TXT
entityType "StarBase"
ability:0 "AbilityDirectionalShield"
ability:1 "AbilityDebrisVacuum"
ability:2 "AbilityPhaseGateStarBase"
ability:3 "AbilityDestabilizeHyperspace"
ability:4 ""
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
numRandomDebrisLarge 12
numRandomDebrisSmall 24
numSpecificDebris 0
armorType "Module"
hudIcon "HUDICON_STARBASE_PHASE"
smallHudIcon "HUDICONSMALL_STARBASE_PHASE"
infoCardIcon "INFOCARDICON_STARBASE_PHASE"
minZoomDistanceMult 0.400000
NumWeapons 3
Weapon
	WeaponType "Projectile"
	damageEnums
		AttackType "ANTIHEAVY"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "BACKLOADED"
		DamageType "ENERGY"
		WeaponClassType "PULSEGUN"
	DamagePerBank:FRONT 186.000000
	DamagePerBank:BACK 186.000000
	DamagePerBank:LEFT 186.000000
	DamagePerBank:RIGHT 186.000000
	Range 8000.000000
	PreBuffCooldownTime 5.000000
	CanFireAtFighter FALSE
	SynchronizedTargeting FALSE
	PointStaggerDelay 0.200000
	TravelSpeed 1800.000000
	Duration 0.000000
	fireConstraintType "CanAlwaysFire"
	WeaponEffects
		weaponType "Projectile"
		burstCount 3
		burstDelay 0.350000
		muzzleEffectName "Weapon_PhaseCapitalPulseGunHeavy_Muzzle"
		muzzleSoundMinRespawnTime 1.000000
		muzzleSounds
			soundCount 2
			sound "WEAPON_PHASECAPITALPULSEGUNHEAVY_MUZZLE"
			sound "WEAPON_PHASECAPITALPULSEGUNHEAVY_MUZZLE_ALT1"
		hitEffectName "Weapon_PhaseCapitalPulseGunHeavy_Hit"
		hitHullEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_ENERGYHEAVY_HITHULL"
		hitShieldsEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
		projectileTravelEffectName "Weapon_PhaseCapitalPulseGunHeavy_Travel"
Weapon
	WeaponType "Projectile"
	damageEnums
		AttackType "ANTIMODULE"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "OVERTIME"
		DamageType "ENERGY"
		WeaponClassType "CHAOSBOLT"
	DamagePerBank:FRONT 164.000000
	DamagePerBank:BACK 164.000000
	DamagePerBank:LEFT 164.000000
	DamagePerBank:RIGHT 164.000000
	Range 6000.000000
	PreBuffCooldownTime 9.000000
	CanFireAtFighter FALSE
	SynchronizedTargeting TRUE
	PointStaggerDelay 0.900000
	TravelSpeed 1300.000000
	Duration 0.000000
	fireConstraintType "StarBaseUpgradeLevel"
	requiredStarBaseWeaponLevel 1
	WeaponEffects
		weaponType "Projectile"
		burstCount 10
		burstDelay 0.100000
		muzzleEffectName "Weapon_PhaseStarBaseChaosBolt_Muzzle"
		muzzleSoundMinRespawnTime 0.300000
		muzzleSounds
			soundCount 2
			sound "WEAPON_PHASECAPITALCHAOSBOLT_MUZZLE_ALT1"
			sound "WEAPON_PHASECAPITALCHAOSBOLT_MUZZLE"
		hitEffectName "Weapon_PhaseStarBaseChaosBolt_Hit"
		hitHullEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_ENERGYHEAVY_HITHULL"
		hitShieldsEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
		projectileTravelEffectName "Weapon_PhaseStarBaseChaosBolt_Travel"
Weapon
	WeaponType "Missile"
	damageEnums
		AttackType "CAPITALSHIP"
		DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
		DamageApplyType "BACKLOADED"
		DamageType "PHYSICAL"
		WeaponClassType "PHASEMISSILE"
	DamagePerBank:FRONT 325.000000
	DamagePerBank:BACK 325.000000
	DamagePerBank:LEFT 325.000000
	DamagePerBank:RIGHT 325.000000
	Range 10500.000000
	PreBuffCooldownTime 9.000000
	CanFireAtFighter FALSE
	SynchronizedTargeting FALSE
	PointStaggerDelay 0.080000
	TravelSpeed 1000.000000
	Duration 0.000000
	fireConstraintType "StarBaseUpgradeLevel"
	requiredStarBaseWeaponLevel 2
	WeaponEffects
		weaponType "Missile"
		burstCount 1
		burstDelay 0.600000
		muzzleEffectName "Weapon_PhaseCapitalMissileUltra_Muzzle"
		muzzleSoundMinRespawnTime 0.100000
		muzzleSounds
			soundCount 2
			sound "WEAPON_PHASECAPITALMISSILEHEAVY_MUZZLE"
