACTIVEPLAYER_TOTALAMOUNTDESCRIPTION"
	Value "The total bounty against your empire."
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BOUNTYAGAINSTPLAYER_TOTALAMOUNTDESCRIPTION"
	Value "The total bounty against this empire. Collect from this bounty by destroying ships and structures of this empire."
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BOUNTYAGAINSTPLAYER_PERSONALAMOUNT"
	Value "Personal Bounty Amount: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BOUNTYAGAINSTPLAYER_TOTALAMOUNTTIP0"
	Value "Hold down Shift when increasing bounty to increase it by larger amounts."
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BOUNTYAGAINSTPLAYER_TOTALAMOUNTTIP1"
	Value "Important: Credits spent on bounty cannot be refunded."
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BOUNTYINCAMOUNT"
	Value "Next Increment: *VALUE0* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ABILITYAUTOCASTSTATUS"
	Value "*VALUE0* Autocast: *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_AUTOCAST_ENABLED"
	Value "Enabled"
StringInfo
	ID "IDS_INFOCARD_AUTOCAST_DISABLED"
	Value "Disabled"
StringInfo
	ID "IDS_CANUSEABILITYSTATUS_CANUSE"
	Value "Available"
StringInfo
	ID "IDS_CANUSEABILITYSTATUS_ISPASSIVE"
	Value "Passive"
StringInfo
	ID "IDS_CANUSEABILITYSTATUS_INVALIDLEVEL"
	Value "Invalid Level"
StringInfo
	ID "IDS_CANUSEABILITYSTATUS_DISABLEDBYBUFFS"
	Value "Disabled"
StringInfo
	ID "IDS_CANUSEABILITYSTATUS_NOTENOUGHANTIMATTER"
	Value "Not enough antimatter"
StringInfo
	ID "IDS_CANUSEABILITYSTATUS_NOTENOUGHRESOURCES"
	Value "Not enough resources"
StringInfo
	ID "IDS_CANUSEABILITYSTATUS_OWNERNOTBUILT"
	Value "Construction not finished"
StringInfo
	ID "IDS_CANUSEABILITYSTATUS_COOLDOWNNOTEXPIRED"
	Value "Cooldown not expired"
StringInfo
	ID "IDS_CANUSEABILITYSTATUS_RESEARCHPREQUISITESNOTMET"
	Value "Not researched"
StringInfo
	ID "IDS_CANUSEABILITYSTATUS_ISSQUADNOTIN3DSPACE"
	Value "Not a launched squadron"
StringInfo
	ID "IDS_CANUSEABILITYSTATUS_NOTENOUGHROOMFORSTARBASE"
	Value "Not enough room to deploy"
StringInfo
	ID "IDS_CANUSEABILITYSTATUS_TOOMANYSTARBASES"
	Value "Too many starbases in gravity well"
StringInfo
	ID "IDS_CANUSEABILITYSTATUS_MINEISNOTACTIVATED"
	Value "Mine not yet activated"
StringInfo
	ID "IDS_CANUSEABILITYSTATUS_MINELIMITREACHED"
	Value "Too many mines in gravity well"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_CAPITALSHIPTYPE"
	Value "*VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_STARBASETYPE"
	Value "*VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_CAPITALSHIPTYPEASKING"
	Value "Flagship *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_CAPITALSHIPEXPERIENCE"
	Value "Experience Points:*SPACING100* *VALUE0* / *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_CAPITALSHIPMAXLEVELREACHED"
	Value "Maximum experience level reached."
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_CAPITALSHIPCULTUREPROTECTRATE"
	Value "Culture Repel Rate:*SPACING100* *VALUE0*/sec"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPCURRENTLEVEL"
	Value "Current level: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_CAPITALSHIPABILITYPOINTDETAILSHEADER"
	Value "Abilities: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_CAPITALSHIPABILITYDESCRIPTION"
	Value "*VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_CAPITALSHIPUNSPENTABILITYONEPOINT"
	Value "%d unspent ability point"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_CAPITALSHIPUNSPENTABILITYMANYPOINTS"
	Value "%d unspent ability points"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_CAPITALSHIPABILITYLEVEL"
	Value "*SPACING20* *VALUE0*: *SPACING170* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_HYPERPSACEMOVE_CLEARINGORBIT"
	Value "*VALUE0* Phase Jumping to *VALUE1* *VALUE2*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_HYPERPSACEMOVE_WAITINGFORFORMATION"
	Value "*VALUE0* Waiting for formation"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_HYPERPSACEMOVE_HYPERSPACEINTRANSIT"
	Value "*VALUE0* Phase Jumping to *VALUE1* *VALUE2*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_HYPERPSACEMOVE_HYPERSPACECHARGING"
	Value "*VALUE0* Phase Jumping to *VALUE1* *VALUE2*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ORDERMOVETOLERANCE"
	Value "*VALUE0* Moving to *VALUE1* *VALUE2*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ORDERMOVEARBITRARY"
	Value "*VALUE0* Moving to position"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ORDERMOVEARBITRARYAUTO"
	Value "*VALUE0* Auto Returning to position"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ORDERMOVEARBITRARYAUTOINFLEET"
	Value "*VALUE0* Reforming fleet"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ORDERATTACK"
	Value "*VALUE0* Attacking *VALUE1* *VALUE2*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ORDERATTACKAUTO"
	Value "*VALUE0* Auto Attacking *VALUE1* *VALUE2*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ORDERBOMB"
	Value "*VALUE0* Bombing *VALUE1* *VALUE2*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ORDERBOMBAUTO"
	Value "*VALUE0* Auto Bombing *VALUE1* *VALUE2*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ORDERUSETARGETABILITY"
	Value "*VALUE0* Using *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ORDERUSETARGETABILITYAUTO"
	Value "*VALUE0* Auto Using *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ORDERDOCK"
	Value "*VALUE0* Docking"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ORDERLAUNCH"
	Value "*VALUE0* Launching"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ORDEREXPLORE"
	Value "*VALUE0* Exploring"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_QUEUEDORDERMOVETOLERANCE"
	Value "*SPACING22* Move to *VALUE0* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_QUEUEDORDERMOVEARBITRARY"
	Value "*SPACING22* Move to position"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_QUEUEDORDERMOVEARBITRARYAUTO"
	Value "*SPACING22* Auto Return to position"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_QUEUEDORDERMOVEARBITRARYAUTOINFLEET"
	Value "*SPACING22* Reforming fleet"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_QUEUEDORDERATTACK"
	Value "*SPACING22* Attack *VALUE0* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_QUEUEDORDERATTACKAUTO"
	Value "*SPACING22* Auto Attack *VALUE0* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_QUEUEDORDERBOMB"
	Value "*SPACING22* Bomb *VALUE0* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_QUEUEDORDERBOMBAUTO"
	Value "*SPACING22* Auto Bomb *VALUE0* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_QUEUEDORDERUSETARGETABILITY"
	Value "*SPACING22* Use *VALUE0* on *VALUE1* *VALUE2*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_QUEUEDORDERUSETARGETABILITYAUTO"
	Value "*SPACING22* Auto Use *VALUE0* on *VALUE1* *VALUE2*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_QUEUEDORDERDOCK"
	Value "*SPACING22* Dock"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_QUEUEDORDERLAUNCH"
	Value "*SPACING22* Launch"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BOMBINGDAMAGE"
	Value "Planet Bombing Damage: *SPACING170* *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_COST"
	Value "Cost: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_CANREQUESTSHIPSTATUS"
	Value "*VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_CANBUILDPLANETMODULESTATUS"
	Value "*VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_CANUSEABILITYSTATUS"
	Value "*VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_CANREQUESTSQUADSTATUS"
	Value "*VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_HULL"
	Value "Hull:*SPACING100* *VALUE0* / *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_SHIELDS"
	Value "Shields:*SPACING100* *VALUE0* / *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ANTIMATTER"
	Value "Antimatter:*SPACING100* *VALUE0* / *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ARMOR"
	Value "Armor:*SPACING100* *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_MAXARMOR"
	Value "Armor:*SPACING170* *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_SHIELDBONUS"
	Value "Shield Mitigation:*SPACING100* *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_MAXHULL"
	Value "Hull:*SPACING170* *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_MAXSHIELDS"
	Value "Shields:*SPACING170* *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_MAXANTIMATTER"
	Value "Antimatter:*SPACING170* *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_EXPERIENCEFORDESTROYING"
	Value "Experience value:*SPACING100* *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BOUNTYREWARDFORDESTROYING"
	Value "Bounty reward:*SPACING100* *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_STARBASEPOPULATION"
	Value "Population:*SPACING100* *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_STARBASETAXINCOMERATE"
	Value "Tax Income Rate:*SPACING100* *VALUE0* /sec"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_STARBASETRADEINCOMERATE"
	Value "Trade Income Rate:*SPACING100* *VALUE0* /sec"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_SPACEMINECOUNT"
	Value "Space Mines:*SPACING130* *VALUE0* / *VALUE1*"
StringInfo
	ID "IDSEconomyInfoCardTotalIncomeRate"
	Value "Total Income *SPACING160* *VALUE0* *SPACING195*/sec"
StringInfo
	ID "IDSEconomyInfoCardFleetUpkeep"
	Value "*VALUE0* Fleet Upkeep - *VALUE1* *SPACING160* *VALUE2* *SPACING195*/sec"
StringInfo
	ID "IDSEconomyInfoCardTotalPlanetIncome"
	Value "*VALUE0* Planet Income *SPACING160* *VALUE1* *SPACING195*/sec"
StringInfo
	ID "IDSEconomyInfoCardIndividualPlanetIncome"
	Value "*VALUE0* *VALUE1* *SPACING160* *VALUE2* *SPACING195*/sec"
StringInfo
	ID "IDSEconomyInfoCardIndividualPlanetIncomeOverflow"
	Value "..."
StringInfo
	ID "IDSEconomyInfoCardTotalTradeNetworkIncome"
	Value "*VALUE0* Trade Port Income *SPACING160* *VALUE1* *SPACING195*/sec"
StringInfo
	ID "IDSEconomyInfoCardTotalStarBaseIncome"
	Value "*VALUE0* Star base Tax Income *SPACING160* *VALUE1* *SPACING195*/sec"
StringInfo
	ID "IDSEconomyInfoCardTotalResourceExtractionIncome"
	Value "*VALUE0* Extractor Income *SPACING160* *VALUE1* *SPACING195*/sec"
StringInfo
	ID "IDSEconomyInfoCardTotalResourceRefineryIncome"
	Value "*VALUE0* Refinery Income *SPACING160* *VALUE1* *SPACING195*/sec"
StringInfo
	ID "IDSEconomyInfoCardShipSlots"
	Value "Fleet Supply"
StringInfo
	ID "IDSEconomyInfoCardCapitalShipSlots"
	Value "Capital Ships"
StringInfo
	ID "IDSEconomyInfoCardAvailableShipSlots"
	Value "Fleet Capacity Available *SPACING175* *VALUE0*"
StringInfo
	ID "IDSEconomyInfoCardUsedShipSlots"
	Value "Fleet Capacity Used *SPACING175* *VALUE0*"
StringInfo
	ID "IDSEconomyInfoCardShipSlotsLostToCapitalShipConstruction"
	Value "Queued Capital Ships"
StringInfo
	ID "IDSEconomyInfoCardShipSlotsLostToFrigateConstruction"
	Value "Queued Frigates"
StringInfo
	ID "IDSEconomyInfoCardAvailableCapitalShipSlots"
	Value "Capital Ship Crews Available *SPACING175* *VALUE0*"
StringInfo
	ID "IDSEconomyInfoCardCapitalShipListHeader"
	Value "Deployed Capital Ships:"
StringInfo
	ID "IDSEconomyInfoCardCapitalShipListItem"
	Value "*VALUE0* *VALUE1* *SPACING140* Level *SPACING175* *VALUE2*"
StringInfo
	ID "IDSEconomyInfoCardCapitalShipListOverflowItem"
	Value "..."
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ORDERITEMOVERFLOW"
	Value "*SPACING22* ..."
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_MODULESLOTS"
	Value "*VALUE0* Slots:*SPACING130* *VALUE1* / *VALUE2*"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_TAXRATE"
	Value "Tax Income Rate:*SPACING130* *VALUE0* /sec"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_CULTURE"
	Value "Culture Rate:*SPACING130* *VALUE0* /sec"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_PLANETHEALTH"
	Value "Planet Health:*SPACING130* *VALUE0* / *VALUE1*"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_PLANETPOPULATION"
	Value "Population:*SPACING130* *VALUE0* / *VALUE1*"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_RESOURCEASTEROID"
	Value "*VALUE0* *VALUE1* *SPACING130* *VALUE2* /sec"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_RESOURCEASTEROID_FROMEXTRACTOR"
	Value "Rate:*SPACING100* *VALUE0* /sec"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_RESOURCEASTEROID_REFINERYUSAGE"
	Value "Refinery quota: *SPACING100* *VALUE0*"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_RESOURCEASTEROID_RESOURCEFOCUSRATE"
	Value "Resource Focus rate: *SPACING100* *VALUE0*"
StringInfo
	ID "IDSPlanetInfoCardAllegianceStatus"
	Value "Allegiance:*SPACING130* *VALUE0*"
StringInfo
	ID "IDSPlanetInfoCardPlanetLossBlockedByStarBase"
	Value "Star base %s is preventing loss of ownership by bombardment"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_ASTEROIDNAME"
	Value "Asteroid"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_DISTANCETOHOMEPLANET_PLURAL"
	Value "*VALUE0* jumps from your home planet."
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_DISTANCETOHOMEPLANET_SINGULAR"
	Value "*VALUE0* jump from your home planet."
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_CULTURETAKEOVERSTATUS_ALMOSTLOSTFRIENDLY"
	Value "Hostile culture will soon overthrow this planet"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_CULTURETAKEOVERSTATUS_ALMOSTLOSTENEMY"
	Value "Friendly culture will soon overthrow this planet"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_JUMPBLOCKED"
	Value "Travel to this empire's other planets is blocked"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_PLANETBONUS"
	Value "*VALUE0* *VALUE1*"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_PLANETBONUSVALUE"
	Value "*SPACING5* *VALUE0*: *SPACING130* *VALUE1*"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_UNKNOWNARTIFACT"
	Value "Your sensors detect an unknown artifact is present on this planet!"
StringInfo
	ID "IDSPlanetBonusValueAdditiveCultureSpreadPerc"
	Value "Culture Spread Rate"
StringInfo
	ID "IDSPlanetBonusValueAdditivePopulation"
	Value "Max Population"
StringInfo
	ID "IDSPlanetBonusValueAdditivePlanetHealth"
	Value "Planet Health"
StringInfo
	ID "IDSPlanetBonusValueAdditiveSlotsCivilian"
	Value "Logistical Slots"
StringInfo
	ID "IDSPlanetBonusValueAdditiveSlotsTactical"
	Value "Tactical Slots"
StringInfo
	ID "IDSPlanetBonusValueAdditiveTaxIncome"
	Value "Tax Income"
StringInfo
	ID "IDSPlanetBonusValueAdditiveTradeIncomePerc"
	Value "Trade Income"
StringInfo
	ID "IDSPlanetBonusValueMetalIncomePerc"
	Value "Metal Extraction Rate"
StringInfo
	ID "IDSPlanetBonusValueCrystalIncomePerc"
	Value "Crystal Extraction Rate"
StringInfo
	ID "IDSPlanetBonusValueGravityWellRadiusPerc"
	Value "Gravity Well Radius"
StringInfo
	ID "IDSPlanetBonusValueModuleBuildCostPerc"
	Value "Structure Build Cost"
StringInfo
	ID "IDSPlanetBonusValueModuleBuildRatePerc"
	Value "Structure Build Rate"
StringInfo
	ID "IDSPlanetBonusValuePlanetUpgradeBuildCostPerc"
	Value "Development Build Cost"
StringInfo
	ID "IDSPlanetBonusValuePlanetUpgradeBuildRatePerc"
	Value "Development Build Rate"
StringInfo
	ID "IDSPlanetBonusValuePopulationGrowthPerc"
	Value "Population Growth"
StringInfo
	ID "IDSPlanetBonusValueModuleConstructors"
	Value "Extra Constructors"
StringInfo
	ID "IDSBottomEntityInfoWindowInfo"
	Value "*VALUE0*"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardNameShipHull"
	Value "Hull Strength"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardNameShipShield"
	Value "Shield Strength"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardAbilityStatus"
	Value "*VALUE0*: *SPACING150* *VALUE1* seconds"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardNameShipAntiMatter"
	Value "Antimatter"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardNamePlanetHealth"
	Value "Planet Health"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardDescPlanetHealth"
	Value "The health of this planet's emergency facilities."
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardNamePlanetBonus"
	Value "Planet Exploration"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardNamePlanetAllegiance"
	Value "Planet Allegiance"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardHomePlanetDistance"
	Value "Distance From Home Planet:*SPACING160* *VALUE0*"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardNoHomePlanet"
	Value "No Home Planet Established"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardMaxAllegiance"
	Value "Maximum Allegiance: *SPACING160* *VALUE0*"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardCurrentAllegiance"
	Value "Current Allegiance: *SPACING160* *VALUE0*"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardAllegianceRate"
	Value "Allegiance Change: *SPACING160* *VALUE0* /sec"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardTaxIncomeLostToAllegiance"
	Value "Tax income lost: *SPACING160* *VALUE0*"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardExtractorIncomeLostToAllegiance"
	Value "Asteroid extraction lost: *SPACING160* *VALUE0*"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardTaxIncomeGainedFromAllegiance"
	Value "Tax income increase: *SPACING160* *VALUE0*"
StringInfo
	ID "IDSBottomEntityInfoWindowInfoCardExtractorIncomeGainedFromAllegiance"
	Value "Asteroid extraction increase: *SPACING160* *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_CURRENTRALLYPOINT"
	Value "Rally point set to *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_NORALLYPOINT"
	Value "No rally point currently set"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_PLANETTYPE"
	Value "*VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_HOMEPLANETTYPE"
	Value "*VALUE0* - *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_HOMEPLANETTYPE_HOMESTRING"
	Value "Home"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_PLANETUNEXPLORED"
	Value "Planet has not been explored."
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_STARUNEXPLORED"
	Value "Star has not been explored."
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_PLANETLASTOBSERVEDTIMEELAPSED"
	Value "Last intel: *VALUE0* secs ago"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_SETTINGON"
	Value "On"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_SETTINGOFF"
	Value "Off"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_SETTINGVALUE"
	Value "Status: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_PREREQUISITENOTMETONEPOINT"
	Value "Requires *VALUE0* point in *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_PREREQUISITENOTMETMANYPOINTS"
	Value "Requires *VALUE0* points in *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_BUILDTIME"
	Value "Build time: *VALUE0* seconds"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_STARBASEUPGRADE_UPGRADELEVELCOUNTS"
	Value "Available Upgrade Capacity:*SPACING172* *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_TRADESHIP_FINDINGDROPOFFMODULEFORGOODS"
	Value "Searching for orbital goods market."
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_TRADESHIP_FINDINGPICKUPMODULE"
	Value "Searching for Trade Port"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_PLANETMODULECONSTRUCTIONPERCENTAGE"
	Value "*VALUE0* constructed"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_PLANETMODULESLOTDETAILS"
	Value "Uses *VALUE0* *VALUE1* slot(s)"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_SHIPSLOTDETAILS"
	Value "Uses *VALUE0* supply."
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_ABANDONPERCENTAGE"
	Value "*VALUE0* abandoned."
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_SCUTTLEPERCENTAGE"
	Value "*VALUE0* deconstructed."
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_REFUNDAMOUNT"
	Value "Salvage: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_RESEARCHLABCOUNT"
	Value "*VALUE0*: *SPACING170* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_PLANETMODULECOUNT"
	Value "*VALUE0*x *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_USERINPUT_MAPPINGWITHNOLABEL"
	Value "Mapped to *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_USERINPUT0_MAPPING"
	Value "Left click to *VALUE0* (*VALUE1*)"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_USERINPUT1_MAPPING"
	Value "Right click to *VALUE0* (*VALUE1*)"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_USERINPUT0_EMPTYMAPPING"
	Value "Left click to *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_USERINPUT1_EMPTYMAPPING"
	Value "Right click to *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_STATISTICSNAME"
	Value "*VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_STATISTICSTIME"
	Value "Game Time: *SPACING150* *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_STRINGINFO_STATISTICVALUE"
	Value "*VALUE0*:*SPACING150* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_NEEDCAPITALSHIPFACTORIES"
	Value "No Capital Ship Factory on this planet"
StringInfo
	ID "IDS_INFOCARD_NEEDFRIGATEFACTORIES"
	Value "No Frigate Factory on this planet"
StringInfo
	ID "IDS_INFOCARD_CAMERATOGGLEZOOMTOCURSOR_NAME"
	Value "Zoom To Cursor"
StringInfo
	ID "IDS_INFOCARD_CAMERATOGGLEZOOMTOCURSOR_DESC"
	Value "Enables or disables zooming the camera to the cursor rather than its focused object."
StringInfo
	ID "IDS_INFOCARD_CAMERAZOOM_TIP_ZOOMINSTANT0"
	Value "- *VALUE0*: Instantly Zoom Closest"
StringInfo
	ID "IDS_INFOCARD_CAMERAZOOM_TIP_ZOOMINSTANT1"
	Value "- *VALUE0*: Instantly Zoom Medium"
StringInfo
	ID "IDS_INFOCARD_CAMERAZOOM_TIP_ZOOMINSTANT2"
	Value "- *VALUE0*: Instantly Zoom Far"
StringInfo
	ID "IDS_INFOCARD_PLANETOPENCAPITALSHIPMANAGEMENT_NAME"
	Value "Capital Ships"
StringInfo
	ID "IDS_INFOCARD_PLANETOPENCAPITALSHIPMANAGEMENT_DESCRIPTION"
	Value "Construct capital ships at this planet."
StringInfo
	ID "IDS_INFOCARD_PLANETOPENFRIGATEMANAGEMENT0_NAME"
	Value "Frigates"
StringInfo
	ID "IDS_INFOCARD_PLANETOPENFRIGATEMANAGEMENT0_DESC"
	Value "Construct frigates at this planet."
StringInfo
	ID "IDS_INFOCARD_PLANETCLOSEFRIGATEMANAGEMENT0_NAME"
	Value "Return to Main"
StringInfo
	ID "IDS_INFOCARD_PLANETCLOSEFRIGATEMANAGEMENT0_DESC"
	Value "Return to the main planet window"
StringInfo
	ID "IDS_INFOCARD_PLANETOPENFRIGATEMANAGEMENT1_NAME"
	Value "Cruisers"
StringInfo
	ID "IDS_INFOCARD_PLANETOPENFRIGATEMANAGEMENT1_DESC"
	Value "Construct cruisers at this planet."
StringInfo
	ID "IDS_INFOCARD_PLANETCLOSEFRIGATEMANAGEMENT1_NAME"
	Value "Return to Main"
StringInfo
	ID "IDS_INFOCARD_PLANETCLOSEFRIGATEMANAGEMENT1_DESC"
	Value "Return to the main planet window"
StringInfo
	ID "IDS_INFOCARD_PLANETCLOSECAPITALSHIPMANAGEMENT_NAME"
	Value "Return to Main"
StringInfo
	ID "IDS_INFOCARD_PLANETCLOSECAPITALSHIPMANAGEMENT_DESCRIPTION"
	Value "Return to the main planet window"
StringInfo
	ID "IDS_INFOCARD_PLANETOPENORBITMODULEMANAGEMENT0_NAME"
	Value "Logistics Structures"
StringInfo
	ID "IDS_INFOCARD_PLANETOPENORBITMODULEMANAGEMENT0_DESCRIPTION"
	Value "Construct factories, labs, etc. around this planet."
StringInfo
	ID "IDS_INFOCARD_PLANETCLOSEORBITMODULEMANAGEMENT0_NAME"
	Value "Return to Main"
StringInfo
	ID "IDS_INFOCARD_PLANETCLOSEORBITMODULEMANAGEMENT0_DESCRIPTION"
	Value "Return to the main planet window"
StringInfo
	ID "IDS_INFOCARD_PLANETOPENORBITMODULEMANAGEMENT1_NAME"
	Value "Tactical Structures"
StringInfo
	ID "IDS_INFOCARD_PLANETOPENORBITMODULEMANAGEMENT1_DESCRIPTION"
	Value "Construct weapon platforms, repair bays, etc. around this planet."
StringInfo
	ID "IDS_INFOCARD_PLANETCLOSEORBITMODULEMANAGEMENT1_NAME"
	Value "Return to Main"
StringInfo
	ID "IDS_INFOCARD_PLANETCLOSEORBITMODULEMANAGEMENT1_DESCRIPTION"
	Value "Return to the main planet window"
StringInfo
	ID "IDS_INFOCARD_SQUADLAUNCH_NAME"
	Value "Launch"
StringInfo
	ID "IDS_INFOCARD_SQUADLAUNCH_DESC"
	Value "Launch"
StringInfo
	ID "IDS_INFOCARD_SQUADDOCK_NAME"
	Value "Dock"
StringInfo
	ID "IDS_INFOCARD_SQUADDOCK_DESC"
	Value "Dock"
StringInfo
	ID "IDS_INFOCARD_SQUADOWNERLAUNCHALL_NAME"
	Value "Launch All"
StringInfo
	ID "IDS_INFOCARD_SQUADOWNERLAUNCHALL_DESC"
	Value ""
StringInfo
	ID "IDS_INFOCARD_SQUADOWNERDOCKALL_NAME"
	Value "Dock All"
StringInfo
	ID "IDS_INFOCARD_SQUADOWNERDOCKALL_DESC"
	Value ""
StringInfo
	ID "IDS_INFOCARD_SQUADOWNER_COMMANDPOINTS"
	Value "Squadrons: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_SQUADOWNER_COMMANDPOINTSUNSPENDONEPOINT"
	Value "%d unspent command point"
StringInfo
	ID "IDS_INFOCARD_SQUADOWNER_COMMANDPOINTSUNSPENDMANYPOINTS"
	Value "%d unspent command points"
StringInfo
	ID "IDS_INFOCARD_SQUADOWNER_SQUADDETAILS"
	Value "*SPACING20* *VALUE0* *SPACING170* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_SQUADOWNER_SQUADISDOCKED"
	Value "Docked"
StringInfo
	ID "IDS_INFOCARD_SQUADOWNER_SQUADISLAUNCHED"
	Value "Launched"
StringInfo
	ID "IDS_INFOCARD_SQUADOWNER_SQUADISDOCKEDSTATUS"
	Value "*VALUE0*'s squadron: *SPACING150* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_SQUADOWNER_SQUADHEALTHSTATUS"
	Value "*VALUE0*'s squadron: *SPACING150* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_SQUAD_OWNER"
	Value "Owned by *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_SQUAD_NOOWNER"
	Value "Have no squadron host!"
StringInfo
	ID "IDS_INFOCARD_SQUAD_FIGHTERCONSTRUCTIONPERC"
	Value "*VALUE0* Construction: *SPACING120* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_SQUAD_FIGHTERCONSTRUCTIONSLOWEDDUETOCOMBAT"
	Value "Host is under attack!"
StringInfo
	ID "IDS_INFOCARD_SQUAD_FIGHTERCONSTRUCTIONSLOWEDAMOUNT"
	Value "Strike craft build rate: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_SQUAD_FIGHTERDETAILS"
	Value "*VALUE0* *VALUE1*"
StringInfo
	ID "IDS_INFOCARD_OPENRENAMEWINDOW_NAME"
	Value "Rename"
StringInfo
	ID "IDS_INFOCARD_OPENRENAMEWINDOW_DESC"
	Value "Allows you to rename your planets and capital ships."
StringInfo
	ID "IDS_INFOCARD_PING_NAME"
	Value "Ping"
StringInfo
	ID "IDS_INFOCARD_PING_DESC"
	Value "Notify your allies of a point of interest."
StringInfo
	ID "IDS_INFOCARD_INCREASEGAMESPEED_NAME"
	Value "Increase Game Speed"
StringInfo
	ID "IDS_INFOCARD_INCREASEGAMESPEED_DESC"
	Value "Speed up the game"
StringInfo
	ID "IDS_INFOCARD_DECREASEGAMESPEED_NAME"
	Value "Decrease Game Speed"
StringInfo
	ID "IDS_INFOCARD_DECREASEGAMESPEED_DESC"
	Value "Slow down the game"
StringInfo
	ID "IDS_INFOCARD_ACTIONICONPINGALLYATTACK_NAME"
	Value "Set Ally Attack Target"
StringInfo
	ID "IDS_INFOCARD_ACTIONICONPINGALLYATTACK_DESC"
	Value "Request this friendly player to form a strike force to attack a hostile target of your choosing."
StringInfo
	ID "IDS_INFOCARD_ACTIONICONPINGALLYDEFEND_NAME"
	Value "Set Ally Defence Target"
StringInfo
	ID "IDS_INFOCARD_ACTIONICONPINGALLYDEFEND_DESC"
	Value "Request this friendly player to form a fleet to defend a friendly target of your choosing."
StringInfo
	ID "IDS_INFOCARD_ACTIONICONPINGALLYSTOP_NAME"
	Value "Cancel Ally Order"
StringInfo
	ID "IDS_INFOCARD_ACTIONICONPINGALLYSTOP_DESC"
	Value "Tell this friendly player to ignore your last attack or defend request."
StringInfo
	ID "IDS_INFOCARD_SETRALLYPOINT_NAME"
	Value "Set Rally Point"
StringInfo
	ID "IDS_INFOCARD_SETRALLYPOINT_DESC"
	Value "Set the place or ship where all ships being produced from this planet will travel to when they are completed."
StringInfo
	ID "IDS_INFOCARD_TOGGLESCUTTLE_NAME"
	Value "Toggle Scuttle"
StringInfo
	ID "IDS_INFOCARD_TOGGLESCUTTLE_DESC"
	Value "Toggles the scuttling of this object, which destroys it but refunds part of its build cost."
StringInfo
	ID "IDS_INFOCARD_TOGGLESCUTTLEPLANET_NAME"
	Value "Toggle Abandon Planet"
StringInfo
	ID "IDS_INFOCARD_TOGGLESCUTTLEPLANET_DESC"
	Value "Toggles the abandonment of this planet, allowing you to avoid paying any under developed planet income penalties this planet incurs."
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_TOGGLESCUTTLEPLANET"
	Value "Toggle abandon planet"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPOPENCAPITALABILITYMANAGEMENT_NAME"
	Value "Ability Management"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPOPENCAPITALABILITYMANAGEMENT_DESCRIPTION"
	Value "Select capital abilities on this capital ship to upgrade."
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPCLOSECAPITALABILITYMANAGEMENT_NAME"
	Value "Return to Main"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPCLOSECAPITALABILITYMANAGEMENT_DESCRIPTION"
	Value "Return to the main."
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPOPENMANAGETACTICS_NAME"
	Value "Tactics Management"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPOPENMANAGETACTICS_DESCRIPTION"
	Value "Manage various tactics available to your ships."
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPATTACK_NAME"
	Value "Attack"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPATTACK_DESCRIPTION"
	Value "Target an enemy object to attack."
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPATTACK_AUTOATTACKRANGE"
	Value "Engagement range: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPCHANGEAUTOATTACKRANGE_NAME"
	Value "Set Engagement Range"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPCHANGEAUTOATTACKRANGE_DESCRIPTION"
	Value "Ships will only attack or use abilities on targets within their engagement range."
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPATTACK_COHESIONRANGE"
	Value "Fleet Cohesion: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPCHANGECOHESIONRANGE_NAME"
	Value "Set Fleet Cohesion"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPCHANGECOHESIONRANGE_DESCRIPTION"
	Value "This determines how close ships stay to the fleet."
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPATTACK_AUTOATTACK"
	Value "Auto attack status: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPTOGGLEGROUPHYPERSPACE_NAME"
	Value "Toggle Group Jumps"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPTOGGLEGROUPHYPERSPACE_DESCRIPTION"
	Value "Toggles whether the selected units phase jump together or not."
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPPURCHASENEXTLEVEL_NAME"
	Value "Purchase Next Level"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPPURCHASENEXTLEVEL_DESCRIPTION"
	Value "Spend credits to train the crew of this capital ship to the next experience level."
StringInfo
	ID "IDS_INFOCARD_UPGRADECOST"
	Value "Cost: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_UPGRADETIME"
	Value "Time: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_CURRENTLYUPGRADING_STATUS"
	Value "Upgrade Percentage: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_RESEARCHSUBJECT_UPGRADECOST"
	Value "Cost: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_CAMERA_ZOOMTOCURSOR"
	Value "Zoom to Cursor: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_CAMERA_ZOOMTOCURSOR_ENABLED"
	Value "Enabled"
StringInfo
	ID "IDS_INFOCARD_CAMERA_ZOOMTOCURSOR_DISABLED"
	Value "Disabled"
StringInfo
	ID "IDS_INFOCARD_SCREENSHOTMODESTATUSSTRING"
	Value "Cinematic Mode Active: *VALUE0*"
StringInfo
	ID "IDS_INFOCARD_SCREENSHOTMODE_ENABLED"
	Value "Yes"
StringInfo
	ID "IDS_INFOCARD_SCREENSHOTMODE_DISABLED"
	Value "No"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPMOVE_NAME"
	Value "Move"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPMOVE_DESCRIPTION"
	Value "Move to target or position."
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPMOVE_GROUPHYPERSPACESTATUS"
	Value "Group phase jump status: *VALUE0*"
StringInfo
	ID "IDS_InfoCardCreateFleetName"
	Value "Create Fleet"
StringInfo
	ID "IDS_InfoCardCreateFleetDescription"
	Value "Creates a fleet from selected owned ships."
StringInfo
	ID "IDS_InfoCardDisbandFleetName"
	Value "Leave Fleet"
StringInfo
	ID "IDS_InfoCardDisbandFleetDescription"
	Value "Removes selected owned ships from any fleets they belong to."
StringInfo
	ID "IDS_InfoCardRetreatName"
	Value "Retreat"
StringInfo
	ID "IDS_InfoCardRetreatDescription"
	Value "Retreats ships to an appropriate adjacent planet."
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPSTOP_NAME"
	Value "Stop"
StringInfo
	ID "IDS_INFOCARD_CAPITALSHIPSTOP_DESCRIPTION"
	Value "Stops any orders in progress."
StringInfo
	ID "IDS_INFOCARD_OPENSQUADRONMANAGEMENT_NAME"
	Value "Squadron Management"
StringInfo
	ID "IDS_INFOCARD_OPENSQUADRONMANAGEMENT_DESC"
	Value "Build, Scuttle, Launch and Dock your squadrons."
StringInfo
	ID "IDS_INFOCARD_CLOSESQUADRONMANAGEMENT_NAME"
	Value "Return to Main"
StringInfo
	ID "IDS_INFOCARD_CLOSESQUADRONMANAGEMENT_DESC"
	Value "Return to the main."
StringInfo
	ID "IDS_INFOCARD_PLANETOPENUPGRADEMANAGEMENT_NAME"
	Value "Develop Planet"
StringInfo
	ID "IDS_INFOCARD_PLANETOPENUPGRADEMANAGEMENT_DESC"
	Value "Upgrade aspects of this planet."
StringInfo
	ID "IDS_INFOCARD_PLANETCLOSEUPGRADEMANAGEMENT_NAME"
	Value "Return to Main"
StringInfo
	ID "IDS_INFOCARD_PLANETCLOSEUPGRADEMANAGEMENT_DESC"
	Value "Return to the main menu."
StringInfo
	ID "IDS_INFOCARD_PLANETUPGRADEPOPULATION_NAME"
	Value "Civilian Infrastructure"
StringInfo
	ID "IDS_INFOCARD_PLANETUPGRADEPOPULATION_DESC"
	Value "Builds cities and life support complexes to increase the maximum population. Planets will incur heavy operating costs until they are more fully developed."
StringInfo
	ID "IDS_INFOCARD_PLANETUPGRADEINFRASTRUCTURE_NAME"
	Value "Emergency Facilities"
StringInfo
	ID "IDS_INFOCARD_PLANETUPGRADEINFRASTRUCTURE_DESC"
	Value "Constructs crisis response centers and bomb shelters, increasing the planet's defense against orbital bombardment."
StringInfo
	ID "IDS_INFOCARD_PLANETUPGRADECIVILIANMODULES_NAME"
	Value "Logistics Capacity"
StringInfo
	ID "IDS_INFOCARD_PLANETUPGRADECIVILIANMODULES_DESC"
	Value "Allows you to build more Logistics Structures around this planet."
StringInfo
	ID "IDS_INFOCARD_PLANETUPGRADETACTICALMODULES_NAME"
	Value "Tactical Capacity"
StringInfo
	ID "IDS_INFOCARD_PLANETUPGRADETACTICALMODULES_DESC"
	Value "Allows you to build more Tactical structures around this planet."
StringInfo
	ID "IDS_INFOCARD_PLANETUPGRADEHOME_NAME"
	Value "Designate Capital Planet"
StringInfo
	ID "IDS_INFOCARD_PLANETUPGRADEHOME_DESC"
	Value "Makes this planet your empire's Capital Planet, affecting the degree of allegiance of other planets belonging to your empire. Capital planets also receive a bonus to tax income."
StringInfo
	ID "IDS_INFOCARD_PLANETUPGRADEARTIFACTLEVEL_NAME"
	Value "Explore Planet"
StringInfo
	ID "IDS_INFOCARD_PLANETUPGRADEARTIFACTLEVEL_DESC"
	Value "Sends explorers out to map the surface of the planet and identify any useful natural resources or features."
StringInfo
	ID "IDS_INFOCARD_BUILDRESOURCEASTEROIDEXTRACTOR_NAME"
	Value "Build Extractor"
StringInfo
	ID "IDS_INFOCARD_BUILDRESOURCEASTEROIDEXTRACTOR_DESCRIPTION"
	Value "Builds an extractor on this resource asteroid."
StringInfo
	ID "IDS_INFOCARD_OPENESCAPEMENUSCREEN_NAME"
	Value "Game Menu"
StringInfo
	ID "IDS_INFOCARD_OPENESCAPEMENUSCREEN_DESC"
	Value ""
StringInfo
	ID "IDS_INFOCARD_OPENPLAYERSCREEN_NAME"
	Value "Diplomacy"
StringInfo
	ID "IDS_INFOCARD_OPENPLAYERSCREEN_DESC"
	Value "Offer and accept treaties, give resources, and declare war against other empires."
StringInfo
	ID "IDS_INFOCARD_OPENRESEARCHSCREEN_NAME"
	Value "Research"
StringInfo
	ID "IDS_INFOCARD_OPENRESEARCHSCREEN_DESC"
	Value ""
StringInfo
	ID "IDS_INFOCARD_OPENNPCSCREEN_NAME"
	Value "Criminal Underground"
StringInfo
	ID "IDS_INFOCARD_OPENNPCSCREEN_DESC"
	Value "Enlist the aid of some of the galaxy's shadier organizations."
StringInfo
	ID "IDS_INFOCARD_TOGGLEEMPIREWINDOWSTACKED_NAME"
	Value "Icon Stacking"
StringInfo
	ID "IDS_INFOCARD_TOGGLEEMPIREWINDOWSTACKED_DESC"
	Value "Duplicate icons will attempt to stack on one another."
StringInfo
	ID "IDS_INFOCARD_TOGGLEISAUTOPLACEMODULEACTIVE_NAME"
	Value "Auto-Place Structures"
StringInfo
	ID "IDS_INFOCARD_TOGGLEISAUTOPLACEMODULEACTIVE_DESC"
	Value "No longer have to position where a new structure will be built."
StringInfo
	ID "IDS_INFOCARD_TOGGLESCREENSHOTMODE_NAME"
	Value "Toggle Cinematic Mode"
StringInfo
	ID "IDS_INFOCARD_TOGGLESCREENSHOTMODE_DESC"
	Value "Toggles various user interface options to make a less functional, but more appealing view of the game."
StringInfo
	ID "IDS_INFOCARD_CAMERAZOOMINSTANTWITHCONTEXT_NAME"
	Value "Toggle Zoom"
StringInfo
	ID "IDS_INFOCARD_CAMERAZOOMINSTANTWITHCONTEXT_DESC"
	Value "Changes zoom level from far to close or vice versa based on current zoom label."
StringInfo
	ID "IDS_INFOCARD_STARBASEOPENUPGRADEMANAGEMENT_NAME"
	Value "Upgrade Star Base"
StringInfo
	ID "IDS_INFOCARD_STARBASEOPENUPGRADEMANAGEMENT_DESC"
	Value "Build enhancements to this star base to improve or extend its functionality."
StringInfo
	ID "IDS_INFOCARD_STARBASECLOSEUPGRADEMANAGEMENT_NAME"
	Value "Return to Main"
StringInfo
	ID "IDS_INFOCARD_STARBASECLOSEUPGRADEMANAGEMENT_DESC"
	Value "Return to the main menu."
StringInfo
	ID "IDS_USERINPUTINFOCARD_PLANETMODULEMAXSLOTCOUNT"
	Value "Total *VALUE0* Slots: *SPACING175* *VALUE1*"
StringInfo
	ID "IDS_USERINPUTINFOCARD_PLANETUPGRADEPATHSTATUS"
	Value "*VALUE0* *SPACING145* *VALUE1* *SPACING170* *VALUE2* *SPACING185*/ *VALUE3*"
StringInfo
	ID "IDS_USERINPUTINFOCARD_STARBASEUPGRADESTAGESTATUS"
	Value "*VALUE0* *SPACING145* *VALUE1* *SPACING170* *VALUE2* *SPACING185*/ *VALUE3*"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_TOGGLEZOOMTOCURSOR"
	Value "toggle zoom to cursor"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_ATTACK"
	Value "attack"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_CHANGEAUTOATTACKRANGE"
	Value "change auto attack range"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_CHANGECOHESIONRANGE"
	Value "change fleet cohesion"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_TOGGLEAUTOATTACK"
	Value "toggle auto attack"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_TOGGLEAUTOJOINFLEET"
	Value "toggle auto join"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_TOGGLEGROUPHYPERSPACE"
	Value "toggle group jumps"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_ABILITY"
	Value "use ability"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_TOGGLEABILITYAUTOCAST"
	Value "toggle auto use ability"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_BUILDSQUAD"
	Value "add squadron"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_REMOVESQUAD"
	Value "remove squadron"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_LAUNCHALLSQUADS"
	Value "launch all squadrons"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_DOCKALLSQUADS"
	Value "dock all squadrons"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_DOCK"
	Value "dock"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_LAUNCH"
	Value "launch"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_TOGGLESCUTTLE"
	Value "toggle scuttle"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_MANAGESQUADRONS"
	Value "open squadron management"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_MANAGEINTERNALS"
	Value "open ability management"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_MANAGETACTICS"
	Value "open tactics management"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_TOGGLEAUTOABILITYUPGRADE"
	Value "toggle auto upgrades"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_BUILDCAPITALSHIP"
	Value "build capital ship"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_CANCELBUILDCAPITALSHIP"
	Value "cancel build capital ship"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_BUILDFRIGATE"
	Value "build frigate"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_CANCELBUILDFRIGATE"
	Value "cancel build frigate"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_BUILDSTARBASEUPGRADE"
	Value "build upgrade"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_CANCELBUILDSTARBASEUPGRADE"
	Value "cancel queued upgrade"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_PURCHASENEXTCAPITALSHIPLEVEL"
	Value "purchase level"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_CANCELPURCHASENEXTCAPITALSHIPLEVEL"
	Value "cancel purchase level"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_BUILDPLANETMODULE"
	Value "auto place structure"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_CANCELBUILDPLANETMODULE"
	Value "cancel construction"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_PLANETSTARTUPGRADE"
	Value "start upgrade"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_PLANETCANCELUPGRADE"
	Value "cancel upgrade"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_BUILDRESOURCEASTEROIDEXTRACTOR"
	Value "build extractor"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_CANCELBUILDRESOURCEASTEROIDEXTRACTOR"
	Value "cancel build extractor"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_PLANETOPENUPGRADEMANAGEMENT"
	Value "open upgrade"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_PLANETCLOSEUPGRADEMANAGEMENT"
	Value "close upgrade"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_STARBASEOPENUPGRADEMANAGEMENT"
	Value "open upgrade"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_STARBASECLOSEUPGRADEMANAGEMENT"
	Value "close upgrade"
StringInfo
	ID "IDS_USERINPUTID_MAPPINGLABEL_CLEARRALLYPOINT"
	Value "clear rally point"
StringInfo
	ID "IDS_GAMEMESSAGE_PING"
	Value "%s has pinged %s"
StringInfo
	ID "IDS_GAMEMESSAGE_PING_NOTEXPLORED"
	Value "%s has pinged an unexplored area"
StringInfo
	ID "IDS_GAMEMESSAGE_PING_NOTDETECTED"
	Value "%s has pinged an object near %s"
StringInfo
	ID "IDS_GAMEMESSAGE_PING_UNKNOWN"
	Value "%s has pinged an unknown location"
StringInfo
	ID "IDS_GAMEMESSAGE_ABILITYUPGRADEALREADYMAXLEVEL"
	Value "%s is already at maximum level"
StringInfo
	ID "IDS_GAMEMESSAGE_ABILITYUPGRADEREQUIRESHIGHERLEVEL"
	Value "%s must reach experience level %d to unlock the next level of %s"
StringInfo
	ID "IDS_GAMEMESSAGE_ABILITYUPGRADENOUNSPENTPOINTS"
	Value "This ship has no unspent ability points"
StringInfo
	ID "IDS_GAMEMESSAGE_ALLIANCEBROKEN"
	Value "%s has revoked your %s"
StringInfo
	ID "IDS_GAMEMESSAGE_ALLIANCEFORMED"
	Value "%s has accepted your %s"
StringInfo
	ID "IDS_GAMEMESSAGE_ALLIANCEOFFERED"
	Value "%s offers you a new %s"
StringInfo
	ID "IDS_GAMEMESSAGE_ALLYBACKUPARRIVED"
	Value "Allied reinforcements have joined the battle at %s"
StringInfo
	ID "IDS_GAMEMESSAGE_ALLYBACKUPENROUTE"
	Value "Allied reinforcements are inbound to %s"
StringInfo
	ID "IDS_GAMEMESSAGE_ALLYCAPITALSHIPLOST"
	Value "The allied vessel %s ( Level %d ) has been destroyed!"
StringInfo
	ID "IDS_GAMEMESSAGE_ALLYFLEETARRIVED"
	Value "Allied forces have arrived at %s"
StringInfo
	ID "IDS_GAMEMESSAGE_ALLYPLANETLOST"
	Value "Our ally's outpost on %s has fallen to the enemy"
StringInfo
	ID "IDS_GAMEMESSAGE_ALLYPLANETUNDERATTACK"
	Value "The allied planet %s is under attack!"
StringInfo
	ID "IDS_GAMEMESSAGE_ALLYREQUESTATTACKPLANET"
	Value "An ally requests your help to attack %s"
StringInfo
	ID "IDS_GAMEMESSAGE_ALLYREQUESTDEFENDPLANET"
	Value "An ally requests your help to defend %s"
StringInfo
	ID "IDS_GAMEMESSAGE_ALLYUNITUNDERATTACK"
	Value "Allied forces near %s are under attack!"
StringInfo
	ID "IDS_GAMEMESSAGE_CANNONSHELLDETECTED"
	Value "An experimental weapon activation from %s detected!"
StringInfo
	ID "IDS_GAMEMESSAGE_CANNONUNDERCONSTRUCTION"
	Value "An experimental weapon is being constructed at %s!"
StringInfo
	ID "IDS_GAMEMESSAGE_COLONIZEPLANETNOTCOLONIZABLE"
	Value "%s is not colonizable"
StringInfo
	ID "IDS_GAMEMESSAGE_COLONIZEPLANETALREADYOWNED"
	Value "An empire already owns %s"
StringInfo
	ID "IDS_GAMEMESSAGE_COLONIZEPLANETALREADYBEINGCOLONIZED"
	Value "%s is already being colonized by an empire"
StringInfo
	ID "IDS_GAMEMESSAGE_COLONIZENEEDPREREQUISITERESEARCH"
	Value "%s must be researched before this planet can be colonized"
StringInfo
	ID "IDS_GAMEMESSAGE_COLONIZEPLANETHASTAKEOVERCULTURE"
	Value "Enemy culture is too high for colonization of %s"
StringInfo
	ID "IDS_GAMEMESSAGE_COLONIZEPLANETHASDEBUFF"
	Value "Radiation levels from recent bombardment are too high for colonization of %s"
StringInfo
	ID "IDS_GAMEMESSAGE_COLONIZEPLANETBLOCKEDBYENEMYSTARBASE"
	Value "A hostile empire's star base is exerting too much influence to allow colonization of %s"
StringInfo
	ID "IDS_GAMEMESSAGE_BOUNTYALLDEPLETED"
	Value "All bounty on %s has been awarded"
StringInfo
	ID "IDS_GAMEMESSAGE_BOUNTYINCREASEDOTHER"
	Value "Bounty on %s has increased"
StringInfo
	ID "IDS_GAMEMESSAGE_BOUNTYINCREASEDPLAYER"
	Value "The bounty against you has increased"
StringInfo
	ID "IDS_GAMEMESSAGE_PIRATEFLEETARRIVED"
	Value "Marauding pirates have arrived at %s"
StringInfo
	ID "IDS_GAMEMESSAGE_REBELFLEETARRIVED"
	Value "Rebel forces are causing trouble near %s"
StringInfo
	ID "IDS_GAMEMESSAGE_PIRATERAIDIMMINENT"
	Value "Pirate raid imminent!"
StringInfo
	ID "IDS_GAMEMESSAGE_PIRATERAIDIMMINENT_DETAILS"
	Value "Intelligence suspects that pirates are massing for a raid into %s's territory"
StringInfo
	ID "IDS_GAMEMESSAGE_PIRATERAIDIMMINENT_DETAILS_ACTIVEPLAYER"
	Value "Pirate leaders have threatened to raid our territory unless they have incentive to go elsewhere"
StringInfo
	ID "IDS_GAMEMESSAGE_PIRATERAIDLAUNCHED"
	Value "Pirate raiders launched!"
StringInfo
	ID "IDS_GAMEMESSAGE_PIRATERAIDLAUNCHED_DETAILS"
	Value "Intelligence reports they are heading for %s territory"
StringInfo
	ID "IDS_GAMEMESSAGE_PIRATERAIDLAUNCHED_DETAILS_ACTIVEPLAYER"
	Value "Intelligence reports that pirate raiders have launched a raid against our empire!"
StringInfo
	ID "IDS_GAMEMESSAGE_HOMEPLANETCHANGED"
	Value "Your empire has a new capital, %s"
StringInfo
	ID "IDS_GAMEMESSAGE_GAMESTART"
	Value "The fate of your empire awaits you!"
StringInfo
	ID "IDS_GAMEMESSAGE_GAMESTARTDETAILS"
	Value "Your fleet is gathered at your capital, %s, and awaits orders. Choose a flagship to lead it and venture forth!"
StringInfo
	ID "IDS_GAMEMESSAGE_HOSTILEFLEETARRIVED"
	Value "Hostile forces have arrived at %s"
StringInfo
	ID "IDS_GAMEMESSAGE_HOSTILEFLEETENROUTE"
	Value "Hostile forces are approaching %s"
StringInfo
	ID "IDS_GAMEMESSAGE_HOSTILEPLANETDESTROYED"
	Value "You have destroyed the enemy colony on %s"
StringInfo
	ID "IDS_GAMEMESSAGE_MODULECOMPLETE"
	Value "Construction of %s on %s complete"
StringInfo
	ID "IDS_GAMEMESSAGE_MOVECANNOTTRAVELBETWEENPLANETS"
	Value "Units cannot travel between planets or stars."
StringInfo
	ID "IDS_GAMEMESSAGE_NOVALIDPATH"
	Value "No valid phase space route to target."
StringInfo
	ID "IDS_GAMEMESSAGE_NOVALIDPATHOBSERVED"
	Value "No valid phase space route to target has been discovered."
StringInfo
	ID "IDS_GAMEMESSAGE_NOVALIDPATHBETWEENSTARS"
	Value "No valid phase space route between stars. Long range jumps need to be researched."
StringInfo
	ID "IDS_GAMEMESSAGE_NOVALIDPATHDUETOBUFF"
	Value "Phase space travel to this planet is currently disabled."
StringInfo
	ID "IDS_GAMEMESSAGE_NOCREDITS"
	Value "Insufficient credits"
StringInfo
	ID "IDS_GAMEMESSAGE_NOMETAL"
	Value "Insufficient Metal"
StringInfo
	ID "IDS_GAMEMESSAGE_NOCRYSTAL"
	Value "Insufficient Crystal"
StringInfo
	ID "IDS_GAMEMESSAGE_NOCAPITALSHIPFACTORY"
	Value "Capital Ship Factory required"
StringInfo
	ID "IDS_GAMEMESSAGE_NOFRIGATEFACTORY"
	Value "Frigate Factory required"
StringInfo
	ID "IDS_GAMEMESSAGE_NOAVAILABLESHIPSLOTS"
	Value "More Supply required.  Do more research in fleet logistics."
StringInfo
	ID "IDS_GAMEMESSAGE_NOAVAILABLECAPITALSHIPSLOTS"
	Value "Capital Ship limit reached. Conduct additional relevant research."
StringInfo
	ID "IDS_GAMEMESSAGE_PLANETUPGRADEALREADYMAXLEVEL"
	Value "%s is already fully developed"
StringInfo
	ID "IDS_GAMEMESSAGE_PLANETUPGRADECOMPLETE"
	Value "Planet development complete: %s"
StringInfo
	ID "IDS_GAMEMESSAGE_PLANETUPGRADEMAXLEVELQUEUED"
	Value "%s is already queued to be fully developed"
StringInfo
	ID "IDS_GAMEMESSAGE_NEWPLANETDISCOVERED"
	Value "New planet discovered: %s"
StringInfo
	ID "IDS_GAMEMESSAGE_NEWPLANETDISCOVERED_ENEMY"
	Value "Enemy planet discovered: %s"
StringInfo
	ID "IDS_GAMEMESSAGE_NEWPLANETDISCOVEREDDETAILS"
	Value "Intelligence reports the discovery of a new %s in the %s system"
StringInfo
	ID "IDS_GAMEMESSAGE_ARTIFACTDISCOVERED"
	Value "We have discovered %s on our planet %s"
StringInfo
	ID "IDS_GAMEMESSAGE_ARTIFACTDISCOVEREDOTHER"
	Value "Another empire has discovered a powerful artifact on the planet %s"
StringInfo
	ID "IDS_GAMEMESSAGE_BONUSDISCOVERED"
	Value "We have discovered %s our planet %s"
StringInfo
	ID "IDS_GAMEMESSAGE_NOTHINGDISCOVERED"
	Value "Explorers on %s failed to find anything"
StringInfo
	ID "IDS_GAMEMESSAGE_LAUNCHSQUADSDISABLEDBYDEBUFF"
	Value "Launching squadrons is currently prohibited"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERBACKUPARRIVED"
	Value "Our reinforcements have joined the battle at %s"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERCAPITALSHIPCREATED"
	Value "Capital Ship complete: %s"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERCAPITALSHIPLOST"
	Value "%s has been destroyed!"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERCAPITALSHIPLOSTDETAILS"
	Value "Intelligence reports the loss of the level %d %s near %s"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERSTARBASELOST"
	Value "Starbase %s has been destroyed!"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERSTARBASELOSTDETAILS"
	Value "Intelligence reports the loss of our starbase near %s"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERFLEETARRIVED"
	Value "Our forces have arrived at %s"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERFLEETARRIVEDTOFLEETBEACON"
	Value "A dark armada arrived at %s"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERFRIGATECREATED"
	Value "Ship production at %s complete"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERPLANETCOLONIZED"
	Value "Planet colonized: %s"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERPLANETSOONLOSTTOCULTURE"
	Value "Cultural revolutionaries on %s threaten to overthrow our planetary goverment!"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERPLANETLOST"
	Value "We have lost contact with our colony on %s"
StringInfo
	ID "IDS_GAMEMESSAGE_CAPITALSHIPLEVELEDUP"
	Value "%s is now level %d"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERPLANETLOSTTOCULTURE"
	Value "We have lost our colony on %s to cultural influence."
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERPLANETUNDERATTACK"
	Value "Our planet %s is under attack!"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERRECEIVEDRESOURCESFROMALLY"
	Value "%s has given you %s %s."
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERFLEETUNDERATTACK"
	Value "%s near %s under attack!"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERCAPITALSHIPSHIELDSDOWN"
	Value "%s's shields are down!"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERCAPITALSHIPHULLSEVERELYDAMAGED"
	Value "%s's hull is severly damaged!"
StringInfo
	ID "IDS_GAMEMESSAGE_ACHIEVEMENTCOMPLETED"
	Value "Achievement Completed: %s"
StringInfo
	ID "IDS_GAMEMESSAGE_QUESTADDED"
	Value "%s has a mission for you"
StringInfo
	ID "IDS_GAMEMESSAGE_QUESTCOMPLETED"
	Value "You have completed the %s mission from %s"
StringInfo
	ID "IDS_GAMEMESSAGE_QUESTFAILED"
	Value "You have failed the %s mission from %s"
StringInfo
	ID "IDS_GAMEMESSAGE_QUESTCOMPLETED"
	Value "You have successfully finished the %s mission from %s"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERFLEETTYPE_SCOUT"
	Value "Scout"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERFLEETTYPE_SHIP"
	Value "Ship"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERFLEETTYPE_SCOUTINGPARTY"
	Value "Scouting party"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERFLEETTYPE_CAPITALSHIP"
	Value "Capital ship"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERFLEETTYPE_DEFENSE"
	Value "Defenders"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERFLEETTYPE_SMALL"
	Value "Task force"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERFLEETTYPE_LARGE"
	Value "Fleet"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERFLEETTYPE_HUGE"
	Value "Armada"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERFLEETTYPE_FLEET"
	Value "Fleet"
StringInfo
	ID "IDS_GAMEMESSAGE_RESEARCHCOMPLETE"
	Value "%s research complete"
StringInfo
	ID "IDS_GAMEMESSAGE_RESEARCHALREADYMAXLEVEL"
	Value "%s research is already at maximum level"
StringInfo
	ID "IDS_GAMEMESSAGE_RESEARCHMAXLEVELQUEUED"
	Value "Scheduled research in %s will already reach maximum level"
StringInfo
	ID "IDS_GAMEMESSAGE_RESEARCHNEEDONEMORELABMODULE"
	Value "%d additional %s structure must be built in order to conduct this research"
StringInfo
	ID "IDS_GAMEMESSAGE_RESEARCHNEEDMORELABMODULES"
	Value "%d additional %s structures must be built in order to conduct this research"
StringInfo
	ID "IDS_GAMEMESSAGE_RESEARCHNEEDONEMORELABMODULEMANYTYPES"
	Value "%d additional %s or %s structure must be built in order to conduct this research"
StringInfo
	ID "IDS_GAMEMESSAGE_RESEARCHNEEDMORELABMODULESMANYTYPES"
	Value "%d additional %s or %s structures must be built in order to conduct this research"
StringInfo
	ID "IDS_GAMEMESSAGE_RESEARCHNEEDPREREQUISITEONEPOINT"
	Value "%d point of %s prerequisite research must be conducted first"
StringInfo
	ID "IDS_GAMEMESSAGE_RESEARCHNEEDPREREQUISITEMANYPOINTS"
	Value "%d points of %s prerequisite research must be conducted first"
StringInfo
	ID "IDS_GAMEMESSAGE_SHIPUPGRADEALREADYMAXLEVEL"
	Value "%s is already at or above the maximum trainable level"
StringInfo
	ID "IDS_GAMEMESSAGE_SHIPUPGRADEALREADYQUEUEDMAXLEVEL"
	Value "The scheduled training will already cause %s to reach max level"
StringInfo
	ID "IDS_GAMEMESSAGE_MOREMODULESLOTSNEEDED"
	Value "Upgrade this planet to increase %s slot capacity"
StringInfo
	ID "IDS_GAMEMESSAGE_SPACEMINELIMITREACHED"
	Value "Mine limit in this gravity well has been reached"
StringInfo
	ID "IDS_GAMEMESSAGE_STARBASEUPGRADENOTENOUGHUPGRADEPOINTS"
	Value "%s cannot support any further upgrades"
StringInfo
	ID "IDS_GAMEMESSAGE_STARBASEUPGRADEALREADYMAXLEVEL"
	Value "%s is already at maximum level"
StringInfo
	ID "IDS_GAMEMESSAGE_STARBASEUPGRADEMAXLEVELQUEUED"
	Value "%s is already queued to be fully developed"
StringInfo
	ID "IDS_GAMEMESSAGE_INVALIDMODULEPLACEMENTPOSITION"
	Value "Another structure already occupies this space"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYCOOLDOWNNOTEXPIRED"
	Value "Ability cooldown not expired"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYDISABLEDBYDEBUFF"
	Value "That ability has been disabled by another entity's ability"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYNOANTIMATTER"
	Value "Need more antimatter"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYNOUNDOCKEDSQUADMEMBERS"
	Value "Strike craft must be undocked"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYNOTENOUGHROOMFORSTARBASE"
	Value "Not enough clear space to deploy star base"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYCANNOTUSEABITRARYLOCATIONONENTITY"
	Value "Can only target empty space"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYTOOMANYSTARBASES"
	Value "Your empire has already reached its maximum number of star bases in this gravity well"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYMINEISNOTACTIVATED"
	Value "This mine is not activated yet"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYTARGETNOTINRANGE"
	Value "Cannot move into range"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYNOVALIDOBJECTTYPE"
	Value "Ability cannot target this type of object"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYPHASESPACETARGET"
	Value "Objects in Phase space cannot be targetted"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYNORMALSPACETARGET"
	Value "Objects in normal space cannot be targetted"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTCANBECAPTURED"
	Value "Target must be capturable"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTCANHAVEFIGHTERS"
	Value "Target must be able to host strike craft"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTCANHAVESHIELDS"
	Value "Target must have shields"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTCANSPREADWEAPONDAMAGE"
	Value "Target must be able to spread weapon damage"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTCANPHASEDODGE"
	Value "Target must be able to Phase Dodge"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTHASANTIMATTER"
	Value "Target must have antimatter"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTHASPHASEMISSILES"
	Value "Target must have Phase missiles"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTHASPOPULATION"
	Value "Target must have population"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTISCARGOSHIP"
	Value "Target must be a merchant ship"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTISEXPLORED"
	Value "Target must be an explored orbit body"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTISPSI"
	Value "Target must be Advent"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTISRESOURCEEXTRACTOR"
	Value "Target must be a resource extractor."
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTISMOVINGTOLOCALORBITBODY"
	Value "Target must be moving towards this orbit body."
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTLINKEDCARGOSHIP"
	Value "Target cargo ship must be from this object"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTLINKEDSQUAD"
	Value "Target must be a squadron from this object"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTNOTSELF"
	Value "Cannot target self"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTHASENERGYWEAPONS"
	Value "Target must have Energy weapons"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTHASHULLDAMAGE"
	Value "Target's hull is undamaged."
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTHASSHIELDDAMAGE"
	Value "Target's shields are already at full strength."
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTHASANTIMATTERSHORTAGE"
	Value "Target's antimatter is already full."
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTHASWEAPONS"
	Value "Target must have weapons."
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTWITHINSOLARSYSTEM"
	Value "Target must be within the same star system"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTMODULEUNDERCONSTRUCTION"
	Value "Target must be an unfinished structure"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTMODULEISACTIVELYBEINGCONSTRUCTED"
	Value "Target must already be under construction"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETCONSTRAINTMODULENOTACTIVELYBEINGCONSTRUCTED"
	Value "Target must not already be under construction"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETOWNERPLAYER"
	Value "Target must belong to your empire"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETOWNERFRIENDLY"
	Value "Can only be used on friendly targets"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETOWNERHOSTILE"
	Value "Can only be used on hostile targets"
StringInfo
	ID "IDS_GAMEMESSAGE_USEABILITYUNMETOWNERNOOWNER"
	Value "Can only be used on neutral targets"
StringInfo
	ID "IDS_GAMEMESSAGE_ATTACKTARGETINVALIDWITHNOREASON"
	Value "Target is not attackable"
StringInfo
	ID "IDS_GAMEMESSAGE_ATTACKTARGETINVALIDASNOTDAMAGABLEDUETOBUFFS"
	Value "Target is currently invulnerable"
StringInfo
	ID "IDS_GAMEMESSAGE_ATTACKTARGETINVALIDASNOTENEMY"
	Value "Target is not your enemy"
StringInfo
	ID "IDS_GAMEMESSAGE_ATTACKTARGETINVALIDASCANTFIREATFIGHTERS"
	Value "Unable to attack strike craft"
StringInfo
	ID "IDS_GAMEMESSAGE_ATTACKTARGETINVALIDASCANTMOVEANDTARGETNOTINRANGE"
	Value "Target is not in range of weapons"
StringInfo
	ID "IDS_GAMEMESSAGE_ATTACKTARGETINVALIDASCANTMOVETOTARGET"
	Value "Target cannot be reached by movement"
StringInfo
	ID "IDS_GAMEMESSAGE_ATTACKTARGETINVALIDASCANONLYATTACKSTRUCTURES"
	Value "Can only attack structures, mines and starbases"
StringInfo
	ID "IDS_GAMEMESSAGE_ATTACKTARGETINVALIDASMUSTBEINSAMEORBITWELL"
	Value "Target must be in the same orbit well"
StringInfo
	ID "IDS_GAMEMESSAGE_ATTACKTARGETINVALIDASNOWEAPONSTOBOMBPLANET"
	Value "No weapons available to bomb planet"
StringInfo
	ID "IDS_GAMEMESSAGE_ATTACKTARGETINVALIDASPLANETCANTBEBOMBED"
	Value "Planet is not valid for bombing"
StringInfo
	ID "IDS_GAMEMESSAGE_SCUTTLESHIPSTARTED"
	Value "%s will be scuttled in %d seconds."
StringInfo
	ID "IDS_GAMEMESSAGE_SCUTTLESHIPSTOPPED"
	Value "%s will no longer be scuttled."
StringInfo
	ID "IDS_GAMEMESSAGE_SCUTTLEPLANETSTARTED"
	Value "%s will be abandoned in %d seconds."
StringInfo
	ID "IDS_GAMEMESSAGE_SCUTTLEPLANETSTOPPED"
	Value "%s will no longer be abandoned."
StringInfo
	ID "IDS_GAMEMESSAGE_MARKETCRASH"
	Value "The market for %s has crashed!"
StringInfo
	ID "IDS_GAMEMESSAGE_MARKETBOOM"
	Value "The market for %s is booming!"
StringInfo
	ID "IDS_GAMEMESSAGE_PLAYERCULTUREFLIPPEDENEMYPLANET"
	Value "Our culture has neutralized the enemy on %s"
StringInfo
	ID "IDS_CURSORINPUT_BUTTON0"
	Value "Left Mouse Button"
StringInfo
	ID "IDS_CURSORINPUT_BUTTON1"
	Value "Right Mouse Button"
StringInfo
	ID "IDS_CURSORINPUT_BUTTON2"
	Value "Middle Mouse Button"
StringInfo
	ID "IDS_DIALOGWINDOW_TITLETEXT_PLAYERTHEMEPICKERWINDOW"
	Value "Pick Theme"
StringInfo
	ID "IDSConfirmVideoChangesDialogTitle"
	Value "Confirm Changes"
StringInfo
	ID "IDSConfirmVideoChangesDialogMessage"
	Value "Click Accept to confirm changes or they will be cancelled."
StringInfo
	ID "IDS_NOTIFY_SCREENSHOT_TAKEN"
	Value "Screenshot saved: %s"
StringInfo
	ID "IDS_NOTIFY_RECORDED_GAME_PLAYBACK_FINISHED"
	Value "Recorded Game Finished."
StringInfo
	ID "IDS_NOTIFY_RECORDED_GAME_PLAYBACK_STARTED"
	Value "Recorded Game Started. (Length = %.2f Seconds)"
StringInfo
	ID "IDS_NOTIFY_SAVED_GAME"
	Value "Saved - %s"
StringInfo
	ID "IDS_NOTIFY_AUTOSAVING"
	Value "Auto Saving... '%s'"
StringInfo
	ID "IDS_NOTIFY_FAILED_TO_OPEN_FILE_FOR_SAVE"
	Value "Failed to Save Game due to File Error.\n\n%s"
StringInfo
	ID "IDS_NOTIFY_FAILED_TO_ERASE_FILE"
	Value "Failed to Erase Game due to File Error.\n\n%s"
StringInfo
	ID "IDS_NOTIFY_PLANET_ACQUIRED"
	Value "Planet %s has been acquired."
StringInfo
	ID "IDS_NOTIFY_PLANET_ABANDON_STOPPED"
	Value "Abandonment of %s stopped."
StringInfo
	ID "IDS_NOTIFY_PLANET_ABANDON_STARTED"
	Value "Abandonment of %s started."
StringInfo
	ID "IDS_MESSAGEWINDOW_TITLETEXT_FILEERROR"
	Value "File Error"
StringInfo
	ID "IDS_MESSAGEWINDOW_TITLETEXT_NETWORKERROR"
	Value "Network Error"
StringInfo
	ID "IDS_MESSAGEWINDOW_TITLETEXT_ICOLOGINERROR"
	Value "Login Failed"
StringInfo
	ID "IDS_MESSAGEWINDOW_TITLETEXT_ICOADDACCOUNTERROR"
	Value "Add Account Failed"
StringInfo
	ID "IDS_MESSAGEWINDOW_TITLETEXT_ICOADDACCOUNTRESPONSE"
	Value "Add Account Response"
StringInfo
	ID "IDS_MESSAGEWINDOW_TITLETEXT_ICOADDACCOUNTSUCCESS"
	Value "Add Account Succeeded"
StringInfo
	ID "IDS_MESSAGEWINDOW_TITLETEXT_ICOMATCHEDGAMECANCELLED"
	Value "Matched Game Cancelled"
StringInfo
	ID "IDS_MESSAGEWINDOW_TITLETEXT_ICOCREATECUSTOMGAMEERROR"
	Value "Create Game Failed"
StringInfo
	ID "IDS_MESSAGEWINDOW_TITLETEXT_ICOJOINCUSTOMGAMEERROR"
	Value "Join Game Failed"
StringInfo
	ID "IDS_CONNECTFAILED_REJECTED_BY_HOST"
	Value "Connect Failed: Game Already Started."
