PB_SV_AutoSs [0/1]
Set to 1 (default is 0) if you
want the PB server to regularly retrieve screen shots from
connected players
PB_SV_AutoSsFrom [Seconds]
Minimum number of seconds
(default is 60) PB will wait before requesting a screen shot after
the previous request from each player
PB_SV_AutoSsTo [Seconds]
Maximum number of seconds
(default is 1200 = 20 minutes) PB will wait before requesting a
screen shot after the previous request from each player
PB_SV_CQC [0/1]
CQC means Client Query Capability -
setting this to 0 (default is 1) means that connected players
cannot use PB to check the value of game server cvars (we
recommend leaving this set to the default of 1 to promote
goodwill); NOTE that PB doesn't let players see the value of any
server-side cvars that include the text "password"
PB_SV_KickLen [Minutes]
The number of minutes
(default is 2) a player will be kept from being able to rejoin
after getting kicked by PunkBuster
PB_SV_LogAddr [Address / Internet Hostname]
Holds the
address of the machine to which remote logging is sent (default is
empty meaning the feature is not used)
PB_SV_LogCeiling [Number]
The highest serial number
(default is 1000) that PunkBuster will use in numbering its log
files before starting over at 1
PB_SV_LogNext [Number]
The next serial number that PB
will use to name a PB log file; this setting is automatically
maintained by PunkBuster and is incremented after each map change
by the Game Server as PB opens a new log file
PB_SV_LogPort [Port #]
Holds the listen port of the
machine to which remote logging is sent (default is 0 meaning the
feature is not used)
PB_SV_LogPw [Password]
Holds the password required to
send logging output to a listening remote logging machine
PB_SV_LogSync [0/1]
When set to 1 (default is 0), PB
will name Game log files in accordance with PB log files using the
same serial number system; Game log files will still be stored in
the same location inside the game directory either way, but will
have the same filename as the corresponding PB log file and both
will be closed at the end of each map and a new log file will be
opened
PB_SV_LogUser [Username]
Holds the username required
to send logging output to a listening remote logging machine
PB_SV_MaxConDls [Number]
The maximum number (default
is 3) of PB updates that PB will attempt to download at the same
time
PB_SV_MaxDlRate [KB/sec]
The (roughly) maximum
bandwidth (default is 1 KB/sec) requested per file for PB update
downloads
PB_SV_MsgPrefix [New Prefix]
Holds the text that the
PunkBuster Server displays in front of every output line
displayed; the default is "^3PunkBuster Server
" (note
the ^3
means output in the color GOLD); If the game
server is running in non-dedicated (listen) mode, all PunkBuster
Server output goes to both the top of the playing screen and to
the console by default; To prevent PunkBuster Server messages from
being displayed on the playing screen, insert the text
[skipnotify]
before any desired message prefix
text. For example, the command pb_sv_msgprefix
[skipnotify]^3PunkBuster Server
will cause all PunkBuster
Server output to go only to the console and not to the playing
screen.
PB_SV_Sleep [Period]
Holds the period of time
(milliseconds) that the PunkBuster Server "sleeps" between
processing cycles; lower numbers will cause PunkBuster to process
more times each second which also may have the effect of
marginally increasing the bandwidth used by PunkBuster
PB_SV_SsCeiling [Number]
The highest serial number
(default is 100) that PB will use in numbering Screenshot (PNG)
files obtained from players before starting over at the
PB_SV_SsFloor
value
PB_SV_SsCmd [Filename]
The name of the script file
(default is "" empty which means "not used") that PB calls after
each screen shot PNG image file is received; this can be used by
admins to copy or otherwise process screenshot files that are
obtained automatically during gameplay
PB_SV_SsDelay [Seconds]
When this is non-zero
(default is 0), then each PB client will wait a random number of
seconds up to the value of this setting after receiving the
request before actually capturing a screen image for sending back
to the server
PB_SV_SsFloor [Number]
The lowest serial number
(default is 1) that PB will use in numbering Screenshot (PNG)
files obtained from players
PB_SV_SsHeight [Pixels]
The requested height (default
is 240 pixels) of images captured by PunkBuster Clients for
sending to the PB Server
PB_SV_SsNext [Number]
The next serial number that PB
will use to name a PNG screen shot image file
PB_SV_SsPath [Path]
If specified (default is ""
empty), PB will write captured screen shot images obtained from
connected players to this alternate location, this can be a
network share or some other location where you would prefer to
place screen shot images and the "helper" htm files that go with
them
PB_SV_SsSRate [Number]
The sample rate (default is 1)
used for capturing screen shots, specifies how many pixels get
skipped in the processing of the image to keep file sizes down; if
set to 2, then only every 2nd pixel is taken (in both horizontal
and vertical directions); if set to 4, then only every 4th pixel
is taken
PB_SV_SsWidth [Pixels]
The requested width (default
is 320 pixels) of images captured by PunkBuster Clients for
sending to the PB Server
PB_SV_SsXPct [Percentage]
The percentage across the
screen (default is 50%) where the center of the requested
screenshot should be captured from
PB_SV_SsYPct [Percentage]
The percentage down the
screen (default is 50%) where the center of the requested
screenshot should be captured from