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AI SCRIPT DATA FILE
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Chase      - Moves towards target.
Evade      - Move away from target.
Random     - Random movement in the area.
Pattern    - Follow one of the movement patterns.
Wait       - Pause movement in an area. 

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*BEGIN*
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Number Of Patterns               := 25
Pattern 1 Name                   := Box Target
Pattern 1 Center                 := Target Position
Pattern 1 XOffset                := -15  15  15 -15   
Pattern 1 YOffset                := -15 -15  15  15  
Pattern 2 Name                   := Zigzag
Pattern 2 Center                 := Source Position
Pattern 2 XOffset                := 4 -8  12 -16  20  
Pattern 2 YOffset                := 4  8  12  16  20  
Pattern 3 Name                   := Big Box Target
Pattern 3 Center                 := Target Position
Pattern 3 XOffset                := -40  40  40 -40   
Pattern 3 YOffset                := -40 -40  40  40  
Pattern 4 Name                   := Charge In and Out Target
Pattern 4 Center                 := Target Position
Pattern 4 XOffset                := -20  -10   0  0   20  10   0   0 
Pattern 4 YOffset                :=   0    0  20  10   0  0  -20  -10 
Pattern 5 Name                   := Wide Circle Target
Pattern 5 Center                 := Target Position
Pattern 5 XOffset                := -70  -60   0  60  70   60    0   -60 
Pattern 5 YOffset                :=   0   60  70  60   0  -60  -70   -60  
Pattern 6 Name                   := Terran Patrol Area 1
Pattern 6 Center                 := Source Position
Pattern 6 XOffset                := -80    80    80   -80  
Pattern 6 YOffset                := -80   -80    80    80
Pattern 7 Name                  := Terran Patrol Area 2
Pattern 7 Center                := Source Position
Pattern 7 XOffset               :=  0 -30  -30  0   30  30  
Pattern 7 YOffset               := 80  30  -30 -80 -30  30  
Pattern 8 Name                  := Terran Patrol Area 3
Pattern 8 Center                := Source Position
Pattern 8 XOffset               := -100     0    100     0 
Pattern 8 YOffset               :=    0   -20      0    20  
Pattern 9 Name                  := Pirate Patrol Area 1
Pattern 9 Center                := Source Position
Pattern 9 XOffset               := -100      0    100      0
Pattern 9 YOffset               :=    0   -100      0    100  
Pattern 10 Name                  := Pirate Patrol Area 2
Pattern 10 Center                := Source Position
Pattern 10 XOffset               :=     0   -100      0    100 
Pattern 10 YOffset               :=  -100      0    100      0  
Pattern 11 Name                  := Pirate Patrol Area 3
Pattern 11 Center                := Source Position
Pattern 11 XOffset               := 100     0   -100      0   
Pattern 11 YOffset               :=  0    100      0   -100 
Pattern 12 Name                  := Terran Big Box Target
Pattern 12 Center                := Target Position
Pattern 12 XOffset               := -40  40  40 -40   
Pattern 12 YOffset               := -40 -40  40  40  
Pattern 13 Name                  := Terran Charge In and Out Target
Pattern 13 Center                := Target Position
Pattern 13 XOffset               := -60  -40   0  0   60  40   0   0 
Pattern 13 YOffset               :=   0    0  60  40   0  0  -60  -40 
Pattern 14 Name                  := Terran Wide Circle Target
Pattern 14 Center                := Target Position
Pattern 14 XOffset               := -70  -60   0  60  70   60    0   -60 
Pattern 14 YOffset               :=   0   60  70  60   0  -60  -70   -60 
Pattern 15 Name                  := Pirate Big Box Target
Pattern 15 Center                := Target Position
Pattern 15 XOffset               := -40  40  40 -40   
Pattern 15 YOffset               := -40 -40  40  40  
Pattern 16 Name                  := Pirate Charge In and Out Target
Pattern 16 Center                := Target Position
Pattern 16 XOffset               := -60 -30  60  30   0   0    0    0
Pattern 16 YOffset               :=   0   0   0   0  60  30  -60  -30 
Pattern 17 Name                  := Pirate Wide Circle Target
Pattern 17 Center                := Target Position
Pattern 17 XOffset               := -70  -60   0  60  70   60    0   -60 
Pattern 17 YOffset               :=   0   60  70  60   0  -60  -70   -60 
Pattern 18 Name                  := Terran Evade Pattern 1
Pattern 18 Center                := Target Position
Pattern 18 XOffset               := -100    0   100     0 
Pattern 18 YOffset               :=   0   100     0  -100 
Pattern 19 Name                  := Terran Evade Pattern 2
Pattern 19 Center                := Target Position
Pattern 19 XOffset               := -100  -100   100   100 
Pattern 19 YOffset               := -100   100   100  -100 
Pattern 20 Name                  := Terran Evade Pattern 3
Pattern 20 Center                := Target Position
Pattern 20 XOffset               := -100   100 
Pattern 20 YOffset               :=    0     0 
Pattern 21 Name                  := Terran Evade Pattern 4
Pattern 21 Center                := Target Position
Pattern 21 XOffset               :=    0     0 
Pattern 21 YOffset               := -100   100  
Pattern 22 Name                  := Pirate Evade Pattern 2
Pattern 22 Center                := Target Position
Pattern 22 XOffset               := -100  -100   100   100 
Pattern 22 YOffset               := -100   100   100  -100 
Pattern 23 Name                  := Pirate Evade Pattern 3
Pattern 23 Center                := Target Position
Pattern 23 XOffset               := -100   100 
Pattern 23 YOffset               :=    0     0 
Pattern 24 Name                  := Pirate Evade Pattern 4
Pattern 24 Center                := Target Position
Pattern 24 XOffset               :=    0     0 
Pattern 24 YOffset               := -100   100 
Pattern 25 Name                  := Kamizaki
Pattern 25 Center                := Target Position
Pattern 25 XOffset               := -50 -25  0  25  50   0   0  0
Pattern 25 YOffset               :=   0   0  0   0   0  50  25  0 

