TXT
entityType "StarBase"
ability:0 "AbilityMassDisorientation"
ability:1 "AbilityMeteorStrikeShips"
ability:2 "AbilityMeteorStrikePlanet"
ability:3 "AbilityDestabilizeHyperspace"
ability:4 ""
defaultAutoAttackRange "None"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
numRandomDebrisLarge 12
numRandomDebrisSmall 24
numSpecificDebris 0
armorType "Module"
hudIcon "HUDICON_STARBASE_PSI"
smallHudIcon "HUDICONSMALL_STARBASE_PSI"
infoCardIcon "INFOCARDICON_STARBASE_PSI"
minZoomDistanceMult 1.000000
NumWeapons 3
Weapon
	WeaponType "Beam"
	damageEnums
		AttackType "CAPITALSHIP"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "OVERTIME"
		DamageType "ENERGY"
		WeaponClassType "BEAM"
	DamagePerBank:FRONT 186.000000
	DamagePerBank:BACK 186.000000
	DamagePerBank:LEFT 186.000000
	DamagePerBank:RIGHT 186.000000
	Range 9000.000000
	PreBuffCooldownTime 8.000000
	CanFireAtFighter FALSE
	SynchronizedTargeting FALSE
	PointStaggerDelay 0.500000
	TravelSpeed 0.000000
	Duration 2.500000
	fireConstraintType "CanAlwaysFire"
	WeaponEffects
		weaponType "Beam"
		burstCount 1
		burstDelay 0.000000
		muzzleEffectName "Weapon_PsiCapitalBeamMedium_Muzzle"
		muzzleSoundMinRespawnTime 0.100000
		muzzleSounds
			soundCount 1
			sound ""
		hitEffectName "Weapon_PsiCapitalBeamMedium_Hit"
		hitHullEffectSounds
			soundCount 1
			sound ""
		hitShieldsEffectSounds
			soundCount 1
			sound ""
		beamEffectSounds
			soundCount 1
			sound "WEAPON_PSICAPITALBEAMHEAVY_TRAVEL"
		beamGlowTextureName "PsiCapitalBeam_Glow"
		beamCoreTextureName "PsiCapitalBeam_Core"
		beamWidth 30.000000
		beamGlowColor ffffffff
		beamCoreColor ffffffff
		beamTilingRate 3.000000
Weapon
	WeaponType "Missile"
	damageEnums
		AttackType "CAPITALSHIP"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "BACKLOADED"
		DamageType "ENERGY"
		WeaponClassType "SPIRITBLADE"
	DamagePerBank:FRONT 300.000000
	DamagePerBank:BACK 300.000000
	DamagePerBank:LEFT 300.000000
	DamagePerBank:RIGHT 300.000000
	Range 10500.000000
	PreBuffCooldownTime 10.000000
	CanFireAtFighter FALSE
	SynchronizedTargeting FALSE
	PointStaggerDelay 0.080000
	TravelSpeed 1000.000000
	Duration 0.000000
	fireConstraintType "StarBaseUpgradeLevel"
	requiredStarBaseWeaponLevel 2
	WeaponEffects
		weaponType "Missile"
		burstCount 1
		burstDelay 0.600000
		muzzleEffectName "Weapon_PsiSpirit_Muzzle"
		muzzleSoundMinRespawnTime 0.500000
		muzzleSounds
			soundCount 1
			sound "WEAPON_PSICAPITALSPIRIT_MUZZLE"
		hitEffectName "Weapon_PsiSpirit_Hit"
		hitHullEffectSounds
			soundCount 1
			sound "WEAPON_PSICAPITALSPIRIT_IMPACT"
		hitShieldsEffectSounds
			soundCount 1
			sound "WEAPON_PSICAPITALSPIRIT_IMPACT"
		missileTravelEffectName "Weapon_PsiSpirit_Travel"
		missileStartTurningDistance 250.000000
		missileSlowTurnRate 0.708997
		missileMaxSlowTurnTime 6.000000
Weapon
	WeaponType "Projectile"
	damageEnums
		AttackType "CAPITALSHIP"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "OVERTIME"
		DamageType "ENERGY"
		WeaponClassType "LASERPSI"
	DamagePerBank:FRONT 192.000000
	DamagePerBank:BACK 192.000000
	DamagePerBank:LEFT 192.000000
	DamagePerBank:RIGHT 192.000000
	Range 6500.000000
	PreBuffCooldownTime 6.000000
	CanFireAtFighter FALSE
	SynchronizedTargeting FALSE
	PointStaggerDelay 0.200000
	TravelSpeed 4000.000000
	Duration 0.000000
	fireConstraintType "StarBaseUpgradeLevel"
	requiredStarBaseWeaponLevel 1
	WeaponEffects
		weaponType "Projectile"
		burstCount 2
		burstDelay 0.500000
		muzzleEffectName "Weapon_PsiCapitalLaserHeavy_Muzzle"
		muzzleSoundMinRespawnTime 0.100000
		muzzleSounds
			soundCount 2
			sound "WEAPON_PSICAPITALLASERHEAVY_MUZZLE"
			sound "WEAPON_PSICAPITALLASERHEAVY_MUZZLE_ALT1"
		hitEffectName "Weapon_PsiCapitalLaserHeavy_Hit"
		hitHullEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_ENERGYHEAVY_HITHULL"
		hitShieldsEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
		projectileTravelEffectName "Weapon_PsiCapitalLaserHeavy_Travel"
m_weaponIndexForRange 1
firingAlignmentType "Default"
TargetCountPerBank:FRONT 4
TargetCountPerBank:BACK 4
TargetCountPerBank:LEFT 4
TargetCountPerBank:RIGHT 4
canOnlyTargetStructures FALSE
ShieldMeshName "Shield_PsiStarBase"
renderShield TRUE
squadTypeEntityDef:0 "SquadPsiCombat"
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 "SquadPsiBomber"
