SOF Worldcraft Setup Info


Caveats
    (meaning after you read this you may not want to use Worldcraft for sof maps) My Motivation
   I am asking someone to make an m32 to wal converter (tga would be fine) or make all of the sof textures available in wal format for download. The same as was done for making Heretic2 maps using WC. Thus streamlining the whole map production process for Worldcraft users.


Files
sof.fgd   (the worldcraft entity file)



Creating SOF Maps Using Worldcraft
To create maps using worldcraft, you need to create a new custom game configuration for
Wordcraft. (I have 1.6 so everything I tell you relates to that.)

Creating an SOF Map Using Worldcraft

Misc
-Copy the "sof.fgd" file to your /worldcraft/fgds directory.
(Worldcraft uses this file for its entities list. Creating a bounding box for the objects and colors
to help differentiate them)
-Copy the "entities.txt" file somewhere for your reference
(This file better explains the enities. - all of them- some are missing from the fgd. You can add
them in by hand by adding an entity in somewhere and changing its name the the one you
want. The size of the enitity in WC will be wrong, so you have to judge it by hand.)

Configuring Worldcraft
-Open WC.
-Open the "Tools" menu- Click on "Options"
-Click on the "Game Configurations" Tab
-Click the "Edit" button at the top next to the "Configuration" pulldown list
-Click the "Add" button
-Type on "Sof"
-Click the "Close" button
-Choose Sof from the "Configuration" pulldown list
-Click the "Add" button next to the "Game Data Files" section
-Browse the /worldcraft/fgds/ dirctory and choose the sof.fgd
-Choose "Wal/Pak QuakeII" from "Texture Format" pulldown list
-Choose "QuakeII" from the "Map Type" pulldown list
-Choose a "Default PointEntity" from the pulldown menu (I use info_player_deathmatch)
-Choose a "Default SolidEntity" from the pulldown menu (I use func_door)
-Browse to your Game directory (d:/games/sof/ in my case)
-Browse to your RMF directory (I use /sof/base/maps/dm)
-Choose the "Quake2.pal" in your worldcraft directory for the "Pallete File"
-Thats it for set up.
-Now when you create a new map, select Sof as the Map type and it will load the Sof map configuration.

(You can setup your Build Configuration Tab as well, but I haven't actually tried to compile from within WC, so I dont know if it works)

About Textures
(I did not include anything about texture setup, as that is problem with making SOF maps. I have several work arounds that I hinted to above, but they aren't pretty just effective. I am hoping soon we will be able to convert m32 to wal and skip the whole problem. But, if you have any questions, and there is enough interest, I will write an addendum to this page on using sof textures in WC)

Making a Map
-Create a new map
-Select "Sof" as the Map type.
-Make your map.

Compiling a Map
I have never used WC to compile my maps. Typically, I do it in a dos prompt. That way, I can continue to work on my map in WC. I am using sofbuild right now.

Thats It. Enjoy.



Bookmarks
Raven
SofNews.Com
SofCenter
SofFiles.Com


(comments, critiques, etc, to jsera@shadowrealmgames.com)