AI Name                          := Terran Circle
Number Of Possible States        := 1
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 5000
State 1 Chance                   := 100
State 1 Min Time                 := 20000
State 1 Max Time                 := 30000
State 1 Number Of Used Patterns  := 3
State 1 Pattern 1 Name           := Terran Patrol Area 1
State 1 Pattern 1 Chance         := 33
State 1 Pattern 2 Name           := Terran Patrol Area 2
State 1 Pattern 2 Chance         := 33
State 1 Pattern 3 Name           := Terran Patrol Area 3
State 1 Pattern 3 Chance         := 34

AI Name                          := Terran Short Range
Number Of Possible States        := 2
State 1 Name                     := Chase
State 1 Min Distance             := 10
State 1 Max Distance             := 5000
State 1 Chance                   := 50
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 0
State 2 Max Distance             := 40
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Charge In and Out Target
State 2 Pattern 2 Chance         := 50

AI Name                          := Terran Kamizaki
Number Of Possible States        := 2
State 1 Name                     := Chase
State 1 Min Distance             := 0
State 1 Max Distance             := 100
State 1 Chance                   := 50
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 0
State 2 Max Distance             := 20
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 1
State 2 Pattern 1 Name           := Kamizaki
State 2 Pattern 1 Chance         := 100

AI Name                          := Terran Medium Range
Number Of Possible States        := 3
State 1 Name                     := Chase
State 1 Min Distance             := 30
State 1 Max Distance             := 5000
State 1 Chance                   := 45
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 30
State 2 Max Distance             := 60
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Terran Big Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Terran Charge In and Out Target
State 2 Pattern 2 Chance         := 50
State 3 Name                     := Pattern
State 3 Min Distance             := 0
State 3 Max Distance             := 30
State 3 Chance                   := 5
State 3 Min Time                 := 2000
State 3 Max Time                 := 4000
State 3 Number Of Used Patterns  := 4
State 3 Pattern 1 Name           := Terran Evade Pattern 1
State 3 Pattern 1 Chance         := 25
State 3 Pattern 2 Name           := Terran Evade Pattern 2
State 3 Pattern 2 Chance         := 25
State 3 Pattern 3 Name           := Terran Evade Pattern 3
State 3 Pattern 3 Chance         := 25
State 3 Pattern 4 Name           := Terran Evade Pattern 4
State 3 Pattern 4 Chance         := 25

AI Name                          := Terran Long Range
Number Of Possible States        := 3
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 120
State 1 Chance                   := 20
State 1 Min Time                 := 2000
State 1 Max Time                 := 4000
State 1 Number Of Used Patterns  := 4
State 1 Pattern 1 Name           := Terran Evade Pattern 1
State 1 Pattern 1 Chance         := 25
State 1 Pattern 2 Name           := Terran Evade Pattern 2
State 1 Pattern 2 Chance         := 25
State 1 Pattern 3 Name           := Terran Evade Pattern 3
State 1 Pattern 3 Chance         := 25
State 1 Pattern 4 Name           := Terran Evade Pattern 4
State 1 Pattern 4 Chance         := 25
State 2 Name                     := Pattern
State 2 Min Distance             := 40
State 2 Max Distance             := 120
State 2 Chance                   := 40
State 2 Min Time                 := 4000
State 2 Max Time                 := 8000
State 2 Number Of Used Patterns  := 1
State 2 Pattern 1 Name           := Terran Wide Circle Target
State 2 Pattern 1 Chance         := 100
State 3 Name                     := Chase
State 3 Min Distance             := 60
State 3 Max Distance             := 5000
State 3 Chance                   := 40
State 3 Min Time                 := 8000
State 3 Max Time                 := 16000
State 3 Number Of Used Patterns  := 0

