Name |
Values |
Effect |
g_spectatorInactivity |
time in seconds [0,x[ disable: 0 default: 0 |
Time in seconds a spectator is allowed to idle on the server, after the specified time has elapsed,
the spectator is booted from the server with an appropriate message. |
g_alternateSort |
sort type [0,1,2] default: 0 |
Sort players on scoreboard using different schemes, 0 is default score sorting, 1 sorts players
by their kill/death ratio ((kills/kills+deaths)*100), 2 sorts players by kills per minute. |
g_radarFix |
off|on [0,1] default: 0 |
Always broadcast teammate entities to players in team gametypes, fixes the problem with the radar
not always showing closeby teammates and not seeing teammate icons through walls. |
g_realGrenades |
off|on [0,1] default: 0 |
All grenades, except the incendiary will explode in the air. |
g_fixedShotgun |
off|on [0,1] default: 0 |
Firing the shotgun repeatedly or while jumping will make it become innacurate |
g_coloredTeamplayNames |
off|on [0,1] default: 0 |
Enable colored characters in names for teamplay gametypes |
g_teamTokensOnly |
off|on [0,1] default: 0 |
Only tokenize say_team messages (prevent global say abuse) |
g_voiceTalkingGhosts |
off|on [0,1] default: 0 |
Dead players and spectators will be able to talk to live players. Good for servers that host
serious players. Note: this is a Raven CVAR that I enabled, in the Raven configs it is enabled by default, so you will have to
turn it off if you use the same config as the default game. |
g_ospDeathMessages |
off|on [0,1] default: 0 |
Player death messages will now be created and printed by the server which
means OSP can add some cool stuff like if the last hit was a headshot. |
sv_adminfile |
filename default: osp_admins.cfg |
Specifies the file used to store admin GUIDs |
sv_extracommands |
filename default: osp_extracommands.cfg |
File that specifies a carriage-return separated list of commands accessible with the /adm
commands |
sv_refereePassword |
password disable: none default: none |
Password clients can use to become a referee (/ref [password]) |
sv_nolagGlassBreaks |
off|on [0,1] default: 0 |
Prevent glass break events from lagging clients by only sending the first one when breaking
glass occurs in groups (i.e.: glass entrances on mp_raven) |
sv_messageFiltering |
off|on [0,1,2] default: 0 |
Load a list of "bad" words from osp_messagefilter.cfg(max size 2k) in your OSP
directory and prevents people from using them in messages on the server. Setting it to 1 will replace the "bad" words with
asterisks '*', setting it to 2 will prevent the whole message from printing if it contains "bad" words. |
sv_enableAdmins |
off|on [0,1] default: 1 |
Enables or disable admins, if you run a match server and you play a team wary of
you cheating with admin powers, you can turn off admins completely. Needs a map_restart to take effect. |
match_swap |
off|on [0,1] default: 0 |
Swap teams at end of match, during intermission |
match_shuffle |
off|on [0,1] default: 0 |
Shuffle teams at end of match, during intermission Note: match_swap takes precedence
over match_shuffle |
match_fastRestart |
off|on [0,1] default: 0 |
Quickly restart the map without reloading once in intermission Note: is only used if
sv_mapcycle is disabled |
match_minplayers |
minimum [0,x[ default: 4 |
Minimum number of players needed to start a match in ready-up mode |
match_readypercent |
percentage [0-100] default: 100 |
Percentage of ready players needed to start a game in ready-up mode |
match_timeoutcount |
amount [0,x[ default: 3 |
Maximum amount of timeouts for each team per map |
match_timeoutlength |
time in seconds [0,x[ default: 180 |
Duration of timeouts in seconds Note: setting this to 0 means timeouts will be unlimitted |
server_motd0 server_motd1 server_motd2 server_motd3 server_motd4 server_motd5
|
text |
Your server's 6 lines message of the day Note: each line can hold a maximum of 50 characters
including color codes |
team_maxplayers |
amount [0,x[ disable: 0 default: 0 |
Maximum number of players per team |
team_controls |
off/on [0,1] default: 0 |
Enable the team commands, usually disabled on public servers |
team_redName team_blueName |
text default: "Red team"|"Blue team" |
The name of the team Note: only sticks through one map rotation, will reset back to defaults |
vote_limit |
limit [0,x[ disable: 0 default: 3 |
Maximum number of votes someone can call in a map Note: successful votes are not counted, only failed or canceled votes |
vote_percent |
percentage [0-100] default: 50 |
Percentage of 'yes' votes needed for a vote to pass |