StringInfo
	ID "IDS_CONNECTFAILED_INVALID_PASSWORD"
	Value "Connect Failed: Invalid Password"
StringInfo
	ID "IDS_CONNECTFAILED_SESSION_FULL"
	Value "Connect Failed: Game Full."
StringInfo
	ID "IDS_CONNECTFAILED_UNKNOWN_FAILURE"
	Value "Connect Failed."
StringInfo
	ID "IDS_DIALOGWINDOW_CANCELBUTTON"
	Value "Close"
StringInfo
	ID "IDS_DIALOGWINDOW_ACCEPTBUTTON"
	Value "Accept"
StringInfo
	ID "IDS_HUDICON_NUMENTITIES_FORMAT"
	Value "%d"
StringInfo
	ID "IDS_HUDICON_NUMENTITIESWITHDELTA_FORMAT"
	Value "%d:%d"
StringInfo
	ID "IDS_HUDICON_NUMENTITIESWITHMAX_FORMAT"
	Value "%d/%d"
StringInfo
	ID "IDS_RESOURCENAME_CREDITS"
	Value "Credits"
StringInfo
	ID "IDS_RESOURCENAME_METAL"
	Value "Metal"
StringInfo
	ID "IDS_RESOURCENAME_CRYSTAL"
	Value "Crystal"
StringInfo
	ID "IDS_ISTATTYPE_NUMFIGHTERSBUILT"
	Value "Strike craft Built"
StringInfo
	ID "IDS_ISTATTYPE_NUMFIGHTERSLOST"
	Value "Strike craft Lost"
StringInfo
	ID "IDS_ISTATTYPE_SHIELDDAMAGETAKEN"
	Value "Damage Taken - Shields"
StringInfo
	ID "IDS_ISTATTYPE_HULLDAMAGETAKEN"
	Value "Damage Taken - Hull"
StringInfo
	ID "IDS_ISTATTYPE_SHIELDDAMAGEDONE"
	Value "Damage Done - Shields"
StringInfo
	ID "IDS_ISTATTYPE_HULLDAMAGEDONE"
	Value "Damage Done - Hull"
StringInfo
	ID "IDS_ISTATTYPE_NUMFIGHTERSKILLED"
	Value "Killed - Strike craft"
StringInfo
	ID "IDS_ISTATTYPE_NUMFRIGATESKILLED"
	Value "Killed - Frigates"
StringInfo
	ID "IDS_ISTATTYPE_NUMCAPITALSHIPSKILLED"
	Value "Killed - Captal Ships"
StringInfo
	ID "IDS_ISTATTYPE_NUMMODULESKILLED"
	Value "Killed - Planet Structures"
StringInfo
	ID "IDS_ISTATTYPE_NUMSTARBASESKILLED"
	Value "Killed - Star bases"
StringInfo
	ID "IDS_ISTATTYPE_NUMSTARBASESKILLED"
	Value "Killed - Mines"
StringInfo
	ID "IDS_PLAYERQUITGAME_MESSAGE"
	Value "%s has left the game."
StringInfo
	ID "IDS_UNDETECTED_ENTITY_NAME"
	Value "?"
StringInfo
	ID "IDS_NO_PLAYEROWNER_NAME"
	Value "None"
StringInfo
	ID "IDS_UNKNOWN_VALUE"
	Value "?"
StringInfo
	ID "IDS_ROMANNUMBER_I"
	Value "I"
StringInfo
	ID "IDS_ROMANNUMBER_IV"
	Value "IV"
StringInfo
	ID "IDS_ROMANNUMBER_V"
	Value "V"
StringInfo
	ID "IDS_ROMANNUMBER_IX"
	Value "IX"
StringInfo
	ID "IDS_ROMANNUMBER_X"
	Value "X"
StringInfo
	ID "IDS_ROMANNUMBER_XL"
	Value "XL"
StringInfo
	ID "IDS_ROMANNUMBER_L"
	Value "L"
StringInfo
	ID "IDS_ROMANNUMBER_XC"
	Value "XC"
StringInfo
	ID "IDS_ROMANNUMBER_C"
	Value "C"
StringInfo
	ID "IDS_ROMANNUMBER_CD"
	Value "CD"
StringInfo
	ID "IDS_ROMANNUMBER_D"
	Value "D"
StringInfo
	ID "IDS_ROMANNUMBER_CM"
	Value "CM"
StringInfo
	ID "IDS_ROMANNUMBER_M"
	Value "M"
StringInfo
	ID "IDS_CANINCREASEABILITYLEVELSTATUS_CAN_INCREASE"
	Value "Can increase level"
StringInfo
	ID "IDS_CANINCREASEABILITYLEVELSTATUS_NOT_ENOUGH_ABILITY_POINTS"
	Value "No unspent ability points"
StringInfo
	ID "IDS_CANINCREASEABILITYLEVELSTATUS_REQUIRE_HIGHER_EXPERIENCE_LEVEL"
	Value "Requires a higher capital ship experience level"
StringInfo
	ID "IDS_CANINCREASEABILITYLEVELSTATUS_MAX_LEVEL_REACHED"
	Value "Max level reached"
StringInfo
	ID "IDS_CANREQUESTSHIPSTATUS_CANREQUEST"
	Value "Buildable"
StringInfo
	ID "IDS_CANREQUESTSHIPSTATUS_NOFRIGATEFACTORIES"
	Value "No Frigate Factories available"
StringInfo
	ID "IDS_CANREQUESTSHIPSTATUS_NOCAPITALSHIPFACTORIES"
	Value "No Capital Ship Factories available"
StringInfo
	ID "IDS_CANREQUESTSHIPSTATUS_RESEARCHNEEDED"
	Value "Research prerequisites not met"
StringInfo
	ID "IDS_CANREQUESTSHIPSTATUS_NOTENOUGHCREDITS"
	Value "Insufficient credits"
StringInfo
	ID "IDS_CANREQUESTSHIPSTATUS_NOTENOUGHMETAL"
	Value "Insufficient metal"
StringInfo
	ID "IDS_CANREQUESTSHIPSTATUS_NOTENOUGHCRYSTAL"
	Value "Insufficient crystal"
StringInfo
	ID "IDS_CANREQUESTSHIPSTATUS_NOTENOUGHSHIPSLOTS"
	Value "Insufficient Fleet Capacity"
StringInfo
	ID "IDS_CANREQUESTSHIPSTATUS_NOTENOUGHCAPITALSHIPSLOTS"
	Value "No available capital ship crew"
StringInfo
	ID "IDS_CANREQUESTSHIPSTATUS_NOPLAYEROWNER"
	Value "Planet not owned by a player"
StringInfo
	ID "IDS_CANBUILDPLANETMODULESTATUS_CAN_BUILD"
	Value "Buildable"
StringInfo
	ID "IDS_CANBUILDPLANETMODULESTATUS_NOTENOUGHCREDITS"
	Value "Insufficient credits"
StringInfo
	ID "IDS_CANBUILDPLANETMODULESTATUS_NOTENOUGHMETAL"
	Value "Insufficient metal"
StringInfo
	ID "IDS_CANBUILDPLANETMODULESTATUS_NOTENOUGHCRYSTAL"
	Value "Insufficient crystal"
StringInfo
	ID "IDS_CANBUILDPLANETMODULESTATUS_NOT_RESEARCHED"
	Value "Research prerequisites not met"
StringInfo
	ID "IDS_CANBUILDPLANETMODULESTATUS_NOT_OWNED_BY_PLAYER"
	Value "Planet not owned by a player"
StringInfo
	ID "IDS_CANBUILDPLANETMODULESTATUS_NO_SPACE_AVAILABLE"
	Value "No space available"
StringInfo
	ID "IDS_CANBUILDPLANETMODULESTATUS_NOAVAILABLERESOURCEASTEROIDS"
	Value "No Available Resource Asteroids"
StringInfo
	ID "IDS_CANBUILDPLANETMODULESTATUS_NOTACTICALSLOTAVAILABLE"
	Value "No Tactical slots available"
StringInfo
	ID "IDS_CANBUILDPLANETMODULESTATUS_NOCIVILIANSLOTAVAILABLE"
	Value "No Logistics slots available"
StringInfo
	ID "IDS_CANBUILDPLANETMODULESTATUS_NOSPACEMINESLOTAVAILABLE"
	Value "Space Mine limit reached"
StringInfo
	ID "IDS_TARGETFILTER_START"
	Value "Targets "
StringInfo
	ID "IDS_TARGETFILTER_CONSTRAINTSSTART"
	Value "Must "
StringInfo
	ID "IDS_TARGETOBJECT_STAR"
	Value "Itself"
StringInfo
	ID "IDS_TARGETOBJECT_STARBASE"
	Value "star bases"
StringInfo
	ID "IDS_TARGETOBJECT_CAPITALSHIP"
	Value "capital ships"
StringInfo
	ID "IDS_TARGETOBJECT_FRIGATE"
	Value "frigates"
StringInfo
	ID "IDS_TARGETOBJECT_FIGHTER"
	Value "strike craft"
StringInfo
	ID "IDS_TARGETOBJECT_ORBITMODULE"
	Value "structures"
StringInfo
	ID "IDS_TARGETOBJECT_PLANET"
	Value "planets"
StringInfo
	ID "IDS_TARGETOBJECT_SPACEMINE"
	Value "mines"
StringInfo
	ID "IDS_TARGETOWNERSHIP_PLAYER"
	Value "owned"
StringInfo
	ID "IDS_TARGETOWNERSHIP_ALLIED"
	Value "allied"
StringInfo
	ID "IDS_TARGETOWNERSHIP_FRIENDLY"
	Value "friendly"
StringInfo
	ID "IDS_TARGETOWNERSHIP_ENEMY"
	Value "enemy"
StringInfo
	ID "IDS_TARGETOWNERSHIP_NOOWNER"
	Value "unowned"
StringInfo
	ID "IDS_TARGETSPACE_NORMAL"
	Value "normal space"
StringInfo
	ID "IDS_TARGETSPACE_PHASE"
	Value "phase space"
StringInfo
	ID "IDS_TARGETCONSTRAINT_NOTSELF"
	Value "be not self"
StringInfo
	ID "IDS_TARGETCONSTRAINT_ANTIMATTERSHORTAGE"
	Value "be missing antimatter"
StringInfo
	ID "IDS_TARGETCONSTRAINT_HASWEAPONS"
	Value "have weapons"
StringInfo
	ID "IDS_TARGETCONSTRAINT_LINKEDSQUAD"
	Value "be a linked squadron"
StringInfo
	ID "IDS_TARGETCONSTRAINT_LINKEDCARGOSHIP"
	Value "be a linked cargo ship"
StringInfo
	ID "IDS_TARGETCONSTRAINT_CANBECAPTURED"
	Value "be capturable"
StringInfo
	ID "IDS_TARGETCONSTRAINT_CANBEJUMPBLOCKED"
	Value "be Phase Jump inhibitable"
StringInfo
	ID "IDS_TARGETCONSTRAINT_CANPHASEDODGE"
	Value "have Phase Dodge"
StringInfo
	ID "IDS_TARGETCONSTRAINT_CANHAVEFIGHTERS"
	Value "have strike craft"
StringInfo
	ID "IDS_TARGETCONSTRAINT_CANHAVESHIELDS"
	Value "have shields"
StringInfo
	ID "IDS_TARGETCONSTRAINT_CANSPREADWEAPONDAMAGE"
	Value "be able to spread weapon weapon damage"
StringInfo
	ID "IDS_TARGETCONSTRAINT_HASANTMATTERPOOL"
	Value "have anti matter pool"
StringInfo
	ID "IDS_TARGETCONSTRAINT_HASPHASEMISSILES"
	Value "have phase missiles"
StringInfo
	ID "IDS_TARGETCONSTRAINT_HASPOPULATION"
	Value "have population"
StringInfo
	ID "IDS_TARGETCONSTRAINT_HASENERGYWEAPONS"
	Value "have energy weapons"
StringInfo
	ID "IDS_TARGETCONSTRAINT_HASHULLDAMAGE"
	Value "have taken hull damage"
StringInfo
	ID "IDS_TARGETCONSTRAINT_HASSHIELDDAMAGE"
	Value "have taken shield damage"
StringInfo
	ID "IDS_TARGETCONSTRAINT_ISCARGOSHIP"
	Value "be a civilian ship"
StringInfo
	ID "IDS_TARGETCONSTRAINT_ISCOLONIZABLE"
	Value "be colonizable"
StringInfo
	ID "IDS_TARGETCONSTRAINT_ISEXPLORED"
	Value "be explored"
StringInfo
	ID "IDS_TARGETCONSTRAINT_ISRESOURCEEXTRACTOR"
	Value "be a resource extractor"
StringInfo
	ID "IDS_TARGETCONSTRAINT_ISPSI"
	Value "be Advent"
StringInfo
	ID "IDS_TARGETCONSTRAINT_WITHINCURRENTSOLARSYSTEM"
	Value "be within the current star system"
StringInfo
	ID "IDS_TARGETCONSTRAINT_MODULEUNDERCONSTRUCTION"
	Value "be less than fully constructed"
StringInfo
	ID "IDS_TARGETCONSTRAINT_ISACTIVELYBEINGCONSTRUCTED"
	Value "be actively under construction"
StringInfo
	ID "IDS_TARGETCONSTRAINT_NOTACTIVELYBEINGCONSTRUCTED"
	Value "not be actively under construction"
StringInfo
	ID "IDS_PLAYERRACENAME_TECH"
	Value "TEC"
StringInfo
	ID "IDS_PLAYERRACENAME_PSI"
	Value "Advent"
StringInfo
	ID "IDS_PLAYERRACENAME_PHASE"
	Value "Vasari"
StringInfo
	ID "IDS_PLAYERRACENAME_PIRATE"
	Value "Pirate"
StringInfo
	ID "IDS_PLANETBONUS_ACIDATMOSPHERE_NAME"
	Value "Caustic Atmosphere"
StringInfo
	ID "IDS_PLANETBONUS_ACIDATMOSPHERE_DESC"
	Value "Concentrated sulphurous gases make planet development more expensive and reduce the maximum population."
StringInfo
	ID "IDS_PLANETBONUS_CAVERNSYSTEM_NAME"
	Value "Habitable Cavern System"
StringInfo
	ID "IDS_PLANETBONUS_CAVERNSYSTEM_DESC"
	Value "Increases the maximum population and emergency infrastructure health."
StringInfo
	ID "IDS_PLANETBONUS_CONDUCTIVEINTERIOR_NAME"
	Value "Conductive Mantle"
StringInfo
	ID "IDS_PLANETBONUS_CONDUCTIVEINTERIOR_DESC"
	Value "High proportions of conductive metals are present in the planet's interior allow it to act as a giant antenna and increase the rate of culture spread."
StringInfo
	ID "IDS_PLANETBONUS_CRYSTALMINERS_NAME"
	Value "Expert Crystal Miners"
StringInfo
	ID "IDS_PLANETBONUS_CRYSTALMINERS_DESC"
	Value "Increases the income rate of all this planet's Crystal Extractors."
StringInfo
	ID "IDS_PLANETBONUS_DUSTSTORMS_NAME"
	Value "Persistent Dust Storms"
StringInfo
	ID "IDS_PLANETBONUS_DUSTSTORMS_DESC"
	Value "Intense dust storms sweep across the planet, hindering farming which causes reduced population growth rates."
StringInfo
	ID "IDS_PLANETBONUS_GEOTHERMALHEATSOURCE_NAME"
	Value "Geothermal Hot Spots"
StringInfo
	ID "IDS_PLANETBONUS_GEOTHERMALHEATSOURCE_DESC"
	Value "Many points of limited volcanic activity provide easy access to energy, allowing greater amounts of civilian development at this planet."
StringInfo
	ID "IDS_PLANETBONUS_HELIUMATMOSPHERE_NAME"
	Value "Helium Rich Atmosphere"
StringInfo
	ID "IDS_PLANETBONUS_HELIUMATMOSPHERE_DESC"
	Value "Abundant atmospheric helium makes it easy to capture, resulting in increased trade income from the export of this coolant."
StringInfo
	ID "IDS_PLANETBONUS_HIGHGRAVITY_NAME"
	Value "Dense Molten Core"
StringInfo
	ID "IDS_PLANETBONUS_HIGHGRAVITY_DESC"
	Value "Unusually high levels of heavy metals make this planet's core extremely dense, resulting in a large gravity well for its volume."
StringInfo
	ID "IDS_PLANETBONUS_HUGEGLACIERS_NAME"
	Value "Massive Pure Glaciers"
StringInfo
	ID "IDS_PLANETBONUS_HUGEGLACIERS_DESC"
	Value "Grants a moderate trade bonus from the export of water."
StringInfo
	ID "IDS_PLANETBONUS_INDUSTRIALWASTELAND_NAME"
	Value "Industrial Wasteland"
StringInfo
	ID "IDS_PLANETBONUS_INDUSTRIALWASTELAND_DESC"
	Value "Sprawling manufacturing facilities cover the surface, reducing culture spread but increasing resource mining rates."
StringInfo
	ID "IDS_PLANETBONUS_IONICSTORMS_NAME"
	Value "Ionic Storms"
StringInfo
	ID "IDS_PLANETBONUS_IONICSTORMS_DESC"
	Value "A strongly ionic atmosphere spawns frequent storms which reduce the population cap, but provide a capturable energy source for off-world export."
StringInfo
	ID "IDS_PLANETBONUS_LOWGRAVITY_NAME"
	Value "Porous Core"
StringInfo
	ID "IDS_PLANETBONUS_LOWGRAVITY_DESC"
	Value "The core of this planet has cooled and become porous, resulting in an unusually small gravity well for its volume."
StringInfo
	ID "IDS_PLANETBONUS_MEDICINALPLANTS_NAME"
	Value "Pharmaceutical Flora"
StringInfo
	ID "IDS_PLANETBONUS_MEDICINALPLANTS_DESC"
	Value "The rich biodiversity of this planet facilitates the development of medicines, which cause the population to increase more rapidly and increase the value of trade exports."
StringInfo
	ID "IDS_PLANETBONUS_MEGAFAUNA_NAME"
	Value "Mega Fauna"
StringInfo
	ID "IDS_PLANETBONUS_MEGAFAUNA_DESC"
	Value "Enormous herding animals migrate along the equitorial ring, reducing space for colonies but providing valuable furs for export."
StringInfo
	ID "IDS_PLANETBONUS_METALMINERS_NAME"
	Value "Expert Metal Miners"
StringInfo
	ID "IDS_PLANETBONUS_METALMINERS_DESC"
	Value "Increases the income rate of all this planet's Metal Extractors."
StringInfo
	ID "IDS_PLANETBONUS_METEORITECRATERS_NAME"
	Value "Frequent Meteorites"
StringInfo
	ID "IDS_PLANETBONUS_METEORITECRATERS_DESC"
	Value "Constant meteorites strikes make surface colonies impractical, but offer a source of valuable resources."
StringInfo
	ID "IDS_PLANETBONUS_PENALCOLONY_NAME"
	Value "Penal Colony"
StringInfo
	ID "IDS_PLANETBONUS_PENALCOLONY_DESC"
	Value "Convict labor allows orbital structures to be built at reduced cost, but at a slower rate."
StringInfo
	ID "IDS_PLANETBONUS_PIRATETREASURE_NAME"
	Value "Plundered Booty"
StringInfo
	ID "IDS_PLANETBONUS_PIRATETREASURE_DESC"
	Value "A vast hoard of ill-gotten riches is shipped back to your homeworld one cargo hold at a time. Grants a bonus to credit income."
StringInfo
	ID "IDS_PLANETBONUS_RAREMETALDEPOSITS0_NAME"
	Value "Kalanite Deposits"
StringInfo
	ID "IDS_PLANETBONUS_RAREMETALDEPOSITS0_DESC"
	Value "Used extensively in quantum electronics, Kalanite is a valuable trade export."
StringInfo
	ID "IDS_PLANETBONUS_SALVAGEROUTPOST_NAME"
	Value "Roiders Outpost"
StringInfo
	ID "IDS_PLANETBONUS_SALVAGEROUTPOST_DESC"
	Value "A small salvaging operation retrieves semi-valuable materials from the nearby debris field, providing a slight increase in metal income and an additional construction frigate."
StringInfo
	ID "IDS_PLANETBONUS_SATELLITEINFRASTRUCTURE_NAME"
	Value "Indigenous Satellites"
StringInfo
	ID "IDS_PLANETBONUS_SATELLITEINFRASTRUCTURE_DESC"
	Value "The local populace's satellite network boosts your empire's signal strength, resulting in increased culture spread."
StringInfo
	ID "IDS_PLANETBONUS_SIGNALABSORPTION_NAME"
	Value "Signal Interference"
StringInfo
	ID "IDS_PLANETBONUS_SIGNALABSORPTION_DESC"
	Value "High amounts of ambient radiation disrupt transmissions, resulting in reduced culture spread."
StringInfo
	ID "IDS_PLANETBONUS_SOLARENERGYRESERVES_NAME"
	Value "Solar Energy Harvesting"
StringInfo
	ID "IDS_PLANETBONUS_SOLARENERGYRESERVES_DESC"
	Value "A thin atmosphere and close proximity to the sun allow easy access to solar energy, resulting in the planet able to support a higher population."
StringInfo
	ID "IDS_PLANETBONUS_SPACEPONY_NAME"
	Value "Space Ponies!"
StringInfo
	ID "IDS_PLANETBONUS_SPACEPONY_DESC"
	Value "Refugees from candy mountain."
StringInfo
	ID "IDS_PLANETBONUS_SPICETRADE_NAME"
	Value "Spice Trade"
StringInfo
	ID "IDS_PLANETBONUS_SPICETRADE_DESC"
	Value "A highly sought after substance that grants heightened awareness to the consumer, it is a valuable export and increases the spread of culture."
StringInfo
	ID "IDS_PLANETBONUS_STABLEDEBRISFIELD_NAME"
	Value "Stable Debris Field"
StringInfo
	ID "IDS_PLANETBONUS_STABLEDEBRISFIELD_DESC"
	Value "A relatively static debris field facilitates recovery of valuable metals from it and movement of merchant ships through the area, resulting in increased trade income."
StringInfo
	ID "IDS_PLANETBONUS_STRICTSECURITY_NAME"
	Value "High Security Protocol"
StringInfo
	ID "IDS_PLANETBONUS_STRICTSECURITY_DESC"
	Value "Tight security procedures increase the defensibility of this planet, but hampers any trade activity here."
StringInfo
	ID "IDS_PLANETBONUS_SURPLUSFOODSTUFFS_NAME"
	Value "Expert Agrarian Society"
StringInfo
	ID "IDS_PLANETBONUS_SURPLUSFOODSTUFFS_DESC"
	Value "Large amounts of arable land and local expertise yield abundant crops available for export."
StringInfo
	ID "IDS_PLANETBONUS_THAWCELLS_NAME"
	Value "Thaw Cells"
StringInfo
	ID "IDS_PLANETBONUS_THAWCELLS_DESC"
	Value "Indigenous terraforming efforts have resulted in localized temperate regions, allowing the planet to support an abnormally high population."
StringInfo
	ID "IDS_PLANETBONUS_THERMALLIFT_NAME"
	Value "Natural Thermal Lift"
StringInfo
	ID "IDS_PLANETBONUS_THERMALLIFT_DESC"
	Value "Widespread thermal currents ease the transport of raw materials into orbit, increasing the build rate of structures around this planet."
StringInfo
	ID "IDS_PLANETBONUS_TOXICFALLOUT_NAME"
	Value "Toxic Fallout"
StringInfo
	ID "IDS_PLANETBONUS_TOXICFALLOUT_DESC"
	Value "Prolonged chemical warfare between regional factions on this planet has resulted in lingering atmospheric toxins, which reduces the population cap and its growth rate."
StringInfo
	ID "IDS_PLANETBONUS_TUNDRAFARMS_NAME"
	Value "Tundra Farms"
StringInfo
	ID "IDS_PLANETBONUS_TUNDRAFARMS_DESC"
	Value "Local expertise improves the yields in this planet's agriculture, allowing it to sustain a larger population."
StringInfo
	ID "IDS_PLANETBONUS_VACATIONCENTER_NAME"
	Value "Entertainment Hub"
StringInfo
	ID "IDS_PLANETBONUS_VACATIONCENTER_DESC"
	Value "All manner of destination tourism thrives on this planet, granting increased tax income and culture spread."
StringInfo
	ID "IDS_PLANETBONUS_WEAPONSTESTGROUNDS_NAME"
	Value "Weapons Test Facility"
StringInfo
	ID "IDS_PLANETBONUS_WEAPONSTESTGROUNDS_DESC"
	Value "A portion of the planet's surface is used by an arms corporation for weapons testing, reducing available space for colony development but increasing the defensibility of the planet."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_CHARGEDMISSILES_NAME"
	Value "Charged Missiles"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_CHARGEDMISSILES_DESCRIPTION"
	Value "Grants the Charged Missiles ability to Kanrak Assailants, allowing them to sacrifice mobility for increased weapon range and an area of effect attack."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_CLUSTERWARHEADS_NAME"
	Value "Cluster Warheads"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_CLUSTERWARHEADS_DESCRIPTION"
	Value "Grants the Cluster Warheads ability to Javelis LRM Frigates, which allows them to deal splash damage attacks for a period of time."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_CRIPPLEABILITIES_NAME"
	Value "Interference"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_CRIPPLEABILITIES_DESCRIPTION"
	Value "Grants the Interference ability to Ravastra Skirmishers, allowing them to better defeat enemy support ships with abilities."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DAMAGEOVERTIMEAURA_NAME"
	Value "Ruthlessness"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DAMAGEOVERTIMEAURA_DESCRIPTION"
	Value "Grants the Ruthlessness ability to Destra Crusaders, allowing them to deal damage over time to nearby enemies."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DESIGNATETARGET_NAME"
	Value "Designate Target"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DESIGNATETARGET_DESCRIPTION"
	Value "Grants the Designate Target ability to Cielo Command Cruisers, which allows them to augment the damage of friendly ships against a specific target."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DEPLOYSPACEMINEPHASEGRAVITY_NAME"
	Value "Gravity Mines"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DEPLOYSPACEMINEPHASEGRAVITY_DESCRIPTION"
	Value "Allows Sivuskras Ruiners to deploy Gravity Mines, which slow enemy ships and prevent them from hyperspacing when detonated."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DEPLOYSTARBASEPHASE_NAME"
	Value "Remote Assembly"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DEPLOYSTARBASEPHASE_DESCRIPTION"
	Value "Equips Jarun Migrators with the ability to construct Orkulus class star bases."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DETECTPHASEJUMP_NAME"
	Value "Mobile Phase Detection"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DETECTPHASEJUMP_DESCRIPTION"
	Value "Grants the Mobile Phase Detection ability to Serevun Overseers, allowing them to detect enemy ships heading towards the gravity well the cruiser occupies."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DISABLEIMMUNE_NAME"
	Value "Perseverance"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_DISABLEIMMUNE_DESCRIPTION"
	Value "Grants the Perseverance ability to Domina Subjugators, allowing them to assist disabled or damaged friendly units and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_FINALATTACK_NAME"
	Value "Martyrdom"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_FINALATTACK_DESCRIPTION"
	Value "Grants the Martyrdom ability to Seeker Vessels, allowing them to make a final desperate attack against enemy targets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_FLEETBEACON_NAME"
	Value "Returning Armada"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_FLEETBEACON_DESCRIPTION"
	Value "Grants the Returning Armada ability to Phase Stabilizer structures, allowing them to contact remnants of the Dark Fleet and enlist their aid for your empire."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_GAUSSDEFENSEMISSILEBURST_NAME"
	Value "Burst Rockets"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_GAUSSDEFENSEMISSILEBURST_DESCRIPTION"
	Value "Grants the Burst Rockets upgrade to Gauss Defense Platforms, allowing them to engage multiple targets simultaneously with short range rocket barrages."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_GAUSSDEFENSERAILGUN_NAME"
	Value "Meson Bolt Cannon"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_GAUSSDEFENSERAILGUN_DESCRIPTION"
	Value "Grants the Meson Bolt Cannon upgrade to Gauss Defense Platforms, giving them a long range armor piering secondary attack."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_GIVEMODULESHIELDS_NAME"
	Value "Shield Bestowal"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_GIVEMODULESHIELDS_DESCRIPTION"
	Value "Grants the Shield Bestowal ability to Hangar Defense Platforms, allowing them to provide additional shielding to nearby structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_GRAVITYFIELD_NAME"
	Value "Inertial Field"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_GRAVITYFIELD_DESCRIPTION"
	Value "Grants the Inertial Field ability to Skarovas Enforcers, allowing them to slow the movement of nearby hostile ships."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_ILLUSIONSELFCOPY_NAME"
	Value "Deceptive Illusion"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_ILLUSIONSELFCOPY_DESCRIPTION"
	Value "Grants Illuminator Vessels the Deceptive Illusion ability, allowing them to project an illusionary copy of themselves in order to deceive enemies."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_PHASECLOAK_NAME"
	Value "Selective Phasing"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_PHASECLOAK_DESCRIPTION"
	Value "Grants the Selective Phasing ability to Jikara Navigators, allowing them to shift between Phase space and Real space at will."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_PHASEOUTFIGHTERS_NAME"
	Value "Phasic Trap"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_PHASEOUTFIGHTERS_DESCRIPTION"
	Value "Grants the Phasic Trap ability to Hangar Defense Platforms, allow them to trap enemy strike craft in phase space for a moderate duration."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_PROBE_NAME"
	Value "Sensor Drones"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_PROBE_DESCRIPTION"
	Value "Grants the Probe ability to Arcova Scout Frigates, allowing them to deploy sensor drones to planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_PROTECTEDSHUTDOWN_NAME"
	Value "Phasic Barrier"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_PROTECTEDSHUTDOWN_DESCRIPTION"
	Value "Grants the Phasic Barrier ability to Vasari civilian structures, which allows them to cease activity in order to raise a protective field, which reduces incoming damage."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_REPULSIONFIELD_NAME"
	Value "Repulsion"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_REPULSIONFIELD_DESCRIPTION"
	Value "Grants the Repulsion ability to Iconus Guardians, allowing them to push away enemy ships within range."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_REVENGEBOUNTY_NAME"
	Value "Karmic Retribution"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_REVENGEBOUNTY_DESCRIPTION"
	Value "Grants the Karmic Retribution ability to Trade Drones, which causes bounty to be placed on players who destroy them."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SABOTAGEANTIMATTER_NAME"
	Value "Sabotage Reactor"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SABOTAGEANTIMATTER_DESCRIPTION"
	Value "Grants the Sabotage Reactor ability to Cobalt Light Frigates, allowing them to more effectively combat frigates and structures with antimatter."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SABOTAGEENGINES_NAME"
	Value "Demolition Bots"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SABOTAGEENGINES_DESCRIPTION"
	Value "Grants the Demolition Bots ability to Hoshiko Robotics Cruisers, allowing them to cripple the movement and weapons of enemy frigates."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SELFREPAIR_NAME"
	Value "Reintegration"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SELFREPAIR_DESCRIPTION"
	Value "Grants the Reintegration ability to Ravastra Skirmishers and Skarovas Enforcers, allowing them to periodically initiate self repair."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SLOWENEMYHYPERSPACE_NAME"
	Value "Jump Degradation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SLOWENEMYHYPERSPACE_DESCRIPTION"
	Value "Grants the Jump Degradation ability to Serevun Overseers, allowing them to delay enemy reinforcements phase jumping towards it."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SLOWPOPULATIONGROWTH_NAME"
	Value "Heavy Fallout"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SLOWPOPULATIONGROWTH_DESCRIPTION"
	Value "Grants the Heavy Fallout ability to Krosov Siege frigates, which causes planets they bombard to have reduced population growth for a period of time."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SPEEDBUILDMODULE_NAME"
	Value "Communal Labor"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SPEEDBUILDMODULE_DESCRIPTION"
	Value "Grants Assembly Drones the Communal Labor allowing them to collaboratively build structures at a faster rate but at a higher cost."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SPRINT_NAME"
	Value "Intercept"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SPRINT_DESCRIPTION"
	Value "Grants the Intercept ability to Kodiak Heavy Cruisers, allowing them to rapidly accelerate in order to quickly close the distance to their target."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SPYINGATTACKS_NAME"
	Value "Lingering Presence"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SPYINGATTACKS_DESCRIPTION"
	Value "Grants the Lingering Presence ability to Seeker Vessels, which provides vision at location for some time if the Seeker perishes there."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_STEALANTIMATTER_NAME"
	Value "Steal Antimatter"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_STEALANTIMATTER_DESCRIPTION"
	Value "Grants the Steal Antimatter ability to Disciple Vessels, allowing them to replenish their own antimatter stores by depleting those of enemies."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_STOPREGEN_NAME"
	Value "Disruptor Nanites"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_STOPREGEN_DESCRIPTION"
	Value "Grants the Disruptor Nanites ability to Phase Missile Defense Platforms, allowing them to halt hull, shield, and antimatter restoration on affected enemies."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SYNERGY_NAME"
	Value "Synergy"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_SYNERGY_DESCRIPTION"
	Value "Grants the Synergy ability to Beam Defense Platforms, allowing them to amplify the damage and shields of other nearby platforms."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_TELEPORTDISABLE_NAME"
	Value "Distortion Field"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_TELEPORTDISABLE_DESCRIPTION"
	Value "Grants the Distortion Field ability to Stilakus Subverters, allowing them perform an in-gravity phase jump towards enemy ships and disable them."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_TIMEDCHARGES_NAME"
	Value "Timed Explosives"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_TIMEDCHARGES_DESCRIPTION"
	Value "Grants the Timed Explosives ability to Arcova Scout Frigates, allow them to effectively assault structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_UNSTOPPABLEPHASEJUMPPHASE_NAME"
	Value "Jump Inhibition Immunity"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_UNSTOPPABLEPHASEJUMPPHASE_DESCRIPTION"
	Value "Makes Jikara Navigators ignore the effect of Phase Jump Inhibitors"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_UNSTOPPABLEPHASEJUMPPSI_NAME"
	Value "Unfettered Phase Jumps"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_UNSTOPPABLEPHASEJUMPPSI_DESCRIPTION"
	Value "Makes Seeker Vessels ignore the effect of Phase Jump Inhibitors"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_UNSTOPPABLEPHASEJUMPTECH_NAME"
	Value "Failsafe Jump Plotting"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_UNSTOPPABLEPHASEJUMPTECH_DESCRIPTION"
	Value "Makes Arcova Scout Frigates ignore the effect of Phase Jump Inhibitors"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ALLEGIANCECAP_INCREASE_NAME"
	Value "Allure of the Unity"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ALLEGIANCECAP_INCREASE_DESCRIPTION"
	Value "Entices a greater portion of your planets' population to join the Unity, increasing the maximum possible allegiance."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERTECH0_NAME"
	Value "Efficient Generators"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERTECH0_DESCRIPTION"
	Value "Increases the size and regeneration rate of the antimatter reserves of ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERTECH1_NAME"
	Value "Potent Reaction Chaining"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERTECH1_DESCRIPTION"
	Value "Further increases the size and regeneration rate of the antimatter reserves of ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERPSI0_NAME"
	Value "Inspired Reactor Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERPSI0_DESCRIPTION"
	Value "Increases the size and regeneration rate of the antimatter reserves of ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERPSI1_NAME"
	Value "Quick Reaction Cycling"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERPSI1_DESCRIPTION"
	Value "Further increases the size and regeneration rate of the antimatter reserves of ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERPSI2_NAME"
	Value "Synergistic Reactions"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERPSI2_DESCRIPTION"
	Value "Further increases the size and regeneration rate of the antimatter reserves of ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERPHASE0_NAME"
	Value "Improved Reactor Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERPHASE0_DESCRIPTION"
	Value "Increases the size and regeneration rate of the antimatter reserves of ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERPHASE1_NAME"
	Value "Optimized Reactors"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERPHASE1_DESCRIPTION"
	Value "Further increases the size and regeneration rate of the antimatter reserves of ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERPHASE2_NAME"
	Value "Superior Chain Reactions"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ANTIMATTERPHASE2_DESCRIPTION"
	Value "Further increases the size and regeneration rate of the antimatter reserves of ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORTECH0_NAME"
	Value "Advanced Metallurgy"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORTECH0_DESCRIPTION"
	Value "Improvements in this material science increase the armor strength of ships and orbital structures as well as allowing further development of autocannon designs."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORTECH1_NAME"
	Value "Titano-Ferric Plating"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORTECH1_DESCRIPTION"
	Value "Further refinement in alloys yields the most protective hull plating yet, granting further improvements to ship and orbital structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORTECH2_NAME"
	Value "Impact Analysis"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORTECH2_DESCRIPTION"
	Value "Studies on hostile races' weapon capabilities and effects lead to improvements in hull armoring strategies to counteract them."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORTECH3_NAME"
	Value "Repelon Premium Armor"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORTECH3_DESCRIPTION"
	Value "The latest line of hull plating from Ejia Foundries, Repelon composites are the closest to invulnerability one can get."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORPSI0_NAME"
	Value "Advanced Composites"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORPSI0_DESCRIPTION"
	Value "New techniques in combining hull materials increase the armor strength of ships and orbital structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORPSI1_NAME"
	Value "Telekinetic Protection"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORPSI1_DESCRIPTION"
	Value "The molecules of the hull are held together more tightly by telekinetic forces projected from PsiTech Adepts, yielding an effective increase in armor."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORPHASE0_NAME"
	Value "Atomic Engineering"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORPHASE0_DESCRIPTION"
	Value "Improvements in molecular-scale construction techniques produce hull materials with fewer flaws, increasing armor strength of ships and orbital structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORPHASE1_NAME"
	Value "Flawless Armor"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARMORPHASE1_DESCRIPTION"
	Value "Perfection of nano-engineering results in perfectly constructed materials, resulting in increased armor strength."
StringInfo
	ID "IDS_RESEARCHSUBJECT_GROUNDMODULEARMOR_NAME"
	Value "Hardened Cities"
StringInfo
	ID "IDS_RESEARCHSUBJECT_GROUNDMODULEARMOR_DESCRIPTION"
	Value "Ground infrastructure becomes more fortified against bombardment, lessening the loss of life and damage taken when under siege."
StringInfo
	ID "IDS_RESEARCHSUBJECT_SPEEDBOOSTARMOR_NAME"
	Value "Atomic Lattice Armor"
StringInfo
	ID "IDS_RESEARCHSUBJECT_SPEEDBOOSTARMOR_DESCRIPTION"
	Value "Capital ship and strike craft armor is switched to a molecular lattice design, slightly increasing its strength while significantly decreasing its mass."
StringInfo
	ID "IDS_RESEARCHSUBJECT_BOUNTYMULTIPLIERBUY_NAME"
	Value "Persuasive Offers"
StringInfo
	ID "IDS_RESEARCHSUBJECT_BOUNTYMULTIPLIERBUY_DESCRIPTION"
	Value "Bounty hunters become easier to manipulate, which leads to greater returns for the credits your empire spends on bounty."
StringInfo
	ID "IDS_RESEARCHSUBJECT_BOUNTYMULTIPLIERCOLLECT_NAME"
	Value "Expert Bounty Hunting"
StringInfo
	ID "IDS_RESEARCHSUBJECT_BOUNTYMULTIPLIERCOLLECT_DESCRIPTION"
	Value "Increases the amount of credits earned when your empire collects bounty."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CAPITALSHIP_CULTUREPROTECTION_NAME"
	Value "Shock and Awe"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CAPITALSHIP_CULTUREPROTECTION_DESCRIPTION"
	Value "New propaganda campaigns instill renewed awe and fear of your capital ships in the populace. Enemy culture spreads less easily to friendly systems where your capital ships are stationed."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CAPITALSHIP_MANEUVERINGTHRUSTERS_NAME"
	Value "Advanced Maneuvering"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CAPITALSHIP_MANEUVERINGTHRUSTERS_DESCRIPTION"
	Value "Increases the turn rate of capital ships, allowing them to bring weapons to bear more quickly."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELTECH0_NAME"
	Value "Basic Crew Training"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELTECH0_DESCRIPTION"
	Value "New instructional techniques are developed, allowing novice capital ship crews to reach higher levels of experience through training."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPSI0_NAME"
	Value "Basic Crew Training"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPSI0_DESCRIPTION"
	Value "New instructional techniques are developed, allowing novice capital ship crews to reach higher levels of experience through training."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPHASE0_NAME"
	Value "Basic Crew Training"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPHASE0_DESCRIPTION"
	Value "New instructional techniques are developed, allowing novice capital ship crews to reach higher levels of experience through training."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CHEAPRESOURCES_NAME"
	Value "Favored Client Discount"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CHEAPRESOURCES_DESCRIPTION"
	Value "Strengthened ties to criminal elements allow your empire to purchase metal and crystal from the Black Market at discounted prices."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CIVILIANSLOTINCREASE_NAME"
	Value "Development Mandate"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CIVILIANSLOTINCREASE_DESCRIPTION"
	Value "Renewed commitments to raise employment rates lessen opposition to the commercialization of low orbit space."
StringInfo
	ID "IDS_RESEARCHSUBJECT_COSTDECREASECREDITS_NAME"
	Value "Enslaved Labor"
StringInfo
	ID "IDS_RESEARCHSUBJECT_COSTDECREASECREDITS_DESCRIPTION"
	Value "The local populace on occupied worlds are forced into assisting production, reduces the credit cost of all ship and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_COSTDECREASERESOURCES_NAME"
	Value "Optimized Construction"
StringInfo
	ID "IDS_RESEARCHSUBJECT_COSTDECREASERESOURCES_DESCRIPTION"
	Value "Improvements in atomic deposition techniques make it more mass efficient, slightly reducing the resource cost of all ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CREDITSFROMPURCHASES_NAME"
	Value "Pervasive Economy"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CREDITSFROMPURCHASES_DESCRIPTION"
	Value "Your empire earns as income a fraction of the cost of all empires' expenditures whenever purchases are made."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERATETECH0_NAME"
	Value "Addictive Consumerism"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERATETECH0_DESCRIPTION"
	Value "Pervasive datamining of consumer purchase habits leads to highly effective marketing campaigns, increasing the rate at which your empire spreads culture."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERATETECH1_NAME"
	Value "Cultural Monopolization"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERATETECH1_DESCRIPTION"
	Value "Key exclusive distribution contracts are negotiated, resulting in consumer products made by your empire's companies dominanting foreign markets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERATEPSI0_NAME"
	Value "Zealous Worship"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERATEPSI0_DESCRIPTION"
	Value "Ceremonies extolling the virtue of the Unity are made more compelling, increasing the rate at which your empire spreads culture."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERATEPSI1_NAME"
	Value "Unwavering Belief"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERATEPSI1_DESCRIPTION"
	Value "The Unity's support for its newly iniatiated members is strengthened, causing their devotion to your cause to increase."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERATEPSI2_NAME"
	Value "Total Assimilation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERATEPSI2_DESCRIPTION"
	Value "The Unity's influence becomes strong enough to overwhelm the free will of the majority of your planets' populace, greatly increasing the spread of your empire's culture."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERATEPHASE0_NAME"
	Value "Regimented Thought"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERATEPHASE0_DESCRIPTION"
	Value "Domestic suppression forces are deployed to monitor behavior and silence criticism of your empire, giving an impression of support for your empire's occupation."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERATEPHASE1_NAME"
	Value "Cunning Sympathizers"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERATEPHASE1_DESCRIPTION"
	Value "Traitors from the enslaved populace infiltrate many remaining resistance movements and subvert their efforts to promote discontent of your empire."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERESIST_NAME"
	Value "Wall of Faith"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURERESIST_DESCRIPTION"
	Value "Makes your culture more resistant to being pushed back by that of another empire."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURESPREADDECAY_NAME"
	Value "Critical Mass"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURESPREADDECAY_DESCRIPTION"
	Value "Specific campaigns for local markets improves product penetration of your empire's industries, reducing the amount spread rate lost when your empire's culture spreads through a planet."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURESPREADDETECTION_NAME"
	Value "False Belief Monitoring"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTURESPREADDETECTION_DESCRIPTION"
	Value "Scryers learn to become attuned to the sentiments of distant people, allowing your empire to observe the spread of hostile culture anywhere in the galaxy."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTUREVISION_NAME"
	Value "Eyes of the Converted"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CULTUREVISION_DESCRIPTION"
	Value "Thanks to the integration of distant believers into the Unity, your empire gains detection of any planets under the dominion of your culture."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FOREIGNSABOTAGE_NAME"
	Value "Foreign Sabotage"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FOREIGNSABOTAGE_DESCRIPTION"
	Value "Labor market interference slows ship and structure production at enemy planets under the influence of your empire's culture."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_ANTIFIGHTERTECH_NAME"
	Value "Garda Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_ANTIFIGHTERTECH_DESCRIPTION"
	Value "Grants access to Garda Flak Frigates - light frigates with many rapid firing weapons for area defense against strike craft."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_ANTIFIGHTERPSI_NAME"
	Value "Defense Vessel Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_ANTIFIGHTERPSI_DESCRIPTION"
	Value "Grants access to Defense Vessels - support ships bristling with light weapons for protecting the fleet against strike craft."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_ANTIFIGHTERPHASE_NAME"
	Value "Sentinel Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_ANTIFIGHTERPHASE_DESCRIPTION"
	Value "Grants access to Junsurak Sentinel Frigates - light frigates armed with swift anti-fighter phase missiles that safeguard the fleet against strike craft threats."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_ANTIMODULETECH_NAME"
	Value "Ogrov Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_ANTIMODULETECH_DESCRIPTION"
	Value "Grants access to Ogrov Torpedo Cruisers - heavy cruisers armed with structure-busting neutron torpedoes."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_ANTIMODULEPSI_NAME"
	Value "Adjudicator Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_ANTIMODULEPSI_DESCRIPTION"
	Value "Grants access to Solanus Adjudicators - large cruisers able to bombard many enemy structures from extreme range."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_CARRIERTECH_NAME"
	Value "Percheron Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_CARRIERTECH_DESCRIPTION"
	Value "Grants access to Percheron Light Carriers - support cruisers able to manufacture and field a squadron of strike craft."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_CARRIERPSI_NAME"
	Value "Drone Host Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_CARRIERPSI_DESCRIPTION"
	Value "Grants access to Aeria Drone Hosts - large support cruisers able to deploy a squadron of drone strike craft."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_CARRIERPHASE_NAME"
	Value "Transporter Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_CARRIERPHASE_DESCRIPTION"
	Value "Grants access to Lasurak Transporter Cruisers - large cruisers that act as mobile platforms for Vasari strike craft."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_HEAVYTECH_NAME"
	Value "Kodiak Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_HEAVYTECH_DESCRIPTION"
	Value "Grants access to Kodiak Heavy Cruisers - heavily armored warships equipped with punishing close range weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_HEAVYPSI_NAME"
	Value "Crusader Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_HEAVYPSI_DESCRIPTION"
	Value "Grants access to Destra Crusaders - elite combat cruisers with strong plasma weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_HEAVYPHASE_NAME"
	Value "Enforcer Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_HEAVYPHASE_DESCRIPTION"
	Value "Grants access to Skarovas Enforcer Cruisers - powerful heavy cruisers strong against most ship types."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_LONGRANGETECH_NAME"
	Value "Javelis Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_LONGRANGETECH_DESCRIPTION"
	Value "Grants access to Javelis LRM Frigates - lightly armored frigates equipped with powerful long range missiles."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_LONGRANGEPSI_NAME"
	Value "Illuminator Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_LONGRANGEPSI_DESCRIPTION"
	Value "Grants access to Illuminator Vessels - strong warships equipped with many long range beam weapons.""
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_LONGRANGEPHASE_NAME"
	Value "Assailant Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_LONGRANGEPHASE_DESCRIPTION"
	Value "Grants access to Kanrak Assailant frigates - combat frigates heavily armed with long range torpedoes."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_MINELAYERPHASE_NAME"
	Value "Ruiner Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_MINELAYERPHASE_DESCRIPTION"
	Value "Grants access to Sivuskras Ruiner cruisers - support ships able to deploy different types of stationary mines."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_SIEGETECH_NAME"
	Value "Krosov Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_SIEGETECH_DESCRIPTION"
	Value "Grants access to Krosov Siege Frigates - large frigates with planetary bombardment weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_SIEGEPSI_NAME"
	Value "Purge Vessel Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_SIEGEPSI_DESCRIPTION"
	Value "Grants access to Purge Vessels - large ships with planetary assault weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_SIEGEPHASE_NAME"
	Value "Destructor Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_SIEGEPHASE_DESCRIPTION"
	Value "Grants access to Karrastra Destructor Frigates - large frigates equipped with strong planetary assault beam weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_STARBASECONSTRUCTORTECH_NAME"
	Value "Raloz Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_STARBASECONSTRUCTORTECH_DESCRIPTION"
	Value "Grants access to Raloz Heavy Constructors - deep space construction ships able to deploy Argonev class star bases."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_STARBASECONSTRUCTORPSI_NAME"
	Value "Savior Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_STARBASECONSTRUCTORPSI_DESCRIPTION"
	Value "Grants access to Talion Saviors - deep space construction cruisers able to deploy Transcencia class star bases."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_UTILITY0TECH_NAME"
	Value "Cielo Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_UTILITY0TECH_DESCRIPTION"
	Value "Grants access to Cielo Command Cruisers - support cruisers that can empower and coordinate the attack efforts of others."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_UTILITY1TECH_NAME"
	Value "Hoshiko Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_UTILITY1TECH_DESCRIPTION"
	Value "Grants access to Hoshiko Robotics Cruisers - industrial cruiser equipped with unmanned robots for repair and demolition."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_UTILITY0PSI_NAME"
	Value "Subjugator Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_UTILITY0PSI_DESCRIPTION"
	Value "Grants access to Domina Subjugators - powerful supporting cruisers whose Psintegrat can cripple enemy ships and empower friendly ones in combat."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_UTILITY1PSI_NAME"
	Value "Guardian Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_UTILITY1PSI_DESCRIPTION"
	Value "Grants access to Iconus Guardians - large cruisers with support abilities that aid the survival of nearby friendly ships."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_UTILITY0PHASE_NAME"
	Value "Subverter Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_UTILITY0PHASE_DESCRIPTION"
	Value "Grants access to Stilakus Subverter Cruisers - lightly armed supporting cruisers with powerful abilities that cripple enemy ships."
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_UTILITY1PHASE_NAME"
	Value "Overseer Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_FRIGATEACCESS_UTILITY1PHASE_DESCRIPTION"
	Value "Grants access to Serevun Overseer Cruisers - supporting cruiser that assists friendly ships and is able to detect and disrupt enemy fleet movements."
StringInfo
	ID "IDS_RESEARCHSUBJECT_TACTICALSLOTINCREASE_NAME"
	Value "Augmented Defense Grid"
StringInfo
	ID "IDS_RESEARCHSUBJECT_TACTICALSLOTINCREASE_DESCRIPTION"
	Value "Increases the number of tactical slots at all your planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_TRADESHIPCAPACITY0_NAME"
	Value "Valuable Goods"
StringInfo
	ID "IDS_RESEARCHSUBJECT_TRADESHIPCAPACITY0_DESCRIPTION"
	Value "Nanoscale manufacturing reduces defects in consumer products fabricated at your planets, increasing the value of goods shipped by your trade ports."
StringInfo
	ID "IDS_RESEARCHSUBJECT_TRADESHIPCAPACITY1_NAME"
	Value "Priceless Goods"
StringInfo
	ID "IDS_RESEARCHSUBJECT_TRADESHIPCAPACITY1_DESCRIPTION"
	Value "Molecular construction techniques are further improved, increasing the sale value of goods transported by trade ships."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLTECH0_NAME"
	Value "Hull Reinforcement"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLTECH0_DESCRIPTION"
	Value "Greater structural integrity is designed into all spacefaring ships and structures, increasing their maximum hull points and passive repair rate."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLTECH1_NAME"
	Value "Fortified Superstructure"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLTECH1_DESCRIPTION"
	Value "Additional reinforcing of key bulkheads further increases the maximum hull points and passive repair rate of all hulls."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLTECH2_NAME"
	Value "Expert Damage Control"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLTECH2_DESCRIPTION"
	Value "Crisis response team training is greatly improved, further increasing the maximum hull points and passive repair rate of all hulls."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLPSI0_NAME"
	Value "Refined Frameworks"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLPSI0_DESCRIPTION"
	Value "The level of craftsmanship in ship and structure construction is greatly improved, increasing the maximum hull points and passive repair rate of all hulls."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLPSI1_NAME"
	Value "Elegant Hull Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLPSI1_DESCRIPTION"
	Value "New stronger designs for the structural frame of ships and structures are devised, further increasing the maximum hull points and passive repair rate of all hulls."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLPSI2_NAME"
	Value "Supreme Architecture"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLPSI2_DESCRIPTION"
	Value "Truly enlightened improvements to the designs of ships and structures are made by the Unity's brightest minds, further increasing the maximum hull points and passive repair rate of all hulls."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLPHASE0_NAME"
	Value "Skeletal Reinforcement"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLPHASE0_DESCRIPTION"
	Value "The core superstructure of all ships and structures is fortified, increasing the maximum hull points and passive repair rate of all hulls."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLPHASE1_NAME"
	Value "Self Repairing Systems"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLPHASE1_DESCRIPTION"
	Value "Nanite auto-repair systems are pervasively installed in all ships and structures, further increasing the maximum hull points and passive repair rate of all hulls."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLPHASE2_NAME"
	Value "Enhanced Hull Integrity"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HULLPHASE2_DESCRIPTION"
	Value "New micro-organization of hull plating material more effectively disperses damage forces, further increasing the maximum hull points and passive repair rate of all hulls."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH0_NAME"
	Value "Basic Officer Training"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH0_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH1_NAME"
	Value "Formalized Training Plan"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH1_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH2_NAME"
	Value "Basic Military Academy"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH2_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH3_NAME"
	Value "Recruiting Propaganda"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH3_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH4_NAME"
	Value "Advanced War College"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH4_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH5_NAME"
	Value "Crisis Training Funds"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH5_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH6_NAME"
	Value "High Command Academy"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH6_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH7_NAME"
	Value "Military Conscription"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSTECH7_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI0_NAME"
	Value "Warrior Ancestry"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI0_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI1_NAME"
	Value "Omens Of Leadership"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI1_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI2_NAME"
	Value "Ritualized Instruction"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI2_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI3_NAME"
	Value "Prophetic Authority"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI3_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI4_NAME"
	Value "Rites Of Vengeance"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI4_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI5_NAME"
	Value "Hierarch's Chosen Ones"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI5_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI6_NAME"
	Value "Higher Calling"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI6_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI7_NAME"
	Value "Ascension Rites"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPSI7_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE0_NAME"
	Value "Directed Reproduction"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE0_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE1_NAME"
	Value "Augmented Genome"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE1_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE2_NAME"
	Value "Engineered Intelligence"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE2_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE3_NAME"
	Value "Accelerated Maturity"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE3_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE4_NAME"
	Value "Cognitive Programming"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE4_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE5_NAME"
	Value "Rapid Analysis Training"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE5_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE6_NAME"
	Value "Cerebral Data Mapping"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE6_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE7_NAME"
	Value "Wide-scale Cloning"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE7_DESCRIPTION"
	Value "Increases the number of Capital ships your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH0_NAME"
	Value "Basic Provisioning"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH0_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH1_NAME"
	Value "Standardized Depots"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH1_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH2_NAME"
	Value "Just In Time Supplies"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH2_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH3_NAME"
	Value "Remote Resupply Protocol"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH3_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH4_NAME"
	Value "Provisioning Doctrine"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH4_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH5_NAME"
	Value "Fuel Efficient Deployment"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH5_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH6_NAME"
	Value "Advanced Supply Control"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH6_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH7_NAME"
	Value "Interstellar Supply Lines"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSTECH7_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI0_NAME"
	Value "Subliminal Manipulation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI0_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI1_NAME"
	Value "Telepathic Signalling"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI1_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI2_NAME"
	Value "Compelled Contribution"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI2_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI3_NAME"
	Value "Fleet Communion"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI3_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI4_NAME"
	Value "Mass Congregation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI4_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI5_NAME"
	Value "Unity's Directive"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI5_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI6_NAME"
	Value "Collective Sacrifice"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI6_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI7_NAME"
	Value "One Mind, One Voice"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPSI7_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE0_NAME"
	Value "Captive Suppliers"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE0_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE1_NAME"
	Value "Deployment Monitoring"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE1_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE2_NAME"
	Value "Annexed Supply Chains"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE2_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE3_NAME"
	Value "Battlegroup Coordination"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE3_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE4_NAME"
	Value "Siezed Infrastructure"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE4_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE5_NAME"
	Value "FTL Transmissions"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE5_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE6_NAME"
	Value "Oppressive Taxation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE6_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE7_NAME"
	Value "Fleetwide Communication"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MAXSHIPSLOTSPHASE7_DESCRIPTION"
	Value "Increases the maximum fleet capacity your empire is able to sustain at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_MODULEBUILDTIME_NAME"
	Value "Molecular Assembly"
StringInfo
	ID "IDS_RESEARCHSUBJECT_MODULEBUILDTIME_DESCRIPTION"
	Value "Improved construction nanites reduce the time required to build orbital structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_CHARGEUPTIMEDECREASE_NAME"
	Value "Quick Jump Calculation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_CHARGEUPTIMEDECREASE_DESCRIPTION"
	Value "New algorithms for plotting jump coordinates decrease the time required for ships to prepare for Phase Jump."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_ANTIMATTERCOSTDECREASE_NAME"
	Value "High Efficiency Jumps"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_ANTIMATTERCOSTDECREASE_DESCRIPTION"
	Value "Decreases the Antimatter cost of Phase Jumping."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_GRAVITYRANGEDECREASE_NAME"
	Value "Gravity Tolerance"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_GRAVITYRANGEDECREASE_DESCRIPTION"
	Value "Phase drives' minimum operational thresholds are improved, allowing ships to initiate a Phase Jump deeper in a planet's gravity well."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_DETECTIONTECH0_NAME"
	Value "Basic PSIDAR"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_DETECTIONTECH0_DESCRIPTION"
	Value "First generation Phase Signature Detection and Ranging equipment allows incoming enemy ships to be detected during their phase jump to your empire's planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_DETECTIONTECH1_NAME"
	Value "Enhanced PSIDAR"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_DETECTIONTECH1_DESCRIPTION"
	Value "Improvements to sensor instrumentation allow incoming enemy ships to be detected up to two phase jumps away from your empire's planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_DETECTIONPSI0_NAME"
	Value "Forewarning"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_DETECTIONPSI0_DESCRIPTION"
	Value "Frightening visions of future warn scryers of incoming enemy ships during their phase jump to your empire's planets.""
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_DETECTIONPSI1_NAME"
	Value "Acute Premonitions"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_DETECTIONPSI1_DESCRIPTION"
	Value "Scryers become more sensitive to the intrusion of hostile forces, allowing incoming enemies to be seen two phase jumps away from your empire's planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_DETECTIONPHASE0_NAME"
	Value "Phase Space Monitoring"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_DETECTIONPHASE0_DESCRIPTION"
	Value "Allows incoming enemy ships to be detected as they phase jump towards your empire's planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_DETECTIONPHASE1_NAME"
	Value "Extended Range Sensors"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_DETECTIONPHASE1_DESCRIPTION"
	Value "Allows incoming enemy ships to be detected up to two phase jumps away from your empire's planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_GALAXYTRAVELTECH_NAME"
	Value "Long Range Jumps"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_GALAXYTRAVELTECH_DESCRIPTION"
	Value "More powerful phase drives allows ships to Phase Jump to distant star systems."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_GALAXYTRAVELPSI_NAME"
	Value "Distant Visualization"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_GALAXYTRAVELPSI_DESCRIPTION"
	Value "Jump Guide Psintegrats become more skillful at perceiving very remote locations, allowing ships to Phase Jump to distant star systems."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_GALAXYTRAVELPHASE_NAME"
	Value "Long Range Jumps"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_GALAXYTRAVELPHASE_DESCRIPTION"
	Value "More powerful phase drives allows ships to Phase Jump to distant star systems."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_WORMHOLETRAVELTECH_NAME"
	Value "Worm Hole Navigation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_WORMHOLETRAVELTECH_DESCRIPTION"
	Value "Improved navigation plotting allows ships to traverse through Worm Holes."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_WORMHOLETRAVELPSI_NAME"
	Value "Worm Hole Passage"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_WORMHOLETRAVELPSI_DESCRIPTION"
	Value "Jump Guide Psintegrats learn to perceive the intricacies of worm holes, allowing your ships to traverse through them."
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_WORMHOLETRAVELPHASE_NAME"
	Value "Worm Hole Stabilization"
StringInfo
	ID "IDS_RESEARCHSUBJECT_HYPERSPACE_WORMHOLETRAVELPHASE_DESCRIPTION"
	Value "Improved phase field projection technology allows ships to safely traverse through Worm Holes."
StringInfo
	ID "IDS_RESEARCHSUBJECT_INFRASTRUCTUREBUILDRATE_NAME"
	Value "Catastrophe Recovery"
StringInfo
	ID "IDS_RESEARCHSUBJECT_INFRASTRUCTUREBUILDRATE_DESCRIPTION"
	Value "Increases the rate at which emergency facilities are rebuilt after planets have been bombarded by an enemy."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PIRATERAIDDECREASE_NAME"
	Value "Raider Xenophobia"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PIRATERAIDDECREASE_DESCRIPTION"
	Value "A propoganda campaign results in Pirate raiders becoming more fearful of your empire's people, which causes the severity of raids against you to lessen."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETACCESS_ICETECH_NAME"
	Value "Arctic Exploitation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETACCESS_ICETECH_DESCRIPTION"
	Value "Allows colonization of Ice Planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETACCESS_ICEPSI_NAME"
	Value "Arctic Evangelism"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETACCESS_ICEPSI_DESCRIPTION"
	Value "Allows colonization of Ice Planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETACCESS_ICEPHASE_NAME"
	Value "Arctic Occupation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETACCESS_ICEPHASE_DESCRIPTION"
	Value "Allows colonization of Ice Planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETACCESS_VOLCANICTECH_NAME"
	Value "Volcanic Exploitation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETACCESS_VOLCANICTECH_DESCRIPTION"
	Value "Allows colonization of Volcanic Planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETACCESS_VOLCANICPSI_NAME"
	Value "Volcanic Evangelism"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETACCESS_VOLCANICPSI_DESCRIPTION"
	Value "Allows colonization of Volcanic Planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETACCESS_VOLCANICPHASE_NAME"
	Value "Volcanic Occupation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETACCESS_VOLCANICPHASE_DESCRIPTION"
	Value "Allows colonization of Volcanic Planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETBONUSCOSTDECREASE_NAME"
	Value "Divination"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETBONUSCOSTDECREASE_DESCRIPTION"
	Value "Scryers become more effective at searching planets, allowing relics and other bonuses to be found more quickly and cheaply."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETHEALTHCOSTDECREASE_NAME"
	Value "Fortification Specialists"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETHEALTHCOSTDECREASE_DESCRIPTION"
	Value "Constructing surface infrastructure to withstand bombardment becomes cheaper and occurs more quickly."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_CULTURECENTERTECH_NAME"
	Value "Interstellar Networks"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_CULTURECENTERTECH_DESCRIPTION"
	Value "Grants access to the Broadcast Center structure, allowing your culture to spread to nearby planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_CULTURECENTERPSI_NAME"
	Value "Unity Indoctrination"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_CULTURECENTERPSI_DESCRIPTION"
	Value "Grants access to the Temple of Communion structure, allowing your culture to spread to nearby planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_CULTURECENTERPHASE_NAME"
	Value "Compelling Propaganda"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_CULTURECENTERPHASE_DESCRIPTION"
	Value "Grants access to the Media Hub structure, allowing your culture to spread to nearby planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_HANGARDEFENSETECH_NAME"
	Value "Hangar Defense"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_HANGARDEFENSETECH_DESCRIPTION"
	Value "Grants access to the Hangar Defense structure, which can garrison strike craft squadrons to defend the planet."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_HANGARDEFENSEPSI_NAME"
	Value "Hangar Defense"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_HANGARDEFENSEPSI_DESCRIPTION"
	Value "Grants access to the Hangar Defense structure, which can garrison strike craft squadrons to defend the planet."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_HANGARDEFENSEPHASE_NAME"
	Value "Hangar Defense"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_HANGARDEFENSEPHASE_DESCRIPTION"
	Value "Grants access to the Hangar Defense structure, which can garrison strike craft squadrons to defend the planet."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_JUMPBLOCKERTECH_NAME"
	Value "Phase Jump Disruption"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_JUMPBLOCKERTECH_DESCRIPTION"
	Value "Grants access to the Phase Jump Inhibitor structure, which can slow the phase drive charge up of enemy ships leaving your planet."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_JUMPBLOCKERPSI_NAME"
	Value "Phase Jump Disruption"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_JUMPBLOCKERPSI_DESCRIPTION"
	Value "Grants access to the Phase Jump Inhibitor structure, which can slow the phase drive charge up of enemy ships leaving your planet."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_JUMPBLOCKERPHASE_NAME"
	Value "Phase Jump Disruption"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_JUMPBLOCKERPHASE_DESCRIPTION"
	Value "Grants access to the Phase Jump Inhibitor structure, which can slow the phase drive charge up of enemy ships leaving your planet."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_MARKETTECH_NAME"
	Value "Orbital Commerce"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_MARKETTECH_DESCRIPTION"
	Value "Grants access to the Trade Port structure, allowing increased credit income through trade traffic between planets with trade ports."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_MARKETPSI_NAME"
	Value "Interplanetary Trade"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_MARKETPSI_DESCRIPTION"
	Value "Grants access to the Trade Port structure, allowing increased credit income through trade traffic between planets with trade ports."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_MARKETPHASE_NAME"
	Value "Off-World Exports"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_MARKETPHASE_DESCRIPTION"
	Value "Grants access to the Trade Port structure, allowing increased credit income through trade traffic between planets with trade ports."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_REFINERYTECH_NAME"
	Value "Orbital Refinement"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_REFINERYTECH_DESCRIPTION"
	Value "Grants access to the Orbital Refinery structure, which will dispatch cargo ships to gather refinable resources from Extractors in nearby planetary systems."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_REFINERYPSI_NAME"
	Value "Resource Focus"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_REFINERYPSI_DESCRIPTION"
	Value "Grants trade ports the Resource Focus ability, allowing them to suspend trade ship operations in favor of boosting resource extraction within their gravity well."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_REFINERYPHASE_NAME"
	Value "Orbital Processing"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_REFINERYPHASE_DESCRIPTION"
	Value "Grants access to the Matter Processor structure, which will dispatch cargo ships to gather refinable resources from Extractors in nearby planetary systems."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_REPAIRPLATFORMTECH_NAME"
	Value "Repair Platform"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_REPAIRPLATFORMTECH_DESCRIPTION"
	Value "Grants access to the Repair Platform structure, which repairs the hull of nearby friendly ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_REPAIRPLATFORMPSI_NAME"
	Value "Repair Platform"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_REPAIRPLATFORMPSI_DESCRIPTION"
	Value "Grants access to the Repair Platform structure, which repairs the hull of nearby friendly ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_REPAIRPLATFORMPHASE_NAME"
	Value "Regeneration Bay"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_REPAIRPLATFORMPHASE_DESCRIPTION"
	Value "Grants access to the Regeneration Bay structure, which repairs the hull of nearby friendly ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_SPACEMINESTECH_NAME"
	Value "Proximity Mines"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_SPACEMINESTECH_DESCRIPTION"
	Value "Grants access to Proximity Mine Fields, which fill the gravity well with many stationary mines. These will explode when enemy ships approach too closely."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_TECHSHIELDGENERATOR_NAME"
	Value "Planetary Shields"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_TECHSHIELDGENERATOR_DESCRIPTION"
	Value "Unlocks access to the Shield Generator structure, which can envelop planets in a shield to mitigate the effects of bombardment."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_PSIANTIMATTERRECHARGER_NAME"
	Value "Antimatter Projection"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_PSIANTIMATTERRECHARGER_DESCRIPTION"
	Value "Unlocks access to the Antimatter Recharger structure"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_PHASEGATE_NAME"
	Value "Phase Tunneling"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_PHASEGATE_DESCRIPTION"
	Value "Unlocks access to the Phase Stabilizer structure, allowing your empire to travel between planets that have them as if there was a connecting phase lane."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_PHASENANOWEAPONJAMMER_NAME"
	Value "Power Draining Nanites"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_PHASENANOWEAPONJAMMER_DESCRIPTION"
	Value "Unlocks access to the Nano Weapon Jammer structure, which can reduce the attack and bombardment rates of nearby hostile forces."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_CANNONTECH_NAME"
	Value "Novalith Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_CANNONTECH_DESC"
	Value "Grants access to the Novalith Cannon, allowing your empire to bombard enemy planets from afar."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_CANNONPSI_NAME"
	Value "Deliverance Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_CANNONPSI_DESC"
	Value "Grants access to the Deliverance Engine, allowing your empire to spread culture remotely."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_CANNONPHASE_NAME"
	Value "Kostura Prototype"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEACCESS_CANNONPHASE_DESC"
	Value "Grants access to the Kostura Cannon, allowing your empire to damage and disable enemy orbital structures from afar. The targetted planet also becomes a Phase Stabilizer Node for a brief period of time."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHHANGARDEFENSE_NAME"
	Value "Hangar Flak Turrets"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHHANGARDEFENSE_DESCRIPTION"
	Value "Grants flak turrets to Hangar Defense Platforms, allowing them to provide anti-strike craft weapons coverage within a moderate range."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHINDUSTRY_CAPITALSHIPCONSTRUCTION_NAME"
	Value "Industrial Juggernaut"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHINDUSTRY_CAPITALSHIPCONSTRUCTION_DESCRIPTION"
	Value "Large portions of your empire's factory output is switched to military subcontracting, greatly increasing the rate at which frigates and capital ships are built."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHINDUSTRY_PLANETMODULECONSTRUCTION_NAME"
	Value "Expedited Permits"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHINDUSTRY_PLANETMODULECONSTRUCTION_DESCRIPTION"
	Value "Streamlined approval processes and less red tape allow structure construction projects to proceed more quickly."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHSHIELDGENERATOR_NAME"
	Value "Superior Planet Shields"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHSHIELDGENERATOR_DESCRIPTION"
	Value "Improves the Shield Generator's ability to mitigate bombardment attacks."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHREPAIRPLATFORM_NAME"
	Value "Superior Repair Bots"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHREPAIRPLATFORM_DESCRIPTION"
	Value "Increases the amount of Hull Points repaired by the Repair Platform structure."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_PSIANTIMATTERRECHARGER_NAME"
	Value "Antimatter Multicasting"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_PSIANTIMATTERRECHARGER_DESCRIPTION"
	Value "Increases the Antimatter restored by the Antimatter Recharger structure."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_PSIHANGARDEFENSE_NAME"
	Value "Skilled Hangar Anima"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_PSIHANGARDEFENSE_DESCRIPTION"
	Value "Increases the number of strike craft in each Hangar Defense squadron."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_PHASEGATE_NAME"
	Value "Enhanced Tunneling"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_PHASEGATE_DESCRIPTION"
	Value "Ships moving through phase lanes created by Phase Stabilizers travel more quickly."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_PHASENANOWEAPONJAMMER_NAME"
	Value "Enhanced Nanites"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_PHASENANOWEAPONJAMMER_DESCRIPTION"
	Value "New nanite designs disperse more effectively, increasing the number of ships that can be jammed at one once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETUPGRADERATE_NAME"
	Value "Rapid Development"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETUPGRADERATE_DESCRIPTION"
	Value "Revised project management practices increase construction parallelism, increasing the build rate for all types of planet development. Additionally, logistics capacity costs are reduced."
