Name |
Values |
Effect |
g_spectatorInactivity |
time in seconds [0,x[
disable: 0
default: 0 |
Time in seconds a spectator is allowed to idle on
the server, after the specified time has elapsed, the spectator is booted from
the server with an appropriate message. |
g_alternateSort |
sort type [0,1,2]
default: 0 |
Sort players on scoreboard using different schemes,
0 is default score sorting, 1 sorts players by their kill/death ratio
((kills/kills+deaths)*100), 2 sorts players by kills per minute. |
g_radarFix |
off|on [0,1]
default: 0 |
Always broadcast teammate entities to players in
team gametypes, fixes the problem with the radar not always showing closeby
teammates and not seeing teammate icons through walls. |
g_coloredTeamplayNames |
off|on [0,1]
default: 0 |
Enable colored characters in names for teamplay
gametypes |
g_teamTokensOnly |
off|on [0,1]
default: 0 |
Only tokenize say_team messages (prevent global say
abuse) |
g_voiceTalkingGhosts |
off|on [0,1]
default: 0 |
Dead players and spectators will be able to talk to
live players. Good for servers that host serious players. Note: this is a Raven
CVAR that I enabled, in the Raven configs it is enabled by default, so you will
have to turn it off if you use the same config as the default game. |
sv_adminfile |
filename
default: osp_admins.cfg |
Specifies the file used to store admin GUIDs |
sv_extracommands |
filename
default: osp_extracommands.cfg |
File that specifies a carriage-return separated
list of commands accessible with the /adm commands |
sv_refereePassword |
password
disable: none
default: none |
Password clients can use to become a referee (/ref
[password]) |
sv_nolagGlassBreaks |
off|on [0,1]
default: 0 |
Prevent glass break events from lagging clients by
only sending the first one when breaking glass occurs in groups (i.e.: glass
entrances on mp_raven) |
sv_messageFiltering |
off|on [0,1,2]
default: 0 |
Load a list of "bad" words from osp_messagefilter.cfg(max
size 2k) in your OSP directory and prevents people from using them in messages
on the server. Setting it to 1 will replace the "bad" words with asterisks '*',
setting it to 2 will prevent the whole message from printing if it contains
"bad" words. |
sv_enableAdmins |
off|on [0,1]
default: 1 |
Enables or disable admins, if you run a match
server and you play a team wary of you cheating with admin powers, you can turn
off admins completely. Needs a map_restart to take effect. |
sv_ospClient |
off|on [0,1]
default: 1 |
Enables or disables support for the client side of OSP (certain
server behaviors can be turned off to allow the regular Sof2 client to function
properly with the OSP server.
Note: in order to run a serverside OSP server, you must delete
all *.pk3 files from your server's /sof2/osp directory.
|
match_swap |
off|on [0,1]
default: 0 |
Swap teams at end of match, during intermission |
match_shuffle |
off|on [0,1]
default: 0 |
Shuffle teams at end of match, during intermission
Note: match_swap takes precedence over match_shuffle |
match_fastRestart |
off|on [0,1]
default: 0 |
Quickly restart the map without reloading once in
intermission. This setting will prevent mapcycling if enabled. |
match_minplayers |
minimum [0,x[
default: 4 |
Minimum number of players needed to start a match
in ready-up mode |
match_readypercent |
percentage [0-100]
default: 100 |
Percentage of ready players needed to start a game
in ready-up mode |
match_timeoutcount |
amount [0,x[
default: 3 |
Maximum amount of timeouts for each team per map |
match_timeoutlength |
time in seconds [0,x[
default: 180 |
Duration of timeouts in seconds
Note: setting this to 0 means timeouts will be unlimitted |
server_motd0
server_motd1
server_motd2
server_motd3
server_motd4
server_motd5
|
text |
Your server's 6 lines message of the day
Note: each line can hold a maximum of 50 characters including color codes |
team_maxplayers |
amount [0,x[
disable: 0
default: 0 |
Maximum number of players per team |
team_controls |
off/on [0,1]
default: 0 |
Enable the team commands, usually disabled on
public servers |
team_redName
team_blueName |
text
default: "Red team"|"Blue team" |
The name of the team
Note: only sticks through one map rotation, will reset back to defaults |
vote_limit |
limit [0,x[
disable: 0
default: 3 |
Maximum number of votes someone can call in a map
Note: successful votes are not counted, only failed or canceled votes |
vote_percent |
percentage [0-100]
default: 50 |
Percentage of 'yes' votes needed for a vote to pass |
g_alternateMap |
setting
[0,10]
default: 0 |
Load the alternate map data from the /osp/data
directory specified by the value of g_alternateMap. |
g_awards |
setting [0,1,2]
default: 1 (all)
disable bad awards: 2
|
End of game award ceremonies. |
osp_friendlyFireMultiplier |
default: 1.0
|
When friendly fire is enabled the damage dealt by
teamates will be multiplied by this value. For example a setting of 0.5 would
halve all damage dealt by friendly fire. |
osp_modversion |
setting [0,1,2]
default: 0 (regular OSP)
|
Set the mod version used, previously
with separate server files now all in one.
0 is the default and is regular OSP with regular Sof2.
1 is the same as OSP++.
2 is Sof2++, a mode based on OSP using new weapons and tweaked accessories.
|
osp_femaleVIP |
setting [0,1]
default: 0
|
In the new gametype VIP,
the VIP can be a female model. Set this to 1 to enable. |
osp_defaultJailTime |
default: 60
|
The default time used
when no time is specified when a admin puts a player in jail. |
osp_realisticMode |
setting [0,1]
default: 0 |
Truly real world damage, rules are: - grenades do
double damage - bullets all do 95 damage when hitting arms,hands,feet,lower
legs - bullets do 100 damage when hitting tighs,waist,chest,neck,head - bullets
hitting the armor covered area of the body (chest,waist,tighs) take a random
amount of armor away from 0 to 99 and the rest is taken from health (M60 and
MSG rifle are unnaffected by armor) |
osp_realisticRespawnInt |
setting [0,*
default: 8 |
Respawn wait time cvar for realistic mode |
osp_enemyKillReport |
setting [0,1]
default: 1, always disabled in g_doWarmup 2
|
Tell players the remaining health/armor of the
enemy who just killed them |