			sound "WEAPON_PHASECAPITALMISSILEHEAVY_MUZZLE_ALT1"
		hitEffectName "Weapon_PhaseCapitalMissileUltra_Hit"
		hitHullEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_PHASEMISSILEHEAVY_HITGENERIC"
		hitShieldsEffectSounds
			soundCount 1
			sound "WEAPONIMPACT_PHASEMISSILEHEAVY_HITGENERIC"
		missileTravelEffectName "Weapon_PhaseCapitalMissileUltra_Travel"
		missileStartTurningDistance 250.000000
		missileSlowTurnRate 0.708997
		missileMaxSlowTurnTime 6.000000
m_weaponIndexForRange 2
firingAlignmentType "Default"
TargetCountPerBank:FRONT 4
TargetCountPerBank:BACK 4
TargetCountPerBank:LEFT 4
TargetCountPerBank:RIGHT 4
canOnlyTargetStructures FALSE
ShieldMeshName "Shield_PhaseStarBase"
renderShield TRUE
squadTypeEntityDef:0 "SquadPhaseCombat"
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 "SquadPhaseBomber"
squadAntiMatterCost:1 0.000000
squadTypeEntityDef:2 ""
squadAntiMatterCost:2 0.000000
squadTypeEntityDef:3 ""
squadAntiMatterCost:3 0.000000
mainViewIcon "MainViewIconStarBasePhase"
experiencePointsForDestroying 400.000000
nameStringID "IDS_STARBASEPHASE_NAME"
picture "PICTURE_STARBASEPHASE"
statCountType "StarBase"
creationSourceAbility "AbilityDeployStarBasePhase"
maxUpgradeLevelCount 8
UpgradeTypeCount 9
UpgradeType "StarBaseUpgradePhaseWeapons"
UpgradeType "StarBaseUpgradePhaseToughness"
UpgradeType "StarBaseUpgradePhaseHangar"
UpgradeType "StarBaseUpgradePhaseTradePort"
UpgradeType "StarBaseUpgradePhaseBlockColonize"
UpgradeType "StarBaseUpgradePhaseCityPopulation"
UpgradeType "StarBaseUpgradePhaseDebrisVacuum"
UpgradeType "StarBaseUpgradePhaseDirectionalShield"
UpgradeType "StarBaseUpgradePhasePhaseGate"
MeshNameInfoCount 6
MeshNameInfo
	meshName "StarBasePhase"
	criteriaType "None"
MeshNameInfo
	meshName "StarBasePhase-Trade"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 1
		levelRequirement
			upgradePropertyType "TradePortMeshLevel"
			upgradeLevel 1
MeshNameInfo
	meshName "StarBasePhase-Weapon1"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 1
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 1
MeshNameInfo
	meshName "StarBasePhase-TradeWeapon1"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 2
		levelRequirement
			upgradePropertyType "TradePortMeshLevel"
			upgradeLevel 1
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 1
MeshNameInfo
	meshName "StarBasePhase-Weapon2"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 1
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 2
MeshNameInfo
	meshName "StarBasePhase-TradeWeapon2"
	criteriaType "StarBaseUpgradeLevel"
	levelRequirements
		levelRequirementCount 2
		levelRequirement
			upgradePropertyType "TradePortMeshLevel"
			upgradeLevel 1
		levelRequirement
			upgradePropertyType "WeaponUpgradeLevel"
			upgradeLevel 2
meshNameIncreasedEffectName ""
meshNameDecreasedEffectName ""
NumSoundsFor:ONATTACKORDERISSUED 0
NumSoundsFor:ONCREATION 0
NumSoundsFor:ONGENERALORDERISSUED 0
NumSoundsFor:ONSELECTED 1
SoundID "STARBASE_PHASE_ONSELECTED"
NumSoundsFor:ONSTARTPHASEJUMP 0
ExplosionName "StarBase1"
formationRank 3
minShadow 0.000000
maxShadow 0.300000
cargoShipType "FrigatePhaseTradeShip"
maxCargoShipCount 5
cargoShipRespawnTime 25.000000
baseBuildTime 120.000000
buildEffectName ""
angularSpeed 0.500000
rotateSoundName ""
rotateFacingType "None"
rotateConstantly FALSE
maxAccelerationLinear 40.000000
maxAccelerationStrafe 4.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 0.500000
maxDecelerationAngular 9.999996
maxSpeedLinear 325.000000
maxRollRate 1.000000
maxRollAngle 15.000000
mass 10000.000000