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPDESERTTECH0_NAME"
	Value "Improved Arid Colonies"
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPDESERTTECH0_DESCRIPTION"
	Value "Adapting construction best practices to the dry and sandy climate increases the population cap on Desert planets under your empire's control."
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPDESERTPSI0_NAME"
	Value "Homeworld Prophecy"
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPDESERTPSI0_DESCRIPTION"
	Value "Knowledge of your people's desert origins is rediscovered, inspiring many to flock to these types of planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPDESERTPSI1_NAME"
	Value "Thriving Desert Cities"
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPDESERTPSI1_DESCRIPTION"
	Value "Shared belief in the prophecy fosters communally built dwellings, increasing the population cap on Desert planets under your empire's control."
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPICETECH0_NAME"
	Value "Advanced Arctic Colonies"
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPICETECH0_DESCRIPTION"
	Value "Improvements in the economies of scale of insulating construction materials leads to increases in the population cap on Ice planets under your empire's control."
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPICEPHASE0_NAME"
	Value "Subzero Biology"
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPICEPHASE0_DESCRIPTION"
	Value "Genetic mutation to promote subdermal fat and other insulating traits is imposed on all inhabitants of Ice planets, increasing the population those planets can support."
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPTERRANTECH0_NAME"
	Value "High Density Zoning"
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPTERRANTECH0_DESCRIPTION"
	Value "Shifts in urban planning philosophies favor dense urban metropolises, increasing the population cap on Terran planets under your empire's control."
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPTERRANTECH1_NAME"
	Value "Advanced Civic Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPTERRANTECH1_DESCRIPTION"
	Value "Breakthroughs in sustainable housing allow for increases of the population cap on Terran planets under your empire's control."
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPTERRANPSI0_NAME"
	Value "Inspired Architecture"
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPTERRANPSI0_DESCRIPTION"
	Value "The grace of the Unity sparks new breakthroughs in civic design, increasing the population cap on Terran planets under your empire's control."
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPTERRANPHASE0_NAME"
	Value "Full Terran Lockdown"
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPTERRANPHASE0_DESCRIPTION"
	Value "Imported labor to support the garrisoned occupation forces increases the population on Terran planets under your empire's control."
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPVOLCANICPHASE0_NAME"
	Value "Extreme Heat Metabolism"
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPVOLCANICPHASE0_DESCRIPTION"
	Value "Basic metabolic processes of all inhabitants are re-engineered to catalyze at the extreme temperatures on Volcanic planets, increasing the population those planets can support."
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPVOLCANICPHASE1_NAME"
	Value "Sulfurous Respiration"
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONCAPVOLCANICPHASE1_DESCRIPTION"
	Value "Genetic alteration granting the ability to breathe normally toxic atmospheric gases is imposed on all inhabitants of Volcanic   planets, thus raising the population cap."
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONGROWTHRATE_NAME"
	Value "Artificial Longevity"
StringInfo
	ID "IDS_RESEARCHSUBJECT_POPULATIONGROWTHRATE_DESCRIPTION"
	Value "Extensive use of nanomachines in health care increases the rate of population growth on your empire's planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_QUESTDIFFICULTY_NAME"
	Value "Induced Leniency"
StringInfo
	ID "IDS_RESEARCHSUBJECT_QUESTDIFFICULTY_DESCRIPTION"
	Value "Your diplomats psionically persuade other empires to be more permissive when issuing missions, granting more time to complete missions and reducing the happiness lost if they are failed."
StringInfo
	ID "IDS_RESEARCHSUBJECT_QUESTFINISHEDHAPPINESS_NAME"
	Value "Skilled Diplomats"
StringInfo
	ID "IDS_RESEARCHSUBJECT_QUESTFINISHEDHAPPINESS_DESCRIPTION"
	Value "Strong negotiating teams improve the rewards for missions completed for other empires and lessen the consequences when such missions are failed."
StringInfo
	ID "IDS_RESEARCHSUBJECT_REBELLION_NAME"
	Value "Insurgency"
StringInfo
	ID "IDS_RESEARCHSUBJECT_REBELLION_DESCRIPTION"
	Value "Other empires will suffer periodic attacks by liberating forces as oppressed Trader civilians across the sector take up arms and rebel against them."
StringInfo
	ID "IDS_RESEARCHSUBJECT_RESEARCHRATEINCREASE_NAME"
	Value "Knowledge Aggregation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_RESEARCHRATEINCREASE_DESCRIPTION"
	Value "The whole of the Unity focuses thought on research, which reduces the time required to make breakthroughs."
StringInfo
	ID "IDS_RESEARCHSUBJECT_SALVAGEDEBRIS_NAME"
	Value "Wreckage Auto-Salvage"
StringInfo
	ID "IDS_RESEARCHSUBJECT_SALVAGEDEBRIS_DESCRIPTION"
	Value "Resources from newly destroyed capital ships and planet structures are automatically collected by your nearby capital ships."
StringInfo
	ID "IDS_RESEARCHSUBJECT_SALVAGEEFFICIENCY_NAME"
	Value "Improved Salvaging"
StringInfo
	ID "IDS_RESEARCHSUBJECT_SALVAGEEFFICIENCY_DESCRIPTION"
	Value "Increases the credits refunded and decreases the time to salvage planet structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_SENSORS_SYSTEMWIDEJUMPDETECTION_NAME"
	Value "Highly Attuned Sensors"
StringInfo
	ID "IDS_RESEARCHSUBJECT_SENSORS_SYSTEMWIDEJUMPDETECTION_DESCRIPTION"
	Value "Grants detection of any starships performing a Phase Jump."
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDMAXMITIGATION_NAME"
	Value "Raised Shield Harmonics"
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDMAXMITIGATION_DESCRIPTION"
	Value "Increases the maximum possible damage mitigation provided by shields."
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDSTECH0_NAME"
	Value "Improved Shield Arrays"
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDSTECH0_DESCRIPTION"
	Value "Increases the maximum shield points and shield regeneration rate of capital ships and frigates."
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDSTECH1_NAME"
	Value "Superior Shield Emitters"
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDSTECH1_DESCRIPTION"
	Value "Further increases the maximum shield points and shield regeneration rate of capital ships and frigates."
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDSPSI0_NAME"
	Value "Basic Shield Projection"
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDSPSI0_DESCRIPTION"
	Value "Increases the maximum shield points and shield regeneration rate of capital ships and frigates."
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDSPSI1_NAME"
	Value "PsiTech Shield Emitters"
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDSPSI1_DESCRIPTION"
	Value "Further increases the maximum shield points and shield regeneration rate of capital ships and frigates."
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDSPSI2_NAME"
	Value "Potent Shield Generation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDSPSI2_DESCRIPTION"
	Value "Further increases the maximum shield points and shield regeneration rate of capital ships and frigates."
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDSPHASE0_NAME"
	Value "Bifurcative Shielding"
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDSPHASE0_DESCRIPTION"
	Value "Increases the maximum shield points and shield regeneration rate of capital ships and frigates."
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDSPHASE1_NAME"
	Value "Multi-Pass Shield Arrays"
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIELDSPHASE1_DESCRIPTION"
	Value "Further increases the maximum shield points and shield regeneration rate of capital ships and frigates."
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIPSLOTINCREASE_NAME"
	Value "Phasic Transmissions"
StringInfo
	ID "IDS_RESEARCHSUBJECT_SHIPSLOTINCREASE_DESCRIPTION"
	Value "Improved faster than light communications systems facilitate coordination between your empire's fleets, allowing for an increased number of ships."
StringInfo
	ID "IDS_RESEARCHSUBJECT_SQUADACCESS_MINELAYER_NAME"
	Value "Homing Mines Design"
StringInfo
	ID "IDS_RESEARCHSUBJECT_SQUADACCESS_MINELAYER_DESCRIPTION"
	Value "Grants Homing Mine squadrons to Aeria Drones and Hangar Defense Platforms, allowing them to deploy mine fields within their gravity well."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEENEMYORBITBODYBUILDRATE_NAME"
	Value "Assault Deployment"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEENEMYORBITBODYBUILDRATE_DESCRIPTION"
	Value "Increases the construction and upgrade rate of Orkulus star bases when they are built in gravity wells controlled by a hostile empire."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEHULLTECH_NAME"
	Value "Unbreachable Hull"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEHULLTECH_DESCRIPTION"
	Value "A design revision allows for the installation of additional hull plating, granting Argonev star bases increased hull strength and armor."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEHULLPHASE_NAME"
	Value "Intelligent Armor"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEHULLPHASE_DESCRIPTION"
	Value "A layer of nanites dynamically modify the material properties of the star base's hull in order to maximize protection against specific threats. Grants increased hull strength and armor."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEIMPROVEDDESTABILIZEPHASEJUMP_NAME"
	Value "Improved Destabilization"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEIMPROVEDDESTABILIZEPHASEJUMP_DESCRIPTION"
	Value "Increases the damage dealt to hostile ships when they phase jump out of a gravity well containing an Argonev star base."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASESHIELDSPSI_NAME"
	Value "Immaculate Defense"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASESHIELDSPSI_DESCRIPTION"
	Value "Transcencia star bases gain increased maximum shield points and shield regeneration rates."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEWEAPONBANKTARGETSTECH_NAME"
	Value "Advanced Fire Control"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEWEAPONBANKTARGETSTECH_DESCRIPTION"
	Value "Argonev star bases receive upgraded target management systems, allowing them to deal additional damage and engage a greater number of targets at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEWEAPONBANKTARGETSPSI_NAME"
	Value "Amplified Punishment"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEWEAPONBANKTARGETSPSI_DESCRIPTION"
	Value "Additional Weapons Psintegrat crews are added to Transcensia star bases, allowing them to deal additional damage and engage a greater number of targets at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEWEAPONBANKTARGETSPHASE_NAME"
	Value "Maximized Firepower"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEWEAPONBANKTARGETSPHASE_DESCRIPTION"
	Value "Orkulus star bases receive additional batteries of all weapon systems, allowing them to deal additional damage and engage a greater number of targets at once."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_BLOCKCOLONIZETECH_NAME"
	Value "Auxiliary Government"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_BLOCKCOLONIZETECH_DESCRIPTION"
	Value "Grants Argonev class star bases access to Auxiliary Government upgrades, which prevent the loss of control of its gravity well's planet through bombardment and deny its colonization by hostile empires."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_BLOCKCOLONIZEPSI_NAME"
	Value "Enduring Devotion"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_BLOCKCOLONIZEPSI_DESCRIPTION"
	Value "Grants Transcencia class star bases access to Enduring Devotion upgrades, which prevent the loss of control of its gravity well's planet through bombardment and deny its colonization by hostile empires."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_BLOCKCOLONIZEPHASE_NAME"
	Value "Enforced Loyalty"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_BLOCKCOLONIZEPHASE_DESCRIPTION"
	Value "Grants Orkulus class star bases access to Enforced Loyalty upgrades, which prevent the loss of control of its gravity well's planet through bombardment and deny its colonization by hostile empires."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_CITYPOPULATION_NAME"
	Value "Colony Pods"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_CITYPOPULATION_DESCRIPTION"
	Value "Grants Orkulus class star bases access to Colony Pods upgrades, allowing them to house a Vasari civilian population from which tax income can be earned."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_CULTURE_NAME"
	Value "Evangelization Nodes"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_CULTURE_DESCRIPTION"
	Value "Grants Transcencia class star bases access to Evangelization Nodes upgrades, allowing them to spread your empire's culture and repel hostile culture."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_DEBRISVACUUM_NAME"
	Value "Rapid Reintegration"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_DEBRISVACUUM_DESCRIPTION"
	Value "Grants Orkulus class star bases access to Debris Vortex upgrades, allowing them to consume nearby debris in order to repair damage."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_DIRECTIONALSHIELD_NAME"
	Value "Frontal Deflector Shield"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_DIRECTIONALSHIELD_DESCRIPTION"
	Value "Grants Orkulus class star bases access to Frontal Deflector Shield upgrades, allowing them to activate a protective shield that greatly reduces damage directed at its forward surfaces."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_FACTORY_NAME"
	Value "Remote Construction"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_FACTORY_DESCRIPTION"
	Value "Grants Argonev class star bases access to Construction Bay upgrades, allowing them to build frigates and cruisers."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_MASSDISORIENTATION_NAME"
	Value "Mass Disorientation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_MASSDISORIENTATION_DESCRIPTION"
	Value "Grants Transcencia class star bases access to Mass Disorientation upgrades, which disable enemy ships within range."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_MAXALLEGIANCE_NAME"
	Value "Induced Reverence"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_MAXALLEGIANCE_DESCRIPTION"
	Value "Grants Transcencia class star bases access to Induced Reverence upgrades, which increase the maximum allegiance of the gravity well's planet when it is owned by your empire."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_METEORCONTROL_NAME"
	Value "Meteoroid Control"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_METEORCONTROL_DESCRIPTION"
	Value "Grants Transcencia class star bases access to Meteor Control upgrades, allowing them to telekinetically wield meteoroids for offensive purposes."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_RESUPPLY_NAME"
	Value "Docking Booms"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_RESUPPLY_DESCRIPTION"
	Value "Grants Argonev class star bases access to Docking Booms upgrades, allowing them to repair and refill the antimatter reserves of nearby friendly forces."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_SELFDESTRUCT_NAME"
	Value "Safety Override Protocol"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_SELFDESTRUCT_DESCRIPTION"
	Value "Grants Argonev class star bases access to Safety Override Protocol upgrades, allowing them to initiate a self destruct sequence in an attempt to take the enemy fleet down with them."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_TRADEPORTTECH_NAME"
	Value "Deep Space Trade"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_TRADEPORTTECH_DESCRIPTION"
	Value "Grants Argonev class star bases access to Trade Facilities upgrades, allowing them to act as trade ports."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_TRADEPORTPSI_NAME"
	Value "Merchant Docks"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_TRADEPORTPSI_DESCRIPTION"
	Value "Grants Transcencia class star bases access to Merchant Docks upgrades, allowing them to act as trade ports."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_TRADEPORTPHASE_NAME"
	Value "Merchant Cargo Bays"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_TRADEPORTPHASE_DESCRIPTION"
	Value "Grants Orkulus class star bases access to Merchant Cargo Bays upgrades, allowing them to act as trade ports."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREPRICEDECREASE_NAME"
	Value "Modular Architecture"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREPRICEDECREASE_DESCRIPTION"
	Value "Common structural features are incorporated into revised designs of factories and extractors, reducing their purchase cost."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_CRYSTALEXTRACTTECH0_NAME"
	Value "Efficient Crystal Sorting"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_CRYSTALEXTRACTTECH0_DESCRIPTION"
	Value "Improved mechanized sorting techniques allow unrefined crystals to be graded more quickly, improving the rate of crystal income from Crystal Extractors."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_CRYSTALEXTRACTTECH1_NAME"
	Value "Automated Mining Rigs"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_CRYSTALEXTRACTTECH1_DESCRIPTION"
	Value "Autonomous robots greatly improve the efficiency of Crystal Extractors, yielding higher rates of crystal income."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_CRYSTALEXTRACTTECH2_NAME"
	Value "Shockwave Pulverization"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_CRYSTALEXTRACTTECH2_DESCRIPTION"
	Value "Directed shockwaves rapidly break apart waste material around crystal deposits, further improving the rate of crystal ore harvesting by Crystal Extractors."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_CRYSTALEXTRACTPSI0_NAME"
	Value "Selective Harvesting"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_CRYSTALEXTRACTPSI0_DESCRIPTION"
	Value "High value crystal nodes are prioritized, improving the rate of crystal ore harvesting by Crystal Extractors."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_CRYSTALEXTRACTPSI1_NAME"
	Value "Crystal Enrichment"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_CRYSTALEXTRACTPSI1_DESCRIPTION"
	Value "Harvested crystal is doped with additives to improve its yield, increases the rate of crystal income from Crystal Extractors."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_CRYSTALEXTRACTPSI2_NAME"
	Value "Telekinetic Separation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_CRYSTALEXTRACTPSI2_DESCRIPTION"
	Value "Impurities are psionically removed from crystals to improve their potency, further improving the rate of crystal income from Crystal Extractors."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTTECH0_NAME"
	Value "Deep Core Metal Mining"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTTECH0_DESCRIPTION"
	Value "New extraction and excavation machinery improves the rate of metal ore harvesting by Metal Extractor structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTTECH1_NAME"
	Value "Rapid Hydrometallurgy"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTTECH1_DESCRIPTION"
	Value "New chemical solvents leach valuable metals from ore more quickly, further improving the rate of metal income from Metal Extractors."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTTECH2_NAME"
	Value "Nuclear Smelting"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTTECH2_DESCRIPTION"
	Value "Energy from nuclear reactions is harnessed to refine metal ore more rapidly, further improving the rate of metal income from Metal Extractors."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTPSI0_NAME"
	Value "Rich Ore Scrying"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTPSI0_DESCRIPTION"
	Value "Particularly valuable ore deposits are discovered more quickly, improving the rate of metal ore harvesting by Metal Extractors."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTPSI1_NAME"
	Value "Telekinetic Extraction"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTPSI1_DESCRIPTION"
	Value "The telekinetic abilities of low level Psintegrat added to Metal Extractor crews further improve the rate of metal ore harvesting."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTPSI2_NAME"
	Value "Enhanced Reclamation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_METALEXTRACTPSI2_DESCRIPTION"
	Value "Usable metals are recovered from processing waste more efficiently, further increasing the rate of metal income from Metal Extractors."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_RESOURCEEXTRACT0_NAME"
	Value "Resource Sublimation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_RESOURCEEXTRACT0_DESCRIPTION"
	Value "Atomizing raw materials is made more efficient, increasing the rate of metal and crystal ore harvesting by Metal and Crystal Extractors, respectively."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_RESOURCEEXTRACT1_NAME"
	Value "Entanglement Filtering"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_RESOURCEEXTRACT1_DESCRIPTION"
	Value "Undesirable types of matter are quantum mechanically filtered, further improving metal and crystal income rates from Metal and Crystal Extractors, respectively."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_RESOURCEEXTRACT2_NAME"
	Value "Catalyzed Atomic Sorting"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_RESOURCEEXTRACT2_DESCRIPTION"
	Value "Secondary reactions allow resources to be harvested more quickly, further improving metal and crystal income rates from Metal and Crystal Extractors, respectively."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_RESOURCEEXTRACT3_NAME"
	Value "Matter Decompilation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STRUCTUREWORK_RESOURCEEXTRACT3_DESCRIPTION"
	Value "Raw resources are molecularly harvested, leaving all waste materials behind and further improving metal and crystal income rates from Metal and Crystal Extractors, respectively."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_REINFORCEDARMOR_NAME"
	Value "Civilian Ship Safety Act"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ABILITYACCESS_REINFORCEDARMOR_DESCRIPTION"
	Value "Increases the hull strength and armor of Construction Frigates, Trade Ships and Refinery Ships."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CARGOSHIPCAPACITY0_NAME"
	Value "Huge Cargo Holds"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CARGOSHIPCAPACITY0_DESCRIPTION"
	Value "Merchant ships are able carry increased amounts of goods and raw resources."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CARGOSHIPCAPACITY1_NAME"
	Value "Immense Cargo Holds"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CARGOSHIPCAPACITY1_DESCRIPTION"
	Value "Merchant ships are able carry greatly increased amounts of goods and raw resources."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CARGOSHIPCOUNT_NAME"
	Value "Enhanced Focus"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CARGOSHIPCOUNT_DESCRIPTION"
	Value "Further increases the extraction rate benefits of Resource Focus."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONCOOLDOWN_GAUSS_NAME"
	Value "Quick Gauss Capacitors"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONCOOLDOWN_GAUSS_DESCRIPTION"
	Value "Decreases the cooldown of the gauss cannons on the defense platform."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONCOOLDOWN_PLASMA_NAME"
	Value "Rapid Plasma Generation"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONCOOLDOWN_PLASMA_DESCRIPTION"
	Value "New weapon power sources have higher peak output, allowing plasma to be formed more quickly. Decreases the cooldown of all Plasma weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_AUTOCANNON0_NAME"
	Value "Ferro-Uranite Rounds"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_AUTOCANNON0_DESCRIPTION"
	Value "New alloys improve the impact characteristics of all Autocannon weapons, resulting in an increase to their damage."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_AUTOCANNON1_NAME"
	Value "Advanced Ballistics"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_AUTOCANNON1_DESCRIPTION"
	Value "New ordnance designs boast improved aerodynamic profiles that enhance their penatrative power, further increasing the damage of all Autocannon weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_AUTOCANNON2_NAME"
	Value "Refined Propellants"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_AUTOCANNON2_DESCRIPTION"
	Value "New cartridge propellants result in higher muzzle velocities and increased damage for all Autocannon weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_BEAM0_NAME"
	Value "Improved Beam Emitters"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_BEAM0_DESCRIPTION"
	Value "Increases the damage of all Beam weapons on all ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_BEAM1_NAME"
	Value "Beam Amplification"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_BEAM1_DESCRIPTION"
	Value "Further increases the damage of all Beam weapons on all ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_BEAM2_NAME"
	Value "Superior Emission Coils"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_BEAM2_DESCRIPTION"
	Value "Further increases the damage of all Beam weapons on all ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_BEAMTECH0_NAME"
	Value "Dynamic Frequencies"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_BEAMTECH0_DESCRIPTION"
	Value "Increases the damage of all Beam weapons on all ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_BEAMTECH1_NAME"
	Value "Amplified Beam Output"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_BEAMTECH1_DESCRIPTION"
	Value "Further increases the damage of all Beam weapons on all ships and structures."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_DART0_NAME"
	Value "Augmented Launchers"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_DART0_DESCRIPTION"
	Value "Increases the damage of Advent planet bombardment."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_DART1_NAME"
	Value "PsiTech Propelled Bolts"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_DART1_DESCRIPTION"
	Value "Further increases the damage of Advent planet bombardment."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_DART2_NAME"
	Value "Divine Launcher Arrays"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_DART2_DESCRIPTION"
	Value "Further increases the damage of Advent planet bombardment."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_FLASHBEAM0_NAME"
	Value "Quick Pulse Streaming"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_FLASHBEAM0_DESCRIPTION"
	Value "Increases the damage of all Pulse Beam weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_FLASHBEAM1_NAME"
	Value "Intense Pulse Beams"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_FLASHBEAM1_DESCRIPTION"
	Value "Further increases the damage of all Pulse Beam weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_LASERTECH0_NAME"
	Value "Laser Amplification"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_LASERTECH0_DESCRIPTION"
	Value "Minor improvements in laser technology yield increased damage for all Laser weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_LASERTECH1_NAME"
	Value "High Intensity Lasers"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_LASERTECH1_DESCRIPTION"
	Value "New active laser mediums with higher saturation points further increase the damage of all Laser weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_LASERPSI0_NAME"
	Value "Refined Laser Cannons"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_LASERPSI0_DESCRIPTION"
	Value "Increases the damage of all Laser weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_LASERPSI1_NAME"
	Value "Burst Modulated Lasers"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_LASERPSI1_DESCRIPTION"
	Value "Further increases the damage of all Laser weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_LASERPSI2_NAME"
	Value "PsiTech Powered Lasers"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_LASERPSI2_DESCRIPTION"
	Value "Further increases the damage of all Laser weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_MISSILETECH0_NAME"
	Value "Refined Missile Avionics"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_MISSILETECH0_DESCRIPTION"
	Value "Missiles more effectively home in on their targets, increasing their damage."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_MISSILETECH1_NAME"
	Value "Enhanced ACM"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_MISSILETECH1_DESCRIPTION"
	Value "Next generation anti-countermeasures allow a greater portion of missiles to strike their target, increasing the damage of all Missile weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_MISSILETECH2_NAME"
	Value "Cyclotaurite Payloads"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_MISSILETECH2_DESCRIPTION"
	Value "Newly engineered explosive materials have enhanced shockwave characteristics, further increasing the damage of all Missile weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_PHASEMISSILE0_NAME"
	Value "NME Warheads"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_PHASEMISSILE0_DESCRIPTION"
	Value "Nano-Molecularly Engineered explosives deliver far more explosive force for a given mass, yielding greatly increased damage for all Phase Missile weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_PLASMA0_NAME"
	Value "Improved Containment"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_PLASMA0_DESCRIPTION"
	Value "Plasma projectiles consistently retain their desired shape, increasing their damage."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_PLASMA1_NAME"
	Value "High Intensity Plasma"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_PLASMA1_DESCRIPTION"
	Value "Newly developed source compounds ionize into hotter plasma, further increases the damage of all Plasma weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_PLASMA2_NAME"
	Value "Strong Plasma Ejection"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_PLASMA2_DESCRIPTION"
	Value "Plasma is propelled more forcefully, further increasing the damage of all Plasma weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_PULSEGUN0_NAME"
	Value "Rapid Pulse Cycling"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_PULSEGUN0_DESCRIPTION"
	Value "Increases the damage of all Pulse Gun weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_PULSEGUN1_NAME"
	Value "Enhanced Pulse Emission"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_PULSEGUN1_DESCRIPTION"
	Value "Further increases the damage of all Pulse Gun weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_WAVE0_NAME"
	Value "Basic Wave Cannons"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_WAVE0_DESCRIPTION"
	Value "Increases the damage of all Wave weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_WAVE1_NAME"
	Value "Wave Amplification"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_WAVE1_DESCRIPTION"
	Value "Further increases the damage of all Wave weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_WAVE2_NAME"
	Value "Superior Wave Cannons"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONDAMAGE_WAVE2_DESCRIPTION"
	Value "Further increases the damage of all Wave weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONRANGE_BEAM_NAME"
	Value "Precision Beam Focus"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONRANGE_BEAM_DESCRIPTION"
	Value "Increases the range of all Beam weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONRANGE_GAUSS_NAME"
	Value "Highly Conductive Rails"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONRANGE_GAUSS_DESCRIPTION"
	Value "Improvements in materials science reduce the conduction resistance of gauss cannon rails, allowing Gauss defenses to engage more distant targets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONRANGE_MISSILE_NAME"
	Value "Extended Range Missiles"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONRANGE_MISSILE_DESCRIPTION"
	Value "Improved propellant technology increases the range of all Missile weapons."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE0_NAME"
	Value "Phase Miniaturization"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE0_DESCRIPTION"
	Value "Phasing technology is made small enough to fit into missiles, allowing them a chance to bypass shields and directly impact hulls."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE1_NAME"
	Value "Phase Prediction"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE1_DESCRIPTION"
	Value "Missiles more accurately anticipate when it is optimal to phase out in order to bypass hostile shields, further increasing the chance for missiles to directly damage hulls."
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE2_NAME"
	Value "Superior Missile Phasing"
StringInfo
	ID "IDS_RESEARCHSUBJECT_WEAPONIGNORESHIELDS_PHASEMISSILE2_DESCRIPTION"
	Value "Further increases the chance for missiles to ignore shields"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETBOMBING_DAMAGE_NAME"
	Value "High Yield Warheads"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETBOMBING_DAMAGE_DESCRIPTION"
	Value "Increases the damage done during planet bombing."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETBOMBING_RANGE_NAME"
	Value "Pinpoint Bombardment"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETBOMBING_RANGE_DESCRIPTION"
	Value "Increases the range from which ships can assault planets."
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETBOMBING_REDUCEDPOPULATIONKILLED_NAME"
	Value "Trauma Nanomedicine"
StringInfo
	ID "IDS_RESEARCHSUBJECT_PLANETBOMBING_REDUCEDPOPULATIONKILLED_DESCRIPTION"
	Value "Nanites in the populace's bloodstreams act to quickly mitigate moderate injuries, resulting in fewer deaths during planet bombardment."
StringInfo
	ID "IDS_RESEARCHSUBJECT_CONSTANTEXPERIENCE_NAME"
	Value "Mass Transcendence"
StringInfo
	ID "IDS_RESEARCHSUBJECT_CONSTANTEXPERIENCE_DESCRIPTION"
	Value "By harnessing the Unity's collective mind, all capital ships continously gain experience until the level cap. In addition, they receive bonus experience in combat."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_GALAXYTRAVEL_NAME"
	Value "Jump Drive Relic"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_GALAXYTRAVEL_DESCRIPTION"
	Value "A highly advanced jump drive discovered in crash wreckage. Nearly undamaged, its technology allows travel to distant star systems at greatly accelerated rates."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_HULLREPAIROVERTIMEINCREASE_NAME"
	Value "Resilient Metaloids"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_HULLREPAIROVERTIMEINCREASE_DESCRIPTION"
	Value "A previously undiscovered compound grants quickened hull repair rates when incorporated into hull plating."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_HYPERSPACESPEED_NAME"
	Value "Phase Accelerator"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_HYPERSPACESPEED_DESCRIPTION"
	Value "Deciphering the function of a hidden Phase Drive prototype greatly increases the speed at which your ships Phase Jump."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_PASSIVEREGENANTIMATTER_NAME"
	Value "Power Core Relic"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_PASSIVEREGENANTIMATTER_DESCRIPTION"
	Value "A power source left behind by an ancient race, it significantly increases antimatter regeneration rates."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_PLANETBOMBINGSHIELD_NAME"
	Value "Ion Field Generator"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_PLANETBOMBINGSHIELD_DESCRIPTION"
	Value "A large planetary energy system that emits charged particles into the upper atmosphere, creating a partial barrier to orbital bombardment."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_ORGANICAI_NAME"
	Value "Planetary Organic AI"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_ORGANICAI_DESCRIPTION"
	Value "A sentient cybernetic artificial intelligence manages all aspects of population development on your empire's planets, yielding higher population growth and tax rates."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_RESEARCHARCHIVE_NAME"
	Value "Data Archive"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_RESEARCHARCHIVE_DESCRIPTION"
	Value "An advanced storage and simulation engine, it facilitates the act of performing research, thus reducing its cost."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_SHIPBUILDTIMEREDUCTION_NAME"
	Value "Relativistic Factories"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_SHIPBUILDTIMEREDUCTION_DESCRIPTION"
	Value "Uncovered factory designs allow ships to be constructed in a relativistically accelerated frame of reference, making them build at a quicker rate."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_STRONGCULTURE_NAME"
	Value "Manifest Dominion"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_STRONGCULTURE_DESCRIPTION"
	Value "Holographic documents of unknown origin foretell your empire to become the galaxy's one true power. Culture spread rates and resistance to hostile culture are both increased.""
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_TRADEINCOME_NAME"
	Value "Matter Compressor"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_TRADEINCOME_DESCRIPTION"
	Value "An atomic scale scanning and reordering system, it allows all manner of products to be spatially compressed in order to make for more efficient transport through your empire's trade network."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_WEAPONBOOST_NAME"
	Value "Kinetic Intensifier"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_WEAPONBOOST_DESCRIPTION"
	Value "Powerful quantum accelerator technology causes all weapons to deal slightly increased damage."
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_WORMHOLETRAVEL_NAME"
	Value "Jump Field Generator"
StringInfo
	ID "IDS_RESEARCHSUBJECT_ARTIFACT_WORMHOLETRAVEL_DESCRIPTION"
	Value "Powerful jump stabilization technology protects your ships' antimatter reserves during Phase Jumps, reducing the amount wasted in transit. Also allows travel through Wormholes."
StringInfo
	ID "IDS_SPACEMINE_TECH_NAME"
	Value "Proximity Mine Field"
StringInfo
	ID "IDS_SPACEMINE_TECH_DESC"
	Value "A payload of explosives connected to a basic sensor system. Explodes when enemy ships get too close, dealing damage to all within its radius."
StringInfo
	ID "IDS_SPACEMINE_PSI_NAME"
	Value "Homing Mine"
StringInfo
	ID "IDS_SPACEMINE_PHASEEXPLOSIVE_NAME"
	Value "Explosive Mine"
StringInfo
	ID "IDS_SPACEMINE_PHASEGRAVITY_NAME"
	Value "Gravity Mine"
StringInfo
	ID "IDS_STARBASETECH_NAME"
	Value "Argonev Star Base"
StringInfo
	ID "IDS_STARBASEPSI_NAME"
	Value "Transcencia Star Base"
StringInfo
	ID "IDS_STARBASEPHASE_NAME"
	Value "Orkulus Star Base"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_ARTIFACTLEVEL"
	Value "Planet Exploration: *SPACING130* *VALUE0*"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_UPGRADEARTIFACTLEVEL"
	Value "Planet Exploration"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_CANNOTCOLONIZEASHASCULTURETAKEOVER"
	Value "Cannot colonize because hostile culture is too strong here"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_CANNOTCOLONIZEASHASDEBUFF"
	Value "Cannot colonize due to strong bombardment radiation"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_CANNOTCOLONIZEASPLANETISNOTCOLONIZABLE"
	Value "%ss are not colonizable"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_CANNOTCOLONIZEASREQUIRESRESEARCH"
	Value "Need %s researched to colonize"
StringInfo
	ID "IDS_PLANETDETAILSINFOCARD_CANNOTCOLONIZEASBLOCKEDBYENEMYSTARBASE"
	Value "Cannot colonize due to enemy star base upgrade"
StringInfo
	ID "IDS_SQUADTECHCOMBAT_NAME"
	Value "Fighter Squadron"
StringInfo
	ID "IDS_SQUADTECHCOMBAT_DESC"
	Value "Squad of fighters good at taking out bombers"
StringInfo
	ID "IDS_SQUADTECHBOMBER_NAME"
	Value "Bomber Squadron"
StringInfo
	ID "IDS_SQUADTECHBOMBER_DESC"
	Value "Squadron of bombers good at taking out larger ships"
StringInfo
	ID "IDS_SQUADPSICOMBAT_NAME"
	Value "Fighter Squadron"
StringInfo
	ID "IDS_SQUADPSICOMBAT_DESC"
	Value "Squadron of fighters good at taking out bombers"
StringInfo
	ID "IDS_SQUADPSIBOMBER_NAME"
	Value "Bomber Squadron"
StringInfo
	ID "IDS_SQUADPSIBOMBER_DESC"
	Value "Squadron of bombers good at taking out larger ships"
StringInfo
	ID "IDS_SQUADPSIMINELAYER_NAME"
	Value "Homing Mine Squadron"
StringInfo
	ID "IDS_SQUADPSIMINELAYER_DESC"
	Value "Squadron of strike craft able to become mobile mines"
StringInfo
	ID "IDS_SQUADPHASECOMBAT_NAME"
	Value "Fighter Squad"
StringInfo
	ID "IDS_SQUADPHASECOMBAT_DESC"
	Value "Squadron of fighters good at taking out bombers"
StringInfo
	ID "IDS_SQUADPHASEBOMBER_NAME"
	Value "Bomber Squadron"
StringInfo
	ID "IDS_SQUADPHASEBOMBER_DESC"
	Value "Squadron of bombers good at taking out larger ships"
StringInfo
	ID "IDS_CANADDSQUADREQUEST_CANADD"
	Value "Can queue"
StringInfo
	ID "IDS_CANADDSQUADREQUEST_SQUADTYPEUNAVAILABLE"
	Value "Squad type unavailable"
StringInfo
	ID "IDS_CANADDSQUADREQUEST_NOTENOUGHCOMMANDPOINTS"
	Value "All squadrons assigned"
StringInfo
	ID "IDS_CANADDSQUADREQUEST_RESEARCHPREREQUISITESNOTMET"
	Value "Not researched"
StringInfo
	ID "IDS_FIGHTERTECHCOMBAT_NAME"
	Value "Fighter"
StringInfo
	ID "IDS_FIGHTERTECHBOMBER_NAME"
	Value "Bomber"
StringInfo
	ID "IDS_FIGHTERPSICOMBAT_NAME"
	Value "Fighter"
StringInfo
	ID "IDS_FIGHTERPSIBOMBER_NAME"
	Value "Bomber"
StringInfo
	ID "IDS_FIGHTERPSIMINELAYER_NAME"
	Value "Homing Mine"
StringInfo
	ID "IDS_FIGHTERPHASECOMBAT_NAME"
	Value "Fighter"
StringInfo
	ID "IDS_FIGHTERPHASEBOMBER_NAME"
	Value "Bomber"
StringInfo
	ID "IDS_SUPPORTABILITY_REPAIRPHASEPLANETMODULE_NAME"
	Value "Repair"
StringInfo
	ID "IDS_SUPPORTABILITY_REPAIRPHASEPLANETMODULE_DESCRIPTION"
	Value "Restores Hull Points to friendly ships and structures over time."
StringInfo
	ID "IDS_SUPPORTABILITY_REPAIRPSIPLANETMODULE_NAME"
	Value "Repair"
StringInfo
	ID "IDS_SUPPORTABILITY_REPAIRPSIPLANETMODULE_DESCRIPTION"
	Value "Restores Hull Points to friendly ships and structures over time."
StringInfo
	ID "IDS_SUPPORTABILITY_REPAIRTECHPLANETMODULE_NAME"
	Value "Repair"
StringInfo
	ID "IDS_SUPPORTABILITY_REPAIRTECHPLANETMODULE_DESCRIPTION"
	Value "Restores Hull Points to friendly ships and structures over time."
StringInfo
	ID "IDS_SUPPORTABILITY_WEAPONJAM_NAME"
	Value "Nano Weapon Jammer"
StringInfo
	ID "IDS_SUPPORTABILITY_WEAPONJAM_DESCRIPTION"
	Value "Nanites interfere with weapon systems of hostile ships, increasing the cooldown of their weapons"
StringInfo
	ID "IDS_SUPPORTABILITY_HYPERSPACEDETECT_NAME"
	Value "PSIDAR Array"
StringInfo
	ID "IDS_SUPPORTABILITY_HYPERSPACEDETECT_DESCRIPTION"
	Value "Increases the range at which incoming enemy capital ships can be detected."
StringInfo
	ID "IDS_CAPITALSHIP_TECHCOLONY_NAME"
	Value "Akkan Battlecruiser"
StringInfo
	ID "IDS_CAPITALSHIP_TECHCOLONY_DESCRIPTION"
	Value "A support ship that excels at assisting its attendant fleet."
StringInfo
	ID "IDS_CAPITALSHIP_TECHCARRIER_NAME"
	Value "Sova Carrier"
StringInfo
	ID "IDS_CAPITALSHIP_TECHCARRIER_DESCRIPTION"
	Value "A strong warship specialized in providing strike craft support."
StringInfo
	ID "IDS_CAPITALSHIP_TECHBATTLESHIP_NAME"
	Value "Kol Battleship"
StringInfo
	ID "IDS_CAPITALSHIP_TECHBATTLESHIP_DESCRIPTION"
	Value "A heavily armed and armored warship that has many direct combat abilities."
StringInfo
	ID "IDS_CAPITALSHIP_TECHSUPPORT_NAME"
	Value "Dunov Battlecruiser"
StringInfo
	ID "IDS_CAPITALSHIP_TECHSUPPORT_DESCRIPTION"
	Value "A balanced support ship that sacrifices firepower for diverse utility abilities."
StringInfo
	ID "IDS_CAPITALSHIP_TECHSIEGE_NAME"
	Value "Marza Dreadnought"
StringInfo
	ID "IDS_CAPITALSHIP_TECHSIEGE_DESCRIPTION"
	Value "A powerful warship specialized in long range attacks and planet bombardment."
StringInfo
	ID "IDS_CAPITALSHIP_PSICOLONY_NAME"
	Value "Progenitor Mothership"
StringInfo
	ID "IDS_CAPITALSHIP_PSICOLONY_DESCRIPTION"
	Value "A support ship with utility abilities useful for assisting friendly forces."
StringInfo
	ID "IDS_CAPITALSHIP_PSICARRIER_NAME"
	Value "Halcyon Carrier"
StringInfo
	ID "IDS_CAPITALSHIP_PSICARRIER_DESCRIPTION"
	Value "Able to support vast numbers of drone strike craft, this powerful warship strongly supports friendly fleets."
StringInfo
	ID "IDS_CAPITALSHIP_PSIBATTLESHIP_NAME"
	Value "Radiance Battleship"
StringInfo
	ID "IDS_CAPITALSHIP_PSIBATTLESHIP_DESCRIPTION"
	Value "A mighty warship that embodies the Advent's thirst for revenge, it is heavily armed with energy weapons."
StringInfo
	ID "IDS_CAPITALSHIP_PSIBATTLEPSIONIC_NAME"
	Value "Rapture Battlecruiser"
StringInfo
	ID "IDS_CAPITALSHIP_PSIBATTLEPSIONIC_DESCRIPTION"
	Value "Crewed by the Advent's most gifted Psintegrat, it has many psionic combat abilities."
StringInfo
	ID "IDS_CAPITALSHIP_PSIPLANETPSIONIC_NAME"
	Value "Revelation Battlecruiser"
StringInfo
	ID "IDS_CAPITALSHIP_PSIPLANETPSIONIC_DESCRIPTION"
	Value "A support ship trades off firepower for the ability to manipulate enemy populations."
StringInfo
	ID "IDS_CAPITALSHIP_PHASECOLONY_NAME"
	Value "Jarrasul Evacuator"
StringInfo
	ID "IDS_CAPITALSHIP_PHASECOLONY_DESCRIPTION"
	Value "An immense support ship that carries much of the surviving Vasari populace, it has many utility abilities."
StringInfo
	ID "IDS_CAPITALSHIP_PHASECARRIER_NAME"
	Value "Skirantra Carrier"
StringInfo
	ID "IDS_CAPITALSHIP_PHASECARRIER_DESCRIPTION"
	Value "A warship boasting a number of nanotechnology abilities and many squadrons of strike craft."
StringInfo
	ID "IDS_CAPITALSHIP_PHASEBATTLESHIP_NAME"
	Value "Kortul Devastator"
StringInfo
	ID "IDS_CAPITALSHIP_PHASEBATTLESHIP_DESCRIPTION"
	Value "A heavily armed and armored warship, it leads the Vasari armada into battle."
StringInfo
	ID "IDS_CAPITALSHIP_PHASESCOUT_NAME"
	Value "Antorak Marauder"
StringInfo
	ID "IDS_CAPITALSHIP_PHASESCOUT_DESCRIPTION"
	Value "A quick warship with moderate firepower, it excels at harassing enemy positions."
StringInfo
	ID "IDS_CAPITALSHIP_PHASESIEGE_NAME"
	Value "Vulkoras Desolator"
StringInfo
	ID "IDS_CAPITALSHIP_PHASESIEGE_DESCRIPTION"
	Value "A powerful warship well equipped for attacking and sieging enemy planets."
StringInfo
	ID "IDS_ABILITY_TECHMODULECONSTRUCTION_NAME"
	Value "Construction"
StringInfo
	ID "IDS_ABILITY_TECHMODULECONSTRUCTION_DESC"
	Value "Finish constructing unbuilt structures."
StringInfo
	ID "IDS_ABILITY_PSIMODULECONSTRUCTION_NAME"
	Value "Construction"
StringInfo
	ID "IDS_ABILITY_PSIMODULECONSTRUCTION_DESC"
	Value "Finish constructing unbuilt structures."
StringInfo
	ID "IDS_ABILITY_PHASEMODULECONSTRUCTION_NAME"
	Value "Construction"
StringInfo
	ID "IDS_ABILITY_PHASEMODULECONSTRUCTION_DESC"
	Value "Finish constructing unbuilt structures."
StringInfo
	ID "IDS_ABILITY_TECHORBITALCANNON_NAME"
	Value "Fire Novalith Cannon"
StringInfo
	ID "IDS_ABILITY_TECHORBITALCANNON_DESC"
	Value "Launches a devastating nuclear payload at a hostile empire's planet within this star system, causing massive loss of life and damage to infrastructure. The planet's max population cap is also greatly reduced for a long duration."
StringInfo
	ID "IDS_ABILITY_PSIORBITALCANNON_NAME"
	Value "Activate Deliverance"
StringInfo
	ID "IDS_ABILITY_PSIORBITALCANNON_DESC"
	Value "The Unity's will is channeled toward a distant planet, telepathically coercing its populace into promoting your empire's culture for a brief time. Friendly ships in orbit of this planet also deal additional damage."
StringInfo
	ID "IDS_ABILITY_PHASEORBITALCANNON_NAME"
	Value "Fire Kostura Cannon"
StringInfo
	ID "IDS_ABILITY_PHASEORBITALCANNON_DESC"
	Value "Launches a powerful pulse of energy at a hostile empire's planet. An energy shockwave disables and damages all ships and orbital structures upon impact and also brielfy makes the targetted planet a Phase Stabilizer Node."
StringInfo
	ID "IDS_ABILITY_ABILITYGUIDANCE_NAME"
	Value "Guidance"
StringInfo
	ID "IDS_ABILITY_ABILITYGUIDANCE_DESCRIPTION"
	Value "Boosts the mental focus of the crew, allowing them to reduce ability cooldowns by operating more efficiently."
StringInfo
	ID "IDS_ABILITY_ADAPTIVESHIELD_NAME"
	Value "Adaptive Forcefield"
StringInfo
	ID "IDS_ABILITY_ADAPTIVESHIELD_DESCRIPTION"
	Value "An experimental forcefield greatly reduces the damage taken by this ship for a limited time."
StringInfo
	ID "IDS_ABILITY_ANTIMATTERDETONATE_NAME"
	Value "Detonate Antimatter"
StringInfo
	ID "IDS_ABILITY_ANTIMATTERDETONATE_DESCRIPTION"
	Value "De-stabilizes the Antimatter reserves on the target, causing a portion of it to combust and deal damage over time. The target is also unable to use antimatter for abilities over this time period."
StringInfo
	ID "IDS_ABILITY_ANTIMATTERRECHARGEMODULE_NAME"
	Value "Recharge Antimatter"
StringInfo
	ID "IDS_ABILITY_ANTIMATTERRECHARGEMODULE_DESCRIPTION"
	Value "Recharges the antimatter of friendly targets within range over a short duration."
StringInfo
	ID "IDS_ABILITY_ANTIMATTERRESTORE_NAME"
	Value "Antimatter Restoration"
StringInfo
	ID "IDS_ABILITY_ANTIMATTERRESTORE_DESCRIPTION"
	Value "Restores some Antimatter to friendly ships within range."
StringInfo
	ID "IDS_ABILITY_ANTIMODULETORPEDOES_NAME"
	Value "Neutron Torpedoes"
StringInfo
	ID "IDS_ABILITY_ANTIMODULETORPEDOES_DESCRIPTION"
	Value "Launches a pair of long range torpedoes at enemy structures, dealing immense damage on impact."
StringInfo
	ID "IDS_ABILITY_ASTEROIDBELT_NAME"
	Value "Erratic Debris"
StringInfo
	ID "IDS_ABILITY_ASTEROIDBELT_DESCRIPTION"
	Value "Chaotic motion of fine debris complicates target acquisition, reducing the accuracy of weapons fire while in the gravity well."
StringInfo
	ID "IDS_ABILITY_BATTLEMEDITATION_NAME"
	Value "Concentration Aura"
StringInfo
	ID "IDS_ABILITY_BATTLEMEDITATION_DESCRIPTION"
	Value "Increases the damage output of strike craft hosted by nearby friendly forces."
StringInfo
	ID "IDS_ABILITY_BLACKOUT_NAME"
	Value "Reverie"
StringInfo
	ID "IDS_ABILITY_BLACKOUT_DESCRIPTION"
	Value "Enthralls the crew of the target ship for a period of time, preventing them from taking any action. They will be shaken out of this trance state if enough damage is dealt to them."
StringInfo
	ID "IDS_ABILITY_BEAMBLAST_NAME"
	Value "Cleansing Brilliance"
StringInfo
	ID "IDS_ABILITY_BEAMBLAST_DESCRIPTION"
	Value "All targets within a column are consumed in a devastating pillar of light."
StringInfo
	ID "IDS_ABILITY_BONUSMODULEDAMAGE_NAME"
	Value "Assault Specialization"
StringInfo
	ID "IDS_ABILITY_BONUSMODULEDAMAGE_DESCRIPTION"
	Value "Implosive payloads are used in this ship's Phase Missiles when attacking orbital structures, allowing it to deal extra damage when attacking them. Additionally, this ship's planet bombardment is enhanced."
StringInfo
	ID "IDS_ABILITY_BOOSTMORALE_NAME"
	Value "Embolden"
StringInfo
	ID "IDS_ABILITY_BOOSTMORALE_DESCRIPTION"
	Value "Grants a bonus to shield regeneration and rate of fire to damaged friendly ships."
StringInfo
	ID "IDS_ABILITY_BOOSTRESOURCEEXTRACTION_NAME"
	Value "Start Resource Focus"
StringInfo
	ID "IDS_ABILITY_BOOSTRESOURCEEXTRACTION_DESCRIPTION"
	Value "The trade drone Anima divert their attention to amplifying the extraction rate of any resource extractors within this structure's gravity well at the expense of disabling trade ship traffic to and from this structure."
StringInfo
	ID "IDS_ABILITY_BOOSTRESOURCEEXTRACTIONACTIVE_NAME"
	Value "Stop Resource Focus"
StringInfo
	ID "IDS_ABILITY_BOOSTRESOURCEEXTRACTIONACTIVE_DESCRIPTION"
	Value "Trade traffic to and from this structure resumes at the expense of increased resource extraction."
StringInfo
	ID "IDS_ABILITY_CAPTURENEUTRALENTITY_NAME"
	Value "Crew Extractor"
StringInfo
	ID "IDS_ABILITY_CAPTURENEUTRALENTITY_DESCRIPTION"
	Value "Sends a work crew to operate extractors found in neutral territory."
StringInfo
	ID "IDS_ABILITY_CAPTURENEUTRALENTITYPHASE_NAME"
	Value "Capture Extractor"
StringInfo
	ID "IDS_ABILITY_CAPTURENEUTRALENTITYPHASE_DESCRIPTION"
	Value "Sends a strike team to take possession of extractors found in neutral territory."
StringInfo
	ID "IDS_ABILITY_CEASEFIRE_NAME"
	Value "Armistice"
StringInfo
	ID "IDS_ABILITY_CEASEFIRE_DESCRIPTION"
	Value "All nearby ships and structures are persuaded to agree to a temporary cease fire."
StringInfo
	ID "IDS_ABILITY_CHARGEDMISSILES_NAME"
	Value "Discharging Missiles"
StringInfo
	ID "IDS_ABILITY_CHARGEDMISSILES_DESCRIPTION"
	Value "Channels power from the ship's engine system into its missile's warhead, granting the ship increased weapon range and an area effect attack at the expense of mobility."
StringInfo
	ID "IDS_ABILITY_CHARGEDMISSILESACTIVE_NAME"
	Value "Normal Missiles"
StringInfo
	ID "IDS_ABILITY_CHARGEDMISSILESACTIVE_DESCRIPTION"
	Value "Resume normal movement at the loss of area effect attacks."
StringInfo
	ID "IDS_ABILITY_CLONEFRIGATE_NAME"
	Value "Replicate Forces"
StringInfo
	ID "IDS_ABILITY_CLONEFRIGATE_DESCRIPTION"
	Value "Construction nanites quickly reproduce copies of a targeted unit, instantly bolstering your fleet."
StringInfo
	ID "IDS_ABILITY_CLUSTERWARHEADS_NAME"
	Value "Cluster Warheads"
StringInfo
	ID "IDS_ABILITY_CLUSTERWARHEADS_DESCRIPTION"
	Value "Warheads with multiple sub-munitions are used for a brief time, causing the ship to deal area of effect damage."
StringInfo
	ID "IDS_ABILITY_COLONIZE_NAME"
	Value "Colonize"
StringInfo
	ID "IDS_ABILITY_COLONIZEPHASE_DESCRIPTION"
	Value "Sends supplies and personnel down to the surface of the planet to create a new outpost. For a brief time, this planet will also build structures more quickly."
StringInfo
	ID "IDS_ABILITY_COLONIZEPSI_DESCRIPTION"
	Value "Sends supplies and personnel down to the surface of the planet to create a new outpost. For a brief time, upgrades at this planet can be purchased more cheaply."
StringInfo
	ID "IDS_ABILITY_COLONIZETECH_DESCRIPTION"
	Value "Sends supplies and personnel down to the surface of the planet to create a new outpost. Additionally, free resource extractors will be built at higher levels."
StringInfo
	ID "IDS_ABILITY_COLONIZEFRIGATE_DESCRIPTION"
	Value "Sends supplies and personnel down to the surface of the planet to create a new outpost."
StringInfo
	ID "IDS_ABILITY_CONVERTFIGHTERSTOMINES_NAME"
	Value "Deploy Fighter Mines"
StringInfo
	ID "IDS_ABILITY_CONVERTFIGHTERSTOMINES_DESCRIPTION"
	Value "The strike craft in in this squadron deploy themselves as mines at their current respective locations."
StringInfo
	ID "IDS_ABILITY_CRIPPLEABILITIES_NAME"
	Value "Interference"
StringInfo
	ID "IDS_ABILITY_CRIPPLEABILITIES_DESCRIPTION"
	Value "Disrupts the electronics of the target, causing abilities to require greater amounts of antimatter and to take longer to cooldown."
StringInfo
	ID "IDS_ABILITY_DEBRISVACUUM_NAME"
	Value "Debris Vortex"
StringInfo
	ID "IDS_ABILITY_DEBRISVACUUM_DESCRIPTION"
	Value "Pulls debris within reach towards this starbase, allowing it to be quickly deconstructed and used to repair the starbase's hull."
StringInfo
	ID "IDS_ABILITY_DEFEATSHIELDS_NAME"
	Value "Shield Disruption"
StringInfo
	ID "IDS_ABILITY_DEFEATSHIELDS_DESCRIPTION"
	Value "Reduces the shield mitigation of the target and makes it more likely for phase missiles to bypass its shields."
StringInfo
	ID "IDS_ABILITY_DEFENSESYNERGY_NAME"
	Value "Synergy"
StringInfo
	ID "IDS_ABILITY_DEFENSESYNERGY_DESCRIPTION"
	Value "Nearby Beam Defense Platforms jointly reinforce each other, granting a stacking attack and shield bonus."
StringInfo
	ID "IDS_ABILITY_DEPLOYSTARBASETECH_NAME"
	Value "Construct Star Base"
StringInfo
	ID "IDS_ABILITY_DEPLOYSTARBASETECH_DESC"
	Value "Begins construction of an Argonev class star base at the cruiser's present location. The cruiser is consumed in the process."
StringInfo
	ID "IDS_ABILITY_DEPLOYSTARBASEPSI_NAME"
	Value "Chrysalis"
StringInfo
	ID "IDS_ABILITY_DEPLOYSTARBASEPSI_DESC"
	Value "Begins deployment of a Transcencia class star base at the cruiser's present location. The cruiser is consumed in the process."
StringInfo
	ID "IDS_ABILITY_DEPLOYSTARBASEPHASE_NAME"
	Value "Deploy Star Base"
StringInfo
	ID "IDS_ABILITY_DEPLOYSTARBASEPHASE_DESC"
	Value "Begins construction of an Orkulus class star base at the frigate's present location. The frigate is consumed in the process."
StringInfo
	ID "IDS_ABILITY_DEPLOYCOMBATTURRET_NAME"
	Value "Missile Batteries"
StringInfo
	ID "IDS_ABILITY_DEPLOYCOMBATTURRET_DESCRIPTION"
	Value "Deploys a stationary weapons platform that attacks enemies within the area for a brief time."
StringInfo
	ID "IDS_ABILITY_DEPLOYSIEGETURRET_NAME"
	Value "Deploy Siege Platform"
StringInfo
	ID "IDS_ABILITY_DEPLOYSIEGETURRET_DESCRIPTION"
	Value "Deploys a stationary weapon platform equipped with planet sieging weapons."
StringInfo
	ID "IDS_ABILITY_DEPLOYSPACEMINEPHASEEXPLOSIVE_NAME"
	Value "Lay Explosive Mine"
StringInfo
	ID "IDS_ABILITY_DEPLOYSPACEMINEPHASEEXPLOSIVE_DESCRIPTION"
	Value "Deploys a mine loaded with nanomolecular explosives, which damages all nearby enemy ships."
StringInfo
	ID "IDS_ABILITY_DEPLOYSPACEMINEPHASEGRAVITY_NAME"
	Value "Lay Gravity Mine"
StringInfo
	ID "IDS_ABILITY_DEPLOYSPACEMINEPHASEGRAVITY_DESCRIPTION"
	Value "Deploys a mine armed with a gravity pulse discharger, which will slow movement and disable the jump drives of nearby enemy ships."
StringInfo
	ID "IDS_ABILITY_DESIGNATETARGET_NAME"
	Value "Designate Target"
StringInfo
	ID "IDS_ABILITY_DESIGNATETARGET_DESCRIPTION"
	Value "Paints a target's weak points with targeting lasers, allowing friendly ships deal additional damage against it."
StringInfo
	ID "IDS_ABILITY_DESTABILIZEHYPERSPACE_NAME"
	Value "Jump Destabilization"
StringInfo
	ID "IDS_ABILITY_DESTABILIZEHYPERSPACE_DESCRIPTION"
	Value "The star base disrupts the outbound phase lanes of its gravity well, causing hostile ships that are jumping away to take damage and lose their antimatter."
StringInfo
	ID "IDS_ABILITY_DETECTMINESTECH_NAME"
	Value "Reveal Mines"
StringInfo
	ID "IDS_ABILITY_DETECTMINESTECH_DESCRIPTION"
	Value "Countermeasure systems disrupt the simple phase space cloaking field of enemy mines within a small radius of the frigate."
StringInfo
	ID "IDS_ABILITY_DETECTMINESPSI_NAME"
	Value "Sense Mines"
StringInfo
	ID "IDS_ABILITY_DETECTMINESPSI_DESCRIPTION"
	Value "Psionic Adepts aboard the Seeker manipulate the phase space cloaking field of enemy mines to reveal themselves within a small radius of the frigate."
StringInfo
	ID "IDS_ABILITY_DETECTMINESPHASE_NAME"
	Value "Decloak Mines"
StringInfo
	ID "IDS_ABILITY_DETECTMINESPHASE_DESCRIPTION"
	Value "Phase space inversion systems about the Navigator pull enemy mines back into real space within a small radius of the frigate."
StringInfo
	ID "IDS_ABILITY_DETECTPHASEJUMP_NAME"
	Value "Mobile Phase Detection"
StringInfo
	ID "IDS_ABILITY_DETECTPHASEJUMP_DESCRIPTION"
	Value "Allows detection of hostile incoming starships towards the planet around which this ship orbits."
StringInfo
	ID "IDS_ABILITY_DIRECTIONALSHIELD_NAME"
	Value "Frontal Deflector Shield"
StringInfo
	ID "IDS_ABILITY_DIRECTIONALSHIELD_DESCRIPTION"
	Value "Grants the star base a temporary protective shield that greatly reduces incoming attacks directed at its forward surfaces."
StringInfo
	ID "IDS_ABILITY_DISABLEIMMUNE_NAME"
	Value "Perseverance"
StringInfo
	ID "IDS_ABILITY_DISABLEIMMUNE_DESCRIPTION"
	Value "Invokes a divine aura around a friendly target, which makes it immune to disablement and restores its hull over time. This is a channeling ability."
StringInfo
	ID "IDS_ABILITY_DISINTEGRATION_NAME"
	Value "Disintegration"
StringInfo
	ID "IDS_ABILITY_DISINTEGRATION_DESCRIPTION"
	Value "Fires a powerful stream of nanites at a target, which deals immense damage as it deconstructs the target's hull. The acquired matter is streamed back to the Vulkoras, repairing its hull in turn."
StringInfo
	ID "IDS_ABILITY_DISRUPTIVESTRIKES_NAME"
	Value "Disruptive Strikes"
StringInfo
	ID "IDS_ABILITY_DISRUPTIVESTRIKES_DESCRIPTION"
	Value "Has a chance to increase ability cooldowns and deplete antimatter when this ship's energy weapons hit enemy ships."
StringInfo
	ID "IDS_ABILITY_DOMINATION_NAME"
	Value "Domination"
StringInfo
	ID "IDS_ABILITY_DOMINATION_DESCRIPTION"
	Value "Overpowers the minds of the crew aboard the targeted frigate, forcing them to permanently serve this ship's empire."
StringInfo
	ID "IDS_ABILITY_EXPLORE_NAME"
	Value "Explore"
StringInfo
	ID "IDS_ABILITY_EXPLORE_DESC"
	Value "Ship will automatically fly to another planet when it has finished its normal movement."
StringInfo
	ID "IDS_ABILITY_EMBARGO_NAME"
	Value "Embargo"
StringInfo
	ID "IDS_ABILITY_EMBARGO_DESCRIPTION"
	Value "Steals income from the planet's production, slows construction of ships and structures, and denies enemy civilian merchant ships from leaving the gravity well."
StringInfo
	ID "IDS_ABILITY_EMPBLAST_NAME"
	Value "EMP Charge"
StringInfo
	ID "IDS_ABILITY_EMPBLAST_DESCRIPTION"
	Value "Fires a high energy radio frequency bomb at the target ship, depleting shields and antimatter from it and nearby ships when the bomb explodes."
StringInfo
	ID "IDS_ABILITY_ENERGYABSORB_NAME"
	Value "Energy Absorption"
StringInfo
	ID "IDS_ABILITY_ENERGYABSORB_DESCRIPTION"
	Value "Provides a slight increase to armor and converts part of any energy attacks against this capital ship into antimatter."
StringInfo
	ID "IDS_ABILITY_ENERGYWEAPONBOOST_NAME"
	Value "Amplify Energy Aura"
StringInfo
	ID "IDS_ABILITY_ENERGYWEAPONBOOST_DESCRIPTION"
	Value "Reduces the weapon cooldown of all ships with energy based weapons."
StringInfo
	ID "IDS_ABILITY_EVASIVEMANEOUVERS_NAME"
	Value "Evasive Maneuvers"
StringInfo
	ID "IDS_ABILITY_EVASIVEMANEOUVERS_DESCRIPTION"
	Value "An optimizing evasion algorithm sends data to nearby friendly strike craft, increasing their ability to dodge over time."
StringInfo
	ID "IDS_ABILITY_FARSIGHT_NAME"
	Value "Clairvoyance"
StringInfo
	ID "IDS_ABILITY_FARSIGHT_DESCRIPTION"
	Value "Allows the viewing of a distant planet for a brief period of time."
StringInfo
	ID "IDS_ABILITY_FIGHTERBLINK_NAME"
	Value "Microphasing Aura"
StringInfo
	ID "IDS_ABILITY_FIGHTERBLINK_DESCRIPTION"
	Value "Nearby friendly strike craft may periodically be pulled into phase space and then reappear a short distance away, allowing them to evade imminent attacks and to move into a favorable firing position."
StringInfo
	ID "IDS_ABILITY_FINALATTACK_NAME"
	Value "Martyrdom"
StringInfo
	ID "IDS_ABILITY_FINALATTACK_DESCRIPTION"
	Value "This ship will sacrifice itself to deal damage to a nearby enemy target."
StringInfo
	ID "IDS_ABILITY_FLAKBURST_NAME"
	Value "Flak Burst"
StringInfo
	ID "IDS_ABILITY_FLAKBURST_DESCRIPTION"
	Value "Fragmentation ordnance is launched and detonated nearby, dealing physical damage to all enemy strike craft within a short range."
StringInfo
	ID "IDS_ABILITY_FLEETBEACON_NAME"
	Value "Returning Armada"
StringInfo
	ID "IDS_ABILITY_FLEETBEACON_DESCRIPTION"
	Value "Other remnants of the Dark Fleet are contacted and summoned, causing them to arrive via Phase Stabilizers constructed by your empire."
StringInfo
	ID "IDS_ABILITY_GAUSSBLAST_NAME"
	Value "Gauss Rail Gun"
StringInfo
	ID "IDS_ABILITY_GAUSSBLAST_DESCRIPTION"
	Value "Fires a high velocity armor piercing slug at the target, dealing a high amount of physical damage."
StringInfo
	ID "IDS_ABILITY_GAUSSDEFENSEMISSILEBURST_NAME"
	Value "Burst Rockets"
StringInfo
	ID "IDS_ABILITY_GAUSSDEFENSEMISSILEBURST_DESCRIPTION"
	Value "Small volleys of rockets independently target multiple enemies within range."
StringInfo
	ID "IDS_ABILITY_GAUSSDEFENSERAILGUN_NAME"
	Value "Meson Bolt Cannon"
StringInfo
	ID "IDS_ABILITY_GAUSSDEFENSERAILGUN_DESCRIPTION"
	Value "Fires an bolt of high energy particles, which deals damage and pierces the target's hull, reducing its armor strength for a period of time."
StringInfo
	ID "IDS_ABILITY_GIVEMODULESHIELDS_NAME"
	Value "Shield Bestowal"
StringInfo
	ID "IDS_ABILITY_GIVEMODULESHIELDS_DESCRIPTION"
	Value "Grants shields to nearby friendly structures"
StringInfo
	ID "IDS_ABILITY_GRAVITYFIELD_NAME"
	Value "Inertial Field"
StringInfo
	ID "IDS_ABILITY_GRAVITYFIELD_DESCRIPTION"
	Value "Slows the sublight movement of nearby enemy ships."
StringInfo
	ID "IDS_ABILITY_GRAVITYWARHEAD_NAME"
	Value "Gravity Warhead"
StringInfo
	ID "IDS_ABILITY_GRAVITYWARHEAD_DESCRIPTION"
	Value "Slows the sublight movement of targetted enemy ships and prevents them from Phase Jumping for a short period of time."
StringInfo
	ID "IDS_ABILITY_HEAVYFIGHTERS_NAME"
	Value "Heavy Strike Craft"
StringInfo
	ID "IDS_ABILITY_HEAVYFIGHTERS_DESCRIPTION"
	Value "Increases the armor and damage output of this capital ship's Fighters and Bombers."
StringInfo
	ID "IDS_ABILITY_HIDEMINES_NAME"
	Value "Phasic Cloaking"
StringInfo
	ID "IDS_ABILITY_HIDEMINES_DESCRIPTION"
	Value "Hides the mine in Phase space until it is triggered by nearby hostile forces."
StringInfo
	ID "IDS_ABILITY_HYPERSPACEDISRUPTION_NAME"
	Value "Phase Jump Disruption"
StringInfo
	ID "IDS_ABILITY_HYPERSPACEDISRUPTION_DESCRIPTION"
	Value "Inteferes with the phase drives of enemy ships within range, causing them to require additional time to charge for a phase jump."
StringInfo
	ID "IDS_ABILITY_ILLUSIONSELFCOPY_NAME"
	Value "Deceptive Illusion"
StringInfo
	ID "IDS_ABILITY_ILLUSIONSELFCOPY_DESCRIPTION"
	Value "Projects a false image of itself into the minds of nearby enemies, allowing it to be less likely to be attacked."
StringInfo
	ID "IDS_ABILITY_ILLUSIONSHIPS_NAME"
	Value "Anima Tempest"
StringInfo
	ID "IDS_ABILITY_ILLUSIONSHIPS_DESCRIPTION"
	Value "A veritable swarm of additional drones are deployed by the Anima in a brief act of fury."
StringInfo
	ID "IDS_ABILITY_INCENDIARYSHELLS_NAME"
	Value "Incendiary Shells"
StringInfo
	ID "IDS_ABILITY_INCENDIARYSHELLS_DESCRIPTION"
	Value "Autocannons and missiles on this ship carry an igniting payload, which have a chance to deal additional damage for a brief duration on impact."
StringInfo
	ID "IDS_ABILITY_INSTANTBUILDFIGHTERS_NAME"
	Value "Rapid Manufacturing"
StringInfo
	ID "IDS_ABILITY_INSTANTBUILDFIGHTERS_DESCRIPTION"
	Value "For a brief duration, this ship's replacement strike craft are built instantly. Additionally, friendly structures and ships in orbit build more quickly."
StringInfo
	ID "IDS_ABILITY_DAMAGEOVERTIMEAURA_NAME"
	Value "Ruthlessness"
StringInfo
	ID "IDS_ABILITY_DAMAGEOVERTIMEAURA_DESCRIPTION"
	Value "The Unity's hostility is expressed as a palpable aura about the Crusader, causing it to deal damage to nearby enemy units and structures."
StringInfo
	ID "IDS_ABILITY_IONBLAST_NAME"
	Value "Ion Bolt"
StringInfo
	ID "IDS_ABILITY_IONBLAST_DESCRIPTION"
	Value "Ion disables the targetted unit, preventing it from moving or attacking."
StringInfo
	ID "IDS_ABILITY_IONBURST_NAME"
	Value "Ion Burst"
StringInfo
	ID "IDS_ABILITY_LASTSTAND_NAME"
	Value "Finest Hour"
StringInfo
	ID "IDS_ABILITY_LASTSTAND_DESCRIPTION"
	Value "In a desperate move, the crew stress themselves and this ship's engineering to the limit, granting the ship splash damage attacks, increased repair rates, and increased antimatter regeneration."