AI Name                          := Pirate Circle
Number Of Possible States        := 1
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 5000
State 1 Chance                   := 100
State 1 Min Time                 := 20000
State 1 Max Time                 := 30000
State 1 Number Of Used Patterns  := 3
State 1 Pattern 1 Name           := Pirate Patrol Area 1
State 1 Pattern 1 Chance         := 33
State 1 Pattern 2 Name           := Pirate Patrol Area 2
State 1 Pattern 2 Chance         := 33
State 1 Pattern 3 Name           := Pirate Patrol Area 3
State 1 Pattern 3 Chance         := 34

AI Name                          := Pirate Short Range
Number Of Possible States        := 2
State 1 Name                     := Chase
State 1 Min Distance             := 10
State 1 Max Distance             := 5000
State 1 Chance                   := 50
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 0
State 2 Max Distance             := 40
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Charge In and Out Target
State 2 Pattern 2 Chance         := 50

AI Name                          := Pirate Mine Short Range
Number Of Possible States        := 2
State 1 Name                     := Chase
State 1 Min Distance             := 0
State 1 Max Distance             := 500
State 1 Chance                   := 50
State 1 Min Time                 := 1000
State 1 Max Time                 := 5000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 0
State 2 Max Distance             := 50
State 2 Chance                   := 50
State 2 Min Time                 := 1000
State 2 Max Time                 := 2000
State 2 Number Of Used Patterns  := 1
State 2 Pattern 1 Name           := Charge In and Out Target
State 2 Pattern 1 Chance         := 50

AI Name                          := Pirate Medium Range
Number Of Possible States        := 3
State 1 Name                     := Chase
State 1 Min Distance             := 30
State 1 Max Distance             := 5000
State 1 Chance                   := 45
State 1 Min Time                 := 6000
State 1 Max Time                 := 12000
State 1 Number Of Used Patterns  := 0
State 2 Name                     := Pattern
State 2 Min Distance             := 30
State 2 Max Distance             := 60
State 2 Chance                   := 50
State 2 Min Time                 := 6000
State 2 Max Time                 := 12000
State 2 Number Of Used Patterns  := 2
State 2 Pattern 1 Name           := Pirate Big Box Target
State 2 Pattern 1 Chance         := 50
State 2 Pattern 2 Name           := Pirate Charge In and Out Target
State 2 Pattern 2 Chance         := 50
State 3 Name                     := Pattern
State 3 Min Distance             := 0
State 3 Max Distance             := 30
State 3 Chance                   := 5
State 3 Min Time                 := 2000
State 3 Max Time                 := 4000
State 3 Number Of Used Patterns  := 4
State 3 Pattern 1 Name           := Pirate Evade Pattern 1
State 3 Pattern 1 Chance         := 25
State 3 Pattern 2 Name           := Pirate Evade Pattern 2
State 3 Pattern 2 Chance         := 25
State 3 Pattern 3 Name           := Pirate Evade Pattern 3
State 3 Pattern 3 Chance         := 25
State 3 Pattern 4 Name           := Pirate Evade Pattern 4
State 3 Pattern 4 Chance         := 25

AI Name                          := Pirate Long Range
Number Of Possible States        := 3
State 1 Name                     := Pattern
State 1 Min Distance             := 0
State 1 Max Distance             := 120
State 1 Chance                   := 20
State 1 Min Time                 := 2000
State 1 Max Time                 := 4000
State 1 Number Of Used Patterns  := 4
State 1 Pattern 1 Name           := Pirate Evade Pattern 1
State 1 Pattern 1 Chance         := 25
State 1 Pattern 2 Name           := Pirate Evade Pattern 2
State 1 Pattern 2 Chance         := 25
State 1 Pattern 3 Name           := Pirate Evade Pattern 3
State 1 Pattern 3 Chance         := 25
State 1 Pattern 4 Name           := Pirate Evade Pattern 4
State 1 Pattern 4 Chance         := 25
State 2 Name                     := Pattern
State 2 Min Distance             := 40
State 2 Max Distance             := 120
State 2 Chance                   := 40
State 2 Min Time                 := 4000
State 2 Max Time                 := 8000
State 2 Number Of Used Patterns  := 1
State 2 Pattern 1 Name           := Pirate Wide Circle Target
State 2 Pattern 1 Chance         := 100
State 3 Name                     := Chase
State 3 Min Distance             := 60
State 3 Max Distance             := 5000
State 3 Chance                   := 40
State 3 Min Time                 := 8000
State 3 Max Time                 := 16000
State 3 Number Of Used Patterns  := 0

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*END*
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