TXT
entityType "Frigate"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
canBomb FALSE
typeCount 1
frigateRoleType "Heavy"
statCountType "FrigateHeavy"
mainViewIcon "MAINVIEWICON_FRIGATE_TECHHEAVY"
picture "PICTURE_FRIGATE_TECHHEAVY"
NameStringID "IDS_FRIGATE_TECHHEAVY_NAME"
DescriptionStringID "IDS_FRIGATE_TECHHEAVY_DESCRIPTION"
counterDescriptionStringID "IDS_COUNTERDESC_FRIGATE_HEAVY"
basePrice
	credits 500.000000
	metal 100.000000
	crystal 70.000000
slotCount 10.000000
BuildTime 60.000000
hasLevels FALSE
ExperiencePointsForDestroying 100.000000
MaxHullPoints 1050.000000
MaxShieldPoints 600.000000
HullPointRestoreRate 1.500000
ShieldPointRestoreRate 2.000000
BaseArmorPoints 5.000000
maxMitigation 0.600000
Prerequisites
	NumResearchPrerequisites 1
	ResearchPrerequisite
		Subject "RESEARCHSUBJECT_FRIGATEACCESS_HEAVYTECH"
		Level 1
numRandomDebrisLarge 1
numRandomDebrisSmall 10
numSpecificDebris 0
armorType "VeryHeavy"
hudIcon "HUDICON_FRIGATE_TECHHEAVY"
smallHudIcon "HUDICONSMALL_FRIGATE_TECHHEAVY"
infoCardIcon "INFOCARDICON_FRIGATE_TECHHEAVY"
minZoomDistanceMult 1.500000
NumWeapons 2
Weapon
	WeaponType "Projectile"
	damageEnums
		AttackType "COMPOSITE"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "BACKLOADED"
		DamageType "PHYSICAL"
		WeaponClassType "AUTOCANNON"
	DamagePerBank:FRONT 60.000000
	DamagePerBank:BACK 0.000000
	DamagePerBank:LEFT 0.000000
	DamagePerBank:RIGHT 0.000000
	Range 3150.000000
	PreBuffCooldownTime 4.000000
	CanFireAtFighter FALSE
	SynchronizedTargeting FALSE
	PointStaggerDelay 0.050000
	TravelSpeed 5000.000000
	Duration 0.000000
	fireConstraintType "CanAlwaysFire"
	WeaponEffects
		weaponType "Projectile"
		burstCount 5
		burstDelay 0.150000
		muzzleEffectName "Weapon_TechCapitalAutoCannonMedium_Muzzle"
		muzzleSoundMinRespawnTime 10.000000
		muzzleSounds
			soundCount 2
			sound "WEAPON_TECHCAPITALAUTOCANNONMEDIUM_MUZZLE_ALT1"
			sound "WEAPON_TECHCAPITALAUTOCANNONMEDIUM_MUZZLE_ALT2"
		hitEffectName "Weapon_TechCapitalAutoCannonMedium_Hit"
		hitHullEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_PHYSICALMEDIUM_HITHULL"
		hitShieldsEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_GENERICMEDIUM_HITSHIELDS"
		projectileTravelEffectName "Weapon_TechCapitalAutoCannonMedium_Travel"
Weapon
	WeaponType "Projectile"
	damageEnums
		AttackType "ANTIHEAVY"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "BACKLOADED"
		DamageType "ENERGY"
		WeaponClassType "LASERTECH"
	DamagePerBank:FRONT 32.250000
	DamagePerBank:BACK 0.000000
	DamagePerBank:LEFT 0.000000
	DamagePerBank:RIGHT 0.000000
	Range 3500.000000
	PreBuffCooldownTime 5.500000
	CanFireAtFighter FALSE
	SynchronizedTargeting TRUE
	PointStaggerDelay 0.300000
	TravelSpeed 4000.000000
	Duration 0.000000
	fireConstraintType "CanAlwaysFire"