StringInfo
	ID "IDS_ABILITY_LOWCOSTABILITIES_NAME"
	Value "Flux Field"
StringInfo
	ID "IDS_ABILITY_LOWCOSTABILITIES_DESCRIPTION"
	Value "Greatly reduces the antimatter cost of regular abilities for nearby friendly ships and structures."
StringInfo
	ID "IDS_ABILITY_MAGNETICCLOUD_NAME"
	Value "Magnetic Cloud"
StringInfo
	ID "IDS_ABILITY_MAGNETICCLOUD_DESCRIPTION"
	Value "Strong magnetic radiation in this gaseous environment destabilizes all abilities."
StringInfo
	ID "IDS_ABILITY_MAGNETIZE_NAME"
	Value "Magnetize"
StringInfo
	ID "IDS_ABILITY_MAGNETIZE_DESCRIPTION"
	Value "Induces a strong magnetic field on the target which disables any abilities. Also makes it strongly attractive to strike craft, causing them to violently collide into it."
StringInfo
	ID "IDS_ABILITY_MASSDISORIENTATION_NAME"
	Value "Mass Disorientation"
StringInfo
	ID "IDS_ABILITY_MASSDISORIENTATION_DESCRIPTION"
	Value "Enemy ships within the affected area are cast adrift by legions of psionics aboard the starbase, preventing them from moving and making it more difficult for them to acquire targets."
StringInfo
	ID "IDS_ABILITY_METEORSTRIKEPLANET_NAME"
	Value "Final Judgement"
StringInfo
	ID "IDS_ABILITY_METEORSTRIKEPLANET_DESCRIPTION"
	Value "Many telekinetically propelled meteors strike the planet, causing massive damage."
StringInfo
	ID "IDS_ABILITY_METEORSTRIKESHIPS_NAME"
	Value "Meteor Storm"
StringInfo
	ID "IDS_ABILITY_METEORSTRIKESHIPS_DESCRIPTION"
	Value "Bombards enemy ships within a radius of the target with telekinetically thrown meteroids, causing immense damage."
StringInfo
	ID "IDS_ABILITY_MISSILEBARRAGE_NAME"
	Value "Missile Barrage"
StringInfo
	ID "IDS_ABILITY_MISSILEBARRAGE_DESCRIPTION"
	Value "Bombards the target area with volleys of missiles, dealing damage to all objects within the blast radius."
StringInfo
	ID "IDS_ABILITY_MISSILEPHASEBOOST_NAME"
	Value "Amplify Missile Phasing"
StringInfo
	ID "IDS_ABILITY_MISSILEPHASEBOOST_DESCRIPTION"
	Value "Increases the likelihood of the phase missiles being able to phase through enemy shields."
StringInfo
	ID "IDS_ABILITY_NANODISASSEMBLER_NAME"
	Value "Nano-Disassembler"
StringInfo
	ID "IDS_ABILITY_NANODISASSEMBLER_DESCRIPTION"
	Value "Nanites eat away at the target's hull, reducing armor and dealing damage over time."
StringInfo
	ID "IDS_ABILITY_NANONANODISRUPTOR_NAME"
	Value "Molecular Disruptor"
StringInfo
	ID "IDS_ABILITY_NANONANODISRUPTOR_DESCRIPTION"
	Value "A shockwave of energy fractures the molecular bonds of the target, dealing physical damage."
StringInfo
	ID "IDS_ABILITY_NANOHULLREPAIR_NAME"
	Value "Repair Cloud"
StringInfo
	ID "IDS_ABILITY_NANOHULLREPAIR_DESCRIPTION"
	Value "A field of repair nanites is dispersed, restoring a modest amount of hull damage over time on all friendly ships within range."
StringInfo
	ID "IDS_ABILITY_PHASECLOAK_NAME"
	Value "Selective Phasing"
StringInfo
	ID "IDS_ABILITY_PHASECLOAK_DESCRIPTION"
	Value "Allows this ship to shift itself into Phase space, where it becomes immune to all attacks at the expense of weapons and movement. Antimatter is consumed while in Phase space."
StringInfo
	ID "IDS_ABILITY_PHASECLOAKACTIVE_NAME"
	Value "Decloak"
StringInfo
	ID "IDS_ABILITY_PHASECLOAKACTIVE_DESCRIPTION"
	Value "Returns the ship to Real space, restoring its movement and weapons, but making it vulnerable to attacks."
StringInfo
	ID "IDS_ABILITY_PHASEEXPLOSIVEMINEDETONATE_NAME"
	Value "Detonate"
StringInfo
	ID "IDS_ABILITY_PHASEEXPLOSIVEMINEDETONATE_DESCRIPTION"
	Value "Causes the mine to explode when enemy targets are nearby, dealing physical damage to all of them."
StringInfo
	ID "IDS_ABILITY_PHASEGRAVITYMINEDETONATE_NAME"
	Value "Detonate"
StringInfo
	ID "IDS_ABILITY_PHASEGRAVITYMINEDETONATE_DESCRIPTION"
	Value "Causes the mine to explode when enemy targets are nearby, slowing their subspace movement and making phase jumping impossible."
StringInfo
	ID "IDS_ABILITY_PHASEGATE_NAME"
	Value "Stabilize Phase Space"
StringInfo
	ID "IDS_ABILITY_PHASEGATE_DESCRIPTION"
	Value "Creates a Phase Stabilizer node, allowing your empire's ships to travel directly between this node and another Phase Stabilizer node within the same star system."
StringInfo
	ID "IDS_ABILITY_PHASEMISSILESWARM_NAME"
	Value "Phase Missile Swarm"
StringInfo
	ID "IDS_ABILITY_PHASEMISSILESWARM_DESCRIPTION"
	Value "Launches a large volley of phase missiles, hitting multiple targets simultaneously."
StringInfo
	ID "IDS_ABILITY_PHASEOUTFIGHTERS_NAME"
	Value "Phasic Trap"
StringInfo
	ID "IDS_ABILITY_PHASEOUTFIGHTERS_DESCRIPTION"
	Value "Projects a Phase Space inversion field around the hangar, which traps enemy strike craft in phase space for a period of time."
StringInfo
	ID "IDS_ABILITY_PHASEOUTHULL_NAME"
	Value "Phase Out Hull"
StringInfo
	ID "IDS_ABILITY_PHASEOUTHULL_DESCRIPTION"
	Value "Shifts the target into phase space, making it invulnerable but also preventing it from attacking."
StringInfo
	ID "IDS_ABILITY_PLANETCRIPPLE_NAME"
	Value "Induce Apathy"
StringInfo
	ID "IDS_ABILITY_PLANETCRIPPLE_DESCRIPTION"
	Value "The planet's population succumbs to overwhelming lethargy, resulting in severely reduced production activity."
StringInfo
	ID "IDS_ABILITY_PLANETMANIA_NAME"
	Value "Provoke Hysteria"
StringInfo
	ID "IDS_ABILITY_PLANETMANIA_DESCRIPTION"
	Value "Instills frenzied psychosis among the planet's population, leading to violence and riots that damage infrastructure."
StringInfo
	ID "IDS_ABILITY_PLANETSHIELD_NAME"
	Value "Planet Shield"
StringInfo
	ID "IDS_ABILITY_PLANETSHIELD_DESCRIPTION"
	Value "Shields the planet in a powerful forcefield, greatly reducing damage from hostile forces bombarding it."
StringInfo
	ID "IDS_ABILITY_PLASMABOMBARDMENT_NAME"
	Value "Condemnation"
StringInfo
	ID "IDS_ABILITY_PLASMABOMBARDMENT_DESCRIPTION"
	Value "The cruiser lobs a constant stream of energy projectiles at all hostile structures near the target."
StringInfo
	ID "IDS_ABILITY_PLASMASTORM_NAME"
	Value "Plasma Storm"
StringInfo
	ID "IDS_ABILITY_PLASMASTORM_DESCRIPTION"
	Value "Violent fields of energy ebb and flow throughout the gravity well. Squadrons are grounded until more favorable conditions exist."
StringInfo
	ID "IDS_ABILITY_POWERSURGE_NAME"
	Value "Power Surge"
StringInfo
	ID "IDS_ABILITY_POWERSURGE_DESCRIPTION"
	Value "Greatly increases this ship's weapon fire and shield regeneration rates."
StringInfo
	ID "IDS_ABILITY_PROBE_NAME"
	Value "Probe"
StringInfo
	ID "IDS_ABILITY_PROBE_DESCRIPTION"
	Value "Allows visibility of the affected target and anything it detects. Lasts for a long period of time."
StringInfo
	ID "IDS_ABILITY_PROTECTEDSHUTDOWN_NAME"
	Value "Phasic Barrier"
StringInfo
	ID "IDS_ABILITY_PROTECTEDSHUTDOWN_DESCRIPTION"
	Value "This structure shuts down it's normal operation to raise a protective field in order to reduce damage dealt to it."
StringInfo
	ID "IDS_ABILITY_PROTECTEDSHUTDOWNACTIVE_NAME"
	Value "Deactivate Barrier"
StringInfo
	ID "IDS_ABILITY_PROTECTEDSHUTDOWNACTIVE_DESCRIPTION"
	Value "Lowers the protective barrier in order to resume normal operation."
StringInfo
	ID "IDS_ABILITY_PSICOMMAND_NAME"
	Value "Adept Drone Anima"
StringInfo
	ID "IDS_ABILITY_PSICOMMAND_DESCRIPTION"
	Value "Increases the number of strike craft each squadron can hold."
StringInfo
	ID "IDS_ABILITY_PSISPACEMINEDETONATE_NAME"
	Value "Detonate"
StringInfo
	ID "IDS_ABILITY_PSISPACEMINEDETONATE_DESCRIPTION"
	Value "Causes the mine to explode against the nearest target."
StringInfo
	ID "IDS_ABILITY_RADIATION_NAME"
	Value "Radiation Bomb"
StringInfo
	ID "IDS_ABILITY_RADIATION_DESCRIPTION"
	Value "A small nuclear explosion contaminates the target with radiation, causing it and nearby units to receive damage over time."
StringInfo
	ID "IDS_ABILITY_RAZEPLANET_NAME"
	Value "Raze Planet"
StringInfo
	ID "IDS_ABILITY_RAZEPLANET_DESCRIPTION"
	Value "Large siege guns fire upon the planet, inflicting massive destruction."
StringInfo
	ID "IDS_ABILITY_REACTIVENANITEARMOR_NAME"
	Value "Reactive Nanite Armor"
StringInfo
	ID "IDS_ABILITY_REACTIVENANITEARMOR_DESCRIPTION"
	Value "Increases the target's armor and current and maximum hullpoints for a brief period of time, or until the added hull points are depleted through damage."
StringInfo
	ID "IDS_ABILITY_REINFORCEDARMOR_NAME"
	Value "Fortified Civilian Ships"
StringInfo
	ID "IDS_ABILITY_REINFORCEDARMOR_DESCRIPTION"
	Value "Grants this ship additional armor and hull strength."
StringInfo
	ID "IDS_ABILITY_REPAIRDROIDS_NAME"
	Value "Repair Drones"
StringInfo
	ID "IDS_ABILITY_REPAIRDROIDS_DESCRIPTION"
	Value "Sends a group of autonomous repair drones to repair hull points over time."
StringInfo
	ID "IDS_ABILITY_REPULSIONFIELD_NAME"
	Value "Repulsion"
StringInfo
	ID "IDS_ABILITY_REPULSIONFIELD_DESCRIPTION"
	Value "A powerful telekinetic field is projected from this ship, pushing away and slowing the movement of all hostile ships within range. Maintaining the field drains antimatter over time."
StringInfo
	ID "IDS_ABILITY_REPULSIONFIELDACTIVE_NAME"
	Value "Deactivate Repulsion"
StringInfo
	ID "IDS_ABILITY_REPULSIONFIELDACTIVE_DESCRIPTION"
	Value "Stops the channelling of the Repulsion, stopping the consumption of antimatter."
StringInfo
	ID "IDS_ABILITY_RESOURCEDRAIN_NAME"
	Value "Drain Planet"
StringInfo
	ID "IDS_ABILITY_RESOURCEDRAIN_DESCRIPTION"
	Value "A powerful vortex sucks resources off a planet, giving credits to your empire and dealing damage to any structures on the surface."
StringInfo
	ID "IDS_ABILITY_RESURRECTION_NAME"
	Value "Resurrection"
StringInfo
	ID "IDS_ABILITY_RESURRECTION_DESCRIPTION"
	Value "The spirits of a destroyed ship's crew are psionically transfered to the crew of a lower level target ship, boosting the target ship's level to that of the destroyed one."
StringInfo
	ID "IDS_ABILITY_RESUPPLY_NAME"
	Value "Resupply"
StringInfo
	ID "IDS_ABILITY_RESUPPLY_DESCRIPTION"
	Value "Repairs damage and replenishes antimatter of friendly forces over a short duration."
StringInfo
	ID "IDS_ABILITY_REVENGEBOUNTY_NAME"
	Value "Karmic Retribution"
StringInfo
	ID "IDS_ABILITY_REVENGEBOUNTY_DESCRIPTION"
	Value "Killing this ship twists fate for the attacker's empire by placing bounty against it as punishment for the ship's death."
StringInfo
	ID "IDS_ABILITY_SABOTAGEANTIMATTER_NAME"
	Value "Sabotage Reactor"
StringInfo
	ID "IDS_ABILITY_SABOTAGEANTIMATTER_DESCRIPTION"
	Value "Destabilizes the target with a bolt of energy, causing it to take damage when any abilities are used. When such damage is taken, the target cannot use abilities for a brief time."
StringInfo
	ID "IDS_ABILITY_SABOTAGEENGINES_NAME"
	Value "Demolition Bots"
StringInfo
	ID "IDS_ABILITY_SABOTAGEENGINES_DESCRIPTION"
	Value "Sends a team of small autonomous robots to the target enemy ship, where they will attach and detonate explosives to cripple the ship's engines and weapons."
StringInfo
	ID "IDS_ABILITY_SELFDESTRUCT_NAME"
	Value "Last Resort"
StringInfo
	ID "IDS_ABILITY_SELFDESTRUCT_DESCRIPTION"
	Value "Engineering crews override all safety protocols, causing the star base's central reactor to go supercritical. The resulting explosion destroys the starbase and does immense damage to all objects within the blast area."
StringInfo
	ID "IDS_ABILITY_SELFREPAIR_NAME"
	Value "Reintegration"
StringInfo
	ID "IDS_ABILITY_SELFREPAIR_DESCRIPTION"
	Value "The ship enters a repair cycle, shutting down its engines and weapon systems in order to quickly regenerate its hull."
StringInfo
	ID "IDS_ABILITY_SHIELDPROJECTION_NAME"
	Value "Shield Projection"
StringInfo
	ID "IDS_ABILITY_SHIELDPROJECTION_DESCRIPTION"
	Value "Extends it's own shield to nearby friendly targets, absorbing a portion of the damage that they would have received."
StringInfo
	ID "IDS_ABILITY_SHIELDREGENERATE_NAME"
	Value "Shield Regeneration"
StringInfo
	ID "IDS_ABILITY_SHIELDREGENERATE_DESCRIPTION"
	Value "Regenerates the shields of nearby friendly targets over time."
StringInfo
	ID "IDS_ABILITY_SHIELDRESTORE_NAME"
	Value "Shield Restore"
StringInfo
	ID "IDS_ABILITY_SHIELDRESTORE_DESCRIPTION"
	Value "Instantly restores shield points to a friendly target, and boosts the target's shield mitigation for a brief time."
StringInfo
	ID "IDS_ABILITY_SHIPCRIPPLE_NAME"
	Value "Vertigo"
StringInfo
	ID "IDS_ABILITY_SHIPCRIPPLE_DESCRIPTION"
	Value "Reduces To Hit Chance and increases weapon cooldown of affected enemy forces."
StringInfo
	ID "IDS_ABILITY_SLOWENEMYHYPERSPACE_NAME"
	Value "Jump Degradation"
StringInfo
	ID "IDS_ABILITY_SLOWENEMYHYPERSPACE_DESCRIPTION"
	Value "Causes enemy ships Phase Jumping to the gravity well this ship occupies to travel there more slowly."
StringInfo
	ID "IDS_ABILITY_SLOWPOPULATIONGROWTH_NAME"
	Value "Heavy Fallout"
StringInfo
	ID "IDS_ABILITY_SLOWPOPULATIONGROWTH_DESCRIPTION"
	Value "The after effects of planet bombardment are made more severe, causing population growth to be reduced more sharply for a period of time."
StringInfo
	ID "IDS_ABILITY_SOLARREGENERATION_NAME"
	Value "Solar Radiation"
StringInfo
	ID "IDS_ABILITY_SOLARREGENERATION_DESCRIPTION"
	Value "Grants capital ships and frigates within the star's gravity well increased antimatter regeneration and makes them harder to detect when jumping to their next destination."
StringInfo
	ID "IDS_ABILITY_SPAWNSQUAD_NAME"
	Value "Scramble Bombers"
StringInfo
	ID "IDS_ABILITY_SPAWNSQUAD_DESCRIPTION"
	Value "Deploys an additional squadron of bombers that will fight for a brief duration."
StringInfo
	ID "IDS_ABILITY_SPEEDBOOST_NAME"
	Value "Distort Gravity"
StringInfo
	ID "IDS_ABILITY_SPEEDBOOST_DESCRIPTION"
	Value "Alters the effects of gravity on nearby friendly ships, granting increased sub-light movement speed."
StringInfo
	ID "IDS_ABILITY_SPEEDBUILDMODULE_NAME"
	Value "Communal Labor"
StringInfo
	ID "IDS_ABILITY_SPEEDBUILDMODULE_DESC"
	Value "Allows assisted construction of orbital structures, accelerating their completion at the cost of additional resources."
StringInfo
	ID "IDS_ABILITY_SPREADWEAPONDAMAGE_NAME"
	Value "Malice"
StringInfo
	ID "IDS_ABILITY_SPREADWEAPONDAMAGE_DESCRIPTION"
	Value "Causes affected enemies to suffer damage whenever any one of them is damaged by weapons fire.""
StringInfo
	ID "IDS_ABILITY_SPRINT_NAME"
	Value "Intercept"
StringInfo
	ID "IDS_ABILITY_SPRINT_DESCRIPTION"
	Value "A short duration afterburner is fired when closing in on a target, allowing for a brief surge in speed and acceleration."
StringInfo
	ID "IDS_ABILITY_SPYINGATTACKS_NAME"
	Value "Lingering Presence"
StringInfo
	ID "IDS_ABILITY_SPYINGATTACKS_DESCRIPTION"
	Value "Grants vision of the location where this ship is destroyed for a moderate period of time afterwards."
StringInfo
	ID "IDS_ABILITY_STEALANTIMATTER_NAME"
	Value "Steal Antimatter"
StringInfo
	ID "IDS_ABILITY_STEALANTIMATTER_DESCRIPTION"
	Value "Takes antimatter from a target enemy ship and adds it to this ship's antimatter reserves."
StringInfo
	ID "IDS_ABILITY_STOPREGEN_NAME"
	Value "Disruptor Nanites"
StringInfo
	ID "IDS_ABILITY_STOPREGEN_DESCRIPTION"
	Value "A mix of specialized nanites compose part of the turret's phase missiles' warheads, halting repair and regeneration when they strike their target."
StringInfo
	ID "IDS_ABILITY_TIMEDCHARGES_NAME"
	Value "Timed Explosives"
StringInfo
	ID "IDS_ABILITY_TIMEDCHARGES_DESCRIPTION"
	Value "Places a high explosive charge on a target enemy structure, which will detonate after its timer expires."
StringInfo
	ID "IDS_ABILITY_STEALRESOURCES_NAME"
	Value "Plunder"
StringInfo
	ID "IDS_ABILITY_STEALRESOURCES_DESC"
	Value "Steals credits from a target enemy ship."
StringInfo
	ID "IDS_ABILITY_STUNBURST_NAME"
	Value "E.M.P."
StringInfo
	ID "IDS_ABILITY_STUNBURST_DESCRIPTION"
	Value "Unleashes a large shockwave that disables all enemy ships within its radius for a brief time."
StringInfo
	ID "IDS_ABILITY_SUBVERSION_NAME"
	Value "Subversion"
StringInfo
	ID "IDS_ABILITY_SUBVERSION_DESCRIPTION"
	Value "Sends an espionage team to the planet's surface to perform reconnaissance and tamper with construction."
StringInfo
	ID "IDS_ABILITY_SUPPRESSION_NAME"
	Value "Suppression"
StringInfo
	ID "IDS_ABILITY_SUPPRESSION_DESCRIPTION"
	Value "Telekinetically overpowers the crew and systems of the target ship, preventing them from moving, attacking, or using abilities."
StringInfo
	ID "IDS_ABILITY_TARGETINGUPLINK_NAME"
	Value "Targeting Uplink"
StringInfo
	ID "IDS_ABILITY_TARGETINGUPLINK_DESCRIPTION"
	Value "This ship's advanced targetting computer provides improved trajectory information to nearby ships, allowing them to target more accurately and increase the effective range of their weapons."
StringInfo
	ID "IDS_ABILITY_TAUNT_NAME"
	Value "Animosity"
StringInfo
	ID "IDS_ABILITY_TAUNT_DESCRIPTION"
	Value "Antagonizes nearby hostile forces into attacking this ship over their current targets."
StringInfo
	ID "IDS_ABILITY_TECHSPACEMINEDETONATE_NAME"
	Value "Detonate"
StringInfo
	ID "IDS_ABILITY_TECHSPACEMINEDETONATE_DESCRIPTION"
	Value "Causes the mine to explode when enemy targets are nearby, dealing physical damage to all of them."
StringInfo
	ID "IDS_ABILITY_TELEKINETICPUSH_NAME"
	Value "Telekinetic Push"
StringInfo
	ID "IDS_ABILITY_TELEKINETICPUSH_DESCRIPTION"
	Value "Violently throws enemy strike craft within range away from this ship, dealing physical damage."
StringInfo
	ID "IDS_ABILITY_TELEPORTDISABLE_NAME"
	Value "Distortion Field"
StringInfo
	ID "IDS_ABILITY_TELEPORTDISABLE_DESCRIPTION"
	Value "The ship performs an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy."
StringInfo
	ID "IDS_ABILITY_TRANSFERANTIMATTER_NAME"
	Value "Transfer Antimatter"
StringInfo
	ID "IDS_ABILITY_TRANSFERANTIMATTER_DESCRIPTION"
	Value "Tranfers antimatter from this ship to a target friendly ship or structure."
StringInfo
	ID "IDS_ABILITY_UNSTABLEGAS_NAME"
	Value "Unstable Gas Pockets"
StringInfo
	ID "IDS_ABILITY_UNSTABLEGAS_DESCRIPTION"
	Value "Volatile gases from the planet's upper atmosphere permeate the gravity well. Large explosions will cause it to combust and deal further damage to nearby ships."
StringInfo
	ID "IDS_ABILITY_UNSTOPPABLEPHASEJUMPTECH_NAME"
	Value "Infallible Jump Drive"
StringInfo
	ID "IDS_ABILITY_UNSTOPPABLEPHASEJUMPTECH_DESCRIPTION"
	Value "Prevents this ship's jump drive from being disabled."
StringInfo
	ID "IDS_ABILITY_UNSTOPPABLEPHASEJUMPPSI_NAME"
	Value "Infallible Jump Drive"
StringInfo
	ID "IDS_ABILITY_UNSTOPPABLEPHASEJUMPPSI_DESCRIPTION"
	Value "Prevents this ship's jump drive from being disabled."
StringInfo
	ID "IDS_ABILITY_UNSTOPPABLEPHASEJUMPPHASE_NAME"
	Value "Infallible Jump Drive"
StringInfo
	ID "IDS_ABILITY_UNSTOPPABLEPHASEJUMPPHASE_DESCRIPTION"
	Value "Prevents this ship's jump drive from being disabled."
StringInfo
	ID "IDS_ABILITY_VENGEANCE_NAME"
	Value "Vengeance"
StringInfo
	ID "IDS_ABILITY_VENGEANCE_DESCRIPTION"
	Value "Whenever this ship is dealt damage, the attacker suffer a multiple of that damage in return."
StringInfo
	ID "IDS_ABILITY_VOLLEYFIRE_NAME"
	Value "Onslaught"
StringInfo
	ID "IDS_ABILITY_VOLLEYFIRE_DESCRIPTION"
	Value "Diverts power from this ship's engine systems to boost the range and rate of fire of its weapons."
StringInfo
	ID "IDS_ABILITY_VOLLEYFIREACTIVE_NAME"
	Value "Disable Onslaught"
StringInfo
	ID "IDS_ABILITY_VOLLEYFIREACTIVE_DESCRIPTION"
	Value "Resumes normal movement at the loss of rate of fire increase."
StringInfo
	ID "IDS_ABILITY_VOLATILENANITES_NAME"
	Value "Volatile Nanites"
StringInfo
	ID "IDS_ABILITY_VOLATILENANITES_DESCRIPTION"
	Value "Afflicts enemy forces with a film of explosive nanites, causing increased damage when attacked and dealing damage to nearby enemies upon the target's death."
StringInfo
	ID "IDS_ABILITY_WEAPONJAM_NAME"
	Value "Jam Weapons"
StringInfo
	ID "IDS_ABILITY_WEAPONJAM_DESCRIPTION"
	Value "Disables weapons on all hostile strike craft within range, preventing them from attacking for a period of time."
StringInfo
	ID "IDS_ABILITY_WORMHOLE_NAME"
	Value "Worm Hole"
StringInfo
	ID "IDS_ABILITY_WORMHOLE_DESCRIPTION"
	Value "Instantly transports ships to a distant location."
StringInfo
	ID "IDS_COUNTERDESC_FRIGATE_ANTIFIGHTER"
	Value "Strong vs. fighter strike craft."
StringInfo
	ID "IDS_COUNTERDESC_FRIGATE_ANTIMODULE"
	Value "Strong vs. structures."
StringInfo
	ID "IDS_COUNTERDESC_FRIGATE_LIGHT"
	Value "Strong vs. antifighter frigates, siege frigates, carrier cruisers and utility cruisers."
StringInfo
	ID "IDS_COUNTERDESC_FRIGATE_LONGRANGE"
	Value "Strong vs. light frigates."
StringInfo
	ID "IDS_COUNTERDESC_FRIGATE_HEAVY"
	Value "Strong vs. antifighter frigates, long range frigates, siege frigates, carrier cruisers and utility cruisers, and capital ships."
StringInfo
	ID "IDS_COUNTERDESC_FRIGATE_NONCOMBAT"
	Value "Strong vs. none."
StringInfo
	ID "IDS_COUNTERDESC_FIGHTER_COMBAT"
	Value "Strong vs. bomber strike craft, long range frigates, and siege frigates."
StringInfo
	ID "IDS_COUNTERDESC_FIGHTER_BOMBER"
	Value "Strong vs. heavy cruisers, structures, and capital ships."
StringInfo
	ID "IDS_FRIGATE_TECHANTIFIGHTER_NAME"
	Value "Garda Flak Frigate"
StringInfo
	ID "IDS_FRIGATE_TECHANTIFIGHTER_DESCRIPTION"
	Value "A light frigate armed with many rapid firing light weapons, it excels in area defense vs strike craft."
StringInfo
	ID "IDS_FRIGATE_TECHANTIMODULE_NAME"
	Value "Ogrov Torpedo Cruiser"
StringInfo
	ID "IDS_FRIGATE_TECHANTIMODULE_DESCRIPTION"
	Value "A slow moving cruiser that carries a payload of anti structure torpedoes."
StringInfo
	ID "IDS_FRIGATE_TECHCARRIER_NAME"
	Value "Percheron Light Carrier"
StringInfo
	ID "IDS_FRIGATE_TECHCARRIER_DESCRIPTION"
	Value "A support cruiser able to manufacture and field a squadron of strike craft."
StringInfo
	ID "IDS_FRIGATE_TECHCOLONY_NAME"
	Value "Protev Colony Frigate"
StringInfo
	ID "IDS_FRIGATE_TECHCOLONY_DESCRIPTION"
	Value "A large frigate capable of starting new outposts on uninhabited planets."
StringInfo
	ID "IDS_FRIGATE_TECHLIGHT_NAME"
	Value "Cobalt Light Frigate"
StringInfo
	ID "IDS_FRIGATE_TECHLIGHT_DESCRIPTION"
	Value "A workhorse combat frigate that can be upgraded to efficiently defeat other ships with abilities."
StringInfo
	ID "IDS_FRIGATE_TECHLONGRANGE_NAME"
	Value "Javelis LRM Frigate"
StringInfo
	ID "IDS_FRIGATE_TECHLONGRANGE_DESCRIPTION"
	Value "A lightly armored frigate equipped with powerful long range missiles."
StringInfo
	ID "IDS_FRIGATE_TECHHEAVY_NAME"
	Value "Kodiak Heavy Cruiser"
StringInfo
	ID "IDS_FRIGATE_TECHHEAVY_DESCRIPTION"
	Value "A heavily armored warship equipped with punishing close range weapons."
StringInfo
	ID "IDS_FRIGATE_TECHSCOUT_NAME"
	Value "Arcova Scout Frigate"
StringInfo
	ID "IDS_FRIGATE_TECHSCOUT_DESCRIPTION"
	Value "A light frigate with powerful engines and remote surveillance equipment, it is adept at reconnaissance."
StringInfo
	ID "IDS_FRIGATE_TECHSIEGE_NAME"
	Value "Krosov Siege Frigate"
StringInfo
	ID "IDS_FRIGATE_TECHSIEGE_DESCRIPTION"
	Value "A large frigate that sacrifices armor and combat strength for planetary bombardment weapons."
StringInfo
	ID "IDS_FRIGATE_TECHUTILITY0_NAME"
	Value "Cielo Command Cruiser"
StringInfo
	ID "IDS_FRIGATE_TECHUTILITY0_DESCRIPTION"
	Value "A support cruiser captained by mid ranking fleet officers, it can empower and coordinate the attack efforts of others."
StringInfo
	ID "IDS_FRIGATE_TECHUTILITY1_NAME"
	Value "Hoshiko Robotics Cruiser"
StringInfo
	ID "IDS_FRIGATE_TECHUTILITY1_DESCRIPTION"
	Value "An industrial cruiser equipped with unmanned robots, it excels at close combat assistance with both repair and offensive abilities."
StringInfo
	ID "IDS_FRIGATE_TECHMODULECONSTRUCTOR_NAME"
	Value "LEV Construction Frigate"
StringInfo
	ID "IDS_FRIGATE_TECHMODULECONSTRUCTOR_DESC"
	Value "A civilian frigate equipped with many assembly tools, it builds structures within range of the planet."
StringInfo
	ID "IDS_FRIGATE_TECHSTARBASECONSTRUCTOR_NAME"
	Value "Raloz Heavy Constructor"
StringInfo
	ID "IDS_FRIGATE_TECHSTARBASECONSTRUCTOR_DESC"
	Value "A deep space construction cruiser able to establish a star base in distant gravity wells."
StringInfo
	ID "IDS_FRIGATE_PSIANTIFIGHTER_NAME"
	Value "Defense Vessel"
StringInfo
	ID "IDS_FRIGATE_PSIANTIFIGHTER_DESCRIPTION"
	Value "A support ship bristling with light weapons, it protects the fleet against strike craft."
StringInfo
	ID "IDS_FRIGATE_PSIANTIMODULE_NAME"
	Value "Solanus Adjudicator"
StringInfo
	ID "IDS_FRIGATE_PSIANTIMODULE_DESCRIPTION"
	Value "A large cruiser able to assault many orbital structures at once from extreme range."
StringInfo
	ID "IDS_FRIGATE_PSICARRIER_NAME"
	Value "Aeria Drone Host"
StringInfo
	ID "IDS_FRIGATE_PSICARRIER_DESCRIPTION"
	Value "Powerful Psintegrat manipulate swarms of semi-autonomous drone strike craft deployed from this cruiser's large hangar bay."
StringInfo
	ID "IDS_FRIGATE_PSICOLONY_NAME"
	Value "Missionary Vessel"
StringInfo
	ID "IDS_FRIGATE_PSICOLONY_DESCRIPTION"
	Value "A large but vulnerable frigate brings the word of the Unity to new colonies on unoccupied planets."
StringInfo
	ID "IDS_FRIGATE_PSILIGHT_NAME"
	Value "Disciple Vessel"
StringInfo
	ID "IDS_FRIGATE_PSILIGHT_DESCRIPTION"
	Value "A front line combat frigate crewed by low caste acolytes, it can be upgraded to manipulate antimatter."
StringInfo
	ID "IDS_FRIGATE_PSILONGRANGE_NAME"
	Value "Illuminator Vessel"
StringInfo
	ID "IDS_FRIGATE_PSILONGRANGE_DESCRIPTION"
	Value "A warship equipped with many long range beam weapons. With upgrades, it is able to foil enemy attackers with deceptive illusions."
StringInfo
	ID "IDS_FRIGATE_PSIHEAVY_NAME"
	Value "Destra Crusader"
StringInfo
	ID "IDS_FRIGATE_PSIHEAVY_DESCRIPTION"
	Value "The Advent's elite cruiser, it boasts powerful plasma weapons and can be upgraded to have a close range area of effect attack."
StringInfo
	ID "IDS_FRIGATE_PSISCOUT_NAME"
	Value "Seeker Vessel"
StringInfo
	ID "IDS_FRIGATE_PSISCOUT_DESCRIPTION"
	Value "A nimble ship well suited for scouting, its crew's devotion to the Unity is so strong they will even sacrifice themselves to further its goals."
StringInfo
	ID "IDS_FRIGATE_PSISIEGE_NAME"
	Value "Purge Vessel"
StringInfo
	ID "IDS_FRIGATE_PSISIEGE_DESCRIPTION"
	Value "A ship equipped with planetary assault weapons, it is tasked with cleansing hostile worlds of heretics."
StringInfo
	ID "IDS_FRIGATE_PSISTARBASECONSTRUCTOR_NAME"
	Value "Talion Savior"
StringInfo
	ID "IDS_FRIGATE_PSISTARBASECONSTRUCTOR_DESC"
	Value "A deep space construction vessel able to establish a star base in distant gravity wells."
StringInfo
	ID "IDS_FRIGATE_PSIUTILITY0_NAME"
	Value "Domina Subjugator"
StringInfo
	ID "IDS_FRIGATE_PSIUTILITY0_DESCRIPTION"
	Value "A powerful supporting cruiser whose Psintegrat can cripple enemy ships and empower friendly ones in combat."
StringInfo
	ID "IDS_FRIGATE_PSIUTILITY1_NAME"
	Value "Iconus Guardian"
StringInfo
	ID "IDS_FRIGATE_PSIUTILITY1_DESCRIPTION"
	Value "A large cruiser with support abilities that aid the survival of nearby friendly ships."
StringInfo
	ID "IDS_FRIGATE_PSIMODULECONSTRUCTOR_NAME"
	Value "Assembly Drone"
StringInfo
	ID "IDS_FRIGATE_PSIMODULECONSTRUCTOR_DESC"
	Value "An autonomous drone used to build structures in orbit around the planet."
StringInfo
	ID "IDS_FRIGATE_PHASEANTIFIGHTER_NAME"
	Value "Junsurak Sentinel"
StringInfo
	ID "IDS_FRIGATE_PHASEANTIFIGHTER_DESCRIPTION"
	Value "A light frigate armed with swift anti-fighter phase missiles, it safeguards the fleet against strike craft threats."
StringInfo
	ID "IDS_FRIGATE_PHASECARRIER_NAME"
	Value "Lasurak Transporter"
StringInfo
	ID "IDS_FRIGATE_PHASECARRIER_DESCRIPTION"
	Value "A large but unarmed cruiser, it acts as a mobile platform for Vasari strike craft."
StringInfo
	ID "IDS_FRIGATE_PHASECOLONY_NAME"
	Value "Jarun Migrator"
StringInfo
	ID "IDS_FRIGATE_PHASECOLONY_DESCRIPTION"
	Value "A large frigate stocking the necessary supplies to establish new outposts on uncontested planets."
StringInfo
	ID "IDS_FRIGATE_PHASESTARBASECONSTRUCTOR_NAME"
	Value "Starbase Constructor"
StringInfo
	ID "IDS_FRIGATE_PHASESTARBASECONSTRUCTOR_DESCRIPTION"
	Value "A large frigate which deploys Vasari Starbases to contested and neutral gravity wells."
StringInfo
	ID "IDS_FRIGATE_PHASELIGHT_NAME"
	Value "Ravastra Skirmisher"
StringInfo
	ID "IDS_FRIGATE_PHASELIGHT_DESCRIPTION"
	Value "A light attack frigate that can later be upgraded to disrupt the abilities of enemy support ships."
StringInfo
	ID "IDS_FRIGATE_PHASELONGRANGE_NAME"
	Value "Kanrak Assailant"
StringInfo
	ID "IDS_FRIGATE_PHASELONGRANGE_DESCRIPTION"
	Value "A combat frigate heavily armed with long range torpedoes. It can be upgraded to have an area of effect attack."
StringInfo
	ID "IDS_FRIGATE_PHASEHEAVY_NAME"
	Value "Skarovas Enforcer"
StringInfo
	ID "IDS_FRIGATE_PHASEHEAVY_DESCRIPTION"
	Value "The deadliest cruiser in the Vasari arsenal, it is equipped with powerful weapons and strong armor."
StringInfo
	ID "IDS_FRIGATE_PHASESCOUT_NAME"
	Value "Jikara Navigator"
StringInfo
	ID "IDS_FRIGATE_PHASESCOUT_DESCRIPTION"
	Value "A light frigate that sacrifices firepower for speed, making it an ideal scout."
StringInfo
	ID "IDS_FRIGATE_PHASESIEGE_NAME"
	Value "Karrastra Destructor"
StringInfo
	ID "IDS_FRIGATE_PHASESIEGE_DESCRIPTION"
	Value "A frigate equipped with strong planetary assault beam weapons."
StringInfo
	ID "IDS_FRIGATE_PHASEUTILITY0_NAME"
	Value "Stilakus Subverter"
StringInfo
	ID "IDS_FRIGATE_PHASEUTILITY0_DESCRIPTION"
	Value "A lightly armed supporting cruiser with powerful abilities that cripple enemy ships."
StringInfo
	ID "IDS_FRIGATE_PHASEUTILITY1_NAME"
	Value "Serevun Overseer"
StringInfo
	ID "IDS_FRIGATE_PHASEUTILITY1_DESCRIPTION"
	Value "A supporting cruiser that assists friendly ships and is able to detect and disrupt enemy fleet movements."
StringInfo
	ID "IDS_FRIGATE_PHASEMINELAYER_NAME"
	Value "Sivuskras Ruiner"
StringInfo
	ID "IDS_FRIGATE_PHASEMINELAYER_DESCRIPTION"
	Value "A supporting cruiser able to lay specialized mines for crippling the enemy."
StringInfo
	ID "IDS_FRIGATE_PHASEMODULECONSTRUCTOR_NAME"
	Value "Junra Fabricator"
StringInfo
	ID "IDS_FRIGATE_PHASEMODULECONSTRUCTOR_DESC"
	Value "A frigate used to build structures around the planet."
StringInfo
	ID "IDS_FRIGATE_TURRETCOMBAT_NAME"
	Value "Missile Battery"
StringInfo
	ID "IDS_FRIGATE_TURRETCOMBAT_DESCRIPTION"
	Value "A stationary weapons platform useful for quickly augmenting firepower in combat."
StringInfo
	ID "IDS_FRIGATE_TURRETSIEGE_NAME"
	Value "Bombardment Platform"
StringInfo
	ID "IDS_FRIGATE_TURRETSIEGE_DESCRIPTION"
	Value "A stationary weapons platform specialized in attacking planets."
StringInfo
	ID "IDS_FRIGATE_PIRATEANTIFIGHTER_NAME"
	Value "Pirate Reaper"
StringInfo
	ID "IDS_FRIGATE_PIRATESCOUT_NAME"
	Value "Pirate Rogue"
StringInfo
	ID "IDS_FRIGATE_PIRATESCOUT_DESCRIPTION"
	Value "A light pirate raider ship. Beware!"
StringInfo
	ID "IDS_FRIGATE_PIRATESIEGE_NAME"
	Value "Pirate Pillager"
StringInfo
	ID "IDS_FRIGATE_PIRATEHEAVY_NAME"
	Value "Pirate Corsair"
StringInfo
	ID "IDS_FRIGATE_PIRATEMEDIUM_NAME"
	Value "Pirate Cutthroat"
StringInfo
	ID "IDS_FRIGATE_PIRATEMEDIUM_DESCRIPTION"
	Value "A tougher pirate raider, no trade ship is safe!"
StringInfo
	ID "IDS_PLANETTYPE_TERRAN"
	Value "Terran Planet"
StringInfo
	ID "IDS_PLANETTYPE_ICE"
	Value "Ice Planet"
StringInfo
	ID "IDS_PLANETTYPE_VOLCANIC"
	Value "Volcanic Planet"
StringInfo
	ID "IDS_PLANETTYPE_DESERT"
	Value "Desert Planet"
StringInfo
	ID "IDS_PLANETTYPE_GASGIANT"
	Value "Gas Giant Planet"
StringInfo
	ID "IDS_PLANETTYPE_ASTEROID"
	Value "Asteroid"
StringInfo
	ID "IDS_PLANETTYPE_ASTEROIDBELT"
	Value "Asteroid Belt"
StringInfo
	ID "IDS_PLANETTYPE_ASTEROIDCRESCENT"
	Value "Asteroid Belt"
StringInfo
	ID "IDS_PLANETTYPE_ASTEROIDFIELD"
	Value "Asteroid Field"
StringInfo
	ID "IDS_PLANETTYPE_ASTEROIDLINE"
	Value "Asteroid Belt"
StringInfo
	ID "IDS_PLANETTYPE_ASTEROIDSPACEJUNK"
	Value "Space Junk"
StringInfo
	ID "IDS_PLANETTYPE_DEADASTEROID"
	Value "Dead Asteroid"
StringInfo
	ID "IDS_PLANETTYPE_PIRATEBASE"
	Value "Pirate Base"
StringInfo
	ID "IDS_PLANETTYPE_PLASMASTORM"
	Value "Plasma Storm"
StringInfo
	ID "IDS_PLANETTYPE_MAGNETICCLOUD"
	Value "Magnetic Cloud"
StringInfo
	ID "IDS_PLANETTYPE_WORMHOLE"
	Value "Wormhole"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALFRIGATEFACTORY_NAME"
	Value "Frigate Factory"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALFRIGATEFACTORY_DESCRIPTION"
	Value "Allows construction of frigates. Build multiple factories to construct more ships at the same time."
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALCAPITALSHIPFACTORY_NAME"
	Value "Capital Ship Factory"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALCAPITALSHIPFACTORY_DESCRIPTION"
	Value "Allows construction of Capital Ships. Build multiple factories to construct more ships at the same time."
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALCULTURECENTER_NAME"
	Value "Broadcast Center"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALCULTURECENTER_DESCRIPTION"
	Value "Spreads the influence of your empire to nearby planets."
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALHANGARDEFENSE_NAME"
	Value "Hangar Defense"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALHANGARDEFENSE_DESCRIPTION"
	Value "Squadrons of strike craft defend nearby structures and the planet from hostile forces."
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALGAUSSDEFENSE_NAME"
	Value "Gauss Defense Platform"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALGAUSSDEFENSE_DESCRIPTION"
	Value "Dual Gauss Cannons defend nearby structures and the planet from hostile frigates and capital ships."
StringInfo
	ID "IDS_PLANETMODULE_PIRATEORBITALGAUSSDEFENSE_NAME"
	Value "Pirate Defense Platform"
StringInfo
	ID "IDS_PLANETMODULE_PIRATEORBITALGAUSSDEFENSE_DESCRIPTION"
	Value "Dual Gauss Cannons defend nearby structures and the planet from hostile frigates and capital ships."
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALSHIELDGENERATOR_NAME"
	Value "Shield Generator"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALSHIELDGENERATOR_DESCRIPTION"
	Value "Envelopes the planet in a powerful shield, protecting it from bombardment."
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALREPAIRPLATFORM_NAME"
	Value "Repair Platform"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALREPAIRPLATFORM_DESCRIPTION"
	Value "Repairs friendly ships and structures near the planet over time."
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALCOMBATLABORATORY_NAME"
	Value "Military Lab"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALCOMBATLABORATORY_DESCRIPTION"
	Value "Gives the ability to research new military technologies. Each lab also slightly improves the build times for frigates and capital ships."
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALNONCOMBATLABORATORY_NAME"
	Value "Civic Research Station"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALNONCOMBATLABORATORY_DESCRIPTION"
	Value "Gives the ability to research new civilian technologies. Each station also slightly improves the build times for orbital structures."
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALTRADEPORT_NAME"
	Value "Trade Port"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALTRADEPORT_DESCRIPTION"
	Value "Allows the establishment of new trade routes."
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALREFINERY_NAME"
	Value "Orbital Refinery"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALREFINERY_DESC"
	Value "Refines raw resources gathered by refinery ships."
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALMETALEXTRACTOR_NAME"
	Value "Metal Extractor"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALMETALEXTRACTOR_DESC"
	Value "Extracts raw resources from metal asteroids."
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALCRYSTALEXTRACTOR_NAME"
	Value "Crystal Extractor"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALCRYSTALEXTRACTOR_DESC"
	Value "Extracts raw resources from crystal asteroids."
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALJUMPBLOCKER_NAME"
	Value "Phase Jump Inhibitor"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALJUMPBLOCKER_DESCRIPTION"
	Value "Slows down the phase drive charge up of enemy ships Phase Jumping away from this planet."
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALCANNON_NAME"
	Value "Novalith Cannon"
StringInfo
	ID "IDS_PLANETMODULE_TECHORBITALCANNON_DESC"
	Value "A weapon of immense power, it is capable of bombarding planets from across a star system."
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALFRIGATEFACTORY_NAME"
	Value "Frigate Factory"
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALFRIGATEFACTORY_DESCRIPTION"
	Value "Allows construction of frigates. Build multiple factories to construct more ships at the same time."
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALCAPITALSHIPFACTORY_NAME"
	Value "Capital Ship Factory"
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALCAPITALSHIPFACTORY_DESCRIPTION"
	Value "Allows construction of Capital Ships. Build multiple factories to construct more ships at the same time."
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALCULTURECENTER_NAME"
	Value "Temple of Communion"
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALCULTURECENTER_DESCRIPTION"
	Value "Spreads the influence of your empire to nearby planets."
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALHANGARDEFENSE_NAME"
	Value "Hangar Defense"
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALHANGARDEFENSE_DESCRIPTION"
	Value "Squadrons of strike craft defend nearby structures and the planet from hostile forces."
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALBEAMDEFENSE_NAME"
	Value "Beam Defense Platform"
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALBEAMDEFENSE_DESCRIPTION"
	Value "An array of Beam Weapons defend nearby structures and the planet from hostile capital ships."
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALREPAIRPLATFORM_NAME"
	Value "Repair Platform"
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALREPAIRPLATFORM_DESCRIPTION"
	Value "Repairs friendly ships near the planet over time."
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALCOMBATLABORATORY_NAME"
	Value "Temple of Hostility"
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALCOMBATLABORATORY_DESCRIPTION"
	Value "Gives the ability to research new combat technology."
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALNONCOMBATLABORATORY_NAME"
	Value "Temple of Harmony"
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALNONCOMBATLABORATORY_DESCRIPTION"
	Value "Gives the ability to research new empire technology."
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALANTIMATTERRECHARGER_NAME"
	Value "Antimatter Recharger"
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALANTIMATTERRECHARGER_DESCRIPTION"
	Value "Restores Antimatter to friendly capital ships in orbit over time."
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALTRADEPORT_NAME"
	Value "Trade Port"
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALTRADEPORT_DESCRIPTION"
	Value "Allows the establishment of new trade routes."
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALMETALEXTRACTOR_NAME"
	Value "Metal Extractor"
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALMETALEXTRACTOR_DESC"
	Value "Extracts raw resources from metal asteroids."
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALCRYSTALEXTRACTOR_NAME"
	Value "Crystal Extractor"
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALCRYSTALEXTRACTOR_DESC"
	Value "Extracts raw resources from crystal asteroids."
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALJUMPBLOCKER_NAME"
	Value "Phase Jump Inhibitor"
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALJUMPBLOCKER_DESCRIPTION"
	Value "Slows down the phase drive charge up of enemy ships Phase Jumping away from this planet."
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALCANNON_NAME"
	Value "Deliverance Engine"
StringInfo
	ID "IDS_PLANETMODULE_PSIORBITALCANNON_DESC"
	Value "A potent device capable of projecting the Unity's presence to distant worlds, resulting in a sharp increase in your empire's culture there."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALFRIGATEFACTORY_NAME"
	Value "Frigate Factory"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALFRIGATEFACTORY_DESCRIPTION"
	Value "Allows construction of frigates. Build multiple factories to construct more ships at the same time."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALCULTURECENTER_NAME"
	Value "Media Hub"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALCULTURECENTER_DESCRIPTION"
	Value "Spreads the influence of your empire to nearby planets."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALCAPITALSHIPFACTORY_NAME"
	Value "Capital Ship Factory"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALCAPITALSHIPFACTORY_DESCRIPTION"
	Value "Allows construction of Capital Ships. Build multiple factories to construct more ships at the same time."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALHANGARDEFENSE_NAME"
	Value "Hangar Defense"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALHANGARDEFENSE_DESCRIPTION"
	Value "Squadrons of strike craft defend nearby structures and the planet from hostile forces."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALMISSILEDEFENSE_NAME"
	Value "Missile Platform"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALMISSILEDEFENSE_DESCRIPTION"
	Value "Phase Missile Launchers defend nearby structures and the planet from hostile capital ships."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALREPAIRPLATFORM_NAME"
	Value "Regeneration Bay"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALREPAIRPLATFORM_DESCRIPTION"
	Value "Repairs friendly ships near the planet over time."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALCOMBATLABORATORY_NAME"
	Value "Lirtestra Weapons Lab"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALCOMBATLABORATORY_DESCRIPTION"
	Value "Gives the ability to research new weapons technology."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALNONCOMBATLABORATORY_NAME"
	Value "Viturska Imperial Lab"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALNONCOMBATLABORATORY_DESCRIPTION"
	Value "Gives the ability to research new empire technology."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALPHASEGATE_NAME"
	Value "Phase Stabilizer"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALPHASEGATE_DESCRIPTION"
	Value "Creates a Phase Stabilizer Node which allows your empire's ships to travel directly between this planet and any other Phase Stabilizer in the star system."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALNANOWEAPONJAMMER_NAME"
	Value "Nano Weapon Jammer"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALNANOWEAPONJAMMER_DESCRIPTION"
	Value "Causes hostile ships' weapons to have a longer cooldown."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALTRADEPORT_NAME"
	Value "Trade Port"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALTRADEPORT_DESCRIPTION"
	Value "Allows the establishment of new trade routes."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALREFINERY_NAME"
	Value "Matter Processor"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALREFINERY_DESC"
	Value "Refines raw resources from trade ships."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALMETALEXTRACTOR_NAME"
	Value "Metal Extractor"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALMETALEXTRACTOR_DESC"
	Value "Extracts raw resources from metal asteroids."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALCRYSTALEXTRACTOR_NAME"
	Value "Crystal Extractor"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALCRYSTALEXTRACTOR_DESC"
	Value "Extracts raw resources from crystal asteroids."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALJUMPBLOCKER_NAME"
	Value "Phase Jump Inhibitor"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALJUMPBLOCKER_DESCRIPTION"
	Value "Slows down the phase drive charge up of enemy ships Phase Jumping away from this planet."
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALCANNON_NAME"
	Value "Kostura Cannon"
StringInfo
	ID "IDS_PLANETMODULE_PHASEORBITALCANNON_DESC"
	Value "A powerful weapon capable of launching a massive energy shockwave at nearby planets."
StringInfo
	ID "IDS_TRADESHIP_TECH_NAME"
	Value "Trade Ship"
StringInfo
	ID "IDS_TRADESHIP_TECH_DESCRIPTION"
	Value "A small commercial vessel that carries merchant cargo between distant worlds."
StringInfo
	ID "IDS_TRADESHIP_PSI_NAME"
	Value "Trade Drone"
StringInfo
	ID "IDS_TRADESHIP_PSI_DESCRIPTION"
	Value "A small commercial vessel that carries merchant cargo between distant worlds."
StringInfo
	ID "IDS_TRADESHIP_PHASE_NAME"
	Value "Trade Ship"
StringInfo
	ID "IDS_TRADESHIP_PHASE_DESCRIPTION"
	Value "A small commercial vessel that carries merchant cargo between distant worlds."
StringInfo
	ID "IDS_REFINERYSHIP_TECH_NAME"
	Value "Refinery Ship"
StringInfo
	ID "IDS_REFINERYSHIP_TECH_DESCRIPTION"
	Value "A transport ship that gets hard to acquire resources from asteroids to then be refined."
StringInfo
	ID "IDS_REFINERYSHIP_PSI_NAME"
	Value "Refinery Drone"
StringInfo
	ID "IDS_REFINERYSHIP_PSI_DESCRIPTION"
	Value "A transport ship that gets hard to acquire resources from asteroids to then be refined."
StringInfo
	ID "IDS_REFINERYSHIP_PHASE_NAME"
	Value "Refinery Ship"
StringInfo
	ID "IDS_REFINERYSHIP_PHASE_DESCRIPTION"
	Value "A transport ship that gets hard to acquire resources from asteroids to then be refined."
StringInfo
	ID "IDS_CAMERAFOCUSSTATE_DISABLED"
	Value "Disabled"
StringInfo
	ID "IDS_CAMERAFOCUSSTATE_ENABLED"
	Value "Enabled"
StringInfo
	ID "IDS_CAPITALSHIPAUTOATTACKRANGESTATE_MIXED"
	Value "Mixed"
StringInfo
	ID "IDS_CAPITALSHIPAUTOATTACKRANGESTATE_ALLNONE"
	Value "Hold Position"
StringInfo
	ID "IDS_CAPITALSHIPAUTOATTACKRANGESTATE_ALLLOCALAREA"
	Value "Local Area"
StringInfo
	ID "IDS_CAPITALSHIPAUTOATTACKRANGESTATE_ALLGRAVITYWELL"
	Value "Gravity Well"
StringInfo
	ID "IDS_FLEETCOHESIONRANGESTATE_MIXED"
	Value "Mixed"
StringInfo
	ID "IDS_FLEETCOHESIONRANGESTATE_ALLNONE"
	Value "All Tight"
StringInfo
	ID "IDS_FLEETCOHESIONRANGESTATE_ALLNEAR"
	Value "All Standard"
StringInfo
	ID "IDS_FLEETCOHESIONRANGESTATE_ALLFAR"
	Value "All Loose"
StringInfo
	ID "IDS_GROUPMOVESTATE_NONE_GROUPED"
	Value "None Grouped"
StringInfo
	ID "IDS_GROUPMOVESTATE_ALL_GROUPED"
	Value "All Grouped"
StringInfo
	ID "IDS_GROUPMOVESTATE_SOME_GROUPED"
	Value "Some Grouped"
StringInfo
	ID "IDS_AUTOATTACKSTATE_NONE"
	Value "None Auto Attacking"
StringInfo
	ID "IDS_AUTOATTACKSTATE_SOME"
	Value "Some Auto Attacking"
StringInfo
	ID "IDS_AUTOATTACKSTATE_ALL"
	Value "All Auto Attacking"
StringInfo
	ID "IDSGameOverDialogCancelButton"
	Value "Keep Playing"
StringInfo
	ID "IDSGameOverDialogAcceptButton"
	Value "Quit Game"
StringInfo
	ID "IDSGameOverDialogHasWonStatusTech"
	Value "VICTORY!"
StringInfo
	ID "IDSGameOverDialogHasLostStatusTech"
	Value "DEFEAT!"
StringInfo
	ID "IDSGameOverDialogHasWonStatusPsi"
	Value "VICTORY!"
StringInfo
	ID "IDSGameOverDialogHasLostStatusPsi"
	Value "DEFEAT!"
StringInfo
	ID "IDSGameOverDialogHasWonStatusPhase"
	Value "VICTORY!"
StringInfo
	ID "IDSGameOverDialogHasLostStatusPhase"
	Value "DEFEAT!"
StringInfo
	ID "IDSGameOverDialogHasWonPhraseTech"
	Value "Your people celebrate the return to peace."
StringInfo
	ID "IDSGameOverDialogHasLostPhraseTech"
	Value "Our once prosperous empire now lies in ruin."
StringInfo
	ID "IDSGameOverDialogHasWonPhrasePsi"
	Value "The Unity's vow of vengeance is now fulfilled."
StringInfo
	ID "IDSGameOverDialogHasLostPhrasePsi"
	Value "The Unity's voice grows unbearably silent."
StringInfo
	ID "IDSGameOverDialogHasWonPhrasePhase"
	Value "This triumph marks the beginning of our renewed glory."
StringInfo
	ID "IDSGameOverDialogHasLostPhrasePhase"
	Value "Our ten millenia journey has ended in disaster."
StringInfo
	ID "IDSNotifyPlayerDialogTitle"
	Value "Game Over"
StringInfo
	ID "IDS_GALAXYSKIRMISH_PLAYERHASBEENDEFEATED"
	Value "%s has been defeated."
StringInfo
	ID "IDS_GALAXYSKIRMISH_PLAYERHASWON"
	Value "%s is victorious."
StringInfo
	ID "IDS_GALAXYSKIRMISH_YOUHAVELOST_NOPLANETSOWNED"
	Value "Your empire has been defeated! You lost control of your last planet."
StringInfo
	ID "IDS_GALAXYSKIRMISH_YOUHAVEWON_ALLENEMIESDEAD"
	Value "Your empire is victorious! All enemies have been eliminated."
StringInfo
	ID "IDS_DISCONNECTEDFROMGAMESERVER"
	Value "Disconnected from Game Server."
StringInfo
	ID "IDS_GAMESERVERGALAXYSETUPNOTVALID"
	Value "You don't have the files needed for this game."
StringInfo
	ID "IDS_GAMESERVERGALAXYSCENARIODIFFERSFROMHOST"
	Value "Your galaxy scenario file differs from the host's."
StringInfo
	ID "IDS_DISCONNECTEDFROMICOSERVER"
	Value "Disconnected from Ironclad Online."
StringInfo
	ID "IDS_INVALIDICOSERVERVERSIONNUMBER"
	Value "Old version of Sins detected. Ensure you have the latest update."
StringInfo
	ID "IDS_ICOMATCHEDGAMECANCELLED"
	Value "Matched game cancelled."
StringInfo
	ID "IDS_ICOLOGINSCREEN_FAILEDLOGIN_ALREADYLOGGEDIN"
	Value "You are already logged in."
StringInfo
	ID "IDS_ICOLOGINSCREEN_FAILEDLOGIN_INCORRECTPASSWORD"
	Value "Incorrect password."
StringInfo
	ID "IDS_ICOLOGINSCREEN_FAILEDLOGIN_NAMENOTFOUND"
	Value "Account name not found."
StringInfo
	ID "IDS_ICOLOGINSCREEN_FAILEDLOGIN_DUPLICATENAME"
	Value "Account name already logged in."
StringInfo
	ID "IDS_ICOLOGINSCREEN_FAILEDLOGIN_UNKNOWN"
	Value "Unknown login failure."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDACCOUNTRESPONSE_SUCCESS"
	Value "Account registration successful."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDACCOUNTRESPONSE_INVALIDCDKEY"
	Value "Invalid Account Key."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDACCOUNTRESPONSE_INVALIDACCOUNTNAME"
	Value "Invalid Account Name."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDACCOUNTRESPONSE_NAMEALREADYEXISTS"
	Value "Account name already exists."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDACCOUNTRESPONSE_CDKEYALREADYEXISTS"
	Value "Account Key already registered."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDACCOUNTRESPONSE_INVALIDPASSWORD"
	Value "Invalid Password."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDACCOUNTRESPONSE_UNKNOWN"
	Value "Unknown failure registering account."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDACCOUNTRESPONSE_StardockVerificationFailedNoConnection"
	Value "Stardock verification failed. Could not connect to verification servers. Please try again later."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDACCOUNTRESPONSE_StardockVerificationFailedSerialNumberIsEmpty"
	Value "Stardock verification failed. Serial Number is empty."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDACCOUNTRESPONSE_StardockVerificationFailedSerialNumberIsWrongLength"
	Value "Stardock verification failed. Serial Number is wrong length."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDACCOUNTRESPONSE_StardockVerificationFailedSerialNumberDoesNotExist"
	Value "Stardock verification failed. Serial Number does not exist."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDACCOUNTRESPONSE_StardockVerificationFailedSerialNumberIsDeactivated"
	Value "Stardock verification failed. Serial Number is deactivated."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDACCOUNTRESPONSE_StardockVerificationFailedSerialNumberIsWrongType"
	Value "Stardock verification failed. Serial Number is for a different game."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDACCOUNTRESPONSE_StardockVerificationFailedUnknownError"
	Value "Stardock Verification failed with an unknown error."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDCHARARCTERRESPONSE_INVALIDNAME"
	Value "Invalid character name."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDCHARARCTERRESPONSE_DUPLICATENAME"
	Value "That character name is already taken."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDCHARARCTERRESPONSE_HASMAXNUMCHARACTERS"
	Value "Too many characters on account."
StringInfo
	ID "IDS_ICOLOGINSCREEN_ADDCHARARCTERRESPONSE_UNKNOWN"
	Value "Unknown failure adding character."
StringInfo
	ID "IDS_ICOLOBBYSCREEN_ONRECEIVECHATMESSAGE"
	Value "%s: %s"
StringInfo
	ID "IDSICOAddFriendResultDialogTitle"
	Value "Add Friend"
StringInfo
	ID "IDSICOAddFriendResultSuccess"
	Value "Friend added."
StringInfo
	ID "IDSICOAddFriendResultInvalidPlayerName"
	Value "Invalid Player Name."
StringInfo
	ID "IDSICOAddFriendResultInvalidFriendName"
	Value "Invalid Friend Name."
StringInfo
	ID "IDSICOAddFriendResultBothPlayersOwnedBySameAccount"
	Value "You can't add a friend who is using the same account you are playing with."
StringInfo
	ID "IDSICOAddFriendResultDuplicateFriend"
	Value "This person is already in your friends list."
StringInfo
	ID "IDSICOAddFriendResultHasMaximumFriends"
	Value "You have too many friends."
StringInfo
	ID "IDSICOAddFriendResultUnknown"
	Value "Unknown failure adding friend."
StringInfo
	ID "IDS_ICOGAMETYPE_RANDOM1VS1"
	Value "1 vs 1"
StringInfo
	ID "IDS_ICOGAMETYPE_RANDOM2VS2"
	Value "2 vs 2"
StringInfo
	ID "IDS_ICOGAMETYPE_RANDOM2VS2VS2VS2"
	Value "2 vs 2 vs 2 vs 2"
StringInfo
	ID "IDS_ICOGAMETYPE_RANDOM3VS3"
	Value "3 vs 3"
StringInfo
	ID "IDS_ICOGAMETYPE_RANDOM4VS4"
	Value "4 vs 4"
StringInfo
	ID "IDS_ICOGAMETYPE_RANDOM5VS5"
	Value "5 vs 5"
StringInfo
	ID "IDS_ICOGAMETYPE_SMALLFFA"
	Value "Small FFA"
StringInfo
	ID "IDS_ICOGAMETYPE_LARGEFFA"
	Value "Large FFA"
StringInfo
	ID "IDS_ICOGAMETYPE_TEAM2VS2"
	Value "Team 2 vs 2"
StringInfo
	ID "IDS_ICOGAMETYPE_TEAM2VS2VS2VS2"
	Value "Team 2 vs 2 vs 2 vs 2"
StringInfo
	ID "IDS_ICOGAMETYPE_TEAM3VS3"
	Value "Team 3 vs 3"
StringInfo
	ID "IDS_ICOGAMETYPE_TEAM4VS4"
	Value "Team 4 vs 4"
StringInfo
	ID "IDS_ICOGAMETYPE_TEAM5VS5"
	Value "Team 5 vs 5"
StringInfo
	ID "IDS_PLAYBACKWINDOW_TOGGLEISALLVISIBLECHECKBOX"
	Value "All Visible"
StringInfo
	ID "IDS_PLAYBACKWINDOW_TIMESCALE"
	Value "Time x%d"
StringInfo
	ID "IDSAllianceTypeNameTrade"
	Value "Trade Alliance"
StringInfo
	ID "IDSAllianceTypeDescTrade"
	Value "Empires respecting a Trade Alliance will consider each other's planets for optimal trade routes by their respective tradeships."
StringInfo
	ID "IDSAllianceTypeNameExternalVision"
	Value "Ship Vision"
StringInfo
	ID "IDSAllianceTypeDescExternalVision"
	Value "Empires respecting a Ship Vision Pact share sensor information with each other granting visibility of fleets"
StringInfo
	ID "IDSAllianceTypeNameInternalVision"
	Value "Planet Vision"
StringInfo
	ID "IDSAllianceTypeDescInternalVision"
	Value "Empires respecting a Planet Vision Pact share planet information with each other granting visibility of planets"
StringInfo
	ID "IDSAllianceTypeNameCeaseFire"
	Value "Cease Fire"
StringInfo
	ID "IDSAllianceTypeDescCeaseFire"
	Value "Empires respecting a Cease Fire Accord consider the units of the other Friendly and will not attack them. Breaking a Cease Fire Accord has no explicit ramifications."
StringInfo
	ID "IDSAllianceTypeNamePeaceTreaty"
	Value "Peace Treaty"
StringInfo
	ID "IDSAllianceTypeDescPeaceTreaty"
	Value "Empires respecting a Peace Treaty Accord consider the units of the other Friendly and will not attack them. Breaking a Peace Treaty Accord will not let you attack the other empire for some time."
StringInfo
	ID "IDSAllianceStatusDescMutualAlliance"
	Value "You are mutually allied"
StringInfo
	ID "IDSAllianceStatusDescAllianceOfferedByActiveOnly"
	Value "You are waiting for a reply"
StringInfo
	ID "IDSAllianceStatusDescAllianceOfferedToActiveOnly"
	Value "You have been offered an alliance"
StringInfo
	ID "IDSAllianceStatusDescNoAlliance"
	Value "No alliance"
StringInfo
	ID "IDSCanChangeAllianceDisabledByGameSettings"
	Value "Changing of alliances has been disabled."
StringInfo
	ID "IDSIDSCanChangeAllianceOneOrMorePlayersHasLost"
	Value "Cannot change alliances with lost players."
StringInfo
	ID "IDSIDSCanChangeAllianceNeedCeaseFire"
	Value "Need cease fire to change this alliance."
StringInfo
	ID "IDSCanChangeAllianceMustGoToWar"
	Value "Can only go to war to change this alliance."