squadAntiMatterCost:1 0.000000
squadTypeEntityDef:2 ""
squadAntiMatterCost:2 0.000000
squadTypeEntityDef:3 ""
squadAntiMatterCost:3 0.000000
mainViewIcon "MainViewIconStarBasePsi"
experiencePointsForDestroying 400.000000
nameStringID "IDS_STARBASEPSI_NAME"
picture "PICTURE_STARBASEPSI"
statCountType "StarBase"
creationSourceAbility "AbilityDeployStarBasePsi"
maxUpgradeLevelCount 8
UpgradeTypeCount 9
UpgradeType "StarBaseUpgradePsiWeapons"
UpgradeType "StarBaseUpgradePsiToughness"
UpgradeType "StarBaseUpgradePsiHangar"
UpgradeType "StarBaseUpgradePsiTradePort"
UpgradeType "StarBaseUpgradePsiBlockColonize"
UpgradeType "StarBaseUpgradePsiCulture"
UpgradeType "StarBaseUpgradePsiMaxAllegiance"
UpgradeType "StarBaseUpgradePsiMassDisorientation"
UpgradeType "StarBaseUpgradePsiControlMeteoroids"
MeshNameInfoCount 12
MeshNameInfo
	meshName "StarBasePsi"
	criteriaType "None"
MeshNameInfo
	meshName "StarBasePsi-Trade"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 1
		levelRequirement
			upgradePropertyType "TradePortMeshLevel"
			upgradeLevel 1
MeshNameInfo
	meshName "StarBasePsi-Culture"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 1
		levelRequirement
			upgradePropertyType "CultureMeshLevel"
			upgradeLevel 1
MeshNameInfo
	meshName "StarBasePsi-Weapon1"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 1
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 1
MeshNameInfo
	meshName "StarBasePsi-TradeWeapon1"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 2
		levelRequirement
			upgradePropertyType "TradePortMeshLevel"
			upgradeLevel 1
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 1
MeshNameInfo
	meshName "StarBasePsi-CultureWeapon1"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 2
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 1
		levelRequirement
			upgradePropertyType "CultureMeshLevel"
			upgradeLevel 1
MeshNameInfo
	meshName "StarBasePsi-TradeCulture"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 2
		levelRequirement
			upgradePropertyType "TradePortMeshLevel"
			upgradeLevel 1
		levelRequirement
			upgradePropertyType "CultureMeshLevel"
			upgradeLevel 1
MeshNameInfo
	meshName "StarBasePsi-Weapon2"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 1
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 2
MeshNameInfo
	meshName "StarBasePsi-CultureWeapon2"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 2
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 2
		levelRequirement
			upgradePropertyType "CultureMeshLevel"
			upgradeLevel 1
MeshNameInfo
	meshName "StarBasePsi-TradeWeapon2"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 2
		levelRequirement
			upgradePropertyType "TradePortMeshLevel"
			upgradeLevel 1
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 2
MeshNameInfo
	meshName "StarBasePsi-TradeCultureWeapon1"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 3
		levelRequirement
			upgradePropertyType "TradePortMeshLevel"
			upgradeLevel 1
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 1
		levelRequirement
			upgradePropertyType "CultureMeshLevel"
			upgradeLevel 1
MeshNameInfo
	meshName "StarBasePsi-TradeCultureWeapon2"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 3
		levelRequirement
			upgradePropertyType "TradePortMeshLevel"
			upgradeLevel 1
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 2
		levelRequirement
			upgradePropertyType "CultureMeshLevel"
			upgradeLevel 1
meshNameIncreasedEffectName ""
meshNameDecreasedEffectName ""
NumSoundsFor:ONATTACKORDERISSUED 0
NumSoundsFor:ONCREATION 0
NumSoundsFor:ONGENERALORDERISSUED 0
NumSoundsFor:ONSELECTED 1
SoundID "STARBASE_PSI_ONSELECTED"
NumSoundsFor:ONSTARTPHASEJUMP 0
ExplosionName "StarBase1"
formationRank 3
minShadow 0.000000
maxShadow 0.300000
cargoShipType "FrigatePsiTradeShip"
maxCargoShipCount 5
cargoShipRespawnTime 25.000000
baseBuildTime 120.000000
buildEffectName ""
angularSpeed 0.500000
rotateSoundName ""
rotateFacingType "AwayFromOrbitBody"
rotateConstantly FALSE
maxAccelerationLinear 0.000000
maxAccelerationStrafe 0.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 1.000000
maxDecelerationAngular 9.999996
maxSpeedLinear -1.000000
maxRollRate 2.000000
maxRollAngle 35.000000
mass 10000.000000
