OSP for Soldier of Fortune 2 : Double Helix
Official documentation

    History

    
    v1.0e
    ===================================================================================
    - add: new individual scoring points in gametype vip
           killing someone who's hurt your vip in the last 5 seconds gives 3 points
           killing the vip gives 5 points
           vip killing enemy players gets 3 points
    - chg: removed broken RD filters in the ingame browser, i recommend using All Seeing Eye!
    - chg: sof2++ reduced see-through walls distance of thermals by 33% (from 600 to 400)
    - fix: backpacks giving flash/fire/smoke nades in vanilla and osp++
    - fix: fixed possible client exploit with goggles
    - note: disabling weapons in sof2++ requires setting cvars that have sof2pp between disable
           and pickup, like so disable_sof2pp_pickup_weapon_***
           
           
    v1.0d
    ===================================================================================
    
    - add: consolidated osp/osp++/sof2++ versions, they can be switched to with osp_modversion CVAR
           osp_modversion 0 -> vanilla sof2
           osp_modversion 1 -> osp++
           osp_modversion 2 -> sof2++
    - add: osp_weaponsFile cvar which specifies the weapons file parsed, this will allow
           server admins that run weapons modification to quickly switch between files with
           just a quick map_restart
           i.e.: set osp_weaponsFile "ext_data/my_L33T_RealDamage_file.wpn" and then switch
           to regular damage mode by just typing /reset osp_weaponsFile
           Note: this will only work in regular OSP and OSP++ (not sof2++)
    - add: killing spree system ... :D (a killing spree is 5 consecutive kills without dying)
    - add: admin jail command (adm jail