StringInfo
	ID "IDS_WEAPONCLASSTYPE_AUTOCANNON"
	Value "AutoCannon"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_BEAM"
	Value "Beam"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_CAPITALABILITY"
	Value "Ability"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_CHAOSBOLT"
	Value "Disintegrator"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_DART"
	Value "Kinetic Bolt"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_FLASHBEAM"
	Value "Pulse Beam"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_GAUSS"
	Value "Gauss"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_ION"
	Value "Ion"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_LASERTECH"
	Value "Laser"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_LASERPSI"
	Value "Laser"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_MISSILE"
	Value "Missile"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_PHASEMISSILE"
	Value "Phase Missile"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_PULSEGUN"
	Value "Pulse Gun"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_PLANETBOMBARDMENT"
	Value "Planet Bomb"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_PLASMA"
	Value "Plasma"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_SPIRITBLADE"
	Value "Psionic Surge"
StringInfo
	ID "IDS_WEAPONCLASSTYPE_WAVE"
	Value "Wave"
StringInfo
	ID "IDS_WEAPONBANK_FRONT"
	Value "Front"
StringInfo
	ID "IDS_WEAPONBANK_BACK"
	Value "Back"
StringInfo
	ID "IDS_WEAPONBANK_LEFT"
	Value "Left"
StringInfo
	ID "IDS_WEAPONBANK_RIGHT"
	Value "Right"
StringInfo
	ID "IDSUserInputIDCategoryOverlays"
	Value "Overlays"
StringInfo
	ID "IDSUserInputIDCategoryActionGrid"
	Value "Action Grid"
StringInfo
	ID "IDSUserInputIDCategoryCamera"
	Value "Camera"
StringInfo
	ID "IDSUserInputIDCategoryGlobals"
	Value "Globals"
StringInfo
	ID "IDSUserInputIDCategoryScreens"
	Value "Screens"
StringInfo
	ID "IDSUserInputIDCategoryMarket"
	Value "Market"
StringInfo
	ID "IDSUserInputIDCategoryPirates"
	Value "Pirates"
StringInfo
	ID "IDSUserInputIDCategoryHotKeyGroups"
	Value "Hot Key Groups"
StringInfo
	ID "IDSUserInputIDCategoryQuickSelect"
	Value "Quick Select"
StringInfo
	ID "IDSUserInputIDCategoryCoreActions"
	Value "Core Actions"
StringInfo
	ID "IDSUserInputIDCategoryFleetActions"
	Value "Fleet Actions"
StringInfo
	ID "IDSUserInputIDCategoryCapitalShipActions"
	Value "Capital Ship Actions"
StringInfo
	ID "IDSUserInputIDCategorySquadActions"
	Value "Squadron Actions"
StringInfo
	ID "IDSUserInputIDCategoryPlanetCapitalShips"
	Value "Planet - Build Capital Ships"
StringInfo
	ID "IDSUserInputIDCategoryPlanetFrigates"
	Value "Planet - Build Frigates"
StringInfo
	ID "IDSUserInputIDCategoryPlanetModules"
	Value "Planet - Build Structures"
StringInfo
	ID "IDSUserInputIDCategoryPlanetUpgrades"
	Value "Planet - Upgrades"
StringInfo
	ID "IDSUserInputIDCategoryAIControl"
	Value "AI Control"
StringInfo
	ID "IDSUserInputIDCategoryEmpireWindow"
	Value "Empire Window"
StringInfo
	ID "IDSUserInputIDCategoryStarBaseUpgrades"
	Value "Star Base - Upgrades"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLE_FULLSCREEN"
	Value "Toggle Full Screen"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEHUD"
	Value "Toggle HUD"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEQUICKNPCWINDOW"
	Value "Toggle Mini Underground Window"
StringInfo
	ID "IDS_UIMAPPINGNAME_TAKESCREENSHOT"
	Value "Take Screen Shot"
StringInfo
	ID "IDS_UIMAPPINGNAME_TAKEHIGHRESSCREENSHOT"
	Value "Take High Res Screen Shot"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENNETWORKSTATUSWINDOW"
	Value "Open Network Status Window"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENNPCWINDOW"
	Value "Open Criminal Underground Window"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENMARKETSCREEN"
	Value "Open Black Market Window"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENPIRATESCREEN"
	Value "Open Pirate Window"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENPLAYERSWINDOW"
	Value "Open Diplomacy Window"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENRESEARCHWINDOW"
	Value "Open Research Window"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENRESEARCHCOMBATSCREEN"
	Value "Open Research Window (Combat)"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENRESEARCHDEFENSESCREEN"
	Value "Open Research Window (Defense)"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENRESEARCHNONCOMBATSCREEN"
	Value "Open Research Window (Non-Combat)"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENRESEARCHFLEETSCREEN"
	Value "Open Research Window (Fleet)"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENRESEARCHARTIFACTSCREEN"
	Value "Open Research Window (Artifact)"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONBUYMETAL"
	Value "Buy Metal"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONSELLMETAL"
	Value "Sell Metal"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONINCREASEMARKETBUCKETAMOUNTMETAL"
	Value "Increase Market Offer Amount - Metal"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONDECREASEMARKETBUCKETAMOUNTMETAL"
	Value "Decrease Market Offer Amount - Metal"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONINCREASEMARKETBUCKETPRICEMETAL"
	Value "Increase Market Offer Price - Metal"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONDECREASEMARKETBUCKETPRICEMETAL"
	Value "Decrease Market Offer Price - Metal"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONBUYCRYSTAL"
	Value "Buy Crystal"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONSELLCRYSTAL"
	Value "Sell Crystal"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONINCREASEMARKETBUCKETAMOUNTCRYSTAL"
	Value "Increase Market Offer Amount - Crystal"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONDECREASEMARKETBUCKETAMOUNTCRYSTAL"
	Value "Decrease Market Offer Amount - Crystal"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONINCREASEMARKETBUCKETPRICECRYSTAL"
	Value "Increase Market Offer Price - Crystal"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONDECREASEMARKETBUCKETPRICECRYSTAL"
	Value "Decrease Market Offer Price - Crystal"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONINCREASEBOUNTYONHIGHESTENEMY"
	Value "Increase Bounty on Most Wanted Enemy"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTHOTKEYGROUP0"
	Value "Select Group - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTHOTKEYGROUP1"
	Value "Select Group - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTHOTKEYGROUP2"
	Value "Select Group - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTHOTKEYGROUP3"
	Value "Select Group - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTHOTKEYGROUP4"
	Value "Select Group - 4"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTHOTKEYGROUP5"
	Value "Select Group - 5"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTHOTKEYGROUP6"
	Value "Select Group - 6"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTHOTKEYGROUP7"
	Value "Select Group - 7"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTHOTKEYGROUP8"
	Value "Select Group - 8"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTHOTKEYGROUP9"
	Value "Select Group - 9"
StringInfo
	ID "IDS_UIMAPPINGNAME_MAPHOTKEYGROUP0"
	Value "Set Group - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_MAPHOTKEYGROUP1"
	Value "Set Group - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_MAPHOTKEYGROUP2"
	Value "Set Group - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_MAPHOTKEYGROUP3"
	Value "Set Group - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_MAPHOTKEYGROUP4"
	Value "Set Group - 4"
StringInfo
	ID "IDS_UIMAPPINGNAME_MAPHOTKEYGROUP5"
	Value "Set Group - 5"
StringInfo
	ID "IDS_UIMAPPINGNAME_MAPHOTKEYGROUP6"
	Value "Set Group - 6"
StringInfo
	ID "IDS_UIMAPPINGNAME_MAPHOTKEYGROUP7"
	Value "Set Group - 7"
StringInfo
	ID "IDS_UIMAPPINGNAME_MAPHOTKEYGROUP8"
	Value "Set Group - 8"
StringInfo
	ID "IDS_UIMAPPINGNAME_MAPHOTKEYGROUP9"
	Value "Set Group - 9"
StringInfo
	ID "IDS_UIMAPPINGNAME_CYCLESUBSELECTED"
	Value "Cycle Sub-Selected"
StringInfo
	ID "IDS_UIMAPPINGNAME_CYCLESUBSELECTEDREVERSE"
	Value "Cycle Sub-Selected (Reverse)"
StringInfo
	ID "IDS_UIMAPPINGNAME_ZOOMIN"
	Value "Zoom In"
StringInfo
	ID "IDS_UIMAPPINGNAME_ZOOMOUT"
	Value "Zoom Out"
StringInfo
	ID "IDS_UIMAPPINGNAME_ZOOMINSTANT0"
	Value "Instant Zoom - Close"
StringInfo
	ID "IDS_UIMAPPINGNAME_ZOOMINSTANT1"
	Value "Instant Zoom - Medium"
StringInfo
	ID "IDS_UIMAPPINGNAME_ZOOMINSTANT2"
	Value "Instant Zoom - Far"
StringInfo
	ID "IDS_UIMAPPINGNAME_ZOOMINSTANTWITHCONTEXT"
	Value "Instant Zoom - Context"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLESCREENSHOTMODE"
	Value "Toggle Cinematic Mode"
StringInfo
	ID "IDS_UIMAPPINGNAME_STRAFELEFT"
	Value "Strafe Left"
StringInfo
	ID "IDS_UIMAPPINGNAME_STRAFERIGHT"
	Value "Strafe Right"
StringInfo
	ID "IDS_UIMAPPINGNAME_STRAFEUP"
	Value "Strafe Up"
StringInfo
	ID "IDS_UIMAPPINGNAME_STRAFEDOWN"
	Value "Strafe Down"
StringInfo
	ID "IDS_UIMAPPINGNAME_FOCUS"
	Value "Focus on Selection"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEFREELOOK"
	Value "Toggle Camera Free Look"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEZOOMTOCURSOR"
	Value "Toggle Camera Zoom To Cursor"
StringInfo
	ID "IDS_UIMAPPINGNAME_ATTACK"
	Value "Attack"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEAUTOATTACK"
	Value "Toggle Auto Attack"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEAUTOJOINFLEET"
	Value "Toggle Auto Join Fleet"
StringInfo
	ID "IDS_UIMAPPINGNAME_MOVE"
	Value "Move"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEGROUPHYPERSPACE"
	Value "Toggle Group Phase Jumps"
StringInfo
	ID "IDS_UIMAPPINGNAME_CREATEFLEET"
	Value "Create Fleet"
StringInfo
	ID "IDS_UIMAPPINGNAME_DISBANDFLEET"
	Value "Leave Fleet"
StringInfo
	ID "IDS_UIMAPPINGNAME_RETREAT"
	Value "Retreat"
StringInfo
	ID "IDS_UIMAPPINGNAME_STOP"
	Value "Stop"
StringInfo
	ID "IDS_UIMAPPINGNAME_USEABILITY0"
	Value "Use Ability - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_USEABILITY1"
	Value "Use Ability - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_USEABILITY2"
	Value "Use Ability - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_USEABILITY3"
	Value "Use Ability - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_USEABILITY4"
	Value "Use Ability - 4"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEAUTOCASTABILITY0"
	Value "Toggle Auto Use Ability - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEAUTOCASTABILITY1"
	Value "Toggle Auto Use Ability - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEAUTOCASTABILITY2"
	Value "Toggle Auto Use Ability - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEAUTOCASTABILITY3"
	Value "Toggle Auto Use Ability - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEAUTOCASTABILITY4"
	Value "Toggle Auto Use Ability - 4"
StringInfo
	ID "IDS_UIMAPPINGNAME_UPGRADEABILITY0"
	Value "Upgrade Ability - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_UPGRADEABILITY1"
	Value "Upgrade Ability - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_UPGRADEABILITY2"
	Value "Upgrade Ability - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_UPGRADEABILITY3"
	Value "Upgrade Ability - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_UPGRADEABILITY4"
	Value "Upgrade Ability - 4"
StringInfo
	ID "IDS_UIMAPPINGNAME_ADDSQUAD0"
	Value "Add Squadron - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_ADDSQUAD1"
	Value "Add Squadron - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_ADDSQUAD2"
	Value "Add Squadron - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_ADDSQUAD3"
	Value "Add Squadron - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_REMOVESQUAD0"
	Value "Remove Squadron - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_REMOVESQUAD1"
	Value "Remove Squadron - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_REMOVESQUAD2"
	Value "Remove Squadron - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_REMOVESQUAD3"
	Value "Remove Squadron - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_LAUNCHALLSQUADS0"
	Value "Launch All Squadrons - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_LAUNCHALLSQUADS1"
	Value "Launch All Squadrons - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_LAUNCHALLSQUADS2"
	Value "Launch All Squadrons - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_LAUNCHALLSQUADS3"
	Value "Launch All Squadrons - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_DOCKALLSQUADS0"
	Value "Dock All Squadrons - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_DOCKALLSQUADS1"
	Value "Dock All Squadrons - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_DOCKALLSQUADS2"
	Value "Dock All Squadrons - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_DOCKALLSQUADS3"
	Value "Dock All Squadrons - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_DOCK"
	Value "Dock"
StringInfo
	ID "IDS_UIMAPPINGNAME_LAUNCH"
	Value "Launch"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLESCUTTLE"
	Value "Toggle Scuttle"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEPAUSED"
	Value "Toggle Paused"
StringInfo
	ID "IDS_UIMAPPINGNAME_INCREASEGAMESPEED"
	Value "Increase Game Speed"
StringInfo
	ID "IDS_UIMAPPINGNAME_DECREASEGAMESPEED"
	Value "Decrease Game Speed"
StringInfo
	ID "IDS_UIMAPPINGNAME_CHANGEAUTOATTACKRANGE"
	Value "Change Auto Attack Range"
StringInfo
	ID "IDS_UIMAPPINGNAME_CHANGECOHESIONRANGE"
	Value "Change Fleet Cohesion"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENSQUADRONMANAGEMENT"
	Value "Open Squadron Management"
StringInfo
	ID "IDS_UIMAPPINGNAME_CLOSESQUADRONMANAGEMENT"
	Value "Close Squadron Management"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENINTERNALMANAGEMENT"
	Value "Open Ability Management"
StringInfo
	ID "IDS_UIMAPPINGNAME_CLOSEINTERNALMANAGEMENT"
	Value "Close Ability Management"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENMANAGETACTICS"
	Value "Open Tactics Management"
StringInfo
	ID "IDS_UIMAPPINGNAME_CLOSEMANAGETACTICS"
	Value "Close Tactics Management"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEAUTOSPENDABILITYPOINTS"
	Value "Toggle Auto-Spend Ability Points"
StringInfo
	ID "IDS_UIMAPPINGNAME_PURCHASENEXTLEVEL"
	Value "Purchase Next Level"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELPURCHASENEXTLEVEL"
	Value "Cancel Purchase Next Level"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENCAPITALSHIPMANAGEMENT"
	Value "Open Capital Ship Construction"
StringInfo
	ID "IDS_UIMAPPINGNAME_CLOSECAPITALSHIPMANAGEMENT"
	Value "Close Capital Ship Construction"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENFRIGATEMANAGEMENT0"
	Value "Open Frigate Construction 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENFRIGATEMANAGEMENT1"
	Value "Open Frigate Construction 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_CLOSEFRIGATEMANAGEMENT0"
	Value "Close Frigate Construction 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_CLOSEFRIGATEMANAGEMENT1"
	Value "Close Frigate Construction 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENORBITMANAGEMENT0"
	Value "Open Structure Management - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_CLOSEORBITMANAGEMENT0"
	Value "Close Structure Management - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_OPENORBITMANAGEMENT1"
	Value "Open Structure Management - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_CLOSEORBITMANAGEMENT1"
	Value "Close Structure Management - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDCAPITALSHIP0"
	Value "Build Capital Ship - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDCAPITALSHIP1"
	Value "Build Capital Ship - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDCAPITALSHIP2"
	Value "Build Capital Ship - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDCAPITALSHIP3"
	Value "Build Capital Ship - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDCAPITALSHIP4"
	Value "Build Capital Ship - 4"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDCAPITALSHIP5"
	Value "Build Capital Ship - 5"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDCAPITALSHIP6"
	Value "Build Capital Ship - 6"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDCAPITALSHIP7"
	Value "Build Capital Ship - 7"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDCAPITALSHIP8"
	Value "Build Capital Ship - 8"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDCAPITALSHIP9"
	Value "Build Capital Ship - 9"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDCAPITALSHIP0"
	Value "Cancel Build Capital Ship - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDCAPITALSHIP1"
	Value "Cancel Build Capital Ship - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDCAPITALSHIP2"
	Value "Cancel Build Capital Ship - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDCAPITALSHIP3"
	Value "Cancel Build Capital Ship - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDCAPITALSHIP4"
	Value "Cancel Build Capital Ship - 4"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDCAPITALSHIP5"
	Value "Cancel Build Capital Ship - 5"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDCAPITALSHIP6"
	Value "Cancel Build Capital Ship - 6"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDCAPITALSHIP7"
	Value "Cancel Build Capital Ship - 7"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDCAPITALSHIP8"
	Value "Cancel Build Capital Ship - 8"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDCAPITALSHIP9"
	Value "Cancel Build Capital Ship - 9"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDFRIGATE0"
	Value "Build Frigate - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDFRIGATE1"
	Value "Build Frigate - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDFRIGATE2"
	Value "Build Frigate - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDFRIGATE3"
	Value "Build Frigate - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDFRIGATE4"
	Value "Build Frigate - 4"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDFRIGATE5"
	Value "Build Frigate - 5"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDFRIGATE6"
	Value "Build Frigate - 6"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDFRIGATE7"
	Value "Build Frigate - 7"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDFRIGATE8"
	Value "Build Frigate - 8"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDFRIGATE9"
	Value "Build Frigate - 9"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDFRIGATE0"
	Value "Cancel Build Frigate - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDFRIGATE1"
	Value "Cancel Build Frigate - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDFRIGATE2"
	Value "Cancel Build Frigate - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDFRIGATE3"
	Value "Cancel Build Frigate - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDFRIGATE4"
	Value "Cancel Build Frigate - 4"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDFRIGATE5"
	Value "Cancel Build Frigate - 5"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDFRIGATE6"
	Value "Cancel Build Frigate - 6"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDFRIGATE7"
	Value "Cancel Build Frigate - 7"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDFRIGATE8"
	Value "Cancel Build Frigate - 8"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDFRIGATE9"
	Value "Cancel Build Frigate - 9"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE0"
	Value "Build Structure - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE1"
	Value "Build Structure - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE2"
	Value "Build Structure - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE3"
	Value "Build Structure - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE4"
	Value "Build Structure - 4"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE5"
	Value "Build Structure - 5"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE6"
	Value "Build Structure - 6"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE7"
	Value "Build Structure - 7"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE8"
	Value "Build Structure - 8"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE9"
	Value "Build Structure - 9"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE10"
	Value "Build Structure - 10"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE11"
	Value "Build Structure - 11"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE12"
	Value "Build Structure - 12"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE13"
	Value "Build Structure - 13"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE14"
	Value "Build Structure - 14"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE15"
	Value "Build Structure - 15"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE16"
	Value "Build Structure - 16"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE17"
	Value "Build Structure - 17"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE18"
	Value "Build Structure - 18"
StringInfo
	ID "IDS_UIMAPPINGNAME_BUILDPLANETMODULE19"
	Value "Build Structure - 19"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE0"
	Value "Cancel Build Structure - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE1"
	Value "Cancel Build Structure - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE2"
	Value "Cancel Build Structure - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE3"
	Value "Cancel Build Structure - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE4"
	Value "Cancel Build Structure - 4"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE5"
	Value "Cancel Build Structure - 5"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE6"
	Value "Cancel Build Structure - 6"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE7"
	Value "Cancel Build Structure - 7"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE8"
	Value "Cancel Build Structure - 8"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE9"
	Value "Cancel Build Structure - 9"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE10"
	Value "Cancel Build Structure - 10"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE11"
	Value "Cancel Build Structure - 11"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE12"
	Value "Cancel Build Structure - 12"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE13"
	Value "Cancel Build Structure - 13"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE14"
	Value "Cancel Build Structure - 14"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE15"
	Value "Cancel Build Structure - 15"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE16"
	Value "Cancel Build Structure - 16"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE17"
	Value "Cancel Build Structure - 17"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE18"
	Value "Cancel Build Structure - 18"
StringInfo
	ID "IDS_UIMAPPINGNAME_CANCELBUILDPLANETMODULE19"
	Value "Cancel Build Structure - 19"
StringInfo
	ID "IDS_UIMAPPINGNAME_ENABLEZOFFSET"
	Value "Z axis control"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETOPENUPGRADEMANAGEMENT"
	Value "Open Upgrade Planet"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETCLOSEUPGRADEMANAGEMENT"
	Value "Close Upgrade Planet"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETUPGRADEPOPULATION"
	Value "Upgrade Population"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETUPGRADEINFRASTRUCTURE"
	Value "Upgrade Infrastructure"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETCANCELUPGRADEINFRASTRUCTURE"
	Value "Cancel Upgrade Infrastructure"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETUPGRADEARTIFACTLEVEL"
	Value "Explore Planet"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETUPGRADECIVILIANMODULES"
	Value "Upgrade Logistics Capacity"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETUPGRADETACTICALMODULES"
	Value "Upgrade Tactical Capacity"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETUPGRADEHOME"
	Value "Designate Capital Planet"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETCANCELUPGRADEPOPULATION"
	Value "Cancel Upgrade Population"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETCANCELUPGRADEINFRASTRUCTURE"
	Value "Cancel Upgrade Infrastructure"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETCANCELUPGRADECIVILIANMODULE"
	Value "Cancel Upgrade Logistics Capacity"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETCANCELUPGRADETACTICALMODULES"
	Value "Cancel Upgrade Tactical Capacity"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETCANCELUPGRADEHOME"
	Value "Cancel Designate Capital Planet"
StringInfo
	ID "IDS_UIMAPPINGNAME_PLANETCANCELUPGRADEARTIFACTLEVEL"
	Value "Cancel Planet Exploration"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONBUILDRESOURCEASTEROIDEXTRACTOR"
	Value "Build Extractor"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONCANCELBUILDRESOURCEASTEROIDEXTRACTOR"
	Value "Remove Extractor"
StringInfo
	ID "IDS_UIMAPPINGNAME_RESPONDTOGALAXYEVENT"
	Value "Respond to Report"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLESHOWINFOCARDS"
	Value "Toggle Show Infocards"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEISAUTOPLACEMODULEACTIVE"
	Value "Toggle Auto-Place Planet Structures"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLESHOWCONNECTIONS"
	Value "Toggle Show Connections"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLESHOWNAMES"
	Value "Toggle Show Planet Names"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEEMPIREWINDOWSTACKED"
	Value "Toggle Stacked Icons"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLEISPINNED"
	Value "Toggle Is Pinned to Empire Window"
StringInfo
	ID "IDS_UIMAPPINGNAME_REMOVEALLPINNED"
	Value "Remove all Empire Window Pins"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTALLPINNED"
	Value "Select all Empire Window Pins"
StringInfo
	ID "IDS_UIMAPPINGNAME_COLLAPSEALLEMPIREWINDOWNODES"
	Value "Collapse all Empire Window Planets"
StringInfo
	ID "IDS_UIMAPPINGNAME_EXPANDALLEMPIREWINDOWNODES"
	Value "Expand all Empire Window Planets"
StringInfo
	ID "IDS_UIMAPPINGNAME_EXPANDSELECTEDEMPIREWINDOWNODE"
	Value "Expand selected Empire Window Planet"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLESHOWMAINVIEWICONS"
	Value "Toggle Show Main View Icons"
StringInfo
	ID "IDS_UIMAPPINGNAME_TOGGLETEAMCOLORS"
	Value "Toggle Team Colors"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONOPENRENAMEWINDOW"
	Value "Rename"
StringInfo
	ID "IDS_UIMAPPINGNAME_PING"
	Value "Ping"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONPINGALLYATTACK"
	Value "Ping Ally Attack Target"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONPINGALLYDEFEND"
	Value "Ping Ally Defence Target"
StringInfo
	ID "IDS_UIMAPPINGNAME_ACTIONPINGALLYSTOP"
	Value "Cancel Ally Ping"
StringInfo
	ID "IDS_UIMAPPINGNAME_SETRALLYPOINT"
	Value "Set Rally Point"
StringInfo
	ID "IDS_UIMAPPINGNAME_CLEARRALLYPOINT"
	Value "Clear Rally Point"
StringInfo
	ID "IDS_UIMAPPINGNAME_LEFTCLICKACTIONGRIDBUTTON00"
	Value "Left Click Button 0 - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_LEFTCLICKACTIONGRIDBUTTON10"
	Value "Left Click Button 1 - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_LEFTCLICKACTIONGRIDBUTTON20"
	Value "Left Click Button 2 - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_LEFTCLICKACTIONGRIDBUTTON30"
	Value "Left Click Button 3 - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_LEFTCLICKACTIONGRIDBUTTON40"
	Value "Left Click Button 4 - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_LEFTCLICKACTIONGRIDBUTTON01"
	Value "Left Click Button 0 - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_LEFTCLICKACTIONGRIDBUTTON11"
	Value "Left Click Button 1 - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_LEFTCLICKACTIONGRIDBUTTON21"
	Value "Left Click Button 2 - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_LEFTCLICKACTIONGRIDBUTTON31"
	Value "Left Click Button 3 - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_LEFTCLICKACTIONGRIDBUTTON41"
	Value "Left Click Button 4 - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_RIGHTCLICKACTIONGRIDBUTTON00"
	Value "Right Click Button 0 - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_RIGHTCLICKACTIONGRIDBUTTON10"
	Value "Right Click Button 1 - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_RIGHTCLICKACTIONGRIDBUTTON20"
	Value "Right Click Button 2 - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_RIGHTCLICKACTIONGRIDBUTTON30"
	Value "Right Click Button 3 - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_RIGHTCLICKACTIONGRIDBUTTON40"
	Value "Right Click Button 4 - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_RIGHTCLICKACTIONGRIDBUTTON01"
	Value "Right Click Button 0 - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_RIGHTCLICKACTIONGRIDBUTTON11"
	Value "Right Click Button 1 - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_RIGHTCLICKACTIONGRIDBUTTON21"
	Value "Right Click Button 2 - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_RIGHTCLICKACTIONGRIDBUTTON31"
	Value "Right Click Button 3 - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_RIGHTCLICKACTIONGRIDBUTTON41"
	Value "Right Click Button 4 - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASEOPENUPGRADEMANAGEMENT"
	Value "Open Upgrade Star Base"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASECLOSEUPGRADEMANAGEMENT"
	Value "Close Upgrade Star Base"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE0"
	Value "Build Star Base Upgrade - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE1"
	Value "Build Star Base Upgrade - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE2"
	Value "Build Star Base Upgrade - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE3"
	Value "Build Star Base Upgrade - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE4"
	Value "Build Star Base Upgrade - 4"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE5"
	Value "Build Star Base Upgrade - 5"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE6"
	Value "Build Star Base Upgrade - 6"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE7"
	Value "Build Star Base Upgrade - 7"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE8"
	Value "Build Star Base Upgrade - 8"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASEBUILDUPGRADE9"
	Value "Build Star Base Upgrade - 9"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE0"
	Value "Cancel Build Star Base Upgrade - 0"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE1"
	Value "Cancel Build Star Base Upgrade - 1"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE2"
	Value "Cancel Build Star Base Upgrade - 2"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE3"
	Value "Cancel Build Star Base Upgrade - 3"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE4"
	Value "Cancel Build Star Base Upgrade - 4"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE5"
	Value "Cancel Build Star Base Upgrade - 5"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE6"
	Value "Cancel Build Star Base Upgrade - 6"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE7"
	Value "Cancel Build Star Base Upgrade - 7"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE8"
	Value "Cancel Build Star Base Upgrade - 8"
StringInfo
	ID "IDS_UIMAPPINGNAME_STARBASECANCELBUILDUPGRADE9"
	Value "Cancel Build Star Base Upgrade - 9"
StringInfo
	ID "IDS_ITEMSEPERATOR_LAST"
	Value " and "
StringInfo
	ID "IDS_ITEMSEPERATOR_MIDDLE"
	Value ", "
StringInfo
	ID "IDS_SENTENCEEND"
	Value ". "
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptCeaseFire"
	Value "I'm tired of squabbling with you.  Let's do this"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptCeaseFire"
	Value "Your ambassador makes a convincing argument"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptCeaseFire"
	Value "You and I have much in common."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptCeaseFire"
	Value "It's better for us to stick together."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptCeaseFire"
	Value "Why waste time fighting the people you like?"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptCeaseFire"
	Value "Let's not waste our time fighting each other"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptCeaseFire"
	Value "There is strength in numbers."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptPeaceTreaty"
	Value "I hope this treaty will last"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptPeaceTreaty"
	Value "A step forward."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptPeaceTreaty"
	Value "We work well together.  Let's make it official"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptPeaceTreaty"
	Value "We will not desert you"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptPeaceTreaty"
	Value "Our empire stands with yours!"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptPeaceTreaty"
	Value "I'd like for us to be friends"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptPeaceTreaty"
	Value "A historic occasion"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptTrade"
	Value "To a profitable partnership!"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptTrade"
	Value "There is no reason why we shouldn't both profit from our alliance"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptTrade"
	Value "This arrangement seems like a potentially lucrative one"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptTrade"
	Value "The market could use a bit of fresh air"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptTrade"
	Value "Mutual trade could be highly profitable"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptTrade"
	Value "This could provide the boost our economy needs"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptTrade"
	Value "We can always use a new source of profit"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptInternalVision"
	Value "Our borders are open"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptInternalVision"
	Value "Show me yours and I'll show you mine"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptInternalVision"
	Value "Let's not be coy with each other"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptInternalVision"
	Value "We have nothing to hide"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptInternalVision"
	Value "Our empire is open for your inspection"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptInternalVision"
	Value "We should not be hiding things from each other"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptInternalVision"
	Value "We share your desire for transparency"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptExternalVision"
	Value "Let's see what you have discovered"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptExternalVision"
	Value "Let's pool our knowledge and see what we come up with"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptExternalVision"
	Value "I'm curious to see what things look like to you"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptExternalVision"
	Value "Our intelligence agency has uncovered a few things"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptExternalVision"
	Value "Transmitting data.  Let's see what you've got"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptExternalVision"
	Value "What do you want to know?"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceAcceptExternalVision"
	Value "Our eyes are your eyes"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferCeaseFire"
	Value "There's no point in being enemies"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferCeaseFire"
	Value "We have bigger problems than each other"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferCeaseFire"
	Value "We have better things to concentrate on than fighting each other"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferCeaseFire"
	Value "I see no reason for us to be enemies"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferCeaseFire"
	Value "Fighting is a waste of time for both of us"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferCeaseFire"
	Value "Hostilities between us are unnecessary"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferCeaseFire"
	Value "Let's prevent this from escalating"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferPeaceTreaty"
	Value "Our empires work well together"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferPeaceTreaty"
	Value "A formal declaration of peace will be good for both of us"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferPeaceTreaty"
	Value "Let's strengthen our alliance"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferPeaceTreaty"
	Value "Our alliance has grown stronger.  Let's make it official"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferPeaceTreaty"
	Value "Our empires make a good team.  Let's make it official"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferPeaceTreaty"
	Value "A cease fire is a delicate thing.  Let's strengthen our alliance"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferPeaceTreaty"
	Value "Join me, and together we can rule the galaxy as... um, you and me."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferTrade"
	Value "Would you like to earn a few extra credits?"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferTrade"
	Value "Can I interest you in some merchandise?"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferTrade"
	Value "We should open our borders to traders"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferTrade"
	Value "Let's encourage economic exchange between our empires"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferTrade"
	Value "The Trade Delegation has requested that we open the borders for commercial ventures"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferTrade"
	Value "Let's make this arrangement a bit more profitable for us both"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferTrade"
	Value "Our economies could both use an upgrade"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferInternalVision"
	Value "Give us some idea of how your empire is run"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferInternalVision"
	Value "Could you show us how your empire is run?"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferInternalVision"
	Value "We would like to see the internal workings of your empire"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferInternalVision"
	Value "We shouldn't hide things from each other"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferInternalVision"
	Value "Are you interested in sharing some intelligence"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferInternalVision"
	Value "Would you like to share some information on our empires?"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferInternalVision"
	Value "Our empire has some information that may be of value to you"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceOfferExternalVision"
	Value "Let's share intelligence"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectCeaseFire"
	Value "Not a chance"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectCeaseFire"
	Value "Not likely"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectCeaseFire"
	Value "I don't think so"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectCeaseFire"
	Value "Why would I give up such a great target?"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectCeaseFire"
	Value "Maybe later"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectCeaseFire"
	Value "And then you will stab me in the back later?  No thanks"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectCeaseFire"
	Value "I don't trust you"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectPeaceTreaty"
	Value "We've been on good terms so far, but it's currently not in my best interest to join you."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectPeaceTreaty"
	Value "I'm not quite ready to take that step"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectPeaceTreaty"
	Value "Things are going well, but our empire is not ready for a formal declaration of peace."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectPeaceTreaty"
	Value "I'm not sure our citizens would accept that level of involvement yet"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectPeaceTreaty"
	Value "If things continue the way they are, we might be able to work something out"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectPeaceTreaty"
	Value "Let's not get carried away"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectPeaceTreaty"
	Value "Some of the more militant elements in our empire are agitating for cutting all ties.  I regret that we cannot engage further at the moment"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectTrade"
	Value "Maybe when you are able to contribute something useful"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectTrade"
	Value "Sorry, but our market cannot handle the influx of foreign goods at the moment"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectTrade"
	Value "Our economy is not stable enough to open the borders right now"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectTrade"
	Value "I regret that we are unable to commit to such an agreement at the moment"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectTrade"
	Value "Maybe when our economy has stabilized somewhat"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectTrade"
	Value "Our traders do not feel the route is safe"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectTrade"
	Value "A trade agreement would be profitable, but we can't commit to it at the moment"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectInternalVision"
	Value "I don't think there's anything for you to see here"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectInternalVision"
	Value "We have no interest in the workings of your empire."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectInternalVision"
	Value "Our empire is not willing to commit to this yet."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectInternalVision"
	Value "We prefer to keep our business our own."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectInternalVision"
	Value "I'm not sure that I trust you yet."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectInternalVision"
	Value "Sorry but I don't feel this is in my interests at the moment."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectInternalVision"
	Value "We do not require further intelligence right now."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectExternalVision"
	Value "I can't help you with that right now, sorry"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectExternalVision"
	Value "I don't think that is a good idea"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectExternalVision"
	Value "There's not much to see"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectExternalVision"
	Value "Maybe we can negotiate something later"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectExternalVision"
	Value "I think we will keep that information to ourselves for now"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceRejectExternalVision"
	Value "I can't help you at the moment"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakCeaseFire"
	Value "This agreement has done me more harm than good.  Goodbye"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakCeaseFire"
	Value "You have been less than useful to us."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakCeaseFire"
	Value "Let's not continue this charade.  The time has come."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakCeaseFire"
	Value "It's time to cut loose the dead weight."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakCeaseFire"
	Value "You're slowing me down.  Consider this alliance terminated."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakCeaseFire"
	Value "This coalition is going nowhere.  You're on your own."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakCeaseFire"
	Value "Your goodwill has done nothing for me.  Stay out of my way."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakPeaceTreaty"
	Value "You have been worse than useless.  Goodbye"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakPeaceTreaty"
	Value "You have offended the empire. Consider this a declaration of war"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakPeaceTreaty"
	Value "Your incompetence is disgusting.  Your empire will fall!"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakPeaceTreaty"
	Value "Your empire will lie in ruins before much time has passed"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakPeaceTreaty"
	Value "This alliance is finished!"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakPeaceTreaty"
	Value "Your uselessness has brought war upon your head"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakPeaceTreaty"
	Value "Times of war are upon you!"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakTrade"
	Value "Your influence upon our economy is not welcome anymore"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakTrade"
	Value "This trade agreement is not as profitable as we thought it might be"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakTrade"
	Value "We have not been pleased with the results of our trade agreement"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakTrade"
	Value "Trade with your empire has been detrimental to our economy"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakTrade"
	Value "The overhead cost of supporting our traders has been prohibitive"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakTrade"
	Value "We cannot continue to honour this commitment"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakTrade"
	Value "Our merchants are finding your goods to be of poor quality.  Profits are non-existent"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakInternalVision"
	Value "You've seen all that you need to see"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakInternalVision"
	Value "I don't think you need to see any more"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakInternalVision"
	Value "We're becoming too close.  I need more space"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakInternalVision"
	Value "There will be no further intelligence on the internal workings of our empire"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakInternalVision"
	Value "We've seen all that we needed to see"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakInternalVision"
	Value "I think we've gotten the picture"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakInternalVision"
	Value "We have no further need for this treaty"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakExternalVision"
	Value "We can't share any more of this kind of information"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakExternalVision"
	Value "You've had enough chance to see"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakExternalVision"
	Value "There will be no more external intelligence."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakExternalVision"
	Value "Sorry, policy change.  We're not sharing this kind of information anymore"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakExternalVision"
	Value "Sorry, internal pressures are mounting.  We can't keep this relationship going at this level anymore"
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakExternalVision"
	Value "You've seen everything."
StringInfo
	ID "IDS_TAUNT_TECH_AllianceBreakExternalVision"
	Value "We've seen what we needed to"
StringInfo
	ID "IDS_TAUNT_TECH_AllyBackUpArrived"
	Value "The cavalry has arrived!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyBackUpArrived"
	Value "I'm here to help!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyBackUpArrived"
	Value "Here we are!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyBackUpArrived"
	Value "I've got your back!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyBackUpArrived"
	Value "Support is here!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyBackUpArrived"
	Value "Help is here!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyBackUpArrived"
	Value "Ready to help you!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyBackUpEnRoute"
	Value "We're on the way!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyBackUpEnRoute"
	Value "Don't worry, I'll be there soon!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyBackUpEnRoute"
	Value "%s won't fall if I have anything to do with it!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyBackUpEnRoute"
	Value "Coming to support you at %s!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyBackUpEnRoute"
	Value "Hang on at %s I'm coming!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyBackUpEnRoute"
	Value "Sending support force to %s!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyBackUpEnRoute"
	Value "Tell the citizens of %s that help is on the way!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyCapitalShipLost"
	Value "%s's loss will be avenged!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyCapitalShipLost"
	Value "They got %s!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyCapitalShipLost"
	Value "They got my capital ship!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyCapitalShipLost"
	Value "If you'd help me more maybe I wouldn't be losing capital ships!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyCapitalShipLost"
	Value "My capital ship just went down!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyCapitalShipLost"
	Value "If you weren't so useless I wouldn't have lost that capital ship"
StringInfo
	ID "IDS_TAUNT_TECH_AllyCapitalShipLost"
	Value "My capital ships are dying, I need more support!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyPlanetLost"
	Value "It is a sad day for the Coalition"
StringInfo
	ID "IDS_TAUNT_TECH_AllyPlanetLost"
	Value "I lost a planet!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyPlanetLost"
	Value "Time to plan a revenge strike!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyPlanetLost"
	Value "They took %s from me!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyPlanetLost"
	Value "The enemy have just destroyed %s"
StringInfo
	ID "IDS_TAUNT_TECH_AllyPlanetLost"
	Value "They got %s"
StringInfo
	ID "IDS_TAUNT_TECH_AllyPlanetLost"
	Value "%s has fallen!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyPlanetUnderAttack"
	Value "My planet %s is being attacked"
StringInfo
	ID "IDS_TAUNT_TECH_AllyPlanetUnderAttack"
	Value "It isn't looking good for %s."
StringInfo
	ID "IDS_TAUNT_TECH_AllyPlanetUnderAttack"
	Value "I'm worried about %s."
StringInfo
	ID "IDS_TAUNT_TECH_AllyPlanetUnderAttack"
	Value "Go hit the guy doing this to me will ya?"
StringInfo
	ID "IDS_TAUNT_TECH_AllyPlanetUnderAttack"
	Value "They're attacking %s"
StringInfo
	ID "IDS_TAUNT_TECH_AllyPlanetUnderAttack"
	Value "I could use some help at %s"
StringInfo
	ID "IDS_TAUNT_TECH_AllyPlanetUnderAttack"
	Value "The enemy are sieging %s"
StringInfo
	ID "IDS_TAUNT_TECH_BountyIncreasedOther"
	Value "If I discover who that was, I will destroy them!"
StringInfo
	ID "IDS_TAUNT_TECH_BountyIncreasedOther"
	Value "Apparently somebody doesn't think they can handle a fair fight."
StringInfo
	ID "IDS_TAUNT_TECH_BountyIncreasedOther"
	Value "Come out from the shadows and face me head on!"
StringInfo
	ID "IDS_TAUNT_TECH_BountyIncreasedOther"
	Value "If you put bounty on my head you will pay dearly."
StringInfo
	ID "IDS_TAUNT_TECH_BountyIncreasedOther"
	Value "Stop it with the bounty already!"
StringInfo
	ID "IDS_TAUNT_TECH_BountyIncreasedOther"
	Value "Keep spending your money on bounty, fool."
StringInfo
	ID "IDS_TAUNT_TECH_BountyIncreasedOther"
	Value "Pirates are no match for my forces anyway."
StringInfo
	ID "IDS_TAUNT_TECH_AllyResourcesReceived"
	Value "I'm glad you are beginning to appreciate me."
StringInfo
	ID "IDS_TAUNT_TECH_AllyResourcesReceived"
	Value "Thank you, you can count on my support."
StringInfo
	ID "IDS_TAUNT_TECH_AllyResourcesReceived"
	Value "That will come in very useful.  Thank you."
StringInfo
	ID "IDS_TAUNT_TECH_AllyResourcesReceived"
	Value "Your support for our struggle is very welcome."
StringInfo
	ID "IDS_TAUNT_TECH_AllyResourcesReceived"
	Value "Thank you.  Is there any more where that came from?."
StringInfo
	ID "IDS_TAUNT_TECH_AllyResourcesReceived"
	Value "Your support is very much appreciated."
StringInfo
	ID "IDS_TAUNT_TECH_AllyResourcesReceived"
	Value "Thanks, I hope I can return the favour soon enough."
StringInfo
	ID "IDS_TAUNT_TECH_HostileFleetArrived"
	Value "Well, look what we've found here!"
StringInfo
	ID "IDS_TAUNT_TECH_HostileFleetArrived"
	Value "Don't worry, this won't hurt a bit."
StringInfo
	ID "IDS_TAUNT_TECH_HostileFleetArrived"
	Value "Looks fresh for the taking!"
StringInfo
	ID "IDS_TAUNT_TECH_HostileFleetArrived"
	Value "This is going to hurt"
StringInfo
	ID "IDS_TAUNT_TECH_HostileFleetArrived"
	Value "I hope you like the smell of rockets in the morning"
StringInfo
	ID "IDS_TAUNT_TECH_HostileFleetArrived"
	Value "Let's get it on"
StringInfo
	ID "IDS_TAUNT_TECH_HostileFleetArrived"
	Value "Say goodbye to %s"
StringInfo
	ID "IDS_TAUNT_TECH_HostilePlanetDestroyed"
	Value "Your aggression will not go unpunished!"
StringInfo
	ID "IDS_TAUNT_TECH_HostilePlanetDestroyed"
	Value "Soon your planets will burn in ruin too!"
StringInfo
	ID "IDS_TAUNT_TECH_HostilePlanetDestroyed"
	Value "Just you wait"
StringInfo
	ID "IDS_TAUNT_TECH_HostilePlanetDestroyed"
	Value "What goes around comes around"
StringInfo
	ID "IDS_TAUNT_TECH_HostilePlanetDestroyed"
	Value "Don't worry, I'll be back for this one"
StringInfo
	ID "IDS_TAUNT_TECH_HostilePlanetDestroyed"
	Value "Don't feel too proud.  That planet was staffed by civilians.  You'll get a real taste of the TEC military soon enough."
StringInfo
	ID "IDS_TAUNT_TECH_HostilePlanetDestroyed"
	Value "The loss of %s will be avenged."
StringInfo
	ID "IDS_TAUNT_TECH_HostileFleetEnrouteForAttack"
	Value "Tell the citizens of %s that we're coming for them."
StringInfo
	ID "IDS_TAUNT_TECH_HostileFleetEnrouteForAttack"
	Value "I would recommend evacuating %s. Now."
StringInfo
	ID "IDS_TAUNT_TECH_HostileFleetEnrouteForAttack"
	Value "I've got a little present for you.  It's enroute to %s."
StringInfo
	ID "IDS_TAUNT_TECH_HostileFleetEnrouteForAttack"
	Value "Your days on %s are numbered"
StringInfo
	ID "IDS_TAUNT_TECH_HostileFleetEnrouteForAttack"
	Value "%s will be mine"
StringInfo
	ID "IDS_TAUNT_TECH_HostileFleetEnrouteForAttack"
	Value "Have a look at %s.  It might be your last chance."
StringInfo
	ID "IDS_TAUNT_TECH_HostileFleetEnrouteForAttack"
	Value "You can't save %s now"
StringInfo
	ID "IDS_TAUNT_TECH_AllyDefenseRequest"
	Value "Please, help defend %s!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyDefenseRequest"
	Value "Help defend %s!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyDefenseRequest"
	Value "I need your help at %s!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyDefenseRequest"
	Value "Can you get to %s to help me?"
StringInfo
	ID "IDS_TAUNT_TECH_AllyDefenseRequest"
	Value "I could use your help at %s"
StringInfo
	ID "IDS_TAUNT_TECH_AllyDefenseRequest"
	Value "I need some help defending %s"
StringInfo
	ID "IDS_TAUNT_TECH_AllyDefenseRequest"
	Value "Defenders at %s could use some help"
StringInfo
	ID "IDS_TAUNT_TECH_AllyAttackRequest"
	Value "I'm attacking %s, send forces!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyAttackRequest"
	Value "Get some attack force to %s now!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyAttackRequest"
	Value "Please, attack %s!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyAttackRequest"
	Value "I think we should attack %s"
StringInfo
	ID "IDS_TAUNT_TECH_AllyAttackRequest"
	Value "Let's go attack %s"
StringInfo
	ID "IDS_TAUNT_TECH_AllyAttackRequest"
	Value "%s is just begging to be bombed"
StringInfo
	ID "IDS_TAUNT_TECH_AllyAttackRequest"
	Value "Let's go bomb %s back to the stone age!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyTradeportRequest"
	Value "Please build some trade ports."
StringInfo
	ID "IDS_TAUNT_TECH_AllyTradeportRequest"
	Value "It's pretty hard to trade with somebody who has no trade ports."
StringInfo
	ID "IDS_TAUNT_TECH_AllyTradeportRequest"
	Value "Could you build a trade port?"
StringInfo
	ID "IDS_TAUNT_TECH_AllyTradeportRequest"
	Value "I'd like to trade with you but you have no ports."
StringInfo
	ID "IDS_TAUNT_TECH_AllyTradeportRequest"
	Value "If you want to trade, set up a trade port somewhere."
StringInfo
	ID "IDS_TAUNT_TECH_AllyTradeportRequest"
	Value "Could you build a trade port or two?"
StringInfo
	ID "IDS_TAUNT_TECH_AllyTradeportRequest"
	Value "We should trade... do you have a trade port?"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestAccept"
	Value "Roger that!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestAccept"
	Value "I'm on it"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestAccept"
	Value "Okay"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestAccept"
	Value "I'll do what I can"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestAccept"
	Value "Gotcha"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestAccept"
	Value "Acknowledged"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestAccept"
	Value "Understood"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionHasBetterOffer"
	Value "Sorry, we have other plans"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionHasBetterOffer"
	Value "I'm busy at the moment, sorry"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionHasBetterOffer"
	Value "I'm in the middle of something else"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionHasBetterOffer"
	Value "I'm helping out another ally at the moment, I'll help you in a bit"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionHasBetterOffer"
	Value "We can't help you at the moment, sorry"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionHasBetterOffer"
	Value "I'd like to help but I've got another request to deal with"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionHasBetterOffer"
	Value "Can't do much at the moment, sorry"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionNotHappyEnough"
	Value "Our alliance is not strong enough for such a request yet"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionNotHappyEnough"
	Value "What have you done for us lately?"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionNotHappyEnough"
	Value "I'll think about it"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionNotHappyEnough"
	Value "Give me a good reason to help you"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionNotHappyEnough"
	Value "Your empire is in no position to make requests of us"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionNotHappyEnough"
	Value "You presume too much.  We have no reason to help you"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionNotHappyEnough"
	Value "You have been a poor ally thus far.  We have no intention of risking our necks to help you."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionAttackingFriend"
	Value "Sorry, we aren't interested in attacking our allies."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionAttackingFriend"
	Value "We have no intention of attacking that empire"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionAttackingFriend"
	Value "Sorry, we aren't interested in backstabbing our allies"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionAttackingFriend"
	Value "Our allies might not appreciate that."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionAttackingFriend"
	Value "We have no enemies in that area."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionAttackingFriend"
	Value "Sorry, I don't think we can help you with that."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionAttackingFriend"
	Value "That is not our battle."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionDefendingEnemy"
	Value "We have no interest in defending that empire"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionDefendingEnemy"
	Value "I can't help you with that, sorry"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionDefendingEnemy"
	Value "Sorry, but we can't help you out there"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionDefendingEnemy"
	Value "The desire to defend that area is not mutual"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionDefendingEnemy"
	Value "We have no inclination to defend that area"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionDefendingEnemy"
	Value "Defend? No thanks."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionDefendingEnemy"
	Value "Sorry, we aren't interested in defending our enemies."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionNoPath"
	Value "Sorry, we can't reach that destination."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionNoPath"
	Value "I have no idea how to get there."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionNoPath"
	Value "We don't have a known route to that destination."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionNoPath"
	Value "We don't have a route to that target."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionNoPath"
	Value "I have no idea how to get there."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionNoPath"
	Value "At the moment I don't know how to get there."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestRejectionNoPath"
	Value "That's unknown territory"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestOverridden"
	Value "Sorry, plans have changed.  We can't help you anymore."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestOverridden"
	Value "Sorry, but I'm going to have to abandon this mission"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestOverridden"
	Value "I'm not going to be able to help you with this anymore."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestOverridden"
	Value "An ally who isn't so useless is requesting our forces elsewhere.  I'm out."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestOverridden"
	Value "Um, hi.  Plans have changed.  See ya."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestOverridden"
	Value "Aborting mission"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestOverridden"
	Value "Sorry, something came up.  You're on your own."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestFinished"
	Value "We're done with the objective you set out for us."
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestFinished"
	Value "Objective complete"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestFinished"
	Value "Mission complete"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestFinished"
	Value "We've finished with this task"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestFinished"
	Value "Done.  Anything else?"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestFinished"
	Value "All done!"
StringInfo
	ID "IDS_TAUNT_TECH_AllyRequestFinished"
	Value "Finished this job.  I hope that's all you wanted."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptCeaseFire"
	Value "We are prepared to cease hostilities"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptCeaseFire"
	Value "Your peaceful overtures are welcomed"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptCeaseFire"
	Value "You are wise to avoid the wrath of the Unity"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptCeaseFire"
	Value "There is no reason for us to be enemies"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptCeaseFire"
	Value "We have much in common"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptCeaseFire"
	Value "We can work together in this"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptCeaseFire"
	Value "Our hostilities just hold us back"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptPeaceTreaty"
	Value "The Unity always welcomes new converts"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptPeaceTreaty"
	Value "May our ties grow ever stronger!"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptPeaceTreaty"
	Value "You will find the Unity a strong ally"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptPeaceTreaty"
	Value "We will keep your trust so long as you do not commit offenses against the Unity"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptPeaceTreaty"
	Value "Our empires paths have grown together"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptPeaceTreaty"
	Value "Our paths are converging"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptPeaceTreaty"
	Value "Together, there is no way that we can fail"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptTrade"
	Value "We have much to share with each other"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptTrade"
	Value "Contact between our empires can only make us stronger"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptTrade"
	Value "We have much that may be of use to you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptTrade"
	Value "This can only bring us closer together"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptTrade"
	Value "A shared economy strengthens us both."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptTrade"
	Value "Our emissaries are on their way"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptTrade"
	Value "We hope this will bring fortune to us both"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptInternalVision"
	Value "You are nearly one of us now.  Share our vision."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptInternalVision"
	Value "Share our vision"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptInternalVision"
	Value "We have nothing to hide from you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptInternalVision"
	Value "Our planets will be known to you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptInternalVision"
	Value "We have nothing to hide"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptInternalVision"
	Value "We will share your vision"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptInternalVision"
	Value "All is revealed to you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptExternalVision"
	Value "Our eyes are your eyes"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptExternalVision"
	Value "Look through our eyes"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptExternalVision"
	Value "We will share our eyes with you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptExternalVision"
	Value "Our eyes are everywhere"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptExternalVision"
	Value "Two sets of eyes are better than one"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptExternalVision"
	Value "This shared vision will benefit us both"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceAcceptExternalVision"
	Value "Agreed"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferCeaseFire"
	Value "Let's not waste time fighting each other"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferCeaseFire"
	Value "The Unity offers you an armistice"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferCeaseFire"
	Value "The Unity has no quarrel with you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferCeaseFire"
	Value "There is no reason for us to fight"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferCeaseFire"
	Value "There is no need for us to argue"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferCeaseFire"
	Value "Would you be interested in an agreement?"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferCeaseFire"
	Value "We should not be in conflict"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferPeaceTreaty"
	Value "Our empires work well together.  Are you interested in a further agreement?"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferPeaceTreaty"
	Value "The ties that bind our empires should be strengthened"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferPeaceTreaty"
	Value "Our current agreement is weak.  We should strengthen it"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferPeaceTreaty"
	Value "The Unity requires more from you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferPeaceTreaty"
	Value "We require further assurance of your dedication to the Unity"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferPeaceTreaty"
	Value "Our agreement has worked well so far.  Let's make it more binding"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferPeaceTreaty"
	Value "A cease fire is weak.  Let's sign a peace treaty."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferTrade"
	Value "The Unity offers you an agreement"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferTrade"
	Value "We can make this relationship profitable for both of us"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferTrade"
	Value "The Unity is not above enriching our worldly possessions"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferTrade"
	Value "A trade agreement with the Unity may be beneficial to you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferTrade"
	Value "A few more credits will do neither of us harm"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferTrade"
	Value "I'm sure you could use a few extra credits"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferTrade"
	Value "The Unity has wealth to share.  Are you interested?"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferInternalVision"
	Value "Our vision can be yours"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferInternalVision"
	Value "Our eyes can be yours"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferInternalVision"
	Value "Our empire lies open to your scrutiny"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferInternalVision"
	Value "We have nothing to hide.  Share vision with us."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferInternalVision"
	Value "The Unity has nothing to hide"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferInternalVision"
	Value "The Unity is willing to share vision with you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferInternalVision"
	Value "Are you interested to see what is now hidden from you?"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferExternalVision"
	Value "Do you want to see what we can see?"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferExternalVision"
	Value "Our empire has many eyes.  They can be your eyes as well"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferExternalVision"
	Value "Let us see what you can see"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferExternalVision"
	Value "Let the Unity share your eyes"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferExternalVision"
	Value "We need to see where your forces are"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferExternalVision"
	Value "Share our sight"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceOfferExternalVision"
	Value "We wish to share in your sight"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectCeaseFire"
	Value "Though it is not so in the present, our desires may align in the future."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectCeaseFire"
	Value "Now is not the time"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectCeaseFire"
	Value "The Unity has no mercy"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectCeaseFire"
	Value "The Unity does not deal with fools like you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectCeaseFire"
	Value "We will not be swayed"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectCeaseFire"
	Value "We have no interest in partnering with you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectCeaseFire"
	Value "Our goals are too conflicting"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectPeaceTreaty"
	Value "The Unity's goals are its alone for now."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectPeaceTreaty"
	Value "We are satisfied with our current agreement, thank you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectPeaceTreaty"
	Value "We do not wish to strengthen ties at this moment"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectPeaceTreaty"
	Value "The time is coming when a further agreement may be necessary, but it is not here"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectPeaceTreaty"
	Value "Maybe later"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectPeaceTreaty"
	Value "We are not ready to commit to a further agreement yet"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectPeaceTreaty"
	Value "Show us your value and we will consider it"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectTrade"
	Value "Maybe when you are able to contribute something useful"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectTrade"
	Value "Our economy is currently doing fine, thank you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectTrade"
	Value "We are not ready to make that kind of investment in a trade network yet"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectTrade"
	Value "We have our own plans for trade"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectTrade"
	Value "We are not quite ready for that yet, thank you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectTrade"
	Value "Our empire is not ready to trade yet"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectTrade"
	Value "Maybe after our merchants have had time to settle in"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectInternalVision"
	Value "The Unity has no time to watch over your empire."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectInternalVision"
	Value "We prefer to keep our own counsel"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectInternalVision"
	Value "The Unity is too busy to keep her eyes on your empire"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectInternalVision"
	Value "The Unity is too busy to watch your empire for you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectInternalVision"
	Value "We are uncertain whether you will keep our secrets safe"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectInternalVision"
	Value "We are not quite ready to commit to such an agreement"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectInternalVision"
	Value "The Unity does not share secrets with unbelievers"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectExternalVision"
	Value "The Unity's eyes are her own"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectExternalVision"
	Value "What could the Unity gain from such an agreement?"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectExternalVision"
	Value "If the Unity wishes you to know something, it will inform you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectExternalVision"
	Value "We can learn nothing from you"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectExternalVision"
	Value "What reason do we have to share our knowledge"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectExternalVision"
	Value "We have enough things to think about without watching your borders as well"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceRejectExternalVision"
	Value "Our movements are not your business"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakCeaseFire"
	Value "The Unity's goals diverge from yours for now, but fate's course may later join them again."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakCeaseFire"
	Value "We have no further reason to continue this agreement"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakCeaseFire"
	Value "We grow weary of this alliance"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakCeaseFire"
	Value "Our roads diverge here"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakCeaseFire"
	Value "You have been a poor ally"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakCeaseFire"
	Value "The Unity's goodwill is at an end"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakCeaseFire"
	Value "All things must come to an end"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakPeaceTreaty"
	Value "Our paths diverge.  This agreement is finished."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakPeaceTreaty"
	Value "Your future is in your own hands.  Do with it what you will"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakPeaceTreaty"
	Value "The time of peace between our empires is over"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakPeaceTreaty"
	Value "Consider this a formal declaration of war"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakPeaceTreaty"
	Value "The Unity is displeased with your performance.  As of this moment, we are at war"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakPeaceTreaty"
	Value "The Unity cannot share the future with a heretic empire"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakPeaceTreaty"
	Value "Your heretical beliefs are offensive to the Unity.  Consider yourself at war"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakTrade"
	Value "This isn't working out the way we hoped it would."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakTrade"
	Value "The influence of your heresy is corrupting our empire."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakTrade"
	Value "The Unity has decreed that economic exchange with a heretical empire is forbidden"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakTrade"
	Value "Your traders have offended the Unity."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakTrade"
	Value "There will be no more exchange between our empires"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakTrade"
	Value "The Unity has forbidden further exchange with your empire."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakTrade"
	Value "We have no further need of your merchants."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakInternalVision"
	Value "This agreement serves us no further."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakInternalVision"
	Value "You have seen all that is needed."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakInternalVision"
	Value "We have seen all we needed to see."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakInternalVision"
	Value "The Unity has seen all that it required."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakInternalVision"
	Value "We require no further treaty."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakInternalVision"
	Value "We have examined your empire and require no further information."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakInternalVision"
	Value "We will keep our eyes to ourself from now on."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakInternalVision"
	Value "You do not need to see anything more."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakExternalVision"
	Value "There is no longer any need for this agreement."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakExternalVision"
	Value "We have no interest in continuing this exchange"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakExternalVision"
	Value "We do not have time to deal with this much information"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakExternalVision"
	Value "We prefer to keep our secrets to ourselves"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakExternalVision"
	Value "The Unity's secrets can no longer be exposed"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakExternalVision"
	Value "There will be no more of this kind of agreement"
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakExternalVision"
	Value "The Unity does not trust your motivation.  We will keep our own counsel from now on."
StringInfo
	ID "IDS_TAUNT_PSI_AllianceBreakExternalVision"
	Value "We have seen all that we needed to see"
StringInfo
	ID "IDS_TAUNT_PSI_AllyBackUpArrived"
	Value "The Unity fights at your side."
StringInfo
	ID "IDS_TAUNT_PSI_AllyBackUpArrived"
	Value "We are here."
StringInfo
	ID "IDS_TAUNT_PSI_AllyBackUpArrived"
	Value "We are here to help."
StringInfo
	ID "IDS_TAUNT_PSI_AllyBackUpArrived"
	Value "The Unity has come to your aid"
StringInfo
	ID "IDS_TAUNT_PSI_AllyBackUpArrived"
	Value "Help has arrived"
StringInfo
	ID "IDS_TAUNT_PSI_AllyBackUpArrived"
	Value "Help is here"
StringInfo
	ID "IDS_TAUNT_PSI_AllyBackUpArrived"
	Value "Aid has arrived"
StringInfo
	ID "IDS_TAUNT_PSI_AllyBackUpEnRoute"
	Value "Help is on the way"
StringInfo
	ID "IDS_TAUNT_PSI_AllyBackUpEnRoute"
	Value "The Unity is coming to your aid"
StringInfo
	ID "IDS_TAUNT_PSI_AllyBackUpEnRoute"
	Value "We are coming to help you at %s"
StringInfo
	ID "IDS_TAUNT_PSI_AllyBackUpEnRoute"
	Value "We will arrive at %s as soon as we can"
StringInfo
	ID "IDS_TAUNT_PSI_AllyBackUpEnRoute"
	Value "Our forces are coming to %s"
StringInfo
	ID "IDS_TAUNT_PSI_AllyBackUpEnRoute"
	Value "Support is on its way to %s"
StringInfo
	ID "IDS_TAUNT_PSI_AllyBackUpEnRoute"
	Value "Hold on at %s, we're on the way"
StringInfo
	ID "IDS_TAUNT_PSI_AllyCapitalShipLost"
	Value "One of the Unity's capital ships has fallen!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyCapitalShipLost"
	Value "You must avenge %s!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyCapitalShipLost"
	Value "The Unity's capital ships require more support"
StringInfo
	ID "IDS_TAUNT_PSI_AllyCapitalShipLost"
	Value "Our capital ship %s has been lost!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyCapitalShipLost"
	Value "We lost a capital ship!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyCapitalShipLost"
	Value "Our capital ship is dying!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyCapitalShipLost"
	Value "We have suffered the loss of a capital ship."
StringInfo
	ID "IDS_TAUNT_PSI_AllyPlanetLost"
	Value "The voice of the Unity on %s has fallen silent."
StringInfo
	ID "IDS_TAUNT_PSI_AllyPlanetLost"
	Value "They've taken %s!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyPlanetLost"
	Value "They've destroyed %s!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyPlanetLost"
	Value "We've lost the planet %s."
StringInfo
	ID "IDS_TAUNT_PSI_AllyPlanetLost"
	Value "The planet %s has been lost"
StringInfo
	ID "IDS_TAUNT_PSI_AllyPlanetLost"
	Value "They have taken our planet %s"
StringInfo
	ID "IDS_TAUNT_PSI_AllyPlanetLost"
	Value "They got %s"
StringInfo
	ID "IDS_TAUNT_PSI_AllyPlanetUnderAttack"
	Value "Our planet is being attacked!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyPlanetUnderAttack"
	Value "%s is being attacked!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyPlanetUnderAttack"
	Value "They're attacking %s!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyPlanetUnderAttack"
	Value "Our planet is under siege!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyPlanetUnderAttack"
	Value "The enemy is attacking %s!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyPlanetUnderAttack"
	Value "The enemy is sieging our planet %s!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyPlanetUnderAttack"
	Value "Our planet %s is being attacked."
StringInfo
	ID "IDS_TAUNT_PSI_BountyIncreasedOther"
	Value "Did you do that?"
StringInfo
	ID "IDS_TAUNT_PSI_BountyIncreasedOther"
	Value "That better not have been you"
StringInfo
	ID "IDS_TAUNT_PSI_BountyIncreasedOther"
	Value "If you just placed that bounty on my head, you're wasting your money"
StringInfo
	ID "IDS_TAUNT_PSI_BountyIncreasedOther"
	Value "Two can play at that game."
StringInfo
	ID "IDS_TAUNT_PSI_BountyIncreasedOther"
	Value "Bribing others to do your dirty work?"
StringInfo
	ID "IDS_TAUNT_PSI_BountyIncreasedOther"
	Value "Did you put bounty on me?"
StringInfo
	ID "IDS_TAUNT_PSI_BountyIncreasedOther"
	Value "We have no fear of pirates"
StringInfo
	ID "IDS_TAUNT_PSI_AllyResourcesReceived"
	Value "The Unity is grateful for your favours."
StringInfo
	ID "IDS_TAUNT_PSI_AllyResourcesReceived"
	Value "We are grateful for your favours."
StringInfo
	ID "IDS_TAUNT_PSI_AllyResourcesReceived"
	Value "We appreciate your contributions."
StringInfo
	ID "IDS_TAUNT_PSI_AllyResourcesReceived"
	Value "The Unity is pleased with your generosity."
StringInfo
	ID "IDS_TAUNT_PSI_AllyResourcesReceived"
	Value "The Unity thanks you."
StringInfo
	ID "IDS_TAUNT_PSI_AllyResourcesReceived"
	Value "The Unity may require more of you in future."
StringInfo
	ID "IDS_TAUNT_PSI_AllyResourcesReceived"
	Value "Thanks"
StringInfo
	ID "IDS_TAUNT_PSI_HostileFleetArrived"
	Value "This looks ripe for the taking"
StringInfo
	ID "IDS_TAUNT_PSI_HostileFleetArrived"
	Value "The Unity does not care for your presence here."
StringInfo
	ID "IDS_TAUNT_PSI_HostileFleetArrived"
	Value "This planet will soon be ours"
StringInfo
	ID "IDS_TAUNT_PSI_HostileFleetArrived"
	Value "This planet will soon belong to the Unity"
StringInfo
	ID "IDS_TAUNT_PSI_HostileFleetArrived"
	Value "Flee before the Unity."
StringInfo
	ID "IDS_TAUNT_PSI_HostileFleetArrived"
	Value "The Unity recommends that you depart from %s"
StringInfo
	ID "IDS_TAUNT_PSI_HostileFleetArrived"
	Value "Your heretic colony will be removed from %s shortly"
StringInfo
	ID "IDS_TAUNT_PSI_HostilePlanetDestroyed"
	Value "The Unity will return"
StringInfo
	ID "IDS_TAUNT_PSI_HostilePlanetDestroyed"
	Value "Vengeance will be served!"
StringInfo
	ID "IDS_TAUNT_PSI_HostilePlanetDestroyed"
	Value "This day is yours.  It will not last."
StringInfo
	ID "IDS_TAUNT_PSI_HostilePlanetDestroyed"
	Value "Enjoy it while you can"
StringInfo
	ID "IDS_TAUNT_PSI_HostilePlanetDestroyed"
	Value "You will pay for this offense against the Unity"
StringInfo
	ID "IDS_TAUNT_PSI_HostilePlanetDestroyed"
	Value "Take it, it is of no futher use to us"
StringInfo
	ID "IDS_TAUNT_PSI_HostilePlanetDestroyed"
	Value "The Unity will have its revenge upon the defilers of this planet"
StringInfo
	ID "IDS_TAUNT_PSI_HostileFleetEnrouteForAttack"
	Value "We suggest you move yourself from %s"
StringInfo
	ID "IDS_TAUNT_PSI_HostileFleetEnrouteForAttack"
	Value "The Unity moves toward %s.  There is nothing you can do now."
StringInfo
	ID "IDS_TAUNT_PSI_HostileFleetEnrouteForAttack"
	Value "We are coming for %s"
StringInfo
	ID "IDS_TAUNT_PSI_HostileFleetEnrouteForAttack"
	Value "Your people on %s can already sense that their time is growing short"
StringInfo
	ID "IDS_TAUNT_PSI_HostileFleetEnrouteForAttack"
	Value "Keep your eyes on %s and behold the strength of the Unity"
StringInfo
	ID "IDS_TAUNT_PSI_HostileFleetEnrouteForAttack"
	Value "Your colony on %s is weak"
StringInfo
	ID "IDS_TAUNT_PSI_HostileFleetEnrouteForAttack"
	Value "Watch for us at %s"
StringInfo
	ID "IDS_TAUNT_PSI_AllyDefenseRequest"
	Value "We require assistance at %s"
StringInfo
	ID "IDS_TAUNT_PSI_AllyDefenseRequest"
	Value "Your help is requested at %s"
StringInfo
	ID "IDS_TAUNT_PSI_AllyDefenseRequest"
	Value "The Unity requires your help at %s"
StringInfo
	ID "IDS_TAUNT_PSI_AllyDefenseRequest"
	Value "%s requires your aid."
StringInfo
	ID "IDS_TAUNT_PSI_AllyDefenseRequest"
	Value "If you want to make yourself useful, send some aid to %s"
StringInfo
	ID "IDS_TAUNT_PSI_AllyDefenseRequest"
	Value "Help %s!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyDefenseRequest"
	Value "The citizens of %s need your help!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyAttackRequest"
	Value "Strike at %s."
StringInfo
	ID "IDS_TAUNT_PSI_AllyAttackRequest"
	Value "An attack on %s would be very helpful."
StringInfo
	ID "IDS_TAUNT_PSI_AllyAttackRequest"
	Value "Please attack %s"
StringInfo
	ID "IDS_TAUNT_PSI_AllyAttackRequest"
	Value "Attack %s"
StringInfo
	ID "IDS_TAUNT_PSI_AllyAttackRequest"
	Value "Please hit %s"
StringInfo
	ID "IDS_TAUNT_PSI_AllyAttackRequest"
	Value "Hit %s if you want this alliance to continue"
StringInfo
	ID "IDS_TAUNT_PSI_AllyAttackRequest"
	Value "The Unity demands that you attack %s"
StringInfo
	ID "IDS_TAUNT_PSI_AllyTradeportRequest"
	Value "Please build a port for trade"
StringInfo
	ID "IDS_TAUNT_PSI_AllyTradeportRequest"
	Value "Please build a trade port"
StringInfo
	ID "IDS_TAUNT_PSI_AllyTradeportRequest"
	Value "You need a trade port"
StringInfo
	ID "IDS_TAUNT_PSI_AllyTradeportRequest"
	Value "Let's start trading.  You need a trade port."
StringInfo
	ID "IDS_TAUNT_PSI_AllyTradeportRequest"
	Value "Get a trade port."
StringInfo
	ID "IDS_TAUNT_PSI_AllyTradeportRequest"
	Value "Start building a trade port now"
StringInfo
	ID "IDS_TAUNT_PSI_AllyTradeportRequest"
	Value "You need a trade port soon"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestAccept"
	Value "As you wish"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestAccept"
	Value "As you require"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestAccept"
	Value "Of course"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestAccept"
	Value "The council agrees"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestAccept"
	Value "The Unity agrees"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestAccept"
	Value "We are agreed"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestAccept"
	Value "We are ready"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionHasBetterOffer"
	Value "We can't help you at the moment"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionHasBetterOffer"
	Value "Your problems are not our concern"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionHasBetterOffer"
	Value "We have more important problems to attend to."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionHasBetterOffer"
	Value "The Unity has its own issues to deal with"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionHasBetterOffer"
	Value "Another ally requires our attention"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionHasBetterOffer"
	Value "The Unity has more pressing concerns than this"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionHasBetterOffer"
	Value "Our plans have already been set, sorry"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionNotHappyEnough"
	Value "The Unity has not been pleased with your performance thus far."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionNotHappyEnough"
	Value "You have been a poor ally so far."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionNotHappyEnough"
	Value "You have not shown yourself worthy of our help"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionNotHappyEnough"
	Value "You have not earned our respect."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionNotHappyEnough"
	Value "Nobody makes demands of the Unity!"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionNotHappyEnough"
	Value "Don't command us."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionNotHappyEnough"
	Value "Give us a reason to help you first."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionAttackingFriend"
	Value "The Unity has no quarrel with that empire"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionAttackingFriend"
	Value "The Unity does not attack its allies"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionAttackingFriend"
	Value "We feel no hostility towards that empire"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionAttackingFriend"
	Value "That empire is not an enemy of the Unity"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionAttackingFriend"
	Value "Sorry, but we have no trouble with that empire."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionAttackingFriend"
	Value "That empire is an ally of the Unity"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionAttackingFriend"
	Value "We have no reason to attack them"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionDefendingEnemy"
	Value "The Unity will never defend that empire"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionDefendingEnemy"
	Value "We are at war with that empire"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionDefendingEnemy"
	Value "We can't help you defend them.  We're at war with them."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionDefendingEnemy"
	Value "The Unity is at war with that empire."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionDefendingEnemy"
	Value "We do not defend those who are not already friends of the Unity"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionDefendingEnemy"
	Value "The Unity does not defend its enemies"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionDefendingEnemy"
	Value "We have no interest in that battle"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionNoPath"
	Value "We can't help you until we find a path"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionNoPath"
	Value "We do not know the way"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionNoPath"
	Value "We can't get there"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionNoPath"
	Value "There is something blocking our path"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionNoPath"
	Value "The way is not known to us"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionNoPath"
	Value "We are not familiar with that region of space"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestRejectionNoPath"
	Value "We have not explored that area yet"
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestOverridden"
	Value "There is another issue which requires our attention.  We must quit this mission."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestOverridden"
	Value "Our attention is required elsewhere.  Good luck."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestOverridden"
	Value "The Unity has decided to place its effort elsewhere."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestOverridden"
	Value "We hope your mission is a success but we can't help you any more."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestOverridden"
	Value "A more pressing issue has come up.  We can't help you any more."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestOverridden"
	Value "Another ally requires our help.  Sorry."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestOverridden"
	Value "The Unity can no longer help you in this.  Another ally requires urgent help."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestFinished"
	Value "We have completed the task."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestFinished"
	Value "We have finished the task."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestFinished"
	Value "It has been done."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestFinished"
	Value "All has been done."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestFinished"
	Value "Your request has been fulfilled."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestFinished"
	Value "All that you asked has been done."