	WeaponEffects
		weaponType "Projectile"
		burstCount 4
		burstDelay 0.250000
		muzzleEffectName "Weapon_TechCapitalLaserLight_Muzzle"
		muzzleSoundMinRespawnTime 0.400000
		muzzleSounds
			soundCount 3
			sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE"
			sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE_ALT1"
			sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE_ALT2"
		hitEffectName "Weapon_TechCapitalLaserLight_Hit"
		hitHullEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_ENERGYLIGHT_HITHULL"
		hitShieldsEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_GENERICLIGHT_HITSHIELDS"
		projectileTravelEffectName "Weapon_TechCapitalLaserLight_Travel"
m_weaponIndexForRange 0
firingAlignmentType "Default"
TargetCountPerBank:FRONT 1
TargetCountPerBank:BACK 0
TargetCountPerBank:LEFT 0
TargetCountPerBank:RIGHT 0
canOnlyTargetStructures FALSE
hasWeaponLevels FALSE
mass 2000.000000
ShieldMeshName "Shield_FrigateTechHeavy"
renderShield TRUE
maxAccelerationLinear 125.000000
maxAccelerationStrafe 10.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 2.200000
maxDecelerationAngular 9.999996
maxSpeedLinear 600.000000
maxRollRate 2.000000
maxRollAngle 35.000000
squadTypeEntityDef:0 ""
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 ""
squadAntiMatterCost:1 0.000000
squadTypeEntityDef:2 ""
squadAntiMatterCost:2 0.000000
squadTypeEntityDef:3 ""
squadAntiMatterCost:3 0.000000
maxNumCommandPoints 0
NumSoundsFor:ONATTACKORDERISSUED 4
SoundID "FRIGATE_TECHHEAVY_ONATTACKORDERISSUED_0"
SoundID "FRIGATE_TECHHEAVY_ONATTACKORDERISSUED_1"
SoundID "FRIGATE_TECHHEAVY_ONATTACKORDERISSUED_2"
SoundID "FRIGATE_TECHHEAVY_ONATTACKORDERISSUED_3"
NumSoundsFor:ONCREATION 1
SoundID "FRIGATE_TECHHEAVY_ONCREATION"
NumSoundsFor:ONGENERALORDERISSUED 4
SoundID "FRIGATE_TECHHEAVY_ONGENERALORDERISSUED_0"
SoundID "FRIGATE_TECHHEAVY_ONGENERALORDERISSUED_1"
SoundID "FRIGATE_TECHHEAVY_ONGENERALORDERISSUED_2"
SoundID "FRIGATE_TECHHEAVY_ONGENERALORDERISSUED_3"
NumSoundsFor:ONSELECTED 3
SoundID "FRIGATE_TECHHEAVY_ONSELECTED_0"
SoundID "FRIGATE_TECHHEAVY_ONSELECTED_1"
SoundID "FRIGATE_TECHHEAVY_ONSELECTED_2"
NumSoundsFor:ONSTARTPHASEJUMP 1
SoundID "FRIGATE_TECHHEAVY_ONSTARTPHASEJUMP_0"
MeshNameInfoCount 1
MeshNameInfo
	meshName "Frigate_TechHeavy"
	criteriaType "None"
meshNameIncreasedEffectName ""
meshNameDecreasedEffectName ""
ExhaustParticleSystemName "Exhaust_FrigateTechHeavy"
ExplosionName "Frigate0"
HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
EngineSoundID "ENGINE_TECHCAPITALSHIP"
ability:0 "AbilitySprint"
ability:1 ""
ability:2 ""
ability:3 ""
ability:4 ""
MaxAntiMatter 0.000000
AntiMatterRestoreRate 0.000000
cargoType "Invalid"
maxCargoCapacity 0.000000
formationRank 0
minShadow 0.000000
maxShadow 0.600000