StringInfo
	ID "IDS_TAUNT_PSI_AllyRequestFinished"
	Value "Is there anything else?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptCeaseFire"
	Value "There is no need for hostility"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptCeaseFire"
	Value "There is no need for our empires to be in conflict."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptCeaseFire"
	Value "We will cooperate with you for now"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptCeaseFire"
	Value "For now we accept.  If you betray us, we will crush you."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptCeaseFire"
	Value "Keep in mind we do not look kindly upon broken treaties."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptCeaseFire"
	Value "If you have any thoughts of betrayal, we suggest you rethink them."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptCeaseFire"
	Value "We will accept.  For now."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptPeaceTreaty"
	Value "I'm glad you see the advantage of cooperating with us"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptPeaceTreaty"
	Value "You will find we can be powerful allies"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptPeaceTreaty"
	Value "I think we can work together"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptPeaceTreaty"
	Value "A strange alliance.  But hopefully a strong one."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptPeaceTreaty"
	Value "This alliance will strengthen us both"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptPeaceTreaty"
	Value "Working together, we will be unstoppable!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptPeaceTreaty"
	Value "There are many advantages to this for both of us"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptTrade"
	Value "We can certainly use some of your goods"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptTrade"
	Value "Such an agreement may be very useful"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptTrade"
	Value "An excellent suggestion!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptTrade"
	Value "Good idea.  I could use some extra credits."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptTrade"
	Value "A few extra credits never hurt anybody"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptTrade"
	Value "Our economy could use a boost.  Good idea."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptTrade"
	Value "Excellent idea."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptInternalVision"
	Value "Let's see what you are hiding"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptInternalVision"
	Value "This is a pathetic shadow of the old Vasari Empire, but it is all we have."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptInternalVision"
	Value "Let's see your empire"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptInternalVision"
	Value "Let's see what you've got"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptInternalVision"
	Value "Agreed."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptInternalVision"
	Value "Let me see your starmap."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptInternalVision"
	Value "Transmitting map data."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptExternalVision"
	Value "We could use a few extra sets of eyes"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptExternalVision"
	Value "The Council has accepted your proposal."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptExternalVision"
	Value "Let's see what you can see"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptExternalVision"
	Value "What do your little scouts tell you?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptExternalVision"
	Value "What do you have to show me?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptExternalVision"
	Value "What can you see?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceAcceptExternalVision"
	Value "Show me what you can see"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferCeaseFire"
	Value "Let's work together"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferCeaseFire"
	Value "How about an alliance?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferCeaseFire"
	Value "How do you feel about a little teamwork?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferCeaseFire"
	Value "We don't need conflict"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferCeaseFire"
	Value "An alliance seems like a good idea."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferCeaseFire"
	Value "Let's hold off on the fighting for now"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferCeaseFire"
	Value "We should work together."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferPeaceTreaty"
	Value "This alliance has worked well so far.  Let's make it official."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferPeaceTreaty"
	Value "We have been pleased with your performance thus far."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferPeaceTreaty"
	Value "Are you interested in signing a formal treaty?  Of course, if you betray us, we will show you no mercy"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferPeaceTreaty"
	Value "How does a peace treaty sound to you?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferPeaceTreaty"
	Value "I don't trust you to maintain a cease fire.  Let's have a real agreement."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferPeaceTreaty"
	Value "Our current agreement is weak and unbinding.  A real alliance would be better for both of us."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferPeaceTreaty"
	Value "Our ambassador will arrive shortly and begin formal negotiations for a peace treaty.  What do you say?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferTrade"
	Value "We can both make some money from a trade agreement."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferTrade"
	Value "I'm sure your economy wouldn't suffer from a few extra credits"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferTrade"
	Value "A few extra credits would not hurt our economies"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferTrade"
	Value "Let's trade"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferTrade"
	Value "How do you feel about a trade agreement?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferTrade"
	Value "We should really begin trading."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferTrade"
	Value "We need a trade pact to get our economies rolling."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferInternalVision"
	Value "Let's see what is happening in your little corner of the galaxy"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferInternalVision"
	Value "Would you like to share information?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferInternalVision"
	Value "Let's see what is happening on your planets."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferInternalVision"
	Value "Why don't we share information?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferInternalVision"
	Value "Would you be interested in some information exchange?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferInternalVision"
	Value "Would you like to see the workings of our glorious empire?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferInternalVision"
	Value "Let's share some data.  I would like to see the extents of your pathetic little empire."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferExternalVision"
	Value "Let's make a vision pact."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferExternalVision"
	Value "Our ships bring us much valuable information.  Would you like to share?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferExternalVision"
	Value "I have some information you might be interested in."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferExternalVision"
	Value "Are you interested in sharing some information?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferExternalVision"
	Value "Tell me what you have learned about the galaxy."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferExternalVision"
	Value "Our reconnaissance has shown us some interesting things.  Would you like to trade some information?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceOfferExternalVision"
	Value "Let's share some information."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectCeaseFire"
	Value "Your concerns are beneath me. You are too pathetic to even speak to."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectCeaseFire"
	Value "Spare me your pleasantries"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectCeaseFire"
	Value "Do not waste my time"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectCeaseFire"
	Value "Our empire working with your idle band of raggle-taggle riff-raff?  You must be joking"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectCeaseFire"
	Value "Cease this idle chatter"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectCeaseFire"
	Value "The only thing we ask of you is that you try and be a worthy adversary"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectCeaseFire"
	Value "Perhaps at a later time"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectPeaceTreaty"
	Value "Your actions reflect favorably on you, but I cannot ally with you at this time."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectPeaceTreaty"
	Value "Our alliance has been satisfactory so far, but we are not ready to strengthen ties at the moment"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectPeaceTreaty"
	Value "We do not yet have sufficient confidence in your abilities to tie our fate to yours"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectPeaceTreaty"
	Value "Maybe when you have proven yourself"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectPeaceTreaty"
	Value "We will make a formal declaration when you have shown yourself to be a competent ally"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectPeaceTreaty"
	Value "Perhaps if your leader was not such a fool."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectPeaceTreaty"
	Value "The protocol must be observed."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectTrade"
	Value "Maybe when you are able to contribute something useful."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectTrade"
	Value "Our economy is doing quite well as it is"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectTrade"
	Value "We have nothing to exchange with you at the moment"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectTrade"
	Value "Maybe later we will exchange goods"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectTrade"
	Value "At the moment our economy is not oriented towards trade"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectTrade"
	Value "If you had anything of value to contribute we would consider it"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectTrade"
	Value "We will keep to ourselves for now"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectInternalVision"
	Value "Maybe when you have something to show."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectInternalVision"
	Value "Bring us this request when your empire is not nearly so pathetic"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectInternalVision"
	Value "Ask us this when your empire isn't so puny."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectInternalVision"
	Value "Why should we share our secrets with you?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectInternalVision"
	Value "Our secrets are ours, and will remain ours"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectInternalVision"
	Value "You have not given us enough reason to trust you with this information"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectInternalVision"
	Value "You have not yet earned this favour."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectExternalVision"
	Value "Our empire will not share this kind of information"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectExternalVision"
	Value "We will not betray the locations of our fleet"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectExternalVision"
	Value "You have not yet earned this information"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectExternalVision"
	Value "The location of your paltry fleet is of no interest to us"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectExternalVision"
	Value "This information is not yours to demand"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectExternalVision"
	Value "Why do you want to know the location of our fleet?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceRejectExternalVision"
	Value "We can't learn anything from you that we don't already know."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakCeaseFire"
	Value "There comes a time when even the greatest team must learn to make individual sacrifices"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakCeaseFire"
	Value "I don't think this little agreement is working out.  Goodbye."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakCeaseFire"
	Value "We have no further need for your assistance"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakCeaseFire"
	Value "You have been totally useless as an ally."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakCeaseFire"
	Value "This alliance is finished."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakCeaseFire"
	Value "We are finished with this partnership!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakCeaseFire"
	Value "I see no further reason to continue this partnership."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakPeaceTreaty"
	Value "Your incompetence is terminally offensive.  Prepare for war!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakPeaceTreaty"
	Value "We need more territory.  Yours looks pretty ripe for the taking"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakPeaceTreaty"
	Value "You have offended us for the last time.  Prepare for war!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakPeaceTreaty"
	Value "The time has come for this friendship to end.  Prepare for war!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakPeaceTreaty"
	Value "There will be no more peace for you."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakPeaceTreaty"
	Value "Our patience has run out.  Prepare for war."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakPeaceTreaty"
	Value "The balance of power needs to be shifted.  Prepare for war."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakTrade"
	Value "We have no further need of your economic assistance."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakTrade"
	Value "We no longer have any interest in trade"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakTrade"
	Value "There will be no more trade."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakTrade"
	Value "We will no longer be able to trade with you, sorry"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakTrade"
	Value "Our trade agreement is old and needs to be renegotiated"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakTrade"
	Value "We have no further need of your goods and services"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakTrade"
	Value "You contribute nothing to the coffers of our empire.  There will be no further trade."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakInternalVision"
	Value "Nothing more needs to be seen.  "
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakInternalVision"
	Value "We will keep our vision to ourself."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakInternalVision"
	Value "I don't think you need to see any more of our empire"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakInternalVision"
	Value "I don't think we need to see any more of your empire"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakInternalVision"
	Value "We have seen all that we need to see.  We will share no more internal intelligence"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakInternalVision"
	Value "Sorry, but I don't trust your desire to see what is happening in our empire.  I am ending our little agreement"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakInternalVision"
	Value "You do not need to see our empire's doings any longer."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakExternalVision"
	Value "Sorry, but the time has come to end our little information sharing agreement"
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakExternalVision"
	Value "From now on, we will keep our ship intelligence to ourselves."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakExternalVision"
	Value "I am withdrawing from our intelligence agreement."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakExternalVision"
	Value "We have no further need of your ship intelligence and are withdrawing from our agreement."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakExternalVision"
	Value "We have no further need for this intelligence agreement."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakExternalVision"
	Value "Our intelligence agreement is at an end."
StringInfo
	ID "IDS_TAUNT_PHASE_AllianceBreakExternalVision"
	Value "Our intelligence agreement must end, sorry."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyBackUpArrived"
	Value "We have arrived to help you"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyBackUpArrived"
	Value "We are here"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyBackUpArrived"
	Value "Supporting you now"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyBackUpArrived"
	Value "We have arrived"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyBackUpArrived"
	Value "Our ships are now supporting your fleet.  Do not forget this."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyBackUpArrived"
	Value "Support is here"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyBackUpArrived"
	Value "Our ships are in position to support your fleet"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyBackUpEnRoute"
	Value "Support is on its way to %s"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyBackUpEnRoute"
	Value "We're coming to help you at %s"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyBackUpEnRoute"
	Value "Support heading to %s"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyBackUpEnRoute"
	Value "I have sent support to %s.  Remember this next time we need your aid"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyBackUpEnRoute"
	Value "A fleet is moving to support you at %s"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyBackUpEnRoute"
	Value "We are preparing to support you at %s"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyBackUpEnRoute"
	Value "Coming to %s"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyCapitalShipLost"
	Value "Our capital ship has been lost!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyCapitalShipLost"
	Value "We have lost a capital ship!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyCapitalShipLost"
	Value "One of our most powerful ships has been destroyed!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyCapitalShipLost"
	Value "We have lost a capital ship.  It must be replaced."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyCapitalShipLost"
	Value "I have just recieved reports of a capital ship loss.  It must be avenged"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyCapitalShipLost"
	Value "Capital ship lost!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyCapitalShipLost"
	Value "Our capitalship %s has just been lost!  Death to the enemy!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyPlanetLost"
	Value "We have lost a planet!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyPlanetLost"
	Value "We've lost one of our planets!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyPlanetLost"
	Value "They've taken one of my planets!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyPlanetLost"
	Value "The enemy has destroyed our colony on %s"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyPlanetLost"
	Value "%s has fallen."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyPlanetLost"
	Value "%s has fallen to the enemy.  This is getting out of hand."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyPlanetLost"
	Value "%s is no longer part of our empire."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyPlanetUnderAttack"
	Value "%s is being attacked by the enemy."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyPlanetUnderAttack"
	Value "I need your support at %s if you can spare it"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyPlanetUnderAttack"
	Value "The enemy is surrounding %s"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyPlanetUnderAttack"
	Value "I've got enemies at %s"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyPlanetUnderAttack"
	Value "%s is under attack"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyPlanetUnderAttack"
	Value "%s is being attacked!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyPlanetUnderAttack"
	Value "The enemy is at %s"
StringInfo
	ID "IDS_TAUNT_PHASE_BountyIncreasedOther"
	Value "We do not take kindly to sneak attacks.  Did you put bounty on our empire?"
StringInfo
	ID "IDS_TAUNT_PHASE_BountyIncreasedOther"
	Value "Bounty is the last refuge of the incompetent.  Did you do that?"
StringInfo
	ID "IDS_TAUNT_PHASE_BountyIncreasedOther"
	Value "Did you put that bounty on us?"
StringInfo
	ID "IDS_TAUNT_PHASE_BountyIncreasedOther"
	Value "I will find out who put that bounty on my head and I will crush them like a bug"
StringInfo
	ID "IDS_TAUNT_PHASE_BountyIncreasedOther"
	Value "Don't waste your money on bounty, you're going to need it."
StringInfo
	ID "IDS_TAUNT_PHASE_BountyIncreasedOther"
	Value "If that was you putting bounty on us... don't."
StringInfo
	ID "IDS_TAUNT_PHASE_BountyIncreasedOther"
	Value "Save your bounty money to defend your worlds.  You're going to need every credit you can get."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyResourcesReceived"
	Value "A generous gesture."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyResourcesReceived"
	Value "A worthy gesture."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyResourcesReceived"
	Value "Thank you... I really needed that"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyResourcesReceived"
	Value "We appreciate your generosity"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyResourcesReceived"
	Value "Thank you.  I hope we can return the favour later."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyResourcesReceived"
	Value "Mmm... tasty."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyResourcesReceived"
	Value "Much appreciated."
StringInfo
	ID "IDS_TAUNT_PHASE_HostileFleetArrived"
	Value "Say goodbye to %s"
StringInfo
	ID "IDS_TAUNT_PHASE_HostileFleetArrived"
	Value "You may as well abandon %s now"
StringInfo
	ID "IDS_TAUNT_PHASE_HostileFleetArrived"
	Value "Save your dignity and evacuate %s now"
StringInfo
	ID "IDS_TAUNT_PHASE_HostileFleetArrived"
	Value "Watch %s"
StringInfo
	ID "IDS_TAUNT_PHASE_HostileFleetArrived"
	Value "You might want to watch %s"
StringInfo
	ID "IDS_TAUNT_PHASE_HostileFleetArrived"
	Value "Watch %s and see how it's done"
StringInfo
	ID "IDS_TAUNT_PHASE_HostileFleetArrived"
	Value "Don't worry, this will be painless."
StringInfo
	ID "IDS_TAUNT_PHASE_HostilePlanetDestroyed"
	Value "You will pay dearly for what you have done on %s"
StringInfo
	ID "IDS_TAUNT_PHASE_HostilePlanetDestroyed"
	Value "%s was just a test."
StringInfo
	ID "IDS_TAUNT_PHASE_HostilePlanetDestroyed"
	Value "The loss of one planet barely diminishes my empire"
StringInfo
	ID "IDS_TAUNT_PHASE_HostilePlanetDestroyed"
	Value "We didn't need %s anyway"
StringInfo
	ID "IDS_TAUNT_PHASE_HostilePlanetDestroyed"
	Value "%s's loss will be avenged."
StringInfo
	ID "IDS_TAUNT_PHASE_HostilePlanetDestroyed"
	Value "You should not have done that."
StringInfo
	ID "IDS_TAUNT_PHASE_HostilePlanetDestroyed"
	Value "You will pay for that."
StringInfo
	ID "IDS_TAUNT_PHASE_HostileFleetEnrouteForAttack"
	Value "I hope your defenses are strong at %s, I could use a decent fight."
StringInfo
	ID "IDS_TAUNT_PHASE_HostileFleetEnrouteForAttack"
	Value "I could use a new planet.  %s will do."
StringInfo
	ID "IDS_TAUNT_PHASE_HostileFleetEnrouteForAttack"
	Value "%s looks like a choice target."
StringInfo
	ID "IDS_TAUNT_PHASE_HostileFleetEnrouteForAttack"
	Value "We're moving on %s and there is nothing you can do about it"
StringInfo
	ID "IDS_TAUNT_PHASE_HostileFleetEnrouteForAttack"
	Value "Don't bother building anything at %s.  It won't last long."
StringInfo
	ID "IDS_TAUNT_PHASE_HostileFleetEnrouteForAttack"
	Value "I need a new planet.  %s sounds nice."
StringInfo
	ID "IDS_TAUNT_PHASE_HostileFleetEnrouteForAttack"
	Value "I hear the vacation spots are great on %s this time of year.  Maybe I should take it."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyDefenseRequest"
	Value "Can you help me at %s?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyDefenseRequest"
	Value "If you have a few ships to spare, can you send them to %s?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyDefenseRequest"
	Value "%s needs your support."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyDefenseRequest"
	Value "Support us at %s if you can"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyDefenseRequest"
	Value "I need your support at %s.  Do not fail me."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyDefenseRequest"
	Value "Please send some ships to %s quickly"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyDefenseRequest"
	Value "Defenders are %s need your support"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyAttackRequest"
	Value "Strike hard, strike fast.  %s is your target."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyAttackRequest"
	Value "Our fists must fall upon %s"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyAttackRequest"
	Value "Let's attack %s"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyAttackRequest"
	Value "%s looks like a juicy target"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyAttackRequest"
	Value "I'm going for %s, can you help?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyAttackRequest"
	Value "Let's hit them at %s"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyAttackRequest"
	Value "Let's go for %s"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyTradeportRequest"
	Value "Get yourself a trade port"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyTradeportRequest"
	Value "What kind of backwater empire doesn't have a trade port?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyTradeportRequest"
	Value "If you had a trade port, maybe we could do a little business"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyTradeportRequest"
	Value "You might find a trade port a useful investment at this point."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyTradeportRequest"
	Value "Hurry up and get a trade port."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyTradeportRequest"
	Value "How can an empire the size of yours not have a single trade port?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyTradeportRequest"
	Value "You need a trade port"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestAccept"
	Value "Instructions acknowledged"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestAccept"
	Value "Right"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestAccept"
	Value "Received instructions"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestAccept"
	Value "I think I understand"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestAccept"
	Value "Understood"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestAccept"
	Value "Excellent"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestAccept"
	Value "Agreed"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionHasBetterOffer"
	Value "Sorry, but another ally needs our help more"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionHasBetterOffer"
	Value "We are busy helping another ally"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionHasBetterOffer"
	Value "I can't help you out right now, I'm busy with another request"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionHasBetterOffer"
	Value "Can't do that now.  Another ally is in serious trouble"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionHasBetterOffer"
	Value "All my support is being used up by one of my better allies, sorry."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionHasBetterOffer"
	Value "Can you wait until I finish this other mission?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionHasBetterOffer"
	Value "I'm already busy with a mission from somebody else, sorry."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionNotHappyEnough"
	Value "I'd like to help you, but you just haven't been a good enough ally thus far"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionNotHappyEnough"
	Value "How about you make it worth my while first?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionNotHappyEnough"
	Value "I don't think I'm ready to do that for you yet"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionNotHappyEnough"
	Value "Sorry, but you just haven't proven you're worth it yet"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionNotHappyEnough"
	Value "You're just not worth it yet, sorry"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionNotHappyEnough"
	Value "Ask me again after you've done something for me."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionNotHappyEnough"
	Value "How about if I don't."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionAttackingFriend"
	Value "I'm not going to give orders to attack an ally"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionAttackingFriend"
	Value "I'm not going to send my ships to attack an ally"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionAttackingFriend"
	Value "That empire is an ally"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionAttackingFriend"
	Value "Ask me something else.  That I cannot do."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionAttackingFriend"
	Value "I can't do that.  It would violate one of our treaties."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionAttackingFriend"
	Value "A treaty prevents me from fulfilling your request."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionAttackingFriend"
	Value "I have no quarrel with that empire."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionDefendingEnemy"
	Value "I refuse to help that empire."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionDefendingEnemy"
	Value "I can't defend them."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionDefendingEnemy"
	Value "Tell them to sign a cease fire and I'll help!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionDefendingEnemy"
	Value "That empire is our enemy"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionDefendingEnemy"
	Value "We have nothing but hatred for that empire"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionDefendingEnemy"
	Value "That empire has been our enemy for too long"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionDefendingEnemy"
	Value "Another request, certainly.  This, never!"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionNoPath"
	Value "We don't know the way"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionNoPath"
	Value "The route is unknown"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionNoPath"
	Value "Can't do that.  I don't know how to get there"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionNoPath"
	Value "We haven't discovered a route to there yet"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionNoPath"
	Value "Sorry, don't know the way."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionNoPath"
	Value "Sorry, no idea how to get there"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestRejectionNoPath"
	Value "If I knew how to get there I would help you"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestOverridden"
	Value "Sorry, we can't continue with this request."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestOverridden"
	Value "Sorry, but we must abandon this mission."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestOverridden"
	Value "Sorry, I have orders to abandon this mission."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestOverridden"
	Value "This mission has been overridden by another more pressing one"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestOverridden"
	Value "I'm sorry, but I can't continue with this mission.  Another more urgent one came up."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestOverridden"
	Value "Sorry, but I have to abandon this task.  Something came up."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestOverridden"
	Value "Sorry, but I have to back out.  You're on your own."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestFinished"
	Value "Completed."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestFinished"
	Value "Is there more?"
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestFinished"
	Value "Done."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestFinished"
	Value "As you desired."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestFinished"
	Value "It has been done."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestFinished"
	Value "It is complete."
StringInfo
	ID "IDS_TAUNT_PHASE_AllyRequestFinished"
	Value "Your request has been fulfilled."
StringInfo
	ID "IDS_TAUNT_TECH_PirateRaidStart"
	Value "Plunder n' booty off the port bow!"
StringInfo
	ID "IDS_TAUNT_TECH_PirateRaidStart"
	Value "There be plenty o' loot for ye all lads!"
StringInfo
	ID "IDS_TAUNT_TECH_PirateRaidStart"
	Value "Look sharp ye space rats, we're almost there!"
StringInfo
	ID "IDS_TAUNT_TECH_PirateRaidStart"
	Value "Avast ye scum ridden planet shaggers!"
StringInfo
	ID "IDS_TAUNT_TECH_PirateRaidStart"
	Value "Frresh ferr th' takin'!"
StringInfo
	ID "IDS_CHATDISABLEDWHENLOST"
	Value "Chatting disabled when defeated."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_START"
	Value "Welcome to Sins of a Solar Empire. This tutorial will introduce the basics of the user interface and touch on the core gameplay concepts."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_MOUSEOVEROBJECT"
	Value "You can get information about most objects simply by moving the cursor over them in the main view. Try this now."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_MOUSEOVEROBJECTDONE"
	Value "Notice that an object's type, ownership and other vital stats are displayed in its Infocard, which is displayed to the right."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_INTRODUCEEMPIREWINDOW0"
	Value "Another key location to get information from is the Empire Window on the left. It is a collapsable tree that shows the status of what ships and structures you have at planets orbited by something you have selected."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_INTRODUCEEMPIREWINDOW1"
	Value "By default, the Empire Window displays planets in their most expanded form, with ships and structures sorted into groups beneath the planet."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_INTRODUCECAPITALSHIP"
	Value "This is a capital ship, they are large warships that anchor your fleets. As they gain experience, they become increasingly powerful."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_SELECTOBJECT"
	Value "Objects within the environment can be selected by left clicking on them in the main view. Units can also be selected by clicking on their icons in the Empire Window. Go ahead and select the Capital Ship."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_SELECTOBJECTDONE"
	Value "Good. Notice that selected units show their respective empire's icon above themselves in the main view, and have a light grey backdrop in the empire window."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_DESCRIBEACTIONGRID"
	Value "Also observe that the action grid at the bottom right contains actions and management options the capital ship is capable of. We'll look into this further in just a moment."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_INTRODUCEFRIGATES"
	Value "Despite their power, their expense makes capital ships relatively rare. Smaller vessels called frigates make up the core of your empire's fleets. Here are a few basic frigates to accompany your capital ship."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_MULTIPLESELECTION"
	Value "Multiple objects can be selected at once by drag-selecting over them with the left mouse button. Try this now with all your ships included in the selection."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_FOCUSCAMERA"
	Value "Good. If you want to center the camera's focus on an object, you can do so by holding down Ctrl and then left clicking on the object. Go ahead and try focusing on your capital ship now."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_ZOOMOUTICONTHRESHOLD"
	Value "If you want a better view of the environment, simply scroll the mouse wheel down to zoom out. As objects become too distant to be seen clearly, they will be displayed as color-coded icons. Try zooming out until this occurs."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_ZOOMOUTICONTHRESHOLDDONE"
	Value "Great. It is also possible to adjust the orientation of the camera by holding down the right mouse button and moving the mouse. Go ahead and try this now."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_DESCRIBEGRAVITYWELL"
	Value "All planets have a gravity well, which is the region of space around them where gravity is too strong for starships to Phase Jump to other planets. You may have noticed the faint ring denoting its edge."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_DESCRIBECONNECTIONS"
	Value "You may have also noticed the faint grey Phase Lane branching out from your planet's gravity  well.  Such lanes mark the allowable paths of travel to other nearby stellar bodies."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_GIVEMOVEORDER"
	Value "Move-capable units can be given move orders by left clicking the move button in the action grid, then left clicking their destination. Try this now by ordering your fleet to move to the point where the Phase Lane intersects this gravity well."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_EXPLAINORDERPROGRESS"
	Value "Notice that units display the order they are currently executing with a pulsing border around the order's icon in their action grid, and with an order description in their infocard."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_DEFAULTORDERS"
	Value "Units can also be issued a context specific default order with the right mouse button. In most situations it will issue units a movement or follow order; when used on enemy units and structures it will order your units to attack."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_INTRODUCEFIGHTERS"
	Value "Let's explore one of the capital ship's other features while it is in transit. Capital ships also act as mobile hangars for squadrons of small strike craft."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_OPENMANAGESQUADS"
	Value "Squadron limits differ by capital ship, and increase as the capital ship gains experience. To manage a capital ship's squadrons, click the Squadron Management button in its action grid."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_EXPLAINFIGHTERDIFFERENCES"
	Value "Good. There are two types of strike craft: Bombers, which carry heavy weapons to damage  larger, well armored targets; and Fighters, which are very fast and well suited for attacking Bombers and lightly armored targets."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_PICKSQUAD"
	Value "Go ahead and build a squadron."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_BUILDFIGHTERSPROCESS"
	Value "Great. Capital ships will continue to produce strike craft at no cost until all of their assigned squadrons are full. However, strike craft will build more slowly when the capital ship is in  combat."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_FOGOFWAR0"
	Value "You may have noticed that unlike your home planet, the other planets in this system currently do not show their planet type when in icon form, and show no information on their infocard."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_FOGOFWAR1"
	Value "These details, in addition to which other planets they have Phase Lanes to, will remain hidden until you have scouted them."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_HYPERSPACETOASTEROID"
	Value "Take your small fleet and investigate the nearby planet by clicking the move button then left clicking on the planet's icon in the main view. Alternatively, you can simply right click it."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_STARTHYPERSPACE"
	Value "In order to Phase jump to another planet, ships must be within a limited arc centered on the Phase Lane. Also notice the movement lines for your fleet are blue to signify their current movement orders will involve a Phase Jump."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_EXITHYPERSPACE"
	Value "Ships exist in Phase Space while jumping, and are unable to alter their course until they arrive at their destination. To recenter your view there, simply zoom out, then move your cursor over the new area and zoom in."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_DESTROYPIRATES"
	Value "Hostile forces! Your ships will automatically acquire and fire upon targets in range. If you would like to manually choose their targets, click on the attack button in the action grid and then click on the target. Defeat all the enemy ships."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_LEVELUP"
	Value "Excellent! Notice that your capital ship gained a level from the experience earned by defeating the ships."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_OPENINTERNALS"
	Value "In addition to increases in its attributes, your capital ship now has an ability point it can spend to unlock new weapon and defensive systems. To spend this point, select the capital ship and click the Ability Management button on the action grid."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_EXPLAINABILITYTYPES0"
	Value "Abilities fall into two major categories: triggered abilities and passive abilities. Triggered abilities typically require antimatter to be used, and have a cooldown period before they can be used again."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_PICKABILITY"
	Value "Passive abilities require no antimatter, and typically grant a constant benefit to the ship and/or nearby allies. Go ahead and choose a new ability to activate."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_EXPLAINAUTOCAST0"
	Value "Excellent. When Triggered Abilities are first unlocked, they will begin in an Auto-Use state, denoted by a circular arrow animation."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_EXPLAINAUTOCAST1"
	Value "When in this state, the capital ship will automatically decide when to use the ability. This can be toggled by right clicking the ability."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_EXPLAINCOLONIZE"
	Value "In order to take advantage of the resources within the asteroid field, its largest asteroid must first be colonized. This is performed by using the Colonize ability on your capital ship or a similar one on colony frigates."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_DOCOLONIZE"
	Value "Go ahead and use Colonize on the asteroid."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_COLONIZEDONE"
	Value "The asteroid is now yours to develop. Notice that its population and the tax income that they provide to your empire appears on the asteroid's infocard."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_EXPLAINBUILDERSHIP0"
	Value "Whenever you colonize a planet or asteroid, a construction frigate is also created.  This ship is responsible for building structures within its planet's gravity well."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_EXPLAINBUILDERSHIP1"
	Value "Should it be destroyed, a replacement one will automatically start building at no cost from the planet. Producing structures will be examined in more detail in another tutorial."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_ENEMYSCOUTING"
	Value "What's this?! An enemy empire has deployed a scout to your new outpost. Destroy it at once!"
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_GOTOENEMYPLANET"
	Value "Take your frigates and capital ship and investigate the nearby planet."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_ARRIVEENEMYPLANET"
	Value "Rebels have established a foothold here! Destroy them immediately!"
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_BOMBPLANET"
	Value "While your frigates finish off the enemy structures, your capital ship can start bombing their infrastructure. Only capital ships and Siege frigates are able to bomb planets.  To begin bombing, simply attack the planet."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_EXPLAINBOMBING"
	Value "Bombing will destroy infrastructure on the ground and kill population.  When all infrastructure is destroyed, the planet is lost by its current owner."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_INTROSIEGEFRIGATES"
	Value "Here are some siege frigates to help you take the planet. Continue bombing until the rebel colony is destroyed."
StringInfo
	ID "IDS_TUTORIAL_BASICGAMEPLAY_FINISH"
	Value "With the rebel incursion removed, this region is safe once again. This concludes the basic gameplay tutorial. To learn more about advanced features, try the other tutorials."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_START"
	Value "Welcome to the Economy and Production tutorial. You will learn about the resources in Sins of a Solar Empire, how to acquire them, and how to spend them on units and structures."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_INTRORESOURCES"
	Value "There are three resources in Sins of a Solar Empire: Credits, Metal, and Crystal. Credits are the most basic and universal resource.  They are a part of the cost of all units, structures, and research."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINCREDITS"
	Value "Additionally, credits ease certain transactions between empires, whether it be through the buying and selling of resources on the Black Market, or in the form of bounty against other empires."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINCREDITSSOURCE0"
	Value "As you may recall from a previous tutorial, your empire earns credits from the tax income from the population of planets under your control."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINCREDITSSOURCE1"
	Value "By investing in planet development, you can increase your tax income by raising the maximum sustainable population of your planets. To do this, click the Develop Planet button."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_DOPLANETUPGRADEPOPULATION"
	Value "Raise tax income by investing in Civilian Infrastructure now. The other types of planet upgrades will be addressed later on in the tutorial."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINPOPUPGRADE0"
	Value "Good. You may have also noticed that Civilian Infrastructure also affects Underdevelopment Tax Rate, which is a reduction to taxes that affects newly colonized planets."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINPOPUPGRADE1"
	Value "Until a certain number of these upgrades are performed, these planets will be a drain on your empire's credit income."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINMETAL"
	Value "Metal is one of two secondary resources, and is primarily used in the construction of ships and structures. It is acquired from asteroids rich in metal ore via a Metal Extractor structure."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINCRYSTAL"
	Value "More advanced units and structures require greater amounts of Crystal, which can be acquired from similar asteroids via a Crystal Extractor structure."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_HIGHLIGHTRESOURCEAREA"
	Value "The amount of each resource your empire has is shown at the top right corner of the HUD. You can mouse over any of these amounts to see a breakdown of income rate of each resource."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_SELECTBUILDERFRIGATE"
	Value "As previously mentioned, all orbital structures are built by a construction frigate.  Go ahead and select it."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINMODULES"
	Value "Good. Orbital structures can be classified into two broad categories: Logistics structures, which generally help you earn resources and produce ships; and Tactical structures, which aid in planetary defense and other more specialized tasks."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_OPENTACTICALMODULES"
	Value "Let's build a defensive structure to help fortify this planet. With the construction frigate   selected, click the Build Tactical Structure button on its action grid."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_BUILDGAUSS"
	Value "The basic weapons platform for the TEC is the Gauss Defense Platform.  Go ahead and click it to build one. Just for the rest of the tutorial, some of the restrictions on how many structures you can build will be relaxed."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_BUILDCURSOR"
	Value "Notice that your cursor has switched to a ring which shows the structure's footprint in the gravity well. This ring will be green when it is over an area that the structure can be built, and red where it cannot."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_BUILDEXTENTS"
	Value "You may have also noticed the two gold rings within the gravity well.  These mark the bounds of the area where structures can be built. Finish placing the Gauss Defense Platform by left clicking in a valid spot."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_DESCRIBEBUILDPROCESS"
	Value "Once a structure has been placed within the gravity well, your construction frigate will automatically move to its location and begin construction."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINSTRUCTURESLOTS0"
	Value "Almost all structures consume either Logistics or Tactical Support capacity, depending on their type. Since both are fairly limited, the types of structures you choose to build at which planets can have significant effects on your empire."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINSTRUCTURESLOTS1"
	Value "It is possible to increase these capacities via the Develop Planet menu. Click it now."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINSTRUCTURESLOTS2"
	Value "Like with population, different planet types differ in the maximum Tactical and Logistics Support they can provide, both initially and when fully upgraded."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_OPENPRODUCTIONMODULES"
	Value "Now that proper defenses are underway, it's time to build an extractor to provide some metal income.  Click the Build Logistics Structure button."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_BUILDMEX"
	Value "Good. Extractors are slightly different from regular structures; they can only be placed on top of a resource asteroid of the appropriate type, so they will automatically be placed for you. Click the metal extractor button now."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_BUILDMEXDONE"
	Value "Good. As soon the construction frigate finishes the Gauss Defense, it will automatically move and begin building the next queued structure."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINSHIPBUILDING0"
	Value "Ships are built from orbital factories: frigates and cruisers from the Frigate Factory, and capital ships from the Capital Ship Factory. Select the Frigate Factory now."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINSHIPBUILDING1"
	Value "Good. Frigate Factories can build both frigates and the more advanced cruisers. Click the Build Frigates button now."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_BUILDSCOUT0"
	Value "Great. Building ships is quite straightforward: simply queue the types and quantities of the ships you would like and they will go into the planet's ship production queue."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_BUILDSCOUT1"
	Value "From there, they will be assigned to be built from available factories in the order they are requested. Build an Arcova Scout Frigate now."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINSHIPSLOTS1"
	Value "Good. Your available fleet supply is displayed at the top of the HUD. Hovering over this area will display a breakdown of how your total fleet supply is used."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINSHIPSLOTS2"
	Value "In addition to fleet supply, capital ships require highly trained crews in order to be fielded. The available crew count also appears at at the top of the HUD."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_SCUTTLE0"
	Value "If you should ever find yourself at maximum capacity of ships or structures and need to reallocate the used capacity differently, it is possible to free up capacity via scuttling."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_SCUTTLE1"
	Value "To scuttle a ship or structure, select it and press the scuttle button at the bottom center of the HUD. After a brief time, the unit will be scrapped. Pressing the button again will abort the scuttle."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINRESEARCHPREREQ"
	Value "Notice that certain frigate types are currently unable to be built because they require certain research to be conducted first."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINRESEARCHLAB0"
	Value "Before such prerequisite research can be conducted, some research labs must be built first. There are two types: Military Labs and Civic Research Stations."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINRESEARCHLAB1"
	Value "Military Labs grant access to your Military research tree, while Civic Research Stations grant access to your Civilian research tree."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINRESEARCHLAB2"
	Value "Select the Construction Frigate and build 2 Military Labs from the Logistics Structures menu now."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_OPENRESEARCHWINDOW"
	Value "As soon as the Research Station is queued, you may begin queuing research. To do so, open the research window via the button at the top center of the HUD."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINRESEARCHTREES0"
	Value "Research subjects are organized into 5 trees: the Military tree, the Defense tree, the Civilian tree, the Fleet Logistics tree, and the Artifacts tree."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINRESEARCHTREES1"
	Value "The Military, Defense, and Civilian trees are unique to each race and generally contain subjects that improve the fighting capacity of your fleets, planet defenses, and the economic strength of your empire, respectively."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINRESEARCHTREES2"
	Value "The Fleet Logistics tree is common to all races, and contains subjects that increase the maximum available fleet supply and capital ship crews."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINRESEARCHTREES3"
	Value "The Artifact tree is also common to all races, but requires the discovery of specific artifacts on planets possessing them before their benefits can be gained."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINTIERS0"
	Value "Research subjects within a given tree are organized into Tiers, which is a measure of how advanced the technology granted by the subject is. Additional research structures must be built in order to perform research in higher tiers."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_DORESEARCH"
	Value "To conduct research, simply queue subjects by clicking on the icons of accessible subjects within the tree. Queue research in Krosov Prototype in the Military tree now."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_TRYQUEUESIEGE"
	Value "Notice that as soon as the research is queued, you can likewise queue ships dependent on that research subject. These ships will begin construction as soon as their research prerequisite is finished."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_EXPLAINARTIFACTDIG"
	Value "The Explore Planet upgrade conducts an extensive survey of the planet, which may reveal powerful hidden artifacts or other intrinsic natural advantages."
StringInfo
	ID "IDS_TUTORIAL_RESOURCING_FINISH"
	Value "As a final note, any type of construction can conveniently be accessed via the planet rather than the specific structure. This concludes the Economy and Production tutorial."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_START"
	Value "Welcome to the Advanced Interface tutorial. You will learn about advanced features of the Empire Window and other aspects of the User Interface."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_ALTINFO"
	Value "A wealth of additional information about units in the mainview is available by holding down Alt. Relative health, current orders, ownership, planet names and more are displayed."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINPINNING0"
	Value "The empire window shows all ships and structures around a planet where you have something selected. In addition to objects added by your selection, the empire window will also include Pinned objects."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINPINNING1"
	Value "By default, all of your ships are automatically pinned when they are built and likewise with planets you have colonized. You can disable aspects of this auto-pinning in the Options menu under the User Interface tab."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINPINNING2"
	Value "If you want to toggle the pinned state of a ship or planet, select it and press the Pin Selection button at the top of the empire tree."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINPIPGROUPS0"
	Value "One way to get quick at-a-glance information about the relative size of forces at a stellar body is with its Pip groups. They appear beside the planet's icon in the Empire Window."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINPIPGROUPS1"
	Value "Pip groups can also be used to select and issue orders to all units in that group, or as the target of an action like attack or move."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EMPIREWINDOWEXPANDPLANET"
	Value "If multiple planets are listed you may wish to collapse them into a more compact view that only shows their Pip groups by clicking on the small arrow beside the planet's icon. Try this now by collapsing and expanding this planet's details."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_INSTANTZOOM"
	Value "Good. If you want to change between gravity-well wide and star system wide zoom levels quickly,  you can use the context sensitive Toggle Zoom button. Go ahead and try it now."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_INSTANTZOOMDONE"
	Value "Notice how the Toggle Zoom button's icon updates to reflect the zoom level that will result if the button is pressed."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINPIPRING"
	Value "You may have also noticed that at distant zoom levels planets display pip rings around  themselves, making it easy to judge the relative size and placement of forces at planets with detection within the star system."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_GROUPSELECT"
	Value "One of the most common needs is to be able to select all of the same type of ship within a gravity well. To do this, hold down Alt and then click on the type of ship you want to select. Try this now with the Light frigates."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_CYCLESUBSELECTEDEXPLAIN"
	Value "When you have multiple units selected, one is the sub-selected unit. Its Empire Window icon's background is a lighter shade of grey, and it is this unit's actions that populate the action grid."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_CYCLESUBSELECTEDACTION"
	Value "You can cycle your sub-selected entity both forward and backward within your selection by using the Tab key and Shift+Tab respectively. Try cycling your sub-selection now."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_FORMCONTROLGROUP"
	Value "It is possible to organize your ships into recallable selections called control groups. To do so, select the ships, then press a number key from 1-10 while holding down Ctrl. Form a control group with Ctrl+1 and your Light frigates now."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_FORMCONTROLGROUPDONE"
	Value "Good. To recall a control group that you have formed, simply press its corresponding number key."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_ADDTOCONTROLGROUP"
	Value "It is also possible to add a selection to an existing control group by pressing the control group's number while holding down Shift. Try this now by selecting these LRM frigates and adding them to your existing control group."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINATTACKRANGES0"
	Value "The next topic we will cover is attack ranges. By default, most ships will automatically engage hostile targets within the gravity well."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINATTACKRANGES1"
	Value "However, there are times where it may be better off to restrict them to a closer engagement range. This and other advanced behaviours are controllable through the Tactics Management  menu. Open it now."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINATTACKRANGES2"
	Value "Left click the range button to cycle between the available engagement ranges for your selected units. This will affect how far they will move to attack and use abilites. Try this now."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINRETREAT"
	Value "Good. You may have noticed a number of other orders appear in this menu too. Retreat will cause selected ships to leave the current gravity well and take the shortest, safest route to a friendly planet."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINFLEET0"
	Value "It is possible to organize selected ships into cohesive groups called fleets with the Create Fleet action."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINFLEET1"
	Value "The sub-selected ship is designated as the fleet leader. The other ships in the fleet will stay near the fleet leader and support it and each other as the fleet leader carries out actions like attacking and moving."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINFLEET2"
	Value "You can also right click this action to toggle whether or not the selected ship will automatically join a fleet when they arrive at their final destination."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINQUEUEDACTIONS0"
	Value "It is possible to issue a set of orders to a given unit and have it execute them sequentially. All types of orders - attack, movement, and ability - can be queued by holding down Shift when issuing them."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINQUEUEDACTIONS1"
	Value "Try some queued movement orders with your frigates now: issue one movement order, followed by a second one while holding down Shift."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINGROUPMOVE0"
	Value "Good. When phase jumping with large groups of ships, it is often desirable to have them all jump to the destination at the same time."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINGROUPMOVE1"
	Value "To toggle between immediate and group jumping, select your group and then right click the Move action. Try this now."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINGROUPMOVE2"
	Value "Good. Ships with group move enabled will wait for others to reach the edge of the gravity well before starting to charge for the jump. Because this delay can be quite long, it is best to have group jumping off when retreating."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINRALLYPOINT0"
	Value "As your empire grows, your early factories will often be far from your front line forces. An easy way to streamline reinforcements is to rally a planet's output to wherever it is needed."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINRALLYPOINT1"
	Value "To set a rally point, click the Set Rally Point button on the planet's action grid and target a location or unit. Go ahead and try this now."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINRALLYPOINT2"
	Value "As ships are finished from any of that planet's factory, they will automatically go to where the rally point has been set. Once there, units with auto join fleet enabled will try to join the most appropriate fleet in the gravity well."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_INTROEVENTSWINDOW0"
	Value "Another helpful aid for keeping on top of your empire is the Events Window, which is located in the bottom left corner of the HUD."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_INTROEVENTSWINDOW1"
	Value "Whenever significant events occur, such as structures or ships finished being built, or a friendly planet coming under attack, a report will appear in one of 4 sorted report lists."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_GOTOEVENT"
	Value "You can respond to an report by clicking on the report's portrait and pressing the spacebar. Try this now to respond to the Ship Finished report."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_GOTOEVENTDONE"
	Value "Doing so selects the relevant object or take some other appropriate action, such as opening the research window for research reports."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINSEARCHMENU0"
	Value "Another tool to help keep track of your empire's ships and planets is the Empire Window's Search feature. Go ahead and click it now."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_EXPLAINSEARCHMENU1"
	Value "The search menu allows you to quickly select all things that match various criteria, causing them to appear in the empire window. Take a moment to browse what some of these criteria are."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDINTERFACE_FINISH"
	Value "This concludes the Advanced Interface tutorial."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_START"
	Value "Welcome to the Advanced Logistics tutorial. The purpose and effects of advanced logistics structures will be covered."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_EXPLAINHOMEPLANET0"
	Value "The nexus of your empire's influence in the galaxy is your Capital Planet. The further away your empire's planets are from your Capital Planet, the lower their base allegiance will be."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_EXPLAINHOMEPLANET1"
	Value "Planets with partial allegiance suffer reduced tax and resource income. Go ahead and bring up the infocards for your other planets to see their allegiance."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_EXPLAINHOMEPLANET2"
	Value "To select a planet as your Capital, select Designate Capital Planet from the planet upgrade menu. If you have an existing capital already, it will be moved to the designated planet when the upgrade is complete."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_INTROTRADEPORT0"
	Value "As your empire expands to more and more planets, your income growth will begin to lessen due to lost allegiance. One way of offsetting this is by building Trade Ports."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_INTROTRADEPORT1"
	Value "Trade Ports will automatically produce autonomous trade ships that will transport goods between friendly planets with Trade Ports. Each Trade Port will produce credits over time, at a rate that scales with the number of trade ships it has launched."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_INTROTRADEPORT2"
	Value "Each Trade Port will also earn extra income proportional to the longest chain of colonizable planets with trade ports in your trade network. You can see the extents of this chain by mousing over your credit summary at the top of the HUD.""
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_BUILDTRADEPORTS"
	Value "Go ahead and build a Trade Port at both your terran and desert planets. They are built from the Logistics Structure menu. Just for the rest of the tutorial, some of the restrictions on how many structures you can build will be relaxed."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_INTROREFINERY0"
	Value "Excellent. If your empire requires more metal or crystal than your planets' extractors can provide, one way of acquiring more is to build Refineries."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_INTROREFINERY1"
	Value "Like Trade Ports, Refineries automatically produce autonomous cargo ships that scales their resource income. These ships will seek out resource extractors belonging to your empire at adjacent gravity wells."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_BUILDREFINERY"
	Value "Because each refinery draws from extractors in nearby gravity wells and each extractor can only support a few refineries, building too many refineries will not increase your resource income efficiently. Go ahead and build one at your Desert planet."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_INTROCULTURE0"
	Value "Good. The last core element of logistics is culture. It is produced from Broadcast Center logistic structures, so build one at your Terran planet now."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_INTROCULTURE1"
	Value "Culture spreads along the Phase Lanes between planets, and is represented by a growing line in that empire's color. The further abroad culture from a given planet spreads, the slower its spread rate becomes."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_INTROCULTURE2"
	Value "As culture spreads, it causes shifts in allegiance. Friendly culture will cause allegiance to increase slowly to a slightly higher maximum, whereas hostile culture causes allegiance to slowly drop to zero."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_INTROCULTURE3"
	Value "If allegiance reaches zero at a planet, the planet's current government is overthrown, causing the planet to become neutral."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_INTROCULTURE4"
	Value "Strong cultural influence can also prevent an attacking empire from colonizing planets that have had their infrastructure destroyed by bombardment."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_INTROCULTURE5"
	Value "Lastly, ships will fight more effectively at planets under the effects of friendly culture. The specific improvement to their combat efficacy differs for each race."
StringInfo
	ID "IDS_TUTORIAL_ADVANCEDRESOURCING_FINISH"
	Value "This concludes the Advanced Logistics tutorial."
StringInfo
	ID "IDS_TUTORIALWINDOW_OKBUTTON"
	Value "OK"
StringInfo
	ID "IDS_SCUTTLEWINDOW_LABELTEXT"
	Value "Scuttle Time Remaining:"
StringInfo
	ID "IDS_SCUTTLEWINDOW_LABELTEXTFORPLANET"
	Value "Abandon Time Remaining:"
StringInfo
	ID "IDS_AUTOATTACKRANGE_NONE_NAME"
	Value "Weapons Range"
StringInfo
	ID "IDS_AUTOATTACKRANGE_NONE_DESCRIPTION"
	Value "Unit will only attack units that it can attack within weapons range."
StringInfo
	ID "IDS_AUTOATTACKRANGE_LOCALAREA_NAME"
	Value "Local Area"
StringInfo
	ID "IDS_AUTOATTACKRANGE_LOCALAREA_DESCRIPTION"
	Value "Unit will only attack units that are nearby and won't stray far from its current position."
StringInfo
	ID "IDS_AUTOATTACKRANGE_GRAVITYWELL_NAME"
	Value "Gravity Well"
StringInfo
	ID "IDS_AUTOATTACKRANGE_GRAVITYWELL_DESCRIPTION"
	Value "Unit will move to attack units anywhere in the gravity well."
StringInfo
	ID "IDS_COHESIONRANGE_NONE_NAME"
	Value "Tight"
StringInfo
	ID "IDS_COHESIONRANGE_NONE_DESCRIPTION"
	Value "Units will stay close to the fleet."
StringInfo
	ID "IDS_COHESIONRANGE_NEAR_NAME"
	Value "Standard"
StringInfo
	ID "IDS_COHESIONRANGE_NEAR_DESCRIPTION"
	Value "Units will stay within a standard distance to the fleet."
StringInfo
	ID "IDS_COHESIONRANGE_FAR_NAME"
	Value "Loose"
StringInfo
	ID "IDS_COHESIONRANGE_FAR_DESCRIPTION"
	Value "Units can move relatively far from the fleet."
StringInfo
	ID "IDS_RESOURCEASTEROIDMETAL_NAME"
	Value "Metal Asteroid"
StringInfo
	ID "IDS_RESOURCEASTEROIDMETAL_DESC"
	Value "Contains common metal resources. Build Extractors here to acquire them. Harvest additional resources with Refineries."
StringInfo
	ID "IDS_RESOURCEASTEROIDCRYSTAL_NAME"
	Value "Crystal Asteroid"
StringInfo
	ID "IDS_RESOURCEASTEROIDCRYSTAL_DESC"
	Value "Contains rare crystal resources. Build Extractors here to acquire them. Harvest additional resources with Refineries."
StringInfo
	ID "IDS_CLASSDESCRIPTOR"
	Value "Class"
StringInfo
	ID "IDS_GAMEEVENTCATEGORY_DEFAULT"
	Value "Default"
StringInfo
	ID "IDS_GAMEEVENTCATEGORY_PING"
	Value "Planet"
StringInfo
	ID "IDS_GAMEEVENTCATEGORY_PRODUCTION"
	Value "Production"
StringInfo
	ID "IDS_GAMEEVENTCATEGORY_ALLIANCE"
	Value "Diplomacy"
StringInfo
	ID "IDS_GAMEEVENTCATEGORY_THREAT"
	Value "Threat"
StringInfo
	ID "IDS_PLANETUPGRADEMODULESLOTTYPE_CIVILIAN"
	Value "Logistics"
StringInfo
	ID "IDS_PLANETUPGRADEMODULESLOTTYPE_TACTICAL"
	Value "Tactical"
StringInfo
	ID "IDS_PLANETUPGRADEPATHTYPE_POPULATION"
	Value "Civilian Infrastructure"
StringInfo
	ID "IDS_PLANETUPGRADEPATHTYPE_CIVILIANMODULES"
	Value "Logistics Support"
StringInfo
	ID "IDS_PLANETUPGRADEPATHTYPE_TACTICALMODULES"
	Value "Tactical Support"
StringInfo
	ID "IDS_PLANETUPGRADEPATHTYPE_HOME"
	Value "Home Planet"
StringInfo
	ID "IDS_PLANETUPGRADEPATHTYPE_ARTIFACTLEVEL"
	Value "Planet Exploration"
StringInfo
	ID "IDS_PLANETUPGRADEPATHTYPE_INFRASTRUCTURE"
	Value "Emergency Facilities"
StringInfo
	ID "IDS_PLANETUPGRADEPATHCANQUEUENEXTSTAGESTATUS_CANQUEUE"
	Value "Available"
StringInfo
	ID "IDS_PLANETUPGRADEPATHCANQUEUENEXTSTAGESTATUS_NOTOWNEDBYPLAYER"
	Value "Not Owned"
StringInfo
	ID "IDS_PLANETUPGRADEPATHCANQUEUENEXTSTAGESTATUS_NOTENOUGHCREDITS"
	Value "Insufficient credits"
StringInfo
	ID "IDS_PLANETUPGRADEPATHCANQUEUENEXTSTAGESTATUS_NOTENOUGHMETAL"
	Value "Insufficient metal"
StringInfo
	ID "IDS_PLANETUPGRADEPATHCANQUEUENEXTSTAGESTATUS_NOTENOUGHCRYSTAL"
	Value "Insufficient crystal"
StringInfo
	ID "IDS_PLANETUPGRADEPATHCANQUEUENEXTSTAGESTATUS_LASTSTAGEUPGRADED"
	Value "Fully Upgraded"
StringInfo
	ID "IDS_PLANETUPGRADEPATHCANQUEUENEXTSTAGESTATUS_LASTSTAGEQUEUED"
	Value "No More Stages Available"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_CANQUEUENEXTSTAGESTATUS"
	Value "*VALUE0*"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_STAGE"
	Value "*VALUE0*: *SPACING135* *VALUE1*"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_PATHVALUEITEM_MAXSTAGE"
	Value "*VALUE0*: *SPACING155* *VALUE1*"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_PATHVALUEITEM_NEXTSTAGE"
	Value "*VALUE0*: *SPACING155* *VALUE1* *SPACING190* *VALUE2* *VALUE3*"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_MAXPOPULATION"
	Value "Max population"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_POPULATIONGROWTHRATE"
	Value "Population growth rate"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_DEVELOPMENTPENALTY"
	Value "Underdevelopment tax rate"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_HOMEPLANETTAXRATEBONUS"
	Value "Tax rate bonus"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_HOMEPLANETMETALRATEBONUS"
	Value "Metal income bonus"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_HOMEPLANETCRYSTALRATEBONUS"
	Value "Crystal income bonus"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_MAXMODULECONSTRUCTORCOUNT"
	Value "Constructor ships"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_MAXCIVILIANMODULESLOTCOUNT"
	Value "Logistics structure slots"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_MAXTACTICALMODULESLOTCOUNT"
	Value "Tactical structure slots"
StringInfo
	ID "IDS_PLANETUPGRADEINFOCARD_MAXHEALTH"
	Value "Planet health"
StringInfo
	ID "IDS_ICOCREATECUSTOMGAMEFAILED"
	Value "Failed to create game due to unknown error."
StringInfo
	ID "IDS_ICOCREATECUSTOMGAMEFAILED_DUPLICATEGAMENAME"
	Value "This game name is already in use."
StringInfo
	ID "IDS_ICOJOINCUSTOMGAMEFAILED"
	Value "Failed to joing game due to unknown error."
StringInfo
	ID "IDS_ICOJOINCUSTOMGAMEFAILED_GAMENOTFOUND"
	Value "Game not found."
StringInfo
	ID "IDS_ICOJOINCUSTOMGAMEFAILED_INVALIDPASSWORD"
	Value "Invalid password."
StringInfo
	ID "IDS_ICOJOINCUSTOMGAMEFAILED_ISFULL"
	Value "Game is full."
StringInfo
	ID "IDS_ICOJOINCUSTOMGAMEFAILED_ISINPROGRESS"
	Value "Game is already started."
StringInfo
	ID "IDS_ICOJOINCUSTOMGAMEFAILED_ISNOTSETUP"
	Value "Game is still being setup by the host."
StringInfo
	ID "IDS_NETWORKERROR_HOSTISNOTRUNNINGMOD"
	Value "You are running the mod '%s' and the host is not. Disable your mod to connect."
StringInfo
	ID "IDS_NETWORKERROR_HOSTISRUNNINGMOD"
	Value "The host is running the mod '%s'. Enable the same mod to connect."
StringInfo
	ID "IDS_NETWORKERROR_MODNAMEDIFFERSFROMHOST"
	Value "You are running the mod '%s' but the host is running the mod '%s'. Enable the same mod to connect."
StringInfo
	ID "IDS_NETWORKERROR_MODCHECKSUMDIFFERSFROMHOST"
	Value "Your mod checksum differs from the host's. Ensure that you are running the same mod."
StringInfo
	ID "IDS_NETWORKERROR_MESHESDIFFERFROMHOST"
	Value "Your mesh files differ from the host's. Ensure you and the host both have the latest update."
StringInfo
	ID "IDS_NETWORKERROR_GAMEINFODIFFERFROMHOST"
	Value "Your game data differs from the host's. Ensure you and the host both have the latest update."
StringInfo
	ID "IDS_NETWORKERROR_EXEDIFFERFROMHOST"
	Value "Your executable differs from the host's. Ensure you and the host both have the latest update."
StringInfo
	ID "IDS_NETWORKERROR_GAMEVERSIONDIFFERFROMHOST"
	Value "Your game version differs from the host's. Ensure you and the host both have the latest update."
StringInfo
	ID "IDS_NETWORKERROR_SAVEDGAMENOTFOUND"
	Value "Saved game is not found: %s"
StringInfo
	ID "IDS_TECH_RESEARCHFIELD_COMBAT"
	Value "Military"
StringInfo
	ID "IDS_TECH_RESEARCHFIELD_DEFENSE"
	Value "Defense"
StringInfo
	ID "IDS_TECH_RESEARCHFIELD_EMPIRE"
	Value "Civilian"
StringInfo
	ID "IDS_TECH_RESEARCHFIELD_ARTIFACT"
	Value "Artifacts"
StringInfo
	ID "IDS_TECH_RESEARCHFIELD_FLEET"
	Value "Fleet Logistics"
StringInfo
	ID "IDS_PSI_RESEARCHFIELD_COMBAT"
	Value "Hostility"
StringInfo
	ID "IDS_PSI_RESEARCHFIELD_DEFENSE"
	Value "Security"
StringInfo
	ID "IDS_PSI_RESEARCHFIELD_EMPIRE"
	Value "Harmony"
StringInfo
	ID "IDS_PSI_RESEARCHFIELD_ARTIFACT"
	Value "Artifacts"
StringInfo
	ID "IDS_PSI_RESEARCHFIELD_FLEET"
	Value "Fleet Logistics"
StringInfo
	ID "IDS_PHASE_RESEARCHFIELD_COMBAT"
	Value "Warfare"
StringInfo
	ID "IDS_PHASE_RESEARCHFIELD_DEFENSE"
	Value "Fortification"
StringInfo
	ID "IDS_PHASE_RESEARCHFIELD_EMPIRE"
	Value "Empire"
StringInfo
	ID "IDS_PHASE_RESEARCHFIELD_ARTIFACT"
	Value "Artifacts"
StringInfo
	ID "IDS_PHASE_RESEARCHFIELD_FLEET"
	Value "Fleet Logistics"
StringInfo
	ID "IDS_GameStat_CreditIncomeRate"
	Value "Credit income rate"
StringInfo
	ID "IDS_GameStat_CreditsGainedFromPlanetIncome"
	Value "Credits gained from planet income"
StringInfo
	ID "IDS_GameStat_CreditsGainedFromTradeShips"
	Value "Credits gained from trade ships"
StringInfo
	ID "IDS_GameStat_CreditsGainedFromPlayerTransfer"
	Value "Credits received from allies"
StringInfo
	ID "IDS_GameStat_CreditsGainedFromStockMarket"
	Value "Credits gained from selling to the black market"
StringInfo
	ID "IDS_GameStat_CreditsGainedFromStockMarketBucket"
	Value "Credits gained from selling to other players"
StringInfo
	ID "IDS_GameStat_CreditsGainedFromOther"
	Value "Credits gained from other sources"
StringInfo
	ID "IDS_GameStat_CreditsLostToPlayerTransfer"
	Value "Credits given to allies"
StringInfo
	ID "IDS_GameStat_CreditsLostToBountyIncrease"
	Value "Credits spent on bounty"
StringInfo
	ID "IDS_GameStat_CreditsLostToPlanetIncome"
	Value "Credits lost to planet underdevelopment"
StringInfo
	ID "IDS_GameStat_CreditsLostToStockMarket"
	Value "Credits spent on the black market"
StringInfo
	ID "IDS_GameStat_CreditsLostToShipPurchase"
	Value "Credits spent on ships"
StringInfo
	ID "IDS_GameStat_CreditsLostToModulePurchase"
	Value "Credits spent on structures"
StringInfo
	ID "IDS_GameStat_CreditsLostToPlanetUpgradePurchase"
	Value "Credits spent on planets"
StringInfo
	ID "IDS_GameStat_CreditsLostToResearchSubjectPurchase"
	Value "Credits spent on research"
StringInfo
	ID "IDS_GameStat_CreditsLostToCapitalShipLevelPurchase"
	Value "Credits spent on capital ship levels"
StringInfo
	ID "IDS_GameStat_CreditsLostToStarBaseUpgradePurchase"
	Value "Credits spent on star base upgrades"
StringInfo
	ID "IDS_GameStat_CreditsLostToOther"
	Value "Credits lost to other sources"
StringInfo
	ID "IDS_GameStat_MetalIncomeRate"
	Value "Metal income rate"
StringInfo
	ID "IDS_GameStat_MetalGainedFromResourceAsteroid"
	Value "Metal gained from asteroids"
StringInfo
	ID "IDS_GameStat_MetalGainedFromRefineryShips"
	Value "Metal gained from refinery ships"
StringInfo
	ID "IDS_GameStat_MetalGainedFromPlayerTransfer"
	Value "Metal received from allies"
StringInfo
	ID "IDS_GameStat_MetalGainedFromStockMarket"
	Value "Metal gained from the black market"
StringInfo
	ID "IDS_GameStat_MetalGainedFromOther"
	Value "Metal gained from other sources"
StringInfo
	ID "IDS_GameStat_MetalLostToPlayerTransfer"
	Value "Metal given to allies"
StringInfo
	ID "IDS_GameStat_MetalLostToStockMarket"
	Value "Metal sold on the black market"
StringInfo
	ID "IDS_GameStat_MetalLostToStockMarketBucket"
	Value "Metal to be sold to other players"
StringInfo
	ID "IDS_GameStat_MetalLostToShipPurchase"
	Value "Metal spent on ships"
StringInfo
	ID "IDS_GameStat_MetalLostToModulePurchase"
	Value "Metal spent on structures"
StringInfo
	ID "IDS_GameStat_MetalLostToPlanetUpgradePurchase"
	Value "Metal spent on planets"
StringInfo
	ID "IDS_GameStat_MetalLostToResearchSubjectPurchase"
	Value "Metal spent on research"
StringInfo
	ID "IDS_GameStat_MetalLostToStarBaseUpgradePurchase"
	Value "Metal spent on star base upgrades"
StringInfo
	ID "IDS_GameStat_MetalLostToOther"
	Value "Metal lost to other sources"
StringInfo
	ID "IDS_GameStat_CrystalIncomeRate"
	Value "Crystal income rate"
StringInfo
	ID "IDS_GameStat_CrystalGainedFromResourceAsteroid"
	Value "Crystal gained from asteroids"
StringInfo
	ID "IDS_GameStat_CrystalGainedFromRefineryShips"
	Value "Crystal gained from refinery ships"
StringInfo
	ID "IDS_GameStat_CrystalGainedFromPlayerTransfer"
	Value "Crystal received from allies"
StringInfo
	ID "IDS_GameStat_CrystalGainedFromStockMarket"
	Value "Crystal gained from the black market"
StringInfo
	ID "IDS_GameStat_CrystalGainedFromOther"
	Value "Crystal gained from other sources"
StringInfo
	ID "IDS_GameStat_CrystalLostToPlayerTransfer"
	Value "Crystal given to allies"
StringInfo
	ID "IDS_GameStat_CrystalLostToStockMarket"
	Value "Crystal sold on the black market"
StringInfo
	ID "IDS_GameStat_CrystalLostToStockMarketBucket"
	Value "Crystal to be sold to other players"
StringInfo
	ID "IDS_GameStat_CrystalLostToShipPurchase"
	Value "Crystal spent on ships"
StringInfo
	ID "IDS_GameStat_CrystalLostToModulePurchase"
	Value "Crystal spent on structures"
StringInfo
	ID "IDS_GameStat_CrystalLostToPlanetUpgradePurchase"
	Value "Crystal spent on planets"
StringInfo
	ID "IDS_GameStat_CrystalLostToResearchSubjectPurchase"
	Value "Crystal spent on research"
StringInfo
	ID "IDS_GameStat_CrystalLostToStarBaseUpgradePurchase"
	Value "Crystal spent on star base upgrades"
StringInfo
	ID "IDS_GameStat_CrystalLostToOther"
	Value "Crystal lost to other sources"
StringInfo
	ID "IDS_GameStat_AllSquadsBuilt"
	Value "Squads"
StringInfo
	ID "IDS_GameStat_AllSquadsLost"
	Value "Squads lost"
StringInfo
	ID "IDS_GameStat_AllSquadsKilled"
	Value "Squads destroyed"
StringInfo
	ID "IDS_GameStat_AllFightersBuilt"
	Value "Strike craft"
StringInfo
	ID "IDS_GameStat_AllFightersLost"
	Value "Strike craft lost"
StringInfo
	ID "IDS_GameStat_AllFightersKilled"
	Value "Strike craft destroyed"
StringInfo
	ID "IDS_GameStat_AllFrigatesBuilt"
	Value "Frigates"
StringInfo
	ID "IDS_GameStat_AllFrigatesLost"
	Value "Frigates lost"
StringInfo
	ID "IDS_GameStat_AllFrigatesKilled"
	Value "Frigates destroyed"
StringInfo
	ID "IDS_GameStat_AllCapitalShipsBuilt"
	Value "Capital Ships"
StringInfo
	ID "IDS_GameStat_AllCapitalShipsLost"
	Value "Capital Ships lost"
StringInfo
	ID "IDS_GameStat_AllCapitalShipsKilled"
	Value "Capital Ships destroyed"
StringInfo
	ID "IDS_GameStat_AllStarbasesBuilt"
	Value "Starbases"
StringInfo
	ID "IDS_GameStat_AllStarbasesLost"
	Value "Starbases lost"
StringInfo
	ID "IDS_GameStat_AllStarbasesKilled"
	Value "Starbases destroyed"
StringInfo
	ID "IDS_GameStat_AllModulesBuilt"
	Value "Structures"
StringInfo
	ID "IDS_GameStat_AllModulesLost"
	Value "Structures lost"
StringInfo
	ID "IDS_GameStat_AllModulesKilled"
	Value "Structures destroyed"
StringInfo
	ID "IDS_GameStat_AllMinesBuilt"
	Value "Mines"
StringInfo
	ID "IDS_GameStat_AllMinesLost"
	Value "Mines lost"
StringInfo
	ID "IDS_GameStat_AllMinesKilled"
	Value "Mines destroyed"
StringInfo
	ID "IDS_GameStat_SquadCombatBuilt"
	Value "Squads - Interceptor"
StringInfo
	ID "IDS_GameStat_SquadBomberBuilt"
	Value "Squads - Bomber"
StringInfo
	ID "IDS_GameStat_SquadMineLayerBuilt"
	Value "Squads - Mine layer"
StringInfo
	ID "IDS_GameStat_FrigateColonyBuilt"
	Value "Frigates - Colony"
StringInfo
	ID "IDS_GameStat_FrigateAntiFighterBuilt"
	Value "Frigates - Anti Strike Craft"
StringInfo
	ID "IDS_GameStat_FrigateAntiModuleBuilt"
	Value "Frigates - Anti Structure"
StringInfo
	ID "IDS_GameStat_FrigateCarrierBuilt"
	Value "Frigates - Carrier"
StringInfo
	ID "IDS_GameStat_FrigateHeavyBuilt"
	Value "Frigates - Heavy"
StringInfo
	ID "IDS_GameStat_FrigateLightBuilt"
	Value "Frigates - Light"
StringInfo
	ID "IDS_GameStat_FrigateLongRangeBuilt"
	Value "Frigates - Long Range"
StringInfo
	ID "IDS_GameStat_FrigateTradeShipBuilt"
	Value "Frigates - Trade Ship"
StringInfo
	ID "IDS_GameStat_FrigateRefineryShipBuilt"
	Value "Frigates - Refinery Ship"
StringInfo
	ID "IDS_GameStat_FrigateScoutBuilt"
	Value "Frigates - Scout"
StringInfo
	ID "IDS_GameStat_FrigateSiegeBuilt"
	Value "Frigates - Siege"
StringInfo
	ID "IDS_GameStat_FrigateUtility0Built"
	Value "Frigates - Utility A"
StringInfo
	ID "IDS_GameStat_FrigateUtility1Built"
	Value "Frigates - Utility B"
StringInfo
	ID "IDS_GameStat_FrigateMineLayerBuilt"
	Value "Frigates - Mine Layer"
StringInfo
	ID "IDS_GameStat_CapitalShipBattleshipBuilt"
	Value "Capital Ship - Battleship"
StringInfo
	ID "IDS_GameStat_CapitalShipCarrierBuilt"
	Value "Capital Ship - Carrier"
StringInfo
	ID "IDS_GameStat_CapitalShipUtility0Built"
	Value "Capital Ship - Utility A"
StringInfo
	ID "IDS_GameStat_CapitalShipUtility1Built"
	Value "Capital Ship - Utility B"
StringInfo
	ID "IDS_GameStat_CapitalShipUtility2Built"
	Value "Capital Ship - Utility C"
StringInfo
	ID "IDS_GameStat_ModuleCannonBuilt"
	Value "Structure - Experimental Weapon"
StringInfo
	ID "IDS_GameStat_ModuleCapitalShipFactoryBuilt"
	Value "Structure - Capital Ship Factory"
StringInfo
	ID "IDS_GameStat_ModuleFrigateFactoryBuilt"
	Value "Structure - Frigate Factory"
StringInfo
	ID "IDS_GameStat_ModuleCombatLabBuilt"
	Value "Structure - Combat Lab"
StringInfo
	ID "IDS_GameStat_ModuleNonCombatLabBuilt"
	Value "Structure - Non Combat Lab"
StringInfo
	ID "IDS_GameStat_ModuleCultureCenterBuilt"
	Value "Structure - Culture Center"
StringInfo
	ID "IDS_GameStat_ModuleCrystalExtractorBuilt"
	Value "Structure - Crystal Extractor"
StringInfo
	ID "IDS_GameStat_ModuleMetalExtractorBuilt"
	Value "Structure - Metal Extractor"
StringInfo
	ID "IDS_GameStat_ModuleHangarDefenseBuilt"
	Value "Structure - Hangar Defense"
StringInfo
	ID "IDS_GameStat_ModulePointDefenseBuilt"
	Value "Structure - Point Defense"
StringInfo
	ID "IDS_GameStat_ModuleRepairBuilt"
	Value "Structure - Repair"
StringInfo
	ID "IDS_GameStat_ModuleJumpBlockerBuilt"
	Value "Structure - Phase Jump Inhibitor"
StringInfo
	ID "IDS_GameStat_ModuleTradePortBuilt"
	Value "Structure - Trade Port"
StringInfo
	ID "IDS_GameStat_ModuleRefineryBuilt"
	Value "Structure - Refinery"
StringInfo
	ID "IDS_GameStat_ModuleUtilityBuilt"
	Value "Structure - Utility"
StringInfo
	ID "IDS_GameStat_CreditsAvailable"
	Value "Credits available"
StringInfo
	ID "IDS_GameStat_MetalAvailable"
	Value "Metal available"
StringInfo
	ID "IDS_GameStat_CrystalAvailable"
	Value "Crystal available"
StringInfo
	ID "IDS_GameStat_PlanetsAcquiredWithColonization"
	Value "Planets colonized"
StringInfo
	ID "IDS_GameStat_PlanetsOwned"
	Value "Planets owned"
StringInfo
	ID "IDS_GameStat_PlanetsDestroyed"
	Value "Planets liberated"
StringInfo
	ID "IDS_GameStat_PlanetsExplored"
	Value "Planets explored"
StringInfo
	ID "IDS_GameStat_PlanetPopulation"
	Value "Planet population"
StringInfo
	ID "IDS_GameStat_PiratesKilled"
	Value "Pirates destroyed"
StringInfo
	ID "IDS_GameStat_PlanetBombingDamageDone"
	Value "Damage done - Planet Bombing"
StringInfo
	ID "IDS_GameStat_PlanetBombingDamageTaken"
	Value "Damage taken - Planet Bombing"
StringInfo
	ID "IDS_GameStat_HullDamageDone"
	Value "Damage done - Hull"
StringInfo
	ID "IDS_GameStat_HullDamageTaken"
	Value "Damage taken - Hull"
StringInfo
	ID "IDS_GameStat_ShieldDamageDone"
	Value "Damage done - Shield"
StringInfo
	ID "IDS_GameStat_ShieldDamageTaken"
	Value "Damage taken - Shield"
StringInfo
	ID "IDS_GameStat_HighestCapitalShipLevel"
	Value "Highest Capital Ship level"
StringInfo
	ID "IDS_GameStat_CapitalShipExperience"
	Value "Capital Ship experience"
StringInfo
	ID "IDS_GameStat_CapitalShipLevelsPurchased"
	Value "Capital Ship levels purchased"
StringInfo
	ID "IDS_GameStat_MaxShipSlots"
	Value "Max Ship Slots"
StringInfo
	ID "IDS_GameStat_UsedShipSlots"
	Value "Used Ship Slots"
StringInfo
	ID "IDS_GameStat_MaxCapitalShipSlots"
	Value "Max Capital Ship Slots"
StringInfo
	ID "IDS_GameStat_BountyOnHead"
	Value "Bounty on head"
StringInfo
	ID "IDS_GameStat_ChosenAsPirateAttackTarget"
	Value "Marauding pirate target"
StringInfo
	ID "IDS_GameStat_OverallCulturePercentage"
	Value "Galaxy culture percentage"
StringInfo
	ID "IDS_GameStat_CombatResearchUpgradesDone"
	Value "Combat research done"
StringInfo
	ID "IDS_GameStat_DefenseResearchUpgradesDone"
	Value "Defense research done"
StringInfo
	ID "IDS_GameStat_NonCombatResearchUpgradesDone"
	Value "Non Combat research done"
StringInfo
	ID "IDS_GameStat_ArtifactResearchUpgradesDone"
	Value "Artifact discoveries"
StringInfo
	ID "IDS_GameStat_FleetResearchUpgradesDone"
	Value "Fleet research done"
StringInfo
	ID "IDS_GameStat_PopulationPlanetUpgradesDone"
	Value "Planet upgrades - Population"
StringInfo
	ID "IDS_GameStat_InfrastructurePlanetUpgradesDone"
	Value "Planet upgrades - Infrastructure"
StringInfo
	ID "IDS_GameStat_CivilianModulesPlanetUpgradesDone"
	Value "Planet upgrades - Civilian"
StringInfo
	ID "IDS_GameStat_TacticalModulesPlanetUpgradesDone"
	Value "Planet upgrades - Tactical"
StringInfo
	ID "IDS_GameStat_HomePlanetUpgradesDone"
	Value "Planet upgrades - Home"
StringInfo
	ID "IDS_GameStat_StarbaseUpgradesDone"
	Value "Starbase upgrades"
StringInfo
	ID "IDS_GameStat_ArtifactLevelPlanetUpgradesDone"
	Value "Planet upgrades - Artifacts"
StringInfo
	ID "IDS_GameStat_QuestsReceived"
	Value "Quests Received"
StringInfo
	ID "IDS_GameStat_QuestsCompleted"
	Value "Quests Completed"
StringInfo
	ID "IDS_GameStat_QuestsFailed"
	Value "Quests Failed"
StringInfo
	ID "IDS_GameStat_UserActions"
	Value "User Actions"
StringInfo
	ID "IDS_GameStatGroup_Credits"
	Value "Credits"
StringInfo
	ID "IDS_GameStatGroup_Metal"
	Value "Metal"
StringInfo
	ID "IDS_GameStatGroup_Crystal"
	Value "Crystal"
StringInfo
	ID "IDS_GameStatGroup_Ships"
	Value "Ships"
StringInfo
	ID "IDS_GameStatGroup_CapitalShips"
	Value "Capital Ships"
StringInfo
	ID "IDS_GameStatGroup_Modules"
	Value "Structures"
StringInfo
	ID "IDS_GameStatGroup_Planets"
	Value "Planets"
StringInfo
	ID "IDS_GameStatGroup_Combat"
	Value "Combat"
StringInfo
	ID "IDS_GameStatGroup_Empire"
	Value "Empire"
StringInfo
	ID "IDS_GalaxyScenarioGameType_Solo"
	Value "1v1"
StringInfo
	ID "IDS_GalaxyScenarioGameType_TwoTeamsOfTwo"
	Value "2v2"
StringInfo
	ID "IDS_GalaxyScenarioGameType_TwoTeamsOfThree"
	Value "3v3"
StringInfo
	ID "IDS_GalaxyScenarioGameType_TwoTeamsOfFour"
	Value "4v4"
StringInfo
	ID "IDS_GalaxyScenarioGameType_TwoTeamsOfFive"
	Value "5v5"
StringInfo
	ID "IDS_GalaxyScenarioGameType_ThreeTeamsOfTwo"
	Value "2v2v2"
StringInfo
	ID "IDS_GalaxyScenarioGameType_ThreeTeamsOfThree"
	Value "3v3v3"
StringInfo
	ID "IDS_GalaxyScenarioGameType_FourTeamsOfTwo"
	Value "2v2v2v2"
StringInfo
	ID "IDS_GalaxyScenarioGameType_FiveTeamsOfTwo"
	Value "2v2v2v2v2"
StringInfo
	ID "IDS_GalaxyScenarioGameType_FFA"
	Value "FFA"
StringInfo
	ID "IDSBuildSpeedSlow"
	Value "Slow"
StringInfo
	ID "IDSBuildSpeedNormal"
	Value "Normal"
StringInfo
	ID "IDSBuildSpeedFast"
	Value "Fast"
StringInfo
	ID "IDSCultureSpeedSlow"
	Value "Slow"
StringInfo
	ID "IDSCultureSpeedNormal"
	Value "Normal"
StringInfo
	ID "IDSCultureSpeedFast"
	Value "Fast"
StringInfo
	ID "IDSIncomeSpeedSlow"
	Value "Slow"
StringInfo
	ID "IDSIncomeSpeedNormal"
	Value "Normal"
StringInfo
	ID "IDSIncomeSpeedFast"
	Value "Fast"
StringInfo
	ID "IDSFleetSupplyScalarSmall"
	Value "Small"
StringInfo
	ID "IDSFleetSupplyScalarNormal"
	Value "Normal"
StringInfo
	ID "IDSFleetSupplyScalarLarge"
	Value "Large"
StringInfo
	ID "IDSResearchSpeedSlow"
	Value "Slow"
StringInfo
	ID "IDSResearchSpeedNormal"
	Value "Normal"
StringInfo
	ID "IDSResearchSpeedFast"
	Value "Fast"
StringInfo
	ID "IDSShipPhysicsSpeedSlow"
	Value "Slow"
StringInfo
	ID "IDSShipPhysicsSpeedNormal"
	Value "Normal"
StringInfo
	ID "IDSShipPhysicsSpeedFast"
	Value "Fast"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_AGAMEMNONSBOUNTY"
	Value "Agamemnon's Bounty"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_ANCIENTGIFTS"
	Value "Ancient Gifts"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_AREOLIANSECTOR"
	Value "Areolian Sector"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_BACKSTAB"
	Value "Backstab"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_BALANCEOFPOWER"
	Value "Balance of Power"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_BLINDSIDE"
	Value "Blind Side"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_CELANUSCORE"
	Value "Celanus Core"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_CENTRIFUGE"
	Value "Centrifuge"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_CONVERGENCE"
	Value "Convergence"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_CLOSEENCOUNTERS"
	Value "Close Encounters"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_COUNTERSPIN"
	Value "Counter Spin"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_CYNOSIANRIFT"
	Value "Cynosian Rift"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_DERELICT"
	Value "Derelict"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_DEVILSCAULDRON"
	Value "Devil's Cauldron"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_DOPPELGANGERS"
	Value "Doppelgangers"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_DOUBLECROSS"
	Value "Double Cross"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_ENTANGLEMENT"
	Value "Entanglement"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_FACEOFF"
	Value "Face Off"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_FIREANDICE"
	Value "Fire and Ice"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_FLASHPOINT"
	Value "Flash Point"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_FOREIGNINVASION"
	Value "Foreign Invasion"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_FULCRUM"
	Value "Fulcrum"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_GAIANCRESCENT"
	Value "Gaian Crescent"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_GATEWAY"
	Value "Gateway"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_GRINDSTONE"
	Value "Grindstone"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_HYPERIONSGATES"
	Value "Hyperion's Gates"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_IMPLOSION"
	Value "Implosion"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_KRONACSCROSS"
	Value "Kronac's Cross"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_MAELSTROM"
	Value "Maelstrom"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_MELTINGPOINT"
	Value "Melting Point"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_PANDEMONIUM"
	Value "Pandemonium"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_POINTBLANK"
	Value "Point Blank"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_QUICKSTRIKE"
	Value "Quickstrike"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_RAZORSEDGE"
	Value "Razor's Edge"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_STORMFRONT"
	Value "Storm Front"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_SYSTEMSOFWAR"
	Value "Systems of War"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_TEMPEST"
	Value "Tempest"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_TRIUMVIRATE"
	Value "Triumvirate"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_TWINEMPIRES"
	Value "Twin Empires"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_VORUKSLABYRINTH"
	Value "Voruk's Labyrinth"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_RANDOMSMALL"
	Value "Random - Small"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_RANDOMMEDIUM"
	Value "Random - Medium"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_RANDOMMEDIUMLARGE"
	Value "Random - Medium Large"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_RANDOMLARGEMULTI"
	Value "Random - Large (Multi)"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_RANDOMLARGESINGLE"
	Value "Random - Large (Single)"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_RANDOMHUGEMULTI"
	Value "Random - Huge (Multi)"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_RANDOMHUGESINGLE"
	Value "Random - Huge (Single)"
StringInfo
	ID "IDS_CUSTOMGALAXY_NAME_USERGENERATED"
	Value ""
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_AGAMEMNONSBOUNTY"
	Value "Forces must descend upon the Agamemnon star system to compete for its rumored riches. Only the most cunning will grasp the system's greatest rewards."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_ANCIENTGIFTS"
	Value "A recently discovered artifact offers freedom to your sheltered empire. However, new threats from the expanse beyond the wormholes leads many to question: was this gift a blessing or a curse?"
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_AREOLIANSECTOR"
	Value "Your empire has established a beach head on a planet orbiting one of the stars in the Aerolian sector.  Now your faction must work to ensure that enemies do not establish control over the remaining star systems."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_BACKSTAB"
	Value "Abnormal distortions of phase space have created strange wormholes with only one entrance.  Expand your empire, but watch your back!"
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_BALANCEOFPOWER"
	Value "Three factions struggle in their bid to divide the scant resources of this small spiral system, each knowing that every bit of force thrown against one enemy can mean a loss on the other front."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_BLINDSIDE"
	Value "A triad of highly contested planets ring the star - each of the many factions here is nearly within striking distance of the others. In light of the inner conflict, pirate forces have opted for bases of operation far from the action."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_CELANUSCORE"
	Value "Opposing factions seek to control the core of the Celanus system, a concentrated group of planets encircled by a ring of asteroids, while keeping an eye open for flanking attacks through the asteroid field."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_CENTRIFUGE"
	Value "Strong stellar gravity has pulled the system's many asteroids into a tight ring. With few paths from the outer large planets and two other empires competing for domination, the balance of power is delicate."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_CONVERGENCE"
	Value "Territory is limited and enemies threaten all borders. If you don't claim the nearby worlds, they most certainly will."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_CLOSEENCOUNTERS"
	Value "Only a thin asteroid belt separates neighboring empires. Expand quickly but warily, an assault may come at a  moment's notice."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_COUNTERSPIN"
	Value "Four factions each must choose to make a bid for the hotly contested worlds of the rich central ring or risk being caught far from their capital should they opt for less volatile planets of the outer ring."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_CYNOSIANRIFT"
	Value "The unusual radiation profile of this star has created a pair of stable wormholes in its system. An arc of resource rich planets also orbits Cynos - can you exploit them before your enemy does?"
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_DERELICT"
	Value "Recent reports of space junk floating in a nearby system lead your empire to mount an investigation for salvageable technology.  But it seems you are not alone..."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_DEVILSCAULDRON"
	Value "Lifeless rocks and a cluster of hostile volcanic worlds near the star populate this desolate place. Those foolhardy enough to seek fortune here should be wary - the system's chaotic nature makes it a natural home for the galaxy's less scrupulous denizens."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_DOPPELGANGERS"
	Value "Four empires have laid claim to a star system apiece. When venturing out to conquer a neighbour, be wary - things are not as familiar as they seem."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_DOUBLECROSS"
	Value "The fledgling empires of the Rhaego System prepare to expand.  But space is at a premium, and it won't be long before battle is joined."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_ENTANGLEMENT"
	Value "Plan expansion carefully in this clustered system: over-extended fleets can leave an opening for hostile empires to strike."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_FACEOFF"
	Value "There's no room to maneuver, no way to escape.  Rush to take what few planets there are and crush your enemy quickly."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_FIREANDICE"
	Value "At opposite ends of the system lie a volcanic planet and an ice planet. Two allied factions must compete for the resources to support their empires."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_FLASHPOINT"
	Value "In this hotly-contested system, factions must be always on guard.  Hostile forces are never more than an asteroid away."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_FOREIGNINVASION"
	Value "Advance scouts report hostile factions have established positions across from this system's star. Coordinating your assault with your allies will be the key to victory."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_FULCRUM"
	Value "Victory or defeat hinges on your alliance's ability to gain control of the star and its nearby gas giant, as both grant access to many of the system's contested planets."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_GAIANCRESCENT"
	Value "Colonial life is harsh on the nearby barren planets, but rumor from the fringe suggests a belt of fertile worlds exists across the stellar divide - seek it out to bring prosperity to your people."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_GATEWAY"
	Value "In the Telos system, a Terran planet called Gateway controls the only jump lane to the star itself, and its resource-laden neighboring system, Xi.  The faction that holds Gateway controls the future."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_GRINDSTONE"
	Value "Expand quickly and guard claimed territory fiercely - many competing factions in this cramped system leave little room for the weak to survive."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_HYPERIONSGATES"
	Value "Resources are scarce and the races of the Hyperion Cluster struggle to be the first to reach the riches of the Atropos System. But can they overcome the guardians at the gates?"
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_IMPLOSION"
	Value "With few alternate paths from each empire's homeworld, the resource rich core of this large system will be a fiercely contested battleground."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_KRONACSCROSS"
	Value "The Kronac system has become the focal point of ruthless war for territory.  Factions compete to control the extra resources provided by the planets nearest the sun."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_MAELSTROM"
	Value "Race to establish your empire's presence in one of the many arcs of the Matar system. All paths lead to Matar... or do they?"
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_MELTINGPOINT"
	Value "A pair of arctic worlds circle this tiny system's dwarf star. Be the first to stake claim to their riches to ensure your victory."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_PANDEMONIUM"
	Value "Chaos rules as separate factions are forced into immediate conflict in this fringe system. Eliminate or be eliminated - there are no other options."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_POINTBLANK"
	Value "This mercilessly small system leaves no room for error - the opposing faction is literally next door. Planning a decisive strike or securing some of the few neutral worlds are both viable options - which strategy is the enemy pursuing?"
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_QUICKSTRIKE"
	Value "In this tiny system, two factions are forced into combat.  Choose your first target wisely... you may not get a second chance."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_RAZORSEDGE"
	Value "Two coalitions of empires occupy opposite arms of the Aludra system. Rally your allies and spearhead an assault through the narrow central corridor for victory."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_STORMFRONT"
	Value "High solar activity has spawned dangerous ionic clouds in this region. Undeterred by the storms, two factions vie for control of the system's ample resources."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_SYSTEMSOFWAR"
	Value "Each faction must decide whether to fortify their home system, launch an assault on their neighbor, or race to establish a foothold in a large system nearby."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_TEMPEST"
	Value "The paths from your home world quickly fork and multiply, revealing a wealth of territory for the taking. Weigh your decisions to expand carefully - hostile empires have similar plans."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_TWINEMPIRES"
	Value "Coordinate your actions with near and distant allies to ensure victory. Wormholes may be the key to a quick joint strike or unified defense."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_TRIUMVIRATE"
	Value "Will your neighbour aid or hinder your conquest of the Liladi system? Choose your diplomatic posture wisely - other factions may be enlisting allies of their own."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_VORUKSLABYRINTH"
	Value "On the edge of trader space is a constellation where phase space has collapsed in upon itself, joining a group of nine stars in a web of tunnels.  Now this maze has become part of a desperate grab for resources by warring empires."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_RANDOMSMALL"
	Value "Conquering this small star system will be your first step towards galactic hegemony. This map is randomly generated each time it is played."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_RANDOMMEDIUM"
	Value "Explore an uncharted star system and claim its riches while fending off up to three other factions. This map is randomly generated each time it is played."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_RANDOMMEDIUMLARGE"
	Value "Explore an uncharted star system and claim its riches while fending off up to five other factions. This map is randomly generated each time it is played."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_RANDOMLARGESINGLE"
	Value "The galaxy is a big place. Up to nine other empires exist in one large system. Can you dominate them all? This map is randomly generated each time it is played."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_RANDOMLARGEMULTI"
	Value "A new sector's expanse lays beyond your empire's foothold here. Venture out and establish your rule over up to seven opposing factions. This map is randomly generated each time it is played."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_RANDOMHUGESINGLE"
	Value "The galaxy is a big place. Up to nine other empires exist in one huge system. Can you dominate them all? This map is randomly generated each time it is played."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_RANDOMHUGEMULTI"
	Value "The galaxy is a big place. Up to nine other empires are scattered across its systems. Can you dominate them all? This map is randomly generated each time it is played."
StringInfo
	ID "IDS_CUSTOMGALAXY_DESCRIPTION_USERGENERATED"
	Value "This is a custom designed map. Have fun!"
StringInfo
	ID "IDSNewGameNameFormat"
	Value "%s - New"
StringInfo
	ID "IDSIcoDetectedGameServerCannotBeJoinedTitle"
	Value "Hosting Failure"
StringInfo
	ID "IDSIcoDetectedGameServerCannotBeJoinedMessage"
	Value "ICO has detected that most players cannot join your game. This is usually caused by firewall and/or router configurations. For more information on resolving this issue, please see the Sins FAQ at http://www.sinsofasolarempire.com."
StringInfo
	ID "IDSIcoCustomGameInfoHumanPlayerCount"
	Value "Humans:"
StringInfo
	ID "IDSIcoCustomGameInfoAiPlayerCount"
	Value "AI:"
StringInfo
	ID "IDSIcoCustomGameInfoAvailableSlotCount"
	Value "Available Slots:"
StringInfo
	ID "IDSIcoCustomGameInfoAvailableForFriendSlotCount"
	Value "Friend Only Slots:"
StringInfo
	ID "IDSIcoCustomGameInfoAreTeamsLocked"
	Value "Locked Teams:"
StringInfo
	ID "IDSIcoCustomGameInfoAreTeamsLockedTrue"
	Value "True"
StringInfo
	ID "IDSIcoCustomGameInfoAreTeamsLockedFalse"
	Value "False"
StringInfo
	ID "IDSIcoCustomGameInfoArePiratesActive"
	Value "Active Pirates:"
StringInfo
	ID "IDSIcoCustomGameInfoArePiratesActiveTrue"
	Value "True"
StringInfo
	ID "IDSIcoCustomGameInfoArePiratesActiveFalse"
	Value "False"
StringInfo
	ID "IDSIcoCustomGameInfoUseQuickStart"
	Value "Quick Start:"
StringInfo
	ID "IDSIcoCustomGameInfoUseQuickStartTrue"
	Value "Enabled"
StringInfo
	ID "IDSIcoCustomGameInfoUseQuickStartFalse"
	Value "Disabled"
StringInfo
	ID "IDSIcoCustomGameInfoBuildSpeed"
	Value "Construction Rate:"
StringInfo
	ID "IDSIcoCustomGameInfoCultureSpeed"
	Value "Culture Rate:"
StringInfo
	ID "IDSIcoCustomGameInfoFleetSupplyScalar"
	Value "Fleet Size:"
StringInfo
	ID "IDSIcoCustomGameInfoIncomeSpeed"
	Value "Income Rate:"
StringInfo
	ID "IDSIcoCustomGameInfoResearchSpeed"
	Value "Research Rate:"
StringInfo
	ID "IDSIcoCustomGameInfoShipPhysics"
	Value "Ship Speeds:"
StringInfo
	ID "IDSIcoCustomGameInfoScenarioName"
	Value "Scenario:"
StringInfo
	ID "IDSIcoCustomGameInfoLoadFileName"
	Value "Save Game:"
StringInfo
	ID "IDSIcoCustomGameInfoHasPassword"
	Value "Has Password:"
StringInfo
	ID "IDSIcoCustomGameInfoHasPasswordTrueValue"
	Value "Yes"
StringInfo
	ID "IDSIcoCustomGameInfoHasPasswordFalse"
	Value "No"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_ALLEGIANCEFROMCULTUREMAXPERC"
	Value "Max allegiance increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_ANTIMATTERCAPACITYADJUSTMENT"
	Value "Max antimatter increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_ANTIMATTERREGENADJUSTMENT"
	Value "Antimatter regeneration:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_ARMORBASEADJUSTMENT"
	Value "Armor increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_BOMBINGDAMAGEASDAMAGEDEALERADJUSTMENT"
	Value "Bombing damage increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_BOMBINGDAMAGEASDAMAGETARGETADJUSTMENT"
	Value "Bombing damage taken:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_BOMBINGPOPULATIONKILLEDASDAMAGEDEALERADJUSTMENT"
	Value "Population killed increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_BOMBINGPOPULATIONKILLEDPERCASDAMAGETARGET"
	Value "Bombing survival increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_BOMBINGRANGEADJUSTMENT"
	Value "Bombing range increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_BOUNTYBOUGHTADJUSTMENT"
	Value "Bounty bought increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_BOUNTYCOLLECTEDADJUSTMENT"
	Value "Bounty collected increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_CULTUREANTIMATTERREGENAMOUNT"
	Value "Antimatter restored in culture:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_CULTURESPREADRATEADJUSTMENT"
	Value "Culture spread rate increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_CULTURERESISTPERCENT"
	Value "Culture resistance increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_CULTURESHIELDMITIGATIONADJUSTMENT"
	Value "Mitigation bonus in culture:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_CULTURESPREADDECAYADJUSTMENT"
	Value "Culture rate loss decrease:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_CULTUREWEAPONDAMAGEADJUSTMENT"
	Value "Damage bonus in culture:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_CULTUREENEMYBUILDRATEADJUSTMENT"
	Value "Enemy build rate change:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_CAPITALSHIPANGULARTHRUSTADJUSTMENT"
	Value "Turn rate increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_CAPITALSHIPCULTUREPROTECTRATEADJUSTMENT"
	Value "Culture suppression:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_CAPITALSHIPMAXSLOTS"
	Value "Command:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_CAPITALSHIPMAXTRAINABLELEVEL"
	Value "Max trainable level:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_EXTRACTIONRATEMETALADJUSTMENT"
	Value "Metal extraction increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_EXTRACTIONRATECRYSTALADJUSTMENT"
	Value "Crystal extraction increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_EXTRACTIONRATERESOURCEFOCUS"
	Value "Resource extraction increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_CREDITCOSTADJUSTMENT"
	Value "Credit cost decrease:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_RESOURCECOSTADJUSTMENT"
	Value "Resource cost decrease:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_DERIVATIVECREDITSFROMPURCHASESPERCENT"
	Value "Sale to credit conversion:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_DERIVATIVECREDITSFROMTRADEPERCENT"
	Value "Trade to credit conversion:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_EXPERIENCEAWARDEDADJUSTMENT"
	Value "Bonus combat experience:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_EXPERIENCECONSTANTGAINRATE"
	Value "Experience rate (per sec):"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_EXPERIENCECONSTANTGAINLEVELCAP"
	Value "Rate level cap:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_HANGARFIGHTERSPERSQUADADJUSTMENT"
	Value "Additional strike craft:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_HULLPOINTSMAXADJUSTMENT"
	Value "Max hull points increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_HULLPOINTSREGENADJUSTMENT"
	Value "Hull repair rate increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_INCOMEPERCLOST"
	Value "Upkeep:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_CARGOSHIPMAXHULLPOINTSADJUSTMENT"
	Value "Max Hull Points Increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_HYPERSPACEANTIMATTERCOSTADJUSTMENT"
	Value "Phase Jump antimatter cost:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_HYPERSPACECHARGEUPRATEADJUSTMENT"
	Value "Phase Jump charge up rate:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_HYPERSPACEEXITDISTANCEADJUSTMENT"
	Value "Gravity tolerance increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_HYPERSPACEBETWEENSYSTEMSPEEDADJUSTMENT"
	Value "Between Star Phase Jump speed:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_HYPERSPACEINSYSTEMSPEEDADJUSTMENT"
	Value "In-system Phase Jump speed:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_HYPERSPACESPEEDPHASEGATEADJUSTMENT"
	Value "Phase Stabilizer speed increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_PIRATESTRENGTHAGAINSTYOUADJUSTMENT"
	Value "Pirate raid strength:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_PLANETHEALTHREGENRATEADJUSTMENT"
	Value "Build rate increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_PLANETPOPULATIONCAPADJUSTMENT"
	Value "Max population increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_PLANETSLOTSCIVILIANINCREASE"
	Value "Logistics slot increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_PLANETSLOTSSHIPSADJUSTMENT"
	Value "Max fleet supply increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_PLANETSLOTSTACTICALINCREASE"
	Value "Tactical slot increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_PLANETUPGRADEBUILDRATEADJUSTMENT"
	Value "Build rate increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_PLANETUPGRADECOSTADJUSTMENT"
	Value "Cost decrease:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_POPULATIONGROWTHRATEADJUSTMENT"
	Value "Growth rate increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_POPULATIONTAXRATEADJUSTMENT"
	Value "Tax income rate increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_MASSREDUCTION"
	Value "Mass reduction:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_MODULEBUILDRATEADJUSTMENT"
	Value "Structure build rate increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_MODULECOSTFORSIMILARTYPESADJUSTMENT"
	Value "Cost decrease:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_QUESTDEADLINEADJUSTMENT"
	Value "Time to complete missions:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_QUESTFAILUREHAPPINESSADJUSTMENT"
	Value "Happiness lost:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_QUESTREWARDHAPPINESSADJUSTMENT"
	Value "Happiness rewarded:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_REBELLIONLEVEL"
	Value "Insurgent severity:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_RESEARCHBUILDRATEADJUSTMENT"
	Value "Research upgrade rate:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_RESEARCHCOSTADJUSTMENT"
	Value "Research cost decrease:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_SALVAGEWRECKAGEPERCENT"
	Value "Fraction salvaged:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_SCUTTLERATEADJUSTMENT"
	Value "Deconstruction rate increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_SCUTTLEVALUEADJUSTMENT"
	Value "Refund increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_SHIELDPOINTSMAXADJUSTMENT"
	Value "Max shield points increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_SHIELDPOINTSREGENADJUSTMENT"
	Value "Shield regeneration:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_SHIELDMAXMITIGATIONADJUSTMENT"
	Value "Shield mitigation increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_SHIPBUILDRATEADJUSTMENT"
	Value "Ship build rate increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_SHIPMAXSLOTS"
	Value "Supply:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_STARBASEARMORADJUSTMENT"
	Value "Armor increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_STARBASEBUILDRATEATENEMYORBITBODYADJUSTMENT"
	Value "Build rate increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_STARBASEHULLPOINTSMAXADJUSTMENT"
	Value "Max hull points increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_STARBASESHIELDPOINTSMAXADJUSTMENT"
	Value "Max shield points increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_STARBASESHIELDPOINTSREGENADJUSTMENT"
	Value "Shield regeneration:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_STARBASEWEAPONDAMAGEADJUSTMENT"
	Value "Damage increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_STARBASEWEAPONTARGETPERBANKADJUSTMENT"
	Value "Additional bank targets:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_BLACKMARKETBUYPRICEADJUSTMENT"
	Value "Price discount:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_CARGOSHIPCAPACITYADJUSTMENT"
	Value "Cargo hold size increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_TRADEGOODSVALUEADJUSTMENT"
	Value "Trade goods value increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_WEAPONRATEOFFIREADJUSTMENT"
	Value "Rate of fire increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_WEAPONDAMAGEADJUSTMENT"
	Value "Damage increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_WEAPONIGNORESSHIELDSADJUSTMENT"
	Value "Shield negation increase:"
StringInfo
	ID "IDS_RESEARCHFLOATMODIFIER_WEAPONRANGEADJUSTMENT"
	Value "Range Increase:"
StringInfo
	ID "IDS_STARBASEUPGRADETECHWEAPONS_NAME"
	Value "Weapon Systems"
StringInfo
	ID "IDS_STARBASEUPGRADETECHWEAPONS_DESC0"
	Value "Heavy beam turret emplacments are added to the star base, granting it a new closer range, high damage attack."
StringInfo
	ID "IDS_STARBASEUPGRADETECHWEAPONS_DESC1"
	Value "Missile batteries are built into the star base's dorsal surfaces, adding an extreme range weapon to its arsenal."
StringInfo
	ID "IDS_STARBASEUPGRADETECHTOUGHNESS_NAME"
	Value "Structural Integrity"
StringInfo
	ID "IDS_STARBASEUPGRADETECHTOUGHNESS_DESC"
	Value "Increased armor plating, additional shield projection arrays, and more numerous damage repair systems greatly enhance the starbase's survivability."
StringInfo
	ID "IDS_STARBASEUPGRADETECHHANGAR_NAME"
	Value "Hangar Capacity"
StringInfo
	ID "IDS_STARBASEUPGRADETECHHANGAR_DESC"
	Value "Additional strike craft construction, maintenance and launch facilities are built, allowing the star base to host more squadrons of strike craft."
StringInfo
	ID "IDS_STARBASEUPGRADETECHTRADEPORT_NAME"
	Value "Trade Facilities"
StringInfo
	ID "IDS_STARBASEUPGRADETECHTRADEPORT_DESC"
	Value "Commercial docking bays are added, allowing the starbase become part of your empire's trade network and earn trade income."
StringInfo
	ID "IDS_STARBASEUPGRADETECHFACTORY_NAME"
	Value "Construction Bays"
StringInfo
	ID "IDS_STARBASEUPGRADETECHFACTORY_DESC"
	Value "Large scale manufacturing facilities are built, allowing the star base to construct frigate and cruiser class ships."
StringInfo
	ID "IDS_STARBASEUPGRADETECHRESUPPLY_NAME"
	Value "Docking Booms"
StringInfo
	ID "IDS_STARBASEUPGRADETECHRESUPPLY_DESC"
	Value "Grants the Resupply ability to the star base, allowing it to repair the hull and replenish the antimatter of nearby friendly forces."
StringInfo
	ID "IDS_STARBASEUPGRADETECHBLOCKCOLONIZE_NAME"
	Value "Auxiliary Government"
StringInfo
	ID "IDS_STARBASEUPGRADETECHBLOCKCOLONIZE_DESC"
	Value "A proxy governing council is established on this star base, allowing the planet to be run from orbit which prevents loss of control through bombardment and denies its colonization by hostile empires until the star base is destroyed."
StringInfo
	ID "IDS_STARBASEUPGRADETECHSELFDESTRUCT_NAME"
	Value "Safety Override Protocol"
StringInfo
	ID "IDS_STARBASEUPGRADETECHSELFDESTRUCT_DESC"
	Value "Grants the star base the Last Resort ability, which allows to crew to overload the star base's main reactor and self-destruct, damaging all units and structures within a large area."
StringInfo
	ID "IDS_STARBASEUPGRADEPSIWEAPONS_NAME"
	Value "Punitive Measures"
StringInfo
	ID "IDS_STARBASEUPGRADEPSIWEAPONS_DESC0"
	Value "Multiple Heavy Laser Batteries add more mid range firepower to the star base."
StringInfo
	ID "IDS_STARBASEUPGRADEPSIWEAPONS_DESC1"
	Value "Legions of Psintegrat aboard the star base channel their talents to unleash Psionic Surge attacks against enemies at extreme range."
StringInfo
	ID "IDS_STARBASEUPGRADEPSITOUGHNESS_NAME"
	Value "Enhanced Preservation"
StringInfo
	ID "IDS_STARBASEUPGRADEPSITOUGHNESS_DESC"
	Value "Increased armor plating, additional shield projection arrays, and more numerous damage repair systems greatly enhance the starbase's survivability."
StringInfo
	ID "IDS_STARBASEUPGRADEPSIHANGAR_NAME"
	Value "Drone Capacity"
StringInfo
	ID "IDS_STARBASEUPGRADEPSIHANGAR_DESC"
	Value "More hangar bays and Anima stations are installed in the star base, allowing it to field greater numbers of drone strike craft."
StringInfo
	ID "IDS_STARBASEUPGRADEPSITRADEPORT_NAME"
	Value "Merchant Docks"
StringInfo
	ID "IDS_STARBASEUPGRADEPSITRADEPORT_DESC"
	Value "Cargo loading and storage facilities are added to the star base, allowing it to extend your empire's trade network into the starbase's gravity well."
StringInfo
	ID "IDS_STARBASEUPGRADEPSICULTURE_NAME"
	Value "Evangelization Nodes"
StringInfo
	ID "IDS_STARBASEUPGRADEPSICULTURE_DESC"
	Value "PsiTech telepathy equipment is installed into the star base, allowing it to broadcast your empire's culture and repel enemy culture."
StringInfo
	ID "IDS_STARBASEUPGRADEPSIMAXALLEGIANCE_NAME"
	Value "Induced Reverence"
StringInfo
	ID "IDS_STARBASEUPGRADEPSIMAXALLEGIANCE_DESC"
	Value "Psionics aboard the star base compel the planet's population to be more devout to your empire, resulting in a higher max allegiance from the planet when it is under your empire's control."
StringInfo
	ID "IDS_STARBASEUPGRADEPSIMASSDISORIENTATION_NAME"
	Value "Mass Disorientation"
StringInfo
	ID "IDS_STARBASEUPGRADEPSIMASSDISORIENTATION_DESC"
	Value "Grants the star base the Mass Disorientation ability, which sets enemy ships adrift to prevent them from moving and reduce their ability to acquire targets."
StringInfo
	ID "IDS_STARBASEUPGRADEPSIBLOCKCOLONIZE_NAME"
	Value "Enduring Devotion"
StringInfo
	ID "IDS_STARBASEUPGRADEPSIBLOCKCOLONIZE_DESC"
	Value "Psionic adepts aboard this star base create strong support for your empire on this gravity well's planet, preventing it from being lost through bombardment and denying hostile empires from colonizing it when it becomes neutral."
StringInfo
	ID "IDS_STARBASEUPGRADEPSICONTROLMETEOROIDS_NAME"
	Value "Meteoroid Control"
StringInfo
	ID "IDS_STARBASEUPGRADEPSICONTROLMETEOROIDS_DESC"
	Value "Psionic Adepts aboard the star base become able to telekinetically manipulate meteroids near this gravity well for offensive purposes."
StringInfo
	ID "IDS_STARBASEUPGRADEPHASEWEAPONS_NAME"
	Value "Assault Systems"
StringInfo
	ID "IDS_STARBASEUPGRADEPHASEWEAPONS_DESC0"
	Value "Disintegrator Arrays are added to the star base, giving it a potent short range attack that is especially effective against structures."
StringInfo
	ID "IDS_STARBASEUPGRADEPHASEWEAPONS_DESC1"
	Value "Phase Missile launchers add extreme range to the star base's reach, allowing it to strike distant targets with ease."
StringInfo
	ID "IDS_STARBASEUPGRADEPHASEWEAPONS_DESC2"
	Value "Additional weapon emplacements increase the damage output of all the starbase's weapons."
StringInfo
	ID "IDS_STARBASEUPGRADEPHASETOUGHNESS_NAME"
	Value "Defensive Enhancements"
StringInfo
	ID "IDS_STARBASEUPGRADEPHASETOUGHNESS_DESC"
	Value "Increased armor plating, additional shield projection arrays, and more numerous damage repair systems greatly enhance the starbase's survivability."
StringInfo
	ID "IDS_STARBASEUPGRADEPHASEHANGAR_NAME"
	Value "Squadron Facilities"
StringInfo
	ID "IDS_STARBASEUPGRADEPHASEHANGAR_DESC"
	Value "Additional strike craft construction, maintenance and launch bays are built, allowing the star base to host more squadrons of strike craft."
StringInfo
	ID "IDS_STARBASEUPGRADEPHASETRADEPORT_NAME"
	Value "Merchant Cargo Bays"
StringInfo
	ID "IDS_STARBASEUPGRADEPHASETRADEPORT_DESC"
	Value "Basic shipping facilities are added to the star base, allowing it to extend your empire's trade network into the starbase's gravity well."
StringInfo
	ID "IDS_STARBASEUPGRADEPHASEPHASEGATE_NAME"
	Value "Phase Stabilizer Arrays"
StringInfo
	ID "IDS_STARBASEUPGRADEPHASEPHASEGATE_DESC"
	Value "Grants the Stabilize Phase Space ability to the star base, allowing it to temporarily establish a Phase Stabilizer Node at its gravity well."
StringInfo
	ID "IDS_STARBASEUPGRADEPHASEBLOCKCOLONIZE_NAME"
	Value "Enforced Loyalty"
StringInfo
	ID "IDS_STARBASEUPGRADEPHASEBLOCKCOLONIZE_DESC"
	Value "This star base has an imposing influence on the nearby planet's population, causing them to remain committed to you empire despite bombardment and to reject colonization by hostile empires until the star base is destroyed."
StringInfo
	ID "IDS_STARBASEUPGRADEPHASECITYPOPULATION_NAME"
	Value "Colony Pods"
StringInfo
	ID "IDS_STARBASEUPGRADEPHASECITYPOPULATION_DESC"
	Value "Vasari civilian populations occupy the star base, and provide tax income for your empire."
StringInfo
	ID "IDS_STARBASEUPGRADEPHASEDEBRISVACUUM_NAME"
	Value "Debris Vortex"
StringInfo
	ID "IDS_STARBASEUPGRADEPHASEDEBRISVACUUM_DESC"
	Value "Grants the Debris Vortex ability to the star base, allowing it to pull nearby debris into its maw in order to power a repair cycle."
StringInfo
	ID "IDS_STARBASEUPGRADEPHASEDIRECTIONALSHIELD_NAME"
	Value "Frontal Deflector Shield"
StringInfo
	ID "IDS_STARBASEUPGRADEPHASEDIRECTIONALSHIELD_DESC"
	Value "Grants the Frontal Deflector Shield ability to the star base, allowing it to activate a protective shield that greatly reduces damage directed at its forward surfaces."
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_PHASEGATE_NAME"
	Value "Phase Stabilizer"
StringInfo
	ID "IDS_RESEARCHSUBJECT_STARBASEUPGRADEACCESS_PHASEGATE_DESCRIPTION"
	Value "Grants the Phase Stabilizer ability to the star base, allowing your empire to send ships to the star base's gravity well from other Phase Stabilizer nodes."
StringInfo
	ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_CANQUEUE"
	Value "Available"
StringInfo
	ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_NOTENOUGHCREDITS"
	Value "Insufficient credits"
StringInfo
	ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_NOTENOUGHMETAL"
	Value "Insufficient metal"
StringInfo
	ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_NOTENOUGHCRYSTAL"
	Value "Insufficient crystal"
StringInfo
	ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_NOTENOUGHUPGRADEPOINTS"
	Value "Max number of total upgrades reached"
StringInfo
	ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_LASTSTAGEUPGRADED"
	Value "Fully Upgraded"
StringInfo
	ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_LASTSTAGEQUEUED"
	Value "No more stages available"
StringInfo
	ID "IDS_ISTARBASEUPGRADECANQUEUENEXTSTAGESTATUS_RESEARCHNEEDED"
	Value "Research prerequisites not met"
StringInfo
	ID "IDS_ISTARBASEUPGRADEINFOCARD_CANQUEUENEXTSTAGESTATUS"
	Value "*VALUE0*"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_WEAPONDAMAGE"
	Value "Weapon Damage"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_MAXHULLPOINTS"
	Value "Max hull points"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_HULLPOINTRESTORERATE"
	Value "Hull point restore rate"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_MAXSHIELDPOINTS"
	Value "Max shield points"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_SHIELDPOINTRESTORERATE"
	Value "Shield point restore rate"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_MAXSHIELDMITIGATION"
	Value "Max shield mitigation"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_BASEARMORPOINTS"
	Value "Armor points"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_MAXNUMSQUADS"
	Value "Max Squadrons"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_FRIGATEBUILDRATE"
	Value "Frigate construction rate"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_BASETRADEINCOMERATE"
	Value "Trade income rate"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_CULTURESPREADRATE"
	Value "Culture spread rate"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_ENEMYCULTUREREPELRATE"
	Value "Enemy culture repel rate"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_MAXALLEGIANCEBONUS"
	Value "Max allegiance"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_MAXANTIMATTERPOINTS"
	Value "Max antimatter points"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_ANTIMATTERRESTORERATE"
	Value "Antimatter restore rate"
StringInfo
	ID "IDS_STARBASEUPGRADEPROPERTYTYPE_POPULATION"
	Value "Population"
StringInfo
	ID "IDS_STARBASEUPGRADEINFOCARD_PROPERTYVALUEITEM_MAXSTAGE"
	Value "*VALUE0*: *SPACING150* *VALUE1*"
StringInfo
	ID "IDS_STARBASEUPGRADEINFOCARD_PROPERTYVALUEITEM_NEXTSTAGE"
	Value "*VALUE0*: *SPACING150* *VALUE1* *SPACING185* *VALUE2* *VALUE3*"
StringInfo
	ID "IDSMainMenuScreenTitle"
	Value "SINS OF A SOLAR EMPIRE"
StringInfo
	ID "IDSMainMenuScreenSinglePlayerButton"
	Value "Single Player"
StringInfo
	ID "IDSMainMenuScreenMultiPlayerButton"
	Value "Multi Player"
StringInfo
	ID "IDSMainMenuScreenIcoButton"
	Value "Ironclad Online"
StringInfo
	ID "IDSMainMenuScreenOptionsButton"
	Value "Options"
StringInfo
	ID "IDSMainMenuScreenUpdateButton"
	Value "Download Updates"
StringInfo
	ID "IDSMainMenuScreenQuitButton"
	Value "Quit"
StringInfo
	ID "IDSSinglePlayerSetupScreenTitle"
	Value "SINGLE PLAYER"
StringInfo
	ID "IDSSinglePlayerSetupScreenBackButton"
	Value "Back"
StringInfo
	ID "IDSSinglePlayerSetupScreenNewGameTabButton"
	Value "New Game"
StringInfo
	ID "IDSSinglePlayerSetupScreenLoadSavedGameTabButton"
	Value "Load Game"
StringInfo
	ID "IDSSinglePlayerSetupScreenLoadRecordedGameTabButton"
	Value "Watch Game"
StringInfo
	ID "IDSSinglePlayerSetupScreenTutorialTabButton"
	Value "Tutorials"
StringInfo
	ID "IDSSinglePlayerSetupScreenTutorialTitle"
	Value "Tutorials"
StringInfo
	ID "IDSSinglePlayerSetupScreenPlayerSetupTabButton"
	Value "Player Setup"
StringInfo
	ID "IDSSinglePlayerSetupScreenGalaxyRandomizerTabButton"
	Value "Map Designer"
StringInfo
	ID "IDSSinglePlayerSetupScreenAchievementsTabButton"
	Value "Achievements"
StringInfo
	ID "IDSSinglePlayerSetupScreenPlayNewGameButton"
	Value "Play"
StringInfo
	ID "IDSSinglePlayerSetupScreenLoadGameButton"
	Value "Load"
StringInfo
	ID "IDSSinglePlayerSetupScreenWatchGameButton"
	Value "Watch"
StringInfo
	ID "IDSSinglePlayerGameLobbyScreenBackButton"
	Value "Back"
StringInfo
	ID "IDSSinglePlayerGameLobbyScreenStartGameButton"
	Value "Start"
StringInfo
	ID "IDSPlayerSetupChangeNameButton"
	Value "Change Name"
StringInfo
	ID "IDSPlayerSetupChangeThemeButton"
	Value "Change Theme"
StringInfo
	ID "IDSPlayerSetupChangePictureButton"
	Value "Change Picture Set"
StringInfo
	ID "IDSGalaxyRandomizerPreview"
	Value "Preview"
StringInfo
	ID "IDSGalaxyRandomizerCreateScenario"
	Value "Create"
StringInfo
	ID "IDSGalaxyRandomizerDeleteScenario"
	Value "Delete"
StringInfo
	ID "IDSGalaxyRandomizerSaveScenario"
	Value "Save"
StringInfo
	ID "IDSGalaxyRandomizerRenameScenario"
	Value "Rename"
StringInfo
	ID "IDSGalaxyRandomizerCopyScenario"
	Value "Copy"
StringInfo
	ID "IDSGalaxyRandomizerGalaxyScaleScrollBar"
	Value "Map Size:"
StringInfo
	ID "IDSGalaxyRandomizerGalaxyPlayerCount"
	Value "Total Players:"
StringInfo
	ID "IDSGalaxyRandomizerGalaxyPlanetCount"
	Value "Total Planets:"
StringInfo
	ID "IDSGalaxyRandomizerFileListLabel"
	Value "Custom Maps"
StringInfo
	ID "IDSGalaxyRandomizerStarListLabel"
	Value "Stars"
StringInfo
	ID "IDSGalaxyRandomizerRingListLabel"
	Value "Planet Groups"
StringInfo
	ID "IDSGalaxyRandomizerPlanetListLabel"
	Value "Planet Group Contents"
StringInfo
	ID "IDSGalaxyRandomizerStarRadiusScrollBar"
	Value "Orbit Radius:"
StringInfo
	ID "IDSGalaxyRandomizerAddStar"
	Value "Add"
StringInfo
	ID "IDSGalaxyRandomizerRemoveStar"
	Value "Remove"
StringInfo
	ID "IDSGalaxyRandomizerAddRing"
	Value "Add"
StringInfo
	ID "IDSGalaxyRandomizerRemoveRing"
	Value "Remove"
StringInfo
	ID "IDSGalaxyRandomizerAddPlanet"
	Value "Add"
StringInfo
	ID "IDSGalaxyRandomizerRemovePlanet"
	Value "Remove"
StringInfo
	ID "IDSGalaxyRandomizerPlanetMinCountTextEntry"
	Value "Min Count:"
StringInfo
	ID "IDSGalaxyRandomizerPlanetMaxCountTextEntry"
	Value "Max Count:"
StringInfo
	ID "IDSGalaxyRandomizerStarPlayerCountTextEntry"
	Value "Players:"
StringInfo
	ID "IDSGalaxyRandomizerSelectStarTypeButton"
	Value "Change Star Type"
StringInfo
	ID "IDSGalaxyRandomizerSelectPlanetTypeButton"
	Value "Change Planet Type"
StringInfo
	ID "IDSGalaxyRandomizerStarConnectionRangeScrollBar"
	Value "Phase Lane Length:"
StringInfo
	ID "IDSGalaxyRandomizerStarConnectionChanceScrollBar"
	Value "Phase Lane Chance:"
StringInfo
	ID "IDSGalaxyRandomizerRingMinRangeScrollBar"
	Value "Min Distance:"
StringInfo
	ID "IDSGalaxyRandomizerRingMaxRangeScrollBar"
	Value "Max Distance:"
StringInfo
	ID "IDSGalaxyRandomizerMilitiaColonizationPercScrollBar"
	Value "Neutral Colonies:"
StringInfo
	ID "IDSGalaxyRandomizerStarListItem"
	Value "Star %d"
StringInfo
	ID "IDSGalaxyRandomizerRingListItem"
	Value "Planet Group %d"
StringInfo
	ID "IDSMultiPlayerSetupScreenTitle"
	Value "MULTI PLAYER"
StringInfo
	ID "IDSMultiPlayerSetupScreenBackButton"
	Value "Back"
StringInfo
	ID "IDSMultiPlayerSetupScreenNewGameTabButton"
	Value "New Game"
StringInfo
	ID "IDSMultiPlayerSetupScreenLoadGameTabButton"
	Value "Load Game"
StringInfo
	ID "IDSMultiPlayerSetupScreenJoinGameTabButton"
	Value "Join Game"
StringInfo
	ID "IDSMultiPlayerSetupScreenPlayNewGameButton"
	Value "Create"
StringInfo
	ID "IDSMultiPlayerSetupScreenLoadGameButton"
	Value "Load Game"
StringInfo
	ID "IDSMultiPlayerGameLobbyScreenBackButton"
	Value "Back"
StringInfo
	ID "IDSMultiPlayerGameLobbyScreenStartGameButton"
	Value "Start"
StringInfo
	ID "IDSMultiPlayerSetupScreenHostAddress"
	Value "Address:"
StringInfo
	ID "IDSMultiPlayerSetupScreenHostPort"
	Value "Port:"
StringInfo
	ID "IDSMultiPlayerSetupScreenGameBroadcastResponseList"
	Value "LAN Games"
StringInfo
	ID "IDSMultiPlayerSetupScreenGameResetGameBroadcast"
	Value "Refresh"
StringInfo
	ID "IDSMultiPlayerSetupScreenJoinGameButton"
	Value "Connect"
StringInfo
	ID "IDSMultiPlayerSetupScreenPlayerSetupTabButton"
	Value "Player Setup"
StringInfo
	ID "IDSGalaxyRandomizerRenameFileDialogTitle"
	Value "Rename Map"
StringInfo
	ID "IDSGalaxyRandomizerRenameFileDialogTextEntryLabel"
	Value "Name:"
StringInfo
	ID "IDSGalaxyRandomizerRenameFileDialogCancelButton"
	Value "Cancel"
StringInfo
	ID "IDSGalaxyRandomizerRenameFileDialogAcceptButton"
	Value "Rename"
StringInfo
	ID "IDSMultiPlayerSetupScreenEnterPasswordDialogTitle"
	Value "Enter Password"
StringInfo
	ID "IDSMultiPlayerSetupScreenEnterPasswordDialogLabel"
	Value "Password:"
StringInfo
	ID "IDSGalaxyRandomizerEntityDialogTitle"
	Value "Select Type"
StringInfo
	ID "IDSAskToOverwriteFileDialogTitle"
	Value "Confirm Save"
StringInfo
	ID "IDSAskToOverwriteFileDialogContentLabel"
	Value "File already exists. Would you like to overwrite the existing file?"
StringInfo
	ID "IDSChangePlayerNameDialogWindowTitle"
	Value "Change Name"
StringInfo
	ID "IDSChangePlayerNameDialogWindowNameLabel"
	Value "Name:"
StringInfo
	ID "IDSICOLoginScreenTitle"
	Value "ICO LOGIN"
StringInfo
	ID "IDSICOLoginScreenCloseButton"
	Value "Back"
StringInfo
	ID "IDSICOLoginScreenLoginTabButton"
	Value "Login"
StringInfo
	ID "IDSICOLoginScreenAddAccountTabButton"
	Value "Manage Accounts"
StringInfo
	ID "IDSICOLoginScreenManagePlayersTabButton"
	Value "Manage Players"
StringInfo
	ID "IDSICOLoginScreenAccountNameLabel"
	Value "Account Name:"
StringInfo
	ID "IDSICOLoginScreenAccountPasswordLabel"
	Value "Password:"
StringInfo
	ID "IDSICOLoginScreenLoginButton"
	Value "Login"
StringInfo
	ID "IDSICOLoginScreenManageAccountButton"
	Value "Manage Account"
StringInfo
	ID "IDSICOLoginScreenUsePlayerButton"
	Value "Use Player"
StringInfo
	ID "IDSICOLoginScreenIsAccountNameSavedCheckBox"
	Value "Save Account Name"
StringInfo
	ID "IDSICOLoginScreenAddAccountButton"
	Value "Create Account"
StringInfo
	ID "IDSICOLoginScreenAddPlayerButton"
	Value "Add Player"
StringInfo
	ID "IDSICOLoginScreenManageAccountButton"
	Value "Manage Account"
StringInfo
	ID "IDSICOLoginScreenRemovePlayerButton"
	Value "Remove Player"
StringInfo
	ID "IDSICOLoginScreenAddPlayerDialogWindowTitle"
	Value "Add Player"
StringInfo
	ID "IDSICOLoginScreenAddPlayerDialogWindowNameLabel"
	Value "Name:"
StringInfo
	ID "IDSICOLoginScreenRemovePlayerDialogWindowTitle"
	Value "Remove Player"
StringInfo
	ID "IDSICOLoginScreenRemovePlayerDialogWindowConfirmNameLabel"
	Value "Confirm Name:"
StringInfo
	ID "IDSICOLoginScreenPlayerListLabel"
	Value "Players"
StringInfo
	ID "IDSICOLoginScreenAddAccountDialogWindowTitle"
	Value "Create Permanent Account"
StringInfo
	ID "IDSICOLoginScreenAddAccountDialogWindowNameLabel"
	Value "Account Name:"
StringInfo
	ID "IDSICOLoginScreenAddAccountDialogWindowPasswordLabel"
	Value "Password:"
StringInfo
	ID "IDSICOLoginScreenAddAccountDialogWindowConfirmPasswordLabel"
	Value "Confirm Password:"
StringInfo
	ID "IDSICOLoginScreenAddAccountDialogWindowCdKeyLabel"
	Value "CD-Key:"
StringInfo
	ID "IDSICOLoginScreenAddAccountDialogWindowEmailLabel"
	Value "Email"
StringInfo
	ID "IDSICOLoginScreenManageAccountDialogWindowTitle"
	Value "Manage Account"
StringInfo
	ID "IDSICOLoginScreenManageAccountDialogWindowPasswordLabel"
	Value "Password:"
StringInfo
	ID "IDSICOLoginScreenManageAccountDialogWindowConfirmPasswordLabel"
	Value "Confirm Password:"
StringInfo
	ID "IDSICOLoginScreenManageAccountDialogWindowEmailLabel"
	Value "Email"
StringInfo
	ID "IDSICOLoginScreenManageAccountDialogWindowChangePasswordButton"
	Value "Change Password"
StringInfo
	ID "IDSICOLoginScreenManageAccountDialogWindowChangeEmailButton"
	Value "Change E-Mail"
StringInfo
	ID "IDSICOAddFriendDialogWindowTitle"
	Value "Add Friend"
StringInfo
	ID "IDSICOAddFriendDialogWindowFriendNameLabel"
	Value "Friend Name:"
StringInfo
	ID "IDSICOPlayerInfoDialogCancelButton"
	Value "Close"
StringInfo
	ID "IDSICOGameLobbyScreenBackButton"
	Value "Back"
StringInfo
	ID "IDSICOGameLobbyScreenStartGameButton"
	Value "Start"
StringInfo
	ID "IDSICOStatusDisconnected"
	Value "Disconnected"
StringInfo
	ID "IDSICOStatusConnecting"
	Value "Connecting..."
StringInfo
	ID "IDSICOStatusLoggingIn"
	Value "Logging In..."
StringInfo
	ID "IDSICOStatusLoggedIn"
	Value "Logged In"
StringInfo
	ID "IDSICOLobbyScreenTitle"
	Value "ICO"
StringInfo
	ID "IDSICOLobbyScreenCloseButton"
	Value "Logout"
StringInfo
	ID "IDSICOLobbyScreenChatTabButton"
	Value "Chat"
StringInfo
	ID "IDSICOLobbyScreenManageFriendsTabButton"
	Value "Friends"
StringInfo
	ID "IDSICOLobbyScreenHostNewGameTabButton"
	Value "Host New Game"
StringInfo
	ID "IDSICOLobbyScreenHostSavedGameTabButton"
	Value "Host Saved Game"
StringInfo
	ID "IDSICOLobbyScreenJoinGameTabButton"
	Value "Join Game"
StringInfo
	ID "IDSICOLobbyScreenHostSetupTabButton"
	Value "Host Setup"
StringInfo
	ID "IDSICOLobbyScreenChangeChannelButton"
	Value "Change/Create Channel"
StringInfo
	ID "IDSICOLobbyScreenShowPlayerInfoFromChatChannelButton"
	Value "View Player"
StringInfo
	ID "IDSICOLobbyScreenShowChannelPlayerChangesCheckBox"
	Value "Show Channel Changes"
StringInfo
	ID "IDSICOLobbyScreenChangeChannelDialogWindowTitle"
	Value "Change/Create Channel"
StringInfo
	ID "IDSICOLobbyScreenICOUsersCountLabelFormat"
	Value "%d Players Online."
StringInfo
	ID "IDSICOLobbyScreenGamesAvailableToJoinCountLabelFormat"
	Value "%d Games Available."
StringInfo
	ID "IDSICOLobbyScreenGamesStartedCountLabelFormat"
	Value "%d Games Started."
StringInfo
	ID "IDSICOLobbyScreenChatChannelName"
	Value "Channel:"
StringInfo
	ID "IDSICOLobbyScreenManageFriendsAddFriendButton"
	Value "Add Friend"
StringInfo
	ID "IDSICOLobbyScreenManageFriendsFriendNameListLabel"
	Value "Friends"
StringInfo
	ID "IDSICOLobbyScreenManageFriendsRemoveFriendButton"
	Value "Remove Friend"
StringInfo
	ID "IDSICOLobbyScreenManageFriendsJoinFriendChannelButton"
	Value "Join Same Channel"
StringInfo
	ID "IDSICOLobbyScreenManageFriendsJoinFriendGameButton"
	Value "Join Same Game"
StringInfo
	ID "IDSICOLobbyScreenManageFriendsSendWhisperButton"
	Value "Send Whisper"
StringInfo
	ID "IDSICOLobbyScreenHostGameOnProxyServerCheckBox"
	Value "Use Alloy for Networking"
StringInfo
	ID "IDSICOLobbyScreenHostCapabilityLabel"
	Value "Hosting Capability:"
StringInfo
	ID "IDSICOLobbyScreenHostCapabilityStatusStringTesting"
	Value "Testing..."
StringInfo
	ID "IDSICOLobbyScreenHostCapabilityStatusStringUnknown"
	Value "Unknown"
StringInfo
	ID "IDSICOLobbyScreenHostCapabilityStatusStringCanJoin"
	Value "Ok"
StringInfo
	ID "IDSICOLobbyScreenHostCapabilityStatusStringOutsideClientsCannotJoin"
	Value "IP is not visible. Using Alloy is recommended."
StringInfo
	ID "IDSICOPlayerInfoPlayerName"
	Value "Name:"
StringInfo
	ID "IDSICOPlayerInfoStatus"
	Value "Status:"
StringInfo
	ID "IDSICOPlayerInfoLatency"
	Value "Latency:"
StringInfo
	ID "IDSICOPlayerInfoGameCounts"
	Value "History:"
StringInfo
	ID "IDSICOPlayerInfoChannelName"
	Value "Chat Channel:"
StringInfo
	ID "IDSICOPlayerInfoGameName"
	Value "Game:"
StringInfo
	ID "IDSICOPlayerInfoStatusNotLoggedIn"
	Value "Not Logged In"
StringInfo
	ID "IDSICOPlayerInfoStatusInChatLobby"
	Value "In Chat Lobby"
StringInfo
	ID "IDSICOPlayerInfoStatusInGameLobby"
	Value "In Game Lobby"
StringInfo
	ID "IDSICOPlayerInfoStatusInStartedGame"
	Value "Playing Game"
StringInfo
	ID "IDSICOPlayerInfoGameCountsFormat"
	Value "%d Games (%d Wins - %d Losses)"
StringInfo
	ID "IDSICOLobbyScreenHostNewGameButton"
	Value "Host New Game"
StringInfo
	ID "IDSICOLobbyScreenHostSavedGameButton"
	Value "Host Saved Game"
StringInfo
	ID "IDSICOLobbyScreenJoinGameButton"
	Value "Join Game"
StringInfo
	ID "IDSICOLobbyScreenRefreshGameNameListButton"
	Value "Refresh"
StringInfo
	ID "IDSICOLobbyScreenGameForFriendsOnly"
	Value "Friends Only"
StringInfo
	ID "IDSICOLobbyScreenGameForAnyone"
	Value "Anyone Welcome"
StringInfo
	ID "IDSICOLobbyScreenGameHostedByFriendsOnly"
	Value "Hosted by Friends"
StringInfo
	ID "IDSICOLobbyScreenGameHostedByAnyone"
	Value "Hosted by Anyone"
StringInfo
	ID "IDSICOLobbyScreenPlayerRangeFilter"
	Value "# Players:"
StringInfo
	ID "IDSICOLobbyScreenPlayerRangeFilter2"
	Value "to"
StringInfo
	ID "IDSICOLobbyScreenJoinGameFiltersLabel"
	Value "My Search Filters"
StringInfo
	ID "IDSICOLobbyScreenIsGameHostingTestActive"
	Value "Testing game host capabilities..."
StringInfo
	ID "IDSICOLobbyScreenGameNameTextListLabel"
	Value "Available Games"
StringInfo
	ID "IDSICOLobbyScreenGameNameTextEntryLabel"
	Value "Game Name:"
StringInfo
	ID "IDSICOLobbyScreenHostTestHostCapabilityButton"
	Value "Run Hosting Test"
StringInfo
	ID "IDSOptionsScreenTitle"
	Value "OPTIONS"
StringInfo
	ID "IDSOptionsScreenBackButton"
	Value "Back"
StringInfo
	ID "IDSOptionsScreenSoundOptionsTabButton"
	Value "Sound"
StringInfo
	ID "IDSOptionsScreenVideoOptionsTabButton"
	Value "Video"
StringInfo
	ID "IDSOptionsScreenEffectOptionsTabButton"
	Value "Effects"
StringInfo
	ID "IDSOptionsScreenKeyBindingsTabButton"
	Value "Key Bindings"
StringInfo
	ID "IDSOptionsScreenManageModsTabButton"
	Value "Mods"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsTabButton"
	Value "User Interface"
StringInfo
	ID "IDSOptionsScreenKeyBindingsResetAllMappings"
	Value "Reset All"
StringInfo
	ID "IDSOptionsScreenKeyBindingsAddMapping"
	Value "Add"
StringInfo
	ID "IDSOptionsScreenKeyBindingsClearMapping"
	Value "Clear"
StringInfo
	ID "IDSOptionsScreenVideoOptionsResolutionList"
	Value "Resolution"
StringInfo
	ID "IDSOptionsScreenVideoOptionsRefreshRateList"
	Value "Refresh rate"
StringInfo
	ID "IDSOptionsScreenVideoOptionsMultiSampleTypeList"
	Value "Anti-aliasing"
StringInfo
	ID "IDSOptionsScreenVideoOptionsIsWindowed"
	Value "Use Window Mode"
StringInfo
	ID "IDSOptionsScreenVideoOptionsApplyChanges"
	Value "Apply changes"
StringInfo
	ID "IDSOptionsScreenVideoOptionsReset"
	Value "Reset"
StringInfo
	ID "IDSOptionsScreenVideoOptionsGamma"
	Value "Full Screen Gamma:"
StringInfo
	ID "IDSOptionsScreenTextureQualityLowPlanetColor"
	Value "Planets Detail - Low"
StringInfo
	ID "IDSOptionsScreenTextureQualityMediumPlanetColor"
	Value "Planet Detail - Medium"
StringInfo
	ID "IDSOptionsScreenTextureQualityHighPlanetColor"
	Value "Planet Detail - High"
StringInfo
	ID "IDSOptionsScreenTextureQualityHighestPlanetColor"
	Value "Planet Detail - Highest"
StringInfo
	ID "IDSOptionsScreenTextureQualityLowShipColor"
	Value "Ship Detail - Low"
StringInfo
	ID "IDSOptionsScreenTextureQualityMediumShipColor"
	Value "Ship Detail - Medium"
StringInfo
	ID "IDSOptionsScreenTextureQualityHighShipColor"
	Value "Ship Detail - High"
StringInfo
	ID "IDSOptionsScreenTextureQualityHighestShipColor"
	Value "Ship Detail - Highest"
StringInfo
	ID "IDSOptionsScreenTextureQualityLowShipData"
	Value "Ship Extras - Low"
StringInfo
	ID "IDSOptionsScreenTextureQualityMediumShipData"
	Value "Ship Extras - Medium"
StringInfo
	ID "IDSOptionsScreenTextureQualityHighShipData"
	Value "Ship Extras - High"
StringInfo
	ID "IDSOptionsScreenTextureQualityHighestShipData"
	Value "Ship Extras - Highest"
StringInfo
	ID "IDSOptionsScreenTextureQualityLowShipBump"
	Value "Ship Bump - Low"
StringInfo
	ID "IDSOptionsScreenTextureQualityMediumShipBump"
	Value "Ship Bump - Medium"
StringInfo
	ID "IDSOptionsScreenTextureQualityHighShipBump"
	Value "Ship Bump - High"
StringInfo
	ID "IDSOptionsScreenTextureQualityHighestShipBump"
	Value "Ship Bump - Highest"
StringInfo
	ID "IDSOptionsScreenTextureQualityLowModuleColor"
	Value "Building Detail - Low"
StringInfo
	ID "IDSOptionsScreenTextureQualityMediumModuleColor"
	Value "Building Detail - Medium"
StringInfo
	ID "IDSOptionsScreenTextureQualityHighModuleColor"
	Value "Building Detail - High"
StringInfo
	ID "IDSOptionsScreenTextureQualityHighestModuleColor"
	Value "Building Detail - Highest"
StringInfo
	ID "IDSOptionsScreenTextureQualityLowModuleData"
	Value "Building Extras - Low"
StringInfo
	ID "IDSOptionsScreenTextureQualityMediumModuleData"
	Value "Building Extras - Medium"
StringInfo
	ID "IDSOptionsScreenTextureQualityHighModuleData"
	Value "Building Extras - High"
StringInfo
	ID "IDSOptionsScreenTextureQualityHighestModuleData"
	Value "Building Extras - Highest"
StringInfo
	ID "IDSOptionsScreenTextureQualityLowModuleBump"
	Value "Building Bump - Low"
StringInfo
	ID "IDSOptionsScreenTextureQualityMediumModuleBump"
	Value "Building Bump - Medium"
StringInfo
	ID "IDSOptionsScreenTextureQualityHighModuleBump"
	Value "Building Bump - High"
StringInfo
	ID "IDSOptionsScreenTextureQualityHighestModuleBump"
	Value "Building Bump - Highest"
StringInfo
	ID "IDSOptionsScreenSoundOptionsReset"
	Value "Reset"
StringInfo
	ID "IDSOptionsScreenSoundOptionsStopSoundsWhenWindowLosesFocus"
	Value "Stop sound when window loses focus"
StringInfo
	ID "IDSOptionsScreenSoundOptionsChangeMusicVolumeInBattle"
	Value "Change music volume in battle"
StringInfo
	ID "IDSOptionsScreenSoundOptionsMusicVolumeScrollBar"
	Value "Music Volume"
StringInfo
	ID "IDSOptionsScreenSoundOptionsEffectVolumeScrollBar"
	Value "Effect Volume"
StringInfo
	ID "IDSOptionsScreenSoundOptionsDialogueVolumeScrollBar"
	Value "Dialogue Volume"
StringInfo
	ID "IDSOptionsScreenSoundOptionsUIVolumeScrollBar"
	Value "UI Volume"
StringInfo
	ID "IDSOptionsScreenEffectOptionsReset"
	Value "Reset"
StringInfo
	ID "IDSOptionsScreenEffectOptionsShowAsteroids"
	Value "Show Asteroids"
StringInfo
	ID "IDSOptionsScreenEffectOptionsShowDustClouds"
	Value "Show Dust Clouds"
StringInfo
	ID "IDSOptionsScreenEffectOptionsShowElevators"
	Value "Show Planet Elevators"
StringInfo
	ID "IDSOptionsScreenEffectOptionsShowPlanetRings"
	Value "Show Planet Rings"
StringInfo
	ID "IDSOptionsScreenEffectOptionsShowDebris"
	Value "Show Debris"
StringInfo
	ID "IDSOptionsScreenEffectOptionsUseColoredSkyboxes"
	Value "Use Colored Skyboxes"
StringInfo
	ID "IDSOptionsScreenEffectOptionsUseDeepSpaceSkyboxes"
	Value "Use Deep Space Skyboxes"
StringInfo
	ID "IDSOptionsScreenEffectOptionsShakeCamera"
	Value "Shake Camera"
StringInfo
	ID "IDSOptionsScreenEffectOptionsIsPostProcessSceneEnabled"
	Value "Bloom Enabled"
StringInfo
	ID "IDSOptionsScreenEffectOptionsIsShipBrighteningEnabled"
	Value "Ship Mesh Highlight Filter"
StringInfo
	ID "IDSOptionsScreenEffectOptionsExhaustTrailDetail"
	Value "Exhaust Trail Detail"
StringInfo
	ID "IDSOptionsScreenEffectOptionsShowMeshTeamColor"
	Value "Show Mesh Team Colors"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsReset"
	Value "Reset"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsScreenShotModeOn"
	Value "Cinematic mode:On"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsScreenShotModeOff"
	Value "Cinematic mode:Off"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsShowInfoCards"
	Value "Show Infocards"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsShowMappingsOnInfoCards"
	Value "Show Key Bindings on Infocard"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsShowGavWell"
	Value "Show Gravity Well"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsShowConnections"
	Value "Show Phase Lanes"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsShowNames"
	Value "Show Names"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsShowTeamColors"
	Value "Use Team Colors"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsShowMainViewIcons"
	Value "Show Icons"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsShowMeshPlayerOwnerIconAlways"
	Value "Show Mesh Ownership Icon"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsShowEmpireWindowAllies"
	Value "Empire Tree: Show Allies"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsShowEmpireWindowBackdrop"
	Value "Empire Tree: Show Backdrop"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsShowEmpireWindowFleets"
	Value "Empire Tree: Show Fleets"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsAlwaysShowEmpireWindowFleets"
	Value "Empire Tree: Always Show Fleets"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsAutoPinPlanets"
	Value "Empire Tree: Auto Pin Planets"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsAutoPinCapitalShips"
	Value "Empire Tree: Auto Pin Capital Ships"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsAutoPinFrigates"
	Value "Empire Tree: Auto Pin Frigates"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsShowCargoShipMainViewIcons"
	Value "Show Cargo Ship Icons"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsShowTacticalGrid"
	Value "Show Tactical Grid"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsAlwaysAutoPlaceExtractors"
	Value "Auto Place Resource Extractors"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsInvertCameraHorizontalRotation"
	Value "Camera: Invert Horizontal Rotation"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsInvertCameraVerticalRotation"
	Value "Camera: Invert Vertical Rotation"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsIsCameraZoomToCursor"
	Value "Camera: Use Zoom To Cursor"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsIsCameraFreeRotateEnabled"
	Value "Camera: Enable Twist"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsEnableAutoStrafeCheckBox"
	Value "Camera: Enable Edge Strafe"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsShowQuickNPCWindowCheckBox"
	Value "Show Mini Underground Window"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsAutoSave"
	Value "Auto Save"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsAutoRecord"
	Value "Auto Record"
StringInfo
	ID "IDSOptionsScreenUserInterfaceOptionsZoomSensitivity"
	Value "Zoom Sensitivity:"
StringInfo
	ID "IDSEscapeMenuScreenQuitGameTabButton"
	Value "Quit"
StringInfo
	ID "IDSEscapeMenuScreenSaveGameTabButton"
	Value "Save"
StringInfo
	ID "IDSEscapeMenuScreenLoadGameTabButton"
	Value "Load"
StringInfo
	ID "IDSEscapeMenuScreenRecordGameTabButton"
	Value "Record"
StringInfo
	ID "IDSEscapeMenuScreenWatchGameTabButton"
	Value "Watch"
StringInfo
	ID "IDSEscapeMenuScreenTitle"
	Value "MENU"
StringInfo
	ID "IDSEscapeMenuScreenCloseButton"
	Value "Close"
StringInfo
	ID "IDSEscapeMenuScreenQuitGameButton"
	Value "Quit Game"
StringInfo
	ID "IDSEscapeMenuScreenSurrenderButton"
	Value "Surrender"
StringInfo
	ID "IDSEscapeMenuScreenSaveGameButton"
	Value "Save"
StringInfo
	ID "IDSEscapeMenuScreenSaveGameFileNameListLabel"
	Value "Saved Games"
StringInfo
	ID "IDSEscapeMenuScreenRecordGameFileNameListLabel"
	Value "Recorded Games"
StringInfo
	ID "IDSEscapeMenuScreenLoadGameButton"
	Value "Load"
StringInfo
	ID "IDSEscapeMenuScreenWatchGameButton"
	Value "Watch"
StringInfo
	ID "IDSEscapeMenuScreenNetworkStatusTabButton"
	Value "Network"
StringInfo
	ID "IDSEscapeMenuScreenNetworkStatusComputerSpeedLabel"
	Value "CPU"
StringInfo
	ID "IDSEscapeMenuScreenNetworkStatusNetworkSpeedLabel"
	Value "Ping"
StringInfo
	ID "IDSEscapeMenuScreenNetworkStatusPlayerStatusLabel"
	Value "Status"
StringInfo
	ID "IDSEscapeMenuScreenNetworkStatusPlayerStatusOk"
	Value "Ok"
StringInfo
	ID "IDSEscapeMenuScreenNetworkStatusPlayerStatusLagging"
	Value "Lagging"
StringInfo
	ID "IDSEscapeMenuScreenNetworkStatusPlayerStatusMigrating"
	Value "Migrating"
StringInfo
	ID "IDSEscapeMenuScreenNetworkStatusPlayerStatusLoading"
	Value "Loading"
StringInfo
	ID "IDSEscapeMenuScreenNetworkStatusPlayerStatusDisconnected"
	Value "Disconnected"
StringInfo
	ID "IDSEscapeMenuScreenNetworkStatusActionDropLaggingPlayer"
	Value "Drop"
StringInfo
	ID "IDSEscapeMenuScreenNetworkStatusActionDropMigratingPlayer"
	Value "Drop"
StringInfo
	ID "IDSEscapeMenuScreenNetworkStatusActionCancelMigration"
	Value "Cancel"
StringInfo
	ID "IDSResearchScreenTitle"
	Value "RESEARCH"
StringInfo
	ID "IDSResearchScreenCloseButton"
	Value "Close"
StringInfo
	ID "IDSResearchScreenBlockTitleCombat0Tech"
	Value "Structural Subsystems"
StringInfo
	ID "IDSResearchScreenBlockTitleCombat1Tech"
	Value "Ballistics & Rocketry"
StringInfo
	ID "IDSResearchScreenBlockTitleCombat2Tech"
	Value "Experimental Design"
StringInfo
	ID "IDSResearchScreenBlockTitleDefense0Tech"
	Value "Defense"
StringInfo
	ID "IDSResearchScreenBlockTitleNonCombat0Tech"
	Value "Industry"
StringInfo
	ID "IDSResearchScreenBlockTitleNonCombat1Tech"
	Value "Engineering"
StringInfo
	ID "IDSResearchScreenBlockTitleNonCombat2Tech"
	Value "Policy"
StringInfo
	ID "IDSResearchScreenBlockTitleFleet0Tech"
	Value ""
StringInfo
	ID "IDSResearchScreenBlockTitleFleet1Tech"
	Value ""
StringInfo
	ID "IDSResearchScreenBlockTitleCombat0Psi"
	Value "Energy"
StringInfo
	ID "IDSResearchScreenBlockTitleCombat1Psi"
	Value "Ascension"
StringInfo
	ID "IDSResearchScreenBlockTitleCombat2Psi"
	Value "Substance"
StringInfo
	ID "IDSResearchScreenBlockTitleDefense0Psi"
	Value "Security"
StringInfo
	ID "IDSResearchScreenBlockTitleNonCombat0Psi"
	Value "PsiTech"
StringInfo
	ID "IDSResearchScreenBlockTitleNonCombat1Psi"
	Value "Perception"
StringInfo
	ID "IDSResearchScreenBlockTitleNonCombat2Psi"
	Value "Materialism"
StringInfo
	ID "IDSResearchScreenBlockTitleFleet0Psi"
	Value ""
StringInfo
	ID "IDSResearchScreenBlockTitleFleet1Psi"
	Value ""
StringInfo
	ID "IDSResearchScreenBlockTitleCombat0Phase"
	Value "Prototypes"
StringInfo
	ID "IDSResearchScreenBlockTitleCombat1Phase"
	Value "Assault"
StringInfo
	ID "IDSResearchScreenBlockTitleCombat2Phase"
	Value "Support"
StringInfo
	ID "IDSResearchScreenBlockTitleDefense0Phase"
	Value "Fortification"
StringInfo
	ID "IDSResearchScreenBlockTitleNonCombat0Phase"
	Value "Nanotechnology"
StringInfo
	ID "IDSResearchScreenBlockTitleNonCombat1Phase"
	Value "Phase Mastery"
StringInfo
	ID "IDSResearchScreenBlockTitleNonCombat2Phase"
	Value "Oppression"
StringInfo
	ID "IDSResearchScreenBlockTitleFleet0Phase"
	Value ""
StringInfo
	ID "IDSResearchScreenBlockTitleFleet1Phase"
	Value ""
StringInfo
	ID "IDSResearchScreenCurrentCapitalShipMaxSlots"
	Value "Current Command:"
StringInfo
	ID "IDSResearchScreenNextCapitalShipMaxSlots"
	Value "Next Command:"
StringInfo
	ID "IDSResearchScreenCurrentShipMaxSlots"
	Value "Current Supply:"
StringInfo
	ID "IDSResearchScreenNextShipMaxSlots"
	Value "Next Supply:"
StringInfo
	ID "IDSResearchScreenCurrentUpkeep"
	Value "Current Upkeep:"
StringInfo
	ID "IDSResearchScreenNextUpkeep"
	Value "Next Upkeep:"
StringInfo
	ID "IDSPlayerScreenTitle"
	Value "DIPLOMACY"
StringInfo
	ID "IDSPlayerScreenCloseButton"
	Value "Close"
StringInfo
	ID "IDSPlayerScreenTradeCredits"
	Value "Give %d"
StringInfo
	ID "IDSPlayerScreenTradeMetal"
	Value "Give %d"
StringInfo
	ID "IDSPlayerScreenTradeCrystal"
	Value "Give %d"
StringInfo
	ID "IDSPlayerScreenChangeAllianceButtonMutual"
	Value "Break %s"
StringInfo
	ID "IDSPlayerScreenChangeAllianceButtonOfferedByActiveOnly"
	Value "Cancel %s"
StringInfo
	ID "IDSPlayerScreenChangeAllianceButtonOfferedToActiveOnly"
	Value "Accept %s"
StringInfo
	ID "IDSPlayerScreenChangeAllianceButtonNone"
	Value "Offer %s"
StringInfo
	ID "IDSPlayerScreenGoToWarButton"
	Value "Go to War"
StringInfo
	ID "IDSPlayerScreenQuestTitleLabel"
	Value "Mission:"
StringInfo
	ID "IDSPlayerScreenQuestStatusLabel"
	Value "Status:"
StringInfo
	ID "IDSPlayerScreenQuestTargetLabel"
	Value "Target:"
StringInfo
	ID "IDSPlayerScreenQuestRewardLabel"
	Value "Reward:"
StringInfo
	ID "IDSPlayerScreenQuestPenaltyLabel"
	Value "Penalty:"
StringInfo
	ID "IDSPlayerScreenInfoCardQuestWindowName"
	Value "Mission"
StringInfo
	ID "IDSPlayerScreenInfoCardHappinessWindowName"
	Value "Happiness"
StringInfo
	ID "IDSPlayerScreenInfoCardHappinessWindowHappinessStatus"
	Value "Status: *VALUE0*"
StringInfo
	ID "IDSPlayerScreenInfoCardHappinessWindowDesc"
	Value "A happy player will be more inclined to accept your alliances and carry out your orders. Increase your happiness with this player by completing assigned missions."
StringInfo
	ID "IDSPlayerScreenInfoCardQuestWindowNoQuestDesc"
	Value "No mission is currently requested."
StringInfo
	ID "IDSPlayerScreenInfoCardGiveResourcesButtonNameFormat"
	Value "Give %s"
StringInfo
	ID "IDSPlayerScreenInfoCardGiveResourcesButtonNameDesc"
	Value "This will permanently give resources to the other player. The resources given will be taxed by the receiver's fleet upkeep level."
StringInfo
	ID "IDSPlayerScreenInfoCardAllianceStatusString"
	Value "Status: *VALUE0*"
StringInfo
	ID "IDSPlayerScreenInfoCardAllianceStatusMutualAlliance"
	Value "Mutual Agreement"
StringInfo
	ID "IDSPlayerScreenInfoCardAllianceStatusAllianceOfferedByActiveOnly"
	Value "Requested by you"
StringInfo
	ID "IDSPlayerScreenInfoCardAllianceStatusAllianceOfferedToActiveOnly"
	Value "Requested by"
StringInfo
	ID "IDSPlayerScreenInfoCardAllianceStatusNoAlliance"
	Value "No Requests"
StringInfo
	ID "IDSPlayerScreenInfoCardGoToWarButtonDesc"
	Value "This is the only way to break Cease Fire or Peace Treaty Accords."
StringInfo
	ID "IDSPlayerScreenInfoCardPeaceTreatyCooldownStatusString"
	Value "Cease Fire Time Remaining: *VALUE0*"
StringInfo
	ID "IDSNPCScreenTitle"
	Value "UNDERGROUND"
StringInfo
	ID "IDSNPCScreenCloseButton"
	Value "Close"
StringInfo
	ID "IDSNPCScreenPirateTabButton"
	Value "Pirates"
StringInfo
	ID "IDSNPCScreenMarketTabButton"
	Value "Black Market"
StringInfo
	ID "IDSPirateScreenStrength0"
	Value "LOW"
StringInfo
	ID "IDSPirateScreenStrength1"
	Value "GUARDED"
StringInfo
	ID "IDSPirateScreenStrength2"
	Value "ELEVATED"
StringInfo
	ID "IDSPirateScreenStrength3"
	Value "HIGH"
StringInfo
	ID "IDSPirateScreenStrength4"
	Value "SEVERE"
StringInfo
	ID "IDSPirateScreenStrengthWhenDead"
	Value "Dead"
StringInfo
	ID "IDSPirateScreenTargetWanted"
	Value "WANTED"
StringInfo
	ID "IDSPirateScreenChangeBountyButtonTextFormat"
	Value "%d"
StringInfo
	ID "IDSMarketScreenTitle"
	Value "BLACK MARKET"
StringInfo
	ID "IDSMarketScreenBuyButtonFormat"
	Value "Buy %d"
StringInfo
	ID "IDSMarketScreenSellButtonFormat"
	Value "Sell %d"
StringInfo
	ID "IDSBucketQuantityButtonFormat"
	Value "%s"
StringInfo
	ID "IDSBucketPriceButtonFormat"
	Value "%s"
StringInfo
	ID "IDSMarketScreenBucketDesc"
	Value "Place on Market"
StringInfo
	ID "IDSSelectGameSaveTypeWindowChangeTypeButton"
	Value "Change Save Type"
StringInfo
	ID "IDSSelectGameSaveTypeWindowLabelTextSavedSinglePlayer"
	Value "Single Player Saved Games"
StringInfo
	ID "IDSSelectGameSaveTypeWindowLabelTextSavedMultiPlayer"
	Value "Multi Player Saved Games"
StringInfo
	ID "IDSSelectGameSaveTypeWindowLabelTextAutoSavedSinglePlayer"
	Value "Single Player Auto-Saved Games"
StringInfo
	ID "IDSSelectGameSaveTypeWindowLabelTextAutoSavedMultiPlayer"
	Value "Multi Player Auto-Saved Games"
StringInfo
	ID "IDSSelectGameSaveTypeWindowLabelTextRecordedSinglePlayer"
	Value "Single Player Recorded Games"
StringInfo
	ID "IDSSelectGameSaveTypeWindowLabelTextRecordedMultiPlayer"
	Value "Multi Player Recorded Games"
StringInfo
	ID "IDSSelectGameSaveTypeWindowLabelTextAutoRecordedSinglePlayer"
	Value "Single Player Auto-Recorded Games"
StringInfo
	ID "IDSSelectGameSaveTypeWindowLabelTextAutoRecordedMultiPlayer"
	Value "Multi Player Auto-Recorded Games"
StringInfo
	ID "IDSGalaxyTutorialTypeButtonBasicGameplay"
	Value "Basic Gameplay"
StringInfo
	ID "IDSGalaxyTutorialTypeButtonResourcing"
	Value "Basic Logistics"
StringInfo
	ID "IDSGalaxyTutorialTypeButtonAdvancedResourcing"
	Value "Advanced Logistics"
StringInfo
	ID "IDSGalaxyTutorialTypeButtonAdvancedInterface"
	Value "Advanced Interface"
StringInfo
	ID "IDSGameNameAndPasswordEntryGameNameLabel"
	Value "Game Name:"
StringInfo
	ID "IDSGameNameAndPasswordEntryGamePasswordLabel"
	Value "Password:"
StringInfo
	ID "IDSGalaxySetupWindowScenerioListLabelBuiltInSmall"
	Value "Small Scenarios"
StringInfo
	ID "IDSGalaxySetupWindowScenerioListLabelBuiltInMedium"
	Value "Medium Scenarios"
StringInfo
	ID "IDSGalaxySetupWindowScenerioListLabelBuiltInLarge"
	Value "Large Scenarios"
StringInfo
	ID "IDSGalaxySetupWindowScenerioListLabelUserGenerated"
	Value "Map Designer"
StringInfo
	ID "IDSGalaxySetupWindowScenerioListLabelGalaxyForge"
	Value "Galaxy Forge"
StringInfo
	ID "IDSGameOptionsDialogTitle"
	Value "Game Options"
StringInfo
	ID "IDSGameOptionsAreTeamsLockedTrue"
	Value "Locked Teams"
StringInfo
	ID "IDSGameOptionsAreTeamsLockedFalse"
	Value "Unlocked Teams"
StringInfo
	ID "IDSGameOptionsArePiratesActiveTrue"
	Value "Pirates Active"
StringInfo
	ID "IDSGameOptionsArePiratesActiveFalse"
	Value "Pirates Inactive"
StringInfo
	ID "IDSGameOptionsUseQuickStartTrue"
	Value "Quick Start"
StringInfo
	ID "IDSGameOptionsUseQuickStartFalse"
	Value "Normal Start"
StringInfo
	ID "IDSGameOptionsBuildSpeedSlow"
	Value "Slow Build Speed"
StringInfo
	ID "IDSGameOptionsBuildSpeedNormal"
	Value "Normal Build Speed"
StringInfo
	ID "IDSGameOptionsBuildSpeedFast"
	Value "Fast Build Speed"
StringInfo
	ID "IDSGameOptionsCultureSpeedSlow"
	Value "Slow Culture Speed"
StringInfo
	ID "IDSGameOptionsCultureSpeedNormal"
	Value "Normal Culture Speed"
StringInfo
	ID "IDSGameOptionsCultureSpeedFast"
	Value "Fast Culture Speed"
StringInfo
	ID "IDSGameOptionsResearchSpeedSlow"
	Value "Slow Research"
StringInfo
	ID "IDSGameOptionsResearchSpeedNormal"
	Value "Normal Research"
StringInfo
	ID "IDSGameOptionsResearchSpeedFast"
	Value "Fast Research"
StringInfo
	ID "IDSGameOptionsIncomeSpeedSlow"
	Value "Slow Income Rates"
StringInfo
	ID "IDSGameOptionsIncomeSpeedNormal"
	Value "Normal Income Rates"
StringInfo
	ID "IDSGameOptionsIncomeSpeedFast"
	Value "Fast Income Rates"
StringInfo
	ID "IDSGameOptionsShipPhysicsSpeedSlow"
	Value "Slow Ship Speeds"
StringInfo
	ID "IDSGameOptionsShipPhysicsSpeedNormal"
	Value "Normal Ship Speeds"
StringInfo
	ID "IDSGameOptionsShipPhysicsSpeedFast"
	Value "Fast Ship Speeds"
StringInfo
	ID "IDSGameOptionsFleetSupplyScalarSmall"
	Value "Small Fleet Sizes"
StringInfo
	ID "IDSGameOptionsFleetSupplyScalarNormal"
	Value "Normal Fleet Sizes"
StringInfo
	ID "IDSGameOptionsFleetSupplyScalarLarge"
	Value "Large Fleet Sizes"
StringInfo
	ID "IDSGalaxySetupWindowChangeMapTypeButton"
	Value "Change Maps"
StringInfo
	ID "IDSGalaxySetupWindowOpenGameOptionsDialog"
	Value "Game Options"
StringInfo
	ID "IDSEmpireWindowSelectionButtonOwnedColonyShips"
	Value "Colony Ships"
StringInfo
	ID "IDSEmpireWindowSelectionButtonOwnedScoutShips"
	Value "Scout Ships"
StringInfo
	ID "IDSEmpireWindowSelectionButtonOwnedCapitalShips"
	Value "Capital Ships"
StringInfo
	ID "IDSEmpireWindowSelectionButtonOwnedStarbases"
	Value "Starbases"
StringInfo
	ID "IDSEmpireWindowSelectionButtonOwnedPlanetsWithResourceAsteroids"
	Value "Asteroids"
StringInfo
	ID "IDSEmpireWindowSelectionButtonOwnedPlanetsWithFactories"
	Value "Factories"
StringInfo
	ID "IDSEmpireWindowSelectionButtonOwnedPlanetsWithUpgrades"
	Value "Planet Upgrades"
StringInfo
	ID "IDSEmpireWindowSelectionButtonOwnedPlanetsWithCivilianSlots"
	Value "Logistical Slots"
StringInfo
	ID "IDSEmpireWindowSelectionButtonPlanetsWithArtifacts"
	Value "Artifacts"
StringInfo
	ID "IDSStatsScreenTitle"
	Value "STATISTICS"
StringInfo
	ID "IDSStatsScreenCloseButton"
	Value "Main Menu"
StringInfo
	ID "IDSStatsScreenTabButtonCredits"
	Value "Credits"
StringInfo
	ID "IDSStatsScreenTabButtonMetal"
	Value "Metal"
StringInfo
	ID "IDSStatsScreenTabButtonCrystal"
	Value "Crystal"
StringInfo
	ID "IDSStatsScreenTabButtonShips"
	Value "Fleet"
StringInfo
	ID "IDSStatsScreenTabButtonCapitalShips"
	Value "Capital Ships"
StringInfo
	ID "IDSStatsScreenTabButtonModules"
	Value "Structures"
StringInfo
	ID "IDSStatsScreenTabButtonPlanets"
	Value "Planets"
StringInfo
	ID "IDSStatsScreenTabButtonCombat"
	Value "Combat"
StringInfo
	ID "IDSStatsScreenTabButtonEmpire"
	Value "Empire"
StringInfo
	ID "IDSGalaxyScenarioTypeStarRandom"
	Value "Random Star"
StringInfo
	ID "IDSGalaxyScenarioTypeStarRandomNonGreen"
	Value "Non Green Star"
StringInfo
	ID "IDSGalaxyScenarioTypeStarBlue"
	Value "Blue Star"
StringInfo
	ID "IDSGalaxyScenarioTypeStarRed"
	Value "Red Star"
StringInfo
	ID "IDSGalaxyScenarioTypeStarYellow"
	Value "Yellow Star"
StringInfo
	ID "IDSGalaxyScenarioTypeStarGreen"
	Value "Green Star"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetWeightedNonIce"
	Value "Random - Non Ice"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetWeightedRandom"
	Value "Random - Mix"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetWeightedColonizable"
	Value "Random - Colonizable"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetAsteroidOrDead"
	Value "Random - Asteroid"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetRandom"
	Value "Random - Any"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetRandomTrue"
	Value "Random - Planet"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetRandomTrueNonIce"
	Value "Random - Non Ice"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetRandomTrueNonTerran"
	Value "Random - Non Terran Planet"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetRandomSpecial"
	Value "Random - Special"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetRandomUncolonizable"
	Value "Random - Uncolonizable"
StringInfo
	ID "IDSGalaxyScenarioTypeRandomIceVolcanic"
	Value "Random - Ice or Volcanic"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetTerran"
	Value "Terran"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetTerranHome"
	Value "Terran Home"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetIce"
	Value "Ice"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetDesert"
	Value "Desert"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetDesertHome"
	Value "Desert Home"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetVolcanic"
	Value "Volcanic"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetAsteroid"
	Value "Asteroid"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetDeadAsteroid"
	Value "Dead Asteroid"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetAsteroidBelt"
	Value "Asteroid Belt"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetAsteroidSpaceJunk"
	Value "Space Junk"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetPlasmaStorm"
	Value "Plasma Storm"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetMagneticCloud"
	Value "Magnetic Cloud"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetGasGiant"
	Value "Gas Giant"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetWormhole"
	Value "Wormhole"
StringInfo
	ID "IDSGalaxyScenarioTypePlanetPirateBase"
	Value "Pirate Base"
StringInfo
	ID "IDSQuestGiveCreditsHigh"
	Value "Give Credits"
StringInfo
	ID "IDSQuestGiveCreditsLow"
	Value "Give Credits"
StringInfo
	ID "IDSQuestGiveCreditsMaintain"
	Value "Give Credits"
StringInfo
	ID "IDSQuestGiveCreditsMedium"
	Value "Give Credits"
StringInfo
	ID "IDSQuestGiveCrystalHigh"
	Value "Give Crystal"
StringInfo
	ID "IDSQuestGiveCrystalLow"
	Value "Give Crystal"
StringInfo
	ID "IDSQuestGiveCrystalMaintain"
	Value "Give Crystal"
StringInfo
	ID "IDSQuestGiveCrystalMedium"
	Value "Give Crystal"
StringInfo
	ID "IDSQuestGiveMetalHigh"
	Value "Give Metal"
StringInfo
	ID "IDSQuestGiveMetalLow"
	Value "Give Metal"
StringInfo
	ID "IDSQuestGiveMetalMaintain"
	Value "Give Metal"
StringInfo
	ID "IDSQuestGiveMetalMedium"
	Value "Give Metal"
StringInfo
	ID "IDSQuestKillCivilianModulesHigh"
	Value "Destroy Civilian Structures"
StringInfo
	ID "IDSQuestKillCivilianModulesLow"
	Value "Destroy Civilian Structures"
StringInfo
	ID "IDSQuestKillCivilianModulesMaintain"
	Value "Destroy Civilian Structures"
StringInfo
	ID "IDSQuestKillCivilianModulesMedium"
	Value "Destroy Civilian Structures"
StringInfo
	ID "IDSQuestKillShipsHigh"
	Value "Destroy Ships"
StringInfo
	ID "IDSQuestKillShipsLow"
	Value "Destroy Ships"
StringInfo
	ID "IDSQuestKillShipsMaintain"
	Value "Destroy Ships"
StringInfo
	ID "IDSQuestKillShipsMedium"
	Value "Destroy Ships"
StringInfo
	ID "IDSQuestKillTacticalModulesHigh"
	Value "Destroy Tactical Structures"
StringInfo
	ID "IDSQuestKillTacticalModulesLow"
	Value "Destroy Tactical Structures"
StringInfo
	ID "IDSQuestKillTacticalModulesMaintain"
	Value "Destroy Tactical Structures"
StringInfo
	ID "IDSQuestKillTacticalModulesMedium"
	Value "Destroy Tactical Structures"
StringInfo
	ID "IDSQuestInfoCardDescGiveCredits"
	Value "Give credits to this player to complete the mission."
StringInfo
	ID "IDSQuestInfoCardDescGiveCrystal"
	Value "Give crystal to this player to complete the mission."
StringInfo
	ID "IDSQuestInfoCardDescGiveMetal"
	Value "Give metal to this player to complete the mission."
StringInfo
	ID "IDSQuestInfoCardDescKillCivilianModules"
	Value "Destroy civilian structures of the target player to complete the mission."
StringInfo
	ID "IDSQuestInfoCardDescKillShips"
	Value "Destroy ships of the target player to complete the mission."
StringInfo
	ID "IDSQuestInfoCardDescKillTacticalModules"
	Value "Destroy tactical structures of the target player to complete the mission."
StringInfo
	ID "IDSGalaxyInfoWindowScenarioNameLabel"
	Value ""
StringInfo
	ID "IDSGalaxyInfoWindowScenarioPlayerCountLabel"
	Value "Max Players:"
StringInfo
	ID "IDSGalaxyInfoWindowScenarioPlanetCountLabel"
	Value "Planets:"
StringInfo
	ID "IDSGalaxyInfoWindowScenarioStarCountLabel"
	Value "Stars:"
StringInfo
	ID "IDSGalaxyInfoWindowScenarioRecommendedGameTypesLabel"
	Value "Best for"
StringInfo
	ID "IDSGalaxyInfoWindowInvalidScenario"
	Value "Invalid Scenario File."
StringInfo
	ID "IDSGalaxyInfoWindowSavedFileName"
	Value ""
StringInfo
	ID "IDSGalaxyInfoWindowSavedFilePlayerCount"
	Value "Players:"
StringInfo
	ID "IDSGalaxyInfoWindowSavedFileGameTime"
	Value "Game Time:"
StringInfo
	ID "IDSGalaxyInfoWindowSavedFileSaveTime"
	Value "Saved Time:"
StringInfo
	ID "IDSGalaxyInfoWindowInvalidSaveFile"
	Value "Invalid Save File."
StringInfo
	ID "IDSCinematicOptionsTabButton"
	Value "Cinematic"
StringInfo
	ID "IDSCinematicOptionsShowOpeningCinematicCheckBox"
	Value "Show Opening Cinematic"
StringInfo
	ID "IDSManageSaveGamesTabButton"
	Value "Manage Files"
StringInfo
	ID "IDSManageSaveGamesEraseButton"
	Value "Erase"
StringInfo
	ID "IDSManageSaveGamesEraseAllButton"
	Value "Erase Current Set"
StringInfo
	ID "IDSPlayerSetupWindowAIPlayerNameFormat"
	Value "%s %s"
StringInfo
	ID "IDSPlayerSetupWindowRandomRaceName"
	Value "Random"
StringInfo
	ID "IDSPlayerSetupWindowTeamButtonFormat"
	Value "Team-%d"
StringInfo
	ID "IDSEmpireWindowInfoCardIsStackedButtonName"
	Value "Stack"
StringInfo
	ID "IDSEmpireWindowInfoCardIsStackedButtonDesc"
	Value "Stacking combines all ships of the same type into a single numbered group instead of displaying each ship individually."
StringInfo
	ID "IDSEmpireWindowInfoCardIsStackedStatus"
	Value "Stacked: *VALUE0*"
StringInfo
	ID "IDSEmpireWindowInfoCardIsStackedTrue"
	Value "Yes"
StringInfo
	ID "IDSEmpireWindowInfoCardIsStackedFalse"
	Value "No"
StringInfo
	ID "IDSEmpireWindowInfoCardFinderButtonName"
	Value "Search"
StringInfo
	ID "IDSEmpireWindowInfoCardFinderButtonDesc"
	Value "Find and select various objects in your empire based on different criteria."
StringInfo
	ID "IDSEmpireWindowInfoCardIsPinnedButtonName"
	Value "Pin Selection"
StringInfo
	ID "IDSEmpireWindowInfoCardIsPinnedButtonDesc"
	Value "Allows you to attach selected objects to the empire tree. Pinning objects already pinned will unattach them."
StringInfo
	ID "IDSEmpireWindowInfoCardChangeContentsButtonDescSelectionAndImportant"
	Value "All Combat Ships and anything Selected will show up in the Empire Window."
StringInfo
	ID "IDSEmpireWindowInfoCardHotKeyButtonFormat"
	Value "Select Group %d"
StringInfo
	ID "IDSEmpireWindowInfoCardHotKeyButtonNoEntities"
	Value "Empty group. Create a group of your selected objects by holding Ctrl and pressing '%d'."
StringInfo
	ID "IDSEmpireWindowInfoCardSelectEntitiesButtonNoEntities"
	Value "Nothing Found."
StringInfo
	ID "IDSEmpireWindowInfoCardSelectionButtonDescOwnedColonyShips"
	Value "Select all of your Colony Ships."
StringInfo
	ID "IDSEmpireWindowInfoCardSelectionButtonDescOwnedScoutShips"
	Value "Select all of your Scout Ships."
StringInfo
	ID "IDSEmpireWindowInfoCardSelectionButtonDescOwnedCapitalShips"
	Value "Select all of your Capital Ships."
StringInfo
	ID "IDSEmpireWindowInfoCardSelectionButtonDescOwnedStarbases"
	Value "Select all of your Starbases."
StringInfo
	ID "IDSEmpireWindowInfoCardSelectionButtonDescOwnedResourceAsteroids"
	Value "Select any available Resource Asteroids."
StringInfo
	ID "IDSEmpireWindowInfoCardSelectionButtonDescOwnedPlanetsWithFactories"
	Value "Select all planets with Ship Factories."
StringInfo
	ID "IDSEmpireWindowInfoCardSelectionButtonDescOwnedPlanetsWithUpgrades"
	Value "Select all planets with available Upgrades."
StringInfo
	ID "IDSEmpireWindowInfoCardSelectionButtonDescOwnedPlanetsWithCivilianSlots"
	Value "Select all planets with available Civilian Slots."
StringInfo
	ID "IDSEmpireWindowInfoCardSelectionButtonDescOwnedPlanetsWithArtifacts"
	Value "Select all planets with discovered Artifacts."
StringInfo
	ID "IDSEmpireWindowInfoCardToggleShowChildrenButton"
	Value "Toggle Expanded"
StringInfo
	ID "IDSEmpireWindowInfoCardToggleShowChildrenButtonDesc"
	Value "Expands this node so all children icons are visible."
StringInfo
	ID "IDSEmpireWindowInfoCardAreChildrenVisibleTrue"
	Value "Yes"
StringInfo
	ID "IDSEmpireWindowInfoCardAreChildrenVisibleFalse"
	Value "No"
StringInfo
	ID "IDSEmpireWindowInfoCardShowChildrenStatus"
	Value "Expanded: *VALUE0*"
StringInfo
	ID "IDSMarketScreenInfoCardPriceTitleFormat"
	Value "%s Prices"
StringInfo
	ID "IDSMarketScreenInfoCardBuyPriceStatus"
	Value "Buy Price: *SPACING170* *VALUE0*"
StringInfo
	ID "IDSMarketScreenInfoCardSellPriceStatus"
	Value "Sell Price: *SPACING170* *VALUE0*"
StringInfo
	ID "IDSMarketScreenInfoCardPriceDesc"
	Value "The market price of resources will fluctuate based on the recent purchase and the amount that other players have placed on the market."
StringInfo
	ID "IDSMarketScreenInfoCardBuyButtonTitleFormat"
	Value "Buy %s"
StringInfo
	ID "IDSMarketScreenInfoCardBuyButtonPriceStatus"
	Value "Cost: *VALUE0*"
StringInfo
	ID "IDSMarketScreenInfoCardBuyButtonPriceResearchBonus"
	Value "Research Bonus: *VALUE0*"
StringInfo
	ID "IDSMarketScreenInfoCardBuyButtonDesc"
	Value "Buy from the market for the current going price. This will increase the price due to increased demand."
StringInfo
	ID "IDSMarketScreenInfoCardSellButtonTitleFormat"
	Value "Sell %s"
StringInfo
	ID "IDSMarketScreenInfoCardSellButtonPriceStatus"
	Value "Value: *VALUE0*"
StringInfo
	ID "IDSMarketScreenInfoCardSellButtonDesc"
	Value "Sell to the market for the current sell price. This will not get you as much money as selling to other players, but is guaranteed and instant."
StringInfo
	ID "IDSMarketScreenInfoCardBucketPriceButtonTitle"
	Value "Offer Price"
StringInfo
	ID "IDSMarketScreenInfoCardBucketPriceButtonDesc"
	Value "Control the value of your offered resources. This value is a percentage of the current going market price. Lower prices will undercut other player's offers."
StringInfo
	ID "IDSMarketScreenInfoCardBucketPriceButtonPricePercStatus"
	Value "Market Price Percentage: *VALUE0*"
StringInfo
	ID "IDSMarketScreenInfoCardBucketQuantityButtonTitle"
	Value "Offer Amount"
StringInfo
	ID "IDSMarketScreenInfoCardBucketQuantityButtonDesc"
	Value "Makes resources available to be sold to other players."
StringInfo
	ID "IDSMarketScreenInfoCardBucketTotalPriceStatus"
	Value "Total Offer Value: *VALUE0*"
StringInfo
	ID "IDSMarketScreenInfoCardBucketIsLowestPriceStatus"
	Value "Offering the lowest price: *VALUE0*"
StringInfo
	ID "IDSMarketScreenInfoCardBucketIsLowestPriceTrue"
	Value "Yes"
StringInfo
	ID "IDSMarketScreenInfoCardBucketIsLowestPriceFalse"
	Value "No"
StringInfo
	ID "IDSMarketScreenInfoCardCombinedBucketQuantity"
	Value "All players combined offerings: *VALUE0*"
StringInfo
	ID "IDSScenarioPlayerNamePirates"
	Value "Pirates"
StringInfo
	ID "IDSScenarioPlayerNameRebels"
	Value "Rebels"
StringInfo
	ID "IDSScenarioPlayerNameMilitia0"
	Value "Aluxian Refugees"
StringInfo
	ID "IDSScenarioPlayerNameMilitia1"
	Value "Mustrin Outlanders"
StringInfo
	ID "IDSScenarioPlayerNameMilitia2"
	Value "Talvor Corporate"
StringInfo
	ID "IDSScenarioPlayerNameMilitia3"
	Value "Vhorus Regency"
StringInfo
	ID "IDSScenarioPlayerNameMilitia4"
	Value "Kilebi Scabites"
StringInfo
	ID "IDSScenarioPlayerNameMilitia5"
	Value "Roider Union"
StringInfo
	ID "IDSScenarioPlayerNameMilitia6"
	Value "Dallmoor Bandits"
StringInfo
	ID "IDSScenarioPlayerNameMilitia7"
	Value "Serubu Syndicate"
StringInfo
	ID "IDSScenarioPlayerNameMilitia8"
	Value "OCVAN Cartel"
StringInfo
	ID "IDSScenarioPlayerNameMilitia9"
	Value "Torsan Militants"
StringInfo
	ID "IDSScenarioPlayerNameMilitia10"
	Value "East Valc Front"
StringInfo
	ID "IDSScenarioPlayerNameMilitia11"
	Value "Herdunt Guard"
StringInfo
	ID "IDSScenarioPlayerNameMilitia12"
	Value "Naos Reserve"
StringInfo
	ID "IDSScenarioPlayerNameMilitia13"
	Value "Jaitus Standing"
StringInfo
	ID "IDSScenarioPlayerNameMilitia14"
	Value "Freamov Scallies"
StringInfo
	ID "IDSScenarioPlayerNameMilitia15"
	Value "Briute National"
StringInfo
	ID "IDSScenarioPlayerNameMilitia16"
	Value "Stostra Milita"
StringInfo
	ID "IDSScenarioPlayerNameMilitia17"
	Value "Nahradin Imperial"
StringInfo
	ID "IDSScenarioPlayerNameMilitia18"
	Value "E'kzes Legion"
StringInfo
	ID "IDSScenarioPlayerNameMilitia19"
	Value "Dalcnori Militia"
StringInfo
	ID "IDSScenarioPlayerNameMilitia20"
	Value "Resarc Guard"
StringInfo
	ID "IDSScenarioPlayerNameMilitia21"
	Value "Local Miltia"
StringInfo
	ID "IDSScenarioPlayerNameMilitia22"
	Value "C-42 Drifters"
StringInfo
	ID "IDSLoadScreenTip00"
	Value "Tip: Hold down 'Alt' on your keyboard to quickly see health bars, tactical grid, attack ranges, unit orders, and more."
StringInfo
	ID "IDSLoadScreenTip01"
	Value "Tip: Pirate raiders and local militia favor colony ships as targets, so be careful when bringing one into a contested system."
StringInfo
	ID "IDSLoadScreenTip02"
	Value "Tip: Your first capital ship will be built for free, every one afterwards will be full price."
StringInfo
	ID "IDSLoadScreenTip03"
	Value "Tip: Capital ships stationed around friendly planets will slow the spread of enemy culture towards it."
StringInfo
	ID "IDSLoadScreenTip04"
	Value "Tip: Bomber strike craft are very effective at attacking structures."
StringInfo
	ID "IDSLoadScreenTip05"
	Value "Tip: You can configure your capital ships to automatically upgrade their abilities when they level up by right clicking the Ability Management menu."
StringInfo
	ID "IDSLoadScreenTip06"
	Value "Tip: To issue queued orders, hold down 'Shift' while issuing them. Movement, attack and ability orders can all be queued."
StringInfo
	ID "IDSLoadScreenTip07"
	Value "Tip: To force all your selected ships to Phase Jump together, enable Group Movement by right clicking the move button."
StringInfo
	ID "IDSLoadScreenTip08"
	Value "Tip: To see a per-planet breakdown of your income rates, hover over your resource amounts in the top right corner of the HUD."
StringInfo
	ID "IDSLoadScreenTip09"
	Value "Tip: Capital ships with available ability points will show a '+' near their empire window icon, and ships and structures with unassigned strike craft squadrons will show a '>'."
StringInfo
	ID "IDSLoadScreenTip10"
	Value "Tip: Hold down 'Shift' to zoom the camera in smaller increments."
StringInfo
	ID "IDSLoadScreenTip11"
	Value "Tip: To hide infocards, ownership icons and other 2D elements in order to take cleaner screenshots, enable 'Cinematic Mode' with the button near the top center of the HUD."
StringInfo
	ID "IDSLoadScreenTip12"
	Value "Tip: To select all units of a certain type within a gravity well, hold down 'Alt' while selecting one of the units."
StringInfo
	ID "IDSLoadScreenTip13"
	Value "Tip: You can anonymously place bounty on allies you don't have a peace treaty with."
StringInfo
	ID "IDSLoadScreenTip14"
	Value "Tip: Pirate Raiders will attack the player with the highest bounty on them at the moment the raid is launched. Make sure it's not you!"
StringInfo
	ID "IDSLoadScreenTip15"
	Value "Tip: Hold down 'Shift' to buy ships, structures and resources in larger quantities at once."
StringInfo
	ID "IDSLoadScreenTip16"
	Value "Tip: Chat with other players by pressing 'Enter'. You can change who you send messages to by pressing 'Tab' while typing."
StringInfo
	ID "IDSLoadScreenTip17"
	Value "Tip: You can scroll to old chat messages received by bringing up the chat window with 'Enter' and using the mouse scroll wheel while the cursor is over the message area."
StringInfo
	ID "IDSLoadScreenTip18"
	Value "Tip: 'Caps Lock' will instantly change your camera to either a planet view or a galaxy view."
StringInfo
	ID "IDSLoadScreenTip19"
	Value "Tip: You can focus on game events by selecting their card in bottom left, then pressing 'Spacebar'"
StringInfo
	ID "IDSLoadScreenTip20"
	Value "Tip: Building trade ports in adjacent planets will link them together. The longer the chain, the greater the income generated per trade port. Hold the cursor over your credit summary to highlight your longest chain."
StringInfo
	ID "IDSLoadScreenTip21"
	Value "Tip: Refineries can exploit owned and adjacent resource asteroids. Asteroids can only support a fixed number of refineries at a time."
StringInfo
	ID "IDSLoadScreenTip22"
	Value "Tip: Killing enemy trade or refinery ships will give you credits and decrease the unfortunate owner's rate of income until they are built again."
StringInfo
	ID "IDSLoadScreenTip23"
	Value "Tip: Enemy culture on your planets will decrease their allegiance. If planet allegiance reaches 0% you will lose control of the planet."
StringInfo
	ID "IDSLoadScreenTip24"
	Value "Tip: Friendly culture will increase your allegiance past normal levels."
StringInfo
	ID "IDSLoadScreenTip25"
	Value "Tip: Your maximum planet allegiance is based on the planet's distance from your home planet."
StringInfo
	ID "IDSLoadScreenTip26"
	Value "Tip: Planets with low allegiance will have lower credit and resource income."
StringInfo
	ID "IDSLoadScreenTip27"
	Value "Tip: Explore planets from their Planet Development menu to find valuable artifacts and other bonuses."
StringInfo
	ID "IDSLoadScreenTip28"
	Value "Tip: Completing missions for other empires will raise their opinion of you, eventually leading to peace offers and other treaties."
StringInfo
	ID "IDSLoadScreenTip29"
	Value "Tip: Unbuildable ships and structures will show a small icon in the corner of their disabled buy button. This icon hints at what you are missing to build them."
StringInfo
	ID "IDSLoadScreenTip30"
	Value "Tip: Some planet types require habitation research to be conducted before they can be colonized."
StringInfo
	ID "IDSLoadScreenTip31"
	Value "Tip: Ships produced from planets that are rallied to other ships will attempt to join the target ship's fleet if one exists and their auto join fleet behavior is enabled."
StringInfo
	ID "IDSLoadScreenTip32"
	Value "Tip: Ships that aren't in a fleet and have auto join fleet enabled will attempt to join the best fleet in their local gravity well. Disable this behavior by right clicking the Create Fleet button in the Tactics Management grid for each ship."
StringInfo
	ID "IDSLoadScreenTip33"
	Value "Tip: Capital ships can gain levels from experience earned by being present when enemy ships are destroyed in combat or by purchasing training for them."
StringInfo
	ID "IDSLoadScreenTip34"
	Value "Tip: Watch out for pirate Pillager ships, they can steal credits from your empire by targetting ships and structures with their Plunder ability."
StringInfo
	ID "IDSLoadScreenTip35"
	Value "Tip: AI players can be influenced if they are happy enough with you.  If you complete enough missions, you will be able to ask him to attack or defend planets for you."
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTOWNEDCOLONYSHIPS"
	Value "Select colony ships"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTOWNEDSCOUTSHIPS"
	Value "Select scout ships"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTOWNEDCAPITALSHIPS"
	Value "Select capital ships"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTOWNEDSTARBASES"
	Value "Select starbases"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTOWNEDPLANETSWITHRESOURCEASTEROIDS"
	Value "Select resource planets"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTOWNEDPLANETSWITHFACTORIES"
	Value "Select factory planets"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTOWNEDPLANETSWITHUPGRADES"
	Value "Select upgradable planets"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTOWNEDPLANETSWITHCIVILIANSLOTS"
	Value "Select civilian slot planets"
StringInfo
	ID "IDS_UIMAPPINGNAME_SELECTPLANETSWITHARTIFACTS"
	Value "Select artifact planets"
StringInfo
	ID "IDSAchievementsWindowPercCompleteLabel"
	Value "Achievements Completed:"
StringInfo
	ID "IDSAchievementsWindowIsCompletedLabel"
	Value "Achieved:"
StringInfo
	ID "IDSAchievementsWindowIsCompleted"
	Value "Yes"
StringInfo
	ID "IDSAchievementsWindowIsNotCompleted"
	Value "No"
StringInfo
	ID "IDSAchievementNameHasWonAsTech"
	Value "Ensign"
StringInfo
	ID "IDSAchievementDescHasWonAsTech"
	Value "Win the game as a TEC player."
StringInfo
	ID "IDSAchievementNameHasWonAsPsi"
	Value "Acolyte"
StringInfo
	ID "IDSAchievementDescHasWonAsPsi"
	Value "Win the game as an Advent player."
StringInfo
	ID "IDSAchievementNameHasWonAsPhase"
	Value "Initiate"
StringInfo
	ID "IDSAchievementDescHasWonAsPhase"
	Value "Win the game as Vasari player."
StringInfo
	ID "IDSAchievementNameHasWonAsRandom"
	Value "Master of any Domain"
StringInfo
	ID "IDSAchievementDescHasWonAsRandom"
	Value "Win the game as a Random player."
StringInfo
	ID "IDSAchievementNameHasWonAgainst1AI"
	Value "Plug Puller"
StringInfo
	ID "IDSAchievementDescHasWonAgainst1AI"
	Value "Win the game by yourself against at least one hard AI player."
StringInfo
	ID "IDSAchievementNameHasWonAgainst2AI"
	Value "Toaster Roaster"
StringInfo
	ID "IDSAchievementDescHasWonAgainst2AI"
	Value "Win the game by yourself against at least two hard AI players."
StringInfo
	ID "IDSAchievementNameHasWonAgainst3AI"
	Value "Comp Stomper"
StringInfo
	ID "IDSAchievementDescHasWonAgainst3AI"
	Value "Win the game by yourself against at least three hard AI players."
StringInfo
	ID "IDSAchievementNameHasWonAgainst4AI"
	Value "Actually HAL, I can do that"
StringInfo
	ID "IDSAchievementDescHasWonAgainst4AI"
	Value "Win the game by yourself against at least four hard AI players."
StringInfo
	ID "IDSAchievementNameHasWonWithNoCapitalShips"
	Value "Fear of Icebergs"
StringInfo
	ID "IDSAchievementDescHasWonWithNoCapitalShips"
	Value "Win the game without building any Capital Ships."
StringInfo
	ID "IDSAchievementNameHasWonWithNoSquads"
	Value "No Exhaust Port Found"
StringInfo
	ID "IDSAchievementDescHasWonWithNoSquads"
	Value "Win the game without building any strike craft."
StringInfo
	ID "IDSAchievementNameHasWonWithNoTacticalModules"
	Value "Best Defense is a Good Offense"
StringInfo
	ID "IDSAchievementDescHasWonWithNoTacticalModules"
	Value "Win the game without building any Tactical Structures."
StringInfo
	ID "IDSAchievementNameHasWonWithNoFrigates"
	Value "Go Big or Go Home"
StringInfo
	ID "IDSAchievementDescHasWonWithNoFrigates"
	Value "Win the game without building any Frigates or Cruisers. You will probably need Capital Ships for this!"
StringInfo
	ID "IDSAchievementNameHasResearchedAllCombatTech"
	Value "TEC Military Researcher"
StringInfo
	ID "IDSAchievementDescHasResearchedAllCombatTech"
	Value "Research every subject in the Military Tree while researching no subjects in the Civilian or Defense Trees."
StringInfo
	ID "IDSAchievementNameHasResearchedAllCombatPsi"
	Value "Advent Hostility Researcher"
StringInfo
	ID "IDSAchievementDescHasResearchedAllCombatPsi"
	Value "Research every subject in the Hostility Tree while researching no subjects in the Harmony or Security Trees."
StringInfo
	ID "IDSAchievementNameHasResearchedAllCombatPhase"
	Value "Vasari Warfare Researcher"
StringInfo
	ID "IDSAchievementDescHasResearchedAllCombatPhase"
	Value "Research every subject in the Warfare Tree while researching no subjects in the Empire or Fortification Trees."
StringInfo
	ID "IDSAchievementNameHasResearchedAllNonCombatTech"
	Value "TEC Civilian Researcher"
StringInfo
	ID "IDSAchievementDescHasResearchedAllNonCombatTech"
	Value "Research every subject in the Civilian Tree while researching no subjects in the Military or Defense Trees."
StringInfo
	ID "IDSAchievementNameHasResearchedAllNonCombatPsi"
	Value "Advent Harmony Researcher"
StringInfo
	ID "IDSAchievementDescHasResearchedAllNonCombatPsi"
	Value "Research every subject in the Harmony Tree while researching no subjects in the Hostility or Security Trees."
StringInfo
	ID "IDSAchievementNameHasResearchedAllNonCombatPhase"
	Value "Vasari Empire Researcher"
StringInfo
	ID "IDSAchievementDescHasResearchedAllNonCombatPhase"
	Value "Research every subject in the Empire Tree while researching no subjects in the Warfare or Fortification Trees."
StringInfo
	ID "IDSAchievementNameHasFoundEveryArtifact"
	Value "Archaeologist"
StringInfo
	ID "IDSAchievementDescHasFoundEveryArtifact"
	Value "Find and own every artifact at the same time."
StringInfo
	ID "IDSAchievementNameHasBuiltEveryCapitalShipTypeTech"
	Value "TEC Fleet Diversification"
StringInfo
	ID "IDSAchievementDescHasBuiltEveryCapitalShipTypeTech"
	Value "Have at least one of every TEC Capital Ship built at the same time."
StringInfo
	ID "IDSAchievementNameHasBuiltEveryCapitalShipTypePsi"
	Value "Advent Fleet Diversification"
StringInfo
	ID "IDSAchievementDescHasBuiltEveryCapitalShipTypePsi"
	Value "Have at least one of every Advent Capital Ship built at the same time."
StringInfo
	ID "IDSAchievementNameHasBuiltEveryCapitalShipTypePhase"
	Value "Vasari Fleet Diversification"
StringInfo
	ID "IDSAchievementDescHasBuiltEveryCapitalShipTypePhase"
	Value "Have at least one of every Vasari Capital Ship built at the same time."
StringInfo
	ID "IDSAchievementNameHasReachedMaxCapitalShipLevel"
	Value "Capital Ship Captain"
StringInfo
	ID "IDSAchievementDescHasReachedMaxCapitalShipLevel"
	Value "Get a Capital Ship to maximum experience level."
StringInfo
	ID "IDSAchievementNameHasBuiltSquads"
	Value "Squadron Leader"
StringInfo
	ID "IDSAchievementDescHasBuiltSquads"
	Value "Own at least %s Squadrons at once."
StringInfo
	ID "IDSAchievementNameHasMaxedCapitalShipSlots"
	Value "Capital Ship Armada"
StringInfo
	ID "IDSAchievementDescHasMaxedCapitalShipSlots"
	Value "Own the maximum number of Capital Ships possible. Your fleet research must also be at max level."
StringInfo
	ID "IDSAchievementNameHasMaxedShipSlots"
	Value "Ship Swarm"
StringInfo
	ID "IDSAchievementDescHasMaxedShipSlots"
	Value "Own the maximum number ships your fleet points can support. Your fleet research must also be at max level."
StringInfo
	ID "IDSAchievementNameHasDoneQuests"
	Value "Outstanding Resume"
StringInfo
	ID "IDSAchievementDescHasDoneQuests"
	Value "Complete at least %s missions."
StringInfo
	ID "IDSAchievementNameHasTravelledStarLane"
	Value "Star Explorer"
StringInfo
	ID "IDSAchievementDescHasTravelledStarLane"
	Value "Travel to another star system."
StringInfo
	ID "IDSAchievementNameHasTravelledWormHole"
	Value "Escape from Max"
StringInfo
	ID "IDSAchievementDescHasTravelledWormHole"
	Value "Travel through a wormhole to discover where it leads to."
StringInfo
	ID "IDSAchievementNameHasGivenCredits"
	Value "Money Lender"
StringInfo
	ID "IDSAchievementDescHasGivenCredits"
	Value "Give %s Credits to other players."
StringInfo
	ID "IDSAchievementNameHasGivenMetal"
	Value "Metal Lender"
StringInfo
	ID "IDSAchievementDescHasGivenMetal"
	Value "Give %s Metal to other players."
StringInfo
	ID "IDSAchievementNameHasGivenCrystal"
	Value "Crystal Lender"
StringInfo
	ID "IDSAchievementDescHasGivenCrystal"
	Value "Give %s Crystal to other players."
StringInfo
	ID "IDSAchievementNameHasFormedAllianceCeaseFire"
	Value "Road to Peace"
StringInfo
	ID "IDSAchievementDescHasFormedAllianceCeaseFire"
	Value "Form a Cease Fire with another player."
StringInfo
	ID "IDSAchievementNameHasFormedAlliancePeaceTreaty"
	Value "Pacifist"
StringInfo
	ID "IDSAchievementDescHasFormedAlliancePeaceTreaty"
	Value "Form a Peace Treaty with another player."
StringInfo
	ID "IDSAchievementNameHasFormedAllianceTrade"
	Value "Mutual Trader"
StringInfo
	ID "IDSAchievementDescHasFormedAllianceTrade"
	Value "Form a Trade Alliance with another player."
StringInfo
	ID "IDSAchievementNameHasFormedAllianceInternalVision"
	Value "Planet Visionary"
StringInfo
	ID "IDSAchievementDescHasFormedAllianceInternalVision"
	Value "Form an Planet Vision alliance with another player."
StringInfo
	ID "IDSAchievementNameHasFormedAllianceExternalVision"
	Value "Ship Visionary"
StringInfo
	ID "IDSAchievementDescHasFormedAllianceExternalVision"
	Value "Form an Ship Vision alliance with another player."
StringInfo
	ID "IDSAchievementNameHasPopulation"
	Value "Family Planning"
StringInfo
	ID "IDSAchievementDescHasPopulation"
	Value "Your empire must support at least %s population at once."
StringInfo
	ID "IDSAchievementNameHasMadeTaxIncome"
	Value "Tax Collector"
StringInfo
	ID "IDSAchievementDescHasMadeTaxIncome"
	Value "Collect %s Credits from taxes."
StringInfo
	ID "IDSAchievementNameHasMadeTradeIncome"
	Value "Export Maven"
StringInfo
	ID "IDSAchievementDescHasMadeTradeIncome"
	Value "Collect %s Credits from trade ships."
StringInfo
	ID "IDSAchievementNameHasMadeMetalIncome"
	Value "Metal Miner"
StringInfo
	ID "IDSAchievementDescHasMadeMetalIncome"
	Value "Collect %s Metal from resource extractors."
StringInfo
	ID "IDSAchievementNameHasMadeCrystalIncome"
	Value "Crystal Miner"
StringInfo
	ID "IDSAchievementDescHasMadeCrystalIncome"
	Value "Collect %s Crystal from resource extractors."
StringInfo
	ID "IDSAchievementNameHasMadeRefineryIncome"
	Value "Refining Magnate"
StringInfo
	ID "IDSAchievementDescHasMadeRefineryIncome"
	Value "Collect %s Metal or Crystal from refinery ships."
StringInfo
	ID "IDSAchievementNameHasUsedCulture"
	Value "Pop Idol"
StringInfo
	ID "IDSAchievementDescHasUsedCulture"
	Value "Spread your culture to %s of the galaxy."
StringInfo
	ID "IDSAchievementNameHasBombedPlanet"
	Value "Expert Bombardier"
StringInfo
	ID "IDSAchievementDescHasBombedPlanet"
	Value "Do %s damage to planets."
StringInfo
	ID "IDSAchievementNameHasKilledFrigates"
	Value "Frigate Killer"
StringInfo
	ID "IDSAchievementDescHasKilledFrigates"
	Value "Destroy %s enemy frigates."
StringInfo
	ID "IDSAchievementNameHasKilledCapitalShips"
	Value "Capital Ship Assassin"
StringInfo
	ID "IDSAchievementDescHasKilledCapitalShips"
	Value "Destroy %s enemy capital ships."
StringInfo
	ID "IDSAchievementNameHasKilledModules"
	Value "Wrecking Crew"
StringInfo
	ID "IDSAchievementDescHasKilledModules"
	Value "Destroy %s enemy planet structures."
StringInfo
	ID "IDSAchievementNameHasKilledFighters"
	Value "Pilot's Bane"
StringInfo
	ID "IDSAchievementDescHasKilledFighters"
	Value "Destroy %s enemy strike craft."
StringInfo
	ID "IDSAchievementNameHasKilledPirates"
	Value "Pirate Exterminator"
StringInfo
	ID "IDSAchievementDescHasKilledPirates"
	Value "Destroy %s pirate ships."
StringInfo
	ID "IDSAchievementNameHasKilledTradeShips"
	Value "Anti-Globalization"
StringInfo
	ID "IDSAchievementDescHasKilledTradeShips"
	Value "Destroy %s trade ships."
StringInfo
	ID "IDSAchievementNameHasKilledRefineryShips"
	Value "Dead Canaries"
StringInfo
	ID "IDSAchievementDescHasKilledRefineryShips"
	Value "Destroy %s refinery ships."
StringInfo
	ID "IDSAchievementNameHasKilledModuleConstructors"
	Value "Union Buster"
StringInfo
	ID "IDSAchievementDescHasKilledModuleConstructors"
	Value "Destroy %s construction ships."
StringInfo
	ID "IDSAchievementNameHasColonizedPiratePlanet"
	Value "Pirate Baron"
StringInfo
	ID "IDSAchievementDescHasColonizedPiratePlanet"
	Value "Colonize a Pirate base."
StringInfo
	ID "IDSAchievementNameHasFoundSpacePonies"
	Value "Space Ponies!"
StringInfo
	ID "IDSAchievementDescHasFoundSpacePonies"
	Value "Um... What?"
StringInfo
	ID "IDSAchievementNameHasBoughtMetal"
	Value "Metal Speculator"
StringInfo
	ID "IDSAchievementDescHasBoughtMetal"
	Value "Buy %s Metal from the Black Market"
StringInfo
	ID "IDSAchievementNameHasSoldMetalToMarket"
	Value "Metal Merchant"
StringInfo
	ID "IDSAchievementDescHasSoldMetalToMarket"
	Value "Sell %s Metal directly to the Black Market"
StringInfo
	ID "IDSAchievementNameHasBoughtCrystal"
	Value "Crystal Speculator"
StringInfo
	ID "IDSAchievementDescHasBoughtCrystal"
	Value "Buy %s Crystal from the Black Market"
StringInfo
	ID "IDSAchievementNameHasSoldCrystalToMarket"
	Value "Crystal Merchant"
StringInfo
	ID "IDSAchievementDescHasSoldCrystalToMarket"
	Value "Sell %s Crystal directly to the Black Market"
StringInfo
	ID "IDSAchievementNameHasSoldResourcesToPlayers"
	Value "Resource Opportunist"
StringInfo
	ID "IDSAchievementDescHasSoldResourcesToPlayers"
	Value "Gain %s Credits from other players buying up your resources."
StringInfo
	ID "IDSAchievementNameHasIncreasedBounty"
	Value "He's no good to me dead"
StringInfo
	ID "IDSAchievementDescHasIncreasedBounty"
	Value "Spend %s credits increasing the bounty on other players."
StringInfo
	ID "IDSAchievementNameHasColonizedPlanets"
	Value "Colonizer"
StringInfo
	ID "IDSAchievementDescHasColonizedPlanets"
	Value "Have %s planets colonized at the same time."
StringInfo
	ID "IDSAchievementNameHasPreviewedRandomGalaxy"
	Value "World Builder"
StringInfo
	ID "IDSAchievementDescHasPreviewedRandomGalaxy"
	Value "Create your own custom galaxy and preview the results."
StringInfo
	ID "IDSPlayerRankingString"
	Value "*VALUE0*: *SPACING130* *VALUE1*"
StringInfo
	ID "IDSPlayerRankingNameHeaderFormat"
	Value "%s Ranking"
StringInfo
	ID "IDSPlayerRankingNameCombined"
	Value "Overall"
StringInfo
	ID "IDSPlayerRankingNameMilitary"
	Value "Military"
StringInfo
	ID "IDSPlayerRankingNameCivilian"
	Value "Empire"
StringInfo
	ID "IDSPlayerRankingNameEconomy"
	Value "Economy"
StringInfo
	ID "IDSPlayerRankingNameCapitalShip"
	Value "Capital Ships"
StringInfo
	ID "IDSPlayerRankingNameFleet"
	Value "Fleet"
StringInfo
	ID "IDSPlayerRankingNameTacticalModule"
	Value "Defenses"
StringInfo
	ID "IDSPlayerRankingNameCulture"
	Value "Culture"
StringInfo
	ID "IDSPlayerRankingNamePlanetsOwned"
	Value "Colonization"
StringInfo
	ID "IDSPlayerRankingNameResearch"
	Value "Research"
StringInfo
	ID "IDSPlayerRankingNameCreditIncome"
	Value "Credits"
StringInfo
	ID "IDSPlayerRankingNameMetalIncome"
	Value "Metal"
StringInfo
	ID "IDSPlayerRankingNameCrystalIncome"
	Value "Crystal"
StringInfo
	ID "IDSPlayerRankingNumberInvalid"
	Value "-"
StringInfo
	ID "IDSScreenShotSaved"
	Value "ScreenShot Saved: %s"
StringInfo
	ID "IDSManageModsEnableModButton"
	Value "Enable Mod"
StringInfo
	ID "IDSManageModsDisableModButton"
	Value "Disable Mod"
StringInfo
	ID "IDSManageModsIncreaseModPriorityButton"
	Value "Move Mod Up"
StringInfo
	ID "IDSManageModsDecreaseModPriorityButton"
	Value "Move Mod Down"
StringInfo
	ID "IDSManageModsShowModPathButton"
	Value "Show Mod Path"
StringInfo
	ID "IDSApplyModChangesButton"
	Value "Apply Changes"
StringInfo
	ID "IDSManageModsAvailableModNameListLabel"
	Value "Available Mods"
StringInfo
	ID "IDSManageModsEnabledModNameListLabel"
	Value "Enabled Mods"
StringInfo
	ID "IDSManageModsEnabledModChecksum"
	Value "Enabled Mod Checksum:"
StringInfo
	ID "IDSManageModsShowModPathDialogTitle"
	Value "Mod Path"
StringInfo
	ID "IDSNotifyIsMultiplayerPausedFalse"
	Value "%s has unpaused the game."
StringInfo
	ID "IDSNotifyIsMultiplayerPausedTrue"
	Value "%s has paused the game. %d pauses remaining."
StringInfo
	ID "IDS_CHANGEGAMESPEED"
	Value "Game update rate changed to %dx speed."
StringInfo
	ID "IDSICODefaultChannel0"
	Value "TEC Town"
StringInfo
	ID "IDSICODefaultChannel1"
	Value "Vasari Vault"
StringInfo
	ID "IDSICODefaultChannel2"
	Value "Advent Asylum"
StringInfo
	ID "IDSICODefaultChannel3"
	Value "Pirate Base"
StringInfo
	ID "IDSChatFormatICOSentChannelMessage"
	Value "%s:  %s"
StringInfo
	ID "IDSChatFormatICOReceivedChannelMessage"
	Value "%s:  %s"
StringInfo
	ID "IDSChatFormatICOSentFriendMessage"
	Value "Sent to friends: %s"
StringInfo
	ID "IDSChatFormatICOReceivedFriendMessage"
	Value "%s: %s"
StringInfo
	ID "IDSChatFormatICOSentWhisper"
	Value "Whisper to %s: %s"
StringInfo
	ID "IDSChatFormatICOSentWhisperFailed"
	Value "Whisper to %s failed. Player not found."
StringInfo
	ID "IDSChatFormatICOReceivedWhisper"
	Value "Whisper from %s: %s"
StringInfo
	ID "IDSChatFormatICOReceivedServerMessage"
	Value "ICO Server: %s"
StringInfo
	ID "IDSChatFormatICOJoinedChannel"
	Value "Joined Channel '%s' as '%s'"
StringInfo
	ID "IDSChatFormatICOChannelAddPlayer"
	Value "%s has joined channel."
StringInfo
	ID "IDSChatFormatICOChannelRemovePlayer"
	Value "%s has left channel."
StringInfo
	ID "IDSChatFormatGameMessageReceivedSendToAll"
	Value "%s: %s"
StringInfo
	ID "IDSChatFormatGameMessageReceivedSendToAllies"
	Value "Ally %s: %s"
StringInfo
	ID "IDSChatFormatGameMessageReceivedSendToOne"
	Value "Whisper from %s: %s"
StringInfo
	ID "IDSChatFormatGameMessageReceivedSendToOneAlly"
	Value "Whisper from %s: %s"
StringInfo
	ID "IDSChatFormatGameMessageSentSendToAll"
	Value "Sent to All: %s"
StringInfo
	ID "IDSChatFormatGameMessageSentSendToAllies"
	Value "Sent to Allies: %s"
StringInfo
	ID "IDSChatFormatGameMessageSentSendToOne"
	Value "Sent Whisper: %s"
StringInfo
	ID "IDSChatFormatGameMessageSentSendToOneAlly"
	Value "Sent Whisper: %s"
StringInfo
	ID "IDSChatFormatICOFriendLoggedIn"
	Value "Your friend %s has logged in."
StringInfo
	ID "IDSChatFormatICOFriendLoggedOut"
	Value "Your friend %s has logged out."
StringInfo
	ID "IDSChatFormatICOFriendChangedChannel"
	Value "Your friend %s has joined channel %s."
StringInfo
	ID "IDSChatFormatGameSetupChanged"
	Value "Host has changed the game settings."
StringInfo
	ID "IDSChatFormatIgnoreNameAdded"
	Value "%s is now ignored."
StringInfo
	ID "IDSChatFormatIgnoreNameRemoved"
	Value "%s is no longer ignored."
StringInfo
	ID "IDSPaused"
	Value "Paused"
StringInfo
	ID "IDSUnpaused"
	Value "Unpaused"
